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What's new with 1.0.5.3 (pre-release)?
- First of all, it's a pre-release. In the past, a new ePSXeCutor
release only happened in union with an ePSXe release. But since
calb is busy with real life, and the current ePSXeCutor version
is now on my hard drive for over half a year, I've decided to
give you an update. This frontend will work fine with ePSXe 1.5.2,
even if some options (like the pad plugin support) will only work
with the upcoming next ePSXe version.
- Improved cdrom GameID detection (thanx to Mike "Moose" O'Malley)
- Added pad plugin support. This "1.0.5.3" pre-release of ePSXeCutor
will store the pad plugin selection/configs, but of course the current
ePSXe version (1.5.2) will ignore it. You'll have to wait for
the next ePSXe version...
- Due to high user request: free selectable memcard files. You can either
use the old managed memcard list, or specify two memcards with
custom file names.
Please note: if ePSXeCutor doesn't know the memcard file format, it
will show a "Not formatted" text in the info bar. That doesn't mean
that the memcard file will not work in ePSXe (since the main emu can
read more formats than my frontend... yup, I am too lazy to support
everything).
- "Fast plugin configure" buttons in the "config infos" bar. Very handy.
- Small skin support: you can change the look of every button and
icon used in ePSXeCutor. Simply place a modified "epsxecutor.bmp"
file into an epsxe sub-folder called "skins".
If no skin bitmap exists, the default symbols will be used.
In this archive I have added two skin files, the old default style one,
and a nicer looking XP skin.
Ah, and you can also change the initial splash screen gfx by
placing a new bitmap called "epsxecutorsplash.bmp" into the "skins"
directory.
- Last but not least: a game 'quickstart' function. You can now specify
the CD game ID when you create a new/change an existing game
configuration. This ID will be used by the 'Quickstart' toolbar
button/menu item: simply insert a game CD you want to play, and press
the 'Quickstart' button. ePSXeCutor will automatically read the ID
from the inserted CD, and search into the configuration list if
a game config linked with that ID exists. If a config is found, it
will get selected and started automatically.
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What's new with 1.0.5.2?
- Adjusted the epsxe 1.5.2 options / removed epsxe options
which are not needed anymore
- Added memcard file export... first I wanted to do free selectable
memcard filenames, but after looking at my source I realized that
such would mean an hell of changes (many funcs are needing
the currently used memcard numbers), so I decided to let you
easily export (and of course import) memcards with any filename
you want to choose... kinda a compromise ;)
- Changed the memcard formating... should be more compatible
with the real psx.
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What's new with 1.0.5.1?
- Not much :) Added the new ePSXe subchannel options and
removed the "disable cdr status" option... that's all
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What's new with 1.0.5?
- epsxe directory containing spaces (f.e. C:\program files\epsxe)
supported
- save state size display fixed
- removed obsolete epsxe options (mdec, mdec timing, cdrom
RT status).
Note: in epsxe 1.5 you can still control mdecs by command line
options, but the old registry settings will not work anymore.
If you are using an older version of epsxe as well, you have
to turn on mdec videos with an older version of epsxe or
epsxecutor!
- added epsxe pad config: there's a button in the "Options" screen,
if you push that, epsxe will get started, and you can configure
the pads as desired. Quit epsxe afterwards, all your pad
settings will get saved in the game configuration.
- Biggest change: compatibility info manager (see below for
details)
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What's new with 1.0.4?
- sorting the plugins in the plugin config window
by name, file or date (just click the list header)
- save state manager
- support for netplay plugins
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What's new with 1.0.3?
- dunno... ask calb :)
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What's new with 1.0.2?
- the internal ePSXe plugins will now be listed
- full mem card block names
- support for the new cdrom options
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What's new with 1.0.1?
- drop down list for the different gamepad types
- selection of country mode (Auto/PAL/NTSC)
- option for starting up the ePSXe GUI
- option for internal cdr... select your cdr drive in epsxe first!
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What's ePSXeCutor for?
Well, ePSXe has its own gui, after you have started
the emu you can configure it easily using the menus.
But, of course, some games will need special settings
to start up, or sometimes you will want to turn off
the sound, use different plugins, etc.
So you would have to reconfigure ePSXe a lot of times,
and you would have to keep in mind the settings of a
certain game.
That's how ePSXeCutor will help you:
You can store individual settings for each game, all
game configurations will be stored in the Windows
registry, a simple double-click on a configuration
icon will start ePSXe with the settings you have found
best for that game.
Each game configuration will store:
- plugins used, and the plugin settings
- ePSXe settings (like sound, mdec, cdr usage, command line)
- Selection of memory cards you want to use with that game
- Activated epsxe cheats (patches to make certain games work)
There are some goodies, too, like im/export of configs,
configuration groups (for example rpg games, fighting
games, etc.), user defined config icons, creating/copying
memcard files, a save state file manager, a compatibility
list and so on.
Enjoy!
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Installation
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Installation is easy:
Copy all 3 files (ePSXeCutor.exe, ePSXeCutorTool.dll and
ePSXeCutorStuff.dll) into your ePSXe directory (that's
the directory which contains the main emu "epsxe.exe").
That's all (ok, you surely want to make some desktop
shortcut icon to ePSXeCutor.exe, right). Oh, yes,
ePSXeCutor is using the MFC dlls... maybe you have to
update them to use it.
If you want to use the compatibility list manager, please
create a new sub-directory "infos" in your epsxe main
directory, and copy the info .txt files into it.
Oh, well, if you don't know how to copy files, but unfortunately
you are able to send mails... DON'T MAIL ME QUESTIONS LIKE
'how do I copy files?'... ask some cool friend or your parents
instead :)
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Usage
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If you are familar with PSSwitch, my PSEmu Pro frontend,
you will not have any troubles using ePSXeCutor.
If you don't know PSSwitch (shame on you ;), read on.
After starting ePSXeCutor you will see one sizeable
window. The main part of the window will show you
all config icons you have done so far (yeah, starting
it the first time, the list will be empty).
A simple double click on a game config icon will start
epsxe with the stored config settings.
On the left side (by default) is the group bar, it
will contain a list of game groups, if you want to
make multiple groups to keep you game configs well
ordered. The group bar will always have at least one
entry, called 'All configurations', by selecting this
entry the main window will show all available configs
you have created so far.
On the bottom (by default) is the config info bar,
it will display details of the selected configuration.
Well, on top is the menu and tool bar. Here you can
create/delete/change configurations, change the main
window view, and so on.
OK, now let us create a new configuration.
Creating/using groups
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What are groups for? Well, if you have many game configs
you will want to order them.. you can change the config
icon order by dragging a configuration icon to a new
position, but if the config list grows bigger and bigger
you will want to use groups, be assured :)
Groups are displaying just some of the game configs,
the ones that belong to that special group... only
the main group 'All configurations' will show you
all configs.
To create a group just do a right-click in the group bar
and select 'new group'.
In the following window enter an unique group name and
select a suitable group icon. That's all.
When you click on the new group entry in the group bar,
the main window will just display the game configs of
that group. Well, after creating a new group, the list
will be empty, of course.
How to put a config into a group?
a) If you activate a group, and create a new game config,
it will be stored in the 'All configurations' group _and_
the activated one.
b) If you want to store an existing config in a certain
group, select the group entry which contains the config
right now (or select 'All configurations') and drag
the config icon at the group name in the group bar.
Note: you can remove a config from a group by right clicking
the config in that group and selecting 'Remove from
group'... that way the config will only removed from that
group, it will still be available in 'All configurations',
for example. If you choose 'Delete' instead, the config will
be deleted from _all_ groups.
Oki, that's the main group handling... now we'll take a
fast look at some special stuff...
Misc
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Well, in the 'View' menu you can hide the bars, if you
don't need 'groups' for example. You can also decide
if you want the game configs displayed as big or small
icons or using a report list, which will display
your game comment in the second column.
The 'Tools' menu contains:
- 'Erase all ePSXeCutor settings', that's kinda an
uninstall of ePSXeCutor... all game configs and
entries will be removed from your Windows registry,
so no trash will be left.
- 'Export/Import configuration': 'Export' stores the
selected config settings in a windows .reg file,
'import' will read that file and make a new
config icon with the stored infos.
- 'Create desktop config link': a Windows desktop shortcut
will get created, so you can start a certain config
along with the epsxe emu by a simple double-click,
without running the ePSXeCutor GUI first.
- 'Save state management': will show you all epsxe savestates.
Details see above.
- 'Game compatibility infos': see above as well.
- 'Customize ePSXeCutor': Well, you can change some of
the ePSXeCutor gui in this dialog. You can select your own
group bar icons, if you like. You can set a background
picture in the main window. You can change the look
of the toolbar buttons. And you can select which config
infos should be displayed in the info bar.
Skin support
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You can change the look of every button and icon used in
ePSXeCutor. Simply place a modified "epsxecutor.bmp"
file into an epsxe sub-folder called "skins".
If no skin bitmap exists, the default symbols will be used.
You can get original bitmap and a nice looking XP style skin
from http://www.pbernert.com/epsxecutorskin.zip
You can also change the initial splash screen gfx by placing a
new bitmap called "epsxecutorsplash.bmp" into the "skins"
directory.
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Final words
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If you are having ePSXeCutor problems or suggestions,
you can send a mail to: BlackDove@addcom.de
(well, but due to virus and spam mails this box will
be full most times... better go to my messageboards
on www.pbernert.com if you want to tell me something).
And, as always, have fun :)
Pete Bernert