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Coder must be active weekly excluding holidays or special reasons. Know different programing languages and at least one (Excluding MIPS) that can be used on PSP. Understand the basic MIPS properties (Delay slot, data encoding) Understand the dm process and be able to defeat at least two levels of dm.
Coder must be active weekly excluding holidays or special reasons. Know different programing languages and at least one (Excluding MIPS) that can be used on PSP. Understand the basic MIPS properties (Delay slot, data encoding) Understand the dm process and be able to defeat at least two levels of dm.
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Coder must be active weekly excluding holidays or special reasons. Know different programing languages and at least one (Excluding MIPS) that can be used on PSP. Understand the basic MIPS properties (Delay slot, data encoding) Understand the dm process and be able to defeat at least two levels of dm.
Drepturi de autor:
Attribution Non-Commercial (BY-NC)
Formate disponibile
Descărcați ca TXT, PDF, TXT sau citiți online pe Scribd
* Coder must be active weekly excluding holidays or special reasons.
* Good knowledge of PSP in general. * Good knowledge of Programing and Computing in general. * Know different programing languages and at least one (Excluding MIPS) that can be used on PSP. * Quite good knowledge of MIPS architecture language (Registers, Functions, and Process).This means know using all the functions in the following list : http://www.mrc.uidaho.edu/mrc/people/jff/digital/MIPSir.html And know what are all the registers showed here : http://www.doc.ic.ac.uk/lab/secondyear/spim/node10.html * Have posted at least 20 codes and have coded for at least 2 different game s * Have made working subroutines, the most advanced is the best * Know and respect the rules and more especially the "Coding" rules on this website * Do not use given samples to make a subroutine (Called templates) and be ab le to write MIPS codes from scratch * Good using of Coding Tools and especially of Ps2Dis * Understand the DMA process and be able to defeat at least two levels of dm a * Basic knowledge of game MIPS functions * The trainer may receive a task to complete in order to check if he really has to be Coder or not. * Understand the basic MIPS properties (Delay slot, data encoding...) Elite Coder * Every coder requirements are needed to be Elite Coder.However, some of the m were modified. * Elite Coder must be active almost daily excluding holidays or special reas ons. * Very Good knowledge of PSP console. * Really Good knowledge of Programing and Computing. * Very Good knowledge of Coding methods and tips. * Perfect knowledge of MIPS architecture language (Registers, Functions, Pro cess).This means know using all the functions in the following list : -No-op instructions -Register and Register Moves -Load functions -Arithmetical and Logical -Integer Multiply, Divide and Remainder -Integer Multiply and Accumulate -Loads And Stores -Jumps, subroutine Calls, and Branches -Floating point Know how to use the registers showed in the two following list : http://www.doc.ic.ac.uk/lab/secondyear/spim/node10.html http://parallel.ru/docs/TotalView/user_guide/appc25.html * Have posted at least 30 codes for at least 3 different games * Have made working subroutines with float functions, advanced branches, or bitwise and bitshift operators * Know, respect, and make people respect the rules and more especially the " Coding" rules on this website * Do not use given samples to make a subroutine (Called templates) and be ab le to write advanced MIPS codes from scratch. * Perfect using of Coding Tools (Cheat devices, Executables, etc) and especi ally of Ps2Dis : Labels, Referers, Analyze, Decode a function. * Understand the DMA process and be able to defeat an infinite number of dma levels with tools or without any tools else than a cheat device.Basic knowledge of DMOS and DMLS. * Be able to find games functions in order to mod them and make MIPS codes f rom them. * The trainer may receive an advanced task to complete in order to check if he really has to be Elite Coder or not. * Understand the MIPS properties (Stack, Delay slot, Data encoding) and be a ble to take advantage of them