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ASSIGNMENT

OF
Intellectual Property Rights & Cyber Law

Submitted To: Submitted BY:


Sunil culati Nakul Kumar
Roll no: A (07)
Reg. no: 10901295
Sec. no: RS1906
Intellectual Property Rights:
Intellectual property (IP) refers to creations of the mind: inventions, literary and artistic works,
and symbols, names, images, and designs used in commerce. IPR is an acronym that hardly needs
to be expanded nowadays. Everyone, who matters in scientific circles, is talking about intellectual
property rights and the importance of protecting scientific discoveries, with commercial potential,
in a tight maze of patents. In any discussion on collaborative agreements between different
institutions, public and private, the first question asked is: ‘Has our IPR been protected’. In
seminars and meetings on IPR, speakers expound on the technicalities of patent protection, the
importance of valuation of intellectual property and the need to ensure that ‘inventors’ get a
substantial piece of the cake of commercial success. At times discussions on IPR turn so turgid
and far removed from science that I cannot help drifting back to simpler times.
Intellectual property rights as a collective term includes the following independent IP rights which
can be collectively used for protecting different aspects of an inventive work for multiple
protection:-
 Patents,
 Copyrights,
 Trademarks,
 Registered ( industrial) design,
 Protection of IC layout design,
 Geographical indications,
 Protection of undisclosed information

Intellectual Property is divided into two categories:

Industrial property:

Industrial property, which includes inventions (patents), trademarks, industrial designs, and
geographic indications of source;

Copyright:

Copyright, which includes literary and artistic works such as novels, poems and plays, films,
musical works, artistic works such as drawings, paintings, photographs and sculptures, and
architectural designs. Rights related to copyright include those of performing artists in their
performances, producers of phonograms in their recordings, and those of broadcasters in their
radio and television programs.
Entertainment:

Entertainment in India has a rich and ancient history. Right from ancient times there has been a
synthesis of indigenous and foreign influences that have shaped the course of the arts of India, and
consequently, the rest of Asia. Arts refer to paintings, architecture, literature, music, dance,
languages and cinema. In early India, most of the arts were derived Vedic influences. After the
birth of contemporary Hinduism, Jainism, Buddhism, and Sikhism arts flourished under the
patronage of kings and emperors. The coming of Islam spawned a whole new era of Indian
architecture and art. Finally the British brought their own Gothic and Roman influences and fused
it with the Indian style. They have a culture infusion in their art.

Entertainment consists of any activity which provides a diversion or permits people


to amuse themselves in their leisure time. Entertainment is generally passive, such as
watching opera or a movie. Active forms of amusement, such as recreations or sports, are more
often considered to be recreation. Activities such as personal reading or practicing a musical
instrument are considered to be hobbies.
Entertainment also provides a lot of fun, enjoyment, laughter. The industry that provides
entertainment is called the entertainment industry. There are many forms of entertainment for
example: cinema, theatre, sports, games and social dance. Puppets, clowns, pantomimes and
cartoons tend to appeal to children, though adults may also find them enjoyable.
Forms of Entertainment:

Animation: Some people find animation to be entertaining. Similarly, some people


find cartoons to be entertaining.

Cinema and theater


Many people find cinema /or theater and other live performance such as circus, plays, musicals,
farces, monologues and pantomimes to be entertaining.
Comedy
Comedy provides laughter and amusement. The audience is taken by surprise, by the parody or
satire of an unexpected effect or an opposite expectations of their cultural beliefs. Slapstick
film, one-liner joke, observational humor are forms of comedy which have developed since the
early days of jesters and traveling minstrels.
Comics

Felix the Cat comic strip Comics contain text and drawings which convey an entertaining
narrative. Several famous comics revolve around super heroes such as Superman and
Batman. Marvel Comics and DC Comics are two publishers of comic books. Manga is
the Japanese word for comic and printcartoons.
Caricature is a graphical entertainment. The purpose may vary from merely putting smile on the
viewers face, to raising social awareness, to highlighting the moral vices of a person being
caricatured.
Games

Games provide relaxation and diversion. Games may be played by one person for their own
entertainment, or by a group of people. Games may be played for achievement or money such
as gambling or bingo. Racing, chess or checkers may develop physical or mental prowess. Games
may be geared for children, or may be played outdoors such as lawn bowling. Equipment may be
necessary to play the game such as a deck of cards for card games, or a board and markers for
board games such as Monopoly, or backgammon. This can include ball games, Blind man's
bluff, board games, card games, children's games, croquet, Frisbee, hide and seek, number
games, paintball and video games.

Other forms of entertainment

 Concert
 Lecture
 Magic
 Mass media
 Radio
 Sports
 Storytelling
 Cinema

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