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Basic Pro/ENGINEER Quiz

1. What is the difference between object reference and geometric associativity?

2. What are the file extensions given to parts? assemblies? drawings? sketches?

3. How should you create a new part or assembly? Why?

4. What is the config.pro file used for?

5. What is a trail file?

6. What does ‘store back’ mean?

7. What is the difference between File, Erase and File, Delete?

8. What is the difference between File, Save and File, Backup?

9. After performing a File, Save As, what is the current object?

10. If I use Window, Close without saving my model, have I lost my work?

11. If I use File, Erase without saving my model, have I lost my work?

12. What is a feature?

13. (True or False) All features have parents. Explain.

14. (True or False) All features have children. Explain.

15. (True or False) Parent child relationships are bad. Explain.

16. Can parent child relationships be broken?

17. What is the mouse button sequence to query select an object that is under another
object?

18. What is a reference plane? What does #Default do?

19. What does a sketch point do?

20. What do a construction circle and a sketch centerline do?

21. Name six common assumptions the sketcher will make.

22. What is the difference between #One Side and #Both Sides?
23. How do you change dimensions of a feature?

24. What is the model tree?

25. Define "Parametric Feature Based Modeling".

26. What is different about datum planes created ‘on the fly’?

27. List five uses for datum planes.

28. List three uses for datum axes.

29. List two uses for a datum coordinate system.

30. Name a feature that can both add and remove material.

31. What is the minimum number of surfaces you must remove when adding a shell
feature?

32. What is the minimum number of sections you must sketch when adding a blend
feature?

33. What is the difference between a ‘straight’ and ‘smooth’ blend feature?

34. What is the first section of a sweep feature called?

35. What does the start point and direction arrow do in a blend feature?

36. What does a ‘blend vertex’ do?

37. Why is alignment not always necessary when creating the cross section of a sweep
feature?

38. What are the three types of dimensional patterns?

39. What is the requirement for a feature to be patterned?

40. Which of the three types of dimensional patterns regenerates fastest?

41. What is a reference pattern?

42. How do you control the number of turns in a helical sweep feature?

43. How do you add a mapkey to a pull-down menu?

44. How do you add an icon to a toolbar?


45. What is the ‘Intent Manager’?

46. List three uses for datum curves.

47. How do you start a new drawing?

48. What text should not be edited in the drawing title block?

49. How do you change the tolerance values in the drawing title block?

50. If a drawing view is added with the ‘no scale’ option, does it really have no scale?

51. What type of view must the first view added to a drawing be?

52. Why should you use #Disp Mode on drawing views?

53. What is a ‘shown’ dimension?

54. If you erase a dimension, is it gone forever?

55. Why is it a good idea to start drawings early in the part design?

56. What is the best way to show dimensions?

57. How are the default number of decimal places and default tolerance values
determined for parts and assemblies?

58. List four types of assembly constraints.

59. Why should you put assembly components on a layer?

60. How do you get a list of all the features in a model?

61. Name three things about a feature that you can not redefine.

62. Name three things about a feature that you can redefine.

63. Can a feature be reordered before any of its parents?

64. Explain the difference between insert mode and suppressing features.

65. List three reasons to suppress features.

66. Can a feature with children be suppressed?


67. Explain parent/child relationships.

68. What is ‘Component Display’?

69. How do you find parent/child relationships?

70. How do you add color to a model?

71. What are the steps required to get just one components default datum planes
displayed in an assembly?

72. Why would you do this?

73. What does ‘save status’ in the layer menu do?

74. What function in layers should you not use?

75. When copying a feature, what is the difference between ‘dependent’ and
‘independent’?

76. What is different about a feature that has a dependent copy?

77. How do you make a dependent copy feature independent from its original feature?

78. What is the pro_group_dir for?

79. What should you do if creating features that are to be included in a user defined
feature?

80. In family tables, what is a ‘generic’ and what is an ‘instance’?

81. Why should you name features?

82. What is a cosmetic thread and why is it used?

83. How do you create an opposite hand (mirror image) part?

84. How do you get a bill of materials list of the components in an assembly?

85. How do you modify a ‘mate offset’ dimension?

86. When do you use two equal signs in a relation?

87. When do you use one equal sign in a relation?

88. What does ‘ceil 10.2’ evaluate to?


89. What does ‘floor 25.8’ evaluate to?

90. When do part relations evaluate?

91. When do feature relation evaluate?

92. What is a constraint relation?

93. Name four types of parameters.

94. What is a logic statement?

95. Why should you comment relations?

96. What does ‘sort relations’ do?

97. Can you add motion to a part?

98. How do you add a model parameter in a drawing note?

99. What is the difference between #Move and #Move Text?

100. Name the four types of tolerance formats?

101. Which of the tolerance formats should you not use?

102. What is a drawing symbol?

103. Can a drawing reference more than one assembly?

104. Can a Pro/ENGINEER drawing be opened in AutoCAD?

105. Can the units of a part be changed without changing the size of the part?
Basic Pro/ENGINEER Quiz
1. Object reference is a data management term that has to do with the way one object
references another. Geometric associativity has to do with how a parts geometry can be
changed from the part or drawing.

2. Parts: .prt - Assemblies: .asm - Drawings: .drw - Sketches: .sec

3. You should always create a new part or assembly using the copy from option in the
new dialog box and copy a start part. This ensures the proper layer setup, saved views,
datum planes, parameters, etc.

4. The config.pro file contains configuration options which control the behavior of
pro/engineer. This file also contains user macros which are called mapkeys.

5. The trail file is a record of every menu pick and screen pick and keyboard input during
an entire session of pro/engineer. This file can be retrieved and edited and replayed to
retrieve work lost during an unexpected failure of a session.

6. 'Store back' refers to the behavior in which an object is stored back to the directory
from where it was opened not necessarily the current working directory.

7. File erase removes the object from the ram of the computer and file delete removes the
object from the disk or hard drive of the computer.

8. File save stores the object in the directory where it was opened from and file backup
copies the object to the specified directory using the same name.

9. After performing a file save as command the current object is not a new object it is the
old object.

10. No.

11. Yes.

12. A feature is a geometric definition of part of the model.

13. True, with the exception of the three default datum planes. All features reference
other features for their definition thus creating parent/child relationships.

14. False. Example, rounds and chamfers should not have children.

15. False. Parent/child relationships are bad if you are not aware of how they are created.

16. Yes, using Redefine or Reroute.


17. Right, left to pick, right as many times as you need to to get the thing you want,
middle to except the thing you want, middle again for done select.

18. The reference plane gives the sketching plane it’s orientation. Using default, the
system picks the reference plane for you and does not create a parent/child relationship.

19. A sketch point is used as a construction entity to help constrain a sketch.

20. A construction circle and a sketched center line are used to help define your design
intent.

21. Horizontal and vertical, equal length lines, equal radius or diameter, co-linearity, 90
and 180 degree arcs, points on the same horizontal or vertical, points on other entities,
tangency, symmetry, parallel and perpendicular lines.

22. One-side extrudes only one specified direction from the sketching plane. Both sides
extrudes both sides of the sketching planes.

23. Modify, pick the feature, pick the dimension, enter the new value, pick regenerate.

24. The model tree is a graphical representation of the features and or components in the
model.

25. Parametric means driven by parameters. Feature based means you define a series of
instructions (features) to tell the system your design intent. Modeling means creating
computer images coupled with geometric information defining a part or assembly.

26. The datum plane created on the fly means it was created when you were in the middle
of creating something else and it goes away after the thing you really wanted was created.
These are created using the 'make datum' command.

27. Sketching plane, reference plane, dimension and alignment references, geometric
tolerancing, creating cross sections.

28. Dimension and alignment references, centerlines on drawings, geometric tolerancing,


coaxial hole.

29. When exporting to iges and stl.

30. Rounds and chamfers.

31. One.

32. Two.
33. Straight extrudes with straight segments between the sections. Smooth extrudes with
the best fit arc between three or more sections.

34. Trajectory.

35. The start point determines where the system starts counting the vertices in the section.
The direction arrow indicates the direction in which the system counts the vertices around
the section.

36. A blend vertex adds one additional vertex to the sketch, for example, when blending
between a rectangle and a triangle a blend vertex is required on the triangle section so
that the sections have the same number of vertices.

37. Because the system draws two sketcher centerlines, and if you sketch close enough to
the centerlines, the system will assume alignment.

38. Identical, varying, general.

39. The feature must have a locating dimension.

40. Identical.

41. A pattern that follows another pattern.

42. You can’t, directly. The number of turns is the length of the trajectory divided by the
pitch.

43. Use utilities, customized screen and pick the menus tab, then pick the menu, then pick
the mapkey, then pick the arrow, then pick ok.

44. Use Utilities, Customize Screen, and pick the 'Commands' tab. Select in the
categories panel and then drag the icons to the toolbars.

45. The new sketcher where the section is always regenerated.

46. To create a layout. To define an area on the part that is not really a solid feature, for
example, where to apply a label to the part. To develop kinematic mechanisms.

47. Use file new, be sure to pick browse, and select the name of the model you want to
make the drawing of.

48. The tolerances, the scale, the number of sheets, just about everything except your
name and the date, because they are all driven by parameters coming from the part.

49. Change the tolerances in the part which can be displayed using the environment menu
under utilities.
50. No, it uses the sheet scale.

51. General, and you must orient it using save views from the model.

52. Because by default, drawing views get their hidden line removal from the
environment. Each users environment may be different thus causing the drawing views to
look different when another user opens the drawing.

53. A dimension from the model.

54. No.

55. Because it’s easier to show the dimensions from the model a few features at a time.
Start the drawing early and have the drawing process be a parallel process with creating
the part. In other words, create a couple features, go to the drawing, show the dimensions
from the feature on the drawing, go back to the model, create a couple more features,
show those dimensions on the drawing, etc.

56. Use preview and pick the features from the model tree.

57. They are built into the start part and start assembly.

58. Mate, align, insert, orient.

59. So you can see to add new components to the assembly. Layers do not care about
parent/child relationships.

60. Use info feature list.

61. The class (solid, datum, and surface), the type (protrusions or cut), the form (extrude,
revolve, sweep, and blend).

62. Everything in the dialog box (attributes (one-sided, both sides), sketch, direction,
material side, depth, etc.).

63. No, never.

64. Insert mode allows you to add features to the model before existing features and have
the existing features move down in the model tree. Suppress removes features
temporarily, but when they resume, they come back to their original position in the model
tree.

65. To simplify the model, to speed regeneration. To try different design iterations (what-
if scenarios). To reduce file size for transfers thru email or floppy disks, etc.
66. Yes, if you are willing to suppress the children as well.

67. Features reference the parents for definition. Example, the sketching plane of an
extruded protrusion is it’s first parent. The protrusion is the child of the sketching plane,
etc.

68. Component display is used to show components in an assembly in different display


modes. (Wireframe, hidden line, no hidden, shaded, or not shown at all).

69. Use info, global, reference viewer.

70. Use view, model setup, color appearances.

71. Using layers, blank the layer containing the default datum planes, pick the plus sign
next to that layer in the layer display dialog box and then pick the component that you
want to see the planes in and then pick the show icon.

72. To be sure that when creating a feature, you are using the datum planes in that part so
that you don’t make unwanted external references (parent/child relationships).

73. Save status permanently sets the layer displays status of the model so that when the
model is saved and opened again the layer display is still set that way.

74. It is normally recommended that beginners not use the isolate function in layer
display.

75. Dependent means that the copy feature will change when the original feature is
changed. Independent means that the new feature will not change when you change the
original feature.

76. When redefining a feature that has a dependent copy, the alignment function in the
sketcher is not available.

77. Use modify, make independent.

78. This configuration option is used to tell the system where you are keeping your udf’s.

79. Limit the number of parents. If multiple features are to be included in the udf, they
should share as many parents as possible to reduce the number of prompts required to
place the udf into another part.

80. The generic is the original model. The instances are created by the system based on
the combination of the generic and the table.

81. Features added to family tables should be named so that when you are looking at the
family table you can tell what feature is in the table.
82. A cosmetic thread is a special surface feature that is used to define threads in models.
It is only a cosmetic feature and does not affect mass properties. On drawings these
features display like you normally want them to for a threaded hole.

83. Create an assembly without datum planes. Assemble the part that you want to make a
mirror of. Pick component, create, part, mirror. Enter a name for the new part, pick ok,
and select a datum plane in the part for the mirror plane.

84. Use info bom.

85. Pick modify, pick the component, pick the dimension, enter a value, pick regenerate,
automatic.

86. When testing for equality.

87. When setting equality (making one thing equal to another).

88. 11

89. 25

90. At the beginning of regeneration before any features are regenerated.

91. When the feature regenerates.

92. A constraint relation is used to put limits on parameters (usually dimensions) based
design intent and/or manufacturing limitations.

93. Integer, real number, string, yes_no.

94. Logic statements are a series of relations that test parameter values and performs
actions based on the results of the test.

95. You should comment relations so that other users can understand what you are trying
to accomplish with the relations.

96. Sorts the relations in case of circular references within the relations.

97. Yes.

98. Use ampersand and then the parameter name (&material).

99. Move allows you to move the selected item anywhere. Move text allows you to move
the selected item only parallel to the elbow.
100. Nominal (no tolerance shown), plus/minus, plus/minus symmetric, limits.

101. Plus/minus (because manufacturing people want the model at the mean size not the
nominal size).

102. A symbol is a collection of draft entities that are stored together for reuse on other
drawings.

103. Yes.

104. No. (Yes, but only after translation to dxf or iges or dwg).

105. Yes.

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