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a. High-speed Highway Environment accident, and submergence of lanes, pedestrian crossing and
A typical high-speed highway movement with dual lane school children zone. Such condition reduces distance between
opposite directions across a stretch of 4 kilometers distance is vehicles and increases vehicle network density. To model VSS
considered within the simulation. This highway vehicle model scenario, we consider a 4km stretch road with a slight curve
consists of 4000 nodes. Each 2000 nodes pairs are moving on corner slowing down the vehicle and caused accident. 500
opposite direction. Each vehicle is assigned with varying speed vehicle nodes are considered for 534 seconds in this
with various maximum speeds ranging from 10km/h to simulation using SUMO. The accident car is labeled in red
120km/h. This vehicular environment model is simulated on color as illustrated in Figure 2b. At time t0, the vehicle queue
SUMO simulation tools. The mobility model is ported into ns2 in lane 1(L1), before the curve corner were relatively short. At
simulator. Figure 1 illustrates the vehicular model portrays lane2 (L2), The vehicles were separated relatively sparse as
within the microscopic mobility simulator. The ported mobility illustrated in Figure 2a. Here the communication route path
pattern is tested and verified with NAM that comes with ns2 can be formed from node within L1 and node within L2.
simulator. In this simulation we attempts to quantify typical At t1, the accident occurred at the curve corner. This
movement parameters as such vehicle speed and examines the accidents block vehicle from going through the road and
effects on ad hoc network performance. lengthen the queue in L1. The increases of the queue length
introduce higher density network at L1. Meanwhile, at lane2
b. Variable speed scenario (VSS) Environment (L2) the vehicles were sparsely as illustrated in Figure 2b.
Hence, the communication between vehicles from L1 to L2
VSS is a typical vehicular environment where all vehicles becomes impossible.
slows down at certain point of the road due to presence of At t3, the accident has been cleared. Such scenario causes
external factor along the road such as road constructions, the network topology changed. L2 is accommodated with
vehicles nodes enabling the communication between vehicles
2a. Before Accident, t0 from L1 to L2 again.
within the urban city. The packet throughput from bus to the Simulation Parameters
base-station is then calculated to measure the network
performance. Based on this statistic, a study on network a. Highway
performance and behavior is then conducted.
The realistic mobility model is then imported into ns2
network simulator mobility model. Assuming not all vehicle in
the highway were equipped with WiFi equipment, we
simulated model consists of 1 percent random sampling of the
generated 4000 nodes within the highway. Each of the
randomly sampled vehicles is assumed to be equipped with
IEEE 802.11b network adapter with a transmission range/
radius of 250 meters moving within the highway. In the
simulation we study and compare the performance of Dynamic
Source Routing Algorithm (DSR) [3], Ad hoc On-Demand
Distance Vector (AODV) [6] and Optimized Link State
Routing Algorithm (OLSR) [4]. OLSR is classified as a
proactive routing algorithm while DSR can be classified as
reactive routing algorithm. We sampled 50% of the overall
vehicles in the model as communicating pairs for 200 seconds.
For each simulation run, the source node and destination were
randomly picked to imitating the typical random connection
establishment within highway. An assumption of not all
vehicles were involved in the communications within the
highway is made here. Network performance is analyzed in
terms of packet throughput, delay and jitter. For varying
vehicle speed setting, generally the simulation was repeated
Fig. 3. City Model as Grid for many times.
Transmission 250 m
ZOOM VIEW Range (m)
Vehicle No of nodes 40
Area (mxm) 12100x100
Average Speed 10,30,50,70,100,120
(km/h)
Traffic Lights Mobility Pattern Highway
Simulation time 920-1100
(s)
Routing Algorithm DSR, OLSR, AODV
MAC 802.11 b
Bus Table 1. Simulation Parameter for Highway
passenger to seek for infotainment info while waiting for the observable from our daily life such as passenger accessing
accident to be cleared. Many calls or message to be triggered Internet from a bus. For varying vehicle environment in urban
to inform the others party on the delay of trip during this time. city, generally the simulation was repeated for 20 times using
Having this scenario, vehicles are required to be connected to both peak hour and non-peak hour mobility model. Network
the base station at the other end of the road, however the base performance is analyzed in terms of packet throughput from
station along the road is considerably costly and installed the bus to the base station. The behavior of network
distance apart. Hence vehicles required behaving in a self- performance is then investigated. In the simulation we also
organized manner to form ad-hoc network to extend the study and compare the performance of both proactive
network between vehicles from right end to left end of lane L1. Optimized Link State Routing Algorithm (OLSR) [4] and
We assume that the base station to be at the left end of lane reactive routing algorithm, Ad hoc On-Demand Distance
L1. Network performance is analyzed in terms of packet Vector (AODV) [6].
throughput from one end of the road to another end. The
behavior of network performance is then investigated. III. SIMULATION RESULT
15
radius of 250 meters travels at an average speed of 30 km/h AODV
10
within an area 900 square-meter of urban city. OLSR
5
0
Transmission 250 m 0 50 100 150
Range (m) Speed (km /h)
No of nodes 95, 1 base station
Area (mxm) 900x900
Average Speed 30 Fig. 5. Packet Throughput vs. Vehicle Speed
(km/h)
Mobility Pattern Urban City We observed that averagely DSR routing algorithm
conceives higher throughput than any other compared routing
Simulation time 1200
(s) algorithm. All the routing algorithm’s performance (DSR,
ODV and OLSR) deteriorates over node speed as illustrated in
Routing Algorithm AODV, OLSR
Figure 5. Frequent and high network fragmentation causes this
MAC 802.11 b
trend of packet throughput ratio declination. Packet end-to-end
Table 3. Simulation Parameter for Urban City
delay and jitter on the other hand increases over node speed as
Within this simulation, we modeled in a way where each bus illustrated in Figure 6 and 7.
attempts to communicate with others bus and an access-point
(modeled as base-station) imitating real-life traffic scenario of
information sharing between busses and user accessing
Internet services. This variant of application is inherently
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5
Throughput (kbps)
-1000 0 50 100 150
1.5
Speed (km /h)
1 Throughput
0.5
Fig. 6. Packet Delay vs. Vehicle Speed
0
0 10 20 30
Packet Jitter
Num ber of Vehicle per Lane
Com m unicating
2000
Jitter DSR
1000 Graph in Figure 10 depicts the average packet throughput
Jitter AODV
500
for peak hours and non-peak hours. We observed that the
Jitter OLSR total packet throughput for peak hours is higher compared to
0 the non-peak hours. During peak hours, the bus trip
0 50 100 150 frequency is higher and vehicle moves slower in urban city
-500 as people were rushing to work accommodating the roads
Speed (km /h) space. The increase of bus density within the city assists the
ad hoc network formation. Hence the average total
throughput ratio much higher to the throughput value
Fig. 7. Packet Jitter vs. Vehicle Speed portray within the sparse network model.
OLSR-OffPeak
Throughput (kbit)
40
200
Total Packet
30
150
Total
20 100
Throughput
10 50
0 0
0 10 20 30
Environment (Dense/Sparse)
Number of Vehicle per Lane
Communicating
Fig. 10. Average Packet Throughput.
graph also indicates with the presence of ad hoc network [2] SUMO - http://sumo.sourceforge.net
aids packet transmission, yielding higher packet throughput. [3] Dynamic Source Routing (DSR), David B. Johnson,
David A. Maltz,1998, http://www.ietf.org/internet-
IV. SUMMARY drafts/draft-ietf-manet-dsr-10.txt
[4] Optimized Link State Routing (OLSR), Adjih
A realistic vehicular simulation model has been presented.
Clausen, Jacquet Laouiti, Minet Muhlethaler,
And yet for future, there are still ample of space for further
Qayyum Viennot, 1998,
improvement remains for the research community to explore.
http://hipercom.inria.fr/olsr/draft-ietf-manet-olsr-
Realistic traffic model for instance have yet to be studied 09.txt
thoroughly and modeled. Researcher may also consider on [5] NS2, http://www.isi.edu/nsnam/ns/
expanding network and provide extensive simulation results on [6] AODV, Charles E. Perkins,Elizabeth M. Belding-
various vehicle scenarios. Our future work aims to enhance Royer,Santa Barbara,Ian D. Chakeres.
performance for existing routing algorithm for VANET. http://moment.cs.ucsb.edu/pub/draft-perkins-manet-
aodvbis-00.txt
REFERENCES
[1] http://www.idsia.ch/~andrea/simtools.html
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