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"*" ">Aimbot" { // aiming assistance

"*" ">Target Area" { //choose aim spot


"*" "Draw Vecs" "pps_drawvecs" //14
"*" "Head" "aim_bone 14" //14
"*" "Neck" "aim_bone 13" //13
"*" "chest" "aim_bone 11" //11
"*" "manual " "aim_bone" //manual hitbox change
"*" ">Bone Aim Adjustments" {//adjust aim vecs
"*" ">vForward" {//adjust aim vecs
"*" "vForward" "aim_adjust_foward"
"*" "vForward + 0.1" "aim_adjust_foward inc 0.1" //y position
"*" "vForward - 0.1" "aim_adjust_foward dec 0.1" //y position
}
"*" ">vSide" {//adjust aim vecs
"*" ">vSide" "aim_adjust_right"
"*" ">vSide + 0.1" "aim_adjust_right inc 0.1" //y position
"*" ">vSide - 0.1" "aim_adjust_right dec 0.1" //y position
}
"*" ">vUp" {//adjust aim vecs
"*" "vUp" "aim_adjust_up"
"*" "vUp + 0.1" "aim_adjust_up inc 0.1" //y posi
tion
"*" "vUp - 0.1" "aim_adjust_up dec 0.1" //y posi
tion
}
}
"*" ">Vector Aim Adjustments" {//adjust aim vecs
"*" ">vForward" {//adjust aim vecs
"*" "vForward" "aim_vec_foward"
"*" "vForward + 0.1" "aim_vec_foward inc 0.1" //y position
"*" "vForward - 0.1" "aim_vec_foward dec 0.1" //y position
}
"*" ">vSide" {//adjust aim vecs
"*" ">vSide" "aim_vec_right"
"*" ">vSide + 0.1" "aim_vec_right inc 0.1" //y position
"*" ">vSide - 0.1" "aim_vec_right dec 0.1" //y position
}
"*" ">vUp" {//adjust aim vecs
"*" "vUp" "aim_vec_up"
"*" "vUp + 0.1" "aim_vec_up inc 0.1" //y positio
n
"*" "vUp - 0.1" "aim_vec_up dec 0.1" //y positio
n
}
}
}
"*" ">Target Selection" {
"*" "Aim By Distance" "aim_selection 2"
"*" "Aim By Fov" "aim_selection 1"
"*" ">Adjust Fov" {
"*" "30" "aim_fov 30"
"*" "180" "aim_fov 180"
"*" "360" "aim_fov 360"
"*" "Manual" "aim_fov"
}
}
"*" "AIM SMOOTH" {//smooth out aiming
"*" "Smoothness: Disabled" "aim_smooth 0.0"
//aim smooth off
"*" "Smoothness: 0.5" "aim_smooth 0.5"
//
"*" "Smoothness: 1" "aim_smooth 1.0"
//
"*" "Smoothness: 1.5" "aim_smooth 1.5"
//
"*" "Smoothness: 2" "aim_smooth 2.0"
//
"*" "Smoothness: 3" "aim_smooth 3.0"
//
"*" "Smoothness: 10" "aim_smooth 10.0
" //
"*" "Smoothness: " "aim_smooth" //
"*" "Smoothness: =+ 0.1" "aim_smooth inc
0.1" //
}
"*" ">AimKey" {//the key to use for aiming
"*" "Allways" "aim_bot 1"
"*" "Mouse 1" "aim_bot 2"
"*" "Mouse 2" "aim_bot 3"
"*" "Mouse 3" "aim_bot 4"
"*" "Mouse 4" "aim_bot 5"
"*" "Bot Disabled" "aim_bot 0"
}
"*" ">Aim Thru" {//edit these settings with caution sir
"*" "Don't Aim Thru" "aim_checkvisibility"
"*" "AW Strenght" "aim_awvalue" //dont put
this ABOVE 0.98!!!
"*" "AW Strenght + 0.01" "aim_awvalue inc 0.01"
"*" "AW Strenght - 0.05" "aim_awvalue dec 0.05"
}
"*" "Aim Style" "aim_style" //1 = hitbox , 2 = v
ector
"*" "Auto weapon switch" "aim_switch" //change gun when o
uta ammo
"*" "AutoShoot" "aim_fire" //autoshot when aimbo
t is readdy
"*" "Correct Spread" "correct_spread" //1 = thundaga
2 = gans6
"*" "Correct Recoil" "correct_recoil" //auto correct
recoil based on weapon and distance
}
"*" ">ESP" { //see certain info ojn players
"*" "Triggerbot" "aim_triggerbot" //
"*" "Triggerbot AWP Only" "awponly" //
"*" "Healthbar" "pps_healthbar" //healthbar esp
"*" "Optical" "pps_optical" // esp optical
"*" "Player Info" "pps_infostyle" // esp info
"*" "NoFlash/Smoke" "vis_noflash" //no flash
"*" "Crosshair On/Off" "vis_crosshair" //crosshair
}
"*" ">Visuals" { //viewangle modification
"*" "DLights" "vis_dlights" //player lights
"*" "Wireframe" "vis_wireframe" //wirefrme weapons
"*" "No-Sky" "vis_nosky" //take away the sky
"*" "No Hands" "vis_nohands" //remove yo hands nigga
"*" "Draw Fov" "vis_fov" //show your aim fov
"*" ">WallHack" { //see thru walls
"*" "On" "vis_asus 0.5" //turn on
"*" "Off" "vis_asus 1.0" //turn off
"*" "Transparancy Decrease" "vis_asus dec 0.05" //make it le
ss see thru
"*" "Transparancy Increase" "vis_asus inc 0.05" //make it mo
re see thru
"*" "Include Boxes/Crates" "vis_asus_objects" //include som
e objects
}
"*" ">WallColor" { //see certain info ojn players
"*" "Red" "misc_wall_r" //wall red color
"*" "Blue" "misc_wall_b" //wall blue color
"*" "Green" "misc_wall_g" //wall green color
}
"*" ">SkinHack" { //see thru walls
"*" "On" "vis_skinhack 0.5" //turn on
"*" "Off" "vis_skinhack 1.0" //turn off
"*" "Transparancy Decrease" "vis_skinhack dec 0.05" //make i
t less see thru
"*" "Transparancy Increase" "vis_skinhack inc 0.05" //make i
t more see thru
}
}
"*" ">Anti-Aim" { //viewangle modification
"*" "AA ON/OFF" "misc_antiaim" // dodge
aimbot
"*" "angle" "misc_antiaim_y" //cust
om angle for number 3
}
"*" ">Miscl" {
"*" "Continous Jump" "misc_bunnyhop" //hold d
own spacebar to jump forever
"*" "Rapid Pistol" "misc_autopistol" //fire
pistols rapidly
"*" "round say" "misc_roundsay" //say so
mthing at beggining of round
"*" "radio say" "misc_radiosay" //say en
emy down after a headshot
}
"*" ">Buy Bot" {
"*" "auto buy m4a1/ak" "misc_buybot 1"
"*" "auto buy awp/deagle" "misc_buybot 2"
"*" "auto buy p90/deagle" "misc_buybot 3"
"*" "disable buybot" "misc_buybot 0"
}

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