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kingdom hearts ii: faq/walkthrough by azurekay

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.--------------------------------------------------------------.
\ kingdom hearts ii walkthrough/faq (us release) version 3.0 /
\ by electrospecter /
\ e-mail: justinsiemes11@gmx.de /
\ /
\ ascii art by me, azurekay /
'----------------------------------------------------'

donate with paypal: justinsiemes11@gmx.de

o======================================================================
=======o
\ introduction
/
o====================================================================
=====o

while creating this guide, i've attempted to make it as versatile as


possible.
if you are starting from the beginning, simply follow the walkthrough;
it will
give you everything you need to know. if you are partway through the
game, skip
to the flowchart section and find your place. from there you can jump
to the
part in the walkthrough that you need. if you are just looking for help
on
completing jiminy's journal, you can look at the "filling out jiminy's
journal"
section of the walkthrough if you're just beginning, or take a look at
the
sections that come after the walkthrough for specifics. the sections
are even
laid out in roughly the same order they appear in the journal. if
you're an
obsessive freak (like me) and are maxing out everyone's stats,
collecting all
the weapons, armor, and accessories, you'll find all that too. i'll
even write
up some tips on the gummi missions. have fun and enjoy!

o======================================================================
=======o
\ donation
/
o====================================================================
=====o

this is an experiment as of now, and i've seen a few other authors add
in a
donation plug to their walkthroughs. i don't expect any donations, and
thoroughly believe that these faqs should be kept free for everyone.
kind
emails are great, and more than appreciated. however, if you really
like what
you read here, feel free to donate at paypal a justinsiemes11@gmx.de

o======================================================================
=======o
\ contents
/
o====================================================================
=====o

[1] walkthrough ...........................................


[wlkthr]
[2] flowchart .............................................
[flwcht]
[3] jiminy's journal ......................................
[jimjrn]
[4] enemies ...............................................
[enmies]
[5] treasure listing ......................................
[trslst]
[6] map listing ...........................................
[maplis]
[7] minigames and missions ................................
[mnimis]
[8] combo attacks .........................................
[cboatk]
[9] synthesis guide .......................................
[synths]
[10] torn pages ............................................
[trnpgs]
[11] magic .................................................
[mmagic]
[12] summons ...............................................
[smmons]
[13] drive forms ...........................................
[drvfrm]
[14] items .................................................
[iitems]
[15] weapons ...............................................
[wepons]
[16] armor .................................................
[aarmor]
[17] accessories ...........................................
[accsrs]
[18] abilities and bonus upgrades ..........................
[ablupg]
[19] gummi guide ...........................................
[gummig]
[20] faqs ..................................................
[efaqus]
[21] version history .......................................
[histry]
[22] special thanks ........................................
[splthx]

note: the powering up section will be found way towards the end of the
walkthrough section of the guide.

o======================================================================
=======o
\ 1. walkthrough
/
o====================================================================
=====o

[wlkthr]

~======================================================================
=======~
| 1. prologue - twilight town
[1a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: twilight town map ....... [ ] potion ..................
[ ] |
| munny pouch ............. [ ] hi-potion ...............
[ ] |
| potion .................. [ ] potion ..................
[ ] |
| potion .................. [ ] elven bandana ...........
[ ] |
| champion belt or medal... [ ] potion ..................
[ ] |
| "the struggle" trophy ... [ ] potion ..................
[ ] |
| crystal orb ............ [ ] namin 's sketches .......
[ ] |
| ability ring ............ [ ] mansion map .............
[ ] |
| potion .................. [ ] hi-potion ...............
[ ] |
| hi-potion ............... [ ] hi-potion ...............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: seifer dusk
|
| twilight thorn (boss) creeper
|
| vivi axel (boss; 2nd time)
|
| assassin setzer
|
| hayner
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: strength +1 * aerial recovery ability
|
| defense +1 * guard ability
|
| magic +1 * hp +5
|
| ap +1 ** hp +5
|
| ap +2 **
|
|
|
| * depending on which weapon you pick during the fight with
seifer, |
| you will gain either strength, defense, or magic.
|
|
|
| ** if you have 200 - 799 munny the second day, you will
receive |
| 1 ap. if you have 800 - 2000 munny, you will get 2 ap.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

day 1 - clearing your name


--------------------------

okay, to clear things up, you start the game as roxas, not sora (if
you're a
sora fan, don't sweat it; patience). roxas and his three friends
olette, pence,
and hayner are discussing the recent crime wave in the town. the oddest
thing
about the crimes is that the friends can't even say the name of the
stolen
item, as if it doesn't exist anymore.

when you gain control of roxas, the game will walk you through the
different
controls. use the left analog stick to move roxas. you will also be
taught to
use the reaction button (or the triangle button on your controller).
whenever
you are able to use this action (whether on the field or in battle), a
largely
obvious green triangle will appear on the screen. the information about
what
the reaction will be will appear on the left. reading the info is often
useful
while in the field, talking to people and inspecting things. in battle,
reading
the information is often a distraction and indeed is sometimes just too
instant
to read. while fighting, look for the green flash, and slam the triangle
button.

when the lady that runs the candy shop asks you to find her cat, lock
on to it
(it's above her on the awning if you weren't paying attention during the
cutscene). the cat will automatically be saved and this will trigger
the next
scene.

when roxas gets in a scrap with seifer (final fantasy viii) and his two
pals
fuu and rai (also from ffviii, though originally named fujin and raijin
respectively), you are prompted to choose a weapon (vivi's there too,
the quiet
black mage from ffix). these weapons are known as "struggle" weapons
used in
struggle fights, but right now you're just going to be using it to beat
up
seifer. depending on the weapon you choose, you get a stat boost.

regular club: +1 attack


club with guard: +1 defense
staff shaped club: +1 magic

before the actual fight, you'll have a brief moment where you can hit
seifer a
couple times during the tutorial.

______________________________________________________________________
_______
|
=======================================================================
======|
| duel: seifer
[1b] |
|----------------------------------------------------------------------
-------|
| seifer is very similar to his original counterpart in ffviii. he
holds his |
| struggle weapon like his gunblade, and has the same attitude. this
first |
| fight shouldn't present much of a problem. if you're afraid of
losing, you |
| can focus on avoiding seifer's attacks and striking when you feel
it's |
| safe. this can be good practice too, even if you decide that the
"mash the |
| attack button" strategy will work fine (which it does by the way).
|
| attacking at same time as seifer will stun you and him momentarily,
but |
| roxas will recover first so take the time to pull off a full combo.
keep in |
| mind that as you progress in the game, enemies won't be stunned as
long as |
| roxas (or sora), so parrying isn't always your best option.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle, roxas will follow a strange figure into the woods.
follow the
specter to the gates of the haunted mansion. you begin battle with the
creature
(which are called dusks, and i'll be calling them that from now on by
the way)
with nothing but the struggle weapon you picked up a few moments ago.
you
cannot damage this enemy at first, but you can certainly practice your
dodging.
also notice the reaction command that will constantly flash. hitting the
triangle button when applicable will cause roxas to nimbly dodge around
to the
backside of the creature (called reversal).

after a bit, roxas will mysteriously obtain a new weapon. you can now
defeat
the beast. use the reaction command freely to skirt around it and
confuse it.
in fact, if you pull off a couple quick hits (without finishing the
combo), use
reversal, pull off a couple more hits, use reversal again, etc. you can
easily
win this battle. roxas will receive his stolen items back after the
fight, as
well as 150 munny.

day 2 - i need mo' allowance!


-----------------------------

central station - station plaza the old mansion


| |
market st.: station heights - market st.: tram common - the woods
| \ |
usual spot - back alley - sandlot ----'

when roxas wakes up again, you are given the chance to save (actually,
you have
to stand inside the save point and press triangle to continue).
afterwards,
pence will give you the twilight town map. roxas and his friends have
decided
that a long overdue trip to the beach is in order. the only problem is
that
they have no munny. hayner's idea is to pick up some of the stray jobs
around
town that are posted on the bulletin boards in two areas. why not?

you start off in front of the first bulletin board, which lists three
new jobs
for you. following are descriptions and strategies you can use while
playing
these games, and the amounts of munny you can gain from each.

.----------------------------------------------------------------------
-------.
| job: mail delivery
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| this is one of the easier minigames you'll encounter at the
beginning. you |
| have five letters to deliver, a running timer, and a skateboard.
start by |
| skating down the street. pass close to the first person to trigger a
|
| reaction command. hit triangle to deliver the letter (1). keep
skating down |
| the street, and skate under the bird. hit triangle again to deliver
the |
| next letter (2). skate up and deliver another letter to the next guy
(3), |
| and continue past him towards the railing of the ramp. hit triangle
to |
| grind down the railing, and don't do anything when roxas jumps off at
the |
| end. the natural jump will carry you to another bird that needs its
letter |
| (4). in midair, turn around (you know, pull a 180, dude) and skate
over to |
| the girl wandering around the small square area to deliver the final
letter |
| (5).
|
|
|
| 50 munny ---> under 00:20:00
|
| 30 munny ---> between 00:20:00 and 00:59:99
|
| 10 munny ---> 01:00:00 or over
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| job: cargo climb difficulty:
1.5/5 |
|----------------------------------------------------------------------
-------|
| this game is a little harder than the previous one. you have a timer
|
| running are you're asked to hit a bag of cargo up the hill. start by
|
| locking on to the bag and performing aerial combos. every three or so
|
| combos, the bag will bounce up into the air. if it comes back down on
|
| roxas, you will take damage. to prevent this, quickly hit the bag
while |
| it's in the air. this will also send the bag flying a considerable
|
| distance. the hardest thing about this minigame is the fact that the
bag |
| will move left and right. if the bag gets caught up against the wall,
try |
| to keep it that way to prevent excess horizontal movement.
|
|
|
| 50 munny ---> under 00:30:00
|
| 30 munny ---> between 00:30:00 and 00:59:99
|
| 10 munny ---> 01:00:00 or over
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| job: grandstander
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| this is actually a very fun minigame that is reminiscent of the rare
|
| truffle game from the first kingdom hearts. you have 5 chances to
keep the |
| ball up in the air as long as you can without it touching the ground.
|
| letting the ball touch the ground will cause you to lose one of your
|
| chances. also, you'll have a score meter which will tell you how many
times |
| you've consecutively hit the ball while it's in the air. if you can
manage |
| to get the ball into the corner, it will minimize the distance it
travels |
| when you use a combo finishing move on it.
|
|
|
| 50 munny ---> 20 hits or more
|
| 30 munny ---> between 5 and 19 hits
|
| 10 munny ---> less than 5 hits
|
'----------------------------------------------------------------------
-------'

when you've had your fill of these minigames, head over to the bulletin
board
in tram common for three new ones.

.----------------------------------------------------------------------
-------.
| job: poster duty
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| poster duty involves going around the tram common area and putting up
20 |
| posters in certain areas with the triangle button. the areas that you
can |
| hang up posters on are marked as yellow symbols on the walls. some
symbols |
| come in groups of 3, and you can hit triangle repeatedly to hang
these ones |
| up fast. in particular, check the west side of the area near the
stopped |
| tram. there are three groups of three poster spots (in other words, 9
total |
| spots). one you have to reach by jumping up on the tram and jumping
to the |
| roof of the adjacent shop. this one shouldn't give you much trouble
at all. |
|
|
| 100 munny ---> under 01:30:00
|
| 50 munny ---> between 01:30:00 and 01:59:99
|
| 30 munny ---> 02:00:00 or over
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| job: bumble-buster
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| you have a timer running and 2 waves of 4 bee swarms each to take
care of. |
| your best bet is to start off by running at the bees and swinging
wildly |
| while they're still clumped up. each swarm only takes about 2 hits.
when |
| you've defeated the first 4 swarms, the last 4 will appear. again,
try to |
| take them out in groups for a faster time.
|
|
|
| 50 munny ---> under 00:20:00
|
| 30 munny ---> between 00:20:00 and 00:59:00
|
| 10 munny ---> 01:00:00 or over
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| job: junk sweep
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| this game can be tricky if you don't know what you're doing. in the
least |
| amount of swings possible, you need to destroy 9 pieces of junk. the
only |
| way to break a piece of junk is to hit it with a combo finishing
move. |
| a good way to start is (without moving at all) to do a full combo,
getting |
| rid of four of the junk pieces (if you do the combo slow, you can get
rid |
| of five). this will leave 3 pieces in a line on the far wall.
position |
| yourself behind the left one so that you can hit it into the other
two when |
| it launches (you may need to push it into position). this leaves 2,
and one |
| can easily be comboed into the other.
|
|
|
| 50 munny ---> 10 swings or less
|
| 30 munny ---> between 11 and 14 swings
|
| 10 munny ---> 15 swings or more
|
'----------------------------------------------------------------------
-------'

when you have enough munny, head to station plaza and talk to hayner.
tell him
you're ready to go. you will then receive a boost to your ap, depending
on how
much munny you made during the day. if you have 200-799 munny by the
end of the
day, you will receive ap +1. if you have 800-1999 munny, you will
receive ap
+2. if you hit 2000 munny, the game will automatically progress and
you'll get
ap +2.

it seems that if you're playing a different version of the game, the


total you
need for +2 ap is something like 1200 munny (thanks be to simon for this
tidbit).

the grand total between the four friends turns always turns out to be
5000
munny. you receive a munny pouch from olette, which roxas hastily loses
soon
thereafter. after some depressing scenes, the friends go home and roxas
goes to
bed again.

day 3 - to the... beach?


------------------------

head out of the alley to station heights for an interesting scene. when
you
gain control of roxas again, you'll be fighting more dusks. again, you
cannot
damage the beasties with just your club. more exciting scenes ensue,
and roxas
finds himself in an area that will be very familiar to you if you've
played
kh1.

again, you have to choose a weapon. your decision here has a more
lasting
effect on you than the other decision did. the way your abilities and
stats are
gained (which order you gain them in, in other words) are affected by
which
weapon you choose here. here's a big honkin' chart of the abilities
you'll gain
and when (thanks to toby, who suggested this):

.================================.
| abilities from normal leveling |
|================================================================.
| lv | picked sword | picked shield | picked staff |
|================================================================|
| 4 | scan | scan | scan |
| 7 | combo boost | item boost | experience boost |
| 9 | experience boost | combo boost | item boost |
|----|-------------------|-------------------|-------------------|
| 12 | magic lock-on | magic lock-on | magic lock-on |
| 15 | reaction boost | damage drive | fire boost |
| 17 | item boost | experience boost | combo boost |
|----|-------------------|-------------------|-------------------|
| 20 | leaf bracer | leaf bracer | leaf bracer |
| 23 | fire boost | reaction boost | damage drive |
| 25 | drive boost | drive boost | draw |
| 28 | draw | drive boost | drive boost |
|----|-------------------|-------------------|-------------------|
| 31 | combination boost | defender | blizzard boost |
| 33 | damage drive | fire boost | reaction boost |
| 36 | air combo boost | jackpot | negative combo |
| 39 | blizzard boost | combination boost | defender |
|----|-------------------|-------------------|-------------------|
| 41 | lucky lucky | mp rage | thunder boost |
| 44 | negative combo | air combo boost | jackpot |
| 47 | drive boost | draw | drive boost |
| 49 | finishing plus | second chance | berserk charge |
|----|-------------------|-------------------|-------------------|
| 53 | thunder boost | lucky lucky | mp rage |
| 59 | defender | blizzard boost | combination boost |
|----|-------------------|-------------------|-------------------|
| 65 | berserk charge | finishing plus | second chance |
|----|-------------------|-------------------|-------------------|
| 73 | jackpot | negative combo | air combo boost |
|----|-------------------|-------------------|-------------------|
| 85 | second chance | berserk charge | finishing plus |
|----|-------------------|-------------------|-------------------|
| 99 | mp rage | thunder boost | lucky lucky |
'================================================================'

once you've chosen a weapon (you get the keyblade regardless of what you
choose), you will be attacked by three dusks. you should have no problem
fighting them now, just make good use of the reversal command. when
you've
defeated all three of them, your bonus level will increase to 1.
whenever you
defeat certain bosses or enemies, you'll gain a bonus level (look at
your
status screen to see what your current level is). bonus levels are
separate
from regular levels gained through exp, and the rewards include raises
in
stats, new abilities, and more item, accessory, and armor slots.

bonus: aerial recovery ability

you can press start and equip this ability now if you wish. i suggest
you start
using it as soon as possible, because it's handy to have, but it's also
easy to
forget that you have it.

after the battle, open the chest for a potion. save and head through
the door.
fight the nobodies on your way up the ramps (you'll gain a level if you
fight a
few of them). the chest on the second platform contains another potion.
there's
another door on the third platform. go through it. similar to sora's
previous
scenario, roxas is hurled into battle with a giant intimidating enemy.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: twilight thorn
[1c] |
|----------------------------------------------------------------------
-------|
| before you even have a chance to figure out how to hit this guy, the
screen |
| turns white and roxas finds himself in the air, chained in floating
energy |
| shackles. the twilight thorn comes face to face with roxas and pulls
back |
| its fist to swing. a reaction command (key counter) will appear
suddenly. |
| you'll definitely want to hit it as soon as you can; otherwise you're
going |
| to take a few punches. a successful reaction will cause roxas to
dodge the |
| blow and strike the enemy in the face, sending it flying.
|
|
|
| the twilight thorn will regain its composure, but now it will grab
you from |
| a distance (note that this will happen even if you don't pull off the
|
| previous reaction command). it will throw roxas up into the air, and
|
| attempt to spike him into the ground. again, you can use a reaction
command |
| (lunarsault) right when you're nearing the creature's head. this will
hit |
| it back, but it will slink underneath the platform.
|
|
|
| you can run around now, but in a few moments, the creature will tip
the |
| platform upside-down. during the next few intense moments, roxas will
find |
| a large (very very large) ball of energy between him and the twilight
|
| thorn. things will pause for a second, and you'll be able to use the
break |
| raid reaction command. this will break the ball of energy and send
both |
| roxas and the twilight thorn slamming back onto the platform. take
this |
| opportunity to smack a few combos worth of hits into the enemy's
head. now |
| the battle will start proper.
|
|
|
| - the only vulnerable part is its head.
|
| - it will swing its arm horizontally across the area. jump to avoid
this. |
| - it will also swing its arms in wave patterns as it moves across the
|
| platform. hit the head a couple times and run to the side.
|
| - after it does the previously mentioned attack, it will stretch out
its |
| head and start releasing arcs of energy. during this time, use the
|
| reversal reaction command repeatedly to dodge the energy and get
closer |
| to the head. attack when you have a chance.
|
| - it will also stand up and repeat the same energy arc attack. you
can |
| still use the reversal command to gain some major air and reach the
head. |
| - while the energy arcs are flying around, the boss will also summon
more |
| nobodies. they aren't that difficult to defeat on their own, but
the arcs |
| of energy might give you trouble. stay on your toes and keep using
the |
| reaction commands. these nobodies will give you a few big hp orbs
when |
| defeated, so keep that in mind.
|
| - if the screen turns white again, you will have to go through the
really |
| cool part from the beginning of the battle again. this is good, as
you |
| can stun the beast again.
|
| - when it's close to dying, the twilight thorn will turn into a sort
of |
| floating halo, and will shoot out more energy arcs than ever
before. once |
| again, successful and repeated reaction commands will bring you to
the |
| head. keep smacking away until you've defeated it.
|
|
|
| bonus: guard ability
|
| hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

remember to equip the guard ability you get as soon as you can after
this
battle. it's very useful, so make sure you learn to use it well.

day 4 - i'm struggling to think of a good title


-----------------------------------------------

______________________
|======================|
| item shop |
|----------------------|
| potion ......... 40m |
| tent .......... 100m |
|______________________|
'======================'

today is the day of the big struggle event! save your game and talk to
the
various people around the ring. setzer is here, a lucky gambler
originally seen
in final fantasy iii (final fantasy vi in japan). you can go fight
seifer if
you enter the back alley. if you've fought all the enemies up to this
point,
you'll probably gain a level by defeating seifer. he's not much harder
than he
was before. he gives 13 exp a pop every time you fight him, in case you
wanted
to level up more (you have to leave the area and re-enter to fight him
again).
how seifer got to be such a bully is beyond me...

you can also return to the job boards to earn more munny if you're
interested.
if you need potions and are low on munny, this is recommended. you
should have
a good handful of potions for now. (you can even do the poster
promotion job
for the event that's happening one area away!)

when you're ready, listen to the rules of the battle, and then talk to
the man
in the center of the arena to begin the first fight.

______________________________________________________________________
_______
|
=======================================================================
======|
| struggle: hayner
[1d] |
|----------------------------------------------------------------------
-------|
| hayner has a few basic attacks, both aerial and ground combos. he
also has |
| a lunging stab attack, but they all should be fairly easy to avoid.
|
| basically, just pull off a few combos, grab some spheres, and mess
around |
| until time runs out. you don't have to grab all 200 spheres; as long
as you |
| have the point advantage when the time runs out, you will win.
|
|
_______________________________________________________________________
______|
'======================================================================
======='
after the fight you can mess around some more, or save. when you're
ready to
continue, talk to the ring dude.

______________________________________________________________________
_______
|
=======================================================================
======|
| struggle: vivi
[1e] |
|----------------------------------------------------------------------
-------|
| most of the time, when vivi attacks, his club will grow pretty big,
making |
| it harder to avoid. his attacks are fast, but usually predictable by
either |
| his stance or something he says. again, you can win this fight by
staying |
| off to the side after gaining an orb lead.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

time will freeze again (sheesh, roxas will be an old man compared to his
friends at this rate). you'll face three dusks, and another scene will
ensue.

______________________________________________________________________
_______
|
=======================================================================
======|
| duel: axel
[1f] |
|----------------------------------------------------------------------
-------|
| the reason this battle is a duel is because there's no reward for
winning |
| or any sort of closure (no dying).
|
|
|
| axel has quite a range, at least in front of him. his attacks usually
don't |
| reach peripherally, so you're sort of safe if you jump to the side
when he |
| attacks. as you jump, close the distance between you and axel by
swinging |
| you keyblade and finish the combo.
|
|
|
| when axel says, "don't make me mad!", get out of the way quickly, or
suffer |
| being hit several times by his fiery wheels.
|
|
|
| try to close the distance when axel starts to crouch. if you don't
hit him |
| in time, get ready to block a powerful attack.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

when time returns to normal, a confused vivi will stumble away. you are
given
the chance to wander and save before the final struggle.

______________________________________________________________________
_______
|
=======================================================================
======|
| struggle: setzer
[1g] |
|----------------------------------------------------------------------
-------|
| setzer will spend some of his time acting pretty, so it should be
fairly |
| easy to get an orb lead on him and stay away. he does have a spinning
|
| attack with quite a long range (remind you of the kh1 sephiroth
fight?) |
| that will knock quite a bit of orbs out of you if you get hit.
|
|
|
| in the end, it seems that setzer is a bit out of practice, because
for a |
| defending champion, he really isn't too hard.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

if you win this battle, you'll receive a champion belt. if you lose,
you'll
only get a medal. either way , you'll get "the struggle" trophy. during
a
following cutscene, you'll get the crystal orb and lose the trophy.
day 5 - the seven wonders of twilight town
------------------------------------------

in case you're interested, seifer is still available to pummel. :)

anyway, your friends decide that it's time to finish the independent
studies
project for school. there are seven rumors that pence knows about.
strange
things are occurring in the town, and your task today is to look for
them.

head to the station plaza and enter central station to head over to the
sunset
terrace side of town.

tunnelway
|
sunset hill - sunset terrace - sunset station
|
central station -'

talking to pence any time during this event will bring up a map with
five of
the seven wonders you need to explore. ones that you've already
investigated
will be checked off. the first mystery is automatically solved, so that
leaves
you with four to investigate. first off though, let's grab all the
treasure
chests in the area.

- jump up on the tram in the southern part of town (stand in front of


it and
hit the reaction command twice). from here you can reach a chest with
an
ability ring. you should equip this.
- from here, drop down next to the tree. the chest here has a potion
inside.
- find the terraced stream running through the middle of the area. at
the north
end of it to the left is a chest with a hi-potion.
- all the way west near the entrance to sunset hill is a chest with
another
potion.

in the northeast corner of the area, hayner is near an alley. walk far
into it
and inspect the back wall with triangle. you will now be asked to
search the
back wall, but will be placed at the beginning of the alley. avoid the
balls
shooting out at you and hit triangle again as soon as you make it to
the wall.
the friends shrug off the occurrence as something not really out of the
ordinary for some reason.

the next wonder is in the tunnel near the north end of that terraced
stream.
press triangle to enter the tunnel. three vivis will appear and attack.
they
aren't too hard, as a hit or two will take out each one, but the major
problem
is that more of them will keep appearing. you'll end up fighting six at
one
time towards the end of the battle. keep up the attacking, and if you're
getting overwhelmed, just use the guard ability and run away to use a
potion.
roxas' reaction to this wonder seems a bit more appropriate. after
that, exit
the tunnel.

in the southwest corner of the area, there's a waterfall coming out of


the side
of a building. inspect it with triangle. your doppelganger will come
out of the
waterfall (!) and start attacking. it's a bit slow, so the best way to
fight it
is to pull off a combo, back up for a bit while it attacks, and then
combo
again. repeat this until it's defeated.

now head into the sunset hill area and inspect the bag with, you
guessed it,
triangle. this minigame is pretty fun. run up to the bag and jump on it
(with
triangle, of course). when you're on the bag, its stamina will go down
(displayed on the bar in the upper-right), and when you fall off the
stamina
will slowly be restored. once you're on the bag, you need to watch out
for when
it's about to run into a trashcan. press triangle at the right moment
to make
it jump over. it will get very fast as the stamina bar reaches the low
end, so
be on your toes. turns out there was a dog in the bag. i won't even get
into
the various ethical questions associated with dogs tied in sacks (long
enough
to start a town-wide rumor even), and strategically placed trash cans
on top of
a scenic lookout.

after more discussion with roxas and his friends, head back up sunset
hill.
roxas sees a disney-esque train, but his friends don't. politely, they
don't
say anything to roxas.

back in the market street side of town, head to tram common, and from
there
through the woods to the old mansion. after some more plot development,
roxas
goes to bed.

day 6 - the final day


---------------------

after a scene involving a frustrated axel, you will be fighting more


nobodies.
after the initial dusks are defeated, an assassin nobody will appear.
make good
use of the guard ability while fighting these guys. they have an attack
that
can hit you up to six times if you're not paying attention (this attack
is
launched from when they're in the ground). once that's done, leave the
immobile
axel and head to the old mansion. roxas uses the keyblade to unlock the
gate
and head inside.

the white room - foyer 2f - library 2f computer room


| | | |
dining room - foyer 1f library 1f |
|
basement corridor - basement hall

the mansion is crawling with nobodies, so just watch yourself when


exploring.
if you run across the bottom floor to the far end with the huge window
(in
between the two staircases), you can open a chest for a hi-potion.
enter the
door on the west wall to enter the dining room.

inside, fight a couple waves of nobodies, and collect the two chests
for a
potion and an elven bandana. equip this on roxas, as it will serve you
better
than the champion's belt will at the moment.

back out in the foyer, head up the left set of steps. the chest halfway
up
contains a potion. on the second floor landing, there's another chest
with
another potion. turn around after opening this chest and head to the
white room
(west door on the second floor). after some explanation in regards to
roxas'

identity, you will receive namin's sketches and a mansion map.

now head to the library (the eastern door on the second floor). roxas
will use
his newfound memories to finish the sketch on the table and open a
downstairs
section of the room. head down and open the chest for a hi-potion.
enter the
new door. after the next scene, save and enter the next new door.

here you will fight four dusks and two assassins. not too difficult.
the bigger
challenge is just around the corner.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: axel
[1h] |
|----------------------------------------------------------------------
-------|
| axel would be a hard opponent if it weren't for the fact that roxas
now |
| wields both the oathkeeper and oblivion keyblades simultaneously! the
|
| battle can still be tough though, so don't let your guard completely
down. |
|
|
| axel begins the fight already attacking, so back off. this primary
attack |
| will cause the floor to become a bed of cinders, which will gradually
sap |
| roxas' hp. go ahead and start hitting him with the keyblades (mash
buttons |
| madly for sweet combos), and when triangle lights up, let axel have
it with |
| overtaker. when the reaction command appears again during the
merciless |
| beating, use it to trigger clear light and knock axel into the
ground, |
| clearing away the embers and stunning him. keep the pressure on him
until |
| he backs up behind the wall of fire.
|
|
|
| while he's behind the curtain of flame, you can still lock onto him,
which |
| you should do. he'll move around and randomly come flying out at you.
once |
| he hits you, he'll usually go back behind the flames. once you're
locked on |
| to him, however, you can use a reaction command (burst edge) to hit
him and |
| knock him out of this pattern. all in all, it will be a battle in
your |
| favor if you follow the reaction commands carefully.
|
|
|
| bonus: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the fight, head to the door in the southwest corner of the room.
in this
new area, open the chest for a hi-potion, and then head through the
next door.
welcome to the title screen, folks ;)

~======================================================================
=======~
| 2. twilight town
[2a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: potion .................. [ ] crystal orb .............
[ ] |
| mythril shard ........... [ ] secret ansem's report 2 .
[ ] |
| hi-potion ............... [ ] hi-potion ...............
[ ] |
| mythril shard ........... [ ] tent ....................
[ ] |
| potion .................. [ ] mythril shard ...........
[ ] |
| hi-potion ............... [ ] potion ..................
[ ] |
| potion .................. [ ] hi-potion ...............
[ ] |
| potion .................. [ ] ether ...................
[ ] |
| mythril shard ........... [ ] mythril shard ...........
[ ] |
| mythril shard ........... [ ] ether ...................
[ ] |
| tent .................... [ ] tower map ...............
[ ] |
| ap boost ................ [ ] mythril stone ...........
[ ] |
| munny pouch ............. [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: star seeker
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dusk soldier
|
| creeper shadow
|
|
_______________________________________________________________________
______|
'======================================================================
======='

______________________ _______________________
______________________
|======================| |=======================| |
======================|
| accessory shop | | armor shop | | weapon shop
|
|----------------------| |-----------------------|
|----------------------|
| ability ring ... 80m | | elven bandana .. 100m | | hammer staff
.. 100m |
|______________________| | shadow anklet .. 150m | | adamant shield
100m |
'======================' |_______________________| |
______________________|
'======================='
'======================'

now you're sora proper, and it's time to kick some butt, no matter how
awkward
his small clothes look. first, turn around and search behind the
mansion's
outer wall for a chest with a potion (1/15). if you look at jiminy's
journal,
you can find a list of the treasures you've collected from each area.
we can
see that there's fifteen treasures total, so i'll keep track of them
like i
just did. to the right of the mansion's main door is a chest with a
mythril
shard (2/15).

when you head back to town, you'll get a less than warm welcome from
the gang
at the usual spot. it seems someone is waiting for you at station
heights, but
let's explore a little first. you can go back into the forest and grab
a hi-
potion, a mythril shard, and a potion (5/15).

in the sandlot, you learn that seifer is the struggle champion in real
life.
you can't fight him yet, but it seems that there will be some sort of
struggle
event held here in the future. head to tram common next.

here you'll find a few chests:

- straight forward from where you enter from the sandlot is a chest
with a
hi-potion inside (6/15).
- in the southwest corner behind the synthesis shop (previously the
candy
shop), you'll find a potion (7/15).
- in the southeast corner near the entrance to the woods is a potion
(8/15).
- on the roofs of the central buildings, you'll find two chests with a
mythril
shard in each (10/15).
- on the north wall, left of the green-roofed building near a light
post is a
tent (11/15).
- from here, jump across the roofs to reach the blue-roofed building on
the
east wall. there's an ap boost in this chest, which you might be
interested
in using on sora (12/15). in fact, you should probably make it a
point to
consistently use these on sora from here on out, seeing as how
there's so
many of them and seeing as how sora gains a lot of abilities.

head to station heights. if you have money to blow, pick up a new


weapon for
donald and goofy, but focus primarily on restocking potions.

when you're ready, head to station plaza. you'll be fighting waves upon
waves
of nobodies here, and you should actually gain one or two levels with
each
character. after a while, sora will get tuckered out. a shrouded figure
comes
to the rescue, however, and drops off a few items: the munny pouch, the
crystal
orb, and secret ansem's report 2. the last time we saw the first two
items,
they were with ansem! now how did mickey get them?

when you enter the station, save your game and search around the area
to pick
up a hi-potion, a tent, and a mythril shard (15/15). talk to donald
when you're
ready to leave.
before the newly reformed team can do anything on their own, they must
take the
train to the tower to talk to someone. the area in front of the tower
has
plenty of chests for you to loot when you arrive. being in this new area
increases the amount of treasures in twilight town to 22, so that's the
new
number i'll be using. the chests you can pick up now contain a potion,
a hi-
potion, and an ether (18/22). once you approach the door, a scene with
pete
will trigger. pete will summon his gang of shadows, which are easily
defeated.

at the mention of yen sid's name, donald runs inside the tower. sora
follows
him inside. for the moment, you can't go back outside. save and grab the
mythril shard and ether from the chests (20/22). head up the steps and
through
rooms, fighting shadows and soldiers. the third room you reach will
lead to yen
sid's room. after he explains a few things, yen sid will ask you to
read from a
book containing valuable information for your journey. when you've had
your
fill of reading, talk to yen sid again for information on the enemies
you'll be
facing.

save your game and grab the tower map out of the chest (21/22). enter
the final
room now. grab the mythril stone from the chest before talking to the
fairies
(22/22).

when you're ready, talk to flora (the red one). when the fairies calm
down and
stop arguing, they will befit sora in his cool new duds. also, you'll
get a
brief rundown of the valor ability you can now use in battle, thanks to
your
garments. this new form is usable only if you have the correct amount
of drive
in your gauge (in this case, a level of 3 is required). this new
ability comes
with the star seeker keyblade. you can't equip this as your main weapon
just
yet. when you get a third keyblade, you can take it out of the valor
slot by
switching it with the third keyblade.

when you regain control of sora, resist the urge to use out your new
form. it's
best to save the drive gauge for when you're in the heat of battle. re-
enter
the sorcerer's loft to continue. yen sid will set you up with the gummi
ship,
and you'll be well on your way.

on the world map, the only place you can land is hollow bastion.
there's no
flight stage for the gummi yet. go ahead and land.

~======================================================================
=======~
| 3. hollow bastion
[3a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: elixir .................. [ ] drive recovery ..........
[ ] |
| marketplace map ......... [ ] mythril shard ...........
[ ] |
| hi-potion ............... [ ] membership card .........
[ ] |
| tent .................... [ ] secret ansem's report 7 .
[ ] |
| ap boost ................ [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dusk soldier
|
| shadow samurai
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: blizzard fire
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: fire element (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the first area you land in contains all the shops. there aren't any new
items
in the shops (other than the ether if you happened to pick it up; they
go for
120 munny). scrooge is in the area, so talk to him to learn about his
new ice
cream empire he's trying to build. he's happy to see donald, a much more
promising sign than donald's nephews give (they don't seem to mind his
one year
absence; i guess they're really bent on being good businessmen).

near scrooge is the synthesis shop, which you can always find by
talking to a
moogle. you will automatically drop off all your synthesis materials to
the
moogle when you open the synthesis screen. for getting one type of
material to
the moogle, you get an elixir. you can't make original creations yet,
so just
keep dropping off your materials at the various shops as the game
progresses to
unlock this mode.

past the moogle is a new area (the borough). yuffie will greet you as
you step
in, but dusks attack soon thereafter. use the valor form if you want,
as it
won't be available to use in the next major battle. after the battle,
yuffie
invites sora to merlin's house, and gives him a marketplace map.

continue down the streets (there's only one way to go as long as you
stay on
the ground) until you come to a chest next to a door. the chest has a
hi-potion
(1/5). the door leads to merlin's house, but there are a few more
chests to get
in this area.

continuing down the streets, you'll find another chest with a tent
(2/5). head
up the nearby steps and keep going straight and jump up onto the ledge
with the
crane. there's a chest here with an ap boost (3/5). turn around and run
past
the steps to the next chest. open it for a drive recovery (4/5).
continue in
the same direction to find the last chest with a mythril shard (5/5).

head back to merlin's house (if you are lost, use first person view to
look for
the house with the umbrellas on top). enter for a happy reunion of
friends (cid
actually has a voice actor!). leon cuts straight to the chase and asks
sora to
help him out with the town's restoration. he wants you to follow him to
the
bailey. on the way out the door, sora is stopped by merlin, and the
team is
generally distracted. you do, however, get nice membership cards, and
the
blizzard spell (blizzard element). when sora realizes he's supposed to
be at
the bailey, you regain control of him. take the time to save. the
bailey is
past that last chest you opened up (the one with the mythril shard).

while leon shows sora what's been plaguing the town, a voice from
organization
xiii interrupts and sends some nobodies to attack. donald and goofy run
off to
fight their own nobodies, so it's up to you and leon to protect the
town gates.

this fight may actually give you some trouble. dozens of dusks appear
and many
will start attacking the gates. it's game over if they happen to break
the
gates, so fight right in front of the gates to make protecting them
somewhat
easier. the other thing to worry about is your hp. the only orbs you'll
get are
mp orbs, so you'll need to rely on potions to heal. of course, the
plentitude
of mp orbs makes casting constant magic a piece of cake. when you've
cleared
away the gates, help leon out by casting blizzard into his enemies.
also, make
very good use of the reversal command, as it will confuse all the nearby
nobodies, and cease their attacks for a bit. after a while, a new
nobody will
appear, called a samurai. when facing this enemy, the reaction command
"duel
stance" will sometimes appear. during the duel stance, time will freeze
and you
need to search through sora's menu to find "the end." hit x to use the
command
and deliver damage to the samurai.

bonus: fire element

after some confusing parting words from a member of organization xiii


(even
more confusing to poor sora), you are left with secret ansem's report
7. sora
then discovers that his membership card is the key to unlocking the
next two
worlds.
we have two choices on the world map. while you can go to either world,
the
land of dragons will prove to be the easier of the two at the moment.
we'll
head there first. to get there, you'll have to go through the asteroid
sweep in
your gummi ship. it's not too hard, once you get the hang of the
controls.

~======================================================================
=======~
| 4. the land of dragons
[4a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ether ................... [ ] recovery recipe .........
[ ] |
| mythril shard ........... [ ] ether ...................
[ ] |
| hi-potion ............... [ ] mythril shard ...........
[ ] |
| encampment area map ..... [ ] hi-potion ...............
[ ] |
| mythril shard ........... [ ] hi-potion ...............
[ ] |
| hi-potion ............... [ ] ap boost ................
[ ] |
| ap boost ................ [ ] hi-potion ...............
[ ] |
| village area map ........ [ ] ap boost ................
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: shadow bolt tower
|
| nightwalker shan-yu (boss)
|
| assault rider hayabusa (boss, kinda)
|
| rapid thruster
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: hidden dragon
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: slide dash ability (sora) aerial sweep ability
(sora) |
| hyper healing ability (ping) hp +4 (donald)
|
| hp +15 (ping) goofy turbo ability
(goofy) |
| hp +5 (sora) hp +20 (mulan)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| kupo's moogle shop |
|--------------------------------------------------------|
| elven bandana ..... 100m abas chain ........ 250m |
| fire bangle ....... 150m potion ............ 40m |
| blizzard armlet ... 150m ether ............. 120m |
| thunder trinket ... 150m tent .............. 100m |
|________________________________________________________|
'========================================================'

summit
\
ridge village cave
| /
mountain trail - village
|
checkpoint --. palace
gate
| | |
bamboo grove - encampment '-------------------------- imperial
square

when you land, you'll automatically meet mulan... er, ping. mushu is
there too,
and he's happy to see sora and co. ping will join your party
automatically as
well. in this first area, open the chests for an ether, a mythril
shard, and a
hi-potion (3/13). talk to the moogle to drop off synthesis items, and
to buy
anything you feel you need.
head down the path to the encampment. approach the mess hall line, and
a brawl
will ensue. the captain comes, and yao will calm down, but heartless
attack
soon thereafter. during the following battle, you will need to keep up
the
morale of your party by collecting the balls that fall from the
enemies. if the
bar runs out, it's game over. you'll fight a few waves of shadows, and
then a
couple of nightwalkers, a new enemy. they can get annoying, especially
since
they attack fast, and often.

after the battle, the captain tells sora, donald, and goofy that they
did well,
but unfortunately doesn't think the same about ping, who he tells to go
home.
sora insists that ping has untapped potential, and asks the captain for
another
chance. the captain agrees to let ping stay if he can pass some
preliminary
scouting missions. you get the encampment area map after this
discussion.

you can scour the area to the north (the checkpoint) for treasure and
experience before taking the captain's missions. you can't go north or
east
here yet, but near the barred door is a chest with a mythril shard
(4/13), and
farther left of the door near the end of the fence is another chest
with a hi-
potion (5/13). fight the enemies here if you desire, and then head back
and
talk to the captain. of course, you could always attempt a mission and
then
come back to the checkpoint before finishing all of them; the chests
will be
here, but the heartless won't (thanks to danny amos!).

.----------------------------------------------------------------------
-------.
| mission: the surprise attack difficulty:
1.5/5 |
|----------------------------------------------------------------------
-------|
| this mission just involves fighting a few nightwalkers and a dozen or
so |
| shadows at the checkpoint while keeping up the morale of your party.
not |
| overly difficult.
|
'----------------------------------------------------------------------
-------'
.----------------------------------------------------------------------
-------.
| mission: the ambush difficulty:
2.5/5 |
|----------------------------------------------------------------------
-------|
| you'll start off the battle fighting a few shadows, but you'll soon
be |
| pitted against nightwalkers and a couple of assault riders. use
blizzard to |
| attack the assault riders from a distance, and use guard a lot if it
gets |
| near you. if you are having trouble with this one, aim for finishing
the |
| event fast instead of trying to keep morale up.
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| mission: the search difficulty:
2.5/5 |
|----------------------------------------------------------------------
-------|
| this mission takes place in the encampment. there are eight heartless
|
| scattered around the area, and you need to find and defeat them all
before |
| your morale runs out. start out by running around tapping r1 until
you lock |
| on to one. by the time you defeat the first one, the next on should
be |
| somewhat near you. continue searching with r1. fighting defensively
is key |
| because you lose morale balls every time you are hit.
|
'----------------------------------------------------------------------
-------'

for beating all three missions, you receive an ap boost.

head back to the bamboo grove and save your game. the captain has one
more task
for you. he's authorized you to pass the checkpoint and scout up the
mountain.
head north through the checkpoint area when you're ready.

you must complete the mountain trail area quickly, because that ol'
morale bar
is there again. destroy the first group of enemies, and use the
rockshatter
reaction command on the wall to destroy it (you'll have to hit triangle
twice
if you notice). repeat for the next wall to open up the main area of the
mountain pass. head right at the fork (ignoring the chests; we can come
back
for them in a moment when we're not under a time limit) until you come
to the
next wall to break through. here, two assault riders will appear, one
right
after the other. you might be able to break through the wall without
defeating
them, but it's definitely risky to try. your best bet might be to stand
safely
away and blast them with magic. when you reach the village area, the
morale bar
will be gone for good.

in the village area, mushu thinks he saw shan-yu go into the cave just
north of
the village. this seems to be ping's chance to show the captain what
he's made
of! you'll automatically receive the village area map. first, let's go
back and
get those chests in the mountain trail area.

back in the mountain trail area, head straight forward to the platform
with the
two chests on it. open them for a recovery recipe and an ether (7/13).
jump
down off the platform and head to your right. the chest on the ledge to
the
upper left has a mythril shard in it (8/13). way down below near the
beginning
of the area is a chest with a hi-potion (9/13). head back to the
village.
there's a moogle here, so drop off your new recipe and any synthesis
materials
you may have. save and head northeast into the village cave.

on your way in, you'll pass two chests, with a hi-potion and an ap boost
(11/13). the far room in the cave seems deserted at first, but suddenly
it
seems that shan-yu has lead you into a trap. donald and goofy are
excluded from
this battle, since they are on the other side of the barrier that
appears.

shadows and an assault rider attack sora and ping. you should focus on
taking
down the rider first, as it can deal a lot of damage in a short time.
unfortunately, using magic against this one will be tough because of the
shadows constantly getting in the way. make good use of guard, and
attack the
rider when you can. if it hits you up into the air, don't forget to use
the o
button for your aerial recover ability. this gives you a unique edge in
the
fight. when it's dead, just combo all the shadows into oblivion (the
fire spell
is useful for taking out several at a time, but you'll want to save
your mp for
the next wave). after the initial wave, two more assault riders attack.
now you
will have an easy time using the blizzard spell on both of them from a
distance.

bonus: sora: slide dash ability


ping: hyper healing ability
hp +15

after that battle, mushu claims that ping will win acceptance in the
captain's
eyes, shan-yu or not. the party's victory hits a sour note as they head
outside
to find that the village was burned down during the distraction. it's
decided
that sora, ping, and company will travel up the mountain to go after
shan-yu.

in the relatively small ridge area, you'll encounter a new flying


heartless,
the rapid thruster. they aren't too hard to defeat. if they get low to
the
ground and start to charge at you, hit triangle for the speed trap
reaction
command. hit triangle again at the end of the combo for the explosive
aero
blade attack. the two chests in this area contain a hi-potion and
another ap
boost (13/13). also in this area, you can have some fun with the
whirlwinds.
use triangle to launch yourself sky-high!

in the next area, shan-yu is waiting with an army of heartless! you are
given
the instructions to defeat all the heartless, and this will probably
freak you
out until you realize that you actually have a minute to kill as many as
possible. this is a fun little minigame, so make the most of it by
going crazy
and killing things as fast as possible. using speed trap and the aero
blade
follow up can boost your kills dramatically. also appearing as a new
heartless
are the bolt towers. they can be quite annoying. the only weak point on
them is
the small round head that moves around a lot, and they bend backwards,
only to
spring forward again to create a shockwave. get out of the way when
they do
this. if it snags you in its laser, rapidly hit triangle to use bolt
reversal.
this will create a large explosion, killing other enemies.

during the next events (quite similar to the movie), ping is found out
to be a
woman, and the captain isn't too happy. he repays mulan for saving his
life by
not killing her for treason. hm, thanks. mulan will also get the
dragonblaze
ability now, which adds the red rocket limit command to the menu. when
you head
back down to the ridge, you discover that shan-yu is still alive and
headed for
the imperial city. now, if you want, unequip the auto-limit ability
from mulan
if you don't want to be using it all the time in the heat of battle.
you should
equip other abilities on her like fire boost, and maybe hyper healing.
head
back down to the checkpoint and head east. also try to build up your
drive
gauge on the way down if it's not at 3 yet.

the captain won't listen to mulan when she catches up with him. only
when he
sees shan-yu on the top of a building does he trust her and decide to
fight
along side her again. heartless will suddenly attack again, and the
captain
will run off to help the emperor. the heartless group consists of four
nightwalkers and three bolt towers. get rid of the walkers first, and
then
focus on the bolt towers one at a time.

enter the palace gates area and approach shan-yu. the captain will
automatically save the emperor, but shan-yu still needs dealing with.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: shan-yu and hayabusa
[4b] |
|----------------------------------------------------------------------
-------|
| during this battle, heartless continuously spawn, and you'll have to
worry |
| about the strength of the gates. killing heartless will drop balls
which |
| you can pick up to reinforce the gates.
|
|
|
| as for shan-yu himself: successfully parrying or guarding one of his
|
| attacks will place you in a dangerous pushing match against him. keep
using |
| the push reaction command until takedown occurs. use this command to
send |
| shan-yu flying and do a considerable amount of damage.
|
|
|
| if, at some point, the heartless are being overwhelming, use red
rocket to |
| decimate entire groups; just make sure you're pressing the reaction
|
| commands at the right time. this will also cause damage to shan-yu.
|
|
|
| if all else seems to fail, go in to valor mode and go all out on
|
| everything.
|
|
|
| by the way, you can target and hit hayabusa (the falcon), but
depleting its |
| life will only cause it to leave temporarily. it isn't that much of a
|
| nuisance, so just ignore it.
|
|
|
| bonus: sora: hp +5
|
| sora: aerial sweep ability
|
| donald: hp +4
|
| goofy: goofy turbo ability
|
| mulan: hp +20
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle and the commendations, sora will use shan-yu's blade
to unlock
a new pathway on the world map. you will also get the hidden dragon
keyblade.
back on the world map, head back to hollow bastion if you wanna
restock, or
just head to the next unexplored world.

~======================================================================
=======~
| 5. beast's castle
[5a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: hi-potion ............... [ ] mythril shard ...........
[ ] |
| mythril shard ........... [ ] ap boost ................
[ ] |
| ap boost ................ [ ] basement map ............
[ ] |
| mythril shard ........... [ ] hi-potion ...............
[ ] |
| castle map .............. [ ] mythril shard ...........
[ ] |
| tent .................... [ ] mega-potion .............
[ ] |
| hi-potion ............... [ ] ap boost ................
[ ] |
| hi-potion ............... [ ] tent ....................
[ ] |
| mythril shard ........... [ ] mythril shard ...........
[ ] |
| drive recovery .......... [ ] mega recipe .............
[ ] |
| tent .................... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: shadow possessor (boss)
|
| hook bat beast (boss)
|
| large body soldier
|
| thresholder (boss) lance soldier
|
| gargoyle warrior shadow stalker (boss)
|
| gargoyle knight dark thorn (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: cure
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: upper slash ability (sora) hp +5 (sora)
|
| donald fire ability (donald) retaliating slash ability
(sora)|
| hp +5 (goofy) hp +4 (donald)
|
| armor slot (sora) item slot (goofy)
|
| hp +4 (donald) hp +35 (beast)
|
| defender ability (goofy)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| monty's moogle shop |
|--------------------------------------------------------|
| ability ring ...... 80m potion ............ 40m |
| sardonyx ring ..... 160m ether ............. 120m |
| silver ring ....... 160m tent .............. 100m |
|________________________________________________________|
'========================================================'

the beast's room


|
west wing
|
dungeon - undercroft - west hall - entrance hall 2f - east wing
\ / | |
secret passage | belle's room
|
entrance hall 1f - parlor
|
courtyard

the team will land in beast's lonely huge castle. they won't realize
where they
are at first until they hear beast's yells. although the yells would
seem
frightening, the team is happy to hear their old friend. they then see a
heartless head into a side room, and they follow it.

a huge number of shadows will start attacking at this point. use the
fire spell
to take out as many as possible in short amounts of time. after a bit of
fighting, beast will come and administer a beating to the remaining
shadows...
and even saves some of the beating for sora, donald and goofy. what
gives? he
takes the rose and leaves without saying a word.
after that, save and talk to the moogle. you can and probably should
buy a
silver ring for donald, and a sardonyx ring for sora and goofy. if you
have the
extra munny, buy another silver ring for donald (since he has two
slots). head
back out into the entrance hall.

donald will see the figure of a lady on the right-hand staircase. on


your way
up the stairs, a new heartless will attack: the hook bat. they aren't
generally
a threat, but they can be annoying in numbers. if it swoops down low,
get ready
to use the bat cry reaction command to capture it and attack any nearby
enemies.

before you go anywhere, turn around and exit the castle to the
courtyard area.
there are three chests around the perimeter, which contain a hi-potion,
a
mythril shard, and an ap boost (3/21).

head up the upper right steps in the entrance hall when you're ready.
sora and
the team will break in on belle, who will break the news to them: the
team will
need to break beast's servants out of the dungeon if they want to break
beast's
mean streak. those are the breaks. after the conversation, open the
chests for
a mythril shard and a castle map (5/21).

back out in the east wing, another new heartless will appear (although
new to
khii, you will recognize it from the first game). large bodies are just
as
annoying as they were in the previous title, unless you know how to
deal with
them. one strategy is to sneak up behind them and pull off a combo. if
you do
this right, the last move in the combo knocks it up into the air. at
this time,
use the full swing reaction command to send it flying. while it's
stunned, use
slide dash to close the distance and repeat this process. if it happens
to be
not stunned while it has low health, it will start sliding around the
area
fairly fast on its stomach. if it's coming at you, use the guard
reaction
command, followed by kickback to pull off a combo. again, you can use
full
swing at the end of this combo, which should finish the enemy off.
also, pick
up the two chests in this area: a tent and a hi-potion (7/21).
back in the entrance hall, take the left stairs to the west hall. sora
automatically walks a little ways into the room during the following
cutscene,
so turn around after the dialogue to pick up the two chests in the
alcoves: a
hi-potion and a mythril shard (9/21). the suits of armor here have drive
replenishing orbs in them, so destroy the armor if you wish. turn
around and
continue down the hallway. when you reach the next large set of steps,
look to
the right for a chest with a drive recovery (10/21). to the left of the
steps
are a tent and a mythril shard (12/21). note that you can't go up these
steps
because of the strong suits of armor in the way.

now talk to the dresser behind you. she seems to be adamant about
sleeping in
the same spot, which happens to be in front of the door that you need
to pass
through. you're going to have to push her by pressing the triangle
button
rapidly (push from the left side). when she starts to stir, the push
reaction
command will turn into waken. pressing triangle now will wake her up,
and cause
you to lose some ground. keep at it though, and you should have her out
of the
way in no time. note that if you push her and press triangle twice and
then
stop, you'll never get pushed back, since the awaken reaction command
appears
sometime after the second push (tip sent in by danny amos, thankee).

she apologizes for being in the way, and lets you through.

in the next area, something strange happens at the gates. they seem to
be
moving, and they seem to be heartless!

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: thresholder and possessors
[5b] |
|----------------------------------------------------------------------
-------|
| the thresholder has quite a long reach. you'll notice when it starts
|
| swinging wildly right at the beginning of the battle! if you approach
the |
| gates, a gargoyle warrior and a gargoyle knight will come to life and
|
| attack as well! lead them out of range of the gates and deal with
them on |
| the other side of the room.
|
|
|
| once you've gotten rid of the statues, approach the gates again. this
time, |
| four hook bats will appear. again, fight these guys at a distance
from the |
| thresholder. up on the ledge is a good place. approach again, and
fight one |
| more wave of hook bats.
|
|
|
| now, run up to the thresholder and deplete what's left of its hp
(assuming |
| donald and goofy were working on it). quickly use triangle to use the
|
| release reaction command. this will release a possessor from the
gate, |
| which you should quickly destroy (it poses no threat). the gates will
get |
| a refill of hp, and a new move. the thresholder now shoots dark
energy at |
| you. luckily, it's an easy attack to predict and avoid. again, just
deplete |
| the hp of the thresholder, release the possessor, and kill it. use
valor at |
| this point to speed things up.
|
|
|
| bonus: sora: upper slash ability
|
| donald: donald fire ability
|
| goofy: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

head into the newly accessible dungeon area. sora rescues mrs. potts,
lumiere,
cogsworth, and chip. open the two chests for an ap boost and a basement
map
(14/21).

back in the undercroft, jump up the pile of junk to reach cogsworth.


talk to
him to move the armor out of the way. the next area requires teamwork to
manage. cogsworth will hold the lever to let four lanterns down from the
ceiling. sora will use his keyblade with mrs. potts water to douse the
dark
flame in the lantern while lumiere relights them. lighting all four
will open
the exit. use the triangle button to relight each lantern. if cogsworth
needs
more energy, go support him with triangle. also, you'll need to break
the boxes
in the way of mrs. potts and lumiere.

after that, sora presses a stone in the wall to open the door. after the
cutscene, turn around and grab the two chests: hi-potion and a mythril
shard
(16/21). also, before heading through the door, grab the chest in the
doorway
on your right for a mega-potion (17/21). then head through the door.

by the way, from now on, statues all around the castle will come to
life. for
the gargoyle knights, guard or parry one of their attacks to trigger the
release reaction command. this will automatically destroy it. for the
slightly
different gargoyle warriors, dodge their spinning attack to trigger the
release
reaction command. also keep in mind that both are immune to magic.
anyway, in
this upper part of the west hall, grab the chest with the ap boost
(18/21), and
then head north into the west wing.

the chest in front of you here has a tent (19/21). the chest at the top
of the
steps to the right has a mythril shard (20/21). head north, fighting
enemies,
to beast's room.

the team will finally find out what's been making the beast act so
different.
however, it's nothing a good old-fashioned beating won't solve.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: beast
[5c] |
|----------------------------------------------------------------------
-------|
| this should be a quick battle. attack mercilessly while slamming on
the |
| triangle button to have cogsworth talk sense into beast. when you use
this |
| reaction command, it will stun the beast momentarily. when his hp is
gone, |
| hit triangle repeatedly to charge up cogsworth for one last beg. this
will |
| win you the battle. if you mess it up, beast's hp will be restored
and you |
| will have to start over.
|
|
|
| bonus: sora: armor slot
|
| donald: hp +4
|
| goofy: defender ability
|
|
_______________________________________________________________________
______|
'======================================================================
======='

beast will now join you to head to belle's room (look, he barely fits
in the
menu!) turn around after the fight and empty the chest for a mega recipe
(21/21). save your game and make your way towards belle's room (you
won't need
to use the secret passage, the suits of armor have moved).

back in the entrance hall, you'll encounter a new heartless: the lance
soldier.
they have quite a bit of hp, and a few strong attacks, so be wary of
them. when
they have low hp and lunge at you, use the lance tug reaction command
to damage
them and any enemy nearby.

upon reaching belle's room, you find she's not there. save your game,
and then
head to the ballroom (the double doors at the north end of the entrance
hall).
something like a chained darkball is chasing belle around. when it sees
sora
and the gang, it transforms the ballroom into an odd interactive area.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: shadow stalker and dark thorn
[5d] |
|----------------------------------------------------------------------
-------|
| the first form of this boss you'll fight has four attacks that it
uses in |
| the following order:
|
|
|
| 1. it will head behind the glass (really cool looking) and send
shockwaves |
| across the room. these are hard to dodge, unless you're behind a
pillar. |
| if you can't make it there fast enough, try to find an opening
between |
| shockwaves. here's a tip (courtesy of the inexhaustible wisdom of
danny |
| amos): when you see this attack about to occur, and can't scoot
off to |
| the side fast enough, run to the middle of the room. this way you
can |
| see and time the shockwaves as they come at you.
|
|
|
| 2. it will possess the chandelier. when it drops from the ceiling,
jump to |
| avoid the initial shockwave. then, the chandelier will spin and
shoot |
| out beams of energy. try to jump in and attack when you can. when
the hp |
| is out, use release to resume the battle.
|
|
|
| 3. now the shadow stalker will disappear entirely. part of the floor
will |
| open up, eat sora, and spit him out. to avoid this, look for the
light |
| traveling across the floor and jump.
|
|
|
| 4. it possesses a segment of pillars, causing them to move around
(very |
| creepy, i might add; reminds me of beetlejuice) and attack. lock
onto |
| darkest pillar and deplete its hp. again, use release to resume.
|
|
|
| also, using release tends to shoot out a lot of mp and drive orbs.
keep |
| that in mind.
|
|
|
| when the shadow stalker is defeated, the real fight will begin. the
dark |
| thorn will immediately become invisible. lock on and run after it,
hitting |
| it as well as you are able. when step vault becomes available, use it
to |
| launch up to the chandelier. hit triangle again to catch it, and then
use |
| the pendulum round reaction command to hook the dark thorn and break
its |
| stealth. at some point, the creature will copy you and do the same
thing. |
| to avoid the chandelier, stand off behind the rows of pillars.
|
|
|
| if the dark thorn decides to throw you, very quickly get ready to use
the |
| slingshot reaction command to ricochet back and hit the creature for
a good |
| amount of damage. this particular reaction command is a bit hard to
pull |
| off at first. use valor if it's available to you.
|
|
|
| bonus: sora: hp +5
|
| sora: retaliating slash ability
|
| donald: hp +4
|
| goofy: item slot
|
| beast: hp +35
|
|
_______________________________________________________________________
______|
'======================================================================
======='

sora will use beast's rose to open the way to the next world. also,
you'll get
the cure element.

~======================================================================
=======~
| 6. hollow bastion and 100 acre wood
[6a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: 100 acre wood map ....... [ ] mythril shard ...........
[ ] |
| ap boost ................ [ ] baseball charm ..........
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| summons: chicken little
|
|
_______________________________________________________________________
______|
'======================================================================
======='

when you land back in hollow bastion, you will find that merlin has been
attacked by heartless. he also has a gift for you. the 100 acre wood
book! he
will leave for a bit to tell the others. in the meantime, sora doesn't
think it
would hurt to give pooh a visit. talk to donald to enter the book.

enter the area on the page that's popped up (pooh bear's house). before
talking
to pooh, take the time to open the chests around the area. you'll get
the 100
acre wood map, an ap boost, and a mythril shard (3/3). now go and greet
pooh.
something strange will happen, and sora is rocketed back out of the
book.

back outside, sora is distracted by heartless, while some soldiers grab


the
book and start running. administer a beating to the thieving heartless
to get
the book back. sora will now go back in to make sure pooh is all right.

enter the same popped up area. sora has the same conversation with pooh
bear
but he doesn't seem to remember sora or piglet, or probably any of his
other
friends for that matter. sora exits.

at this point, merlin has returned, and of course scolds sora for not
waiting.
again, sora will have to find all the torn pages to correct matters in
the 100
acre wood, as the heartless have run off with them again. also, merlin
will
give you the baseball charm, which will summon chicken little. you are
now
automatically returned to the world map. proceed now through phantom
storm to
olympus coliseum.

~======================================================================
=======~
| 7. olympus coliseum
[7a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril shard ........... [ ] hi-potion ...............
[ ] |
| ether ................... [ ] ap boost ................
[ ] |
| ap boost ................ [ ] mythril stone ...........
[ ] |
| hi-potion ............... [ ] mythril shard ...........
[ ] |
| mythril stone ........... [ ] tent ....................
[ ] |
| mythril shard ........... [ ] ap boost ................
[ ] |
| underworld map .......... [ ] olympus stone ...........
[ ] |
| coliseum map ............ [ ] secret ansem's report 5 .
[ ] |
| power boost ............. [ ] ap boost ................
[ ] |
| mythril shard ........... [ ] mythril shard ...........
[ ] |
| ether ................... [ ] caverns map .............
[ ] |
| hi-potion ............... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: soldier cerberus (boss)
|
| rabid dog trick ghost
|
| creeper plant demyx's water forms
(challenge) |
| hook bat pete (boss)
|
| large body hydra (boss)
|
| lance soldier
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: hero's crest
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: thunder
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: dodge slash ability (sora) hp +4 (donald)
|
| hp +40 (auron) hyper healing ability
(goofy) |
| aerial spiral ability (sora) hp +5 (sora)
|
| hp +5 (sora) thunder element (sora)
|
| mp rage ability (donald) armor slot (donald)
|
| hp +5 (goofy) hp +5 (goofy)
|
| trinity limit ability (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| mosh's moogle shop |
|--------------------------------------------------------|
| hammer staff ...... 100m potion ............ 40m |
| comet staff ....... 200m ether ............. 120m |
| adamant shield .... 100m tent .............. 100m |
| falling star ...... 200m |
|________________________________________________________|
'========================================================'

the coliseum
|
coliseum foyer
|
coliseum gates
|
underworld entrance
/ \
cave of the dead underworld caverns
entrance entrance
| \ \
passage the lost road
/ \
inner chamber atrium
\ |
valley of the dead hades' chamber the lock
\_/

sora and the team seem to get off the gummi in the wrong part of town!
fortunately, they also meet up with megara. she's here in the
underworld to
convince hades to give hercules a breather. he's been sending constant
monsters
up, and hercules is exhausted. sora offers to help megara, so you're
off to see
hades.

first off, talk to the moogle here, and buy a comet staff and a falling
star
for donald and goofy respectively. past meg is a door to the cave of
the dead.
enter.

here, a new heartless called the rabid dog will appear. they don't pose
much
threat, and can be quickly and easily eliminated. continue to the next
area,
and head down the passage until you reach a fork. both ways will lead
to the
same place, but both have treasure, so you'll want to hit both. the
left path
has a mythril shard, an ether, and an ap boost (3/20). the right path
has a hi-
potion (4/20). when you are at the end of this area near the entrance
to the
next, turn around and grab the mythril stone in the chest (5/20). now
enter the
next area, the inner chamber.

grab the mythril shard and the underworld map from the chests (7/20),
talk to
the moogle, and save your game. head into the valley of the dead
(greenish
crack).

in this area, there are three platforms connected by several narrow


pathways.
expect a fight at each platform. you'll encounter a new heartless too,
the
creeper plant. they usually stay away from you and shoot seeds. they
have a
reaction command, however. use root ravager when it's available to
uproot and
attack the plant and damage surrounding enemies. head across the
platforms to
hades' chamber.

here, hades will summon none other than auron to do his dirty work.
auron
doesn't have to think twice about who he's working for, so hades gets
mad and
attacks just as sora and the team enter.

boss battle? not quite. in the underworld, hades cannot be damaged


(makes
sense, right?). auron will join you, and you must fight your way back
across
the valley of the dead. when it asks you to switch out members, you
should
probably go into auron's abilities and unequip auto limit from him.
this will
prevent you from accidentally using too much mp during the next section.

during the following chase, you will be stopped at each platform to


fight
enemies before you are able to move on. to top it all off, hades, in
all his
invincible glory, will be harassing you and distracting your teammates.
try not
to lock onto him yourself. the fights get progressively harder, but save
auron's limit command for the second wave of the third platform. this
is when
you'll be fighting lance soldiers and a large body, and you'll want to
take
them out quickly. sora cannot be hurt during the limit, so this is
another
advantage of saving it. once you've cleared the third platform, hades
will
disappear... for now.

after that slightly embarrassing failed attempt, the team decides to go


back up
and talk to meg. unfortunately, hades isn't gonna let you off that
easily.
fight your way back to the entrance where you will once again face off
with
cerberus. donald and goofy don't quite make it back in before the
invisible
wall appears, so you won't have them for this fight.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: cerberus
[7b] |
|----------------------------------------------------------------------
-------|
| as soon as the battle begins, jump back to avoid the initial jump and
|
| resulting shockwave. it will jump like this fairly often during the
battle, |
| and it will actually be somewhat difficult to avoid the jump if
cerberus |
| decides to jump on you. the shockwave can usually be jumped over
though. |
|
|
| also, cerberus will spin around fast, swiping you with its tail. this
|
| particular attack is hard to predict, but you won't see it that
often. |
|
|
| basically, the idea is to target any one of the heads and hack it
madly. |
| you really aren't in as much danger of getting bitten as you were
when you |
| fought it in kingdom hearts i. just keep hacking away, healing when
|
| necessary, until cerberus starts using new attacks.
|
|
|
| after a while, it will jump away from you and start coughing up dark
balls |
| of energy that come slowly raining down onto you. they are pretty
easy to |
| run away from.
|
|
|
| it will also start using an attack where it slams its two outer heads
|
| together in the middle. even though it looks painful, you'll want to
jump |
| right into this attack to trigger helpful reaction commands. sora
will get |
| pinched in between and hoisted up into the air. when the middle head
goes |
| to bite you, use evade to put the keyblade in its mouth. soon after,
use |
| jump, and after that use dog paddle while in the air to knock it out.
it |
| will actually be stunned for a good amount of time, so just use as
many |
| combos as you can on it.
|
|
|
| a good time to use auron's limit is when the beast is about to die
(or |
| whatever you call dying when you're in the underworld already).
otherwise, |
| conserve mp for healing.
|
|
|
| bonus: sora: dodge slash ability
|
| auron: hp +40
|
|
_______________________________________________________________________
______|
'======================================================================
======='

back at the underworld entrance, save and head up to the coliseum gates.
hercules appears at the gates, exhausted, but composes himself once he
sees
sora. he agrees to give sora a stone that will protect him from the
underworld's curse, but he has a match, and suggests that sora talks to
phil
for training in the meantime. you'll also get a coliseum map.

enter the coliseum and talk to phil. he offers you two training courses
(you
have to complete the first one to unlock the next). they really aren't
that
hard at all.

.----------------------------------------------------------------------
-------.
| training: practice
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| you are given a minute and a half to collect 20 orbs from the pots.
only |
| the finishing move of a combo will break them. this is so easy you
could |
| honestly probably do it with your eyes closed. in fact, i have.
|
'----------------------------------------------------------------------
-------'

.----------------------------------------------------------------------
-------.
| training: maniac difficulty:
1.5/5 |
|----------------------------------------------------------------------
-------|
| this challenge is barely harder than the first. it may seem like slow
going |
| at first, but once a big pot appears, smash it for 30 orbs! you need
to |
| collect 100 in a minute and a half to pass. if you actually are
having |
| trouble, try to smash the groups of pots as soon as they appear.
you'll get |
| around 20 orbs for each group like this.
|
|
|
| bonus: aerial spiral ability
|
'----------------------------------------------------------------------
-------'
afterwards, talk to herc. he tells sora that the olympus stone has been
stolen
by someone in a black cloak. sounds like organization xiii is messing
around
here too. hades then appears and lets slip that he's kidnapped meg. he
also
sends the hydra up to fight hercules, and he has no choice but to stay
and
fight. it's up to sora to go back into the underworld and find meg.

back at the underworld entrance, the flames in front of the eastern


pathway are
gone. open the chest here for a power boost (8/20). continue on to the
underworld caverns. take a few steps forward... and you'll fall, right
through
the fog! a new heartless, the trick ghost, will appear. they don't pose
much of
a threat, but they have a long range attack that you may want to look
out for;
using guard at the right time will reflect the balls of energy back at
them.
turn around after falling and pick up the mythril shard out of the chest
(9/20). avoid falling rocks the best you can and enter the next area.

the lost road is a maze of sorts, so pay attention when fighting


enemies so you
don't get turned around. when you enter the first large area, open the
chest to
the right for an ether (10/20). there are three paths leading out of
this
circular area. the left path is where you just came from. take the
middle path
and open the chest in front of you for a hi-potion (11/20). the door to
your
right takes you back to the entrance area, but on a different platform.
open
the two chests for a hi-potion and an ap boost (13/20). turn around and
go back
through the door.

back on the lost road, head left to another big open area. the chest in
this
area contains a mythril stone (14/20). there are three paths leading
out of
this circular area too. take the middle one this time. head straight to
the
back wall, and go around the curve to a chest with a mythril shard
(15/20).
continue along the curve and you'll reach a door on your right that
leads to
the next area (should say ??? at this point).

before you head up the ramp to your left, get the tent to the right
(16/20).
now head up the ramp. before you enter the next area, jump to the
platform to
the right and grab the ap boost (17/20).

before you go any further, the man in black will appear and take off
his hood.
this is demyx, probably the least aggressive of all the organization.
he does
have the olympus stone, though, so you're going to have to get it back.

______________________________________________________________________
_______
|
=======================================================================
======|
| challenge: demyx
[7c] |
|----------------------------------------------------------------------
-------|
| you won't actually be fighting demyx in this battle, and instead will
be |
| focusing on the water forms that he creates. in order to win the
challenge, |
| you must defeat 100 of his water forms in 80 seconds.
|
|
|
| individually, each form has low hp and will go down very fast with a
few |
| attacks. unfortunately, you'll have to focus on the big picture and
take |
| out as many as possible as fast as possible. to aid you in this,
there is a |
| reaction command called wild dance that will appear every once in a
while. |
| use this any chance you get (tap triangle repeatedly) to wipe out
huge |
| clumps of the forms. eighty seconds really should be enough time to
beat |
| this challenge.
|
|
|
| bonus: sora: hp +5
|
| donald: mp rage ability
|
| goofy: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

you'll get the olympus stone after the battle, as well as secret
ansem's report
5. you are now allowed to use the drive command in the underworld. head
through
the doors.

here in the lock, grab the ap boost, caverns map, and mythril shard out
of the
chests (20/20). save, and then inspect the thing in the middle. jump
into the
beam of light.

pete will appear and send a bunch of hook bats at you. you will need to
defeat
them all while defending meg. if her damage meter goes up too high,
you'll
lose, so don't let that happen. once the hook bats are gone, focus on
pete.
he's not really that hard, seeing as he only has a few attacks. just
hack away.
pete will summon shadows at some point as well. destroy them. picking
up orbs
will restore meg's health. ignore pete when he puts his shield up.
after a bit,
the battle will fade out. during the cutscene, sora will chop meg's
chains off
and hercules will finally make it. meg escapes, and now you will fight
pete
with hercules by your side.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: pete
[7d] |
|----------------------------------------------------------------------
-------|
| there is a two minute time limit on this fight before the cave
collapses, |
| so you're going to have to be quick. fortunately, with hercules
helping, |
| you have a number of new options. when pete goes in his shield again,
use |
| the pinball reaction command to have hercules break the shield. also,
at |
| some point, pete will summon a giant rock to fall on sora. it floats
above |
| you for a moment, so use that time to run to hercules and use aura
guard. |
| this will shatter the rock harmlessly when it falls. again, pete
doesn't |
| have that much hp, so hack away until it's gone. successful use of
reaction |
| commands will ensure a safe and easy battle.
|
|
|
| bonus: sora: trinity limit ability
|
| donald: hp +4
|
| goofy: hyper healing ability
|
|
_______________________________________________________________________
______|
'======================================================================
======='

back at the entrance, hades reminds hercules of the hydra he left up


there.
turns out it wasn't defeated, and is now tearing things up. save and
head back
up to the coliseum gates. the hydra has done a pretty good job
demolishing the
coliseum, and hercules is in shock.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: hydra
[7e] |
|----------------------------------------------------------------------
-------|
| this is a fun fight, not to mention the fact that meg, pegasus, and
phil |
| are helping you. the hydra starts out with one head, naturally.
during this |
| phase, watch out for tail swipes and lightning balls. just keep
moving |
| until the head comes close to the ground. when it does, attack it
with all |
| you've got. after a certain amount of hp is gone, the head will rock
back |
| up into the air. use the vanquish reaction command to chop the head
off. |
| this, of course, makes more heads grow.
|
|
|
| during this phase, three heads will come out of the ground (god of
war...?) |
| and attack individually. at this point, phil will offer his help as
well. |
| pick a head and deplete the hp, and chop it off. when phil starts
screaming |
| to you from the wall, go all the way behind the hydra to its tail and
climb |
| up on its back. use the phil one-two reaction command to have him
throw a |
| pot your way. spike the thing right into the hydra's spine with
urninator |
| to stun the heads. resume hacking and removing heads.
|
|
|
| when the hydra comes out of the ground again (completely headless for
a |
| couple of seconds, haha), it will sprout all seven of its heads. this
is |
| when the main part of the battle will begin. try to avoid most of the
head |
| swinging attacks and black spirit things flying around until the
hydra |
| calms down and starts looking around with a couple of heads. this is
the |
| time to go all out and do major damage to the beast. during this
phase as |
| well, walk over to the eastern wall to find meg. she will throw sora
mp, |
| hp, and drive orbs. this is also a good time to use valor mode (make
sure |
| you use it right when the hydra lowers two heads to get maximum
damage). |
|
|
| finally, pegasus run will eventually become a reaction command. using
this |
| will summon pegasus to pick you up and fly you in front of all the
heads, |
| giving you good attack opportunities. you have to be very quick to
hit all |
| the heads, as the attack reaction command doesn't stay up for very
long. |
| if you hit most or all of the heads, the beast will have little to no
hp |
| left. when it's entirely gone, use vanquish one last time to win.
|
|
|
| bonus: sora: hp +5
|
| sora: thunder element
|
| donald: armor slot
|
| goofy: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after sora unlocks a new pathway, he'll get the hero's crest keyblade.
there
seems to be trouble brewing at disney castle, so head there next
(there's no
gummi level this time).
~======================================================================
=======~
| 8. disney castle
[8a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ether ................... [ ] hi-potion ...............
[ ] |
| ap boost ................ [ ] star recipe .............
[ ] |
| mythril shard ........... [ ] torn pages ..............
[ ] |
| mythril shard ........... [ ] disney castle map .......
[ ] |
| mythril stone ........... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: shadow minute bomb
|
| soldier bolt tower
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: accessory slot (sora) auto summon ability
(sora) |
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| mogjiro's moogle shop |
|--------------------------------------------------------|
| elven bandana ..... 100m potion ............ 40m |
| divine bandana .... 200m ether ............. 120m |
| dark anklet ....... 300m tent .............. 100m |
|________________________________________________________|
'========================================================'
the hall of the cornerstone
|
audience chamber
|
library - colonnade -.
|
courtyard -'
|
gummi hangar

when you land, chip and dale will tell you the bad news. they tell you
to find
queen minnie in the library. heading out into the next area will take
you to
the courtyard. there are plenty of chests around the perimeter, so take
the
time to explore. you'll encounter a new heartless in this area, the
minute
bomb. when you attack them, a countdown to an explosion begins. if you
use the
dodge roll reaction command, you will avoid damage and potentially
damage other
enemies when the minute bomb explodes.

starting straight across from where you exit the gummi hangar, the
chests
around the perimeter are as follows (in clockwise order): ether, ap
boost,
mythril shard, mythril shard, and a mythril stone (5/8). behind the
middle
platform is a chest with a hi-potion (6/8). on top of the middle
platform is a
star recipe (7/8). exit the courtyard via the door behind the giant
tuba pig.

in the colonnade, you'll face lots of shadows. there are quite a number
of
them, but they'll stop appearing if you fight them for a good five
minutes. you
should ultimately make your way to the door on the opposite end of the
hall.

in the library, open the chest for some torn pages from pooh's book
(8/8). talk
to the moogle to synthesize (or buy armor if you want, there are a
couple new
pieces) and save. talk to queen minnie when you're ready to proceed.
donald and
goofy split to warn the rest of the castle of the danger, while sora
stays with
the queen to escort her to the audience chamber. you'll get a disney
castle map
too.

now that you're with the queen, you'll have to protect her. you'll
probably
want to save first though, since the next part can be tough. minnie
does a bit
of fighting on her own (in the form of white balls of light) but she
really
can't tough it out all by herself. take care of any heartless on
screen, and
then call her over with triangle while making your way to the audience
chamber.
and of course, if her damage meter fills, it's game over. if you stand
next to
her and use the faith reaction command, an area effect spell will take
out
enemies as well. use the finish reaction command when you reach the
door.

minnie tells sora that she sealed the room for its protection, but when
you
enter it seems that heartless got in anyway. and there are many of
them, all
bolt towers. the goal of this part is to lead minnie to the throne at
the far
end of the huge room. instead of running down the main drag, let's pick
a side
and run that way. once you have a corner cleared out, call minnie over
and
fight by her side. use the faith reaction command to knock back the
heartless
around you, and use this opportunity to move a little closer to the
throne.
when they close in again, just use faith again to knock them back. this
defensive strategy is pretty simple, and sure to get you to the other
end of
the room safely. all out offensive doesn't seem to work very well in
this
situation. if you want the extra munny and experience, you can just use
this
strategy until they are all defeated. again, use finish at the throne.

bonus: accessory slot


auto summon ability

sora follows minnie down into the hall of the cornerstone. it seems
maleficent
is behind the sudden heartless invasion. use the save point to return
to the
world map and travel to hollow bastion. mere minutes after talking to
merlin,
he has the team back at disney castle. he seems to know what's wrong,
and
subsequently makes a door for the team to enter. sora's mission is to
enter the
new world, find the perpetrator, and seal the other door that leads
into that
world. sounds good. enter the door.
~======================================================================
=======~
| 9. timeless river
[9a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: drive recovery .......... [ ] window of time map ......
[ ] |
| cornerstone hill map .... [ ] hi-potion ...............
[ ] |
| hi-potion ............... [ ] mythril stone ...........
[ ] |
| mythril shard ........... [ ] ap boost ................
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: pete aeroplane
|
| hammer frame shadow
|
| minute bomb hot rod
|
| rapid thruster pete (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: monochrome
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: reflect
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: slapshot ability (sora) hp +5 (sora)
|
| fantasia limit (donald) reflect element (sora)
|
| auto limit ability (donald) hp +4 (donald)
|
| hp +5 (goofy) goofy tornado ability
(goofy) |
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| mogtaro's moogle shop |
|--------------------------------------------------------|
| ability ring ...... 80m potion ............ 40m |
| engineer's ring ... 160m ether ............. 120m |
| tourmaline ring ... 320m tent .............. 100m |
| gold ring ......... 320m |
|________________________________________________________|
'========================================================'

.----wharf----------.
\ \
cornerstone hill - waterway
| \ /
| pier
____________ _____|___ __________________
/ / \ \
building site - lilliput - scene of the fire - mickey's house

as soon as you arrive in this new world, it's obvious that things are
very
different. everything is black and white, donald and goofy look majorly
different, and even the sound quality of the characters voices isn't
that good.
it's pretty sweet.

anyway, in the first area, if you have the money, buy two gold rings
for donald
and a tourmaline ring for sora and goofy each. there are two chests to
the
right of the moogle: a drive recovery and a cornerstone hill map (2/7).
head
down the southern path to the pier.

under the tree in front of you is a chest with a hi-potion (3/7).


farther left
in the area is a chest with a mythril shard (4/7). approach pete at the
docks
(the reaction command is punish!).

beating up pete isn't that hard. he'll run around and try to punch you,
but
sora's keyblade skills are too much for pete. if he starts running
around
madly, use the about face reaction command to turn him around. after
beating
pete up, the team realizes they must have made a mistake, and they
apologize to
pete. back at cornerstone hill, the team sees what happened right
before they
appeared in this world. apparently there's a few doors in this area that
heartless have gotten into. when they turn around, the doors have
appeared.
before helping pete or finding the other door, sora is gonna get rid of
the
heartless in the doors.

you can complete the scenarios in each door in any order, so i'll just
start
with the left-hand door first.

in this scenario, you have to defeat the heartless before the


scaffolding
falls. you'll fight minute bombs, and a new type of heartless, called
the
hammer frame. they really aren't that hard, but use aerial combos to
avoid
their shockwaves. after a little bit, the scaffolding will start to
shake,
bouncing sora up and down. try your best to defeat the enemies while
this is
happening. after completing the first scenario, you get the first in a
series
of four cutscenes, giving clues as to what exactly timeless river is,
and
what's been plaguing it.

back out in the main area, enter the next door, which is the one with
the
airplane on it. this is lilliput, a tiny town with a tower in the
middle. a new
goofy looking heartless will make its appearance here. these aeroplanes
shouldn't give you much trouble at all. you can go up to the tower
during the
battle and use the stomp bomb action command to have the cannons shoot
at the
enemies, and keep them occupied while you beat on them. oh, and by the
way, you
have another bar that you can't let fill up, so beat them as quickly as
possible.

the next door you enter will probably be the hardest one. this is
because of
another brand new heartless called the hot rod. these heartless will
start
speeding around at sora trying to ram him when their hp gets low. they
also
cannot be damaged while they're doing this, so you have to wait for
them to
stop. this ramming attack of theirs is very damaging and annoying.
during this
battle, balls of flame will appear and send smaller balls towards the
building.
you can hit these to destroy them, but your main focus should be on
getting rid
of the heartless as fast as possible. after the initial wave of shadows
are
gone, two of those hot rods will appear. in order to make things
easier, try to
destroy one of them before they both start ramming you, because you
don't want
to get caught in between two berserk ones. if you need to, use valor
form to
make things go quicker. you'll gain a lot of drive orbs from these guys
anyway.

the final door takes you inside mickey's house, which is being
destroyed by a
floating vacuum in the middle of the room. you must defeat the
heartless here
before time runs out. fortunately, it's just a bunch of rapid
thrusters. this
one shouldn't be hard at all.

after completing the four scenarios, sora receives a window of time


map. save
your game and chase after pete (he went to the waterway, the northeast
exit).

now you'll have to get the cornerstone of light back from the future
pete who
has hijacked the steamboat from past pete. you can't reach him all the
way out
there in the water, but you can certainly use triangle to hit back the
items
pete throws at you. it should only take five or six items to knock pete
out and
send the boat spinning next to the shore. keep in mind the bar at the
top that
shows how far pete is from escaping; don't mess around too much or
you'll lose
the battle.

run over to it and grab the hook with triangle. now you'll be right
next to the
cage, and you can hack away at it. after a bit, you'll have to hit
triangle
again to hang on if you want to keep hitting the cage. if you don't
manage to
hang on, a couple heartless will appear, but it's not too much of a
problem to
take them out and jump back up on the hook.

bonus: sora: slapshot ability


donald: fantasia limit
donald: auto limit ability
goofy: hp +5

after you've dealt with pete, you can grab the waterway's items. next
to the
windmill is a hi-potion, and near where you broke the cage are a
mythril stone
and an ap boost (7/7). head back to cornerstone hill to save if you
want, and
then head to the wharf. here you'll encounter pete and pete (that was a
good
show, wasn't it?). past pete will help you fight future pete in this
battle.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: pete
[9b] |
|----------------------------------------------------------------------
-------|
| pete fights kinda defensively. he throws a lot of balls around, which
|
| explode and hinder you from reaching him. a lot of his attacks can't
be |
| broken through either. your best bet is to try and flank him while
avoiding |
| the exploding balls, and try for an attack of opportunity.
|
|
|
| you can use the past pete to your advantage in this battle. if you
hit him |
| up in the air while targeting future pete, past pete's shockwave will
hit |
| future pete and knock him up in the air, leaving him vulnerable.
also, if |
| the about face reaction command appears while past pete is running or
|
| rolling around, use it to send him flying into future pete, stunning
him. |
|
|
| after a certain amount of pete's hp is gone, he will switch the scene
to |
| one of the four scenarios that you've done before (the windows of
time). |
| you fight in the scenarios in the order they are listed below.
|
|
|
| in the burning building scenario, watch out for the balls of flame.
in |
| mickey's house, the suction of the hole in the middle of the room
will |
| complicate things. in the lilliput area, the cannons will shoot at
you, but |
| not really enough to worry about; it's just kind distracting. at the
|
| construction site, the scaffolding will bounce up and down, which
will be |
| very distracting, to say the least. one advantage to the bouncing is
the |
| addition of the air slash reaction command. if you can hit pete with
this, |
| it will take a huge chunk of health away and you'll most likely win
the |
| battle.
|
|
|
| bonus: sora: hp +5
|
| sora: reflect element
|
| donald: hp +4
|
| goofy: goofy tornado ability
|
|
_______________________________________________________________________
______|
'======================================================================
======='

pete will leave via the hollow bastion exit, which sora promptly seals.
past
pete shows his nice side, and the team brings the cornerstone of light
back to
the field. sora then receives the monochrome keyblade. the cornerstone
of light
also will unlock the next two areas of the game. also, you'll be able
to use
wisdom form from here on out as well. to top things off, a new episode
(a new
cup in other words) is added at the coliseum.

for now, head to hollow bastion and land in merlin's house so we can
use those
torn pages to help out pooh.

~======================================================================
=======~
| 10. 100 acre wood
[10a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril gem ............. [ ] defense boost ...........
[ ] |
| ap boost ................ [ ]
|
|
_______________________________________________________________________
______|
'======================================================================
======='

a new area will have appeared on pooh's book. this is piglet's house.
before we
go save piglet, let's indulge our inner treasure hunter. there are
three easy
to spot chests in this area that contain a mythril gem, an ap boost,
and a
defense boost (6/6).

when you're ready, head over to piglet and rescue him. another gust of
wind
sends piglet flying off into the distance. sora then has to rescue pooh.

.----------------------------------------------------------------------
-------.
| minigame: a blustery rescue
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| this minigame features sora and pooh on a balloon in a side scrolling
windy |
| area. objects will blow at sora and pooh, but they can be broken by
hitting |
| them. sora can move in any direction to reach these objects. hitting
|
| triangle to use a whirlwind will destroy many objects. the little
honey |
| things that come out of the objects don't really matter until you
redo the |
| challenge later for journal completion. also, if you get hit, pooh
will |
| start free-falling. this is the only thing you really have to look
out for |
| during most of this challenge. towards the end, listen for piglet's
cries |
| and hit triangle to rescue him.
|
'----------------------------------------------------------------------
-------'

after you're all done here, head back to the olympus coliseum.
~======================================================================
=======~
| 11. olympus coliseum: pain and panic cup
[11a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: lucky ring ............... [ ] serenity stone
.......... [ ] |
|
_______________________________________________________________________
______|
'======================================================================
======='

when the team lands, they will notice that there's no heartless or
nobodies
messing around for the moment. what you can do here is enter the first
cup of
the game, and win a prize!

talk to panic (the blue skinny one) to enter the first tournament. in
this
first challenge, you have your friends here to help you, but you can't
use
drives. as a bonus, though, limits consume less mp than usual. use
limits
liberally during these battles; you'll find that you won't have mp for
maybe
only one or two battles.

match 1 - shadow x5, hook bat x5


match 2 - large body x1, minute bomb x6
match 3 - rabid dog x5, soldier x2
match 4 - hot rod x2, shadow x4
at this point, you may want to use a limit to get rid of the
cars.
match 5 - rapid thruster x5, bolt tower x2, hook bat x4
match 6 - gargoyle warrior x3, minute bomb x4, lance soldier x4
match 7 - soldier x2, aeroplane x2, rabid dog x1, aeroplane x4,
assault rider x2
again, you may want to use another limit on the assault
riders.
match 8 - rapid thruster x???
you don't have your teammates for this battle, but it
shouldn't be
too hard. you have to survive for one minute. simple!
match 9 - gargoyle knight x2, creeper plant x4
match 10 - yuffie and leon
yuffie and leon really aren't that hard. focus on either one
of them
and deplete their hp fast before they start using limit
breaks. the
only tough time you may have is getting rid of yuffie, since
she
makes it hard to finish a combo, but limits should get you
through
this minor problem.

when you win, you receive a lucky ring and a serenity stone.

~======================================================================
=======~
| 12. atlantica: chapter 1
[12a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: undersea kingdom map .... [ ]
|
|
_______________________________________________________________________
______|
'======================================================================
======='

triton's throne
|
undersea courtyard

when you land, sora forgets how to swim, so an explanation is given.


it's a bit
different from the first game, since you don't fight any enemies here in
atlantica. the right analog stick controls your up and down movement,
and the
left stick controls horizontal movement. tapping x will cause sora to
swim
faster, and locking on to a character and pressing o will take you to
them. for
now, talk to flounder. sebastian asks sora to be in an upcoming
concert, since
the heartless haven't seemed to bother with this world for whatever
reason.

during the following tutorial, all you have to do is hit x when the
circular
bar is about to run out. you get a better result if you hit x when the
bar has
reached the yellow section at the end. the best rating you can get is
excellent. try not to get too many bads. this really isn't that tough.
if you
are having trouble, try focusing a little on the beat as well. after the
tutorial, you get the undersea kingdom map. talk to sebastian when
you're ready
to start the musical. note that if you press start during this musical
(or any
of them that you do later), you'll have to start over. there's no way to
unpause without restarting (danny amos saves the day yet again; i
forgot to
mention this tidbit).

.----------------------------------------------------------------------
-------.
| musical: swim this way difficulty:
1.5/5 |
|----------------------------------------------------------------------
-------|
| in this challenge, sora gains a note for every time he scores an
excellent. |
| if you score a good, nothing will happen, and if you score a bad,
you'll |
| lose a note. to win you must have at least one note on the staff at
the top |
| of the screen. basically, try to get as many excellents as you can,
|
| especially near the end, in case you mess up. try not to mess up from
|
| laughing at donald's singing either.
|
'----------------------------------------------------------------------
-------'

ariel is still distracted, so flounder tells sora that he found


something that
ariel would like. unfortunately, it's a statue and it's buried under
some
wreckage, so you'll have to come back when you have the magnet spell.

back on the world map, head through floating island to port royal.

~======================================================================
=======~
| 13. port royal
[13a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril stone ........... [ ] mythril shard ...........
[ ] |
| ether ................... [ ] isla de muerta map ......
[ ] |
| naval map ............... [ ] ap boost ................
[ ] |
| mythril shard ........... [ ] ap boost ................
[ ] |
| ap boost ................ [ ] ether ...................
[ ] |
| mythril gem ............. [ ] mega-potion .............
[ ] |
| ether ................... [ ] mythril shard ...........
[ ] |
| ether ................... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: undead pirates air pirate
|
| shadow hammer frame
|
| soldier barbossa (boss)
|
| cannon gun illuminator (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: follow the wind
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) drive gauge +1
|
| draw ability (donald) aerial finish ability
(sora) |
| hp +5 (goofy) hp +4 (donald)
|
| item slot (sora) teamwork limit (goofy)
|
| hp +4 (donald) auto limit ability
(goofy) |
| second chance ability (goofy) hp +15 (jack)
|
| hp +10 (jack)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| morlock's moogle shop |
|--------------------------------------------------------|
| hammer staff ...... 100m potion ............ 40m |
| victory bell ...... 400m ether ............. 120m |
| adamant shield .... 100m tent .............. 100m |
| chain gear ........ 400m |
|________________________________________________________|
'========================================================'

town isla de muerta


---- --------------

ship .- rampart -. moonlight nook


| | | |
harbor -' | powder store
| | |
town ---------------' cave mouth
|
rock face
|
ship

after the team lands, search this first area for a mythril stone, an
ether, and
a naval map (3/14). head down the steps next to the chest that had the
map in
it. pete is here discussing matters with captain barbossa, and when sora
arrives, he has to fight four of barbossa's men. when you begin the
battle,
you'll notice that your attacks don't do anything. hit the pirates
enough times
to trigger the next cutscene.

now that the moon's out, it will be possible to defeat the pirates. use
the
return fire reaction command to speed things up. also, using magic on
these
guys is much more effective than on normal enemies. thunder causes them
to move
slow, blizzard freezes them in place, and fire causes them to run around
panicking. you'll also deal a lot more damage.

after you've defeated them, head into town. here you'll meet elizabeth
and
will, who are being tormented by the heartless. you'll fight some
shadows, some
soldiers, and a new heartless, the cannon gun. these heartless like to
stay
away from sora and shoot bombs at him. the bomb's landing point is
easily seen
from the giant target that follows sora around. they aren't that tough
if you
take them out before they have a chance to really disrupt things.

your next goal is the docks, but there are some things we can get right
here in
the town first. most of the junk here can be hacked away to reveal new
passages
through town. from where you start off after the cutscene, head forward
to the
pile of junk and take a right. near the end of the alley is a mythril
shard
(4/14). back at the beginning of the alley, hack away at the two
explosives on
either side of you. one leads to a little alcove with an ap boost
(5/14), and
the other opens a new area. head straight into this new area, and hack
away at
the explosives in front of you to reveal a mythril gem (6/14). to the
right of
this opening is another chest with an ether (7/14). head to the harbor
now.
here you'll meet captain jack sparrow, whom sora is quite excited to
meet. jack
will join your party.

when you are ready, talk to will. the team will board the interceptor to
attempt the rescue of elizabeth swan. once aboard the ship, you can
head down
into the hold to save and shop with the moogle. here you could buy a
victory
bell and a chain gear for donald and goofy respectively, but it won't
matter
too much. your money will probably be better spent on restorative
items.

back up on deck, talk to jack and head for the black pearl. on the way
there,
you will be waylaid by undead pirates and air pirates. the team heads
all the
way to the isle de muerta, where jack and will take off on their own.
sora gets
bored of watching the ship, so he decides to go check on them. save and
head
north to the cave mouth.

the couple chests in this area contain an ether and a mythril shard
(9/14).
continue north. elizabeth and will will show up (no sign of jack), and
it seems
that they are retreating. sora holds off the undead pirates while will
goes to
ready the ship for sail. you don't actually have to defeat them, but
rather
survive for one minute. if you want to fight them, lure them into the
moonlight
and make good use of the reaction commands. after a minute is up, the
team runs
back to the ship. will then explains what happened to jack back on the
island.
after that, you get the isla de muerta map.

will has everyone sail back to port royal. again, on the way there,
you'll be
ambushed by undead pirates. lure them to the back of the boat where the
most
moonlight is.

before you get anywhere, the black pearl will catch up with you, and
you'll
have a battle on your hands. during this next unique battle, you'll
have to
fight wave after wave of undead pirates, while protecting the
medallion, and
while avoiding cannon shots from the other ship. the in game tip also
tells you
to shoot the cannon at the black pearl to make things easier, but i'm
not sure
exactly how it makes things easier. the cannon shots from the other
ship are
easy enough to avoid; just look for the light blue ring that appears on
the
deck to avoid the blast.

if a pirate takes the medallion from you, you have a minute to defeat
the
pirate to make him drop it. you can see which one has the medallion
from the
little speech bubble with a medallion in it next to him. keep the
pirates over
by the lit back area of the boat to optimize your pirate killing skillz.

bonus: sora: hp +5
donald: draw ability
goofy: hp +5

after some events unfold, sora, jack, donald and goofy must remove the
explosives from the ship they're in so that they (and elizabeth) aren't
blown
to smithereens. save and head up to the deck. there are five burning
barrels
(as shown by the five burning barrel icons at the top of the screen),
and you
must hit triangle at each one to launch them into the water. air
pirates will
also be attacking at this point, but you should ignore them and
concentrate on
the barrels, since it won't be long before the first one starts to blow
due to
a heartless attack. take out the three in front of you, and then turn
around
and jump up to the upper deck to take care of the other two.
bonus: sora: item slot
donald: hp +4
goofy: second chance ability
jack: hp +10

back on the isla de muerta, head north until you reach the powder store
area.
like the town, this area has explosive boxes that you can hack up to
find
chests and such. the first one to your left will explode automatically,
and an
undead pirate attacks. take care of him and grab the chest behind him
for an ap
boost (10/14). the next pair of boxes explode automatically, and two
more
pirates attack. behind the last explosive barrier is another ap boost
(11/14).

in the moonlight nook area, the only moonlight is in the center of the
room,
meaning basically, no matter where you hit the pirates, they almost
always fly
backwards into the shadows. just be patient and let them come back in
the
middle before attacking again. try to freeze or slow them with magic
once
they're in the middle. after you've dealt with them, grab the three
remaining
chests: an ether, a mega-potion, and a mythril shard (14/14). head
north.

sora takes out the pirates during the actual cutscene, giving you a bit
of a
break from the pirate pwning. the real battle, however, is just ahead.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: barbossa and illuminator
[13b] |
|----------------------------------------------------------------------
-------|
| when the fight begins, the illuminator will darken the room
dramatically. |
| in this state, you won't be able to damage barbossa. what you need to
do is |
| quickly scan the walls of the room to find the glowing eyes of the
|
| illuminator. for now you can run over to it and kill it in a few
hits, but |
| when it comes back later in the battle, it will be a lot harder to
hit. |
|
|
| once the lights are back up, you'll have the chance to damage
barbossa. |
| there are still some dark parts of the room, but for the most part,
you |
| won't have to worry about luring him into moonlight. barbossa attacks
|
| mainly with his sword, but he does occasionally use his gun and
bombs. sora |
| tends to go flying backwards after these attacks, so remember to use
square |
| or circle to recover.
|
|
|
| once the battle wears towards the end, barbossa's attacks will become
more |
| brutal, but there is also a chance to use a couple new reaction
commands. |
| when barbossa starts a wild sword attack, use land to trap his sword,
and |
| then reverse blade to smack him quite a distance and take away a good
chunk |
| of hp. there is also a twin counter attack that can be used when jack
is |
| near. after barbossa is swung up into the air, quickly hit sonic dive
to |
| have jack throw you up to hit barbossa.
|
|
|
| valor and wisdom are both good choices to use in this battle. valor
will |
| make the battle considerably shorter, while wisdom will let you fight
at a |
| safe distance.
|
|
|
| bonus: sora: drive gauge +1
|
| sora: aerial finish ability
|
| donald: hp +4
|
| goofy: teamwork limit
|
| goofy: auto limit ability
|
| jack: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

sora uses jack's compass to open the path to the next two worlds.
you'll also
get the follow the wind keyblade. head next through the ancient highway
gummi
stage (f-zero? hehe) to agrabah.

~======================================================================
=======~
| 14. agrabah
[14a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: agrabah map ............. [ ] mythril stone ...........
[ ] |
| hi-potion ............... [ ] skill ring ..............
[ ] |
| mythril shard ........... [ ] mythril shard ...........
[ ] |
| drive recovery .......... [ ] drive recovery ..........
[ ] |
| mythril stone ........... [ ] hi-potion ...............
[ ] |
| mythril shard ........... [ ] mythril shard ...........
[ ] |
| ap boost ................ [ ] mythril stone ...........
[ ] |
| mega-ether .............. [ ] ap boost ................
[ ] |
| mythril gem ............. [ ] cave of wonders map .....
[ ] |
| hi-potion ............... [ ] ap boost ................
[ ] |
| ap boost ................ [ ] serenity shard ..........
[ ] |
| mythril shard ........... [ ] ap boost ................
[ ] |
| hi-potion ............... [ ] lamp charm ..............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: luna bandit fortuneteller
|
| shadow fiery globe
|
| silver rock icy cube
|
| soldier volcanic lord (boss)
|
| fat bandit blizzard lord (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| summons: genie
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) auto healing ability
(goofy) |
| donald blizzard ability (donald) hp +15 (aladdin)
|
| hp +5 (goofy) explosion ability (sora)
|
| hp +15 (aladdin) hp +4 (donald)
|
| hp +5 (sora) armor slot (goofy)
|
| hp +4 (donald) hp +15 (aladdin)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| mojito's moogle shop |
|--------------------------------------------------------|
| divine bandana .... 200m aegis chain ....... 500m |
| fira bangle ....... 300m potion ............ 40m |
| blizzara armlet ... 300m ether ............. 120m |
| thundara trinket .. 300m tent .............. 100m |
|________________________________________________________|
'========================================================'

the palace cave of wonders entrance


| |
agrabah - the peddler's shop valley of stone
\ \ \ |
bazaar stone guardians
| |
palace walls chasm of challenges
| |
cave of wonders entrance treasure room
right as the team lands, iago shows up and offers his apologies (ala
return of
jafar), but then a new type of heartless attack, as well as some
shadows. these
luna bandits can get pretty tough when they're in numbers, as their
knockdown
attack can interrupt you for quite a bit of time. keep fighting wave
after wave
of them until another cutscene begins. iago inadvertently saves the
team as
they run into a small room. you'll receive the agrabah map. at the
moogle shop,
you may want to buy either a blizzara armlet or a fira bangle for the
boss
battle later. if you can't afford either, try to save up munny when
fighting in
this world. head east out into agrabah.

for now, there are no enemies in this area, so you might as well grab
all the
chests. from where goofy is standing, turn around and head up the steps
for a
hi-potion (1/24). to the right of this chest is a mythril shard (2/24).
turn
around completely from this chest and head straight to the next chest
on the
other side of the area. this contains a drive recovery (3/24). turn
left from
here and jump onto the ledge. when you're up on the higher building,
look left
and right to spot two more chests. the one to your left has a mythril
stone,
and the one on the right has a mythril shard (5/24). turn left from the
mythril
shard and fall down into the little enclosed area for a chest with an
ap boost
(6/24). turn around and jump back up on the higher ledge. look straight
across
the lower portion in front of you. there's another chest here that you
have to
jump up to get, containing a mega-ether (7/24). when you are ready,
head north
to the palace.

after the scene with jasmine, the team runs into abu and aladdin
stealing from
the peddler (no abis mal, unfortunately). they realize that the black
lamp the
peddler has contains none other than the banished jafar. now that the
enemies
are appearing in this area, you'll probably encounter the silver rock.
another
new heartless, the silver rock likes to disappear and cause explosions
when
reappearing. while they're in light form, use the shift shot reaction
command
to launch and kill them easily. the peddler's shop is on the east side
of
agrabah, in case you forgot.

after a slip-up by donald, sora must now bring the peddler something
"fit for a
sultan" if they want the lamp. they can't take anything from the
palace, but
they can search the cave of wonders. head southeast through any of the
exit to
reach the bazaar area.

here you'll encounter the fat bandits from the first game. you'll still
have to
look out for their fiery breath, but you can actually deflect the balls
of fire
back at them. like the large bodies, you can use full swing and
kickback on
them. once you've cleared the area, it's time to pick up the chests.
most of
the chests can be found on the bottom level of the area. the only chest
on the
top portion of the area contains a mythril gem (8/24). as for the other
chests,
you may want to (in fact, you may have to if the fat bandits haven't
already)
burn away the shops in the area using fire. it will make them easier to
see.
the four chests down here contain a hi-potion, an ap boost, a mythril
shard,
and another hi-potion (12/24). head south out to the palace walls area.

to your left is a save point and beyond that a chest with a mythril
stone
(13/24). grab the big chest in this area for a skill ring (14/24). head
south
into the desert to reach the cave of wonders. grab the two chests
behind its
head for a mythril shard and a drive recovery (16/24).

more new heartless await you in the cave of wonders. fortunetellers can
be
kinda annoying. they use ice attacks and fly around. while not
particularly
hard, they can cause a threat when grouped with lots of other
heartless. fiery
globes are tiny nuisance heartless that aren't particularly notable.
same with
icy cubes. there are four chests in this area containing (in the order
you
reach them): a hi-potion, a mythril shard, a mythril stone, and an ap
boost
(20/24). continue to the next area.

examine the floating jewel and head to the statue at the end to examine
that.
abu grabs the jewel, and something starts to happen. you now have to
lead abu
to the pedestal, while dodging all sorts of hazards, including falling
ice
chunks, ice attacks, and waves that come at you and abu. this event is
actually
deceptively easy. all you need to do is use triangle to set abu in
motion every
once in a while, and jump over the waves that come at you while pressing
triangle to have abu do the same. move from side to side often to avoid
the ice
attacks.

bonus: sora: hp +5
donald: donald blizzard ability
goofy: hp +5
aladdin: hp +15

the statue at the end will disintegrate, and a save point will appear.
head
through where the statue was.

activate the object in the middle of the platform here to set an event
in
motion. now you'll have to fight heartless at each platform to make it
disappear so that you can fall farther and farther into the ground. the
fights
get progressively harder (and the drops between platforms get
successively
longer!). you have two minutes to win this challenge. the main obstacle
will be
the fat bandits. if you can't seem to hit them, try deflecting their
fireballs
back at them. if you still can't seem to kill them, you may need to
level up.
after these battles, you are given the chance to save (and even return
to the
top of this room if you want). grab the two chests in front of the
door. they
contain a cave of wonders map and an ap boost (22/24). examine the
object in
the center of the platform to open the door.

in the next room, pete secretly sics fifty heartless on the team. the
first 47
are easy, seeing as they're just silver rocks, icy cubes, and fiery
globes. the
last three, however, are all fat bandits. the playing area is small, so
try to
use reaction command as much as possible. in fact, if you have wisdom
form or
limits available to you at this point, you should use them.

bonus: sora: hp +5
donald: hp +4
goofy: auto healing ability
aladdin: hp +15

the team automatically heads back to agrabah, where it seems pete is


giving the
merchant a bit of trouble. if you want the remaining two chests that we
haven't
gotten yet, you'll have to head all the way back to the treasure room
of the
cave of wonders. you can skip the chasm of challenges if you use the
glowing
light. the rewards? a serenity shard, and an ap boost (24/24). probably
worth
it. now is the time to pick up either of the fira or blizzaga things
from the
moogle if you haven't already. the aegis chain is even better. if you
equip the
aegis chain and the champion belt on sora, he'll have 36% resistance to
fire
and ice, and that will help in the next boss battle.

head to the palace when you're ready.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: volcanic lord and blizzard lord
[14b] |
|----------------------------------------------------------------------
-------|
| you will be fighting against two giant heartless in this battle, but
don't |
| let that fool you into thinking you're in for a tough battle. it's
really |
| only a little bit hard. first off, take note that each has their own
|
| reaction command that you can use to launch them into the other one.
when |
| the volcanic lord starts bouncing around, use firagun to capture and
spin |
| it around in circles. hit triangle again to send it flying into the
|
| blizzard lord. you can do this with the blizzard lord too, when it
floats |
| low to freeze you with icy breath (called blizzagun).
|
|
|
| of course, remember that you can use blizzard and fire on them too (i
think |
| you can guess which is vulnerable to which spell). eventually, one of
them |
| will break apart into smaller heartless (either icy cubes or fiery
globes). |
| during this time, just try to hit them as much as you can. during the
later |
| portions of the battle, look out for spells cast by either
(predictable by |
| the excessive staff motions they use). keep the pressure on and the
battle |
| will be won fairly easily.
|
|
|
| amazingly enough, anti-form seems to work well in this battle, if you
|
| happen to turn into it.
|
|
|
| bonus: sora: explosion ability
|
| donald: hp +4
|
| goofy: armor slot
|
| aladdin: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the next time you have a chance, you should equip the explosion ability
on
sora. it will make things a lot easier from here on out, especially if
you're
facing groups of enemies. anyway, sora uses a jewel that abu swiped
from the
cave of wonders to open the next pathway. you'll get the lamp charm
too, which
will let you summon genie. after the next cutscene, you'll probably
want to go
rushing off to twilight town, but i'm going to guide you through the
next few
worlds first (if you absolutely can't wait, you can head there now, but
you may
not get far until you gain a few more levels).

~======================================================================
=======~
| 15. halloween town
[15a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril shard ........... [ ] mythril stone ...........
[ ] |
| hi-potion ............... [ ] ether ...................
[ ] |
| halloween town map ...... [ ] hi-potion ...............
[ ] |
| mythril stone ........... [ ] mythril gem .............
[ ] |
| mega-potion ............. [ ] mythril stone ...........
[ ] |
| ap boost ................ [ ] christmas town map ......
[ ] |
| hi-potion ............... [ ] ap boost ................
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: wight knight toy soldier
|
| shadow prison keeper (boss)
|
| soldier oogie boogie (boss)
|
| driller mole
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: magnet
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) item slot (sora)
|
| hyper healing ability (donald) hp +4 (donald)
|
| hp +5 (goofy) once more ability (goofy)
|
| hp +15 (jack) hp +15 (jack)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| gumo's moogle shop |
|--------------------------------------------------------|
| ability ring ...... 80m platinum ring ..... 480m |
| engineer's ring ... 160m potion ............ 40m |
| technician's ring . 240m ether ............. 120m |
| aquamarine ring ... 480m tent .............. 100m |
|________________________________________________________|
'========================================================'

halloween town christmas town


-------------- --------------

dr. finkelstein's lab halloween town


| |
halloween town square yuletide hill
| |
curly hill - graveyard the wrapping room candy cane
lane
| | |
hinterlands toy factory: - santa's house
| shipping and receiving
christmas town

back again to halloween town. the team sees that the town is now
decorated in
orange christmas lights, much to their surprise. pick up the mythril
shard and
hi-potion (2/14) in this first area before following zero into the
town. jack
reveals his goals of carrying out halloween and christmas this year,
and tells
the team to follow him to see sally. sora catches wind that jack is
going to
see santa, and he really can't control his excitement.

while you're in dr. finkelstein's lab, pick up the halloween town map
from the
chest (3/14). head out to the halloween town square. back again are
wight
knights, a slightly annoying heartless that like to block most of your
attacks.
take care of them and the shadows and soldiers that appear. if you
want, you
can mess with the guillotine, the fountain, and the vents in the
ground. see
what they do!

after the battle, raid the town square for chests. near the (booby
trapped)
entrance to jack's house is a chest with a mythril stone (4/14). next
to the
guillotine is a mega-potion (5/14). head back to the graveyard. fight
the new
enemies here, the driller moles (nothing to worry too much about), and
head
south to the hinterlands.

on the east side of this area is a chest with an ap boost, and on the
west are
two chests with a hi-potion and a mythril stone (8/14). head through
the door
that leads to christmas town now. it seems goofy has some reservations
about
seeing santa, but he doesn't voice them. anyway, save and drop off
materials at
the moogle here (if you can afford any new rings for the team, you
might want
to pick some up). head south.

another new enemy here, the toy soldier, will appear. they have quite a
bit of
hp, and will take a while to kill. when a pumpkin pops out of the box,
it will
slash at you with knives, and likes to stay in close. when a soldier
pops out,
it will keep away from you and shoot from a distance. if you happen to
back any
of the enemies up to the carousel, use triangle to spin it and damage
the
enemy.

before heading into santa's house, pick up the ether from the chest
next to the
big green doors (9/14). there are two chests on the low roofs in front
of the
houses that contain a hi-potion and a mythril gem (11/14). finally,
pick up the
chest next to the door to santa's house for a mythril stone (12/14).
now for
the moment sora's been waiting for (and donald now too): enter santa's
house.

after santa goes off to see what the commotion in the other room was,
open the
two chests for a christmas town map and an ap boost (14/14). follow
santa when
you're ready. before santa will talk to jack about christmas, the team
must
track down lock, shock and barrel. simply follow the bathtub's
footprints all
the way back to curly hill, a new area accessible from the graveyard in
halloween town.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: prison keeper
[15b] |
|----------------------------------------------------------------------
-------|
| this boss fight follows a couple rules. first of all, the boss will
change |
| its fighting pattern depending on which character it swallows (lock,
shock, |
| or barrel). second, you'll probably want to change the way you fight
each |
| form due to the prison keeper's varied attacks.
|
|
|
| when it swallows shock, it will use an attack where it floats high up
in |
| the air and shoots energy out of its fingertips. when this happens,
head up |
| the curly hill and jump to reach it. a full combo will bring it back
down |
| to the ground. it also breathes fire and spins around when it's on
the |
| ground. physical attacks should suffice at this point.
|
|
|
| when it swallows lock, get ready for giant balls of energy that the
prison |
| keeper will throw at you. they are actually quite slow, and very easy
to |
| deflect with the guard command. this will cause a decent amount of
damage |
| to boot. if you get too close, it has a wide sweeping attack that's
hard to |
| avoid.
|
|
|
| when barrel gets swallowed, it will get right up in your face with
physical |
| attacks. at this point, your best bet is to just wildly swing away at
it, |
| or maybe even use valor form if it's available.
|
|
|
| if you get close to the prison keeper any time it's trying to swallow
one |
| of the kids, you can use the inside combo reaction command to jump in
its |
| mouth, do some damage, and stun it. it will smarten up after this
though, |
| and the next time it tries to swallow, it will fly quite high into
the air. |
|
|
| after a while, the prison keeper will eat all three of the kids, at
which |
| point, it will use all the previously mentioned attacks. at this
point, you |
| may want to use a summon (genie's wisdom form seems to work well; use
|
| strike) to whittle the boss's hp down while staying away. limits will
also |
| help too.
|
|
|
| bonus: sora: hp +5
|
| donald: hyper healing ability
|
| goofy: hp +5
|
| jack: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle, sally comes running to tell the team that santa has
been
santa-napped by oogie. head back to christmas town (fighting the new
and quite
annoying emerald blues along the way; stay back and wait for them to
stop
attacking before heading into the fray) and enter the toy factory of
santa's
house. it seems maleficent didn't do the best job on oogie's memory,
but you'll
have to fight him regardless.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: oogie boogie
[15c] |
|----------------------------------------------------------------------
-------|
| this fight is a bit different than most boss battles. oogie starts
off on a |
| giant glass lift, and sora and the team are trapped on the three
conveyor |
| belts. at the end of each conveyor belt is a wall of spikes, which
you |
| obviously don't want to touch, so keep moving.
|
|
|
| at the beginning of the battle, presents will start to come out of
the |
| holes in the wall. use triangle to hit them back up to the lift that
oogie |
| is standing on. oogie will toss explosive dice down on you while
you're |
| doing this, and there's also a giant boxing glove that will mix
things up a |
| bit. the glove is sort of hard to avoid, considering you need to
estimate |
| where it will hit next, and considering the conveyor belt will mess
with |
| your perception.
|
|
|
| when the lift cracks, oogie will fall and be vulnerable. pull off a
few |
| combos on him, and he'll head back up to his lift. be careful when he
|
| enters the hole in the wall; the conveyor will run very fast for a
few |
| seconds, so continuously jump to avoid getting rammed into the spike
wall. |
| having quick run of any level at this point helps tremendously. also
note |
| that you can hit oogie himself into the spikes to damage him.
|
|
|
| as the battle wears on, oogie will start giving you "oogie gifts",
which |
| are slightly different in color and usually contain heartless. it's a
good |
| idea to ignore them (as your teammates will take care of them) and
focus on |
| filling oogie's lift with presents again.
|
|
|
| periodically, the lift will move left or right over a different
conveyor |
| belt. at this point, you need to move towards the hole in the wall,
and |
| wait for it to turn blue the same time as the other door turns blue
(the |
| door that leads to the conveyor belt you need to get to). hit
triangle to |
| switch conveyors.
|
|
|
| even later in the battle, oogie will start using lightning attacks
that |
| sort of home in on you (they really just stay in one place and travel
the |
| length of the conveyor belt once they've picked a spot). they aren't
too |
| hard to avoid, once they're in place.
|
|
|
| bonus: sora: item slot
|
| donald: hp +4
|
| goofy: once more ability
|
| jack: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after an amazing speech by santa, jack comes to his senses and leaves,
but not
before sora uses jack's new clothes to unlock a new path. you'll also
receive
the magnet element. with it, we can head back to atlantica.

~======================================================================
=======~
| 16. atlantica: chapter 2
[16a] |
~======================================================================
=======~

when you're ready for the next musical, talk to flounder and tell him,
"let's
move it," to move the statue for ariel.

.----------------------------------------------------------------------
-------.
| musical: part of your world
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| this time around, you're still pressing buttons when prompted, but
make |
| you pay attention to whether it's a triangle or x to be pressed.
other than |
| that, it's pretty simple. score five or more excellents in a row to
pass |
| the challenge. when there's two prompts on the screen, one button
press |
| will count as two.
|
'----------------------------------------------------------------------
-------'

sora can't understand sebastian's new song, so it's off to the next
world for
now. (you need a drive gauge of 5 or higher to understand the sheet
music).
now, if you want, is a good time to tackle the pain and panic cup at the
olympus coliseum if you didn't before.
now let's head through sunlight storm to the pride lands.

~======================================================================
=======~
| 17. pride lands
[17a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ether ................... [ ] mythril gem .............
[ ] |
| mythril stone ........... [ ] ap boost ................
[ ] |
| savannah map ............ [ ] tent ....................
[ ] |
| hi-potion ............... [ ] mythril shard ...........
[ ] |
| ap boost ................ [ ] hi-potion ...............
[ ] |
| mythril shard ........... [ ] mythril stone ...........
[ ] |
| ether ................... [ ] hi-potion ...............
[ ] |
| mythril stone ........... [ ] serenity stone ..........
[ ] |
| mythril stone ........... [ ] mythril stone ...........
[ ] |
| mega-ether .............. [ ] oasis map ...............
[ ] |
| pride rock map .......... [ ] torn pages ..............
[ ] |
| hi-potion ............... [ ] ap boost ................
[ ] |
| mythril stone ........... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: living bone shaman
|
| shadow shenzi (boss)
|
| aerial knocker banzai (boss)
|
| soldier ed (boss)
|
| silver rock scar (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: circle of life
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: fira
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) fire boost ability
(donald) |
| hp +4 (donald) hp +5 (goofy)
|
| lucky lucky ability (goofy) hp +30 (simba)
|
| mp +10 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| kumop's moogle shop |
|--------------------------------------------------------|
| hammer staff ...... 100m potion ............ 40m |
| lord's broom ...... 600m ether ............. 120m |
| adamant shield .... 100m tent .............. 100m |
| dreamcloud ........ 600m |
|________________________________________________________|
'========================================================'

peak
|
the king's den
/
pride rock - stone hollow
|
the savannah
/ \
gorge - elephant graveyard wildebeest valley
|
wastelands
\
jungle - oasis

when you land in the pride lands, you'll notice that something is very,
very
different. four legs different. yep, sora is a lion cub for the
duration of
this world. with this new form comes new abilities, and the loss of the
use of
drives and limits. so basically, it takes some getting used to. one
major
difference is that sora moves extremely fast, but doesn't jump quite as
high.

anyway, in this first area, pick up the ether, the mythril stone, and
the
savannah map out of the gourd-like chests (3/25). head east into the
next area.
here you'll have to save nala from a new type of heartless, the living
bone.
they pack a lot of hp, and can corner you very well. watch for the rodeo
reaction command to appear to ride the beast and damage the other one
at the
same time. use grand cross to finish it, and then finish off the other
one.

the elephant graveyard is a tricky area. from where you're first


oriented, head
straight to grab a gourd with a hi-potion in it (4/25). turn around.
head up
the bone ramp and head left to a gourd with an ap boost (5/25).
continue down
this path and head right at the fork. aerial knockers will appear. make
quick
work of these (use the rapid blow reaction command if you can). you
should see
an elephant skull ahead of you on a ledge, and to your left is a gourd
with a
mythril shard (6/25). pass the ledge with the skull on it and continue
straight
to another chest with an ether (7/25). turn around so you're facing the
skull
and head up the ramp. there's a gourd to the left of the skull with a
mythril
stone (8/25). head east into the savannah.

there are no chests in this large area, only heartless. fight a few of
them if
you want, but head north eventually to pride rock (easily spotted in the
distance as the rocky outcropping).

here nala will tell sora that he can't really help out since he can't
be the
next king. there's a small cave near the beginning of the area that has
a save
point in it, if you're looking for one. down below pride rock is a
gourd with a
mythril stone (9/25). further to the left is a mega-ether, and in front
of
pride rock on the ground is a pride rock map (11/25). while you're
here, you
might as well jump off pride rock, just for fun (and simba was afraid
when scar
had him backed up to the ledge? psh). as you attempt to leave the area
back
into the savannah, the hyenas show their faces again. it seems that
pete is in
this world too (and hasn't gotten used to the mixture of four legs and
a huge
gut).

anyway, nala leads you back out into the savannah. head to the
southeast exit.
during the following cutscene, nala teaches sora the dash ability. now
you can
run around with obscene speeds, as if sora wasn't already fast enough.
once in
the wildebeest valley, head straight in to reach a gourd with a hi-
potion
(12/25). head right around this rock and you should see another gourd,
this one
with a mythril stone inside (13/25). continue left along this wall to
find a
mythril gem (14/25). turn around and grab the gourd in the distance for
an ap
boost (15/25). turn around again and head far enough to have the words
for the
next area appear (should say ???). to the left is a tent (16/25). now
enter the
next area.

the wastelands is a linear area with some heartless to fight and a few
treasures to pick up. you'll find a mythril shard, a hi-potion, and a
mythril
stone (19/25).

the jungle is a small area with a bunch more heartless. in front of you
when
you enter is a hi-potion (20/25). take either path around the grassy
plateau
and open the gourd on it for a serenity stone (21/25). the last gourd
in this
area contains a mythril stone (22/25). enter the oasis for a happy
reunion with
simba.

go ahead and loot the oasis before heading out to help simba. you'll
get an
oasis map, torn pages, and an ap boost (25/25). buy a dreamcloud and
lord's
broom from the moogle here if you can afford it. when you go to assist
simba,
it turns out nala was here in the jungle too. talk to simba to cheer
him up.
you'll receive the circle of life keyblade too. simba will also join
your
party. on your way back to pride rock, expect to encounter shaman. your
best
option in defeating these creatures is all out offensive when they're
not
floating around in mask form. also try the dispel reaction command to
make
things easier.

once you hit the savannah, the team will automatically return to pride
rock.
after events very similar to the movie unfold (though it doesn't quite
live up
to the movie), simba chases scar to the summit, and timon and pumbaa
are chased
into the den by hyenas. you're back with donald and goofy for now. save
in
stone hollow if you want, and head into the den when you're ready.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: shenzi, banzai, and ed
[17b] |
|----------------------------------------------------------------------
-------|
| there's not much you can do during this fight other than attack. lock
on to |
| one of the hyenas at the beginning and try to stick to him or her.
calling |
| pumbaa over when the hyenas are circling him will sometimes cause
them to |
| ram into each other, making the battle a little easier. if pumbaa's
damage |
| meter goes too high, you'll lose, so keep on top of the reaction
commands. |
|
|
| bonus: sora: hp +5
|
| donald: hp +4
|
| goofy: lucky lucky ability
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the hyenas take off, but simba is still up on the peak with scar. time
to go
check on him! you can actually go save if you want, too. and maybe jump
off
pride rock some more.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: scar
[17c] |
|----------------------------------------------------------------------
-------|
| simba will be a good asset for this fight, since the wildcat limit
will be |
| one of your only means of doing tons of damage to scar.
|
|
|
| admittedly, the transparent ground with bones in it kind of
frightened me. |
| it's pretty neat though. anyway, you'll notice off the bat that scar
is |
| wickedly fast. you'll have to time your attacks right to properly hit
him |
| without getting knocked back. from time to time, scar will tackle you
and |
| roll around. use the counter reaction command when it pops up to kick
scar |
| off and prevent damage.
|
|
|
| scar has several elemental attacks, all which are quite vicious. when
he |
| has balls of lightning circling him, he will stalk around towards you
and |
| dash at the last second with lightning following him. your best bet
at this |
| point is to stay away until this attack is over. if you have the mp
to |
| spare, use wildcat now to inflict major damage.
|
|
|
| he also has a fire attack where he will jump around fairly fast,
leaving |
| flaming pillars in his wake. it is possible to catch him mid-jump and
pull |
| off aerial combos during this attack.
|
|
|
| in the latter half of the battle, scar will brim with dark energy and
float |
| a bit off the ground. his speed increases dramatically at this point,
and |
| he will chase you around relentlessly. attacking him at this point is
|
| very tough, and you should just run away (remember to keep square
held down |
| to dash) until the attack is over. when he's done attacking you with
this |
| particular move, he will be vulnerable for a few seconds, so let him
have |
| it.
|
|
|
| bonus: sora: mp +10
|
| donald: fire boost ability
|
| goofy: hp +5
|
| simba: hp +30
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle, scar falls over dead (!) and simba reclaims the pride
lands.
sora uses mufasa to unlock the next world (heh). you'll also get a fire
element. now you have fira! woo.

ok, that wraps up all the worlds on the world map. a new cup is open at
the
olympus coliseum too.

~======================================================================
=======~
| 18. olympus coliseum: cerberus cup
[18a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: rising dragon ........... [ ] protect belt ............
[ ] |
|
_______________________________________________________________________
______|
'======================================================================
======='

first off, don't try this cup at this point if you have a tendancy to
get mad
at games. the final fight with cerberus will have you crying in
frustration,
since cerberus will avoid you and you will run out of time before
killing him
('specially if you're in proud mode). so just keep in mind you may want
to try
this cup later.

during this cup, you have use of the drive gauge almost the entire
time. it
only takes a few hits to restore it to maximum if you run out. you
should be
way above the recommended level by now, so just use whatever drive form
you
have the highest (by the way, you won't have donald and goofy with you,
paradoxically; you can still use forms without them). each match has a
time
limit, but you should be ok without having to worry about that either.

match 1 - air pirate x2, trick ghost x2


match 2 - driller mole x3, hammer frame x3
match 3 - tornado step x3, wight knight x3
match 4 - silver rock x4, living bone
match 5 - icy cube x5, shaman, fiery globe x5
match 6 - fortuneteller x2, aerial knocker x2
match 7 - cannon gun x3, toy soldier
match 8 - luna bandit x5
this battle is fought in the dark, but this shouldn't be too
much of
a hassle.
match 9 - emerald blues x4, fat bandit
another fight in the dark. consider using wisdom form for
this one.
match 10 - cerberus
more darkness, but an easy win, considering the liberal
usage of the
drive gauge. strategies against this beast remain the same.

donald gets his rising dragon staff after this cup. you'll also receive
a
protect belt. now we go back to hollow bastion, for some fun with pooh.

~======================================================================
=======~
| 19. 100 acre wood
[19a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ap boost ................ [ ] draw ring ...............
[ ] |
| mythril crystal ......... [ ]
|
|
_______________________________________________________________________
______|
'======================================================================
======='

when you enter this time, a new area, rabbit's house, will appear. sora
sees
pooh float in on a balloon and land right on eeyore's house. after some
pondering, piglet and sora decide to feed pooh some honey to help him
regain
his memory.

after the cutscene, look to the right for two chests: an ap boost, and a
mythril crystal (8/9). turn around and search behind the clothesline
for a draw
ring (9/9). when you're ready for the next minigame, approach eeyore.
pooh
proceeds to eat all of rabbit's honey.

.----------------------------------------------------------------------
-------.
| minigame: hunny slider
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| this minigame is quite possibly the coolest thing i've seen in this
game. |
| basically, it's a race to the finish line, but there are obstacles on
the |
| way, and honey to pick up too. if you hit an obstacle, you need to
press |
| triangle to pick pooh back up. you can use square to move left and
right |
| faster. also, gopher will help you out with obstacles you find during
the |
| trip, though you'll have to pick him up first by hitting triangle
when you |
| pass underneath him. pooh has 10 hp, and if that's depleted, you will
lose |
| the minigame. i guess this is kind of tough, but you should be able
to do |
| it in a few tries, if not the first time.
|
'----------------------------------------------------------------------
-------'

after pooh gets stuck, sora yanks him out, and the fall seems to jar
his memory
a bit, though he doesn't remember sora yet. now, finally, we should
head to
twilight town.
~======================================================================
=======~
| 20. twilight town
[20a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: seifer's trophy ......... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dusk berserker
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: oathkeeper
|
|
_______________________________________________________________________
______|
'======================================================================
======='

when the team lands, vivi runs past them screaming at the top of his
lungs that
something's happened to seifer. go ahead and head to the sandlot. here,
seifer
is surrounded by nobodies. sora valiantly comes to the rescue.

you'll fight a few dusks at the beginning of the battle, which


shouldn't be a
problem, but soon thereafter, a berserker will appear. these nobodies
are quite
tough, and can block most of your attacks. it's also pretty tough to
get behind
them. they have an attack where they will float above you, follow you,
and slam
into your head a bunch of times. the good news is that once they drop
their
weapon, you can pick it up with triangle (berserk) and use it on them
with
triangle again for eclipse and finally magna storm. this will hurt them
a lot,
if not outright kill them. later in the battle, you will fight three of
them.
at this point, you need to either rely on grabbing one of their weapons
and
hitting two or three of them at a time, or a drive form (like wisdom).
sora
isn't very well equipped to be fighting these guys at this point.

after the fight, you will receive seifer's trophy. now head to the train
station. sora will receive the oathkeeper keyblade. at this point, the
only
place left to go is back to hollow bastion.

~======================================================================
=======~
| 21. hollow bastion
[21a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril gem ............. [ ] mythril stone ...........
[ ] |
| castle perimeter map .... [ ] mythril crystal .........
[ ] |
| ap boost ................ [ ] ap boost ................
[ ] |
| hi-potion ............... [ ] skill recipe ............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: shadow morning star
|
| bookmaster soldier
|
| armored knight surveillance robot
|
|
_______________________________________________________________________
______|
'======================================================================
======='

.---- bailey
| |
borough restoration site
/
postern - corridors
|
ansem's study -'

head to the borough after talking to cloud (who's looking good in his
advent
children clothes). before you reach merlin's house, you'll fight a few
bookmasters. these guys have strong magic attacks of all three
elemental types,
and cannot be harmed by magic. your best bet is to just hack away at
them. head
into merlin's house now.

your next goal is to head to the computer room of the castle. from the
borough,
take the northern exit to the bailey. after a strange encounter with
the x-2
girls, head onward. you'll encounter armored knights, a very weak
heartless.
they usually attack in numbers but it takes all of five seconds to take
out a
large group of them with the rising sun reaction command. not that much
of a
threat.

pressing onward, we encounter yet another heartless in this area, the


morning
star. they can be hard to hit at times, and they pack a lot of hp. one
good
option while fighting these guys is to use square during a combo
(assuming you
have upper slash equipped; for now, the town's claymores will do a lot
of that
work for you) to send it up into the air, where it's mostly useless.
when they
run low on hp, they start to jump into the air and land on you. at this
point,
use the bump reaction command to bounce them high up again, and then
use meteor
strike on them until they explode. head through the gate to the newly
accessible restoration site.

fight the enemies here and head through this currently uneventful area
to
arrive at semi-familiar territory (if you played the first game at
least).
there's a few chests here in the postern to collect before moving on.
on a pipe
near where you entered the area is a chest with a mythril gem inside
(6/13). on
the other side of the large pipe you're next to is a large chest with a
castle
perimiter map (7/13). drop off this ledge onto the dark blue walkway
and you
should land next to another chest, this one with an ap boost (8/13).
save if
you want, and head to the corridors area.

this maze-like area has a lot of chests, and a lot of heartless. you'll
encounter surveillance robots here too, but they don't pose so much of
a threat
as they do an asset. use the snag and sparkle ray reaction commands to
decimate
any other enemies around you.

anyway, go forward, turn right at the corner, take an immediate left


and go
forward to a chest with a hi-potion (9/13). take a right now and head
to the
fork. take a left at the fork. follow this path until you reach a chest
in some
rubble with a mythril stone (10/13). keep following the path, and
ignore the
hall on your left when you get to it. instead, keep going and pick up
the
mythril crystal in front of you (11/13). turn around and take that path
you
ignored to reach a large room. head straight across to the west side of
this
large room and head into this corridor. keep going to run into a chest
with an
ap boost (12/13). turn around and return to the large room. take the
south
corridor out of this room to reach the next area.

grab the skill recipe out of the chest next to leon (13/13) and then
talk to
him. head into the secret passageway that appears, and enter the
computer room.
sora's inability to use computers is evident as he bangs on the
keyboard. after
calming down, stitch appears and kinda messes things up. sora, donald,
and
goofy are transported to the strangest world yet.

~======================================================================
=======~
| 22. space paranoids
[22a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: pit cell area map ....... [ ] mythril stone ...........
[ ] |
| mythril crystal ......... [ ] mega-potion .............
[ ] |
| drive recovery .......... [ ] mythril gem .............
[ ] |
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| artemecion's moogle shop |
|--------------------------------------------------------|
| aegis chain ....... 500m hi-potion ......... 100m |
| aquamarine ring ... 480m ether ............. 120m |
| platinum ring ..... 480m tent .............. 100m |
| potion ............ 40m |
|________________________________________________________|
'========================================================'

pit cell - canyon

sora will meet tron immediately after entering this world;


unfortunately, they
are both in a cell. your first order of business here is to escape the
cell.
fortunately, that's as simple as hitting the door a few times to fill
up the
clusters gauge. use freeze to open the door. on the way out of the
area, pick
up the pit cell area map and the mythril crystal from the chests
(2/10). use
the glowing platform to reach the canyon area.

open the chest next to goofy for a drive recovery (3/10). continue up
the ramp
for a mythril stone (4/10). turn left and continue up the ramp to
another chest
with a mega-potion (5/10). turn left and open yet another chest for a
mythril
gem (6/10). from here, drop down into the central area and inspect the
pillar
in the middle of the room.

during this strange minigame, a ring of boxes will appear around you.
you need
to find the box that's red, and follow it with the camera, since it
turns blue
like all the other boxes. you can actually finish this little game in a
matter
of seconds if you keep your eye on the part the first time it spins. if
you
happen to lose it, you can collect clusters by hitting the boxes, and
you can
use these clusters to freeze the parts and make it a little easier.
once you
know which part is the real part, just go over and whack it a few times
to
clear this challenge.

after that, head back to the pit cell. use the console to return to
hollow
bastion.

~======================================================================
=======~
| 23. hollow bastion
[23a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ukulele charm ........... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| summons: stitch
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after tifa does a little more "searching," hit triangle to inspect the
wall.
after an immensely teasing scene, you receive the master form for your
drive
gauge. head back into the computer room. on the way, grab the chest for
a
ukulele charm (14/14), which lets you summon stitch. access the
computer and
head back into the pit cell.

~======================================================================
=======~
| 24. space paranoids
[24a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ap boost ................ [ ] gaia belt ...............
[ ] |
| tent .................... [ ] i/o tower map ...........
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: strafer magnum loader
|
| soldier devastator
|
| emerald blues hostile program (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: photon debugger
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) horizontal slash ability
(sora) |
| thunder boost ability (donald) hp +4 (donald)
|
| hp +5 (goofy) jackpot ability (goofy)
|
| hp +10 (tron) hp +15 (tron)
|
| drive gauge +1
|
|
_______________________________________________________________________
______|
'======================================================================
======='

simulation hangar - i/o tower: hallway - communications room


|
pit cell - canyon - dataspace

when sora and the team arrive again, goofy does something on the
computer that
transports them to the game grid. now, you must use the light cycle to
escape
from the game grid while avoiding heartless and walls.

there are two rounds you need to get through. the first round is short,
and you
only need to destroy a few enemies to progress. the second round is
more of an
endurance round until you reach the exit. it can be tough.

what you need to know is that l1 and r1 are both necessary to use when
you're
approaching a wall. the flashing icon on screen will tell you which of
the two
buttons to press (or if it's showing both, just pick one). using circle
will
guard yourself from enemy attacks, using square will charge an enemy,
breaking
the enemy's guard, and attack will break enemy charges (and just kill
them
too). your best option is to use the regular attack on blue and yellow
heartless, and charge on green and grey heartless. i didn't really find
the
guard command very useful. since you can't heal during this ordeal,
you'll have
to be extra careful throughout the entire thing. try not to get hit, or
hit
walls, or whatever.

the team is transported back to the pit cell after that incident, where
they
meet up with tron again. head back up into the canyon, and you'll start
encountering new enemies. strafers are mostly just nuisance enemies,
and you
can get rid of them fairly quickly. in the northeast corner of the area
is the
entrance to the dataspace.

approach the large green monitor at the other side of the room and hit
triangle. tron will input the password, but before he can access
anything, a
bunch of heartless will appear. you have two minutes to freeze all the
monitors
around the room. in order to be able to use freeze, you need to fill the
cluster gauge by killing enemies, which there are an infinite number
of. having
the explosion and draw abilities equipped for this challenge will
dramatically
reduce the challenge (in case you're having a hard time with it).

bonus: sora: hp +5
donald: thunder boost ability
goofy: hp +5
tron: hp +10

tron gains full use of his abilities after this battle.

now head back out into the canyon. head straight forward to the lift
that takes
you to the i/o tower. grab the two chests in this area, which contain
an ap
boost and a tent (8/10). ignore the red doorway on your left for now.
head into
the large circular part of the room. you'll encounter the aptly named
devastator heartless here. these robotic creatures are very annoying,
painful,
and full of hp. you should stay away from them when any of their
extremities
are glowing, or you're likely to be hurt by lasers and such. they
change forms
sometimes, and will switch from aerial to ground combat. keep a close
watch on
your hp when fighting these guys. head through the door.

in the communications room, grab the two chests: a gaia belt and the
i/o tower
map (10/10). equip the draw ability too, and maybe even the draw ring.
save and
head back into the previous room when you're ready.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: hostile program
[24b] |
|----------------------------------------------------------------------
-------|
| this is a pretty interesting boss. you'll notice first off that it
will |
| back far off from you. since it's a circular room, it will try its
best to |
| stay on the opposite side you're on. it isn't too tough to catch up
to it, |
| but once it hits you, it usually slides away pretty quickly. don't
stay too |
| far away from it for too long either, as it has laser attacks that
can take |
| a fair amount of hp away.
|
|
|
| to start off, run up to it and start collecting the clusters (this is
why i |
| said to equip draw!). you'll get knocked back a few times, but keep
the |
| pressure up until you have filled the cluster gauge. when this
happens, hit |
| triangle to freeze the hostile program. use every bit of this
opportunity |
| to inflict major damage. usually (and especially if it unfreezes
during a |
| finishing move to a combo), you will get a ton of clusters when it
becomes |
| reanimated.
|
|
|
| as with all good bosses, the hostile program will become tougher as
it |
| loses hp. it will actually start dashing around the circumference of
the |
| arena at times (not too hard to avoid as long as you're moving). when
it |
| gets extremely low on health, it will start sweeping the area with
its |
| long lasers. this is a good time to move in and unleash tron's limit.
this |
| will cause a lot of damage, prevent sora from taking any, and drop
hundreds |
| of clusters.
|
|
|
| bonus: sora: drive gauge +1
|
| sora: horizontal slash ability
|
| donald: hp +4
|
| goofy: jackpot ability
|
| tron: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

to leave space paranoids for now, use the monitor. you'll receive the
photon
debugger keyblade too.

~======================================================================
=======~
| 25. hollow bastion
[25a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: cure element ............ [ ] secret ansem's report 1 .
[ ] |
| torn pages .............. [ ] ice cream ...............
[ ] |
| the great maw map ....... [ ] picture .................
[ ] |
| ap boost ................ [ ] moon recipe .............
[ ] |
| elixir .................. [ ] ap boost ................
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dusk demyx {boss)
|
| armored knight shadow
|
| dancer soldier
|
| crimson jazz morning star
|
| creeper surveillance robot
|
| bookmaster neoshadow
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: gull wing
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: blizzara cura
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: armor slot (sora) hp +5 (goofy)
|
| blizzard element guard break ability
(sora) |
| blizzard boost ability (donald)
|
|
_______________________________________________________________________
______|
'======================================================================
======='
after things are finally explained (although there is still a major
loose end),
an explosion rocks the castle. head back into the corridors. here you
will
fight heartless and nobodies in the same battle for once. the dancers
shouldn't
give you much trouble, though they have an annoying attack where they
pick you
up and toss you. the crimson jazz (which you will see a lot of from
here on
out) is quite annoying, however. when fighting them in close quarters,
they
will knock you back quite often. use square (assuming you have the
retaliating
slash ability equipped) to stay in close and keep the damage on. they
leave red
spheres behind too, which explode soon after. the big ones even follow
sora,
and can continue following him even after the crimson jazz is defeated.

after that battle, you'll find yourself back at the postern. save if
you want,
and start heading back to the town. you'll fight another scripted
battle with
more dancers and a few creepers. after that battle, you'll find
yourself in the
bailey. no walking around for us today, eh? anyway, when you're ready,
approach
the path to the castle in the distance.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: demyx
[25b] |
|----------------------------------------------------------------------
-------|
| welcome to one of the most frustrating boss fights in the game! when
the |
| battle starts out, you have forty seconds to destroy fifty of his
water |
| creations. in order to do this effectively, you should probably just
hit |
| triangle and x as much as possible. the wild dance reaction command
will |
| devastate demyx's water army in no time. contrary to what i said
before, |
| explosion really isn't that effective (especially if you have a bunch
of |
| combo boosts equipped). you're better off relying on wild dance
(thanks to |
| danny amos for bringing this to my attention). once you've defeated
all |
| fifty, demyx will attack. note that if you fail to defeat all fifty
forms, |
| you will lose the battle.
|
|
|
| demyx is quite prone to combos, so if you can get him stuck in a
pattern |
| where you can pull off most of a ground combo, knock him in the air,
and |
| pull off an aerial combo, you can take good chunks of health away.
|
| unfortunately, demyx has his own attack pattern that you can get
caught in. |
| he tends to dart across the screen a lot, with a trail of geysers
that |
| follow in his wake. he follows this attack up with a circle of
geysers |
| around himself. if you end up right next to him before this attack,
try to |
| break him out of the pattern before you get hit yourself.
|
|
|
| he also controls very fast moving water bubbles. if you see him
walking |
| while sort of dancing, he's about to either shoot bubbles at you from
a |
| distance, or have bubbles rain down around him.
|
|
|
| at times, demyx will say, "dance, water, dance!" at which point the
screen |
| will turn dark and you will have ten seconds to kill ten more of his
water |
| creations. at this point, you'll need to be very very quick on your
feet. |
| run in close, slam the triangle and x buttons, and pray you don't
have to |
| start over.
|
|
|
| using drive forms in this battle usually isn't a good idea for a
couple |
| reasons. during this battle, sora seems to turn into anti-sora a lot
(if |
| you haven't experienced this already, it's not a good form to turn
into; it |
| happens at random times, and often at inopportune times; while anti-
sora's |
| attack speed is a lot faster, you won't be doing quite as much
damage, and |
| you can't heal at all while in this form, or revert without just
letting |
| the drive gauge run out, which actually does empty faster if you
attack). |
| the other reason is because of demyx's occasional ten second
challenge |
| noted above. while in a different form, it may be harder to get rid
of the |
| creations within ten seconds due to the flair of sora's attacks. you
may |
| want to use a drive form though when demyx has little hp left.
|
|
|
| once demyx loses about half his health, he will start actually
attacking |
| sora with his sitar. breaking free from one of demyx's combos can be
tough, |
| but the retaliating slash ability can help deal damage to demyx while
he |
| mercilessly hits you. also at this time, demyx will walk around with
|
| a wall of geysers that spray up in front of him every second or so.
|
| reaching him at this point is tough, so it's best to run from him for
a few |
| seconds until he changes his mind and starts attacking physically.
try to |
| get behind him now and hit him. to top it all off, he now has a line
of |
| homing geysers that are quite difficult to dodge.
|
|
|
| every once in a while, demyx will say, "ain't it a blast?" and come
dancing |
| at you. quickly use the show stealer reaction command to distract
demyx |
| while he's playing and damage him for a large amount. failure to
press the |
| triangle button will result in the same thing happening, only demyx
notices |
| and whacks sora. this isn't good, and will even result in death if
you have |
| low-ish hp.
|
|
|
| if you can survive the brutal second half of the battle, you're ready
for |
| anything the game will throw at you from here on out.
|
|
|
| bonus: sora: armor slot
|
| sora: blizzard element
|
| donald: blizzard boost ability
|
| goofy: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle, it's time to fight some more. fortunately, they're
just
heartless, and you have a ton of final fantasy characters helping you
out this
time. you'll fight a series of battles with the heartless, and one
character
will help you out at each battle. it's interesting to wait and avoid
killing
the enemies to see each one's fighting style, and even to see their
limit
breaks. once you've finished the last battle with the help of cloud,
head into
the next area. here you'll receive a cure element. you should remember
to head
into the menu and equip goofy (armor, accessories, and abilities all
need to be
equipped again).

loot the four chests in this area for torn pages, the great maw map, an
ap
boost, and an elixir (18/20). save and enter the next area.

this next part is ridiculously satisfying. you are fighting 1,000 of the
weakest heartless, with the strongest reaction commands at your
disposal. use
snag and sparkle ray with the surveillance robots and rising sun with
the
armored knights to thin their numbers. this part is really very easy.

bonus: sora: guard break ability

after a few important scenes, you'll receive secret ansem's report 1,


ice
cream, and a picture.

back on the world map, you would think to go to twilight town to pursue
the
meaning of the clues that you've received, but unfortunately, nothing
of note
will happen. instead, we're going to visit every other world first, in
the same
order we did in the beginning.

if you land back in hollow bastion and head to the restoration site,
you can
pick up the two chests in the newly opened eastern area. they contain a
moon
recipe and an ap boost (20/21). head back to the postern and talk to the
gullwings (yuna specifically). open the chest they give you for the
gull wing
keyblade (21/21). this is useful for leveling up (though you have to
have low
hp for the exp boost effect to work).

while you're here, you might as well slap in those new torn pages.

~======================================================================
=======~
| 26. 100 acre wood
[26a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: magic boost ............. [ ] ap boost ................
[ ] |
| orichalcum .............. [ ]
|
|
_______________________________________________________________________
______|
'======================================================================
======='

head into the new area. this is kanga and roo's house, and tigger is
here too.
the medicine that kanga thinks will make pooh better is swiped by
tigger.
before you do anything, you might as well grab the chests: a magic
boost in the
chest to the left of the house, and an orichalcum and an ap boost in
the chests
to the right of the house in the field with the boxes (12/12). talk to
tigger
for the next minigame.

.----------------------------------------------------------------------
-------.
| minigame: balloon bounce
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| another easy game, the balloon bounce has you jumping up into the air
to |
| pop balloons by bouncing off them. simply hit triangle to jump at the
right |
| time, and move left or right to land on a balloon. you're not going
for |
| height (not until you redo the challenge at least), so you can just
stick |
| to the ground and hit the little blue balloons if you want. you have
a |
| minute to pop ten, which is more than enough time.
|
'----------------------------------------------------------------------
-------'

~======================================================================
=======~
| 27. the land of dragons
[27a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: ogre shield ............. [ ] mythril crystal .........
[ ] |
| ap boost ................ [ ] torn pages ..............
[ ] |
| palace map .............. [ ] ap boost ................
[ ] |
| orichalcum .............. [ ] queen recipe ............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dusk nightwalker
|
| mysterious man neoshadow
|
| rapid thruster bulky vendor (rare)
|
| hook bat bolt tower
|
| air pirate sniper
|
| emerald blues storm rider (boss)
|
| assault rider
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: thundara
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: thunder element tornado fusion ability
(goofy) |
| hp +4 (donald) hp +25 (mulan)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

summit
\
ridge village cave throne
room
| / |
mountain trail - village
antechamber
| |
checkpoint --. palace
gate
| | |
bamboo grove - encampment '-------------------------- imperial
square

the team gets off the gummi ship at the burned out village, where they
find
that mulan has been chasing a hooded figure. follow the hooded person
up the
ridge to the summit.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: mysterious man
[27b] |
|----------------------------------------------------------------------
-------|
| this is a fight you can actually afford to mess around in. the hooded
man |
| doesn't really seem to be in the spirit of fighting (look at his
sword... |
| something's terribly familiar here), and the rapid thrusters don't do
much |
| either. to end the battle quickly, run in close and target the hooded
guy |
| and just start hacking away. if you want, fight the rapid thrusters
for |
| extra experience. once the mysterious man has about a life bar left,
the |
| battle will end.
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the next thing you know, a strange huge dragon heartless bursts out of
the
ground, and starts heading toward the city. as you make your way there,
you'll
encounter neoshadows. they're a lot like regular shadows, but they have
more hp
and you can actually use reaction commands on them. don't worry too
much about
them.

when the team reaches the imperial square, they find that everything is
fine.
the real trouble is inside the palace. on the way in, some bolt towers
and an
assault rider appear to block the way. head into the palace when that's
over
with. in the antechamber, approach the hooded figure. this is actually
xigbar,
who will run away, leaving a bunch of sniper nobodies for you to fight.
they
aren't too hard, but they do warp around a bit. when they shoot a bolt
at you,
it will hover in the air for a bit. use the warp snipe reaction command
repeatedly to warp and hit the bolt around, damaging any that are in
its way.

in the throne room, there are eight chests to pick up. two are behind
the
throne and two are hidden in shadows directly in front of the two large
chests
on the rear wall. they contain an ogre shield, two ap boosts, the
palace map,
an orichalcum, a mythril crystal, torn pages, and the queen recipe
(21/21).
head back out into the palace gates area when you're ready.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: storm rider
[27c] |
|----------------------------------------------------------------------
-------|
| be prepared for a long, drawn-out battle. you start out on the
creature's |
| back, and soon enough a reaction command hang on appears. if you do
hang on |
| to the beast, you will be able to stay on its back and attack with
safety. |
| if you fall off, you'll have to find a way to get back up.
|
|
|
| any time you find yourself safely on the creature's back, use this
time to |
| destroy the two cones on its shoulders. this will cause it to be
stunned |
| for a generous amount of time, allowing you several combos right from
the |
| ground.
|
|
|
| if you've fallen off, use the whirlwinds in the area to ride the
wind, and |
| give yourself a huge boost into the air. landing back on the thing's
back |
| can be quite tricky, however, so target it when you're coming in for
a |
| landing on its back to increase your accuracy.
|
|
|
| while you're on the ground, the storm rider will use a variety of
attacks. |
| it has a simple thunder attack, which is somewhat unpredictable but
no more |
| than a nuisance. it can also fly across the area dropping hundreds of
bombs |
| from its underside. if you can't seem to dodge this attack quickly
enough |
| (having quick run from leveling up wisdom form helps a lot), then try
using |
| the whirlwinds to speed around the area. sometimes, it will land at
the |
| opposite end of the area and shoot a bunch of lasers at you. this
attack |
| can be somewhat easily avoided by running in an arc around them, or
by |
| using reflect.
|
|
|
| whenever the creature flies low to the ground at you, use the slide
|
| reaction command coupled with the vertigo toss reaction command to
stun the |
| creature.
|
|
|
| sometimes the storm rider will settle itself down on the bridge. when
this |
| happens, two electrical walls will appear on either side of the area
and |
| move towards the center. they don't meet, but they do force you
directly in |
| front of the storm rider, who will shoot a giant beam of electricity.
you |
| will be safe from this attack if you stand by its foot.
|
|
|
| while it is tough to utilize the drive command during this fight,
consider |
| using valor when the creature is stunned, or when you're up in the
air on |
| its back. you may be better off using the other character's limits.
|
|
|
| bonus: sora: thunder element
|
| donald: hp +4
|
| goofy: tornado fusion ability
|
| mulan: hp +25
|
|
_______________________________________________________________________
______|
'======================================================================
======='

that about wraps things up here. we have some more torn pages, so let's
go help
pooh again.

~======================================================================
=======~
| 28. 100 acre wood
[28a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril gem ............. [ ] orichalcum ..............
[ ] |
| ap boost ................ [ ] ap boost ................
[ ] |
| mythril crystal ......... [ ] spooky cave map .........
[ ] |
| guard recipe ............ [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: sweet memories
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the new area that appears is the spooky cave. the chests in this area
can only
be obtained during the minigame, so i'll just make a map and leave it
at that.

.----------------------------------------------------------------------
-------.
| minigame: the expotition difficulty:
2.5/5 |
|----------------------------------------------------------------------
-------|
| this shouldn't be too tough. use the map to find your way around. if
you |
| miss chests the first time, you can always try the game again to get
them. |
| there are a few hazards to watch out for. first, you have the courage
gauge |
| in the upper right, which slowly diminishes. when it reaches zero,
your |
| friends panic, and you have to calm them down with triangle. when
you're |
| being affected by a hazard, the gauge will drop quicker. when you see
some |
| dust fall from the ceiling, hit triangle to have your friends stop.
you |
| should stop too, since a giant chunk of ice or rock is about to fall.
when |
| you're attacked by bees, kill them as fast as possible to minimize
panic. |
| when you're on the ice, pause when it shines or you'll slip and fall.
|
'----------------------------------------------------------------------
-------'

.--.
/ b '
| / .-----. _.-.
\ '.___.' a'--' \
_.--' .-----._ .'
.' _ | _) |
/ .' | / .' \
| / .'c.-. | | .--..'
| \ '.__) | .-. \ \ '__.--.
\ '.___.' | |d | '__ _.`
'. .' '_.' | |
| .---'____ start
| e | .' \
| '` pooh|
\_____.-.__.'

a. right on the ice here is a mythril gem (13/18).


b. past a falling boulder is an ap boost (14/18).
c. down this middle path is a mythril crystal and the guard recipe
(16/18).
d. past more falling rocks is an orichalcum (17/18).
e. on the way to pooh, pick up the ap boost (18/18).

after you've rescued pooh, you get the sweet memories keyblade, which
has the
lucky lucky ability on it. useful if you're hunting materials for
synthesis.
also, you'll get the spooky cave map, useful if you missed a couple
chests and
need to compare that map to my (admittedly warped) map.

~======================================================================
=======~
| 29. atlantica: chapter 3
[29a] |
~======================================================================
=======~

you knew we'd meander back here at some point. it's time for another
musical
adventure. talk to sebastian when you're ready.

.----------------------------------------------------------------------
-------.
| musical: under the sea
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| in this familiar musical, you'll need to pay attention to the
character |
| inside the prompt to know when to press square. when it's sebastian,
don't |
| press the button, and when it's ariel, do press the button. most of
the |
| time, it will show sebastian but switch to ariel at the last second.
you'll |
| probably get used to these switches before long. to beat this
challenge, |
| you have to have ariel in a good mood by the end. the gauge on the
right |
| hand side shows her mood (higher is better). make sure the ariel icon
is in |
| the brightest section of the bar.
|
'----------------------------------------------------------------------
-------'

you need magnera to get prince eric's pendant for ariel (and the
inferior
magnet spell could move a statue out from under a shipwreck?!) so we'll
come
back later, gator.

note that if you putz around the northern part of the world map you'll
encounter a large green hemisphere. the closer you get, the clearer it
will
become. it's hard to say exactly what is behind all that swirling cosmic
radiation (kinda looks like midgar), but the outline will become
clearer with
each world you complete from here on out. if you would be so kind as to
pilot
your gummi to beast's castle, we can resume this walkthrough.

~======================================================================
=======~
| 30. beast's castle
[30a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: castle walls map ........ [ ] secret ansem's report 4 .
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: dragoon bulky vendor (rare)
|
| dusk armored knight
|
| morning star hammer frame
|
| neoshadow crimson jazz
|
| gargoyle knight xaldin (boss)
|
| gargoyle warrior
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: rumbling rose
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: reflera
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) hp +5 (goofy)
|
| reflect element hp +25 (beast)
|
| auto healing ability (donald)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the beast's room


|
west wing
|
dungeon - undercroft - west hall - entrance hall 2f - east wing
\ / | |
secret passage | belle's room
|
entrance hall 1f - parlor
|
courtyard
|
bridge

when we last left our unusual couple, they were still on shaky terms.
the team
lands to find beast pacing; he's uncomfortable, and doesn't offer our
heroes
much at first. when you approach him again, he's clearly agitated, and
still
won't give much acknowledgement. donald, apparently feeling mischievous,
follows belle and the beast into the ballroom. after a short cutscene
with an
organization member, you'll be fighting some nobodies.

the dragoons here are tough, but not overly deadly if you know how to
deal with
them. like snipers, they teleport around, but the teleporting is more
serious
in the case of the dragoons; they will directly attack you. using the
learn
reaction command will turn your regular attack into a jump attack,
which homes
in on the nearest nobody and attacks, dealing great damage. try to keep
in the
air while fighting these guys to avoid the shockwaves they create with
their
downward thrusts.

cogsworth knows what's up. talk to him to learn that the beast is
heading back
to his room. that's in the west wing if you don't remember (or don't
feel like
looking at the map a few inches above this paragraph). when you reach
beast's
room, he asks you to leave the castle. sora has other plans in mind
though.
turn right back around and talk to the beast. after persuading him to
come with
ya, you get the rumbling rose keyblade and the castle walls map.

head all the way back to the entrance hall. xaldin is waiting here with
beast's
rose, and reveals a bit about the organization's plans. here you'll
fight some
more dragoons and dusks. when that's over with, head out into the
courtyard.
beast busts open the doors to a new area when belle is kidnapped. here
you'll
finally face xaldin.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: xaldin
[30b] |
|----------------------------------------------------------------------
-------|
| you'll notice off the bat that xaldin wields lances. several lances.
and he |
| likes to use all of them. the major secret to this battle is to
always use |
| triangle to learn his attacks. the effect is cumulative, so you can
stack |
| a bunch of jumps up in your command menu. when you have a bunch,
repeatedly |
| hit x to let xaldin have it. each jump command will take a generous
amount |
| of hp away from him. you can have a maximum of nine jumps at one
time. |
|
|
| as for specific attacks, most of his physical ones can be avoided by
|
| constantly jumping around and learning. when he's up in the air,
he'll |
| zap you with pillars of electricity or really dense wind or
something. |
| these can sometimes be avoided by running and jumping, but you're
much |
| better off if sora has learned quick run from his wisdom form. xaldin
can |
| also set off slow moving balls of the same stuff, but these can be
super |
| easily guarded against.
|
|
|
| later on the battle, xaldin gets nasty with his attacks. you should
be on |
| the lookout for when the screen goes dark and xaldin starts riding
his |
| lances like a dragon. he will shoot a huge beam of energy across the
entire |
| bridge at this point, and if you get caught in it, you will suffer
major |
| damage. if you have a jump command still available at this point, use
it |
| right as the beam is about to hit you to avoid the attack.
|
|
|
| if you want to end the battle quickly, and even avoid most of
xaldin's |
| later attacks, save up nine jump commands when he has about half his
hp |
| left, use all nine on him, then quickly use beast's limit. if this
doesn't |
| kill him, it will at least have made the battle five minutes shorter.
|
|
|
| bonus: sora: hp +5
|
| sora: reflect element
|
| donald: auto healing ability
|
| goofy: hp +5
|
| beast: hp +25
|
|
_______________________________________________________________________
______|
'======================================================================
======='

after the battle, you'll get secret ansem's report 4. and that's it for
beast's
castle! no new treasure chests or anything. let's head to port royal
first,
since the battle level in this world is slightly lower than the
coliseum's.

~======================================================================
=======~
| 31. port royal
[31a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: feather charm ........... [ ] ship graveyard map ......
[ ] |
| high drive recovery ..... [ ] meteor staff ............
[ ] |
| king recipe ............. [ ] orichalcum ..............
[ ] |
| mythril crystal ......... [ ] ap boost ................
[ ] |
| cursed medallion ........ [ ] secret ansem's report 6 .
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: undead pirate gambler
|
| lance soldier rapid thruster
|
| grim reaper (boss) rabid dog
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: magnera
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| summons: peter pan
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: summon boost ability (sora) magnet element (sora)
|
| hp +4 (donald) flare force ability
(donald) |
| draw ability (goofy) hp +5 (goofy)
|
| hp +10 (jack) hp +15 (jack)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

town isla de muerta ship graveyard


---- -------------- --------------

ship .- rampart -. moonlight nook the interceptor's hold


-.
| | | |
.-----------------------'
harbor -' | powder store '- seadrift row
| | | \
town ---------------' cave mouth seadrift keep
- ship
|
rock face
|
ship

when the team lands, they see or hear something at the port, so head
down the
steps.

they find jack, who's fighting a trio of undead pirates. didn't we


abate the
curse? fight them (use the cargo net to help if you wish), but jack
professes
to have no hand in the aztec gold dispersion. elizabeth informs the
team that
will has set sail to the isla de muerta to check on the gold himself.
head down
the dock to the black pearl, and talk to jack to sail to the isla de
muerta.
on the way there, you'll be ambushed by undead pirates and lance
soldiers. no
big worries. the real trouble starts when the interceptor is spotted
with an
unconscious will onboard. he doesn't have good news, and it seems the
organization once again has a hand in the events transpiring. jack
isn't too
keen on encountering any monsters, and so he won't take the team to the
isla de
muerta. save and head up to the deck.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: grim reaper
[31b] |
|----------------------------------------------------------------------
-------|
| okay, well... it seems our enemy is a bit weaker than a normal boss
|
| monster. you actually shouldn't need to put forth too much effort to
win |
| this battle. think of it as a normal undead pirate with lots of hp.
in |
| other words, use a lot of magic. its attacks are easily guarded.
|
|
|
| bonus: sora: summon boost ability
|
| donald: hp +4
|
| goofy: draw ability
|
| jack: hp +10
|
|
_______________________________________________________________________
______|
'======================================================================
======='

not bad bonuses for such an easy fight! well, luxord has got other
ideas in
mind, and reactivates the curse. the grim reaper rises from the depths
and
blows the team onto the deck of the other ship, which is shipwrecked.
well,
you're finally at the ship graveyard area that you haven't been allowed
to
explore yet, so now's the time. next to the save point, open the chest
for the
feather charm (15/21). the game's final summon lets you call peter pan
to help
you out. exit the wrecked area.

in this next area, fight the enemies and pick up the high drive
recovery, the
king recipe, and a mythril crystal (18/21). in the next area, the team
encounters one of the gambler nobodies that has one of the medallions.
you can
beat these creatures by conventional means, or you can use the reaction
commands to play games of chance. you can win a lot of munny this way,
and
damage the gambler, but there's also a chance that sora will get turned
into a
card or a dice. it's really up to you, and both ways don't carry much
risk.

anyway, you'll get the cursed medallion back after the battle. jack
states that
there are three more to go; he has keen pirate eyes. you'll also
receive the
ship graveyard map. the remaining medallions are all in the hands of
more
gamblers around this world. they appear randomly when you enter an
area, and
you have a limited amount of time to kill it before it disappears.
don't worry
if it vanishes either, because you can always just try a different
area.

while we're sailing around, we might as well pick up the treasures we


missed
back at the ship graveyard. seadrift keep, the area you land in, has
three
chests: donald's meteor staff, an orichalcum, and an ap boost (21/21).
you'll
probably encounter a gambler here too.

whenever you collect all the medallions, the team will automatically
return to
the ship. set up your team so that donald is in your party, and head to
the
town when you're ready.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: grim reaper (2)
[31c] |
|----------------------------------------------------------------------
-------|
| this time the grim reaper isn't so much of a pushover. in fact...
it's |
| quite a tough battle. whenever the gold isn't in the chest, the grim
reaper |
| will use the curse to be at full power. your main goal is to collect
the |
| gold that falls all around the area from hitting the creature with
magic. |
| if you have donald in your party this should speed things up a bit.
|
| blizzard magic works great to stun the creature, and thunder will
cause it |
| to drop quite a bit of gold.
|
|
|
| a tip that i haven't tried, but sounds like it should work, is to use
|
| magnet to pick up the gold. this should help a lot! (thanks to ashley
for |
| this tip!!)
|
|
|
| pay attention to the counters at the top of the screen. your first
priority |
| is to drop the grim reaper's medallion count to zero. once you've
done |
| that, head over to the chest and dump all your medallions in. if the
chest |
| isn't full, look all around the area for the missing medallions. they
can |
| be tough to see sometimes! once they are all back in the chest, the
grim |
| reaper will revert to the form that you had an easy time defeating
before. |
| at this point, attack with all you've got.
|
|
|
| after a certain amount of time, the creature will start sucking up
gold |
| right from the chest. run in quickly and hit triangle to use the
hinder |
| reaction command (you may need to jump in to avoid the wisps circling
the |
| reaper). follow up with loot launch to make the grim reaper drop a
|
| considerable amount of gold.
|
|
|
| if you're taking a while or can't keep it stunned or frozen, the grim
|
| reaper will unleash some devastating attacks. in one of its cooler
attacks, |
| it turns into three huge skulls which stomp about the area. not
really easy |
| to avoid, but not too difficult either. the range of the attacks
increase |
| dramatically, so if you're waiting for your mp to recharge, just run
around |
| as far away from the thing as possible. a quicker way of replenishing
mp is |
| to run in close and attack it while it's invincible (makes it drop mp
|
| orbs) but this is risky, and not recommended.
|
|
|
| bonus: sora: magnet element
|
| donald: flare force ability
|
| goofy: hp +5
|
| jack: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

you'll get secret ansem's report 6 after the battle.

~======================================================================
=======~
| 32. olympus coliseum
[32a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: auron's statue .......... [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: driller mole crimson jazz
|
| tornado step bulky vendor (rare)
|
| morning star neoshadow
|
| minute bomb dusk
|
| crescendo hades (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: guardian soul
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: mp +10 (sora) hp +5 (goofy)
|
| counterguard ability (sora) hp +15 (auron)
|
| accessory slot (donald)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

the coliseum
|
coliseum foyer
|
coliseum gates
|
underworld entrance
/ \
cave of the dead underworld caverns
entrance entrance
| \ \
passage the lost road
/ \
inner chamber atrium
\ |
valley of the dead hades' chamber the lock
\_/

olympus coliseum is still in pretty rough shape (as well as hercules).


hades
has a special cup set up for this time around.

when you're ready (don't sweat it), sign up for the hades' cup. the
fights in
this story driven cup are a bit different. hercules helps you out, and
you
actually get items and experience for fighting the enemies. there are no
special rules. keep entering the cup until auron shows up. follow him
into the
cave of the dead. talk to him again at the underworld entrance. now
fight your
way through to hades' chamber (at the end of the cave of the dead). the
crescendos, by the way, will heal their allies, so try to get rid of
them first
(or stomp on them through use of reaction commands to gain hp).

sora nabs auron's statue, but dusks appear and attack. after you take
care of
them, you'll end up back at the underworld entrance. enter the cup
again.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: hades
[32b] |
|----------------------------------------------------------------------
-------|
| well, for the first few hits of the fight, you can't do a single
thing to |
| hades as usual. anyway, when the fight begins proper, you'll have
herc with |
| you to help (indeed, he's an essential part of this battle).
|
|
|
| hercules will create two glowing orbs in both of his hands right at
the |
| get-go. hit one (or both) into hades to turn him from red to blue and
|
| weaken him. this is your opportunity to hit him while he's not
invincible. |
| he'll turn red again after a little bit, of course.
|
|
|
| it's easy to get in close to hades and keep the pressure on,
especially |
| when using retaliating slash and the like. the only really bad attack
you |
| should look out for is the column of fire. this is an area attack
that |
| extends outwards from hades, so all you have to do is run away.
you'll know |
| when he's about to use it when he says, "that's it!" and makes a ring
of |
| fire around himself.
|
|
|
| the giant globe of fire that spits down little fireballs from above
may |
| seem like a menace, but all it really does is distract you a bit
while you |
| try to hit hades.
|
|
|
| a defensive approach to this battle (if you're having trouble) is to
equip |
| any fire resistance items and stay by hercules the entire time, using
the |
| aura spheres to keep hades away and damage him. herc will even shield
you |
| with aura guard if you get close to him. this is a sure way to win
the |
| battle, though it'll take a while.
|
|
|
| bonus: sora: mp +10
|
| sora: counterguard ability
|
| donald: accessory slot
|
| goofy: hp +5
|
| auron: hp +15
|
|
_______________________________________________________________________
______|
'======================================================================
======='

and sora gets the guardian soul keyblade so he can be all auron-y and
stuff.
sora, donald, and goofy are finally dubbed true heroes (only took two
and a
half games!).

~======================================================================
=======~
| 33. olympus coliseum: titan cup
[33a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: genji shield ............. [ ] skillful ring
........... [ ] |
|
_______________________________________________________________________
______|
'======================================================================
======='

this challenge is sort of a pain, especially if you attempt it at a low


level
(like now, perhaps), since sora has an "hp" amount that's loosely
linked to his
health. the meter in the corner starts at 500, and goes down in
accordance to
how much health you lose per hit. you can heal your normal hp all you
want, but
you have 500 of these points for the entire 10 battles, and if they run
out,
you're toast. sora doesn't have friends with him in this battle, but he
can use
summons.

match 1 - magnum loader x2, dusk x3


match 2 - assassin x4, morning star
match 3 - strafer x4, berserker x2
the berserkers can be a problem. try to get their swords and
use it
against them.
match 4 - trick ghost x3, sniper x2
match 5 - dancer x3, neoshadow x3
if the dancers grab your head, you'll take a lot of damage.
since
this attack happens often and is unstoppable once it's
started,
you'll be reaching the limits of your temper. that was the
case with
me at least.
match 6 - bookmaster, air pirate x2, dragoon x2
match 7 - crimson jazz x2, samurai x2
match 8 - minute bomb x3, assassin x2, sniper x2
match 9 - dancer x2, berserker x2, devastator
if you hated match 5, you'll hate match 9 way more. try to
focus on
getting a berserker's sword to shorten this match
dramatically.
match 10 - hercules
herc himself isn't that bad. and he's pretty easy to dodge
too, if
you happen to be low on points. he basically just has some
lunging
and punching attacks that are fairly predictable. he'll
become
invincible fairly often, so stop attacking when your weapon
clangs
off him, and wait for the next opportunity to attack.

after the battles, you'll get goofy's genji shield and a skillful ring.

~======================================================================
=======~
| 34. atlantica: chapter 4
[34a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| keyblades: mysterious abyss
|
|
_______________________________________________________________________
______|
'======================================================================
======='

one thing that really does actually bother me is the current appearance
of
ursula, who we defeated in the first game. well, missing explanations
aside,
this is who you'll be fighting, in a musical battle.

after you get the pendant for ariel, a bunch of stuff happens. talk to
sebastian to make a bunch more stuff happen. after those two bunches of
stuff,
i bet you're ready to kick some big purple butt, right?

.----------------------------------------------------------------------
-------.
| musical: ursula's revenge
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| the new gauge that appears during this song has you tapping the x
button as |
| fast as you can to damage ursula. also mixed in are the regular timed
|
| gauges (x). this really isn't that hard of a challenge, and it's
quite |
| interesting to experiment with by not hitting x at the right times
(or at |
| the right times if you're getting better) to change the battle
around. |
'----------------------------------------------------------------------
-------'

you'll actually receive something for helping out this time, the
mysterious
abyss keyblade. one more musical remains, but we need thundaga magic
first.

~======================================================================
=======~
| 35. agrabah
[35a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: torn pages .............. [ ] ruins map ...............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: neoshadow rapid thruster
|
| fat bandit hook bat
|
| fiery globe fortuneteller
|
| luna bandit icy cube
|
| crimson jazz bulky vendor (rare)
|
| silver rock jafar (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: wishing lamp
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: firaga
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: fire element (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='
the palace
|
agrabah - the peddler's shop
\ \ \
bazaar
|
ruined chamber palace walls
\ / \
sandswept ruins cave of wonders entrance

once again, there's quite a bit to do here in agrabah. jafar is on the


loose a
la the return of jafar, but the (formerly not as annoying) peddler has
taken
the place of abis mal.

iago hesitantly discloses the current location of jafar: he's in the


ruins on
the outskirts of town. head through the bazaar to the palace walls
area. genie
opens the way to the ruins by getting rid of the sandstorm. once in the
ruins,
sora mounts carpet to chase jafar's shadow. when you reach jafar, he
summons
some heartless for you to fight, and speeds away. the carpet controls
are
simple. the left analog stick controls movement on a horizontal plane,
and the
right analog stick controls the vertical movement. kinda like swimming
in
atlantica.

anyway, after you breeze through the heartless, you'll have to chase
the shadow
around the area. when it starts casting a spell, lock onto it and hit
it. this
will cause it to run again. after hitting the shadow a bunch of times,
it opens
a new part of the area with a giant tower in the middle. approach
jafar's
shadow (which has come to rest at the top of the tower). after defeating
another wave of heartless, a strange monument appears at the top of the
tower.
examine it and you'll see pictures of three "switches" around the area.
you
need to trigger them all, each with a different magic spell, to open
the door.
now, when you have triggered all of them, the door will only stay open
for a
short amount of time. staying one step ahead will solve this problem:
let's
ignore the switch closest to the door for now, and hit the other ones
first.
tricky, eh?
anyway, head back out into the larger area. right near the entrance to
the area
(from agrabah) is the switch you need to trigger by using thunder
magic. fly
right into the switch and wait for the orbs to line up vertically. let
off a
thunder spell to activate the switch at the right time. if you fly back
near
the narrow pass that takes you to the tower, but look left before you
enter the
narrow pass, you'll see the next switch under a ledge. line yourself up
with
the switch and cast a blizzard spell when the orbs line up horizontally.
directly under the broken bridge that leads into the tower is the final
switch.
when the orbs turn red and circle you, use a fire spell to activate it.
fly up
to the newly opened door (the one on the side of the tower way up near
the
top). since you're so close, you can whittle away your thirty seconds
jumping
or killing enemies.

once inside, grab the world's last two treasures: torn pages and the
ruins map
(26/26). head up the steps to the top of the area. it seems jafar isn't
here.
iago professes that he was used (it seems his hesitancy was because he
wanted
to see everyone safe, not jafar). after triggering a switch, a minigame
where
you have to escape from the ruins occurs. enemies take less hits than
usual,
and you still get the same amount of experience from them. enjoy the
ride and
try to kill as many enemies as possible. the only things you need to
look out
for are falling towers and sand geysers (towards the end).

back in agrabah (the area), interrogate the peddler with triangle.


after that,
head to the palace.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: jafar
[35b] |
|----------------------------------------------------------------------
-------|
| jafar is actually quite powerful, so be prepared for a longer battle
than |
| usual (unless you're good at fighting on carpet with no backup).
|
|
|
| you'll be up against some annoying attacks at first. the buildings
that he |
| hurls at you are difficult to dodge, even when carpet is at full
speed. he |
| has a deceptively long range with his fists, too. first off, take
note that |
| there are four targets on jafar. his head, both his hands, and his
stomach. |
| for now, going for his stomach is a fairly safe maneuver. depleting
the |
| relatively short life bar will cause him to keel over in pain; a long
time, |
| in fact, so combo the head as much as possible.
|
|
|
| the hands are kind of a different matter. they're hard to follow, and
tough |
| to reach, even if you're next to them. when their hp is depleted,
however, |
| you will have a much easier battle on your hands (hah, get it?!).
hitting |
| the hands is easier when jafar is flexing.
|
|
|
| also, after you've taken out jafar's hands, stun him (hit his stomach
|
| again) and use the roll up reaction command. follow up with spin
burst to |
| stun jafar for even longer.
|
|
|
| sometimes, jafar will teleport himself and sora to a black void,
where tons |
| of debris is flying around. at this point, your best bet is to keep
moving, |
| since the attack will soon be over. using guard and regular attacks
during |
| this time also works.
|
|
|
| bonus: sora: fire element
|
|
_______________________________________________________________________
______|
'======================================================================
======='

and sora gets the lovely wishing lamp keyblade. let's not forget to
help pooh
bear out one last time!
~======================================================================
=======~
| 36. 100 acre wood
[36a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: cosmic ring ............. [ ] cure element ............
[ ] |
| style recipe ............ [ ] orichalcum+ .............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: curaga
|
|
_______________________________________________________________________
______|
'======================================================================
======='

before you rush off to save pooh, pick up the chests around the
perimeter of
the area: a cosmic ring and a style recipe.

.----------------------------------------------------------------------
-------.
| minigame: the hunny pot
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| when the power gauge is near the top, hit triangle. press triangle
again to |
| pop pooh out.
|
'----------------------------------------------------------------------
-------'

you'll also get a cure element and an orichalcum+ for completing the
world.
items are starting to get good, eh?

~======================================================================
=======~
| 37. halloween town
[37a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: present ................. [ ] decoy presents ..........
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: lock, shock and barrel (bosses) creeper plant
|
| neoshadow trick ghost
|
| toy soldier graveyard
|
| armored knight bulky vendor
|
| wight knight the experiment (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: decisive pumpkin
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: item slot (sora) finishing leap ability
(sora) |
| hp +4 (donald) jackpot ability (donald)
|
| auto change ability (goofy) hp +5 (goofy)
|
| hp +5 (jack) hp +10 (jack)
|
| hp +5 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='
halloween town christmas town
-------------- --------------

dr. finkelstein's lab halloween town


| |
halloween town square yuletide hill
| |
curly hill - graveyard the wrapping room candy cane
lane
| | |
hinterlands toy factory: - santa's house
| shipping and receiving
christmas town

it seems someone has been nabbing christmas presents. the team (on
jack's
"request") sets out to find the culprit. before they can do anything,
however,
a crash is heard upstairs in the wrapping room. head through the toy
factory to
reach it.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: lock, shock, and barrel
[37b] |
|----------------------------------------------------------------------
-------|
| although somewhat simple, this battle can get annoying. the three
children |
| are hard to keep an eye on, so you should lock on to one of them and
focus |
| on that one first. when you deplete one kid's hp (shouldn't take too
long), |
| hp, mp, or drive orbs will pop out (depending on the kid). at this
point, |
| stay locked on to the one you've stunned and run over to an empty
box. get |
| the box in between you and the kid and use triangle to trap him or
her. as |
| the battle wears on, it only gets easier. if you try to trap them
when they |
| aren't tired, they'll just pop out again.
|
|
|
| bonus: sora: item slot
|
| donald: hp +4
|
| goofy: auto change ability
|
| jack: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

well, it turns out that lock, shock and barrel aren't responsible for
stealing
the presents. sally arrives and asks the team to go back to halloween
town;
there are heartless running about with presents. head back to halloween
town.
on the way there (in the graveyard), you'll encounter the graveyard
heartless.
they are very similar to the toy soldiers, except there's a giant
gravestone
that pops out of the box with a bunch of ghosts around it. treat it
like you
would a toy soldier enemy.

when you hit the town square, you'll find it invaded by wight knights
playing
with presents. the wight knights have the presents, so if you attack
and kill
them right off the bat, you don't have to worry about the other enemies
that
appear (like the graveyards). you'll get a present right after the
battle
(yay!).

jack seems to have a good idea, but sora doesn't quite trust it.
regardless,
they return to santa's house to wrap some presents for bait. santa is
hesitant,
but he lets the team use his factory (second floor again). talk to the
elf to
begin the wrapping minigame.

.----------------------------------------------------------------------
-------.
| minigame: gift wrapping
difficulty: 1/5 |
|----------------------------------------------------------------------
-------|
| the main point of the minigame is to fill up the empty gift boxes
that roll |
| out of the factory using the present cannon. use x to shoot the
presents, |
| and triangle to reload. you have 30 presents worth of ammunition
before you |
| have to reload. to start off, just start moving left and right
shooting as |
| fast as you can (there's no penalty for wasted presents) and
reloading when |
| needed. there are a few different sized boxes, so try to get a good
feeling |
| of how many presents each can hold. when lock, shock, and barrel show
up, |
| try hitting them with presents to stop them. since there's no time
limit, |
| this should be an easy venture.
|
'----------------------------------------------------------------------
-------'

santa helps out by picking a good spot to leave the bait (the decoy
presents).
when you're ready, talk to him.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: the experiment
[37c] |
|----------------------------------------------------------------------
-------|
| if you're a hack and slash type, this boss fight might be tough until
you |
| learn when to attack. the experiment starts off whole, and has a few
basic |
| attacks: shockwaves, lunges, lasers, and frontal whirlwinds. since
all |
| these attacks cover most approaches to attacking, you're just going
to have |
| to deal with a few hits while trying to land your own. if you try to
use |
| magic, you'll probably get hit just as much, so it's up to you
(unless |
| you're really good at dodging).
|
|
|
| sometimes, the finishing move of a combo will cause the creature to
break |
| apart. the torso will fly around spinning, which is amazingly hard to
|
| avoid. instead of attacking, wait patiently nearby and hit the
triangle |
| button until you activate the kickspring reaction command. this will
keep |
| the torso away from you while you do whatever. the other body parts
will |
| also attack during this time (for example, the head will shoot
lasers). if |
| you time it correctly, you can use kickspring to launch the torso
into |
| other body parts. if it lands right in front of the head, the head's
lasers |
| will damage it. you can also toss it into the whirlwind or the claw.
|
|
|
| if the thing rejoins together with a skull for a head, it will only
attack |
| physically. this is actually a good time to relax and just hit the
thing |
| as much as you can. it can still shoot lasers, but it doesn't do it
that |
| often. towards the end of the battle, it will be reduced to just a
floating |
| torso. all you need to do now is deplete the rest of its hp.
|
|
|
| try using limits and drives if this battle proves to be tough.
|
|
|
| bonus: sora: hp +5
|
| sora: finishing leap ability
|
| donald: jackpot ability
|
| goofy: hp +5
|
| jack: hp +10
|
|
_______________________________________________________________________
______|
'======================================================================
======='

another keyblade, the decisive pumpkin, is obtained after this battle.

~======================================================================
=======~
| 38. pride lands
[38a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| enemies: rapid thruster banzai (boss)
|
| living bone ed (boss)
|
| neoshadow shaman
|
| bolt tower armored knight
|
| scar ghost aerial knocker
|
| shenzi (boss) groundshaker (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: thundaga
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: accessory slot (sora) hp +5 (sora)
|
| hp +4 (donald) thunder element (sora)
|
| mp rage ability (goofy) hp +5 (simba)
|
| hp +5 (simba)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

peak
|
the king's den
/
pride rock - stone hollow
|
the savannah
/ \
gorge - elephant graveyard wildebeest valley
|
wastelands
\
jungle - oasis

after seeing scar's ghost, head up onto pride rock. after talking to
one of the
lionesses, head into the king's den and talk to simba. after slapping
some
sense into simba, he decides to do something about the ghost. for
apparently no
reason, you learn the running tackle ability. this lets you attack while
dashing with square, so try it out to see if you like it.

head outside and pop into stone hollow to talk to rafiki. after some
wise words
(and maybe some taunting), rafiki sends simba off to see the hyenas in
the
elephant graveyard. head there now.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: shenzi, banzai, and ed
[38b] |
|----------------------------------------------------------------------
-------|
| this isn't a tough battle in the sense that you can't lose. it can,
|
| however, last quite a while. the hyenas are super fast, so you're
going to |
| have to dash after them the entire time. this is where your running
tackle |
| ability will come in handy. use it to knock one up into the air and
begin a |
| combo. usually, physical attacks will do the most damage in this
battle, |
| but using wildcat is a fairly good alternative, especially towards
the end |
| of their lifebars, when they start getting fast. if you can't find
one, |
| just calmly search the area and try not to backtrack. once you've
flushed |
| him or her out of hiding, it should be easy to get back on track.
|
|
|
| if you're having trouble catching up to them, try using a thunder
spell |
| when you get close to one. this causes them to fly up into the air
and |
| stand still for a minute, where they are easily comboed. (tip
submitted by |
| pyrojoker)
|
|
|
| bonus: sora: accessory slot
|
| donald: hp +4
|
| goofy: mp rage ability
|
| simba: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

heading back to pride rock to confront simba, sora finds that he's
actually not
there. it's time to head back to the oasis. (by the way, that enemy
that donald
or goofy almost always kill right at the beginning of each area is a
scar
ghost. since you usually don't even have time to react before they
explode into
mp orbs, you won't have any trouble with them). head all the way back
to the
oasis, and simba will confront his fears. back at pride rock, save your
game.
try to equip sora with as much thunder resistant gear as possible; the
next
boss fight can be a pain. also, take auto limit off simba if he has it
equipped; reaction commands are key to surviving, so you don't want to
mess up
and use your mp on a limit (since you'll want to slam the triangle
button).

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: groundshaker
[38c] |
|----------------------------------------------------------------------
-------|
| don't be awed by the size of this heartless when you start the
battle; save |
| your admiration and instead focus on the reaction commands that fly
by the |
| screen as sora runs (yes, it's automatic, you can let go of the
analog |
| stick). if you don't feel like dealing with the precise timing, and
don't |
| want to lose a lot of health, just keep hitting triangle, and you
should |
| come through unscathed (though the same can't always be said for
simba). |
|
|
| following this chain of leaps, use the fend command (triangle
rapidly) to |
| stun the mammoth beast. this uncovers one of the groundshakers weak
points: |
| the eyes of the larger creature. target the eye closest to the ground
and |
| hit it as many times as you can before it rises into the air again.
|
|
|
| at this point, it will jump away from you and start shooting hard-to-
dodge |
| very strong lightning bolts at you. dodge these as best you can
(lighting |
| resistance helps a lot) while dashing towards the creature. when you
get |
| near the head or feet, use triangle (twice) to jump up onto the back
of it. |
| here on top is a completely separate... thing. this is the other
vulnerable |
| part of the groundshaker. after you've hit it a bunch of times, it
will |
| roll to the side of you, and the lighting will start pestering you
again. |
| at this point, just back off, since the thing gets extremely ornery.
when |
| it calms down, resume the attack (or climb back up if you've fallen).
|
|
|
| after a bit, the core (that thing on the back) will go into the head.
the |
| eyes will become vulnerable again, so start hitting them. the
groundshaker |
| then proceeds to flip out, and the shockwaves, fire, and feet get
hard to |
| avoid. now you want to try to get under a foot (yeah, i said it) and
use |
| the fend reaction command to do the whole stunning thing. use wildcat
on an |
| eye when it's stunned and watch the boss's hp plummet!
|
|
|
| keep alternating between attacking the eyes, and the thing on top (be
|
| patient with the thing; it starts hiding from you later on).
|
|
|
| bonus: sora: hp +5
|
| sora: thunder element
|
| simba: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

level up alert: if you go to the peak above pride rock, you'll


encounter a huge
swarm of rapid thrusters. kill them to your heart's content, and come
back for
more! watch as your experience skyrockets (and you get lightning shards
to
boot)! this is a good way to really beef sora up before all the end-
game stuff.
of course, if you wanna do it legitimately (though i wouldn't consider
this
cheating), you could always get your 30 thunder shards and call it a
day.

~======================================================================
=======~
| 39. atlantica: chapter 5
[39a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: blizzard element ........ [ ] orichalcum+ .............
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: blizzaga
|
|
_______________________________________________________________________
______|
'======================================================================
======='

this is the final musical in atlantica. talk to sebastian to begin.

.----------------------------------------------------------------------
-------.
| musical: a new day is dawning
difficulty: 2/5 |
|----------------------------------------------------------------------
-------|
| even though this musical is a mixture of all the different gauges
you've |
| encountered so far, you won't have a tough time scoring over 30,000
points. |
| (are you wondering when my difficulty ratings are actually gonna get
high? |
| just wait until the cup challenges for journal completion.) anyway,
|
| remember the different types of gauges? if not, you'll get the hang
of it |
| after a few tries.
|
'----------------------------------------------------------------------
-------'

after that, you'll get another blizzard element and another orichalcum+.

~======================================================================
=======~
| 40. hollow bastion and space paranoids
[40a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: cosmic chain ............ [ ] central computer core map
[ ] |
| ap boost ................ [ ] cosmic arts .............
[ ] |
| orichalcum+ ............. [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: strafer armored knight
|
| devastator cannon gun
|
| bookmaster surveillance robot
|
| morning star sark (boss)
|
| magnum loader mcp (boss)
|
| crimson jazz
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: sleeping lion
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: reflega
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) reflect element (sora)
|
| mp hastera ability (donald) hp +4 (donald)
|
| hp +5 (goofy) accessory slot (goofy)
|
| hp +5 (tron) hp +5 (tron)
|
| hp +5 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

central
computer core
|
central
computer mesa
|
solar sailer
simulation -.
|
simulation hangar - i/o tower: hallway - communications room
|
pit cell - canyon - dataspace

well, we actually land in hollow bastion first, but i didn't feel like
wasting
an entire section on it, since you'll be fighting space paranoids
enemies. out
in front of merlin's house is where you'll face your first group of
them. after
taking care of the strafers and the devastator, yuffie leads you
inside. it
seems the mcp, the little problem that we haven't taken care of yet,
has become
a big problem in the team's absence. it's using ansem's machines to
create
heartless in the real world. on top of that, the claymores that helped
you out
in battle (the town's defense system) will now be targeting you, and
will be
generally annoying.
to check on tron, you're going to have to run all the way back to
ansem's
computer room. there are skateboards set up along the way, in case you
want to
dash past the enemies, but the next part of the game can be kinda
rough, so
it's recommended that you fight, at least a little. once you reach the
computer
room, leon will set you up with the sleeping lion keyblade. it's a
really good
keyblade too, so you should remember to equip it.

before using the computer to get to tron's world, head through the
newly opened
door to the right. the chest here is the final chest in hollow bastion,
which
contains a cosmic chain (22/22). head back up and use the computer now.

once in the pit cell, use the terminal and select light cycle. fight the
heartless here (no light cycle games today), and tron will be saved.
back in
the pit cell again, it's time to head to the i/o tower. when you're
almost to
the uploading point, a huge group of heartless attacks, replete with
several
devastators. in fact, no less than three devastators attack at the end.
this
part definitely has the potential to give you trouble. try drives and
limits,
but keep an eye on your mp too, in case you need to heal in a pinch.
your best
bet here may be wisdom form. once that's over with, head into the
communications room.

with cid's program, the team can now use the simulation hangar, tron
can now
defeat the mcp, and he also gains more abilities. in the i/o tower:
hallway,
head straight across to the simulation hangar. head up to the console
on the
ship and depart with triangle. along the way, heartless will attack.
not only
is this another tough battle, you'll have to worry about the solar
sailer being
overloaded. so get rid of those enemies fast! you may find that wisdom
form is
effective but too slow, unless you can really crank out those attacks.
limits
are the way to go during this battle, especially tron's. after another
brutal
wave of three devastators, you'll win this battle.

bonus: sora: hp +5
donald: mp hastera
goofy: hp +5
tron: hp +5
once the ship comes to a stop, grab the four chests in the area. the
two small
ones contain an ap boost and an orichalcum+, and the two large ones
contain the
central computer core map and a cosmic arts (14/14). take the time to
flesh out
everyone's equipment, restock items, etc. definitely save your game.
head north
into the new area, where sark and mcp are waiting. sark will immediately
attack, but he and his heartless are easily defeated. try using zone
guard and
disc strike to drastically speed things up. the real trouble comes when
the mcp
transfers its data to sark.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: sark and mcp
[40b] |
|----------------------------------------------------------------------
-------|
| despite sark's newly gained stature, he's still a pushover; maybe
even |
| more so than before. chopping both his legs up will cause him to keel
over, |
| allowing you to hit his head. try to stay underneath or behind him to
avoid |
| his shockwave attacks.
|
|
|
| with sark temporarily out of the way, turn your attention to the mcp.
break |
| away one of the wall segments (you can't lock onto them, so try to
stay |
| focused on one panel) and then hit triangle to activate tron's
deletion |
| program. the faster you hit triangle, the faster the mcp's life will
go |
| down. all in all, it's a pretty fun boss fight (one of my favorites).
when |
| the barrier of walls gets high up in the air, it will come crashing
back |
| down with lasers shooting out, breaking the deletion process. to
avoid |
| this, just run backwards (and a little sideways to avoid the laser).
sark |
| will also be restored after this.
|
|
|
| later in the battle, the mcp will make it really tough to get through
to |
| him. when you break one of his walls, he will spin the entire line of
them |
| around so that you can't reach the hole you just made. a simple
solution is |
| to break one or two panels while the mcp is distracted by healing
sark. |
| this way, when the wall of panels spin again after breaking another,
you'll |
| be close to a hole no matter what. if you didn't break a wall while
the mcp |
| was restoring sark, you could just keep breaking walls until you are
close |
| to an opening after a spin.
|
|
|
| the walls themselves get nasty as the battle progresses. watch out
for |
| lasers and electricity when they're spinning.
|
|
|
| for a cool way to take out sark, run away from him, wait for the mcp
to |
| build a wall, and use high climb and needle dive to instantly knock
him |
| out. (jeeze, i kinda feel bad for him, that looks like it hurts.)
this is a |
| preferable method later in the battle, when the lasers can be hard to
|
| avoid. running away from sark in this manner lets you concentrate
only on |
| avoiding the lasers, instead of having to focus on sark's attacks
too. |
|
|
| one warning about this fight: if you die somehow while using delete,
the |
| game will freeze. sora will do his "uaaagh" thing, but the screen
won't |
| turn black, and sark will continue his pointless rampage forever. you
don't |
| want this to happen (i found this out the hard way when i didn't save
since |
| halloween town; oops), hence my prior warning to save.
|
|
|
| bonus: sora: hp +5
|
| sora: reflect element
|
| donald: hp +4
|
| goofy: accessory slot
|
| tron: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

and... that's it for helping out the individual worlds. it's time to
wrap
everything up and confront organization xiii. what's that you say? you
still
have journal entries incomplete? of course you do. we still have a
whole new
world to explore, and we haven't reached the point of no return yet.
rest
assured i'll remind you when that time comes, so you can head off and do
whatever you want. actually, the game points it out too, so you'll know
when.
for now we're just gonna barge forward.

by the way, to get back to twilight town, you'll have to head through a
new
gummi level. it's the hardest one yet, so if you haven't been keeping
up with
ships, you'll probably just have to stumble your way through this one.

~======================================================================
=======~
| 41. twilight town
[41a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril gem ............. [ ] ap boost ................
[ ] |
| mythril crystal ......... [ ] mythril crystal .........
[ ] |
| ap boost ................ [ ] mythril crystal .........
[ ] |
| orichalcum .............. [ ] mythril stone ...........
[ ] |
| orichalcum .............. [ ] mythril stone ...........
[ ] |
| mythril crystal ......... [ ] elixir ..................
[ ] |
| orichalcum+ ............. [ ] orichalcum ..............
[ ] |
| mythril crystal ......... [ ] ultimate recipe .........
[ ] |
| mythril shard ........... [ ] secret ansem's report 10
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: creeper assassin
|
| dragoon dancer
|
| dusk sniper
|
| gambler samurai
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: bond of flame
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: hp +5 (sora) hp +5 (goofy)
|
| lucky lucky ability (donald) mp +10 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

if you take a look at the treasure section of your journal for twilight
town...
woah. that's a lot of new treasure. where is it all? well for starters,
you can
head out of the station and into the newly accessible underground
concourse
(the door with the number 5 above it). you'll find a large number of
nobodies
in this area, along with some chests. one on the left wall contains a
mythril
gem, another on the right wall a mythril crystal, and an ap boost and an
orichalcum in the middle rooms (26/39).

heading through the southern exit of the concourse takes us to the


other side
of twilight town, into the tunnelway. pick up the chest here for an
orichalcum
(27/39), and head for the other exit of the tunnelway. on the way, pick
up the
mythril crystal (28/39), and head out to sunset terrace.

jump up onto the trolley moving back and forth across the southern part
of the
area, and jump to the chest on the rooftop when it's on the eastern
point of
the tracks. it contains a rare orichalcum+ (29/39). jump down to the
left and
pick up the mythril crystal (30/39). head to the western point of the
trolley
tracks and look for the chest behind some crates. it contains a mythril
shard
(31/39). the last chest in this area is at the end of the northern alley
(remember waaay back at the beginning of the game, when balls shot
out?). it
contains an ap boost (32/39).

now, head back into the tunnelway, through the underground concourse,
exit 4 to
tram common, through the hole in the wall to the woods, and to the old
mansion.

the team stumbles upon the prone figures of hayner, pence, and olette.
they
aren't really hurt, but they did have a bad run in with the nobodies.
the
mystery deepens, but nobodies attack just as things are figured out.
mickey
appears though, so it won't be a tough battle by any means.

bonus: sora: hp +5
donald: lucky lucky ability
goofy: hp +5

back in the mansion, there's a few chests that we never got (and sora
could
have gotten all these great items at the beginning of the game if he
was just a
little more willing to explore!). in the back of the room near the
glass doors
is a mythril crystal (33/39). in the dining room (room on the left) are
two
chests with a mythril crystal and a mythril stone (35/39). back out in
the
foyer, on the right-hand staircase, is a mythril stone (36/39). on the
upper
balcony is an elixir (37/39). in the white room is a save point if
you're
interested. finally, head to the library.

the floor here is still lowered, so you don't need to worry about that.
grab
the orichalcum from the chest (38/39), and head downstairs and through
the
door. the team finds the computer terminal, and pence handles the
technical
stuff. when it asks for a password, the team considers and decides that
the ice
cream was a clue too. before you talk to pence again, head into the
basement
hall past olette, and into the basement corridor. the final chest is
here, and
it contains the ultimate recipe (39/39). after all this synthesis
fodder we've
been getting, it's definitely time that you made some good equipment.
refer to
the appropriate section when you're ready to do that.

the pod room is still here, though it contains nothing of interest. go


back and
tell pence the correct ice cream flavor (sea-salt, in case you really
weren't
paying attention), and the little beam in the alcove lights up. touch
the beam
with triangle to be sent to the other twilight town. you'll get secret
ansem's
report 10 as well. if you haven't been reading these, i suggest it.
they give a
lot of hidden information on stuff that you really can only guess at
from the
natural storyline and character interaction. what goes on in ansem's
mind is
the basis for everything that's happened in all three games thus far;
it's
really quite interesting.

when you're ready, head to the other basement hall, and the team sees a
portal
to the dark realm. (no, you can't go out and check on the other
twilight town
residents. for some reason, we never find out what happens to them
either.
granted, they are just data, but so is tron, and things with him wrap up
nicely. what gives?) anyway, when you're ready, head on in.

several dusks attack before sora really can come to grips with where he
is.
suddenly, a new ally appears to help sora. several more dusks and
assassins
attack, but they should be a pushover with your new friend in the fray.

bonus: sora: mp +10

you'll get the bond of flame keyblade too, as a parting gift.

~======================================================================
=======~
| 42. the world that never was
[42a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: mythril stone ........... [ ] secret ansem's report 3 .
[ ] |
| mythril crystal ......... [ ] mythril gem .............
[ ] |
| ap boost ................ [ ] mythril crystal .........
[ ] |
| orichalcum .............. [ ] orichalcum ..............
[ ] |
| secret ansem's report 8 . [ ] castle that never was map
[ ] |
| ap boost ................ [ ] secret ansem's report 9 .
[ ] |
| mythril crystal ......... [ ] secret ansem's report 12
[ ] |
| mythril stone ........... [ ] secret ansem's report 11
[ ] |
| dark city map ........... [ ] mythril stone ...........
[ ] |
| orichalcum+ ............. [ ] ap boost ................
[ ] |
| orichalcum .............. [ ] mythril crystal .........
[ ] |
| mythril gem ............. [ ] orichalcum ..............
[ ] |
| cosmic belt ............. [ ] secret ansem's report 13
[ ] |
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: shadow samurai
|
| neoshadow berserker
|
| sorcerer assassin
|
| sniper luxord (boss)
|
| dragoon saix (boss)
|
| xigbar (boss) dancer
|
| creeper xemnas (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: oblivion
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| magic: magnega
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: magnet element (sora) drive gauge +1 (sora)
|
| item slot (donald) hp +4 (donald)
|
| hp +5 (goofy) item slot (goofy)
|
| hp +5 (sora) mp +10 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

________________________________________________________
|========================================================|
| stiltzkin's moogle shop |
|--------------------------------------------------------|
| wisdom wand ...... 2000m hi-potion ......... 100m |
| knight defender .. 2000m ether ............. 120m |
| potion ............. 40m tent .............. 100m |
|________________________________________________________|
'========================================================'

.- ruin and creation's passage - naught's approach


| |
the altar of naught havoc's divide | addled impasse
| | |
'- proof of existence -'
.-----------------------------'
'- hall of empty melodies 2f - naught's skyway
|
hall of empty melodies 1f
|
twilight's view -'
|
crooked ascension
|
nothing's call
|
the brink of despair
|
memory's skyscraper - fragment
crossing
|
betwixt and between - ally to
between

this is it... all that's standing between sora and his destiny are a
magnificent dark city, and a beautiful ghostly castle. there's a good
amount of
enemies and treasure on the way too, for you excitable treasure hunters
and
thrill-seekers. most of the plot unwinds fast here, so expect twists
and turns
galore. i'm going to keep my mouth shut.

head out into the first real area of the city. there are endless shadow
heartless here, so pick 'em off if they get too annoying, but otherwise
ignore
them. look out for the first chest of the area in a dark corner. it
contains a
mythril stone (1/19). in a dark corner opposite this is a mythril
crystal
(2/19). when you reach the lit area, the shadows leave you more or less
alone.
there are two chests with an ap boost and an orichalcum (4/19). head to
the
next area. you'll get secret ansem's report 8 after the scene.

to the right of the skyscraper near the wrecked truck is an ap boost


(5/19).
left of the skyscrapers is a mythril crystal and a mythril stone
(7/19). the
next area is the last area before the castle. the city wasn't that bad,
right?
the castle will prove to be much more difficult. pop open the chest by
the
moogle for the dark city map (8/19). don't miss the chest on the narrow
outcropping of road past the previous chest; it contains an orichalcum+
(9/19).

the castle seems much more imposing on the inside. the whole place is
infested
with nobodies... and yet, it's still amazingly done (gotta love the
noise the
footsteps make). the first nobody you encounter is a new one: the
sorcerer.
they have translucent cubes that they use frequently to attack. getting
in
close and putting the pressure on causes these guys to fight back,
pretty hard.
of course, you could always just hit square to retaliate every time
you're
knocked back; it will take these meanies out in no time. they're good
experience too.
the first chest on the raised platform contains an orichalcum (10/19).
head up
past more sorcerers and a sniper. pick up the chest to the left of the
door to
the next area for a mythril gem (11/19). this whole room is just an
elevator,
so fight the dragoons that appear and ride it up. the big chest in the
new area
contains a cosmic belt (12/19). save your game (and drop all that extra
stuff
you have with the moogle if you want).

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: xigbar
[42b] |
|----------------------------------------------------------------------
-------|
| as soon as the battle begins, xigbar teleports to a balcony where he
|
| attempts to snipe sora. start running left or right until you're
prompted |
| to hit triangle to use break. follow up with a few warp snipes to hit
|
| xigbar and cause him to come down and join the battle.
|
|
|
| as far as strategy goes, the best thing i can offer is this: he
teleports |
| around a lot. he shoots a lot. he does have to reload, however. since
he's |
| hard to keep up with, run towards him, but be ready to use guard to
reflect |
| his lasers back at him. this will damage him and save you the hassle
of |
| losing too much hp. when he's reloading (you'll hear him mention it),
run |
| up and start hacking at him.
|
|
|
| he can also change the playing field around a bit. when there's gaps
in the |
| floor, it can be hard to reach him. you can't jump over the gaps due
to |
| invisible barriers, so do your best to run around and hit him to
change the |
| field back to normal. you can actually still use guard successfully
when |
| xigbar shoots straight down at you during this time.
|
|
|
| when about a third of his hp is gone, he'll shoot out a large pointed
|
| projectile ("take this!"). when it's coming towards you, use the warp
snipe |
| reaction command continuously to damage him.
|
|
|
| when you've depleted about two thirds of his hp, xigbar gets nasty
("you're |
| gonna pay!"). at this point, the room turns into a tiny square, and
xigbar |
| will teleport around shooting at you. if you can get running in a
circle |
| quickly enough, most of these attacks will miss. otherwise be
prepared to |
| take a lot of damage. try using reflect to break out of this evil
pattern. |
| once you've avoided these shots, xigbar returns to the middle of the
|
| platform. keep running in a circle! if you get caught by the next
barrage |
| of lasers, you're as good as dead (unless donald or goofy heal you
during |
| the onslaught). if, for some reason, you're in anti-form at this
point, |
| you're in luck; this attack will be insanely easy to run from. don't
count |
| on it though.
|
|
|
| later on in the battle, xigbar gets faster and releases more of the
|
| projectiles. this is more of a chance to let him have it with warp
snipe... |
| but things can still get hectic. using forms is risky, since anti
form will |
| get torn up in a heartbeat if you're unlucky enough to get that. you
may, |
| however, get lucky and get final form randomly during this battle
too. it's |
| a gamble, and it's up to you. limits work all right as well, but you
may |
| want to conserve mp for healing. xigbar will also start using that
insane |
| laser attack with alarming frequency. try to end the battle quickly
before |
| your resources wear thin.
|
|
|
| bonus: sora: magnet element
|
| donald: item slot
|
| goofy: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

note that sometime around this part you'll be able to get final form --
randomly. it activates when you choose a form, much the way anti form
does, but
once you've become final form once, you can select it from the drive
menu when
your drive gauge is high enough.

and ze lovely secret ansem's report 3 is obtained after le battle. in


the next
area, open the chest in front of you for a mythril gem (13/19). halfway
up the
ramp, amidst a throng of creepers, is a mythril crystal (14/19). turn
around
and jump onto the platform in the shadows to find an orichalcum
(15/19). enter
the next area.

and, by the way, oblivion is now yours again. on top of that, you get
the
castle that never was map. head into the proof of existence room. this
area is
a graveyard of sorts; the large lock at the north end of the room won't
open
until members 2-12 of organization xiii are defeated. and wouldn't you
know it,
there's only two more. you may want to put some ethers and mp restoring
items
in your item slots too (just sora; donald and goofy don't fight in the
next
battle). save your game and step into the first area.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: luxord
[42c] |
|----------------------------------------------------------------------
-------|
| this fight will proceed a bit differently from other fights. instead
of hp, |
| luxord has a time meter at the top of the screen. sora does too. the
|
| advantage lies with luxord, however; sora can still die by loss of
hp. when |
| the battle first begins, sora is turned into dice sora. at this
point, all |
| you can do is jump around. don't try to hit luxord, as you'll just
end up |
| hurting yourself on the cards. just run away from him until sora
turns back |
| (once the drive gauge reaches 0).
|
|
|
| now that the battle's begun, it's time to keep an eye on your time
gauge. |
| whoever runs out of time first will lose the battle, so technically,
you |
| can win if you have the slightest advantage at the end of the battle.
it's |
| best to try to get a buffer though, in case things go wrong later in
the |
| battle.
|
|
|
| keeping your mp up is key during this battle, since sora loses hp so
fast. |
| attacking luxord's cards will cause a lot of mp orbs to appear. also,
if |
| you kept mp restorative items in your item slots, that will help as
well. |
| although luxord doesn't have an hp gauge, attacking him will cause
his time |
| gauge to lower slightly faster. this is important for later, when you
are |
| subjected to his games. in case you lose, you will have an easier
time |
| catching your time gauge up with lux's.
|
|
|
| one of the games you'll see is a card game. run up to him when he
|
| challenges you, and hit triangle. cards will spin around sora, and
the |
| command menu will scroll many xs and an o. this is exactly like the
gambler |
| minigame; just wait until the scrolling o gets slow and hit x when it
|
| crosses the top command box. this will cause luxord to lose a lot of
time |
| and release hp orbs. losing will cause sora to turn into a card. you
can |
| actually attack as a card, but it's still not recommended.
|
|
|
| when luxord turns into a card, you'll have to pick him out amongst a
series |
| of other cards flying around the area. you'll want to try to be as
|
| accurate as possible. use flip to turn the cards around. flipping a
blank |
| card (turn the camera to see what's on the other side of the cards)
won't |
| do anything, but flipping one with a clock on the back will cause you
to |
| lose time, and the ones with the balls of fire on the back will hurt
you. |
|
|
| when luxord's time is almost out, he'll litter the floor with dozens
of |
| cards. at this point, he'll teleport around and start slicing at you
with |
| cards viciously. you can run from these attacks fairly easily
(especially |
| if you have any of the drive form abilities). after that, he'll
appear at |
| the far end of the area, and sora runs after him automatically. a
wall of |
| huge cards appear around sora, and you need to get four o commands on
each |
| box in the command menu to win this little game. the o commands
scroll by |
| much more often now, so don't be cautious about hitting x when you
see o |
| scroll by, since they come in clusters. when you've done the first
box, |
| scroll down to the second and repeat. do the same for the third and
fourth |
| boxes (the fourth will be a little hard since you can't see the os
coming). |
| if you win this little game, sora takes the cards and flings them all
at |
| luxord. this should take away most, if not all, of his remaining
time. if |
| you happen to lose this one, sora will lose most of his time. not a
good |
| thing, obviously.
|
|
|
| once luxord is out of time, attack him physically to defeat him.
|
|
|
| bonus: sora: hp +5
|
|
_______________________________________________________________________
______|
'======================================================================
======='

you'll get secret ansem's report 9 after sora spectacularly defeats


luxord by
basically cutting him in half. head back into proof of existence, save,
and
head into the newly opened room on the right.
______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: saix
[42d] |
|----------------------------------------------------------------------
-------|
| saix actually will probably be easier than luxord and xigbar. i don't
know |
| why, but i (and a few other people) seem to find this battle a bit
simple. |
| basically, it's just a physical battle, and donald and goofy are here
to |
| help out. the berserk bar in the upper left, when filled, will cause
saix |
| to go crazy and start attacking all over the place. you'll get hit a
lot, |
| but the blows he lands won't do as much damage as you'd think they
would. |
|
|
| when he does use these attacks, he'll drop his weapon in places. run
over |
| and pick it up. there are several advantages to this: first of all,
you |
| become super fast, and can chase saix with ease. second, you can't be
|
| knocked around by his attacks. third, you can damage him with the
reaction |
| commands once they become available. if that wasn't enough, if you
actually |
| finish off one of these reaction command combos, his berserk gauge
will |
| empty completely. actually, this is probably why the battle is so
easy. |
|
|
| when he's not in berserk mode, saix is even easier. just keep the
pressure |
| on him, and you'll take tons of life off in between his berserk
phases. if |
| you can still pick up a weapon when he's not berserk anymore, using
it on |
| him will take almost an entire lifebar away.
|
|
|
| a word to the wise: stay away from corners. if saix traps you in the
corner |
| when he's in berserk mode, say goodbye.
|
|
|
| bonus: sora: drive gauge +1
|
| donald: hp +4
|
| goofy: item slot
|
|
_______________________________________________________________________
______|
'======================================================================
======='

secret ansem's report 12 is obtained after the battle. head back to


proof of
existence and save. the way north is now open. head there, pick up
secret
ansem's report 11, and you'll get a new ally in your party. get used to
the
added action commands in battle. you'll be able to use them freely as
if they
were your own.

head up through naught's approach to ruin and creation's passage. there


are
invisible paths here, so use the map to find where they are. the first
visible
platform you reach has a chest on it with a mythril stone (16/19). the
next
platform has an ap boost (17/19). there's a mythril crystal further up
(18/19)
on the next platform. on the final platform, pick up the last treasure
chest of
the world (in fact, if you've gotten all the chests so far, it should
be the
last one period), which contains an orichalcum (19/19). head up to face
xemnas.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: xemnas
[42e] |
|----------------------------------------------------------------------
-------|
| as the battle begins, xemnas casts some sort of dark shroud on sora
and |
| scoots up to the top of the skyscraper. the crystals around you will
|
| deplete your hp. what do you do? well, for starters, run up to the
building |
| and use the facedown command. as sora runs up, a few reaction command
|
| become available as sora and xemnas get closer. the first one, clash,
does |
| nothing, so skip that. the second one, break through, will damage
xemnas |
| and stun him a little. the third, finish, will really let xemnas have
it as |
| sora magnificently slams him against the skyscraper and stuns him. so
opt |
| for the finish reaction command. don't go crazy slamming triangle. by
the |
| way, if you don't press anything, xemnas will hurt you bad.
|
|
|
| once you're on the ground with him, xemnas will attack with his
double |
| laser swords (light sabers?). he also zips around the area when
shrouded. |
| usually, when he shrouds himself and moves next to you, you can
expect an |
| attack, so hit guard when this happens and you'll probably be able to
block |
| his flurry of swings. when he starts swinging at you from a distance,
|
| expect a long winded (but graceful!) combo that's hard to guard
against. |
| try using quick dodge or high jump if you have them to avoid this
attack. |
|
|
| the only thing that's different about later parts of the battle is
the |
| shield that xemnas puts up before attacking. the shield shouldn't
hinder |
| you that much. it serves more as a screen for xemnas to attack from.
if you |
| just run away from the shield, he won't hit you, and you can use this
|
| opportunity to hit him yourself.
|
|
|
| bonus: sora: mp +10
|
|
_______________________________________________________________________
______|
'======================================================================
======='

and finally, we receive secret ansem's report 13. by the way, now is
the point
of no return. if you proceed with the storyline, there are no save
points and
there's no turning back. the game will tell you this, and as a bonus,
will
unlock all the hidden entries in jiminy's journal. they're still all
question
marks, but at least you'll know where you're missing something if you
haven't
done it yet.
this is where everything else in the guide comes to play. the section
following
the walkthrough will tell you all about how to complete the missing
entries in
jiminy's journal (or basically just explain and point to the various
sections
you can use). the next section will help you make sora an unstoppable
force,
and will make filling out the journal a lot easier.

~======================================================================
=======~
| 43. powering up!
[43a] |
~======================================================================
=======~

powering up can be a long and tedious task unless you know a few tricks
that
will speed things up. first of all, you'll want to start synthesizing
very very
good items. if you haven't really created any items up to this point,
you'll
probably want to start doing it now. before you go out hunting for items
though, there's a little trick that will speed things up dramatically.

increasing luck
---------------

sora, donald, and goofy all eventually learn the lucky lucky ability.
they each
also have a weapon that will equip them with lucky lucky. finally,
there's an
item that will equip the wearer with lucky lucky. best of all, these
effects
stack, so you can wear seven at once! this means that even the rarest
items
will drop with some frequency. here's how to get all seven lucky lucky
abilities:

1. the sweet memories keyblade. this is obtained after rescuing pooh in


the
spooky cave.

2. donald's meteor staff. land in port royal and sail to the ship
graveyard.
the staff is in a chest in seadrift keep.

3. goofy's genji shield. win this for completing the titan cup.

4. lucky ring. win this for completing the pain and panic cup.

5. lucky lucky ability (donald). this is obtained when you fight


alongside
mickey in twilight town, in front of the old mansion.

6. lucky lucky ability (goofy). this is obtained after defeating


shenzi,
banzai, and ed in the king's den in the pride lands (first visit).

7. lucky lucky ability (sora). obtained at different levels depending


on what
you picked in the beginning for a weapon:

- keyblade (41)
- shield (53)
- staff (99)

if you picked the staff, you may just want to equip 6 for now. keep in
mind
that the sweet memories keyblade has abysmal attack power, so you'll
have your
work cut out for you while attacking the enemies. i'm not too sure if
using
magic decreases the chance of the enemies dropping the item (i.e.
doesn't
factor in the sweet memories' ability), so i just stuck to physical
attacks
while item hunting. because of this, we may want to level up first. and
there
are some fast ways to do it!

leveling up
-----------

there are a few good areas to level up. the fastest way is to fight the
giant
swarm of rapid thrusters above pride rock in the pride lands. if you
don't have
it already, head to the postern in hollow bastion and talk to yuna for
the gull
wing keyblade. this increases the amount of exp you'll get if you kill
an enemy
while in critical health. sora should also have the experience boost
ability by
now (the latest het gets it is level 17, if you picked the shield in the
beginning). equipping both will dramatically increase the amount of
experience
you receive when defeating an enemy while in critical health.

when you land in the pride lands, put simba and goofy in your party and
turn
off simba's healing herb ability. first and foremost, save your game in
case
something bad happens (like you die), unless you don't care about
dying. next,
run around and get hit by enemies (try the savannah) until you are at
critical
health. try not to dip too far down, since the rapid thrusters can
still hit
you and kill you in five or six blows. now, head up to through the
king's den
to the top of the mountain.

the experience is only increased if sora himself lands the blow, so try
to
steal as many kills from your teammates as possible. the easiest way to
ensure
this is to use magenega to cluster them all together. you should be
able to
kill at least a dozen this way before the spell fades. continue doing
this
until there's only a few left hanging around in the sky. don't kill
them!
instead, run out of the area and run back in. this way, you won't have
to run
through a bunch of other areas to get the swarm to respawn. the entire
swarm
will have reappeared. fight to your heart's content, and watch your
experience
skyrocket.

if you would like a more traditional method of leveling up, with less
risk,
fight the creepers and assassins on naught's skyway in the world that
never
was. they give 400 exp a kill, and there's a ton of them. you may not
want to
try the experience boost trick, unless you are confident that you can
avoid the
attacks.

if you do choose to use the experience boost trick here, i suggest


unequipping
any combo plus abilities, equipping the negative combo ability, and
equipping
explosion. this way, every other hit will be an explosion, and the
enemies
won't have much of a chance to hit you.

equipment
---------

all right, now on to the good stuff. right now you probably have some
pretty
nice equipment. but it's nothing compared to the awesome items you can
make
through synthesis.

as far as weapons go, there's not much decision making involved. for
sora, (for
now), we'll focus on creating ultima weapon. it has a good balance of
attack
and magic, and mp hastega is pretty useful. although the ultima weapon
is
superior stat-wise, you may prefer a different keyblade due to its
different
ability. it's up to you.

before making the ultima weapon, there are a few things you need to do.
first
of all, make sure you are at least moogle level 3. you can't make the
ultima
weapon without being able to use serenity materials. second, in
addition to the
regular materials, you will need all of the games orichalcum+s. third,
and most
importantly, you will need the ultima recipe, which is found in the
mansion's
basement corridor in twilight town.

orichalcum+ locations - chest in twilight town - in sunset terrace,


ride the
trolley to its easternmost point, and jump to
the roof
with the chest on it.

- chest in space paranoids - central computer


mesa.

- chest in the world that never was - at the


brink of
despair, find the semi-hidden ledge north of
the save
point.

- prize for completing the 100 acre wood.

- prize for completing atlantica.

- prize for completing the goddess of fate cup at


the
olympus coliseum. (for details on this cup,
scroll down
a bit til you see the section for it).

- prize for handing in all 50 different types of


materials to a moogle.

once you've gotten those, make sure that you have an orichalcum, a
mythril
crystal, a dense crystal, a twilight crystal, a serenity crystal, and
an energy
crystal. if you have all that, you're ready to synthesize this powerful
weapon.

for donald and goofy, synthesize their save the king and save the
queen, and
then synthesize their save the king+ and save the queen+. for both of
these
weapons, there is no difference in stats, but the abilities are
different.
which one you use for each character is up to you.
armor is fairly straightforward. for a good balance of defense and a
good
amount of resistance to every element, just slap a ribbon in every
slot. for
the highest resistance in fire, blizzard, and thunder, use all
acrisius+s. you
can also pick up a cosmic chain, which is even better than acrisius+,
but it's
unique, so you'll only get one (in the heartless manufactory area of
hollow
bastion). for the highest dark resistance, use chaos anklets. for
highest
defense, use buster bands (and you'll have a cosmic belt if you picked
it up in
the world that never was).

examples (with three armor slots):

defense fire blizzard thunder


dark

ribbon 4 20% 20% 20%


20%
ribbon 4 20% 20% 20%
20%
ribbon 4 20% 20% 20%
20%
-----------------------------------------------------------------------
-----
total 12 48% 48% 48%
48%

defense fire blizzard thunder


dark

cosmic chain 3 30% 30% 30%


0%
acrisius+ 3 25% 25% 25%
0%
acrisius+ 3 25% 25% 25%
0%
-----------------------------------------------------------------------
-----
total 9 60% 60% 60%
0%

defense fire blizzard thunder


dark

chaos anklet 3 0% 0% 0%
25%
chaos anklet 3 0% 0% 0%
25%
chaos anklet 3 0% 0% 0%
25%
-----------------------------------------------------------------------
-----
total 9 0% 0% 0%
57%

defense fire blizzard thunder


dark

cosmic belt 6 0% 0% 0%
0%
buster band 5 0% 0% 0%
0%
buster band 5 0% 0% 0%
0%
-----------------------------------------------------------------------
-----
total 16 0% 0% 0%
0%

accessories are useful until you start increasing your stats


permanently with
boost items. assuming you're not maxing out your stats this way,
however, they
can be quite useful (if you do end up maxing your stats, all you'll
need to
equip is the draw ring and the lucky ring!).

since the best stats you're going to get out of an accessory are +2
strength
and +2 magic, you may want to synthesize a bunch of ap boosts to get
however
much ap you need to equip your abilities, and then slap a moon amulet on
everyone. otherwise, ap boosting accessories should be a priority at the
moment.

form leveling
-------------

you'll probably want to focus on leveling your forms as one of your


main goals,
since the abilities you gain from each are invaluable. as far as general
leveling is concerned with forms, you should always remember a few
things:

- you can instantly fill your drive gauge by entering a coliseum cup
and then
quitting.

- if you use a save point to exit a world before your current form runs
out,
you'll have a full drive gauge when you return.
- if you enter an area where donald and goofy are walking around (when
you are
able to talk to them) before your current form runs out, your drive
gauge will
automatically be refilled. this also works with anti-sora.

- if you turn into anti-sora, your drive gauge will drop to 0 once the
form
runs out (or you leave the area; unless the new area you're entering is
one
where donald and goofy are walking around).

- equipping oathkeeper and the form boost abilities (learned from


reaching
level 4 and 6 with final form), your drive gauges will last a lot
longer.

here's a quick rundown for leveling each form:

valor - fight enemies that have large amounts of hp. this will let you
hit them
more, and will cause you to level up this form quicker. i just killed
enemies
in the coliseum for this one, in case i messed up and lost my drive
gauge.

wisdom - since the game doesn't care which kind of heartless you kill
for
leveling wisdom, i suggest going to timeless river. mickey's house is
full of
shadows and soldiers, and exiting the world through the door will
restore your
drive gauge. try the other three scenario doors as well. the hot rods
and large
bodies are easily defeated in wisdom form, and will yield drive orbs
that will
keep your form going. i was able to keep myself in the same wisdom form
for
over fifteen minutes, casually killing the heartless in the four doors.

master - try equipping jackpot abilities for this one. use this ability
in
conjunction with the wishing lamp keyblade to get a ton of drive orbs
from
enemies that normally drop them (like crimson jazz and morning star).
beast's
castle is a good place for these kinds of enemies, and the statues in
the west
hall drop drive orbs as well.

final - you have to kill nobodies for this one, so it's a toss up
between
twilight town and the world that never was. i prefer naught's skyway in
the
latter, due to the large number of weak creepers that appear there.
stat increasing
---------------

this can be the hardest part of powering up. in fact, you really don't
even
have to do this part, especially if you're anywhere around level 90. if
you do
want to do this part, it will take a long time, since the boosts all
require
crystals, which can't be bought at the moogle store. i haven't yet
maxed my
stats, but current speculation on the message boards put the estimated
total at
around 155.

all right, that's about it for becoming super buff. there's a few more
things
we can do before we face xemnas for the last time. you can go get the
four rare
weapons from the nobodies and heartless (nobody guard, nobody lance,
shaman's
relic, and akashic record). we also have another (normal) coliseum cup
to get
through, and sephiroth is still waiting for us in hollow bastion.

~======================================================================
=======~
| 44. the goddess of fate cup and sephiroth
[44a] |
~======================================================================
=======~
______________________________________________________________________
_______
|
=======================================================================
======|
| items: orichalcum+ ............. [ ]
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| enemies: sephiroth (boss)
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| keyblades: fatal crest fenrir
|
|
_______________________________________________________________________
______|
|
=======================================================================
======|
| bonuses: drive gauge +1 (sora)
|
|
_______________________________________________________________________
______|
'======================================================================
======='

go ahead and land in olympus coliseum. since we've powered up (or even
if you
are just at a high level), we'll have an easy time with this cup at
this point.
there aren't any specific rules in this cup, but certain rounds will
have
unique quirks explained below.

match 1 - morning star x1, emerald blues x2, sniper x2, morning star x4
the 4 morning stars appear after the first 5 enemies are
defeated.
match 2 - hammer frame x3, living bone x1
you have one minute to defeat the enemies.
match 3 - creeper plant x3, toy soldier x1
you have 50 points at the start of the battle. you lose some
if you
get hit, and you will lose the cup if they run out.
match 4 - nightwalker x2, crimson jazz x2
match 5 - shaman x4, assassin x2, devastator x3
the assassins appear later in the battle, and the
devastators appear
after the initial 6 enemies are defeated.
match 6 - fat bandit x1, large body x1
you have 30 seconds to defeat both of them. use magic
instead of
physical attacks, since it can be hard to get behind them.
match 7 - lance soldier x2, assault rider x2
you have 50 points at the start of the battle. you lose some
if you
get hit, and you will lose the cup if they run out. try
using magic
on the assault riders.
match 8 - rapid thruster swarm
all you need to do is survive until time runs out. easy,
considering
the weakness of the rapid thrusters.
match 9 - bolt tower x2, hot rod x2
a fight in the dark, but nothing to worry about.
match 10 - hades and hammer frames
hades is a pushover this time around. he doesn't turn red or
invincible either. ignore the hammer frames, since they
don't give
points, and focus on taking down hades.
you'll get the fatal crest keyblade and an orichalcum+ for completing
the cup.

if you think you're ready for one of the game's craziest challenges,
head to
hollow bastion now. land in the crystal fissure section.

this boss fight should be doable if sora is in the 90s, but you may
want to
fortify him with some power or defense boosts. fill his item slots with
elixirs, and put them on a shortcut. make sure you have high jump and
aerial
dodge at least at lv2. you will also probably want glide as well.
remove any
combo boost abilities and equip negative combo. also equip retaliating
slash
and finishing plus. once more and second chance will help, as will leaf
bracer.
don't worry about equipping donald and goofy, since they won't be there
to help
you.

when you're ready, head through the great maw to the dark depths.
approach
sephiroth.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: sephiroth
[44b] |
|----------------------------------------------------------------------
-------|
| as the fight begins, the screen goes dark and the reaction command
block |
| appears. hit triangle as fast as you can, since failure to do so will
bring |
| your hp down to 1 very quickly, and you will die soon after if you
don't |
| heal. blocking negates any damage.
|
|
|
| as soon as you're in the fight proper, you'll notice that sephiroth
has a |
| very long range with his sword. the good thing is that he has a hard
time |
| breaking out of your combos, and finishing moves send him flying. for
this |
| first part of the battle, you should be fairly ok just attacking him
when |
| you get the chance.
|
|
|
| during the initial swordplay, sephiroth will most likely knock you up
into |
| the air. immediately use retaliating slash any time this happens, as
he |
| almost always teleport in front of you--right in the way of the
slash! this |
| is a great way to start an aerial combo and send him flying again.
|
|
|
| fighting defensively is also a good option, and is made easier by
quick run |
| and other form abilities. when sephiroth starts to combo, use one of
the |
| abilities to scoot out of the way. when he's done with the combo,
he'll |
| stop for a second, which gives you a good opportunity to attack.
|
|
|
| as the battle wears on, be on the lookout for the block reaction
command |
| again. you'll know when seph is about to use this attack when the
screen |
| goes dark.
|
|
|
| in the next phase of the battle, he'll start creating balls of energy
|
| around sora. they will eventually hit you, but you can hit them away
first. |
| a well timed explosion can send all of them flying. keep an eye on
|
| sephiroth at this time though, he can get hard to see with all the
balls in |
| the way.
|
|
|
| another attack that he uses around this time is a giant pillar of
flame |
| that draws you in. you can't really hit seph at this time, so just
focus on |
| running away. quick dodge and stuff work well for escaping the
suction. |
|
|
| next up on the list is the infamous descend heartless angel. once
again, |
| this attack reduces your hp to 1 and your mp to 0, but once again,
you can |
| hit him before that happens to cancel it. what's different is that he
uses |
| it while pretty high up in the air. high jump towards him as soon as
you |
| hear him speaking, "descend... heartless... angel," and aerial dodge
|
| towards him to attack, disregarding anything else that's going on. if
you |
| can't make it on time, get ready with an elixir and use it
immediately. i |
| still think "sin harvest" would have been cooler.
|
|
|
| sephiroth adds one final attack to his repertoire when he's very low
on |
| health, though i personally have never encountered it. apparently, he
calls |
| a bunch of meteors that fall down in a large part of the arena, and
they |
| move to fall on you. i'm guessing that glide will be enough to avoid
them, |
| if needed.
|
|
|
| bonus: sora: drive gauge +1
|
|
_______________________________________________________________________
______|
'======================================================================
======='

head to the marketplace to tell cloud about sephiroth, and then head
back to
the dark depths (use the save points to speed things right along).
approach
sephiroth to begin a pretty awesome cutscene. afterwards, you'll
receive the
fenrir. this keyblade is pretty powerful in conjunction with a negative
combo
ability--every attack will be a finishing blow! pretty nifty, and it
has good
range and looks cool.

~======================================================================
=======~
| 45. the paradox cups
[45a] |
~======================================================================
=======~

the game's final (and possibly hardest) challenges await you now. the
paradox
cups are essentially the same battles you've fought in the previous
cups (with
one exception), but the enemies are much harder. the pain and panic
paradox cup
should be open at this point. to open the cerberus paradox cup, you
need to
reach level 5 with valor, wisdom, and master forms. to open the titan
paradox
cup, you need to reach level 5 with all your summons. to open the last
cup
(which is different than the goddess of fate cup), you'll need to reach
level 7
with valor, wisdom, master, and final forms, as well as your summons.
the final
cup is the hades cup, and it's brutal. it's 50 rounds long, and the
rounds get
exceedingly difficult, especially towards the end. talk to hades in his
chamber
to access any of these cups once they're unlocked.

what follows is a listing of the more difficult parts of the hades cup
that
require planning and strategy. before you enter, make sure that you're
level 99
and that you have enough ap to equip essential abilities (like once
more and
all that). glide and most of the other form abilities are a must for
fighting
defensively. you'll probably need to rely on magic too, so equipping
ultima
weapon as your main keyblade is a good idea (because of mp hastega).

match 1-10: no specific rules


match 5: volcanic lord, nothing too tough.
match 10: tifa and yuffie. tifa is a new face in terms of battles.
she's pretty
tough too. you'll most likely be able to defeat her if you
glide away
when she's about to attack (it's pretty easy to predict) and
come
back in for a few combos right after. fighting defensively is
key to
winning this and upcoming battles. learn tifa's moves well
now,
because you'll be fighting her again. yuffie shouldn't give
you much
trouble at this point.

match 11-20: titan cup rules (you don't have friends but you can use
summons;
you also have only 500 points, and if they run out from you
getting
hit, you'll lose)
match 14: if the lance soldiers get low on hp, finish them fast so they
don't
start their damaging combos. this will deplete your points
fast.
match 15: blizzard lord. again, nothing too tough. this time though,
try to
avoid damage ;)
match 17: aerial knockers can pile the damage on. neutralize them with
magnega
and take them out quickly.
match 19: make sure you keep an eye on the assassins. their kamakaze
attack
will leave you in pain.
match 20: pete. what should be an easy fight is actually quite annoying
due to
his large health bar. he also throws a shield up a lot during
the
battle. the main things to watch out for are his shockwaves
when he
jumps. try to always hit him from behind (glide helps) to
minimize
the risk of getting punched.

match 21-30: pain and panic cup rules (you have your friends back, and
you can
use limits, so make good use of that)
match 24: three bulky vendors. this is a good time to heal and let your
mp
recharge. nab the vendors during prime capsule for maximum
points.
match 25: cloud and tifa. this fight is pretty difficult by itself, but
if you
use abilities like duck flare and trinity limit, it won't be
hard at
all. just keep an eye on sora's hp.
match 30: hades. use either of goofy's abilities to completely
obliterate him.
not too hard really.

matchs 31-40: cerberus cup rules (no friends, lots of drive forms, and
10
minutes to get to round 40; it's getting tough)
match 32: you got some dancers to contend with here, and they can kill
you very
fast if they grab your head and throw you. try using wisdom
form for
this match and stay far far away. remember that using a form
will
restore your hp!
match 34: sorcerers are annoying, so use wisdom and stay far away.
match 35: you're still on a time limit, so you have to kill all the
rapid
thrusters. use magenega and thundaga to wipe them out
quickly. final
form also works well.
match 36: three berserkers. these guys can kill you in seconds if you
stand
still. immediately combo one to grab his weapon and use it to
kill
all three.
match 37: lots of nobodies. kill the assassins with the help of warp
snipe if
you're not in a form, and then take care of the dragoons with
final
form if it's available.
match 38: more nobodies, including dancers and a sorcerer. try to stay
in final
form here to get rid of the enemies quickly and safely.
match 40: leon and cloud. this fight shouldn't be too bad. final form
seems to
work quite well on both of them, and they don't really seem
to be
capable of hitting sora during one of these onslaughts. focus
on
cloud, and then take leon out.

match 41-50: no friends, no summons, no forms. you have trinity limit


and
magic. that's it.
match 41: now that you're on your own, you'll have to really be on your
toes.
the key to winning the last 10 rounds is patience. do not run
into
any of the following battles swinging. for this first battle,
glide
away until you feel it's safe enough to pop in and combo one
of the
toy soldiers or graveyards. once you've comboed once, glide
away
again! tedious, yeah, but it works. if you're hit, heal, and
glide
around until your mp is back up. do this until they are
defeated.
match 42: living bones are very very difficult when they're at level
99. so use
the aforementioned tactic on them (and the fortunetellers!).
if you
have a chance to use dispel, try to use it on the living bone
for
extra damage.
match 43: two large bodies and two morningstars. try killing the
morningstars
first. as you glide away, they will follow you while
spinning. block
this attack and combo, and then run away. the large bodies
should
stay more or less in the middle. definitely look out for the
morningstars jumping attack, and use bump at every
opportunity.
remember, hit and run and heal. casting blizzaga and thundaga
from a
distance is a safe strategy when dealing with the remaining
large
bodies.
match 44: three living bones. ugh. immediately glide away from them at
the
outset, and stay away for the rest of the battle. pop off
thundaga
spells while gliding away until you kill two of them. finish
the last
one off carefully (in the same manner if you wish).
match 45: 1,000 heartless. you have to survive the small amount of time
that is
set for you. the enemies are just surveillance robots and
armored
knights, but they can still hurt you. keep mashing triangle
to keep
the reaction commands going, and you'll be fine. try using
magnega
and thundaga for fast (and hilarious) results.
match 46: two hot rods and a devastator. immediately destroy the
devastator,
since you can avoid the hot rods while you're in the air.
next, try
to seperate the hot rods so you're only killing one at a
time. if you
do it right, they won't even go into berserker mode. if they
happen
to, however, try to use magic on them from a distance while
gliding.
match 47: once the bulky vendor is gone, lance soldiers and a living
bone will
appear. the lance soldiers can't really keep up if you're
darting
around the area, so focus on the living bone first. once
that's gone,
turn your careful attention to the lance soldiers. try to
pick them
off one at a time, so that they aren't running madly around
the area.
once they're dead, turn your attention to the emerald blues
that
appear, and take them out quickly. their stupid wind attacks
can put
you in the red quickly. for the assault riders, stay far away
casting
blizzaga. if they separate far enough, you may want to just
pick them
off with physical attacks. after those guys are gone, a bunch
of
morningstars and crescendos appear. quickly pick off one of
the
morningstars while they're just sitting there, and wait to
deflect
another's spinning attack. then kill that one, and focus on
the last.
use the crescendos to heal yourself and then wipe them out.
if one of
them summons another morningstar, kill it quickly.
match 48: cerberus, and he's pretty easy. your main focus in this fight
should
be to end it with nearly full hp and mp.
match 49: tifa, yuffie, leon, and cloud. this fight is ridiculous. and
i say
that even before i mention that leon starts out and stays in
his
"limit" form for the entire battle. first off, i like to get
rid of
tifa, since she's the most annoying and i'm not used to her
attacks
as much as the others. to do this, i basically glide away
from all
four of the people while targeting her. whenever leon shoots
fire, i
just deflect it back at tifa, damaging her. cloud will be
most
annoying during this time, flying around slashing. if you're
just
gliding around though, he won't hit you all that often, and
you won't
have to worry about healing too much. you can even hit her a
bit
physically if she's not near the group (which tends to happen
since
she's a bit faster than the other three). when tifa is down
(yes,
this does take forever; remember too that you have to combo
her
once her hp is at 1 to actually defeat her), i like to get
rid of
cloud, since he's so annoying. the best way is to attack him
when
he's not flipping out, since he's usually a bit distant from
the
other two. leon's fireballs will also add to the damage,
properly
reflected. the battle can still go bad at this point, so keep
away
from cloud most of the time until you see an opening. with
just leon
and yuffie left, things get a bit easier. take out either one
of them
at this point while maintaining a fair degree of caution. try
to kill
them before they use a phoenix down on their fallen comrades
(just
kidding! they don't do that. don't email me about it. i'm
serious,
i'm kidding.)
match 50: hades. this time, you fight him with hercules, and you need
to use
aura sphere to make hades vulnerable. still super easy, you
shouldn't
have much trouble after what you went through last battle.
you can
pretty much use trinity limit on him to take most of his life
away.

that about wraps things up for the big stuff. if you need to fill out
the
journal, check the sections after the walkthrough.

~======================================================================
=======~
| 46. the world that never was
[46a] |
~======================================================================
=======~

when you're ready to proceed with the final confrontation, head to the
door and
select "let's end this!" i don't want to spoil the following series of
battles,
so i'm not gonna box them off like i did with the other bosses. that
way, your
eye won't be drawn to anything specific.

start running forward as the battle begins. when the buildings that pop
out of
the ground get closer to you, use the slicer reaction command to break
through.
continue running forward to the next area. run forward again until you
rise on
a platform. keep running forward and hit triangle as soon as you see
escablade
appear. perform the sky scraper reaction command several times to reach
the
bottom part of the boss.

now there are three bars at the top of the screen. the left and right
bars show
the health of the left and right cores, respectively. right now, you're
on the
right core. the charge bar in the middle shows how long you have until
a huge
blast of energy comes out of the core and hurts you. you can't reach
the core,
but by destroying the enemies, you can knock them into it and damage
it. (those
enemies are the explosive ones from the gummi levels, remember?) when
the core
is about to attack, you'll get a message to jump to the other core
using stunt
dodge. use that before you get hit by the beam.

getting hit by the beam won't kill you if you're at full life, but
getting
caught in the explosion of a dying core will, so make sure you use
stunt dodge
once you've beaten one of the cores. once both are defeated, use stunt
dodge
again to proceed.

you'll land near the center core of the bottom part of this beast.
nothing is
happening for the moment, so run up and start hitting it. after a
little bit,
it will put up a shield, and nobodies will attack. once you defeat the
nobodies, the shield goes down again, and you can resume the attack.
later on
in this battle, the parts of the structure will come slamming down on
you. it's
kinda tough to avoid, but you should be all right if you stay to the
sides.
when you stop the energy core, press triangle to proceed.

this next portion is more of a battle. you need to attack the figure on
the
throne (presumably xemnas), but watch out for his attacks; he uses
attacks
similar to all the organization members that have now perished (at
least in
this game). it's tough to get in close to him for long periods of time,
as he's
fond of knocking you back. use a combination of sora and riku's moves
to keep
up the pressure. if you have final form by now, use it for an easier
win. or,
alternately, try riku's limit.

is that it? haha, no, of course not. in the next section, you'll be
chasing the
giant dragon structure on a tiny ship. in this phase of the battle, you
can't
heal, so one of your main goals will be to not get hit. it's not as
hard as it
sounds either. using o when enemies shoot lasers at you will not only
protect
you from them, it will absorb their power into your energy gauge. when
that's
full, you can hit triangle for a high-powered laser attack. you will
have to
dodge any missiles, since they can't be absorbed, but you can always
tell when
missiles are coming because the dragon will do a loop before shooting
them.

for the first part of this phase, just let the little ships shoot at
you.
absorb the lasers and use square to shoot at the dragon when there's no
little
ships on the screen. when your energy gauge is full, use the laser on
the
dragon for immense damage.

once the tail is defeated, you'll be attacked by floating snowflake


looking
things. they shoot lasers, which hurt, so move in a circle to avoid
them. riku
moves you closer to one of the cores now, and different enemies start
appearing. it's those bomb things again, and while they are damaging if
you
leave them alone, you can attack these ones (use your keyblade) and
knock them
into the core. when your megalaser is charged again, wait until the
core is in
front of you, and then use it. again, watch out for snowflakes, and
repeat for
the second core.
when you're going after the wings, be prepared to dodge the snowflake
lasers in
the middle of fighting. the basic megalaser and bomb enemy strategy also
applies to the wings, though they may be harder to hit. once both the
wings are
destroyed, you are done with this phase. (by the way, i realize the
snowflakes
are really just 3 nobody symbols, but i'm just going to call them
snowflakes
since they look so much like them).

now you're fighting the xemnas on the throne again, but donald and
goofy aren't
here to help. it's just you and riku. this time, however, you can hit o
repeatedly to jump in the air as high as you want, and you can use
square to
glide. pretty handy, seeing as you can fall off the ledge this time
too.

when you get thrown waaay back off the platform, use square to glide
back. on
the way back, avoid the spinning buildings and head to a stationary
one. when
he shoots lasers at you, drop for a moment to avoid them, and then
continue
gliding towards the building. use the riding shot reaction command that
should
become available once you reach one of the buildings, and follow up
with meteor
rain to break the giant shield. now you can glide back and resume the
attack.
watch out for more snowflakes, by the way.

it's interesting to listen to xemnas' dialogue when you're flying back


towards
him. he says things like, "riku, are you sure you're not jealous of
sora?"
these are actually harmless remarks, as riku has made up his mind, so
don't
worry about it.

also, if you're planning on using riku's limit during this battle, use
it
immediately after you use the riding shot / meteor rain reaction
commands.
xemnas knocks you off the platform at sets amount of hp, and if you're
doing
the session limit when you hit one of these points, the limit will just
stop
doing damage. xemnas' large shield will actually explode at one point,
signifying it won't go up again. this is a good time to use the limit.

______________________________________________________________________
_______
|
=======================================================================
======|
| boss fight: xemnas
[46b] |
|----------------------------------------------------------------------
-------|
| this is really it. the final battle. it starts off pretty hectic.
sora is |
| thrown up into the air, and tons of energy beams are shot at him.
|
| continually hit triangle for reversal, and don't bother trying to
attack |
| xemnas during this time. the onslaught will end when xemnas drops to
the |
| ground.
|
|
|
| now you'll be dealing with all of xemnas' other attacks. he leaves
behind |
| images of himself when he moves, and he moves fast, so things get
very |
| confusing very fast. you'll know which one is the real xemnas just as
soon |
| as he starts to attack, which doesn't give you very much time at all
to |
| guard or counter. keep locking on so that sora will run more or less
in the |
| right direction, and attack when you are able. usually, when you get
a good |
| combo going, xemnas will be helpless for a bit.
|
|
|
| later in the battle, xemnas will resort to using mostly lasers, and
he |
| suddenly becomes almost impossible to hit. keep jumping, guarding,
and |
| using riku's shield to protect yourself.
|
|
|
| after a while, xemnas traps sora ("can you spare... a heart..?") and
you |
| gain control of riku. pay attention here, since this is one of the
hardest |
| parts of the battle. remember that riku doesn't have as much health
as |
| sora, and remember to watch riku's health, not sora's. you need to
run |
| towards sora to save him, but xemnas keeps getting in the way with
his |
| shields, which knock you back and are very damaging to riku. you
don't have |
| much time before sora's hp runs out either. what do you do? use dark
aura |
| every time the xemnas clone approaches you to knock him back. once
you get |
| into a good pattern (make sure you've locked onto him), he won't even
be |
| able to throw up his shield. when you reach sora, use rescue. xemnas
will |
| also be stunned after this, so use that to your advantage.
|
|
|
| when xemnas has about a life bar left, a dark orb encases sora and
riku, |
| and they face... thousands of lasers. no, really. you're going to
have the |
| time of your life hitting triangle and x (make sure you're hitting
both!) |
| even when the screen starts to fade out. a few missteps could spell
your |
| doom at this point. i suggest putting the controller down on a flat
surface |
| and using your index and middle fingers to press the triangle and x
buttons |
| at the same time. you don't have to be super fast, but the faster you
are, |
| the faster this event seems to be over (maybe the length is dictated
by the |
| number of lasers you block?).
|
|
|
| if you've come this far, you don't want to lose it now. carefully
kill off |
| xemnas (shouldn't be too hard).
|
|
_______________________________________________________________________
______|
'======================================================================
======='

if you played the game on proud mode, you'll get the secret ending
automatically. if you were on another mode, you'll have to fill out your
journal to get it. either way, if you haven't filled out the journal,
you
should try. some of the events are pretty fun.

anyway, i'll see you all when (if?) kingdom hearts iii comes out.

o======================================================================
=======o
\ 2. flowchart
/
o====================================================================
=====o

[flwcht]

while considerably helpful, the flowchart is atrocious looking, so i


shoved it
back here. use ctrl+f and type in the number/letter combination to skip
to the
part of the walkthrough you're looking for.

1. prologue: twilight town =============================> [1a]


~duel - seifer ------------------------------> [1b]
~boss fight - twilight thorn ----------------> [1c]
~struggle - hayner --------------------------> [1d]
~struggle - vivi ----------------------------> [1e]
~duel - axel --------------------------------> [1f]
~struggle - setzer --------------------------> [1g]
~boss fight - axel --------------------------> [1h]
2. twilight town =======================================> [2a]
3. hollow bastion ======================================> [3a]
4. the land of dragons =================================> [4a]
~boss fight - shan-yu and hayabusa ----------> [4b]
5. beast's castle ======================================> [5a]
~boss fight - thresholder and possessors ----> [5b]
~boss fight - beast -------------------------> [5c]
~boss fight - shadow stalker and dark thorn -> [5d]
6. hollow bastion and 100 acre wood ====================> [6a]
7. olympus coliseum ====================================> [7a]
~boss fight - cerberus ----------------------> [7b]
~challenge - demyx --------------------------> [7c]
~boss fight - pete --------------------------> [7d]
~boss fight - hydra -------------------------> [7e]
8. disney castle =======================================> [8a]
9. timeless river ======================================> [9a]
~boss fight - pete --------------------------> [9b]
10. 100 acre wood =======================================> [10a]
11. olympus coliseum: pain and panic cup ================> [11a]
12. atlantica: chapter 1 ================================> [12a]
13. port royal ==========================================> [13a]
~boss fight - barbossa and illuminator ------> [13b]
14. agrabah =============================================> [14a]
~boss fight - volcanic and blizzard lord ----> [14b]
15. halloween town ======================================> [15a]
~boss fight - prison keeper -----------------> [15b]
~boss fight - oogie boogie ------------------> [15c]
16. atlantica: chapter 2 ================================> [16a]
17. pride lands =========================================> [17a]
~boss fight - shenzi, banzai, and ed --------> [17b]
~boss fight - scar --------------------------> [17c]
18. olympus coliseum: cerberus cup ======================> [18a]
19. 100 acre wood =======================================> [19a]
20. twilight town =======================================> [20a]
21. hollow bastion ======================================> [21a]
22. space paranoids =====================================> [22a]
23. hollow bastion ======================================> [23a]
24. space paranoids =====================================> [24a]
~boss fight - hostile program ---------------> [24b]
25. hollow bastion ======================================> [25a]
~boss fight - demyx -------------------------> [25b]
26. 100 acre wood =======================================> [26a]
27. the land of dragons =================================> [27a]
~boss fight - mysterious man ----------------> [27b]
~boss fight - storm rider -------------------> [27c]
28. 100 acre wood =======================================> [28a]
29. atlantica: chapter 3 ================================> [29a]
30. beast's castle ======================================> [30a]
~boss fight - xaldin ------------------------> [30b]
31. port royal ==========================================> [31a]
~boss fight - grim reaper -------------------> [31b]
~boss fight - grim reaper (2) ---------------> [31c]
32. olympus coliseum ====================================> [32a]
~boss fight - hades -------------------------> [32b]
33. olympus coliseum: titan cup =========================> [33a]
34. atlantica: chapter 4 ================================> [34a]
35. agrabah =============================================> [35a]
~boss fight - jafar -------------------------> [35b]
36. 100 acre wood =======================================> [36a]
37. halloween town ======================================> [37a]
~boss fight - lock, shock, and barrel -------> [37b]
~boss fight - the experiment ----------------> [37c]
38. pride lands =========================================> [38a]
~boss fight - shenzi, banzai, and ed --------> [38b]
~boss fight - groundshaker ------------------> [38c]
39. atlantica: chapter 5 ================================> [39a]
40. hollow bastion and space paranoids ==================> [40a]
~boss fight - sark and mcp ------------------> [40b]
41. twilight town =======================================> [41a]
42. the world that never was ============================> [42a]
~boss fight - xigbar ------------------------> [42b]
~boss fight - luxord ------------------------> [42c]
~boss fight - saix --------------------------> [42d]
~boss fight - xemnas ------------------------> [42e]
43. powering up! ========================================> [43a]
44. the goddess of fate cup and sephiroth ===============> [44a]
~boss fight - sephiroth ---------------------> [44b]
45. the paradox cups ====================================> [45a]
46. the world that never was ============================> [46a]
~boss fight - xemnas ------------------------> [46b]

o======================================================================
=======o
\ 3. jiminy's journal
/
o====================================================================
=====o

[jimjrn]

this section is merely for the parts of the journal that can be filled
out
easily, and don't require detailed sections of their own. the order
that the
sections appear in the guide are the order that the sections appear in
the
"collection" part of the journal in the game.

1. ansem reports

ansem reports are easy to come by; you'll get them all automatically
(if you
play through all the levels). this section is just if you're curious
as to
when you'll receive them.

- secret ansem report 1 - obtained soon after fighting the 1,000


heartless
in hollow bastion
- secret ansem report 2 - obtained after reaching station plaza in
twilight
town for the first time as sora, and
defeating
the enemies there
- secret ansem report 3 - defeat xigbar in the world that never was
- secret ansem report 4 - defeat xaldin at beast's castle
- secret ansem report 5 - defeat demyx's water forms at olympus
coliseum
- secret ansem report 6 - defeat the grim reaper (twice) at port
royal
- secret ansem report 7 - obtained after speaking with members of
organization xiii the first time you
visit hollow
bastion
- secret ansem report 8 - obtained after an automatic scene in the
memory's
skyscraper area of the world that never
was
- secret ansem report 9 - defeat luxord in the world that never was
- secret ansem report 10 - obtained after entering alternate
twilight town
- secret ansem report 11 - defeat saix in the world that never was,
and then
head to naught's approach to obtain
- secret ansem report 12 - defeat saix in the world that never was
- secret ansem report 13 - defeat xemnas for the first time in the
world
that never was

2. character files

the characters section is another section that you will fill out
automatically as long as you visit each world. it will receive a
jiminy
stamp once you've reached the point of no return near the end of the
game
(assuming you've visited every world thus far). one of the only
exceptions
that i've been able to notice is setzer. you'll have to participate
in the
struggle tournaments as sora to fight setzer, at which point, he'll
end up
in your journal under twilight town.

3. the heartless
there are 57 different heartless that you can fight in the game that
will go
towards filling out this section. once you fight a specific
heartless, it
will be listed here. see the enemies section for more details.

4. the nobodies

there are 11 different nobodies that you can fight in the game that
will go
towards filling out this section. once you fight a specific nobody,
it
will be listed here. see the enemies section for more details.

5. treasures

there are a total of 277 treasures in the game. the game keeps track
of how
many you've collected from this screen. using this part of the
journal in
conjunction with the treasures part of the guide will make it very
simple to
find the treasures that you've missed.

6. maps

there are a total of 37 maps for all the areas of the game. the game
keeps
track of how many maps you have from this screen. typically, a
casual player
will get most, if not all of the maps, since they are usually in
large
obvious chests. however, it's possible to miss some, so use this
section of
the journal in conjunction with the maps part of the guide to find
the ones
that you're missing.

7. missions

missions are one of the most challenging parts of filling out


jiminy's
journal. some missions are only unlocked after certain points in the
game or
after doing something specific. each mission is categorized by
world. in-
depth strategies for each mission can be found in the minigames and
missions section of the guide.

8. minigames

this section of the journal is merely a record of your best scores


and times
for each of the missions in the missions section. filling this out
requires
that you at least attempt each mission that has a related score or
time.

9. combo attacks

this section of the journal is a record of your best combos with


each of the
games combo attacks. there are a total of 21 different combo attacks
in the
game. for details on each, see the combo attacks section of the
guide.

10. synthesis notes

this section of the journal is just a brief overview of your moogle


level,
how many of the 50 types of materials you've obtained, how much of
the
collection list you've completed, and how many of the 45 recpies
you've
synthesized.

11. character links

if you want to find out the different relationships between the


main
characters of kingdom hearts ii without searching through the
character
section, this is where you wanna go. this section is automatically
complete
when you reach the point of no return in the world that never was
(assuming
you've completed the other worlds to this point).

o======================================================================
=======o
\ 4. enemies
/
o====================================================================
=====o

[enmies]

the following enemy list is in the order that the enemies appear in the
journal. next to the enemy's name is the enemy's type (nobody,
heartless, or
other). below that is a list of where you'll find the enemy in the
different
worlds (a number in parenthesis denotes which visit to the world you're
on; for
example, (2) means the enemy would appear your second visit here),
which items
they drop, and how much experience they're worth (i don't know other
stats like
attack and defense, but since these stats are largely useless to the
casual
player, i'll just forget about them). after that is my own strategy for
defeating the enemy, and finally at the bottom is the reaction command
(or
commands) associated with that particular enemy, and how to use them.

while i did obtain the percentages for item drop rates from the brady
games
guide, keep in mind that everything else here is information i gathered
on my
own. as nice as the guide is, it's got a lot of small errors, so i went
through
the trouble of getting all the data myself. for the record, i'm giving
credit
where credit is due; i couldn't have gotten these percentages on my
own, so
thank you brady games. everything else is my work.

-- -- -- -- -- --

.======================================================================
=======.
| shadow | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the tower | 2 | 1 small munny (1)
|
|--------------------|------| 1 small hp orb (1)
|
| hollow bastion (1) | 3 | dark shard (4%)
|
|--------------------|------|
|
| the land of | 4 |
|
| dragons (1) | |
|
|--------------------|------|
|
| beast's castle (1) | 5 |
|
|--------------------|------|
|
| hollow bastion (2) | 6 |
|
|--------------------|------|
|
| olympus coliseum(1)| 7 |
|
|--------------------|------|
|
| disney castle | 9 |
|
|--------------------|------|
|
| timeless river (1) | 9 |
|
|--------------------|------|
|
| port royal (1) | 10 |
|
|--------------------|------|
|
| agrabah (1) | 13 |
|
|--------------------|------|
|
| halloween town (1) | 15 |
|
|--------------------|------|
|
| pride lands (1) | 18 |
|
|--------------------|------|
|
| hollow bastion (3) | 21 |
|
|--------------------|------|
|
| space paranoids (1)| 21 |
|
|--------------------|------|
|
| hollow bastion (4) | 24 |
|
|--------------------|------|
|
| timeless river (2) | 32 |
|
|--------------------|------|
|
| the world that | 80 |
|
| never was | |
|
|
=======================================================================
======|
| shadows are perhaps the weakest enemies you'll face in the game. they
do |
| spend some of their time in the ground where you can't hit them, but
when |
| they resurface, just attack them a few times to be rid of them.
|
|
=======================================================================
======|
| reaction command: none
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| soldier | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the tower | 10 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| hollow bastion (1) | 12 | dark shard (8%)
|
|--------------------|------| bright shard (4%)
|
| the land of | 16 |
|
| dragons (1) | |
|
|--------------------|------|
|
| beast's castle (1) | 23 |
|
|--------------------|------|
|
| hollow bastion (2) | 29 |
|
|--------------------|------|
|
| olympus coliseum(1)| 33 |
|
|--------------------|------|
|
| disney castle | 41 |
|
|--------------------|------|
|
| port royal (1) | 50 |
|
|--------------------|------|
|
| agrabah (1) | 61 |
|
|--------------------|------|
|
| halloween town (1) | 73 |
|
|--------------------|------|
|
| pride lands (1) | 87 |
|
|--------------------|------|
|
| hollow bastion (3) | 102 |
|
|--------------------|------|
|
| space paranoids (1)| 102 |
|
|--------------------|------|
|
| hollow bastion (4) | 119 |
|
|--------------------|------|
|
| timeless river (2) | 159 |
|
|
=======================================================================
======|
| soldiers are among the lower ranks of the heartless. while they
aren't |
| particularly bad in small numbers, a group of them can leave you
hurting. |
| make good use of cyclone to decimate their ranks fast.
|
|
=======================================================================
======|
| reaction command: cylcone - when the soldier tries to counterattack
with a |
| kick, use cyclone to dash towards it and heavily
damage |
| it.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| large body | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (1) | 58 | 2 large hp orbs (10)
|
|--------------------|------| 4 large drive orbs
|
| olympus coliseum(1)| 83 | power shard (12%)
|
|--------------------|------| hi-potion (10%)
|
| timeless river (2) | 398 | serenity shard (4%)
|
|--------------------|------|
|
| beast's castle (2) | 455 |
|
|
=======================================================================
======|
| large bodies have a few brutal attacks that you should be on the
lookout |
| for. when they jump in the air, get ready to jump to avoid the
resulting |
| shockwave. when they tap their stomachs, they are about to charge at
you |
| (or a teammate). this particular attack can be annoying at first,
|
| especially if you don't have high jump or anything like that. try to
get |
| behind them at this time for a chance to hit them in the back. when
they |
| start to run low on hp, they start to glow and swing their arms. this
|
| indicates that they are about to start sliding around the room. you
don't |
| want to get caught by them at this point, so either dodge, or better
yet, |
| use the three reaction commands that become available to you to
inflict |
| heavy damage.
|
|
=======================================================================
======|
| reaction command: guard - when the large body is glowing and sliding
around |
| (low hp), stand in front of it and wait until guard
|
| appears.
|
| kickback - use this command after using the guard
command |
| to knock the large body into the air. this causes
damage |
| and sets the enemy up for full swing.
|
| full swing - this command is available after
knocking the |
| large body into the air, whether from a finishing
move of |
| a combo, or from the kickback reaction command. use
it to |
| inflict heavy damage.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| silver rock | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 31 | 2 small munny (2)
|
|--------------------|------| 1 large mp orb (3)
|
| pride lands (1) | 44 | power stone (6%)
|
|--------------------|------| bright stone (3%)
|
| agrabah (2) | 117 |
|
|
=======================================================================
======|
| of the flying elemental type heartless, the silver rock is the least
|
| dangerous. they are resistant to magic, so stick to physical attacks
when |
| fighting them. they will commonly turn into balls of light and float
|
| around; when they reappear, they send out a damaging blast. since
they |
| usually come in numbers, it's best to keep moving and use the swift
shot |
| reaction command often, since it's the only way to damage them in the
ball |
| of light form, and since it will prevent the silver rock from
blasting you. |
|
=======================================================================
======|
| reaction command: swift shot - whenever the silver rock turns into a
ball |
| of light (quite often), use this reaction command
to |
| heavily damage or destroy it.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| emerald blues | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| halloween town (1) | 110 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| space paranoids (1)| 153 | lightning stone (10%)
|
|--------------------|------| energy gem (4%)
|
| the land of | 255 |
|
| dragons (2) | |
|
|--------------------|------|
|
| agrabah (2) | 351 |
|
|
=======================================================================
======|
| another flying elemental type heartless, emerald blues can be quite a
pain. |
| they have an aero type attack that they can use either stationary, or
while |
| coming at you. when you get hit by the moving one, expect to take
quite a |
| few hits without being able to do anything. the creatures aren't
resistant |
| to fire, so let fly a few of them if you find yourself surrounded.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| crimson jazz | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (4) | 298 | 2 large mp orbs (6)
|
|--------------------|------| 4 large drive orbs
|
| hollow bastion | 398 | blazing crystal (12%)
|
| (after demyx) | | elixir (5%)
|
|--------------------|------| serenity stone (4%)
|
| beast's castle (2) | 455 |
|
|--------------------|------|
|
| olympus coliseum(2)| 550 |
|
|--------------------|------|
|
| agrabah (2) | 585 |
|
|--------------------|------|
|
| space paranoids (2)| 775 |
|
|
=======================================================================
======|
| these guys are the strongest of the three flying elemental types.
they are |
| fairly big, so they present an easy target, but the orbs of fire that
they |
| lay all over the place can make it extremely hard to get up close and
|
| personal with them. blizzard is a good option against these guys, but
they |
| tend to get right in your face and move around a lot when you're
trying to |
| cast. just make sure you lock on before firing. if you choose to
fight |
| physically, make sure that you stay in close with retaliating slash
every |
| time you get hit. the mines they lay down will still be there after
they |
| die, so keep moving. some of the mines will follow you right up until
the |
| moment before they detonate.
|
'======================================================================
======='
-- -- -- -- -- --

.======================================================================
=======.
| air pirate | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| port royal (1) | 50 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| the land of | 170 | dark crystal (8%)
|
| dragons (2) | | bright crystal (4%)
|
|
=======================================================================
======|
| air pirates are the grunts of the airborne heartless, and you won't
even |
| see that many of them. they tend to group with much stronger enemies,
and |
| they don't attack that much, so they shouldn't be a major threat.
look out |
| for kicks and dive bombs.
|
|
=======================================================================
======|
| reaction command: air twister - if you can manage to get this
reaction |
| command to appear during battle (they tend to die
before |
| you are able to use it), you should take the
opportunity |
| to use it! it inflicts heavy damage to the air
pirate and |
| to surrounding enemies, making your life easier.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| trick ghost | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| olympus coliseum(1)| 50 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| halloween town (2) | 372 | lucid shard (10%)
|
|--------------------|------| energy stone (4%)
|
|
=======================================================================
======|
| the "trick" to these ghosts is that they can change which direction
they |
| are in relation to the ground. when they are floating in the air,
they tend |
| to attack from a distance with slow moving balls of energy. when they
flip |
| over, prepare for a more offensive enemy. they move along the ground
in |
| this mode, and will strike when in close range. attack carefully
during |
| this time, or avoid this phase altogether by killing the ghosts
before they |
| have a chance to flip over!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| rabid dog | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| olympus coliseum(1)| 17 | 2 small munny (2)
|
|--------------------|------| 1 large hp orb (5)
|
| port royal (2) | 97 |
|
|
=======================================================================
======|
| though relatively weak, the rabid dogs might be a pain in larger
numbers. |
| they don't have many attacks to speak of. mostly, they'll just bark
at you |
| (a short range attack), so take care of them quickly to thin the
numbers. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| hook bat | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (1) | 12 | 2 small munny (2)
|
|--------------------|------| 1 large mp orb (3)
|
| olympus coliseum(1)| 17 | power gem (8%)
|
|--------------------|------| bright gem (4%)
|
| the land of | 85 |
|
| dragons (2) | |
|
|--------------------|------|
|
| agrabah (2) | 117 |
|
|
=======================================================================
======|
| hook bats can always be taken out in a few hits or less. the main
problem |
| they present is their manner of attacking; they will typically hit
you and |
| fly out of range. try to stay in the air as much as possible to gain
the |
| distance needed to take out these annoying pests.
|
|
=======================================================================
======|
| reaction command: bat cry - when this reaction command appears, use
it to |
| stifle the hook bat's sonar attack and hit other
enemies |
| with the bat itself. this usually destroys the bat
also. |
'======================================================================
======='
-- -- -- -- -- --

.======================================================================
=======.
| bookmaster | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (3) | 153 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| hollow bastion | 239 | lucid gem (10%)
|
| (after demyx) | | energy crystal (4%)
|
|--------------------|------| akashic record (1%)
|
| space paranoids (2)| 465 |
|
|
=======================================================================
======|
| there's no fancy way to fight these guys. they are immune to magic,
and |
| it's pointless to try to block their magic, so get up close and
personal |
| with the keyblade as quickly as you can once you see one. stay in
close |
| with retaliating slash. if you let these guys live through a battle,
they |
| will mess things up with their long range magic (fire, blizzard, and
|
| thunder). once you're putting the pressure on, though, they typically
only |
| use less worrisome physical attacks.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| minute bomb | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| disney castle | 21 | 2 small munny (2)
|
|--------------------|------| 1 large mp orb (3)
|
| timeless river | 23 | blazing shard (6%)
|
|--------------------|------| bright shard (3%)
|
| olympus coliseum(1)| 110 |
|
|
=======================================================================
======|
| these critters won't do much at first except try to bump into you.
when you |
| start to deplete their hp, however, they will count down from 9. when
they |
| reach 0, they will explode and damage nearby heartless (and you, if
you're |
| nearby). this is a good strategy for clearing out any meaner enemies
in the |
| group, but unfortunately, you don't get experience or items if the
bomb |
| explodes.
|
|
=======================================================================
======|
| reaction command: dodge roll - when the countdown is nearing 0, the
dodge |
| roll reaction command will appear. use this to roll
to |
| guaranteed safety while the bomb explodes.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| hammer frame | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| timeless river | 69 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| port royal (1) | 75 | blazing shard (10%)
|
|--------------------|------| energy stone (4%)
|
| beast's castle (2) | 273 |
|
|
=======================================================================
======|
| the biggest threat a hammer frame poses is its ability to create
powerful |
| shockwaves. in order to stay on top of things during a battle, try to
take |
| out any hammer frames first because of this. otherwise, tons of
shockwaves |
| will constantly be interrupting you by throwing you up into the air!
use |
| aerial attacks on these guys to keep them away from the ground where
they |
| do the most damage.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| bulky vendor | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 850 | capsule prize: hp orbs
|
| dragons (2) | | bright shard (100%)
|
|--------------------|------| orichalcum (8%)
|
| beast's castle (2) | 910 |
|
|--------------------|------| rare capsule: hp orbs, mp orbs
|
| olympus coliseum(2)| 1100 | bright stone (100%)
|
|--------------------|------| orichalcum (10%)
|
| agrabah (2) | 1170 |
|
|--------------------|------| limited capsule: hp orbs, mp orbs, munny
|
| halloween town (2) | 1240 | bright gem (100%)
|
|--------------------|------| orichalcum (12%)
|
| | |
|
| | | prime capsule: hp orbs, mp orbs, munny,
drive |
| | | orbs
|
| | | bright crystal (100%)
|
| | | orichalcum (16%)
|
|
=======================================================================
======|
| bulky vendors are a bit different from other enemies. they appear in
the |
| areas listed above, but once you fight one, it will be gone from that
world |
| for a while. if you need to fight a bunch of them, you can "cycle"
through |
| the worlds they appear in. typically, if you hit one area after
another, by |
| the time you're back to the first area, the bulky vendor will be
there |
| again. when you find a room where a bulky vendor is hidden, you will
get a |
| message telling you there is a rare heartless around. nothing will
appear |
| in the room until you break something breakable in the room (bulky
vendors |
| only appear in rooms with breakable stuff). at this point, everything
else |
| breakable explodes and one or two bulky vendors pop out with a few
other |
| heartless.
|
|
|
| as far as defeating them is concerned, you can't hurt them normally.
in |
| fact, their life slowly depletes while they bounce around. because of
this, |
| the reaction commands available will switch with every full bar of
life the |
| creature loses. using a reaction command on it will "destroy" it and
give |
| you a ton of stuff, depending on which reaction command you used. as
its |
| life gets lower, it gets correspondingly faster, but the prizes get
better. |
| whenever it's transitioning to a new reaction command, it will jump
into |
| the air for a second. use this opportunity to run in close and start
|
| pressing triangle for the next reaction command.
|
|
|
| bulky vendors can be found in the following areas of their worlds:
|
|
|
| - the land of dragons: checkpoint
|
| - beast's castle: the west hall
|
| - olympus coliseum: cave of the dead: entrance
|
| - agrabah: bazaar
|
| - halloween town: candy cane lane
|
|
|
|
=======================================================================
======|
| reaction command: capsule prize - available when it has 3-4 bars of
life. |
| rare capsule - available when it has 2-3 bars of
life. |
| limited capsule - available when it has 1-2 bars of
life. |
| prime capsule - available when it has 0-1 bars of
life. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| fortuneteller | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 92 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| agrabah (2) | 351 | frost gem (10%)
|
|--------------------|------| energy gem (10%)
|
|
=======================================================================
======|
| these airborne heartless don't boast a large amount of hp, but they
are |
| fast and dangerous. they are ice based creatures, and so they will
shoot |
| ice at you from a distance as they fly around above your head. taking
them |
| out quickly is a good idea, since they use an attack detailed blow
when |
| they are low on health. however, using the clear shot reaction
command can |
| help out a lot at this point.
|
|
=======================================================================
======|
| reaction command: clear shot - when the fortuneteller gets very low
on hp, |
| it will start using an attack where ice crystals
will |
| form around sora. soon, an ice block with a timer
will |
| appear over sora's head. the reaction command will
appear |
| right as the timer is about to reach 0. use it to
send |
| ice chunk flying back at the fortuneteller.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| cannon gun | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| port royal (1) | 25 | 2 small munny (2)
|
|--------------------|------| 1 large hp orb (5)
|
| space paranoids (2)| 155 | blazing stone (6%)
|
|--------------------|------| bright stone (3%)
|
|
=======================================================================
======|
| a mostly defensive heartless, the cannon gun will usually hide behind
other |
| enemies during the battle to make your life harder. it's easy enough
to see |
| where the bombs they shoot are going to land, but if sora's in the
middle |
| of a combo, it might be too late to dodge. your best bet is to take
these |
| guys out quickly at the beginning of the battle. try sniping them
back with |
| magic!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| rapid thruster | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 4 | 1 small mp orb (1)
|
| dragons (1) | | lightning shard (4%)
|
|--------------------|------|
|
| timeless river | 9 |
|
|--------------------|------|
|
| the land of | 34 |
|
| dragons (2) | |
|
|--------------------|------|
|
| port royal (2) | 39 |
|
|--------------------|------|
|
| agrabah (2) | 47 |
|
|--------------------|------|
|
| pride lands (2) | 56 |
|
|
=======================================================================
======|
| rapid thrusters are nothing to worry about. they can attack in
groups, and |
| even huge swarms, but they still won't give you any trouble. seek out
the |
| larger swarms of them for fast leveling up!
|
|
=======================================================================
======|
| reaction command: speed trap - use to trap an attacking rapid
thruster. |
| aero blade - once you've used speed trap, unleash
aero |
| blade to damage the rapid thruster and surrounding
|
| enemies!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| driller mole | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| halloween town (1) | 37 | 2 small munny (2)
|
|--------------------|------| 1 large hp orb (10)
|
| olympus coliseum(1)| 110 | lightning stone (6%)
|
|--------------------|------| bright stone (3%)
|
|
=======================================================================
======|
| you won't see these guys very often throughout the game. when you do
find |
| them, they won't be particularly hard. they tend to burrow
underground, but |
| you can fish them out with a finishing move. if they pop out from
under |
| you, you'll take damage, so watch out!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| lance soldier | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (1) | 35 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| olympus coliseum(1)| 50 | frost shard (10%)
|
|--------------------|------| energy stone (4%)
|
| port royal (2) | 291 |
|
|
=======================================================================
======|
| this heartless can cause you a fair amount of grief. they have quite
a bit |
| of hp, and their attacks can be annoying too. when they run low on
hp, be |
| very careful; the lance soldier goes insane and starts attacking
wildly. at |
| this point, you could very well die, so use the lance tug reaction
command |
| to turn the tides of battle!
|
|
=======================================================================
======|
| reaction command: lance tug - this reaction command becomes available
when |
| the lance soldier starts attacking wildly (at low
hp). |
| use it to protect yourself from the attacks, ride
along |
| with it, and slam it into the ground, damaging it
and any |
| enemies you land on.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| morning star | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (3) | 255 | 2 large hp orbs (10)
|
|--------------------|------| 4 large drive orbs
|
| hollow bastion (4) | 298 | power crystal (12%)
|
|--------------------|------| mega-potion (5%)
|
| hollow bastion | 398 | serenity stone (4%)
|
| (after demyx) | |
|
|--------------------|------|
|
| beast's castle (2) | 455 |
|
|--------------------|------|
|
| port royal (2) | 485 |
|
|--------------------|------|
|
| olympus coliseum(2)| 550 |
|
|--------------------|------|
|
| space paranoids (2)| 775 |
|
|
=======================================================================
======|
| morning stars are giant balls of offense. due to the large range of
most of |
| this heartless' attacks, you'll find it hard to get your own attacks
in. if |
| you are intent on physical attacks, run in and use retaliating slash
to |
| stay close. a smarter tactic is to use thunder from afar (you can't
hurt |
| them with blizzard) until their hp gets low. at this point, let them
jump |
| at you so you can use the bump + meteor spike reaction command combo
to end |
| the battle quickly. make sure you use bump when it's available;
morning |
| stars hurt when they land on you!
|
|
=======================================================================
======|
| reaction command: bump - when the morning star has low hp, it will
try to |
| jump on you. use bump to prevent this and set it up
for a |
| meteor spike.
|
| meteor spike - use this after a bump to slam it
into the |
| ground. this can be used repeatedly until it dies.
using |
| this with other enemies around will hurt them too.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| fiery globe | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 13 | 1 small munny (1)
|
|--------------------|------| 1 small hp orb (1)
|
| agrabah (2) | 47 | blazing gem (4%)
|
|
=======================================================================
======|
| a mere nuisance enemy, a few physical attacks will finish them off.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| icy cube | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 13 | 1 small munny (1)
|
|--------------------|------| 1 small mp orb (1)
|
| agrabah (2) | 47 | frost gem (4%)
|
|
=======================================================================
======|
| another nuisance. fire may be worth using due to its area of effect
around |
| sora, but you're probably best off sticking to physical attacks.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| fat bandit | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 153 | 2 large mp orbs (6)
|
|--------------------|------| 4 large drive orbs
|
| agrabah (2) | 585 | blazing gem (12%)
|
|--------------------|------| ether (10%)
|
| | | serenity shard (4%)
|
|
=======================================================================
======|
| fat bandits are some of the tougher heartless. its worst attack is a
stream |
| of fire that it spits out, usually when you're too close to it. if
you are |
| trapped in a corner or against a wall during this attack, expect to
get hit |
| a lot. if you stay far away, it will spit fireballs at you. these can
be |
| guarded against, which will send the fireball back at the bandit,
damaging |
| it. also look out for when it winds up and punches the ground,
creating a |
| shockwave of fire. your main goal in fights with these guys is to get
|
| behind them, to their vulnerable backside. also, try using blizzard
spells |
| (even from the front) to make the battle easier.
|
|
=======================================================================
======|
| reaction command: full swing - this becomes available after knocking
the |
| fat bandit into the air (for example, using a
finishing |
| move). use it to inflict massive damage to the
creature. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| luna bandit | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| agrabah (1) | 61 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| agrabah (2) | 234 | power stone (8%)
|
|--------------------|------| bright stone (4%)
|
|
=======================================================================
======|
| with large swords, these heartless can deflect a lot of sora's
attacks. |
| keep the pressure on though, and you'll take them down in no time.
don't |
| be dazzled by the fancy sword techniques; they're nothing to worry
about. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| gargoyle knight | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (1) | 35 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| beast's castle (2) | 273 | dark gem (10%)
|
|--------------------|------| energy shard (4%)
|
|
=======================================================================
======|
| one of two different kinds of statues that come to life in beast's
castle. |
| this one weilds a sword, and attacks from both short and long range.
it can |
| be difficult to guard against these attacks, so go on the offensive
and |
| finish them off that way. also, they are immune to magic.
|
|
=======================================================================
======|
| reaction command: release - this reaction command will instantly
destroy |
| the gargoyle knight. it's only avaialble after
guarding |
| or deflecting its attack, when it's stunned.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| gargoyle warrior | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (1) | 35 | 2 large munny (20)
|
|--------------------|------| 4 small drive orbs
|
| beast's castle (2) | 273 | dark gem (10%)
|
|--------------------|------| energy shard (4%)
|
|
=======================================================================
======|
| the other type of statue that comes to life in beast's castle. this
one has |
| an axe, and will throw it at you and spin around wildly with it.
these |
| attacks are fairly easy to avoid, provided you are paying close
enough |
| attention. these too, are immune to magic.
|
|
=======================================================================
======|
| reaction command: release - although this reaction command is used
like the |
| other one (instant kill when stunned), you'll have
to |
| successfully dodge a spinning attack until it gets
dizzy. |
| trying to guard or deflect an attack will not work.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| wight knight | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| halloween town (1) | 73 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| halloween town (2) | 248 | lucid stone (8%)
|
|--------------------|------| bright stone (4%)
|
|
=======================================================================
======|
| wight knights are slow and have close range attacks. if you are
fighting |
| other, more dangerous heartless, it won't be hard to ignore the wight
|
| knights for a while. when you do focus on them, you'll find that
their |
| attacks are quite easy to predict. wait until you have an opening and
|
| attack physically.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| graveyard | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| halloween town (2) | 620 | 2 large mp orbs (6)
|
|--------------------|------| 4 large drive orbs
|
| | | lucid stone (12%)
|
| | | ether (10%)
|
| | | serenity shard (4%)
|
|
=======================================================================
======|
| this large, hp packed heartless is fairly fast, and sometimes
difficult to |
| defeat. they only appear much later in the halloween town section of
|
| halloween town world, and rarely even then. the box alternates
between a |
| gravestone with ghosts, and a pumpkin with knives. the pumpkin can be
|
| wickedly fast with its blades, so watch out. the ghosts around the
|
| gravestone can sometimes present a problem, deflecting attacks.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| toy soldier | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| halloween town (1) | 183 | 2 large mp orbs (6)
|
|--------------------|------| 4 large drive orbs
|
| halloween town (2) | 620 | lucid stone (12%)
|
|--------------------|------| ether (10%)
|
| | | serenity shard (4%)
|
|
=======================================================================
======|
| similar to the graveyard, and much more common, you'll find the toy
soldier |
| in christmas town. the pumpkin is still the same; vicious knife
attacks |
| will keep you on your toes. run for cover when the soldier comes out
|
| though, or prepared to be shot.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| aeroplane | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| timeless river (1) | 45 | 2 medium munny (10)
|
|--------------------|------| 2 small mp orbs (2)
|
| timeless river (2) | 159 | frost stone (8%)
|
|--------------------|------| bright stone (4%)
|
|
=======================================================================
======|
| though no pushover, aeroplanes are usually grouped with brutal hot
rods or |
| large bodies, making them the least of your worries. a few aerial
combos |
| should be enough to swat these menaces out of the air. in calmer
battles, |
| look out for their machine gun fire and their dive bomb attacks.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| hot rod | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| timeless river (1) | 113 | 2 large hp orbs (10)
|
|--------------------|------| 4 large drive orbs
|
| timeless river (2) | 398 | frost stone (12%)
|
|--------------------|------| hi-potion (10%)
|
| | | serenity shard (4%)
|
|
=======================================================================
======|
| hot rods will probably give you the most trouble of any enemy in the
game. |
| one is enough to be frustrating, and you can be fighting up to three
at |
| once! they have a lot of hp, but they start off tame enough. punching
with |
| their front tires and biting isn't a big deal compared to what they
do when |
| their hp is low. you'll know the attack is coming when their
headlights |
| come on and the horn beeps. at this point, they orient on you and try
to |
| ram into you, three times in a row. this attack is brutally fast, and
you |
| can't deflect or hurt the hot rod while this is happening. try to
jump out |
| of the way, or use guard if you can't jump in time. after three
charges, |
| the hot rod becomes vulnerable again. if you're not close, use magic,
since |
| the onslaught will continue after an all too short break. when
fighting |
| more than one, try to focus on one at a time, to prevent more than
one |
| charging attack at a time.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| assault rider | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 40 | 2 large hp orbs (10)
|
| dragons (1) | | 4 large drive orbs
|
|--------------------|------| dark stone (12%)
|
| the land of | 425 | hi-potion (10%)
|
| dragons (2) | | serenity shard (4%)
|
|
=======================================================================
======|
| whenever one of these heartless appear, resist the urge to run up and
start |
| beating on it. this usually results in the assault rider spinning its
staff |
| and causing major damage to sora. instead, snipe from a distance with
|
| magic, or run up and run away as it starts to attack. a good time to
attack |
| physically is right after the heartless is done attacking. back away
after |
| a bit though, as another attack is sure to follow. their wide array
of |
| attacks cover a lot of area around them, so don't think you're safe
if you |
| are to the side or even behind the creature!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| nightwalker | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 24 | 2 large munny (20)
|
| dragons (1) | | 4 small drive orbs
|
|--------------------|------| dark stone (10%)
|
| the land of | 255 | energy shard (4%)
|
| dragons (2) | |
|
|
=======================================================================
======|
| fast and typically out of reach, the nightwalker can be a nightmare
if not |
| handled correctly. the thing to watch out for is its spinning attack.
since |
| its hard to keep track of them with the camera if you're not locked
on, you |
| might take a few of these spinning attacks to the face, causing more
than |
| enough damage. take them out fast, take them out early if you want an
easy |
| battle.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| bolt tower | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 24 | 2 large munny (20)
|
| dragons (1) | | 4 small drive orbs
|
|--------------------|------| lightning shard (10%)
|
| disney castle | 62 | energy shard (4%)
|
|--------------------|------|
|
| the land of | 255 |
|
| dragons (2) | |
|
|--------------------|------|
|
| pride lands (2) | 417 |
|
|
=======================================================================
======|
| bolt towers are large, have a lot of hp, and have a tiny weak point;
the |
| face. the face usually sits in front at the bottom, but will
occasionally |
| twist up and behind the main bulk of the enemy. its worst attack
occurs |
| when it bends up and backwards into the air. this, of course, brings
the |
| head out of reach, so spend your time away from it if you don't want
to be |
| hit by the springback and the resulting shockwave. if you stay
airborne for |
| a lot of the fight, you shouldn't have too much of a problem, and you
might |
| even get away with saving the bolt towers for last!
|
|
=======================================================================
======|
| reaction command: bolt reversal - occasionally, a bolt tower will
snag you |
| with a laser. you can't do anything at this point
except |
| hit triangle repeatedly to escape. this also sends
energy |
| back at the bolt tower, damaging it!
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| magnum loader | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| space paranoids (1)| 102 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| space paranoids (2)| 310 | lucid gem (8%)
|
|--------------------|------| bright gem (4%)
|
|
=======================================================================
======|
| these fast little program heartless are pretty easy to take out... if
you |
| can catch them. they tend to zip around you quite quickly. the
easiest way |
| to defeat them is to ignore them til the quick blade reaction becomes
|
| available. then let them have it.
|
|
=======================================================================
======|
| reaction command: quick blade - this reaction command becomes
available |
| right before the magnum loader slides into you. use
it to |
| inflict heavy damage on the magnum loader and
anything in |
| your line of attack.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| strafer | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| space paranoids (1)| 102 | 3 medium munny (15)
|
|--------------------|------| 3 small mp orbs (3)
|
| space paranoids (2)| 310 | lightning crystal (8%)
|
|--------------------|------| bright crystal (4%)
|
|
=======================================================================
======|
| these silly little guys attack in numbers. they aren't tough, and
their |
| rings that they shoot at you are slow and laughable.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| devastator | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| space paranoids (1)| 255 | 2 large mp orbs (6)
|
|--------------------|------| 4 large drive orbs
|
| space paranoids (2)| 775 | lightning crystal (12%)
|
|--------------------|------| elixir (5%)
|
| | | serenity stone (4%)
|
|
=======================================================================
======|
| this is one heartless that you'll need to worry about. they
occasionally |
| attack in groups, making them all the more deadly. they have two
forms, one |
| that flies and attacks from up close, and a tank form that will
attack from |
| afar by shooting at you. both forms are equally annoying, and you may
have |
| to use retaliating slash to stay in close while attacking. if you're
having |
| trouble with these heartless, try using magic, but don't stay in one
place |
| for too long! also, they discharge electricity while transforming
between |
| their two forms, so don't attack at this point.
|

'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| living bone | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| pride lands (1) | 218 | 4 medium munny (20)
|
|--------------------|------| 2 large mp orbs (6)
|
| pride lands (2) | 695 | frost crystal (12%)
|
|--------------------|------| elixir (5%)
|
| | | serenity stone (4%)
|
|
=======================================================================
======|
| living bones come in two types: with or without a shaman on their
back. |
| they are fairly powerful heartless, but you'll find that they aren't
quite |
| as dangerous as, say, a devastator. still, it's best to play smart.
aerial |
| combos tend to work well, since these creatures are so large to begin
with, |
| and since their attacks are mostly focused low to the ground. the
reaction |
| commands associated with the living bone are much harder to do with a
|
| shaman on their back, but it's still possible.
|
|
=======================================================================
======|
| reaction command: rodeo - this reaction command becomes available
fairly |
| often during battles. use it to ride the beast as
it |
| stomps around. steer it into other enemies to cause
|
| damage!
|
| grand cross - this becomes available after using
rodeo |
| for a few seconds. use it to slam the creature's
face |
| into the ground, crushing it's head. also damages
nearby |
| enemies.
|
| note: these reaction commands are only available
when |
| sora is in lion form.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| shaman | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| pride lands (1) | 131 | 2 large munny
|
|--------------------|------| 4 small munny (24)
|
| pride lands (2) | 417 | power gem (10%)
|
|--------------------|------| energy crystal (4%)
|
| | | shaman's relic (1%)
|
|
=======================================================================
======|
| shaman are common enemies of the pride lands. they are very resistant
to |
| magic, so stick to physical attacks when fighting them. they tend to
attack |
| from afar with their will-o'-wisps, creating them right under you.
run to |
| the side to avoid this attack. when the will-o'-wisps surround you,
get |
| ready to use dispel to protect yourself.
|
|
=======================================================================
======|
| reaction command: dispel - when a ring of will-o'-wisps surrounds
sora, |
| this reaction command becomes available. use it to
run |
| into other enemies and put the hurt on them
instead. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| aerial knocker | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| pride lands (1) | 87 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| pride lands (2) | 278 | power gem (8%)
|
|--------------------|------| bright gem (4%)
|
|
=======================================================================
======|
| these aerial menaces pack quite a punch (couldn't resist). they have
some |
| lightning fast hooks and jabs, but they shouldn't be much to worry
about. |
| stay in the air while fighting them, and keep the pressure on.
|
|
=======================================================================
======|
| reaction command: rapid blow - this reaction command is just a simple
|
| chain of sora's own blows, intended to cause heavy
|
| damage.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| tornado step | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| olympus coliseum(1)| 220 | 2 medium munny (10)
|
|--------------------|------| 2 small hp orbs (2)
|
| | | blazing stone (8%)
|
| | | bright stone (4%)
|
|
=======================================================================
======|
| you won't see many of these guys around, but when you do, be careful.
|
| though they are a small heartless with lowish hp, they have some
painful |
| attacks. watch out for its spinning attack especially. use fire if
you're |
| in a tight spot fighting a lot of these.
|
|
=======================================================================
======|
| reaction command: tornado ride - this reaction command is a bit slow
in its |
| execution, so it may be hard to pull off with other
|
| enemies beating on you. if you are successful,
however, |
| sora will land on the tornado step and start
spinning, |
| allowing you to cause major damage to any other
enemies. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| crescendo | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| olympus coliseum(1)| 110 | 2 small munny (2)
|
|--------------------|------| 1 large mp orb (3)
|
| | | blazing crystal (6%)
|
| | | bright crystal (3%)
|
|
=======================================================================
======|
| while not posing too much threat on their own, they can cause
problems when |
| grouped with other heartless. they can heal their battle mates, and
even |
| call for reinforcements. take these out at the beginning of the
battle if |
| you don't want a prolonged fight.
|
|
=======================================================================
======|
| reaction command: heal stomp - another fairly slow reaction command
that |
| might be a bit tricky to pull off in the heat of
battle. |
| a successful stomp on the crescendo's head will
heal your |
| party and cause the crescendo to realease hp orbs.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| creeper plant | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| olympus coliseum(1)| 33 | 2 medium munny (10)
|
|--------------------|------| 2 small mp orbs (2)
|
| halloween town (2) | 248 | power shard (8%)
|
| | | bright shard (4%)
|
|
=======================================================================
======|
| another not very common heartless. they are basically stationary, and
shoot |
| seeds at you if you're far away. the seeds aren't very difficult to
dodge. |
| the roots will occasionally come out of the ground to attack, but
overall, |
| this enemy isn't something to worry about.
|
|
=======================================================================
======|
| reaction command: root ravager - this reaction command is pretty
rare, but |
| when it becomes available, you should definitely
use it. |
| sora uproots the creeper plant, causing damage and
a |
| shockwave that damages other enemies.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| armored knight | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (3) | 21 | 1 small hp orb (1)
|
|--------------------|------| lightning gem (4%)
|
| hollow bastion (4) | 24 |
|
|--------------------|------|
|
| hollow bastion | 32 |
|
| (after demyx) | |
|
|--------------------|------|
|
| beast's castle (2) | 37 |
|
|--------------------|------|
|
| port royal (2) | 39 |
|
|--------------------|------|
|
| halloween town (2) | 50 |
|
|--------------------|------|
|
| pride lands (2) | 56 |
|
|--------------------|------|
|
| space paranoids (2)| 62 |
|
|
=======================================================================
======|
| there's not much to say about these guys. they are sluggish and weak,
and |
| only take a few hits before they're out. they attack in huge groups
(you |
| even fight hundreds at one point), and yet still can't seem to make
much of |
| a mark on sora. they're basically there for reaction command fodder,
which |
| will make any battle you're in much easier.
|
|
=======================================================================
======|
| reaction command: rising sun - this oft seen reaction command is
perfect |
| for thinning out large groups of enemies quickly,
with no |
| danger to yourself. sora rises into the air and
dive |
| bombs an enemy, and then has the opportunity to do
it |
| again... and again, and again. all you need to do
is keep |
| hitting triangle as sora destroys any heartless in
the |
| area.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| surveillance robot | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (3) | 51 | 1 large mp orb (3)
|
|--------------------|------| lightning gem (6%)
|
| hollow bastion (4) | 60 | bright gem (3%)
|
|--------------------|------|
|
| hollow bastion | 80 |
|
| (after demyx) | |
|
|--------------------|------|
|
| port royal (2) | 97 |
|
|--------------------|------|
|
| space paranoids (2)| 155 |
|
|
=======================================================================
======|
| useless fact: surveillance robots have the longest name of all the
enemies. |
| digressing aside, these guys are far from useless themselves. they
don't |
| offer much of a challenge (their lasers are pretty tame), but if you
manage |
| to pull off the double reaction command associated with these guys,
you'll |
| thin out the opposition fast.
|
|
=======================================================================
======|
| reaction command: snag - as soon as you see this reaction command,
take the |
| chance and grab the little robot right out of the
air. |
| this sets you up for sparkle ray.
|
| sparkle ray - use right after snagging a bot. sora
turns |
| (most) of a circle as the robot emits a massive
energy |
| beam, dealing massive damage or destroying anything
|
| unlucky enough to be caught.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| neoshadow | type: heartless
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion | 159 | 2 medium munny (10)
|
| (after demyx) | | 2 small mp orbs (2)
|
|--------------------|------| lucid crystal (8%)
|
| the land of | 170 | bright crystal (4%)
|
| dragons (2) | |
|
|--------------------|------|
|
| beast's castle (2) | 182 |
|
|--------------------|------|
|
| port royal (2) | 194 |
|
|--------------------|------|
|
| olympus coliseum(2)| 220 |
|
|--------------------|------|
|
| agrabah (2) | 234 |
|
|--------------------|------|
|
| halloween town (2) | 248 |
|
|--------------------|------|
|
| pride lands (2) | 278 |
|
|--------------------|------|
|
| hollow bastion (4) | 310 |
|
|--------------------|------|
|
| the world that | 400 |
|
| never was | |
|
|
=======================================================================
======|
| neoshadows start appearing after the first half of the game. they
aren't |
| too difficult to take out, and should be treated like regular
shadows. they |
| have a bit more hp and are a little stronger, but that's it.
|
|
=======================================================================
======|
| reaction command: wind dance - this reaction command is fairly rare,
but |
| you should take the opportunity to use it, should
it |
| arise, if only to see sora's cool combo. chops 'em
up |
| like a propeller, he does.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| volcanic lord | type: heartless
|
|
=======================================================================
======|
| the volcanic lord is fought the first time you visit agrabah. see
section |
| [14b] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| blizzard lord | type: heartless
|
|
=======================================================================
======|
| the blizzard lord is fought the first time you visit agrabah. see
section |
| [14b] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| thresholder | type: heartless
|
|
=======================================================================
======|
| the thresholder is fought the first time you visit beast's castle.
see |
| section [5b] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| possessor | type: heartless
|
|
=======================================================================
======|
| possessors are fought during the thresholder battle the first time
you |
| visit beast's castle. see section [5b] of the walkthrough for more
info. |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| shadow stalker | type: heartless
|
|
=======================================================================
======|
| the shadow stalker is fought the first time you visit beast's castle.
see |
| section [5d] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| dark thorn | type: heartless
|
|
=======================================================================
======|
| dark thorn is fought the first time you visit beast's castle. see
section |
| [5d] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| illuminator | type: heartless
|
|
=======================================================================
======|
| the illuminator helps barbossa out the first time you visit port
royal. see |
| section [13b] of the walkthrough for more information.
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| grim reaper | type: heartless
|
|
=======================================================================
======|
| the grim reaper is fought the second time you visit port royal. see
section |
| [31b] and [31c] of the walkthrough for more information.
|
'======================================================================
======='
-- -- -- -- -- --

.======================================================================
=======.
| groundshaker | type: heartless
|
|
=======================================================================
======|
| the groundshaker is fought the second time you visit the pride lands.
see |
| section [38c] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| prison keeper | type: heartless
|
|
=======================================================================
======|
| the prison keeper is fought the first time you visit halloween town.
see |
| section [15b] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| storm rider | type: heartless
|
|
=======================================================================
======|
| the storm rider is fought the second time you visit the land of
dragons. |
| see section [27c] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| dusk | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| first battle | 6 | 15 large munny (150)
|
| (roxas) | | 5 large hp orbs (25)
|
|--------------------|------|------------------------------------------
-------|
| roxas' dream | 6 | 1 medium munny (5)
|
| | | 4 small hp orbs (4)
|
|--------------------|------| potion (10%)
|
| before first axel | 8 |
|
|--------------------|------|
|
| beginning of day 6 | 9 |
|
|--------------------|------|------------------------------------------
-------|
| station plaza | 14 | 4 small mp orbs (4)
|
| event | | twilight shard (10%)
|
|--------------------|------| serenity stone (2%)
|
| hollow bastion | 18 |
|
| (gate battle) | |
|
|--------------------|------|
|
| twilight town (2) | 153 |
|
|--------------------|------|
|
| hollow bastion | 179 |
|
| (during invasion) | |
|
|--------------------|------|
|
| the land of | 255 |
|
| dragons (2) | |
|
|--------------------|------|
|
| beast's castle (2) | 273 |
|
|--------------------|------|
|
| olympus coliseum(2)| 330 |
|
|--------------------|------|
|
| twilight town (3) | 516 |
|
|
=======================================================================
======|
| dusks are one of the simplest nobodies you'll fight (and the first
you'll |
| fight). they are fairly weak, and won't give you too much of a
problem, |
| unless you happen to be overwhelmed by a large group. since they
attack at |
| confusing angles, dusks are hard to keep track of in large numbers.
|
| fortunately, you can use the reversal reaction command to confuse the
dusk |
| you're fighting and any other dusks nearby. this command appears
often, so |
| make good use of it.
|
|
=======================================================================
======|
| reaction command: reversal - can be used almost always. use to
confuse the |
| dusk and any others nearby.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| creeper | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| twilight thorn | 4 | 3 large hp orbs (15)
|
|--------------------|------|
|
| mansion, day 6 | 6 |
|
|--------------------|------|------------------------------------------
-------|
| station plaza | 9 | 2 small mp orbs (2)
|
| event | | dense shard (8%)
|
|--------------------|------| serenity shard (2%)
|
| hollow bastion (1) | 12 |
|
|--------------------|------|
|
| hollow bastion (4) | 119 |
|
|--------------------|------|
|
| twilight town (3) | 344 |
|
|--------------------|------|
|
| the world that | 400 |
|
| never was | |
|
|
=======================================================================
======|
| creepers are one of the stranger looking nobodies. they typically
slink |
| around, not doing much, but when they turn into a weapon, it's best
to |
| either guard, or run out of the way. the sword form will slash at you
and |
| the spear form will stab you from above. other than these attacks,
these |
| creatures are very weak, and go down in no time.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| dragoon | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beast's castle (2) | 455 | 6 large mp orbs (18)
|
|--------------------|------| dense shard (12%)
|
| twilight town (3) | 860 | serenity gem (4%)
|
|--------------------|------| nobody lance (1%)
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| dragoons are a particularly tough breed of nobody. they teleport a
lot just |
| as you are about to hit them, and their lances can be brutal if you
get hit |
| one too many times. they will also teleport right over your head and
come |
| flying down at you. the best way to defeat these creatures (short of
the |
| reaction command) is to attack fast and hard, whether with physical
or |
| magical attacks.
|
|
=======================================================================
======|
| reaction command: learn - when a ball of light appears (after
parrying or |
| guarding against its attacks), use learn to add the
jump |
| command to the menu.
|
| jump - while technically not a reaction command,
the game |
| lists it as such, so i added it here. jump replaces
|
| attack in the menu once you've learned it, so lock
on to |
| an enemy and let them have it! the command is
expended |
| after you use it, but you can learn up to 9 jumps
at a |
| time! this move does heavy damage.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| assassin | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| beginning of day 6 | 15 | 1 medium munny (5)
|
|--------------------|------| 4 small hp orbs (4)
|
| twilight town (3) | 860 | hi-potion (5%)
|
|--------------------|------|
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| another toughie, the assassin will hide mostly in the floors, waiting
for |
| a chance to strike. when they poke their arms out though, hit them to
cause |
| the nobody to come up out of the ground, where it will be vulnerable.
they |
| usually attack in numbers, and the amount of flailing arms in such a
battle |
| can cause you some pain. when the assassin gets low on hp, expect it
to use |
| a kamikaze attack that will cause massive damage. run or use the
reaction |
| command to negate this. letting the creature explode nets you no
experience |
| or items, so it's recommended that you use the reaction command. try
to |
| focus on just one at a time; you don't want tons of exploding
enemies. |
|
=======================================================================
======|
| reaction command: fail-safe - this becomes available right before the
|
| assassin explodes. quickly use it to destroy the
|
| creature, damage other ones around it, and salvage
items |
| and experience.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| samurai | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (1) | 30 | 6 large mp orbs (18)
|
|--------------------|------| dense gem (12%)
|
| twilight town (3) | 860 | serenity crystal (4%)
|
|--------------------|------|
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| samurai aren't much for quick attacks. when they do attack though,
they do |
| it brutally and efficiently with their swords. try to deflect or
block |
| their attacks to set them up for the reaction command.
|
|
=======================================================================
======|
| reaction command: duel stance - after deflecting or blocking the
samurai's |
| attack, it will just stand and wait. during this
time, |
| use the reaction command to enter a stand-off with
the |
| nobody. the music gets quiet and things slow way
down. |
| at this point, a command in the menu will appear
after a |
| certain amount of time called "the end." when it
appears, |
| quickly scroll to it and use to to destroy the
samurai. |
| if you don't get there in time, you'll take damage
|
| yourself. keep the cursor in the middleish of the
menu |
| for when the command appears, to get to it faster.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| sniper | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the land of | 425 | 6 large mp orbs (18)
|
| dragons (2) | | dense stone (12%)
|
|--------------------|------| serenity gem (4%)
|
| twilight town (3) | 860 |
|
|--------------------|------|
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| these guys can be a pain if you ignore them, but if you take care of
them |
| quickly, they're nothing to worry about. the main attack you will
want to |
| look out for is the arrows they send your way. the arrows themselves
pause |
| for a moment before piercing you, causing massive damage. if you're
not |
| careful, several of these might kill you. fortunately, the warp snipe
|
| reaction command becomes available right before this happens. use it
to |
| avoid damage and hit the bolt back at the nobody. you can use magic
to |
| make it stop moving around so much as well.
|
|
=======================================================================
======|
| reaction command: warp snipe - like i said before, this becomes
available |
| when a bolt pauses before hitting you. you should
always |
| use this reaction command, as it heavily damages
the |
| sniper and protects you from massive damage. you
can |
| usually follow up a couple of times by hitting
triangle |
| some more to hit the bolt back a couple more times.
|
'======================================================================
======='

-- -- -- -- -- --
.======================================================================
=======.
| dancer | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| hollow bastion (4) | 298 | 6 large mp orbs (18)
|
|--------------------|------| twilight stone (12%)
|
| twilight town (3) | 860 | serenity gem (4%)
|
|--------------------|------|
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| one of the most annoying enemies if only for the fact that they can
grab |
| you by the head and throw you. worst of all, there's nothing you can
do |
| while grabbed, and there's no real way to block when they are about
to grab |
| you. and the damage registers right as they release you, so if you're
low |
| on hp, there's nothing you can do except watch for a few seconds,
knowing |
| you're about to bite the dust. quite frustrating. just watch out when
they |
| are hunched over. try aerial attacks from as far away as possible or
magic |
| to make these battles easier.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| berserker | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| twilight town (2) | 510 | 6 large mp orbs (18)
|
|--------------------|------| dense crystal (12%)
|
| the world that | 1000 | serenity crystal (4%)
|
| never was | |
|
|
=======================================================================
======|
| tough. lots of hp. berserkers can make your life messy if you don't
know |
| how to handle them. they have wide arcs with their swinging attacks,
and |
| they become invincible when they glow. when the hammer floats over
your |
| head, start moving immediately to avoid it as it slams into the
ground. to |
| actually defeat these behemoths, lure them into attacking, but be
ready to |
| dodge out of the way. close in quickly and hit them until you use a
|
| finishing move. this will cause them to drop their hammers. now you
should |
| pick the hammer up and run around "collecting" any enemies (they get
|
| trapped right in front of sora, and get all smooshed looking). when
the |
| reaction command appears, let them have it!
|
|
=======================================================================
======|
| reaction command: berserk - press triangle next to a dropped hammer
to |
| pick it up. sora starts floating and his movement
speed |
| increases, and he is able to "collect" enemies in
|
| anticipation for the following reaction commands.
|
| eclipse - for some reason, this and the the
following |
| reaction command aren't listed in the journal.
anyway, |
| this command will become available after being in
berserk |
| mode for a little while. hit triangle three times
to hit |
| any "collected" enemies three times and set them up
for |
| magna storm.
|
| magna storm - keep hitting triangle for a super
powerful |
| finishing blow that not even berserkers can
survive! |
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| gambler | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| port royal (2) | 485 | 6 large mp orbs (18)
|
|--------------------|------| twilight shard (12%)
|
| twilight town (3) | 860 | serenity gem (4%)
|
|--------------------|------| nobody guard (1%)
|
| the world that | 1000 |
|
| never was | |
|
|
=======================================================================
======|
| gamblers are fun fights. they don't have many physical attacks, and
the |
| ones they do have are pretty weak or slow (the cards and dice
|
| respectively). however, the fun part of the battle occurs when you
|
| challenge the gambler to a dice or card game! use the reaction
commands and |
| win the games for big payouts.
|
|
=======================================================================
======|
| reaction command: begin game - this card game requires that you watch
the |
| menu carefully. three xs and an o scroll by, fast
at |
| first, and then continuously slower. you'll want to
catch |
| the o as it scrolls by by hitting x at the right
time. |
| if you wait too long, or lose, you'll turn into a
card, |
| limiting your attack options. if you win, the
gambler |
| (and any nearby) spit out 100 munny and are
temporarily |
| stunned. any synthesis items or the nobody guard
also |
| have a chance of appearing after winning.
|
| stop dice - a dice game that requires fast reflexes
with |
| the reaction command. the command will switch
quickly |
| from x to o. you need to hit triangle at the right
time |
| (the o) to win. if you wait too long, or lose,
you'll |
| turn into a dice, limiting your attack options. if
you |
| win, the gambler (and any nearby) spit out 100
munny and |
| are temporarily stunned. any synthesis items or the
|
| nobody guard also have a chance of appearing.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| sorcerer | type: nobody
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| the world that | 1000 | 6 large mp orbs (18)
|
| never was | | twilight crystal (12%)
|
|--------------------|------| serenity crystal (4%)
|
|
=======================================================================
======|
| you'll only fight these guys much later in the game. you'll have to
fight |
| them physically due to their immunity to magic, and unfortunately,
that's |
| easier said than done. sorcerers manipulate several translucent cubes
that |
| it uses both as defense and a way of attacking. when the cubes appear
in |
| front of you, quickly dodge to avoid a torrent of killer fast cubes.
try to |
| stay in close and keep the damage on with retaliating slash. the
faster |
| these guys go down, the better.
|
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| twilight thorn | type: nobody
|
|
=======================================================================
======|
| the twilight thorn is fought in the beginning of the game when you
control |
| roxas. see section [1c] of the walkthrough for more information.
|
'======================================================================
======='

-- -- -- -- -- --

these "other" type enemies won't appear in your journal (well, the
pirates
appear in the characters section, but not as enemies), but i stuck them
in here
anyway, since it is the enemy section after all.

-- -- -- -- -- --

.======================================================================
=======.
| undead pirate | type: other
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| port royal (1) | 125 | 2 large munny (20)
|
|--------------------|------| 4 large mp orbs (12)
|
| port royal (2) | 485 | potion (10%) (axe pirate)
|
|--------------------|------| ether (10%) (bomb pirate)
|
| | | hi-potion (5%) (crossbow pirate)
|
|
=======================================================================
======|
| undead pirates are a stock enemy of port royal. they come in three
types: |
| the axe weilding pirate comes right at you swinging. good use of the
guard |
| ability is key to fighting these ones. the pirates with crossbows
will |
| snipe you from a distance. use the return fire reaction command to
defend |
| yourself. the knife pirate will fight more defensively, occasionally
|
| throwing bombs. all the pirates are invincible until they enter the
|
| moonlight (apparent when they turn skeletal). here they can be
damaged |
| normally. they are especially weak to magic, and they drop mp orbs,
so use |
| magic liberally. fire causes them to run around in panic, so use this
when |
| you have too many surrounding you. when you need to freeze one in the
|
| moonlight, use a blizzard spell. thunder will cause the pirates to
move |
| quite slowly, so use that if you need one to stay out of your hair
for a |
| bit.
|
|
=======================================================================
======|
| reaction command: back shuffle -
| high counter -
| return fire -
'======================================================================
======='

-- -- -- -- -- --

.======================================================================
=======.
| scar's ghost | type: other
|
|
=======================================================================
======|
| location | exp | items
|
|--------------------|------|------------------------------------------
-------|
| pride lands (2) | 0 | 8 small mp orbs (8)
|
|
=======================================================================
======|
| scar's ghost starts appearing at the beginning of each area of the
pride |
| lands (except for areas that don't normally have enemies). some
players |
| won't even notice this enemy exists, since donald seems to nuke it
into an |
| oblivion every time it appears. nothing to worry about.
|
'======================================================================
======='

o======================================================================
=======o
\ 5. treasure listing
/
o====================================================================
=====o

[trslst]

the following is a list of all 277 treasure chests in the game, in the
same
order they're listed in jiminy's journal. use this section for when you
have a
missing treasure that you want to find, or if you want to see what's
coming up
in each world (this is especially useful when trying to fill out the
journal).
you will also find where each chest is located in the world. (as of
now, the
locations of each is incomplete, but will be more thorough later. sorry
if this
seems kind of useless at the moment.)

.------------------.-------------------.-------------------------------
-------.
| twilight town | 1. potion | behind the old mansion's outer
wall |
|------------------| | (outside)
|
|
|-------------------|--------------------------------------|
| | 2. mythril shard | to the right of the old
mansion's |
| | | front door (outside)
|
|
|-------------------|--------------------------------------|
| | 3. potion | chest in southern part of the
woods |
|
|-------------------|--------------------------------------|
| | 4. mythril shard | chest in northern part of the
woods |
|
|-------------------|--------------------------------------|
| | 5. hi-potion | chest on eastern side of the
woods |
|
|-------------------|--------------------------------------|
| | 6. hi-potion | chest in tram common near
utility |
| | | shed, north of sandlot
entrance |
|
|-------------------|--------------------------------------|
| | 7. ap boost | tram common on a blue-roofed
|
| | | building on the eastern wall
|
|
|-------------------|--------------------------------------|
| | 8. tent | tram common, north wall near a
|
| | | green-roofed building and
light post |
|
|-------------------|--------------------------------------|
| | 9. mythril shard | tram common, on a roof west of
chest |
| | | number 11
|
|
|-------------------|--------------------------------------|
| | 10. potion | tram common, southwest corner
behind |
| | | accessory shop
|
|
|-------------------|--------------------------------------|
| | 11. mythril shard | tram common, on a roof near a
green |
| | | building near the woods
entrance |
|
|-------------------|--------------------------------------|
| | 12. potion | tram common, southeast corner
near |
| | | the woods entrance
|
|
|-------------------|--------------------------------------|
| | 13. tent | central station, against west
wall |
|
|-------------------|--------------------------------------|
| | 14. hi-potion | central station, southwest
corner |
|
|-------------------|--------------------------------------|
| | 15. mythril shard | central station, northeast
section |
| | | in an alcove
|
|
|-------------------|--------------------------------------|
| | 16. potion | chest outside of the tower
|
|
|-------------------|--------------------------------------|
| | 17. hi-potion | chest outside of the tower
|
|
|-------------------|--------------------------------------|
| | 18. ether | chest outside of the tower
|
|
|-------------------|--------------------------------------|
| | 19. ether | just inside the tower near
save |
| | | point
|
|
|-------------------|--------------------------------------|
| | 20. mythril shard | just inside the tower behind
save |
| | | point
|
|
|-------------------|--------------------------------------|
| | 21. tower map | the sorcerer's loft (yen sid's
room) |
|
|-------------------|--------------------------------------|
| | 22. mythril stone | the tower's wardrobe
|
|
|-------------------|--------------------------------------|
| | 23. mythril gem | underground concourse, west
wall |
|
|-------------------|--------------------------------------|
| | 24. orichalcum | underground concourse,
southern |
| | | central room
|
|
|-------------------|--------------------------------------|
| | 25. ap boost | underground concourse,
northern |
| | | central room
|
|
|-------------------|--------------------------------------|
| | 26. mythril | underground concourse, east
wall |
| | crystal |
|
|
|-------------------|--------------------------------------|
| | 27. orichalcum | tunnelway, large square room
|
|
|-------------------|--------------------------------------|
| | 28. mythril | south end of tunnelway
|
| | crystal |
|
|
|-------------------|--------------------------------------|
| | 29. orichalcum+ | in sunset terrace, jump on the
|
| | | trolley when it's at its
eastern |
| | | most point and jump to the
chest |
|
|-------------------|--------------------------------------|
| | 30. mythril shard | in sunset terrace, head to the
west |
| | | end of the trolley tracks and
look |
| | | for the chest behind some
crates |
|
|-------------------|--------------------------------------|
| | 31. mythril | in sunset terrace on the
ground near |
| | crystal | the east end of the trolley
tracks |
|
|-------------------|--------------------------------------|
| | 32. ap boost | in sunset terrace at the end
of the |
| | | long northern alley
|
|
|-------------------|--------------------------------------|
| | 33. mythril | on the first floor of the
mansion's |
| | crystal | foyer near the windows in the
back |
|
|-------------------|--------------------------------------|
| | 34. mythril stone | mansion: foyer, right-hand
staircase |
|
|-------------------|--------------------------------------|
| | 35. elixir | mansion: foyer, second floor
balcony |
|
|-------------------|--------------------------------------|
| | 36. mythril | mansion: dining room
|
| | crystal |
|
|
|-------------------|--------------------------------------|
| | 37. mythril stone | mansion: dining room
|
|
|-------------------|--------------------------------------|
| | 38. orichalcum | mansion: library
|
|
|-------------------|--------------------------------------|
| | 39. ultimate | mansion: basement corridor
|
| | recipe |
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| hollow bastion | 1. drive recovery | west side of borough atop the
wall |
|------------------|-------------------|-------------------------------
-------|
| | 2. ap boost | southwest corner of borough
atop the |
| | | wall near the construction
crane |
|
|-------------------|--------------------------------------|
| | 3. hi-potion | borough, next to merlin's
house |
|
|-------------------|--------------------------------------|
| | 4. mythril shard | northwest corner of borough
atop the |
| | | wall near entrance to bailey
|
|
|-------------------|--------------------------------------|
| | 5. tent | borough, north end in the
streets |
|
|-------------------|--------------------------------------|
| | 6. castle | on the right side of the large
pipe |
| | perimeter map | in the postern area
|
|
|-------------------|--------------------------------------|
| | 7. mythril gem | on a pipe in the postern near
where |
| | | you enter from the restoration
site |
|
|-------------------|--------------------------------------|
| | 8. ap boost | on the lower walkway in the
postern |
| | | next to the corridors entrance
|
|
|-------------------|--------------------------------------|
| | 9. mythril stone | on the eastern side of the
corridors |
| | | area amidst some rubble
|
|
|-------------------|--------------------------------------|
| | 10. mythril | from the large room in the
southern |
| | crystal | section of the corridors, head
down |
| | | the eastern corridor and take
a left |
| | | at the fork
|
|
|-------------------|--------------------------------------|
| | 11. hi-potion | in the northeastern corner of
the |
| | | corridors area
|
|
|-------------------|--------------------------------------|
| | 12. ap boost | from the large room in the
southern |
| | | section of the corridors, head
down |
| | | the western corridor to find
it |
|
|-------------------|--------------------------------------|
| | 13. skill recipe | southern part of ansem's study
|
|
|-------------------|--------------------------------------|
| | 14. ukulele charm | in ansem's study on a catwalk
after |
| | | learning the dataspace
password |
|
|-------------------|--------------------------------------|
| | 15. moon recipe | in the eastern path of the
|
| | | restoration site after
defeating the |
| | | hostile program in space
paranoids |
|
|-------------------|--------------------------------------|
| | 16. ap boost | in the eastern path of the
|
| | | restoration site after
defeating the |
| | | hostile program in space
paranoids |
|
|-------------------|--------------------------------------|
| | 17. torn pages | large chest in crystal fissure
|
|
|-------------------|--------------------------------------|
| | 18. the great maw | large chest in crystal fissure
|
| | map |
|
|
|-------------------|--------------------------------------|
| | 19. elixir | small chest in crystal fissure
|
|
|-------------------|--------------------------------------|
| | 20. ap boost | small chest in crystal fissure
|
|
|-------------------|--------------------------------------|
| | 21. gull wing | talk to yuna in the postern
after |
| | | fighting the 1,000 heartless
|
|
|-------------------|--------------------------------------|
| | 22. cosmic chain | heartless manufactory
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| beast's castle | 1. ap boost | southwest corner of the
courtyard |
|------------------|-------------------|-------------------------------
-------|
| | 2. hi-potion | northeast corner of the
courtyard |
|
|-------------------|--------------------------------------|
| | 3. mythril shard | south end of the courtyard
|
|
|-------------------|--------------------------------------|
| | 4. castle map | belle's room, large chest
|
|
|-------------------|--------------------------------------|
| | 5. mythril shard | belle's room, small chest
|
|
|-------------------|--------------------------------------|
| | 6. hi-potion | the east wing near steps to
entrance |
| | | hall
|
|
|-------------------|--------------------------------------|
| | 7. tent | southern wall of the east wing
|
|
|-------------------|--------------------------------------|
| | 8. hi-potion | the west hall amongst the
suits of |
| | | armor on the north wall
|
|
|-------------------|--------------------------------------|
| | 9. mythril shard | the west hall amongst the
suits of |
| | | armor on the north wall
|
|
|-------------------|--------------------------------------|
| | 10. drive | the west hall, to the right of
the |
| | recovery | steps in the area
|
|
|-------------------|--------------------------------------|
| | 11. mythril shard | the west hall, to the left of
the |
| | | steps in the area
|
|
|-------------------|--------------------------------------|
| | 12. ap boost | the west hall, up steps past
large |
| | | suits of armor
|
|
|-------------------|--------------------------------------|
| | 13. tent | the west hall, to the left of
the |
| | | steps in this area
|
|
|-------------------|--------------------------------------|
| | 14. basement map | large chest in the dungeon
|
|
|-------------------|--------------------------------------|
| | 15. ap boost | small chest in the dungeon
|
|
|-------------------|--------------------------------------|
| | 16. mythril shard | secret passage, ledge in the
middle |
| | | of the area
|
|
|-------------------|--------------------------------------|
| | 17. hi-potion | secret passage, ledge in the
middle |
| | | of the area
|
|
|-------------------|--------------------------------------|
| | 18. mega-potion | secret passage, hidden behind
a wall |
| | | right before the west hall
entrance |
|
|-------------------|--------------------------------------|
| | 19. mythril shard | west wing, near west hall
entrance |
|
|-------------------|--------------------------------------|
| | 20. tent | west wing, near west hall
entrance |
|
|-------------------|--------------------------------------|
| | 21. mega-recipe | chest in the beast's room
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| olympus coliseum | 1. power boost | underworld entrance (after
phil's |
| | | training, the fire disappears)
|
|------------------|-------------------|-------------------------------
-------|
| | 2. mythril shard | cave of the dead: passage,
left fork |
|
|-------------------|--------------------------------------|
| | 3. mythril stone | cave of the dead: passage,
right |
| | | before the inner chamber
entrance |
|
|-------------------|--------------------------------------|
| | 4. ether | cave of the dead: passage,
left fork |
|
|-------------------|--------------------------------------|
| | 5. ap boost | cave of the dead: passage,
left fork |
|
|-------------------|--------------------------------------|
| | 6. hi-potion | cave of the dead: passage,
right |
| | | fork
|
|
|-------------------|--------------------------------------|
| | 7. underworld map | cave of the dead: inner
chamber |
|
|-------------------|--------------------------------------|
| | 8. mythril shard | cave of the dead: inner
chamber near |
| | | vent with mist or fog coming
out |
|
|-------------------|--------------------------------------|
| | 9. hi-potion | underworld caverns: entrance
on a |
| | | high ledge, reachable through
the |
| | | north central path in the lost
road |
|
|-------------------|--------------------------------------|
| | 10. ap boost | underworld caverns: entrance
on a |
| | | high ledge, reachable through
the |
| | | north central path in the lost
road |
|
|-------------------|--------------------------------------|
| | 11. mythril shard | underworld caverns: entrance
under |
| | | the fog on a ledge you use to
climb |
| | | back up
|
|
|-------------------|--------------------------------------|
| | 12. hi-potion | lost road in the middle of the
north |
| | | wall
|
|
|-------------------|--------------------------------------|
| | 13. ether | southwest corner of lost road
|
|
|-------------------|--------------------------------------|
| | 14. mythril shard | southeast corner of lost road
|
|
|-------------------|--------------------------------------|
| | 15. mythril stone | northeast corner of lost road
(maybe |
| | | a little more left though)
|
|
|-------------------|--------------------------------------|
| | 16. tent | underworld caverns: atrium
under the |
| | | layer of fog
|
|
|-------------------|--------------------------------------|
| | 17. ap boost | underworld caverns: atrium
above the |
| | | layer of fog on a tiny
platform |
|
|-------------------|--------------------------------------|
| | 18. caverns map | chest in the lock
|
|
|-------------------|--------------------------------------|
| | 19. mythril shard | chest in the lock
|
|
|-------------------|--------------------------------------|
| | 20. ap boost | chest in the lock
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| agrabah | 1. drive recovery | agrabah area, rooftop in
middle of |
|------------------| | area near some hanging
blankets |
|
|-------------------|--------------------------------------|
| | 2. mythril shard | agrabah area, rooftop path
between |
| | | chests 1 and 5
|
|
|-------------------|--------------------------------------|
| | 3. hi-potion | agrabah area, rooftop near
upper |
| | | right bazaar entrance
|
|
|-------------------|--------------------------------------|
| | 4. ap boost | agrabah area, westernmost
point on |
| | | mini-map in a lowered area
|
|
|-------------------|--------------------------------------|
| | 5. mythril stone | agrabah area, rooftop, western
side |
| | | near three square windows
|
|
|-------------------|--------------------------------------|
| | 6. mythril shard | agrabah area, rooftop near
central |
| | | bazaar entrance
|
|
|-------------------|--------------------------------------|
| | 7. mega-ether | agrabah area atop a platform
in a |
| | | back alley west of palace
entrance |
|
|-------------------|--------------------------------------|
| | 8. mythril gem | upper part of bazaar area near
|
| | | eastern entrance to agrabah
area |
|
|-------------------|--------------------------------------|
| | 9. hi-potion | bazaar, chest in center of
area |
|
|-------------------|--------------------------------------|
| | 10. hi-potion | bazaar, southern part near the
|
| | | palace walls doors
|
|
|-------------------|--------------------------------------|
| | 11. ap boost | bazaar, southern part (burn
away |
| | | shop with fire spell)
|
|
|-------------------|--------------------------------------|
| | 12. mythril shard | bazaar, chest in southern part
of |
| | | area, east of the palace walls
doors |
|
|-------------------|--------------------------------------|
| | 13. skill ring | palace walls area, large chest
|
|
|-------------------|--------------------------------------|
| | 14. mythril stone | palace walls, northeast corner
|
|
|-------------------|--------------------------------------|
| | 15. drive | cave of wonders: entrance,
behind |
| | recovery | the entrance head
|
|
|-------------------|--------------------------------------|
| | 16. mythril shard | cave of wonders: entrance,
behind |
| | | the entrance head
|
|
|-------------------|--------------------------------------|
| | 17. mythril stone | cave of wonders: valley of
stone |
|
|-------------------|--------------------------------------|
| | 18. ap boost | cave of wonders: valley of
stone |
|
|-------------------|--------------------------------------|
| | 19. mythril shard | cave of wonders: valley of
stone |
|
|-------------------|--------------------------------------|
| | 20. hi-potion | cave of wonders: valley of
stone |
|
|-------------------|--------------------------------------|
| | 21. cave of | chest at the bottom of the
chasm of |
| | wonders map | challenges
|
|
|-------------------|--------------------------------------|
| | 22. ap boost | chest at the bottom of the
chasm of |
| | | challenges
|
|
|-------------------|--------------------------------------|
| | 23. ap boost | cave of wonders: treasure
room, |
| | | northwest corner
|
|
|-------------------|--------------------------------------|
| | 24. serenity | cave of wonders: treasure
room, |
| | shard | northeast corner
|
|
|-------------------|--------------------------------------|
| | 25. torn pages | ruined chamber
|
|
|-------------------|--------------------------------------|
| | 26. ruins map | ruined chamber
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| the land of | 1. hi-potion | chest in bamboo grove
|
| dragons
|-------------------|--------------------------------------|
|------------------| 2. ether | chest in bamboo grove
|
|
|-------------------|--------------------------------------|
| | 3. mythril shard | chest in bamboo grove
|
|
|-------------------|--------------------------------------|
| | 4. hi-potion | northeast corner of checkpoint
|
|
|-------------------|--------------------------------------|
| | 5. mythril shard | southeast corner of checkpoint
|
|
|-------------------|--------------------------------------|
| | 6. hi-potion | mountain trail, southwest
"bulge" on |
| | | map, overlooking the river
|
|
|-------------------|--------------------------------------|
| | 7. recovery | mountain trail on plateau in
the |
| | recipe | north
|
|
|-------------------|--------------------------------------|
| | 8. ether | mountain trail on plateau in
the |
| | | north
|
|
|-------------------|--------------------------------------|
| | 9. mythril shard | mountain trail, in the middle
on a |
| | | high ledge
|
|
|-------------------|--------------------------------------|
| | 10. ap boost | village cave behind a fat
rocket |
|
|-------------------|--------------------------------------|
| | 11. hi-potion | village cave
|
|
|-------------------|--------------------------------------|
| | 12. hi-potion | middle of ridge area
|
|
|-------------------|--------------------------------------|
| | 13. ap boost | ridge area, northeast
|
|
|-------------------|--------------------------------------|
| | 14. torn pages | right hand large chest on the
back |
| | | wall of the throne room area
|
|
|-------------------|--------------------------------------|
| | 15. palace map | left hand large chest on the
back |
| | | wall of the throne room area
|
|
|-------------------|--------------------------------------|
| | 16. ap boost | right of throne in lower area
of the |
| | | throne room
|
|
|-------------------|--------------------------------------|
| | 17. queen recipe | small chest in the open on the
right |
| | | side of the throne room area
|
|
|-------------------|--------------------------------------|
| | 18. ap boost | left of throne in lower area
of the |
| | | throne room
|
|
|-------------------|--------------------------------------|
| | 19. ogre shield | small chest in the open on the
left |
| | | side of the throne room area
|
|
|-------------------|--------------------------------------|
| | 20. mythril | right hand chest behind the
throne |
| | crystal | in the throne room area
|
|
|-------------------|--------------------------------------|
| | 21. orichalcum | left hand chest behind the
throne in |
| | | the throne room area
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| 100 acre wood | 1. 100 acre wood | to the right of pooh bear's
house |
| | map |
|
|------------------|-------------------|-------------------------------
-------|
| | 2. ap boost | pooh bear's house, northeast
corner |
|
|-------------------|--------------------------------------|
| | 3. mythril stone | pooh bear's house, northeast
corner |
|
|-------------------|--------------------------------------|
| | 4. defense boost | to the right of piglet's house
in a |
| | | big chest on a stump
|
|
|-------------------|--------------------------------------|
| | 5. ap boost | right behind piglet's house
|
|
|-------------------|--------------------------------------|
| | 6. mythril gem | to the left of piglet's house
in |
| | | front of a stump
|
|
|-------------------|--------------------------------------|
| | 7. draw ring | behind a clothesline left of
|
| | | rabbit's house
|
|
|-------------------|--------------------------------------|
| | 8. mythril | next to the pumpkin patch at
|
| | crystal | rabbit's house
|
|
|-------------------|--------------------------------------|
| | 9. ap boost | in the pumpkin patch at
rabbit's |
| | | house
|
|
|-------------------|--------------------------------------|
| | 10. magic boost | large chest next to kanga's
house |
|
|-------------------|--------------------------------------|
| | 11. ap boost | furthest chest from kanga's
house in |
| | | the boxy field
|
|
|-------------------|--------------------------------------|
| | 12. orichalcum | chest next to kanga's house in
the |
| | | boxy field
|
|
|-------------------|--------------------------------------|
| | 13. mythril gem | chest on the first ice patch
in the |
| | | spooky cave
|
|
|-------------------|--------------------------------------|
| | 14. ap boost | chest in spooky cave right
before |
| | | the room where pooh is
|
|
|-------------------|--------------------------------------|
| | 15. orichalcum | chest on the southernmost path
in |
| | | the big area in the spooky
cave |
|
|-------------------|--------------------------------------|
| | 16. guard recipe | chest on the central path in
the big |
| | | area in the spooky cave
|
|
|-------------------|--------------------------------------|
| | 17. mythril | chest on the central path in
the big |
| | crystal | area in the spooky cave
|
|
|-------------------|--------------------------------------|
| | 18. ap boost | chest in northernmost central
point |
| | | in the spooky cave
|
|
|-------------------|--------------------------------------|
| | 19. cosmic ring | west side of starry hill
|
|
|-------------------|--------------------------------------|
| | 20. style recipe | northeast corner of starry
hill |
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| pride lands | 1. savannah map | large gourd in the southeast
corner |
|------------------| | of the gorge area
|
|
|-------------------|--------------------------------------|
| | 2. ether | small gourd in the southeast
corner |
| | | of the gorge area
|
|
|-------------------|--------------------------------------|
| | 3. mythril stone | north part of the gorge area
|
|
|-------------------|--------------------------------------|
| | 4. hi-potion | to the left of the four-way
|
| | | intersection in the middle of
the |
| | | elephant graveyard
|
|
|-------------------|--------------------------------------|
| | 5. mythril stone | to the left of the elephant
skull in |
| | | the eastern part of the
elephant |
| | | graveyard
|
|
|-------------------|--------------------------------------|
| | 6. ether | right at the entrance to the
|
| | | savannah in the elephant
graveyard |
|
|-------------------|--------------------------------------|
| | 7. ap boost | southernmost point of the
elephant |
| | | graveyard
|
|
|-------------------|--------------------------------------|
| | 8. mythril shard | to the left of the elephant
skull in |
| | | the eastern part of the
elephant |
| | | graveyard on a lower ledge
|
|
|-------------------|--------------------------------------|
| | 9. pride rock map | in front of pride rock on the
ground |
|
|-------------------|--------------------------------------|
| | 10. mythril stone | underneath pride rock
|
|
|-------------------|--------------------------------------|
| | 11. mega-ether | left of pride rock on the
ground |
|
|-------------------|--------------------------------------|
| | 12. hi-potion | north end of the wildebeest
valley |
|
|-------------------|--------------------------------------|
| | 13. ap boost | in the wildebeest valley area
near |
| | | where the rocks end in the
south |
|
|-------------------|--------------------------------------|
| | 14. mythril gem | in the wildebeest valley area
near |
| | | where the rocks end in the
south |
|
|-------------------|--------------------------------------|
| | 15. mythril stone | west side of wildebeest valley
|
| | | before the rocky section ends
|
|
|-------------------|--------------------------------------|
| | 16. tent | in the wildebeest valley area
near |
| | | the wastelands entrance
|
|
|-------------------|--------------------------------------|
| | 17. mythril shard | middle of the wastelands area
|
|
|-------------------|--------------------------------------|
| | 18. hi-potion | middle of the wastelands area
|
|
|-------------------|--------------------------------------|
| | 19. mythril stone | wastelands area near jungle
entrance |
|
|-------------------|--------------------------------------|
| | 20. serenity | in the jungle area, on the
grassy |
| | stone | plateau
|
|
|-------------------|--------------------------------------|
| | 21. mythril stone | se part of the jungle area
|
|
|-------------------|--------------------------------------|
| | 22. hi-potion | in the jungle area, near the
|
| | | wastelands entrance
|
|
|-------------------|--------------------------------------|
| | 23. oasis map | near the entrance of the oasis
area |
|
|-------------------|--------------------------------------|
| | 24. torn pages | left of the moogle in the
oasis area |
|
|-------------------|--------------------------------------|
| | 25. ap boost | ne in the oasis area on a
ledge |
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| disney castle | 1. mythril shard | courtyard, near tuba-pig bush
|
|------------------|-------------------|-------------------------------
-------|
| | 2. star recipe | courtyard, climb up ledges on
center |
| | | bush
|
|
|-------------------|--------------------------------------|
| | 3. ap boost | courtyard, southwest corner
|
|
|-------------------|--------------------------------------|
| | 4. mythril stone | courtyard, near trumpet-pig
bush |
|
|-------------------|--------------------------------------|
| | 5. ether | courtyard, near flute-cow bush
|
|
|-------------------|--------------------------------------|
| | 6. hi-potion | courtyard, next to central
bush |
|
|-------------------|--------------------------------------|
| | 7. mythril shard | courtyard, near trombone-goofy
bush |
|
|-------------------|--------------------------------------|
| | 8. torn pages | large chest in library
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| timeless river | 1. cornerstone | cornerstone hill, on plateau
behind |
| | hill map | the moogle
|
|------------------|-------------------|-------------------------------
-------|
| | 2. drive recovery | cornerstone hill, near
entrance to |
| | | wharf
|
|
|-------------------|--------------------------------------|
| | 3. mythril shard | pier, chest under eastern tree
|
|
|-------------------|--------------------------------------|
| | 4. hi-potion | pier, chest under western tree
|
|
|-------------------|--------------------------------------|
| | 5. mythril stone | waterway, near wharf sign
|
|
|-------------------|--------------------------------------|
| | 6. ap boost | waterway, northeast corner
|
|
|-------------------|--------------------------------------|
| | 7. hi-potion | waterway, near windmill
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| halloween town | 1. hi-potion | graveyard area, in the middle
|
|------------------|-------------------|-------------------------------
-------|
| | 2. mythril shard | graveyard area, near curly
hill |
| | | entrance
|
|
|-------------------|--------------------------------------|
| | 3. halloween town | dr. finkelstein's lab, large
chest |
| | map | next to the large book
|
|
|-------------------|--------------------------------------|
| | 4. mythril stone | halloween town square, next to
|
| | | jack's house
|
|
|-------------------|--------------------------------------|
| | 5. mega-potion | halloween town square, next to
the |
| | | guillotine
|
|
|-------------------|--------------------------------------|
| | 6. hi-potion | nw corner of hinterlands area
|
|
|-------------------|--------------------------------------|
| | 7. mythril stone | west side of hinterlands area
|
|
|-------------------|--------------------------------------|
| | 8. ap boost | east side of hinterlands area
|
|
|-------------------|--------------------------------------|
| | 9. hi-potion | to the right of santa's house
in |
| | | in candy cane lane on the
green |
| | | building
|
|
|-------------------|--------------------------------------|
| | 10. mythril gem | to your left as you enter
candy cane |
| | | lane from yuletide hill on a
low |
| | | roof
|
|
|-------------------|--------------------------------------|
| | 11. ether | next to the big green doors in
candy |
| | | cane lane (entrance to
christmas |
| | | tree plaza)
|
|
|-------------------|--------------------------------------|
| | 12. mythril stone | next to the door to santa's
house |
| | | (candy cane lane)
|
|
|-------------------|--------------------------------------|
| | 13. christmas | large chest in santa's house
|
| | town map |
|
|
|-------------------|--------------------------------------|
| | 14. ap boost | small chest in santa's house
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| port royal | 1. naval map | rampart, near save point
|
|------------------|-------------------|-------------------------------
-------|
| | 2. mythril stone | rampart, east side near
entrance to |
| | | town (around the corner)
|
|
|-------------------|--------------------------------------|
| | 3. ether | rampart, east side near a
cannon |
|
|-------------------|--------------------------------------|
| | 4. ether | town, east end of northern
alley |
|
|-------------------|--------------------------------------|
| | 5. ap boost | town, alcove in central alley
|
| | | covered with junk to destroy
|
|
|-------------------|--------------------------------------|
| | 6. mythril shard | town, central alley
|
|
|-------------------|--------------------------------------|
| | 7. mythril gem | town, alcove in northern alley
|
| | | covered with junk to destroy
|
|
|-------------------|--------------------------------------|
| | 8. ether | isla de muerta: cave mouth
|
|
|-------------------|--------------------------------------|
| | 9. mythril shard | isla de muerta: cave mouth
|
|
|-------------------|--------------------------------------|
| | 10. ap boost | isla de muerta: powder store,
last |
| | | alcove on the eastern side
covered |
| | | by junk to destroy
|
|
|-------------------|--------------------------------------|
| | 11. ap boost | isla de muerta: powder store,
first |
| | | alcove on the western side
covered |
| | | by junk to destroy
|
|
|-------------------|--------------------------------------|
| | 12. mythril shard | isla de muerta: moonlight nook
|
|
|-------------------|--------------------------------------|
| | 13. ether | isla de muerta: moonlight nook
|
|
|-------------------|--------------------------------------|
| | 14. mega-potion | isla de muerta: moonlight nook
|
|
|-------------------|--------------------------------------|
| | 15. feather charm | ship graveyard: the
interceptor's |
| | | hold, chest near the save
point |
|
|-------------------|--------------------------------------|
| | 16. ap boost | ship graveyard: seadrift keep,
under |
| | | top "floor"
|
|
|-------------------|--------------------------------------|
| | 17. orichalcum | ship graveyard: seadrift keep,
on |
| | | the ramp made out of ship
|
|
|-------------------|--------------------------------------|
| | 18. meteor staff | ship graveyard: seadrift keep,
top |
| | | "floor"
|
|
|-------------------|--------------------------------------|
| | 19. high drive | ship graveyard: seadrift row
|
| | recovery |
|
|
|-------------------|--------------------------------------|
| | 20. king recipe | ship graveyard: seadrift row
|
|
|-------------------|--------------------------------------|
| | 21. mythril | ship graveyard: seadrift row
|
| | crystal |
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| space paranoids | 1. pit cell area | large chest just outside the
actual |
| | map | cell
|
|------------------|-------------------|-------------------------------
-------|
| | 2. mythril | small chest just outside the
actual |
| | crystal | cell
|
|
|-------------------|--------------------------------------|
| | 3. mega-potion | in the canyon area near the
entrance |
| | | to dataspace
|
|
|-------------------|--------------------------------------|
| | 4. mythril stone | southeast corner of the canyon
area |
|
|-------------------|--------------------------------------|
| | 5. mythril gem | in the canyon area near the
lift to |
| | | the i/o tower
|
|
|-------------------|--------------------------------------|
| | 6. drive recovery | in the canyon area near the
lift to |
| | | the pit cell
|
|
|-------------------|--------------------------------------|
| | 7. tent | in the i/o tower: hallway near
the |
| | | big window
|
|
|-------------------|--------------------------------------|
| | 8. ap boost | in the i/o tower: hallway near
the |
| | | big window
|
|
|-------------------|--------------------------------------|
| | 9. i/o tower map | in the back of the i/o tower:
|
| | | communications room
|
|
|-------------------|--------------------------------------|
| | 10. gaia belt | in the back of the i/o tower:
|
| | | communications room
|
|
|-------------------|--------------------------------------|
| | 11. ap boost | central computer mesa
|
|
|-------------------|--------------------------------------|
| | 12. orichalcum+ | central computer mesa
|
|
|-------------------|--------------------------------------|
| | 13. cosmic arts | central computer mesa
|
|
|-------------------|--------------------------------------|
| | 14. central | central computer mesa
|
| | computer core |
|
| | map |
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| the world that | 1. mythril stone | fragment crossing, western
central |
| never was | | area
|
|------------------|-------------------|-------------------------------
-------|
| | 2. mythril | fragment crossing, western
central |
| | crystal | area
|
|
|-------------------|--------------------------------------|
| | 3. ap boost | fragment crossing, square area
with |
| | | pipes and vents
|
|
|-------------------|--------------------------------------|
| | 4. orichalcum | fragment crossing, square area
with |
| | | pipes and vents
|
|
|-------------------|--------------------------------------|
| | 5. mythril | memory's skyscraper, west of
the |
| | crystal | skyscraper
|
|
|-------------------|--------------------------------------|
| | 6. ap boost | memory's skyscraper, east of
the |
| | | skyscraper, near an overturned
truck |
|
|-------------------|--------------------------------------|
| | 7. mythril stone | memory's skyscraper northwest
corner |
|
|-------------------|--------------------------------------|
| | 8. dark city map | the brink of despair
|
|
|-------------------|--------------------------------------|
| | 9. orichalcum+ | the brink of despair, semi-
hidden |
| | | ledge north of save point
|
|
|-------------------|--------------------------------------|
| | 10. mythril gem | nothing's call, north end near
door |
|
|-------------------|--------------------------------------|
| | 11. orichalcum | nothing's call, south end on
|
| | | platform
|
|
|-------------------|--------------------------------------|
| | 12. cosmic belt | twilight's view
|
|
|-------------------|--------------------------------------|
| | 13. mythril gem | naught's skyway, northwest
corner |
|
|-------------------|--------------------------------------|
| | 14. orichalcum | naught's skyway, middle of
area on |
| | | platform
|
|
|-------------------|--------------------------------------|
| | 15. mythril | naught's skyway, halfway up
ramp, |
| | crystal | middle of area
|
|
|-------------------|--------------------------------------|
| | 16. mythril stone | ruin and creation's passage,
first |
| | | platform
|
|
|-------------------|--------------------------------------|
| | 17. ap boost | ruin and creation's passage,
second |
| | | platform
|
|
|-------------------|--------------------------------------|
| | 18. mythril | ruin and creation's passage,
third |
| | crystal | platform
|
|
|-------------------|--------------------------------------|
| | 19. orichalcum | ruin and creation's passage,
final |
| | | platform before door
|
'------------------'-------------------'-------------------------------
-------'

o======================================================================
=======o
\ 6. map listing
/
o====================================================================
=====o

[maplis]

the following is a list of all 37 maps obtainable in the game, in the


same
order they're listed in jiminy's journal. you will most likely come
across all
of them without extra help, since they're usually right out in the open
(the
ones in chests at least), but you can use this section in case you
missed any.

world name map obtained


.------------------.-------------------.-------------------------------
-------.
| twilight town | 1. tower map | the tower - in a chest in yen
sid's |
|------------------| | room
|
|
|-------------------|--------------------------------------|
| | 2. twilight town | pence gives this to you (as
roxas) |
| | map | on the second day
|
|
|-------------------|--------------------------------------|
| | 3. mansion map | mansion: the white room - you
get it |
| | | when you first enter
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| hollow bastion | 1. castle | postern - in a big chest to
the |
|------------------| perimeter map | right of the giant vertical
pipe |
|
|-------------------|--------------------------------------|
| | 2. the great maw | crystal fissure - in a big
chest |
| | map | near the save point
|
|
|-------------------|--------------------------------------|
| | 3. marketplace | the borough - given to you by
yuffie |
| | map | after the first battle here
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| beast's castle | 1. castle map | belle's room - chest
|
|------------------|-------------------|-------------------------------
-------|
| | 2. basement map | dungeon - chest
|
|
|-------------------|--------------------------------------|
| | 3. castle walls | obtained after persuading the
beast |
| | map | to find his rose (second time
here) |
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| olympus coliseum | 1. underworld map | cave of the dead: inner
chamber - |
|------------------| | chest
|
|
|-------------------|--------------------------------------|
| | 2. caverns map | underworld caverns: the lock -
chest |
|
|-------------------|--------------------------------------|
| | 3. coliseum map | coliseum gates - given to you
by |
| | | hercules the first time you're
here |
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| agrabah | 1. cave of | cave of wonders: chasm of
|
|------------------| wonders map | challenges - chest at the
bottom of |
| | | the area (after the challenge)
|
|
|-------------------|--------------------------------------|
| | 2. ruins map | ruined chamber - near the save
point |
|
|-------------------|--------------------------------------|
| | 3. agrabah map | you get this for entering the
world |
| | | for the first time
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| the land of | 1. palace map | throne room - large chest on
the |
| dragons | | left side of the back wall
|
|------------------|-------------------|-------------------------------
-------|
| | 2. encampment | encampment - obtained after
the |
| | area map | first battle in this area
|
|
|-------------------|--------------------------------------|
| | 3. village area | village - you get this when
you |
| | map | first enter the area
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| 100 acre wood | 1. 100 acre wood | pooh bear's house - chest
|
|------------------| map |
|
|
|-------------------|--------------------------------------|
| | 2. spooky cave | obtained after completing the
|
| | map | expotition for the first time
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| pride lands | 1. savannah map | gorge - large gourd in the se
corner |
|------------------|-------------------|-------------------------------
-------|
| | 2. pride rock map | pride rock - right in front of
pride |
| | | rock on the ground in a large
gourd |
|
|-------------------|--------------------------------------|
| | 3. oasis map | in a large gourd right near
the |
| | | entrance to the oasis area
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| atlantica | 1. undersea | obtained after finishing
preliminary |
|------------------| kingdom map | tutorial
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| disney castle | 1. disney castle | library - obtained after queen
|
|------------------| map | minnie asks to be escorted to
the |
| | | audience chamber
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| timeless river | 1. cornerstone | cornerstone hill - chest
|
|------------------| hill map |
|
|
|-------------------|--------------------------------------|
| | 2. window of time | obtained after completing all
four |
| | map | scenarios in cornerstone hill
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| halloween town | 1. halloween town | dr. finkelstein's lab - chest
next |
|------------------| map | to the large book
|
|
|-------------------|--------------------------------------|
| | 2. christmas town | santa's house - large chest
|
| | map |
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| port royal | 1. naval map | rampart - chest
|
|------------------|-------------------|-------------------------------
-------|
| | 2. isla de muerta | obtained after the timed, one-
minute |
| | map | battle on isla de muerta
|
|
|-------------------|--------------------------------------|
| | 3. ship graveyard | obtained after the interceptor
is |
| | map | wrecked in the ship graveyard
and |
| | | the team gets back the first
cursed |
| | | medallion
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| space paranoids | 1. pit cell area | pit cell - large chest just
outside |
|------------------| map | the actual cell
|
|
|-------------------|--------------------------------------|
| | 2. i/o tower map | i/o tower: communications room
- |
| | | large chest (southern one)
|
|
|-------------------|--------------------------------------|
| | 3. central | central computer mesa - grab
this |
| | computer core | from the large chest after you
ride |
| | map | the solar sailer
|
'------------------'-------------------'-------------------------------
-------'

.------------------.-------------------.-------------------------------
-------.
| the world that | 1. dark city map | the brink of despair - large
chest |
| never was | | near the moogle
|
|------------------|-------------------|-------------------------------
-------|
| | 2. castle that | obtained after defeating
xigbar and |
| | never was map | proceeding through naught's
skyway |
| | | to the hall of empty melodies
(2f) |
'------------------'-------------------'-------------------------------
-------'

o======================================================================
=======o
\ 7. minigames and missions
/
o====================================================================
=====o

[mnimis]

most worlds have minigames that are available to play repeatedly to see
how
high your score can get. jiminy keeps track of your achievements in the
minigames section of the journal, and has his own challenges in the
mission
section. completing the minigames section is as easy as earing any
score on all
the minigames listed there. completing all the missions is much harder.
the
following is a list of all the missions that jiminy gives you, and
strategies
for completing each.

.======================================================================
=======.
| twilight town
|
|
=======================================================================
======|
| mail delivery | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete within 14 seconds
|
| station heights | you should be able to do this within a few
tries. the |
| | deliveries to the first three people (erm, and
bird) |
| | are straight in front of you. after delivering
the |
| | third letter, grind on the railing to the
right. |
| | don't press anything and sora will
automatically jump |
| | straight at the bird, who you can deliver the
fourth |
| | letter to. hang a right while in air to reach
the |
| | fifth person.
|
|
=======================================================================
======|
| cargo climb | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete within 15 seconds
|
| station heights | unequip the aerial finish ability if you have
it |
| | equipped. equip negative combo and use aerial
attacks |
| | on the cargo. whenever the thing bounces up
into the |
| | air, hit it again for a huge boost. if you
equip |
| | fenrir in addition, you can finish this
challenge in |
| | ten seconds or less!
|
|
=======================================================================
======|
| grandstander | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete with 100 or more points
|
| station heights | having extra combo moves doesn't necessarily
make |
| | this challenge easier, but it certainly makes
it |
| | faster. equip all the combo booster abilities
you |
| | have and let the ball have it. this game
shouldn't be |
| | too tough, provided you keep the ball in the
corner |
| | or against a wall.
|
|
=======================================================================
======|
| poster duty | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete within 30 seconds
|
| tram common | you'll need the use of glide and aerial dodge
for |
| | this one. remember that you can aerial dodge
right |
| | after slapping a poster on, and go into a super
fast |
| | glide. when you start out, i suggest quick
running |
| | backwards and grabbing the poster spot behind
you, |
| | and from there flying back towards the wall
that you |
| | face in the beginning. on the way there, hit
the |
| | poster on the side of the green building, and
then |
| | the cluster of three around the corner. once on
the |
| | back wall head right, slapping on posters,
following |
| | the wall as it turns until you reach the
cluster of |
| | three. after slapping those on, turn around and
fly |
| | back into the buildings. from here, there are a
few |
| | routes you can take to the cluster in the
southeast |
| | corner of the area. devise a route that will
nab you |
| | enough posters so that the cluster ends the
game. you |
| | may want to look on youtube.com for a good
strategy. |
|
=======================================================================
======|
| bumble-buster | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete within 10 seconds
|
| tram common | this challenge is nothing a good dose of
magnega |
| | can't solve.
|
|
=======================================================================
======|
| junk sweep | [ ] try again
|
|
|-----------------------------------------------------------|
| job poster in | [ ] complete with less than 6 points
|
| tram common | equip fenrir and negative combo, and unequip
|
| | explosion. each attack should be a finishing
move, |
| | and the junk will fly everywhere in only one
swing. |
| | aim carefully with the leftover junk.
|
|
=======================================================================
======|
| the struggle: | [ ] give it a try
|
| hayner
|-----------------------------------------------------------|
| | [ ] win by a margin of 100 or more points
|
| struggle board | rather than getting 100 orbs and waiting for
the |
| in sandlot | match to be over, you should be able to get all
200 |
| | orbs in about 15 seconds and meet this
requirement. |
|
=======================================================================
======|
| the struggle: | [ ] give it a try
|
| setzer
|-----------------------------------------------------------|
| | [ ] win by a margin of 150 or more points
|
| defeat hayner | same deal as last time, shouldn't be hard to
get all |
| 10 times | 200 orbs.
|
|
=======================================================================
======|
| the struggle: | [ ] give it a try
|
| seifer
|-----------------------------------------------------------|
| | [ ] win with 200 points
|
| defeat setzer | same deal. and we only have to fight him once!
|
| 10 times |
|
|
=======================================================================
======|
| sb street rave | [ ] give it a try
|
|
|-----------------------------------------------------------|
| girl at the | [ ] finish with 1,000 or more points
|
| bottom of | you have 5 tries in which to score a cumulative
total |
| station heights | of 1,000 points. the easiest way to do that is
to |
| | ride (don't jump!) to a high place, jump off,
and hit |
| | o and x alternately on the way down. keep doing
this |
| | to get 1,000 easily. just make sure not to jump
when |
| | you hit the ground after a jump.
|
'======================================================================
======='

.======================================================================
=======.
| hollow bastion
|
|
=======================================================================
======|
| event quests | [ ] meet the three girls again
|
| | head back to the postern after defeating the
1,000 |
| | heartless and talk to yuna to get the gull
wing. |
|
|-----------------------------------------------------------|
| | [ ] meet sephiroth again
|
| | head back to the dark depths in hollow bastion.
here |
| | you'll meet sephiroth and will have to fight
him. see |
| | section [44b] of the walkthrough for more
details. |
|
=======================================================================
======|
| sb freestyle | [ ] give it a try
|
|
|-----------------------------------------------------------|
| talk to scrooge | [ ] finish with 200 or more points
|
| in the | all you need to do is score 200 or more points
in a |
| marketplace | single trick session. just jump off the
starting |
| | ledge and mash buttons. once you have 200 or
more |
| | points, press start and quit the mini-game.
|
'======================================================================
======='

.======================================================================
=======.
| olympus coliseum
|
|
=======================================================================
======|
| phil's training | [ ] try practice mode
|
|
|-----------------------------------------------------------|
| talk to phil at | [ ] try maniac mode
|
| the coliseum
|-----------------------------------------------------------|
| gates | [ ] complete with a score of 1,000 or more
|
| | the trick you really need to focus on during
this |
| | challenge is hitting the big pot that appears
every |
| | once in a while into clusters of small pots. i
found |
| | it's very easy if you have fenrir and negative
combo |
| | equipped, and don't have explosion equipped.
it's |
| | possible to do it without these abilities, but
you'll |
| | have to make sure you're good at hitting a lot
of the |
| | little pots with the big one.
|
|
=======================================================================
======|
| the underdrome: | [ ] give it a try
|
| pain and panic
|-----------------------------------------------------------|
| | [ ] win with a score of 2,000 or more
|
| talk to panic | magnega at a high level can work wonders.
especially |
| | during round 8. if your magic is high enough,
one |
| | magnega will wipe out most of the rapid
thrusters and |
| | easily boost your score by at least 2,500
points. |
|
=======================================================================
======|
| the underdrome: | [ ] give it a try
|
| cerberus
|-----------------------------------------------------------|
| | [ ] win with a score of 1,000 or more
|
| talk to panic | another challenge a good dose of strong magnega
can |
| | solve. your main goal will be to wipe out all
the |
| | icy cubes and fiery globes during round 5 for
the |
| | most points.
|
|
=======================================================================
======|
| the underdrome: | [ ] give it a try
|
| titan
|-----------------------------------------------------------|
| | [ ] win with a score of 5,000 or more
|
| talk to panic | this is one of the easiest challenges of the
bunch. |
| | since you can use summons during this match,
all |
| | you'll need to do is summon stitch a couple
times per |
| | round, use his ohana! limit, and use ukelele as
much |
| | as you can before the limit bar runs out. it's
time |
| | consuming, yeah, but it's gauranteed that
you'll get |
| | 5,000 well before the end.
|
|
=======================================================================
======|
| the underdrome: | [ ] give it a try
|
| goddess of fate
|-----------------------------------------------------------|
| | [ ] win with a score of 3,000 or more
|
| talk to panic | there are a few ways to reach the 3,000 mark
for this |
| | challenge. the easiest way is to use stitch
like you |
| | did for the titan cup. if you want to blast
through |
| | it though, there are a few things you can keep
in |
| | mind. magnega used in the middle of the arena
will |
| | destroy the braziers, netting your more points.
|
| | round 8 is another swarm of rapid thrusters,
which |
| | should push you over the 3,000 mark.
|
|
=======================================================================
======|
| the paradox | [ ] give it a try
|
| battles: pain
|-----------------------------------------------------------|
| and panic | [ ] win with a score of 3,000 or more
|
| | as far as the first 3 paradox cups go, the
layouts |
| talk to hades | are exactly the same as they are in the normal
|
| in his chamber | versions of the cup. the difference is the
level of |
| | the enemies. for now, you should still be much
higher |
| | than the pain and panic paradox enemies. the
same |
| | strategies still ring true--use magenega as
much as |
| | possible with special emphasis on round 8.
simple. |
|
=======================================================================
======|
| the paradox | [ ] give it a try
|
| battles:
|-----------------------------------------------------------|
| cerberus | [ ] win with a score of 1,300 or more
|
| | this is going to be one of the tougher
challenges. |
| talk to hades | magnega still helps, but it won't be doing the
actual |
| in his chamber | killing of the enemies (unless your magic is
|
| after reaching | obscenely high). to solve the problem, use
thunder |
| level 5 with | after you've gathered all the enemies up to
destroy |
| valor, wisdom, | them. your main goal is during round 5, where
you |
| and master | will be able to kill the icy cubes and fiery
globes |
| forms | with one thundaga. if your score is around
1,050 at |
| | this point, you're doing well.
|
|
=======================================================================
======|
| the paradox | [ ] give it a try
|
| battles: titan
|-----------------------------------------------------------|
| | [ ] win with a score of 10,000 or more
|
| talk to hades | this challenge seems a bit insane at first
glance, |
| in his chamber | but with the proper use of stitch, you'll hit
10,000 |
| after reaching | in no time. well, after a long time, actually.
but |
| level 5 with | it's guaranteed! don't let the ease of the
other cups |
| your summons | get to your head either. the cups are tough
now, and |
| | you actually can run out of points or even die
if |
| | you're not paying attention.
|
|
=======================================================================
======|
| the paradox | [ ] give it a try
|
| battles: hades
|-----------------------------------------------------------|
| | [ ] win with a score of 15,000 or more
|
| talk to hades | reaching this score is actually probably easier
than |
| in his chamber | getting through the cup itself. you can use
stitch in |
| after reaching | rounds 1-20, so make good use of him while you
can. |
| level 7 with | you should hit 15,000 or close to it by round
20. for |
| all forms and | more information on the hades cup, see section
[45a] |
| summons | of the walkthrough.
|
'======================================================================
======='

.======================================================================
=======.
| agrabah
|
|
=======================================================================
======|
| event quests | [ ] redo the cave of wonders: chasm of challenges
|
|
=======================================================================
======|
| magic carpet | [ ] try again
|
|
|-----------------------------------------------------------|
| press the | [ ] finish with a score of 65 or more
|
| switch in the | this may seem hard at first, but it should only
take |
| ruined chamber | you a couple tries once you get the hang of it.
just |
| | make sure you're hitting the ones that normally
crash |
| | into walls as soon as they appear.
|
|
=======================================================================
======|
| sb sand slider | [ ] give it a try
|
|
|-----------------------------------------------------------|
| talk to the | [ ] finish with 10 or more points
|
| merchant in his | this one's easy. if you don't get it your first
few |
| shop | tries, you'll soon get the hang of it. the
|
| | checkpoints won't appear too far away from each
|
| | other.
|
'======================================================================
======='

.======================================================================
=======.
| 100 acre wood
|
|
=======================================================================
======|
| a blustery | [ ] try again
|
| rescue
|-----------------------------------------------------------|
| | [ ] finish with a score of 18,000 or more
|
| piglet's house | meeting this requirement involves fast reflexes
and a |
| | general understanding of the patterns set up
for you |
| | in the game. when objects fly onto the screen,
|
| | there's usually an easy way to hit more than
one at |
| | once. usually, when too many objects are on
screen, |
| | there's a tornado for you to use (triangle).
practice |
| | is necessary if you want to get the high score,
so |
| | keep at it! you'll have to hit pretty much
every |
| | object to get 18,000 points. the huge point
increases |
| | come at the end; keep an eye out for the
cluster of |
| | hunny pots that float by the bottom of the
screen and |
| | when the bunches of objects start "raining"
down, |
| | quickly bash your way to the top of the screen
and |
| | use the quick moving tornado.
|
|
=======================================================================
======|
| hunny slider | [ ] try again
|
|
|-----------------------------------------------------------|
| rabbit's house | [ ] finish with a score of 8,000 or more
|
| | while not quite as hard as the previous
minigame, |
| | this will still take a few tries if you don't
have |
| | enough practice. the game is pretty forgiving
about |
| | picking up hunny from a distance. if you use
common |
| | sense and follow the hunny trails and arrows,
you |
| | this should be no problem. remember to make
full use |
| | of dash (square) and pick gopher up when you
see him. |
|
=======================================================================
======|
| balloon bounce | [ ] try again
|
|
|-----------------------------------------------------------|
| kanga's house | [ ] finish with a score of 2,000 or more
|
| | this may seem really hard at first, but once
you know |
| | a few tricks, it becomes easier. you have three
tries |
| | (everytime you touch the cloth after touching a
|
| | balloon you lose a try), and the balloon
patterns |
| | change after every try. first of all, when
you're |
| | bouncing up, try to stay in a row as long as
|
| | possible. when you run out of balloons in that
row, |
| | move up another and repeat until you hit the
big one |
| | on top. after this pops, it's hard, but try to
land |
| | back on to a balloon. this causes any balloon
you pop |
| | to give you a ton of extra points for a little
while. |
| | this way, you should easily reach 2,000.
|
|
=======================================================================
======|
| the expotition | [ ] try again
|
|
|-----------------------------------------------------------|
| spooky cave | [ ] finish within 90 seconds
|
| | this is one of the easier minigames to
complete. run |
| | right past the falling boulders, jump when the
ice |
| | flashes, and use magnega at the bees. simple.
|
|
=======================================================================
======|
| the hunny pot | [ ] try again
|
|
|-----------------------------------------------------------|
| starry hill | [ ] finish with a score of 8,000 or more
|
| | i see this more as luck than anything else,
since |
| | timing the swing can be difficult. you'll want
the |
| | power gauge to be as full as possible, and
you'll |
| | want to throw the pot straight in front of you
for |
| | maximum distance. you may find something that
helps |
| | you time the toss; i couldn't. i just kept
trying |
| | until i got it (about 10 tries).
|
'======================================================================
======='

.======================================================================
=======.
| atlantica
|
|
=======================================================================
======|
| a musical | [ ] perform "swim this way" again
|
| challenge
|-----------------------------------------------------------|
| | [ ] perform "part of your world" again
|
|
|-----------------------------------------------------------|
| | [ ] perform "under the sea" again
|
|
|-----------------------------------------------------------|
| | [ ] perform "ursula's revenge" again
|
|
|-----------------------------------------------------------|
| | [ ] perform "a new day is dawning" again
|
'======================================================================
======='
.======================================================================
=======.
| halloween town
|
|
=======================================================================
======|
| gift wrapping | [ ] try again
|
|
|-----------------------------------------------------------|
| toy factory: | [ ] finish with a score of 150 or more
|
| the wrapping | this would be easy, if it weren't for the three
kids |
| room | messing you up. still though, if you aim for
the big |
| | boxes as soon as they appear, and ignore the
small |
| | ones, you'll fill them up before lock, shock,
or |
| | barrel can interfere. other than that, hit x as
fast |
| | as you can and "spray" them across the room to
hit |
| | the small boxes. watch for the machine's light
to |
| | turn red so you know when to reload. it all
boils |
| | down to luck. if a huge box lands next to any
of the |
| | kids, you might as well retry (or scream in
|
| | frustration).
|
|
=======================================================================
======|
| sb workshop | [ ] give it a try
|
| rave
|-----------------------------------------------------------|
| | [ ] finish with 1,000 or more points
|
| talk to lock at | man, this is easy. i just went up to a ledge
that you |
| yuletide hill | can grind on and smashed all four buttons until
my |
| | time ran out. you should get at least 3,000
points |
| | this way.
|
'======================================================================
======='

.======================================================================
=======.
| port royal
|
|
=======================================================================
======|
| sb time attack | [ ] give it a try
|
|
|-----------------------------------------------------------|
| | [ ] finish within 40 seconds
|
| talk to william | this is easy, even if it's your first try and
you |
| on the rampart | mess up like 20 times. there's only 23
checkpoints, |
| | and they're all right near each other.
|
'======================================================================
======='

.======================================================================
=======.
| space paranoids
|
|
=======================================================================
======|
| light cycle | [ ] try again
|
|
|-----------------------------------------------------------|
| access a | [ ] finish with 30 points or more
|
| computer | another fairly easy task. just use charge on
all the |
| terminal | enemies you see. if you are having trouble, try
|
| | taking corners in the middle so that you don't
lose |
| | any enemies in the wall. in fact, you have so
much |
| | health now that it shouldn't matter if you
crash a |
| | bunch of times. this will help you kill more
enemies! |
'======================================================================
======='

o======================================================================
=======o
\ 8. combo attacks
/
o====================================================================
=====o

[cboatk]

this here is just a quick list of the game's combo attacks. use it as a
fast
reference for when you're filling out this section of your journal.

donald/fantasia
donald/flare force
goofy/twister fusion
goofy/teamwork
beast/howling moon
auron/overdrive
mulan/dragonblaze
aladdin/trick fantasy
jack/applause, applause
jack sparrow/treasure isle
simba/king's pride
tron/complete compilement
riku/eternal session
sora/trinity limit
peter pan/never land
chicken little/fps mode
stitch/ohana!
"valor" genie/sonic rave
"wisdom" genie/strike raid
"master" genie/final arcana
"final" genie/infinity

note: to get any of genie's forms, you have to have that specific form
available for sora first.

o======================================================================
=======o
\ 9. synthesis guide
/
o====================================================================
=====o

[synths]

introduction
------------

although optional, item synthesis is the game's longest and most in


depth
sidequest, with rewards that will help you considerably during some of
the
tougher challenges (think optional bosses and coliseum cups). the
following
sections will hopefully give you all the information you need, no
matter if you
just need a few more creations done, are just starting, or can't find
certain
materials.

the basics
----------

when you begin the game, all you can do at the synthesis shop is drop
off any
materials you've collected so far. once you've dropped off five
different types
of materials, the free development and creations sections become
available in
the menu. once you've synthesized enough items to reach moogle lv 1,
you can
start deciphering recipes that you've found, and will be able to make
these
creations too. here's a basic run-down of the menu once it's complete:

creations
free development
recipes
materials
material log
lists
quit

creations - initially, this section is empty. when you start


synthesizing using
free development and recipes, more creations will appear here. these
items are
still synthesizable, they're just in this section to let you know that
you've
created them. there are 45 creations total; more on that later.

free development - this is where you'll synthesize most of your starting


creations from. you'll get an initial list, and it will be upgraded
once you
obtain 20 types of materials. synthesizing these items will put them in
the
creations section.

recipes - when you obtain a new recipe from a chest, you'll find the
materials
for that item here (only after reaching moogle lv 1). any recipes that
you
synthesize will end up in the creations section too.

materials - list of current materials the moogle has from you.

material log - keeps track of all the materials you've handed in to the
moogle
in the past; there's a master list on the bottom, and the list is
sorted by
rank, type, and total at the top. useful for when you're trying to
complete the
lists section.
lists - keeps track of the special requirements you've met for
synthesis. every
time you meet a requirement, you'll also obtain either a material, or a
special
upgrade to the creation list or the moogle shop.

quit - exit the menu.

materials and locations


-----------------------

______________________________________________________________________
_______
|
=======================================================================
======|
| blazing shard | - hammer frame (10%): they first appear in
timeless |
|-------------------| river and port royal. when you're revisiting
worlds, |
| rank: c | find them in beast's castle, especially in the
west |
|-------------------| wing and the secret passage. (recommended)
|
| |
|
| | - minute bomb (6%): they first appear in disney
castle |
| | and timeless river. when you're revisiting
worlds, |
| | find them in the caverns half of the underworld
of |
| | olympus coliseum.
|
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| blazing stone | - tornado step (8%): they first appear in port
royal. |
|-------------------| when you're revisiting worlds, find them in the
cave |
| rank: b | of the dead: passage area in the olympus
coliseum. |
|-------------------| (recommended)
|
| |
|
| | - cannon gun (6%): they first appear in port
royal. |
| | when you're revisiting worlds, find them in
space |
| | paranoids. you'll find most of them in the
canyon |
| | area. they can also be found on the summit in
the |
| | land of dragons.
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| blazing gem | - fat bandit (12%): they always appear in
agrabah. your |
|-------------------| best bet is to just run around the agrabah
section of |
| rank: a | agrabah (heh) fighting these guys.
(recommended) |
|-------------------|
|
| | - fiery globe (4%): also only appear in agrabah.
you |
| | will find these guys in the agrabah area of
agrabah |
| | as well, so you might as well kill these while
|
| | fighting the fat bandits. (also recommended)
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='
______________________________________________________________________
_______
|
=======================================================================
======|
| blazing crystal | - crimson jazz (12%): they appear in hollow
bastion, |
|-------------------| beast's castle, olympus coliseum, and agrabah.
you |
| rank: s | will find plenty of these guys in those four
worlds. |
|-------------------| try maybe beast's castle (the bridge).
(recommended) |
| |
|
| | - crescendo (6%): they appear in the passage area
of |
| | the olympus coliseum. (recommended if you're
going |
| | after the tornado steps for blazing stones.)
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| frost shard | - lance soldier (10%): they first appear in
beast's |
|-------------------| castle and olympus coliseum. later they will
appear |
| rank: c | in port royal, mostly in the town area, though
you |
|-------------------| can check out the isla de muerta. (recommended)
|
| |
|
| | - hook bat (6%): they first appear in beast's
castle |
| | and olympus coliseum. later they appear in the
|
| | village cave in the land of dragons and the
sandswept |
| | ruins of agrabah.
|
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| frost stone | - hot rod (12%): you will always find these guys
in |
|-------------------| timeless river throughout the game. look for
them in |
| rank: b | the four "scenario" areas. (recommended)
|
|-------------------|
|
| | - aeroplane (8%): you will also find these guys
in |
| | timeless river exclusively. hunt them down
while |
| | looking for hot rods. (also recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| frost gem | - fortuneteller (8%): they will appear in agrabah
|
|-------------------| throughout the game. when you're looking for
them |
| rank: a | later, check the cave of wonders entrance, the
valley |
|-------------------| of stone, the chasm of challenges, and the
treasure |
| | room. (recommended)
|
| |
|
| | - icy cube (4%): although the drop rate is a bit
lower, |
| | you'll encounter these guys anyway while
hunting |
| | fortunetellers. you'll find them in the cave of
|
| | wonders entrance and the chasm of challenges.
(also |
| | recommended)
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| frost crystal | - living bone (12%): you will always find these
enemies |
|-------------------| in the pride lands, all over the place.
|
| rank: s |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lightning shard | - bolt tower (10%): they appear early on in
disney |
|-------------------| castle, but later you'll find them in the
savannah |
| rank: c | of the pride lands and the imperial square in
land of |
|-------------------| dragons.
|
| |
|
| | - rapid thruster (4%): you'll find a few of these
guys |
| | hanging around land of dragons, port royal, and
|
| | agrabah, but you'll want to fight the giant
swarm on |
| | the summit in the pride lands. you'll get 30 in
5 |
| | minutes or less. (recommended)
|
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lightning stone | - emerald blues (10%): you'll first encounter
these |
|-------------------| guys in halloween town and space paranoids.
look for |
| rank: b | them later in the encampment, mountain trail,
and |
|-------------------| village cave areas of land of dragons, and the
cave |
| | of wonders: entrance and valley of stone areas
of |
| | agrabah. (recommended)
|
| |
|
| | - driller mole (6%): you'll find them in the
valley of |
| | the dead and underworld caverns: entrance areas
of |
| | olympus coliseum, though they aren't too
plentiful. |
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lightning gem | - surveillance robot (6%): they appear in hollow
|
|-------------------| bastion, port royal, and space paranoids, but
look |
| rank: a | for them mainly while searching for armored
knights |
|-------------------| in hollow bastion. (recommended)
|
| |
|
| | - armored knight (4%): while they appear in
beast's |
| | castle, port royal, halloween town, and pride
lands, |
| | you'll probably find most of them between the
bailey |
| | and crystal fissure areas of hollow bastion,
along |
| | with a few surveillance robots. you shouldn't
need to |
| | hunt for too long after fighting 1,000
heartless that |
| | drop lightning gems. (recommended)
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lightning crystal | - devastator (12%): you can find these powerful
guys |
|-------------------| all around space paranoids. (recommended)
|
| rank: s |
|
|-------------------| - strafer (8%): also found all over in space
paranoids. |
| | you can fight a ton all at once in the central
room |
| | of the canyon area. (recommended)
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lucid shard | - trick ghost (10%): you'll find them first on
olympus |
|-------------------| coliseum, and later exclusively in halloween
town. |
| rank: c | look for them in curly hill, the hinterlands,
and |
|-------------------| candy cane lane. (recommended)
|
| |
|
| | - rabid dog (6%): first found in olympus, and
later in |
| | port royal only. there aren't a lot of these
guys |
| | (mostly in the harbor area) so don't waste your
time |
| | with them.
|
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lucid stone | - graveyard / toy soldier (12%): these two
enemies are |
|-------------------| found in nearly every area of halloween town.
when |
| rank: b | you're around the graveyard area, pop in and
out to |
|-------------------| spawn a few extra graveyard enemies!
(recommended) |
| |
|
| | - wight knight (8%): also found in halloween
town. if |
| | you come across any while hunting graveyards,
take |
| | 'em out! (recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lucid gem | - bookmaster (10%): you'll find them in space
paranoids |
|-------------------| sometimes, but you'll really want to just
search for |
| rank: a | them in the borough of hollow bastion. use the
save |
|-------------------| point in merlin's house to reset them.
(recommended) |
| |
|
| | - magnum loader (8%): they appear in space
paranoids, |
| | but they aren't overly common. don't come after
these |
| | guys unless you're hunting for lightning
crystals. |
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| lucid crystal | - neoshadow (8%): with the exception of twilight
town |
|-------------------| and timeless river, you'll find them on every
world |
| rank: s | (but only after you start revisiting them all
again). |
|-------------------| you shouldn't need to actively hunt them out
for this |
| | reason, since hunting for other materials is
bound to |
| | get you more lucid crystals than you'll ever
need. |
| | still, if you find yourself lacking, try the
passage |
| | area of the cave of the dead in the olympus
coliseum. |
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| power shard | - large body (12%): they first appear in olympus
|
|-------------------| coliseum and beast's castle, and later they'll
be in |
| rank: c | timeless river and beast's castle. there's
plenty of |
|-------------------| them in each world, so pick a world that has
other |
| | enemies you need to fight as well.
(recommended) |
| |
|
| | - creeper plant (8%): they appear first in
olympus |
| | coliseum, then in the hinterlands area of
halloween |
| | town. you won't find a lot of them there,
either. |
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| power stone | - luna bandit (8%): always appear in agrabah.
find them |
|-------------------| in the bazaar area later in the game. use the
save |
| rank: b | point just outside agrabah's walls to reset
them. |
|-------------------| (recommended)
|
| |
|
| | - silver rock (6%): first appear in agrabah,
halloween |
| | town, and the pride lands. find them later in
agrabah |
| | only, in the bazaar and the cave of wonders.
stick |
| | to the bazaar so that you can fight the luna
bandits |
| | too. (recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| power gem | - shaman (10%): always appear in the pride lands.
run |
|-------------------| back and forth from the oasis to the savannah
to find |
| rank: a | a lot of them. (recommended)
|
|-------------------|
|
| | - aerial knocker (8%): always appear in the pride
|
| | lands as well. the path from the oasis to the
|
| | savannah will also have you fighting these
guys. |
| | (recommended)
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| power crystal | - morning star (12%): they appear in port royal,
|
|-------------------| beast's castle, olympus coliseum, and hollow
bastion |
| rank: s | after the first half of the game. you can find
tons |
|-------------------| in hollow bastion, but other worlds are fine if
you |
| | need other materials from specific enemies.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dark shard | - soldier (8%): up until the second half of the
game, |
|-------------------| you'll find them in every world. after that,
you'll |
| rank: c | find them in timeless river, in mickey's house.
|
|-------------------| (recommended, especially when hunting frost
stones) |
| |
|
| | - shadow (4%): up until the second half of the
game, |
| | you'll find them in every world. after that,
you'll |
| | find them in timeless river in mickey's house,
and |
| | in the world that never was. if you're hunting
them |
| | there, then check the memory's skyscraper area
for |
| | tons. (recommended)
|
| |
|
| | - purchase at a moogle shop for 100 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dark stone | - assault rider (12%): always in land of dragons.
check |
|-------------------| the antechamber (the area after the throne
room) and |
| rank: b | the palace gate area. (recommended)
|
|-------------------|
|
| | - nightwalker (10%): always in land of dragons.
add |
| | these guys to your assault rider loop by
finding them |
| | in the palace gate and imperial square areas.
|
| | (recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dark gem | - gargoyle warrior / gargoyle knight (10%):
always in |
|-------------------| beast's castle. any area with statues in it has
the |
| rank: a | potential of hiding these guys. you'll find a
lot in |
|-------------------| the undercroft (you'll fight them if you're
doing a |
| | hammer frame loop for blazing shards) and also
the |
| | courtyard. (recommended)
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dark crystal | - air pirate (8%): first appear in port royal.
later in |
|-------------------| land of dragons. find most of them at the
checkpoint |
| rank: s | and the encampment.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dense shard | - dragoon (12%): find them in beast's castle in
the |
|-------------------| entrance hall and on the bridge, in twilight
town in |
| rank: c | the square section of the tunnelway and in the
star |
|-------------------| chamber of the tower, and in the world that
never |
| | was. opt for the creepers instead.
|
| |
|
| | - creeper (8%): they appear in twilight town, and
|
| | naught's skyway in the world that never was. go
for |
| | the ones on naught's skyway, since there's a
ton of |
| | them, they're good experience, and you'll be
fighting |
| | all four other enemies that drop dense items.
|
| | (highly recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dense stone | - sniper (12%): they appear in land of dragons
and in |
|-------------------| fairly big numbers outside the tower in
twilight |
| rank: b | town, but go for the ones on the first and
second |
|-------------------| floor of the hall of empty melodies in the
world that |
| | never was, so that you can fight the creepers,
|
| | samurai, berserkers, and even the assassins!
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dense gem | - samurai (12%): they appear a little in twilight
town, |
|-------------------| but you're better off looking for them in the
world |
| rank: a | that never was on naught's skyway. this allows
you to |
|-------------------| fight all those other dense item hoarding
enemies. |
| |
|
| | - purchase at a moogle shop for 800 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| dense crystal | - berserker (12%): found in the world that never
was. |
|-------------------| while fighting the other nobodies on naught's
skyway, |
| rank: s | you should be fighting these guys too.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| twilight shard | - gambler (12%): find in port royal, twilight
town, and |
|-------------------| the world that never was. fight them in the
|
| rank: c | underground concourse of twilight town, so you
can |
|-------------------| fight the dusks at the same time. (recommended)
|
| |
|
| | - dusk (10%): find in hollow bastion, land of
dragons, |
| | beast's castle, port royal, olympus coliseum,
and |
| | twilight town. fight them in the underground
|
| | concourse of twilight town, so you can fight
the |
| | gamblers at the same time. (recommended)
|
| |
|
| | - purchase at a moogle shop for 200 munny after
turning |
| | in 30 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| twilight stone | - dancer (12%): they appear in the world that
never was |
|-------------------| and twilight town. land in the sorcerer's loft
in |
| rank: b | twilight town and clear out the berserkers and
|
|-------------------| gamblers on the stairs and the moon chamber.
now you |
| | can run back and forth from the sorcerer's loft
to |
| | middle set of wayward stairs unmolested, and
the |
| | dancers will keep respawning.
|
| |
|
| | - purchase at a moogle shop for 400 munny after
turning |
| | in 25 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| twilight gem | - assassin (12%): they appear in twilight town
and on |
|-------------------| the second floor of the hall of empty melodies
in the |
| rank: a | world that never was. use the save point in
proof |
|-------------------| of existence to make them respawn.
|
| |
|
| | - purchase at a moogle shop for 800 munny after
turning |
| | in 20 of them.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| twilight crystal | - sorcerer (12%): appear exclusively in the world
that |
|-------------------| never was. you can find a lot of them in
nothing's |
| rank: s | call and ruin and creation's passage.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| mythril shard | - 7 chests in twilight town - outside the old
mansion |
|-------------------| next to the door, the woods, two on two
different |
| rank: c | roofs in tram common, central station, bottom
floor |
|-------------------| of the tower, and on the west side of sunset
terrace. |
| |
|
| | - 1 chest in hollow bastion - borough, northwest
|
| | corner.
|
| |
|
| | - 6 chests in beast's castle - courtyard, belle's
room, |
| | two in the west hall, secret passage, and west
wing. |
| |
|
| | - 5 chests in olympus coliseum - cave of the
dead: |
| | passage, cave of the dead: inner chamber,
underworld |
| | caverns: entrance, southeast corner of lost
road, and |
| | the lock.
|
| |
|
| | - 5 chests in agrabah - two in agrabah area,
bazaar, |
| | cave of wonders: entrance, and cave of wonders:
|
| | valley of stone.
|
| |
|
| | - 3 chests in the land of dragons - bamboo grove,
|
| | checkpoint, and mountain trail.
|
| |
|
| | - 2 chests in the pride lands - eastern part of
the |
| | elephant graveyard and middle of the
wastelands. |
| |
|
| | - 2 chests in disney castle - both in courtyard.
|
| |
|
| | - 1 chest in timeless river - pier.
|
| |
|
| | - 1 chest in halloween town - graveyard.
|
| |
|
| | - 3 chests in port royal - town, isla de muerta:
cave |
| | mouth, and isla de muerta: moonlight nook.
|
| |
|
| | - synthesize: dense stone x1, dense shard x3,
|
| | twilight stone x1, twilight shard x3
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| mythril stone | - 3 chests in twilight town - the tower's
wardrobe, |
|-------------------| the mansion: foyer, and the mansion: dining
room. |
| rank: b |
|
|-------------------| - 1 chest in hollow bastion - the east side of
the |
| | corridors area
|
| |
|
| | - 2 chests in olympus coliseum - cave of the
dead: |
| | passage, and the northeast corner of lost road.
|
| |
|
| | - 3 chests in agrabah - agrabah area, palace
walls, |
| | and cave of wonders: valley of stone.
|
| |
|
| | - 1 chest in 100 acre wood - pooh bear's house.
|
| |
|
| | - 6 chests in the pride lands - gorge, eastern
part of |
| | the elephant graveyard, underneath pride rock,
west |
| | side of wildebeest valley, wastelands, and
jungle. |
| |
|
| | - 1 chest in disney castle - courtyard.
|
| |
|
| | - 1 chest in timeless river - waterway.
|
| |
|
| | - 3 chests in halloween town - halloween town
square, |
| | hinterlands, and candy cane lane.
|
| |
|
| | - 1 chest in port royal - rampart.
|
| |
|
| | - 1 chest in space paranoids - canyon.
|
| |
|
| | - 3 chests in the world that never was - fragment
|
| | crossing, memory's skyscraper, and ruin and
|
| | creation's passage.
|
| |
|
| | - synthesize: dense stone x1, dense shard x3,
|
| | twilight stone x1, twilight shard x3,
|
| | serenity shard x1
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| mythril gem | - 1 chest in twilight town - west side of
underground |
|-------------------| concourse.
|
| rank: a |
|
|-------------------| - 1 chest in hollow bastion - postern.
|
| |
|
| | - 1 chest in agrabah - bazaar.
|
| |
|
| | - 2 chests in 100 acre wood - piglet's house,
spooky |
| | cave.
|
| |
|
| | - 1 chest in the pride lands - wildebeest valley.
|
| |
|
| | - 1 chest in halloween town - candy cane lane.
|
| |
|
| | - 1 chest in port royal - town.
|
| |
|
| | - 1 chest in space paranoids - canyon.
|
| |
|
| | - 2 chests in the world that never was -
nothing's |
| | call, naught's skyway.
|
| |
|
| | - synthesize: dense crystal x1, dense gem x3,
|
| | twilight crystal x1, twilight gem x3
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| mythril crystal | - 5 chests in twilight town - underground
concourse, |
|-------------------| tunnelway, sunset terrace, mansion: foyer,
mansion: |
| rank: s | dining room.
|
|-------------------|
|
| | - 1 chest in hollow bastion - southeastish corner
of |
| | the corridors.
|
| |
|
| | - 1 chest in the land of dragons - throne room.
|
| |
|
| | - 2 chests in 100 acre wood - rabbit's house,
spooky |
| | cave.
|
| |
|
| | - 1 chest in port royal - ship graveyard:
seadrift row. |
| |
|
| | - 1 chest in space paranoids - pit cell.
|
| |
|
| | - 4 chests in the world that never was - fragment
|
| | crossing, memory's skyscraper, naught's skyway,
and |
| | ruin and creation's passage.
|
| |
|
| | - synthesize: dense crystal x1, dense gem x3,
|
| | twilight crystal x1, twilight gem x3, serenity
|
| | stone x1
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| bright shard | - bulky vendor (100%): obtained when you use the
|
|-------------------| capsule prize reaction command.
|
| rank: c |
|
|-------------------| - soldier (4%): fight these guys in mickey's
house in |
| note: bright | timeless river. (recommended)
|
| materials are |
|
| used for doubling | - creeper plant (4%)
|
| the amount of |
|
| experienced | - hook bat (3%)
|
| gained from |
|
| synthesizing an | - rabid dog (3%)
|
| item. |
|
| | - minute bomb (3%)
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| bright stone | - bulky vendor (100%): obtained when you use the
|
|-------------------| rare capsule reaction command.
|
| rank: b |
|
|-------------------| - aeroplane (4%): fight these guys in timeless
river |
| note: bright | while hunting for frost stones or bright
shards. |
| materials are | (suggested)
|
| used for doubling |
|
| the amount of | - tornado step (4%)
|
| experienced |
|
| gained from | - driller mole (4%)
|
| synthesizing an |
|
| item. | - wight knight (4%)
|
| |
|
| | - luna bandit (4%)
|
| |
|
| | - silver rock (3%)
|
| |
|
| | - cannon gun (3%)
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| bright gem | - bulky vendor (100%): obtained when you use the
|
|-------------------| limited capsule reaction command.
|
| rank: a |
|
|-------------------| - aerial knocker (4%): fight them in the jungle
area |
| note: bright | of the pride lands while hunting for power
gems. |
| materials are | (suggested)
|
| used for doubling |
|
| the amount of | - magnum loader (4%)
|
| experienced |
|
| gained from | - surveillance robot (3%)
|
| synthesizing an |
|
| item. |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| bright crystal | - bulky vendor (100%): obtained when you use the
|
|-------------------| prime capsule reaction command.
|
| rank: s |
|
|-------------------| - strafer (4%): fight them in the canyon area of
space |
| note: bright | paranoids while hunting lightning gems.
(suggested) |
| materials are |
|
| used for doubling | - air pirate (4%)
|
| the amount of |
|
| experienced | - neoshadow (4%)
|
| gained from |
|
| synthesizing an | - crescendo (3%)
|
| item. |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| energy shard | - gargoyle knight / warrior (4%): fight them in
the |
|-------------------| undercroft or courtyard of beast's castle.
)|
| rank: c | (suggested)
|
|-------------------|
|
| note: energy | - bolt tower (4%)
|
| materials are |
|
| used for halving | - nightwalker (4%)
|
| the amount of |
|
| materials needed |
|
| to synthesize an |
|
| item (rounded |
|
| up). |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| energy stone | - hammer frame (4%): fight them all over beast's
|
|-------------------| castle. (suggested)
|
| rank: b |
|
|-------------------| - lance soldier (4%)
|
| note: energy |
|
| materials are | - trick ghost (4%)
|
| used for halving |
|
| the amount of |
|
| materials needed |
|
| to synthesize an |
|
| item (rounded |
|
| up). |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| energy gem | - fortuneteller (4%): fortunetellers and emerald
blues |
|-------------------| can both be found in agrabah.
|
| rank: a |
|
|-------------------| - emerald blues (4%)
|
| note: energy |
|
| materials are |
|
| used for halving |
|
| the amount of |
|
| materials needed |
|
| to synthesize an |
|
| item (rounded |
|
| up). |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| energy crystal | - bookmaster (4%): you'll fight a lot of these
guys in |
|-------------------| the borough in hollow bastion. (suggested)
|
| rank: s |
|
|-------------------| - shaman (4%)
|
| note: energy |
|
| materials are |
|
| used for halving |
|
| the amount of |
|
| materials needed |
|
| to synthesize an |
|
| item (rounded |
|
| up). |
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| serenity shard | - graveyard / toy soldier (4%): you can fight a
ton of |
|-------------------| both these guys all over hallween town.
(suggested) |
| rank: c |
|
|-------------------| - hot rod (4%)
|
| note: serenity |
|
| materials are | - fat bandit (4%)
|
| used to make the |
|
| item "evolve" | - large body (4%)
|
| into a more |
|
| powerful version | - assault rider (4%)
|
| of itself. |
|
| | - creeper (2%)
|
| |
|
| | - prize for turning in 50 total materials to a
moogle. |
| |
|
| | - prize for turning in at least one of each of
the rank |
| | c materials to a moogle.
|
| |
|
| | - chest in the cave of wonders: treasure room in
|
| | agrabah
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| serenity stone | - morning star (4%): morning stars are plentiful
in |
|-------------------| a lot of hollow bastion's areas. (suggested)
|
| rank: b |
|
|-------------------| - crimson jazz (4%): you'll also find these guy
in a |
| note: serenity | lot of hollow bastion's areas. also found in
agrabah. |
| materials are | (suggested)
|
| used to make the |
|
| item "evolve" | - devastator (4%)
|
| into a more |
|
| powerful version | - living bone (4%)
|
| of itself. |
|
| | - dusk (2%)
|
| |
|
| | - prize for turning in 100 total materials to a
moogle. |
| |
|
| | - prize for turning in at least one of each of
the rank |
| | b materials to a moogle.
|
| |
|
| | - chest in the jungle area of the pride lands.
|
| |
|
| | - prize for completing the pain and panic cup at
the |
| | olympus coliseum.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| serenity gem | - gambler (4%): you'll fight a ton of these in
the |
|-------------------| underground concourse in twilight town.
(suggested) |
| rank: a |
|
|-------------------| - sniper (4%)
|
| note: serenity |
|
| materials are | - dragoon (4%)
|
| used to make the |
|
| item "evolve" | - dancer (4%)
|
| into a more |
|
| powerful version | - prize for turning in 250 total materials to a
moogle. |
| of itself. |
|
| | - prize for turning in at least one of each of
the |
| | dense materials to a moogle.
|
| |
|
| | - prize for turning in at least one of each of
the rank |
| | a materials to a moogle.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| serenity crystal | - sorcerer (4%): there's a ton of these in ruin
and |
|-------------------| creation's passage in the world that never was.
|
| rank: s | (suggested)
|
|-------------------|
|
| note: serenity | - samurai (4%)
|
| materials are |
|
| used to make the | - assassin (4%)
|
| item "evolve" |
|
| into a more | - berserker (4%)
|
| powerful version |
|
| of itself. | - prize for turning in 500 total materials to a
moogle. |
| |
|
| | - prize for turning in at least one of each of
the |
| | twilight materials to a moogle.
|
| |
|
| | - prize for turning in at least one of each of
the rank |
| | s materials to a moogle.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| orichalcum | - bulky vendor (10%, 12%, 16%, 18%): obtained
from the |
|-------------------| capsule prize, rare capsule, limited capsule,
and |
| rank: a | prime capsule reaction commands respectively.
this |
|-------------------| will be the only way to obtain orichalcums once
|
| | you've exhausted the other sources.
|
| |
|
| | - 3 chests in twilight town - underground
concourse, |
| | tunnelway, and the old mansion: library.
|
| |
|
| | - 1 chest in the land of dragons - throne room.
|
| |
|
| | - 2 chests in 100 acre wood - kanga's house,
spooky |
| | cave.
|
| |
|
| | - 1 chest in port royal - ship graveyard:
seadrift |
| | keep.
|
| |
|
| | - 4 chests in the world that never was - fragment
|
| | crossing, nothing's call, naught's skyway, ruin
and |
| | creation's passage.
|
| |
|
| | - prize for handing in 45 different types of
materials |
| | to a moogle.
|
| |
|
| | - prize for turning in 1,000 total materials to a
|
| | moogle.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

______________________________________________________________________
_______
|
=======================================================================
======|
| orichalcum+ | - 1 chest in twilight town - in sunset terrace,
ride |
|-------------------| the trolley to its easternmost point, and jump
to the |
| rank: s | roof with the chest on it.
|
|-------------------|
|
| | - 1 chest in space paranoids - central computer
mesa. |
| |
|
| | - 1 chest in the world that never was - at the
brink of |
| | despair, find the semi-hidden ledge north of
the save |
| | point.
|
| |
|
| | - prize for completing the 100 acre wood.
|
| |
|
| | - prize for completing atlantica.
|
| |
|
| | - prize for completing the goddess of fate cup at
the |
| | olympus coliseum.
|
| |
|
| | - prize for handing in all 50 different types of
|
| | materials to a moogle.
|
|___________________|
_________________________________________________________|
'======================================================================
======='

.---------------.
| moogle levels |
|
=======================================================================
======.
| rank and | next | bonus
|
| level | lv. | description
|
|-------------------------|------|-------------------------------------
-------|
| amateur moogle (lv. 1) | 40 | decipher recipes and synthesize
items! |
| novice moogle (lv. 2) | 60 | use brightness and energy materials!
|
| junior moogle (lv. 3) | 80 | use serenity materials!
|
| skilled moogle (lv. 4) | 100 | use up to two extra materials!
|
| senior moogle (lv. 5) | 200 | rank c recipe materials cut by half!
|
| artisan moogle (lv. 6) | 350 | rank b recipe materials cut by half!
|
| master moogle (lv. 7) | 500 | rank a recipe materials cut by half!
|
| superior moogle (lv. 8) | 650 | make new items in free development!
|
| primo moogle (lv. 9) | --- | rank s recipe materials cut by half!
|
'========================='======'=====================================
======='

now on to the actual synthesis. the following is a simple list of all


the items
you can create, their rank, how much experience crafting one will get
you, and
the required materials for each. any items synthesizable only from a
recipe are
marked as such. any item listed with a serenity type material in the
material
section requires that you first craft the item that's above it on the
list (for
example, you must synthesize an elixir before you are allowed to create
a
megalixir). to craft one of these "second generation" items, you must
be at
least moogle level 3 (to use serenity materials), and you must select
the first
item (the elixir in our example) and choose to use the specified
serenity
material. these items are marked sg for second generation.

the ranks of each item determine two things. first, if you're using
brightness,
energy, or serenity materials on an item while synthesizing, the rank
will
determine if you're going to have to use a shard, stone, gem, or
crystal (c, b,
a, and s, respectively). also, once you reach at least moogle level 5,
your
item costs will start being cut in half. for example, if you are a
master
moogle (lv. 7), any item ranked a, b, or c will cost half of what it
normally
would (rounded up). any materials used that also half the cost of the
item will
stack with this bonus.

.------------------.
| development list |
|
=======================================================================
======.
| item | rank | exp | materials
|
|------------------|------|-----|--------------------------------------
-------|
| elixir | a | 15 | mythril stone x3, power stone x1,
|
| (recipe) | | | dark stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| megalixir | a | 15 | mythril stone x3, power stone x1,
|
| (sg) | | | dark stone x1, serenity gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| mega-potion | b | 12 | mythril shard x3, power shard x1,
|
| (recipe) | | | blazing shard x1, lucid shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| mega-ether | b | 12 | mythril shard x3, power shard x1,
|
| (sg) | | | blazing shard x1, lucid shard x1
|
| | | | serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| drive recovery | c | 16 | mythril shard x3, dark shard x3,
|
| (recipe) | | | frost shard x1, lightning shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| high drive | c | 16 | mythril shard x3, dark shard x3,
|
| recovery | | | frost shard x1, lightning shard x1
|
| (sg) | | | serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| ap boost | s | 49 | mythril gem x1, power crystal x3,
|
| (recipe) | | | dark crystal x3, frost crystal x3
|
|------------------|------|-----|--------------------------------------
-------|
| magic boost | s | 49 | mythril gem x1, power crystal x3,
|
| (sg) | | | dark crystal x3, frost crystal x3,
|
| | | | serenity crystal x1
|
|------------------|------|-----|--------------------------------------
-------|
| defense boost | s | 50 | mythril crystal x1, blazing crystal
x3, |
| (recipe) | | | lightning crystal x3, lucid crystal
x3 |
|------------------|------|-----|--------------------------------------
-------|
| power boost | s | 50 | mythril crystal x1, blazing crystal
x3, |
| (sg) | | | lightning crystal x3, lucid crystal
x3 |
| | | | serenity crystal x1
|
|------------------|------|-----|--------------------------------------
-------|
| firaga bangle | c | 15 | mythril shard x5, blazing stone x1,
|
| | | | blazing shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| firagun bangle | c | 15 | mythril shard x5, blazing stone x1,
|
| (sg) | | | blazing shard x1, serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| blizzaga armlet | c | 15 | mythril shard x5, frost stone x1,
|
| | | | frost shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| blizzagun armlet | c | 15 | mythril shard x5, frost stone x1,
|
| (sg) | | | frost shard x1, serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| thundaga trinket | c | 15 | mythril shard x5, lighting stone x1,
|
| | | | lightning shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| thundagun | c | 15 | mythril shard x5, lighting stone x1,
|
| trinket (sg) | | | lightning shard x1, serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| midnight anklet | c | 15 | mythril shard x5, lucid stone x1,
|
| | | | lucid shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| chaos anklet | c | 15 | mythril shard x5, lucid stone x1,
|
| (sg) | | | lucid shard x1, serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| acrisius | b | 24 | mythril stone x5, blazing stone x1,
|
| | | | frost stone x1, lightning stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| acrisius+ | b | 24 | mythril stone x5, blazing stone x1,
|
| (sg) | | | frost stone x1, lightning stone x1,
|
| | | | serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| power band | b | 24 | mythril stone x5, power stone x1,
|
| | | | dark stone x1, lucid stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| buster band | b | 24 | mythril stone x5, power stone x1,
|
| (sg) | | | dark stone x1, lucid stone x1,
|
| | | | serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| garnet ring | c | 16 | mythril stone x3, power stone x1,
|
| | | | power shard x1, dark shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| diamond ring | c | 16 | mythril stone x3, power stone x1,
|
| (sg) | | | power shard x1, dark shard x1,
|
| | | | serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| mythril ring | c | 17 | mythril stone x3, power stone x1,
|
| | | | dark stone x1, dark shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| orichalcum ring | c | 17 | mythril stone x3, power stone x1,
|
| (sg) | | | dark stone x1, dark shard x1,
|
| | | | serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| soldier earring | b | 24 | mythril gem x3, dark gem x1, frost
gem x1, |
| | | | lucid gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| fencer earring | b | 24 | mythril gem x3, dark gem x1, frost
gem x1, |
| (sg) | | | lucid gem x1, serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| mage earring | b | 24 | mythril gem x3, power gem x1,
|
| | | | blazing gem x1, lightning gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| slayer earring | b | 24 | mythril gem x3, power gem x1,
|
| (sg) | | | blazing gem x1, lightning gem x1,
|
| | | | serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| expert's ring | a | 29 | mythril crystal x3, dark crystal x1,
|
| | | | dark gem x1, dark stone x1, dark
shard x1 |
|------------------|------|-----|--------------------------------------
-------|
| master's ring | a | 29 | mythril crystal x3, dark crystal x1,
|
| (sg) | | | dark gem x1, dark stone x1, dark
shard x1, |
| | | | serenity gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| mythril shard | c | 18 | dense stone x1, dense shard x3,
|
| | | | twilight stone x1, twilight shard x3
|
|------------------|------|-----|--------------------------------------
-------|
| mythril stone | c | 18 | dense stone x1, dense shard x3,
|
| (sg) | | | twilight stone x1, twilight shard x3,
|
| | | | serenity shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| mythril gem | b | 34 | dense crystal x1, dense gem x3,
|
| | | | twilight crystal x1, twilight gem x3
|
|------------------|------|-----|--------------------------------------
-------|
| mythril crystal | b | 34 | dense crystal x1, dense gem x3,
|
| (sg) | | | twilight crystal x1, twilight gem x3,
|
| | | | serenity stone x1
|
|------------------|------|-----|--------------------------------------
-------|
| petit ribbon | a | 24 | mythril crystal x3, orichalcum x1,
|
| (recipe) | | | dense stone x1, dense shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| ribbon | a | 24 | mythril crystal x3, orichalcum x1,
|
| (sg) | | | dense stone x1, dense shard x1,
|
| | | | serenity gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| moon amulet | a | 22 | orichalcum x3, mythril crystal x1
|
| (recipe) | | | twilight stone x1, twilight shard x1
|
|------------------|------|-----|--------------------------------------
-------|
| star charm | a | 22 | orichalcum x3, mythril crystal x1
|
| (sg) | | | twilight stone x1, twilight shard x1,
|
| | | | serenity gem x1
|
|------------------|------|-----|--------------------------------------
-------|
| save the queen | s | 78 | orichalcum x1, dense crystal x3,
dense |
| (recipe) | | | gem x5, dense stone x7, dense shard
x9 |
|------------------|------|-----|--------------------------------------
-------|
| save the queen+ | s | 78 | orichalcum x1, dense crystal x3,
dense |
| (sg) | | | gem x5, dense stone x7, dense shard
x9, |
| | | | serenity crystal x1
|
|------------------|------|-----|--------------------------------------
-------|
| save the king | s | 78 | orichalcum x1, twilight crystal x3,
|
| (recipe) | | | twilight gem x5, twilight stone x7,
|
| | | | twilight shard x9
|
|------------------|------|-----|--------------------------------------
-------|
| save the king+ | s | 78 | orichalcum x1, twilight crystal x3,
|
| (sg) | | | twilight gem x5, twilight stone x7,
|
| | | | twilight shard x9, serenity crystal
x1 |
|------------------|------|-----|--------------------------------------
-------|
| ultima weapon | s | 119 | orichalcum+ x7, orichalcum x1,
|
| | | | mythril crystal x1, dense crystal x1,
|
| | | | twilight crystal x1, serenity crystal
x1, |
| | | | energy crystal x1
|
'=================='======'====='======================================
======='

.-------.
| lists |
|=============================================================.
| requirement | prize |
|---------------------------------------|---------------------|
| get 1 type of material. | elixir |
| get 5 types of materials. | free development |
| get 10 types of materials. | high drive recovery |
| get 15 types of materials. | megalixir |
| get 20 types of materials. | free development 2 |
| get 25 types of materials. | ap boost |
| get 30 types of materials. | defense boost |
| get 35 types of materials. | power boost |
| get 40 types of materials. | magic boost |
| get 45 types of materials. | orichalcum |
| get all materials. | orichalcum+ |
|---------------------------------------|---------------------|
| obtain total amount of 50 or more. | serenity shard |
| obtain total amount of 100 or more. | serenity stone |
| obtain total amount of 250 or more. | serenity gem |
| obtain total amount of 500 or more. | serenity crystal |
| obtain total amount of 1,000 or more. | orichalcum |
|---------------------------------------|---------------------|
| obtain all dense materials. | serenity gem |
| obtain all twilight materials. | serenity crystal |
| obtain all mythril materials. | ap boost |
| obtain all bright materials. | defense boost |
| obtain all energy materials. | power boost |
| obtain all serenity materials. | magic boost |
|---------------------------------------|---------------------|
| obtain all rank c materials. | serenity shard |
| obtain all rank b materials. | serenity stone |
| obtain all rank a materials. | serenity gem |
| obtain all rank s materials. | serenity crystal |
|---------------------------------------|---------------------|
| obtain 30 or more blazing shards. | sell at shop |
| obtain 25 or more blazing stones. | sell at shop |
| obtain 20 or more blazing gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more frost shards. | sell at shop |
| obtain 25 or more frost stones. | sell at shop |
| obtain 20 or more frost gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more lightning shards. | sell at shop |
| obtain 25 or more lightning stones. | sell at shop |
| obtain 20 or more lightning gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more lucid shards. | sell at shop |
| obtain 25 or more lucid stones. | sell at shop |
| obtain 20 or more lucid gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more power shards. | sell at shop |
| obtain 25 or more power stones. | sell at shop |
| obtain 20 or more power gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more dark shards. | sell at shop |
| obtain 25 or more dark stones. | sell at shop |
| obtain 20 or more dark gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more dense shards. | sell at shop |
| obtain 25 or more dense stones. | sell at shop |
| obtain 20 or more dense gems. | sell at shop |
|---------------------------------------|---------------------|
| obtain 30 or more twilight shards. | sell at shop |
| obtain 25 or more twilight stones. | sell at shop |
| obtain 20 or more twilight gems. | sell at shop |
'======================================='====================='

o======================================================================
=======o
\ 10. torn pages
/
o====================================================================
=====o

[trnpgs]

torn pages, like in the previous game, are scattered all around the
worlds.
they unlock areas of the 100 acre wood for you to enjoy. all you need
to do is
enter the book and the torn pages will automatically be placed in the
book. the
torn pages can be picked up any time after whatever i've noted for each
one.

torn page locations:

1. library the first time you visit disney castle.


2. oasis the first time you visit the pride lands.
3. crystal fissure area of hollow bastion after defeating demyx.
4. throne room of the land of dragons the second time you visit.
5. ruined chamber in agrabah when you visit for the second time.

what they unlock:

1. piglet's house - a blustery rescue


2. rabbit's house - hunny slider
3. kanga and roo's house - balloon bounce
4. spooky cave - the expotition
5. starry hill - the hunny pot

o======================================================================
=======o
\ 11. magic
/
o====================================================================
=====o

[mmagic]

fire magic (10mp)


fire - obtained after defending the hollow bastion gates when
you're first
in hollow bastion (first visit).
fira - defeat scar in the pride lands (first visit).
firaga - defeat jafar in agrabah (second visit).

fire magic is a close range ring of fire that is useful for getting rid
of
groups of weak enemies or groups of enemies who are too close for
comfort. fire
magic is easily slipped in combos and can be quite effective.

blizzard magic (12mp)

blizzard - merlin gives this to you in hollow bastion (first visit).


blizzara - defeat demyx in hollow bastion.
blizzaga - complete "a new day is dawning" in atlantica.

blizzard magic is a single long-range projectile that cuts through


defense. use
it on single powerful enemies to bring their health down fast (like fat
bandits). you can shoot them off fairly fast too!

thunder magic (15mp)

thunder - defeat the hydra at the olympus coliseum (first visit).


thundara - defeat the storm rider in the land of dragons (second
visit).
thundaga - defeat the groundshaker in the pride lands (second visit).

thunder magic is useful for hitting multiple enemies that are in your
general
area.

cure magic (all mp)

cure - defeat the dark thorn at beast's castle (first visit).


cura - fight along side the final fantasy charaters in hollow
bastion.
curaga - complete the hunny pot mini game in the 100 acre wood (last
game).

cure magic is invaluable throughout the game. although it consumes all


of your
mp, in most cases you'll be able to avoid enemy attacks until your mp
comes
back. since there's no set amount of mp that cure uses, try to waste
most of
your mp on other spells that would be of use to you before throwing off
the
cure spell.
magnet magic (30mp)

magnet - defeat oogie boogie in halloween town (first visit).


magnera - defeat the second form of the grim reaper in port royal
(second
visit).
magnega - defeat xigbar in the world that never was.

magnet is incredibly useful for getting rid of enemies fast and


negating their
attacks. most enemies are succeptible to it, and will be drawn up into
the air
to the giant ball, where they are easily hit with physical attacks. the
spell
itself even does damage, so if your magic is high enough you can
instantly wipe
out weak swarms of heartless. this is very useful (necessary, even) for
getting
high scores in the coliseum cups.

reflect magic (10mp)

reflect - defeat pete in timeless river.


reflera - defeat xaldin in beast's castle (second visit).
reflega - defeat the mcp in hollow bastion.

reflect pretty much deflects any sort of attack--physical or magic. it


is best
used when the enemy has a projectile attack that can be bounced back to
cause
damage, but it takes some timing to do this. guard works just as well as
reflect in some cases, and doesn't cost mp, so learn when to use
reflect and
when not to.

o======================================================================
=======o
\ 12. summons
/
o====================================================================
=====o

[smmons]

summons may seem complicated at first, but they're really not that hard
to
understand once you've used them a few times. basically, when you
summon a
character to help you, they replace donald and goofy. they have their
own
summon gauge which appears when you summon them, and the menu to the
left
changes a bit. you can choose to dismiss the summoned character, or you
can use
their limit. their limit has its own bar, and when that runs out, the
limit is
over. using a limit depletes the summon gauge. summoning an ally costs
3 bars
off your drive gauge.

chicken little is obtained near the beginning of the game from merlin
when you
first visit hollow bastion. when you summon him, he whistles at enemies,
drawing them in close. his limit (fps mode) is bascially for controlling
enemies and stunning them. use firecracker and balls to stun enemies.

genie is obtained after completing agrabah for the first time. he


doesn't do
much on his own other than healing sora, but he has a number of limits.
basically, genie can turn into any form that sora has acquired. genie's
specific limits are all offensive.

stitch is obtained when you pick up the ukelele charm from ansem's
study.
stitch typically is used well as a defensive summon. he restores sora's
mp,
causes enemies to drop hp orbs, and counterattacks enemies trying to
attack
sora. stitch's limit causes sora to jump up onto the screen, where
enemies
can't hit him. during this time, stitch can attack or play the ukelele
to cause
enemies to drop hp orbs.

peter pan is obtained the second time through port royal when you find
the
feather charm in the interceptor's hold after it's destroyed. peter pan
flies
around stabbing at enemies. the big perk of this summon is that tinker
bell
will revive you once if you die. peter pan's limit lets you fly around
collecting enemies until you want to unleash attacks on them.

level up your summons by using them (any levels gained are universal;
they're
applied to all 4 summons). every summon gauge bar that empties while
using a
summons will add another point of experience. to level up fast, just use
chicken little's limit and then cancel out of it. repeat this until the
summon
gauge runs out, then do it again!

.=============================.
| level | exp | summon gauge |
|=======|======|==============|
| 1 | 0 | 3 |
| 2 | 6 | 4 |
| 3 | 22 | 5 |
| | | |
|------- obtain genie --------|
| | | |
| 4 | 47 | 6 |
| | | |
|------- obtain stitch -------|
| | | |
| 5 | 89 | 7 |
| | | |
|----- obtain peter pan ------|
| | | |
| 6 | 152 | 8 |
| 7 | 250 | 9 |
'============================='

o======================================================================
=======o
\ 13. drive forms
/
o====================================================================
=====o

[drvfrm]

drive forms are what the drive gauge is all about. sora gains specific
forms
throughout the game at specific times, and each form is unique and
useful for
different parts of the game. most event battles and boss fights become
much
easier if the correct drive form is chosen. using a form will take away
donald,
goofy, or even both, so you will be handicapped in that respect.
however, sora
is always healed back to full hp when he changes form.

the drive gauge itself is actually a two part thing. when you're just
plain old
sora, the drive gauge can be filled up to its maximum level by getting
hit,
attacking, and collecting drive orbs. the number above the gauge is how
many
full bars of drive you have. once the bar fills, it will add one to
this number
and start back over from the beginning of the bar. it stops filling
entirely
when the drive level maximum has been reached. this can be upgraded
through
defeating certain bosses.

the other part of the drive gauge comes into play when you actually
change
form. each form has its own drive gauge that will appear once you're in
that
form. the level of a form's drive gauge has nothing to do with the
level of the
normal drive gauge. the form's drive gauge can be upgraded through
leveling the
form up. then, what's the point of the normal drive gauge, you ask?
each form
has a set amount of drive levels that it costs to change into a certain
form
(these set amounts never change). was this all too confusing? here's an
example:

sora has valor, wisdom, and master forms. his normal drive gauge is
level 4 and
his valor form gauge is level 5 (remember that these two gauges have
nothing to
do with each other). this means that if sora wants to, he can turn into
any
form (assuming he has filled up his normal drive gauge) since valor and
wisdom
only require 3 drive levels to change, and master takes 4 levels. if he
changes
to valor form, the regular drive gauge will turn into the valor form
gauge, and
will run to zero from level five. once it's at zero, sora turns back to
normal
and the regular drive gauge returns. since valor only took 3 levels of
drive to
change, there will be one left on the regular gauge. if we had used
master,
which requires four, there would be nothing left in the regular gauge.
still
confused? you'll just have to play to figure it out. it's not that hard
to
understand once you've messed with it in the game.

valor form is obtained when sora gets his new clothes in the tower
section of
twilight town. valor form uses goofy to turn sora into a super fast,
dual-
keyblade weilding offensive machine. strength is increased by 5 in this
form.
jumping high is valor form's specialty and can be used to quickly jump
out of
an unfavorable situation. this form is good for boss fights and
situations
where you have to get in and administer damage as quickly as possible.

valor form levels up when you hit enemies. you don't even have to
destroy them!
the best way to level valor form up is to use it repeatedly throughout
the
game. if you happen to have not used it a lot by the end of the game,
equip
your weakest keyblade and go for enemies that have a lot of hp. a good
place
for this is the assault riders just outside the throne room in the land
of
dragons, and the enemies at the palace gates.

.------------.
| valor form |
.======================================================================
=======.
| level | exp | form gauge | abilities acquired
|
|=======|======|============|
=================================================|
| 1 | 0 | 3 | --
|
| 2 | 100 | 4 | auto valor (sora)
|
| 3 | 400 | 5 | high jump lv1 (sora), high jump lv2
(valor) |
| | | |
|
|----- complete timeless river to level up valor form beyond this point
------|
| | | |
|
| 4 | 760 | 6 | combo plus (sora)
|
| | | |
|
|-- discover the door to darkness to level up valor form beyond this
point ---|
| | | |
|
| 5 | 1210 | 7 | high jump lv2 (sora), high jump lv3
(valor) |
| | | |
|
|---- randomly obtain final form to level up valor form beyond this
point ----|
| | | |
|
| 6 | 1750 | 8 | combo plus (sora)
|
| 7 | 2500 | 9 | high jump lv3 (sora), high jump max
(valor) |
'======================================================================
======='

wisdom form is obtained when you've completed timeless river. wisdom


form draws
on the power of donald to increase sora's ground speed and magic. any
spells
cast in this form are amplified, and don't cause sora to stop moving.
this
form's regular attack is a rapid-fire type attack that shoots out of the
keyblade from even great distances. this is a good defensive mechanism
when
fighting an enemy that you don't want to get too close to. it cuts
through any
defense as well, so let the hot rods, large bodies, and fat bandits
have it!
the specialty of wisdom form is quick run. use it to strafe around
enemies
while attacking to avoid a lot of damage.

to level up wisdom form, you have to kill heartless. nobodies don't


count. any
heartless will do, so for leveling wisdom form, your best option is to
find the
weakest enemies possible. typically, the best place for this is the
four doors
in timeless river. one of the rooms fills with shadows and soldiers, the
weakest of heartless. the other three rooms contain hot rods and large
bodies,
useful for keeping sora's gauge high and prolonging the duration of
your form.
if you have a couple form boosts and the oathkeeper equipped, you might
never
run out of drive!

.-------------.
| wisdom form |
.======================================================================
=======.
| level | exp | form gauge | abilities acquired
|
|=======|======|============|
=================================================|
| 1 | 0 | 3 | --
|
| 2 | 20 | 4 | auto wisdom (sora)
|
| 3 | 80 | 5 | quick run lv1 (sora), quick run lv2
(wisdom) |
| 4 | 152 | 6 | mp rage (sora)
|
| | | |
|
|-- discover the door to darkness to level up wisdom form beyond this
point --|
| | | |
|
| 5 | 242 | 7 | quick run lv2 (sora), quick run lv3
(wisdom) |
| | | |
|
|---- randomly obtain final form to level up wisdom form beyond this
point ---|
| | | |
|
| 6 | 350 | 8 | mp haste (sora)
|
| 7 | 500 | 9 | quick run lv3 (sora), quick run max
(wisdom) |
'======================================================================
======='

master form is obtained after discovering the door to darkness in hollow


bastion. donald and goofy both disappear for this one to grant sora a
good
balance of strength and magic. the specialty of master form is the
aerial
dodge. this may not seem too useful at first, but it's invaluable as a
tool for
regular sora in boss fights later.

leveling up master form is one of the easier tasks. to do it, you'll


need to
collect drive orbs from enemies. the larger ones are worth more
experience.
equip as many jackpot abilities as you have (including the wishing
lamp) and
head to the land of dragons. fight the assault riders that appear
outside the
throne room and the palace gates area. not only will this level you up
very
fast, it will also keep your drive gauge from emptying.

.-------------.
| master form |
.======================================================================
=======.
| level | exp | form gauge | abilities acquired
|
|=======|======|============|
=================================================|
| 1 | 0 | 3 | --
|
| 2 | 60 | 4 | auto master (sora)
|
| 3 | 240 | 5 | aerial dodge lv1 (sora)
|
| | | | aerial dodge lv2 (master)
|
| 4 | 456 | 6 | air combo plus (sora)
|
| 5 | 726 | 7 | aerial dodge lv2 (sora)
|
| | | | aerial dodge lv3 (master)
|
| | | |
|
|---- randomly obtain final form to level up master form beyond this
point ---|
| | | |
|
| 6 | 1050 | 8 | air combo plus (sora)
|
| 7 | 1500 | 9 | aerial dodge lv3 (sora)
|
| | | | aerial dodge max (master)
|
'======================================================================
======='
final form is obtained any time after entering the castle in the world
that
never was. when you use any of your first three forms, there is a
chance sora
will turn into final form. from then on out, you'll have full control
over when
sora becomes final form. this form is very fancy, with emphasis on
combos and
range. enemies usually won't even get a chance to do much with final
sora
flinging his two keyblades around. the big perks of final form are the
two form
boost abilities you gain from it and the glide ability, which is another
invalauble asset for tough boss battles.

leveling final form is a bit tedious, since you need to kill nobodies
to do it,
and nobodies only really appear in the world that never was, and in
twilight
town. the best area that i've found is naught's skyway. plenty of
creepers
appear here.

.------------.
| final form |
.======================================================================
=======.
| level | exp | form gauge | abilities acquired
|
|=======|======|============|
=================================================|
| 1 | 0 | 3 | --
|
| 2 | 20 | 4 | auto final (sora)
|
| 3 | 80 | 5 | glide lv1 (sora), glide lv2 (final)
|
| 4 | 152 | 6 | form boost (sora)
|
| 5 | 242 | 7 | glide lv2 (sora), glide lv3 (final)
|
| 6 | 350 | 8 | form boost (sora)
|
| 7 | 500 | 9 | glide lv3 (sora), glide max (final)
|
'======================================================================
======='

o======================================================================
=======o
\ 14. items
/
o====================================================================
=====o
[iitems]

.======================================================================
=======.
| item name | use | cost |
equip? |
|
=======================================================================
======|
| potion | restore 40% of max hp | 40 |
yes |
|---------------------|---------------------------------------|------|-
-------|
| hi-potion | restore 60% of max hp | 100 |
yes |
|---------------------|---------------------------------------|------|-
-------|
| mega-potion | restore 40% of max hp to entire party | * |
yes |
|---------------------|---------------------------------------|------|-
-------|
| ether | restore mp or end mp charge | 120 |
yes |
|---------------------|---------------------------------------|------|-
-------|
| mega-ether | restore party's mp or end mp charge | * |
yes |
|---------------------|---------------------------------------|------|-
-------|
| elixir | restore all hp and mp | * |
yes |
|---------------------|---------------------------------------|------|-
-------|
| megalixir | restore all of party's hp and mp | * |
yes |
|---------------------|---------------------------------------|------|-
-------|
| tent | restore all of party's hp and mp | 100 |
no |
|---------------------|---------------------------------------|------|-
-------|
| drive recovery | restore 1 drive gauge | * |
no |
|---------------------|---------------------------------------|------|-
-------|
| high drive recovery | restore 3 drive gauges | * |
no |
|---------------------|---------------------------------------|------|-
-------|
| power boost | permanently increases strength by 1 | * |
no |
|---------------------|---------------------------------------|------|-
-------|
| defense boost | permanently increases defense by 1 | * |
no |
|---------------------|---------------------------------------|------|-
-------|
| magic boost | permanently increases magic by 1 | * |
no |
|---------------------|---------------------------------------|------|-
-------|
| ap boost | permanently increases ap by 1 | * |
no |
'======================================================================
======='

* item can be synthesized

o======================================================================
=======o
\ 15. weapons
/
o====================================================================
=====o

[wepons]

.===========.
| keyblades |
.======================================================================
=======.
| name | str | mag | ability | obtained
|
|
=======================================================================
======|
| kingdom key | 3 | 1 | defender | starting keyblade
|
|------------------|-----|-----|------------|--------------------------
-------|
| star seeker | 3 | 1 | air combo | given to you when you get
valor |
| | | | plus | form at the tower
|
|------------------|-----|-----|------------|--------------------------
-------|
| hidden dragon | 2 | 2 | mp rage | beat shan-yu in land of
dragons |
|------------------|-----|-----|------------|--------------------------
-------|
| hero's crest | 4 | 0 | air combo | given to you when you
defeat |
| | | | boost | the hydra at olympus
coliseum |
|------------------|-----|-----|------------|--------------------------
-------|
| monochrome | 3 | 2 | item boost | defeat pete at timeless
river |
|------------------|-----|-----|------------|--------------------------
-------|
| follow the wind | 3 | 1 | draw | defeat barbossa at port
royal |
|------------------|-----|-----|------------|--------------------------
-------|
| circle of life | 4 | 1 | mp haste | obtained when simba joins
|
|------------------|-----|-----|------------|--------------------------
-------|
| oathkeeper | 3 | 3 | form boost | save seifer at twilight
town |
|------------------|-----|-----|------------|--------------------------
-------|
| photon debugger | 3 | 2 | thunder | defeat the hostile
program in |
| | | | boost | space paranoids
|
|------------------|-----|-----|------------|--------------------------
-------|
| gull wing | 3 | 0 | experience | talk to yuna in the
postern |
| | | | boost | after defeating the 1,000
|
| | | | | heartless in hollow
bastion |
|------------------|-----|-----|------------|--------------------------
-------|
| sweet memories | 0 | 0 | lucky | complete the spooky cave
mini- |
| | | | lucky | game in the 100 acre wood
|
|------------------|-----|-----|------------|--------------------------
-------|
| rumbling rose | 5 | 0 | finishing | obtained when beast joins
you |
| | | | plus | on the second visit there
|
|------------------|-----|-----|------------|--------------------------
-------|
| guardian soul | 5 | 1 | reaction | defeat hades the second
time |
| | | | boost | you visit olympus
coliseum |
|------------------|-----|-----|------------|--------------------------
-------|
| mysterious abyss | 3 | 3 | blizzard | complete ursula's revenge
in |
| | | | boost | atlantica
|
|------------------|-----|-----|------------|--------------------------
-------|
| wishing lamp | 4 | 3 | jackpot | defeat jafar in agrabah
on the |
| | | | | second visit
|
|------------------|-----|-----|------------|--------------------------
-------|
| decisive pumpkin | 6 | 1 | combo | defeat the experiment the
|
| | | | boost | second time in halloween
town |
|------------------|-----|-----|------------|--------------------------
-------|
| sleeping lion | 5 | 3 | combo plus | find leon in hollow
bastion's |
| | | | | computer room after
clearing |
| | | | | all the worlds a second
time |
|------------------|-----|-----|------------|--------------------------
-------|
| bond of flame | 4 | 4 | fire boost | fight alongside axel at
|
| | | | | twilight town
|
|------------------|-----|-----|------------|--------------------------
-------|
| oblivion | 6 | 2 | drive | obtained during a
cutscene |
| | | | boost | after defeating xigbar in
the |
| | | | | world that never was
|
|------------------|-----|-----|------------|--------------------------
-------|
| ultima weapon | 6 | 4 | mp hastega | synthesize
|
|------------------|-----|-----|------------|--------------------------
-------|
| fatal crest | 3 | 5 | berserk | complete the goddess of
fate |
| | | | charge | cup
|
|------------------|-----|-----|------------|--------------------------
-------|
| fenrir | 7 | 1 | negative | defeat sephiroth and then
have |
| | | | combo | cloud meet him
|
'======================================================================
======='

.=========.
| shields |
.======================================================================
=======.
| name | str | ability | obtained
| cost |
|
=======================================================================
======|
| knight's shield | 1 | -- | starting shield
| -- |
|-----------------|-----|----------|-----------------------------------
|------|
| adamant shield | 2 | -- | twilight town weapon shop
| 100 |
|-----------------|-----|----------|-----------------------------------
|------|
| falling star | 3 | -- | olympus coliseum moogle shop
| 200 |
|-----------------|-----|----------|-----------------------------------
|------|
| chain gear | 3 | -- | port royal moogle shop
| 400 |
|-----------------|-----|----------|-----------------------------------
|------|
| dreamcloud | 4 | -- | pride lands moogle shop
| 600 |
|-----------------|-----|----------|-----------------------------------
|------|
| ogre shield | 5 | defender | chest land of dragons throne room
| -- |
|-----------------|-----|----------|-----------------------------------
|------|
| genji shield | 6 | lucky | complete the titan cup
| -- |
| | | lucky |
| |
|-----------------|-----|----------|-----------------------------------
|------|
| knight defender | 7 | -- | world that never was moogle shop
| 2000 |
|-----------------|-----|----------|-----------------------------------
|------|
| akashic record | 7 | mp haste | dropped item (bookmaster, 1%)
| -- |
|-----------------|-----|----------|-----------------------------------
|------|
| nobody guard | 8 | hyper | dropped item (gambler, 1%)
| -- |
| | | healing |
| |
|-----------------|-----|----------|-----------------------------------
|------|
| save the king | 9 | item | synthesize
| -- |
| | | boost |
| |
|-----------------|-----|----------|-----------------------------------
|------|
| save the king+ | 9 | mp rage | synthesize
| -- |
'======================================================================
======='

.========.
| staves |
.======================================================================
=======.
| name | str | mag | ability | obtained
| cost |
|
=======================================================================
======|
| mage's staff | 1 | 1 | -- | starting staff
| -- |
|-----------------|-----|-----|----------|-----------------------------
|------|
| hammer staff | 2 | 1 | -- | twilight town weapon shop
| 100 |
|-----------------|-----|-----|----------|-----------------------------
|------|
| comet staff | 2 | 2 | -- | olympus coliseum moogle
| 200 |
| | | | | shop
| |
|-----------------|-----|-----|----------|-----------------------------
|------|
| victory bell | 3 | 2 | -- | port royal moogle shop
| 400 |
|-----------------|-----|-----|----------|-----------------------------
|------|
| lord's broom | 3 | 3 | -- | pride lands moogle shop
| 600 |
|-----------------|-----|-----|----------|-----------------------------
|------|
| rising dragon | 4 | 4 | item | complete the cerberus cup
| -- |
| | | | boost |
| |
|-----------------|-----|-----|----------|-----------------------------
|------|
| meteor staff | 4 | 3 | lucky | chest in port royal; ship
| -- |
| | | | lucky | graveyard: seadrift keep
| |
|-----------------|-----|-----|----------|-----------------------------
|------|
| wisdom wand | 4 | 5 | -- | world that never was moogle
| 2000 |
| | | | | shop
| |
|-----------------|-----|-----|----------|-----------------------------
|------|
| shaman's relic | 4 | 5 | mp rage | dropped item (shaman 1%)
| -- |
|-----------------|-----|-----|----------|-----------------------------
|------|
| nobody lance | 5 | 5 | defender | dropped item (dragoon 1%)
| -- |
|-----------------|-----|-----|----------|-----------------------------
|------|
| save the queen | 5 | 6 | hyper | synthesize
| -- |
| | | | healing |
| |
|-----------------|-----|-----|----------|-----------------------------
|------|
| save the queen+ | 5 | 6 | mp | synthesize
| -- |
| | | | hastega |
| |
'======================================================================
======='

o======================================================================
=======o
\ 16. armor
/
o====================================================================
=====o

[aarmor]

as well as adding to defense, certain pieces of armor increase fire,


blizzard,
thunder, and dark resistances. they are shortened to f, b, t, and d
respectively. when wearing multiple peices of armor that increase the
same
resistance, the results will stack, but the % of the second piece is
multiplied
by whatever % un-resisted is left over by the first piece, and then
added to
the % resistance of the first. everyone can equip any piece of armor.

.======================================================================
=======.
| name | def | f | b | t | d | location (s = shop)
| $ |
|
=======================================================================
======|
| champion belt | 0 | 20% | 20% | 20% | 0% | beat setzer (roxas)
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| elven bandana | 1 | 0% | 0% | 0% | 0% | chest in twilight
| 100 |
| | | | | | | town's old mansion,
| |
| | | | | | | twilight town (s)
| |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| shadow anklet | 1 | 0% | 0% | 0% | 20% | twilight town (s)
| 150 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| fire bangle | 1 | 20% | 0% | 0% | 0% | land of dragons (s)
| 150 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| blizzard armlet | 1 | 0% | 20% | 0% | 0% | land of dragons (s)
| 150 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| thunder trinket | 1 | 0% | 0% | 20% | 0% | land of dragons (s)
| 150 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| abas chain | 1 | 20% | 20% | 20% | 0% | land of dragons (s)
| 250 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| divine bandana | 2 | 0% | 0% | 0% | 0% | disney castle (s)
| 200 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| dark anklet | 2 | 0% | 0% | 0% | 20% | disney castle (s)
| 300 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| fira bangle | 2 | 20% | 0% | 0% | 0% | agrabah moogle (s)
| 300 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| blizzara armlet | 2 | 0% | 20% | 0% | 0% | agrabah moogle (s)
| 300 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| thundara trinket | 2 | 0% | 0% | 20% | 0% | agrabah moogle (s)
| 300 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| aegis chain | 2 | 20% | 20% | 20% | 20% | agrabah moogle (s)
| 500 |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| protect belt | 3 | 0% | 0% | 0% | 0% | complete the
| --- |
| | | | | | | cerberus cup
| |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| gaia belt | 3 | 0% | 0% | 20% | 20% | chest in space
| --- |
| | | | | | | paranoids:
| |
| | | | | | | communications room
| |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| cosmic chain | 3 | 30% | 30% | 30% | 0% | hollow bastion:
| --- |
| | | | | | | heartless
| |
| | | | | | | manufactory
| |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| cosmic belt | 6 | 0% | 0% | 0% | 0% | world that never
| --- |
| | | | | | | was: twilight's
| |
| | | | | | | view
| |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| firaga bangle | 3 | 20% | 0% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| firagun bangle | 3 | 25% | 0% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| blizzaga armlet | 3 | 0% | 20% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| blizzagun armlet | 3 | 0% | 25% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| thundaga trinket | 3 | 0% | 0% | 20% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| thundagun trinket | 3 | 0% | 0% | 25% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| midnight anklet | 3 | 0% | 0% | 0% | 20% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| chaos anklet | 3 | 0% | 0% | 0% | 25% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| acrisius | 3 | 20% | 20% | 20% | 20% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| acrisius+ | 3 | 25% | 25% | 25% | 25% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| power band | 4 | 0% | 0% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| buster band | 5 | 0% | 0% | 0% | 0% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| petit ribbon | 4 | 10% | 10% | 10% | 10% | synthesize
| --- |
|-------------------|-----|-----|-----|-----|-----|--------------------
-|-----|
| ribbon | 4 | 20% | 20% | 20% | 20% | synthesize
| --- |
'======================================================================
======='

o======================================================================
=======o
\ 17. accessories
/
o====================================================================
=====o

[accsrs]

.======================================================================
=======.
| name | str | mag | ap | location
| cost |
|
=======================================================================
======|
| medal | 1 | - | -- | lose to setzer as roxas
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| ability ring | - | - | 1 | chest in twilight town: sunset
| 80 |
| | | | | terrace; twilight town shop
| |
|-------------------|-----|-----|----|---------------------------------
|------|
| sardonyx ring | 1 | - | 1 | land of dragons moogle shop
| 160 |
|-------------------|-----|-----|----|---------------------------------
|------|
| silver ring | - | 1 | 1 | land of dragons moogle shop
| 160 |
|-------------------|-----|-----|----|---------------------------------
|------|
| engineer's ring | - | - | 2 | timeless river moogle shop
| 160 |
|-------------------|-----|-----|----|---------------------------------
|------|
| tourmaline ring | 1 | - | 2 | timeless river moogle shop
| 320 |
|-------------------|-----|-----|----|---------------------------------
|------|
| gold ring | - | 1 | 2 | timeless river moogle shop
| 320 |
|-------------------|-----|-----|----|---------------------------------
|------|
| skill ring | - | - | 4 | chest in agrabah: palace walls
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| technician's ring | - | - | 3 | halloween town moogle shop
| 240 |
|-------------------|-----|-----|----|---------------------------------
|------|
| aquamarine ring | 1 | - | 3 | halloween town moogle shop
| 480 |
|-------------------|-----|-----|----|---------------------------------
|------|
| platinum ring | - | 1 | 3 | halloween town moogle shop
| 480 |
|-------------------|-----|-----|----|---------------------------------
|------|
| skillful ring | - | - | 5 | complete the titan cup
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| cosmic ring | - | - | 8 | chest in 100 acre wood: starry
| -- |
| | | | | hill
| |
|-------------------|-----|-----|----|---------------------------------
|------|
| cosmic arts | 2 | 2 | 7 | chest in space paranoids:
| -- |
| | | | | central computer mesa
| |
|-------------------|-----|-----|----|---------------------------------
|------|
| garnet ring | 1 | - | 4 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| diamond ring | 1 | - | 5 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| mythril ring | - | 1 | 4 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| orichalcum ring | - | 1 | 5 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| soldier earring | 2 | - | 4 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| fencer earring | 2 | 1 | 5 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| mage earring | - | 2 | 4 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| slayer earring | 1 | 2 | 5 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| expert's ring | - | - | 6 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| master's ring | - | - | 7 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| moon amulet | 2 | 2 | 3 | synthesize
| -- |
|-------------------|-----|-----|----|---------------------------------
|------|
| star charm | 2 | 2 | 5 | synthesize
| -- |
'======================================================================
======='

.======================================================================
=======.
| name | ability | location
|
|
=======================================================================
======|
| lucky ring | lucky lucky | complete the pain and panic cup
|
|------------|-------------|-------------------------------------------
-------|
| draw ring | draw | chest in 100 acre wood: rabbit's house
|
'======================================================================
======='

o======================================================================
=======o
\ 18. abilities and bonus upgrades
/
o====================================================================
=====o

[ablupg]

sora

.===========.
| stats |
|
=======================================================================
======.
| ap | +1 | end twilight town's second day with 200-799 munny.
|
| | +2 | end twilight town's second day with 800-2000 munny.
|
|-----|-----|----------------------------------------------------------
-------|
| str | +1 | pick the club on the first day (duel with seifer)
|
|-----|-----|----------------------------------------------------------
-------|
| def | +1 | pick the guarded club on the first day (duel with seifer)
|
|-----|-----|----------------------------------------------------------
-------|
| mag | +1 | pick the staff-shaped club on the first day (duel with
seifer) |
|-----|-----|----------------------------------------------------------
-------|
| hp | +5 | defeat axel in twilight town (as roxas)
|
| | +5 | defeat shan-yu in the land of dragons
|
| | +5 | defeat the dark thorn in beast's castle
|
| | +5 | defeat demyx in olympus coliseum
|
| | +5 | defeat the hydra in olympus coliseum
|
| | +5 | defeat peat in timeless river
|
| | +5 | protect the medallion during the pirate ambush in port
royal |
| | +5 | disarm the trap in the cave of wonders: stone guardian
area |
| | +5 | defeat fifty heartless in the cave of wonders: treasure
room |
| | +5 | defeat the prison keeper in halloween town
|
| | +5 | defeat shenzi, banzai, and ed in the pride lands
|
| | +5 | freeze the three monitors in the comm. room of space
paranoids |
| | +5 | defeat xaldin in beast's castle (second visit)
|
| | +5 | defeat the experiment in halloween town (second visit)
|
| | +5 | defeat the groundshaker in the pride lands (second visit)
|
| | +5 | defeat the heartless on the solar sailer in space
paranoids |
| | +5 | defeat the mcp in space paranoids (second visit)
|
| | +5 | defeat the nobodies in front of twilight town's old
mansion |
| | +5 | defeat luxord at the world that never was
|
|-----|-----|----------------------------------------------------------
-------|
| mp | +10 | defeat scar in the pride lands
|
| | +10 | defeat hades at olympus coliseum (second visit)
|
| | +10 | defeat the nobodies in twilight town with axel's help
|
| | +10 | defeat xemnas (first fight) at the world that never was
|
'======================================================================
======='

.===========.
| slots |
|
=======================================================================
======.
| armor | defeat beast in beast's castle
|
| armor | defeat demyx in hollow bastion
|
|-----------|----------------------------------------------------------
-------|
| accessory | escort minnie to the throne room in disney castle
|
| accessory | defeat shenzi, banzai, and ed in the pride lands (second
visit) |
|-----------|----------------------------------------------------------
-------|
| item | disarm the explosive barrels on the interceptor in port
royal |
| item | defeat oogie boogie in halloween town
|
| item | trap lock, shock, and barrel in presents at halloween
town |
'======================================================================
======='

.================.
| drive gauge +1 |
|===============================================.
| defeat barbossa in port royal |
| defeat the hostile program in space paranoids |
| defeat saix in the world that never was |
| defeat sephiroth at hollow bastion |
'==============================================='

.===============================.
| abilities from bonus upgrades |
|
=======================================================================
======.
| aerial recovery | defeat the three dusks on day 3 (as roxas)
|
| guard | defeat the twilight thorn in twilight town (as
roxas) |
| slide dash | beat the enemies in the village cave in land of
dragons |
| aerial sweep | defeat shan-yu in the land of dragons
|
| upper slash | defeat the thresholder in beast's castle
|
| retaliating slash | defeat the dark thorn in beast's castle
|
| dodge slash | defeat cerberus at olympus coliseum
|
| aerial spiral | complete phil's training at olympus coliseum
|
| trinity limit | defeat pete at olympus coliseum
|
| auto summon | guide minnie safely to the throne room at disney
castle |
| slapshot | save the cornerstone from pete's cage in timeless
river |
| aerial finish | defeat barbossa in port royal
|
| explosion | defeat volcanic and blizzard lord in agrabah
|
| horizontal slash | defeat the hostile program in space paranoids
|
| guard break | defeat the 1,000 heartless in hollow bastion
|
| summon boost | defeat the grim reaper in port royal (second
visit) |
| counterguard | defeat hades at olympus coliseum (second visit)
|
| finishing leap | defeat the experiment at holloween town
|
'======================================================================
======='

.==============================.
| abilities from form leveling |
|========================================.
| auto valor | valor form level 2 |
| high jump lv1 | valor form level 3 |
| combo plus | valor form level 4 |
| high jump lv2 | valor form level 5 |
| combo plus | valor form level 6 |
| high jump lv3 | valor form level 7 |
|------------------|---------------------|
| auto wisdom | wisdom form level 2 |
| quick run lv1 | wisdom form level 3 |
| mp rage | wisdom form level 4 |
| quick run lv2 | wisdom form level 5 |
| mp haste | wisdom form level 6 |
| quick run lv3 | wisdom form level 7 |
|------------------|---------------------|
| auto master | master form level 2 |
| aerial dodge lv1 | master form level 3 |
| air combo plus | master form level 4 |
| aerial dodge lv2 | master form level 5 |
| air combo plus | master form level 6 |
| aerial dodge lv3 | master form level 7 |
|------------------|---------------------|
| auto final | final form level 2 |
| glide lv1 | final form level 3 |
| form boost | final form level 4 |
| glide lv2 | final form level 5 |
| form boost | final form level 6 |
| glide lv3 | final form level 7 |
'========================================'

.================================.
| abilities from normal leveling |
|================================================================.
| lv | picked sword | picked shield | picked staff |
|================================================================|
| 4 | scan | scan | scan |
| 7 | combo boost | item boost | experience boost |
| 9 | experience boost | combo boost | item boost |
|----|-------------------|-------------------|-------------------|
| 12 | magic lock-on | magic lock-on | magic lock-on |
| 15 | reaction boost | damage drive | fire boost |
| 17 | item boost | experience boost | combo boost |
|----|-------------------|-------------------|-------------------|
| 20 | leaf bracer | leaf bracer | leaf bracer |
| 23 | fire boost | reaction boost | damage drive |
| 25 | drive boost | drive boost | draw |
| 28 | draw | drive boost | drive boost |
|----|-------------------|-------------------|-------------------|
| 31 | combination boost | defender | blizzard boost |
| 33 | damage drive | fire boost | reaction boost |
| 36 | air combo boost | jackpot | negative combo |
| 39 | blizzard boost | combination boost | defender |
|----|-------------------|-------------------|-------------------|
| 41 | lucky lucky | mp rage | thunder boost |
| 44 | negative combo | air combo boost | jackpot |
| 47 | drive boost | draw | drive boost |
| 49 | finishing plus | second chance | berserk charge |
|----|-------------------|-------------------|-------------------|
| 53 | thunder boost | lucky lucky | mp rage |
| 59 | defender | blizzard boost | combination boost |
|----|-------------------|-------------------|-------------------|
| 65 | berserk charge | finishing plus | second chance |
|----|-------------------|-------------------|-------------------|
| 73 | jackpot | negative combo | air combo boost |
|----|-------------------|-------------------|-------------------|
| 85 | second chance | berserk charge | finishing plus |
|----|-------------------|-------------------|-------------------|
| 99 | mp rage | thunder boost | lucky lucky |
'================================================================'

goofy

.===========.
| stats |
|
=======================================================================
======.
| hp | +5 | defeat the thresholder in beast's castle
|
| | +5 | defeat demyx in olympus coliseum
|
| | +5 | defeat the hydra in olympus coliseum
|
| | +5 | break the cornerstone out of pete's cage at timeless
river |
| | +5 | protect the medallion during the pirate ambush in port
royal |
| | +5 | disarm the trap in the cave of wonders: stone guardian
area |
| | +5 | defeat the prison keeper in halloween town
|
| | +5 | defeat scar in the pride lands
|
| | +5 | freeze the three monitors in the comm. room of space
paranoids |
| | +5 | defeat demyx in hollow bastion
|
| | +5 | defeat xaldin in beast's castle (second visit)
|
| | +5 | defeat the grim reaper (2) at port royal (second visit)
|
| | +5 | defeat hades at olymupus coliseum (second visit)
|
| | +5 | defeat the experiment in halloween town (second visit)
|
| | +5 | defeat the heartless on the solar sailer in space
paranoids |
| | +5 | defeat the nobodies in front of twilight town's old
mansion |
| | +5 | defeat xigbar at the world that never was
|
'======================================================================
======='

.===========.
| slots |
|
=======================================================================
======.
| armor | defeat the volcanic lord and blizzard lord in agrabah
|
|-----------|----------------------------------------------------------
-------|
| accessory | defeat sark and the mcp in space paranoids (second visit)
|
|-----------|----------------------------------------------------------
-------|
| item | defeat the dark thorn at beast's castle
|
| item | defeat saix at the world that never was
|
'======================================================================
======='

.===============================.
| abilities from bonus upgrades |
|
=======================================================================
======.
| goofy turbo | defeat shan-yu in the land of dragons
|
| defender | defeat the beast at beast's castle
|
| hyper healing | defeat pete at olympus coliseum
|
| goofy tornado | defeat pete at timeless river
|
| second chance | save the interceptor from blowing up in port royal
|
| teamwork | defeat barbossa at port royal
|
| auto limit | defeat barbossa at port royal
|
| auto healing | defeat the 50 heartless in cave of wonders: treasure
room |
| once more | defeat oogie boogie in halloween town
|
| lucky lucky | defeat shenzi, banzai, and ed in the pride lands
|
| jackpot | defeat the hostile program in space paranoids
|
| tornado fusion | defeat storm rider in the land of dragons (second
visit) |
| draw | defeat the grim reaper (2) in port royal (second
visit) |
| auto change | trap lock, shock, and barrel in halloween town (2nd
visit) |
| mp rage | defeat shenzi, banzai, and ed in pride lands (2nd
visit) |
'======================================================================
======='

donald

.===========.
| stats |
|
=======================================================================
======.
| hp | +4 | defeat the shan-yu at the land of dragons
|
| | +4 | defeat beast in beast's castle
|
| | +4 | defeat the dark thorn in beast's castle
|
| | +4 | defeat pete at the olympus coliseum
|
| | +4 | defeat pete in timeless river
|
| | +4 | prevent the interceptor from blowing up in port royal
|
| | +4 | defeat barbossa in port royal
|
| | +4 | defeat 50 heartless in cave of wonders: treasure room
|
| | +4 | defeat the volcanic lord and the blizzard lord in agrabah
|
| | +4 | defeat oogie boogie in halloween town
|
| | +4 | defeat shenzi, banzai, and ed in the pride lands
|
| | +4 | defeat the hostile program in space paranoids
|
| | +4 | defeat the storm rider in the land of dragons (second
visit) |
| | +4 | defeat the grim reaper (1) in port royal (second visit)
|
| | +4 | trap lock, shock and barrel in halloween town (second
visit) |
| | +4 | defeat shenzi, banzai, and ed in the pride lands (second
visit) |
| | +4 | defeat the mcp in space paranoids
|
| | +4 | defeat saix at the world that never was
|
'======================================================================
======='

.===========.
| slots |
|=================================================================.
| armor | defeat the hydra at the olympus coliseum |
|-----------|-----------------------------------------------------|
| accessory | defeat hades at the olympus coliseum (second visit) |
|-----------|-----------------------------------------------------|
| item | defeat xigbar at the world that never was |
'================================================================='

.===============================.
| abilities from bonus upgrades |
|
=======================================================================
======.
| donald fire | defeat the thresholder in beast's castle
|
| mp rage | defeat demyx in olympus coliseum
|
| fantasia | free the cornerstone from pete's cage in timeless
river |
| auto limit | free the cornerstone from pete's cage in timeless
river |
| draw | defend the medallion on the interceptor in port
royal |
| donald blizzard | disarm the trap in cave of wonders: stone guardian
area |
| hyper healing | defeat the prison keeper in halloween town
|
| thunder boost | freeze the three monitors in space paranoids: comm.
room |
| blizzard boost | defeat demyx in hollow bastion
|
| auto healing | defeat xaldin at beast's castle (second visit)
|
| flare force | defeat the grim reaper (2) in port royal (second
visit) |
| mp hastera | defeat the heartless on space paranoid's solar
sailer |
| lucky lucky | defeat nobodies in front of twilight town's old
mansion |
'======================================================================
======='

o======================================================================
=======o
\ 19. gummi guide
/
o====================================================================
=====o

[gummig]

okay, rather than a stage by stage by stage breakdown of each mission,


i'm
going to set you up so that you can start from the very first mission
and
breeze your way through. the way this mini-guide works is that it
assumes that
you have access to all the gummi missions. that way, i can tell you to
go get a
certain part or upgrade from a certain mission, making meeting the
requirements
of an earlier mission easier.

if you'd like a better explanation and understanding on how the gummi


system
works, there's a great gummi guide by daburke on gamefaqs (the same
place this
guide can always be found, for free! don't go buying anything from
ebay! this
guide has been sold there with my information taken out... :( let me
know if
run across anything like that).

first of all, you're going to want an amazing ship that will just blast
through
anything and everything. bascially, i'm assuming that you've unlocked
all the
missions, but have absolutely nothing in terms of treasures.
the specific ship(s) i'm thinking of require the following things:

- your highest level falcon model


- 2 cost converter abilities
- all the cost limit upgrades
- an extra comet g and ultima g stuck on the front of the ship (or your
highest
damage cannon and laser, with the help of the cost limit upgrades and
cost converters)
- all ap limit upgrades
- 3 laser upgrade abilities (or cannon upgrade, depending on your
preference)
- auto-counter
- at least one draw ability
- at least one medal convertor ability

keep in mind that this is just what i used for a ship, and i didn't
really
experiment with shields, slash gummis, or anything. and i was fine
getting s or
higher on all the gummi levels.

anyway, i made 2 different ships:

offense model
-------------

- falcon level 8 (later upgraded to peak) with a comet g and an ultima


g (or
best cannon and laser)
- laser upgrade x3 (replace with cannon upgrade if you want)
- aunto-counter
- cost converter x2

medal model
-----------

- same falcon model


- laser upgrade x2 (or cannon upgrade)
- draw
- medal convertor
- cost converter x2

in the earlier stages, the offense model just helps make things go
quicker.
you'll want to use the medal model consistently throughout the later
stages
since any lacking offense is more than made up for when you hit medal
level 30
and go into berserk mode.

where can you get these abilities? here's a rundown of basic things
you're
going to need to do to make these good ships:

asteroid sweep - mission 1: get rank e or higher to get a laser upgrade


stardust sweep - mission 1: get rank e or higher to get a cannon
upgrade

phantom storm - mission 1: get rank c or higher for an auto-life and


a cannon
upgrade

splash island - mission 1: get rank d or higher for a heal upgrade


and an ap
limit upgrade
mission 2: get rank d or higher for a laser upgrade

floating island - mission 1: beat for a cost limit upgrade


mission 2: get rank b or higher for a cost converter

ancient highway - mission 1: there's a red car enemy on the highway at


some
point that drops a cannon upgrade. focus
on
destroying the cars to get it.
mission 2: get rank c or higher for an ap limit
upgrade

broken highway - mission 1: get rank e or higher for a medal convertor


kill a red tank guy about a third of the
way
through for a laser upgrade.
beat for a teeny limit upgrade

sunlight storm - mission 1: get rank d or higher for a draw and ap


limit
upgrade

assault of the - mission 1: get rank e or higher for a cost converter


dreadnaught beat for a cost limit upgrade
mission 3: destroy the core for a medal converter
(you may
want to come back for this)

ok, well, this should help you through a lot of what the game throws at
you in
terms of gummi missions. if you want a stage by stage breakdown, i'd be
happy
to add one in, in a later version of the faq. just send emails asking,
and it
will be granted.

o======================================================================
=======o
\ 20. faqs
/
o====================================================================
=====o

[efaqus]
-----------------------------------------------------------------------
--------

q. what? i died during a boss battle and mickey came to help me. is
this
normal? why didn't you mention it during your walkthrough?

a. mostly because it's a "random" occurrence, and i really couldn't


find a good
place during the walkthrough to explain it.

-----------------------------------------------------------------------
--------

q. well, what does mickey do?

a. he's just there as an "extra life," so to speak. you can use him to
fight
the boss, but the main point is to revive sora. if mickey dies, he
just
automatically revives sora and runs off. you can't beat a boss with
mickey,
but you can get his or her or its hp to 1.

-----------------------------------------------------------------------
--------

q. i got shaman's relic / nobody lance / akashic record / nobody guard.


how
come you don't talk about this in your walkthrough?

a. again, i didn't find a good place. the info on them is in the


weapons
section. they're pretty good weapons, but by the time you have the
ability
to really look for them (with lucky lucky abilities) you probably
won't need
them. of course, you could luck out and get one early.

-----------------------------------------------------------------------
--------

q. help! i went to hollow bastion before completing halloween town /


pride
lands / any other world! and now they aren't there!!!!

a. ok, calm down. this has never happened to me before, but i'm pretty
sure
that the world should open back up again in due course, and you'll
have the
chance to do all the stuff you missed, and then will be able to the
second
scenario in each world.

-----------------------------------------------------------------------
--------
q. i beat the game, and watched the credits, but now i'm stuck on this
battle
report screen. i've tried pressing every button but nothing seems to
work!
what do i do??!

a. press reset or off. weren't you satisfied with the ending?

q. hey, aren't you supposed to be answering questions, not asking them?

a. quiet you.

o======================================================================
=======o
\ 21. version history
/
o====================================================================
=====o

[histry]

3.0 - (10-25-06)
- yes, i'm still alive. due to unforseen circumstances, i was
without a
computer for the summer. now that i have my own place, it was
easy for
me to work on the guide.
- i'm not going to tag this as the final version quite yet, as i
still
expect to get emails telling me that i messed up. so send 'em!
i also
might add specific strategies for oft missed treasures in the
gummi
section.

2.2 - (6-1-06)
- going through the walkthrough with a fine-toothed comb.
- also should be able to finish the treasure section soon.
- other sections coming. sorry about delays.

2.1 - (5-14-06)
- sorry about the missing strategies at the end. they're there
now!

2.0 - (5-13-06)
- is there a more suitable day to be writing strategies for
organization
xiii?
- i know it's not done, but i'm working on it. i know i'm missing
tips
for the final boss. so shh.
- other than that though, things are looking good. need to start
working
on strategies for completing jiminy's journal (more
specifically, the
minigames).

1.7 - (5-9-06)
- more walkthrough, so close to being done!
- added reader submitted stuff

1.6 - (5-6-06)
- more walkthrough; won't be too much longer now 'til it's done.
- reader submitted stuff next update

1.5 - (5-2-06)
- i've been busy, so it's been a while since the last update.
walkthrough
goes up to the land of dragons (revisited)

1.4 - (4-22-06)
- changed tons of stuff around, fixed stuff, blah blah blah.
- walkthrough up through atlantica: chapter 2.
- added more corrections from more people.
- started the treasure listing, maps, and synthesis guide
sections.

1.3 - (4-16-06)
- added more info from various people, corrected a few mistakes,
etc.
- walkthrough up to port royal.

1.2 - (4-11-06)
- added info from various people.
- maps should be a bit easier to understand in some places.
- i still need to add how much hp is gained for some bonuses. i
haven't
been paying close enough attention :p

1.1 - (4-7-06)
- added beast's castle to the walkthrough.

1.0 - (4-4-06)
- completed the walkthrough through the end of mulan's level.
- i forgot how hard this was. heh.

o======================================================================
=======o
\ 22. special thanks
/
o====================================================================
=====o

[splthx]

- oxkitsunexo for the name of twilight thorn.

- voltage92389 for telling me about being able to switch out star


seeker when
you get a third keyblade.

- gaberdude for suggestions for map changes.

- gam3fr3ak for pointing out a typo.

- kaiho for another typo!

- andy mayes for telling me about the three chests in the courtyard
area of
beast's castle.

- basser for a chest i missed in beast's castle.

- bradygames guide for the drop percentages on enemy's items. i saw no


other
feasible way to obtain this extremely helpful information.

- polofiend for a mistake i made in disney castle.

- twilight town corrections:


(ap gained after the second day) andy mayes, billy bowles,
foxhound3857, and
veronica
(medal) trigger

- danny amos for pointing out a strategic error, tip about the struggle
trophy,
no enemies at the checkpoint while doing missions in the land of
dragons,
tip for the dresser in beast's castle, tip for shadow stalker/dark
thorn
fight, reminding me that pressing pause during atlantica musicals
stinks,
successfully making my demyx strategy longer than it already is :) ,
testing
my xaldin theory (which was incorrect)

- pyrojoker for shocking tips on shenzi, banzai, and ed (sorry for the
pun).

- simon for tips on the ever-confusing ap gain during the game's second
day.

- toby for suggesting that a let people know what abilities they're
gonna be
gaining and when depending on their choice of weapon in the beginning
of the
game.

- ashley for a tip on the grim reaper (2) boss fight.

- dmikester for an awesome journal completion guide that helped me with


the
small details that i have ocd about getting correct.

if you see any mistakes or anything i've missed, feel free to email me
at
justinsiemes11@gmx.de feel free to call me kay or azu, too, if you
don't feel like typing my whole name in the body of the email.-.-

this document is copyrighted by law, so don't go around using my work


and
saying it is yours. also, please do not host it without asking
permission. i am
usually glad to give permission if you seem to have a nice looking,
well-
organized website.

do, however, feel free to print out the guide. you can show it to your
friends
and stuff, but you cannot sell it or benefit from it in any way other
than its
intended use.

kingdom hearts ii: faq/walkthrough by azurekay


hosted by azurekay

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