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Manual.

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Manual.qxd 3/31/2005 5:03 PM Page 2

TABLE OF CONTENTS

INSTALLATION / SETUP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
GAME OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
PLAY GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
GAME CONTROLS AND INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . .8
UTILIZING TERRAIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
TACTICS AND TROOPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
GENERALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
SKIRMISH BATTLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
TECHNICAL SUPPORT CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Contact us with any support questions or problems
at the following e-mail address: License Agreement Notice: You are bound by the license agreement shown
support@take2software.com before installing the game. You must accept this license agreement before
you are able to install American Civil War: Gettysburg.
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INSTALLATION / SETUP GAME OVERVIEW 2


1
Introduction – Thank you for purchasing American Civil War: Gettysburg.
Test your military muscle in this turn-based strategy game, set against the 3
backdrop of one of the most famous battles in American history. After you
finish playing, be sure to browse the Reference section for interesting his-
torical information.
Installation – Insert the American Civil War: Gettysburg game CD into
your CD-ROM drive. If the game is not already installed, the install process
will begin automatically after you insert the game CD.
If the Autorun is disabled on your system, you will need to manually
launch the installation process. Use Windows Explorer to view the con-
tents of your CD-ROM drive and double-click on the “Setup.exe” file.
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Follow the on-screen prompts to setup the game on your system.

DirectX Setup – American Civil War: Gettysburg requires that you have
DirectX 8 or later installed on your system. If you don’t have this installed 6
on your system, DirectX 9.0c will be installed at the end of the install
process.
If you need to install DirectX later, use Windows Explorer to view the con-
tents of your CD-ROM drive, open the DirectX9 folder, and double-click on
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the dxsetup.exe file. Follow the on-screen prompts to setup the game on
your system. 1 – Game World 5 – Unit Roster
Playing The Game – With the American Civil War: Gettysburg CD insert- 2 – Mini Map 6 – Unit Information
ed into your CD ROM drive, click the Start button on your Windows 3 – Camera Controls 7 – Unit Commands
taskbar, then select Programs, American Civil War Gettysburg and finally 4 – Options & Objectives 8 – Turn Complete
click the American Civil War Gettysburg icon.
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MAIN MENU PLAY GAME

Play – Click the Play button to enter the Play menu. Tutorial – The Tutorial
will instruct you on the
Updater – Click the Updater button to minimize the game and run the various interface and
automatic updater. If updates are available they will automatically install. gameplay mechanics used
You must first be connected to the Internet before updates can be in American Civil War:
installed. Gettysburg.

History – Click the History button to enter the Reference section. Here Campaign – Click here to
you will find a selection of historical documents, photographs, artwork, play the 16-mission cam-
and information on the leaders that fought this war. paign, fighting as both the
North and the South.
Options – Click the Options button to customize video and sound settings.
If American Civil War: Gettysburg is running slow or choppy, try lowering
some of the video settings to increase the game’s performance.
Skirmish – The Skirmish mode allows you to setup a stand-alone battle.
Detail – Set the texture quality to Low, Med, or High. Select a map, choose a side, purchase troops, and start fighting.
Color Depth – Set color depth to High (16 bit) or True Color (32 bit).
Screen Size – Set the resolution used by the game. Multiplayer – Click here to pit your skills against other armchair generals
Shadow Detail – Set to Vertex Lighting (faster) or Shadow Maps (quality). in multiplayer combat.
Volume – Balance Sound Effect, Music and Ambient Sound levels.
Load Game – Click the Load Game button to load a previously saved
Credits – See the names of the developers and publishers. game.

Quit – Click the Quit button to return to the Windows desktop. Back – Click the Back button to return to the Main Menu.

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GAME CONTROLS AND INTERFACE Mini Map

The Mini Map is located in the upper right hand corner


Camera Controls and provides a bird’s eye view of the entire game world.
Clicking on any part of the mini map will instantly take
Camera Pan – To pan the camera in any you to that location on the map.
direction, move the mouse cursor to an edge
of the game screen. You may alternately use Union troops appear on the map as blue dots.
the arrow keys on your keyboard to pan the Confederate troops appear as red dots.
camera.

Camera Zoom – Move your mouse wheel for- Hex Overlay – Click here toggle the hex overlay on/off.
ward or backward to zoom the camera in and
out. Alternately, you may click the + and –
buttons on the camera interface.

Rotate Camera – To rotate the camera left and right, click the Left and
Unit Roster
Right arrow buttons.
The Unit Roster displays all
Camera Tilt – You may also tilt the camera by clicking the Up and Down
of the units currently at
arrows on the camera interface.
your command. Clicking on
the unit portrait selects the
unit.

A gold star is displayed on the unit portrait after an order has been issued.

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Unit Information Attack – Select this command to order the unit to attack. The
cursor will change to denote you are attacking. Hexes within the
The Unit Information box displays important information unit’s range will be highlighted in green. Click on the enemy
on the selected unit. This information includes the health unit you wish to attack (cannons can also target vacant hexes).
and morale of the unit, as well as the current and starting
Rally – Choose this command to rally troops with fallen morale,
hit points.
if you have rally points. Rally points are shown below the flag in
the Unit Roster menu. Rallying the unit will increase their
Also included, is combat information, including the poten-
morale, which increases their accuracy and ability to dodge.
tial damage, weapon range, accuracy and current turn.
Movement Commands – To move, select the desired formation. The reach-
able hexes will be highlighted in green. Click on the desired hex and set
the final facing for the unit within the hex. Select your current hex if you
wish to remain there, but change your formation.
Unit Commands
Line Formation – Units in line formation travel at only the
Once you have selected a unit, the available commands basic movement rate, but are capable of attacking or fortifying
for that unit will appear in the Unit Command display in their position.
the lower right hand corner of the screen. These com-
mands will allow you to issue movement commands, order
attacks, change formations and more. Scatter Formation – Units in scatter formation travel at only
the basic movement rate, but are capable of attacking or forti-
The available commands will vary depending on the unit fying their position. This formation is better for dodging can-
type and status. Commands usually takes one turn to per- non fire, but has a higher chance of being flanked.
form.
Column Formation – Units in column formation travel at an
increased movement rate, but are not capable of attacking or
fortifying their position.

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Fortify Position – This command will order the unit to fortify Once you have ended your turn, the results
their position. Fortifying will both decrease the unit’s chance of will be animated in the game world. You can
being hit and increase their ability to hit other targets, but adjust the speed of the animated sequence by
they will be unable to move while fortified. using the speed controls in the upper left
hand corner of the screen.

Unfortify Position – Select this command if you wish to move a Note: At the end of a battle you have the option to see all of the turns
fortified unit. played out in the game world as one amimated sequence by clicking on
the Movie button.
Replay – Select this command if you wish to replay the
action of the previous turn. The screen will animate
the same way it did after you selected the Done com- UTILIZING TERRAIN
mand previously.
The battlefield plays an important part in most any conflict. When plan-
ning your moves and attacks, you will want to use the terrain to your
Options – This button accesses the mission options, advantage. The two most important aspects of the terrain are Cover and
including Retry, Save, and Exit. Elevation.

Cover
Objective – Click this button to display the mission
objective you were given at the start of the mission. Cover is basically anything on the battlefield that your troops can hide
behind or that will hamper your opponents ability to hit your forces.
During your turn, simply move your mouse cursor over a hex to display
End Turn – Once you have issued all the desired com- the percentage of cover provided by the hex.
mands for your turn, click here to end the turn and see
the results. Your opponent will also make use of cover. When planning an attack, your
opponent’s cover and related bonus will be displayed when you move the
mouse cursor over their hex.
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Elevation
The following are some of the most common types of cover to keep an eye
out for while planning your moves. Another important aspect of a battlefield is the elevation. You may have
heard of military troops seeking to take the “high-ground”. This is because
Wooden Fences – There are a variety of wooden fences on the battlefield. higher ground provides a variety of benefits during conflict, enabling you
These provide an average protection of 5% or 10%. to better see the approaching enemy and improve your ability to fire at
them.
Stone Walls – Stone walls can provide light cover. These provide an aver-
age protection of 5% or 10%. Conversely, attacking an enemy at a higher elevation puts you at a disad-
vantage. Your ability to see them is decreased and firing uphill decreases
Light Woods – Areas with a small concentration of trees can still offer your ability to hit them.
some cover. These provide an average protection of 10%.
The differences between the heights of attacking units is calculated as a
Medium Woods – The greater the number of trees, the greater the cover. Height Bonus or Height Penalty, improving/decreasing your chance to hit
These provide an average protection of 20%. or be hit. When planning your attacks, select the Attack command and
move your mouse over the enemy units on the map to see how your eleva-
Thick Woods – Densely populated woods offer significant protection. These tion measures up to theirs.
provide an average protection of 30%.

Wheat Fields – The thick wheat helps conceal units. These provide an TACTICS AND TROOPS
average protection of 30%.
A good General knows his troops and how to use them. This section will
Note: Cover can also affect movement. For example, moving through an
discuss the different unit types you will have at your command.
area of heavy woods will reduce the distance you can travel, since the
terrain is more difficult.

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Troops Flanking

General – Generals have no ranged attack, but have special A common goal during battles of the Civil War was to get around the side
Leader Abilities to aide your troops and hinder the enemy. of your opponent’s line or “flank” them. Being able to do this provided a
They are also capable of charging. If your General is killed, it number of possible benefits, including cutting off your opponent, forcing
will decrease the morale of your entire army. them to split their attention to multiple fronts, and giving you the ability
to inflict greater damage by hitting more of their exposed troops.
Artillery – Artillery has the ability to deliver damage over a
great distance. These are good for attacking distant and If you are able to maneuver your troops around your opponent’s line, you
approaching troops, but not well defended against a charge. will receive a bonus to hit and inflict greater damage. When planning your
They are also slow to move and must be fortified to fire. attack, you will see the word “Flanked” displayed when mousing over
enemy units that you are currently flanking.
Cavalry – The cavalry are fast moving troops, able to travel the
greatest distance. Fast and deadly, they are good for quick sup- By that same token, your enemy will attempt to out flank you and take
port and flanking moves. advantage of your vulnerability…so keep your eyes open.

Soldiers – Soldiers are the military’s trained infantry troops. Fortification


They are a solid unit with both mid-ranged movement and
attack abilities. Fortification is when the unit attempts to secure their location by using
the surrounding materials to provide cover. This could mean creating bar-
ricades, erecting breastworks, or digging in to the ground. Regardless of
Militia – The militia are volunteers that have picked up arms the method, the result is a safer and more secure location.
and joined the fight. They have the same movement range as
soldiers, but a reduced firing range and accuracy.

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If you have your unit fortify their position, they will receive a reduced Line Formation – This aligns your troops into a horizontal battle line. This
chance of being damaged by attacking troops. In addition, they will receive is the primary formation you will use for combat. This formation allows
a bonus to their chance to hit opposing troops, due to their ability to take you to move only the minimum distance, but you are capable of firing and
time to better aim. fortifying.

It will take one full turn to fortify a position. Once you order them to forti- Scatter Formation – This scatters your troops across a wider area, reduc-
fy, a partial brick wall will appear around the edge of their hex. Troops that ing the chance of being hit from area effect damage from cannons. It also,
are fortified will have a brick wall displayed around the edge of their hex. however, leaves you more susceptible to being flanked. This formation
You must unfortify a position before moving. Unfortifying takes one full allows you to move only the minimum distance, but leaves you capable of
turn. firing and fortifying.

Column Formation – This formation is primarily for the quick moving of


Note 1: Cannons must be fortified in order to fire. This accounts for the
troops from the back lines to the area of combat. This formation allows
setup time of the cannons, preparing of ammunition, etc.
you the greatest movement, but leaves your troops unable to fire.
Note 2: Due to the presence of their horses, the cavalry units are not able
to fortify. The one exception is when they are under the influence of a
general’s “Fortify” Leader Ability. GENERALS
Many generals remained at the rear of the battles to over see the troops
Formations and coordinate the battle. Other Generals rode out into the fray with their
men, putting their lives on the line to inspire the troops. What will you
decide to do?
Troops move in a variety of specialized configurations, known as forma-
tions. When moving your troops, you will want to select your formation
Note: A leader needs troops to command. If your troops are all killed off,
carefully.
except your leader, you will be unable to complete a mission.

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Leader Ability Applied To Enemy Troops

Troops can be capable of extraordinary things when inspired by Skip – The enemy unit won’t do anything the next turn.
their leader. The Leader Ability reflects that. But be careful. If a
general is killed, the whole army’s morale will be reduced. Morale – Instantly decreases the unit’s morale.

To use the Leader Ability, position your general in an adjacent hex to Unfortify – Removes the enemy unit’s fortification.
another unit. Then click the Leader Ability button in the general’s Unit
Command box and select the target unit to bring up the Leader Ability
panel. This can be used to help friendly troops or hinder enemy units. The Three Card System
effects of the Leader Ability last one turn, with the exception of Fortfy and
Unfortify.
Few things on the battlefield are guaranteed.
The same is true of using the Leader Ability.
Before using your Leader Ability, you will
Leader Ability Options need to select two of the three cards dis-
played on the Leader Ability panel. If you
Applied To Your Troops
select the two cards with stars on them, you
may successfully use your Leader Ability. If
Damage Up – Attacks will result in greater damage than normal. For can-
you select a non-matching pair of cards, one
nons, the area of damage will increase.
card with a star and one card with an X, your
Dodge – Increases the unit’s cover, making it harder for the enemy to hit. attempt to use your ability failed.

Fortify – Instantly fortify the selected unit.

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SKIRMISH BATTLES MULTIPLAYER

In addition to the campaign, you can also play stand-alone skirmish bat- In addition to challenging other opponents on the same computer via hot
tles. These are head-to-head battles where the winner is the last player seat, the multiplayer option allows you to test your strategic prowess
alive. against other armchair generals over a LAN or the Internet.

From the Skirmish menu, select the desired map, Online / LAN Play
the opponent for each side, and the amount of
money for purchasing armies. Click Continue when After selecting the Multiplayer button you will see a
finished. screen displaying a list of all of the available multi-
player games on our matchmaking server.
Note: You can play skirmish battles against either
a computer player or another human opponent
To join one of these games, simply highlight it on
using the same computer for a hot seat game.
the column to the left, click the Join button.
You will then select your troops on the
Battalion Selection screen. Units may be To start a new game, click on the Create New button.
purchased as both half and full battalions.
Hosting A Battle
To purchase a unit, simply highlight it in the
Select the name of the battle, the map, the
column on the left and click the Add Unit
sides you will play, the amount of cash used
button. You can remove a purchased unit by
for selecting your armies, and if it is accessi-
highlighting it and clicking the Remove Unit
ble only over your LAN. Once you have
button.
made your selections, click on the Continue
button.
Once you have purchased your army, click the Start button to begin the
battle. Good luck.

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You will wait for your opponent in the Lobby CREDITS


screen. You can also chat with your opponent when
they arrive, by typing your message in the text box
Cat Daddy Games Sound Design and Music
below the word Chat. When you have completed
www.catdaddy.com Kyle Blondin
your message, simply hit the Enter key on your key-
board to display your message.
Producer Trumpet By
Harley Howe Chris Kaplan
Boot – This button enables you to remove the current
Development Special Thanks to:
opponent from the game lobby.
Patrick Wilkinson James R. Pangburn
Peter “Jiawei” Liang Carrie Wilkinson
Opponents will then select their troops on
Jerry Brummell Jr Sheri Headdy
the Battalion Selection screen. Units may be
Ryan Wellman Seafth Howe
purchased as both half and full battalions.
Kevin Steffa Dustin Wilkinson
CJ Clark Andrew Wilkinson
To purchase a unit, simply highlight it in the
Jaime Wilkinson
column on the left and click the Add Unit
Art Easton Howe
button. You can remove a purchased unit by
Dan Kircher Maverick Wilkinson
highlighting it and clicking the Remove Unit
Eli Wolff Quinn Congrove
button.
Fan Yang Amanda Wright
Once both players have selected their armies and clicked on the Start but- Didzis Beitlers
ton, the battle will begin. Jesse Dunagan
Mike Sarff
Note: You can chat with your opponent at anytime during the battle. Hit Mac Congrove
the Enter key on your keyboard to bring up the bring up the text box, Kyle “Kai Kani” Wilson
type your desired message, and hit the Enter key again to send the mes- Mike Bjorkegren
sage to your opponent. Stefan Schwartz
Harley Howe
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Talonsoft, Inc Rich Koeckert Selected Bibliography


www.talonsoft.com Chris Mate (Mission Voiceovers)
Brian M. McGinn 1. Sears, Stephen W. Gettysburg.
Producer Pete Muench Boston: Houghton Mifflin, 2003.
Brian M. McGinn Stephen B. Thomas 2. Symonds, Craig L. American Heritage History of the Battle of Gettysburg.
New York: Harper Collins, 2001.
General Manager Quality Assurance Supervisor 3. Trudeau, Noah Andre. Gettysburg A Testing of Courage.
Chris Mate Matthew Baros New York: Harper Collins, 2002.
Marketing Manager Lead Quality Assurance Tester
Anne-Marie Sims Rich Koeckert Cover & In-Game Illustrations
20th Maine And 15th Alabama
Marketing Assistant Quality Assurance Testers Cleburne At Franklin
Sandy Wilson Joe Covello Coming Rain
Adam Egender Confederate Glory
Art Director It May As Well Begin Now
Josh Noll
Pete Muench Little Round Top And The Valley Of Death
Lisa Nawrot
Web Artist Josh Rose Reynolds
Aaron Basch Ride To Glory
General Managers Thanks The Railroad Cut
Sound Editor Dr. Frank Mate Jr. Wagonmaster Fight
Matthew Baros Christian Mate Jr. Warriors’ Tribute At Appomattox
What Are Your Orders?
Special Thanks
Mission Voiceovers courtesy of Gallon Historical Art
Ben Hamel
Stephen B. Thomas Gettysburg, PA 17325
Wanda Mitchell
www.gallon.com
Additional In-Game Voiceovers Dianna Ranere
Matthew Baros Linda Wratchford © 2005 Take-Two Interactive Software, Inc. American Civil War, the American Civil War: Gettysburg logo, TalonSoft, the TalonSoft
logo, A Take2 Company logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two
Tim Beggs Peg Zoltan Interactive Software, Inc. Cat Daddy Games and the Cat Daddy Games logo are trademarks of Cat Daddy Games, LLC. The rat-
ings icon is a trademark of the Entertainment Software Association. All other trademarks are the property of their respective
owners. Developed by Cat Daddy Games. Published by Take-Two Interactive Software, inc. All rights reserved. Made in the USA.
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