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Portfolio: mikesalmon.co.uk Twitter: @M_S_Salmon Tel: +44 (0) 7710983537 LinkedIn: mssalmon Email: msalmon.contact@gmail.com Blog: blogtheideagames.tumblr.com
A self-motivated and energetic person, who has honed his creative skills at one of UK largest game companies, holding proficient knowledge of game studies and practical methods, built around a quality, analytical and logical mentality, now looking for a fresh challenge in the games industry.
Key Skills
Highly educated in Game Design, establishing practical and theoretical skill set Proficient in research and production of reports, cataloguing and concluding findings Proficient practical skills, including 3DS Max and Unity3D, and game documentation Ability to articulate game vision, taking on feedback and presenting ideas Experienced in prototype and mock-ups, utilizing feedback to review and refine Broad knowledge of development roles, working with individuals and teams Strong communication skills, exhibited verbally and in writing Quick learner with the ability to gather and absorb information effectively Immersed in current industry, social trends, technology and cultures
Career
Level Designer Codemasters Studios July 2012 January 2013 Responsible for the planning and creation of track designs for an unannounced racing game on iOS: Planned and prototyped designs, adhering to game vision and technology limitations Effectively used Unity3D to produce and test levels Play tested levels to ensure accuracy and improvement of balanced gameplay and UI Collaborated with team in improving and designing new features Undertook research into social, free-to-play and monetization features QA Technician Codemasters Studios March 2012 July 2012 Correctly identified bugs and gameplay issues for AAA titles Dirt Showdown and Formula 1 2012: Play testing games, responsible for spotting and cataloguing gameplay issues Descriptively catalogued issues onto JIRA database, at all stages of development Corresponded with development team, providing effective feedback on issues Balanced multiple tasks, prioritising issues in a pressured environment
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Customer Support Assistant Game Store November 2011 March 2012 Effectively provided shop floor assistance to customers, providing advice on sales and services: Provided product knowledge with a friendly persona Built relationships with customers ensuring positive brand qualities Reinforced critical thinking in solving customers needs and issues Lecturer of 3D Modelling Staffordshire University September 2010 - April 2011 Successfully communicated game development knowledge and design principles to students: Planned and organised student curriculum and lecture sessions Demonstrated practical techniques using 3DS Max and Photoshop Presented lectures in person and via online social networks Established relationship with students through an approachable personality
Education
MSc Computer Games Design Distinction Staffordshire University Studied games research and analysis techniques, including management of a development team: User research into behaviours, motivations and game analysis Undertook quantitative research into games and player actions Produced and presented report findings and conclusions to peers
Directed team and design of a viral flash game using SCRUM framework
BSc (Hons) Computer Games Design 1:1 Honours Staffordshire University Studied practical and theoretical development techniques in key aspects of game production: Specialized in design principles, 3D modelling and production lifecycles Researched and produced bespoke business plans and marketing strategies Access to Higher Education Course Information Technology, Business studies, Sociology and European studies Communication and Information Technology (A-Level) Word Processing, Spreadsheets and Databases GCSE 6 GCSEs, Including English Language & Literature, Mathematics & Science