Documente Academic
Documente Profesional
Documente Cultură
ITES-001
1. Project Title
• Task 1: Research related to the requirements of the game, including genre analysis, an analysis of
similar games, player profiling and other such techniques.
• Task 2: Design of the game including the use of storyboards, high concept document and other
appropriate documents.
• Task 3: Implementation of the game using suitable tools and methods.
• Task 4: Evaluation of the final game, using suitable techniques and methods.
• Documentation related to the system design process, analysis, design, implementation and
evaluation, such as:
o High concept document
o Sketchbook, suitable annotated
o Game design document
o Character treatment document
o World design document
o Flowcharts and storyboards
o Story and level progression document
o Game script document
• An interactive game suitable for playing on a standard PC computer, either as a desktop or online
application
• All source files for video, audio, image, text and animation. These MUST NOT have been
downloaded from the internet. Where audio and video mixing has taken place, these source files
must also be provided.
• High quality animation, using a suitable programming or scripting language.
• All editable files must be submitted relating to final executable and published files
• A usability report and reflective evaluation
A student who wishes to get a higher grade will need to extend the project beyond this basic level (in
both quantity and quality).
4. What we will be looking for when assessing the project for a pass
1
• Skilled production of video, audio, text, image and animation, using professional methods to
high standards
• Playability of the game, which must be robust and have at least three levels
• Evidence of due consideration to game usability
Entertainment Systems
7. Pre-requisite module(s)
Students undertaking this project will be expected to have taken the following module(s) or the
equivalent, and the assessment of their work will be based on this assumption:
The development of digital entertainment systems such as described in this project may be considered
to represent a fusion between the arts and sciences. It is important therefore that standard methods in
computer science and information technology as well as those derived from the art domain are brought
to bear on the development of such systems. This project is intended to challenge a student to use a
wide range of techniques from these areas to achieve a high quality and professional artefact to
specified standards.
9. Requirements
The game must be developed for a specific genre and audience. This will be determined largely by the
choice of game by the student. There must be on-screen instructions, ability to save the state of the
game, saveable high score table, evidence of research and analysis, rigorous player testing and
evaluation. Documentation must be provided for all stages of the game development cycle.
10 Target platform(s) for development and demonstration of finished product (if any)
Multimedia (PC) computer which may be connected to the internet via a broadband connection.
Course notes, practical work and set reading from 2com0093, 3com0263, 3com0262