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My goal is to make the game to be playable as a game of 1vs1, 2vs2, 1vs1vs1, and
1vs1vs1vs1.
This is definitely not going to be a short game (I am aiming for about 20 min pe
r player).
I am trying to come up with gameplay mechanics for simultaneous battles (meaning
, all the players can take part of the same combat and all the damage is dealt a
t the same time).
My biggest concern is that the game will be too complicated, so I am trying to s
implify the game in its other aspects.
So far, I have come up with these rules for combat:
1. Starting with the first* player, each player is given an option to initiate a
battle
1.1 if all the players choose not to initiate a battle, the combat phase
will end.
1.2 if a player chooses to initiate a battle, he will have to choose at
least 1 of his units to attack an enemy unit. From now on, this player will be c
alled the initiator.
2. After the initiator of the battle has chosen which of his units will attack a
nd their targets, all of that player's attacking units will be turned sideways**
.
3. Then, each player, starting with the player after the initiator, is given an
option to engage in the battle.
3.1 If all the other*** players choose not to engage with additional uni
ts in the battle, the battle phase will end and all the attacks will be resolved
.
3.1.1 When the battle is over, all the surviving units will be t
urned back to normal****.
3.1.2 An option to continue the combat phase with another battle
(line 1.)
3.2 If a player chooses to engage with additional units, all of that pla
yer's attacking units will be turned sideways**.
* Which player will be "first player" in each combat is yet to be decide
** When a card of unit is turned sideways (tapped/exhausted), it is to visualize
that the unit is currently active in battle and will deal damage to the unit he
is currently attacking.
*** A player will not be able to engage with more units if all the other players
choose not to engage with additional units
**** When a card of a unit is not turned sideways (untapped/ready), it is to vis
ualize that the unit is currently not doing anything and will not deal any damag
e in battle.