Sunteți pe pagina 1din 6

High Elven Wyrd-breakers Warband

High Elves originate from the island kingdom of Ulthuan far to the west of the Empire, which is
belaugered continuously by raids from thier hated Dark Elven brethren, the fearless Norscans, and the
incursions of Chaos which rack all civilized lands.
The fair elven folk learn how to fight from childhood, and thanks to thier extremely long lifespans
they often grow in skill to become unrivaled in thier prowess by other mortals. Despite thier individual
ability, their numbers are few compared to thier co-inhabitants of the Old World and they are always in
search of some edge with which to gain an advantage over thier foes.
Thus the High Elves are unrivaled practitioners of the arcane arts and thier specialized school of Spell
craft is so highly regarded it is referred to simply as the High Magic by other Wizards. The Elven Mages
are very proficient at many aspects of Magic, including astrology and the prediction of what is to come.
So it was that the coming of the comet known in the Empire as the Hammer of Sigmar was not a suprise
to the inhabitants of Ulthuan.
The Loremasters foretold the great power it would bring in the form of wyrdstone, but also the danger
as they knew the substance was riddled with the Chaos taint and would spread the evils of corruption to
all new levels. Therefore the Pheonix King, advised by the Loremasters, issued a decree: Wyrdstone must
be destroyed whenever possible, and any brave enough to undertake the hardships of travel across the
lands of the Humans and to bear the dangers of the Damned city to seek out and destroy the Chaos-
tainted stones would be forever honored in the lands of the Elves.
From across the provinces bands of young would-be heroes volunteered to pledge thier blades to the
Kings edict, and the Loremasters dispatched many apprentices to accompany them in thier journey and
lead them to the fell substance. Furthermore the Loremasters crafted magical devices called Wyrd-
breakers to counter the Chaos taint of the wyrdstone and render the substance into more mundane
gemstones thereby effectively destroying the wyrdstone but still allowing the Elves a source of revenue.
Each of the young mages was given one and sent forth to rid the world of the taint of wyrdstone.

Starting Funds

The warband starts with 500 gc to spend as it wishes following unit numbers and weapons restrictions.

Choice of Warriors

A High Elven Warband must include a minimum of 3 models, and can have a maximum of 12 models
including 5 Heros and 1 leader. A starting warband must be lead by a Mage, but should he be killed they
may not acquire another; one of the Heroes of the band will step forth to become the Leader.

Becoming the Leader

A warrior that steps up to become the Leader upon the death of the existing one gains the 'Leader' special
ability and inherits the bands Wyrd-breaker, but otherwise stays the same.

High Elven Maximum Profile

M WS BS S T W I A LD
5 7 7 4 4 3 9 4 10

Recruitment

High Elves are fewer in number than most of the other groups staking thier claims in Mordheim. To
represent this, it is harder for them to recruit replacements than other warbands. When a High Elven
warband wishes to employ new members a Hero of the band must look for other High Elves in the
area, in a similar manner to and instead of looking for rare goods. Use the following chart for finding
new recruits:

High Elven Recruitment Chart


Troop Type Roll Needed
Ranger Lord 11
Sword Master 11
White Lion 11
Ranger 10
Chracian Axewielders 9
Initiate Sword Master 9
Elven Archers 9
Elven Warriors 8
Note that Heroes looking for new recruits cannot do anything else in the campaign phase,
such as look for rare goods or dramatis personnae.

Hirelings and Dramatis Personnae

The following Hired Swords will work for the High Elves:

• Elf Ranger
• Mordheim Survivor
• Elven Minstrel

Of the Dramatis Personnae listed in the Mordheim rulebook, Aenur will work for a High Elven band.
Player created and future supplemental Personnae and Hired Swords will have to be adjudicated on a case
by case basis as appropriate to thier background. Of the Dramatis Personnae presented on this site, the
following will work for a High Elf band:

• Pipa, the Chickenhawk of Moot

In general all non-evil/chaotic people can work with High Elves unless they are dedicated to a specific
cause or group (like Bertha Bestraufrung). The exception is Dwarves, who might work with the Elves but
if they do always charge double thier normal fee as they still bear a grudge against the Elves from the
War of the Beard.

Heroes

High Elven Mage The Mage starts with 20 Experience 1


High Elven Ranger Lord The Ranger Lord starts with 20 Experience 0-1
High Elven White Lion The White Lion starts with 20 Experience 0-1
High Elven Sword Master The Sword Master starts with 20 Experience 0-1
Rangers start with 8 Experience.
High Elven Ranger 0-2
Must have a Ranger Lord to hire.

Henchmen

High Elven Chracian Axewielders Must have a Chracian Champion to hire. 0-5
High Elven Initiate Sword Masters Must have a Sword Master to hire. 0-5
High Elven Archers No limitations 0-5
High Elven Warriors No limitations 0-11

Equipment

High Elven Warbands Equipment List


Item Cost
Hand to Hand weapons
Dagger (first free) 2
Mace 3
Axe 5
Sword 10
Spear 10
Sapherian Hand to Hand weapons (Sapherians Only)
Hoethian Greatsword 35
Chracian Hand to Hand weapons (Chracians Only)
Chracian Greataxe 35
Missile Weapons
Short Bows 5
Bow 10
Long Bow 15
Elf Bow 18
Armor (Heros Only)
Shield 5
Helmet 10
Light Armor 20
Ithilmar Armor 45
Elf Cloak 50

The High Elven warriors are very specialized in thier armaments. See each warriors entry for available
equipment options.

Special Equipment Description

Hoethian Two-Handed Ithilmar sword, +2 Strength, Does not strike last, May parry. 35
Greatsword gc
Chracian Two-Handed Ithilmar axe, +2 Strength, Does not strike last, -1 to Armour 35
Greataxe saves. gc
Wyrd-breaker Changes wyrdstone into gems worth an equal amount of money as the -
wyrdstone would have been worth

Starting Experience

Experience and Skills


Hero Skill Categories Starting XP
Mage Academic, Speed, High Elven Skills 20
Sword Master Strength, Speed, Combat, High Elven Skills 20
White Lion Strength, Speed, Combat, High Elven Skills 20
Ranger Lord Shooting, Speed, Combat, High Elven Skills 20
Ranger Shooting, Speed, High Elven Skills 8

Special Skills

High Elven Heroes have access to the new High Elven Skills.

Spells

High Elven Spellcasters have access to the new High Magic Spells.

Heroes

Type Number Cost


Mage 1 85
The Mage is a young and ambitious Elf who hopes to make a name for himself by carrying out the
Phoenix Kings censure on wyrdstone. He is relatively inexperienced but has been trained in all the basics
necessary and will quickly progress if he survives.
M WS BS S T W I A LD SAVE
5 4 4 3 3 1 7 1 9 As Armor
Weapons and Armor: the Mage may be equipped as desired from the High Elven Warbands Equipment
List. However, the Mage is a Spellcaster and must abide by the rules regarding Spellcasters wearing
armor.
Special Ability: Leader. All warriors in the band within 6" of the Mage may use his Leadership value
for Leadership tests.
Special Ability: Spellcaster. The Elven Mage is a Spellcaster and starts with one Spell chosen randomly
from the High Magic Spells List. He may choose to randomly generate a new Spell from the list in lieu
of a skill raise as he gains in experience.
Special Ability: Wyrd-breaker. The Elven Mage starts with the Wyrd-breaker (see above).

Type Number Cost


White Lion 0-1 110*
The White Lion is an experienced Elven warrior from the province of Chrace. Skilled in the use of the
deadly Chracian Greataxe, the White Lion has killed a fearsome white lion from the mountains of
Chrace with his bare hands. He has answered his kings call and seeks to destroy the threat of the
Shadowlord before battle can be brought to the shores of Ulthuan.
M WS BS S T W I A LD SAVE
5 5 4 4 3 1 6 1 8 As Armor
Weapons and Armor: the White Lion always carries a Chracian Greataxe (*included in cost). He may
be armed as desired from the High Elven Equipment List Armour section excluding Shields.
Weapons and Armor: Lion Cloak: 6+ save vs shooting attacks.
Special Ability: Retinue. If a White Lion is in the band, then up to 5 Chracian Axewielders may be
recruited. If the White Lion should die then the Axewielders in the band will remain, but no new ones
may be recruited until either a new White Lion can be found or a Chracian Axewielder gets promoted.

Type Number Cost


Hoethian Sword Master 0-1 110*
The Sword Masters of Hoeth are experienced Elven warriors that have dedicated thier lives to mastering
the art of the sword. Skilled in the use of the deadly Hoethian Greatsword, the Sword Masters gaurd the
repository of arcane knowledge housed at the fabled Tower of Hoeth and the Mages that study there. It is
possible that the High Elven Mage enlisted the aid of one to accompany him to the dangerous streets of
Mordheim.
M WS BS S T W I A LD SAVE
5 5 4 3 3 1 7 1 8 As Armor
Weapons and Armor: the Hoethian Sword Master always carries a Hoethian Greatsword (*included in
cost). He may be armed as desired from the High Elven Equipment List Armour section excluding
Shields.
Special Ability: Arrowbane. The Elf may deflect or avoid incoming arrows with his weapons or even
bare hands. Archers firing on the Hero are at an additional -1 BS to hit.
Special Ability: Retinue. If a Sword Master is in the band, then up to 5 Initiate Sword Masters may be
recruited. If the Champion should die then the Initiates in the band will remain, but no new ones may be
recruited until either a new Sword Master can be found or an Initiate Sword Master gets promoted.
Type Number Cost
Ranger Lord 0-1 75
The Ranger Lord is an experienced Elven warrior of great skill and acumen. Equally good at range or up
close, and with sences honed to a razors sharpness he provides a formidible presence to any Mages
retinue.
M WS BS S T W I A LD SAVE
5 5 5 3 3 1 6 1 8 As Armor
Weapons and Armor: the Ranger Lord may be equipped as desired from the High Elven Equipment
List.
Special Ability: Elven Eyes: Doubles Initiative value for spotting Hidden models.
Special Ability: Retinue. If a Ranger Lord is in the band, then up to 2 Elven Rangers may also be
recruited.

Type Number Cost


Ranger 0-2 55
Elven Rangers represent the consumate balanced warrior, equally skilled at hand to hand and ranged
attack. They are keen of eye and sure of hand, making them able additions to any band in any
environment.
M WS BS S T W I A LD SAVE
5 4 4 3 3 1 6 1 8 As Armor
Weapons and Armor: the Ranger may be equipped as desired from the High Elven Equipment List.
Special Ability: Elven Eyes: Doubles Initiative value for spotting Hidden models.

Henchmen

Type Number Cost


Chracian Axewielders 0-5 75*
Expert wielders of the fearsome Chracian two-handed axe, they follow a White Lion hoping to make
names for themselves and rise in power so that one day they may slay a white lion and join the ranks of
the elite White Lions of Chrace.
M WS BS S T W I A LD SAVE
5 4 4 3 3 1 6 1 8 As Armor
Weapons and Armor: the Chracian Axewielders always carry a Chracian Great Axe (*included in
cost). Additionally, they may be equipped as desired from the High Elven Equipment Armour List
excluding Shields.

Type Number Cost


Initiate Sword Master 0-5 75*
Expert wielders of the fearsome Hoethian two-handed sword, they follow a Sword Master of Hoeth
hoping to increase in skill and make names for themselves.
M WS BS S T W I A LD SAVE
5 4 4 3 3 1 6 1 8 As Armor
Weapons and Armor: the Initiate Sword Masters always carry Hoethian Greatswords (*included in
cost). Additionally, they may be equipped as desired from the High Elven Equipment Armour List
excluding Shields.

Type Number Cost


Elven Archers 0-5 45
Trained from childhood and practically immortal, Elven warriors become quite skilled in all aspects of
warfare, but are particularly renowned for the accuracy of thier archers.
M WS BS S T W I A LD SAVE
5 4 5 3 3 1 6 1 8 As Armor
Weapons and Armor: May be equipped as desired from the High Elven Equipment List.

Type Number Cost


Elven Warriors 0-11 40
Trained from childhood and practically immortal, Elven warriors become quite skilled. Using a variety
of weapons and from various provinces of Ulthuan, they form the bulk of any High Elven warbands
force.
M WS BS S T W I A LD SAVE
5 4 4 3 3 1 6 1 8 As Armor
Weapons and Armor: May be equipped as desired from the High Elven Equipment List.

Playing a High Elven warband

A High Elven Warbands band has several obvious advantages, but these are balanced by a couple of
significant disadvantages. The Elven warriors are all supremely talented and thier profile max is the best
of all the mortal races. However all the available units are correspondingly extremely expensive.

Furthermore, the various units tend to be highly specialized, particularly the Sword Master and Chracian
warriors who are limited to the choice of a single weapon. In addition the band will have a very difficult
time recruiting new members and replacements and will almost always be outnumbered.

The forces greatest strength is that it can have Henchmen using 2-Handed weapons without striking last
(thought the cost for such is prohibitive).

The forces critical weakness is that it cant survive too catastrophic of a loss; if several key Heros die the
band is finished as it will never save enough money to buy them all back even assuming that the
replacements can be found. However, they should still be a fun and varied warband to play.

S-ar putea să vă placă și