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Revised Fighter

The questing knight, the conquering overlord, the Adaptable Style (Ex): The fighter is one of the
king’s champion, the elite foot soldier, the hardened most versatile warriors around. With just a short
mercenary, and the bandit king – all are fighters. amount of time he can teach himself new combat
Fighter’s can be stalwart defenders of those in need, techniques in favor of older ones. At 1st level,
cruel marauders, or gutsy adventurers. Some are a fighter can spend 1 hour in intense practice to
among the land’s best souls, willing to face death replace any bonus fighter feat he possesses with a
for the greater good. Others are among the worst, new bonus fighter feat. The fighter cannot replace
with no qualms about killing for private gain, or even a feat that is a prerequisite for another feat he
for sport. The one thing they all have in common possesses, nor can he replace a feat for which he
is their mastery with weapons of all types and the does not meet the prerequisites.
ability to treat their armor like a second skin.
Bonus Feats: At 1st level, a fighter gets a bonus
Class Skills (4 + Int modifier per level, x4 at combat-oriented feat in addition to the feat that any
1st level): Balance, Climb, Craft, Handle Animal, 1st-level character gets and the bonus feat granted
Intimidate, Jump, Listen, Profession, Ride, Spot, to a human character. The fighter gains an additional
Swim, Tumble bonus feat at 2nd level and every two fighter levels
thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th,
Class Features 18th, and 20th). These bonus feats must be drawn
All of the following are class features of the fighter. from the feats noted as fighter bonus feats. A
Weapon and Armor Proficiency: A fighter is fighter must still meet all prerequisites for a bonus
proficient with all simple and martial weapons and feat, including ability score and base attack bonus
with all armor (heavy, medium, and light) and shields minimums.
(including tower shields).

The Fighter Hit Die: d10


Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +0 Adaptable style , bonus feat
2nd +2 +3 +0 +0 Bonus feat, penetrating blow
3rd +3 +3 +1 +1 Anything at hand
4th +4 +4 +1 +1 Bonus feat
5th +5 +4 +1 +1 Armored ease +1
6th +6/+1 +5 +2 +2 Bonus feat
7th +7/+2 +5 +2 +2 Bonus skill trick
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Armored ease +2
10th +10/+5 +7 +3 +3 Bonus feat
11th +11/+6/+1 +7 +3 +3 Bonus skill trick
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Armored ease +3
14th +14/+9/+4 +9 +4 +4 Bonus feat
15th +15/+10/+5 +9 +5 +5 Bonus skill trick
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Armored ease +4
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Bonus skill trick
20th +20/+15/+10/+5 +12 +6 +6 Armor mastery, bonus feat
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These bonus feats are in addition to the feat
that a character of any class gets from advancing
levels. A fighter is not limited to the list of fighter
bonus feats when choosing these feats.

Penetrating Blow (Ex): The fighter is adept at


overcoming the resistances of his foes. At 2nd
level, the fighter may ignore one point of damage
resistance for every 2 fighter levels he possesses.

Anything at Hand (Ex): Anything is a deadly


weapon in the hands of a fighter. His skill at combat
is so complete that he intuitively understands how to
use anything as an effective weapon. At 3rd level, a
fighter is considered to be proficient in all weapons,
even improvised ones.

Armored Ease (Ex): The fighter is at home in his


armor, wearing it like his own skin. At 5th level,
and every 4 levels thereafter (9th, 13th, and 17th),
the fighter reduces the armor check penalty of any
armor he wears by 1 and increases the armor bonus
of any armor he wears by 1. This improvement only
functions for the fighter wearing the armor.

Bonus Skill Trick (Ex): The fighter learns a few


crafty tricks to supplement his fighting prowess. At
7th level, and every 4 levels thereafter (11th, 15th,
and 19th level) the fighter gains a bonus skill trick.

Armor Mastery (Ex): The fighter eventually


becomes so comfortable wearing armor that he
simply doesn’t notice it anymore. At 20th level, the
fighter no longer has his movement speed reduced
for wearing armor. In addition, the fighter can
now sleep in armor without becoming fatigued or
exhausted the next day.

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