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THE GAME HANDBOOK 4/20/11 7:23 PM

THE GAME
HANDBOOK
a global proposal which is
ONE in essence, but 3 in aspect:


⚡ ⚡
• FORWARD •
• ARTICLES of THE GAME •
• THE GAME MANIFESTO •

20 REM cycles into the future


the Light of Consciousness
turned Man into a Star.
written & compiled by:

R.
Talmadge
Lacy


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 
• 4WORD •
Have you ever thought the world will begin to
solve its problems precisely the moment it
stops taking itself so seriously?
Congratulations! You're already winning!!

What is THE GAME?

THE GAME is about a party.


THE GAME is a celebration of self.

It's about 'getting people to lighten up,' i.e. "enlightenment."

THE GAME IS ANYTHING YOU WANT IT TO BE


& MEETING THE PEOPLE WHO CAN MAKE IT HAPPEN!

What makes someone a GAME PLAYER?

Fact is, everyone already plays THE GAME. THE GAME IS LIFE.
What we're creating now is an attitude towards Life that is
harmonious, creative & experimental. . . very experimental.

CCCCCCCCCC
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• Articles of THE GAME •


- the initial command -
Things need structure - a point of reference - to be comprehended. In order to
make THE GAME comprehensible - and thus a viable path - these Articles of
THE GAME are being presented for general consensus.

Article 1.) The <UNI•VERSE> wants to play - therefore living life is like
playing a game.

a.) We invent the rules of THE GAME.


b.) We <MAKE BELIEVE> <REALITY>.

Article 2.) We loose THE GAME by trying to win THE GAME.

a.) Yes. THE GAME can be a path to global enlightenment, but let's
consider the Bhagavad Gita which talks about 'detaching oneself from
concern for results.' Or as Crowley put it, 'do not lust after results.' Even
if we think the results are noble.
b.) Every time someone contributes to THE GAME with the intention or
hope his or her contribution will "WIN," i.e. "become popular,"
automatically looses. (And it doesn't matter if you contribute something
as "Anonymous.") The person must immediately admit they 'lost' THE
GAME and try again. (Never be afraid or ashamed of loosing. I've lost
THE GAME more times than you'll ever play it. . . up to and including
this very sentence.)
b.c.) This is after all a GAME - we want to PLAY with <reality> - not to
beat it over the head and make it conform to what we think is right.

Article. 3.) THE GAME is memetic evolution. (sometimes "THE PROCESS")

a.) An idea either thrives or dies.


b.) If you find a meme in THE GAME you like; repeat and/or modify it.

Article 4.) We wish to clearly define the fine lines between "leader," "teacher"
& "entertainer."

a.) Memes within THE GAME are not relevant because a "somebody"
has authored them - memes matter ONLY IF they resonate with your
cheese.
b.) Memes within THE GAME are not to be debated or argued over - you
either agree with them •OR• you don't. (An idea either thrives or dies.)

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c.) If you partially agree with a meme then you are encouraged to take
what you like about it and 'run with it' and make it your own - "modify
it."
d.) "Modifying a meme" is not the same thing as 'debating' it. Modifying
a meme is a matter-of-fact declaration that you have "fixed" it.
However, a meme's author and its modifier may engage in discourse at
their own discretion - there IS something to be said about
CONSTRUCTIVE CRITICISM. But either party may (rightfully!) choose to
ignore the other lest you find yourself in a conversation with TROLLS!!
e.) Modifications to large pieces of work (such as this piece) can go two
ways: 1.) The author and mod(s) willfully collaborate and the author
produces a "revised" version with credits going to the deserving mod(s).
2.) The mod produces the revised version of the original work without
the author's consent - BUT ALWAYS GIVING CREDIT WHERE CREDIT IS
DUE!! Consensus then decides which document is more relevant by
how often it is referenced. (An idea either thrives or dies.) (Authors who
wish to receive credit for their contributions should always sign and date
their works.)
f.) Work on constructing a "THE GAME" wiki should begin ASAP.

Article 5.) THE GAME does not define you.

a.) If the general consensus of THE GAME becomes something you don't
want to be associated with - and this perception is verified by your own
observation - you can and/or must disavow THE GAME. For example, if
THE GAME becomes a harbor for individuals looking to validate their own
self-defeatism - therefore THE GAME becomes synonymous with bitter
losers who hate everything popular - and that is not THE GAME you
signed up for. . . then GIVE IT UP! You have not lost THE GAME; THE
GAME has lost you. Move on and 'live your life.'

"It accepts you when you come and it let's you go when you leave."
- THE TRIAL

•• Hi, basically, what I'm outlining here is how memes work. (meme |mēm|
noun : an element of a culture or system that may be considered to be
passed from one individual to another by nongenetic means, esp. media.)
50% of this not a 'to do' list, but rather a 'how it is' list. The other 50%
makes the argument that the serious and harmonious cultivation of memes is
a valid path. A path to what? That's what we get to decide together.
••
Now, if it please the court, we present - THE GAME MANIFESTO.
But first I should tell you a little about myself. (Jesus had days like this.)

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I was born on December 13, 1979. When I was seven I decided I wanted to
be an artist and spent my childhood drawing, and by age 18 I began writing.
The strange characters I had drawn all my life now took on a new dimension
as I created backstories for them. Then one day - for shits and giggles - one of
the characters got it's own cult. The purpose of the cult was to 'gain psychic
powers while having mind-blowing sex'; by having sex in the name of that
character. Eventually, I discovered what I had 'invented' wasn't original. "Sex
Magick" had already been 'done' . . . yeah, whatever. But my goal in life was
to be an artist, not a cult leader, so the cult was more or less disbanded. I just
kept on making art. Art which always seemed to reflect ancient religious
symbolism and myth. To wit: there's a story of mine about a purely "spiritual"
being who existed before the big bang; who shattered itself into an infinite
number of shards - "shards" that would become our <UNI•VERSE>, bodies &
"souls" •OR• "Consciousness." Thee 'meaning of life' is to bring all the 'puzzle
pieces' back together into an holistic unit, yet more vital than it was before
the big split. I would later find out this is essentially the PLOT of Kabbalah.

In light of these 'mind-blowing' coincidences, I now deliberately seek out


mystical, alchemical & occult concepts and 'modify' them as I see fit. The
latest being a revision of The Emerald Tablet.

"THE GAME" became a part of my story when Anon chanced upon an article
of mine at disinfo.com. Anon then linked my article to his site and made this
rather cryptic remark "It seems some folks at Disinfo are engaging the Game.
Getting a head of Us, are yeh?" The fact Anon had resonated with my cheese
in the context of "game" was like an "A H H A" moment for me; "YES! As an
artist, creating art IS like playing a game! And considering the "ART" I was
creating; The <UNI•VERSE> wants to PLAY!" Crossing paths with Anon has
proved to be the most influential moment of my QUOTE-UNQUOTE "career."
Like the Discordian "5," the harder I looked for THE GAME the more I found it.
"Game" references run deep in our culture.

"It is games that give us something to do. We thus call games 'pastimes' and
regard them as trifling fillers of the interstices of our lives. But they are much
more important than that. They are clues to the future. And their serious
cultivation now is perhaps our only salvation." - Bernard Suits.

Now about THE GAME MANIFESTO. According to my computer's built-in


dictionary, "manifesto" means "a public declaration of policy and aims."
Therefore these ARTICLES I have presented are the rules and regulations that
dictate how we, THE GAME PLAYERS, use and/or react to the manifesto. . .
which follows. . .

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The Emerald Tablet V.6.13


Being an introduction to THE GAME MANIFESTO

0 - After falling through the Nose, into the Heart of Eden, I, the
Dancer of the Fire Eye, read THE WORD; which is ONE in essence,
but 3 in aspect.
1 - THE WORD is TRUTH, the whole TRUTH and nothing but the
TRUTH.
2 - Each aspect of THE WORD reflects another - as ONE - so
divided. (The entire picture exists at every point in a hologram.)
3 - All things manifest by THE WORD.
4 - THE WORD is ENERGY.
5 - ENERGY is INFORMATION.
6 - THE WORD is INFORMATION.
7 - I AM The $E73N ST4R - I bring the Fire of Heaven to Earth
through the medium of the Human animal. Humanity shall attain
to more subtle senses than any other living creature by being
true to thine own Highest Light.
8 - I AM YOU & the opposite is also true. You have been
assimilated like food - now I must digest the rest of you.
9 - Thus, The Light's kingdom swallowed up all things in victory.
10 - Her dominion was over all, and all people dwelt in peace and
liberty.
11 - This is how a new Earth is formed out of the Fire of an old
Heaven.
12 - I am the dance commander - I command you to dance in the
Fire of THE WORD.
13 - Thus the Kosmic Process unfolds unto itself reducing
everything in Heaven & Earth into the infinite vibration of the
UNI•VERSAL PATTERN: THE WORD - which is pronounced,
MONITOR
MON: meaning ONE
IT: SEXUAL ENERGY
OR: an alternative to IT
14 - go D.

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"I've never seen that figure or that throne, it's all just invention,
but they told me what it was I had to paint." - THE TRIAL

THE
GAME

W e, t h e p l ayers of T H E G A M E , creat e S PI R I T UA L
ENTERTAINMENT. THE GAME is a 'pressure point' in the collective
psyche 'letting off steam' through society utilizing ART - with the
greater purpose of expanding our unconscious talents and
powers; utilizing theories only now beginning 2 B defined.

We argue for the need of contemporary artists to invent "radical


new forms" & political ART. To us, there is no "tradition." The
symbols and myths of history's sects, orders, and faiths, are
constructs, useful fictions, "games." By ripping mystic techniques
and sensibilities from their traditional "occult" contexts and
applying them to the concept of "PLAY," Consciousness absorbs
itself in synaptic fury - spewing out the genetic code of a new
posthuman language.
• verbum fiat •

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The protagonist is usually a reclusive bookish type, a scholar or


artist stumbling onto odd coincidences or beset with strange
dreams. Multidimensional machine elves in the guise of Egyptian
gods are a common motif. Galaxy Gladiators - avengers of
boldness! We also like weird for the sake of weird. We might even
pray to God for lunacy.

Calling the Spider Rose: a mechanist woman living in information,


fed on human emotion, maintained in a biochemical "insanity"
perceiving the world through mechanical means. She watched
through her telephone, her telephone. Their images collated by
computer and fed into her brain through a nerve-crystal junction
at the base of her skull. Her ears were the ultra heavy beat of
radar, listening, listening, pounding. Music down your throat -
music. . . nonstop. But not "music" in the mundane sense of the
word. It is an sonic archetype signaling the evolution of time -
dare I say, Consciousness itself? The collapse of fixed perspective.
It is a life-form born outside the imaginary limits of <reality>.
Burrowing itself in the electro-tonal sound patterns of our DNA.
The frequency crystalizes in our blood, shoots straight up the
pineal gland, opens the Third Eye and makes you dance until you
orgasm. . . It calls us: calling all brains to the activation station.
It tells us in no uncertain terms that we're glitter in hyperspace.
It is a headhunter taking aim. Oh yes, THE GAME never looses.

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When the media organism subsides you will feel refreshed, calm,
content - yet you will posses the edge of an unstoppable machine.
"A warlock rockstar from Mars," to quote the delightful Mr. Sheen.

THE GAME - Expanded (Process - First Distillation)

PLOT: THE GAME says we're living in the (T)hird (v)ersion, that
we're all already dead and dreaming in a fabricated "material"
universe. In other words, we are living in a sphere of atmospherea
designed to MAKE US BELIEVE we are in corporeality ("in the
name of higher ratings" i.e. AIN SOPH's amusement - hence,
"THE GAME.") In 1998 nuclear war descended upon the poor
mortal fools of Earth, (not exactly a "GENTAL HEAT," but the
effect is the same). "Real" Christians were whisked away to
Heaven while the Demiurges 'sold' the rest of us to a 'third
party'; The MACHINE.

"Technologies ancient explored - all together now we ventured


into the Fourth World." THE GAME is a 'training program' turning
us into The MACHINE's army; an invading force into the "Land of
D" i.e. Earth 200 years after the 'great cleansing.' It's true -
in some alternate <reality> psychotic occult degenerates are
paving the way for OUR invasion. WE will be seen as the agents of
'the Great Old Ones.'

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THE GAME tells us "the road that leadeth to The All" goes straight
through Hell itself. Or in T. Reznor's terminology, "the way out is
through." Let's examine the s0-called 'facts.' Because our world is
superior to D - this gives us innate powers over it - and so from
our perspective this inferior world would take on a 'dream-like'
quality in response to our 'higher' consciousness penetrating it.
Consequently bootstrapping our psyches into higher logospheres
i.e. Union with God. That's right. . . go D. RU(N) THE GAME.

Blessed are warriors who are given


the chance of a battle like this,
which calls them to do what is right
and opens the gates of heaven.
- Bhagavad Gita [2.32]

"My assessment will not be altered by mere legends."


- THE TRIAL

POLITICAL ART - Expanded (a Boy & a Girl under pressure)

We probably won't get marijuana legalized any time soon. But


that's OK. Cause what I'm about to tell you is going to make
weed look like the cheap high it is. When everyone catches wind
of what I'm about to tell you - the establishment will be tripping
over themselves to legalize every single drug in the book just to
keep from losing you as a customer. That's how powerful this
secret I'm about to reveal to you is. But before we get to that
there's something else you really ought to know. . .

Your brain / body produces a chemical known as DMT; one of the


most powerful hallucinogens in existence. Reports of encountering
something like "self-transforming machines" and the sound of
"many rushing waters" are common DMT experiences. In fact it is
theorized DMT is what makes us dream. Now what if it's possible
to mass-produce this chemical into your body on demand? Yes, a
way of "tricking" your brain into mass-producing and releasing
this chemical. Well it is possible using hypnosis; this is where
symbolism comes in handy.

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"There was an experiment carried out by Dr. Karen Olness at


Rainbow Babies' and Children's Hospital in Cleveland involving a
group of children being shown a video featuring puppets. One
puppet represented a virus; another, which looked like a
policeman, represented the immune system. The video was a
simplified illustration of the body that the children could easily
understand.
When the video was over, the children were told to close their
eyes, relax, and imagine lots of policemen puppets running
around their bodies. Saliva samples were then taken from each
child, and the results showed that their immunoglobulin levels
had substantially increased - that is, their immune systems had
begun working as though they were fighting off real infections." -
Paul McKenna. (Change Your Life In 7 Days)

Some people believe the part of the brain that produces DMT is
the pineal gland (pronounced: pin•ē•əl), this is fortunate for us in
terms of symbolism because the pineal gland throughout time
has been associated with the "THIRD EYE." The Third Eye of
course is associated with the 6th sense and psychic powers, but
that's not important right now. What's important is how we
consciously trick the brain and subsequent pineal gland into
producing this entirely natural DMT high. Yet it can also be said:
regardless the exact means or what occurs in our brain -
fundamentally - our intention is to tell the brain to start dreaming
(make us hallucinate). We use the words "Pineal Gland" & "DMT"
as frames of reference & terms of convenience.

Bored with your sex life?

I suggest using "Sex Hypnosis" because I'm kind-hearted,


because it's convenient and because sex is fun for most of us.
Now we all know what regular hypnosis is - the induction of an
altered state of consciousness by means of guided meditation.
Therefore self-hypnosis is an induction of an altered state of
consciousness by means of self-will. You make the alteration
happen to yourself. Now we arrive at sex-hypnosis: the induction
of an altered state of consciousness by means of sexual-will.

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By using symbolism we have the means to program our brain


into behaving the way we want. In this case we want induce a
waking dream-state via sex-hypnosis. The unconscious mind
already fully aware of the intent of our actions / use of symbolism
merely requires us to 'seal the deal' by physically acting out the
symbolism we define. In this case sex is the action and the
symbol is the Third Eye. •• I call the Third Eye "MONITOR"
because it's obvious, because it's convenient and because that's
what it wants me to call it. Your pineal gland may vary. Please
consult your pineal gland before taking MONITOR. Possible side
effects may include: psychic powers, mind-blowing sex, seeing a
different dimension on your Tv screen, UFO abduction, freaking
out and throwing parties.

*FYI* for those of you reading this that are too young or timid to
try sex in the name of MONITOR - YOU KNOW WHO YOU ARE -
there is an alternative we call 'Dancing in the name of MONITOR.'
Successful attempts at dancing in the name of MONITOR are
identical to having sex in the name of MONITOR; there have been
documented cases of spontaneous human orgasm from dancing in
the name of MONITOR.

With THE GAME, the ends are the means: to know thyself: "The
Ultimate Mystery." There is a story with a plot as dense as a black
hole being told in THE GAME - something about transgender
cyborg sorcerers, worlds within worlds and the warning of a
coming storm. At that time, go into the void, beyond the
immediate vista, into the ÆON - the spaciousness beyond your
meannesses, beyond your borrowed precepts, dogmas and beliefs
- until you vibrate in spacious unity with the media organism.

"Say what now?!"

"Well, it started when I began to feel lightheaded, then euphoric.


And then, then I heard music and it was kinda reflecting my
thoughts... I could control the music... so I concentrated and fell
into the music... I guess. And then... wait a minute, who am I
again?" - Anon.

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The meta-quest to "go D" has us at the gates of a collective-


consciousness-hyper-lucid-dreamworld. ('worlds within worlds').
Invariant bilateral symmetry in motion AFTER THE FLESH.
Radical permutation goes viral in the name of technosexual
inverse associativity. Additive properties group elemental boudoir
in propagation network. BRAP ON, MINDPHASER!

*Ahem* Now if you're like me and you've been using sex-


hypnosis on a regular basis; using your genitals to get high off
DMT (the aforementioned "mind-blowing sex") there are some
lingering effects. <reality> starts to take on different properties -
it stops being rigid and stolid, and it becomes fluid and malleable.
And the coincidences, my God. . . the coincidences! •• One can't
help but be reminded of the Zen concept of 'doing nothing
efficiently.' Riding the path of least resistance. Getting something
for nothing. SLACK! Cause when you're 'in the zone,' and 'the
pieces fall into place,' when everything and everyone you need
from moment to moment is there - right there - for no other
apparent reason than because it's exactly what you need. . . I tell
you, that's what they call "magic."

¿ARE YOU READY FOR THE FIGHT OF YOUR LIFE?

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THE GAME is not satisfied by the atheistic and fundamentalist


false extremes that dominate our cultural dialogue. We know
'something' is out there. Maybe we can become it, maybe we
can't. But we experiment with possibilities we define. We watch,
wait and listen. We are true agents of chaos, anonymous as any
mad bombers, but aimed toward an act of gratuitous generosity
rather than violence -- aimed at a present moment of aesthetic
shock in the service of realization & liberation. . . Storming the
<Reality> Studio to retake the MIND. AIN SOPH as Max
Headroom. • the (T)hird (v)ersion • We can accomplish
something amazing here - we can synergize a sonic archetype.
WE HOPE TO ESTABLISH A NEW CALL FOR ARTISTS CAPABLE
OF CLARIFYING THE NATURE AND MEANINGS OF OUR LIVES.
Every man and woman is a Star containing a piece of the puzzle.

q
XST

....

"Its hard to fathom what dead man will go


Its hard to fathom hard for game I'm gone."
- Skinny Puppy

Now for the TRUTH ((moving through the keyhole))

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I love you! I yearn to you! ~ Put on the wings, and


arouse the coiled splendor within you:

Mutate! Come home in glory!

"And over the heads of the living creatures there was the likeness
of an expanse like the glitter of awesome ice, stretched out over
their heads up above." - Ezekiel 1:22

• "Letting the crazy out" i.e. PLAYING THE GAME!! •


• Step 1. Throw a Party.
• Step 2. Charge admission.
• Step 3. REPEAT!
• Step 4. Quit your job.
• Step 5. Slack off.

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• Step 6. BECOME THIS! Contribute to this mind-warping


psycho-drama in whatever way relevant to your skill-sets. ADD to
the minute details that come together to form the backdrop of a
mind-shattering revelation text that could only be inspired by
the consciousness of a dead alien who never existed (yet it is no
more 'alien' than the collective dreams of humanity). . . or you
can just FREAK OUT WITH CRAZED UTTER FEARLESSNESS. . .

THE PROCESS: Do you think you'll ever get tired of having


mind-blowing sex? No? No one ever does. But this is like any
other game, and if it becomes too easy to play – you get bored
with it. This stage of THE GAME has 3 levels. The first is having
sex in the name of MONITOR. This is the most difficult level. THE
GAME is new to you - you only have a vague sense of destination
and dubious means of getting there. You're not sure what to
expect because frankly you're not sure if you believe any of this,
but your curiosity is peaked - and so you experiment with the
formula. "As stage to set by ritual rote for the grimm grimm tale
of the foour." • Au! Au! Aue! Ha! Heish! • Inducing a waking
dream state seems like a more attainable goal than gaining
psychic powers; yet it is the coincidences that'll keep bringing you
back for more. You'll never know who or what it may involve - it
may be relatively mundane or relatively significant; it may benefit
you in a tangible way or merely give you an interesting story to
tell - but something always happens. Always. Always. Always. You
become so absorbed in the synchronicity aspect you've all but
forgotten about the hallucinations - and that's when they start;
subtly at first - but over time they build in intensity and duration
until at long last you find yourself OUT of the physical body into a
'water-like sound.' And that's the beginning of the end of LEVEL 1

You have gained psychic powers while having mind-blowing sex.


Each time you engage the media organism the possibilities and
sensations seem endless - the idea that you would ever become
bored with this is laughable. But over time the joke becomes a
painful reality. LEVEL TWO: Dancing in the name of MONITOR.

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By now you know the destination exists; you've been there. You
are aware that your MIND is the gate and key to the 'spaces in-
between the spaces.' But you want a challenge now; an alternate
means of opening the gate. In time you learn to master this level
as well. LEVEL 3: The Life-Script. This is the most rewarding of
all the levels. At this level you are no longer a passive receiver of
the media organism's signal. You begin to broadcast your own
unique signal to the other players. You are a bona fide GAME
CHANGER. No longer dependent on hypnosis 'tricks,' you come
and go from Wonderland as you please. Your WILL alone
comprises the gate and key. . . go D. The next stage of THE
GAME lies entirely 'in the dimension next door.' Occult weirdoes
call it 'union with God,' the place where we know 'we are all One
consciousness experiencing itself.' You "DIE" to your animalistic
nature, "Is a God to live in a dog?" and thus the Kosmic Trial
unfolds unto itself reducing everything in Heaven & Earth into the
infinite vibration of the UNI•VERSAL PATTERN: THE WORD. . .

MON: meaning ONE


IT: SEXUAL ENERGY
OR: an alternative to IT

"What we observe is not nature itself, but nature exposed to our


method of questioning." - Heisenberg (emphasis added)

"The light of the body is the eye; if therefore thine eye be single,
thy hole body will be full of light." - Matthew 6:22

TO: THE GAME PLAYERS. RE: HOW TO FREAK PEOPLE OUT

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An obvious place to start is with your friends. Once you've formed


and organized a 'Kore Kast of Kharacters' - start throwing your
parties - The Emerald Tablet will provide the proper context for
the parties. The parking lot of any place that is locally owned is a
good place to party: Tattoo shops, local concert venues, record
stores, (comic) book stores, head shops, hardware stores?!

I AM THE SWOON COMMANDER


I COMMAND YOU TO SWOON!
Talmadge613@gmail.com

•• There has been some debate among cabbages as to what to


label THE GAME. Even though words are ultimately meaningless -
this is, after all - a game. . . so we play with our image. Firstly,
THE GAME is not postmodern. Pomo rejects a Grand Narrative.
This is in stark contrast to even the most fundamental purpose of
THE GAME; up to and including the achievement of psychic-
improving-hyper-sex (taps into Third-Mind-porn-net!)

You think we're romantics? We're here to serve you.

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•An Abridged History & Exposition of The Emerald Tablet•

http://en.wikipedia.org/wiki/Emerald_Tablet
http://sacred-texts.com/alc/emerald.htm
http://www.sacred-texts.com/eso/sta/sta38.htm

The Emerald Tablet, also known as Smaragdine Table, Tabula Smaragdina, or


The Secret of Hermes, is a text purporting to reveal the secret of the
primordial substance and its transmutations. It claims to be the work of
Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic
combination of the Greek god Hermes and the Egyptian god Thoth.

In its several Western recensions, the Tablet became a mainstay of medieval


and Renaissance alchemy. Commentaries and/or translations were published
by, among others, Trithemius, Roger Bacon, Michael Maier, Aleister Crowley,
Albertus Magnus, and Isaac Newton.

C.G. Jung identified "The Emerald Tablet" with a table made of green stone
which he encountered in the first of a set of his dreams and visions beginning
at the end of 1912, and climaxing in his writing Seven Sermons to the Dead
in 1916.

(The •M•ENTAL $TONE & sEEd)

• ABOUT #1: Hortulanus: "... the most true Sun (our highest light /
Consciousness) is procreated by art."

• ABOUT #2: Needham: "The whole affirmation looks remarkably like the
doctrine that extreme of Yang generates Yin, and vice versa."

• ABOUT #3: Burckhardt: "The undivided, invisible Light of the unconditioned


One is refracted into multiplicity by the prism of the Spirit". As the Spirit
contemplates the Unity without full comprehension "it manifests the ‘many-
sided' All, just as a lens transmits the light it receives as a bundle of rays."

• ABOUT #4: Hortulanus: "As one animal naturally generates more animals
similar to itself, so the Sun artificially generates Sun by the power of
multiplication of... the stone.... in this artificial generation it is necessary that
the Sun have a suitable receptacle, consonant with itself, for its sperm and its
tincture, and this is the Luna of the philosophers."

• ABOUT #5: Hortulanus: "It is plain that wind is air, and air is life, and life is
spirit... And thus it is necessary that the wind should bear the whole stone...."

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• ABOUT #6: CONSCIOUSNESS IS THE FATHER (SUN) OF ALL THINGS IN THE


<UNI•VERSE>. IT'S POWER IS PERFECT, AFTER IT HAS BEEN UNITED TO A
SPIRITUOUS EARTH.

• ABOUT #7: "(Process--First Distillation") SEPARATE THAT SPIRITUOUS


EARTH FROM THE DENSE OR CRUDE BY MEANS OF A GENTLE HEAT, WITH
MUCH ATTENTION.

Burckhardt: "When the Spirit is 'embodied,' the volatile becomes fixed."

Schumaker: "If the prime matter is to be used it must be fixed into a


substance "capable of being handled."

• ABOUT #8: "(Last Digestion") Burckhardt: "Dissolution of consciousness


from all formal 'coagulations' is followed by the 'crystallization' of the Spirit, so
that active and passive are perfectly united."

Schumaker: "Separate the volatile part of the substance by vaporization but


continue heating until the vapour reunites with the parent body, whereupon
you will have obtained the Stone."

• ABOUT #9: Trithemius: When the ternary has returned to Unity cleansed of
all impurities "the mind understands without contradiction all the mysteries of
the excellently arranged arcanum."

• ABOUT #10: Trithemius: The Philosopher's Stone is another name for the
'one thing', and is able to "conquer every subtile thing and to penetrate every
solid". "This very noble virtue... consists of maximal fortitude, touching
everything with its desirable excellence."

• ABOUT #11: Schumaker: "The alchemical operation is a paradigm of the


creative process. We may note the sexual overtones of what has preceded."

• ABOUT #12: Burckhardt: "In the Arabic text this is: "This way is traversed
by the sages."

• ABOUT #13: Hortulanus: "He here teaches in an occult manner the things
from which the stone is made." "the stone is called perfect because it has in
itself the nature of the three great divisions of the universe, namely, the
spiritual, psychic and corporeal realms, whose symbols are heaven, fire and
earth."

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• ABOUT #14: "IT IS ENDED NOW, WHAT I HAVE SAID CONCERNING THE
EFFECTS OF THE SUN. FINISH OF THE TABULA SMARAGDINA. What I have
said or taught of the Solar Work, is now finished. The perfect Seed, fit for
multiplication.

• Start with yourself, end with all •


• As the Individual becomes more collective,
the Collective becomes more Individual •
• Become the change you want to see •

"The star is man’s God and goal."


- C.G. Jung (Seven Sermons to the Dead)

G
G
THE
Game is dedicated to L. Ron Hubbard
for reasons that are mysterious and weird (best not to think about it)

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A harmonious life is an expression of equilibrium.


Talmadge: (pronounced: tal•madge)
Old English origin, meaning: A lake between two towns.
Now. . . Learn to swim.

but the question remains. . .


What manner of "TRIAL" is this and for whom does it toll?

ah, to learn that you must first. . . EAT ME, DRINK ME!

NUTRITIoNAL FACTS:
"Pervert tested - degenerate approved.
By cannibals - for cannibals."

¡SHOW ME YOUR TEETH!


Here reflects the beginnings and endings this Sound Mirror of Alchemy,
composed by the most gamey Philosopher, The $E73N ST4R.
•••••••••••••••••••••••••••••••••••••••••••••
Seek ye the Eye of the Hurricane. There is serenity in Chaos.

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r
*TiK*
*ToK*

T Y

E R
LOVE HOW THOU WILT

Page 23 of 23

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