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Glorfindel Mryth'nddare Dave Neutral Good

NAME PLAYERNAME DEITY ALIGNMENT


Rog2 Ftr2 Wiz1 10000 Elf Medium 5' 6" 150 lbs. Low-light
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
blonde, long,
5 15000 125 Male hazel free-flowing 0
Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 18 +4 18 +4 18 +4 HP
hit points
36 Walk 30 ft.
Strength

DEX 18 +4 18 +4 18 +4 AC
armor class
17 : 13 : 14 = 10 + 3 + 0 + 4 + 0 + 0 + 0 + 0 0 +0 0
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- MISC MISS ARCANE ARMOR SPELL
TOTAL FLAT TOUCH BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST
CON 10 +0 10 +0 10 +0
Constitution
FAILURE PENALTY

INITIATIVE +8 = +4 + +4 SKILLS MAX RANKS 8/4


INT 17 +3 17 +3 17 +3 modifier
DEX MISC SKILL NAME KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER RANKS
MISC
MODIFIER
Intelligence TOTAL MODIFIER MODIFIER
✓ Appraise INT 7 = 3 + 4.0 +
WIS 10 +0 10 +0 10 +0 BASE ATTACK +3
Wisdom bonus Autohypnosis WIS 0 = 0 + +
CHA 14 +2 14 +2 14 +2 ✓ Balance DEX 8 = 4 + 4.0 +
Charisma
✓ Bluff CHA 2 = 2 + +
BASE ABILITY MAGIC MISC EPIC TEMP conditional modifiers ✓ Climb STR 12 = 4 + 8.0 +
SAVING THROWS TOTAL SAVE

FORTITUDE Climb (Using a rope) STR 4 = 4 + +


+3 = +3 + +0 + +0 + +0 + +0 +
(constitution)
Craft (Bowmaking) INT 7 = 3 + 4.0 +
REFLEX (dexterity)
+7 = +3 + +4 + +0 + +0 + +0 + ✓ Concentration CON 0 = 0 + +
Concentration (Cast CON 0 = 0 + +
WILL (wisdom)
+2 = +2 + +0 + +0 + +0 + +0 + defensively)
✓ Diplomacy CHA 6 = 2 + 4.0 +
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Control Shape WIS 0 = 0 + +
MELEE +7 = +3 + +4 + +0 + +0 + +0 +
attack bonus Craft (Alchemy) INT 3 = 3 + +
RANGED attack bonus
+7 = +3 + +4 + +0 + +0 + +0 +
Craft (Armorsmithing) INT 3 = 3 + +
Craft (Blacksmithing) INT 3 = 3 + +
GRAPPLE attack bonus
+7 = +3 + +4 + +0 + +0 + +0 + Craft (Carpentry) INT 3 = 3 + +
Craft (Dreamweaving) INT 3 = 3 + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+7 1d3+4 20/x2 5 ft. Craft (Gemcutting) INT 3 = 3 + +
✓ Hide DEX 16 = 4 + 7.0 + 5
HAND TYPE SIZE CRITICAL REACH
Dagger +2 Carried PS M 19-20/x2 5 ft.
Craft (Leatherworking) INT 3 = 3 + +

TOTAL ATTACK BONUS DAMAGE Craft (Metalworking) INT 3 = 3 + +


✓ Jump STR 12 = 4 + 8.0 +
+9 1d4+6
10 ft. 20 ft. 30 ft. 40 ft. 50 ft. Craft (Painting) INT 3 = 3 + +
TH +10 +8 +6 +3 +1 ✓ Listen WIS 8 = 0 + 4.0 + 4
Dam 1d4+7 1d4+7 1d4+7 1d4+6 1d4+6 Craft (Pottery) INT 3 = 3 + +
Special Properties double range when thrown ✓ Move Silently DEX 16 = 4 + 7.0 + 5
HAND TYPE SIZE CRITICAL REACH Craft (Sculpting) INT 3 3
Longsword +2 Carried S M 19-20/x2 5 ft.
= + +

TOTAL ATTACK BONUS DAMAGE


Open Lock DEX 4 = 4 + 0.5 +

+9 1d8+6 Craft (Shipmaking) INT 3 = 3 + +


Special Properties Craft (Stonemasonry) INT 3 = 3 + +

HAND TYPE SIZE CRITICAL REACH


Craft (Stoneworking) INT 3 = 3 + +
Masterwork Longbow Carried P M 20/x3 5 ft. Craft (Trapmaking) INT 3 = 3 + +
30 ft. 100 ft. 200 ft. 300 ft. 400 ft. ✓ Spot WIS 9 = 0 + 2.0 + 7
TH +9 +8 +6 +4 +2 ✓ Craft (Untrained) INT 3 = 3 + +
Dam 1d8+1 1d8 1d8 1d8 1d8 ✓ Survival WIS 1 = 0 + 1.0 +
Special Properties
*: weapon is equipped Craft (Weaponsmithing) INT 3 = 3 + +
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off ✓ Swim STR 5 = 4 + 1.0 +
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Craft (Woodworking) INT 3 = 3 + +
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Decipher Script INT 3 = 3 + +
*Bracers of Armor +3 +3 +0 0 Spellcraft INT 7 = 3 + 4.0 +
Disable Device INT 3 = 3 + +
✓ Disguise CHA 2 = 2 + +
Disguise (Act in character) CHA 2 = 2 + +
✓ Escape Artist DEX 4 = 4 + +
Escape Artist (Escape from DEX 4 = 4 + +
rope bonds)
✓ Forgery INT 3 = 3 + +
✓ Gather Information CHA 2 = 2 + +
Handle Animal CHA 2 = 2 + +
✓ Heal WIS 0 = 0 + +
✓ Intimidate CHA 2 = 2 + +
Knowledge (Arcana) INT 3 = 3 + +
Knowledge (Architecture and INT 3 = 3 + +
Engineering)
Knowledge (Dungeoneering) INT 3 = 3 + +
Knowledge (Geography) INT 3 = 3 + +
Knowledge (History) INT 3 = 3 + +
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.16.3 on May 8, 2011 at 4:57:24 PM
SKILLS MAX RANKS 8/4 EQUIPMENT
KEY ABILITY SKILL ABILITY MISC
SKILL NAME MODIFIER MODIFIER RANKS MODIFIER ITEM LOCATION QTY WT COST
a +2 circumstance bonus on Appraise checks involving any item
Knowledge (Local) INT 3 = 3 + + that is small or highly detailed.
Knowledge (Nature) INT 3 = 3 + + Masterwork Longbow Carried 1 3.0 375.0
Knowledge (Nobility and Royalty) INT 3 = 3 + + 0 lbs.

Knowledge (Psionics) INT 3 = 3 + + Oil (1 Pt. Flask) Backpack 5 1.0 0.1 (0.5)
(5.0)
Knowledge (Religion) INT 3 = 3 + + ❏❏❏❏❏
Knowledge (The Planes) INT 3 = 3 + + Traveler's Outfit Equipped 1 5.0 0.0
Literacy 0 = 0 + +
Parchment (Sheet) Backpack 5 0.0 0.2 (1.0)
Perform (Act) CHA 2 = 2 + + (0.0)
Perform (Comedy) CHA 2 = 2 + + Minor Ring of Energy Resistance Backpack 1 0.0 12000.0
Perform (Dance) CHA 2 = 2 + + (Fire)
Perform (Keyboard Instruments) CHA 2 = 2 + + Absorbs 10 points of Fire damage

Perform (Oratory) CHA 2 = 2 + + Ring of Feather Falling Equipped 1 0.0 2200.0


Perform (Percussion Instruments) CHA 2 = 2 + + Ring of Spell Storing Backpack 1 0.0 50000.0
Perform (Sing) CHA 2 = 2 + +
Ring of Water Walking Equipped 1 0.0 15000.0
Perform (String Instruments) CHA 2 = 2 + +
Rope (Silk/50 Ft.) Backpack 1 5.0 10.0
Perform (Wind Instruments) CHA 2 = 2 + +
Profession (Bookkeeper) WIS 0 = 0 + + Tanglefoot Bag Backpack 1 4.0 50.0
Profession (Hunter) WIS 0 = 0 + + ❏
Profession (Miner) WIS 0 = 0 + + Thieves' Tools Backpack 1 1.0 30.0
Profession (Siege Engineer) WIS 0 = 0 + +
TOTAL WEIGHT CARRIED/VALUE 43 lbs.111327.6
Psicraft INT 3 = 3 + + gp
✓ Ride DEX 4 = 4 + +
✓ Search INT 7 = 3 + 2.0 + 2 WEIGHT ALLOWANCE
Search (Notice unusual stonework) INT 5 = 3 + + 2 Light 100 Medium 200 Heavy 300
Search (Secret doors and hidden INT 5 = 3 + + 2 Lift over head 300 Lift off ground 600 Push / Drag 1500
compartments)
✓ Sense Motive WIS 0 = 0 + +
MONEY
On person:
Sleight of Hand DEX 4 = 4 + +
Scarab Broach, protection from magic missile (67 charges)
Speak Language 0 = 0 + + Scrolls: protection from edged weapons, summon shadow (10th)
Spellcraft (Decipher spell on scroll) INT 3 = 3 + + Spellbooks: Dagger Rock, Aeoli, Piyarz, Lurg, Potos, Kipola, Finkelsworth
Survival (Find or follow tracks) WIS 0 = 0 + +
Potions: cure 1d8+5, cure 3d8+5, , philter of beauty (silvery), sweet water (clear),
potion of longevity, 3x invisibility, 2x fly, 2x full heal, 2x pf fire (DR10), pr frost (DR 10),
Survival (Lost/Natural hazards) WIS 0 = 0 + + 5x acid (2d4 dam)
Survival (Natural environments) WIS 0 = 0 + + Lion Statuettes: 1/day, 1hr, HP5d8+10, ac15, ini+3, bite+2(1d8+2) claws +7(1d4+5)
Survival (The Planes) WIS 0 = 0 + + rakes +7(1d4+2)
My father's longsword: +2, (+4 vs goblinoid) detect magic 10 min 2xday,
Survival (Underground) WIS 0 = 0 + +
"Commune" monthly
Swim (Avoid taking nonlethal fatigue STR 4 = 4 + +
damage) Current Mission:
Tumble DEX 6 = 4 + + 2 1420 pp
9597 gp
Use Magic Device CHA 2 = 2 + +
gold chain belt x600gp, Ancient book of Basic Arcane knowledge, Fallen Star,
Use Magic Device (Scroll) CHA 2 = 2 + + folding boat, gold and diamong earrings x2000gp, platinum belt x1500gp, ruby eyes
Use Psionic Device CHA 2 = 2 + + 4x500gp, big snake skin, +1 gold scimitar, +3 silver dagger, +2 shield, map
✓ Use Rope DEX 4 = 4 + + "Elementalus to Venice" (special curative seaweed)
Use Rope (Bind someone) DEX 4 = 4 + +
In storage in Archer's Dale:
= + + +1 silver coated dagger, +1 iron dagger, diamond pommel dagger from Dagger
= + + Rock, +2 Red Stained dagger, ivory-handled dagger x250gp, +1 ornate lion dagger,
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. 20 assorted gems x 50gp, 3 rubies x 400gp, 10 ivory die, topaz x 600gp, ruby
pendant x600gp, Ram pendant x550gp, pearl necklace x750gp, 4 garnets x200gp,
EQUIPMENT gold dragon statue x300gp, gold armbands x500gp, rock crystal bottle stopper x50gp,
ITEM LOCATION QTY WT COST lots of gold studs x700gp, silver belt buckle x100gp, gold goblet x500gp
Arrows (20) Equipped 1 3.0 1.0
Total = 0.0 gp
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Arrows +1 (20) Carried 1 3.0 921.0 Special Attacks
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Sneak Attack [Wizards of the Coast -
Revised (v.3.5) System
Backpack Equipped 1 2.0 2.0
Reference Document,
24 lbs., 1 Fishing Net (25 Sq. Ft.), 1 Minor Ring of Energy
Resistance (Fire), 1 Ink (1 Oz. Vial), 1 Inkpen, 5 Parchment ClassesII.rtf]
(Sheet), 1 Rope (Silk/50 Ft.), 5 Oil (1 Pt. Flask), 1 Lantern +1d6
(Hooded), 1 Thieves' Tools, 1 Magnifying Glass, 1 Caltrops, 1
Tanglefoot Bag, 1 Ring of Spell Storing

Boots of Elvenkind Equipped 1 1.0 2500.0


Bracers of Armor +3 Equipped 1 1.0 9000.0
Caltrops Backpack 1 2.0 1.0
Cloak of Elvenkind Equipped 1 1.0 2500.0
Dagger +2 Carried 1 1.0 8302.0
double range when thrown

Fishing Net (25 Sq. Ft.) Backpack 1 5.0 4.0


Ink (1 Oz. Vial) Backpack 1 0.0 8.0
Inkpen Backpack 1 0.0 0.1
Lantern (Hooded) Backpack 1 2.0 7.0
Longsword +2 Carried 1 4.0 8315.0
Magnifying Glass Backpack 1 0.0 100.0
TOTAL WEIGHT CARRIED/VALUE 43 lbs.111327.6
gp
Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 2
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.16.3 on May 8, 2011 at 4:57:24 PM
Special Qualities Feats
Immunity to magic sleep effects [Wizards of the Coast - Improved Initiative [Wizards of the Coast -
Revised (v.3.5) System Revised (v.3.5) System
Reference Document] Reference Document,
+2 racial saving throw bonus against enchantment [Wizards of the Coast - Feats.rtf]
spells or effects Revised (v.3.5) System You get a +4 bonus on initiative checks.
Reference Document] Point Blank Shot [Wizards of the Coast -
Evasion (Ex) [Wizards of the Coast - Revised (v.3.5) System
Revised (v.3.5) System Reference Document,
Reference Document, Feats.rtf]
ClassesII.rtf] You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
If subjected to an attack that allows a Reflex save for half damage, you take no up to 30 feet.
damage on a successful save. Precise Shot [Wizards of the Coast -
Merely passing within 5 feet of a secret or concealed [Wizards of the Coast - Revised (v.3.5) System
door entitles you to a Search check to notice it as if Revised (v.3.5) System Reference Document,
you were actively looking for it Reference Document] Feats.rtf]
Summon Familiar [Wizards of the Coast - You can shoot or throw ranged weapons at an opponent engaged in melee without
Revised (v.3.5) System taking the standard -4 penalty on your attack roll.
Reference Document, Rapid Shot [Wizards of the Coast -
ClassesII.rtf] Revised (v.3.5) System
Reference Document,
Trapfinding [Wizards of the Coast -
Feats.rtf]
Revised (v.3.5) System
Reference Document, You can get one extra attack per round with a ranged weapon. The attack is at your
ClassesII.rtf] highest base attack bonus, but each attack you make in that round takes a -2
penalty. You must use the full attack action to use this feat.
Armor Proficiency (Heavy) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
Choose a type of martial weapon. You understand how to use that type of martial
weapon in combat.
Scribe Scroll [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can create a scroll of any spell that you know.
Shield Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You make attack rolls with simple weapons normally.
Tower Shield Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can use a tower shield and suffer only the standard penalties.
Alertness [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You get a +2 bonus on all Listen checks and Spot checks.

PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow
(Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet,
Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword,
Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow,
Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick
(Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy),
Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked
Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven),
Warhammer

Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 3
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.16.3 on May 8, 2011 at 4:57:24 PM
LANGUAGES
Common, Draconic, Elven, Gnome

Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 4
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.16.3 on May 8, 2011 at 4:57:24 PM
Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2 0 0 0 0 0 0 0 0

LEVEL 0
Name DC Saving Throw Time Duration Range Comp. Spell Resistance School Source
❏❏❏❏❏ Acid Splash None 1 standard Instantaneous
action
Close (25 ft.) V, S No Conjuration
(Creation) [Acid]
RSRD: SpellsA-B.rtf

Effect: Target: One missile of acid Caster Level: 1


Orb deals 1d3 acid damage.
❏❏❏❏❏ Arcane Mark None 1 standard Permanent
action
0 ft. V, S No Universal RSRD: SpellsA-B.rtf

Effect: Target: One personal rune or mark, all of which must Caster Level: 1
Inscribes a personal rune [visible or invisible]. fit within 1 sq. ft.
❏❏❏❏❏ Dancing Lights None 1 standard 1 minute [D]
action
Medium (110 ft.) V, S No Evocation [Light] RSRD: SpellsD-E.rtf

Effect: Target: Up to four lights, all within a 10- ft.-radius area Caster Level: 1
Creates torches or other lights.
❏❏❏❏❏ Daze 13 Will negates 1 standard 1 round
action
Close (25 ft.) V, S, M Yes Enchantment
(Compulsion)
RSRD: SpellsD-E.rtf

[Mind-Affecting]
Effect: Target: One humanoid creature of 4 HD or less Caster Level: 1
Humanoid creature of 4 HD or less loses next action.
❏❏❏❏❏ Detect Magic None 1 standard Concentration, up to 1 minutes [D]
action
60 ft. V, S No Divination RSRD: SpellsD-E.rtf

Effect: Target: Cone-shaped emanation Caster Level: 1


Detects spells and magic items within 60 ft.
❏❏❏❏❏ Detect Poison None 1 standard Instantaneous
action
Close (25 ft.) V, S No Divination RSRD: SpellsD-E.rtf

Effect: Target: One creature, one object, or a 5-ft. cube Caster Level: 1
Detects poison in one creature or small object.
❏❏❏❏❏ Disrupt Undead None 1 standard Instantaneous
action
Close (25 ft.) V, S Yes Necromancy RSRD: SpellsD-E.rtf

Effect: Target: Ray Caster Level: 1


Deals 1d6 damage to one undead.
❏❏❏❏❏ Flare 13 Fortitude negates 1 standard Instantaneous
action
Close (25 ft.) V Yes Evocation [Light] RSRD: SpellsF-G.rtf

Effect: Target: Burst of light Caster Level: 1


Dazzles one creature [-1 on attack rolls].
❏❏❏❏❏ Ghost Sound 13 Will disbelief (if
interacted with)
1 standard 1 rounds [D]
action
Close (25 ft.) V, S, M No Illusion (Figment) RSRD: SpellsF-G.rtf

Effect: Target: Illusory sounds Caster Level: 1


Figment sounds.
❏❏❏❏❏ Light None 1 standard 10 minutes [D]
action
Touch V, M/DF No Evocation [Light] RSRD: SpellsH-L.rtf

Effect: Target: Object touched Caster Level: 1


Object shines like a torch.
❏❏❏❏❏ Mage Hand None 1 standard Concentration
action
Close (25 ft.) V, S No Transmutation RSRD: SpellsM-O.rtf

Effect: Target: One nonmagical, unattended object weighing Caster Level: 1


5-pound telekinesis. up to 5 lb.
❏❏❏❏❏ Mending 13 Will negates
(harmless, object)
1 standard Instantaneous
action
10 ft. V, S Yes (harmless, object) Transmutation RSRD: SpellsM-O.rtf

Effect: Target: One object of up to 1 lb. Caster Level: 1


Makes minor repairs on an object.
❏❏❏❏❏ Message None 1 standard 10 minutes
action
Medium (110 ft.) V, S, F No Transmutation RSRD: SpellsM-O.rtf
[Language-Dependent]
Effect: Target: 1 creatures Caster Level: 1
Whispered conversation at distance.
❏❏❏❏❏ Open/Close 13 Will negates (object) 1 standard Instantaneous
action
Close (25 ft.) V, S, F Yes (object) Transmutation RSRD: SpellsM-O.rtf

Effect: Target: Object weighing up to 30 lb. or portal that can Caster Level: 1
Opens or closes small or light things. be opened or closed
❏❏❏❏❏ Prestidigitation 13 See text 1 standard 1 hour
action
10 ft. V, S No Universal RSRD: SpellsP-R.rtf

Effect: Target: See text Caster Level: 1


Performs minor tricks.
❏❏❏❏❏ Ray of Frost None 1 standard Instantaneous
action
Close (25 ft.) V, S Yes Evocation [Cold] RSRD: SpellsP-R.rtf

Effect: Target: Ray Caster Level: 1


Ray deals 1d3 cold damage.
❏❏❏❏❏ Read Magic None 1 standard 10 minutes
action
Personal V, S, F No Divination RSRD: SpellsP-R.rtf

Effect: Target: You Caster Level: 1


Read scrolls and spellbooks.
❏❏❏❏❏ Resistance 13 Will negates
(harmless)
1 standard 1 minute
action
Touch V, S, M/DF Yes (harmless) Abjuration RSRD: SpellsP-R.rtf

Effect: Target: Creature touched Caster Level: 1


Subject gains +1 on saving throws.
❏❏❏❏❏ Touch of Fatigue 13 Fortitude negates 1 standard 1 rounds
action
Touch V, S, M Yes Necromancy RSRD: SpellsT-Z.rtf

Effect: Target: Creature touched Caster Level: 1


Touch attack fatigues target.

LEVEL 1
Name DC Saving Throw Time Duration Range Comp. Spell Resistance School Source
❏❏❏❏❏ Charm Person 14 Will negates 1 standard 1 hours
action
Close (25 ft.) V, S Yes Enchantment
(Charm)
RSRD: SpellsC.rtf

[Mind-Affecting]
Effect: Target: One humanoid creature Caster Level: 1
Makes one person your friend.
❏❏❏❏❏ Color Spray 14 Will negates 1 standard Instantaneous; see text
action
15 ft. V, S, M Yes Illusion (Pattern)
[Mind-Affecting]
RSRD: SpellsC.rtf

Effect: Target: Cone-shaped burst Caster Level: 1


Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
❏❏❏❏❏ Comprehend Languages None 1 standard 10 minutes
action
Personal V, S, M/DF No Divination RSRD: SpellsC.rtf

Effect: Target: You Caster Level: 1


You understand all spoken and written languages.
❏❏❏❏❏ Grease 14 See text 1 standard 1 rounds [D]
action
Close (25 ft.) V, S, M No Conjuration
(Creation)
RSRD: SpellsF-G.rtf

Effect: Target: One object or a 10-ft. square Caster Level: 1


Makes 10-ft. square or one object slippery.
❏❏❏❏❏ Hold Portal None 1 standard 1 minutes [D]
action
Medium (110 ft.) V No Abjuration RSRD: SpellsH-L.rtf

Effect: Target: One portal, up to 20 sq. ft Caster Level: 1


Holds door shut.
❏❏❏❏❏ Identify None 1 hour Instantaneous Touch V, S, M/DF No Divination RSRD: SpellsH-L.rtf
Effect: Target: One touched object Caster Level: 1
Determines properties of magic item.
* =Domain/Speciality Spell

Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 5
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen on May 8, 2011 at 4:57:24 PM
Wizard Spells
❏❏❏❏❏ Magic Missile None 1 standard Instantaneous
action
Medium (110 ft.) V, S Yes Evocation [Force] RSRD: SpellsM-O.rtf

Effect: Target: Up to five creatures, no two of which can be Caster Level: 1


1 missiles that do 1d4+1 damage each. more than 15 ft. apart
❏❏❏❏❏ Sleep 14 Will negates 1 round 1 minutes Medium (110 ft.) V, S, M Yes Enchantment
(Compulsion)
RSRD: SpellsS.rtf

[Mind-Affecting]
Effect: Target: One or more living creatures within a Caster Level: 1
Puts 4 HD of creatures into magical slumber. 10-ft.-radius burst
❏❏❏❏❏ Summon Monster I None 1 round 1 rounds [D] Close (25 ft.) V, S, F/DF No Conjuration
(Summoning)
RSRD: SpellsS.rtf

Effect: Target: One summoned creature Caster Level: 1


Calls extraplanar creature to fight for you.
❏❏❏❏❏ True Strike None 1 standard See text
action
Personal V, F No Divination RSRD: SpellsT-Z.rtf

Effect: Target: You Caster Level: 1


+20 on your next attack roll.
❏❏❏❏❏ Ventriloquism 14 Will disbelief (if
interacted with)
1 standard 1 minutes [D]
action
Close (25 ft.) V, F No Illusion (Figment) RSRD: SpellsT-Z.rtf

Effect: Target: Intelligible sound, usually speech Caster Level: 1


Throws voice for 1 minutes.
* =Domain/Speciality Spell

Character: Glorfindel Mryth'nddare PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 6
Player: Dave For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen on May 8, 2011 at 4:57:24 PM