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***Composite classes extend a base class that represents primitive objects.

n Figure 1's class diagram, I used class names from Design Pattern's Composite pattern
discussion: Component represents a base class (or possibly an interface) for primitive objects,
and Composite represents a composite class. For example, the Component class might represent
a base class for graphic primitives, whereas the Composite class might represent a Drawing
class. Figure 1's Leaf class represents a concrete primitive object; for example, a Line class or a
Text class. The Operation1() and Operation2() methods represent domain-specific methods
implemented by both the Component and Composite classes.

The Composite class maintains a collection of components. Typically, Composite methods are
implemented by iterating over that collection and invoking the appropriate method for each

***The acronym 'JVM' is based on the words 'Java Virtual Machine' as you can see.

The reason it was called a 'virtual machine' in the first place is that that's how it is
designed to act. With most compiled languages like C and C++, compiling produces
pure machine code which is executed natively by the processor. But with Java, in
order to make sure the same programs are portable to different processor
architectures, compiling produces something called 'Java bytecode' which is NOT
pure machine code. In order to run it, the JVM pretends to be a processor of its own,
automatically translating instructions downwards to the actual processor. This
means that all the work of dealing with different processor architectures is left up to
the JVM, and the same compiled Java program will work on any machine with the
JVM installed. However, it also means that Java programs tend to run more slowly
than C or C++ programs, although due to Java's language specifications the
compiler is sometimes able to optimize in ways that boost its speed back up again.

Now that you've learned how to declare and initialize variables, you probably want to know how
to do something with them. Learning the operators of the Java programming language is a good
place to start. Operators are special symbols that perform specific operations on one, two, or
three operands, and then return a result.

As we explore the operators of the Java programming language, it may be helpful for you to
know ahead of time which operators have the highest precedence. The operators in the following
table are listed according to precedence order. The closer to the top of the table an operator
appears, the higher its precedence. Operators with higher precedence are evaluated before
operators with relatively lower precedence. Operators on the same line have equal precedence.
When operators of equal precedence appear in the same expression, a rule must govern which is
evaluated first. All binary operators except for the assignment operators are evaluated from left
to right; assignment operators are evaluated right to left.

Operator Precedence
Operators Precedence
postfix expr++ expr--

unary ++expr --expr +expr -expr ~ !

multiplicative * / %

additive + -

shift << >> >>>

relational < > <= >= instanceof

equality == !=

bitwise AND &

bitwise exclusive OR ^
bitwise inclusive OR |

logical AND &&

logical OR ||

ternary ? :
assignment = += -= *= /= %= &= ^= |= <<= >>= >>>=

In general-purpose programming, certain operators tend to appear more frequently than others;
for example, the assignment operator "=" is far more common than the unsigned right shift
operator ">>>". With that in mind, the following discussion focuses first on the operators that
you're most likely to use on a regular basis, and ends focusing on those that are less common.
Each discussion is accompanied by sample code that you can compile and run. Studying its
output will help reinforce what you've just learned.