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Species of Mithbar – Skinchangers

Generic Traits of the Skinchanger Races


Also Known As: Shifters
Appearance:
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Crime & Legal System
Daily Life
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Fashion & Dress:
Foreign Relations:
Favored Classes:
Government:
Magic & Technology
Medicine
Philosophy:
Population:
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Species of Mithbar – Skinchangers

Daegraw
Also Known As: Werecats
Appearance: When in Human form, only their cat eyes
and fangs can betray them, features they make sure to hide.
When in feline form, their fur can have any combination of
spots, stripes found in nature. They have a feline's head clawed
hands and paws and a tail.
Architecture:
Arts & Entertainment:
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Crime & Legal System
Daily Life: Selfish and cunning, most Daegraw have
their own agenda. Secretive in nature, they like to move in the
shadows. Manipulating others is a hobby and most are good at
it. Some that stray from the path are benevolent and like to
offer advise to others.
Diet & Eating Customs:
Fashion & Dress:
Foreign Relations: Although most Daegraw are
infiltrators in mixed cities, they actually come from small
tribes, ruled by a single male or female. They have a grudge
against Lycanthropes who are constantly try to ruin their plans
and have a taste for Tritons.
Favored Classes:
Government: Even though as a race they are ruled by
the Tigress Queen, Daegraw hold positions of power withing
the human societies they infiltrate. The mantle of the Tigress is
passed on the most cunning and vicious female Daegraw after
the demise of the old.
Magic & Technology
Medicine
Philosophy:
Population: Daegraw can live up to the age of 150, but
don't age that much. Till they reach the age of 40, they age
normally but then their looks remain the same and only their
hair and fur turns gray. As they get older their reflexes are
dulled and eventually they lose their ability to shapeshift.
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Social Organization:
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Species of Mithbar – Skinchangers

Gnolls
Also Known As: Hyenas
Appearance: These skinchangers have a hyena's head
and feet. Their body is covered with fur and their hands are
clawed. Shorter than Humans they walk slightly hunched and
when attacking, their laughter can chill the blood of any
inexperienced defender.
Architecture:
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Crime & Legal System
Daily Life: Noisy, sly and treacherous, Gnolls never
stop fighting, even among themselves. Not very brave they
usually rely on bigger races to take the damage as they go for
the loot, or use their shapeshifting abilities to sneak in. When
they feel they are overpowered, they either attack together or
flee.
Diet & Eating Customs:
Fashion & Dress:
Foreign Relations: Gnolls like to tag along any raiding
party coming their way but tend to steer away from Gargoyle
grounds as they hunt them down relentlessly. They live in
groups of 50 or more individuals and the stronger fighter, or
the more cunning, becomes leader.
Favored Classes:
Government: Each group is ruled by a Witch, usually a
cunning and magically adept female. All the Witches, in turn,
answer to the Ravagers, a conclave of Gnolls, male and female,
that show signs of strategic planning and leadership skills.
Most males however tend to be the base of the pyramid, as foot
soldiers.
Magic & Technology
Medicine
Philosophy:
Population: Gnolls don't live long. Usually after the
age of 50, they are thrown out of the tribe as they are unable to
defend their place in it and spend their last decade wandering
alone, usually as a Human or a Hyena. With age, their fur
grays and they are unable to hold their natural form.
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Species of Mithbar – Skinchangers

Jaephem
Also Known As: Copycats
Appearance: Jaephem look the way Jaephem want to
look. Dark or fair, long or short hair, blue or black eyes, it is
all the matter of a whim. And usually they change their
appearance every few minutes, to match their mood.
Architecture:
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Crime & Legal System
Daily Life: Jaephem are very open, social race. As they
are very much ruled by moods, though, they are sometimes
hard to get along with, especially when they lose their tempers,
and start changing visage every second. But they are quick to
forget, and rarely remain angry long enough to get aggressive.
Jaephem love witty company and good jokes.
Diet & Eating Customs:
Fashion & Dress: They tend to wear practical clothes
in neutral tones, and no jewelry, as even they have no idea
what will suit them the next minute.
Foreign Relations: Jaephem are very social, they like
being in diverse, and amusing companies, since they keep their
mood steady, and good. It is other races that have a problem
with Jaephem, as their all the time changing visage creeps
many. Generally, Jaephem stick to big cities, or villages, and
are likely to be seen in any company ready to have them.
Favored Classes:
Government: Jaephem fail to fully perceive the
importance of hierarchy, especially when it doesn't suit their
mood. As they are so unpredictable, societies they live in
generally tend to not trust them with any positions of power.
Young Jaephem revere the old ones though, and more often
than not listen to their counsels and are ready to do their
bidding.
Magic & Technology
Medicine
Philosophy:
Population: Jaephem live up to 200 years. Whether
they age normally or not, nobody knows, since whether they
look young or old is all the matter of decision. One thing that
changes with age, though, is their temper. It becomes gradually
calmer, and more predictable, by the end of their lives they
even settle on one visage... for most of the time, at least.
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Species of Mithbar – Skinchangers

Lycanthropes
Also Known As: Werewolves
Appearance: These proud protectors of life spend most
time in their Human form. When they take their normal form,
they have a wolf's head, clawed hands and feet, fur covered
body and a tail. Their fur has the same color as their hair and
their eyes are golden or blue.
Architecture:
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Crime & Legal System
Daily Life: Most Lycanthropes stay true to their noble
cause and follow a path of virtue, but some stray and infect
Humans in order to gain followers for their own agendas.
When enraged, only a few can stop them and not without great
effort and maybe the loss of a limb or two.
Diet & Eating Customs:
Fashion & Dress:
Foreign Relations: Either living as Humans in cities or
roaming the wilderness in their true forms, Lycanthropes have
to interact with other races in order to keep Mithbar free from
evil-doers. They are friendly to most, but go berserk when they
spot a Daegraw.
Favored Classes:
Government: A council of Elders that guides the Alpha
is the core of Lycanthrope hierarchy. Any male or female can
claim a place in it, as long as they have killed or captured a
Daegraw and have not infected any Humans. Those who have,
are considered tainted and lower than those they infected.
Magic & Technology
Medicine
Philosophy:
Population: They live for 200 years. If born a
Lycanthrope, they age normally till they reach 50 and then
remain the same. If infected, they retain the looks they had at
the point of infection. In their wolf form, as they grow older,
silver fur replaces the old one.
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Species of Mithbar – Skinchangers

Satyrs
Also Known As: Goats, Stags, Tailchasers
Appearance: While male Satyrs look like a hybrid
between Human and ram or deer, female ones look less like
animals as they don't have the legs of an animals and generally
have smaller horns on their forehead. Male Satyrs like to grow
beards.
Architecture: Satyrs seem to go by “where I lay my
head is home” so they do not build houses of any sort. Or at
least thats what most people think. In truth, Satyrs are master
builders when it comes to shelters that are easy to get up, easy
to hide, easy to carry and easy to pack when the time arrives to
move.
Arts & Entertainment:
Calendar:
Crime & Legal System
Daily Life: Passionate at everything they do, Satyrs
can be joyful or grumpy, forgetful or vindictive. Sometimes
they have one drink too many and can cause trouble but most
of the time they just wander in the woods having fun. Never
ones to shy away from carnal pleasures or anything that would
make most blush.
Diet & Eating Customs:
Fashion & Dress:
Foreign Relations: Living in pairs, Satyrs won't
actually look for the company of others but when they smell a
festivity, they are among the first to join and contribute, as
most are good musicians. They dislike order and steer clear of
places with a strict set of rules.
Favored Classes:
Government: Due to their complete disregard of rules,
not even the Cuerryn are able to stand Satyrs around for long.
Thus they remain without any form of hierarchy, adopted or
not and they prefer it that way. In the rare occasion more than
two pairs of Satyrs gather, there still is no hierarchy.
Magic & Technology
Medicine
Philosophy: It is no secret Satyrs have no love for
rules, so Chaos aligned orders are first in their list of
preference. Life ones come close second, as do Nature aligned
orders. Might and Order ones are last and few Satyrs would be
caught claiming allegiance to the latter.
Population: Usually living up to the age of 150, Satyrs
grow more gentle as time passes by. Their horns grow till they
die and their fur and hair turns gray. They age at a reduced
rate, but not much slower than Humans. When over 120, they
lose the ability to shapeshift.
Racial Bonuses:
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