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Dungeon Issue #1

The Dark Tower of Cabilar


by Michael Ashton and Lee Sperry
A vampire has the royal crown—and you've got to get it back. An AD&D adventure for 4–8 characters of 4th–7th
level.
Assault on Eddistone Point
by Patricia Nead Elrod
What happened to the signal tower? What waits for you in the misty mountains? An AD&D adventure for 3–5
characters of 1st–3rd level.
Grakhirt's Lair
by John Nephew
The leader of a norker uprising is free. Go find him! An AD&D adventure for 4–8 characters of 1st–3rd level.
The Elven Home
by Anne Gray McCready
A brief encounter with an unusual dwelling. A Basic D&D adventure for 1–4 characters of 1st–3rd level.
Into the Fire
by Grant and David Boucher
The solution to a 15-year-old mystery lies in a volcanic mountain range. The last force sent in was destroyed. You're
next. An AD&D adventure for 6–10 characters of 6th–10th level.
Guardians of the Tomb
by Carl Smith
A silent forest, a lonely shrine, and no survivors. An AD&D adventure for 2–6 characters of 3rd–5th level.

Dungeon Issue #2

The Titan's Dream


by William Todorsky
A casual visit to a living, nightmare theater. An AD&D adventure for character levels 5–9.
In the Dwarven King's Court
by Willie Walsh
A thief prowls the dwarven palace, but even more goes on than meets the eye. An AD&D adventure for character
levels 3–5.
Caermor
by Nigel D. Findley
A highland town faces a greater danger than can be imagined—and no one wants your help against it. An AD&D
adventure for character levels 2–4.
The Keep at Koralgesh
by Robert B. Giacomozzi and Jonathan H. Simmons
Only the Keep survived the destruction of Koralgesh, but few adventurers will survive the terrors that now stalk the
lost Keep's halls. A D&D adventure for character levels 1–3.

Dungeon Issue #3
Falcon's Peak
by David Howery
Lord Falcon is dead, so no one will mind if you hunt for his treasure—you hope. An AD&D adventure for character
levels 1–3.
Blood on the Snow
by Thomas M. Kane
In the frozen wastes, one can find wealth, beauty, and one's own death. An AD&D adventure for character levels 3–
7.
The Deadly Sea
by Carol and Robert Pasnak
A rescue mission into the green depths of the ocean. An AD&D adventure for character levels 4–7.
The Book with No End
by Richard Emerich
A vanished tome, a faded legend, and the end of the world. An AD&D adventure for character levels 8–12.
Dungeon Issue #4

Kingdom in the Swamp


by John Nephew
Would you trust a thief to lead you to a vampire? An AD&D adventure for character levels 6–9.
Escape from the Tower of Midnight
by Paul Kane
Two thieves' guilds fight to the death—with you in the middle. An AD&D adventure for character levels 2–4.
Fluffy Goes to Heck
by Rick Reid
Yes, cute widdle Fluffy has been dognapped, and you must brave the flames of Heck to save her. An AD&D
adventure for character levels 3–5.
Trouble at Grog's
by Grant and David Boucher
Can't a half-ogre find a little peace in a riverside town full of adventurers, bigots, and thieves? An AD&D adventure
for character level 1.

Dungeon Issue #5
The Rotting Willow
by Edward P. Bromley III
This roadside stop could well be your very last. An AD&D adventure for character levels 7–9.
Lady of the Lake
by Laura Ferguson
Even ladies in distress aren't all that they seem. An AD&D adventure for character level 1.
The Stolen Power
by Robert Kelk
A missing tome, a trail of clues, and an unusual cult. An AD&D adventure for character levels 1–3.
The Kappa of Pachee Bridge
by Jay Batista
An unusual visitor who likes villagers—medium rare. An AD&D Oriental Adventures adventure for character levels
2–5.
The Trouble with Mylvin Wimbly
by Andrew McCray
A midnight encounter with a halfling guerilla and a vengeful magic-user. A D&D adventure for character levels 1–
3.
The Eyes of Evil
by Tom Hickerson
A promise of adventure and riches, with a hint of total annihilation. An AD&D adventure for character levels 10+.
Hirward's Task
by Rich Stump
Hirward the Wizard has a little problem on his hands—and it's destroying his fortress, followers, and future. An
AD&D adventure for character levels 4–7.

Dungeon Issue #6
After the Storm
by Nick Kopsinis and Patrick Goshtigian
The strangest things wash up on the beach sometimes. An AD&D adventure for character levels 8–10.
White Death
by Randy Maxwell
One reason why they call it "the dead of winter." An AD&D adventure for character levels 4–7.
Bristanam's Cairn
by John Nephew
A friendly little cottage and a dreadful secret. An AD&D adventure for character levels 8–12.
House of the Brothers
by Mark R. Shipley
Two huge opponents from the World of Greyhawk Fantasy Setting. An AD&D Greyhawk adventure for character
levels 6–10.
Forbidden Mountain
by Larry Church
A mad venture across the fourth dimension. An AD&D adventure for character levels 4–7.
Tortles of the Purple Sage (Part One of Two)
by Merle and Jackie Rasmussen
The first part of an Expert-level quest into a hostile wilderness. A D&D adventure for character levels 4–10.

Dungeon Issue #7
Nightsage
by Nigel Findley
A "simple errand" is never what it seems. An AD&D adventure for character levels 1–3.
Tortles of the Purple Sage (Part Two of Two)
by Merle and Jackie Rasmussen
The second part of an Expert-level trek to three lost cities. A D&D adventure for character levels 4–10.
The Matchmakers
by Patti Elrod
All's fair in love and rivalry. An AD&D adventure for character levels 1–3.
Samurai Steel
by Daniel Salas
A beautiful face hides treachery and deceit. An AD&D Oriental Adventures adventure for character levels 3–5.
The Jingling Mordo Circus
by Vic Broquard
Step right up, ladies and gentlemen. An AD&D adventure for character levels 10+.

Dungeon Issue #8
Mountain Sanctuary
by John Nephew
Obnoxious little problems can easily become obnoxious big ones. An AD&D adventure for character levels 1–3.
For a Lady's Honor
by Estes Hammons
When the going gets though, the thieves get going. An AD&D adventure for character levels 4–7.
In Defense of the Law
by Carl Sargent
They sure don't make lawful allies like they used to. An AD&D adventure for character levels 7–10.
The Wounded Worm
by Thomas Kane
Crippled, wingless, old—and a thousand times more dangerous. An AD&D adventure for character levels 4–8.
The Flowers of Flame
by Jay Batista
Why are your governor, your Emperor, and your gods so interested in a fairy tale? An AD&D Oriental Adventures
adventure for character levels 5–8.

Dungeon Issue #9
The Lurkers in the Library
by Patricia Elrod
The quest for knowledge can be as dangerous as any other. An AD&D adventure for character levels 1–3.
The Crypt of Istaris
by Richard Fichera
It's all over (and literally so) after midnight. An AD&D adventure for character levels 3–5.
The Djinni's Ring
by Vince Garcia
Our first solo adventure—no DM required! A D&D solo adventure for character level 3.
The Golden Bowl of Ashu H'san
by Rick Swan
What angers the spirits? You don't have long to find out. An AD&D Oriental Adventures adventure for character
levels 2–4.
The Ghostship Gambit
by Randy Maxwell
Help wanted; Fearless crew to save undead pirates. Pay bills before applying. A D&D adventure for character levels
3–6.
The Plight of Cirria
by Grant and David Boucher
Definitely not for those who are afraid of heights. An AD&D adventure for character levels 8–12.
Dungeon Issue #10
The Shrine of Ilsidahur
by John Nephew
It's strange that a shrine to a vanished god should still be taking sacrifices. An AD&D Greyhawk adventure for
character levels 3–6.
The Artisan's Tomb
by Matthew Maaske
Everything would be fine if the person you're trying to help wasn't already dead. An AD&D Oriental Adventures
adventure for character levels 3–5.
They Also Serve
by Robert Kelk
Not everything worth stealing is worth cash. An AD&D adventure for character levels 5–7.
Monsterquest
by Vince Garcia
Ever wonder how the monsters feel about adventuring? An AD&D adventure for character levels 1–35.
Secrets of the Towers
by Larry Church
Stepping through a door can mean a grand adventure—or a horrifying death. An AD&D adventure for character
levels 1+.
Threshold of Evil
by Scott Bennie
On a storm-blasted mountain lives an immortal Arch-Mage with a foul temper. The townspeople want you to talk to
him—and kill him, if necessary. An AD&D adventure for character levels 14–18.

Dungeon Issue #11


The Dark Conventicle
by Richard W. Emerich
If you save only one kidnapped daughter this year, save this one. An AD&D adventure for character levels 8–12.
The Wooden Mouse
by Roger Smith
What wondrous powers could a wooden mouse have that makes its theft so deadly? An AD&D adventure for
character levels 5–8.
The Black Heart of Ulom
by Mark Keavney
The druids gave the forest a mind of its own; that their creation would turn evil was not part of the plan. An AD&D
adventure for character levels 5–8.
Wards of Witching Ways
by Christopher Zarathustra
Surviving the shipwreck is easy; living through the wizardly bet afterward is not. An AD&D adventure for character
levels 3–5.