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Log generated on 2/17/2010, 22:31

Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
Strings
-------
userName = Shailo
appName = SimCity 4
version = 1.0.233.0
osVersion = Windows NT 6.1
computerName = SHAILO-PC
CPU = AuthenticAMD
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = atiumdag.dll
driverVersion = 8.14.10.678, GUID: D7B71EE2-D452-11CF-8C73-4216AFC2CD35
cardName = AMD M880G with ATI Mobility Radeon HD 4200
cardVersion = Vendor: 1002, Device: 9712, Board: 3642103c, Chipset: 0000
cardIdentity = AMD M880G with ATI Mobility Radeon HD 4200
soundDriverName =
soundCardName = Controlador primario de sonido
buildType = Release
Numbers
-------
cpuSpeed = 1995
memory = 2048
freeMemory = 1760
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 324
textureMemory = 324
textureStages = 8
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying Sound
applying high sound detail
applying Memory Use
applying high memory
option 9 = 3
option 12 = 1
applying Standard hardware
option 0 = 2
option 1 = 2
option 2 = 2
option 4 = 1
option 5 = 1
option 7 = 1
option 8 = 1
option 9 = 3
option 6 = 1
option 10 = 1
option 11 = 1
applying Two stages
applying Lotsa vidmem
applying Radeon
option 7 = 0
Options
-------
Visual Effects current: 2 recommended: 2
Cars/Sims current: 2 recommended: 2
Shadows current: 2 recommended: 2
Atmospheric effects current: 1 recommended: 1
Water effects current: 1 recommended: 1
Software/Hardware current: 1 recommended: 1
Cursor current: 0 recommended: 0
Translucent UI current: 1 recommended: 1
Graphic Detail current: 3 recommended: 3
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = true
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 8
sounddetail = 2
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55

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