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Sanyou City

As soon as you exit the Gym, you'll be approached by a rather odd character name
d Makomo. She has something that Prof. Araragi wanted to give you or something l
ike that, so she takes you back to her house and then takes you upstairs... Ther
e's some weird contraption hooked up to a bed there. Yes, this sounds rather pec
uliar, but all becomes well when she gives you HM01, which teaches your Pokemon
Cut. Now that you have the Tri Badge, you can use it outside of battle, too. Woo
hoo!
Anyway, she tells you some stuff about needing to catch or get a Munna or someth
ing before you can do something, and then you can do something else called a Gam
e Sync. Hmm, odd. Anyway, she'll then just sort of leave you up there. Talk to t
he other girl in the room and she'll introduce herself as Shouro. She's a lot li
ke the Bill, Lanette, and Bebe of the older generations. She puts her name on th
e box menu now, so it'll be "Shouro's PC" now rather than just someone's. She al
so tells you about the new Battle Box feature, although I haven't totally figure
d that out yet, so I'll get back to that later.
If you get a Munna anytime soon, you should bring it back to Makomo. If it has t
his one ability, then you'll be able to activate this special place called the D
ream World, I think.
So now that we have the HM for Cut and the badge it goes with, where should we g
o with our newfound powers? Well, on the northern part of Route 2, there's a shr
ub you can cut that leads you to a Super Potion and a Great Ball. That's kinda c
ool. But where you really want to check out is the Dream Ruins. Yeah, you know y
ou totally saw that shrub blocking your path earlier, so go heal your Pokemon an
d check it out, Trainer!
Oh, also, while you're healing your Pokemon, you might want to take a peek at th
e Poke Mart items available. They're now selling Great Balls, Super Potions, Esc
ape Ropes, status healing items, and Repels.
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Dream Ruins
Go ahead and cut down that shrub now that you're able to. As soon as you do, Bel
le will come over and be amazed at the ruined place, but also have a suspicious
feeling. After walking a little further, you'll hear something, and then walking
even further will reveal one of those Munna things that Makomo was talking abou
t earlier.
Things seem alright, but then two Team Plasma Grunts show up and want to take th
e Munna. They even kick it and stuff! Now it's time for you to kick some Team Pl
asma behind for your first time! One of them will start off by taking you on, sh
owing a really cool Team Plasma intro scene. Gotta love that, as well as the epi
c music!
The first Plasma grunt has a Minezumi L10 while the second one has a Choroneko L
10. Neither are too tough, but the Minezumi can hit for a good chunk of damage.
Once you've beaten them, they'll continue to harass the Munna. All of a sudden,
though, Geechisu shows up! And then... well, then another Geechisu shows up...?
Then he does some teleport thing and appears as one in front of the Munna, sayin
g they should never harm Pokemon. That's enough to scare the socks off of those
lowly Plasma goons, because they go running! Oddly enough, Geechisu just disappe
ars afterwards.
Now the Munna's parent or something ¡ª a Musharna ¡ª appears and goes near the Munna. Ma
komo appears a few seconds later, saying what the Pokemon is. The two Pokemon le
ave, but leave behind an item of some sort that Makomo checks out. The little pu
nk runs off with it, too! Oh well, you can deal with her later... There's a patc
h of grass that could use your attention, as well as some other stuff to explore
.
Dream Ruins
Choroneko Lv. 8, 9, 10, 11 Minezumi Lv. 10, 11
Munna Lv. 8, 10 Tabunne Lv. 8
Rare, only found inside shaking grass patches.
* this list is not complete and shows only what I encountered or heard about.
There's a Poke Ball to the left of where the Team Plasma fight was, inside one o
f the patches of grass. A Parlyz Heal can be found over by the window on the rig
ht side of the building's remains. Climb the stairs and walk over to the southwe
st to pick up a Potion. And if you go to the eastern side upstairs, you can get
yourself a Repel.
Well, that's about all there is to see here. Move along, folks, move along.
Actually, after doing all of this, you'll want to go back to Makomo's house in S
anyou City. Talk to her and she'll be all excited, then will give you the awesom
ely cool C Gear item, which can be used to do various things. At first it will l
ook like there's some big warning or something, but that's just for warning you
about online stuff I think.
Basically, this C Gear kinda shows you some stuff for battling players and lets
you hook up to places right away. Shouro also gives you the Pal Pad afterwards,
allowing you to exchange Friend Codes with other players and deal with them over
the internet. Yeah, you can battle and trade with your friends online now!
The C Gear does have its uses, though, don't get me wrong. But if you're not loo
king to quickly interact with other players through all of its uses and you're j
ust a casual player for now, you should press that little Power Off button in th
e bottom-right corner of the DS touch screen. It will help conserve your DS's ba
ttery life much more than if you had it on.
I'll cover all this stuff later. For now, you're probably itching to do more exp
loring, so off to the west of Sanyou City you go! Once in the gardens, head nort
h onto Route 3!
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Route 3
Right near the start of the route, you'll find some Twins that you can battle in
your first Double Battle. They each have a Choroneko L10 and aren't too hard, b
ut it's a good introduction to Double Battles.
There's another Trainer up by the buildings that has a Munna on her team, which
will be your first exposure to the odd Psychic-type Pokemon. The three Kindergar
teners she's watching over all have the elemental monkeys on their team, each at
level 10.
Are your Pokemon getting weak from the fighting? Well you can just take a nap in
the kiddie day care, which is actually right next to the Pokemon Day Care. That
'll restore your Pokemon's health right away. Speaking of the Pokemon Day Care,
it's right next door, although you can only drop off one Pokemon there for the t
ime being, so don't be thinking you'll walk home with a horde of eggs.
Anyway, as you head west, you'll be stopped by Cheren, who wants to battle you r
ight this instant!
Boss Fight
Cheren (if you picked Tsutaja) $1200
Pokabu Lv. 14
(if you picked Pokabu)
Mijumaru Lv. 14
(if you picked Mijumaru)
Tsutaja Lv. 14
(regardless of what you picked)
Choroneko Lv. 12
Cheren has definitely gotten stronger from last time, but he shouldn't be any to
ugher than the recent Gym Leader you fought, so that's good at least. Take him d
own, although remember that his starter has an Oran Berry held.
After beating Cheren, two Plasma Grunts will run by in a hurry. Belle and some l
ittle girl will come from the same direction and wonder what's going on. So then
Cheren decides to do the heroic thing and go hunt them down! Alright, great, th
at leaves you time to explore the rest of the route.
Route 3
Yoterrie Lv. 9 Mamepato Lv. 8, 9
Choroneko Lv. 9 Shimama
Tabunne Lv. 11
Rare, only found in shaking grass.
* this list is not complete and shows only what I encountered or heard about.
There's a Super Potion in the patch of grass to the immediate northwest of where
Belle and the girl are. You won't be able to go south until you've tracked down
Team Plasma, so you're gonna need to head west. Back there, you'll find Cheren
standing in front of a cave, but also a lot of grass and a Pokemon Breeder waiti
ng for you. She has a Minezumi L9, a Yoterrie L9, and a Mamepato L9. After beati
ng her, she'll give you an Oran Berry, and also give you access to that Repel.
Now go and talk to Cheren and then the two of you will go in after the Plasma go
ons together!
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Underground Water Hole
Underground Water Hole
Koromori Lv. 10, 11 Dangoro Lv. 11, 13
Mogurew Lv. 10, 11
Rare, only found in swirling dust.
* this list is not complete and shows only what I encountered or heard about.
Get ready for some battling! You're going to each take on one of the Plasma Grun
ts. The one you take on has a Minezumi L12, which you should be pretty used to b
attling by now. Take him down, and then you'll team up with Cheren to take on th
e next two Plasma Grunts that challenge you to a fight! They both have a Minezum
i L12. Cheren also uses his starter that he just used against you in your recent
fight. Be careful, because Cheren may or may not have the smarts to avoid hitti
ng them when they're using Bide.
After you've beaten the lot of them, they'll run off, leaving you and Cheren to
talk about just how evil they are and stuff. He'll leave afterwards, giving you
free reins to explore the rest of the cave. There's not really much in here (for
now), but you should definitely go pick up TM46 (Thief). It's not quite as good
as Bite, but it's at least some sort of Dark-type move available now.
Ok, that's all there is in the cave now, so get on out of here. ...well, maybe a
fter catching some of the local denizens, which will be entirely new to you. Bot
h Koromori and Dangoro are pretty decent Pokemon from the looks of it, with Dang
oro hitting hard at this point in the game with its Headbutt.
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Route 3
Go back to where Belle and the girl were and then the girl will thank you for so
mething and give you a free Heal Ball. Woohoo. That's a pretty bad ball, but it'
s at least equivalent to a Poke Ball, so use it in place of one. Then Belle will
take the little girl back from whence she came, leaving you free to head south.
There are a few more Trainers on the route for you to fight. One of them uses a
Shimama L13, which is probably a new sight for you. There's an Antidote in the p
atch of grass right near him.
As you head further south, Cheren will stop you and warn you about those thicker
patches of grass. They tend to have stronger Pokemon in them, but, not only tha
t, there's also a chance you can enter a Double Battle against wild Pokemon in t
hem!
Route 3 (Thick Patches)
Mamepato Lv. 10, 11, 12, 13 Minezumi Lv. 10, 11
Shimama Lv. 11
* this list is not complete and shows only what I encountered or heard about.
Further south, you'll find another Trainer for you to fight on the route, and sh
e uses a Koromori L13. Past her, you'll find a bridge, but to the south of the b
ridge you can score another Great Ball past some grass. Take on the Trainer on t
he bridge and her Minezumi L12 and Choroneko L12.
Across the bridge and on the southern side by the flowers is an Awakening for yo
u to take. There's also another School Boy nearby that has a Mamepato L12 and a
Dangoro L12. Beat him and then continue west until you reach Shippou City.
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Shippou City
As soon as you enter Shippou City, Cheren will direct you right on over to the P
okemon Center. What, does he think you're gonna get lost in here or something? W
ell, possibly. Regardless, he tells you that the Gym Leader uses Normal-type Pok
emon and he also gives you 3 Chesto Berries to wake up your sleeping Pokemon. Yo
u know, just in case.
Well that's just peachy. Now go heal up your Pokemon and get exploring town! The
re's plenty for you to do here!
Trade for a flower of a different sort!
From the entrance of Shippou City, head west down the tracks until you see the f
irst house with stairs leading up. Enter the building from the side (you can act
ually enter it from the front, too, if you'd like) and talk to the girl up there
to trade your Monmen for a Churine in Pokemon Black, or a Churine for a Monmen
in Pokemon White. You're trading one version exclusive for the other one that yo
u can't normally get, so it's a pretty good deal!
You can buy any of the X items, such as X Attack, X Defend, X Special, etc. from
a guy inside of the bottom floor of the house to the west of the Pokemon Center
. These come in handy during any Boss Battle that you're struggling with and I h
ighly recommend having plenty on hand at all times, although since money might b
e a little tight this early in the game, don't buy too much right away. A few of
each, particularly the defensive ones and the attacking ones, can make a world
of difference and can help turn fights around for you. You definitely don't want
to be without those!
To the west of that building, the lady in the blue hair will give you a special
held item that powers up a Pokemon's moves of a certain type depending on what a
nswer you give her. She'll ask you to choose between the following answers...
Tsutaja (gives you a Miracle Seed)
Mijumaru (gives you a Mystic Water)
Pokabu (gives you a Charcoal)
Cancel (ask her later instead)
You don't have to pick the same one as your starter, but it will certainly soup
up their attacks if you give it to them. The elemental monkeys also benefit from
the item, so if you have the Grass-type monkey, Yanappu, and want it to do more
damage, you can pick Tsutaja from the answers to get a Miracle Seed. Whatever t
he case, it adds +20% damage to the corresponding type's moves.
When you approach the Gym, you'll be stopped by N, who already showed up there a
nd is now itching for a battle against you. He'll ask you a question, but I don'
t think it's overly important. Just go ahead and stomp his face in!
Boss Fight
PKMN Trainer N $1300
Mamepato / Lv. 13
Otamaro Lv. 13
Dokkora Lv. 13
He's not too challenging, but he uses a few Pokemon you probably haven't seen be
fore, such as Otamaro and Dokkora. Be wary around them, particularly Dokkora, wh
o can hit hard if you're not prepared. After beating him, he'll run off, but wil
l say something about wanting Zekrom (or Reshiram if you're playing White), hint
ing to the presence of the version legendaries. Hmmmm...
Now, before taking on the Gym, there's something that may help your fight... Not
only that, but you can have a chance to catch the Pokemon that N had, too. Head
off to the west, over to Yaguruma Forest.
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Yaguruma Forest
Right near the start of the route, talk to the lady standing at the edge of the
path and she'll give you TM94 (Rock Smash). That will definitely come in handy i
n your fight against the upcoming Normal-type Gym, that's for sure! Since it is
no longer an HM move, you can replace it whenever you want, meaning it doesn't h
urt at all if you teach it to your Pokemon for right now. Pokemon like Yoterrie
or Dangoro, or even your starter will definitely benefit from having it.
Keep going down the path if you'd like. There's a Nurse you can battle who has a
Munna L15, which may prove rather challenging for you due to its level. However
, after beating her, she'll heal up your Pokemon. You can also talk to her at an
y point to have her heal your Pokemon, which saves you a few steps heading back
to the Pokemon Center.
Yaguruma Forest (Outside) (Normal + Thick Grass)
Otamaro Lv. 12, 14, 15, 16 Mamepato Lv. 12, 13, 14, 15
Dokkora Lv. 14, 15, 16 Dageki Lv. 14
Rare. Much rarer in White. Found in shaking grass in White.
Nageki Lv. 15
Rare. Much rarer in Black. Found in shaking grass in Black. Tabunne
Lv. 13
Rare, only found in shaking grass.
* this list is not complete and shows only what I encountered or heard about.
Past her, there are a few Kindergarteners that you can fight. There's also an Et
her that can be reached by going inside of the gate near the Nurse. Anyway, back
to the Kindergarteners. One of them has a Monmen L13 and a Churine L13 while th
e other has a Dangoro L14. Then, past the Kindergarteners you'll find another Gr
eat Ball. Great.
Keep going south and you'll find even more tall grass, as well as a Youngster do
wn there with some interesting Pokemon ready to battle. He has three Otamaro at
L13. Otamaro is an odd little Water-type Pokemon, so be wary. Past him you can f
ind an Antidote, then another Youngster to the east while some thick grass is ov
er to the west. There's a Super Potion in the southeast corner of the thick gras
s, but that's about it, other than the Pokemon there. The second Youngster nearb
y has a Fushide L14, which is a big Bug-type Pokemon similar to Weedle back in t
he day, and he also has a Yoterrie L14.
Head to the east and climb up those steps and you'll find a Black Belt and Battl
e Girl waiting up there. They each have a Dokkora L16, which is a rather powerfu
l Fighting-type Pokemon. Head down the steps by the Black Belt and you'll reach
the Net Ball that was waiting up on that ledge. Yeah, really exciting. Ah well,
hop off the ledge and then head west to the previous area, where you can either
head back or go fight around in the thick grass in search of some rare Pokemon.
There's a certain Fighting-type that may be very helpful for your upcoming fight
, too...
Since the path into Yaguruma Forest is blocked off by Team Plasma for now, it's
a good time for you to return to the Gym and get your 2nd Badge, now that you ha
ve all of this extra training under your belt!
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Shippou Gym
When you first enter the Gym, you'll wonder if you stepped into the right place,
because it appears to be a museum. There's a giant fossil of some massive Drago
n-type Pokemon, as well as a few other Pokemon here. But the scientist dude will
lead you to a door taking you to the actual Gym, so don't worry.
Upon entering the Gym portion of the building, the coach will give you another F
resh Water and will tell you a bit about the Gym and stuff. Ah, but that's what
you have me for, right?
Anyway, the first Trainer you run into has a Minezumi L17.
In order to get the rest of the Trainers to fight you, you're going to need to s
olve some puzzles. These puzzles probably make a bit more sense in English, but
anyway, here's how to get through the problem the quick and easy way (hopefully)
:
Talk to the School Girl on the middle row.
Go to the bottom-left bookshelf and press A when looking at the blue bookshelf d
own there. There's a question in there, but don't worry about it, you've got thi
s guide.
Go to the middle row, then on the left side, search the green bookshelf. There's
another clue in there.
I talked to the School Girl at this point and answered yes to her question, but
it didn't seem to have any effect.
Then, go talk to the Researcher up in the northern part of the room and answer y
es to her question. She'll battle you right away, using a Harderrier L17 (evolut
ion of Yoterrie). Watch out! She may use an X Defend right away!
After beating her, she'll move out of the way.
Search that bookshelf and you'll find another secret memo with a question.
Now go search the green bottom-right bookshelf and you'll find yet another memo
with a question.
Go and battle the School Girl just to the north of you now. She has three Yoterr
ie at level 15 and is not too difficult to defeat.
After beating her, search the bookshelf she was guarding and answer yes to revea
l a secret set of stairs leading down to the Gym Leader!
You might want to take this moment to go back and heal. Stock up on items if you
need, then go back, save your game, and get ready to take on the Gym Leader her
self, Aloe!
Marriland's Pokemon Team at this point
Futachimaru Lv. 18 Harderrier Lv. 17
Dangoro Lv. 17 Shimama Lv. 17
Dokkora Lv. 16
* this list is not complete and shows only what I encountered or heard about.
Boss Fight
Leader Aloe $2400
Harderrier Lv. 18
Miruhog Lv. 20
She starts off with her Harderrier, which has Intimidate, mind you. It can use B
ite, Take Down, and Leer. Take Down will hit for a LOT of damage, unless you're
absorbing the hit with a solid Rock-type like Dangoro. Be wary of that! Miruhog
likes to start by using Leer a lot, then hitting you for massive damage with its
big attack.
After beating Aloe, she'll give you the Basic Badge, which makes traded Pokemon
up to level 30 obey you without question. She also gives you TM67 (Retribution).
Before you have much time to celebrate, one of the scientists barges in, saying
that Team Plasma is here and after some of the bones from the museum! Head back
upstairs and you'll see a bunch of Team Plasma dudes there. They run off with a
big chunk of the big dragon fossil you saw earlier! Yikes!
Outside of the Gym, a mysterious person comes over and knows Aloe pretty well. A
loe introduces him as Arty, the Gym Leader from Huin City. They're sort of talki
ng about Team Plasma and some stuff, then Belle and Cheren show up. Aloe leaves
to go find Team Plasma while Arty heads towards the Yaguruma Forest. Then, Belle
gives you the Item Finder, giving it to you from Makomo. Those two run off into
the museum now, leaving you free to explore.
You can use the Item Finder to search for hidden items! That's pretty useful, th
at's for sure. Unlike the Gen IV games, where it was more radar-like, this one i
s a lot more like a Dowsing Machine (its Japanese name, after all). It'll have t
wo sticks held apart, but basically it will guide you in the direction you need
to go. Just remember that when you're on top of the item, you have to actually f
ace it in order to pick it up, so take a step back and then press A in order to
pick up your prize.
There's actually an Ultra Ball hidden on the patio of the Cafe in the northwest
part of town, so you might as well pick it up on your way to the Yaguruma Forest
(after healing, of course).
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Yaguruma Forest
On your way to Yaguruma Forest, you'll run into Arty again, but then he'll go in
to the forest. Inside the main part of the forest, it's playing the Team Plasma
theme, so now you're sure something's going down. Arty heads north, but he says
things about the two different directions, so you're gonna need to pick one.
Yaguruma Forest
Monmen Lv. 14, 15, 16
Black only. Churine
White only.
Fushide Lv. 15 Kurumiru Lv. 14
Baoppu Lv. 15
Rare (in shaking grass) Yanappu Lv. 15
Rare (in shaking grass)
Hiyappu Lv. 15
Rare (in shaking grass) Mamepato Lv. 15, 16
Tabunne
Rare, only found in shaking grass.
* this list is not complete and shows only what I encountered or heard about.
Start by heading to the west, where you'll have to fight some Twins. They each u
se a Kurumiru at L16, which is one of those new Bug/Grass-type Pokemon. After he
r, you'll have to fight a Plasma Grunt who uses the new Dark/Ground sand crocodi
le Pokemon, Meguroko. It has Intimidate, too, and it's at level 16. Further west
, you'll have to fight another Plasma Grunt who uses a Choroneko L16. Right nort
h of her is a Pokemon Ranger that has a Harderrier as a pet ¡ª I mean, Pokemon. It's
at level 18. After beating him, he'll give you a Chesto Berry at least, so that
's pretty cool.
To the south of the female Plasma Grunt and the Pokemon Ranger, behind the fence
(and after crossing through some grass), you can find a Big Root. That item wil
l come in handy for any Pokemon that can leech HP with Mega or Giga Drain, and t
here are probably a few of them in the forest that could benefit from it. There'
s also a Super Potion just to the west of them, which is where you're still head
ed.
Keep going west and you'll find a Youngster that has a Fushide L16 and a Dokkora
L16 on his team. Past him, you can pick up an Antidote inside of a tree stump,
but as you're about to go through a hollow log, you'll be ambushed by a Pokemon
Ranger! She has a Yanappu L18 on her team. She'll give you some more Chesto Berr
ies after beating her, too.
Further on, there's another Pokemon Ranger that will ambush you. She has a Hiyap
pu L18 and will give you a Pecha Berry after you beat her. Up the log, you'll ha
ve to face yet another Plasma Grunt with a Minezumi L16. Then keep heading east
until you reach some more tree stumps. Pick up the Parlyz Heal from the stump. T
here's a Pokemon Ranger hiding by the hollowed out log, and he uses a Baoppu L18
. He'll give you a Pecha Berry for beating him.
Now, before you head inside of the hollow log, head south and make your way arou
nd the area until you get to the item up the steps. It's TM86 (Grass Knot), whic
h is a Special-based Grass-type move that does more damage if you're using it ag
ainst a heavier foe.
Ok, so go back to that log and then go through it to face off against another Pl
asma Grunt. They're all over the place! This one uses two Minezumi L14 and one M
eguroko L14 with Intimidate. After you beat this one, though, you'll receive the
Dragon Bone, which is the head of that big old beast they stole. However, after
relinquishing it, a mysterious dude that has Geechisu's theme comes in. His nam
e is apparently Asura, and it seems like he means business. Well, thankfully Art
y steps in, followed by Aloe. That's enough to make him get away.
Since that whole drama is over, Arty decides to go back to Hiun City, and then y
ou give the Dragon Bone back to Mama Aloe. For being such a good sport about it,
she gives you a Moon Stone, which can be used to evolve certain Pokemon. Head o
n over to the east and pick up the Miracle Seed before you jump off that ledge.
Now that you're finally on the other side where you could have gone earlier, the
re's a bunch more Trainers for you to fight. Yep, even more. At the bottom of th
e pile is a School Boy using a Munna L17. Just ahead of her is a Lass with three
Koromori L15. There's a School Girl with a Mamepato L16 and a Choroneko L16 jus
t past the bridges.
Well, that's about all there is as far as Trainers go. There really were a ton o
f them in this forest, huh? Before you head north, if you caught either a Monmen
or a Churine in the forest, you can go back and trade it for the other one. It'
d be a good time to go do that now. Otherwise, just go ahead and head north, per
haps healing at the edge of the forest courtesy of that Nurse you beat earlier.
Sky Arrow Bridge
Whoa, take a look at that bridge view! Man, that looks pretty sweet! All that ti
me we've spent out in the country totally seems normal, but seeing those big bri
dges and skyscrapers really is a different spin for Pokemon. Anyway, inside of t
he gate, talk to the Hiker inside and he'll give you the Quick Claw, a great hel
d item that has a chance of causing the bearer to go first regardless of their S
peed. That's very handy for those slower Pokemon of yours!
Just revel in the glory of walking across a GIGANTIC BRIDGE with a bunch of cool
camera angles and everything. All you really need to do is hold Up and you'll r
un to the other side, but it's really a sight to take in, trust me. On the other
side of the bridge, you'll reach your next destination: Hiun City!
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Hiun City
Whoa, what a big city!
Immediately as you enter, one of the first things you should do is head south on
to this little pier thing. Talk to the scientist dude there and he'll ask you wh
ich of the elemental monkeys you prefer or something like that. Same sort of thi
ng as earlier; the choice you make determines the item you get, but this time ev
olutionary stones are at stake!
Yanappu (gives you a Leaf Stone)
Baoppu (gives you a Fire Stone)
Hiyappu (gives you a Water Stone)
Cancel (ask him later instead)
Now, unlike before, it's not like these stones are really useful for anyone else
. They only evolve the elemental monkeys, so you should probably just get whatev
er one suits your monkey. You're free to do whatever, though, but this is defini
tely where you get one of these three elemental stones, so remember that. Just k
eep in mind that, if you evolve your monkey, it isn't going to learn any new mov
es. It's a trade-off for higher stats. You can still teach it TM and HM moves, t
hough, so it's not the end of the world by any means!
Ok, so now that you've got your stone, go back to where you were and just head w
est. You'll spy a Pokemon Center at the base of a pretty big building. Might as
well take this moment to go inside and heal your Pokemon, or even just to check
out the shop. Inside, there'll be someone in line at the Pokemon Center, and she
'll ask you if you want to sign up for the Geonet thing. She basically just want
s you to check out that spinning globe you've seen and put your position on it.
Yeah, so this city looks pretty big, but there's not really anything you need to
worry about on the external outer shell, so to speak, right now. However, there
are some buildings around the perimeter of the city that you can enter, so let'
s go through them one by one, starting from the Pokemon Center and heading perpe
tually left.
Battle Company
The first building has some Trainers for you to battle in it if you want! There'
s a dude who goes up the elevator when you first get there, and when you get to
the elevator, you can go to either 47F or 55F.
Battle Company 47F
On the 47th Floor, there's a Businessman with a Dokkora L19 ready to play ball.
There's an OL with a Harderrier L19. Talk to the guy near her and he'll give you
3 Quick Balls, which works extremely well if you toss it during the first 5 tur
ns of the battle. He also gives you 3 Timer Balls, which is quite the opposite ¡ª th
e more turns that elapsed in the battle, the better it is (it caps at like 40 tu
rns or something, and even then it is only as effective as a Dusk Ball).
The Scientist on the floor has a Dangoro L19, although he likes to use an X Sp.
Def to raise his Dangoro's Sp. Def right away. The OL to the left of the Scienti
st has a Churine L18 and a Monmen L18. Right by her, you can pick up a Revive, w
hich may be incredibly helpful. Now, over on the right side of the room, there's
another Businessman and he has three Basurao L17, which are strange Water-types
you probably haven't seen yet. They give a ton of EXP, though, so it's well wor
th it.
After all of that, talk to the Scientist at the end and he'll give you the Scope
Lens held item, which raises a Pokemon's critical hit rate when its held. If yo
u've got a Pokemon that isn't holding anything, you might as well give it that f
or now.
Battle Company 55F
Right south of the elevator door is a Hyper Potion, which is actually way too po
werful of a Potion for you to get right now, so don't worry about using it yet.
To your left, there's a Businessman with a Koromori L20. Then there's a Research
er right beneath him with a Munna L20. She'll probably start the fight by using
an X Special to boost her Munna's Sp. Atk. At the very bottom of the room, there
's a Scientist that has a Kurumiru L20, plus he boosts its critical hit rate rig
ht away by using a Dire Hit.
Now there's another Businessman guarding the boss guy, but he has a different sp
rite and everything and means a lot more... business. Yeah, had to. Anyway, he u
ses a Baoppu L19, a Yanappu L19, and a Hiyappu L19. Last but not least, you'll h
ave to take on the boss guy himself, who is hiding back there for whatever reaso
n. He uses a Yabukron L20, the trashbag looking thing. He also has a Chillarmy L
20. After beating him, you'll win the EXP. Share item, which is invaluable for t
raining up new Pokemon as it splits the EXP you earn with the combatant Pokemon
and the bearer of that, even if the bearer didn't fight.
Well, that's great. That Battle Company sure rocked! Make your way down the elev
ator and let's explore the rest of Hiun City.
Survey Building Thing
Not entirely sure what's here, but I'm thinking it's some sort of survey stuff,
because they ask a lot of questions. For your average Joe, I'd recommend avoidin
g this place, although if you spend like 10 minutes here answering questions you
will get a Soda Pop for your trouble.
Inner Hiun (left side)
Since we're already down on this end, let's check out that alleyway. After all,
that is where the Gym is.
So yeah, the Gym is to your right. When you try enter it, Cheren will push you o
ut of the way. Oh, hi, Cheren! And then Arty will pop out afterwards and recogni
ze you, but then run off after Cheren. Oh, lovely. Now you need to go find him.
He's over at Prime Pier, so you can go track that down later, because you know y
ou want to explore the rest of the big city.
Hiun City (by the fountain)
Further in, you'll find a little fountain area and a dancer dude. He'll fight yo
u if you want, so you might as well say yes and show him who's boss. Watch out,
though, because he has a Yanappu L21! Beat him and he'll say something about the
re being a trio of dancers, I think, so be on the lookout.
While you're here, you can buy Fresh Water, Soda Pop, and Lemonade in the vendin
g machines on the northern part of the fountain area. I HIGHLY recommend buying
about 10+ Lemonades if you can, because they're extremely cheap yet way more pot
ent than Super Potions are! They are the ones that are $350.
Anyway, there's plenty of other places to explore, so let's head down the narrow
alley just to the east of the one we entered from.
Narrow Alley, Left Side
Hmmm, looks shady back here, that's for sure. Go in a little bit and you'll find
another Dancer, though, who uses a Hiyappu L21. He'll run off after you beat hi
m, but it's good that you found him.
Keep going south and you'll find a Cafe, but go past the dumpsters and you'll fi
nd a dude in a black suit that appears out of nowhere...! Yikes! Actually, he ju
st gives you TM70 (Flash), which lowers the accuracy of the target by one stage.
Hey, it's sort of helpful, maybe.
Go inside of the Cafe and talk to the person behind the counter and he'll give y
ou some Lemonade. Yum!
After that, you'll be back on the outside of Hiun City again, over by the Battle
Company, so just head right and then go in through that next alley.
Narrow Alley, Right Side
Wow, this street sure is bustling a lot more! Look at those people walk!
The first building on your right seems to be some sort of Art Gallery. The clown
inside will ask to see a certain type of Pokemon each day and will reward you w
ith one of five berries of your choosing of you show him a Pokemon that is at le
ast partially that type. Unless you have the Japanese for the types memorized, t
hough, it may be a little tricky to know what he's looking for, but it doesn't h
urt for you to at least show him any of the Pokemon in your team that are of dif
ferent types just in case one of them is the correct type.
There's a little ice cream stand where you can buy some Hiun Ice for $100 if you
wait in line for it.
Guess that's it on that side, so now you'll be back in the fountain area. Well,
head over to the right and then you'll be in the big street with tons of busy pe
ople!
Wide Street, Right Side
From the top of the area, the first building on the left has someone inside that
will give your Pokemon a free massage to increase their happiness. Yeah, just t
alk to the lady with purple in the lobby of the building and she'll do that once
per day.
Take the elevator in the building up to 11F and then talk to the Hiker guy and h
e'll give you TM44 (Rest), a move which causes the user to sleep for the next tw
o turns, but restores its HP to full. It has its uses, particularly if you juggl
e TM moves (since that is now an option).
Ok, now if you go in the building to the right, you'll see some people talking a
nd stuff, and one of them will show you a picture of a little Zorua. They don't
know how to get it, of course, but at least it will count as being seen in your
Pokedex.
On the 22nd Floor of that building, you'll find all of the Game Freak guys, just
chilling like they always do in any Pokemon game. Yep, that's where they are th
is time around.
Following the path south will take you right back to where you started in Hiun C
ity, so now I guess go back to the fountain area and then head north.
North Hiun City
The first building near the right has a Scientist guy in it that will see how ma
ny Pokemon you have seen in your Pokedex. I've seen 28 Pokemon, so he gave me th
e Evolution Locus (¤·¤ó¤«¤Î¤¤»¤), which I guess raises your Defense and Sp. Def if it's h
that hasn't evolved yet. At least from the sounds of it.
The building on the left has the Name Rater in it. He's the bald old man, of cou
rse, and he'll let you change the nicknames of your Pokemon if you so desire.
Going up to the 11th Floor in that building leads you to a Scientist that sort o
f wants a password to something. It's a combination of two words and it's probab
ly to enable Mystery Gift or something.
The second building on the right is having some sort of international party. Dud
es with shades and black suits are blocking the elevator, but if you just answer
yes to the guy's question, he'll let you in. So take the elevator upstairs and
you'll get a chance to talk to some different people, some of which are speaking
perfect English! Wow, sweet! Stuff I can understand, haha!
Talk with one of the girls in the bottom-right corner of the room and you'll rec
eive TM45 (Attract), which, when used, infatuates a target Pokemon of the opposi
te gender, causing them to fail to attack 50% of the time. It can be useful some
times, especially when you know you're facing against Pokemon of a certain gende
r (like Gym Leaders in a lot of cases).
Let's explore some piers!
The left-most pier doesn't have anything really on it for the moment, so don't w
orry about it.
The middle pier has the last Dancer you need. He uses ¡ª surprise ¡ª a Baoppu L21 when y
ou fight him. After beating him, and after you've beaten the other two Dancers,
go back to the fountain and talk to the middle dancer to receive an Amulet Coin,
a really useful hold item that doubles the amount of money you receive after ba
ttle as long as the bearer was in the fight at one point. Awesome!
Finally, the pier after that is the one that you're looking for. After you've me
t Arty at the Gym in the western side of town (you need to have done this, so go
back and do it now if you're looking to progress), he'll be here at the pier me
eting his friend, Iris, along with Belle. After some discussion, a Team Plasma g
oon shows up and then runs off. Iris stays with Belle while Arty runs off after
the Plasma dude.
Plasma on the West Side
Head back to the west side of town. You'll see Arty looking around and then noti
cing that Team Plasma is stationed down by his Gym! Of all the nerve! So you'll
go ahead and help him vanquish some Team Plasma goons. The one you have to fight
uses two Meguroko L17. He's not too tough, don't worry, but watch out for them
gators nonetheless.
After beating the trio of Grunts (Arty takes care of the other two), they'll ret
reat into the building. Belle and Iris show up afterwards, and then the three en
ter the building to see what's going on.
Inside, you'll see Geechisu, two important-looking henchmen, and some more Plasm
a Grunts. Yikes! After a whole bunch of dialogue, they eventually pull a Munna o
ut from nowhere and hand it back to Belle. Then, just like that, the whole lot o
f Plasma dudes vanish, leaving only an item behind in their stead. After even mo
re dialogue, Iris gives you a Yache Berry, which is useful if your Pokemon has a
weakness to Ice ¡ª like a lot of Dragon-types do, for instance. It reduces the firs
t Super Effective Ice-type hit to only half the damage (making it normal damage
unless they're 4x weak), but it's consumed after use, so you don't want to just
use it right away.
Anyway, then Iris and Belle, the two new best friends, will leave, leaving Arty
to do the manly thing and go take care of his Gym. Oh, but before you leave, be
sure to pick up the Smoke Ball, which, when held by a Pokemon, allows it to run
from any wild Pokemon fight, regardless of its Speed stat. That can be very hand
y on a lot of things, trust me.
Ok! You're finally ready to take on the Gym! Heal up your Pokemon if you need to
, then head back to this area of town with your team ready to go. Remember, the
Gym's theme is Bug-type Pokemon!
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-----
Hiun Gym
The coach doesn't seem quite as inclined to tell you what's going on unless you
talk to him, but if you talk to him, he'll still give you some free Fresh Water.
Doesn't go quite as far as it used to, but hey, it's still nice.
Getting through the Gym isn't terribly difficult, don't worry. Just follow these
instructions...
Walk forward into the middle of the honey wall as hard as you can until you pass
through it, then hit the switch right there.
Head into the room and fight the Clown with his Kurumiru L20 and Fushide L20.
Press the switch to lower the gate around the honey.
Walk through the honey, but don't press the switch in front of you unless you wa
nt to fight a Clown with a Kurumiru L20 and an Ishizumai L20 (which is a new her
mit crab sort of Pokemon). Despite Ishizumai's looks, it is a Bug/Rock-type Poke
mon, so Water-type attacks are effective against it.
Hit the switch to the northeast of the gate you just went through.
Now hit the switch to the northwest of that gate you just went through. That wil
l lower the gate on the honey by the Clown.
Also, go over and hit the other switch farther west to lower the gate around som
e other honey for later on.
Walk through the honey directly above where the Clown was (or would be if you di
dn't hit that switch), which was north of where you entered this section.
Go to the western part again and walk through the honey.
Don't hit that switch unless you want to fight another Clown. This one has a Kur
umiru L21.
Now walk through the honey and hit the switch past it. That will open up the gat
e to its northeast, so walk back over there and go through that honey.
You'll need to fight another Clown. This one has a Fushide L20 and Kurumiru L20.
Hit that last switch, and the gate around the last honey will open, allowing you
access to the Gym Leader, Arty.
Marriland's Pokemon Team at this point
Futachimaru Lv. 22 Harderrier Lv. 20
Dangoro Lv. 22 Shimama Lv. 21
Dokkora Lv. 20 Meguroko Lv. 16
* this list is not complete and shows only what I encountered or heard about.
Boss Fight
Leader Arty $2880
Hoyga / Lv. 22
Ishzumai / Lv. 22
Hahakomori / Lv. 24
Arty's Bug-type Pokemon are fairly diverse in their types. He's also the first G
ym Leader to have 3 Pokemon in his team so far, so that alone will prove to be s
omewhat challenging. Thankfully, his levels aren't too drastically high compared
to what you've been fighting, although his attacks are pretty solid.
His Hoyga is quite a defensive Pokemon. It will soften your Pokemon up with stat
lowering moves before striking hard. The Ishzumai is a little difficult with it
s typing, but it is weak to Water-type attacks, so try to utilize those if you h
ave them in your arsenal. If you don't, just slug it with neutral attacks and ho
pe for the best.
Hahakomori is the main attacker on Arty's team. It is quick, nimble, and hits pr
etty hard. It is very weak to Fire- or Flying-type attacks, though, so if you ha
ve any, you'll be in business. Bug- or Rock-type attacks will also do a good amo
unt of damage. Just beware, because Arty is capable of healing if his Pokemon ge
t into the red zone HP wise.
After beating Arty, you'll be rewarded with the Beetle Badge, which enables all
traded Pokemon up to level 40 to obey you. He also gives you TM76 (Bug Repellent
), which hits for a small amount of damage, but it always lowers the target's Sp
. Atk.
As you leave the Gym, Belle will call you on the Livecaster and say she's gonna
meet you in the gate leading to Route 4, so that should be your first destinatio
n... after you've healed up your Pokemon, of course! (I mean it, because you're
gonna have to battle her.)
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-----
Route 4
Just as promised, as you pass through the gate north of Hiun City onto Route 4,
Belle shows up and wants to battle you!
Boss Fight
PKMN Trainer Belle $2000
Harderrier Lv. 18
Munna Lv. 18
(if you picked Tsutaja)
Baoppu Lv. 18
Futachimaru Lv. 20
(if you picked Pokabu)
Hiyappu Lv. 18
Janobi Lv. 20
(if you picked Mijumaru)
Yanappu Lv. 18
Chaobu / Lv. 20
Her Pokemon aren't too terribly strong, so don't worry. She'll start with the Ha
rderrier, which lowers your lead Pokemon's Attack thanks to Intimidate. She now
has the Munna that she got back as well as one of the elemental monkey Pokemon (
the one of the type you're weak to), plus she has two Super Potions that she may
use in her fight, so be wary when getting her down to the red zone health-wise.
You should be able to take her out no problem, though. If your Pokemon are weak
after the fight, go back and heal right now, because you're gonna have another f
ight ahead on Route 4!
Just run straight up the road and you'll fight against your other rival, Cheren.
He is definitely a bit tougher than Belle was.
Boss Fight
PKMN Trainer Cheren $2200
Mamepato / Lv. 20
Lepardas Lv. 20
(if you picked Tsutaja)
Yanappu Lv. 20
Chaobu / Lv. 22
(if you picked Pokabu)
Baoppu Lv. 20
Futachimaru Lv. 22
(if you picked Mijumaru)
Hiyappu Lv. 20
Janobi Lv. 22
His starter Pokemon is pretty tough, plus it's holding a Sitrus Berry to restore
its health when it gets under 50%. The raging sandstorm will damage any Pokemon
sent out that isn't Rock-, Ground-, or Steel-type, so keep that in mind when co
nsidering how much damage attacks will do.
After beating him, the two of you will receive a Livecaster transmission from Pr
of. Araragi. She's saying something about Belle and the gate at Raimon City to t
he north of Route 4. After the transmission, Cheren heads off to find her or som
ething.
Now you can really explore this place!
Right near the entrance, there's a Hiker staring over at a Guard Spec. in the mi
ddle of some deep sand. Since there's clearly no grass in a desert like that, yo
u'll encounter wild Pokemon here in the deep sand. Remember that it is always sa
ndstorming out while you're in the desert, so your Pokemon's health will be whit
tled away during battles!
Route 4
Darumakka Lv. 15, 16, 17 Meguroko Lv. 15, 16, 18
Zulugg Lv. 16, 17
* this list is not complete and shows only what I encountered or heard about.
We'll check the rest of the western area out later. For now, just head north, fo
llowing the road. If your Pokemon need some healing, you can go on the west side
of the fence and enter the house to the north. Talk to the guy inside and he'll
heal your Pokemon up, which is great in a place like this!
Right after the road breaks, you can find a Burn Heal sitting there. Just in cas
e you need it. There's also a Backpacker with a Darumakka L19, which is one of t
hose weird Pokemon you can find in the desert. Off to the west of her is another
Backpacker, except she has a Monmen L19 in her party. Further north, another Ba
ckpacker has the matching Churine L18. Right next to her is a Super Potion and a
nother Backpacker just past her with a Shimama L19 on his team.
Keep heading north and you'll pass under a freeway. You know, with cars and truc
ks and stuff passing by. Yeah, it's pretty awesome. Just beyond it, there's anot
her Backpacker, this time with a Mamepato L19. That's that, the last Trainer bef
ore you reach the gate.
But what about the rest of the desert? Oh, never fear! If you're up for explorin
g, there are a few places you can go. For starters, if you go just south of the
freeway and then head west, you'll find a Worker with a Dangoro L18 and a Dokkor
a L18 for you to fight. There's another Worker past him with a Dokkora L19. Now
keep going west and go inside of the house. Talk to one of the Workers in there
and he'll give you TM28 (Dig), a fairly powerful Physical-based Ground-type atta
ck that burrows the user underground during the first turn, avoiding damage and
effects, and strikes on the second turn. This is a pretty useful move for your P
okemon to learn, especially because they may not have access to Ground-type move
s of any sort at this point! Plus 80 base power is nothing to sneeze at.
Further north is this other area, the Resort Desert, but you can check that out
later.
When you're finished in the northern part, head back towards the entrance and th
is time let's go west, into the depths of the desert where more Trainers and goo
dies are lurking!
Climb down the stairs and you'll find a little lake where two Fisherman are fish
ing. The first has two Basurao L18 and the second has four Basurao L16. Thankful
ly these all give a lot of EXP, so it's definitely worth your while fighting the
m.
Back up the stairs, head north and you'll see a Parasol Lady and an item. Go gra
b the Great Ball, then fight the Parasol Lady and her team of two Otamaro L18. N
ow inside of the fenced area, to the right, there's a Hyper Potion waiting for y
ou. There's also another Worker waiting up above with two Dangoro L17 and a Dokk
ora L17. Head into the sand pit and then north to fight against one more Worker,
this one with a Dokkora L19.
Keep walking just a little bit further and you'll reach the prize you've been lo
oking for: TM41 (Torment). Yeah, I know, it's not really spectacular, but it can
have its handy moments. In a nutshell, after its been used, it prevents the opp
onent from using the same attack twice in a row. This can sometimes come in hand
y, particularly if you combo it with Protect later on, but as a general rule it'
s one you only need for specialty cases.
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-----Resort Desert
Resort Desert (Entrance)
Zulugg Lv. 20 Darumakka Lv. 19
Meguroko Lv. 19, 21, 22
* this list is not complete and shows only what I encountered or heard about.
Not really all that much to see or do here in the entrance, although the Pokemon
around are a lot stronger than they are over on Route 4. Head to the west and t
hen pass through the gate to enter the real Resort Desert.
Resort Desert
Meguroko Lv. 19, 22 Marakatchi Lv. 20
Darumakka Lv. 19, 20 Shinbora Lv. 20
Ishzumai Lv. 20
* this list is not complete and shows only what I encountered or heard about.
You'll find a Doctor and a Black Belt in the gate, although only the Doctor will
fight you. He uses a Yuniran L23, which is probably a Pokemon you haven't encou
ntered yet before. After beating him, he'll gladly heal your Pokemon, and will h
eal them any time you talk to him in the future. That saves you a lot of steps w
alking back to that one house!
Now this appears to be a pretty big place, so let's cover it one step at a time.
Start by heading north and fighting the Backpacker with a Hatoubo L23, which is
the evolution of Mamepato. To his north is a Stardust, which can be sold for mo
ney.¡¡Keep heading north and you'll find another Backpacker who uses a Miruhog L23.
In the pit to the west of her, you can pick yourself up a pair of BlackGlasses,
which boosts the power of your Dark-type attacks. This may be nice for anything
that uses Bite or Crunch, too.
Head just to the north of that pit and talk to the guy in the black suit with sh
ades and he'll give you Soft Sand, which is similar to the BlackGlasses, except
it is for Ground-type attacks instead. It does help boost Dig's power, though, s
o remember that.
There's a bunch of ruins up to the north, so we'll explore these after we've don
e a perimeter check around the area. There's a Psychic off to the west of everyo
ne you were dealing with and to the south of the ruins. She has a Gochimu L24, w
hich is, you guessed it, a Psychic-type. Just north of her is some Fresh Water,
which may help quench your thirst... or something. South of her, though, you'll
find another Backpacker with an Ishzumai L23.
Hugging the south wall of the Resort Desert and heading west, you can find a Psy
chic with a Yuniran L23 and a Koromori L23. Just to the west of him is a Fire St
one, which may be useful to you if you didn't get one earlier.
To the northwest of where that Fire Stone was, there's a Pokemon Ranger who uses
another Pokemon that is probably a new sight for you to see: a Koaruhi L24. It'
s a Water/Flying-type, so be on guard, especially if you don't know what to expe
ct from it. Thankfully it's not too tough or anything. After beating her, she'll
give you a Rawst Berry, which heals burn when held as a hold item (but is consu
med afterwards).
You can slip through that little passage to the west and fight another Pokemon R
anger. He has a Darumakka L23 and a Shimama L23. Like his friend, he'll give you
a Rawst Berry after beating him.
In the very southwest corner of this little crevice, you can find TM39 (Rock Tom
b), a Physical-based Rock-type attack that doesn't hit very hard, but it always
lowers the opponent's Speed. It can sometimes be useful for your Rock-type Pokem
on, but generally not. Oh well, at least it's there for you if ever you decide y
ou want to do damage but also need to slow something fast down. Now, there's als
o another Psychic in the area, just to the north (sorta north-northeast, really)
of the two Rangers. He has a Desmas L22, which is your first exposure to Ghost-
type Pokemon. Remember that Dark-type moves are your friend, as are Normal-type
Pokemon (although he may switch if you pull any funny business). He also has a M
unna L22.
By the ruins, there's a Backpacker that has a Marakatchi L23. There's also a Sup
er Potion nearby.
Lastly, in the northwest corner of the desert, by this one tower, there's a Hear
t Scale for you to pick up, which can be given to someone later on to reteach fo
rgotten moves.
Anyway, now that you've explored some of this massive desert, you've probably ta
ken notice of the tower off to the west and the ruins in the northeastern side o
f the desert. Well, this leads you to the Ancient Castle. Either of one them, re
ally, although we'll start by checking out the one by all of the strange statues
.
Well, that about covers it in the desert, so why not go check out that Resort De
sert? It's optional, so don't worry about it, but I'm gonna cover it anyway. Rem
ember, this can be found by heading back to the entrance, then heading north alo
ng the road until around the freeway, where you head west instead. Otherwise you
can just keep going north if you want to move along with the game.
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-----
Ancient Castle
Ancient Castle
Meguroko Lv. 19, 20, 21 Desmasu Lv. 19, 20, 21, 22
* this list is not complete and shows only what I encountered or heard about.
There's a bit of stuff to do in here, although for starters, there are some Psyc
hics waiting in the first room. The first one has a Shinbora L24, which is a pow
erful Psychic/Flying-type Pokemon that has a lot of defense as well. The one on
the other side of the sinkhole, Koromori L23 and a Munna L23.
If you enter the sinkhole, you'll fall down to a basement level with a Revive si
tting right there for you.
Guess there's really not all that much you can do here for the time being, but a
t least you can catch Desmasu here if you're looking for some sort of cool Ghost
-type Pokemon.
In order to cross the sinkholes, you need to walk around their border. When I sa
y walk, I mean walk; running will cause you to sink into the sinkhole!
Cross the second sinkhole, then talk to the Backpacker by the sinkhole. She'll s
ay she found a fossil, so you'll have your choice of either the the Shell Fossil
(¤Õ¤¿¤Î¥«¥»¥) or the Wing Fossil¡¡(¤Ï¤Í¤Î¥«¥»¥). You can bring that Fossil back to the M
t into a Pokemon for you.
You'll get the Water/Rock-type Turtle Pokemon Protoga if you pick the Shell Foss
il, and you'll get the Rock/Flying-type Bird Pokemon Ahken if you pick the Wing
Fossil. It'll be at level 25 when you revive it. Keep in mind that whichever Pok
emon you don't wind up with will need to be obtained through a trade if you want
it!
You're not going to be able to proceed any further into the Ancient Castle at th
e moment, but at least you've got your fossil.
So yeah, make your way back to the entrance of the Resort Desert, heal your Poke
mon up with the Doctor, then make your way back to Route 4 and get to the Raimon
Gate, which connects to Raimon City.
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--
Raimon City
On your way through the Raimon Gate, you'll run into Cheren and Prof. Araragi. A
raragi gives you 10 Ultra Balls (wow!) to help make catching Pokemon easier, and
then they both decide they need to go find Belle, because she's apparently stil
l lost in the desert or something. So yeah, just make your way north into Raimon
City itself.
As soon as you enter, you'll find that Team Plasma is still up to their usual tr
icks, bullying an old man even. It's time for you to step in and stop them! The
first Plasma goon uses a Miruhog L18 and a Yabukron L18. The second one doesn't
even both with you, so the two of them run off. As gratitude, the old man gives
you his Bicycle, which lets you ride much, much faster than you can run.
Afterwards, Belle shows up and says some stuff about wanting to try the Pokemon
Musical contest thingy. It's basically a replacement for the Pokemon Contests.
You can find the Pokemon Center in the west side of town. One important thing th
at I absolutely must point out to you though is that the bottom shop person sell
s you TMs! Yes, that's right, you can buy all of the following TMs from him:
TM21 (Frustration) for $10000
TM27 (Return) for $10000
TM73 (Thunder Wave) for $10000
TM74 (Gyro Ball) for $10000
TM16 (Light Screen) for $30000
TM20 (Safeguard) for $30000
TM33 (Reflect) for $30000
Even though they look rather pricey, when you factor in you can use them as many
times as you'd like, it's not really so bad. If you've got the cash, picking up
Return is a good option if you're looking for a way to pump up your Normal-type
Pokemon's attacks, particularly earlier ones like Yoterrie (and evolutions) or
Minezumi (and its evolution), because it will probably be very friendly towards
you anyway.
Thunder Wave is a great TM to have on the ready for whenever you need it, becaus
e although it's not quite as effective as putting a Pokemon to sleep when it com
es down to increasing your catch rate, it's at least something that helps give y
ou an edge in catching Pokemon that maybe you don't want to have on all the time
.
Even though Light Screen and Reflect are rather expensive, they are very worth i
t to have, because they essentially half the Physical (Reflect) or Special (Ligh
t Screen) damage done to any of your Pokemon by 50% in a Single Battle or 33% in
a Double Battle, effectively counting as two X Defends or X Sp. Defs. They're g
reat to have handy if you find you need just a little bit more defense or someth
ing, and having them as TMs means you can leave those moves off of your Pokemon
while you're running through caves and stuff. That's why I recommend getting the
se two when you have a bit more money.
So Belle is waiting for you in the northeast part of town, over by the Pokemon M
usical stage thing. Inside, the owner of the place will give you each an Item Ca
se, which can store different items for the musical thing. You'll then have to p
ick one of your Pokemon to try dress up. Don't think too hard about it or anythi
ng, because it's mostly for practice anyway.
You see, there will be a few default items in a ring, and you can use your stylu
s to place them on your Pokemon. They snap to a certain position, which is very
convenient. After you've selected a snazzy look, you can hit OK and then go to t
he next part, where you can tilt any piece of clothing by sort of tugging on it.
It can help fine-tune your Pokemon's look.
If you talk to the girl in the corner sort of by the PC in the Musical Hall, she
'll give you TM49 (Echo Voice), a Special-based Normal-type attack that doesn't
do much damage, but if you use it multiple times in a row, it makes it stronger.
It also counts if any Pokemon on your team use it on the next turn, like for Do
uble Battles or Triple Battles.
Just Dance!
The Pokemon Musical is one of the newest additions to Black and White. It doesn'
t directly earn you anything you need, at least to my knowledge, but it can be a
lot of fun watching your Pokemon totally cheese it up while dressed up really g
oofy. It's one of the funnest things they've done with the new sprites by a long
shot!
Now anyway, if you actually want to do one of these Pokemon Musical things, you
just need to talk to the lady in the middle. Agree to enter, then choose one of
your Pokemon, and finally you'll choose a song to dance to.
Once you've selected that, you'll be able to dress up your Pokemon like you were
able to earlier. Some Pokemon dress up better than others, so play around and s
ee what looks good on your Pokemon (you can do this by talking to the lady on th
e eastern desk, by the way). Then, after you've chosen your Pokemon's look and t
ilted any of its accessories, you'll watch the Pokemon you chose as well as thre
e other Pokemon all cooperate up on stage in a really adorable dance sequence.
If your Pokemon had on any special accessories, you can tap the button for it in
the bottom screen to use it and hopefully woo the audience. If you use it at th
e right moment, like when the spotlight is on your Pokemon, it could have great
effect. You'll hear clapping to indicate how well everything went.
After the dance is over, be sure to talk with random people that you see out in
the hall! The better you did, the more there'll be, but if you did well, people
will give you items that you can use in future performances!
You can keep doing this to get a whole bunch of different items to dress your Po
kemon up with! Plus you can even play it with other friends, too.
When you leave the Music Hall, you'll see Belle outside talking with her dad. I
guess her dad just doesn't approve of her or something, so they get all emotiona
l and sad music plays, but then this wierd lady in yellow shows up, eventually i
ntroducing herself as the city's Gym Leader, Kamitsure, and tries giving Belle a
little pep talk. Things get settled, everyone leaves, woohoo.
Anyway, right to the west of the Music Hall is the Big Stadium. There's not real
ly much upstairs, so take that blue teleporter to go right onto the field. Depen
ding on what day it is, they play different sports here. When they're playing so
ccer, there's a Soccer Player you can battle with a Koaruhi L25. If they're play
ing baseball, you can fight a Baseball Player with a Baoppu L23, Yanappu L23, an
d Hiyappu L23.
Just to the west of the Big Stadium is the Little Stadium. It's the same basic t
hing as the Big Stadium; take the teleporter, and get on the field so you can ta
ke on one of the team members. If they're shooting hoops, you can fight a Basket
ball Player. He has a Hoyga L25 on his team.
There's a building in the middle of town that, when you approach it, a lady with
blue hair walks out and looks a little confused about it. She says something ab
out the Gear Station and the Battle Subway, but right away she gives you the Vs.
Recorder, which lets you record fights against other players and in the Battle
Subway. Inside of that building are a whole bunch of subway trains that can take
you to various places, I guess. A lot of them have to do with battling online f
rom the looks of it, or are meant to replace the Battle Tower, but you can take
one of the subway trains to a little town called Kanawa Town to get... well, a R
are Candy. That's it for now. But you can go if you want.
Now, in the apartment building just to the west of the Battle Subway, go up to t
he second floor and talk to the guy up there. He'll give you the valuable Sun St
one, which can be used to evolve Monmen or Churine to their evolved form ¡ª very han
dy if you happened to have been using either on your team!
One other very important item you need to pick up is in the apartment building r
ight next door, farther to the west of the Battle Subway. Talk to the blue haire
d dude inside and he'll give you HM04 (Strength), which is a Physical-based Norm
al-type 80-power move that isn't a terrible HM, but since you can't get rid of i
t right away, I would avoid teaching it to any of your Pokemon just yet. Still,
though, you'll need this in order to move boulders.
Actually, in that same house, go upstairs and talk to the old lady upstairs and
she'll give you the Soothe Bell, a valuable item that helps boost the bearer's h
appiness a lot quicker while it's held.
You can actually go to the northeast gate leading over to Route 16 if you want t
o pick up a special item. Talk to the Black Belt inside of the gate and he'll gi
ve you the Macho Brace, an item that halves the users Speed while its held, but
(in a nutshell) it causes that Pokemon's stats to raise quicker.
Well, now that the main part of the city is out of the way, you can go to the fl
ashy part of the city off to the east and you'll run into N again. It's been awh
ile since you've seen that oddball, huh? He'll lead you over to the ferris wheel
and will then take you up in one of the carts, talking about Geechisu and his s
tory, apparently. It's kinda weird, but whatever, it's a pretty cool ferris whee
l to see. However, after your little ferris wheel ride, some Team Plasma Grunts
show up and notice N! It looks like he has some pretty significant ties to Team
Plasma after all, because now you're going to have to battle him!
Boss Fight
Team Plasma N $2200
Meguroko / Lv. 22
Darumakka Lv. 22
Zulugg / Lv. 22
Shinbora / Lv. 22
You've seen a lot of these Pokemon before if you stopped by the desert at all, b
ut N uses their abilities pretty well. Watch out for Shinbora, because it hits w
ay harder than you'd think. Not only that, but it likes to increase its Speed (a
nd the rest of the team's Speed) with an aptly timed Tailwind.
After beating him, he'll get right up close to you, going into a pretty neat Liv
ecaster-esque anime shot of N. He'll tell you that he wants to become the Champi
on or something like that and maybe he'll start collecting the Gym Badges. Ah, I
don't know, he's such an oddball, but I love his music!
While you're over by the ferris wheel, there's an X Attack hiding by a tree and
bench just to the south of you. Go ahead and pick it up.
The Gym is also just off to the west. Yeah, it's that flashy building that looks
like it probably also doubles as a tilt-a-whirl or something. Whenever you're r
eady, now that you've got everything taken care of, head on in there and get rea
dy for your fourth Gym Badge!
Sneak ahead for some new Pokemon!
Routes 5 to the northwest and 16 to the northeast are both technically open for
you to fight a few Trainers on and catch wild Pokemon in the area. Though you wo
n't be able to proceed in either area right yet, you can at least earn some valu
able EXP as well as get an opportunity to catch Pokemon like Yuniran, Gochiru, a
nd Chillarmy. These sections will be covered, though, but you may want to check
them out before your Gym Leader fight.
--------------------------------------------------------------------------------
-----
Raimon Gym
As always, you can talk to the coach to receive some advice and, more useful to
you, a Fresh Water. Great.
Ok, to get through the puzzle, you need to take those hover car things and ride
around on them. They'll only travel through the circuit of dotted lines.
Take the right hover car over to the eastern platform.
Fight the Lady. She has two Emonga L24.
Press the switch to reroute the blue track.
Ride the hover car to the next point.
Head north and fight the Rich Boy and his Shimama L25.
Press the green switch.
Try to board the northern hover car, but get forced into a battle with another R
ich Boy. He has two Shimama L24.
Take the hover car down to the purple area, press the switch, and then fight the
Lady inside the car. She has an Emonga L25.
Take the hover car through the loop-de-loop, use the boost to get through (kiddi
ng), and then you'll be right where the Gym Leader herself is.
Marriland's Pokemon Team at this point
Futachimaru Lv. 26 Harderrier Lv. 27
Gantle Lv. 27 Shimama Lv. 26
Dotekkotsu Lv. 26 Kurumiru Lv. 14
* this list is not complete and shows only what I encountered or heard about.
Boss Fight
Leader Kamitsure $3240
Emonga / Lv. 25
Emonga / Lv. 25
Zebraika Lv. 27
Both of her Emonga like to use the move Volt Change, which is a lot like an Elec
tric-type U-Turn, hitting the target and then forcing the user to switch. She'll
often switch between her two Emonga; one of them is male and the other is femal
e, making them slightly easier to distinguish which is which.
Her Zebraika is a lot less of a nuisance and a lot more of a powerhouse, hitting
fast and hard, but thankfully it is weak to Ground-type attacks like Dig. Be wa
ry, though, because that's a prime moment for it to use Volt Change to switch to
an Emonga!
After beating her, she'll give you the Volt Badge. That makes it so Pokemon up t
o level 50 will obey you if they're traded Pokemon. Additionally, she gives you
TM72 (Volt Change), which is a 70-power, Special-based Electric-type attack that
forces the user to switch after the attack is used.
She advises that you go to Route 5 to continue your journey. You can get out of
her Gym quickly by pressing the switch off to the left of her and taking that ho
ver car back to the entrance.
However, after healing your Pokemon, you may want to check out Route 16 in the n
ortheast corner instead. It'll be closed off either way, but it never hurts sinc
e you're right here, and there are some new Trainers and Pokemon for you to enco
unter there. It's up to you, though.
--------------------------------------------------------------------------------
-----
Route 16
Route 16
Lepardas Lv. 20, 22 Gochimu Lv. 19, 20
Chillarmy Lv. 19 Tabunne Lv. 19
Rare, only when grass is shaking.
Emonga Lv. 20
Rare. Found in shaking grass.
* this list is not complete and shows only what I encountered or heard about.
There's a Policeman near the start of the route that will fight you at night. He
has a Harderrier L24. There's also a Cycler near him that has a Koaruhi L22 and
a Lepardas L22 on her team. To the north, there's some patches of grass as well
as a Backpacker with a Mogurew L23. Further east, there's another Backpacker th
at has a Zulugg L23, and then near the closed exit, there's another Cycler with
a Hoyga L22.
Head up north into the grass, and then, if you have your Pokemon with Cut handy,
whip it out and you'll gain access to a Rare Candy.
There's a boulder you can heave out of the way if you have a Pokemon that knows
Strength in your party. Behind there is a lot of thick grass and even a valuable
TM for you to pick up!
Route 16 (Thick Grass)
Chillarmy Lv. 22
* this list is not complete and shows only what I encountered or heard about.
The Backpacker up there has a Kurumayu L23 for you to fight. She's guarding the
valuable TM66 (Payback), which inflicts double the damage if the user is damaged
before attacking.
Forest of Doubt
Forest of Doubt
Hatoubo Lv. 22 Kurumayu Lv. 21, 22
Monmen Lv. 19
Black only. Fushide Lv. 20, 21
Kenhoroh Lv. 22
Rare, in shaking patches
* this list is not complete and shows only what I encountered or heard about.
Not really much here, other than some interesting Pokemon for you to catch. Ther
e's a Big Mushroom inside of the stump near the entrance and the big field of gr
ass.
If you head north, you'll find a Backpacker. I guess his wife or girlfriend must
be camping with him in his RV, but she's completely silent. Oh well, you don't
need to deal with this now, but that's about all that's in this forest.
Go ahead and catch whatever you want, then got on out of there and get moving to
where you're supposed to be headed: Route 5!
¡ª Proceed to Route 5 >>
Although, since you're already here, do you want to check out some of the other
optional stuff you can do and get now that you can push boulders?
--------------------------------------------------------------------------------
-----
ou can do all of this stuff after you're able to use Fly, but now that you have
your Bicycle, you should be able to zip through to these past locations pretty q
uickly.
Yaguruma Forest
This one in particular is one of the biggest changes, because there was original
ly a guy blocking your way to the thick grass in the northern half of the route.
Well, he's gone now, leaving way to some stuff. You can find this in a break in
the fence just north of the two bridges.
Yaguruma Forest (Thick Grass)
Monmen Lv. 22, 23, 24 Hatoubo Lv. 23, 24
Hoyga Lv. 23, 24 Kurumayu Lv. 22, 23
* this list is not complete and shows only what I encountered or heard about.
Walk through the patches of grass until you get to stairs leading up and stairs
leading down. Start by taking the batch leading up. Follow that through the log
until you get to the Hyper Potion in the tree stump.
Further back, you can find a bunch of boulders blocking the path to go further.
Nothing you can do about it now, though, although you'll be able to return here
to find a legendary Pokemon later in the game (as early as you receive the HM fo
r Surf, after your sixth badge), so remember this spot!
Go back to where you chose which set of stairs to take, now go south. The road w
ill eventually fork; heading left leads to a dead end until you get Surf (actual
ly, hint: use your Item Finder to find a Rare Candy), but heading right down sev
eral sets of stairs leading east brings you to TM22 (SolarBeam), a powerful Gras
s-type move that requires one turn to charge, then unleashes the power on the ne
xt turn. When the weather is sunny, though (as in through the move Sunny Day), i
t can be fired off instantly, so keep that in mind.
Route 2
Remember that old gigantic boulder you saw near the beginning of the game back o
n Route 2? Well now you have the Strength to move it, so shove it out of the way
and get yourself the Rare Candy that was hiding over there all along.
Kanoko Town
I'm not sure what the exact number you need for this is, but if you go back and
talk to Prof. Araragi in her lab in Kanoko Town after seeing a certain number of
Pokemon for your Pokedex, she'll give you the ever-useful TM54 (False Swipe), w
hich is a move that will not knock out the Pokemon and leave it with 1 HP left i
nstead if it would have knocked it out.
I had seen 52 Pokemon in my Pokedex when I received it, but I'm guessing it coul
d be 10 - 20. Point is, I'm sure you have enough by now, so if you're feeling ad
venturous and longing for home, swing on by Kanoko Town!
Alright, well that's about every location between here and there, so there's rea
lly nothing holding you back from going to Route 5. Ride that back and get going
, partner! You've got a badge to get to!
----------------------------------------------------------------------
Route 5
Right as soon as you enter the route after earning your Volt Badge, Cheren will
show up and challenge you to a battle right away!
Boss Fight
PKMN Trainer Cheren $2600
Lepardas Lv. 24
Hatoubo / Lv. 24
(if you picked Tsutaja)
Yanappu Lv. 24
Chaobu / Lv. 26
(if you picked Pokabu)
Baoppu Lv. 24
Futachimaru Lv. 26
(if you picked Mijumaru)
Hiyappu Lv. 24
Janobi Lv. 26
His Pokemon have improved a little bit from the last fight, but their strategy i
s still mostly the same. Not really sure what more to say in regards to him othe
r than remember those type advantages!
After beating him, Kamitsure shows up and then introduces you to Adeku, whos is
holding some sort of festival and is a really big deal. In fact, he's so much of
a big deal, that he's the League Champion of Isshu! Yeah, you know, the dude af
ter the Elite Four, yeah, that guy. That is some wild hair, though, phew!
After some dialogue, Adeku heals your Pokemon and then has you and Cheren battle
against these two little kids. They each have a Harderrier L26, and Cheren uses
his Lepardas L24. Remember to avoid Physical-based attacks if possible, due to
Intimidate!
Anyway, because Adeku is here, there are a ton of Trainers in the area itching f
or a battle! The Cook has a Baoppu L21, Yanappu L21, and a Hiyappu L21. The Clow
n has two Hoyga L22. The Musician playing the guitar has two Shimama L22, and he
'll give you the Electric Guitar after beating him (for the Musical Hall). There
's a Dancer that has two Darumakka L22. And lastly, in the area, there's a Paint
er with a Shinbora L23 on his team.
Route 5
Gochimu Lv. 19, 20 Chillarmy Lv. 19
* this list is not complete and shows only what I encountered or heard about.
Now that that hustle and bustle is over, you can check out a bit more of the are
a before heading west. Go back to the entrance by the fence and then sneak behin
d the fence on the southern side to reach a Hyper Potion.
There's some tall grass to the north, along with a few Trainers. The first Backp
acker has a Munna L23 on her team. There's a Great Ball right beside her. The se
cond Backpacker in the north has a Gamagaru L23, which is the evolved form of th
e little tadpole guy. He happens to be right by a Revive and some thick grass.
Route 5 (Thick Grass)
Lepardas Lv. 23, 25 Yabukron Lv. 22
Chillarmy Lv. 22 Gochimu Lv. 19
* this list is not complete and shows only what I encountered or heard about.
At the end of the thick grass is a Zinc waiting for you, which never hurts to ha
ve or use.
Now just hop off the ledge and head towards the drawbridge, where Cheren and Kam
itsure is and she'll convince the person to lower the drawbridge for you in a pr
etty sweet scene.
Well, what are you waiting for? Get on that drawbridge!
----------------------------------------------------------------------------
Hodomoe Drawbridge
As you go through the bridge, feathers may fall from the sky and appear as weird
little shadows. You can pick these up by running right into them. There's a fea
ther that corresponds to every stat, which, when used, act like a weaker variant
of vitamins to raise a Pokemon's stat. There's also some other sort of plain fe
ather, which I don't quite know what it does just yet.
You might also encounter a Pokemon while picking up feathers! Every now and then
you'll get into a fight with a Koaruhi, the Water/Flying-type duck Pokemon, whi
ch evolves into Swanna.
Hodomoe Drawbridge
Koaruhi Lv. 23
* this list is not complete and shows only what I encountered or heard about.
Yep, just ride your bike along ¡ª or walk if you're a Slowpoke ¡ª and you'll eventually
reach Hodomoe City.
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-----
Hodomoe City
Not much at the very entrance, but as you head to the west, you'll find Cheren t
alking to a dude in a cowboy hat. It's the Gym Leader, Yahkon. The two of them s
eem to be having some disagreements or something about Team Plasma. Oh well.
There's a dude in the second house from the entrance that will teach your starte
r Pokemon (or any region's starter Pokemon, for that matter) one of three differ
ent moves that's based off its type. It'll teach Grass-type starters Grass Oath,
Fire-type starters Fire Oath, and Water-type starters Water Oath. These are 50-
power Special-based moves, but their power apparently increases and they combine
and stuff if you combine them in battle ¡ª probably through Double or Triple Battle
s. I don't recommend teaching it to your Pokemon right now, though.
The Pokemon Center can be found by heading north. They finally sell Dusk Balls f
or $1000 each, which may seem pricy, but it's twice as effective as an Ultra Bal
l which costs $1200 later on, so that's not bad if you like playing at night. Yo
u can also talk to the dude up the stairs by the Union Room lady and he'll give
you a Repeat Ball, which has a great catch rate if you use it on a Pokemon alrea
dy in your Pokedex.
Inside of the house to the southeast of the Pokemon Center, you can trade a Chil
larmy for a Basurao (that spiky fish thing), which is a great deal because you c
an get Chillarmy pretty often in Route 5 just across the bridge. You'll get the
red-striped version in Black and the blue-striped version in White. The guy next
to him also checks to see how many Pokemon you've seen on your Pokedex, and if
you've got at least 50, he'll give you the Shell Bell, a held item that restores
a small amount of HP relative to the amount of damage the bearer did with its a
ttack.
Want to try something fun? Go behind the Marketplace and talk to the Biker back
there and he'll offer to do a Rotation Battle. He uses a Warubiru L27, a Basurao
L27, and a Zebraika L27.
Rotation Battles!
What's a Rotation Battle, you ask? Well, it's like a Triple Battle, except only
one Pokemon uses an attack each turn. You'll see all 3 of your opponent's Pokemo
n in the battle, as well as yours, but each Trainer can rotate their Pokemon to
use a different one's attack.
Think of it even more like a game of rock-paper-scissors, because you don't know
for sure if your opponent will have another Pokemon absorb your hit or not. You
can rotate your Pokemon to use its attack for the turn by pressing the little r
otation symbols in the Fight menu. Rotating does not use up your turn! (But swit
ching Pokemon obviously does.)
The battles play out like Single Battles other than that whole rotating feature.
It's a fun new way to battle that adds an extra strategy element to the tried-a
nd-true battle formula!
In the house directly to the west of the Pokemon Center, there's a lady inside t
hat will want to see a cute move. She'll tell you the name of the move, then you
need to show her a Pokemon that knows that move (just have it in your party). I
n my case, she asked to see Light Screen, so I showed it to her and she gave me
a Heart Scale. I'm assuming this is a once-a-day thing, and she comes up with ne
w moves (likely just TM moves) every day.
Now, one sweet part is in the western part of town. There's a big marketplace se
t up there, and you can buy a lot of different stuff!
Bazaar of Goodies
The lady in the northwestern corner of the shop sells you Moomoo Milk for $500 a
bottle. She sells it individually (first option) or by the dozen (second option
). Since this heals a staggering 100 HP, it's highly recommend you buy these ove
r Super or Hyper Potions, at least for now while your Pokemon don't have that mu
ch HP. Go ahead and pick up a dozen... you'll be glad you did.
If you talk to the shady guy with a suit in the northeastern part (well, east, a
nd then facing north) with a Pokemon that's at least level 30, he'll give you th
e Expert Belt, a great held item that powers up your Super Effective attacks by
20%. Yes, any of the bearer's Super Effective hits will hit for 20% more, so put
it on something rather diverse.
The guy directly south of the Expert Belt guy, in the southeast block (if you wi
ll), sells you some medicine. It's very bitter medicine, though, that lowers you
r Pokemon's happiness when you use the item on it. That's not as bad as it sound
s, because it doesn't affect that much, and it isn't a permanent thing by any me
ans. He sells the following items:
Heal Powder for $450 (like a Full Heal)
EnergyPowder for $500 (like a Super Potion ... Moomoo Milk is the same price and
heals 2x as much)
Energy Root for $800 (like a Hyper Potion)
Revival Herb for $2800 (like a Max Revive, which is actually handy)
The only thing really worth buying is the Revival Herb, just because you don't h
ave access to Revives right yet, plus the healing-back-to-full part is really ha
ndy if you don't care about sacrificing a Pokemon's happiness (so what, Return d
oes less damage?). Obviously don't do this for anything that evolves through hap
piness.
By the way, you can sneak in the west side of the building from the outside. Jus
t hug the wall and press right over by the Biker dude until you get in. You can
get a Big Pearl back there. Don't let the guilt of stealing deter you, though!
Anyway, the Gym is in the far northeast corner of town, but the Gym Leader isn't
there right now. Bummer.
There's one more item hiding in the city. Go to the very northwest part of it an
d then sneak through that break in the trees up there and you'll find an Ultra B
all.
Now, you can either go to Route 6 in the northeastern part of town, or you can g
o down to the Freezing Container to the south.
-------------------------------------------------------------------------------
Freezing Container
Freezing Container
Harderrier Lv. 21, 22 Baniputchi Lv. 21
Chillarmy Lv. 20
* this list is not complete and shows only what I encountered or heard about.
Right from the entrance, head on east and fight a Youngster with a Hoyga L24 and
a Kabulmo L24, a rather odd new Bug-type. Then head south between two of the wa
rehouses and talk to the Worker to receive a Rugged Helmet, which causes the opp
onent a bit of damage every time they attack you with a direct attack. It's help
ful for slower, sturdier Pokemon to get in a little extra damage before they get
to attack.
Keep going east and you'll find another Youngster with a Bachuru L24 (Electric/B
ug-type tarantula!) and an Ishzumai L24. There's a Hyper Potion hidden over here
(use your Item Finder), but that's about it.
Go back near the entrance. A PP Up can be found in the trash can, which raises a
move's PP permanently when you use it. Go south a little and then east to find
an Ether, then keep going east to find some thick grass with a Protein in the mi
ddle of it. There's also a Worker with a Yanappu L24 and a Dokkora L24 over ther
e.
Freezing Container (Thick Grass)
Harderrier Lv. 25, 27 Dokkora Lv. 25
Chillarmy Lv. 24 Baniputchi Lv. 25
* this list is not complete and shows only what I encountered or heard about.
Anyway, head to the southwestern part of this little land piece and then Cheren
will show up and say some stuff about Team Plasma. Before you go inside of that
nearby door, you should take that path through the patch of grass to the north a
nd pick up a Heart Scale. Alright, now go in the door.
Freezing Container (Inside)
Hmm, doesn't look like there's that much shaking in here at first. There's a Net
Ball up the steps, but you can't go further past that thanks to the ice, so go
slide down on the ice below. Start by sliding at the very far left of the ice fl
oor, slide north, then east, and then slide south to pick up a TM55 (Boil Over),
which is a pretty good 80 power, Special-based Water-type move that also has a
30% chance of inflicting Burn. Definitely teach this to any Pokemon that can lea
rn it, because chances are they don't have much better Water-type attacks at thi
s point in the game.
The first Worker down there has a Baoppu L24 and a Dokkora L24. Beat him, then s
lide across the ice to another set of stairs leading you to a second Worker. He
has a Hiyappu L24 and a Dokkora L24.
Oooooh, a sliding ice puzzle! How do you get through it? Here's how!
Enter from the bottom-most tile and go right.
Slide up.
Slide left.
Slide down and you're there.
It looks more confusing than it is, don't worry. So go south and fight another W
orker, who has a Dotekkotsu L25. Keep going south and go down all of the stairs
til you find another Worker with a Buniputchi L24 and a Dokkora L24 in his party
. Right beside him is a Ice Heal, which may come in handy down here if you get f
rozen.
Ok, so continue north by sliding across the ice. Be sure to stay on the left sid
e of the ice, too. Surprise, there's a Worker up there! This one has two Dokkora
L23 and a Buniputchi L23. After beating him, pick up the Hyper Potion to the ri
ght, then head down towards the left.
You can go up the stairs if you want to leave, but what you really want to do is
go south of them near the open crate. As you approach it, Cheren will have magi
cally caught up with you. He'll ask if you're ready to go inside. Make sure your
Pokemon are healed and ready for a fight!
Inside the box is Vio, another of the Team Plasma sage dudes that get a name. Th
ey'll stand to defend their leader, so talk to the ones on the right side and th
ey'll battle you! One of them has a Lepardas L24, another has a Yabukron L24, wh
ile the one farthest to the right has a Meguroko L23 and a Miruhog L23. The one
right in front of Vio has a Miruhog L23 and a Zulugg L23.
After beating the four of them, Yahkon shows up with a bunch of Workers and they
take those crooks out of there, puttin' up in the county jail or something. He
tells you he'll be at his Gym, then leaves, with Cheren leaving shortly afterwar
ds.
Before you leave, though, make sure you pick up the NeverMeltIce in the room, wh
ich boosts your Pokemon's Ice-type attack's power by 20%!
Ok, go ahead and leave by exiting the box, climbing the stairs, then sliding dow
n the ice and walking out the exit. Go back, heal your Pokemon, then make your w
ay to the Gym!
-----------------------------------------------------
Hodomoe Gym
As you approach the Gym, you'll see Cheren standing and watching, but you'll als
o see Yahkon with Vio, and Geechisu with his little army of Plasma goons. Then h
e decides to be a jerk and give Vio back to Geechisu before going into his Gym.
Way to let the bad guys go, buddy, although at least they'll be out of your neck
of the woods for awhile, which is I guess all that's important to him.
Go ahead and talk to the coach inside of the Gym for your free Fresh Water, then
head onto the left. Press A when facing the green down arrow to descend. Fight
the first Miner and his Gamagaru L28 and a Mogurew L28. Take the lift to the nor
th up if you want to fight another, although it's optional. He has a Meguroko L2
8 with Intimidate and a Mogurew L28.
Doing that takes you back up to the start, though; where you really want to go i
s around the perimeter of the room, over to the western lift. The Miner there ha
s just one Pokemon on his team, but it's a Warubiru L29 ¡ª the first evolution of Me
guroko.
If you take the lift to the right, you'll go back up and fight the Businessman.
He uses two Meguroko L27 with Intimidate and a Gamagaru L27. Ok, go back down an
d take the northern lift up, then walk along the northern wall, fighting the OL
with her Mogurew L29, lastly take that lift WAY, WAAAAYYYY down to the Gym Leade
r himself, Yahkon.
Go back and heal your Pokemon if you desire, then take on the fifth Gym Leader,
the earthly cowboy, Yahkon!
Marriland's Pokemon Team at this point
Futachimaru Lv. 32 Harderrier Lv. 31
Gigaias Lv. 31 Rohbshin Lv. 31
Zebraika Lv. 27 Basurao Lv. 25
* this list is not complete and shows only what I encountered or heard about.
Boss Fight
Leader Yahkon $3720
Warubiru / Lv. 29
Gamagaru / Lv. 29
Doryuuzu / Lv. 31
He starts off with his Warubiru, which has some pretty high Attack and can annoy
you pretty well. Keep in mind that he has two Hyper Potions which he'll use in
the battle whenever his Pokemon get weak, so try to avoid getting them in the re
d zone HP-wise.
His second Pokemon is Gamagaru, which is an annoying combination of Water/Ground
, meaning its only weakness is Grass Knot. That would be a great move to use if
you've got it handy, and maybe even teach it before the fight if you're struggli
ng.
Last up is his Doryuuzu, which is a tough mixture of Ground/Steel, making it imp
ervious to a wide amount of attacks. Fire-, Water-, Fighting-, or Ground-type at
tacks are your best bet against it and will take it down quickly, whereas Grass-
and Ice-type attacks are still alright against it; anything else will be resist
ed, so you almost need to catch that weakness or you'll have a very tough fight!
It can use Claw Sharpen to raise its Attack and Accuracy, and it has also has Gr
oundwork to hit hard and slow you down.
After beating him, he'll give you the Quake Badge, which allows all traded Pokem
on up to level 60 to obey you, and he also gives you... an IOU for the TM. He fo
rgot it on Route 6, so that should be your next destination after healing your P
okemon!
Conveniently, on your way out, someone removed the orange cone blocking access t
o the lift. Why couldn't you just do that from the beginning? Haha...
------------------------------------------------------------------
Hodomoe City
As you head to the northwest, you'll run into Belle. She'll congratulate you for
getting your badge, and will then challenge you to a fight right away!
Boss Fight
PKMN Trainer Belle $2800
Harderrier Lv. 26
Musharna Lv. 26
(if you picked Tsutaja)
Baoppu Lv. 26
Futachimaru Lv. 28
(if you picked Pokabu)
Hiyappu Lv. 26
Janobi Lv. 28
(if you picked Mijumaru)
Yanappu Lv. 26
Chaobu / Lv. 28
She's not much more difficult than before, really. The Musharna is now a bit mor
e challenging and has some high defensive stats, but shouldn't be too rough on y
ou. After beating her, she'll reward you by giving you HM02 (Fly), which is a gr
eat Flying-type attack and also allows you to fly around outside of battle to an
y city you've previously visited. Now you can quickly get back to any town that
you might have forgotten something in!
Now that you can fly, you might want to go back to visit Kanoko Town again if yo
u've seen at least 60 Pokemon. Talk to Prof. Araragi and she'll give you TM17 (P
rotect), which protects your Pokemon from all attacks on that turn, but only has
a 50% chance of working if you use it two turns in row.
Go ahead and heal up your Pokemon, then go back to the northwest and get ready t
o head onto Route 6!
----------------------------------------------------------
Route 6
Route 6
Tamagetake Lv. 23, 25 Kabulmo Lv. 22
Shikijika Lv. 22, 23, 24 Kurumayu Lv. 22, 23
Hatoubo Lv. 23, 25 Tabunne Lv. 22, 23, 25
Rare, only found in shaking grass.
Emonga Lv. 25
Rare, sometimes found in shaking grass.
* this list is not complete and shows only what I encountered or heard about.
There's a Scientist with a Shikijima L27 right in the first patch of grass. He l
ikes to start off by using an X Defend on it to raise its Defense, but that shou
ldn't bother you too much. Across the bridge and to the north is a Pokemon Range
r with an Emonga L27 and a Shikijika L27, and she gives you a Cheri Berry after
beating her.
Keep going and fight the Parasol Lady on the bridge. She has four Otamaro L24. J
ust a little bit past her is Scientist with another Shikijika L27, but he'll als
o use an X Attack to raise its Attack right away. Right past the Scientist is a
house with a Hyper Potion sitting in the yard. The house is actually a little bi
t of a laboratory, where some scientists are studying the seasons. I think you c
an take Shikijika here and show it to one of them for something, but I'm not ent
irely sure what just yet.
Just south of the house is a patch of grass behind the fence with an Elixir at t
he end of the fence. Go ahead and pick that up, then head to the west, fighting
the Researcher and her Shikijika L27. She uses an X Speed on it right away. Beat
her and then head across the bridge, to another field.
Now, this field may look like it has a bunch of items in it, but some of them ar
e actually Tamagetake! They'll attack you if you search them. The item right bet
ween the two puddles is a Leaf Stone, which you can use to evolve your Yanappu i
f you still have it. There's also a Parasol Lady with a Baniputchi L26 and a Pur
uril L26. Right after her is another is a Pokemon Ranger with a Chillarmy L27 an
d an Emonga L27. He'll give you a Cheri Berry after beating him, just like the l
ast Pokemon Ranger.
Ok, now cross the bridge and then head to the east and you'll find a house. Insi
de of the house you can talk to the lady there and she'll heal your Pokemon back
up to full, which hopefully saves you some walks back to town to heal. Talk to
the little girl and she'll give you a Shiny Stone, an item that can evolve your
Chillarmy into Chillchino right away ¡ª although, beware, because Chillchino doesn't
learn any new moves when it levels up (although there are plenty of other moves
that can be taught by TMs and also relearned via Heart Scales).
Route 6 (Thick Grass)
Hatoubo Lv. 27, 29 Kabulmo Lv. 26, 28
Kurumayu Lv. 27 Shikijika Lv. 26, 27, 28
Tamagetake Lv. 27
* this list is not complete and shows only what I encountered or heard about.
Just outside you'll find some thick grass. There's a path leading to the north,
and a dead end to the east. There's also nothing you're missing on the western s
ide of the route, so whenever you're done in the thick grass, head on north to t
he Electric Stone Cave! You'll notice that the entrance is blocked by some yello
w web. Upon investigating it, Yahkon shows up (he's late!) and cuts down the yel
low web, which is Denchura web, by having his Warubiru slashing it apart. He the
n gives you TM78 (Level Field), the move that he used earlier. It lowers the tar
get's Speed and also does a fair amount of damage.
He then leaves afterwards, leaving you free you enter the cave.
----------------------------------------------------------
Electric Stone Cave
Almost as soon as you enter the cave, a mysterious character will teleport, grab
you, and bring you over to N, who's just chilling in there. He yaks on about so
me stuff regarding Team Plasma, the Dark Trinity, Geechisu, and a bunch of other
stuff. He'll leave you alone for awhile afterwards, though, running off to the
north.
Electric Stone Cave
Gantle Lv. 24 Bachul Lv. 24, 25, 27
Tessheed Lv. 24, 25 Gearu Lv. 25, 26, 27
Mogurew Lv. 24, 26
Rare, found inside of the swirling dust. Shibishiras Lv. 27
Rare
* this list is not complete and shows only what I encountered or heard about.
Keep the Pokemon away!
There are a lot of Pokemon in this cave and they attack you with unrelenting fre
quency. Because of this, it is highly recommended that you bring in a bunch of S
uper Repels during your exploration of the cave! Feel free to catch any of the P
okemon you want, of course, but since the Pokemon will likely be more of a nuisa
nce than anything after your initial thrill of encountering new Pokemon, it will
save you a considerable amount of time and not cut back on your training too mu
ch if you avoid most of the Pokemon inside.
Get some stones!
If you see some swirling dust clouds, it likely means that there is a rare wild
Pokemon for you to fight there, but sometimes simply going to those clouds will
result in you finding a rare item. Among these items are the Thunderstone, Ghost
Jewel¡¡(and presumably Jewels of any type, which raise the damage of the bearer's a
ttacks that are of the Jewel's type), etc. The point is, check them out, using a
repel right away if you want to be sure to get to one.
The path leading further into the cave is blocked by a crystal. Upon approaching
it, Belle will show up and wonder how to move it. Prof. Araragi appears afterwa
rds. She gives you the Lucky Egg (!!), a held item that increases the amount of
experience a Pokemon earns in battle by 50%. It's a great held item to hold to h
elp speed up training and it's incredibly awesome they gave you this without muc
h effort; in the older generations, it was very difficult for you to obtain.
Go ahead and push the floating rock and it will magnetize over to that electric
rock thing. Now you can walk through to the rest of the cave. So go to the east,
then north. There's another floating rock off to the west, so push that towards
the east and you'll clear way to a Parlyz Heal. Ok, now head east and there's a
Scientist for you to fight. He uses a Gearu L29 on his team.
Just to the south of him are two more floating rocks. You can only push them tow
ards the larger magnetized rocks, so push the top one to the right and you'll cl
ear way for a Revive. Then head back north and there's a Cool Trainer up there t
o the east with an Ahken L31 on his team. Fight him, grab the Heal Ball to the n
orth, then go east of the Cool Trainer. Belle and Prof. Araragi will show up and
say some stuff about Gearu, then just sort of stick around.
There's a Hiker you can fight up to the north with a Gantle L26 and a Dotekkotsu
L26, both of which are evolutions of some of the Pokemon you encountered many t
imes in the past. Now go south and there's a bridge. As you approach it, that my
sterious ninja person appears and quickly rushes you through across the bridge,
over towards the Hyper Potion. Go ahead and grab it, then head over towards the
Researcher and the stairs leading down. The Researcher has a Gearu L29 to fight
you with and uses an X Special on the first turn of the fight. Before heading do
wn the stairs, go over to the two floating rocks and push the bottom one, allowi
ng you to squeak through and grab the Iron.
Electric Stone Cave B1F
Electric Stone Cave B1F
Tessheed Lv. 25, 26 Bachul Lv. 24, 25, 26, 27
Gearu Lv. 25 Mogurew Lv. 24, 26
Rare, found inside of the swirling dust.
Gantle Lv. 24
* this list is not complete and shows only what I encountered or heard about.
In the first basement, head on over to the west until you find the two guys next
to each other. Talk to them and they'll each give you a Nugget, an item which y
ou can sell for $5000 ¡ª although you should hold onto them for now, as there is som
eone who will buy them for more later on.
Heading west of these two leads you to some stairs taking you up near the entran
ce, to a ledge you can jump down to get back to an earlier spot in the cave. Thi
s might make for a great time to go heal if your Pokemon are getting rather weak
. Otherwise, head to the north of those two.
In the northwest corner of the rocks, you can find a Timer Ball waiting for you.
If you head over towards the eastern part of this little rock area, avoiding th
e Team Plasma Grunts looming for now, you'll find a Doctor off in the corner. Be
at his Kurumayu L29 and he'll be more than glad to heal your Pokemon anytime you
talk to him, which may be a lifesaver during your trip here.
Ok, now for those Team Plasma Grunts! The first one uses a Meguroko L26, a Zulug
g L26, and a Miruhog L26. The second uses a lone Zulugg L28. Grunt number three
uses a Yabukron L27 and a Lepardas L27 on her team. The fourth Grunt uses three
Yabukron L26, while the fifth one uses a Miruhog L27 and a Meguroko L27.
Take a little break in the Plasma Grunt smashing action to push the floating roc
k to the west, walk around to the southwest to pick up the Thunderstone there, w
hich can be used to evolve Shibishiras' first evolution to its second one and is
very helpful for that purpose. Now go back north and take on the last two Plasm
a Grunts on the floor. The first has a Lepardas L28 while the second has a Megur
oko L27 and a Miruhog L27.
From here, you can optionally get some loot from B2F, or head to the stairs to t
he right to go back to 1F, heading where you need to go to get out of this place
.
Electric Stone Cave B2F
Electric Stone Cave B2F
Gearu Lv. 25, 26 Bachul Lv. 24, 27
Tessheed Lv. 27 Gantle Lv. 24
Shibishiras Lv. 27
Rare
* this list is not complete and shows only what I encountered or heard about.
Go down the stairs and you'll find a Cool Trainer who has a Mogurew L30 and a Ze
braika L30 on her team. Beat her, then push the floating stone to the south and
proceed southbound. Fight the Cool Trainer down there and her team of Gochimu L2
9, Koaruhi L29, and lastly a Doredia L29. The Doredia gives a ton of EXP, but is
pretty darn tough to take out. Down the stairs to your left is a Hyper Potion,
and if you circle around the perimeter of the cliff, you can also get yourself a
Rare Candy on the other side of the cliff.
Now go back to the Cool Trainer with the Doredia and then head northeast. Keep h
eading all the way north down this chasm and you'll eventually find the BrightPo
wder, a held item that reduces the foe's accuracy by a bit when held. It can som
etimes give you just the luck you need in a fight and is a good item to have equ
ipped if you don't have anything better on your Pokemon.
Go ahead and go back to where the Plasma Grunts were, then take the stairs upsta
irs.
Electric Stone Cave 1F
Head south, then head on over to the west to fight a Scientist. He has, of cours
e, a Gearu L29, and begins the fight by using a Dire Hit. Keep going west and yo
u'll find a floating rock that you can shove out of the way to get back to the e
ntrance. You obviously don't want to go that way (unless you're a wimp and want
to get out of here), so head back to the east. Heading to the south from the for
k in the road takes you to a Cool Trainer that has a Elfoon L30 and a Protoga L3
0 on his team. Just past him is a Magnet, which powers up Electric-type attacks
when held.
Now, head back to the fork in the road and head east. You'll find N there again.
He'll enter the battle with his new Team Plasma-themed entry!
Boss Fight
PKMN Trainer N $2800
Gantle Lv. 28
Bachul / Lv. 28
Tessheed / Lv. 28
Gearu Lv. 28
He shouldn't be much of a challenge at all. After beating him, Belle and Prof. A
raragi will show up and have a little conversation with N from afar, but then he
runs off. Prof. Araragi then leaves to go find some more data or something, the
n Belle follows her afterwards, leaving you to leave this cave. Finally!
--------------------------------------------------------------------------------
------
Fukiyose City
Go ahead and heal up your weary Pokemon in the nearby Pokemon Center, then try h
ead north through town. You'll be stopped by a man who takes notice of how many
Pokemon you've seen in your Pokedex. He's Prof. Araragi's dad and will power up
your Pokedex so you can see different forms of Pokemon or something.
Right behind him is the Gym Leader herself, Fuuro. She mentions something about
Sinnoh, though I'm not sure what. Maybe she just got back from Sinnoh in one of
her airplanes, who knows! Anyway, she points over towards the Tower of Heaven to
the north and says that's where Route 7 is as well. She'll leave for the Tower
of Heaven after some more dialogue, leaving you free to explore the city.
The Poke Mart inside of the Pokemon Center sells you some more TMs if you've got
the money for them!
TM07 (Hail) for $50000
TM11 (Sunny Day) for $50000
TM18 (Rain Dance) for $50000
TM37 (Sandstorm) for $50000
None of these are must-haves for now, but Rain Dance and Sunny Day do help power
up your Pokemon's Water-type and Fire-type attacks respectively (while weakenin
g the other), while Hail and Sandstorm are also helpful. Sunny Day also causes S
olarBeam to be used instantly rather than taking a turn to charge, so since you
probably have the TM for SolarBeam, Sunny Day complements that move nicely. Depe
nding on your team, you may want to get one of these, but do remember it is a hi
gh price to pay at this point in the game (although if you're stingy with money
like me, you'll probably have enough to buy two without worry ¡ª I'm just saying you
probably shouldn't).
Move Deleter and Relearner
The house just to the east of the Pokemon Center is a very important one for you
to check out. The lady in the top-left corner of the room is the Memorial Girl,
who will offer to reteach your Pokemon any moves it can learn through leveling
up (up to its current level, of course). She charges you one Heart Scale for doi
ng this, which you can obtain by using the Feeling Checker on your C Gear with o
ther players ¡ª or, if you're playing solo, I believe there's a girl in Hodomoe City
who might do this for you.
The man to the right of her is the Move Deleter, a man that will delete a move o
f your choice on one of your Pokemon ¡ª including HM moves, which can not be removed
in any other way. He doesn't charge anything for this service.
In the "airport" (it's actually just for cargo planes I think) on your way to th
e northwest of town, you can talk to one of the people inside to get the Sharp B
eak, an item that increases the power of the holder's Flying-type attacks by 20%
.
The Gym is just past it, to the north, past the airplane. Yeah, that's right, an
airplane! How awesome is that? Unfortunately, she's not here at the moment, sin
ce she went over to the Tower of Heaven instead. Awwww.
At the very far south part of the runway, you'll find some storage container thi
ngs. Not really all that much there from first glance, but you can pick up some
items if you use your Item Finder, such as a Parlyz Heal, a Max Elixir, and a Re
pel. Joy.
Hug the eastern wall on the runway as you head back north and you'll find a litt
le inlet where a mechanic is working on a plane. There's also TM58 (Freefall) ri
ght near him, which tosses the target into the air for a turn and does damage wh
en it lands ¡ª sort of like a reverse-Fly.
Well, that's all of the excitement here for now, so head on northeast onto Route
7
--------------------------------------------------------------------------------
----
Route 7
Route 7
Miruhog Lv. 27, 28, 29 Kenhoroh Lv. 29
Rare, found in shaking grass.
Tamagetake Lv. 27, 29 Tabunne Lv. 26, 28, 29
Rare, only found in shaking grass.
Zebraika Lv. 29
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Sometimes, the weather here is rainy, boosting the power of your Water-type atta
cks while lowering the power of your Fire-type attacks. Be mindful of that when
you're going through the route!
There is some very tall grass on this route! Hiding in this grass are some Train
ers for you to fight if you feel adventurous enough to wade through it. One of t
he Youngsters has an Ishzumai L30 and a Yanakki L30, which is the evolved form o
f the grass monkey, while the other Youngster has a Gamagaru L29, a Pendrah L29,
and a Chobomaki L29. Several of these Pokemon give a fortune in terms of EXP, s
o definitely fight them! There's an Ultra Ball right in their corner, too, which
doesn't really sweeten the deal, but it's there anyway.
Rather than head that way, you can swing by the southwestern path to get to wher
e you need to go, or you can avoid the grass altogether by walking on that thin
platform. You can't use a bike up there, and if you walk over its edge, you'll f
all down.
Talk to the first lady in the southwestern path and she'll give you TM57 (Charge
Beam), an Electric-type attack that has a 70% chance of raising the user's Sp.
Atk after use, making it a great attack to use to help power up your other attac
ks. It will come in handy in the upcoming Gym, so keep that in mind.
There's a lone Backpacker you can fight on your way through the southwestern pat
h. He has a Baokki L31, which is the evolved form of the fire monkey.
Trade a Gantle for an Emonga!
In the house along the way on the route (you can't miss it), you can trade a Gan
tle for the electric flying squirrel Pokemon, Emonga. Emonga is a little rare to
find, whereas Gantle can be found in the Electric Stone Cave you were just in,
so if you haven't had any luck finding the little electric rodent or you're just
looking to acquire a traded Pokemon, there's a great spot to make your trade!
Keep moving along and you'll fight a Cool Trainer who wants to battle you in a R
otation Battle! Make sure the three Pokemon in your lead spots are capable of ba
ttling. Remember how Rotation Battles work? It's sort of like a 1-on-1 battle, e
xcept you can switch your Pokemon with one of the other Pokemon on the field, us
ing its attack and taking damage with it instead ¡ª plus, switching that way doesn't
take up a turn.
He has a Kokoromori L32, a Lepardas L32, and a Miruhog L32 on his team. Getting
the Kokoromori out of the way gives you a chance to take out his other two Pokem
on with Fighting-type attacks.
Different in Pokemon White!
In Pokemon White, this Cool Trainer will challenge you to a Triple Battle instea
d! He still uses the same three Pokemon, but the style he battles you with is di
fferent, of course.
North of him are some more Trainers and tall grass, including a Backpacker with
a Chillarmy L31 on her team. There's a Pokemon Ranger hiding in the grass with a
Kurumayu L30, a Hiyakki L30, and a Hatoubo L30. She gives you a Aspear Berry af
ter beating her. Not only that, but there's a PP Up right behind her. Just to th
e north on that path is another Pokemon Ranger, this one having a Yuniran L31 an
d a Kibago L31 on his team. Kibago is a new Dragon-type Pokemon, so handle it wi
th care. Like his friend, he gives you an Aspear Berry after your victory.
Through the thick grass to the east of him is a Max Ether.
To the north is the Tower of Heaven, but if you go east, you'll find a house and
a path leading further east. As you scale the steps, though, you'll receive a c
all on your Livecaster. It's from your mom! She says a whole bunch of stuff and
then stops.
In that house, you can talk to the lady watching the TV and she'll heal your Pok
emon, which might be really useful to you now, particularly if you're interested
in scaling the Tower of Heaven.
Before going to the Tower of Heaven, you might as well check out a little bit to
the east. You won't be able to progress up the mountain, but there are a few Tr
ainers for you to fight, as well as a TM for you to obtain.
Route 7 (Super Duper Tall Blue Grass)
Tamagetake Lv. 31 Zebraika Lv. 33
Hatoubo Lv. 30
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Cross the narrow bridge just to the east, avoiding the Clown if you so desire. H
e has an Emonga L30 and a Shinbora L30. On the other side is TM81 (X-Scissor), w
hich is an excellent Physical-based Bug-type attack for you to teach your Pokemo
n if it is lacking in good Bug-type attacks. It can be learned by several Pokemo
n that aren't Bug-types, too, so you might as well see if any can learn it.
If you fall into that tall blue grass, which I lovingly call the "super duper ta
ll blue grass", you'll find the wild Pokemon in there stronger than a lot of the
Trainers on the route. Be careful down there!
Now on the northern section of this portion of the route, there's another balanc
ing plank with a Clown circling around it. He has a Shibishiras L29, a Koaruhi L
29, and a Hatoubo L29 if you wish to fight him.
There's nothing accessible to the north for the time being, other than one lone
Hiker which I will cover after you earn your Gym Badge (since he's more along th
e way if you know what I mean), so go ahead and make your way back to the house
to heal, then head north to the Tower of Heaven!
--------------------------------------------------------------------------------
------
Tower of Heaven
The Tower of Heaven is a lot like the old Pokemon Tower in Kanto, housing a bunc
h of gravestones for Pokemon that have passed away. Yeah, they have to be buried
somewhere, and yeah, even Pokemon die eventually (just like humans), although t
hankfully never during any of your playthroughs of the game, so don't worry!
There's nothing really of note on the first floor, so go ahead and climb the cir
cular stairs on the side to go up to the second floor.
Tower of Heaven 2F
Tower of Heaven
Hitomoshi Lv. 26, 27, 28, 29 Rigrey Lv. 27
Uncommon; only confirmed on 3F and 4F.
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
There are a few Trainers that want to battle you on this floor. The first is a P
sychic that has a Rigrey L30, a Yuniran L30, and a Shinbora L30. That Rigrey sho
uld be a new sight to you; it's a rather slow, but somewhat strong Psychic-type.
The second Trainer is just a Lass, but she has a Shikijika L30 and a Gochimu L3
0. Hiding right behind her (well, to the right of her) is a Hyper Potion. Pick t
hat up, then head over and fight a Pokefan with an Emonga L30 and a Harderrier L
30 in his party, as well as his little girl on his back. But that doesn't count.
Just one more Trainer on the floor, and she's over to the left side of the room.
Once again, another Pokefan, although this one with less babies. She has a Kuru
mayu L31 and that's it. Immediately past her is TM61 (Will-O-Wisp), a Fire-type
attack that only inflicts Burn. Not the greatest move in the world in-game, but
since Burn halves the afflicted Pokemon's Attack, it can help against tougher bo
ss fights.
Now go ahead and climb up to the third floor!
Tower of Heaven 3F
More Trainers all over the place! The Psychic closest to the entrance of the sta
irs has a Musharna L32 on her team. The Psychic in the middle of the room has a
Desmasu L31 and a Gobitt L31 on his team. The Gobitt may seem rather new to you;
it's a Ghost/Ground-type Pokemon, so act accordingly.
The Psychic on the west side of the room has a Hitomoshi L31 and a Kokoromori L3
1 in her party. Head south a little and then over towards another of the Psychic
s in the room, this one with a Dabran L32 in his party. Off to the right of him
is a Spell Tag, a held item that pumps up the holder's Ghost-type attacks by 20%
.
The Nurse near the entrance of the stairs won't fight her unless you talk to her
, but it's probably a good idea to do so if you want your Pokemon healed. She ha
s a Gochimu L31 and a Mamanbou L31. Mamanbou is a big Water-type fish that sort
of looks like Luvdisc. It has a boatload of HP, actually ¡ª more HP than any Pokemon
in Isshu! Special-based attacks are your way to go when taking it down.
She'll heal your Pokemon after beating her, as well as any time you talk to her
in the future. Make use of that. Now, head up the stairs to the next floor!
Tower of Heaven 4F
Near the entrance to the floor is a Cool Trainer with a big ol' Murand L33 on hi
s team ¡ª Murand being the final evolution of little Yoterrie. Just past him is a Re
vive and another Cool Trainer, although you should probably sneak over to her si
de of the room, since there's an item hiding over there. She uses a Kokoromori L
32 and a Gochimiru L32. She's also guarding another valuable TM, TM65 (Shadow Cl
aw), a Physical-based Ghost-type attack that hits with 70 power, but also has a
higher chance of a critical hit.
Climb up the stairs and you'll finally be at the top of the Tower of Heaven!
Tower of Heaven Peak
Way up at the top, Fuuro is there looking at some sort of bell. She says some st
uff, but then just sits there. Right. Anyway, go over and ring the bell, which w
ill make Fuuro sad or thoughtful or something, but most importantly it will insp
ire her to go back to her Gym. Excellent!
If you have a Pokemon that knows Fly, you can fly off of the tower and back to t
he city. Otherwise, you're gonna have to climb down and walk there. Get going, T
rainer, because you've got another Gym Badge to earn!
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Fukiyose Gym
Talk to the coach for some free Fresh Water, then head forward and you'll shoot
out of a cannon. Yikes! No, it's safe, don't worry. (I think!) Here are the dire
ctions to get through the Gym's series of cannons...
Start by entering the first cannon you see.
Now enter the cannon to your right.
Walk down the stairs and re-enter that same cannon to have it shoot you to the o
ther side of the room.
Fight the Worker and his two Hatoubo L32.
Head up the stairs, then south. Fight the worker over by the red stripes if you
want. He has a Koaruhi L32 and a Koromori L32.
Enter the cannon just below that worker and it will shoot you across the room ag
ain.
Fight against the Pilot, who has a Koaruhi L32 and a Shinbora L32.
Don't enter the next cannon from the side! Instead, enter it from the bottom, wh
ich shoots you towards the back of the room.
Let the cannon to your right shoot you over in that direction.
Take on the next Pilot, who uses a Kenhoroh L33.
Shoot out of the cannon past the pilot over to the other side of the back of the
room.
Head up the steps, fighting against the Worker and his Kokoromori L33.
Take the next few cannons right on over to the Gym Leader!
If you need to go heal, you can do so by taking the cannon from behind her. I re
commend it, then make your way back to her, save your game, and take on the sixt
h Gym Leader, Fuuro!
Marriland's Pokemon Team at this point
Daikenki Lv. 37 Murand Lv. 38
Rohbshin Lv. 37 Gigaias Lv. 38
Shinbora Lv. 37 Zebraika Lv. 28
Boss Fight
Leader Fuuro $4200
Kokoromori / Lv. 33
Kenhoroh / Lv. 33
Swanna / Lv. 35
All of her Pokemon are part Flying-type, but despite their second type, they all
share a weakness to Electric- and Rock-type attacks. Ice-type attacks also work
great against the first two Pokemon, although it's just neutral against Swanna.
None of them are overly difficult. Your recently acquired Charge Beam TM may com
e in handy. Volt Change is also helpful if you don't mind switching. The point i
s, there are plenty of TM moves that can help your battle if you're running into
problems.
After beating Fuuro, she'll reward you with the Jet Badge, which enables traded
Pokemon up to level 70 to obey you. She also gives you TM62 (Acrobat), a Flying-
type attack that hits with 2x the usual power if the user isn't holding an item.
That can be well worth giving to one of your Flying-type Pokemon! (Although, su
rprisingly, not a ton of Flying-types can learn it.)
Now that you have your badge, take the cannon behind Fuuro to shoot out of the G
ym! Right out the ceiling! ...ok, well, not quite. But it will take you to the e
ntrance.
However, immediately upon exiting the Gym, N is waiting outside for you! Yikes!
He says some stuff about your lead Pokemon, about where you're from, and then al
so about some stuff called the Light Stone and the Dark Stone. Hmmm... So yeah,
he says a bunch of stuff, then leaves.
Go ahead and heal your Pokemon, then return to Route 7, except rather than headi
ng north to the Tower of Heaven, continue east, followed by north until you reac
h Mt. Neji!
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-----
Mt. Neji
Remember where Mt. Neji is? It was to the north of the eastern part of Route 7,
where I told you not to check out just yet. Yeah. So anyway, right as you enter
the exterior, your favorite friend, Cheren, shows up, just itching for a battle
with you!
Boss Fight
PKMN Trainer Cheren $3500
Kenhoroh / Lv. 33
Lepardas Lv. 33
(if you picked Tsutaja)
Yanakki Lv. 33
Chaobu / Lv. 35
(if you picked Pokabu)
Baokki Lv. 33
Futachimaru Lv. 35
(if you picked Mijumaru)
Hiyakki Lv. 33
Janobi Lv. 35
He's gone ahead and evolved most of his Pokemon by now, with his starter Pokemon
just one level away from evolution. Cheren's starter now heals some of its HP e
very turn with some Leftovers, so that will prove to be more of an annoyance to
you, although the rest of his Pokemon shouldn't be a worry. Watch out for his Wa
ter-type Pokemon if it is rainy out, though!
After defeating Cheren, you'll hear Adeku's voice. He was watching the fight fro
m up on the cliff, then jumps down (ouch!) and says hi to you guys. Because he's
such a cool dude, he gives you the valuable HM03 (Surf), which not only allows
you to cross the water like you've wanted to do, well, forever... but it's also
a really good Water-type attack capable of doing a lot of damage. It's one of th
e best Water-type attacks in the game, possessing a solid 95 power. Definitely t
each it to any of your Water-type Pokemon that can learn it, unless they happen
to have absolutely terrible Sp. Atk.
Adeku then heads south while Cheren heads towards the mountain's entrance, leavi
ng you with the possibility of exploring either the mountain along with Cheren o
r to go back and find some other goodies now that you can Surf!
Before you make up your mind, though, go put that Hiker up the stairs out of his
misery. He only has a Gantle L34 and a Dotekkotsu L34.
Now that he's out of the way, it's your choice if you want to take a break and g
o check some stuff out by surfing. I'll cover all of the optional areas you can
go. Otherwise, you can always check them out later. Either way, you'll continue
at this point in the walkthrough when you're done.
However, if this sweetens the deal... You can get your first legendary Pokemon i
f you check out one of the optional spots! Yep, absolutely, no joke. It's a stro
ng level 42 Pokemon that will greatly help in your next Gym Battle, so if you're
up for the adventure, go get it.
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-----
Now that you can use Surf, there are many places that you can go exploring! You
can do any of these in any order you'd like, so go ahead and check them all out,
or just whatever ones sound interesting to you.
Also, now that you can surf, you'll find these guys all over the place...
While Surfing
Basurao
Red stripe is found in Black; Blue stripe is found in White. The other version's
variant can be found if you surf over a surfacing fish.
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Legendary Pokemon: Kobalon and Birijion
You can catch both Kobalon and Birijion right now, if you want! They're at level
42 and are very solid Pokemon to use in your team. Not only that, but you can a
lso catch a Kibago if you've been wanting one. However, you're going to have to
do a bit of exploring to find them!
In the northern portion of Route 6, there's some water you can surf across, lead
ing you to a special cave.
Full details on the Fukiyose Grotto and how to catch all three of these Pokemon
are covered on a separate page for you to check out, making sure you know exactl
y where you're going.
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-----
Route 6
Right near the entrance to the route, there's a stream with two bridges crossing
over it. Well, you can surf between these two bridges and pick up TM84 (Poison
Jab) there, which is a Physical-based Poison-type attack that has a 30% chance o
f inflicting Poison. It's a pretty good attack for any of your Poison-type Physi
cal attackers, since those sorts of attacks are often in short supply. Several o
ther non-Poison-types can learn it, too!
Further north on the route, up by the lab where the scientists are studying Shik
ijika, you can surf across the northeastern waters and pick up the Silk Scarf hi
ding in the grass up there. That increases the power of your Pokemon's Normal-ty
pe attacks by 20%, so it's pretty handy!
But wait, there's more! Keep heading over near the entrance to the Electric Ston
e Cave, but when you get to the house where you can heal, head northeast, cuttin
g through the thick grass. Surf across the water, then downstream until you reac
h the entrance to a cave!
Fukiyose Grotto
Fukiyose Grotto
Mogurew Lv. 31
Rare, only found in the swirling dust.
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
It's really dark in here, so you're gonna want to make sure you have a Pokemon w
ith Flash on the ready. Not only that, but one of your Pokemon is gonna need to
know Strength in order to move some boulders around.
Push the first boulder two spaces east, then two south to shove it in the hole.
There's a Hiker just past that, and he has a Mogurew L33 and a Dotekkotsu L33. M
ake short work of him, then shove the nearby boulder east into the hole and cont
inue onward.
There's another Hiker up ahead with a Gantle L34. Win the fight, grab the Max Re
pel to the northeast, go back to the Hiker, then head on west until you see some
steps and a boulder. Grab the Hyper Potion to the north, push the boulder east
so you can use it as a shortcut, then head south and up the stairs to the second
floor.
Fukiyose Grotto 2F
Fukiyose Grotto 2F
Koromori Lv. 30 Gantle Lv. 28, 29, 30
Kibago Lv. 31
Rare
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Head south, push the boulder into the hole, but grab the Ultra Ball hidden in th
e nearby rock first. There's also a Hyper Potion hiding in a rock on the other s
ide of the hole on your way west. Climb the steps, head east, then head south an
d around the southern perimeter until you reach a Hard Stone, an item that power
s up the bearer's Rock-type attacks by 20%.
Now head north and push that next boulder into place, but before you head across
it, swing north some more and keep going around the northern perimeter of the c
ave to find TM80 (Rock Slide), a great, staple Rock-type attack with 80 power th
at hits for Physical-based damage. It has a good chance of inflicting flinch, pl
us it also hits two opponents in a double battle. It's a very handy TM to have a
t your disposal!
You can also slither on through the narrow chasm on the floor, heading around an
d picking up the Iron, along with a PP up hidden in the western side of the room
.
There is a ledge you can jump down if you're feeling gutsy, but you should just
go back to that boulder now. Go ahead and push its brother into place, too, so y
ou'll have better access for later. Then, head up the stairs, leading you into s
omewhere new!
Friend Room
Friend Room
Kibago Lv. 31
Rare Gantle Lv. 29, 31
Common
Koromori Lv. 28
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
No Flash necessary here, although it probably doesn't really matter.
Just to the west of the entry is a Revive. As you head to the eastern side of th
e room, you'll see a dude there. As you approach the steps, he'll come over and
say some stuff before asking you a question. Not sure what it is, but just answe
r yes and he'll go on for awhile longer, telling you about the legendary trio of
this generation: Kobalon, Terakion, and Birijion. He talks on and on for a long
time about them... Hmmm...
Anyway, head to the east of him and down that path to find a Dusk Stone, an item
that evolves your Lamprah into Shandela.
Go back to where the old dude was and then head down the path, although heading
west rather than going south so you can pick up a Rare Candy. One step away from
the Rare Candy is a hidden Carbos, though, so don't miss that!
Now push the two boulders to the south out of the way, then head to the west, an
d finally up to the north along the western edge of the room. SAVE YOUR GAME, th
en get ready to take on one of the Legendary Pokemon that old dude was talking a
bout... Kobalon!
Friend Room
Kobalon Lv. 42
Rare
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Depending on your levels at this point, Kobalon might be very difficult for you!
Either way, it has an obscenely low catch rate, so it will likely take you 30+
balls in order to catch it. Dusk Balls are your best bet against it. Try to para
lyze it or put it to sleep if you're able.
After catching it or knocking it out, the old man shows up and wonders where the
other two are. Yeah, I sort of wonder that myself, actually. I think he says th
ey are roaming around now.
Well, that's all there is to do here for now. If you did accidentally knock it o
ut, I'm pretty sure it'll reappear here after you've beaten the Elite Four... bu
t hopefully you caught it.
Use an Escape Rope, Dig, or just muscle your way back out of the cave.
But first, you tell me... was this leg of the voyage worth it? I think so!
After you've encountered Kobalon, you'll be able to encounter the second of the
legendary trio inside of the Yaguruma Forest, so go ahead and restock your Ultra
and Dusk Balls and get ready to catch another legendary Pokemon!
Yaguruma Forest
There's a break in the fence near the northern half of the main road leading thr
ough the forest, right by the bridges, on the eastern side. You might have been
here earlier. Anyway, slip through that fence, then head east. There's a path le
ading northeast, and then one leading south.
If you take the southern path and keep following it, moving towards the water al
l the time, you'll eventually reach some steps leading you down to the water's e
dge. You can surf across the water over to the west, underneath the bridge, to f
ind yourself some SilverPowder, a held item that boosts the power of Bug-type at
tacks by 20%.
But if you take the northeastern path at that fork in the road instead, you'll r
each a clearing with some patches of grass in it. You might have noticed this ea
rlier, too, although assuming you've already encountered Kobalon, the boulders t
hat were once blocking entrance into the trees are now cleared.
Inside of the Field of Meditation, you'll see a green figure standing there. Sav
e your game and get ready to fight another legendary Pokemon, Kobalon's compatri
ot, the Grass/Fighting-type Birijion!
Field of Meditation
Birijion Lv. 42
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
This little beastie is a bit of a pain to catch, just like its friend, Kobalon.
However, one thing it has that Kobalon doesn't is Giga Drain, allowing it to hea
l its HP when it gets low. This can pose a problem if you're trying to weaken it
in order to increase the chances of catching it.
Paralyzing it or putting it to sleep will definitely help. Otherwise, just weake
n it the best you can and chuck a ton of Dusk Balls at it. Don't have Dusk Balls
? Ultra Balls will work, albeit only half as well.
That's all for now!
You've encountered two out of the three legendary Pokemon in the Isshu trio. The
re's still a third one out there, Terakion, but it isn't available for you to ca
tch until you travel through Victory Road.
Having all of this out of the way, you can either return to Mt. Neji, or go back
to where you left off in reading all of the stuff you can get after gaining the
ability to surf.
-------------------------------------------------------------------------------
Sekka City
Immediately upon exiting, Prof. Araragi's dad comes over, checks out your Pokemo
n, asks you a question (don't know what), and then heads to the north into the c
ity. Hmmm...
The Pokemon Center is to the north. Might as well go there to heal up your Pokem
on. There's actually a lot of interest in the Pokemon Center here!
Get more gold for your gold!
The gentleman in a suit standing by the counter of the Pokemon Center is interes
ted in buying rare items for high prices. You can sell him things like Nuggets,
Pearls, Big Pearls, Evolutionary Stones, etc. for double what you would normally
get for them in a Poke Mart! You're not going to get a higher price for them, s
o unless you're planning on using them (i.e., Evolutionary Stones), unload your
wares to this guy and pick up some extra benjamins for your junk!
Additionally, the bottom counter at the Poke Mart has some more TMs for sale! Th
ese ones are pricey, inaccurate, but also pretty darn powerful if they hit.
TM14 (Blizzard) for $70000
TM25 (Thunder) for $70000
TM38 (Fire Blast) for $70000
Blizzard becomes 100% accurate if you've got Hail going (which you can buy a TM
for in Fukiyose City), and Thunder becomes 100% accurate if it's raining out (ag
ain, the TM is for sale in Fukiyose), so keep that in mind when buying them. Fir
e Blast actually has passable accuracy at 85% for a whopping 120 power, so it's
probably the most important of the ones to pick up for now, although you very we
ll may want Blizzard for the Eighth Gym, where Dragon-types are abound.
The fun doesn't stop there in this Pokemon Center! Talk to the old lady in the l
obby and she'll give you TM31 (Brick Break), which is a staple Fighting-type att
ack that a variety of Pokemon can learn.
As for the rest of town, far to the east of the Pokemon Center, across the bridg
e, are a hidden Ultra Ball and Timer Ball. You can also catch some pretty neat P
okemon down in the pond down on the south side of town. There's also a Max Reviv
e cleverly hidden in there somewhere.
Sekka City (walking in the pond)
Gamagaru Lv. 30, 31, 32 Maggyo Lv. 31, 32
Chobomaki Lv. 31, 32
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Anyway, head to the northern part of town and one of the houses in the northwest
ern side, sort of by an empty pit and the dancing people, well... I think it's a
Pokemon fan club of some sort. But it's pretty small. The lady inside with the
Munna I believe tells you if you've maxed out your Pokemon's Effort Values. She'
ll end her last sentence with ¥¸¥§¥é¥·©`¤è! if it's maxed. You can also talk to the gentlem
him your Pokemon to hear what level it was at when you first got it and what le
vel it's at now... or something. I just showed him my Daikenki and he gave me an
other Exp. Share, so woohoo. I'm thinking he gives it to you if you've trained u
p the Pokemon you show him a lot, but only once.
When you enter another house north of that, and a little east, the lady inside,
Nandeya, runs over to greet you. She apparently brings you in to take a quiz of
some sort, that her husband, Wakarude is giving. And the daughter's name is Seya
na, for whatever it means. Anyway, you need to input an answer to the question,
but I didn't happen to catch what it was, so I just answered the name of a Pokem
on. They gave me a Full Heal for that. Hopefully they'll let you take the quiz a
gain, haha, although being in Japanese, well... yeah.
Alright, whenever you're done, head to the Gym!
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----
But wait, before you do, you can check out a little place to the north early if
you'd like. It has some cool new Pokemon, including a powerful Dragon-type (yeah
, not gonna help in the Gym) and a pretty sweet Fighting-type Pokemon (that migh
t). It's just to the north of town, in a place called Dragon Spiral Tower. Well,
at least the entrance part.
Dragon Spiral Tower
Dragon Spiral Tower
Kojofu Lv. 31 Hatoubo Lv. 30, 32
Shikijika Lv. 31, 32 Crimgan Lv. 31
Rare
Kenhoroh Lv. 33
Rare, found in shaking grass. Tabunne Lv. 30, 32, 33
Rare, only found in shaking grass.
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Nothing really much you can do here at the moment, but the patch of grass has so
me cool Pokemon, like Kojofu and Crimgan, for you to fight.
When you're finished, head on over to the Gym!
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---
Sekka Gym
Start up by talking to the coach to get your daily offering of Fresh Water, then
get ready for the puzzle.
This isn't your totally generic sliding puzzle, oh, no; instead, you'll be slidi
ng at angles and stuff, thanks to some of the bumper things. Yeah, weird. Don't
worry, I'll walk you through it, as I usually do!
Start by walking directly north, which well send you against the bumper and over
onto the ice.
Slide to the right and fight the Black Belt there with his two Kumashun L35 and
a Freejio L35.
Press the red switch and then slide forward across the ice.
Fight the Battle Girl and her Freejio L37.
Climb the stairs, then slide across the ramp to another Black Belt. He uses a si
ngle Kumashun L37.
Slide to the right, then up, then right, and then up.
Battle against the Battle Girl. She has a Kumashun L36 and a Baniputchi L36.
Slide directly south from the Battle Girl, then to the right.
Walk across the steady ground and then slide to the left in the direction the tr
ack is pointing. You'll twist on over to the southeast part of the Gym.
Slide up to hit the switch and rotate the bumper.
Slide up, then left so you're back by the Battle Girl.
Slide down in the direction the track is pointing, right into the bumper, lettin
g it knock you over to the northwest corner of the room.
Climb the stairs, cross the jump via the ice slide, and then take on another Bat
tle Girl. This one has two Baniputchi L36.
Slide to the left, then up, hitting the bumper and knocking you over to the side
.
Slide right, up, then right again so you hit the bumper once more, but from a di
fferent angle.
Slide up, walk across the stable ground, then fight against the Black Belt. He u
ses a Baniputchi L36 and a Kumashun L36.
Press the red switch nearby, slide to the right, then slide down to be knocked t
o the corner by the bumper.
Now, slide left, then down, and then right back into the bumper by sliding left
again.
Just slide up and you're set!
Once you've gotten through that puzzle, which isn't really as difficult as it ma
y look here, you can fight the Gym Leader or take the slide down and exit the Gy
m. If you are in need of healing your Pokemon, now would be a great time to do s
o. Otherwise, save your game (just in case), and get ready to take on the sevent
h Gym Leader!
Marriland's Pokemon Team at this point
Daikenki Lv. 42 Murand Lv. 41
Gigaias Lv. 42 Rohbshin Lv. 41
Shinbora Lv. 41 Onondo Lv. 41
Boss Fight
Leader Hachiku $4680
Baniritchi Lv. 37
Freejio Lv. 37
Tsunbear Lv. 39
Hachiku's Pokemon are nothing remarkable, but Tsunbear is definitely the most cu
mbersome to deal with due to its high stats and fairly high level. Remember, all
of his Pokemon have an obscene amount of common weaknesses: Fire-, Fighting-, R
ock-, and Steel-type attacks will all quickly shatter his team.
After beating him, he'll give you the Icicle Badge, which will enable traded Pok
emon up to level 80 to obey you without any problems. He'll also give you TM79 (
Ice Breath), a weak Ice-type move at first glance, but it is very powerful in th
e fact that it always scores a critical hit against the target!
Badge Thief! (Thieves, actually!)
Yes, Hachiku should be ashamed of himself. He's handing out the Icicle Badge, wh
ich, if you know your badges well like a good Trainer should, should seem rather
fishy. That's right, the Icicle Badge was the one given out by Candice in Pokem
on Diamond, Pearl, and Platinum!
So what gives? Well, you see, the Japanese name for Hachiku's badge is indeed th
e "Icicle Badge". Since this isn't an English remake, there's nothing else we ca
n call this without making something up. It will definitely be named something d
ifferent in the English versions, don't worry.
...but wait. "If that was the Icicle Badge, what was Candice's Badge in Japanese
," you ask? That's another great question, which only adds to the badge confusio
n! The Japanese name of the badge you got for beating Candice in Diamond, Pearl,
and Platinum was the "Glacier Badge". Now wait a moment... Hey! Once again, we'
ve got another thief! The "Glacier Badge" in English belongs to Pryce from the J
ohto region! His badge was called the "Ice Badge" in the Japanese version, so th
ere is no conflict if you're a Japanese player, but it's a very interesting stor
y of stolen badges if you're an English player such as myself, that's for sure!
Now that you're done with that, go ahead and take the slide to the west to quick
ly (and stylishly) get out of the Gym.
Immediately upon exiting the Sekka Gym, Cheren and Belle will be outside to gree
t you. They say some stuff about Kanoko Town, but then Hachiku pops out after a
bit more dialogue.
Things suddenly get dicey when those three shadowy figures show up from earlier
in the Electric Spider Cave ¡ª the Dark Trinity! They're telling you that Geechisu i
s waiting for you in the Dragon Spiral Tower, as is N. Or something regarding th
ose guys and that tower. Cheren and Hachiku quickly head for the Dragon Spiral T
ower, while Belle stays behind, seeming rather worried.
Go ahead and heal up your Pokemon, then head north to the Dragon Spiral Tower!
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Dragon Spiral Tower
Dragon Spiral Tower (Entrance)
As you head north towards Dragon Spiral Tower, you'll see Mr. Araragi standing a
t the edge of the forest. He was actually there earlier, but assuming you've got
your 7th Badge, Belle will show up when you approach him. It sounds like Team P
lasma has taken over the Dragon Spiral Tower and, from the sounds of it, Cheren
did something stupid like go in after them. Gah! Mr. Araragi gives you some Old
Gateau, which heals your Pokemon's status conditions when used. Uh, ok, sure...
Dragon Spiral Tower (Outside)
Outside of Dragon Spiral Tower, you'll notice that some of the pillars were knoc
ked over (they weren't like that if you visited earlier) and also there's an ope
ning blown into the base of the tower. Oh yeah, there's also a bridge. Yeah, now
you can actually do stuff here, but before you get ambitious and try to take on
the tower, why not surf over to the east? There are some Trainers, wild Pokemon
, and even a TM for you to find over there!
Dragon Spiral Tower (Outside)
Hatoupo Lv. 31, 32 Kojofu Lv. 31
Shikijika Lv. 30, 32 Crimgan Lv. 32
Tabunne Lv. 30
Rare, only found in shaking grass.
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Dragon Spiral Tower (Thick Grass)
Hatoupo Lv. 35 Kojofu Lv. 34, 35
Mebukijika Lv. 34, 36 Crimgan Lv. 35, 37
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
The first Cool Trainer on the southern side of the land area has a Banritchi L36
and a Denchula L36. The one to the north has a Kumashun L35, a Hihidaruma L35,
and a Hahakomori L35.
Between the two Trainers and the differing patches of grass, you can pick up TM6
3 (Embargo), an attack that prevents the target from using any held items for fi
ve turns, including healing items by the Trainer. It's not really all that usefu
l in-game, unfortunately, and, well, not even really against other players... Oh
well.
Now go ahead and enter the tower!
Dragon Spiral Tower 1F
Dragon Spiral Tower (Inside)
Kojofu Lv. 33 Gobitt Lv. 30, 31, 32, 33
Crimgan Lv. 33
Rare
* there may be other Pokemon here. This shows only what I encountered or heard a
bout.
Nothing really much to see in the first room, other than some new Pokemon that y
ou can encounter. Head to the northeast and towards the stairs leading up. Befor
e you can climb the stairs, though, you'll hear some ominous shaking noises comi
ng from somewhere... maybe it's upstairs. Uh oh! Up you go!
Dragon Spiral Tower 2F
As soon as you enter the second floor, Cheren will shout your name and direct yo
ur attention over to him in the west side of the room. Looks like this place is
a mess right now, ugh... all the work of Team Plasma!
You need to go up and help him out with his Team Plasma crusade, so head northwe
st and then shove that boulder into the hole with Strength. Before going up the
stairs, though, you can search the northeastern corner of the room to find a Hyp
er Potion sort of hiding by one of the arched pillars.
Don't have Strength on you? Well you can just take a detour by that Hyper Potion
, walking up the broken pillar (it's like a slope) and then on over to where Che
ren was.
At the top of the steps, grab the Stardust on the crumbled pillar to the south,
then head into the other room.
In the next room, climb up the circular steps, and then you'll want to jump acro
ss the ramps to your south. This is a ramp puzzle similar to the one in HeartGol
d and SoulSilver. They're one-way jumps, so you'll want to take the right set.
Ignore the top ramp; instead, take the middle ramp to be led over to a Shiny Sto
ne. The bottom ramp then takes you over to the next flight of stairs.
Dragon Spiral Tower 3F
There are a ton of Team Plasma members up here, fighting against Hachiku and Che
ren! Yikes! Hachiku and Cheren have the ones in that wide open area under contro
l, so you'll want to go south and take on the two guarding the stairs.
The first one has a Miruhog L34 while the second one has a Lepardas L34. Walk up
the stairs, then fight Plasma Grunt #3 with his Zulugg L34. More stairs to clim
b, and another Grunt to fight! The fourth Grunt has two Lepardas L33. Geez, keep
going up these stairs and you'll run into a fifth Grunt, with a Miruhog L32, a
Zulugg L32, and a Warubiru L32 on his team.
Finally there's enough of a break in the linear path of stairs and Grunts to giv
e you a choice to head up or to the east. There's a Dragon Fang to the east, whi
ch improves the power of the holder's Dragon-type attacks by 20%.
Now head upstairs into the next room.
Dragon Spiral Tower 4F
Talk about a spiral! This whole room wraps around the pillar in a circular like
fashion, with the camera moving along with you, making for an interesting experi
ence. Head right until you get to the plank leading you into the 2nd ring from t
he center (not counting the center part as a ring).
From here, you can head either left or right; heading left leads you to a Star P
iece and a ramp leading you to the closest ring from the center. You might as we
ll go this way, because you can easily get back to the other way.
Head to the right, skipping the plank leading to the middle column, and cross th
e two planks in a row. You'll be by some stairs, but from the other side, so hea
d on left to pick up some more Stardust.
Alright, from the Stardust, head back right and then back across the two planks,
heading left when you get to the 1st ring from the center, then keep going unti
l you can cross over to the middle pillar.
From there, head right and jump down the ramp, cross the plank and head left, th
en cross the next plank so you're on the 2nd ring from the center. Head right, b
ut don't cross that plank just yet; keep going to score a Revive. Head back to t
hat plank, cross it, then head left to climb up the stairs (or right to start ba
ck at the beginning).
Dragon Spiral Tower 5F
As you proceed north, you'll witness another great shaking, as well as hear a de
afening cry. Oh snap! There's some big Pokemon up in here! Not good, not good at
all! Should you turn around? Nahhh, keep going, of course!
In the northeast corner of the room, literally right on your way, pick up that M
ax Elixir just sitting there. Now head west and you'll find one of the Team Plas
ma dudes, Jaro, with a bunch of Plasma Grunts in his court. They quickly surroun
d you, overwhelming you and battling you right away!
The first Grunt has a Miruhog L33 and a Warubiru L33. Number two battles you imm
ediately afterward, and he has a Warubiru L34. The third one has a Yabukron L33
and a Lepardas L33 on her team, while the fourth and final one has a Miruhog L34
.
Once you've beaten all four of them, they'll get out of your way. That Jaro guy
won't battle you or do anything afterwards, so just head south and then up the s
tairs.
Dragon Spiral Tower 6F
You know stuff is going down when the music gets eerie... head just a little nor
th and you'll be greeted by the sight of either Zekrom (in Pokemon Black) or Res
hiram (in Pokemon White) standing there, looking really awesome in 3D and everyt
hing. N is also right beside that massive Pokemon! And so it's clear, yes, you d
o see the opposite legendary here. This is not the one you catch in the game, so
don't freak out.
He says a bunch of stuff about Zekrom and Reshiram, as well as taking on the Cha
mpion and stuff like that before flying away on one of his random Pokemon. Zekro
m or Reshiram also fly away in this time. Um, ok, not good, those things could d
o some damage!
After that little scene, Cheren and Hachiku finally catch up to you, then lead y
ou down the tower. Oh, joy.
Everyone talks all doom and gloom and stuff, but then Adeku shows up and says a
bunch of stuff about Zekrom and Reshiram, thinking that may be the only way to s
top him and Team Plasma. Mr. Araragi and Hachiku head back into the forest, then
Cheren and Adeku head off back towards town, leaving you with Belle, who tells
you to go to the Resort Desert on Route 4 in order to locate the Ancient Castle.
Well, that sounds like the place we need to go, so fly on back there and then ma
ke your way to the Ancient Castle! Remember, the Resort Desert is on Route 4, ju
st south of Raimon City and then due west. The Ancient Castle, on the other hand
, are found in the northern part of the massive Resort Desert.

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