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Düsseldorf in Germany using 3-D CHESS: Garry Kasparov, the top


the vOICe system and other human player takes an in-depth
(stereoscopic) view of the board in a
sensory substitution devices. match against Fritz, the German
Meijer likens the process of chess-playing program.
learning to recognize sounds as
shapes to acquiring a foreign
language. Novices begin by
mastering an elementary visual
alphabet: a circle, a rectangle, a
triangle, an oval. Since, gener-
ally speaking, all other shapes
can be said to be combinations
of these, the wearer of such a
device begins to gain “fluency”
that makes recognizing
whether a door is open or
closed, or whether a chair is
occupied, almost second
nature. A deeper understand-
ing of the reason for such a
sensory crossover could lead to
Psyching Out Computer
quicker and more effective
adaptation to the vOICe
Chess Players
system, which Meijer says is Chess programs keep getting better,
sorely needed. but grandmasters have learned to anticipate their game

The more deeply a com- chess program from Yet while the computers
puter chess program is Germany that runs on an are running on faster hard-
allowed to calculate, the Intel Xeon server with four ware, with better software
better it plays, and with the 2.8-GHz processors and 4GB and larger databases of chess
inexorable march of Moore’s of RAM. Kasparov faced a openings, humans are pretty
Law, the programs have got- special, three-dimensional- much stuck with the brains
ten much better over the display version of his oppo- they have. We carbon-based
years. Why, then, do the nent [see photo, “3-D life forms don’t get upgrades
very best grandmasters still Chess”]. The previous year every 20 months, at least not
hold their own against the he had drawn the Israeli pro- after our mid-20s, when
silicon beasts? gram Deep Junior in the grandmasters tend to peak.
A few months ago, in same venue. Sometime be- Kasparov, the most success-
VOICE HEADSET: An early version.
Cellphone camera or video camera on New York City, Garry fore that match, Vladimir ful player ever, is 40, with
eyeglasses draw less attention. Kasparov, the top-rated Kramnik, ranked second more than a few gray hairs,
player in the world, drew a worldwide, had drawn an and, if anything, he ought to
Though it takes time to match against a leading earlier version of Fritz. be getting weaker.
learn to use, the vOICe system Why, then, can the ma-
has some devotees. The vOICe chines still not blow him off
Web site, http://www. the board?
seeingwithsound.com, con- Sheer hardware power
tains diary entries of one of ought to tell—some day.
the first people to use a Way back in 1982, the leg-
vOICe device. She noted that endary programmer Kenneth
over time, as she grew more Thompson staged a land-
accustomed to the system’s mark experiment that deter-
drone, her recognition of ob- mined exactly how much
TOP TO BOTTOM: BEBETO MATTHEWS/AP,

jects around her home im- better a chess program


proved dramatically. And in a would play if given the op-
PETER MEIJER, BRYAN CHRISTIE

development that was a sur- portunity to look further


prise to even Meijer and his ahead. (Thompson, a re-
colleagues, she reported expe- searcher at Bell Laboratories
riencing gradual development
TOUCHÉ! By playing his rook up a square, to b2, Kasparov pushed
of depth perception. the computer’s “search horizon” so far into the future that it could
—WILLIE D. JONES not see its only hope: to prepare the advance of its kingside pawns.

14 IEEE Spectrum | February 2004 | NA


in Murray Hill, N.J., was a de- machine could not see their
signer of Unix.) Thompson point until it was too late.
pitted his then-top chess ma- The situation was that
chine, Belle, against itself in Kasparov, playing white, ad-
hundreds of games, calculat- vanced on the queenside (the
ing its play on one side of the side of the board to white’s
board a half-move deeper left), leaving Fritz free to ad-
than its play on the other vance on the kingside. Fritz
side. (A half-move is a move should have begun by pushing
by one player; the full move is its king bishop pawn from its
completed when the other initial square, on f7, to f4,
player replies.) where it could be exchanged
The side with the extra for white’s king pawn, on e3.
half-move won three games That would have opened lines
out of four, corresponding to a for black’s rooks and created
200-point gap in chess rat- weaknesses around the square
ing—roughly the difference f2 (white’s king bishop pawn)
between a typical grandmaster for black to attack the uncas-
(about 2600) and Kasparov tled white king.
(2830). Increased search depth Kasparov made sure that
continues to this day to pro- Fritz would never see the light
vide the same edge—for pro- at the end of that tunnel by
grams playing other programs. making the tunnel longer. He
played his rook on the left
While Fritz side up a square to b2 [see
dithered, moving chessboard, “Touché!”], there-
by defending the f2 square
pieces back and even though it wasn’t yet at-
forth, Kasparov tacked. The future weakness
methodically at that point was therefore
shoved a pawn pushed beyond the computer’s
search horizon, so it never got
down its throat around to advancing on the
kingside at all.
Human opponents are a Instead, Fritz dithered,
different story because carbon moving its pieces back and
and silicon players have dif- forth while Kasparov method-
ferent strengths and weak- ically shoved a pawn down its
nesses, the proper exploita- throat, to make a new queen.
tion of which has not been Michael Greengard, a veteran
fully worked out. There is chess commentator, called
therefore plenty of room Kasparov’s move “a classic
for improvement. piece of anticomputer play,
The human weak point lies the sort of thing I did against
in calculation, while the com- the laptop chess machines
puter’s is in long-term strate- of the 1980s.”
gy. The trick is to prepare Fritz did better in the games
openings that push the other where it could get its pieces
side into the kind of game that flying about. Indeed, Kasparov
accentuates its weaknesses. A says it plays better than IBM’s
good example came in the Deep Blue did in 1997, when it
third game of the recent shockingly defeated Kasparov.
match, when an opening inno- In a critical position from that
vation on move nine gave match, Deep Blue missed a
Kasparov not merely the su- subtle line of play that would
perior game but one that Fritz have led to a draw, which
could not understand—a bar- Kasparov also overlooked.
ricaded position that required “Fritz today finds the draw in
each side to mount glacially two minutes,” Kasparov said
slow maneuvers against care- with a smile. “But, of course,
fully chosen targets. So slow we humans are learning too.”
were the maneuvers that the —PHILIP E. ROSS

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