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MBA 670
Executive Summary & Introduction
Corporate Description
the brother duo expanded by offering pencil boxes and school supplies.
its novelty toy, “Mr. Potato Head”. GI Joe was introduced in 1963
Ownership Characteristics
Financial Condition
consistently from 2002 through 2006. Its net revenues rose from $
years by almost $3 and the debt ratio reduced by 23%, which indicates
iii. Soundness
and was able to perform great throughout the last four year period.
Industry Identification/Segmentation
The gaming and toy industry is a conglomerate of companies
larger firms is very intense and has required firms to build alliances
with outside firms like Disney, Star Wars and others. These strategic
box environments.
company. Because of the nature of the business and its operating field
and maintain leadership among its rivals, Hasbro Inc. has created a
two philanthropic divisions, the Hasbro Charitable Trust and the Hasbro
Organizational Structure
Macro Environment
Stakeholders
Social/demographic trends
Issues
c. volatility of consumer preferences, combined with the high
holiday season.
impact on them.
g.
International/global issues
of tariffs, etc.
Governmental/legal issues
Flammable Fabrics Act (FFA), and for some of the mixes for
Competitors
Entry Barriers
Substitutes
Suppliers
year that establish prices for that year. For this reason,
Buyers
segment.
arguably the most innovative toy company in the industry today. Its
innovation. The key to Hasbro’s success has been its ability to develop
brands and providing an array of different products for all age groups.
Mission Statement & Corporate Strategy
toys and games to maintain demand of its products and to grow its
constantly updating current toy lines, such as GI Joe. Hasbro has some
signed a multi-year license with Star Wars and Marvel. The Star Wars
games are sold in major retail outlets, such as Wal-Mart. This places
competitors have the same outlet. Hasbro sells its products directly to
its retailers and in many cases these products are imported directly to
has an array of diversified products and services but all its products
are related to the above focused segment. For example, in the fiscal
years of 2004 and 2006 no one single product line generate more than
10% of consolidated net revenues for those years. In 2005 the selling
of Star Wars products generated 16% of revenues for that year. All
not produce the raw materials for its products neither does it do any
with the movie industry through licensing to make movie themed toys
and games.
back to the community. This is why the Hasbro’s Children Fund was
growth of its core brands. Consumers have come to know and trust
$377 overseas
Continue to Innovate
(apparel, cereal)
Movies