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OVERVIEW Thisadventureisasimpledelvethatputsanew twisttothestandard.Theplayerswillplay monstrouscharacters,eachwithacentralgoal, butwithconflictingagendas.Thecharactersall wanttoworktogethertogetpastthedangers ofthedungeonandrecoveralostartifact. However,eachcharacterwantstoclaimthe artifactastheirs.Asmonstrouscharacters, expectandencouragePConPCconflict throughouttheadventure,andabloodbathat theveryend.Theadventuresiteislitteredwith dangerousterrainintendedtoprovidetactical advantagestocreativethinkers.Itis recommendedthatyoukeepallofthecombat maps(DungeonTiles,etc.)fromcompleted encountersnearby,asthefinalencountercan easilyspillintoareaspreviouslyvisited Thefollowingisasimplifiedflowchart,showing howeachencounterisconnectedtoeach other: 2 3 6 7 1 4 5 BACKGROUND Theadventuretakesplaceinthecatacombsof theSanctuaryoftheSacredStone.Longago,a clanofDwarvesworkedasmallironminingand blacksmithingoperationinthecaves.As Dwarvenminersarepronetodo,theydelved toodeep,andunleashedadarkforceintothe world.AbreachintotheShadowfellwas unearthed,spreadingfoulmagicthroughoutthe minesandkillingtheinhabitants.TheDwarves abandonedthemine,andbuiltamonasteryto perpetuallywatchoverthesiteandensurethat noevilcameoutoftheminesandtothe surface.Aheavyironlatchwasbuiltatopthe entrancetothecaves,andamonasterywas createdaroundit. Yearslater,anadventurernamedDeciacameto themines,bearingtheancientLostCrown.She delveddownintothedarktunnels,lookingfora waytoreachtheUnderdarkandtobypassthe territoryofthesubterraneanIllithids.During herquest,shewasencounteredaneldritch machinebuiltbytheIllithidsandwaskilledby it,warpedbytheenergiesofanotherreality, andleavingherfamedtreasurebehind.
THELOSTCROWNOF TESHNAGA
ByC.StevenRoss
Note:Thisadventurerequirestheuseofthepre madecharactersprovided.
FORMATTING
Textinitalicsandslightlylargerismeanttobe readaloudtotheplayers,forexample:
Youseethewetdungeonwalls.
Textingrayandslightlysmallerismeanttobe behindthescenesinformationfortheDungeon Master,forexample:
Thisiswhatishappeningbehindthescenes.
Youhaveprivilegedinformation!
The Lost Crown of Tesh-Naga PLAYERINTRODUCTION Centuriesago,thislandwasruledbya gloriousempire.Fromcoasttocoast,the Dhakaani,calledHobgoblinsintheHuman tongue,ruledwithanironfist.Duringthis time,theDhakaaniEmpirecreated extravagantdisplaysofwealth,powerand magic.Likemostgrandempires,however; theDhakaanifell,corruptedfromwithin andtearingateachothersthroats. Masterfulartifactsofpowerwereleft forgotteninthetrampleofcountlesscivil wars. Inmoderntimes,theracesofHumans, DwarvesandElveshavefoundthemselves asthedominantspecies.TheDhakaaniare nowreducedtoasmallfractionoftheir formersizeandpower,strugglingtostop theinfightingandtobringallofthelesser racesastheirslavesonceagain. Youareplayingacharactereitheraskedor forcedtothemountainouslandsofthe Dwarves.Yourjourneyhasbeenorderedby LleshHruuk,anagingDhakaaniwarlordof ClanSharaat.LleshHruukbelievesthe remainsofafallenheroliethere.Hername wasDecia,andisthelastknownownerof anancientDhakaaniartifact:TheLost CrownofTeshNaga. YouaresentofftothedangerousDwarven landsasanassortedband,whichmust traveltogethertoensurethesuccessofthis vitalmission.Youjourneytoaremote mountaintoplocaleknownasThe SanctuaryoftheSacredStone.
HaveallplayerssaywhichPCtheywillbe playing,andwhattheyseeastheirprimaryduty inthegroup.
Themanaclesareanimportantintroductiontothe playersforhowtheyaregoingtointeractwitheach other.Thefirstthingthathappensinthisadventure isanexerciseinoneplayerexertingtheirpowerover another,establishingthearroganceanddominance oftheDhakaani,andsettingupasituationwhere alliancesandenmitiescanbegintobecreated.
MANACLES
Somecharacters(Ghaaldar,DrumHaak,and Duurkala)havetheoptionofplacingadifferent character(Grimlock,Mavarothix,or Kulimvorith)inmanacles.TheDhakaaniin questionhaveonlyonesetofmanacleseach, andsocanlockuponlyonecharactereach.The Dhakaanihavekeysonlytothesetofmanacles thattheystartwith.Acharactercanbeforced intomanaclesbeforetheadventurereally starts,butonecanonlybesetfreeduringthe courseoftheadventure.Oncetheplayershave selectedtheircharacters,askeachplayerwitha Dhakaanicharacterwithmanacleswhomthey wouldliketolockup,ifanyone. Unlockingasetofmanaclesrequiresaminor actionusingtherightkey,oraDC21Thievery checkasastandardactiontopickopenthe lock.Themanaclescanbedestroyedwithasa standardactionaDC21Strengthcheck,or attacked(Alldefenses5;HP20). Acharacterinmanaclessuffersa5penaltyto allattackrollsandskillchecksasyoudeem appropriate,andcannotwieldanitemintheir offhand.
Snowhasbeendriftingdownforthelast twodaysoftravel.Athickwhiteblanket coversthelandscape,piledhighuptoyour knees.Youaretravelinguphillatasteep slope,whenyouroundabendinthehillside andspotasquat,stonebuildingupahead. Smokerisesoutofabrickchimney.Ifyou squint,youcanseethetopsofmarker stonesformingastraightpathtothefront doorofthisbuilding. LANGUAGES
Languagesplayanimportantroleinthis adventure.Allowcharacterswhospeakina particularlanguagetowritesecretnotesto eachother.Thisistorepresentthecharacters speakingintheirsecondarylanguages. However,makesureallofthecharactersrealize thatthiscodedspeechishappening,andallow themtoquestionit. GrimlockisfluentonlyintheGianttongue, makingDrumHaaktheonlycharacterheable tocarryonafullconversationwithhim. However,allowallothercharacterstointeract withGrimlockusingoneortwowordsentences, tomimicthebumblingattemptsofthe barbarianatcivilizedconversation.
The Lost Crown of Tesh-Naga Encounter#1 TheSANCTUARYOFTHESACREDSTONE Youstepintothebuilding,theheatfrom insidewashingoveryouandthawingyour frozenface.Youpullbackthedarkhoodsof yourcloak.Youareinalargecommonarea, ablazingfireplacelightingtheroom.There areperhapsadozenDwarvesintheroom; conversingwitheachother,readingold books,orsittingcontemplatively.Whenyou enter,theroomstopsdeadsilentandall eyesfocusonyou.Thesedetestable Dwarvesholdtheknowledgeyouseekto recovertheLostCrown,andyoumustfinda waytogetthatknowledge.
Door to basement fireplace AsceticDwarves Level3 SkillChallenge XP300 Althoughfearanddoubtisintheheartsofthese creatures,youmustpersuadethemtoassistyou inyourmissionoffindingtheLostCrown. Complexity. 2(requires6successesbefore3failures). DCs. 6/11/16 PrimarySkills. Bluff,Diplomacy,History,Intimidate,Religion TheseskillscompriseasuggestedlistofEasyor ModerateDCskillstouseinthisSkillChallenge. Encourageplayerstocomeupwithcreative usesoftheirskillstoachievetheirends. Victory. TheDwarvesrelinquishtheneeded information,aswellasinformationpresentedin theBackgroundsectionofthisadventure. TheytakethePCstothesteelhatchleadingto theundergroundcatacombs. Defeat. TheinhabitantsoftheSanctuaryattackthePCs. Intheaftermathofthecarnage,the adventurerssearchthebuildingandfindthe hatchtotheundergroundcatacombs. Setup (12)DwarvenMonks FeaturesoftheArea Fireplace:Anycreatureenteringorstarting theirturninthefireplacetakes1d10+3fire damage.
DwarvenMonk Level5Minion Mediumnaturalhumanoid XP50 Initiative+4SensesPerception+3;lowlightvision HP1;amissedattackneverdamagesaminion. AC19;Fortitude17,Reex15,Will17 Speed5 MUnarmedAttack(standard;atwill). +10vs.AC;5damage. CombatAdvantage. IftheDwarvenMonkhitsatargetgrantingcombat advantagetoit,thetargetisknockedproneand slides2squares. AlignmentLawfulgood LanguagesDwarven Str16(+6) Dex14(+5) Wis12(+4). Con14(+5) Int10(+3) Cha10(+3).
Door to outside
COMMONDUNGEONFEATURES
Unlessstatedotherwise,allareasunderground havenolightsource,smoothstonewalls,and
Encounter#2 UNDERGROUNDWATERFALL
Rock outcropping
Stream
FeaturesoftheArea Illumination:Ifthehatchabovewasleftopen, faintlighttricklesthroughmakingthisarea dimlylit. Stream:Acharacterthatstartstheirturnprone inthestreamslides3squaresinthedirectionof thestream. RockOutcropping:Theoutcroppingis10ft.tall andslickwithsplashedwater.Acharacter movingmorethanhalftheirspeedonthis outcroppingmustmakeaDC11Acrobatics checkorfalloff. Tactics Thebeastswaitinhidinginthewaterand behindrocks.Theanimalsfollowtheirbase instinctsandtendtoattacktheirnearesttarget. Agoodplacetohavethecrocodileattackisata naturalchokepointinthecave,whereitshigh defensescankeepthePCsatbaywhiletherats scurryoutofthewallsbehindthem.
BlackLotus Youseethattherungsoftheladderwill breakifsteppeduponwithoutcare. Chokepoint for crocodile Ladder Mavarothix Youseethattherungsoftheladderwill breakifsteppeduponwithoutcare. 4
The Lost Crown of Tesh-Naga Encounter#3 THECHASM Thisisacarved,smoothtunnelleadingfrom thewaterfallarea.Toyourleft,yousee anothersmooth,workedtunnelbranching offofthemainpath.Awoodensign,written intheDwarventongue,sitsplantedinthe groundinfrontofthisbreach. Thereisacollapsedsinkholeinthemiddle ofthetunnelhereonthemainpath, dropping40ft.downtosharprocksbelow andspreadingout15feetacross.Tattered remainsofthesupportsofwhatoncewasa woodenbridgeconnecteachside.
ThechasmrequiresaDC15Athleticsjumpto leapoverwitharunningstart(DC30standing jump). GiveallplayersaccesstotheSignHandout#1 GivetheplayerswithDuurkalaandDrumHaak SignHandout#2.
Mavarothix
Kulimvorith
SIGNHANDOUT#1
DANGER! UNSTABLECAVERN!
Thisisasidepassagearoundthechasm.Italso servesasapotentialtrap.Itisanabandoned miningvein.Woodensupportscanbe destroyedeitherpurposefullyortheresultofan areaattacktocollapsetheceiling.Collapsing theceilingtriggerstherockslidehazard. MavarothixandKulimvorithautomaticallylearn ofthehazardstrigger.Anyothercharactercan makeaDC11Dungeoneeringcheckto determinethestabilityofthecavernceiling. Whentheminewasactive,thiswastheendof thelinefortheDwarveswhowereminingfrom theotherdirection.Theytookthesafer,longer routearoundviatheoldwoodenbridge.The smallopeningisnew,therockhavingbeen clearedawaybyDeciaduringheradventurein ordertobypassthechasm. CharacterscanmakeaDungeoneeringcheck (DC16)todeterminethedangerofthecaver. MavarothixsandKulimvorithspassive Dungeoneeringscoresallowthemtoinstantly recognizethedanger.
Youenterintoalarge,carvedcavewith50ft. tallceilings.Old,decrepitscaffoldinglinethe walls,andtheremnantsofrustedsteelpicksare scatteredontheground.Abatteredandbroken elevatorwithasteelwinchconnectstheupper andlowerareas. Inthecenterofitallliesapileofsharprocks andrubble,theresultofacaveinfromthe nearbywall.Driedbloodandrottedbodyparts protrudefromthedebris.Therocksthemselves, however,glowfaintlyinthedarkwithadeep purplehue. Thisareaisthemaindigsite,nowlong abandoned.AcrewofDwarvesandtwo enslavedOgreswerekilledherelongago.Their unburiedbodiesareanaffronttotheRaven Queen,whodemandsrespectforthedead.Asa result,theirsoulsaretormented.TheRaven Queensangerhasbreachthroughtothisworld fromtheShadowfell,spillingforthnecrotic energyandallowingthesoulsofthedeadto reanimatetheirbodies.Arustyelevator connectsthetwopartsofthisencounterwhich areondifferentelevations.Thisareacontinues tolinkupwiththechasmpathandthenonto thefinalencounter. Setup (2)ZombieOgres (6)ZombieRotters(MM274)
elevator
rubble
PCs enter Blazingheatandthesoundofmetalringingonmetal here fillsyourears.Youseeagroupofhumanshaped creaturespoundingawayatmoltenhotsteelwith hammersbuiltintotheirhands.Thecreaturesnotice yourpresence,andfromadistanceyoucanseethat theseautomatonsareDwarvencraftedbeingsof mindlessmetal.Theyraisetheirhammerfists,ready Conveyor tostrikeyoudown. belts Thisareaisanabandonedweaponsandtools forge.Therearepilesoffinishedtoolsand weaponsfromtheheydayoftheforges operation,aswellasamagicallyheated crucible. Setup (3)WarforgedSoldiers(MM261) (2)WarforgedResounders(MM2206) FeaturesoftheArea PilesofTools:Withoutdirectionfromtheir creators,theWarforgedhavebeenforging weaponsandtoolsforcountlessyears.These areasaredifficultterrain. ConveyorBelt:A5footwideconveyorbeltruns throughtheroom.Squarescontainingthe Piles of conveyorbeltcountasdifficultterrain.Any tools creaturethatstartsitsturnonaconveyerbeltis moved5squaresinthedirectionofthe conveyor. Cauldron:Acauldronofbubblinghotmolten steel,kepthotbyDwarvenmagic,isattheend oftheconveyor.Anycreatureenteringor startingtheirturninthecauldrontakes2d8+4 firedamageandongoing5firedamage(save ends).
Encounter#6 MININGMACHINERY
crucible
Floatinginmidairinthecenterofthe whirlingdeviceisasapphirepulsatingwith energy.Restingatopthefloorisaglittering, silvercrown.Youfeelthepsychicpullfrom thecrown,andknowimmediatelythatitis anartifactofgreatpower.Yourheartskips abeatasyoureyesgazeatthelongsought objectofyourquest. Withinthewhirlingarmsofthedevice,a brilliantbluesapphirepulseswithlight, sendingarcsofcracklinglightningcoursing throughtheroom.Thedecomposingbody ofafemalehumanoidliestwistedand distortedatthebaseoftheeldritch machine.Ashiningsilvercrownrestsonthe bottomofthefloor,thespinningmetal armsofthedeadlymachinemissingitby fractionsofaninch. 7
LostCrownofTeshNaga
Property:Gaina+2bonustoalldefenses. Property:Gaina+2bonustoallattackrolls. Property:Gaina+2bonustoallskilland abilitychecks. Property:Criticalhitsdeal+10thunder damageandknockpronethetargetprone. rEnslave(standard;recharge6)Charm. Ranged10;Yourhighestabilityscorevs. Will;targetisdominated(saveends). Aftereffect:Thetargetisdazed(saveends). Miss:Thetargetisdazed(saveends).
portcullis
lever
Far realms device, Crown, and Decias body tunnel to the Underdark
Background: The Initiate of the Black Lotus is secretly a member of a rival Dhakaani clan, Clan Azuma. He has successfully infiltrated the Clan of the other PCs. He plans on having this quest return the Lost Crown of Tesh-Naga to its rightful owners: his own people. Black Lotus is a master of shadows and deceit. He has trained all of his life for this moment, to bring great honor to his family. Goals & Motivations: Black Lotus must return to his home with the Lost Crown. However, he is smart enough to know that he needs to use the abilities of the rest of the adventuring party to succeed in getting the crown. If he should fail, it is expected that he perform ritual suicide. Other Characters: Black Lotus has never actually met any of the other characters, due to his recent infiltration of their tribe. You, as player, must create a deceptive web of lies to tell the other players regarding your character and his background. You know that Duurkala Enemys the other races; and that Ghaaldar and Drum-Haak are bitter rivals, competing for leadership of the clan. Use this knowledge to your advantage.
HIT POINTS
HP
MAX
BLOODIED
37
18
CURRENT HP
BLACK LOTUS
the mysterious stranger
TEMPORARY HP
INITIATIIVE
MOVEMENT
CLASS LEVEL
MONK 3 DHAKAANI
RACE
Vision
+7
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
6
1d8+2
low-light
Medium
NOTES
ATTACK
DAMAGE
unarmed strike
RANGED BASIC ATTACK
+6 vs. AC
ATTACK
off-hand
RANGED
ARMOR CLASS
(AC)
18 15 17 15
+4
+1
+3
DAMAGE
FORTITUDE
(Fort)
+1
+2
+1
+1
shurikens
+8 vs. AC
1d4+4
6 / 12
REFLEX
(Ref)
+1
+4
+1
+1
WILLPOWER
(Will)
+1
+2
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+12
SKILL MOD
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + +
1/2 LEVEL + + +
MISC + + + + + + + + + + + + + + + + +
+4 +0 +1 +0 +0 +2 +2 +2 +0 +2 +0 +2 +2 +0 +4 +0 +4
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
+2
+1 +4 +6 +1 +3 +3 +3 +3 +3 +1 +3 +8 +1 +10 +1 +10
+2
+ + + + + + + + +
+2
+ +
+ +
Wallwalker Boots
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
12 15 18 10 14 11
+1 +2 +4 +0 +2 +0
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Elven
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
(already included) Gain Training in Bluff (already included) Gain a +2 feat bonus to Acrobatics (already included) Gain +2 to Initiative EQUIPMENT
WIS
WISDOM CHARISMA
CHA
Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
CranesWings
MonkAttack1
DancingCobra
MonkAttack1
CenteredFlurryofBlowsMonkFeature
Yourfistsbecomeablurasyoufollowuponyour initialattackwithanother,shiftingyourfoes positiontoyouradvantage.
Youleapacrossthebattlefieldandkickyourfoe, sendingitstaggeringbackward.
Youdodgeandweavelikeacobra,confoundingyour enemyandturningitsattacksbackagainstit.
AtWillFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Fortitude Hit:1d10+6damage,andyoupushthetarget1 square. CriticalHit:1d12+16damage. MoveTechnique. MoveActionPersonal Effect:YoumakeanAthleticschecktojumpwith a+5powerbonus.Youareconsideredtohavea runningstart,andthedistanceofthejumpisnt limitedbyyourspeed.
AtWillFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Reflex Hit:1d10+6damage.Ifthetargethasmadean opportunityattackagainstyouduringthisturn, thetargettakes2extradamage. CriticalHit:1d12+16damage. MoveTechnique. MoveActionPersonal Effect:Youmoveupto8squares.
DrunkenMonkey MonkAttack1
Youlurchseeminglyoutofcontrol.Yourenemiesare bewilderedastheytrytohityourswayingform,and withacunningjab,youcauseoneofyourfoesto attackitscompanion.
TwinThunders
MonkAttack3
MasterfulSpiral
MonkAttack1
Withasuddenburstofmotion,youdelivercrushing kicksandpunchesofpsionicforcetonearbyenemies.
EncounterFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Oneenemy. Attack:+6vs.Will Hit:1d8+6damage,andyouslidethetarget1 square.Thetargetthenmakesameleebasic attackagainstoneenemyofyourchoicewitha +2bonustotheattackroll. CriticalHit:1d12+26damage. MoveTechnique. MoveActionPersonal Effect:Youmoveupto8squares.Duringthis movement,youignoredifficultterrainandgaina +2powerbonustoalldefensesagainst opportunityattacks.
EncounterFullDiscipline,Implement,Psionic, Thunder AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Fortitude Hit:2d10+6thunderdamage,andasingleenemy adjacenttothetargettakes1d10+1thunder damage. CriticalHit:1d12+26damage. MoveTechnique. MoveActionPersonal Effect:Chooseanenemyadjacenttoyouand moveupto8squares.Duringthismovement,you dontprovokeopportunityattacksfromthat enemy.
DailyForce,Implement,Psionic,Stance StandardAction Closeburst2 Target:Eachenemyinburst. Attack:+6vs.Reflex Hit:3d8+6forcedamage. CriticalHit:1d12+30damage. Miss:Halfdamage. Effect(HitorMiss):Youassumethespiralstance. Untilthestanceends,yourreachwithmelee attackdisciplinesincreasesby1.
AgileRecoveryAcrobaticsUtility2
Withaquickleap,youarebackonyourfeetand readytoact.
HobgoblinResilienceDhakaaniRacialPower
Youshakeoffaneffectthatwouldcripplealesser warrior.
SecondWind
ClassFeature
Youtakeamomenttoregainyourbearingsand hunkerdown.
Personal
WallwalkerBootsMagicItem
Thesesupplespidersilkbootsgiveyouthemobility ofanarachnid,ifonlyforabrieftime. Daily
BloodstingerPoison
AlchemicalItem
Thisinkytoxininflictswoundsthatburnlongafter theinitialblowisstruck.
AlchemicalItem Power(ConsumablePoison) StandardAction Applythebloodstingerpoisontoyourweaponor onepieceofammunition.Makeasecondary attackagainstthenexttargetyouhitwiththe coatedweaponorammunitionbeforetheendof theencounter: +6vs.Fortitude;ongoing5poisondamage(save ends).
ACTION POINT
InitiateoftheBlackLotus
Drum-Haak
the silver-tongued deal-maker
Background You are the high priest of your tribe. You are sneaky and subversive, using treachery to gain advantage over your enemies. Your tribe leader, LleshHruuk, is old and dying. You have worked your way into his favor by being a strong leader within the tribe. Most in the tribe respect and fear you and your powers. There are a few, however, who can see through your web of lies and seek to expose you. Goals & Motivations: This adventure must end with the artifact returned to your tribe and you in a superior position than Ghaaldar to ascend as tribal leader. If Ghaaldar should die during an accident on the journey, so much the better. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Duurkala Indifferent. In times of need, Duurkala has been known to come to your aid. However, it is clear now that he favors your rival, Ghaaldar, for the position of leader of your tribe. Ghaaldar Enemy. A respectable soldier, he is your chief rival for the position of leader of your tribe. Kulimvorith Potential Ally. The sorcerer is a powerful creature, and has valuable ties to the Lord of Greed. Grimlock, Mavarothix Indifferent. These dim-witted brutes have been malleable to your suggestions, and make capable servants, but you often rely on more subtle means to achieve your ends than they are mentally capable of. You have an advantage with Grimlock, however, as no one else understand the beasts primitive language.
HIT POINTS
HP
MAX
BLOODIED
40
20
CURRENT HP
10
10
Drum-Haak
the silver-tongued deal maker
TEMPORARY HP
INITIATIIVE
MOVEMENT
WARLOCK
CLASS
3
LEVEL
Vision
DHAKAANI
RACE
+4
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
6
1d4
low-light
Medium
NOTES
ATTACK
DAMAGE
dagger
RANGED BASIC ATTACK
+4 vs. AC
ATTACK
off-hand
RANGED
ARMOR CLASS
(AC)
16 16 15 14
+2
+1
+3
DAMAGE
FORTITUDE
(Fort)
+4
+1
+1
eldritch blast
+6 vs. Reflex
1d10+5
10
REFLEX
(Ref)
+1
+2
+1
+1
WILLPOWER
(Will)
+1
+1
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+2 +8 +3 +7 +2 +2 +5 +2 +5 +7 +2 +2 +2 +8 +2 +2 +2
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + + +
1/2 LEVEL
MISC + + + + + + + + + + + + + + + + +
+1 +2 +0 +1 +1 +1 +4 +1 +2 +1 +1 +1 +1 +2 +1 +1 +1
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
+ +
+2
+ + + + + +
+2
+ + + +
+ + + +
against that target. Shadow Walk If you move at least 3 squares, gain concealment.
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
10 18 13 14 12 13
+0 +4 +1 +2 +1 +1
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic Dwarven Elven Giant
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
Eldritch Pact
Ancestral Promise
(already included) Changed Eldritch Pact (already included) Gain +2 to Initiative (already included) Speak 3 additional languages EQUIPMENT
WIS
WISDOM CHARISMA
CHA
Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
DrumHaak
EldritchBlast
WarlockAttack1
AtWillArcane MinorAction Personal Target:Theclosestenemytoyouthatyoucansee. Effect:Thetargetiscursed.Acursedtargettakesan additional1d6damagefromyourattacksthathit. Youmayhavemultiplecursedtargets. Ifacursedtargetdrops,deal6firedamagetoone targetadjacenttothedroppedenemy,andgain1 TemporaryHitPoint.
AsmodeusDiabolicGraspWarlockAttack1
Agreattalonofsulfurousdarknessformsaroundyour enemy.Itrakesfiercelyathim,anddragshimashort distancebeforedissipating. EncounterArcane,Implement
FieryBoltWarlockAttack3
Youcalluponboltofgoldenflameandhurlitatyourfoe. Anyonestandingcloseisburnedaswell. EncounterArcane,Fire,Implement
ACTION POINT
VileBrandWarlockAttack1
Withonlyaword,youcauseadistantenemyshideto blackenandformabrandthatdecreasesyourfoes abilitytostrikeagainstyou. DailyArcane,Fear,Implement,Psychic
HobgoblinResilienceDhakaaniRacialPower
Youshakeoffaneffectthatwouldcripplealesser warrior.
StandardAction Ranged20 Target:Onecreature. Attack:+6vs.Will Hit:3d10+5psychicdamage;andthetarget,any enemyadjacenttothetarget,andanyenemywithin 2squaresofyoutakesa2penaltytoattackrolls untiltheendofyournextturn. CriticalHit:1d12+35firedamage. Miss:Youmaytake6psychicdamageandnot expendthisspell.Yougaina+4powerbonustothe attackrollwiththisspellagainstthesametarget beforetheendofyournextturn.
SecondWind
BeguilingTongue WarlockUtility2
Youchannelthegraceandglibnessofyourdarkpatrons foratime. EncounterArcane
RodoftheChurningInferno MagicItem
Theflamesyouconjurecontinuetoburnlongafterthey shouldhavesmolderedaway. DailyArcane
Youtakeamomenttoregainyourbearingsandhunker down.
Duurkala
the wise counselor
Background: Duurkala is a wizened old Dhakaani who has seen many things in his lifetime. He is the storyteller and source of wisdom for his tribe, relating tales of the glorious ancient Dhakaani, inspiring young warriors with every tale. Duurkala respects the concepts of honor, and believes strongly in the power of his ancestors. Above all else, Duurkala regards the restoration of the Dhakaani Empire as his primary mission in life, recovering lost artifacts and reclaiming ancient sites as much as he can before he becomes too old to continue. Goals & Motivations: Duurkala wants to recover the Lost Crown of Tesh-naga for his people. He is concerned not with personal power, but with restoring the Dhakaani people to their former glory. He would like to use this quest as proving grounds for the next leader of the tribe, and return with the crown in the hands of his leader. The dilution of the Dhakaani forces by lesser races is a plague that must be stopped. Although you need their help for now, by the end of this adventure the artifact must be returned to your tribe and all of the three lesser creatures (Mavarothix, Kulimvorith, Grimlock) must be destroyed. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Ghaaldar Potential Ally. Thinks he is honorable and a solid choice for leader of the tribe. Admires his dedication and loyalty. Drum-Haak Potential Ally. Thinks he is ambitious and resourceful, and respects the accomplishments hes made. He would make a fine leader of the tribe. Mavarothix, Kulimvorith, Grimlock Enemy. Only tolerates the lesser races due to their subservience to the Dhakaani. Is reluctant to have to employ other races for fear of treachery.
HIT POINTS
HP
MAX
BLOODIED
37
18
CURRENT HP
Duurkala
the wise councelor
TEMPORARY HP
INITIATIIVE
MOVEMENT
WARLORD
CLASS
3
LEVEL
Vision
DHAKAANI
RACE
+3
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
low-light
Medium
NOTES
ATTACK
DAMAGE
vicious flail +1
RANGED BASIC ATTACK
+7 vs. AC
ATTACK
1d10+4
DAMAGE
versatile
RANGED
ARMOR CLASS
(AC)
19 16 13 16
+1
+7
+1
FORTITUDE
(Fort)
+1
+3
+1
+1
javelin
+6 vs. AC
1d6+3
10 / 20
REFLEX
(Ref)
+0
+1
+1
+1
WILLPOWER
(Will)
+1
+3
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
-1 +1 +4 +4 +9 +1 +6 +6 +8 +1 +4 +1 +1 +1 -1 +4 -1
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + + + + + +
1/2 LEVEL
MISC + + + + + + + + + + + + + + + + +
+0 +0 +3 +3 +3 +0 +2 +0 +0 +0 +3 +0 +0 +0 +0 +3 +0
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
-2
+0
+ +
5 5 5
+ + + + + + + + + + +
-2
+2
-2
-2
Allies who spend their second wind within line of sight of you
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
16 15 10 10 11 16
+3 +2 +0 +0 +0 +3
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Dwarven
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
WIS
WISDOM
(already included) Your inspiring word heals +3 HP. (already included) Gain +2 to Initiative EQUIPMENT
Battle Ready
CHARISMA
CHA
Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
Duurkala
FuriousSmash
WarlordAttack1
WolfPackTactics
WarlordAttack1
Stepbystep,youandyourfriendssurroundtheenemy AtWillMartial,Weapon
ProvocativeOrder
WarlordAttack1
HoldTheLine
WarlordAttack3
InspiringWordWarlordFeature
Youcallouttoawoundedallyandofferinspiringwords ofcourageanddetermination.
Youpromptanallytotakethefighttotheenemy. EncounterMartial
PintheFoeWarlordAttack1
Nomatterwhereyourfoeturns,oneofyouralliesis waitingforhim.
HelmofHeroesMagicItem
Thisornatehelmetmakesyouandyouralliesless susceptibletofeareffectsandcanbeactivatedto improveanallysattack. Daily
DailyMartial,Weapon StandardAction Melee1 Target:Onecreature. Attack:+7vs.ArmorClass Hit:3d8+4damage. CriticalHit:1d12+28damage. Effect(HitorMiss):Untiltheendoftheencounter, thetargetcannotshiftifatleasttwoofyourallies,or youandoneotherally,areadjacenttoit.
ACTION POINT
SecondWind
ClassFeature
Youtakeamomenttoregainyourbearingsandhunker down.
Ghaaldar
the brave warrior
Background: Ghaaldar is a brave Dhakaani warrior, following the tribal leadership of Llesh-Hruuk. He is honorable in all his actions, and seeks to return his people to their former glory. Goals & Motivations: Ghaaldar wants to return the Lost Crown to his people. He also has a lining of vanity, and longs to be his tribes hero and leader, following the death of the current, venerable leader. For the time being, you will need Drum-Haaks help in recovering the artifact. For the sake of your people, however, this adventure cannot end with Drum-Haak in a position to ascend to tribal leader. If he does not willingly bow to you, you must gain his obedience by force. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Duurkala Friend. Ghaaldar sees Duurkala as an honorable warrior and an invaluable link to the past. He has leaned on Duurkala in times of need before and has always received valuable aid. Drum-Haak Enemy. Drum-Haak is a respected priest in the tribe and very powerful, however he is deceitful and lies often. Ghaaldar is suspicious of Drum-Haak, and fears that his ambition for leadership of the tribe may outweigh his duty to his people. Mavarothix, Kulimvorith Indifferent. The dragonkin are valuable allies, but are ultimately untrustworthy and disposable. Grimlock Potential Ally. Grimlock is a stalwart warrior and a testament to obedience to the Empire. Despite the lack of wit, Grimlock is a creature to be admired.
HIT POINTS
HP
MAX
BLOODIED
48
24
CURRENT HP
12
12
GHAALDAR
the proud warrior
TEMPORARY HP
INITIATIIVE
MOVEMENT
CLASS LEVEL
FIGHTER 3
Vision
DHAKAANI
RACE
+5
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
low-light
Medium
Size
ATTACK
DAMAGE
NOTES
vicious flail +1
RANGED BASIC ATTACK
+8 vs. AC
ATTACK
1d10+4
DAMAGE
versatile
RANGED
ARMOR CLASS
(AC)
22 17 16 14
+1
+9
+2
FORTITUDE
(Fort)
+2
+3
+1
+1
javelin
+6 vs. AC
1d6+3
10 / 20
REFLEX
(Ref)
+2
+1
+1
+2
WILLPOWER
(Will)
+2
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
-1 +0 +7 +1 +1 +3 +5 +3 +2 +3 +6 +3 +3 +0 -1 +1 -1
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + + + +
1/2 LEVEL
MISC + + + + + + + + + + + + + + + + +
+2 -1 +3 +0 +0 +2 +3 +2 -1 +2 +0 +2 +2 -1 +2 +0 +2
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
-4
+ + + +
-2
+ + + +
-4
+2
+ + + + + + +
-4
-4
Combat Challenge
marked target shifts or makes an attack that doesn't include you. Marked targets take a -2 penalty to attacks that don't target you.
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
16 16 14 8 14 11
+3 +3 +2 -1 +2 +0
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
Toughness
Plate Armor Prof.
(already included) Gain +5 Hit Points (already included) Gain proficiency in plate armor (already included) Gain +2 to Initiative
(already included) Gain +1 to attack rolls with weapon & shield
WIS
WISDOM CHARISMA
CHA
EQUIPMENT
vicious flail +1 guardian shield magic scale armor +1 magic cloak +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope (5) javelins whip manacles & keys
Ghaaldar
TideofIronFighterAttack1
Aftereachmightyswing,youbringyourshieldtobear anduseittopushyourenemyback. AtWillMartial,Weapon
ResoluteShield FighterAttack1
Asyouslashintoyourfoe,youpullyourshieldintoa defensivepositionbetweenthetwoofyou,guaranteeing thatitabsorbsatleastsomeofyourenemysattack.
ShieldBashFighterAttack1
Youknockyouradversaryoffbalancewithyourshield andfollowupwithastrike. EncounterMartial
SweepingBlow FighterAttack3
Youputallofyourstrengthintoasingle,mightyswing thatstrikesmanyenemiesatonce.
HarriersPloyFighterAttack1
Yourforcefulattackpromisesyourfoeapursuitthatcan endonlywhenoneofyouisvictorious.
DailyMartial,Weapon StandardAction Melee1 Target:Onecreature. Attack:+8vs.ArmorClass Hit:3d10+4damage. CriticalHit:1d12+34damage. Effect(HitorMiss):Untiltheendoftheencounter,if thetargetmoves,youcanshift2squaresasan immediatereaction.
ACTION POINT
GuardianShieldMagicItem
Activatethepowerofthisshieldtodefendanallyfrom attack. Daily
SecondWind
ClassFeature
GetOverHereFighterUtility2 HobgoblinResilienceDhakaaniRacialPower
Youpulloneofyouralliesintoamoreadvantageous position. EncounterMartial Youshakeoffaneffectthatwouldcripplealesser warrior.
Youtakeamomenttoregainyourbearingsandhunker down.
Grimlock
the dim-witted thug
Background: You are a simple ogre who has been captured and enslaved by the Dhakaani. You have served them faithfully, and have been treated well by most. Your tremendous strength has been put to use countless times by your Dhakaani masters on the field of war and in the silver mines. You long for a return to the time when you used to roam free in the wilderness. As a player, you have a difficult task of roleplaying the language barrier that exists between Grimlock and every other character aside from Drum-Haak. Goals & Motivations: Not long ago, you came into contact with a group of Humans who promised you freedom from the bonds of slavery. They asked only for you to steal a Dhakaani relic in exchange from protection from your cruel masters. You lie awake at nights, unable to stop the gnawing hunger for freedom. This adventure must end with your possession of the Dhakaani artifact to ensure your protection from the Humans. Other Characters: Duurkala, Drum-Haak Enemy. In the past, these Dhakaani have beaten you for little or no reason, showing cruelty where none was needed. Ghaaldar Indifferent. You have a mutual respect for each others combat prowess. He has also given you extra portions of mutton during the night as a reward for your good behavior. Despite this, Ghaaldar still represents the future leadership of the Dhakaani and your continued slavery. Mavarothix, Kulimvorith Indifferent. The dragonkin are polite to you, but do not speak your language, so it is hard to understand them.
HIT POINTS
HP
MAX
BLOODIED
51
25
CURRENT HP
12
12
GRIMLOCK
the dim-witted thug
TEMPORARY HP
INITIATIIVE
MOVEMENT
BARBARAN
CLASS
3
LEVEL
Vision
OGRE
RACE
+2
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
normal
Large
NOTES
ATTACK
DAMAGE
+8 vs. AC
ATTACK
1d12+5 (brutal 2)
DAMAGE
ARMOR CLASS
(AC)
17 18 13 12
+1
+1
+4
+1
FORTITUDE
(Fort)
+2
+4
+1
+1
javelin
+7 vs. AC
1d6+4
10 / 20
REFLEX
(Ref)
+1
+1
+1
WILLPOWER
(Will)
+0
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+1 +0 +0 +0 +1 +9 +1 +0 +1 +5 +3 +1 +0 +1 +0 +1
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + + + +
1/2 LEVEL
MISC + + + + + + + + + + + + + + + + +
+1 -1 +4 -1 -1 +0 +4 +0 -1 +0 -1 +0 +0 -1 +1 -1 +1
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
-1
+11
+ + + +
+1
+ + + +
-1
+ + + + + + +
+2
-1
-1
Ferocity
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
18 19 13 8 10 8
+4 +4 +1 -1 +0 -1
+1 +1 +1 +1 +1 +1
LANGUAGES Giant
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
(already included) Gain +5 Hit Points (already inlcuded) +1 AC with light armor
(already included) Gain proficiency in the Large-sized axe
WIS
WISDOM CHARISMA
CHA
EQUIPMENT
vicious giant axe +1 magic hide armor +1 magic amulet +1 whetstone of decapitation Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
Grimlock
HowlingStrikeBarbarianAttack1 FlatteningChargeOgreRacialPower SwiftChargeBarbarianFeature
Withabloodfreezingscream,youthrowyourselfinto thefray. Youchargetheenemyandsmashintoitwithyour might. Asyourfoefalls,yourushtowardyournextvictim.
AtWillPrimal,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:1d12+1d6+5damage(brutal2). CriticalHit:2d12+23. Special:Whencharging,youcanusethisevocationin placeofameleebasicattack.Ifyouareraging,you donotprovokeopportunityattacksformoving duringthecharge.
PressingStrikeBarbarianAttack1 Youpushlesserfoesfromyourpath,movingthrough thelinesofbattleatwill. AtWillPrimal,Weapon StandardActionMelee1 Target:Onecreature Effect:Beforetheattack,youshift2squares.Youcan movethroughanenemysspaceduringtheshift,but youcantendthere. Attack:+8vs.ArmorClass Hit:1d12+5damage(brutal2),andyoupushthe target1square.Ifyouareraging,theattackdeals 1d6extradamage. CriticalHit:2d12+17damage,or2d12+23damageif youareraging. SkullTakersRageBarbarianAttack1 Theancientberserkerspiritthatdrivesthisrage doesntcarethatitspresencetearsyouapart,veinby vein.Itwantstheskullsofyourenemies. DailyPrimal,Rage,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:3d12+5damage(brutal2). CriticalHit:2d12+41damage. Miss:Halfdamage. Effect(HitorMiss):Youentertherageoftheskull taker.Untiltherageends,youtake3damageatthe startofeachofyourturns.Thisdamagecannotbe resistedornegated. Untiltherageends,yougaina+1bonustoyour attackrolls. SecondWind
Youtakeamomenttoregainyourbearingsandhunker down.
AvalancheStrikeBarbarianAttack1 Youdropyourguardandputallyourstrengthintoa devastatingoverheadswing. EncounterPrimal,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:3d12+9damage(brutal2). CriticalHit:2d12+45damage. Effect(HitorMiss):Untilthestartofyournextturn, youtakea4penaltytoalldefenses.
HammerFallBarbarianAttack3
Youswingyourweaponinagreatunderhandarc,and theimpactliftsyourtargetoffitsfeetandsendsit crashingtotheground.
WhetstoneofDecapitationMagicItem
Thiswhetstonesharpensyourbladetoadeadlyhone.
ACTION POINT
BoundingLeapAthleticsUtility2
Asyouspringthroughtheair,youtuckinyourlegsand arms,spinningtoekeoutalittleextradistance.
Kulimvorith
the proud drake
Background: You are a noble dragonkin, taking your name from your ancestral dragon forbearer, a proud red dragon of the mountains. Your people have been wrongfully enslaved by the brutish Dhakaani empire and forced to serve them. Before your capture, you served as your peoples priest, and had a direct relationship with Tiamat, Dragon God of Greed. Goals & Motivations: The Lost Crown is, in fact, originally an artifact from the golden age of dragons. It rightfully belongs to your people. Unfortunately, you are not in any position to retrieve it yourself, and must abide by the offensive presence of the Dhakaani. You must use your masters to help you get the crown, and then escape with it. This adventure must end with the artifact recovered and in the hands of the Dragonkin people. Other Characters: Duurkala, Ghaaldar Enemy. These two Dhakaani sicken you with their pride in their degenerate race. You delight in the thought that you will one day return with your own dragonkin tribe to destroy them. Drum-Haak Indifferent. This conniving Dhakaani earns a modicum of respect as his ambition and cunning rival that of your own race. Mavarothix Friend. As the only other member of your race, you two have forged a bond of friendship, relying on each other to get you through the tough times. Grimlock Potential Ally. You share an unspoken bond with this thug through the shared suffering of enslavement by the Dhakaani.
HIT POINTS
HP
MAX
BLOODIED
35
17
CURRENT HP
KULIMVORITH
the proud drake
TEMPORARY HP
INITIATIIVE
MOVEMENT
SORCERER
CLASS
3
LEVEL
Vision
KOBOLD
RACE
+4
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
6
1d4+1
low-light
Small
NOTES
ATTACK
DAMAGE
vicious dagger +1
RANGED BASIC ATTACK
+5 vs. AC
ATTACK
off-hand
RANGED
ARMOR CLASS
(AC)
15 13 15 18
+3
+1
+1
DAMAGE
FORTITUDE
(Fort)
+1
+1
+1
acid orb
+6 vs. Reflex
1d10+8
20
REFLEX
(Ref)
+3
+1
+1
WILLPOWER
(Will)
+2
+4
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+4 +7 +1
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + + +
1/2 LEVEL
MISC + + + + + + + + + + + + + + + + +
+3 +1 +0 +4 +4 +0 +1 +0 +1 +0 +4 +0 +0 +1 +3 +4 +3
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
+ +
+10 +10
5 5 5
+ + + + + + + + + +
+6 +2 +1 +2 +1 +5 +1 +2 +7 +6 +5 +6
+1
+ + + +
+2
+2
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
10 13 16 12 11 18
+0 +1 +3 +1 +0 +4
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
Spell Source
Draconic Sorcery Tattoo
(already included) Your spells deal +3 damage. (already included) Deal fire damage with second wind.
(already included) Gain healing word and Religion training
(already included) You gain low-light vision and a +1 bonus to Perception.
WIS
WISDOM CHARISMA
CHA
EQUIPMENT
magic robes +1 vicious dagger +1 magic amulet +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
Kulimvorith
AcidOrbSorcererAttack1 BurningSpraySorcererAttack1
Youhurlaglobeofacidatadistantenemy. Youflingyourarminawidearc,castingliquidfireat yourfoes.
FrostbindSorcererAttack1 DancingLightningSorcererAttack3
Creakingiceenvelopsandhindersyourenemy. EncounterArcane,Cold,Implement
ACTION POINT
DragonfangBoltSorcererAttack1
Venomousfangshurtletowardyourfoes,piercingtheir fleshandthenpoisoningthem.
BlessingsofTiamatFeatPrayer
Youwhisperabriefprayer,asdivinelightwashesover yourtarget,helpingtomenditswounds.
SecondWind
DragonflameMantle SorcererUtility2
Youwardyourselfwithamantleofflame.
Shifty
KoboldRacialPower
Youtakeamomenttoregainyourbearingsandhunker down.
Youskitterandscamperthroughtheranksofyour enemies,muchtotheirchagrin.
Personal
Mavarothix
the lurking wyrm
Background: You are a noble dragonkin, taking your name from your ancestral dragon forbearer, a proud black dragon of the marsh. Your people have been wrongfully enslaved by the brutish Dhakaani empire and forced to serve them. Goals & Motivations: The Lost Crown is, in fact, originally an artifact from the golden age of dragons. It rightfully belongs to your people. Unfortunately, you are not in any position to retrieve it yourself, and must abide by the offensive presence of the Dhakaani. You must use your masters to help you get the crown, and then escape with it. This adventure must end with the artifact recovered and in the hands of the Dragonkin people. Other Characters: Duurkala, Ghaaldar, Drum-Haak Enemy. The Dhakaani sicken you with their pride in their degenerate race. You delight in the thought that you will one day return with your own dragonkin tribe to destroy them. Kulimvorith Friend. As the only other member of your race, you two have forged a bond of friendship, relying on each other to get you through the tough times. Grimlock Potential Ally. You share an unspoken bond with this thug through the shared suffering of enslavement by the Dhakaani.
HIT POINTS
HP
MAX
BLOODIED
35
17
CURRENT HP
MAVAROTHIX
the lurking wyrm
TEMPORARY HP
INITIATIIVE
MOVEMENT
RANGER
CLASS
3
LEVEL
Vision
KOBOLD
RACE
+9
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC
6
1d4+1
low-light
Small
NOTES
ATTACK
DAMAGE
dagger
RANGED BASIC ATTACK
+5 vs. AC
ATTACK
off-hand
RANGED
ARMOR CLASS
(AC)
19 14 17 14
+4
+1
+4
DAMAGE
FORTITUDE
(Fort)
+1
+1
+1
+1
vicious shortbow +1
+8 vs. AC
1d8+5
15 / 30
REFLEX
(Ref)
+1
+4
+1
+1
WILLPOWER
(Will)
+2
+1
+1
SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+9 +1 +1 +2 +2 +8 +1 +3 +1 +3 +2 +3 +9 +1 +11 +2 +6
SKILL MOD
ABILITY MOD = = = = = = = = = = = = = = = = =
TRAINED + + + + + + + + + + + + + + + + +
1/2 LEVEL + + + + +
MISC + + + + + + + + + + + + + + + + +
+4 +0 +1 +1 +1 +2 +1 +2 +0 +2 +1 +2 +2 +0 +4 +1 +4
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
-1
-1
+ + + + + + +
-1
+ +
+1
+ + +
+1
+1
ABILITIES
STRENGTH
STR
ABILITY SCORE
ABILITY MODIFIE
1/2 LEVEL
12 13 18 11 14 12
+1 +1 +4 +0 +2 +1
+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic
CON
CONSTITUTION
DEXTERITY
DEX INT
INTELLIGENCE
WIS
WISDOM
Improved Initiative
Dragon Senses
CHARISMA
CHA
EQUIPMENT
magic hide armor +1 magic cloak +1 vicious flameburst shortbow +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope
Mavarothix
NimbleStrike
RangerAttack1
TwinStrike
RangerAttack1
HuntersQuarry RangerClassFeature
Yousingleoutanenemy,thenexttofallbeforeyour attacks.
Ifthefirstattackdoesntkillit,thesecondonemight. AtWillMartial,Weapon
EvasiveStrike
RangerAttack1
ThundertuskBoar StrikeRangerAttack3
Youattacktwice,causingyourfoestostagger backwards. EncounterMartial,Weapon
ACTION POINT
HuntersBearTrap
RangerAttack1
HuntersPrivilegeRangerUtility2
Yourkeensensesanduncannyinstinctsgiveyouanedge overyourquarry.
SecondWind
FlameburstShortbow MagicItem
Thisbowpacksafierysurprise.
Shifty
DragonkinRacialPower
Youtakeamomenttoregainyourbearingsandhunker down.
Youskitterandscamperthroughtheranksofyour enemies,muchtotheirchagrin.
Personal