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Neverwinter Nights: Hordes of the Underdark Walkthrough Share Boards Guide Walkthroughs & FAQs Cheats Proudly hosted

by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now Neverwinter Nights The Hordes of the Underdark FAQ and Walkthrough v 1.0 Copyright (c) 2004 Orest Last updated on February 10, 2004 ********************************************************************* SOME CORYRIGHT NOTE: This document was written by Orest and cannot be used without his permission. To receive my permission you need only one thing: email (y_orest@yahoo.com) me and receive my permission. Of course, you can read and print this document but don't post this document on your site without my permission. I hate copyright violence so don't angry me. If you have my permission on my previous NWN FAQs then you don't need to ask my permission for this guide, you have it. The latest update of this guide is available at www.gamefaqs.com . And, please, don't send me spam because I'm not curious in those kinds of letters (I HATE SPAM!!! DAMN SPAM BOTS). ********************************************************************* SOME EMAIL NOTE: If you have questions about my guide or want to add or correct something then send me a message (y_orest@yahoo.com). But don't try to send letters with some nasty remarks. And, please, don't send me the questions of what is already in this document. Some information is credited to people who sent me it, so watch carefully when reading this document and don't send me the questions about it because they can be mistaken. If you want to correct it than I will be pleased. Please put "NWN HoU" subject when emailing me. I am sorry if I don't respond to the letters because I read my mailbox twice a week. I can respond to the letters lately. I've received a lot of letters about my previous NWN walkthroughs, so I'm very grateful and please don't be hurt by me if I will not respond to letters (this doesn't mean that your letters are foolish, so take it easy). Every corrections are credited to authors (who were the first). *************************************************************** VERSION HISTORY v 0.6 The first version (February 5, 2004) v 1.0 The full fresh version (February 10, 2004) *************************************************************** TABLE OF CONTENTS: PART PART 1) 2) 3) 5) 6) PART PART 0 INTRODUCTION 1 WHAT'S NEW classes skills feats my characters others 2 GENERAL INFORMATION AND STRATEGY 3 WALKTHROUGH

1)Chapter 1 2)Chapter 2 3)Chapter 3 PART 4 ITEMS LAST PART CREDITS AND SPECIAL THANKS *************************************************************** PART 0 Introduction Well, the next expansion pack of NWN is in my hands. "It is done when it is done" - yes, it is done. Bioware and Atari continue to impress us with another their work. So in this walkthrough Part 1 explains what's new in expansion pack and my opinion about this changes. Part 2 contains general information and strategy. The walkthrough is already in Part 3. I've played in D&D Hardcore rules difficulty mode as before. And I repeat again: read the game manual for more information. *************************************************************** PART 1 WHAT'S NEW 1) classes There are 6 new prestige classes in NWN HoU. There is also one very IMPORTANT addition for all classes - EPIC CLASSES!!!!. YES, now after level 21 character normal class (or level 11 prestige class) the character class is an epic class with more opportunities in future. This is good news for multiplayer characters (i'm not a fan of multiplayer but the fans will appreciate it) who can feel the full power of epic classes (level 40 max). For more info about epic classes see game manual. Here are new prestige classes. *************************************************************** 1. Champion of Torn Hit Dice: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2+INT (intelligence) modifier REQUIREMENTS: BAB (base attack bonus) +7 or higher, weapon focus in melee weapon, non-evil alignment Abilities: see manual My opinion: Champion of Torn is some kind of fighter/paladin. Good multiclassing option for paladin. Bonus feats are a big plus or for example chaotic good fighter can gain some paladin abilities with this class. Class skills: Discipline, Heal, Lore, Parry, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as fighter classes (high) Primary saving throws: fortitude and reflex ************************************************************* 2. Dwarven Defender Hit Dice: d12 (!) Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see game manual My opinion: Well, hit dice like barbarian. Some kind of lawful barbarian (he-he) with damage reduction. Powerful tank if combined with fighter feats.

Class skills: Discipline, Heal, Lore, Listen, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as fighter classes Primary saving throws: fortitude and will *************************************************************** 3. Pale master Hit Dice: d6 Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: non-good alignment, arcane spellcasting level 3 or higher Abilities: see game manual My opinion: Well, very interesting class. Immunity to critical hits at level 10 is a very big plus. Very useful immunities. Try to experiment. Class skills: Concentration, Spellcraft, Heal, Hide, Listen, Lore, Move silently, Persuade, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as wizard and sorcerer (low) Primary saving throws: fortitude and will *************************************************************** 4. Red Dragon Discipline Hit Dice: special (increases from levels from d6 to d12 (epic levels)) Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: sorcerer or bard, Lore (8) Abilities: see game manual My opinion: Wow, very powerful class. Class skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Persuade, Spellcraft, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as rogue Primary saving throws: fortitude and will *************************************************************** 5. Shifter Hit Dice: d8 Proficiences: no additional Skill points: 4+INT modifier REQUIREMENTS: druid with level 3 spells or higher, feats: alertness, Abilities: see game manual My opinion: Another interesting class. Try to experiment. Class skills: Animal Empathy, Concentration, Heal, Hide, Listen, Lore, Persuade, Spot, Craft Trap, Craft Weapon, Craft Armor BAB per level: same as rogue Primary saving throws: fortitude and reflex ************************************************************** 6. Weapon Master Hit Dice: d10 Proficiencies: no additional Skill points: 2+INT modifier REQUIREMENTS: BAB +5 or higher, feats: Weapon focus in melee weapon,

Dodge, Mobility, Expertise, Spring attack, Whirlwind. Skills: Intimidate (4). Abilities: see game manual My opinion: Very strong requirements (INT and DEX 13 for all feats). Very powerful fighter. Imagine: Weapon of Choise: Great swords + Keen feat + Ki Critical = 15-20 threat range = 30 % critical hit chance and x3 critical damage. Or with scythe weapon = 17-20 threat range = 20% critical hit chance and superior x5 critical damage (!!!!). Class skills: Discipline, Heal, Listen, Lore, Spot, Intimidate BAB per level: same as fighter Primary saving throws: reflex *************************************************************** 2) skills Well, some new skills has been added to NWN HoU game. For more info see game manual but there is only my opinion. 1. 2. 3. 4. Bluff Intimidate Craft Weapon Craft Armor

************************************************************** 3) feats There are a lot of new feats. For more see manual. *************************************************************** 4) my character name: Orest gender: Male race: human class:sorcerer(1), rogue(4), dragon discipline (10) alignment: lawful neutral abilities STR 14 DEX 14 CON 14 WIS 10 INT 14 CHA 12 My henchman was Deekin (as a dragon discipline in future) in chapters 1,2 and Deekin with Aribeth in chapter 3. *************************************************************** 5) others There are also some other changes. One of the major changes is the ability to craft items (weapon, armor, wands). You'll need a recipe and materials, some of the recipes are in the game manual. Your henchman is more talkative and flexible. Watch his inventory to upgrade his ammunition. You can also control his spellcasting.

The max level for your character is level 40. This is good for multiplayer. I've managed to reach level 27 in expansion pack campaign. There are less secondary quests then in previous NWN OC and SoU. So almost every quest crosses main quest. There are a lot of new items for prestige and nonprestige classes. *************************************************************** PART 2 GENERAL INFORMATION AND STRATEGY Increase your AC as high as possible (more then 30). My character had AC more then 50. How to increase AC: DEX bonus (WIS for the monk), armor (light for high DEX characters and heavy or medium for low-medium-DEX characters), shield AC bonuses, amulets (natural armor class bonus), deflection AC bonuses (braces, watch for other items with deflection AC bonuses - they doesn't stack), rings of protection, tumble skill (every 5 points will add 1 AC), feats such as dodge or armor skin, cloaks with AC bonuses, prestige classes abilities such as pale master or dragon discipline and so on. The Relic of the Reaper tip: Before traveling to the Underdark use the relic of the reaper to see how it works. It is very useful in chapters 1,2. You'll need rogue stones for using markings. Watch for developers hints on the loading screen The more henchmans you have the less XP you'll get, so one henchman I think is a good choice. *************************************************************** PART 3 WALKTHROUGH *************************************************************** TABLE OF CONTENTS Chapter 1 1. Waterdeep 2. Undermountain: Level 1 3. Undermountain: Level 2 4. Undermountain: Level 2 Chapter 2 1. City Core and Port 2. A strange island town 3. Isle of the Maker 4. Undead allied with Valsharess 5. Beholder allied with Valsharess 6. Illithid allied with Valsharess 7. Big Battle with Valsharess's army Chapter 3 1. The City of the Lost Souls 2. The Wastes of Cania 3. The Final battle *************************************************************** CHAPTER 1

*************************************************************** 1. Waterdeep You'll appear in a small room. Level up your character until levels 1215 and rest. Watch the cutscene with Valsharess and drows and you'll be attacked by thief. Kill him and talk to Tamsil the innkeeper's daughter. Then go to the armory for some equipment and exit this area. In the next area you'll encounter a lot of people. There are also old henchmans from NWN OC: Daelan, Sharwyn, Linu, Tomi. Talk to some people to know more about situation and go to the next door. Speak with Durnan and fight some enemies who attacked the inn. After fight go to well room and fight soldiers then watch another cutscene. Talk to Durnan and then talk to white Theste (she will give you ressurection rod). You can take Deekin with you as a henchman. main quest: Descent into Undermountain You'll need to enter the Undermountain to explore the situation here. The Undermountain is some kind of maze which was created by powerful mad wizard Halaster. But before going to the well I'll recommend you to explore Waterdeep. There is a smith and magic shop here. You can use the telescop in the magic shop to see the battle. Supply yourself with necessary things and go to the well. It will be good to have some item with True Seening spell because there are a lot of secret doors in the dungeon. Well There is a goblin Grovel here. He is harmless and you can help him. There is also a skeleton warrior here, kill him and enter the Undermountain. *************************************************************** 2. Undermountain: Level 1 Undermountain: Level 1 Central There is a Sharwyn's corpse near entrance. Ressurect her to learn more about what happened here. Now its time to explore this dungeon. I will not describe this exploration deeply so I touch only important moments. There is a sealed entrance to level 2 dungeon. Watch for 4 levers near sealed bridge with magical pillars. You'll need some magical rods in order to activate this levers and desactivate the seal pillars. You can find this rods in the different places on level 1 dungeon, just search the chests, corpses and etc. Each magical rod has color and can disable the pillar with same color. There is also an alternative way to enter the level 2 dungeon (see level 1 north). There is a dragon to the south-east. Kill the dragon and take treasures and good exp. You can find Daelan's corpse to the north in the hall with mirrors. Ressurect Daelan and speak with him. You can watch in the mirrors to take some treasures, one mirror will summon your twin so beware. The Hall of Sleeping kings is to the north. One skeleton has intelligent longsword called Enseric. You can free Enseric from skeleton but prepare for some fight with undead kings. They are tougher but have useful things. After fight equip Enseric the longsword and choose the option talk to item in inventory. Enseric will tell you more about himself. One of the skeletons has the key so take it. There are also some portals which teleport you to the other parts of dungeon. Undermountain: Level 1 South This dungeon is ruled by Fairy Sorceress. There is also a puzzle with

3 statues and summoned skeletons. You need to touch the statues until all three statues will face the locked door. You can see your success when the statue will produce elecric bolt to the door. You need three electric bolts from three statues in order to destroy the door. So don't fight skeletons and concentrate on turning statues and do it very quickly. Find and fight fairy sorceress until she surrender. Talk to her to learn more about Halaster and dungeon then leave or kill her. Watch for rods in this parts of dungeon. There are also some secret doors and explosive barrel with alchemist's explosive (can be used to unlock the blocked passage to level 2). Undermountain: Level 1 North There is a maze with traps. Try to disable the traps by activating the levers on the other side of maze. To the south you can find the secret door which leads to Vanishing treasure. Use your henchman to collect the treasure (command him to stand here while he stands on platform). There are a lot of secret doors here. Find and fight the Ogre mage until he surrender. Talk to him. He will tell you about the sealed passage to level 2 dungeon. You'll need some kind of explosive in order to destroy the seal near door to the level 2 (alternative way to level 2 dungeon). Search for other magical rods here. Undermountain: Level 1 central Now its time to enter level 2 dungeon. Operate the levers with magical rods in order to disable the pillars (you don't need to disable all pillars just create the passage through the bridge). If nothing happens while using level then try another rod with lever. Now enter the level 2. *************************************************************** 2. Undermountain: Level 2 Undermountain: Level 2 Central Watch the cutscene. Open the door and kill the enemies. Search the corpse of fleeing goblin for key and yellow chain (1/4). There is another puzzle with the locked door, altar and four chains. You should find all four chains: yellow chain, red chain, purple chain and green chain. Undermountain: Level 2 North There are a lot of goblins and traps here. Find and fight Argo Blacktooth here. Take the purple chain (2/4) from his corpse. Pull all levers. Undermountain: Level 2 East There are a lot of rakshass here. Fight them and talk to Shareesh in the portal room. He needs djinn's bottle. Use the True Seening spell and you will see that Shareesh and his people are rakshass in disguise. Kill them all and take the red chain (3/4) from Shareesh's corpse. There is also a sarcophagus in the next room. Touch it and ressurect Linu. Undermountain: Level 2 South Find Tomi's corpse and ressurect him. Kill drow commander and take the green chain (4/4) from his corpse. There is also djinni bottle in the chest. Activate this bottle in your inventory to summon djinn. Talk to djinn and he will give you activation stone. You can activate the portal (level 2 east) to Waterdeep. Djinn can also sell you some magical items. You can use djinn's bottle 3 times per chapter. Undermountain: Level 2 Central (revisited) Pool puzzle

Attach the chains (purple, red, yellow, green) to the columns with same color. If all is right then the poll will shine. Now you need to activate six chains in proper order. Every unsuccessful attempt will summon some enemy. If there is a message that nothing happened than try to touch the pool to see color sequence and try again. I don't know if the combination is random but I was successful at red, green, red, red, yellow, purple. The door will open and talk Berger. He is Halaster's creature and tell you more. It seems that Halaster was imprisoned by drows. Enter level 3. ********************************************************** 3. Undermountain: Level 3 Undermountain: Level 3 Central You will encounter Nathyrra here. She will tell you about Formian Queen. Go south-west and free the Queen from enemies (pull the lever to free her). The exit is to the north-east. Undermountain: Level 3 North Speak to Nathyrra again. She will tell you about north underground secret tunnel. Go north and enter the secret passage (rocks). Now you can use ballista to kill enemies. The exit is to the south-west but before search for treasures in the chests. Undermountain: Level 3 West Now Nathyrra will join your side temporary (she is lawful evil wizard/rogue/assasin). Prepare for hard battle and open the door to watch another cutscene. Now its time to free Halaster. If you want to have more XP then kill the enemies first. The best way to end this battle is to destroy three stones which hold Halaster. Now talk to Halaster. Well, you will learn more and soon be transported to the Temple of Lolth. Damn, Halaster. ********************************************************** CHAPTER 2 ********************************************************** 1. City Core and Port Temple of Lolth Talk to Seer, Valen and Nathyrra. main quest: Defeating Valsharess other main quests: Golems on an island, A strange island town, Beholders allied with Valsharess, Undead army allied with Valsharess, Illithid allied with Valsharess. You can use Valen or Nathyrra as henchmans. City Core and Port locations: north-east: docks (there is a boatman Cavallar who can take you to strange island or isle of maker) south-east: training grounds south-west: gates Lith My'athar Environs, Maevir public house centre: Temple of Lolth, Lith My'athar public house, merchants north-west: house Maevir, the Ale gardens, training grounds north: armory anf forge (there is a Rizolvir smith here who can add some magical properties to your weapons (such as Haste or Enchancement))

secondary quest: A daughter's Ambition speak to Zesyyr Maevir in the Maevir public house. Agree to help her to kill her mother. Take her signet ring. Go to the maevir house and talk to the guard. Show him signet ring. Now you are inside house, speak with Nyrune. You can tell her about her daughter (more evil) or kill her and her guards. Soon the cutscene will appear and you will be rewarded. *************************************************************** 2. A Strange Island Town Go to the docks and travel to the strange island. Shaori's Fell locations: south-east: cave with winged elves leader Shaori north-east: wizard's tower east: library centre: encampment north-west: castle west: temple At first, you will be attacked by some drows and their leader Sabal. She can't be killed now, so beat her and travel to the north. Talk to Skaa who will suggest to go to the cave and talk to Shaori. Go to the cave and talk to Shaori. Then go to the Castle and fight some creatures here. Go to the Throne room and find fool. The fool is not a fool . He will tell you about five pieces of mirror which you need to find. 5 pieces of mirror: 1. The merchant. Talk to the merchant in the camp. He will tell you that his piece of mirror was hidden somewhere in the town. Use persuasion skills to obtain compass from him. You can find this piece of mirror near the library entrance (more east), just use compass there to show garbage with mirror. 2. Wizard's tower. Talk to Fetyr near wizard's tower. Then enter tower. Clear the tower from enemies. There are three levels in the tower. There are also some grey and death slaads here so be careful. Find Jansil on the level 3 and fight him until he surrender. Take the mirror shard from him and decide his fate (leave him or kill). 3. The Library. Go to the library. Talk to Ulithar to know more about his wife Quathais. If you don't want to fight medusas then go to the south room and find the potion of Sight warding. Drink it and talk to Quathais. Receive another mirror shard and get out of here. 4. The temple. Go to the temple and speak Lomylithrar. He suggests you to play some kind of sadistic game. You can agree or kill Lomylithrar. If you agree then you will be deseased. There are five challenges so if you are ready then pull one of the three chains (troll is more tougher then others). I recommend you to use some restoration potions to minimize desease effects. Summoning spells (scrolls) are very useful. After 5 battles Lomylithrar will give you mirror shard and cure potion (drink it). 5. Go to the castle (you must have four mirrors). Battle with Sabal. Speak to fool and prepare to tough battle. You can use mirror shards on pillars to make the battle more easy. Kill Sabal and take the last piece. Now the mirror artifact is constructed and you can use it against Valsharess (it has another using). Talk to Shaori and get out from this area back to the ship. ************************************************************** 3. The Isle of the Maker Now its time to travel to the Isle of the Maker

There are dwarves here. Speak to Dahanna to learn more. Now enter the dungeon. Upper Ruins There are a lot of golems here. You can find short sword Unmaker on the corpse near entrance (very useful for rogue against constructs). There is a scavenger golem in this area who can ressurect golems so I recommend you to kill golems in the rooms not in the corridor. You can create three useful items against golems. You need to find alchemist apparatus and all necessary ingredients (search for ingredients in this area). Just put them on alchemist table. recipes: magic crystal + blue powder + yellow powder = golem attractor (attracts golems, not so useful) mithral statue + blue powder + blue powder = golem crasher (very useful, don't waste this power on weak golems, use it on tough golems such as golem guardian) golden rod + blue powder + yellow powder = golem binder (slows golems, not so bad) There is a tough weapon spirit in the north room (beware his disarm skill). There is a big trap with statue in one of the rooms, just use the lever to disarm trap and take the helm and armor. Control room puzzle: This puzzle is secondary. The key is the book Arcane Lexicon and the voice who tells "Sinth thest". The right number is 54. Activate this number and touch the control device. Now the scavenger golem will be destroyed and more XP. There is a tough guardian golem near north-west exit (use golem binder and golem crasher to weak him). Enter lower ruins. Lower ruins Watch the cutscene and fight enemies. There are two golem camps here. Ferron camp to the south and Aghaaz camp to the north. You can agree to help one of them. Ferron is good and Aghaaz is evil. Ferron need power source. You can find power source in the north-east area but you should kill Aghaaz. Then talk to Ferron and he will agree to help you in your fight with Valsharess. Now you can return to surface or go down to Maker's Sanctum. The Maker's Sanctum You don't need to be there but there are some good treasures here. There is also a trap here. The key is quickness. You should shoot all four mirrors with some ranged weapon (bow, crossbow or sling). If the mirror will shine after shooting then you are doing right. After shooting four mirrors the trap will dissappear. Go south. Talk to keeeper and fight two tough mithril golems. Take golem seals from their corpses. Place this seals into pedestals and open the gates to maker's study. Speak with Maker (skull lich). Prepare for TOUGH battle. The maker has a very strong spell resistance, damage resistance and a lot of other bonuses. Spell mantle spell or scrolls are very useful against him. My character was level 20 and this battle was very DIFFICULT for me. I've used spell mantle, haste, stonskin, bless, improved invisibility and other different bonuses. Heal potions are very useful here. I've used Enseric the sword (enchanced with a lot of bonuses) against Maker. The Maker has a high AC, attack and damage. My AC was 46 but this doesn't helped me to avoid all his attacks. If you managed to kill him (congratulations!!! (without cheats)) then search his body for golem

machine activator. Use it on golem machine to unlock it. There is a controlling amulet here. You can use this machine to construct golem (machine and four pillars). I don't know how to do it so every information will be appreciated. Then search for treasures and enter the portal. Speak with Dahanna and bluff/intimidate/persuade or fight dwarves. Now return back to the ship. *********************************************************** 4. Undead allied with Valsharess Go to the west part of Lith My'athar locations: north tunnels (illithid) south tunnels (undead) west tunnels (beholders) Enter south tunnels. Drearing's Deep There is a dwarf Cordigan here. He will tell you about local people and some kind of temple here. There is a gong to the north. Ring the gong and watch the cutscene. Now its time to storm the castle. Assault the front door (bash it) to enter the temple. Temple: Level 1 There are some cult knights here. The door downside is locked so go upside. Temple: Level 2 There is an altar here. I don't know what to do with this altar. Note (by Richard Gaddy): I know what the altar in the temple of undead on the second floor is for. You need to look around for a black pearl. There are two of them. Equip your main weapon (i think it has to be melee) and click on the altar and use the black pearl and your weapon will be permanently enchanted with drain strength or something like that. (thanks to Richard Gaddy) Temple: Level 3 Find and fight Sodalis. Take the key from his remains. Now you can unlock the door to the crypt (temple: level 1). Crypt Take the rope from the chest and use it on pit. Go to the pit. Inner Sanctum There is a monk here who will speak with you. Fight and kill him. Take the energy orb from monk's corpse. To kill the vampires in the sarcophagus you should use the wooden stakes (just bash the wooden chests to collect it). In the central hall you'll see the electrical pedestals and three locked doors (east, west and north). Go to the western pedestal and put the energy orb to the pedestal. The western door will be destroyed. Take the orb back from pedestal and go west. There are some undead and vampire monks here. Kill them all and take another energy orb from the one of the enemies here. Now return to hall and put two energy ord to the two eastern pedestals. The eastern door will be destroyed. Take the orbs back and go east. There is a captured Lavoera and some shadow masters here. Talk to Lavoera. Now go north-east and kill enemies here. Find the nullifier rod and the third energy orbs in one of the chests. There are also some drows here with Valsharess's letter. Now return to Lavoera and use nullifier rod on magic device to free Lavoera. Now return to the central hall and put three orbs to the last three north pedestals to destroy the last door. Go north and fight Sodalis. Beware

his spells. Kill him and enter the north exit. The Hell of the Sacred One Watch cutscene. Don't attack the dragon Vixthra because if you kill him then he will be ressurected soon. Run to the north part of the cave and destroy the phylactery (bash it). Now you can fight Vixthra. Kill the dragon and he will die forever. Take his treasures and return to surface. *********************************************************** 5. Beholders allied with Valsharess Return to the west of Lyth My'athar. Bridge puzzle. Read the puzzle and watch the picture in dialog option. This picture is something like this: ****************** * * * * ****************** * * * * * * (first row) (second row) (third row) (fourth row)

You should do something like this by operating the buttons (rows to the left or right): ****************** * * * * * * * * * ****************** * Then activate the last button to activate the bridge and enter the west cave. Chasm of the Eye Tyrants Eldath Ra'sin will appear. Kill him and enter north-west cave. Beholder Caves Fight beholders here. There are some kobold slaves here. Find Kobold's leader Attiz and talk to him. He will tell you about the cave and beholder's tyrant. There are aslo some drow emmisary in the north-east room. There is a hole to the north and in the central part you will find Beholder's tyrant with a lot of beholder. Kill tyrant and now you can enter the hole (use stone slab from the chest near hole). Lower tunnels BEWARE, the magic is nothing here. This mean ALL magic (items, effects, spells, potions etc). Fight some spiders and rest to restore health. There is a secret door (near locked door) which leads to obelisk. Obelisk puzzle The solution for this puzzle: A A A A D D D D O B B B B C C C C where O - obelisk A - first symbol B - second symbol C - third symbol

D - fourth symbol After solving this puzzle the obelisk will be disabled and you can use the magic. Take the obelisk's core. So its time to kill Bebilith monster here. After clearing this cave return to surface. *************************************************************** 6. Illithid allied with Valsharess Now enter the north tunnels . Entrance Cavern There is a quite village and entrance to Inner ring. Speak to Duergar raider and fight dwarves. Take the helm of shielding from raider's corpse and wear it. Then enter inner ring without violence. Zorvak Mur locations: centre: merchants and poison palace north: Illithid chambers south: fighting pits east: slave auction south-east: portal north-east: slave pens There are some fights between thralls on the fighting pits. You can watch them. Go to the auction and buy female thrall (3000 gold). Now you can free her (order her to go to the rebel camp). You can fight some enemies in the slave pens ot Illithid chambers. Now, if you are done there then go south-east and talk to venerator. Agree to take off the helm and move to central pod (portal). Grand Hall Talk to elder brain. If you have the mirror artifact (from strange island mission) then give the mirror to brain and now the alliance between Illithid and Valsharess is history. Return to Seer. *************************************************************** 7. Big Battle with Valsharess's army Once you'll reach rebel's camp there will be cutscene about the future battle. You'll appear with your allies in the fortress location. You have some time to prepare to battle so command your allies to take a position for battle. Then wait some time until cutscene and prepare for big fight. Then fight, fight, fight until the enemy will flee . Watch another cutscene. You'll appear near the temple of Lolth. The enemies are going from the docks side. Fight them until another cutscene. Now you will appear in the throne room with Valsharess herself and the demon who will help you to destroy Valsharess's allies. This is battle face to face. She is very tough and heals herself, so attack her more aggressively (spell mantle spell is useful here) and use heal potions in critical situation. When she dies the demon will be released and he will kill you and you'll appear in the Realm of the Reaper. *************************************************************** CHAPTER 3 *************************************************************** 1. The City of the Lost Souls Watch the cutscene and speak to reaper. Now you are dead and can't return to real world. The Reaper wants to help you but you should know his real name in order to return to Waterdeep.

Ressurect your henchman and enter the city of lost souls. Main quest: Escape from the Hells The City of the Lost Souls locations: north-east: gatehouse east: quarry office, carved post: "treason" south-east: carved post: "alternate" south-west: Hellbreath tavern, carved post: "coordinate" centre: carved post: "dimension", crystal north-west: carved post: "infinity", Temple north: Cave, carved post: Elysium Now talk to worried spirit about situation here and take some additional quests: A spirit devoured, A loat leader, scrivener. If you dont't have some cold resistance then your health will be damaged here so watch caarefully. Explore this area and speak to spirits to know more. Quarry office Talk to Gru'ul and receive his quest: The devil's quarry. Then go to ice quarry and find Quarry grinder 5 here. Talk to the lazy quarry imp and use your DEX to free him (or no). Then touch grinder and use INT to repair it. Then return to Gru'ul and now you can trade with him. After speaking to some people you will learn about Sleeping man and Scrivener. Now go to the cave entrance and speak to Scrivener. He will tell you some puzzle about carved posts. You'll need to go to the following posts: Treason, Dimension and Infinity (After success Scrivener will appear and tell you about your success). So the entrance to the cave is not sealed and its time to visit the Cave. The cave You will find Lady Aribeth here. She is frozen. You'll need three Veloz Berry in order to fire the large campfire. You can buy this plants in tavern or Gru'ul have it. Then Aribeth will attack you. Fight her until she surrender and talk to her. Find the dialog options which helps her to return back to her faith and you can use her as a henchman (she is lawful good paladin/blackguard). With proper equipment she is a very tough henchman. Now return to surface. You can peer to the crystal in the central part of the street to watch rebel camp destruction. Temple Now go to the Temple and talk to Sensei Dharvana. Receive the quest: Five-Fold Mysteries. So if you want to see the Sleeper man you must answer five questions about him. 1. The first question is: Who is he? Sensei will tell you the answer: Planetar, the creature of good. 2. The second question: From where did he come? Talk to Weary quarry slave (ice quarry location) and the answer is From Elysium. 3. The third question: Why did he leave? Talk to Sullen Pilgrim to know the answer: His heart had no love. 4. The fourth question: Who did he seek? The answer is in the book in the temple: The creature Knower of Places. 5. The fifth question: What was the answer? Talk to Reaper and he will tell you: She will find you by the Gates of Cania. Tavern Now go to the tavern and talk to Arden Swift. He has the trumpet of pandemonium which will help you to awake the Sleeping man. You can play cards with him. You need to put an item with 5000 or higher value on card desk and you have 5 questions before telling the right card. And the most important thing that you must have a very HIGH Wisdom or it will impossible to learn the right card (or maybe you are very lucky). You can increase WIS with proper items and spells. The most simple way is to kill Arden and take the trumpet

from his corpse. There is also Rizolvir's ghost there. He will help you to upgrade your weapon. Now go to the temple and speak to Sensei. Answer her questions and go to the Sleeping man chambers. Use the trumpet to awake him and fight Sensei. Kill her and talk to Sleeping man. Then wear the Sensei amulet and enter Astral door. Subterranean Vault Fight skeletons three times then take ring pieces from orbs. Then use this parts in your inventory and choose HFL (hope, faith and love). Equip puzzle ring to see the world in other vision. Search for treasure and return to surface. Watch the signs (arrows) and follow them to enter another Astral door. If you don't wear puzzle ring then you can't see this invisible arrows. *********************************************************** 2. The Wastes of Cania Wastes of Cania Follow arrows and fight guardian of the path. You will be shifted to pixie, earth elemental and wolf. Kill guardian and search his corpse. Now you can use Sensei amulet to shift to the pixie, earth amulet or wolf. Go to the ice barricaded exit and shift to earth elemental, then break the ice and enter the cave (to return to normal form click right mouse button on yourself and choose unpolymorph option). Deeper wastes of Cania Fight some ice trolls and follow the arrows. Peer the crystal here to watch the Underdark battle. Go to the south and enter Planar gate. The mimic's nest Watch cutscene and your clothes are stolen by mimic (the flying chest). Use puzzle ring to avoid the electrical barries and fight some miners. Activate four levers (2 visible and 2 invisible (visible with puzzle ring)). Open the door and enter another door. The Hall of the Gems Search this area for some gem piles. If you have enough gem piles then notice the central lever with four statues in circle. You'll need to lure the Mimic to this circle and push the lever in order to kill mimic. Use the gem piles in order to lure mimic (just drop them on the ground in order to create some path to the circle). But beware the rats. While the mimic is in the circle use the lever and fight Gargamesh. Kill him and search his corpse and the corpse of the mimic for your stolen armor. Then enter the Portal door. Deeper wastes of Cania Use demonic hand in your inventory on torch on the other side of the river. Then fight trolls and equip puzzle ring to enter the portal door here but before prepare for the tough fight. Abandoned entry Well, I love this battle. There are a lot of bad guys in small place. Grimgnow (the evil monk from NWN: OC), Maugrim (evil wizard), Balpheron (tough one with spells) and other band members. Fight them all and be ready to use heal potions or spells. Grimgnow is very tough because he is spell resistant, has a very high AC and heals himself. After killing them all search their corpses for some useful items. Take the key from Grimgnow corpse and open the door. Watch for small hole in the crates and shift to pixie (use your amulet). Fly through the hole and push the lever. Now the exit is unlocked. Puzzles Sepulcher Fight some puzzles here. Touch the statue to see the hint. Then use the lever to appear on small lava island. The arrow on the ground will show you the direction of the next teleportation, so use the lever to teleport to the other islands. There are three levers on the islands which are very important for statue puzzle. You should activate the blue color on them (lighting color) just push all every lever until the color on lever will be blue (not red or yellow). Then go to the statues and turn them in right

direction: the central statue must face the door and the side statues must face the central statue. If everything is ok then the lighting bolts will appear from statues and you can use the lever near the statues to open the entrance. If there is a message that something is wrong than check the levers on islands, they must have the lighting color (blue color) and the statues must shine blue. On the next room watch for arrow on the floor until it points the door direction and open the door. Now you should use again demonic hand in order to jump to the other areas and to move forward. Find the guardian of the path at the end and kill him. Enter the portal. Knower of the places Talk to this creature. Then enter Astral door. Deepest Wastes of Cania Follow the tracks. Fight some frost giants and trolls. You can clear the ice-bound lair (south-west) for more EXP. Find and peer to crystal to watch the Waterdeep invasion. Go to the West Frost Giant Fortress. Fortress Watch the cutscene and fight giants and demon. Enter the fortress breach. Windswept Battlefield There are a lot of demons here. You can use your elemental shape to use trees and stones to destroy enemies. Equip puzzle ring and follow the arrows. Use the demonic hand to go to the ice prison location and prepare for big fight. Destroy all demon warriors and the Guardian of the Path. Now follow the arrows again until you find the catapult. Use your elemental shape to throw the catapult to the ice prison field. Then return to ice prison and use the catapult to free the prisoners from the holes. Free The knower of names and talk to her. The knower of names Ask about Reaper's name and she will tell you his name. If you have enough gold then you can know more true names which will be important in future. You can use djinn's bottle to sell some items to aquire more money. Deekin's name: you'll need 200 000 gold. In the final you can use Deekin's true name to protect deekin from Mephistopheles's influence or if you have high persuasion then you don't need it. Aribeth's name: 200 000 gold. Same as Deekin. Sleeping man name: 100 000 name Sleeping man true love name: 300 000 gold. The answer is random. For example Knower of Names or Aribeth. Aribeth is more useful choise because you the Sleeping man will appear in the final battle and you don't need to pay Knower for Aribeth's true name. Gru'ul name: 100 000 gold. Talk to Gru'ul about his name in future. Arden Swift true name: 100 000 gold. Talk to Arden in tavern (if he is not dead of course). Knower of names true name: 100 000 gold Your true love true name: the answer is random Mephistopheles true name: 500 000 gold and you must know first the true name of the knower of names (+100 000 gold) Valen's true name: Same as other henchmans So if you are finished with knower of names then return back to the city of lost souls. Then speak with a Sleeping man and go to the Reaper. Speak to Reaper and travel to Waterdeep. ************************************************************** 3. The Final Battle Watch the cutscene and talk to Durnan. Then Mephistopheles will appear. If you know his true name then you don't need to fight him. He will try to turn your henchmans against you, so if you have enough persuasion then persuade them or use their true name. Prepare to fight. The battle is tough so

heal potions are very useful. Fight him until he surrender and talk to him. Decide his fate and watch the end scene. Congratulations, you have beaten the game!!! end statistic: my character (without item or spell bonuses): name: Orest gender: Male alignment: lawful neutral class: sorcerer(1), rogue (13), dragon discipline (13) STR 22 DEX 20 CON 16 INT 16 WIS 10 CHA 14 Base attack bonus = 17 AC 29 saves: fortitude 17, reflex 18, will 16 skills (with ability modifiers): appraise (13), bluff (20), concentration (7), craft armor (7), craft trap (3), craft weapon (3), disable trap (31), discipline (30), heal (4), hide (5), intimidate (10), lore (18), listen (0), move silently (5), parry (5), persuade (32), search (20), spellcraft (23), spot (9), taunt (2), tumble (30), use magic device (27) feats: ambidexterity, armor proficiency: light, armor skin, crippling strike, dark vision, dodge, dragonic armor, dragon abilities, dragon breath, epic character, epic prowess, epic red dragon discipline, evasion, immunity to fire, immunity to paralysis, immunity to sleep, improved critical: longsword, improved evasion, improved two-weapon fighting, luck of the heroes, mobility, quick to master, sneak attack (7d6), summon familiar, two-weapon fighting, uncanny dodge 3, weapon focus: longsword, weapon proficiency (martial, rogue and simple). *************************************************************** PART 4 ITEMS *************************************************************** Here are the list of some powerful items which I found during the game. 1. Enserric the Longsword (enchanced with Rizolvir) bonus dmg 2d6 fire damage enchancement +9 (works in the final battle) spell resistance 20 true seeing vampiric regeneration +5 intelligent weapon 2. Ring of the Power cold, fire and electrical resist 15/freedom and regeneration +1 3. Shroud of Kings (cloak) CHA -4 AC bonus +5 (deflection) 100% cold immunity CON, DEX, INT, STR, WIS +2 4. Robe of Leathers Base AC: 2

Max DEX bonus: 6 AC bonus +7 AC vs bludgeoning +3 DEX +3 on hit: infestation on maggots level 15 only useable by assasin, bard, rogue, shadow dancer use: greater cat's grace 1 use/day use: poison weapon infinite use/day 5. Talisman of Pure Evil CHA +3 WIS +3 Spell resistance: 12 only useable by evil 6. Casrel's Soul (heavy armor) Base AC: 8 DEX bonus: 1 AC bonus +6 Bludgeoning 100% immunity bonus regeneration +1 useable only by evil 7. Demon Flesh Shield Base AC: 2 AC bonus +6 resistances: acid, cold, electrical, fire, sonic 10/only useable by cleric, druid, fighter, paladin spell resistance: 14 8. Robe of Balpheron resistances: cold, electrical, fire 20/on hit: negative energy burst level 6 regeneration +5 only useable by sorcerer and wizard 9. Radiant death (katana) AC -5 enchancement +12 Keen massive criticals: 5 damage only useable by weapon master *************************************************************** LAST PART CREDITS AND SPECIAL THANKS Of course, I thank Bioware and people who took part in NWN creation for their difficult work and wish them to continue create another great and exiting games. Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide would help some people in their difficulties. Credits to Richard Gaddy Don't lose your personality AND SOME SMALL CURSES

I curse a person who was the first spammer *******************************THE*END*************************

Submitted by Orest - Created 2/9/04 See All Neverwinter Nights: Hordes of the Underdark Walkthroughs and FAQs Share

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