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definition Vector graphics is the creation of digital images through a sequence of commands or mathematical statements that place lines

and shapes in a given two-dimensional or threedimensional space. In physics, a vector is a representation of both a quantity and a direction at the same time. In vector graphics, the file that results from a graphic artist's work is created and saved as a sequence of vector statements. For example, instead of containing a bit in the file for each bit of a line drawing, a vector graphic file describes a series of points to be connected. One result is a much smaller file. At some point, a vector image is converted into a raster graphics image, which maps bits directly to a display space (and is sometimes called a bitmap). The vector image can be converted to a raster image file prior to its display so that it can be ported between systems. A vector file is sometimes called a geometric file. Most images created with tools such as Adobe Illustrator and CorelDraw are in the form of vector image files. Vector image files are easier to modify than raster image files (which can, however, sometimes be reconverted to vector files for further refinement). Animation images are also usually created as vector files. For example, Shockwave's Flash product lets you create 2-D and 3-D animations that are sent to a requestor as a vector file and then rasterized "on the fly" as they arrive. Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics. Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as is typically used for the representation of photographic images.[1] There are instances when working with vector tools and formats is the best practice, and instances when working with raster tools and formats is the best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools. For example, consider a circle of radius r. The main pieces of information a program needs in order to draw this circle are 1. 2. 3. 4. 5. an indication that what is to be drawn is a circle the radius r the location of the center point of the circle stroke line style and color (possibly transparent) fill style and color (possibly transparent)

Advantages to this style of drawing over raster graphics:

This minimal amount of information translates to a much smaller file size compared to large raster images (the size of representation does not depend on the dimensions of the object), though a vector graphic with a small file size is often said to lack detail compared with a real world photo. Correspondingly, one can indefinitely zoom in on e.g. a circle arc, and it remains smooth. On the other hand, a polygon representing a curve will reveal being not really curved. On zooming in, lines and curves need not get wider proportionally. Often the width is either not increased or less than proportional. On the other hand, irregular curves represented by simple geometric shapes may be made proportionally wider when zooming in, to keep them looking smooth and not like these geometric shapes. The parameters of objects are stored and can be later modified. This means that moving, scaling, rotating, filling etc. doesn't degrade the quality of a drawing. Moreover, it is usual to specify the dimensions in device-independent units, which results in the best possible rasterization on raster devices. From a 3-D perspective, rendering shadows is also much more realistic with vector graphics, as shadows can be abstracted into the rays of light from which they are formed. This allows for photo realistic images and renderings.

Vector Graphic
Unlike JPEGs, GIFs, and BMP images, vector graphics are not made up of a grid of pixels. Instead, vector graphics are comprised of paths, which are defined by a start and end point, along with other points, curves, and angles along the way. A path can be a line, a square, a triangle, or a curvy shape. These paths can be used to create simple drawings or complex diagrams. Paths are even used to define the characters of specific typefaces. Because vector-based images are not made up of a specific number of dots, they can be scaled to a larger size and not lose any image quality. If you blow up a raster graphic, it will look blocky, or "pixelated." When you blow up a vector graphic, the edges of each object within the graphic stay smooth and clean. This makes vector graphics ideal for logos, which can be small enough to appear on a business card, but can also be scaled to fill a billboard. Common types of vector graphics include Adobe Illustrator, Macromedia Freehand, and EPS files. Many Flash animations also use vector graphics, since they scale better and typically take up less space than bitmap images.

vector graphics
Same as object-oriented graphics, refers to software and hardware that use geometrical formulas to represent images. The other method for representing graphical images is through bit maps, in which the image is composed of a pattern of dots. This is sometimes called raster graphics. Programs that enable you to create and manipulate vector graphics are called draw programs, whereas programs that manipulated bit-mapped images are called paint programs. Vector-oriented images are more flexible than bit maps because they can be resized and stretched. In addition, images stored as vectors look better on devices (monitors and printers) with higher resolution, whereas bit-mapped images always appear the same regardless of a device's resolution. Another advantage of vector graphics is that representations of images often require less memory than bit-mapped images do. Almost all sophisticated graphics systems, including CADD systems and animation software, use vector graphics. In addition, many printers (PostScript printers, for example) use vector graphics. Fonts represented as vectors are called vector fonts, scalable fonts, object-oriented fonts, and outline fonts. Note that most output devices, including dot-matrix printers, laser printers, and display monitors, are raster devices (plotters are the notable exception). This means that all objects, even vector objects, must be translated into bit maps before being output. The difference between vector graphics and raster graphics, therefore, is that vector graphics are not translated into bit maps until the last possible moment, after all sizes and resolutions have been specified. PostScript printers, for example, have a raster image processor (RIP) that performs the translation within the printer. In their vector form, therefore, graphics representations can potentially be output on any device, with any resolution, and at any size.

Vector art and it's importance in the promotional products industry Posted: Dec 01, 2010 |Comments: 0 | Ads by Google Free Vector Art www.Dreamstime.com Create a Free Account and Download High Resolution Images for Free Email Marketing Service www.iContact.com Try This Simple, But Powerful Email Marketing Tool. Get Free Trial. HP Envy Laptops Computer www.hp.com/ph Excellent Performance Premium Class Envy Laptop Computer, Visit Us Now! Suppliers in Wholesale Made-in-China.com Wholesale Price from Manufacturers Join Us Today & Inquiry Directly! In the promotional products industry, prepress services like vector art and embroidery digitizing are as important (if not more) as promotional products, themselves. After all, the reason companies choose to add promotional products to their marketing mix is to ensure that their brand names and logos are viewed repeatedly. Company logos from computer images must be converted into vector art in order to get clear, high quality art that can be printed on physical products. Companies that are using promotional products for the first time will need to ensure that their logos are in vector format. Vector artwork will generally be in the following industry standard formats: PDF, EPS, Corel Draw or Illustrator. As a distributor or supplier, you will be expected to offer camera ready art services to your customers. Distributors and Suppliers charge a one-time artwork fee to convert logos into vector art. Customers are then given CD or e-mailed versions of their vector art to use for any promotional products purchased in the future. If you are new to the promotional industry and don't have your own artwork design studio, don't worry. Most distributors and suppliers outsource their artwork to artwork specialist service providers. High quality vector art requires skilled artists and there are many experienced, cost-effective prepress service providers that you can choose to outsource your artwork to. Camera ready art can be generated anywhere between 24 hours and 3 days, depending on the complexity and turnaround times required. So now that you understand what vector art is, go ahead and pick a reliable artwork service provider as an essential partner to your business. Once the responsibility of quality artwork design is taken away from you, you can use your resources to promote your brand. A quality artwork partner is a key to being successful in the promotional industry.

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