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{|}~

Type: Ferret Light Scout VTOL Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Machine Gun

Total Armor Pts = 8 (Standard)

Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3 Left Side Armor (1)

Front Armor (2)


Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 49,681 BV: 58 Ammo Type Machine Gun Rounds 100

Right Side Armor (1)

15
Piloting Skill:

23

WV: 1 / 1

Ammo

Fuselage Inventory Critical Damage


Rotor Damaged Rotor Destroyed Engine Hit 25 I.C.E. Engine 1 Crew Members 1.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (2) Rotor Type: Main/Tail Rotors

{|}~

Type: Ferret Light Scout VTOL (Armor) Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Machine Gun

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3 Left Side Armor (6)

Front Armor (6)



Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 61,347 BV: 103 Ammo Type Machine Gun Rounds 100

15
Piloting Skill:

23

Right Side Armor (6)

WV: 2 / 2

Ammo

Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit

Fuselage Inventory
25 I.C.E. Engine 1 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4) Rotor Type: Main/Tail Rotors

{|}~

Type: Ferret Light Scout VTOL (Cargo) Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type

Total Armor Pts = 0 (Standard)

Weapons Inventory
Loc Dmg Min S M L

Front Armor (0)

Left Side Armor (0)

Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 37,431 BV: 17

Right Side Armor (0)

15
Piloting Skill:

23

WV: 0 / 0

Ammo

Fuselage Inventory Critical Damage


Rotor Damaged Rotor Destroyed Engine Hit 25 I.C.E. Engine 1 Crew Members 2.50T Cargo Bay Capacity Rear Armor (0) Rotor Type: Main/Tail Rotors

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

{|}~

Type: Savannah Master Hovercraft Config: Hovercraft Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Medium Laser

Total Armor Pts = 24 (Standard) Front Armor (10)

Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9

Inner Sphere 3039


Crew:

13
Driving Skill:

20

Cost, C-Bills: 91,667 BV: 215 WV: 22 / 22

Ammo

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit

Body Inventory
25 Omni Fusion Engine 1 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Left Side Armor (6)

Gunnery Skill:

Right Side Armor (6)

Rear Armor (2)

{|}~

Type: Swift Wind Scout Car Config: Wheeled Technology Base: Tons: 8 Cruising MP: Flank MP: # Type

Total Armor Pts = 24 (Standard) Front Armor (6)

Weapons Inventory
Loc Dmg Min S M L

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 62,400 BV: 83 WV: 0 / 0

Left Side Armor (6)

Gunnery Skill:

Right Side Armor (6)

Ammo

Body Inventory
60 Leenex Fusion Engine 1 Crew Members 2.00T Communication Equipment 0.50T Cargo Bay Capacity

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6)

{|}~

Type: Swift Wind Scout Car (ICE) Config: Wheeled Technology Base: Tons: 8 Cruising MP: Flank MP: # Type

Total Armor Pts = 24 (Standard) Front Armor (6)

Weapons Inventory
Loc Dmg Min S M L

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 37,440 BV: 83 WV: 0 / 0

Left Side Armor (6)

Gunnery Skill:

Right Side Armor (6)

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 60 I.C.E. Engine 1 Crew Members 2.00T Communication Equipment

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6)

{|}~

Type: APC (Hover) Config: Hovercraft Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 2 Machine Gun

Total Armor Pts = 24 (Standard) Front Armor (5)

Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 87,600 BV: 102 Ammo Type Machine Gun Rounds 100 WV: 3 / 3

Left Side Armor (5)

Gunnery Skill:

Right Side Armor (5)

Ammo

TurretArmor(5)

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 60 I.C.E. Engine 1 Crew Members 1.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: APC (Tracked) Config: Tracked Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Machine Gun

Total Armor Pts = 40 (Standard) Front Armor (10)

Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3

Inner Sphere 3039


Crew:

6
Driving Skill:

Left Side Armor (8)

Gunnery Skill: Cost, C-Bills: 64,350 BV: 142 Ammo Type Machine Gun Rounds 200

Right Side Armor (8)

WV: 3 / 3

Ammo

TurretArmor(4)

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 60 I.C.E. Engine 1 Crew Members 1.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: APC (Wheeled) Config: Wheeled Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 2 Machine Gun

Total Armor Pts = 48 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3

Inner Sphere 3039


Crew:

6
Driving Skill:

9
Left Side Armor (10)

Gunnery Skill: Cost, C-Bills: 68,425 BV: 157 Ammo Type Machine Gun Rounds 200

Right Side Armor (10)

WV: 6 / 6

Ammo

TurretArmor(6)

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit Turret Locked 40 I.C.E. Engine 1 Crew Members 1.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: J-27 Ordnance Transport Config: Tracked Tractor Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Machine Gun 1 Trailer Hitch

Total Armor Pts = 8 (Standard) Front Armor (2)

Weapons Inventory
Loc Dmg Min S M L T R 2 1 2 3

Inner Sphere 3039


Crew:

5
Driving Skill:

Cost, C-Bills: 40,517 BV: 47 Ammo Type Machine Gun Rounds 200 WV: 0 / 0

Left Side Armor (1)

Gunnery Skill:

Right Side Armor (1)

Ammo

TurretArmor(2)

Body Inventory
50 I.C.E. Engine 1 Crew Members 3.00T Cargo Bay Capacity

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (2)

{|}~

Type: J-27 Ordnance Transport (Trailer) Config: Wheeled Trailer Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch

Total Armor Pts = 16 (Standard) Front Armor (4)

Weapons Inventory
Loc Dmg Min S M L F R

Inner Sphere 3039


Crew:

Driving Skill:

Left Side Armor (4)

Gunnery Skill: Cost, C-Bills: 21,000 BV: 55(5 MP)

Right Side Armor (4)

WV: 0 / 0

Ammo

Body Inventory
0 I.C.E. Engine 1 Crew Members 8.00T Cargo Bay Capacity

Critical Damage
Axle Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: M.A.S.H. Truck Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 2 Small Laser

Total Armor Pts = 64 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L T 3 1 2 3

Inner Sphere 3039


Crew:

1 MASH Unit (5 Theaters) R

5
Driving Skill:

8
Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 304,333 BV: 220

WV: 14 / 14

Ammo

TurretArmor(10)

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Body Inventory
80 VOX Fusion Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: Packrat LRPV PKR-T5 Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 6 1 Flamer

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F 2/hit R 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 408,650 BV: 344 Ammo Type SRM 6 Rounds 30

WV: 71 / 71

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 120 GM Fusion Engine 2 Crew Members 1.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Packrat LRPV PKR-T5 (ML) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 6 2 Medium Laser

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F 2/hit F 5 3 6 9 3 6 9

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 488,400 BV: 501 Ammo Type SRM 6 Rounds 30

WV: 167 / 167

Ammo

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit

Body Inventory
120 GM Fusion Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Packrat LRPV PKR-T5 (SRM2) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 2 1 Flamer

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F 2/hit R 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 331,650 BV: 263 Ammo Type SRM 2 Rounds 100

WV: 22 / 22

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 120 GM Fusion Engine 2 Crew Members 3.00T Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Skulker Wheeled Scout Tank Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 Medium Laser

Total Armor Pts = 72 (Standard) Front Armor (18)

Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 179,300 BV: 314

Right Side Armor (18)

WV: 57 / 57

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 120 I.C.E. Engine 2 Crew Members 0.40T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Skulker Wheeled Scout Tank (MG) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 2 Machine Gun

Total Armor Pts = 72 (Standard) Front Armor (18)

Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 138,600 BV: 252 Ammo Type Machine Gun Rounds 200

Right Side Armor (18)

WV: 9 / 9

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 120 I.C.E. Engine 2 Crew Members 2.50T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Skulker Wheeled Scout Tank (SRM) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 4

Total Armor Pts = 72 (Standard) Front Armor (18)

Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9

Inner Sphere 3039


Crew:

7
Driving Skill:

11
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 251,900 BV: 319 Ammo Type SRM 4 Rounds 50

Right Side Armor (18)

WV: 47 / 47

Ammo

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 120 I.C.E. Engine 2 Crew Members 0.50T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Warrior H-7 Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 Autocannon/2 1 SRM 4

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L F 2 4 8 16 24 3 6 9 Left Side Armor (5) F 2/hit -

Front Armor (6)


Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 536,350 BV: 295 Ammo Type Rounds Autocannon/2 45 SRM 4 25

Right Side Armor (5)

9
Piloting Skill:

14

WV: 36 / 36

Ammo

Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit

Fuselage Inventory
50 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6) Rotor Type: Main/Tail Rotors

{|}~

Type: Warrior H-7A Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L F F 5 2 3 6 12 18 1 2 3 Left Side Armor (5)

Front Armor (6)


Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 488,750 BV: 292 Ammo Type Rounds Autocannon/5 20 Machine Gun 100

Right Side Armor (5)

9
Piloting Skill:

14

WV: 36 / 36

Ammo

Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit

Fuselage Inventory
50 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6) Rotor Type: Main/Tail Rotors

{|}~

Type: Warrior H-7C Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 LRM 10 1 SRM 4

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 F 2/hit 3 6 9 Left Side Armor (5)

Front Armor (6)


Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 679,150 BV: 446 Ammo Type LRM 10 SRM 4 Rounds 24 25

Right Side Armor (5)

9
Piloting Skill:

14

WV: 65 / 65

Ammo

Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit

Fuselage Inventory
50 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6) Rotor Type: Main/Tail Rotors

{|}~

Type: Harasser Laser Platform Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Medium Laser 1 Medium Laser

Total Armor Pts = 24 (Standard) Front Armor (5)

Weapons Inventory
Loc Dmg Min S M L T T 5 5 3 6 9 3 6 9

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 380,250 BV: 321 WV: 54 / 54

Left Side Armor (5)

Gunnery Skill:

Right Side Armor (5)

Ammo

TurretArmor(5)

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 120 I.C.E. Engine 2 Crew Members 0.30T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: Harasser Missile Platform Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 6 1 SRM 6

Total Armor Pts = 24 (Standard) Front Armor (5)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2/hit 3 6 9 3 6 9

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 561,000 BV: 413 Ammo Type SRM 6 Rounds 30 WV: 68 / 68

Left Side Armor (5)

Gunnery Skill:

Right Side Armor (5)

Ammo

TurretArmor(5)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
120 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: Harasser Missile Platform (LRM) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10

Total Armor Pts = 32 (Standard) Front Armor (7)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

10
Driving Skill:

15

Cost, C-Bills: 528,750 BV: 412 Ammo Type LRM 10 Rounds 36 WV: 54 / 54

Left Side Armor (6)

Gunnery Skill:

Right Side Armor (6)

Ammo

TurretArmor(6)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
120 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (7)

{|}~

Type: J. Edgar Light Hover Tank Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 Medium Laser

Total Armor Pts = 104 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 5 3 6 9 3 6 9

Inner Sphere 3039


Crew:

11
Driving Skill:

17
Left Side Armor (19)

Right Side Armor (19)

Gunnery Skill: Cost, C-Bills: 729,250 BV: 544 Ammo Type SRM 2 Rounds 50

WV: 155 / 155

Ammo

TurretArmor(24)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
145 Leenex Fusion Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: J. Edgar Light Hover Tank (Flamer) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 Flamer (Vehicle) 1 Medium Laser

Total Armor Pts = 104 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T T 2 5 1 2 3 3 6 9

Inner Sphere 3039


Crew:

11
Driving Skill:

17
Left Side Armor (19)

Right Side Armor (19)

Gunnery Skill: Cost, C-Bills: 684,250 BV: 459 Ammo Type Rounds Flamer (Vehicle) 40

WV: 111 / 111

Ammo

TurretArmor(24)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
145 Leenex Fusion Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: J. Edgar Light Hover Tank (ICE) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 Medium Laser

Total Armor Pts = 88 (Standard) Front Armor (26)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 5 3 6 9 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (16)

Gunnery Skill: Cost, C-Bills: 407,500 BV: 433 Ammo Type SRM 2 Rounds 50

Right Side Armor (16)

WV: 132 / 132

Ammo

TurretArmor(20)

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 70 I.C.E. Engine 2 Crew Members 0.40T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: J. Edgar Light Hover Tank (MG) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 4 Machine Gun 1 Medium Laser

Total Armor Pts = 104 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T T 2 5 1 2 3 3 6 9

Inner Sphere 3039


Crew:

11
Driving Skill:

17
Left Side Armor (19)

Right Side Armor (19)

Gunnery Skill: Cost, C-Bills: 690,250 BV: 482 Ammo Type Machine Gun Rounds 200

WV: 121 / 121

Ammo

TurretArmor(24)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
145 Leenex Fusion Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Mobile Headquarters Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Medium Laser

Total Armor Pts = 80 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9

Inner Sphere 3039


Crew:

6
Driving Skill:

9
Left Side Armor (19)

Gunnery Skill: Cost, C-Bills: 392,813 BV: 319

Right Side Armor (19)

WV: 66 / 66

Ammo

TurretArmor(10)

Body Inventory
130 Vlar Fusion Engine 2 Crew Members 7.00T Communication Equipment 0.50T Cargo Bay Capacity

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Mobile Headquarters (LL) Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Large Laser

Total Armor Pts = 80 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15

Inner Sphere 3039


Crew:

6
Driving Skill:

9
Left Side Armor (19)

Gunnery Skill: Cost, C-Bills: 460,313 BV: 436

Right Side Armor (19)

WV: 148 / 148

Ammo

TurretArmor(10)

Body Inventory
130 Vlar Fusion Engine 2 Crew Members 3.00T Communication Equipment 0.50T Cargo Bay Capacity

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Mobile Headquarters (LRM) Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10

Total Armor Pts = 80 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

6
Driving Skill:

9
Left Side Armor (19)

Gunnery Skill: Cost, C-Bills: 494,063 BV: 402 Ammo Type LRM 10 Rounds 12

Right Side Armor (19)

WV: 104 / 104

Ammo

TurretArmor(10)

Body Inventory
130 Vlar Fusion Engine 2 Crew Members 2.00T Communication Equipment 0.50T Cargo Bay Capacity

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Scorpion Light Tank Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (11)

Right Side Armor (11)

Gunnery Skill: Cost, C-Bills: 327,083 BV: 306 Ammo Type Rounds Autocannon/5 20 Machine Gun 100

WV: 64 / 64

Ammo

TurretArmor(16)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
100 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: Scorpion Light Tank (LRM) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10 1 LRM 5

Total Armor Pts = 80 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (14)

Right Side Armor (14)

Gunnery Skill: Cost, C-Bills: 408,333 BV: 425 Ammo Type LRM 10 LRM 5 Rounds 12 24

WV: 128 / 128

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
100 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Scorpion Light Tank (ML) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Machine Gun

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (11)

Right Side Armor (11)

Gunnery Skill: Cost, C-Bills: 282,083 BV: 320 Ammo Type Machine Gun Rounds 100

WV: 96 / 96

Ammo

TurretArmor(16)

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 100 I.C.E. Engine 2 Crew Members 1.30T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: Scorpion Light Tank (SRM) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 6 1 Machine Gun

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L T 2/hit F 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (11)

Right Side Armor (11)

Gunnery Skill: Cost, C-Bills: 466,458 BV: 373 Ammo Type SRM 6 Machine Gun Rounds 45 100

WV: 122 / 122

Ammo

TurretArmor(16)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
100 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: Sea Skimmer Hydrofoil Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 4 1 Machine Gun 1 Machine Gun 1 Machine Gun

Total Armor Pts = 32 (Standard) Front Armor (9)

Weapons Inventory
Loc Dmg Min S M L T 2/hit RS LS R 2 2 2 3 6 9 1 2 3 1 2 3 1 2 3 Left Side Armor (7)

Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 370,000 BV: 288 Ammo Type SRM 4 Machine Gun Rounds 25 100

12
Piloting Skill:

18

Right Side Armor (7)

WV: 34 / 34

Ammo

TurretArmor(5)

Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked

Body Inventory
150 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: Sea Skimmer Hydrofoil (SRM2) Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 SRM 2 1 SRM 2

Total Armor Pts = 32 (Standard) Front Armor (9)

Weapons Inventory
Loc Dmg Min S M L T 2/hit RS 2/hit LS 2/hit 3 6 9 3 6 9 3 6 9

Inner Sphere 3039


Crew:

12
Piloting Skill:

18

Left Side Armor (7)

Gunnery Skill: Cost, C-Bills: 322,667 BV: 363 Ammo Type SRM 2 Rounds 50

Right Side Armor (7)

WV: 43 / 43

Ammo

TurretArmor(5)

Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked

Body Inventory
150 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: Sea Skimmer Hydrofoil (SRM6) Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 6 1 Machine Gun

Total Armor Pts = 32 (Standard) Front Armor (9)

Weapons Inventory
Loc Dmg Min S M L T 2/hit R 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

12
Piloting Skill:

18

Left Side Armor (7)

Gunnery Skill: Cost, C-Bills: 383,333 BV: 321 Ammo Type SRM 6 Machine Gun Rounds 15 100

Right Side Armor (7)

WV: 45 / 45

Ammo

TurretArmor(5)

Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked

Body Inventory
150 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (4)

{|}~

Type: Coolant Truck 135-K Config: Wheeled Technology Base: Tons: 30 Cruising MP: Flank MP: # Type 1 Flamer (Vehicle) 1 Flamer (Vehicle)

Total Armor Pts = 112 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T T 2 2 1 2 3 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (28)

Right Side Armor (28)

Gunnery Skill: Cost, C-Bills: 212,175 BV: 321 Ammo Type Rounds Flamer (Vehicle) 40

WV: 14 / 14

Ammo

TurretArmor(12)

Body Inventory
100 I.C.E. Engine 2 Crew Members 6.50T Liquid Nitrogen 2.50T LOX

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Karnov UR Transport Config: V.T.O.L. Technology Base: Tons: 30 Cruising MP: Flank MP: # Type

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L

Front Armor (6)


11
Piloting Skill:

17

Crew: Gunnery Skill: Cost, C-Bills: 550,000 BV: 125 WV: 0 / 0

Left Side Armor (5)

Inner Sphere 3039

Right Side Armor (5)

Ammo

Fuselage Inventory Critical Damage


Rotor Damaged Rotor Destroyed Engine Hit 190 I.C.E. Engine 2 Crew Members 6.00T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6) Rotor Type: Main/Tail Rotors

{|}~

Type: Karnov UR Gunship Config: V.T.O.L. Technology Base: Tons: 30 Cruising MP: Flank MP: # Type 2 Machine Gun 2 Machine Gun 2 Machine Gun 2 Machine Gun

Total Armor Pts = 24 (Standard)

Weapons Inventory
Loc Dmg Min S M L F RS LS R 2 2 2 2 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor (5)

Front Armor (6)


Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 634,000 BV: 221 Ammo Type Machine Gun Rounds 400

Right Side Armor (5)

11
Piloting Skill:

17

WV: 15 / 15

Ammo

Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit

Fuselage Inventory
190 I.C.E. Engine 2 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (6) Rotor Type: Main/Tail Rotors

{|}~

Type: Hunter Light Support Tank Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 20 1 Flamer

Total Armor Pts = 96 (Standard) Front Armor (32)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R 2 1 2 3

Inner Sphere 3039


Crew:

5
Driving Skill:

8
Left Side Armor (24)

Gunnery Skill:

Cost, C-Bills: 1,135,125 BV: 648 Ammo Type LRM 20 Rounds 12 WV: 192 / 192

Ammo

Right Side Armor (24)

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
175 Omni Fusion Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Hunter Light Support Tank (LRM10) Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 10 1 Flamer 2 Medium Laser 2 Machine Gun 2 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (32)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R F RS LS 2 5 2 2 1 2 3 3 6 9 1 2 3 Left Side Armor (24) 1 2 3

Inner Sphere 3039


Crew: Gunnery Skill:

5
Driving Skill:

Cost, C-Bills: 1,068,975 BV: 645 Ammo Type LRM 10 Machine Gun Rounds 24 200 WV: 262 / 262

Ammo

Right Side Armor (24)

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
175 Omni Fusion Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Hunter Light Support Tank (LRM15) Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 15 1 Flamer 2 Machine Gun 2 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (32)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R RS LS 2 2 2 1 2 3 1 2 3 1 2 3 Left Side Armor (24)

Inner Sphere 3039


Crew: Gunnery Skill:

5
Driving Skill:

Cost, C-Bills: 1,062,225 BV: 599 Ammo Type LRM 15 Machine Gun Rounds 16 200 WV: 173 / 173

Ammo

Right Side Armor (24)

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
175 Omni Fusion Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Pegasus Scout Hovertank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 2 SRM 6 1 Medium Laser

Total Armor Pts = 104 (Standard) Front Armor (26)

Weapons Inventory
Loc Dmg Min S M L T 2/hit F 5 3 6 9 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (19)

Right Side Armor (19)

Gunnery Skill: Cost, C-Bills: 835,125 BV: 640 Ammo Type SRM 6 Rounds 15

WV: 339 / 339

Ammo

TurretArmor(21)

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 105 I.C.E. Engine 3 Crew Members 0.40T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (19)

{|}~

Type: Saladin Assault Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/20

Total Armor Pts = 32 (Standard) Front Armor (17)

Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12

Cost, C-Bills: 1,224,000 BV: 585 Ammo Type Rounds Autocannon/20 15 WV: 93 / 93

Left Side Armor (5)

Gunnery Skill:

Right Side Armor (5)

Ammo

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit

Body Inventory
105 DAV Fusion Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (5)

{|}~

Type: Saladin Assault Hover Tank (Armor) Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/20

Total Armor Pts = 48 (Standard) Front Armor (18)

Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (10)

Gunnery Skill:

Right Side Armor (10)

Cost, C-Bills: 1,224,000 BV: 586 Ammo Type Rounds Autocannon/20 10 WV: 130 / 130

Ammo

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit

Body Inventory
105 DAV Fusion Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (10)

{|}~

Type: Saracen Medium Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 10 3 SRM 2

Total Armor Pts = 112 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 2/hit 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (20)

Right Side Armor (20)

Gunnery Skill: Cost, C-Bills: 813,025 BV: 673 Ammo Type LRM 10 SRM 2 Rounds 24 50

WV: 264 / 264

Ammo

TurretArmor(24)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
105 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (24)

{|}~

Type: Scimitar Medium Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/5 2 SRM 2

Total Armor Pts = 96 (Standard) Front Armor (21)

Weapons Inventory
Loc Dmg Min S M L T 5 3 6 12 18 3 6 9 T 2/hit

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (18)

Right Side Armor (18)

Gunnery Skill: Cost, C-Bills: 727,175 BV: 532 Ammo Type Rounds Autocannon/5 20 SRM 2 50

WV: 172 / 172

Ammo

TurretArmor(21)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
105 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Striker Light Tank Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 SRM 6 1 LRM 10

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9

Inner Sphere 3039


Crew:

T 1/hit 6 7 14 21

5
Driving Skill:

8
Left Side Armor (20)

Right Side Armor (20)

Gunnery Skill: Cost, C-Bills: 563,315 BV: 564 Ammo Type SRM 6 LRM 10 Rounds 30 12

WV: 205 / 205

Ammo

TurretArmor(22)

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Body Inventory
155 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Striker Light Tank (LRM) Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 15

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

5
Driving Skill:

8
Left Side Armor (20)

Right Side Armor (20)

Gunnery Skill: Cost, C-Bills: 599,740 BV: 605 Ammo Type LRM 15 Rounds 32

WV: 161 / 161

Ammo

TurretArmor(22)

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Body Inventory
155 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Striker Light Tank (SRM) Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 4 SRM 2 1 LRM 10

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9

Inner Sphere 3039


Crew:

T 1/hit 6 7 14 21

5
Driving Skill:

8
Left Side Armor (20)

Right Side Armor (20)

Gunnery Skill: Cost, C-Bills: 484,590 BV: 583 Ammo Type SRM 2 LRM 10 Rounds 50 12

WV: 207 / 207

Ammo

TurretArmor(22)

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked

Body Inventory
155 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Engineering Vehicle Config: Tracked Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 1 Cargo Lift Hoist 1 Backhoe

Total Armor Pts = 40 (Standard) Front Armor (8)

Weapons Inventory
Loc Dmg Min S M L R T 6

Inner Sphere 3039


Crew:

6
Driving Skill:

Left Side Armor (8)

Gunnery Skill: Cost, C-Bills: 486,500 BV: 194

Right Side Armor (8)

WV: 1 / 1

Ammo

TurretArmor(8)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (8)

{|}~

Type: Hetzer Wheeled Assault Gun Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 1 Autocannon/20

Total Armor Pts = 96 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (22)

Right Side Armor (22)

Gunnery Skill: Cost, C-Bills: 664,000 BV: 565 Ammo Type Rounds Autocannon/20 20

WV: 186 / 186

Ammo

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit

Body Inventory
140 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (22)

{|}~

Type: Hetzer Wheeled Assault Gun (Laser) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 4 Medium Laser

Total Armor Pts = 112 (Standard) Front Armor (34)

Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (26)

Gunnery Skill: Cost, C-Bills: 498,400 BV: 520

WV: 310 / 310

Ammo

Right Side Armor (26)

Body Inventory Critical Damage


Wheel Damaged Axle Destroyed Engine Hit 140 I.C.E. Engine 3 Crew Members 0.60T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (26)

{|}~

Type: Hetzer Wheeled Assault Gun (LRM) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 2 LRM 15

Total Armor Pts = 96 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (22)

Right Side Armor (22)

Gunnery Skill: Cost, C-Bills: 820,000 BV: 657 Ammo Type LRM 15 Rounds 32

WV: 293 / 293

Ammo

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit

Body Inventory
140 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (22)

{|}~

Type: Hetzer Wheeled Assault Gun (SRM) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 5 SRM 6

Total Armor Pts = 96 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (22)

Right Side Armor (22)

Gunnery Skill: Cost, C-Bills: 833,200 BV: 630 Ammo Type SRM 6 Rounds 45

WV: 429 / 429

Ammo

Critical Damage
Wheel Damaged Axle Destroyed Engine Hit

Body Inventory
140 I.C.E. Engine 3 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (22)

{|}~

Type: Goblin Medium Tank Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 1 Large Laser 1 Machine Gun

Total Armor Pts = 128 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T F 8 2 5 10 15 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (24)

Gunnery Skill: Cost, C-Bills: 607,550 BV: 556 Ammo Type Machine Gun Rounds 100

WV: 212 / 212

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 180 I.C.E. Engine 3 Crew Members 1.00T Infantry Bay

TurretArmor(30)

Right Side Armor (24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Goblin Medium Tank (LRM) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 2 LRM 10 1 Machine Gun

Total Armor Pts = 128 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 F 2 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (24)

Gunnery Skill: Cost, C-Bills: 848,975 BV: 656 Ammo Type LRM 10 Machine Gun Rounds 36 100

WV: 279 / 279

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 180 I.C.E. Engine 3 Crew Members 1.00T Infantry Bay

TurretArmor(30)

Right Side Armor (24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Goblin Medium Tank (MG) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 1 SRM 6 1 Machine Gun 2 Machine Gun 1 Machine Gun 1 Machine Gun 1 Machine Gun

Total Armor Pts = 128 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T F LS RS R 2 2 2 2 2 3 6 9 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor (24) 1 2 3

Inner Sphere 3039


Crew: Gunnery Skill: Cost, C-Bills: 658,300 BV: 527 Ammo Type SRM 6 Machine Gun Rounds 30 500

4
Driving Skill:

WV: 153 / 153

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 180 I.C.E. Engine 3 Crew Members 5.00T Infantry Bay

TurretArmor(30)

Right Side Armor (24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Goblin Medium Tank (SRM) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 3 SRM 6 1 Machine Gun

Total Armor Pts = 128 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T 2/hit F 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (24)

Gunnery Skill: Cost, C-Bills: 933,075 BV: 647 Ammo Type SRM 6 Machine Gun Rounds 60 100

WV: 353 / 353

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 180 I.C.E. Engine 3 Crew Members 1.00T Infantry Bay

TurretArmor(30)

Right Side Armor (24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Condor Heavy Hover Tank Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Autocannon/5 1 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T T F 5 5 2 3 6 9 3 6 12 18 1 2 3

Inner Sphere 3039


Crew:

8
Driving Skill:

12

Right Side Armor (15)

Left Side Armor (15)

Gunnery Skill:

Cost, C-Bills: 1,217,000 BV: 653 Ammo Type Rounds Autocannon/5 20 Machine Gun 100 WV: 305 / 305

Ammo

TurretArmor(22)

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 165 I.C.E. Engine 4 Crew Members 0.30T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (14)

{|}~

Type: Condor Heavy Hover Tank (Davion) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Autocannon/5 1 Machine Gun

Total Armor Pts = 88 (Standard) Front Armor (28)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (14)

Right Side Armor (14)

Gunnery Skill:

Cost, C-Bills: 1,275,000 BV: 592 Ammo Type Rounds Autocannon/5 20 Machine Gun 100 WV: 222 / 222

Ammo

TurretArmor(20)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
165 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Condor Heavy Hover Tank (Liao) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 4 Medium Laser

Total Armor Pts = 136 (Standard) Front Armor (38)

Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9

Inner Sphere 3039


Crew:

8
Driving Skill:

12
Left Side Armor (23)

Right Side Armor (23)

Gunnery Skill:

Cost, C-Bills: 1,184,000 BV: 765 WV: 497 / 497

Ammo

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked 165 I.C.E. Engine 4 Crew Members 0.10T Cargo Bay Capacity

TurretArmor(30)

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Rear Armor (22)

{|}~

Type: Drillson Heavy Hover Tank Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 2 1 LRM 10 2 Machine Gun

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15 3 6 9 1 2 3 Left Side Armor (19) T 2/hit F 2

Inner Sphere 3039


Crew: Gunnery Skill:

9
Driving Skill:

14

F 1/hit 6 7 14 21

Right Side Armor (19)

Cost, C-Bills: 2,498,333 BV: 951 Ammo Type SRM 2 LRM 10 Machine Gun Rounds 50 12 100 WV: 445 / 445

Ammo

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
215 Core Tek Fusion Engine 4 Crew Members

TurretArmor(24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Drillson Heavy Hover Tank (ERLL) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 ER Large Laser 1 SRM 2 1 LRM 10 1 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (22)

Weapons Inventory
Loc Dmg Min S M L T 8 7 14 19 3 6 9 1 2 3 Left Side Armor (18) T 2/hit F 2

Inner Sphere 3039


Crew: Gunnery Skill:

9
Driving Skill:

14

F 1/hit 6 7 14 21

Right Side Armor (18)

Cost, C-Bills: 2,666,333 BV: 960 Ammo Type SRM 2 LRM 10 Machine Gun Rounds 50 12 100 WV: 420 / 420

Ammo

TurretArmor(22)

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
215 Core Tek Fusion Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Drillson Heavy Hover Tank (SRM) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 2 4 SRM 2 2 Machine Gun

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15 3 6 9 3 6 9 1 2 3 Left Side Armor (19) T 2/hit F 2/hit F 2

Inner Sphere 3039


Crew: Gunnery Skill:

9
Driving Skill:

14

Right Side Armor (19)

Cost, C-Bills: 2,426,333 BV: 928 Ammo Type SRM 2 Machine Gun Rounds 150 100 WV: 414 / 414

Ammo

Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked

Body Inventory
215 Core Tek Fusion Engine 4 Crew Members

TurretArmor(24)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (18)

{|}~

Type: Maxim Heavy Hover Transport Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 2 LRM 5 1 LRM 5 1 SRM 2 1 SRM 2

Total Armor Pts = 88 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 3 6 9 1 2 3

Inner Sphere 3039


Crew: Gunnery Skill:

8
Driving Skill:

12

F 1/hit 6 7 14 21 R 1/hit 6 7 14 21 Left Side Armor (20) LS 2/hit RS 2/hit 3 6 9 3 6 9

Right Side Armor (20)

Cost, C-Bills: 1,320,000 BV: 764 Ammo Type SRM 6 Machine Gun LRM 5 SRM 2 Rounds 15 200 24 50 WV: 376 / 376

Ammo

TurretArmor(16)

Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked

Critical Damage
Airskirt Damaged Lift Fan Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Maxim Heavy Hover Transport (SRM2) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 2 LRM 5 1 LRM 5 2 SRM 2

Total Armor Pts = 88 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 3 6 9 1 2 3

Inner Sphere 3039


Crew: Gunnery Skill:

8
Driving Skill:

12

F 1/hit 6 7 14 21 R 1/hit 6 7 14 21 Left Side Armor (20) T 2/hit 3 6 9

Right Side Armor (20)

Cost, C-Bills: 1,324,000 BV: 763 Ammo Type SRM 6 Machine Gun LRM 5 SRM 2 Rounds 15 100 24 50 WV: 376 / 376

Ammo

TurretArmor(16)

Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked

Critical Damage
Airskirt Damaged Lift Fan Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Maxim Heavy Hover Transport (SRM4) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 1 SRM 4 1 SRM 4 1 SRM 2 1 SRM 2

Total Armor Pts = 88 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 F 2/hit R 2/hit LS 2/hit RS 2/hit 3 6 9 1 2 3 3 6 9 3 6 9 Left Side Armor (20) 3 6 9 3 6 9

Inner Sphere 3039


Crew: Gunnery Skill:

8
Driving Skill:

12

Right Side Armor (20)

Cost, C-Bills: 1,482,000 BV: 682 Ammo Type SRM 6 Machine Gun SRM 4 SRM 2 Rounds 30 200 50 50 WV: 314 / 314

Ammo

TurretArmor(16)

Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked

Critical Damage
Airskirt Damaged Lift Fan Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Vedette Medium Tank Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3

Inner Sphere 3039


Crew:

5
Driving Skill:

8
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 725,750 BV: 475 Ammo Type Rounds Autocannon/5 20 Machine Gun 200

Right Side Armor (18)

WV: 96 / 96

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
250 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Vedette Medium Tank (AC2) Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Autocannon/2 1 SRM 2 1 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 3 6 9 1 2 3

Inner Sphere 3039


Crew:

T 2/hit -

5
Driving Skill:

Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 701,000 BV: 458 Ammo Type Rounds Autocannon/2 45 SRM 2 50 Machine Gun 200

Right Side Armor (18)

WV: 65 / 65

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
250 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Vedette Medium Tank (Liao) Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (20)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

5
Driving Skill:

8
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 673,250 BV: 495 Ammo Type Machine Gun Rounds 400

Right Side Armor (18)

WV: 144 / 144

Ammo

TurretArmor(20)

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 250 I.C.E. Engine 4 Crew Members 0.30T Cargo Bay Capacity

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Bulldog Medium Tank Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 4 1 Machine Gun

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T F 8 2 5 10 15 3 6 9 1 2 3

Inner Sphere 3039


Crew:

T 2/hit -

4
Driving Skill:

Right Side Armor (20)

Left Side Armor (20)

Gunnery Skill:

Cost, C-Bills: 1,128,800 BV: 607 Ammo Type SRM 4 Machine Gun Rounds 50 100 WV: 305 / 305

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Bulldog Medium Tank (AC2) Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 2 Autocannon/2 2 SRM 4 2 Machine Gun

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 3 6 9 1 2 3

Inner Sphere 3039


Crew:

T 2/hit -

4
Driving Skill:

Right Side Armor (20)

Left Side Armor (20)

Gunnery Skill:

Cost, C-Bills: 1,141,600 BV: 556 Ammo Type Rounds Autocannon/2 45 SRM 4 25 Machine Gun 100 WV: 218 / 218

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Bulldog Medium Tank (LRM) Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 LRM 20 2 SRM 4 1 Machine Gun

Total Armor Pts = 104 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 2/hit F 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

4
Driving Skill:

Right Side Armor (20)

Left Side Armor (20)

Gunnery Skill:

Cost, C-Bills: 1,475,200 BV: 748 Ammo Type LRM 20 SRM 4 Machine Gun Rounds 18 50 100 WV: 341 / 341

Ammo

TurretArmor(20)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Hi-Scout Drone Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 SRM 2

Total Armor Pts = 88 (Standard) Front Armor (18)

Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9

Inner Sphere 3039


Crew:

4
Driving Skill:

6
Left Side Armor (18)

Gunnery Skill: Cost, C-Bills: 679,200 BV: 347 Ammo Type SRM 2 Rounds 50

Right Side Armor (18)

WV: 22 / 22

Ammo

Body Inventory
240 I.C.E. Engine 4 Crew Members 4.50T Drone Carrier Control System 9.00T Tracked Drones (3) 5.00T Hover Drones (2) 1.50T Cargo Bay Capacity

TurretArmor(18)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Hi-Scout Drone (NapFind) Config: Hovercraft Technology Base: Tons: 3 Cruising MP: Flank MP: # Type

Total Armor Pts = 0 (Standard) Front Armor (0)

Weapons Inventory
Loc Dmg Min S M L

Inner Sphere 3039


Crew:

15
Driving Skill:

23

Cost, C-Bills: 15,370 BV: 11 WV: 0 / 0

Left Side Armor (0)

Gunnery Skill:

Right Side Armor (0)

Ammo

Body Inventory Critical Damage


Airskirt Damaged Lift Fan Destroyed Engine Hit 10 I.C.E. Engine 1 Crew Members 0.50T Remote Equipment/Sensors Rear Armor (0)

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{|}~

Type: Hi-Scout Drone (PathTrak) Config: Tracked Technology Base: Tons: 3 Cruising MP: Flank MP: # Type

Total Armor Pts = 8 (Standard) Front Armor (2)

Weapons Inventory
Loc Dmg Min S M L

Inner Sphere 3039


Crew:

8
Driving Skill:

12

Cost, C-Bills: 14,678 BV: 36 WV: 0 / 0

Left Side Armor (2)

Gunnery Skill:

Right Side Armor (2)

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit 25 I.C.E. Engine 1 Crew Members 0.50T Remote Equipment/Sensors

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (2)

{|}~

Type: AC2 Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 5 Autocannon/2

Total Armor Pts = 48 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L F 2 4 8 16 24

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (12)

Right Side Armor (12)

Gunnery Skill:

Cost, C-Bills: 1,086,400 BV: 403 Ammo Type Rounds Autocannon/2 180 WV: 86 / 86

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
180 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Laser Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 8 Medium Laser

Total Armor Pts = 48 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (12)

Right Side Armor (12)

Gunnery Skill:

Cost, C-Bills: 1,094,400 BV: 566 WV: 252 / 252

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit 180 I.C.E. Engine 4 Crew Members 1.20T Cargo Bay Capacity

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Rear Armor (12)

{|}~

Type: LRM Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 3 LRM 20

Total Armor Pts = 48 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (12)

Right Side Armor (12)

Gunnery Skill:

Cost, C-Bills: 1,872,000 BV: 833 Ammo Type LRM 20 Rounds 24 WV: 251 / 251

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
180 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Manticore Heavy Tank Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 PPC 1 SRM 6 1 LRM 10 1 Medium Laser

Total Armor Pts = 176 (Standard) Front Armor (42)

Weapons Inventory
Loc Dmg Min S M L T 10 3 6 12 18 3 6 9 3 6 9 Left Side Armor (33) T 2/hit F 5 -

TurretArmor(42)

Inner Sphere 3039


Crew: Gunnery Skill:

4
Driving Skill:

T 1/hit 6 7 14 21

Right Side Armor (33)

Cost, C-Bills: 2,640,800 BV: 993 Ammo Type SRM 6 LRM 10 Rounds 15 12 WV: 842 / 842

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 Pitban Fusion Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (26)

{|}~

Type: SRM Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 10 SRM 6

Total Armor Pts = 48 (Standard) Front Armor (12)

Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (12)

Right Side Armor (12)

Gunnery Skill:

Cost, C-Bills: 1,932,800 BV: 816 Ammo Type SRM 6 Rounds 60 WV: 405 / 405

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Body Inventory
180 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (12)

{|}~

Type: Pike Support Vehicle Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 3 Autocannon/2 2 SRM 2

Total Armor Pts = 144 (Standard) Front Armor (33)

Weapons Inventory
Loc Dmg Min S M L T 2 4 8 16 24 3 6 9 F 2/hit -

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (25)

Gunnery Skill:

Cost, C-Bills: 1,035,200 BV: 648 Ammo Type Rounds Autocannon/2 225 SRM 2 50 WV: 188 / 188

Right Side Armor (25)

Ammo

TurretArmor(36)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
180 I.C.E. Engine 4 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (25)

{|}~

Type: Mobile Long Tom Config: Tracked Tractor Technology Base: Tons: 55 Cruising MP: Flank MP: # Type 1 Long Tom Artillery 2 Machine Gun 2 Machine Gun 1 Trailer Hitch

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F 20/10 RS LS R Left Side Armor (16) 2 2

Inner Sphere 3039


Crew: Gunnery Skill:

1 2 3 1 2 3

2
Driving Skill:

Right Side Armor (16)

Cost, C-Bills: 1,080,867 BV: 363 Ammo Type Machine Gun Rounds 300 WV: 95 / 95

Ammo

Body Inventory
110 I.C.E. Engine 4 Crew Members 2.00T Communication Equipment

Critical Damage
Drive Damaged Track Destroyed Engine Hit

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Mobile Long Tom (Support Carriage) Config: Tracked Trailer Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F R

Inner Sphere 3039


Crew:

Driving Skill:

Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 47,250 BV: 166(2 MP)

WV: 0 / 0

Ammo

Body Inventory
0 I.C.E. Engine 1 Crew Members 0.50T Cargo Bay Capacity

Critical Damage
Track Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Mobile Long Tom (Ammo Carriage) Config: Tracked Trailer Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch

Total Armor Pts = 64 (Standard) Front Armor (16)

Weapons Inventory
Loc Dmg Min S M L F R

Inner Sphere 3039


Crew:

Driving Skill:

Left Side Armor (16)

Right Side Armor (16)

Gunnery Skill: Cost, C-Bills: 55,000 BV: 168(2 MP)

WV: 0 / 0

Ammo

Body Inventory
0 I.C.E. Engine 1 Crew Members 5.00T Ammo - Long Tom - 25

Critical Damage
Track Destroyed

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (16)

{|}~

Type: Axel Mk 1 Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 10 1 Machine Gun 1 Machine Gun

Total Armor Pts = 168 (Standard) Front Armor (36)

Weapons Inventory
Loc Dmg Min S M L T T F 20 2 2 3 6 9 1 2 3 1 2 3 Left Side Armor (36) T 1/hit 6 7 14 21

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

TurretArmor(36)

Right Side Armor (36)

Cost, C-Bills: 1,545,638 BV: 923 Ammo Type Rounds Autocannon/20 20 LRM 10 24 Machine Gun 100 WV: 432 / 432

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
195 I.C.E. Engine 5 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (24)

{|}~

Type: Axel Mk 2 Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 10 1 Machine Gun 1 Machine Gun 1 Flamer (Vehicle)

Total Armor Pts = 160 (Standard) Front Armor (34)

Weapons Inventory
Loc Dmg Min S M L T T F R 20 2 2 2 3 6 9 1 2 3 1 2 3 Left Side Armor (34) 1 2 3 T 1/hit 6 7 14 21

TurretArmor(34)

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

Right Side Armor (34)

Cost, C-Bills: 1,501,913 BV: 894 Ammo Type Rounds Autocannon/20 20 LRM 10 12 Machine Gun 100 Flamer (Vehicle) 20 Drive Damaged Track Destroyed WV: 422 / 422

Ammo

Critical Damage
Engine Hit Turret Locked

Body Inventory
195 I.C.E. Engine 5 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (24)

{|}~

Type: Patton Tank Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/10 1 LRM 5 1 Small Laser 1 Flamer

Total Armor Pts = 232 (Standard) Front Armor (51)

Weapons Inventory
Loc Dmg Min S M L T F F 10 3 2 5 10 15 1 2 3 1 2 3 Left Side Armor (46) T 1/hit 6 7 14 21

Inner Sphere 3039


Crew: Gunnery Skill:

4
Driving Skill:

Cost, C-Bills: 2,755,363 BV: 966 Ammo Type Rounds Autocannon/10 20 LRM 5 24 WV: 525 / 525

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
260 Magna Fusion Engine 5 Crew Members

TurretArmor(51)

Right Side Armor (46)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (38)

{|}~

Type: Rommel Tank Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 5 1 Small Laser

Total Armor Pts = 176 (Standard) Front Armor (38)

Weapons Inventory
Loc Dmg Min S M L T F 20 3 3 6 9 1 2 3 T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

4
Driving Skill:

Cost, C-Bills: 2,900,563 BV: 924 Ammo Type Rounds Autocannon/20 20 LRM 5 24 WV: 460 / 460

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
260 Magna Fusion Engine 5 Crew Members

Left Side Armor (38)

Gunnery Skill:

TurretArmor(38)

Right Side Armor (38)

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (24)

{|}~

Type: Monitor Naval Vessel Config: Surf. Ship Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 2 Autocannon/20 1 SRM 2 1 SRM 2 1 SRM 2

Total Armor Pts = 128 (Standard) Front Armor (22)


Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 3 6 9 3 6 9

Inner Sphere 3039


Crew: Gunnery Skill:

RS 2/hit LS 2/hit R 2/hit -

3
Piloting Skill:

Cost, C-Bills: 1,568,531 BV: 793 Ammo Type Rounds Autocannon/20 15 SRM 2 50 WV: 508 / 508 Left Side Armor (22)

Right Side Armor (22)

Ammo

Turret Armor (40)


Hull Inventory Critical Damage


Eng. Rm. Dmg'd Eng. Rm. Dest'd Engine Hit Turret Locked 195 I.C.E. Engine 5 Crew Members 1.50T Jump Infantry Bay

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

{|}~

Type: Von Luckner Heavy Tank VNL-K100 Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 2 Autocannon/20 1 SRM 6

Total Armor Pts = 144 (Standard)


Front Armor (43)


Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 T 2/hit -

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (29)

Gunnery Skill:

Cost, C-Bills: 3,665,375 BV: 993 Ammo Type Rounds Autocannon/20 20 SRM 6 15 WV: 593 / 593

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
225 VOX Fusion Engine 5 Crew Members

Rear Armor (22) TurretArmor(24)

Right Side Armor (29)

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Rear Armor (19)

{|}~

Type: Von Luckner Heavy Tank VNL-K65N Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 1 Autocannon/20 2 SRM 6 1 SRM 4 1 LRM 10 1 Machine Gun 1 Flamer

Total Armor Pts = 176 (Standard) Front Armor (41)

Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 3 6 9 1 2 3 1 2 3 T 2/hit T 2/hit T F 2 2 -

TurretArmor(45)

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

R 1/hit 6 7 14 21 Left Side Armor (30)

Right Side Armor (30)

Cost, C-Bills: 3,691,625 BV: 1,094 WV: 808 / 808

Ammo Type Rounds Ammo Type Autocannon/20 15 Machine Gun SRM 6 15 SRM 4 25 LRM 10 12

Ammo

Rounds 100

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
225 VOX Fusion Engine 5 Crew Members

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Rear Armor (30)

{|}~

Type: Von Luckner Heavy Tank VNL-K70 Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 1 Autocannon/10 1 PPC 1 SRM 4 1 LRM 10 1 Machine Gun 1 Flamer

Total Armor Pts = 176 (Standard) Front Armor (41)

Weapons Inventory
Loc Dmg Min S M L T T 10 10 5 10 15 3 6 9 1 2 3 1 2 3 3 6 12 18

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

T 2/hit T F 2 2 -

R 1/hit 6 7 14 21 Left Side Armor (30)

Right Side Armor (30)

Cost, C-Bills: 3,518,375 BV: 1,061 Ammo Type Rounds Autocannon/10 20 SRM 4 25 LRM 10 12 Machine Gun 100 Drive Damaged Track Destroyed WV: 806 / 806

Ammo

Critical Damage
Engine Hit Turret Locked

Body Inventory
225 VOX Fusion Engine 5 Crew Members

TurretArmor(45)

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Rear Armor (30)

{|}~

Type: Demolisher Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 2 Autocannon/20

Total Armor Pts = 160 (Standard) Front Armor (40)

Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9

TurretArmor(40)

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (30)

Right Side Armor (30)

Gunnery Skill:

Cost, C-Bills: 2,151,000 BV: 973 Ammo Type Rounds Autocannon/20 20 WV: 529 / 529

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 6 Crew Members

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Rear Armor (20)

{|}~

Type: Devastator Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 2 Autocannon/20 3 Small Laser 1 Flamer 1 SRM 6

Total Armor Pts = 144 (Standard) Front Armor (38)

Weapons Inventory
Loc Dmg Min S M L T T F 20 3 2 3 6 9 1 2 3 1 2 3 3 6 9 Left Side Armor (26)

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

F 2/hit -

Cost, C-Bills: 4,127,850 BV: 1,029 Ammo Type Rounds Autocannon/20 20 SRM 6 15 WV: 647 / 647

Ammo

TurretArmor(38)

Right Side Armor (26)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 Pitban Fusion Engine 6 Crew Members

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Rear Armor (16)

{|}~

Type: Partisan Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 4 Autocannon/5 2 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (22)

Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (18)

Gunnery Skill:

Right Side Armor (18)

Cost, C-Bills: 1,866,600 BV: 673 Ammo Type Rounds Autocannon/5 40 Machine Gun 100 WV: 324 / 324

TurretArmor(22)

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 6 Crew Members

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Rear Armor (16)

{|}~

Type: Partisan Heavy Tank (AC2) Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 5 Autocannon/2 2 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (22)

Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 1 2 3

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (18)

Gunnery Skill:

Right Side Armor (18)

Cost, C-Bills: 1,629,000 BV: 580 Ammo Type Rounds Autocannon/2 180 Machine Gun 200 WV: 176 / 176

TurretArmor(22)

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 6 Crew Members

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Rear Armor (16)

{|}~

Type: Partisan Heavy Tank (LRM) Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 4 LRM 15 2 Machine Gun

Total Armor Pts = 96 (Standard) Front Armor (22)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 F 2 1 2 3

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (18)

Gunnery Skill:

Right Side Armor (18)

Cost, C-Bills: 2,530,800 BV: 1,021 Ammo Type LRM 15 Machine Gun Rounds 48 200 WV: 525 / 525

TurretArmor(22)

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 6 Crew Members

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Rear Armor (16)

{|}~

Type: Schrek AC Carrier Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 3 Autocannon/5 4 Machine Gun 2 Machine Gun 1 Machine Gun 1 Machine Gun

Total Armor Pts = 144 (Standard) Front Armor (36)

Weapons Inventory
Loc Dmg Min S M L T T F RS LS 5 2 2 2 2 3 6 12 18 1 2 3 1 2 3 1 2 3 Left Side Armor (24) 1 2 3

Inner Sphere 3039


Crew: Gunnery Skill:

3
Driving Skill:

Cost, C-Bills: 1,755,900 BV: 773 Ammo Type Rounds Autocannon/5 60 Machine Gun 400 WV: 391 / 391

Ammo

TurretArmor(36)

Right Side Armor (24)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 I.C.E. Engine 6 Crew Members

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Rear Armor (24)

{|}~

Type: Schrek PPC Carrier Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 3 PPC

Total Armor Pts = 112 (Standard) Front Armor (24)

Weapons Inventory
Loc Dmg Min S M L T 10 3 6 12 18

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (20)

Right Side Armor (20)

Gunnery Skill:

Cost, C-Bills: 3,820,500 BV: 935 WV: 636 / 636

Ammo

TurretArmor(28)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
240 Pitban Fusion Engine 6 Crew Members

Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.

Rear Armor (20)

{|}~

Type: Sturmfeur Heavy Tank Config: Tracked Technology Base: Tons: 85 Cruising MP: Flank MP: # Type 1 LRM 20 1 LRM 20 2 Machine Gun

Total Armor Pts = 312 (Standard) Front Armor (66)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 T 1/hit 6 7 14 21 T 2 1 2 3

Inner Sphere 3039


Crew:

3
Driving Skill:

Cost, C-Bills: 2,395,288 BV: 1,400 Ammo Type LRM 20 Machine Gun Rounds 18 200 WV: 950 / 950

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
255 I.C.E. Engine 6 Crew Members

Left Side Armor (66)

Gunnery Skill:

TurretArmor(66)

Right Side Armor (66)

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Rear Armor (48)

{|}~

Type: Sturmfeur Heavy Tank (SRM) Config: Tracked Technology Base: Tons: 85 Cruising MP: Flank MP: # Type 1 LRM 20 4 SRM 4 3 Machine Gun

Total Armor Pts = 312 (Standard) Front Armor (66)

Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 T 2/hit T 2 3 6 9 1 2 3

Inner Sphere 3039


Crew:

3
Driving Skill:

Cost, C-Bills: 2,481,313 BV: 1,390 Ammo Type LRM 20 SRM 4 Machine Gun Rounds 18 50 200 WV: 1,079 / 1,079

Ammo

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
255 I.C.E. Engine 6 Crew Members

Left Side Armor (66)

Gunnery Skill:

TurretArmor(66)

Right Side Armor (66)

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Rear Armor (48)

{|}~

Type: Ontos Heavy Tank Config: Tracked Technology Base: Tons: 95 Cruising MP: Flank MP: # Type 8 Medium Laser 2 LRM 5

Total Armor Pts = 128 (Standard) Front Armor (28)

Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9

Inner Sphere 3039


Crew:

T 1/hit 6 7 14 21

3
Driving Skill:

5
Left Side Armor (24)

Gunnery Skill:

Right Side Armor (24)

Cost, C-Bills: 2,257,613 BV: 938 Ammo Type LRM 5 Rounds 24 WV: 757 / 757

Ammo

Body Inventory Critical Damage


Drive Damaged Track Destroyed Engine Hit Turret Locked 285 I.C.E. Engine 7 Crew Members 0.20T Cargo Bay Capacity

TurretArmor(28)

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Rear Armor (24)

{|}~

Type: Ontos Heavy Tank (LRM) Config: Tracked Technology Base: Tons: 95 Cruising MP: Flank MP: # Type 2 LRM 20 2 LRM 10

Total Armor Pts = 136 (Standard) Front Armor (30)

Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 1/hit 6 7 14 21

Inner Sphere 3039


Crew:

3
Driving Skill:

5
Left Side Armor (26)

Gunnery Skill:

Cost, C-Bills: 3,073,688 BV: 1,164 Ammo Type LRM 20 LRM 10 Rounds 30 12 WV: 696 / 696

Ammo

TurretArmor(30)

Right Side Armor (26)

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
285 I.C.E. Engine 7 Crew Members

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Rear Armor (24)

{|}~

Type: Behemoth Heavy Tank Config: Tracked Technology Base: Tons: 100 Cruising MP: Flank MP: # Type 2 Autocannon/10 4 LRM 5 2 SRM 6 2 SRM 2 1 SRM 2 1 SRM 2 2 Machine Gun 1 Machine Gun 1 Machine Gun

Total Armor Pts = 208 (Standard) Front Armor (46)

Weapons Inventory
Loc Dmg Min S M L T 10 5 10 15 3 6 9 3 6 9 3 6 9 1 2 3 1 2 3 1 2 3 Left Side Armor (38) 3 6 9 F 1/hit 6 7 14 21 T 2/hit F 2/hit RS 2/hit LS 2/hit F RS LS 2 2 2 -

Inner Sphere 3039


Crew: Gunnery Skill:

2
Driving Skill:

Cost, C-Bills: 3,044,667 BV: 1,174 WV: 1,076 / 1,076

Ammo Type Rounds Ammo Type Autocannon/10 20 Machine Gun LRM 5 48 SRM 6 30 SRM 2 50

Ammo

Rounds 200

Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked

Body Inventory
200 I.C.E. Engine 7 Crew Members

TurretArmor(46)

Right Side Armor (38)

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Rear Armor (40)

{|}~

Type: Behemoth Heavy Tank (Flamer) Neptune Submarine # Type 1 Large Laser 2 Autocannon/10 1 LR Torpedo 20 4 LRM 5 2 SRM 6 SR Torpedo 6 2 Flamer (Vehicle) 2 Flamer (Vehicle) 2 Flamer (Vehicle) 2 Machine Gun 1 Machine Gun 1 Machine Gun

Total Armor Pts = 232 (Standard) Front Armor (78) Total Armor Pts 208 = (Standard) Front Armor (46)

Weapons Inventory
Loc Dmg Min S M L F T 10 8 5 10 15 3 6 9 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor Left Side Armor (38) (58) 1 2 3 F 1/hit 6 7 14 21 F 2/hit T F RS LS F RS LS 2 2 2 2 2 2 -

Submarine Config: Tracked


Technology Base:

Tons: 100 Cruising MP: Flank MP:

Inner Sphere 3039


Crew: Gunnery Skill:

3 2
Piloting Skill: Driving Skill:

5 3

4,614,000 Cost, C-Bills: 3,004,667 964 BV: 1,132 1,002 1,002 WV: 1,014 / 1,014 Ammo
Rounds 200

Ammo Type Rounds Ammo Type Autocannon/10 20 Machine Gun LR Torpedo 20 6 LRM 5 48 SR Torpedo 6 15 SRM 6 30 Flamer (Vehicle) 40

Critical Damage
Eng. Damaged DriveRm. Dmg'd Eng. Destroyed TrackRm. Dest'd Engine Hit Turret Locked

BodyInventory Hull Inventory


270 200 I.C.E. Engine 7 Crew Members

TurretArmor(46)

Right Side Armor (38) Right Side Armor (58)

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Rear Armor (40)


Rear Armor (38)

{|}~

Type: Neptune Submarine (SRM) (LRM) Config: Submarine Technology Base: Tons: 100 Cruising MP: Flank MP: # Type 1 2 LR Torpedo 20 5 2 SR Torpedo 6

Total Armor Pts = 240 (Standard) Front Armor (80)


Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 F 2/hit 3 6 9

Inner Sphere 3039


Crew: Gunnery Skill:

3
Piloting Skill:

5,304,000 Cost, C-Bills: 5,271,000 1,075 BV: 1,104


Ammo Type Rounds LR Torpedo 20 12 24 SR Torpedo 6 60 15

1,240 1,240 WV: 1,076 / 1,076


Left Side Armor (60)

Right Side Armor (60) Right Side Armor (60)

Ammo

Critical Damage
Eng. Rm. Dmg'd Eng. Rm. Dest'd Engine Hit

Hull Inventory
270 I.C.E. Engine 7 Crew Members

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Rear Armor (40)

{|}~
Left Right
Torso (3)

Type: Mass:


Flea FLE-15 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (3)

Left Torso (5)


Head (5)

6 9 0

Inner Sphere Biped 'Mech 3050


(hexes)
3 0 3 0 5 2 5 2 3 3 2 3 1 3 1 1 1 1 6 2 6 2 2 2 2 9 3 9 3 3 3 3

Right Torso (5)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA

Total Armor Pts = 48


Left Right Torso Head Torso (5) (5)

1 Medium Laser 1 Machine Gun 1 Medium Laser 1 Machine Gun 1 Small Laser

RT(R) 1 LT(R) 1 CT 3

1 Small Laser 1 Flamer

Left Arm (4)

Right Arm (4)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
2

Center Torso (8)

Left Leg (4)

Right Leg
(4) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (11)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Ammo (MG) 200

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 430 Weapon Value: 168 / 168 Cost, C-Bills: 1,520,400

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (1)

Type: Mass:


Flea FLE-4 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (2)

Torso (1)

Left Torso (3)


Head (5)

6 9 0

Inner Sphere Biped 'Mech 3050


(hexes)
8 1 8 3 2 5 1 1 10 2 2 15 3 3

Right Torso (3)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 32


Left Right Torso Head Torso (5) (5)

1 Large Laser 2 Small Laser 1 Flamer

CT(R) 3

Left Arm (3)

Right Arm (3)

Center Torso (5)


Left Leg (3)

Right Leg
(3) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (13)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer (R) Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 432 Weapon Value: 113 / 113 Cost, C-Bills: 1,519,200

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Hornet HNT-151 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (8)


Head (8)

5 8 5

Inner Sphere Biped 'Mech 3050


(hexes)
3 1 5 3 3 1 7 6 2 14 9 3 21

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Total Armor Pts = 64


Left Right Torso Head Torso (5) (5)

1 Medium Laser 1 Small Laser 1 LRM 5

2 1/hit 6

Left Arm (6)

Right Arm (6)

Ammo Type:
LRM 5

Rounds:
24

BV2:
21

Center Torso (8)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (6)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink LRM 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 488 Weapon Value: 132 / 132 Cost, C-Bills: 1,248,700

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Hornet HNT-152 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (8)


Head (8)

5 8 5

Inner Sphere Biped 'Mech 3050


(hexes)
3 1 5 3 3 1 3 6 2 6 9 3 9

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Total Armor Pts = 64


Left Right Torso Head Torso (5) (5)

1 Medium Laser 1 Small Laser 1 SRM 4

3 2/hit

Left Arm (6)

Right Arm (6)

Ammo Type:
SRM 4

Rounds:
25

BV2:
18

Center Torso (8)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 475 Weapon Value: 137 / 137 Cost, C-Bills: 1,281,100

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Mercury MCY-98 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (7)


Head (6)

8 12 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 1 1 5 5 3 3 3 3 1 1 6 6 2 2 9 9 3 3

Right Torso (7)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LT CT HD

Total Armor Pts = 64


Left Right Torso Head Torso (5) (5)

1 Medium Laser 1 Medium Laser 1 Small Laser 1 Small Laser

Left Arm (6)

Right Arm (6)

Center Torso (8)

Left Leg (7)

Right Leg
(7) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 553 Weapon Value: 209 / 209 Cost, C-Bills: 1,580,440

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Thorn THE-S 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (8)

6 9 0

Inner Sphere Biped 'Mech 2950


(hexes)
2 1/hit 6 3 3 5 5 7 3 3 14 6 6 21 9 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA HD

Total Armor Pts = 64


Left Right Torso Head Torso (5) (5)

1 LRM 5 1 Medium Laser 1 Medium Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
LRM 5

Rounds:
24

BV2:
14

Center Torso (8)

Left Leg (7)

Right Leg
(7) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 510 Weapon Value: 224 / 224 Cost, C-Bills: 1,558,320

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Thorn THE-T 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (8)

6 9 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 2/hit 3 3 5 5 3 3 3 6 6 6 9 9 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA HD

Total Armor Pts = 64


Left Right Torso Head Torso (5) (5)

1 SRM 4 1 Medium Laser 1 Medium Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
SRM 4

Rounds:
25

BV2:
11

Center Torso (8)

Left Leg (7)

Right Leg
(7) Damage Transfer Diagram

Left Arm (3)

Center Torso (6)

Right Arm (3)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (9)

Left Leg (4)

Right Leg (4)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (33 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 500 Weapon Value: 227 / 227 Cost, C-Bills: 1,590,720

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Commando COM-1D 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (2)

Torso (2)

Left Torso (5)


Head (6)

6 9 0

Inner Sphere Biped 'Mech 2480


(hexes)
8 8 5 3 10 6 15 9

Right Torso (5)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 48


Left Right Torso Head Torso (6) (6)

1 Large Laser 1 SRM 6

4 2/hit

Left Arm (4)

Right Arm (4)

Ammo Type:
SRM 6

Rounds:
15

BV2:
16

Center Torso (6)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (4)

Left Leg (6)

Center Torso (8)

Right Arm (4)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Right Leg (6)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (43 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 558 Weapon Value: 227 / 227 Cost, C-Bills: 1,845,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Commando COM-2D 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (6)

6 9 0

Inner Sphere Biped 'Mech 2480


(hexes)
3 2/hit 3 5 3 3 3 6 6 6 9 9 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 64


Left Right Torso Head Torso (6) (6)

1 SRM 4 1 Medium Laser 1 SRM 6

4 2/hit

Ammo Type:
SRM 4 SRM 6

Rounds:
25 15

BV2:
11 16

Left Arm (6)

Right Arm (6)

Center Torso (8)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (4)

Left Leg (6)

Center Torso (8)

Right Arm (4)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Right Leg (6)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (43 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 541 Weapon Value: 265 / 265 Cost, C-Bills: 1,891,250

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Commando COM-3A 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (4)


Head (4)

6 9 0

Inner Sphere Biped 'Mech 2950


(hexes)
4 2/hit 3 3 2 5 3 1 3 3 6 2 6 6 9 3 9 9

Right Torso (4)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA CT

Total Armor Pts = 48


Left Right Torso Head Torso (6) (6)

1 SRM 6 1 Flamer 1 Medium Laser 1 SRM 6

4 2/hit

Left Arm (4)

Right Arm (4)

Ammo Type:
SRM 6

Rounds:
15

BV2:
16

Center Torso (6)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (4)

Left Leg (6)

Center Torso (8)

Right Arm (4)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Right Leg (6)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (43 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 6 SRM 6 Flamer Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 540 Weapon Value: 208 / 208 Cost, C-Bills: 1,879,375

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Mongoose MON-67 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (2)

Left Torso (10)

Head (9)

8 12 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 3 1 5 5 5 3 3 3 3 1 6 6 6 2 9 9 9 3

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT HD

Total Armor Pts = 88


Left Right Torso Head Torso (6) (6)

1 Medium Laser 1 Medium Laser 1 Medium Laser 1 Small Laser

Left Arm (8)

Right Arm (8)

Center Torso (12)

Left Leg (12)

Right Leg
(12) Damage Transfer Diagram

Left Arm (4)

Left Leg (6)

Center Torso (8)

Right Arm (4)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Right Leg (6)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (43 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 741 Weapon Value: 388 / 388 Cost, C-Bills: 1,885,729

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Mongoose MON-68 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (2)

Left Torso (10)

Head (9)

7 11 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 5 10 15

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA

Total Armor Pts = 88


Left Right Torso Head Torso (6) (6)

1 Large Laser

Left Arm (8)

Right Arm (8)

Center Torso (12)

Left Leg (12)

Right Leg
(12) Damage Transfer Diagram

Left Arm (4)

Left Leg (6)

Center Torso (8)

Right Arm (4)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Right Leg (6)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (43 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 676 Weapon Value: 245 / 245 Cost, C-Bills: 1,794,584

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Falcon FLC-4N 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (2)

Left Torso (12)

Head (9)

6 9 6

Inner Sphere Biped 'Mech 3050


(hexes)
3 1 1 5 3 3 2 2 3 1 1 1 1 6 2 2 2 2 9 3 3 3 3

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA

Total Armor Pts = 96


Left Right Torso Head Torso (7) (7)

1 Medium Laser 1 Small Laser 1 Small Laser 1 Machine Gun

RT(R) 0 LT(R) 0

1 Machine Gun

Left Arm (8)

Right Arm (8)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
4

Center Torso (14)

Left Leg (13)


Right Leg
(13) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (5)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (MG) 200 Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 610 Weapon Value: 180 / 180 Cost, C-Bills: 2,249,390

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Fire Javelin JVN-10F 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (9)


Head (7)

6 9 6

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 3 3 6 6 9 9

Right Torso (9)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT

Total Armor Pts = 96


Left Right Torso Head Torso (7) (7)

2 Medium Laser 2 Medium Laser

Left Arm (9)

Right Arm (9)

Center Torso (15)

Left Leg (13)


Right Leg
(13) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 835 Weapon Value: 405 / 405 Cost, C-Bills: 2,361,840

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Hermes HER-1A 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (6)


Head (7)

9 14 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 3 5 2 5 3 1 3 6 2 6 9 3 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 56


Left Right Torso Head Torso (7) (7)

1 Medium Laser 1 Flamer 1 Medium Laser

Left Arm (5)

Right Arm (5)

Center Torso (7)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (9)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 601 Weapon Value: 192 / 192 Cost, C-Bills: 2,569,970

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (1)

Type: Mass:


Hussar HSR-300-D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (1)

Torso (1)

Left Torso (3)


Head (3)

9 14 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 5 10 15

Right Torso (3)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


CT

Total Armor Pts = 24


Left Right Torso Head Torso (7) (7)

1 Large Laser

Left Arm (2)

Right Arm (2)

Center Torso (4)


Left Leg (2)

Right Leg
(2) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 543 Weapon Value: 121 / 121 Cost, C-Bills: 2,563,340

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Hussar HSR-350-D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (2)

Left Torso (5)


Head (5)

8 12 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 8 5 5 8 3 3 5 6 6 10 9 9 15

Right Torso (5)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 40


Left Right Torso Head Torso (7) (7)

1 Medium Laser 1 Medium Laser 1 Large Laser

Left Arm (3)

Right Arm (3)

Center Torso (6)


Left Leg (3)

Right Leg
(3) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 731 Weapon Value: 249 / 249 Cost, C-Bills: 2,602,340

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Javelin JVN-10N 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (2)

Torso (2)

Left Torso (8)


Head (6)

6 9 6

Inner Sphere Biped 'Mech 2751


(hexes)
4 2/hit 4 2/hit 3 3 6 6 9 9

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT

Total Armor Pts = 64


Left Right Torso Head Torso (7) (7)

1 SRM 6 1 SRM 6

Left Arm (6)

Right Arm (6)

Ammo Type:
SRM 6

Rounds:
30

BV2:
61

Center Torso (8)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 594 Weapon Value: 213 / 213 Cost, C-Bills: 2,400,840

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Spider SDR-5D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (6)


Head (6)

8 12 8

Inner Sphere Biped 'Mech 2650


(hexes)
3 3 2 5 1 3 2 6 3 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 56


Left Right Torso Head Torso (7) (7)

1 Flamer 1 Medium Laser

Left Arm (5)

Right Arm (5)

Center Torso (8)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (6)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 524 Weapon Value: 94 / 94 Cost, C-Bills: 2,942,290

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Spider SDR-5K 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (6)


Head (6)

8 12 6

Inner Sphere Biped 'Mech 2950


(hexes)
0 0 3 2 2 5 1 1 3 2 2 6 3 3 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 56


Left Right Torso Head Torso (7) (7)

1 Machine Gun 1 Machine Gun 1 Medium Laser

Left Arm (5)

Right Arm (5)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
6

Center Torso (8)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (3)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Ammo (MG) 200

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 503 Weapon Value: 104 / 104 Cost, C-Bills: 2,728,440

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Spider SDR-5V 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (6)


Head (6)

8 12 8

Inner Sphere Biped 'Mech 2650


(hexes)
3 5 3 6 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


CT

Total Armor Pts = 56


Left Right Torso Head Torso (7) (7)

2 Medium Laser

Left Arm (5)

Right Arm (5)

Center Torso (8)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (6)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 622 Weapon Value: 170 / 170 Cost, C-Bills: 2,984,540

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


UrbanMech UM-R60 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (4)

Left Torso (8)


Head (9)

2 3 2

Inner Sphere Biped 'Mech 2750


(hexes)
3 10 1 3 5 1 10 2 15 3

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 96


Left Right Torso Head Torso (7) (7)

1 Autocannon/10 1 Small Laser

Left Arm (10)

Right Arm (10)

Ammo Type:
Autocannon/10

Rounds:
10

BV2:
13

Center Torso (11)

Left Leg (12)

Right Leg
(12) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (4)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 504 Weapon Value: 160 / 160 Cost, C-Bills: 1,471,925

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


UrbanMech UM-R60L 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (6)

2 3 2

Inner Sphere Biped 'Mech 2950


(hexes)
7 20 1 3 3 1 6 2 9 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 64


Left Right Torso Head Torso (7) (7)

1 Autocannon/20 1 Small Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
Autocannon/20

Rounds:
5

BV2:
19

Center Torso (8)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (5)

Center Torso (10)

Right Arm (5)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Left Leg (7)

Right Leg (7)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (51 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 470 Weapon Value: 140 / 140 Cost, C-Bills: 1,581,125

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Firestarter FS9-H 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (11)

Head (9)

6 9 6

Inner Sphere Biped 'Mech 2550


(hexes)
3 3 3 3 0 0 3 2 5 2 5 2 2 2 2 1 3 1 3 1 1 1 1 2 6 2 6 2 2 2 2 3 9 3 9 3 3 3 3

Right Torso (11)


Weapons Inventory:
Qty Type
1 Flamer RA RA LA LA RT LT CT

Loc Ht Dmg Min Sht Med Lng

Total Armor Pts = 88


Left Right Torso Head Torso (8) (8)

1 Medium Laser 1 Flamer 1 Medium Laser 1 Machine Gun

1 Machine Gun 1 Flamer 1 Flamer

CT(R) 3

Left Arm (6)

Right Arm (6)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
4

Center Torso (13)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Flamer (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 694 Weapon Value: 167 / 167 Cost, C-Bills: 3,046,950

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Firestarter FS9-K 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (11)

Head (9)

6 9 6

Inner Sphere Biped 'Mech 2550


(hexes)
8 1 3 8 3 2 2 5 1 1 1 10 2 2 2 15 3 3 3

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 88


Left Right Torso Head Torso (8) (8)

1 Large Laser 2 Small Laser 1 Flamer 1 Flamer

CT(R) 3

Left Arm (6)

Right Arm (6)

Center Torso (13)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Flamer (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 763 Weapon Value: 194 / 194 Cost, C-Bills: 3,069,225

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Firestarter FS9-M 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (4)

Left Torso (12)

Head (9)

6 9 6

Inner Sphere Biped 'Mech 2950


(hexes)
3 1 3 1 0 0 5 3 5 3 2 2 3 1 3 1 1 1 6 2 6 2 2 2 9 3 9 3 3 3

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 119


Left Right Torso Head Torso (8) (8)

1 Medium Laser 1 Small Laser 1 Medium Laser 1 Small Laser

1 Machine Gun 1 Machine Gun

Left Arm (12)

Center Torso (16) Left Leg (16)

Right Arm (12) Right Leg (16)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
4

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Damage Transfer Diagram

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Single Heat Sink Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 798 Weapon Value: 367 / 367 Cost, C-Bills: 3,066,525

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Jenner JR7-D 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (3)

Torso (4)

Left Torso (8)


Head (7)

7 11 5

Inner Sphere Biped 'Mech 2784


(hexes)
3 3 5 5 3 3 3 6 6 6 9 9 9

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 64


Left Right Torso Head Torso (8) (8)

2 Medium Laser 2 Medium Laser 1 SRM 4

3 2/hit

Left Arm (4)

Right Arm (4)

Ammo Type:
SRM 4

Rounds:
25

BV2:
26

Center Torso (10)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (15)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 875 Weapon Value: 291 / 291 Cost, C-Bills: 3,198,375

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Jenner JR7-F 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (11)

Head (7)

7 11 5

Inner Sphere Biped 'Mech 2784


(hexes)
3 3 5 5 3 3 6 6 9 9

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 112


Left Right Torso Head Torso (8) (8)

2 Medium Laser 2 Medium Laser

Left Arm (11)

Right Arm (11)

Center Torso (15)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,011 Weapon Value: 431 / 431 Cost, C-Bills: 3,121,425

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Panther PNT-8Z 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (4)

Left Torso (12)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2759


(hexes)
8 8 5 3 10 6 15 9

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 119


Left Right Torso Head Torso (8) (8)

1 Large Laser 1 SRM 4

3 2/hit

Left Arm (12)

Center Torso (16) Left Leg (16)

Right Arm (12) Right Leg (16)

Ammo Type:
SRM 4

Rounds:
25

BV2:
11

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (11)

Damage Transfer Diagram

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink SRM 4

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 741 Weapon Value: 394 / 394 Cost, C-Bills: 2,366,910

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Panther PNT-9R 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (10)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2759


(hexes)
10 10 3 2/hit 3 6 3 12 6 18 9

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 104


Left Right Torso Head Torso (8) (8)

1 PPC 1 SRM 4

Left Arm (10)

Right Arm (10)

Ammo Type:
SRM 4

Rounds:
25

BV2:
11

Center Torso (14)

Left Leg (12)

Right Leg
(12) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (13)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 769 Weapon Value: 416 / 416 Cost, C-Bills: 2,485,710

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Raven RVN-1X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (6)

5 8 0

Inner Sphere Biped 'Mech 3050


(hexes)
3 5 3 3 6 6 9 9 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 64


Left Right Torso Head Torso (8) (8)

2 Medium Laser 1 SRM 6 1 EW Equipment

4 2/hit 0 -

Left Arm (6)

Right Arm (6)

Ammo Type:
SRM 6

Rounds:
15

BV2:
13

Center Torso (8)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. EW Equipment EW Equipment EW Equipment EW Equipment Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 589 Weapon Value: 262 / 262 Cost, C-Bills: 2,396,025

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Raven RVN-2X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Torso (10)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 3050


(hexes)
3 5 3 3 5 6 6 10 9 9 15

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 104


Left Right Torso Head Torso (8) (8)

2 Medium Laser 1 SRM 6 1 Large Laser

4 2/hit 8 8

Left Arm (10)

Left Leg (14)

Center Torso (14)

Right Arm (10) Right Leg (14)

Ammo Type:
SRM 6

Rounds:
15

BV2:
13

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Damage Transfer Diagram

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 887 Weapon Value: 477 / 477 Cost, C-Bills: 2,429,775

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Raven RVN-3X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (6)


Head (6)

5 [6] 8 [9] 0

Inner Sphere Biped 'Mech 3050


(hexes)
3 5 3 3 6 6 9 9 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 64


Left Right Torso Head Torso (8) (8)

2 Medium Laser 1 SRM 6 1 EW Equipment

4 2/hit 0 -

Left Arm (6)

Right Arm (6)

Ammo Type:
SRM 6

Rounds:
15

BV2:
16

Center Torso (8)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points (-4 MP with TSM) +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points (-3 MP with TSM) Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points (-2 MP with TSM) Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. EW Equipment EW Equipment EW Equipment EW Equipment Ammo (SRM 6) 15 Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-2 Movement Points (-1 MP with TSM) (** 4+) TSM Activates, +1 Movement Point +1 Modifier to Fire

-1 Movement Point

Battle Value: 640 Weapon Value: 340 / 340 Cost, C-Bills: 3,057,525

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Raven RVN-4X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Torso (11)

Head (9)

5 8 5

Inner Sphere Biped 'Mech 3050


(hexes)
3 0 5 2 3 1 3 6 2 6 9 3 9

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Total Armor Pts = 112


Left Right Torso Head Torso (8) (8)

2 Medium Laser 2 Machine Gun 1 SRM 6

4 2/hit

Ammo Type:
Machine Gun SRM 6

Rounds:
200 15

BV2:
4 25

Left Arm (11)

Right Arm (11)

Center Torso (16)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Machine Gun Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 820 Weapon Value: 415 / 415 Cost, C-Bills: 2,552,625

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Wolfhound WLF-1 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (11)

Head (9)

6 9 0

Inner Sphere Biped 'Mech 3050


(hexes)
8 3 3 8 5 5 5 5 5 3 3 3 3 10 6 6 6 6 15 9 9 9 9

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 119


Left Right Torso Head Torso (8) (8)

1 Large Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser

CT(R) 3 CT 3

1 Medium Laser

Left Arm (12)

Center Torso (16) Left Leg (16)

Right Arm (12) Right Leg (16)

Left Arm (6)

Center Torso (11)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Damage Transfer Diagram

Left Leg (8)

Right Leg (8)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (58 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser (R) Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 949 Weapon Value: 546 / 546 Cost, C-Bills: 2,925,180

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Assassin ASN-101 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (9)


Head (7)

7 11 5

Inner Sphere Biped 'Mech 2950


(hexes)
3 5 3 7 3 1 1 1 6 14 6 2 2 2 9 21 9 3 3 3

Right Torso (9)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT HD LL RL

Total Armor Pts = 64


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 LRM 5 1 SRM 2 1 Small Laser 1 Small Laser

2 1/hit 6 2 2/hit 1 1 1 3 3 3 -

1 Small Laser

Ammo Type:
LRM 5 SRM 2

Rounds:
24 50

BV2:
32 16

Left Arm (5)

Right Arm (5)

Center Torso (11)

Left Leg (5)

Right Leg
(5) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Small Laser Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Small Laser Roll Again

-1 Movement Point

Battle Value: 757 Weapon Value: 218 / 218 Cost, C-Bills: 3,537,264

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Assassin ASN-21 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (2)

Left Torso (10)

Head (8)

7 11 7

Inner Sphere Biped 'Mech 2676


(hexes)
3 5 3 7 3 6 14 6 9 21 9

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 72


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 LRM 5 1 SRM 2

2 1/hit 6 2 2/hit -

Ammo Type:
LRM 5 SRM 2

Rounds:
24 50

BV2:
38 19

Left Arm (6)

Right Arm (6)

Center Torso (12)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 2 Ammo (SRM 2) 50 Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 5 Ammo (LRM 5) 24 Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 749 Weapon Value: 206 / 206 Cost, C-Bills: 3,765,814

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Cicada CDA-2A 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (3)

Left Torso (6)


Head (9)

8 12 0

Inner Sphere Biped 'Mech 2840


(hexes)
3 3 1 5 5 3 3 3 1 6 6 2 9 9 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT CT

Total Armor Pts = 64


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Medium Laser 1 Small Laser

Left Arm (4)

Right Arm (4)

Center Torso (11)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 659 Weapon Value: 236 / 236 Cost, C-Bills: 3,705,216

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (2)

Type: Mass:


Cicada CDA-2B 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (2)

Left Torso (6)


Head (8)

8 12 0

Inner Sphere Biped 'Mech 2840


(hexes)
3 3 3 5 5 2 3 3 1 6 6 2 9 9 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT CT

Total Armor Pts = 56


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Medium Laser 1 Flamer

Left Arm (3)

Right Arm (3)

Center Torso (10)

Left Leg (5)

Right Leg
(5) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (9)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 626 Weapon Value: 211 / 211 Cost, C-Bills: 3,692,966

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Cicada CDA-3C 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (3)

Left Torso (6)


Head (9)

7 11 0

Inner Sphere Biped 'Mech 2840


(hexes)
10 10 0 0 2 2 3 6 1 1 12 2 2 18 3 3

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LL RL

Total Armor Pts = 64


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 PPC 1 Machine Gun 1 Machine Gun

Left Arm (4)

Right Arm (4)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
3

Center Torso (11)

Left Leg (6)


Right Leg
(6) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (MG) 200 Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Machine Gun Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Machine Gun Roll Again

-1 Movement Point

Battle Value: 771 Weapon Value: 312 / 312 Cost, C-Bills: 3,306,334

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Clint CLNT-1-2R 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (6)


Head (9)

6 9 0

Inner Sphere Biped 'Mech 2507


(hexes)
3 10 3 5 5 3 10 6 15 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 72


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Autocannon/10 1 Medium Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
Autocannon/10

Rounds:
10

BV2:
34

Center Torso (11)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (6)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 707 Weapon Value: 335 / 335 Cost, C-Bills: 3,220,280

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Clint CLNT-2-3T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (6)


Head (9)

6 9 6

Inner Sphere Biped 'Mech 2507


(hexes)
1 3 3 5 5 5 3 6 3 3 12 6 6 18 9 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LT CT

Total Armor Pts = 72


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Autocannon/5 1 Medium Laser 1 Medium Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
Autocannon/5

Rounds:
20

BV2:
39

Center Torso (11)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 770 Weapon Value: 348 / 348 Cost, C-Bills: 3,572,380

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Clint CLNT-2-4T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (6)


Head (9)

6 9 0

Inner Sphere Biped 'Mech 2950


(hexes)
1 3 2 5 4 8 3 16 6 24 9

Right Torso (6)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 72


Left Right Torso Head Torso (10) (10)
Center Torso (12)

2 Autocannon/2 1 Medium Laser

Left Arm (6)

Right Arm (6)

Ammo Type:
Autocannon/2

Rounds:
45

BV2:
11

Center Torso (11)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (5)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/2 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 619 Weapon Value: 219 / 219 Cost, C-Bills: 3,143,280

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Hermes II HER-2M 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (14)

Head (9)

7 11 0

Inner Sphere Biped 'Mech 2798


(hexes)
3 3 3 0 5 2 5 2 3 1 3 1 6 2 6 2 9 3 9 3

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT

Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)

Total Armor Pts = 120


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Flamer 2 Medium Laser 2 Machine Gun

Ammo Type:
Machine Gun

Rounds:
100

BV2:
2

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Damage Transfer Diagram

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Medium Laser Machine Gun Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 910 Weapon Value: 503 / 503 Cost, C-Bills: 3,263,214

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Hermes II HER-2S 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (14)

Head (9)

6 9 0

Inner Sphere Biped 'Mech 2798


(hexes)
3 3 1 5 2 5 3 3 1 6 6 2 12 9 3 18

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)

Total Armor Pts = 120


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Flamer 1 Autocannon/5

Ammo Type:
Autocannon/5

Rounds:
20

BV2:
20

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Damage Transfer Diagram

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 784 Weapon Value: 371 / 371 Cost, C-Bills: 3,165,680

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Hermes III HER-4K 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (14)

Head (9)

6 9 0

Inner Sphere Biped 'Mech 3025


(hexes)
8 8 8 8 5 5 10 10 15 15

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT

Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)

Total Armor Pts = 120


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Large Laser 1 Large Laser

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Damage Transfer Diagram

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 976 Weapon Value: 535 / 535 Cost, C-Bills: 3,200,680

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Sentinel STN-3K 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (10)

Head (9)

6 9 0

Inner Sphere Biped 'Mech 3014


(hexes)
1 1 5 3 3 6 1 3 12 2 6 18 3 9

Right Torso (10)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


LA RT RT

Total Armor Pts = 96


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Autocannon/5 1 Small Laser 1 SRM 2

2 2/hit

Ammo Type:
Autocannon/5 SRM 2

Rounds:
40 50

BV2:
40 7

Left Arm (8)

Right Arm (8)

Center Torso (12)

Left Leg (11)

Right Leg
(11) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (4)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/5) 20 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 652 Weapon Value: 231 / 231 Cost, C-Bills: 3,149,230

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Vulcan VL-2T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (4)

Left Torso (8)


Head (8)

6 9 6

Inner Sphere Biped 'Mech 2777


(hexes)
3 0 1 3 2 2 2 5 4 1 1 8 3 2 2 16 6 3 3 24 9

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Total Armor Pts = 80


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Flamer 1 Machine Gun 1 Autocannon/2 1 Medium Laser

Ammo Type:
Machine Gun Autocannon/2

Rounds:
200 45

BV2:
4 22

Left Arm (6)

Right Arm (6)

Center Torso (10)

Left Leg (10)

Right Leg
(10) Damage Transfer Diagram

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (7)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Autocannon/2 Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 642 Weapon Value: 197 / 197 Cost, C-Bills: 3,462,900

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Vulcan VL-5T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (4)

Left Torso (12)

Head (9)

6 9 6

Inner Sphere Biped 'Mech 2950


(hexes)
3 0 3 3 2 2 5 5 1 1 3 3 2 2 6 6 3 3 9 9

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Total Armor Pts = 112


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Flamer 1 Machine Gun 3 Medium Laser 1 Medium Laser

Left Arm (11)

Center Torso (15) Left Leg (14)

Right Arm (11) Right Leg (14)

Ammo Type:
Machine Gun

Rounds:
200

BV2:
4

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (15)

Damage Transfer Diagram

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Medium Laser Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 942 Weapon Value: 436 / 436 Cost, C-Bills: 3,558,100

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Whitworth WTH-0 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (12)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2610


(hexes)
3 3 5 2 3 1 3 3 3 6 2 6 6 6 9 3 9 9 9

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 128


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Flamer 1 SRM 6 1 SRM 6

4 2/hit 4 2/hit 3 5

1 Medium Laser

Left Arm (12)

Center Torso (16) Left Leg (18)

Right Arm (12) Right Leg (18) Damage Transfer

Ammo Type:
SRM 6

Rounds:
30

BV2:
31

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 863 Weapon Value: 526 / 526 Cost, C-Bills: 2,814,234

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Whitworth WTH-1 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (12)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2610


(hexes)
3 3 5 5 3 3 7 7 3 6 6 14 14 6 9 9 21 21 9

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 128


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Medium Laser 1 LRM 10 1 LRM 10

4 1/hit 6 4 1/hit 6 3 5 -

1 Medium Laser

Left Arm (12)

Center Torso (16) Left Leg (18)

Right Arm (12) Right Leg (18) Damage Transfer

Ammo Type:
LRM 10

Rounds:
24

BV2:
49

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 982 Weapon Value: 518 / 518 Cost, C-Bills: 2,912,934

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Whitworth WTH-1S 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (12)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2610


(hexes)
3 3 5 5 3 3 3 3 3 6 6 6 6 6 9 9 9 9 9

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 128


Left Right Torso Head Torso (10) (10)
Center Torso (12)

1 Medium Laser 1 Medium Laser 1 SRM 6 1 SRM 6

4 2/hit 4 2/hit 3 5

1 Medium Laser

Left Arm (12)

Center Torso (16) Left Leg (18)

Right Arm (12) Right Leg (18) Damage Transfer

Ammo Type:
SRM 6

Rounds:
30

BV2:
31

Left Arm (6)

Right Arm (6)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Left Leg (10)

Right Leg (10)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (67 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 917 Weapon Value: 625 / 625 Cost, C-Bills: 2,859,734

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Blackjack BJ-1 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Torso (15)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2771


(hexes)
1 3 1 3 3 3 2 5 2 5 5 5 4 4 8 3 8 3 3 3 16 6 16 6 6 6 24 9 24 9 9 9

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)

Total Armor Pts = 136


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 Autocannon/2 1 Medium Laser 1 Autocannon/2 1 Medium Laser

1 Medium Laser 1 Medium Laser

Ammo Type:
Autocannon/2

Rounds:
45

BV2:
11

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Damage Transfer Diagram

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/2) 45 Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 949 Weapon Value: 588 / 588 Cost, C-Bills: 3,147,225

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Blackjack BJ-1DB 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (14)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 3025


(hexes)
8 3 8 3 8 5 8 5 5 3 5 3 10 6 10 6 15 9 15 9

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA

Total Armor Pts = 120


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 Large Laser 1 Medium Laser 1 Large Laser 1 Medium Laser

Left Arm (11)

Right Arm (11) Center Torso (16) Left Leg Right Leg (14) (14)

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 17 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (22)

Damage Transfer Diagram

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,015 Weapon Value: 683 / 683 Cost, C-Bills: 3,105,175

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Blackjack BJ-1DC 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Torso (15)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3025


(hexes)
1 3 1 3 3 1 3 1 2 5 2 5 5 3 5 3 4 4 8 3 8 3 3 1 3 1 16 6 16 6 6 2 6 2 24 9 24 9 9 3 9 3

Right Torso (15)


Weapons Inventory:
Qty Type
1 Autocannon/2 RA RA LA LA RT RT LT LT

Loc Ht Dmg Min Sht Med Lng

Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)

Total Armor Pts = 136


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 Medium Laser 1 Autocannon/2 1 Medium Laser 1 Medium Laser

1 Small Laser 1 Medium Laser 1 Small Laser

Ammo Type:
Autocannon/2

Rounds:
45

BV2:
6

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Damage Transfer Diagram

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Ammo (AC/2) 45

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 917 Weapon Value: 671 / 671 Cost, C-Bills: 2,973,950

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Blackjack BJ-3 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Torso (15)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2771


(hexes)
10 10 3 5 3 3 6 3 6 3 3 3 12 6 12 6 6 6 18 9 18 9 9 9

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)

Total Armor Pts = 136


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 PPC 1 Medium Laser 1 PPC 1 Medium Laser

10 10 3 3 3 5 5 5

1 Medium Laser 1 Medium Laser

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 10 Double (20)

Auto Eject:
Operational

Disabled

Weapon Heat: (32)

Damage Transfer Diagram

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Double Heat Sink Double Heat Sink Double Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,271 Weapon Value: 962 / 962 Cost, C-Bills: 3,592,375

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hatchetman HCT-3F 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (14)

Head (6)

4 6 4

Inner Sphere Biped 'Mech 3050


(hexes)
3 3 5 5 3 3 5 6 6 10 9 9 15

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RA

Total Armor Pts = 104


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 Medium Laser 1 Medium Laser 1 Autocannon/10 1 Hatchet

3 10 0 9

Left Arm (11)

Right Arm (11)

Ammo Type:
Autocannon/10

Rounds:
20

BV2:
67

Center Torso (14)

Left Leg (11)

Right Leg
(11) Damage Transfer Diagram

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (9)

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Hatchet Hatchet Hatchet Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/10) 10 Ammo (AC/10) 10

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 854 Weapon Value: 539 / 539 Cost, C-Bills: 3,129,390

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Vindicator VND-1AA 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (3)

Left Torso (8)


Head (7)

5 8 5

Inner Sphere Biped 'Mech 2950


(hexes)
10 10 1 3 3 6 1 7 3 12 2 14 6 18 3 21 9

Right Torso (8)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT HD

Total Armor Pts = 72


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 PPC 1 Small Laser 1 LRM 5 1 Medium Laser

2 1/hit 6 3 5 -

Left Arm (5)

Right Arm (5)

Ammo Type:
LRM 5

Rounds:
24

BV2:
21

Center Torso (12)

Left Leg (8)


Right Leg
(8) Damage Transfer Diagram

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 966 Weapon Value: 422 / 422 Cost, C-Bills: 3,864,033

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Vindicator VND-1R 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Torso (16)


Head (9)

4 6 4

Inner Sphere Biped 'Mech 2826


(hexes)
10 10 1 3 3 6 1 7 3 12 2 14 6 18 3 21 9

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT HD

Total Armor Pts = 144


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 PPC 1 Small Laser 1 LRM 5 1 Medium Laser

2 1/hit 6 3 5 -

Left Arm (14)

Center Torso (18) Left Leg (18)

Right Arm (14) Right Leg (18) Damage Transfer

Ammo Type:
LRM 5

Rounds:
24

BV2:
13

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again

-1 Movement Point

Battle Value: 1,024 Weapon Value: 735 / 735 Cost, C-Bills: 3,181,082

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Wyvern WVE-6N 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (14)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2950


(hexes)
8 1 8 3 5 1 3 7 10 2 6 14 15 3 9 21

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA RT CT

Total Armor Pts = 136


Left Right Torso Head Torso (11) (11)
Center Torso (14)

1 Large Laser 2 Small Laser 1 SRM 6 1 LRM 10

4 2/hit

4 1/hit 6

Ammo Type:
SRM 6 LRM 10

Rounds:
15 12

BV2:
16 25

Left Arm (12)

Right Arm (12) Center Torso (18) Left Leg Right Leg (20) (20)

Left Arm (7)

Right Arm (7)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Damage Transfer Diagram

Left Leg (11)

Right Leg (11)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (75 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Jump Jet Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Jump Jet SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again

-1 Movement Point

Battle Value: 1,005 Weapon Value: 549 / 549 Cost, C-Bills: 3,237,415

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Centurion CN9-A 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (13)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2801


(hexes)
3 10 5 7 3 10 14 6 15 21 9

Right Torso (13)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LT CT

Total Armor Pts = 136


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Autocannon/10 1 LRM 10 2 Medium Laser

4 1/hit 6 3 5 -

Left Arm (16)

Center Torso (18) Left Leg (16)

Right Arm (16) Right Leg (16)

Ammo Type:
Autocannon/10 LRM 10

Rounds:
20 24

BV2:
38 28

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (13)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 971 Weapon Value: 760 / 760 Cost, C-Bills: 3,491,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Centurion CN9-AH 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (13)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
7 20 3 7 6 14 9 21

Right Torso (13)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LT

Total Armor Pts = 136


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Autocannon/20 1 LRM 10

4 1/hit 6

Left Arm (16)

Center Torso (18) Left Leg (16)

Right Arm (16) Right Leg (16)

Ammo Type:
Autocannon/20 LRM 10

Rounds:
10 24

BV2:
55 28

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (11)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 945 Weapon Value: 653 / 653 Cost, C-Bills: 3,529,750

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Centurion CN9-AL 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (7)

Left Torso (17)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 1 8 3 5 1 7 3 10 2 14 6 15 3 21 9

Right Torso (17)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LT CT

Total Armor Pts = 169


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Large Laser 1 Small Laser 1 LRM 10 2 Medium Laser

4 1/hit 6 3 5 -

Left Arm (16)

Center Torso (23) Left Leg (24)

Right Arm (16) Right Leg (24) Damage Transfer

Ammo Type:
LRM 10

Rounds:
24

BV2:
28

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,083 Weapon Value: 975 / 975 Cost, C-Bills: 3,395,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Cnturion CN9-YLW 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Torso (14)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 3027


(hexes)
7 20 3 5 5 3 3 3 6 6 6 9 9 9

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA CT

Total Armor Pts = 136


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Autocannon/20 1 Medium Laser 1 Medium Laser 1 Hatchet

CT(R) 3 LA

0 10

Left Arm (14)

Right Arm (16) Center Torso (18) Left Leg Right Leg (16) (16)

Ammo Type:
Autocannon/20

Rounds:
15

BV2:
83

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (13)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Hatchet Hatchet Hatchet Hatchet Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 957 Weapon Value: 660 / 660 Cost, C-Bills: 3,454,750

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Crab CRB-20 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (14)


Head (9)

5 8 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 3 1 8 8 5 3 5 5 3 1 10 10 6 2 15 15 9 3

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT HD

Total Armor Pts = 144


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Large Laser 1 Large Laser 1 Medium Laser 1 Small Laser

Left Arm (14)

Right Arm (14) Center Torso (18) Left Leg Right Leg (22) (22) Damage

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Transfer Diagram

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,143 Weapon Value: 788 / 788 Cost, C-Bills: 3,915,874

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


Enforcer ENF-4R 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (3)

Left Torso (17)


Head (9)

4 6 4

Inner Sphere Biped 'Mech 2777


(hexes)
3 10 8 1 8 3 5 5 1 10 10 2 15 15 3

Right Torso (17)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT

Total Armor Pts = 144


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Autocannon/10 1 Large Laser 1 Small Laser

Left Arm (14)

Center Torso (23) Left Leg (20)

Right Arm (14) Right Leg (20)

Ammo Type:
Autocannon/10

Rounds:
10

BV2:
33

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,032 Weapon Value: 699 / 699 Cost, C-Bills: 3,536,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4G 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2572


(hexes)
3 3 5 5 3 3 3 1 6 6 6 2 9 9 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Medium Laser 1 Medium Laser 1 Autocannon/20 1 Small Laser

7 20 1 3

Ammo Type:
Autocannon/20

Rounds:
10

BV2:
55

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,041 Weapon Value: 854 / 854 Cost, C-Bills: 3,467,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4H 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 3 3 5 3 1 6 6 10 6 2 9 9 15 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Medium Laser 1 Medium Laser 1 Autocannon/10 2 Medium Laser

3 10 3 1 5 3

1 Small Laser

Ammo Type:
Autocannon/10

Rounds:
20

BV2:
38

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Medium Laser Medium Laser Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,067 Weapon Value: 985 / 985 Cost, C-Bills: 3,425,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4J 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 3 3 7 3 1 6 6 14 6 2 9 9 21 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Medium Laser 1 Medium Laser 2 LRM 10 3 Medium Laser

4 1/hit 6 3 1 5 3 -

1 Small Laser

Ammo Type:
LRM 10

Rounds:
24

BV2:
28

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (24)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 LRM 10 LRM 10 Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,143 Weapon Value: 928 / 928 Cost, C-Bills: 3,560,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4N 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 1 5 5 5 3 3 3 6 7 3 1 6 6 12 14 6 2 9 9 18 21 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT RT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Medium Laser 1 Medium Laser 1 Autocannon/5 2 LRM 5 2 Medium Laser

2 1/hit 6 3 1 5 3 -

1 Small Laser

Ammo Type:
Autocannon/5 LRM 5

Rounds:
20 24

BV2:
11 8

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (AC/5) 20 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 LRM 5 LRM 5 Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,087 Weapon Value: 964 / 964 Cost, C-Bills: 3,437,126

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4P 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 3 1 5 5 5 3 3 3 3 1 6 6 6 2 9 9 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 Medium Laser 1 Medium Laser 6 Medium Laser 1 Small Laser

Total Heat Sinks: 23 Single


Left Arm (8)

Right Arm (8)

Auto Eject:
Operational

Disabled

Weapon Heat: (25)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,138 Weapon Value: 1,362 / 1,362 Cost, C-Bills: 3,377,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Hunchback HBK-4SP 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (4)

Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 3 3 3 3 1 6 6 6 6 2 9 9 9 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 160


Left Right Torso Head Torso (12) (12)
Center Torso (16)

2 Medium Laser 2 Medium Laser 1 SRM 6 1 SRM 6

4 2/hit 4 2/hit 1 3

1 Small Laser

Ammo Type:
SRM 6

Rounds:
30

BV2:
18

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 19 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (21)

Damage Transfer Diagram

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (SRM 6) 15 Ammo (SRM 6) 15

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,043 Weapon Value: 1,114 / 1,114 Cost, C-Bills: 3,446,876

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Trebuchet TBT-5J 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (15)

Head (9)

5 8 5

Inner Sphere Biped 'Mech 2850


(hexes)
3 3 5 5 3 3 7 6 6 14 9 9 21

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Total Armor Pts = 128


Left Right Torso Head Torso (12) (12)
Center Torso (16)

2 Medium Laser 1 Medium Laser 1 LRM 15

5 1/hit 6

Left Arm (10)

Right Arm (10)

Center Torso (22)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Ammo Type:
LRM 15

Rounds:
8

BV2:
60

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,191 Weapon Value: 716 / 716 Cost, C-Bills: 4,383,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Trebuchet TBT-5N 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (11)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2780


(hexes)
3 5 3 7 3 7 6 14 6 14 9 21 9 21

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LA RT

Left Arm (10)

Total Armor Pts = 120


Left Right Torso Head Torso (12) (12)
Center Torso (16)

2 Medium Laser 1 LRM 15 1 Medium Laser 1 LRM 15

5 1/hit 6 3 5 -

5 1/hit 6

Right Arm (10)

Center Torso (22)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Ammo Type:
LRM 15

Rounds:
16

BV2:
64

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator LRM 15 LRM 15 LRM 15 Medium Laser Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,191 Weapon Value: 634 / 634 Cost, C-Bills: 4,293,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Trebuchet TBT-5S 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (11)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 5 3 3 3 3 6 6 6 6 9 9 9 9

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LA RT

Left Arm (10)

Total Armor Pts = 120


Left Right Torso Head Torso (12) (12)
Center Torso (16)

2 Medium Laser 1 SRM 6 1 Medium Laser 1 SRM 6

4 2/hit 3 5

4 2/hit

Right Arm (10)

Center Torso (22)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Ammo Type:
SRM 6

Rounds:
30

BV2:
26

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 18 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 6 SRM 6 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 984 Weapon Value: 772 / 772 Cost, C-Bills: 4,023,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Trebuchet TBT-7K 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (5)

Left Torso (11)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2950


(hexes)
2 2/hit 10 10 1 5 3 3 3 6 6 6 12 12 9 18 18

Right Torso (11)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Left Arm (10)

Total Armor Pts = 120


Left Right Torso Head Torso (12) (12)
Center Torso (16)

1 SRM 2 1 PPC 1 Autocannon/5

Right Arm (10)

Center Torso (22)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

Ammo Type:
SRM 2 Autocannon/5

Rounds:
50 20

BV2:
6 17

Left Arm (8)

Right Arm (8)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (13)

Left Leg (12)

Right Leg (12)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (83 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 996 Weapon Value: 606 / 606 Cost, C-Bills: 4,051,250

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (4)

Type: Mass:


Dervish DV-6M 55 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (4)

Torso (4)

Left Torso (15)

Head (8)

5 8 5

Inner Sphere Biped 'Mech 2520


(hexes)
3 5 3 3 3 3 7 7 6 6 6 6 14 14 9 9 9 9 21 21

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 120


Left Right Torso Head Torso (13) (13)
Center Torso (18)

1 Medium Laser 1 SRM 2 1 Medium Laser 1 SRM 2 1 LRM 10

2 2/hit 3 5

2 2/hit

4 1/hit 6 4 1/hit 6

Left Arm (10)

Right Arm (10)

Center Torso (20)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

1 LRM 10

Ammo Type:
SRM 2 LRM 10

Rounds:
100 24

BV2:
21 78

Left Arm (9)

Right Arm (9)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Left Leg (13)

Right Leg (13)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (91 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,146 Weapon Value: 456 / 456 Cost, C-Bills: 4,989,966

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Kintaro KTO-18 55 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (7)

Left Arm Right Arm (18) (18) Center Torso (26) Right Leg Left Leg (23) (23)

Left Torso (18)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2792


(hexes)
3 5 3 7 3 3 3 3 6 14 6 6 6 6 9 21 9 9 9 9

Right Torso (18)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LA LA RT CT

Total Armor Pts = 176


Left Right Torso Head Torso (13) (13)
Center Torso (18)

1 Medium Laser 1 LRM 5 1 SRM 6 1 Medium Laser 1 SRM 6

2 1/hit 6 4 2/hit 3 5 -

4 2/hit 4 2/hit

1 SRM 6

Ammo Type:
LRM 5 SRM 6

Rounds:
24 45

BV2:
11 39

Left Arm (9)

Right Arm (9)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Damage Transfer Diagram

Left Leg (13)

Right Leg (13)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (91 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator LRM 5 SRM 6 SRM 6 Medium Laser Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 5) 24 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,187 Weapon Value: 741 / 741 Cost, C-Bills: 4,704,456

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Champion CHP-2N 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (5)

Left Torso (16)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 10 4 2/hit 3 1 5 3 5 3 3 1 10 6 6 2 15 9 9 3

Left Arm (10)

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT LT CT

Total Armor Pts = 128


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 Autocannon/10 1 SRM 6 2 Medium Laser 2 Small Laser

Right Arm (10)

Center Torso (22)

Left Leg (13)


Right Leg
(13) Damage Transfer Diagram

Ammo Type:
Autocannon/10 SRM 6

Rounds:
20 15

BV2:
56 13

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (15)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Small Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Medium Laser Medium Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,116 Weapon Value: 681 / 681 Cost, C-Bills: 5,071,200

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Dragon DRG-1C 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (10)

Left Arm Right Arm (20) (20) Center Torso (28) Left Leg Right Leg (28) (28) Damage

Left Torso (18)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2754


(hexes)
1 3 2 5 5 4 8 3 3 7 16 6 6 14 24 9 9 21

Right Torso (18)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 201

1 Autocannon/2 1 Medium Laser 1 Medium Laser 1 LRM 10

LT(R) 3 CT

Left Right Torso Head Torso (14) (14)


Center Torso (20)

4 1/hit 6

Ammo Type:
Autocannon/2 LRM 10

Rounds:
45 24

BV2:
9 41

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (11)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Transfer Diagram

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,215 Weapon Value: 872 / 872 Cost, C-Bills: 4,992,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Dragon DRG-1N 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (8)

Left Torso (16)


Head (9)

5 8 0

Inner Sphere Biped 'Mech 2754


(hexes)
1 3 5 5 5 3 6 3 3 7 12 6 6 14 18 9 9 21

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 160


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 Autocannon/5 1 Medium Laser 1 Medium Laser 1 LRM 10

LT(R) 3 CT

4 1/hit 6

Left Arm (14)

Center Torso (27) Left Leg (18)

Right Arm (14) Right Leg (18) Damage Transfer

Ammo Type:
Autocannon/5 LRM 10

Rounds:
40 24

BV2:
34 41

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (11)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/5) 20 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,125 Weapon Value: 867 / 867 Cost, C-Bills: 5,036,800

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Grand Dragon DRG-1G 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (8)

Left Torso (16)


Head (9)

5 8 0

Inner Sphere Biped 'Mech 3024


(hexes)
10 10 3 3 5 5 5 3 6 3 3 3 7 12 6 6 6 14 18 9 9 9 21

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT

Total Armor Pts = 160


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 PPC 1 Medium Laser 1 Medium Laser 1 Medium Laser

LT(R) 3 CT

Left Arm (14)

Center Torso (27) Left Leg (18)

Right Arm (14) Right Leg (18) Damage Transfer

1 LRM 10

4 1/hit 6

Ammo Type:
LRM 10

Rounds:
24

BV2:
41

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (23)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,300 Weapon Value: 817 / 817 Cost, C-Bills: 5,212,800

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Lancelot LNC25-01X 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (16)

Torso (10)

Left Torso (16)


Head (7)

4 6 4

Inner Sphere Biped 'Mech 2864


(hexes)
12 12 8 8 3 7 7 6 3 14 14 12 6 19 19 18 9

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT CT

Total Armor Pts = 152

1 ER Large Laser 1 ER Large Laser 1 PPC

10 10 3 5

Left Right Torso Head Torso (14) (14)


Center Torso (20)

1 Medium Laser

Left Arm (14)

Center Torso (21) Left Leg (14)

Right Arm (14) Right Leg (14)

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 19 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (37)

Damage Transfer Diagram

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator ER Large Laser ER Large Laser Endo Steel Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator ER Large Laser ER Large Laser Endo Steel Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Jump Jet Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Jump Jet Jump Jet PPC PPC PPC Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,360 Weapon Value: 900 / 900 Cost, C-Bills: 5,632,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Lancelot LNC25-02 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (16)

Torso (10)

Left Torso (16)


Head (7)

4 6 0

Inner Sphere Biped 'Mech 2864


(hexes)
8 8 8 8 3 5 5 6 3 10 10 12 6 15 15 18 9

Right Torso (16)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT CT

Total Armor Pts = 152

1 Large Laser 1 Large Laser 1 PPC

10 10 3 5

Left Right Torso Head Torso (14) (14)


Center Torso (20)

1 Medium Laser

Left Arm (14)

Center Torso (21) Left Leg (14)

Right Arm (14) Right Leg (14)

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 19 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (29)

Damage Transfer Diagram

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,236 Weapon Value: 1,058 / 1,058 Cost, C-Bills: 4,769,600

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Quickdraw QKD-4G 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (7)

Left Torso (14)

Head (9)

5 8 5

Inner Sphere Biped 'Mech 2779


(hexes)
3 3 5 5 5 3 3 3 7 3 6 6 6 14 6 9 9 9 21 9

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Left Arm (11)

Total Armor Pts = 128


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 Medium Laser 1 Medium Laser 2 Medium Laser 1 LRM 10

RT(R) 3 LT CT

4 1/hit 6 3 2/hit -

Right Arm (11)

Center Torso (17)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

1 SRM 4

Ammo Type:
LRM 10 SRM 4

Rounds:
12 25

BV2:
39 18

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser (R) Medium Laser (R) Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,192 Weapon Value: 644 / 644 Cost, C-Bills: 5,514,560

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Quickdraw QKD-4H 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (7)

Left Torso (14)

Head (9)

5 8 5

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 3 5 5 5 3 3 3 7 3 6 6 6 14 6 9 9 9 21 9

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Left Arm (11)

Total Armor Pts = 128


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 Medium Laser 1 Medium Laser 2 Medium Laser 1 LRM 10

4 1/hit 6 -

Right Arm (11)

Center Torso (17)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

1 SRM 4

CT(R) 3 2/hit

Ammo Type:
LRM 10 SRM 4

Rounds:
12 25

BV2:
39 18

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4 (R)

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Ammo (LRM 10) 12 Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Medium Laser Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,242 Weapon Value: 644 / 644 Cost, C-Bills: 5,514,560

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Quickdraw QKD-5A 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (7)

Left Torso (14)

Head (9)

5 8 5

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 5 5 3 3 3 3 3 6 6 6 6 6 9 9 9 9 9

Right Torso (14)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Left Arm (11)

Total Armor Pts = 128


Left Right Torso Head Torso (14) (14)
Center Torso (20)

1 Medium Laser 1 Medium Laser 2 Medium Laser 2 Medium Laser

RT(R) 3 LT CT 3

Right Arm (11)

Center Torso (17)

Left Leg (15)


Right Leg
(15) Damage Transfer Diagram

1 SRM 4

3 2/hit

Ammo Type:
SRM 4

Rounds:
25

BV2:
18

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 17 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (21)

Left Leg (14)

Right Leg (14)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (99 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser (R) Medium Laser (R) Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,196 Weapon Value: 800 / 800 Cost, C-Bills: 5,447,360

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Bombardier BMB-10D 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (15)

Torso (10)

Left Arm Right Arm (20) (20) Center Torso (24) Left Leg Right Leg (26) (26)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3025


(hexes)
3 2/hit 3 7 7 1 6 14 14 2 9 21 21 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT CT

Total Armor Pts = 200

1 SRM 4 1 LRM 20 1 LRM 20 1 Machine Gun

6 1/hit 6 6 1/hit 6 0 2 -

Left Right Torso Head Torso (15) (15)


Center Torso (21)

Ammo Type:
SRM 4 LRM 20 Machine Gun

Rounds:
25 12 200

BV2:
6 58 1

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (15)

Damage Transfer Diagram

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Machine Gun Ammo (MG) 200

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,340 Weapon Value: 1,056 / 1,056 Cost, C-Bills: 5,636,511

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (9)

Type: Mass:


Catapult CPLT-A1 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (9)

Left Arm Right Arm (20) (20) Center Torso (24) Left Leg Right Leg (24) (24) Damage Transfer

Left Torso (21)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2563


(hexes)
5 1/hit 6 5 1/hit 6 7 7 14 14 21 21

Right Torso (21)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA

Total Armor Pts = 192


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 LRM 15 1 LRM 15

Ammo Type:
LRM 15

Rounds:
32

BV2:
152

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 15) 8 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 15) 8 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,285 Weapon Value: 917 / 917 Cost, C-Bills: 5,658,126

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Catapult CPLT-C1 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (8)

Left Torso (19)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2561


(hexes)
5 1/hit 6 5 1/hit 6 3 3 3 5 5 5 7 7 3 3 3 14 14 6 6 6 21 21 9 9 9

Right Torso (19)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT CT

Left Arm Right Arm (13) (13) Center Torso (24) Left Leg Right Leg (18) (18) Damage Transfer

Total Armor Pts = 160


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 LRM 15 1 LRM 15 1 Medium Laser 1 Medium Laser

2 Medium Laser

Ammo Type:
LRM 15

Rounds:
16

BV2:
76

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (22)

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,399 Weapon Value: 1,057 / 1,057 Cost, C-Bills: 5,790,126

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Catapult CPLT-C4 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (7)

Torso (6)

Left Arm Right Arm (15) (15) Center Torso (22) Right Leg Left Leg (23) (23)

Left Torso (17)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2565


(hexes)
6 1/hit 6 6 1/hit 6 1 3 7 7 1 14 14 2 21 21 3

Right Torso (17)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA CT

Total Armor Pts = 160


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 LRM 20 1 LRM 20 2 Small Laser

Ammo Type:
LRM 20

Rounds:
24

BV2:
205

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Damage Transfer Diagram

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Small Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,358 Weapon Value: 766 / 766 Cost, C-Bills: 5,893,251

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Catapult CPLT-K2 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (8)

Left Torso (20)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
10 10 10 10 3 0 3 0 5 2 5 2 3 3 6 6 3 1 3 1 12 12 6 2 6 2 18 18 9 3 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT LT

Left Arm Right Arm (18) (18) Center Torso (24) Left Leg Right Leg (20) (20)

Total Armor Pts = 176


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 PPC 1 PPC 1 Medium Laser 1 Machine Gun

1 Medium Laser 1 Machine Gun

Ammo Type:
Machine Gun

Rounds:
200

BV2:
1

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 20 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (26)

Damage Transfer Diagram

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Ammo (MG) 200

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,319 Weapon Value: 1,326 / 1,326 Cost, C-Bills: 5,349,576

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Exterminator EXT-4A 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (8)

Left Torso (20)


Head (9)

5 8 5

Inner Sphere Biped 'Mech 3007


(hexes)
3 3 0 5 5 2 3 3 1 7 1 6 6 2 14 2 9 9 3 21 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Left Arm Right Arm (18) (18) Center Torso (21) Right Leg Left Leg (19) (19)

Total Armor Pts = 168


Left Right Torso Head Torso (15) (15)
Center Torso (21)

2 Medium Laser 2 Medium Laser 1 Machine Gun 1 LRM 10

4 1/hit 6 1 3 -

1 Small Laser

Ammo Type:
Machine Gun LRM 10

Rounds:
100 12

BV2:
2 39

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 11 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Damage Transfer Diagram

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Ammo (LRM 10) 12

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Machine Gun Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,345 Weapon Value: 692 / 692 Cost, C-Bills: 6,531,497

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


JagerMech JM6-A 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (3)

Left Arm Right Arm (11) (11) Center Torso (20) Left Leg Right Leg (16) (16)

Left Torso (17)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
1 2 4 8 7 8 7 3 3 16 14 16 14 6 6 24 21 24 21 9 9

Right Torso (17)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 128


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 Autocannon/2 1 LRM 15 1 Autocannon/2 1 LRM 15 1 Medium Laser

5 1/hit 6 1 2 4

5 1/hit 6 3 3 5 5 -

1 Medium Laser

Ammo Type:
Autocannon/2 LRM 15

Rounds:
45 16

BV2:
6 43

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (18)

Damage Transfer Diagram

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/2) 45 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,122 Weapon Value: 749 / 749 Cost, C-Bills: 5,514,576

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (3)

Type: Mass:


JagerMech JM6-S 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (5)

Torso (3)

Left Torso (13)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2770


(hexes)
1 1 1 1 3 3 5 2 5 2 5 5 3 4 3 4 6 8 6 8 3 3 12 16 12 16 6 6 18 24 18 24 9 9

Right Torso (13)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 96


Left Right Torso Head Torso (15) (15)
Center Torso (21)

1 Autocannon/5 1 Autocannon/2 1 Autocannon/5 1 Autocannon/2 1 Medium Laser

Left Arm (6)

Right Arm (6)

Center Torso (16)

Left Leg (11)

Right Leg
(11) Damage Transfer Diagram

1 Medium Laser

Ammo Type:
Autocannon/5 Autocannon/2

Rounds:
40 45

BV2:
23 6

Left Arm (10)

Right Arm (10)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (10)

Left Leg (15)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (104 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/2) 45 Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 901 Weapon Value: 722 / 722 Cost, C-Bills: 5,232,426

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Cataphract CTF-1X 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (22) (22) Damage

Left Torso (16)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3050


(hexes)
10 10 3 3 5 5 3 6 3 3 5 3 3 12 6 6 10 6 6 18 9 9 15 9 9

Right Torso (16)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA RT

Total Armor Pts = 176


Left Right Torso Head Torso (15) (15)

1 PPC 1 Medium Laser 1 Medium Laser 1 Autocannon/10

3 10 5 5

Transfer Diagram

Left Arm (11) Center Torso (22) Left Leg (15)

1 Medium Laser 1 Medium Laser

RT(R) 3 LT(R) 3

Ammo Type:
Autocannon/10

Rounds:
10

BV2:
19

Right Arm (11)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (25)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (107 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Medium Laser (R) Ammo (AC/10) 10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,316 Weapon Value: 1,289 / 1,289 Cost, C-Bills: 5,998,054

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Cataphract CTF-2X 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (13)

Torso (10)

Left Arm Right Arm (22) (22) Center Torso (30) Left Leg Right Leg (26) (26)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3050


(hexes)
8 8 5 3 3 5 3 10 6 6 10 6 15 9 9 15 9

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT

Total Armor Pts = 208

1 Large Laser 1 SRM 4 1 Medium Laser 1 Autocannon/10

3 2/hit 3 5

Damage Transfer Diagram

Left Arm (11) Center Torso (22) Left Leg (15)

Left Right Torso Head Torso (15) (15)

3 10 3 5

1 Medium Laser

Ammo Type:
SRM 4 Autocannon/10

Rounds:
25 20

BV2:
6 38

Right Arm (11)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (107 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/10) 10 Ammo (AC/10) 10 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,344 Weapon Value: 1,273 / 1,273 Cost, C-Bills: 5,877,354

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Grasshopper GHR-5H 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (13)

Torso (10)

Left Arm Right Arm (22) (22) Center Torso (30) Left Leg Right Leg (26) (26)

Left Torso (20)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2780


(hexes)
3 3 3 3 8 5 5 5 5 8 3 3 3 3 5 7 6 6 6 6 10 14 9 9 9 9 15 21

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT CT HD

Total Armor Pts = 208

1 Medium Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser

Damage Transfer Diagram

Left Arm (11) Center Torso (22) Left Leg (15)

Left Right Torso Head Torso (15) (15)

1 Large Laser 1 LRM 5

2 1/hit 6

Ammo Type:
LRM 5

Rounds:
24

BV2:
13

Total Heat Sinks: 22 Single


Right Arm (11)

Auto Eject:
Operational

Disabled

Weapon Heat: (22)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (107 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit LRM 5 Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,427 Weapon Value: 1,519 / 1,519 Cost, C-Bills: 6,024,574

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Guillotine GLT-4L 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (8)

Left Torso (22)


Head (9)

4 6 4

Inner Sphere Biped 'Mech 2950


(hexes)
3 8 3 3 5 8 5 5 3 5 3 3 3 6 10 6 6 6 9 15 9 9 9

Right Torso (22)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT CT

Left Arm (20)

Center Torso (27) Left Leg (22)

Total Armor Pts = 192


Left Right Torso Head Torso (15) (15)

2 Medium Laser 1 Large Laser 1 Medium Laser 1 Medium Laser

Right Leg (22)

Right Arm (20)

Damage Transfer Diagram

Left Arm (11) Center Torso (22) Left Leg (15)

1 SRM 6

4 2/hit

Ammo Type:
SRM 6

Rounds:
15

BV2:
16

Total Heat Sinks: 22 Single


Right Arm (11)

Auto Eject:
Operational

Disabled

Weapon Heat: (24)

Right Leg (15)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (107 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Medium Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet

-1 Movement Point

Battle Value: 1,400 Weapon Value: 1,425 / 1,425 Cost, C-Bills: 6,062,484

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Black Knight BL-7-KNT 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (7)

Left Arm Right Arm (20) (20) Center Torso (25) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2809


(hexes)
10 10 3 3 8 3 8 3 1 5 5 8 5 8 5 3 3 6 3 3 5 3 5 3 1 12 6 6 10 6 10 6 2 18 9 9 15 9 15 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA RT RT LT LT HD

Total Armor Pts = 176


Left Right Torso Head Torso (16) (16)

1 PPC 1 Medium Laser 1 Medium Laser 1 Large Laser

Damage Transfer Diagram

Left Arm (12) Center Torso (23) Left Leg (16)

1 Medium Laser 1 Large Laser 1 Medium Laser 1 Small Laser

Right Arm (12)

Total Heat Sinks: 20 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (39)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,443 Weapon Value: 1,323 / 1,323 Cost, C-Bills: 6,594,438

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Black Knight BL-7-KNT-L 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (7)

Left Arm Right Arm (20) (20) Center Torso (25) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2809


(hexes)
8 3 3 8 3 8 3 1 8 5 5 8 5 8 5 3 5 3 3 5 3 5 3 1 10 6 6 10 6 10 6 2 15 9 9 15 9 15 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA RT RT LT LT HD

Total Armor Pts = 176


Left Right Torso Head Torso (16) (16)

1 Large Laser 1 Medium Laser 1 Medium Laser 1 Large Laser

Damage Transfer Diagram

Left Arm (12) Center Torso (23) Left Leg (16)

1 Medium Laser 1 Large Laser 1 Medium Laser 1 Small Laser

Total Heat Sinks: 22 Single


Right Arm (12)

Auto Eject:
Operational

Disabled

Weapon Heat: (37)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,409 Weapon Value: 1,413 / 1,413 Cost, C-Bills: 6,426,438

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Flashman FLS-7K 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (16)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (25) Right Leg Left Leg (27) (27) Damage Transfer

Left Torso (22)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2796


(hexes)
8 3 8 3 3 3 8 5 8 5 5 5 5 2 5 3 5 3 3 3 3 1 10 6 10 6 6 6 6 2 15 9 15 9 9 9 9 3

Right Torso (22)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 216

1 Large Laser 1 Medium Laser 1 Large Laser

Left Arm (12) Center Torso (23) Left Leg (16)

Left Right Torso Head Torso (16) (16)

1 Medium Laser

1 Medium Laser 1 Medium Laser 1 Medium Laser 1 Flamer

LT(R) 3 HD 3

Total Heat Sinks: 23 Single


Right Arm (12)

Auto Eject:
Operational

Disabled

Weapon Heat: (34)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Flamer Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,480 Weapon Value: 1,640 / 1,640 Cost, C-Bills: 6,341,125

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Orion ON1-K 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (36) Left Leg Right Leg (32) (32) Damage

Left Torso (22)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2525


(hexes)
3 3 5 5 3 3 5 7 3 6 6 10 14 6 9 9 15 21 9

Right Torso (22)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT LT

Total Armor Pts = 231

1 Medium Laser 1 Medium Laser 1 Autocannon/10 1 LRM 15 1 SRM 4

3 10

Transfer Diagram

Left Arm (12) Center Torso (23) Left Leg (16)

Left Right Torso Head Torso (16) (16)

5 1/hit 6 3 2/hit -

Ammo Type:
Autocannon/10 LRM 15 SRM 4

Rounds:
20 16 25

BV2:
38 43 6

Right Arm (12)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 SRM 4 Ammo (LRM 15) 8 Ammo (LRM 15) 8 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,429 Weapon Value: 1,226 / 1,226 Cost, C-Bills: 6,674,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Orion ON1-V 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (8)

Left Torso (20)


Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 5 3 3 3 3 5 7 6 6 6 6 10 14 9 9 9 9 15 21

Right Torso (20)

Weapons Inventory:
Qty Type
1 Medium Laser RA RA LA LA RT LT

Loc Ht Dmg Min Sht Med Lng


3 2/hit 3 5

Left Arm Right Arm (19) (19) Center Torso (32) Left Leg Right Leg (20) (20)

Total Armor Pts = 184


Left Right Torso Head Torso (16) (16)

1 SRM 4 1 Medium Laser 1 SRM 4 1 Autocannon/10

3 2/hit 3 10

Damage Transfer Diagram

Left Arm (12) Center Torso (23) Left Leg (16)

1 LRM 15

5 1/hit 6

Ammo Type:
SRM 4 Autocannon/10 LRM 15

Rounds:
50 20 16

BV2:
13 38 43

Right Arm (12)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Ammo (LRM 15) 8 Ammo (SRM 4) 25 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,298 Weapon Value: 985 / 985 Cost, C-Bills: 6,774,250

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Orion ON1-VA 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (36) Left Leg Right Leg (32) (32) Damage

Left Torso (22)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 5 3 3 3 3 5 6 6 6 6 10 9 9 9 9 15

Right Torso (22)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT

Total Armor Pts = 231

1 Medium Laser 1 SRM 4 1 Medium Laser 1 SRM 4

3 2/hit 3 5

Transfer Diagram

Left Arm (12) Center Torso (23) Left Leg (16)

Left Right Torso Head Torso (16) (16)

3 2/hit 3 10

1 Autocannon/10

Ammo Type:
SRM 4 Autocannon/10

Rounds:
50 20

BV2:
13 38

Right Arm (12)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (15)

Right Leg (16)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (114 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (SRM 4) 25 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,328 Weapon Value: 1,452 / 1,452 Cost, C-Bills: 6,436,500

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Awesome AWS-8Q 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (19)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer

Left Torso (24)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2665


(hexes)
10 10 10 10 10 10 1 3 3 3 3 6 6 6 1 12 12 12 2 18 18 18 3

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT HD

Total Armor Pts = 240

1 PPC 1 PPC 1 PPC 1 Small Laser

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

Total Heat Sinks: 28 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (31)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,605 Weapon Value: 1,849 / 1,849 Cost, C-Bills: 6,598,170

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Awesome AWS-8R 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (19)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer

Left Torso (24)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 5 7 7 1 10 14 14 2 15 21 21 3

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT HD

Total Armor Pts = 240

1 Large Laser 1 LRM 15 1 LRM 15 1 Small Laser

5 1/hit 6 5 1/hit 6 1 3 -

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

Ammo Type:
LRM 15

Rounds:
16

BV2:
34

Total Heat Sinks: 28 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,470 Weapon Value: 1,421 / 1,421 Cost, C-Bills: 6,436,170

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Awesome AWS-8T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (19)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer

Left Torso (24)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 8 8 5 5 7 7 1 10 10 14 14 2 15 15 21 21 3

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 240

1 Large Laser 1 Large Laser 1 LRM 15 1 LRM 15

5 1/hit 6 5 1/hit 6 1 3 -

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

1 Small Laser

Ammo Type:
LRM 15

Rounds:
16

BV2:
34

Total Heat Sinks: 23 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (27)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,593 Weapon Value: 1,716 / 1,716 Cost, C-Bills: 6,598,170

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Awesome AWS-8V 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (19)

Torso (10)

Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer

Left Torso (24)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
10 10 3 6 7 5 1 12 14 10 2 18 21 15 3

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT HD

Total Armor Pts = 240

1 PPC 1 LRM 15 1 Large Laser 1 Small Laser

5 1/hit 6 8 1 8 3 -

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

Ammo Type:
LRM 15

Rounds:
16

BV2:
34

Total Heat Sinks: 28 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (24)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,510 Weapon Value: 1,619 / 1,619 Cost, C-Bills: 6,481,170

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Charger CGR-1A1 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

5 8 0

Inner Sphere Biped 'Mech 2665


(hexes)
1 1 1 1 1 3 3 3 3 3 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 160


Left Right Torso Head Torso (17) (17)

1 Small Laser 1 Small Laser 1 Small Laser 1 Small Laser

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

1 Small Laser

Right Arm (13)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (5)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 981 Weapon Value: 155 / 155 Cost, C-Bills: 7,520,369

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Charger CGR-1A5 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (8)

Left Torso (26)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3050


(hexes)
7 20 4 2/hit 3 1 5 3 3 3 3 1 6 6 6 2 9 9 9 3

Right Torso (26)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT CT HD

Left Arm Right Arm (24) (24) Center Torso (39) Left Leg Right Leg (33) (33) Damage Transfer

Total Armor Pts = 240


Left Right Torso Head Torso (17) (17)

1 Autocannon/20 2 SRM 6 1 Medium Laser 1 Small Laser

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
Autocannon/20 SRM 6

Rounds:
10 15

BV2:
55 9

Right Arm (13)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,468 Weapon Value: 1,280 / 1,280 Cost, C-Bills: 7,756,771

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Charger CGR-1A9 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 3050


(hexes)
3 3 5 5 3 3 7 3 3 1 6 6 14 6 6 2 9 9 21 9 9 3

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT HD

Total Armor Pts = 160


Left Right Torso Head Torso (17) (17)

1 Medium Laser 1 Medium Laser 1 LRM 20 1 Medium Laser

6 1/hit 6 3 3 1 5 5 3 -

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

1 Medium Laser 1 Small Laser

Ammo Type:
LRM 20

Rounds:
12

BV2:
103

Total Heat Sinks: 22 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet

-1 Movement Point

Battle Value: 1,397 Weapon Value: 1,313 / 1,313 Cost, C-Bills: 8,021,371

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Charger CGR-1L 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (6)

Torso (5)

Left Torso (9)


Head (8)

5 8 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 3 3 8 5 5 5 3 3 10 6 6 15 9 9

Right Torso (9)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RT LT

Total Armor Pts = 88


Left Right Torso Head Torso (17) (17)

1 Large Laser 1 Medium Laser 1 Medium Laser

Left Arm (7)

Right Arm (7)

Center Torso (10)

Left Leg (11)

Right Leg
(11) Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Right Arm (13)

Total Heat Sinks: 10 Single

Auto Eject:
Operational

Disabled

Weapon Heat: (14)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 980 Weapon Value: 446 / 446 Cost, C-Bills: 7,662,119

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Charger CGR-SB 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (10)

Left Arm Right Arm (26) (26) Center Torso (40) Left Leg Right Leg (34) (34) Damage

Left Torso (24)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
8 8 8 8 3 8 8 8 8 5 5 5 5 5 3 10 10 10 10 6 15 15 15 15 9

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT HD

Total Armor Pts = 247

1 Large Laser 1 Large Laser 1 Large Laser 1 Large Laser

Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

1 Medium Laser

Total Heat Sinks: 28 Single


Right Arm (13)

Auto Eject:
Operational

Disabled

Weapon Heat: (35)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,604 Weapon Value: 1,873 / 1,873 Cost, C-Bills: 6,298,920

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Hatamoto-Chi HTM-26T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (8)

Left Torso (24)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3050


(hexes)
10 10 10 10 4 2/hit 4 2/hit 3 3 6 6 3 3 12 12 6 6 18 18 9 9

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Left Arm Right Arm (25) (25) Center Torso (33) Left Leg Right Leg (33) (33) Damage Transfer

Total Armor Pts = 232


Left Right Torso Head Torso (17) (17)

1 PPC 1 PPC 1 SRM 6 1 SRM 6

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
SRM 6

Rounds:
15

BV2:
9

Right Arm (13)

Total Heat Sinks: 17 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (28)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 1,536 Weapon Value: 1,453 / 1,453 Cost, C-Bills: 7,813,921

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Thug THG-10E 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (10)

Torso (8)

Left Torso (24)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2835


(hexes)
10 10 10 10 3 2/hit 3 2/hit 3 3 6 6 3 3 12 12 6 6 18 18 9 9

Right Torso (24)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Left Arm Right Arm (25) (25) Center Torso (33) Left Leg Right Leg (33) (33) Damage Transfer

Total Armor Pts = 232


Left Right Torso Head Torso (17) (17)

1 PPC 1 PPC 1 SRM 4 1 SRM 4

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
SRM 4

Rounds:
25

BV2:
6

Right Arm (13)

Total Heat Sinks: 19 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (26)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,501 Weapon Value: 1,529 / 1,529 Cost, C-Bills: 7,760,641

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Victor VTR-9A 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Torso (12)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2510


(hexes)
7 20 3 3 5 2 3 3 1 3 1 6 6 2 6 2 9 9 3 9 3

Right Torso (12)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT LT

Total Armor Pts = 136


Left Right Torso Head Torso (17) (17)

1 Autocannon/20 2 Medium Laser 2 Flamer 1 SRM 4 1 Machine Gun

3 2/hit 0 2

Left Arm (12)

Center Torso (18) Left Leg (20)

Right Arm (12) Right Leg (20)

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
Autocannon/20 SRM 4 Machine Gun

Rounds:
15 25 100

BV2:
147 11 1

Right Arm (13)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (22)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 4 Machine Gun Ammo (SRM 4) 25 Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Flamer Flamer Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

-1 Movement Point

Battle Value: 1,236 Weapon Value: 690 / 690 Cost, C-Bills: 8,027,221

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Victor VTR-9A1 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (7)

Left Torso (15)


Head (9)

4 6 4

Inner Sphere Biped 'Mech 2510


(hexes)
7 20 3 5 3 3 3 1 1 6 6 6 2 2 9 9 9 3 3

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT LL RL

Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)

Total Armor Pts = 160


Left Right Torso Head Torso (17) (17)

1 Autocannon/20 2 Medium Laser 1 SRM 4 1 Machine Gun 1 Machine Gun

3 2/hit 0 0 2 2

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
Autocannon/20 SRM 4 Machine Gun

Rounds:
15 25 100

BV2:
147 11 1

Right Arm (13)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 4 Ammo (SRM 4) 25 Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Machine Gun

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Machine Gun

-1 Movement Point

Battle Value: 1,302 Weapon Value: 979 / 979 Cost, C-Bills: 8,036,221

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Victor VTR-9B 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (15)

Torso (10)

Left Arm Right Arm (15) (15) Center Torso (30) Left Leg Right Leg (20) (20)

Left Torso (20)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2510


(hexes)
7 20 3 5 3 3 3 6 6 6 9 9 9

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT

Total Armor Pts = 184

1 Autocannon/20 2 Medium Laser 1 SRM 4

3 2/hit

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Left Right Torso Head Torso (17) (17)

Ammo Type:
Autocannon/20 SRM 4

Rounds:
15 25

BV2:
147 11

Right Arm (13)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (16)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

-1 Movement Point

Battle Value: 1,378 Weapon Value: 1,058 / 1,058 Cost, C-Bills: 8,044,321

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Victor VTR-9S 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (8)

Left Torso (17)

Head (9)

4 6 4

Inner Sphere Biped 'Mech 2950


(hexes)
7 20 3 5 3 3 3 6 6 6 9 9 9

Right Torso (17)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT

Left Arm Right Arm (15) (15) Center Torso (28) Left Leg Right Leg (20) (20)

Total Armor Pts = 168


Left Right Torso Head Torso (17) (17)

1 Autocannon/20 2 Medium Laser 1 SRM 6

4 2/hit

Damage Transfer Diagram

Left Arm (13) Center Torso (25) Left Leg (17)

Ammo Type:
Autocannon/20 SRM 6

Rounds:
15 15

BV2:
147 16

Right Arm (13)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (17)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink

-1 Movement Point

Battle Value: 1,360 Weapon Value: 1,021 / 1,021 Cost, C-Bills: 8,062,321

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Zeus ZEU-6S 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (24) (24) Damage Transfer

Left Torso (18)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2788


(hexes)
5 1/hit 6 1 8 3 3 5 8 5 5 3 7 6 5 3 3 14 12 10 6 6 21 18 15 9 9

Right Torso (18)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT LT CT

Total Armor Pts = 184


Left Right Torso Head Torso (17) (17)

1 LRM 15 1 Autocannon/5 1 Large Laser 1 Medium Laser

Left Arm (13) Center Torso (25) Left Leg (17)

1 Medium Laser

Ammo Type:
LRM 15 Autocannon/5

Rounds:
8 20

BV2:
21 11

Right Arm (13)

Total Heat Sinks: 17 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,374 Weapon Value: 1,488 / 1,488 Cost, C-Bills: 7,617,901

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (6)

Type: Mass:


Zeus ZEU-6T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (6)

Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (24) (24) Damage Transfer

Left Torso (18)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 3025


(hexes)
5 1/hit 6 10 10 8 8 5 5 3 7 6 5 3 3 14 12 10 6 6 21 18 15 9 9

Right Torso (18)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA LT

Total Armor Pts = 184


Left Right Torso Head Torso (17) (17)

1 LRM 15 1 PPC 1 Large Laser 1 Medium Laser

LT(R) 3 CT 3

Left Arm (13) Center Torso (25) Left Leg (17)

1 Medium Laser

Ammo Type:
LRM 15

Rounds:
8

BV2:
21

Right Arm (13)

Total Heat Sinks: 19 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (29)

Right Leg (17)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (122 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,436 Weapon Value: 1,422 / 1,422 Cost, C-Bills: 7,752,001

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (11)

Type: Mass:


Crockett CRK-5003-0 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (19)

Torso (11)

Total Armor Pts = 263 Left Right Torso Head Torso (18) (18) Left Arm Right Arm (28) (28) Center Left Right Torso Arm Arm (35) (14) (14) Center Torso Left Leg Right Leg (27) (36) (36) Right Left Leg Leg (18) (18) Damage Transfer

Left Torso (25)

Head (9)

3 5 3

Inner Sphere Biped 'Mech 2950


(hexes)
1 8 1 8 3 8 3 8 1 5 1 5 3 3 5 2 10 2 10 6 6 10 3 15 3 15 9 9 15

Right Torso (25)

Weapons Inventory:
Qty Type
1 Small Laser 1 Large Laser 1 Small Laser 1 Large Laser 1 SRM 6 1 SRM 6 1 Autocannon/10 RA RA LA LA RT LT LT

Loc Ht Dmg Min Sht Med Lng

4 2/hit 4 2/hit 3 10

Ammo Type:
SRM 6 Autocannon/10

Rounds:
30 20

BV2:
24 51

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (29)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Diagram

Internal Structure (130 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet

-1 Movement Point

Battle Value: 1,704 Weapon Value: 1,277 / 1,277 Cost, C-Bills: 7,456,425

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Stalker STK-3F 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (7)

Left Arm Right Arm (23) (23) Center Torso (36) Right Leg Left Leg (25) (25) Damage

Left Torso (25)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2594


(hexes)
4 1/hit 6 3 3 8 8 5 5 8 8 22 14 4 1/hit 6 7 3 7 3 5 3 5 3 14 6 14 6 10 6 10 6 21 9 21 9 15 9 15 9

Right Torso (25)

Weapons Inventory:
Qty Type
1 LRM 10 RA RA LA LA RT RT LT LT

Loc Ht Dmg Min Sht Med Lng

Total Armor Pts = 216


Left Right Torso Head Torso (18) (18)

2 Medium Laser 1 LRM 10 2 Medium Laser 1 Large Laser 1 SRM 6

4 2/hit 4 2/hit

Transfer Diagram

Left Arm (14) Center Torso (27) Left Leg (18)

1 Large Laser 1 SRM 6

Ammo Type:
LRM 10 SRM 6

Rounds:
24 30

BV2:

Right Arm (14)

Total Heat Sinks: 20 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (44)

Right Leg (18)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (130 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 10 LRM 10 Medium Laser Medium Laser Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 10 LRM 10 Medium Laser Medium Laser Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,559 Weapon Value: 1,394 / 1,394 Cost, C-Bills: 7,463,825

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (7)

Type: Mass:


Stalker STK-3H 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (7)

Left Arm Right Arm (23) (23) Center Torso (36) Right Leg Left Leg (25) (25) Damage

Left Torso (25)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
6 1/hit 6 3 5 7 3 7 3 3 3 14 6 14 6 6 6 21 9 21 9 9 9

Right Torso (25)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA RA LA LA RT LT

Total Armor Pts = 216


Left Right Torso Head Torso (18) (18)

1 LRM 20 2 Medium Laser 1 LRM 20 2 Medium Laser 1 SRM 6

6 1/hit 6 3 5 -

Transfer Diagram

Left Arm (14) Center Torso (27) Left Leg (18)

4 2/hit 4 2/hit

1 SRM 6

Ammo Type:
LRM 20 SRM 6

Rounds:
12 30

BV2:
46 14

Right Arm (14)

Total Heat Sinks: 20 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (32)

Right Leg (18)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (130 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Medium Laser Ammo (LRM 20) 6 Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Medium Laser Ammo (LRM 20) 6 Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,624 Weapon Value: 1,582 / 1,582 Cost, C-Bills: 7,648,825

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Stalker STK-4N 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (9)

Torso (5)

Left Arm Right Arm (22) (22) Center Torso (36) Right Leg Left Leg (29) (29)

Left Torso (25)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 8 8 5 5 8 8 11 14 3 7 3 5 3 5 3 6 14 6 10 6 10 6 9 21 9 15 9 15 9

Right Torso (25)

Weapons Inventory:
Qty Type
2 Medium Laser RA RA LA RT RT LT LT

Loc Ht Dmg Min Sht Med Lng


4 1/hit 6

Total Armor Pts = 216


Left Right Torso Head Torso (18) (18)

1 LRM 10 2 Medium Laser 1 Large Laser 1 SRM 6 1 Large Laser

4 2/hit 4 2/hit

Damage Transfer Diagram

Left Arm (14) Center Torso (27) Left Leg (18)

1 SRM 6

Ammo Type:
LRM 10 SRM 6

Rounds:
12 30

BV2:

Total Heat Sinks: 26 Single


Right Arm (14)

Auto Eject:
Operational

Disabled

Weapon Heat: (40)

Right Leg (18)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (130 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,558 Weapon Value: 1,727 / 1,727 Cost, C-Bills: 7,245,525

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Cyclops CP-10-Q 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (8)

Left Torso (29)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
3 3 5 5 3 3 7 3 7 3 6 6 14 6 14 6 9 9 21 9 21 9

Right Torso (29)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT CT

Left Arm Right Arm (29) (29) Center Torso (46) Left Leg Right Leg (37) (37) Damage

Total Armor Pts = 272


Left Right Torso Head Torso (19) (19)

1 Medium Laser 1 Medium Laser 1 LRM 10 1 Medium Laser 1 LRM 10

4 1/hit 6 3 5 -

Transfer Diagram

Left Arm Center (15) Torso (29) Left Leg (19)

4 1/hit 6 3 2/hit -

1 SRM 4

Ammo Type:
LRM 10 SRM 4

Rounds:
48 25

BV2:
55 6

Right Arm (15)

Total Heat Sinks: 14 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Right Leg (19)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (138 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Ammo (SRM 4) 25

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Medium Laser Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,584 Weapon Value: 1,549 / 1,549 Cost, C-Bills: 9,149,260

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (8)

Type: Mass:


Cyclops CP-10-Z 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (11)

Torso (8)

Left Torso (20)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2710


(hexes)
3 3 5 5 3 3 3 7 3 6 6 6 14 6 9 9 9 21 9

Right Torso (20)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT CT

Left Arm Right Arm (10) (10) Center Torso (30) Right Leg Left Leg (17) (17)

Total Armor Pts = 160


Left Right Torso Head Torso (19) (19)

1 Medium Laser 1 Medium Laser 1 Autocannon/20 1 LRM 10 1 SRM 4

7 20

4 1/hit 6 3 2/hit -

Damage Transfer Diagram

Left Arm Center (15) Torso (29) Left Leg (19)

Ammo Type:
Autocannon/20 LRM 10 SRM 4

Rounds:
20 12 25

BV2:
110 14 6

Right Arm (15)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (20)

Right Leg (19)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (138 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Ammo (SRM 4) 25

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Ammo (AC/20) 5 Ammo (AC/20) 5

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,317 Weapon Value: 952 / 952 Cost, C-Bills: 9,217,660

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (5)

Type: Mass:


Daboku DCMS-MX90-D 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (8)

Torso (5)

Left Torso (15)


Head (9)

3 5 0

Inner Sphere Biped 'Mech 3050


(hexes)
8 8 8 8 5 5 7 8 7 8 10 10 14 16 14 16 15 15 21 24 21 24

Right Torso (15)


Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT LT

Left Arm Right Arm (16) (16) Center Torso (23) Left Leg Right Leg (20) (20)

Total Armor Pts = 152


Left Right Torso Head Torso (19) (19)

1 Large Laser 1 Large Laser 1 LRM 10 2 Autocannon/2 1 LRM 10

4 1/hit 6 1 2 4

Damage Transfer Diagram

Left Arm Center (15) Torso (29) Left Leg (19)

4 1/hit 6 1 2 4

2 Autocannon/2

Ammo Type:
LRM 10 Autocannon/2

Rounds:
24 90

BV2:
22 10

Right Arm (15)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (28)

Right Leg (19)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (138 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Autocannon/2 Autocannon/2 Ammo (AC/2) 45 Ammo (LRM 10) 12 CASE Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Autocannon/2 Autocannon/2 Ammo (AC/2) 45 Ammo (LRM 10) 12 CASE Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,290 Weapon Value: 756 / 756 Cost, C-Bills: 8,012,300

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Highlander HGN-733 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (17)

Torso (10)

Left Arm Right Arm (30) (30) Center Torso (41) Right Leg Left Leg (38) (38) Damage

Left Torso (28)

Head (9)

3 5 3

Inner Sphere Biped 'Mech 2950


(hexes)
3 10 4 2/hit 3 5 5 3 3 7 10 6 6 14 15 9 9 21

Right Torso (28)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Total Armor Pts = 279

1 Autocannon/10 1 SRM 6 2 Medium Laser 1 LRM 20

Transfer Diagram

Left Arm Center (15) Torso (29) Left Leg (19)

Left Right Torso Head Torso (19) (19)

6 1/hit 6

Ammo Type:
Autocannon/10 SRM 6 LRM 20

Rounds:
20 30 18

BV2:
51 24 117

Right Arm (15)

Total Heat Sinks: 13 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (19)

Right Leg (19)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (138 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Medium Laser Medium Laser Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 1,801 Weapon Value: 1,458 / 1,458 Cost, C-Bills: 8,307,180

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Banshee BNC-3E 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (17)

Torso (10)

Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)

Left Torso (30)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2475


(hexes)
10 10 1 1 5 3 3 3 6 6 1 12 12 2 18 18 3

Right Torso (30)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT LT HD

Total Armor Pts = 240

1 PPC 1 Autocannon/5 1 Small Laser

Damage Transfer Diagram

Left Arm (16) Center Torso (30) Left Leg (20)

Left Right Torso Head Torso (20) (20)

Ammo Type:
Autocannon/5

Rounds:
20

BV2:
11

Right Arm (16)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (12)

Right Leg (20)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (145 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 1,422 Weapon Value: 1,212 / 1,212 Cost, C-Bills: 9,530,853

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Banshee BNC-3M 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (17)

Torso (10)

Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)

Left Torso (30)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
10 10 3 5 3 3 6 3 6 3 1 12 6 12 6 2 18 9 18 9 3

Right Torso (30)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT RT LT LT HD

Total Armor Pts = 240

1 PPC 1 Medium Laser 1 PPC 1 Medium Laser

10 10 3 1 5 3

Damage Transfer Diagram

Left Arm (16) Center Torso (30) Left Leg (20)

Left Right Torso Head Torso (20) (20)

1 Small Laser

Right Arm (16)

Total Heat Sinks: 16 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (27)

Right Leg (20)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (145 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,595 Weapon Value: 1,454 / 1,454 Cost, C-Bills: 9,824,328

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Banshee BNC-3Q 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (17)

Torso (10)

Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)

Left Torso (30)

Head (9)

4 6 0

Inner Sphere Biped 'Mech 2950


(hexes)
7 20 1 3 3 1 6 2 9 3

Right Torso (30)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RT HD

Total Armor Pts = 240

1 Autocannon/20 1 Small Laser

Damage Transfer Diagram

Left Arm (16) Center Torso (30) Left Leg (20)

Left Right Torso Head Torso (20) (20)

Ammo Type:
Autocannon/20

Rounds:
30

BV2:
166

Right Arm (16)

Total Heat Sinks: 12 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (8)

Right Leg (20)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (145 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again

-1 Movement Point

Battle Value: 1,394 Weapon Value: 788 / 788 Cost, C-Bills: 9,574,728

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Banshee BNC-3S 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (17)

Torso (10)

Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)

Left Torso (30)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
10 10 10 10 4 2/hit 3 1 1 5 3 3 3 10 3 3 6 6 3 3 5 1 1 12 12 6 6 10 2 2 18 18 9 9 15 3 3

Right Torso (30)

Weapons Inventory:
Qty Type
1 PPC LA RT RT RT LT CT HD

Loc Ht Dmg Min Sht Med Lng

Total Armor Pts = 240

1 PPC 1 SRM 6 4 Medium Laser 1 Autocannon/10 1 Small Laser

Damage Transfer Diagram

Left Arm (16) Center Torso (30) Left Leg (20)

Left Right Torso Head Torso (20) (20)

1 Small Laser

Ammo Type:
SRM 6 Autocannon/10

Rounds:
15 20

BV2:
7 30

Total Heat Sinks: 21 Single


Right Arm (16)

Auto Eject:
Operational

Disabled

Weapon Heat: (41)

Right Leg (20)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (145 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Single Heat Sink

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Single Heat Sink Single Heat Sink Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Medium Laser Medium Laser Medium Laser Medium Laser Ammo (SRM 6) 15 Single Heat Sink Single Heat Sink

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,751 Weapon Value: 1,713 / 1,713 Cost, C-Bills: 8,870,745

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


Atlas AS7-D 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (14)

Torso (10)

Left Arm Right Arm (34) (34) Center Torso (47) Left Leg Right Leg (41) (41) Damage

Left Torso (32)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2761


(hexes)
3 3 5 5 3 3 3 7 3 3 6 6 6 14 6 6 9 9 9 21 9 9

Right Torso (32)

Weapons Inventory:
Qty Type
1 Medium Laser RA LA RT LT LT CT

Loc Ht Dmg Min Sht Med Lng

Total Armor Pts = 304

1 Medium Laser 1 Autocannon/20 1 LRM 20 1 SRM 6

7 20

Transfer Diagram

Left Arm (17) Center Torso (31) Left Leg (21)

Left Right Torso Head Torso (21) (21)


6 1/hit 6 4 2/hit 3 5 -

2 Medium Laser

Ammo Type:
Autocannon/20 LRM 20 SRM 6

Rounds:
10 12 15

BV2:
44 46 7

Right Arm (17)

Total Heat Sinks: 20 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (29)

Right Leg (21)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (152 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 SRM 6 SRM 6 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Ammo (SRM 6) 15 Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Ammo (AC/20) 5 Ammo (AC/20) 5

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink

-1 Movement Point

Battle Value: 1,932 Weapon Value: 2,120 / 2,120 Cost, C-Bills: 9,626,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


King Crab KGC-0000 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (12)

Torso (10)

Left Arm Right Arm (33) (33) Center Torso (39) Left Leg Right Leg (34) (34) Damage

Left Torso (29)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 2950


(hexes)
7 20 7 20 8 8 3 3 5 7 6 6 10 14 9 9 15 21

Right Torso (29)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT LT

Total Armor Pts = 272

1 Autocannon/20 1 Autocannon/20 1 Large Laser 1 LRM 15

Transfer Diagram

Left Arm (17) Center Torso (31) Left Leg (21)

Left Right Torso Head Torso (21) (21)

5 1/hit 6

Ammo Type:
Autocannon/20 LRM 15

Rounds:
10 8

BV2:
44 17

Right Arm (17)

Total Heat Sinks: 15 Single


Auto Eject:
Operational

Disabled

Weapon Heat: (27)

Right Leg (21)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (152 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (AC/20) 5 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6.
Autocannon/20 (Cont) Autocannon/20 (Cont) Large Laser Large Laser Ammo (AC/20) 5 Roll Again

Autocannon/20 (Cont)#2 Autocannon/20 (Cont)#2

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

Engine Hits Gyro Hits Sensor Hits Life Support

Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again

-2 Movement Points +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again

-1 Movement Point

Battle Value: 1,810 Weapon Value: 1,521 / 1,521 Cost, C-Bills: 9,622,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

{|}~
Left Right
Torso (10)

Type: Mass:


King Crab KGC-010 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:

Status: VALIDATED

REAR
Center Torso (15)

Torso (10)

Left Arm Right Arm (34) (34) Center Torso (46) Left Leg Right Leg (41) (41) Damage

Left Torso (32)

Head (9)

3 5 0

Inner Sphere Biped 'Mech 3050


(hexes)
2 10 2 10 10 10 4 2/hit 10 10 4 2/hit 3 3 6 6 6 3 6 3 12 12 12 6 12 6 18 18 18 9 18 9

Right Torso (32)

Weapons Inventory:
Qty Type

Loc Ht Dmg Min Sht Med Lng


RA LA RT RT LT LT

Total Armor Pts = 304

1 LB 10-X AC 1 LB 10-X AC 1 PPC 1 SRM 6 1 PPC

Transfer Diagram

Left Arm (17) Center Torso (31) Left Leg (21)

Left Right Torso Head Torso (21) (21)

1 SRM 6

Ammo Type:
LB 10-X AC SRM 6

Rounds:
60 30

BV2:
114 14

Right Arm (17)

Total Heat Sinks: 10 Double (20)

Auto Eject:
Operational

Disabled

Weapon Heat: (32)

Right Leg (21)


Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6

Internal Structure (152 Pts)

Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC Endo Steel Endo Steel Endo Steel


Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support

Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC Endo Steel Endo Steel Endo Steel

11 Dead

1-3


30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire

4-6

Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again

4-6

Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (SRM 6) 15 CASE Endo Steel Endo Steel

Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (SRM 6) 15 CASE Endo Steel Endo Steel

4-6

4-6

4-6

Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Endo Steel

Engine Hits Gyro Hits Sensor Hits Life Support

-2 Movement Points (** 4+) +1 Modifier to Fire

Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Endo Steel

-1 Movement Point

Battle Value: 2,181 Weapon Value: 2,550 / 2,550 Cost, C-Bills: 11,292,000

Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 0 (0) - Standard Scale

Boomerang Spotter Plane Conventional Fighter 5 tons Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Recon Camera Loc Heat SRV MRV LRV ERV Nose 0 -Point Defense

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 4

Left Wing Damage Threshold (Total Armor) 0 (0) Aft Damage Threshold (Total Armor) 0 (0)

Right Wing Damage Threshold (Total Armor) 0 (0)

Battle Value: 16
Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 148,950
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Andurien Light Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (2) - Standard Scale

Conventional Fighter 10 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
1 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose Nose Aft 4 2 2 6 3 3 ---Point Defense ----

1 Small Pulse Laser 1 ER Small Laser

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 8

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 7

Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)

Right Wing Damage Threshold (Total Armor) 1 (2)

Battle Value: 184


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 227,238
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (2) - Standard Scale

Angel Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose 0 6 ----

Ammo:

SRM 4 (25)

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 0

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity:10

Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)

Right Wing Damage Threshold (Total Armor) 1 (2)

Battle Value: 137


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 160 1 2 3 4 5 6

Cost: 260,365
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (2) - Standard Scale

Owl II Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser 1 Small Laser 1 Small Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 1 1 5 3 3 ---Point Defense Point Defense

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 5

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity:10

Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)

Right Wing Damage Threshold (Total Armor) 1 (2)

Battle Value: 207


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 234,850
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (2) - Standard Scale

Owl III Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose 5 5 5 ---

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 10

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity:10

Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)

Right Wing Damage Threshold (Total Armor) 1 (2)

Battle Value: 345


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 337,225
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Suzume Light Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (2) - Standard Scale

Conventional Fighter 10 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 5 Loc Heat SRV MRV LRV ERV Nose 0 3 3 3 --

Ammo:

LRM 5 (24)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 7

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (2)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 120


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 160 1 2 3 4 5 6

Cost: 145,915
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Boeing Jump Bomber Conventional Fighter 20 tons with VSTOL Safe Thrust: 9 Max Thrust: 14 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 9

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (3)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 103


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 159,060
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (6) - Standard Scale

Guardian B Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 3 5 ----

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

3 Single 3

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 6

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 153


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 185,460
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (6) - Standard Scale

Guardian C Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Streak SRM 4 Loc Heat SRV MRV LRV ERV Nose 0 8 ----

Ammo:

Streak 4 (25)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 7

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 182


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 293,993
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (6) - Standard Scale

Guardian D Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 MRM 10 Loc Heat SRV MRV LRV ERV Nose 0 6 6 ---

Ammo:

MRM 10 (24)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 7

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 177


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 196,093
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (6) - Standard Scale

Guardian Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 6 Loc Heat SRV MRV LRV ERV Nose 0 8 ----

Ammo:

SRM 6 (15)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 7

Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)

Right Wing Damage Threshold (Total Armor) 1 (3)

Battle Value: 182


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 253,293
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Crane Medium Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 5 1 LRM 5 1 LRM 5 Loc Heat SRV MRV LRV ERV Nose LW RW 0 0 0 3 3 3 3 3 3 3 3 3 ----

Ammo:

LRM 5 (24)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 6

Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 293


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 323,269
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Defender II Medium Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 5+Artemis IV 1 LRM 5+Artemis IV Loc Heat SRV MRV LRV ERV LW RW 0 0 4 4 4 4 4 4 ---

Ammo:

LRM 5 (24)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 6

Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 253


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 582,019
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Defender Medium Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 2 1 LRM 5 1 LRM 5 Loc Heat SRV MRV LRV ERV Nose LW RW 0 0 0 2 3 3 -3 3 -3 3 ----

Ammo:

LRM 5 (24)

SRM 2 (50)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 6

Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 240


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 331,144
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Kaiseradler Medium Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Conventional Fighter 25 tons with VSTOL Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 4 1 SRM 4 1 Machine Gun 1 Machine Gun Loc Heat SRV MRV LRV ERV LW RW LW RW 0 0 0 0 6 6 2 2 ------Point Defense Point Defense

Ammo:

MG (100)

SRM 4 (25)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 6

Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 214


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 370,856
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Bat Hawk Heavy Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (12) - Standard Scale

Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/10 1 SRM 2 Loc Heat SRV MRV LRV ERV Nose Nose 0 0 10 2 10 ------

Ammo:

SRM 2 (50)

AC/10 (10)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 341


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 613,480
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Inseki II Heavy Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (12) - Standard Scale

Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 PPC 1 LRM 10 1 LRM 10 1 Machine Gun Loc Heat SRV MRV LRV ERV Nose 10 LW 0 RW 0 Aft 0 10 6 6 2 10 --6 6 -6 6 -Point Defense

Ammo:

MG (100)

LRM 10 (24)

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 10

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 632


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 1,604,199
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Meteor Heavy Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (12) - Standard Scale

Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/10 1 SRM 4 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose LW RW 0 0 0 10 6 6 10 ---------

Ammo:

SRM 4 (50)

AC/10 (20)

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 0

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 405


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 1,499,461
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Meteor-G Heavy Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (12) - Standard Scale

Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Light Gauss Rifle 1 Streak SRM 4 1 Streak SRM 4 Loc Heat SRV MRV LRV ERV Nose LW RW 0 0 0 8 8 8 8 --8 --8 ---

Ammo:

Streak 4 (50)

Lt Gauss (16)

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

10 Single 0

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 520


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 1,806,691
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name:

Meteor-U Heavy Strike Fighter

Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (12) - Standard Scale

Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Ultra AC/10 2 Medium Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 0 3 3 15 5 5 15 ---------

Ammo:

Ult AC/10 (20/2)

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

12 Single 12

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 794


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 1,582,516
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (18) - Standard Scale

'Mechbuster Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 Loc Heat SRV MRV LRV ERV Nose 0 20 ----

Ammo:

AC/20 (5)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 434


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 767,792
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (20) - Standard Scale

'Mechbuster Laser Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 Medium Laser Loc Heat SRV MRV LRV ERV Nose 3 5 ----

Total Heat Sinks:


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

9 Single 9

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 380


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 640 1 2 3 4 5 6

Cost: 572,042
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (18) - Standard Scale

'Mechbuster LB-X Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LB 20-X AC Loc Heat SRV MRV LRV ERV Nose 0 12 12 ---

Ammo:

LB 20-X (5)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 524


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 1,155,292
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (18) - Standard Scale

'Mechbuster SRM Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 4 SRM 6 Loc Heat SRV MRV LRV ERV Nose 0 8 ----

Ammo:

SRM 6 (30)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (10)

Battle Value: 484


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6

Cost: 848,042
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (22) - Standard Scale

Planetlifter Air Transport Conventional Fighter 50 tons with VSTOL Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Misc: Loc Heat SRV MRV LRV ERV 1 Cargo (21 Tons)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (7) Aft Damage Threshold (Total Armor) 2 (12)

Right Wing Damage Threshold (Total Armor) 1 (7)

Battle Value: 189


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 343,833
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (22) - Standard Scale

Planetlifter SuperPelican Conventional Fighter 50 tons with VSTOL Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 6 (OS) 1 Autocannon/5 1 Autocannon/5 Loc Heat SRV MRV LRV ERV Nose LW RW 0 0 0 8 5 5 -5 5 -------

Ammo:

AC/5 (20)

Total Heat Sinks: 0 Single Total Weapon Heat: 0


Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Structural Integrity: 5

Left Wing Damage Threshold (Total Armor) 1 (7) Aft Damage Threshold (Total Armor) 2 (12)

Right Wing Damage Threshold (Total Armor) 1 (7)

Battle Value: 344


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6

Cost: 717,583
12 13 14 15 16 17 18 19 20

10

11

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (10) - Standard Scale

Seydlitz SYD-21 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Large Laser Loc Heat SRV MRV LRV ERV Nose 8 8 8 ---

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 8

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 472


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 240 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,370,380
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (10) - Standard Scale

Seydlitz SYD-Z2 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 3 3 5 5 5 ----------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 15

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 616


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 240 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,480,380
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (20) - Standard Scale

Seydlitz SYD-Z2A Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 3 3 5 5 5 ----------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 15

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (12)

Aft Damage Threshold (Total Armor) 2 (18)

Right Wing Damage Threshold (Total Armor) 2 (12)

Battle Value: 820


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,371,820
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (26) - Standard Scale

Seydlitz SYD-Z2B Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 5 5 5 5 5 5 5 5 5 -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (16)

Aft Damage Threshold (Total Armor) 3 (22)

Right Wing Damage Threshold (Total Armor) 2 (16)

Battle Value: 909


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,525,820
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (25) - Standard Scale

Seydlitz SYD-Z3 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV LW RW 3 3 5 5 -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 6

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (15)

Aft Damage Threshold (Total Armor) 3 (25)

Right Wing Damage Threshold (Total Armor) 2 (15)

Battle Value: 504


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 240 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,381,380
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (25) - Standard Scale

Seydlitz SYD-Z3A Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
2 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose 4 6 ----

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 8

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (15)

Aft Damage Threshold (Total Armor) 3 (25)

Right Wing Damage Threshold (Total Armor) 2 (15)

Battle Value: 517


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,261,820
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (10) - Standard Scale

Seydlitz SYD-Z4 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Large Laser Loc Heat SRV MRV LRV ERV Nose 12 8 8 8 --

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 12

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:11


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (10)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 572


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 240 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,524,380
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (13) - Standard Scale

Cheetah F-10 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Small Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 1 3 3 3 5 5 Point Defense -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 7

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (11)

Aft Damage Threshold (Total Armor) 2 (13)

Right Wing Damage Threshold (Total Armor) 2 (11)

Battle Value: 484


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,669,463
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (25) - Standard Scale

Cheetah F-11 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Small Pulse Laser
1 Medium Pulse Laser 1 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose LW RW 2 4 4 3 6 6 Point Defense -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 10

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (20)

Aft Damage Threshold (Total Armor) 2 (15)

Right Wing Damage Threshold (Total Armor) 2 (20)

Battle Value: 583


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,194,006
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (13) - Standard Scale

Cheetah F-11-R Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Small Laser Loc Heat SRV MRV LRV ERV Nose 1 3 Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 1

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (11)

Aft Damage Threshold (Total Armor) 2 (13)

Right Wing Damage Threshold (Total Armor) 2 (11)

Battle Value: 236


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,579,913
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (13) - Standard Scale

Cheetah F-11-RR Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Small Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 1 3 3 3 5 5 Point Defense -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 7

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (11)

Aft Damage Threshold (Total Armor) 2 (13)

Right Wing Damage Threshold (Total Armor) 2 (11)

Battle Value: 492


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,077,063
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 2 (13) - Standard Scale

Cheetah F-12-S Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Small Laser 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose Nose 1 3 3 6 Point Defense ----

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

Total Heat Sinks:

10 Single 4

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (11)

Aft Damage Threshold (Total Armor) 2 (13)

Right Wing Damage Threshold (Total Armor) 2 (11)

Battle Value: 329


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 240 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,677,113
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (27) - Standard Scale

Cheetah F-13 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV 3 5 5 Point Defense 5 --5 --1 Small Pulse Laser Nose 2 2 ER Medium Laser LW 5 2 ER Medium Laser RW 5 *Custom Equip: Armor: Heavy Ferro-Aluminum

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 22

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (22)

Aft Damage Threshold (Total Armor) 2 (18)

Right Wing Damage Threshold (Total Armor) 3 (22)

Battle Value: 973


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,489,319
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (26) - Standard Scale

Cheetah F-14-S Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Streak SRM 2 Loc Heat SRV MRV LRV ERV Nose 2 4 ----

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Streak 2 (50)

Total Heat Sinks:

10 Single 4

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 2 (19)

Aft Damage Threshold (Total Armor) 3 (24)

Right Wing Damage Threshold (Total Armor) 2 (19)

Battle Value: 458


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,096,131
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Thrush TR-7 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 3 3 5 5 5 ----------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 9

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 529


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,685,156
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Thrush TR-7p Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
1 Medium Pulse Laser 1 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV LW RW 4 4 6 6 -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 8

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 413


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,684,931
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 1 (7) - Standard Scale

Thrush TR-8 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 5 5 5 5 5 5 5 5 5 -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 15

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:12


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 1 (6)

Aft Damage Threshold (Total Armor) 1 (5)

Right Wing Damage Threshold (Total Armor) 1 (6)

Battle Value: 659


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,865,156
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (50) - Standard Scale

Sparrowhawk SPR-6D Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
2 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose LW RW 4 2 2 6 3 3 ---Point Defense Point Defense

1 Small Pulse Laser 1 Small Pulse Laser

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 12

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (27)

Aft Damage Threshold (Total Armor) 4 (39)

Right Wing Damage Threshold (Total Armor) 3 (27)

Battle Value: 680


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 560 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,552,005
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (50) - Standard Scale

Sparrowhawk SPR-7D Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
2 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose LW RW 4 5 5 6 5 5 -5 5 -------

1 ER Medium Laser 1 ER Medium Laser

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Double (20) 18

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (27)

Aft Damage Threshold (Total Armor) 4 (39)

Right Wing Damage Threshold (Total Armor) 3 (27)

Battle Value: 945


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 560 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,745,205
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (40) - Standard Scale

Sparrowhawk SPR-8H Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 2 1 Small Laser Loc Heat SRV MRV LRV ERV Nose Nose 2 1 2 3 ---Point Defense

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 2 (50)

Total Heat Sinks:

10 Single 3

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (26)

Aft Damage Threshold (Total Armor) 4 (36)

Right Wing Damage Threshold (Total Armor) 3 (26)

Battle Value: 452


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,684,233
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (38) - Standard Scale

Sparrowhawk SPR-H5 Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Medium Laser 1 Small Laser 1 Small Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 1 1 5 3 3 ---Point Defense Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 8

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (24)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 3 (24)

Battle Value: 634


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,740,870
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (38) - Standard Scale

Sparrowhawk SPR-H5K Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Small Laser 2 Small Laser 2 Small Laser Loc Heat SRV MRV LRV ERV Nose LW RW 1 1 1 3 3 3 Point Defense Point Defense Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

10 Single 6

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (24)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 3 (24)

Battle Value: 505


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 1,700,620
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (30) - Standard Scale

Sholagar SL-21 Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 4 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 3 3 6 5 5 ----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

Total Heat Sinks:

10 Single 9

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (23)

Aft Damage Threshold (Total Armor) 2 (20)

Right Wing Damage Threshold (Total Armor) 3 (23)

Battle Value: 624


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,052,353
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (30) - Standard Scale

Sholagar SL-21L Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 3 3 3 5 5 5 ----------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

11 Single 12

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (23)

Aft Damage Threshold (Total Armor) 2 (20)

Right Wing Damage Threshold (Total Armor) 3 (23)

Battle Value: 734


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,046,478
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (34) - Standard Scale

Sholagar SL-22 Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 MML 7 7 LRM 1 ER Medium Laser SRM 1 ER Medium Laser

Loc Heat SRV MRV LRV ERV

1 ER Medium Laser 1 ER Medium Laser

Nose Nose LW RW LW RW

4 5 5

5 5

4 4 5 8 5

5 5

4 5 -5 5 5

4 ------

-------

--

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Ammo: Ammo:

MML7 (34) MML7 (34/28) Total Heat Sinks: 10 Double (20)

Total Weapon Heat:

Life Support Engine

Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Pilot Data
1 3 +1 2 5 +2 3 7 +3

14

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (31)

Aft Damage Threshold (Total Armor) 2 (20)

Right Wing Damage Threshold (Total Armor) 4 (31)

Battle Value: 802


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,826,214
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (40) - Standard Scale

Sai S-3 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Large Laser 2 Medium Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 8 3 3 8 5 5 8 ---------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

14 Single 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (30)

Aft Damage Threshold (Total Armor) 2 (20)

Right Wing Damage Threshold (Total Armor) 3 (30)

Battle Value: 843


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,111,280
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (40) - Standard Scale

Sai S-3 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Large Laser 2 Medium Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 8 3 3 8 5 5 8 ---------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

14 Single 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (30)

Aft Damage Threshold (Total Armor) 2 (20)

Right Wing Damage Threshold (Total Armor) 3 (30)

Battle Value: 843


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,111,280
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (42) - Standard Scale

Sai S-4 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV 10 6 6 10 --10 -----1 ER PPC Nose 15 1 SRM 4+Artemis IV LW 3 1 SRM 4+Artemis IV RW 3

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (50)

Total Heat Sinks:

14 Double (28) 21

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (31)

Aft Damage Threshold (Total Armor) 3 (21)

Right Wing Damage Threshold (Total Armor) 4 (31)

Battle Value: 977


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,251,680
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (40) - Standard Scale

Sai S-4C Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Clan / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER PPC 2 Streak SRM 4 2 Streak SRM 4 Loc Heat SRV MRV LRV ERV Nose 15 LW 3 RW 3 15 8 8 15 8 8 15 ------

Ammo (CASE): Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Streak 4 (50)

Total Heat Sinks:

14 Double (28) 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (28)

Aft Damage Threshold (Total Armor) 2 (19)

Right Wing Damage Threshold (Total Armor) 3 (28)

Battle Value: 1,762


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,335,680
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (35) - Standard Scale

Sai S-4X Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Large Laser
1 Medium Pulse Laser 1 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose 12 LW 4 RW 4 8 6 6 8 --8 ------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

21 Single 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (27)

Aft Damage Threshold (Total Armor) 2 (18)

Right Wing Damage Threshold (Total Armor) 3 (27)

Battle Value: 842


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,558,080
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (46) - Standard Scale

Sai S-7 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Medium Laser 1 MRM 10 1 MRM 10 Loc Heat SRV MRV LRV ERV Nose LW RW 5 4 4 5 6 6 5 6 6 -------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

MRM 10 (48)

Total Heat Sinks:

12 Double (24) 18

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (33)

Aft Damage Threshold (Total Armor) 3 (22)

Right Wing Damage Threshold (Total Armor) 4 (33)

Battle Value: 843


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,278,320
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (54) - Standard Scale

Sai S-8 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Light PPC 2 ER Medium Laser 2 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW 5 5 5 5 5 5 5 5 5 -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

16 Double (32) 30

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (40)

Aft Damage Threshold (Total Armor) 3 (27)

Right Wing Damage Threshold (Total Armor) 4 (40)

Battle Value: 952


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,935,120
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (73) - Standard Scale

Corsair CSR-V12 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Large Laser 2 Small Laser 1 Medium Laser 1 Medium Laser 2 Small Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 8 1 3 3 1 8 3 5 5 3 8 --Point Defense ------Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

16 Single 26

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (43)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,006


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,293,958
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (73) - Standard Scale

Corsair CSR-V12M Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Large Laser 2 Small Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW 8 1 3 3 8 3 5 5 8 --Point Defense -------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

19 Single 16

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (56)

Aft Damage Threshold (Total Armor) 7 (63)

Right Wing Damage Threshold (Total Armor) 6 (56)

Battle Value: 1,039


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,173,583
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (73) - Standard Scale

Corsair CSR-V14 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Large Laser 2 Small Laser 1 Medium Laser 1 Medium Laser 2 Small Laser Loc Heat SRV MRV LRV ERV Nose 12 Nose 1 LW 3 RW 3 Aft 1 8 3 5 5 3 8 8 -Point Defense ------Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

16 Double (32) 34

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (43)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,259


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,623,958
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (75) - Standard Scale

Corsair CSR-V18 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV 8 5 5 3 8 5 5 -8 -------2 ER Large Laser Nose 12 1 Light PPC LW 5 1 Light PPC RW 5 2 ER Small Laser Aft 2 *Custom Equip: Armor: Heavy Ferro-Aluminum

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

17 Double (34) 38

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (54)

Aft Damage Threshold (Total Armor) 5 (45)

Right Wing Damage Threshold (Total Armor) 6 (54)

Battle Value: 1,127


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,610,625
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (73) - Standard Scale

Corsair CSR-V20 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Large Laser 1 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose 8 4 8 8 8 ------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

Total Heat Sinks:

16 Single 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (43)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 986


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,271,458
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (53) - Standard Scale

Samurai SL-25 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 Medium Laser 1 Small Laser 1 Medium Laser 1 Medium Laser 1 Small Laser 1 Small Laser 1 Medium Laser 1 Small Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW LW RW Aft Aft 3 1 3 3 1 1 3 1 5 3 5 5 3 3 5 3 ---Point Defense ------Point Defense Point Defense ---Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

19 Single 22

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (33)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 4 (33)

Battle Value: 969


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 640 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,473,042
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (53) - Standard Scale

Samurai SL-26 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 Medium Laser 1 Small Laser 1 ER Large Laser 1 ER Large Laser 1 Small Laser 1 Small Laser 1 Medium Laser 1 Small Laser Loc Heat SRV MRV LRV ERV Nose 3 Nose 1 LW 12 RW 12 LW 1 RW 1 Aft 3 Aft 1 5 3 8 8 3 3 5 3 ---Point Defense 8 8 -8 8 -Point Defense Point Defense ---Point Defense

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

18 Double (36) 40

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (33)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 4 (33)

Battle Value: 1,364


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 640 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,179,292
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (56) - Standard Scale

Samurai SL-27 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Plasma Rifle
2 Medium Pulse Laser

Loc Heat SRV MRV LRV ERV Nose 10 Nose 4 LW 5 RW 5 LW 2 RW 2 Aft 5 Aft 2 10 6 5 5 3 3 5 3 10 -5 5 --5 ------------------

2 ER Medium Laser 2 ER Medium Laser 1 ER Small Laser 1 ER Small Laser 1 ER Medium Laser 1 ER Small Laser

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

PR (20)

Total Heat Sinks:

15 Double (30) 49

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (35)

Aft Damage Threshold (Total Armor) 4 (35)

Right Wing Damage Threshold (Total Armor) 4 (35)

Battle Value: 1,200


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 640 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,230,232
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (65) - Standard Scale

Transit TR-10 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 2 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW 7 3 3 3 20 5 5 5 -------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

AC/20 (10)

Total Heat Sinks:

13 Single 19

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (35)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 4 (35)

Battle Value: 919


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,442,708
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (65) - Standard Scale

Transit TR-11 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 Misc: Loc Heat SRV MRV LRV ERV Nose 7 20 ---1 Recon Equipment (4 Tons)

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

AC/20 (10)

Total Heat Sinks:

13 Single 7

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (35)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 4 (35)

Battle Value: 774


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,242,708
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (69) - Standard Scale

Transit TR-12 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LB 20-X AC 2 ER Medium Laser 1 ER Medium Laser 1 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW 6 5 5 5 12 5 5 5 12 5 5 5 ---------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LB 20-X (20)

Total Heat Sinks:

12 Double (24) 26

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (39)

Aft Damage Threshold (Total Armor) 4 (37)

Right Wing Damage Threshold (Total Armor) 4 (39)

Battle Value: 1,444


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,558,542
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Stingray F-90 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 PPC 1 Large Laser 1 Large Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 10 LW 8 RW 8 LW 3 RW 3 10 8 8 5 5 10 8 8 -------------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

20 Single 32

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (45)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 5 (45)

Battle Value: 1,105


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,979,080
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (50) - Standard Scale

Stingray F-90S Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/5 1 Large Laser 1 Large Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW LW RW 1 8 8 3 3 5 8 8 5 5 5 8 8 -------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

AC/5 (20)

Total Heat Sinks:

19 Single 23

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (42)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 5 (42)

Battle Value: 1,036


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,871,830
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Stingray F-92 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER PPC 1 ER Large Laser 1 ER Large Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 15 LW 12 RW 12 LW 3 RW 3 10 8 8 5 5 10 8 8 --10 8 8 --------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

20 Double (40) 45

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (45)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 5 (45)

Battle Value: 1,435


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,473,080
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Stingray F-94 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Large Laser 1 ER Medium Laser 1 LRM 10 1 LRM 10 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 12 Nose 5 LW 4 RW 4 LW 3 RW 3 8 5 6 6 5 5 8 5 6 6 --8 -6 6 ---------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 10 (12)

Total Heat Sinks:

20 Single 31

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (45)

Aft Damage Threshold (Total Armor) 4 (34)

Right Wing Damage Threshold (Total Armor) 5 (45)

Battle Value: 1,085


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,161,080
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (66) - Standard Scale

Stingray F-95 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Heavy PPC 1 ER Large Laser 1 ER Large Laser Loc Heat SRV MRV LRV ERV Nose 15 LW 12 RW 12 15 8 8 15 8 8 -8 8 ----

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

19 Double (38) 39

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (51)

Aft Damage Threshold (Total Armor) 4 (38)

Right Wing Damage Threshold (Total Armor) 6 (51)

Battle Value: 1,078


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,250,780
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (63) - Standard Scale

Lucifer LCF-R15 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Large Laser 1 LRM 20 2 Small Laser 2 Small Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 8 6 1 1 3 8 12 3 3 5 8 --12 12 -Point Defense Point Defense ----

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 20 (30)

Total Heat Sinks:

20 Single 29

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (38)

Aft Damage Threshold (Total Armor) 4 (37)

Right Wing Damage Threshold (Total Armor) 4 (38)

Battle Value: 1,079


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,162,311
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (64) - Standard Scale

Lucifer LCF-R16 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Large Laser
1 LRM 20+Artemis IV

Loc Heat SRV MRV LRV ERV 8 16 4 4 6 8 16 ---8 16 ---------

Nose 12 Nose 6 1 Streak SRM 2 LW 2 1 Streak SRM 2 RW 2 1 Medium Pulse Laser Aft 4

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Streak 2 (50)

LRM 20 (12)

Total Heat Sinks:

20 Double (40) 38

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 4 (39)

Aft Damage Threshold (Total Armor) 4 (37)

Right Wing Damage Threshold (Total Armor) 4 (39)

Battle Value: 1,424


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,895,036
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 3 (30) - Standard Scale

Lucifer LCF-R16K Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Large Laser 1 LRM 20 1 SRM 6 2 Small Laser 2 Small Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW Aft 8 6 4 1 1 3 8 12 8 3 3 5 8 --12 12 ----Point Defense Point Defense ----

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

LRM 20 (6)

Total Heat Sinks:

20 Single 33

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (24)

Aft Damage Threshold (Total Armor) 3 (26)

Right Wing Damage Threshold (Total Armor) 3 (24)

Battle Value: 959


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 320 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,458,405
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 4 (34) - Standard Scale

Lucifer LCF-R16KR Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 ER Large Laser 1 LRM 20 2 SRM 6 1 Small Pulse Laser 1 Small Pulse Laser Loc Heat SRV MRV LRV ERV 8 12 8 3 3 6 8 8 -12 12 ----Point Defense Point Defense ---Nose 12 Nose 6 Nose 4 LW 2 RW 2 1 Medium Pulse Laser Aft 4

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (30)

LRM 20 (12)

Total Heat Sinks:

20 Double (40) 46

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (24)

Aft Damage Threshold (Total Armor) 3 (25)

Right Wing Damage Threshold (Total Armor) 3 (24)

Battle Value: 1,301


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 8,571,845
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 14 (135) - Standard Scale

Lucifer LCF-R20 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Large Laser 2 Small Laser 2 Small Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose LW RW Aft 8 1 1 3 8 3 3 5 8 --Point Defense Point Defense ----

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

23 Single 23

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 8 (80)

Aft Damage Threshold (Total Armor) 8 (73)

Right Wing Damage Threshold (Total Armor) 8 (80)

Battle Value: 1,441


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 2,799,261
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Shilone SL-17 Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 20 1 Large Laser 1 Medium Laser 1 Medium Laser 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 6 8 3 3 3 12 8 5 5 6 12 8 ---12 ----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

LRM 20 (12)

Total Heat Sinks:

20 Single 23

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (44)

Aft Damage Threshold (Total Armor) 4 (36)

Right Wing Damage Threshold (Total Armor) 5 (44)

Battle Value: 1,149


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,399,045
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Shilone SL-17AC Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Autocannon/2 1 Large Laser 1 Medium Laser 1 Medium Laser 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 1 8 3 3 3 2 8 5 5 6 2 8 ---2 ----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

AC/2 (45)

Total Heat Sinks:

19 Single 19

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (44)

Aft Damage Threshold (Total Armor) 4 (36)

Right Wing Damage Threshold (Total Armor) 5 (44)

Battle Value: 1,016


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,185,720
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (60) - Standard Scale

Shilone SL-17R Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 20 1 Large Laser 1 Medium Laser 1 Medium Laser 1 SRM 4 Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 6 8 3 3 3 12 8 5 5 6 12 8 ---12 ----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

LRM 20 (12)

Total Heat Sinks:

20 Double (40) 23

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (44)

Aft Damage Threshold (Total Armor) 4 (36)

Right Wing Damage Threshold (Total Armor) 5 (44)

Battle Value: 1,214


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 3,505,045
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (63) - Standard Scale

Shilone SL-18 Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 MML 7 7 LRM 1 ER Large Laser SRM 1 ER Medium Laser ER Medium Laser 1 ERLarge Laser ER Medium 1 MML 7 Laser

Loc Heat SRV MRV LRV ERV

1 ER Medium Laser 1 MML 7 LRM SRM

Nose Nose 4 Nose 12 LW 5 Nose 12 RW 5 LW 4 5 Aft RW Aft 5 4

4 4 8 8 5 8 5 5 4

5 4 8

4 8 -5 8 5 5 4 5 4 --

4 8 --8 --4 -4 --

------------

--

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Ammo: Ammo:

MML7 (68) MML7 (51/42) Total Heat Sinks: 20 Single

Total Weapon Heat:

Life Support Engine

Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Pilot Data
1 3 +1 2 5 +2 3 7 +3

38

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

4 10 +4

5 6 11 Dead +5

Structural Integrity: 6


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (48)

Aft Damage Threshold (Total Armor) 4 (38)

Right Wing Damage Threshold (Total Armor) 5 (48)

Battle Value: 1,037


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 8,259,150
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (82) - Standard Scale

Transgressor TR-13 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Large Laser 1 Medium Laser 1 Large Laser 1 Large Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW LW RW Aft 8 3 8 8 3 3 3 8 5 8 8 5 5 5 8 -8 8 ------------------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

25 Single 36

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (51)

Aft Damage Threshold (Total Armor) 4 (40)

Right Wing Damage Threshold (Total Armor) 6 (51)

Battle Value: 1,309


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,024,281
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (82) - Standard Scale

Transgressor TR-13A Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Large Laser 1 Medium Laser 1 ER Large Laser 1 ER Large Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 12 Nose 3 LW 12 RW 12 LW 3 RW 3 Aft 3 8 5 8 8 5 5 5 8 -8 8 ---8 -8 8 -----------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

25 Double (50) 48

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (51)

Aft Damage Threshold (Total Armor) 4 (40)

Right Wing Damage Threshold (Total Armor) 6 (51)

Battle Value: 1,678


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,574,281
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (69) - Standard Scale

Transgressor TR-14 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 1 Medium Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 7 3 3 3 3 20 5 5 5 5 ----------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

AC/20 (10)

Total Heat Sinks:

25 Single 19

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 4 (39)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,185


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,038,031
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (82) - Standard Scale

Transgressor TR-15 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 ER Large Laser 1 ER Medium Laser 1 Heavy PPC 1 Heavy PPC 1 ER Medium Laser 1 ER Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose 12 Nose 5 LW 15 RW 15 LW 5 RW 5 Aft 3 8 5 15 15 5 5 5 8 5 15 15 5 5 -8 --------------

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Total Heat Sinks:

25 Double (50) 60

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (60)

Aft Damage Threshold (Total Armor) 4 (39)

Right Wing Damage Threshold (Total Armor) 6 (60)

Battle Value: 1,193


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 10,830,531
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (66) - Standard Scale

Transgressor TR-16 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 Gauss Rifle 1 Medium Laser 1 Medium Laser 1 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 1 3 3 3 3 15 5 5 5 5 15 ----15 ----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Gauss (24)

Total Heat Sinks:

10 Double (20) 14

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 7


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (49)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 5 (49)

Battle Value: 1,937


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,643,031
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15 Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/10 1 Medium Laser 2 Medium Laser 2 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 3 3 3 3 3 10 5 5 5 5 10 ---------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

AC/10 (20)

Total Heat Sinks:

20 Single 21

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,279


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,454,053
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15A Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 15 1 SRM 6 1 Medium Laser 2 Medium Laser 2 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW Aft 5 4 3 3 3 3 9 8 5 5 5 5 9 -----9 ------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (30)

LRM 15 (16)

Total Heat Sinks:

20 Single 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,243


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,673,853
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15B Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 15 1 Medium Laser 2 Medium Laser 2 Medium Laser 1 Medium Laser 1 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft Aft 5 3 3 3 3 4 9 5 5 5 5 8 9 -----9 ------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (30)

LRM 15 (16)

Total Heat Sinks:

20 Single 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,243


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,673,853
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15C Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 SRM 6 1 Medium Laser 2 Medium Laser 2 Medium Laser 1 Medium Laser 1 LRM 15 Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft Aft 4 3 3 3 3 5 8 5 5 5 5 9 -----9 -----9 -------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 15 (16)

SRM 6 (30)

Total Heat Sinks:

20 Single 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,243


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,673,853
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15K Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LB 10-X AC 1 ER Medium Laser 2 ER Medium Laser 2 ER Medium Laser 1 ER Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 2 5 5 5 5 6 5 5 5 5 6 5 5 5 5 -----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LB 10-X (30)

Total Heat Sinks:

20 Double (40) 32

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,497


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,215,653
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Slayer SL-15R Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LB 10-X AC 1 Medium Laser 2 Medium Laser 2 Medium Laser 1 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 2 3 3 3 3 6 5 5 5 5 6 ---------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LB 10-X (30)

Total Heat Sinks:

20 Single 20

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 8


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 1,353


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 800 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 4,767,653
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (86) - Standard Scale

Chippewa CHP-W10 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 LRM 15 2 Medium Laser 1 SRM 6 1 Large Laser 1 Large Laser 2 Small Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW Aft 5 3 4 8 8 1 9 5 8 8 8 3 9 9 -------8 --8 --Point Defense

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

LRM 15 (32)

Total Heat Sinks:

25 Single 38

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 9


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (58)

Aft Damage Threshold (Total Armor) 8 (78)

Right Wing Damage Threshold (Total Armor) 6 (58)

Battle Value: 1,487


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,265,530
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (43) - Standard Scale

Chippewa CHP-W5 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 LRM 15 2 Medium Laser 1 SRM 6 2 Large Laser 2 Large Laser 2 Small Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW Aft 5 3 4 8 8 1 9 5 8 8 8 3 9 9 -------8 --8 --Point Defense

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

LRM 15 (32)

Total Heat Sinks:

25 Single 54

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 9


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (24)

Aft Damage Threshold (Total Armor) 3 (29)

Right Wing Damage Threshold (Total Armor) 3 (24)

Battle Value: 1,154


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,410,530
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (43) - Standard Scale

Chippewa CHP-W7 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV 9 5 8 9 9 3 9 9 -------9 --9 --Point Defense 2 LRM 15 Nose 5 2 Medium Laser Nose 3 1 SRM 6 Nose 4 2 Large Pulse Laser LW 10 2 Large Pulse Laser RW 10 2 Small Pulse Laser Aft 2

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

LRM 15 (16)

Total Heat Sinks:

25 Double (50) 64

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 9


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (29)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 3 (29)

Battle Value: 1,487


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 13,073,055
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 5 (43) - Standard Scale

Chippewa CHP-W7T Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type
2 LRM 15+Artemis IV

Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW LW RW Aft 5 3 4 10 10 10 10 2 12 5 8 10 10 10 10 3 12 12 -------10 --10 --10 --10 --Point Defense

2 Medium Laser 1 SRM 6 1 Snub-Nose PPC 1 Snub-Nose PPC 1 Plasma Rifle 1 Plasma Rifle 2 Small Pulse Laser

Ammo: PR (20) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (15)

LRM 15 (16)

Total Heat Sinks:

25 Double (50) 64

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity: 9


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 3 (29)

Aft Damage Threshold (Total Armor) 4 (33)

Right Wing Damage Threshold (Total Armor) 3 (29)

Battle Value: 1,262


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 13,015,061
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (62) - Standard Scale

Chippewa CHP-W8 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 3 MML 7+Artemis IV Nose 4 7+Artemis IV Nose LRM 1 Medium Laser LW 3 SRM 1 Medium Laser RW 3 1 Medium Laser LW 3 2 Large Pulse Laser LW 10 1 Medium Laser RW 3 2 Large Pulse Laser RW 10 Large Pulse Laser LW 10 2 ER Small Laser Aft 2 *Custom Equip: 2 Large Pulse Laser RW 10 Armor: Heavy 2 ER Small Laser Ferro-Aluminum Aft 2 5 4 5 8 5 5 9 5 9 9 3 5

Loc Heat SRV MRV LRV ERV

9 3

4 ----9 -9 9 -9 --

4 ------------

-------------

--

Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

Ammo: Ammo:

MML7 (51) MML7 (68/56) Total Heat Sinks: 25 Double (50)

Total Weapon Heat:

Life Support Engine

Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Pilot Data
1 3 +1 2 5 +2 3 7 +3

62

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

4 10 +4

5 6 11 Dead +5

Structural Integrity: 9


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (44)

Aft Damage Threshold (Total Armor) 3 (28)

Right Wing Damage Threshold (Total Armor) 5 (44)

Battle Value: 1,484


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 13,288,389
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (86) - Standard Scale

Riever F-100 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 1 LRM 10 2 SRM 6 2 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose LW RW 7 4 4 4 20 6 8 8 -6 ---6 -------

Ammo: SRM 6 (60) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 10 (24)

AC/20 (10)

Total Heat Sinks:

28 Single 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 7 (61)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 7 (61)

Battle Value: 1,397


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,313,500
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (86) - Standard Scale

Riever F-100a Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 2 SRM 6 2 SRM 6 2 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose LW RW 7 4 4 4 20 8 8 8 -------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (75)

AC/20 (10)

Total Heat Sinks:

28 Single 31

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 7 (61)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 7 (61)

Battle Value: 1,381


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,354,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 7 (66) - Standard Scale

Riever F-100b Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 1 LRM 10 1 Autocannon/5 1 Autocannon/5 Loc Heat SRV MRV LRV ERV Nose Nose LW RW 7 4 1 1 20 6 5 5 -6 5 5 -6 -------

Ammo: AC/5 (40) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 10 (24)

AC/20 (10)

Total Heat Sinks:

28 Single 13

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (57)

Aft Damage Threshold (Total Armor) 5 (44)

Right Wing Damage Threshold (Total Armor) 6 (57)

Battle Value: 1,223


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 5,881,500
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (81) - Standard Scale

Riever F-700 Aerospace Fighter 100 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Autocannon/20 1 LRM 10 2 SRM 6 2 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose LW RW 7 4 4 4 20 6 8 8 -6 ---6 -------

Ammo: SRM 6 (60) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 10 (24)

AC/20 (15)

Total Heat Sinks:

20 Double (40) 27

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (60)

Aft Damage Threshold (Total Armor) 5 (47)

Right Wing Damage Threshold (Total Armor) 6 (60)

Battle Value: 1,474


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 19,417,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (86) - Standard Scale

Riever F-700a Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 LB 10-X AC 2 SRM 6 3 SRM 6 3 SRM 6 Loc Heat SRV MRV LRV ERV Nose Nose LW RW 2 4 4 4 6 8 8 8 6 ------------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 6 (90)

LB 10-X (40)

Total Heat Sinks:

20 Double (40) 36

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 7 (61)

Aft Damage Threshold (Total Armor) 6 (56)

Right Wing Damage Threshold (Total Armor) 7 (61)

Battle Value: 1,768


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 16,530,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 10 (100) - Standard Scale

Riever F-700b Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Ultra AC/20 1 LRM 10 3 Streak SRM 6 3 Streak SRM 6 Loc Heat SRV MRV LRV ERV Nose 16 Nose 4 LW 4 RW 4 30 6 12 12 30 6 ---6 -------

Ammo: Streak 6 (60) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 10 (12)

Ult AC/20 (30/2)

Total Heat Sinks:

18 Double (36) 44

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 8 (73)

Aft Damage Threshold (Total Armor) 5 (49)

Right Wing Damage Threshold (Total Armor) 8 (73)

Battle Value: 2,185


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 16,945,500
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Stuka STU-D6 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 2 SRM 6 1 Medium Laser 2 Large Laser 2 Large Laser 1 LRM 20 1 LRM 20 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW LW RW Aft 4 3 8 8 6 6 3 8 5 8 8 12 12 5 --8 8 12 12 -----12 12 ---------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 20 (24)

SRM 6 (60)

Total Heat Sinks:

20 Double (40) 61

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (54)

Aft Damage Threshold (Total Armor) 6 (56)

Right Wing Damage Threshold (Total Armor) 6 (54)

Battle Value: 1,838


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 16,170,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 8 (80) - Standard Scale

Stuka STU-D7 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type Loc Heat SRV MRV LRV ERV 4 5 6 5 5 6 6 5 10 5 16 5 5 20 20 5 -5 16 5 5 20 20 5 --16 -------------2 SRM 6+Artemis IV Nose 1 ER Medium Laser Nose 1 LRM 20+Artemis IV Nose 3 ER Medium Laser LW 3 ER Medium Laser RW 1 Rotary AC/5 LW 1 Rotary AC/5 RW 2 ER Medium Laser Aft

Ammo: RAC/5 (80/6) Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 20 (18)

SRM 6 (30)

Total Heat Sinks:

21 Double (42) 71

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (50)

Aft Damage Threshold (Total Armor) 6 (52)

Right Wing Damage Threshold (Total Armor) 5 (50)

Battle Value: 2,092


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 17,418,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Stuka STU-K10 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 LRM 20 4 Small Laser 2 Large Laser 2 Large Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose LW RW Aft 6 1 8 8 3 12 3 8 8 5 12 12 -Point Defense 8 --8 ------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

LRM 20 (12)

Total Heat Sinks:

32 Single 48

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (54)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 6 (54)

Battle Value: 1,565


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,039,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 6 (59) - Standard Scale

Stuka STU-K15 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser 1 LRM 20 1 SRM 4 2 Large Laser 2 Large Laser 3 Small Laser 3 Small Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW LW RW Aft 3 6 3 8 8 1 1 3 5 12 6 8 8 3 3 5 ---12 12 ----8 --8 --Point Defense Point Defense ----

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

LRM 20 (12)

Total Heat Sinks:

30 Single 56

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 5 (45)

Aft Damage Threshold (Total Armor) 5 (43)

Right Wing Damage Threshold (Total Armor) 5 (45)

Battle Value: 1,403


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,212,250
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

TM


Name: Type: Mass: Thrust: Tech:


Advanced Movement Vectors A___ F___ E___ D___ B___ C___

Nose Damage Threshold (Total Armor) 9 (84) - Standard Scale

Stuka STU-K5 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)

Weapons & Equipment Inventory:


Type 1 Medium Laser 1 LRM 20 1 SRM 4 2 Large Laser 2 Large Laser 2 Medium Laser Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW Aft 3 6 3 8 8 3 5 12 6 8 8 5 -12 -8 8 --12 -----------

Ammo: Critical Damage


Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2

SRM 4 (25)

LRM 20 (12)

Total Heat Sinks:

30 Single 50

Total Weapon Heat:

Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________

Life Support Engine

-2 -4 D

Landing Gear +5 Thrusters: Left +1 +2 +3 D Right +1 +2 +3 D

Hits Taken Consciousness # Modifier


Heat Overflow

1 3 +1

2 5 +2

3 7 +3

4 10 +4

5 6 11 Dead +5

Structural Integrity:10


Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire

Left Wing Damage Threshold (Total Armor) 6 (54)

Aft Damage Threshold (Total Armor) 5 (48)

Right Wing Damage Threshold (Total Armor) 6 (54)

Battle Value: 1,537


Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 400 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Cost: 6,156,000
17 18 19 20

30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00

Random Movement, avoid on 6+ +1 Modifier to Fire

Random Movement, avoid on 5+

Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.

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