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Type: Ferret Light Scout VTOL Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3 Left Side Armor (1)
15
Piloting Skill:
23
WV: 1 / 1
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
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Type: Ferret Light Scout VTOL (Armor) Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3 Left Side Armor (6)
15
Piloting Skill:
23
WV: 2 / 2
Ammo
Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit
Fuselage Inventory
25 I.C.E. Engine 1 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
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Type: Ferret Light Scout VTOL (Cargo) Config: V.T.O.L. Technology Base: Tons: 5 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
15
Piloting Skill:
23
WV: 0 / 0
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Savannah Master Hovercraft Config: Hovercraft Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9
13
Driving Skill:
20
Ammo
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit
Body Inventory
25 Omni Fusion Engine 1 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
Gunnery Skill:
{|}~
Type: Swift Wind Scout Car Config: Wheeled Technology Base: Tons: 8 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
10
Driving Skill:
15
Gunnery Skill:
Ammo
Body Inventory
60 Leenex Fusion Engine 1 Crew Members 2.00T Communication Equipment 0.50T Cargo Bay Capacity
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Swift Wind Scout Car (ICE) Config: Wheeled Technology Base: Tons: 8 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
10
Driving Skill:
15
Gunnery Skill:
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: APC (Hover) Config: Hovercraft Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3
10
Driving Skill:
15
Cost, C-Bills: 87,600 BV: 102 Ammo Type Machine Gun Rounds 100 WV: 3 / 3
Gunnery Skill:
Ammo
TurretArmor(5)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: APC (Tracked) Config: Tracked Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3
6
Driving Skill:
Gunnery Skill: Cost, C-Bills: 64,350 BV: 142 Ammo Type Machine Gun Rounds 200
WV: 3 / 3
Ammo
TurretArmor(4)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: APC (Wheeled) Config: Wheeled Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2 1 2 3
6
Driving Skill:
9
Left Side Armor (10)
Gunnery Skill: Cost, C-Bills: 68,425 BV: 157 Ammo Type Machine Gun Rounds 200
WV: 6 / 6
Ammo
TurretArmor(6)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: J-27 Ordnance Transport Config: Tracked Tractor Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Machine Gun 1 Trailer Hitch
Weapons Inventory
Loc Dmg Min S M L T R 2 1 2 3
5
Driving Skill:
Cost, C-Bills: 40,517 BV: 47 Ammo Type Machine Gun Rounds 200 WV: 0 / 0
Gunnery Skill:
Ammo
TurretArmor(2)
Body Inventory
50 I.C.E. Engine 1 Crew Members 3.00T Cargo Bay Capacity
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: J-27 Ordnance Transport (Trailer) Config: Wheeled Trailer Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch
Weapons Inventory
Loc Dmg Min S M L F R
Driving Skill:
WV: 0 / 0
Ammo
Body Inventory
0 I.C.E. Engine 1 Crew Members 8.00T Cargo Bay Capacity
Critical Damage
Axle Destroyed
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: M.A.S.H. Truck Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 2 Small Laser
Weapons Inventory
Loc Dmg Min S M L T 3 1 2 3
5
Driving Skill:
8
Left Side Armor (16)
WV: 14 / 14
Ammo
TurretArmor(10)
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Body Inventory
80 VOX Fusion Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Packrat LRPV PKR-T5 Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 6 1 Flamer
Weapons Inventory
Loc Dmg Min S M L F 2/hit R 2 3 6 9 1 2 3
7
Driving Skill:
11
Left Side Armor (16)
Gunnery Skill: Cost, C-Bills: 408,650 BV: 344 Ammo Type SRM 6 Rounds 30
WV: 71 / 71
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Packrat LRPV PKR-T5 (ML) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 6 2 Medium Laser
Weapons Inventory
Loc Dmg Min S M L F 2/hit F 5 3 6 9 3 6 9
7
Driving Skill:
11
Left Side Armor (16)
Gunnery Skill: Cost, C-Bills: 488,400 BV: 501 Ammo Type SRM 6 Rounds 30
Ammo
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit
Body Inventory
120 GM Fusion Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Packrat LRPV PKR-T5 (SRM2) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 2 1 Flamer
Weapons Inventory
Loc Dmg Min S M L F 2/hit R 2 3 6 9 1 2 3
7
Driving Skill:
11
Left Side Armor (16)
Gunnery Skill: Cost, C-Bills: 331,650 BV: 263 Ammo Type SRM 2 Rounds 100
WV: 22 / 22
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Skulker Wheeled Scout Tank Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9
7
Driving Skill:
11
Left Side Armor (18)
WV: 57 / 57
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Skulker Wheeled Scout Tank (MG) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 2 1 2 3
7
Driving Skill:
11
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 138,600 BV: 252 Ammo Type Machine Gun Rounds 200
WV: 9 / 9
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Skulker Wheeled Scout Tank (SRM) Config: Wheeled Technology Base: Tons: 20 Cruising MP: Flank MP: # Type 1 SRM 4
Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9
7
Driving Skill:
11
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 251,900 BV: 319 Ammo Type SRM 4 Rounds 50
WV: 47 / 47
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Warrior H-7 Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 Autocannon/2 1 SRM 4
Weapons Inventory
Loc Dmg Min S M L F 2 4 8 16 24 3 6 9 Left Side Armor (5) F 2/hit -
9
Piloting Skill:
14
WV: 36 / 36
Ammo
Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit
Fuselage Inventory
50 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Warrior H-7A Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F F 5 2 3 6 12 18 1 2 3 Left Side Armor (5)
9
Piloting Skill:
14
WV: 36 / 36
Ammo
Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit
Fuselage Inventory
50 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Warrior H-7C Config: V.T.O.L. Technology Base: Tons: 21 Cruising MP: Flank MP: # Type 1 LRM 10 1 SRM 4
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 F 2/hit 3 6 9 Left Side Armor (5)
9
Piloting Skill:
14
WV: 65 / 65
Ammo
Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit
Fuselage Inventory
50 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Harasser Laser Platform Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Medium Laser 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T T 5 5 3 6 9 3 6 9
10
Driving Skill:
15
Gunnery Skill:
Ammo
TurretArmor(5)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
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Type: Harasser Missile Platform Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 6 1 SRM 6
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2/hit 3 6 9 3 6 9
10
Driving Skill:
15
Cost, C-Bills: 561,000 BV: 413 Ammo Type SRM 6 Rounds 30 WV: 68 / 68
Gunnery Skill:
Ammo
TurretArmor(5)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
120 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Harasser Missile Platform (LRM) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21
10
Driving Skill:
15
Cost, C-Bills: 528,750 BV: 412 Ammo Type LRM 10 Rounds 36 WV: 54 / 54
Gunnery Skill:
Ammo
TurretArmor(6)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
120 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
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Type: J. Edgar Light Hover Tank Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 5 3 6 9 3 6 9
11
Driving Skill:
17
Left Side Armor (19)
Gunnery Skill: Cost, C-Bills: 729,250 BV: 544 Ammo Type SRM 2 Rounds 50
Ammo
TurretArmor(24)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
145 Leenex Fusion Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: J. Edgar Light Hover Tank (Flamer) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 Flamer (Vehicle) 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T T 2 5 1 2 3 3 6 9
11
Driving Skill:
17
Left Side Armor (19)
Gunnery Skill: Cost, C-Bills: 684,250 BV: 459 Ammo Type Rounds Flamer (Vehicle) 40
Ammo
TurretArmor(24)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
145 Leenex Fusion Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: J. Edgar Light Hover Tank (ICE) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 5 3 6 9 3 6 9
8
Driving Skill:
12
Left Side Armor (16)
Gunnery Skill: Cost, C-Bills: 407,500 BV: 433 Ammo Type SRM 2 Rounds 50
Ammo
TurretArmor(20)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: J. Edgar Light Hover Tank (MG) Config: Hovercraft Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 4 Machine Gun 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T T 2 5 1 2 3 3 6 9
11
Driving Skill:
17
Left Side Armor (19)
Gunnery Skill: Cost, C-Bills: 690,250 BV: 482 Ammo Type Machine Gun Rounds 200
Ammo
TurretArmor(24)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
145 Leenex Fusion Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Headquarters Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9
6
Driving Skill:
9
Left Side Armor (19)
WV: 66 / 66
Ammo
TurretArmor(10)
Body Inventory
130 Vlar Fusion Engine 2 Crew Members 7.00T Communication Equipment 0.50T Cargo Bay Capacity
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Headquarters (LL) Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Large Laser
Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15
6
Driving Skill:
9
Left Side Armor (19)
Ammo
TurretArmor(10)
Body Inventory
130 Vlar Fusion Engine 2 Crew Members 3.00T Communication Equipment 0.50T Cargo Bay Capacity
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Headquarters (LRM) Config: Wheeled Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21
6
Driving Skill:
9
Left Side Armor (19)
Gunnery Skill: Cost, C-Bills: 494,063 BV: 402 Ammo Type LRM 10 Rounds 12
Ammo
TurretArmor(10)
Body Inventory
130 Vlar Fusion Engine 2 Crew Members 2.00T Communication Equipment 0.50T Cargo Bay Capacity
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Scorpion Light Tank Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3
4
Driving Skill:
6
Left Side Armor (11)
Gunnery Skill: Cost, C-Bills: 327,083 BV: 306 Ammo Type Rounds Autocannon/5 20 Machine Gun 100
WV: 64 / 64
Ammo
TurretArmor(16)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
100 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Scorpion Light Tank (LRM) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 LRM 10 1 LRM 5
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 1/hit 6 7 14 21
4
Driving Skill:
6
Left Side Armor (14)
Gunnery Skill: Cost, C-Bills: 408,333 BV: 425 Ammo Type LRM 10 LRM 5 Rounds 12 24
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
100 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Scorpion Light Tank (ML) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 9 1 2 3
4
Driving Skill:
6
Left Side Armor (11)
Gunnery Skill: Cost, C-Bills: 282,083 BV: 320 Ammo Type Machine Gun Rounds 100
WV: 96 / 96
Ammo
TurretArmor(16)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Scorpion Light Tank (SRM) Config: Tracked Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 6 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2/hit F 2 3 6 9 1 2 3
4
Driving Skill:
6
Left Side Armor (11)
Gunnery Skill: Cost, C-Bills: 466,458 BV: 373 Ammo Type SRM 6 Machine Gun Rounds 45 100
Ammo
TurretArmor(16)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
100 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Sea Skimmer Hydrofoil Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 4 1 Machine Gun 1 Machine Gun 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2/hit RS LS R 2 2 2 3 6 9 1 2 3 1 2 3 1 2 3 Left Side Armor (7)
12
Piloting Skill:
18
WV: 34 / 34
Ammo
TurretArmor(5)
Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked
Body Inventory
150 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Sea Skimmer Hydrofoil (SRM2) Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 2 SRM 2 1 SRM 2 1 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2/hit RS 2/hit LS 2/hit 3 6 9 3 6 9 3 6 9
12
Piloting Skill:
18
Gunnery Skill: Cost, C-Bills: 322,667 BV: 363 Ammo Type SRM 2 Rounds 50
WV: 43 / 43
Ammo
TurretArmor(5)
Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked
Body Inventory
150 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Sea Skimmer Hydrofoil (SRM6) Config: Hydrofoil Technology Base: Tons: 25 Cruising MP: Flank MP: # Type 1 SRM 6 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2/hit R 2 3 6 9 1 2 3
12
Piloting Skill:
18
Gunnery Skill: Cost, C-Bills: 383,333 BV: 321 Ammo Type SRM 6 Machine Gun Rounds 15 100
WV: 45 / 45
Ammo
TurretArmor(5)
Critical Damage
Foils Damaged Foils Destroyed Engine Hit Turret Locked
Body Inventory
150 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Coolant Truck 135-K Config: Wheeled Technology Base: Tons: 30 Cruising MP: Flank MP: # Type 1 Flamer (Vehicle) 1 Flamer (Vehicle)
Weapons Inventory
Loc Dmg Min S M L T T 2 2 1 2 3 1 2 3
4
Driving Skill:
6
Left Side Armor (28)
Gunnery Skill: Cost, C-Bills: 212,175 BV: 321 Ammo Type Rounds Flamer (Vehicle) 40
WV: 14 / 14
Ammo
TurretArmor(12)
Body Inventory
100 I.C.E. Engine 2 Crew Members 6.50T Liquid Nitrogen 2.50T LOX
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Karnov UR Transport Config: V.T.O.L. Technology Base: Tons: 30 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
11
Piloting Skill:
17
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Karnov UR Gunship Config: V.T.O.L. Technology Base: Tons: 30 Cruising MP: Flank MP: # Type 2 Machine Gun 2 Machine Gun 2 Machine Gun 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F RS LS R 2 2 2 2 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor (5)
11
Piloting Skill:
17
WV: 15 / 15
Ammo
Critical Damage
Rotor Damaged Rotor Destroyed Engine Hit
Fuselage Inventory
190 I.C.E. Engine 2 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hunter Light Support Tank Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 20 1 Flamer
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R 2 1 2 3
5
Driving Skill:
8
Left Side Armor (24)
Gunnery Skill:
Cost, C-Bills: 1,135,125 BV: 648 Ammo Type LRM 20 Rounds 12 WV: 192 / 192
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
175 Omni Fusion Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hunter Light Support Tank (LRM10) Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 10 1 Flamer 2 Medium Laser 2 Machine Gun 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R F RS LS 2 5 2 2 1 2 3 3 6 9 1 2 3 Left Side Armor (24) 1 2 3
5
Driving Skill:
Cost, C-Bills: 1,068,975 BV: 645 Ammo Type LRM 10 Machine Gun Rounds 24 200 WV: 262 / 262
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
175 Omni Fusion Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hunter Light Support Tank (LRM15) Config: Tracked Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 15 1 Flamer 2 Machine Gun 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 R RS LS 2 2 2 1 2 3 1 2 3 1 2 3 Left Side Armor (24)
5
Driving Skill:
Cost, C-Bills: 1,062,225 BV: 599 Ammo Type LRM 15 Machine Gun Rounds 16 200 WV: 173 / 173
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
175 Omni Fusion Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Pegasus Scout Hovertank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 2 SRM 6 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 2/hit F 5 3 6 9 3 6 9
8
Driving Skill:
12
Left Side Armor (19)
Gunnery Skill: Cost, C-Bills: 835,125 BV: 640 Ammo Type SRM 6 Rounds 15
Ammo
TurretArmor(21)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Saladin Assault Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/20
Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9
8
Driving Skill:
12
Cost, C-Bills: 1,224,000 BV: 585 Ammo Type Rounds Autocannon/20 15 WV: 93 / 93
Gunnery Skill:
Ammo
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit
Body Inventory
105 DAV Fusion Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Saladin Assault Hover Tank (Armor) Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/20
Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9
8
Driving Skill:
12
Left Side Armor (10)
Gunnery Skill:
Cost, C-Bills: 1,224,000 BV: 586 Ammo Type Rounds Autocannon/20 10 WV: 130 / 130
Ammo
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit
Body Inventory
105 DAV Fusion Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Saracen Medium Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 10 3 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 2/hit 3 6 9
8
Driving Skill:
12
Left Side Armor (20)
Gunnery Skill: Cost, C-Bills: 813,025 BV: 673 Ammo Type LRM 10 SRM 2 Rounds 24 50
Ammo
TurretArmor(24)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
105 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Scimitar Medium Hover Tank Config: Hovercraft Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 Autocannon/5 2 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 5 3 6 12 18 3 6 9 T 2/hit
8
Driving Skill:
12
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 727,175 BV: 532 Ammo Type Rounds Autocannon/5 20 SRM 2 50
Ammo
TurretArmor(21)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
105 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Striker Light Tank Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 SRM 6 1 LRM 10
Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9
T 1/hit 6 7 14 21
5
Driving Skill:
8
Left Side Armor (20)
Gunnery Skill: Cost, C-Bills: 563,315 BV: 564 Ammo Type SRM 6 LRM 10 Rounds 30 12
Ammo
TurretArmor(22)
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Body Inventory
155 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Striker Light Tank (LRM) Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 1 LRM 15
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21
5
Driving Skill:
8
Left Side Armor (20)
Gunnery Skill: Cost, C-Bills: 599,740 BV: 605 Ammo Type LRM 15 Rounds 32
Ammo
TurretArmor(22)
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Body Inventory
155 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Striker Light Tank (SRM) Config: Wheeled Technology Base: Tons: 35 Cruising MP: Flank MP: # Type 4 SRM 2 1 LRM 10
Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9
T 1/hit 6 7 14 21
5
Driving Skill:
8
Left Side Armor (20)
Gunnery Skill: Cost, C-Bills: 484,590 BV: 583 Ammo Type SRM 2 LRM 10 Rounds 50 12
Ammo
TurretArmor(22)
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit Turret Locked
Body Inventory
155 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Engineering Vehicle Config: Tracked Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 1 Cargo Lift Hoist 1 Backhoe
Weapons Inventory
Loc Dmg Min S M L R T 6
6
Driving Skill:
WV: 1 / 1
Ammo
TurretArmor(8)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hetzer Wheeled Assault Gun Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 1 Autocannon/20
Weapons Inventory
Loc Dmg Min S M L F 20 3 6 9
4
Driving Skill:
6
Left Side Armor (22)
Gunnery Skill: Cost, C-Bills: 664,000 BV: 565 Ammo Type Rounds Autocannon/20 20
Ammo
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit
Body Inventory
140 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hetzer Wheeled Assault Gun (Laser) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 4 Medium Laser
Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9
4
Driving Skill:
6
Left Side Armor (26)
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hetzer Wheeled Assault Gun (LRM) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 2 LRM 15
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21
4
Driving Skill:
6
Left Side Armor (22)
Gunnery Skill: Cost, C-Bills: 820,000 BV: 657 Ammo Type LRM 15 Rounds 32
Ammo
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit
Body Inventory
140 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hetzer Wheeled Assault Gun (SRM) Config: Wheeled Technology Base: Tons: 40 Cruising MP: Flank MP: # Type 5 SRM 6
Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9
4
Driving Skill:
6
Left Side Armor (22)
Gunnery Skill: Cost, C-Bills: 833,200 BV: 630 Ammo Type SRM 6 Rounds 45
Ammo
Critical Damage
Wheel Damaged Axle Destroyed Engine Hit
Body Inventory
140 I.C.E. Engine 3 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Goblin Medium Tank Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 1 Large Laser 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 8 2 5 10 15 1 2 3
4
Driving Skill:
6
Left Side Armor (24)
Gunnery Skill: Cost, C-Bills: 607,550 BV: 556 Ammo Type Machine Gun Rounds 100
Ammo
TurretArmor(30)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Goblin Medium Tank (LRM) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 2 LRM 10 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 F 2 1 2 3
4
Driving Skill:
6
Left Side Armor (24)
Gunnery Skill: Cost, C-Bills: 848,975 BV: 656 Ammo Type LRM 10 Machine Gun Rounds 36 100
Ammo
TurretArmor(30)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Goblin Medium Tank (MG) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 1 SRM 6 1 Machine Gun 2 Machine Gun 1 Machine Gun 1 Machine Gun 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2/hit T F LS RS R 2 2 2 2 2 3 6 9 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor (24) 1 2 3
4
Driving Skill:
Ammo
TurretArmor(30)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Goblin Medium Tank (SRM) Config: Tracked Technology Base: Tons: 45 Cruising MP: Flank MP: # Type 3 SRM 6 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 2/hit F 2 3 6 9 1 2 3
4
Driving Skill:
6
Left Side Armor (24)
Gunnery Skill: Cost, C-Bills: 933,075 BV: 647 Ammo Type SRM 6 Machine Gun Rounds 60 100
Ammo
TurretArmor(30)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Condor Heavy Hover Tank Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Autocannon/5 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T T F 5 5 2 3 6 9 3 6 12 18 1 2 3
8
Driving Skill:
12
Gunnery Skill:
Cost, C-Bills: 1,217,000 BV: 653 Ammo Type Rounds Autocannon/5 20 Machine Gun 100 WV: 305 / 305
Ammo
TurretArmor(22)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Condor Heavy Hover Tank (Davion) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Autocannon/5 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3
8
Driving Skill:
12
Left Side Armor (14)
Gunnery Skill:
Cost, C-Bills: 1,275,000 BV: 592 Ammo Type Rounds Autocannon/5 20 Machine Gun 100 WV: 222 / 222
Ammo
TurretArmor(20)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
165 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Condor Heavy Hover Tank (Liao) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 4 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9
8
Driving Skill:
12
Left Side Armor (23)
Gunnery Skill:
Ammo
TurretArmor(30)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Drillson Heavy Hover Tank Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 2 1 LRM 10 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15 3 6 9 1 2 3 Left Side Armor (19) T 2/hit F 2
9
Driving Skill:
14
F 1/hit 6 7 14 21
Cost, C-Bills: 2,498,333 BV: 951 Ammo Type SRM 2 LRM 10 Machine Gun Rounds 50 12 100 WV: 445 / 445
Ammo
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
215 Core Tek Fusion Engine 4 Crew Members
TurretArmor(24)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Drillson Heavy Hover Tank (ERLL) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 ER Large Laser 1 SRM 2 1 LRM 10 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 8 7 14 19 3 6 9 1 2 3 Left Side Armor (18) T 2/hit F 2
9
Driving Skill:
14
F 1/hit 6 7 14 21
Cost, C-Bills: 2,666,333 BV: 960 Ammo Type SRM 2 LRM 10 Machine Gun Rounds 50 12 100 WV: 420 / 420
Ammo
TurretArmor(22)
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
215 Core Tek Fusion Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Drillson Heavy Hover Tank (SRM) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 2 4 SRM 2 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 8 5 10 15 3 6 9 3 6 9 1 2 3 Left Side Armor (19) T 2/hit F 2/hit F 2
9
Driving Skill:
14
Cost, C-Bills: 2,426,333 BV: 928 Ammo Type SRM 2 Machine Gun Rounds 150 100 WV: 414 / 414
Ammo
Critical Damage
Airskirt Damaged Lift Fan Destroyed Engine Hit Turret Locked
Body Inventory
215 Core Tek Fusion Engine 4 Crew Members
TurretArmor(24)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Maxim Heavy Hover Transport Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 2 LRM 5 1 LRM 5 1 SRM 2 1 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 3 6 9 1 2 3
8
Driving Skill:
12
Cost, C-Bills: 1,320,000 BV: 764 Ammo Type SRM 6 Machine Gun LRM 5 SRM 2 Rounds 15 200 24 50 WV: 376 / 376
Ammo
TurretArmor(16)
Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked
Critical Damage
Airskirt Damaged Lift Fan Destroyed
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Maxim Heavy Hover Transport (SRM2) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 2 LRM 5 1 LRM 5 2 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 3 6 9 1 2 3
8
Driving Skill:
12
Cost, C-Bills: 1,324,000 BV: 763 Ammo Type SRM 6 Machine Gun LRM 5 SRM 2 Rounds 15 100 24 50 WV: 376 / 376
Ammo
TurretArmor(16)
Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked
Critical Damage
Airskirt Damaged Lift Fan Destroyed
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Maxim Heavy Hover Transport (SRM4) Config: Hovercraft Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 SRM 6 3 Machine Gun 1 SRM 4 1 SRM 4 1 SRM 2 1 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2/hit T 2 F 2/hit R 2/hit LS 2/hit RS 2/hit 3 6 9 1 2 3 3 6 9 3 6 9 Left Side Armor (20) 3 6 9 3 6 9
8
Driving Skill:
12
Cost, C-Bills: 1,482,000 BV: 682 Ammo Type SRM 6 Machine Gun SRM 4 SRM 2 Rounds 30 200 50 50 WV: 314 / 314
Ammo
TurretArmor(16)
Body Inventory
165 I.C.E. Engine 4 Crew Members 3.00T Infantry Bay Engine Hit Turret Locked
Critical Damage
Airskirt Damaged Lift Fan Destroyed
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Vedette Medium Tank Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Autocannon/5 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3
5
Driving Skill:
8
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 725,750 BV: 475 Ammo Type Rounds Autocannon/5 20 Machine Gun 200
WV: 96 / 96
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
250 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Vedette Medium Tank (AC2) Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 1 Autocannon/2 1 SRM 2 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 3 6 9 1 2 3
T 2/hit -
5
Driving Skill:
Gunnery Skill: Cost, C-Bills: 701,000 BV: 458 Ammo Type Rounds Autocannon/2 45 SRM 2 50 Machine Gun 200
WV: 65 / 65
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
250 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Vedette Medium Tank (Liao) Config: Tracked Technology Base: Tons: 50 Cruising MP: Flank MP: # Type 2 Medium Laser 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 9 1 2 3
5
Driving Skill:
8
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 673,250 BV: 495 Ammo Type Machine Gun Rounds 400
Ammo
TurretArmor(20)
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Bulldog Medium Tank Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 Large Laser 2 SRM 4 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 8 2 5 10 15 3 6 9 1 2 3
T 2/hit -
4
Driving Skill:
Gunnery Skill:
Cost, C-Bills: 1,128,800 BV: 607 Ammo Type SRM 4 Machine Gun Rounds 50 100 WV: 305 / 305
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Bulldog Medium Tank (AC2) Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 2 Autocannon/2 2 SRM 4 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 3 6 9 1 2 3
T 2/hit -
4
Driving Skill:
Gunnery Skill:
Cost, C-Bills: 1,141,600 BV: 556 Ammo Type Rounds Autocannon/2 45 SRM 4 25 Machine Gun 100 WV: 218 / 218
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Bulldog Medium Tank (LRM) Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 LRM 20 2 SRM 4 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 2/hit F 2 3 6 9 1 2 3
4
Driving Skill:
Gunnery Skill:
Cost, C-Bills: 1,475,200 BV: 748 Ammo Type LRM 20 SRM 4 Machine Gun Rounds 18 50 100 WV: 341 / 341
Ammo
TurretArmor(20)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hi-Scout Drone Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2/hit 3 6 9
4
Driving Skill:
6
Left Side Armor (18)
Gunnery Skill: Cost, C-Bills: 679,200 BV: 347 Ammo Type SRM 2 Rounds 50
WV: 22 / 22
Ammo
Body Inventory
240 I.C.E. Engine 4 Crew Members 4.50T Drone Carrier Control System 9.00T Tracked Drones (3) 5.00T Hover Drones (2) 1.50T Cargo Bay Capacity
TurretArmor(18)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hi-Scout Drone (NapFind) Config: Hovercraft Technology Base: Tons: 3 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
15
Driving Skill:
23
Gunnery Skill:
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Hi-Scout Drone (PathTrak) Config: Tracked Technology Base: Tons: 3 Cruising MP: Flank MP: # Type
Weapons Inventory
Loc Dmg Min S M L
8
Driving Skill:
12
Gunnery Skill:
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: AC2 Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 5 Autocannon/2
Weapons Inventory
Loc Dmg Min S M L F 2 4 8 16 24
3
Driving Skill:
5
Left Side Armor (12)
Gunnery Skill:
Cost, C-Bills: 1,086,400 BV: 403 Ammo Type Rounds Autocannon/2 180 WV: 86 / 86
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
180 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Laser Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 8 Medium Laser
Weapons Inventory
Loc Dmg Min S M L F 5 3 6 9
3
Driving Skill:
5
Left Side Armor (12)
Gunnery Skill:
Ammo
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: LRM Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 3 LRM 20
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21
3
Driving Skill:
5
Left Side Armor (12)
Gunnery Skill:
Cost, C-Bills: 1,872,000 BV: 833 Ammo Type LRM 20 Rounds 24 WV: 251 / 251
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
180 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Manticore Heavy Tank Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 1 PPC 1 SRM 6 1 LRM 10 1 Medium Laser
Weapons Inventory
Loc Dmg Min S M L T 10 3 6 12 18 3 6 9 3 6 9 Left Side Armor (33) T 2/hit F 5 -
TurretArmor(42)
4
Driving Skill:
T 1/hit 6 7 14 21
Cost, C-Bills: 2,640,800 BV: 993 Ammo Type SRM 6 LRM 10 Rounds 15 12 WV: 842 / 842
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 Pitban Fusion Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: SRM Carrier Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 10 SRM 6
Weapons Inventory
Loc Dmg Min S M L F 2/hit 3 6 9
3
Driving Skill:
5
Left Side Armor (12)
Gunnery Skill:
Cost, C-Bills: 1,932,800 BV: 816 Ammo Type SRM 6 Rounds 60 WV: 405 / 405
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Body Inventory
180 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Pike Support Vehicle Config: Tracked Technology Base: Tons: 60 Cruising MP: Flank MP: # Type 3 Autocannon/2 2 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 2 4 8 16 24 3 6 9 F 2/hit -
3
Driving Skill:
5
Left Side Armor (25)
Gunnery Skill:
Cost, C-Bills: 1,035,200 BV: 648 Ammo Type Rounds Autocannon/2 225 SRM 2 50 WV: 188 / 188
Ammo
TurretArmor(36)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
180 I.C.E. Engine 4 Crew Members
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Long Tom Config: Tracked Tractor Technology Base: Tons: 55 Cruising MP: Flank MP: # Type 1 Long Tom Artillery 2 Machine Gun 2 Machine Gun 1 Trailer Hitch
Weapons Inventory
Loc Dmg Min S M L F 20/10 RS LS R Left Side Armor (16) 2 2
1 2 3 1 2 3
2
Driving Skill:
Cost, C-Bills: 1,080,867 BV: 363 Ammo Type Machine Gun Rounds 300 WV: 95 / 95
Ammo
Body Inventory
110 I.C.E. Engine 4 Crew Members 2.00T Communication Equipment
Critical Damage
Drive Damaged Track Destroyed Engine Hit
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Long Tom (Support Carriage) Config: Tracked Trailer Technology Base: Tons: 5 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch
Weapons Inventory
Loc Dmg Min S M L F R
Driving Skill:
WV: 0 / 0
Ammo
Body Inventory
0 I.C.E. Engine 1 Crew Members 0.50T Cargo Bay Capacity
Critical Damage
Track Destroyed
Printed by , Copyright 2007 RCW Enterprises BattleTech is a trademark of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Type: Mobile Long Tom (Ammo Carriage) Config: Tracked Trailer Technology Base: Tons: 10 Cruising MP: Flank MP: # Type 1 Trailer Hitch 1 Trailer Hitch
Weapons Inventory
Loc Dmg Min S M L F R
Driving Skill:
WV: 0 / 0
Ammo
Body Inventory
0 I.C.E. Engine 1 Crew Members 5.00T Ammo - Long Tom - 25
Critical Damage
Track Destroyed
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Type: Axel Mk 1 Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 10 1 Machine Gun 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T T F 20 2 2 3 6 9 1 2 3 1 2 3 Left Side Armor (36) T 1/hit 6 7 14 21
3
Driving Skill:
TurretArmor(36)
Cost, C-Bills: 1,545,638 BV: 923 Ammo Type Rounds Autocannon/20 20 LRM 10 24 Machine Gun 100 WV: 432 / 432
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
195 I.C.E. Engine 5 Crew Members
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{|}~
Type: Axel Mk 2 Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 10 1 Machine Gun 1 Machine Gun 1 Flamer (Vehicle)
Weapons Inventory
Loc Dmg Min S M L T T F R 20 2 2 2 3 6 9 1 2 3 1 2 3 Left Side Armor (34) 1 2 3 T 1/hit 6 7 14 21
TurretArmor(34)
3
Driving Skill:
Cost, C-Bills: 1,501,913 BV: 894 Ammo Type Rounds Autocannon/20 20 LRM 10 12 Machine Gun 100 Flamer (Vehicle) 20 Drive Damaged Track Destroyed WV: 422 / 422
Ammo
Critical Damage
Engine Hit Turret Locked
Body Inventory
195 I.C.E. Engine 5 Crew Members
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Type: Patton Tank Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/10 1 LRM 5 1 Small Laser 1 Flamer
Weapons Inventory
Loc Dmg Min S M L T F F 10 3 2 5 10 15 1 2 3 1 2 3 Left Side Armor (46) T 1/hit 6 7 14 21
4
Driving Skill:
Cost, C-Bills: 2,755,363 BV: 966 Ammo Type Rounds Autocannon/10 20 LRM 5 24 WV: 525 / 525
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
260 Magna Fusion Engine 5 Crew Members
TurretArmor(51)
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Type: Rommel Tank Config: Tracked Technology Base: Tons: 65 Cruising MP: Flank MP: # Type 1 Autocannon/20 1 LRM 5 1 Small Laser
Weapons Inventory
Loc Dmg Min S M L T F 20 3 3 6 9 1 2 3 T 1/hit 6 7 14 21
4
Driving Skill:
Cost, C-Bills: 2,900,563 BV: 924 Ammo Type Rounds Autocannon/20 20 LRM 5 24 WV: 460 / 460
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
260 Magna Fusion Engine 5 Crew Members
Gunnery Skill:
TurretArmor(38)
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Type: Monitor Naval Vessel Config: Surf. Ship Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 2 Autocannon/20 1 SRM 2 1 SRM 2 1 SRM 2
Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 3 6 9 3 6 9
3
Piloting Skill:
Cost, C-Bills: 1,568,531 BV: 793 Ammo Type Rounds Autocannon/20 15 SRM 2 50 WV: 508 / 508 Left Side Armor (22)
Ammo
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Type: Von Luckner Heavy Tank VNL-K100 Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 2 Autocannon/20 1 SRM 6
Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 T 2/hit -
3
Driving Skill:
5
Left Side Armor (29)
Gunnery Skill:
Cost, C-Bills: 3,665,375 BV: 993 Ammo Type Rounds Autocannon/20 20 SRM 6 15 WV: 593 / 593
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
225 VOX Fusion Engine 5 Crew Members
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{|}~
Type: Von Luckner Heavy Tank VNL-K65N Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 1 Autocannon/20 2 SRM 6 1 SRM 4 1 LRM 10 1 Machine Gun 1 Flamer
Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9 3 6 9 3 6 9 1 2 3 1 2 3 T 2/hit T 2/hit T F 2 2 -
TurretArmor(45)
3
Driving Skill:
Ammo Type Rounds Ammo Type Autocannon/20 15 Machine Gun SRM 6 15 SRM 4 25 LRM 10 12
Ammo
Rounds 100
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
225 VOX Fusion Engine 5 Crew Members
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{|}~
Type: Von Luckner Heavy Tank VNL-K70 Config: Tracked Technology Base: Tons: 75 Cruising MP: Flank MP: # Type 1 Autocannon/10 1 PPC 1 SRM 4 1 LRM 10 1 Machine Gun 1 Flamer
Weapons Inventory
Loc Dmg Min S M L T T 10 10 5 10 15 3 6 9 1 2 3 1 2 3 3 6 12 18
3
Driving Skill:
T 2/hit T F 2 2 -
Cost, C-Bills: 3,518,375 BV: 1,061 Ammo Type Rounds Autocannon/10 20 SRM 4 25 LRM 10 12 Machine Gun 100 Drive Damaged Track Destroyed WV: 806 / 806
Ammo
Critical Damage
Engine Hit Turret Locked
Body Inventory
225 VOX Fusion Engine 5 Crew Members
TurretArmor(45)
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Type: Demolisher Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 2 Autocannon/20
Weapons Inventory
Loc Dmg Min S M L T 20 3 6 9
TurretArmor(40)
3
Driving Skill:
5
Left Side Armor (30)
Gunnery Skill:
Cost, C-Bills: 2,151,000 BV: 973 Ammo Type Rounds Autocannon/20 20 WV: 529 / 529
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 6 Crew Members
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Type: Devastator Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 2 Autocannon/20 3 Small Laser 1 Flamer 1 SRM 6
Weapons Inventory
Loc Dmg Min S M L T T F 20 3 2 3 6 9 1 2 3 1 2 3 3 6 9 Left Side Armor (26)
3
Driving Skill:
F 2/hit -
Cost, C-Bills: 4,127,850 BV: 1,029 Ammo Type Rounds Autocannon/20 20 SRM 6 15 WV: 647 / 647
Ammo
TurretArmor(38)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 Pitban Fusion Engine 6 Crew Members
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Type: Partisan Heavy Tank Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 4 Autocannon/5 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 5 2 3 6 12 18 1 2 3
3
Driving Skill:
5
Left Side Armor (18)
Gunnery Skill:
Cost, C-Bills: 1,866,600 BV: 673 Ammo Type Rounds Autocannon/5 40 Machine Gun 100 WV: 324 / 324
TurretArmor(22)
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 6 Crew Members
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Type: Partisan Heavy Tank (AC2) Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 5 Autocannon/2 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T F 2 2 4 8 16 24 1 2 3
3
Driving Skill:
5
Left Side Armor (18)
Gunnery Skill:
Cost, C-Bills: 1,629,000 BV: 580 Ammo Type Rounds Autocannon/2 180 Machine Gun 200 WV: 176 / 176
TurretArmor(22)
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 6 Crew Members
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{|}~
Type: Partisan Heavy Tank (LRM) Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 4 LRM 15 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 F 2 1 2 3
3
Driving Skill:
5
Left Side Armor (18)
Gunnery Skill:
Cost, C-Bills: 2,530,800 BV: 1,021 Ammo Type LRM 15 Machine Gun Rounds 48 200 WV: 525 / 525
TurretArmor(22)
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 6 Crew Members
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Type: Schrek AC Carrier Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 3 Autocannon/5 4 Machine Gun 2 Machine Gun 1 Machine Gun 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T T F RS LS 5 2 2 2 2 3 6 12 18 1 2 3 1 2 3 1 2 3 Left Side Armor (24) 1 2 3
3
Driving Skill:
Cost, C-Bills: 1,755,900 BV: 773 Ammo Type Rounds Autocannon/5 60 Machine Gun 400 WV: 391 / 391
Ammo
TurretArmor(36)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 I.C.E. Engine 6 Crew Members
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{|}~
Type: Schrek PPC Carrier Config: Tracked Technology Base: Tons: 80 Cruising MP: Flank MP: # Type 3 PPC
Weapons Inventory
Loc Dmg Min S M L T 10 3 6 12 18
3
Driving Skill:
5
Left Side Armor (20)
Gunnery Skill:
Ammo
TurretArmor(28)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
240 Pitban Fusion Engine 6 Crew Members
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Type: Sturmfeur Heavy Tank Config: Tracked Technology Base: Tons: 85 Cruising MP: Flank MP: # Type 1 LRM 20 1 LRM 20 2 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 T 1/hit 6 7 14 21 T 2 1 2 3
3
Driving Skill:
Cost, C-Bills: 2,395,288 BV: 1,400 Ammo Type LRM 20 Machine Gun Rounds 18 200 WV: 950 / 950
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
255 I.C.E. Engine 6 Crew Members
Gunnery Skill:
TurretArmor(66)
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Type: Sturmfeur Heavy Tank (SRM) Config: Tracked Technology Base: Tons: 85 Cruising MP: Flank MP: # Type 1 LRM 20 4 SRM 4 3 Machine Gun
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 T 2/hit T 2 3 6 9 1 2 3
3
Driving Skill:
Cost, C-Bills: 2,481,313 BV: 1,390 Ammo Type LRM 20 SRM 4 Machine Gun Rounds 18 50 200 WV: 1,079 / 1,079
Ammo
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
255 I.C.E. Engine 6 Crew Members
Gunnery Skill:
TurretArmor(66)
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Type: Ontos Heavy Tank Config: Tracked Technology Base: Tons: 95 Cruising MP: Flank MP: # Type 8 Medium Laser 2 LRM 5
Weapons Inventory
Loc Dmg Min S M L T 5 3 6 9
T 1/hit 6 7 14 21
3
Driving Skill:
5
Left Side Armor (24)
Gunnery Skill:
Cost, C-Bills: 2,257,613 BV: 938 Ammo Type LRM 5 Rounds 24 WV: 757 / 757
Ammo
TurretArmor(28)
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Type: Ontos Heavy Tank (LRM) Config: Tracked Technology Base: Tons: 95 Cruising MP: Flank MP: # Type 2 LRM 20 2 LRM 10
Weapons Inventory
Loc Dmg Min S M L T 1/hit 6 7 14 21 T 1/hit 6 7 14 21
3
Driving Skill:
5
Left Side Armor (26)
Gunnery Skill:
Cost, C-Bills: 3,073,688 BV: 1,164 Ammo Type LRM 20 LRM 10 Rounds 30 12 WV: 696 / 696
Ammo
TurretArmor(30)
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
285 I.C.E. Engine 7 Crew Members
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{|}~
Type: Behemoth Heavy Tank Config: Tracked Technology Base: Tons: 100 Cruising MP: Flank MP: # Type 2 Autocannon/10 4 LRM 5 2 SRM 6 2 SRM 2 1 SRM 2 1 SRM 2 2 Machine Gun 1 Machine Gun 1 Machine Gun
Weapons Inventory
Loc Dmg Min S M L T 10 5 10 15 3 6 9 3 6 9 3 6 9 1 2 3 1 2 3 1 2 3 Left Side Armor (38) 3 6 9 F 1/hit 6 7 14 21 T 2/hit F 2/hit RS 2/hit LS 2/hit F RS LS 2 2 2 -
2
Driving Skill:
Ammo Type Rounds Ammo Type Autocannon/10 20 Machine Gun LRM 5 48 SRM 6 30 SRM 2 50
Ammo
Rounds 200
Critical Damage
Drive Damaged Track Destroyed Engine Hit Turret Locked
Body Inventory
200 I.C.E. Engine 7 Crew Members
TurretArmor(46)
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Type: Behemoth Heavy Tank (Flamer) Neptune Submarine # Type 1 Large Laser 2 Autocannon/10 1 LR Torpedo 20 4 LRM 5 2 SRM 6 SR Torpedo 6 2 Flamer (Vehicle) 2 Flamer (Vehicle) 2 Flamer (Vehicle) 2 Machine Gun 1 Machine Gun 1 Machine Gun
Total Armor Pts = 232 (Standard) Front Armor (78) Total Armor Pts 208 = (Standard) Front Armor (46)
Weapons Inventory
Loc Dmg Min S M L F T 10 8 5 10 15 3 6 9 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 Left Side Armor Left Side Armor (38) (58) 1 2 3 F 1/hit 6 7 14 21 F 2/hit T F RS LS F RS LS 2 2 2 2 2 2 -
3 2
Piloting Skill: Driving Skill:
5 3
4,614,000 Cost, C-Bills: 3,004,667 964 BV: 1,132 1,002 1,002 WV: 1,014 / 1,014 Ammo
Rounds 200
Ammo Type Rounds Ammo Type Autocannon/10 20 Machine Gun LR Torpedo 20 6 LRM 5 48 SR Torpedo 6 15 SRM 6 30 Flamer (Vehicle) 40
Critical Damage
Eng. Damaged DriveRm. Dmg'd Eng. Destroyed TrackRm. Dest'd Engine Hit Turret Locked
TurretArmor(46)
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Type: Neptune Submarine (SRM) (LRM) Config: Submarine Technology Base: Tons: 100 Cruising MP: Flank MP: # Type 1 2 LR Torpedo 20 5 2 SR Torpedo 6
Weapons Inventory
Loc Dmg Min S M L F 1/hit 6 7 14 21 F 2/hit 3 6 9
3
Piloting Skill:
Ammo
Critical Damage
Eng. Rm. Dmg'd Eng. Rm. Dest'd Engine Hit
Hull Inventory
270 I.C.E. Engine 7 Crew Members
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Left Right
Torso (3)
Type: Mass:
Flea FLE-15 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (3)
Head (5)
6 9 0
Weapons Inventory:
Qty Type
1 Medium Laser 1 Machine Gun 1 Medium Laser 1 Machine Gun 1 Small Laser
RT(R) 1 LT(R) 1 CT 3
Ammo Type:
Machine Gun
Rounds:
200
BV2:
2
Right Leg
(4) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Ammo (MG) 200
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 430 Weapon Value: 168 / 168 Cost, C-Bills: 1,520,400
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (1)
Type: Mass:
Flea FLE-4 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (2)
Torso (1)
Head (5)
6 9 0
Weapons Inventory:
Qty Type
CT(R) 3
Right Leg
(3) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer (R) Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 432 Weapon Value: 113 / 113 Cost, C-Bills: 1,519,200
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Hornet HNT-151 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (8)
5 8 5
Weapons Inventory:
Qty Type
2 1/hit 6
Ammo Type:
LRM 5
Rounds:
24
BV2:
21
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink LRM 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 488 Weapon Value: 132 / 132 Cost, C-Bills: 1,248,700
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Hornet HNT-152 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (8)
5 8 5
Weapons Inventory:
Qty Type
3 2/hit
Ammo Type:
SRM 4
Rounds:
25
BV2:
18
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 475 Weapon Value: 137 / 137 Cost, C-Bills: 1,281,100
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Mercury MCY-98 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (6)
8 12 0
Weapons Inventory:
Qty Type
Right Leg
(7) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 553 Weapon Value: 209 / 209 Cost, C-Bills: 1,580,440
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Thorn THE-S 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (8)
6 9 0
Weapons Inventory:
Qty Type
Ammo Type:
LRM 5
Rounds:
24
BV2:
14
Right Leg
(7) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 510 Weapon Value: 224 / 224 Cost, C-Bills: 1,558,320
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Thorn THE-T 20 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (8)
6 9 0
Weapons Inventory:
Qty Type
Ammo Type:
SRM 4
Rounds:
25
BV2:
11
Right Leg
(7) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 500 Weapon Value: 227 / 227 Cost, C-Bills: 1,590,720
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Commando COM-1D 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (2)
Torso (2)
Head (6)
6 9 0
Weapons Inventory:
Qty Type
4 2/hit
Ammo Type:
SRM 6
Rounds:
15
BV2:
16
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 558 Weapon Value: 227 / 227 Cost, C-Bills: 1,845,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Commando COM-2D 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (6)
6 9 0
Weapons Inventory:
Qty Type
4 2/hit
Ammo Type:
SRM 4 SRM 6
Rounds:
25 15
BV2:
11 16
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 541 Weapon Value: 265 / 265 Cost, C-Bills: 1,891,250
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Commando COM-3A 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (4)
6 9 0
Weapons Inventory:
Qty Type
4 2/hit
Ammo Type:
SRM 6
Rounds:
15
BV2:
16
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 6 SRM 6 Flamer Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 540 Weapon Value: 208 / 208 Cost, C-Bills: 1,879,375
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Mongoose MON-67 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (2)
Head (9)
8 12 0
Weapons Inventory:
Qty Type
Right Leg
(12) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 741 Weapon Value: 388 / 388 Cost, C-Bills: 1,885,729
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Mongoose MON-68 25 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (2)
Head (9)
7 11 0
Weapons Inventory:
Qty Type
1 Large Laser
Right Leg
(12) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 676 Weapon Value: 245 / 245 Cost, C-Bills: 1,794,584
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Falcon FLC-4N 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (2)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
RT(R) 0 LT(R) 0
1 Machine Gun
Ammo Type:
Machine Gun
Rounds:
200
BV2:
4
Right Leg
(13) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (MG) 200 Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 610 Weapon Value: 180 / 180 Cost, C-Bills: 2,249,390
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Fire Javelin JVN-10F 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (7)
6 9 6
Weapons Inventory:
Qty Type
Right Leg
(13) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 835 Weapon Value: 405 / 405 Cost, C-Bills: 2,361,840
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Hermes HER-1A 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (7)
9 14 0
Weapons Inventory:
Qty Type
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 601 Weapon Value: 192 / 192 Cost, C-Bills: 2,569,970
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (1)
Type: Mass:
Hussar HSR-300-D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (1)
Torso (1)
Head (3)
9 14 0
Weapons Inventory:
Qty Type
1 Large Laser
Right Leg
(2) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 543 Weapon Value: 121 / 121 Cost, C-Bills: 2,563,340
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Hussar HSR-350-D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (2)
Head (5)
8 12 0
Weapons Inventory:
Qty Type
Right Leg
(3) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 731 Weapon Value: 249 / 249 Cost, C-Bills: 2,602,340
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Javelin JVN-10N 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (2)
Torso (2)
Head (6)
6 9 6
Weapons Inventory:
Qty Type
1 SRM 6 1 SRM 6
Ammo Type:
SRM 6
Rounds:
30
BV2:
61
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 594 Weapon Value: 213 / 213 Cost, C-Bills: 2,400,840
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Spider SDR-5D 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (6)
8 12 8
Weapons Inventory:
Qty Type
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Spider SDR-5K 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (6)
8 12 6
Weapons Inventory:
Qty Type
Ammo Type:
Machine Gun
Rounds:
200
BV2:
6
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Ammo (MG) 200
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 503 Weapon Value: 104 / 104 Cost, C-Bills: 2,728,440
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Spider SDR-5V 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (6)
8 12 8
Weapons Inventory:
Qty Type
2 Medium Laser
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 622 Weapon Value: 170 / 170 Cost, C-Bills: 2,984,540
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
UrbanMech UM-R60 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (4)
Head (9)
2 3 2
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/10
Rounds:
10
BV2:
13
Right Leg
(12) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 504 Weapon Value: 160 / 160 Cost, C-Bills: 1,471,925
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
UrbanMech UM-R60L 30 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (6)
2 3 2
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/20
Rounds:
5
BV2:
19
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 470 Weapon Value: 140 / 140 Cost, C-Bills: 1,581,125
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Firestarter FS9-H 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
1 Flamer RA RA LA LA RT LT CT
CT(R) 3
Ammo Type:
Machine Gun
Rounds:
200
BV2:
4
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Flamer (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 694 Weapon Value: 167 / 167 Cost, C-Bills: 3,046,950
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Firestarter FS9-K 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
CT(R) 3
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Flamer (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 763 Weapon Value: 194 / 194 Cost, C-Bills: 3,069,225
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Firestarter FS9-M 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (4)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
Ammo Type:
Machine Gun
Rounds:
200
BV2:
4
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Single Heat Sink Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 798 Weapon Value: 367 / 367 Cost, C-Bills: 3,066,525
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Jenner JR7-D 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (3)
Torso (4)
Head (7)
7 11 5
Weapons Inventory:
Qty Type
3 2/hit
Ammo Type:
SRM 4
Rounds:
25
BV2:
26
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 875 Weapon Value: 291 / 291 Cost, C-Bills: 3,198,375
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Jenner JR7-F 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (7)
7 11 5
Weapons Inventory:
Qty Type
Right Leg
(15) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,011 Weapon Value: 431 / 431 Cost, C-Bills: 3,121,425
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Panther PNT-8Z 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (4)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
3 2/hit
Ammo Type:
SRM 4
Rounds:
25
BV2:
11
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink SRM 4
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 741 Weapon Value: 394 / 394 Cost, C-Bills: 2,366,910
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Panther PNT-9R 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
1 PPC 1 SRM 4
Ammo Type:
SRM 4
Rounds:
25
BV2:
11
Right Leg
(12) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 769 Weapon Value: 416 / 416 Cost, C-Bills: 2,485,710
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Raven RVN-1X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (6)
5 8 0
Weapons Inventory:
Qty Type
4 2/hit 0 -
Ammo Type:
SRM 6
Rounds:
15
BV2:
13
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. EW Equipment EW Equipment EW Equipment EW Equipment Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 589 Weapon Value: 262 / 262 Cost, C-Bills: 2,396,025
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Raven RVN-2X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
4 2/hit 8 8
Ammo Type:
SRM 6
Rounds:
15
BV2:
13
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 887 Weapon Value: 477 / 477 Cost, C-Bills: 2,429,775
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Raven RVN-3X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (6)
5 [6] 8 [9] 0
Weapons Inventory:
Qty Type
4 2/hit 0 -
Ammo Type:
SRM 6
Rounds:
15
BV2:
16
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points (-4 MP with TSM) +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points (-3 MP with TSM) Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points (-2 MP with TSM) Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. EW Equipment EW Equipment EW Equipment EW Equipment Ammo (SRM 6) 15 Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Triple Strength Triple Strength Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-2 Movement Points (-1 MP with TSM) (** 4+) TSM Activates, +1 Movement Point +1 Modifier to Fire
-1 Movement Point
Battle Value: 640 Weapon Value: 340 / 340 Cost, C-Bills: 3,057,525
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Raven RVN-4X 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
4 2/hit
Ammo Type:
Machine Gun SRM 6
Rounds:
200 15
BV2:
4 25
Right Leg
(15) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Machine Gun Machine Gun Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 820 Weapon Value: 415 / 415 Cost, C-Bills: 2,552,625
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Wolfhound WLF-1 35 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
CT(R) 3 CT 3
1 Medium Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser (R) Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 949 Weapon Value: 546 / 546 Cost, C-Bills: 2,925,180
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Assassin ASN-101 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (7)
7 11 5
Weapons Inventory:
Qty Type
2 1/hit 6 2 2/hit 1 1 1 3 3 3 -
1 Small Laser
Ammo Type:
LRM 5 SRM 2
Rounds:
24 50
BV2:
32 16
Right Leg
(5) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Small Laser Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Small Laser Roll Again
-1 Movement Point
Battle Value: 757 Weapon Value: 218 / 218 Cost, C-Bills: 3,537,264
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Assassin ASN-21 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (2)
Head (8)
7 11 7
Weapons Inventory:
Qty Type
2 1/hit 6 2 2/hit -
Ammo Type:
LRM 5 SRM 2
Rounds:
24 50
BV2:
38 19
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 2 Ammo (SRM 2) 50 Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 5 Ammo (LRM 5) 24 Jump Jet Jump Jet Jump Jet Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 749 Weapon Value: 206 / 206 Cost, C-Bills: 3,765,814
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Cicada CDA-2A 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (3)
Head (9)
8 12 0
Weapons Inventory:
Qty Type
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 659 Weapon Value: 236 / 236 Cost, C-Bills: 3,705,216
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (2)
Type: Mass:
Cicada CDA-2B 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (2)
Head (8)
8 12 0
Weapons Inventory:
Qty Type
Right Leg
(5) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Flamer Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 626 Weapon Value: 211 / 211 Cost, C-Bills: 3,692,966
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Cicada CDA-3C 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (3)
Head (9)
7 11 0
Weapons Inventory:
Qty Type
Ammo Type:
Machine Gun
Rounds:
200
BV2:
3
Right Leg
(6) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (MG) 200 Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Machine Gun Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Machine Gun Roll Again
-1 Movement Point
Battle Value: 771 Weapon Value: 312 / 312 Cost, C-Bills: 3,306,334
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Clint CLNT-1-2R 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/10
Rounds:
10
BV2:
34
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 707 Weapon Value: 335 / 335 Cost, C-Bills: 3,220,280
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Clint CLNT-2-3T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/5
Rounds:
20
BV2:
39
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Single Heat Sink Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 770 Weapon Value: 348 / 348 Cost, C-Bills: 3,572,380
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Clint CLNT-2-4T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/2
Rounds:
45
BV2:
11
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/2 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 619 Weapon Value: 219 / 219 Cost, C-Bills: 3,143,280
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Hermes II HER-2M 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
7 11 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)
Ammo Type:
Machine Gun
Rounds:
100
BV2:
2
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Medium Laser Machine Gun Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 910 Weapon Value: 503 / 503 Cost, C-Bills: 3,263,214
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Hermes II HER-2S 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)
Ammo Type:
Autocannon/5
Rounds:
20
BV2:
20
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 784 Weapon Value: 371 / 371 Cost, C-Bills: 3,165,680
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Hermes III HER-4K 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (11) (11) Center Torso (17) Left Leg Right Leg (14) (14)
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 976 Weapon Value: 535 / 535 Cost, C-Bills: 3,200,680
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Sentinel STN-3K 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
6 9 0
Weapons Inventory:
Qty Type
2 2/hit
Ammo Type:
Autocannon/5 SRM 2
Rounds:
40 50
BV2:
40 7
Right Leg
(11) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/5) 20 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 652 Weapon Value: 231 / 231 Cost, C-Bills: 3,149,230
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Vulcan VL-2T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (4)
Head (8)
6 9 6
Weapons Inventory:
Qty Type
Ammo Type:
Machine Gun Autocannon/2
Rounds:
200 45
BV2:
4 22
Right Leg
(10) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Autocannon/2 Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 642 Weapon Value: 197 / 197 Cost, C-Bills: 3,462,900
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Vulcan VL-5T 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (4)
Head (9)
6 9 6
Weapons Inventory:
Qty Type
Ammo Type:
Machine Gun
Rounds:
200
BV2:
4
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Medium Laser Ammo (MG) 200 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 942 Weapon Value: 436 / 436 Cost, C-Bills: 3,558,100
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Whitworth WTH-0 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
4 2/hit 4 2/hit 3 5
1 Medium Laser
Ammo Type:
SRM 6
Rounds:
30
BV2:
31
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Flamer Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 863 Weapon Value: 526 / 526 Cost, C-Bills: 2,814,234
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Whitworth WTH-1 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
4 1/hit 6 4 1/hit 6 3 5 -
1 Medium Laser
Ammo Type:
LRM 10
Rounds:
24
BV2:
49
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 982 Weapon Value: 518 / 518 Cost, C-Bills: 2,912,934
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Whitworth WTH-1S 40 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
4 2/hit 4 2/hit 3 5
1 Medium Laser
Ammo Type:
SRM 6
Rounds:
30
BV2:
31
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 917 Weapon Value: 625 / 625 Cost, C-Bills: 2,859,734
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Blackjack BJ-1 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)
Ammo Type:
Autocannon/2
Rounds:
45
BV2:
11
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/2) 45 Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 949 Weapon Value: 588 / 588 Cost, C-Bills: 3,147,225
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Blackjack BJ-1DB 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Right Arm (11) Center Torso (16) Left Leg Right Leg (14) (14)
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,015 Weapon Value: 683 / 683 Cost, C-Bills: 3,105,175
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Blackjack BJ-1DC 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
1 Autocannon/2 RA RA LA LA RT RT LT LT
Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)
Ammo Type:
Autocannon/2
Rounds:
45
BV2:
6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Ammo (AC/2) 45
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 917 Weapon Value: 671 / 671 Cost, C-Bills: 2,973,950
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Blackjack BJ-3 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Left Arm Right Arm (12) (12) Center Torso (18) Right Leg Left Leg (17) (17)
10 10 3 3 3 5 5 5
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Double Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Double Heat Sink Double Heat Sink Double Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,271 Weapon Value: 962 / 962 Cost, C-Bills: 3,592,375
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hatchetman HCT-3F 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (6)
4 6 4
Weapons Inventory:
Qty Type
3 10 0 9
Ammo Type:
Autocannon/10
Rounds:
20
BV2:
67
Right Leg
(11) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Hatchet Hatchet Hatchet Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/10) 10 Ammo (AC/10) 10
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 854 Weapon Value: 539 / 539 Cost, C-Bills: 3,129,390
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Vindicator VND-1AA 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (3)
Head (7)
5 8 5
Weapons Inventory:
Qty Type
2 1/hit 6 3 5 -
Ammo Type:
LRM 5
Rounds:
24
BV2:
21
Right Leg
(8) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 966 Weapon Value: 422 / 422 Cost, C-Bills: 3,864,033
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Vindicator VND-1R 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
2 1/hit 6 3 5 -
Ammo Type:
LRM 5
Rounds:
24
BV2:
13
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 5 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again
-1 Movement Point
Battle Value: 1,024 Weapon Value: 735 / 735 Cost, C-Bills: 3,181,082
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Wyvern WVE-6N 45 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
4 2/hit
4 1/hit 6
Ammo Type:
SRM 6 LRM 10
Rounds:
15 12
BV2:
16 25
Right Arm (12) Center Torso (18) Left Leg Right Leg (20) (20)
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Small Laser Small Laser Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Jump Jet Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Jump Jet SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Roll Again
-1 Movement Point
Battle Value: 1,005 Weapon Value: 549 / 549 Cost, C-Bills: 3,237,415
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Centurion CN9-A 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
4 1/hit 6 3 5 -
Ammo Type:
Autocannon/10 LRM 10
Rounds:
20 24
BV2:
38 28
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 971 Weapon Value: 760 / 760 Cost, C-Bills: 3,491,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Centurion CN9-AH 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
1 Autocannon/20 1 LRM 10
4 1/hit 6
Ammo Type:
Autocannon/20 LRM 10
Rounds:
10 24
BV2:
55 28
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 945 Weapon Value: 653 / 653 Cost, C-Bills: 3,529,750
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Centurion CN9-AL 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (7)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
4 1/hit 6 3 5 -
Ammo Type:
LRM 10
Rounds:
24
BV2:
28
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,083 Weapon Value: 975 / 975 Cost, C-Bills: 3,395,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Cnturion CN9-YLW 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
CT(R) 3 LA
0 10
Right Arm (16) Center Torso (18) Left Leg Right Leg (16) (16)
Ammo Type:
Autocannon/20
Rounds:
15
BV2:
83
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Hatchet Hatchet Hatchet Hatchet Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 957 Weapon Value: 660 / 660 Cost, C-Bills: 3,454,750
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Crab CRB-20 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
Right Arm (14) Center Torso (18) Left Leg Right Leg (22) (22) Damage
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Transfer Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,143 Weapon Value: 788 / 788 Cost, C-Bills: 3,915,874
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
Enforcer ENF-4R 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (3)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/10
Rounds:
10
BV2:
33
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,032 Weapon Value: 699 / 699 Cost, C-Bills: 3,536,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4G 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
7 20 1 3
Ammo Type:
Autocannon/20
Rounds:
10
BV2:
55
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,041 Weapon Value: 854 / 854 Cost, C-Bills: 3,467,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4H 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
3 10 3 1 5 3
1 Small Laser
Ammo Type:
Autocannon/10
Rounds:
20
BV2:
38
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Medium Laser Medium Laser Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,067 Weapon Value: 985 / 985 Cost, C-Bills: 3,425,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4J 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
4 1/hit 6 3 1 5 3 -
1 Small Laser
Ammo Type:
LRM 10
Rounds:
24
BV2:
28
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 LRM 10 LRM 10 Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,143 Weapon Value: 928 / 928 Cost, C-Bills: 3,560,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4N 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
2 1/hit 6 3 1 5 3 -
1 Small Laser
Ammo Type:
Autocannon/5 LRM 5
Rounds:
20 24
BV2:
11 8
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Ammo (AC/5) 20 Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 LRM 5 LRM 5 Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,087 Weapon Value: 964 / 964 Cost, C-Bills: 3,437,126
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4P 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,138 Weapon Value: 1,362 / 1,362 Cost, C-Bills: 3,377,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Hunchback HBK-4SP 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (4)
Left Arm Right Arm (16) (16) Center Torso (26) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
4 2/hit 4 2/hit 1 3
1 Small Laser
Ammo Type:
SRM 6
Rounds:
30
BV2:
18
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (SRM 6) 15 Ammo (SRM 6) 15
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,043 Weapon Value: 1,114 / 1,114 Cost, C-Bills: 3,446,876
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Trebuchet TBT-5J 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
5 1/hit 6
Right Leg
(15) Damage Transfer Diagram
Ammo Type:
LRM 15
Rounds:
8
BV2:
60
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,191 Weapon Value: 716 / 716 Cost, C-Bills: 4,383,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Trebuchet TBT-5N 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
5 1/hit 6 3 5 -
5 1/hit 6
Right Leg
(15) Damage Transfer Diagram
Ammo Type:
LRM 15
Rounds:
16
BV2:
64
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator LRM 15 LRM 15 LRM 15 Medium Laser Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,191 Weapon Value: 634 / 634 Cost, C-Bills: 4,293,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Trebuchet TBT-5S 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
4 2/hit 3 5
4 2/hit
Right Leg
(15) Damage Transfer Diagram
Ammo Type:
SRM 6
Rounds:
30
BV2:
26
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 6 SRM 6 Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 984 Weapon Value: 772 / 772 Cost, C-Bills: 4,023,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Trebuchet TBT-7K 50 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (5)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
Right Leg
(15) Damage Transfer Diagram
Ammo Type:
SRM 2 Autocannon/5
Rounds:
50 20
BV2:
6 17
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 996 Weapon Value: 606 / 606 Cost, C-Bills: 4,051,250
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (4)
Type: Mass:
Dervish DV-6M 55 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (4)
Torso (4)
Head (8)
5 8 5
Weapons Inventory:
Qty Type
2 2/hit 3 5
2 2/hit
4 1/hit 6 4 1/hit 6
Right Leg
(15) Damage Transfer Diagram
1 LRM 10
Ammo Type:
SRM 2 LRM 10
Rounds:
100 24
BV2:
21 78
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 2 Ammo (SRM 2) 50 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,146 Weapon Value: 456 / 456 Cost, C-Bills: 4,989,966
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Kintaro KTO-18 55 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (7)
Left Arm Right Arm (18) (18) Center Torso (26) Right Leg Left Leg (23) (23)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
2 1/hit 6 4 2/hit 3 5 -
4 2/hit 4 2/hit
1 SRM 6
Ammo Type:
LRM 5 SRM 6
Rounds:
24 45
BV2:
11 39
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator LRM 5 SRM 6 SRM 6 Medium Laser Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 5) 24 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,187 Weapon Value: 741 / 741 Cost, C-Bills: 4,704,456
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Champion CHP-2N 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (5)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
Right Leg
(13) Damage Transfer Diagram
Ammo Type:
Autocannon/10 SRM 6
Rounds:
20 15
BV2:
56 13
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Small Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Medium Laser Medium Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,116 Weapon Value: 681 / 681 Cost, C-Bills: 5,071,200
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Dragon DRG-1C 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (10)
Left Arm Right Arm (20) (20) Center Torso (28) Left Leg Right Leg (28) (28) Damage
Head (9)
5 8 0
Weapons Inventory:
Qty Type
LT(R) 3 CT
4 1/hit 6
Ammo Type:
Autocannon/2 LRM 10
Rounds:
45 24
BV2:
9 41
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Transfer Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/2) 45 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,215 Weapon Value: 872 / 872 Cost, C-Bills: 4,992,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Dragon DRG-1N 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (8)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
LT(R) 3 CT
4 1/hit 6
Ammo Type:
Autocannon/5 LRM 10
Rounds:
40 24
BV2:
34 41
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/5) 20 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,125 Weapon Value: 867 / 867 Cost, C-Bills: 5,036,800
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Grand Dragon DRG-1G 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (8)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
LT(R) 3 CT
1 LRM 10
4 1/hit 6
Ammo Type:
LRM 10
Rounds:
24
BV2:
41
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine LRM 10 LRM 10
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,300 Weapon Value: 817 / 817 Cost, C-Bills: 5,212,800
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Lancelot LNC25-01X 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (16)
Torso (10)
Head (7)
4 6 4
Weapons Inventory:
Qty Type
10 10 3 5
1 Medium Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator ER Large Laser ER Large Laser Endo Steel Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator ER Large Laser ER Large Laser Endo Steel Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Jump Jet Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Jump Jet Jump Jet PPC PPC PPC Endo Steel Endo Steel Endo Steel Ferro-Fibrous Ferro-Fibrous Ferro-Fibrous
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,360 Weapon Value: 900 / 900 Cost, C-Bills: 5,632,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Lancelot LNC25-02 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (16)
Torso (10)
Head (7)
4 6 0
Weapons Inventory:
Qty Type
10 10 3 5
1 Medium Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,236 Weapon Value: 1,058 / 1,058 Cost, C-Bills: 4,769,600
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Quickdraw QKD-4G 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (7)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
RT(R) 3 LT CT
4 1/hit 6 3 2/hit -
Right Leg
(15) Damage Transfer Diagram
1 SRM 4
Ammo Type:
LRM 10 SRM 4
Rounds:
12 25
BV2:
39 18
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser (R) Medium Laser (R) Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,192 Weapon Value: 644 / 644 Cost, C-Bills: 5,514,560
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Quickdraw QKD-4H 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (7)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
4 1/hit 6 -
Right Leg
(15) Damage Transfer Diagram
1 SRM 4
CT(R) 3 2/hit
Ammo Type:
LRM 10 SRM 4
Rounds:
12 25
BV2:
39 18
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4 (R)
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Ammo (LRM 10) 12 Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Medium Laser Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,242 Weapon Value: 644 / 644 Cost, C-Bills: 5,514,560
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Quickdraw QKD-5A 60 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (7)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
RT(R) 3 LT CT 3
Right Leg
(15) Damage Transfer Diagram
1 SRM 4
3 2/hit
Ammo Type:
SRM 4
Rounds:
25
BV2:
18
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet SRM 4
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Single Heat Sink Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser (R) Medium Laser (R) Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,196 Weapon Value: 800 / 800 Cost, C-Bills: 5,447,360
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Bombardier BMB-10D 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (15)
Torso (10)
Left Arm Right Arm (20) (20) Center Torso (24) Left Leg Right Leg (26) (26)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
6 1/hit 6 6 1/hit 6 0 2 -
Ammo Type:
SRM 4 LRM 20 Machine Gun
Rounds:
25 12 200
BV2:
6 58 1
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Machine Gun Ammo (MG) 200
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,340 Weapon Value: 1,056 / 1,056 Cost, C-Bills: 5,636,511
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (9)
Type: Mass:
Catapult CPLT-A1 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (9)
Left Arm Right Arm (20) (20) Center Torso (24) Left Leg Right Leg (24) (24) Damage Transfer
Head (9)
4 6 4
Weapons Inventory:
Qty Type
1 LRM 15 1 LRM 15
Ammo Type:
LRM 15
Rounds:
32
BV2:
152
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 15) 8 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 15) 8 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,285 Weapon Value: 917 / 917 Cost, C-Bills: 5,658,126
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Catapult CPLT-C1 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (8)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Left Arm Right Arm (13) (13) Center Torso (24) Left Leg Right Leg (18) (18) Damage Transfer
2 Medium Laser
Ammo Type:
LRM 15
Rounds:
16
BV2:
76
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,399 Weapon Value: 1,057 / 1,057 Cost, C-Bills: 5,790,126
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Catapult CPLT-C4 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (7)
Torso (6)
Left Arm Right Arm (15) (15) Center Torso (22) Right Leg Left Leg (23) (23)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Ammo Type:
LRM 20
Rounds:
24
BV2:
205
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Small Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,358 Weapon Value: 766 / 766 Cost, C-Bills: 5,893,251
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Catapult CPLT-K2 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (18) (18) Center Torso (24) Left Leg Right Leg (20) (20)
Ammo Type:
Machine Gun
Rounds:
200
BV2:
1
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Ammo (MG) 200
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Machine Gun Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,319 Weapon Value: 1,326 / 1,326 Cost, C-Bills: 5,349,576
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Exterminator EXT-4A 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (8)
Head (9)
5 8 5
Weapons Inventory:
Qty Type
Left Arm Right Arm (18) (18) Center Torso (21) Right Leg Left Leg (19) (19)
4 1/hit 6 1 3 -
1 Small Laser
Ammo Type:
Machine Gun LRM 10
Rounds:
100 12
BV2:
2 39
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Ammo (LRM 10) 12
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet LRM 10 LRM 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Jump Jet Machine Gun Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,345 Weapon Value: 692 / 692 Cost, C-Bills: 6,531,497
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
JagerMech JM6-A 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (3)
Left Arm Right Arm (11) (11) Center Torso (20) Left Leg Right Leg (16) (16)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
5 1/hit 6 1 2 4
5 1/hit 6 3 3 5 5 -
1 Medium Laser
Ammo Type:
Autocannon/2 LRM 15
Rounds:
45 16
BV2:
6 43
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/2 LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/2) 45 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,122 Weapon Value: 749 / 749 Cost, C-Bills: 5,514,576
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (3)
Type: Mass:
JagerMech JM6-S 65 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (5)
Torso (3)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Right Leg
(11) Damage Transfer Diagram
1 Medium Laser
Ammo Type:
Autocannon/5 Autocannon/2
Rounds:
40 45
BV2:
23 6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/2 Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (AC/2) 45 Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 901 Weapon Value: 722 / 722 Cost, C-Bills: 5,232,426
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Cataphract CTF-1X 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (22) (22) Damage
Head (9)
4 6 0
Weapons Inventory:
Qty Type
3 10 5 5
Transfer Diagram
RT(R) 3 LT(R) 3
Ammo Type:
Autocannon/10
Rounds:
10
BV2:
19
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Medium Laser (R) Ammo (AC/10) 10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,316 Weapon Value: 1,289 / 1,289 Cost, C-Bills: 5,998,054
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Cataphract CTF-2X 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (13)
Torso (10)
Left Arm Right Arm (22) (22) Center Torso (30) Left Leg Right Leg (26) (26)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
3 2/hit 3 5
3 10 3 5
1 Medium Laser
Ammo Type:
SRM 4 Autocannon/10
Rounds:
25 20
BV2:
6 38
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Ammo (AC/10) 10 Ammo (AC/10) 10 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,344 Weapon Value: 1,273 / 1,273 Cost, C-Bills: 5,877,354
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Grasshopper GHR-5H 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (13)
Torso (10)
Left Arm Right Arm (22) (22) Center Torso (30) Left Leg Right Leg (26) (26)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
2 1/hit 6
Ammo Type:
LRM 5
Rounds:
24
BV2:
13
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit LRM 5 Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Large Laser Large Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Ammo (LRM 5) 24 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,427 Weapon Value: 1,519 / 1,519 Cost, C-Bills: 6,024,574
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Guillotine GLT-4L 70 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (8)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
1 SRM 6
4 2/hit
Ammo Type:
SRM 6
Rounds:
15
BV2:
16
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 6 SRM 6
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Jump Jet Medium Laser Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet
-1 Movement Point
Battle Value: 1,400 Weapon Value: 1,425 / 1,425 Cost, C-Bills: 6,062,484
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Black Knight BL-7-KNT 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (7)
Left Arm Right Arm (20) (20) Center Torso (25) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,443 Weapon Value: 1,323 / 1,323 Cost, C-Bills: 6,594,438
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Black Knight BL-7-KNT-L 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (7)
Left Arm Right Arm (20) (20) Center Torso (25) Left Leg Right Leg (20) (20)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,409 Weapon Value: 1,413 / 1,413 Cost, C-Bills: 6,426,438
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Flashman FLS-7K 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (16)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (25) Right Leg Left Leg (27) (27) Damage Transfer
Head (9)
4 6 0
Weapons Inventory:
Qty Type
1 Medium Laser
LT(R) 3 HD 3
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Flamer Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,480 Weapon Value: 1,640 / 1,640 Cost, C-Bills: 6,341,125
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Orion ON1-K 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (36) Left Leg Right Leg (32) (32) Damage
Head (9)
4 6 0
Weapons Inventory:
Qty Type
3 10
Transfer Diagram
5 1/hit 6 3 2/hit -
Ammo Type:
Autocannon/10 LRM 15 SRM 4
Rounds:
20 16 25
BV2:
38 43 6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 SRM 4 Ammo (LRM 15) 8 Ammo (LRM 15) 8 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,429 Weapon Value: 1,226 / 1,226 Cost, C-Bills: 6,674,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Orion ON1-V 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
1 Medium Laser RA RA LA LA RT LT
Left Arm Right Arm (19) (19) Center Torso (32) Left Leg Right Leg (20) (20)
3 2/hit 3 10
1 LRM 15
5 1/hit 6
Ammo Type:
SRM 4 Autocannon/10 LRM 15
Rounds:
50 20 16
BV2:
13 38 43
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (LRM 15) 8 Ammo (LRM 15) 8 Ammo (SRM 4) 25 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,298 Weapon Value: 985 / 985 Cost, C-Bills: 6,774,250
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Orion ON1-VA 75 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (36) Left Leg Right Leg (32) (32) Damage
Head (9)
4 6 0
Weapons Inventory:
Qty Type
3 2/hit 3 5
Transfer Diagram
3 2/hit 3 10
1 Autocannon/10
Ammo Type:
SRM 4 Autocannon/10
Rounds:
50 20
BV2:
13 38
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Medium Laser SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (SRM 4) 25 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,328 Weapon Value: 1,452 / 1,452 Cost, C-Bills: 6,436,500
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Awesome AWS-8Q 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (19)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer
Head (9)
3 5 0
Weapons Inventory:
Qty Type
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Single Heat Sink Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,605 Weapon Value: 1,849 / 1,849 Cost, C-Bills: 6,598,170
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Awesome AWS-8R 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (19)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer
Head (9)
3 5 0
Weapons Inventory:
Qty Type
5 1/hit 6 5 1/hit 6 1 3 -
Ammo Type:
LRM 15
Rounds:
16
BV2:
34
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,470 Weapon Value: 1,421 / 1,421 Cost, C-Bills: 6,436,170
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Awesome AWS-8T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (19)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer
Head (9)
3 5 0
Weapons Inventory:
Qty Type
5 1/hit 6 5 1/hit 6 1 3 -
1 Small Laser
Ammo Type:
LRM 15
Rounds:
16
BV2:
34
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,593 Weapon Value: 1,716 / 1,716 Cost, C-Bills: 6,598,170
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Awesome AWS-8V 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (19)
Torso (10)
Left Arm Right Arm (24) (24) Center Torso (30) Left Leg Right Leg (33) (33) Damage Transfer
Head (9)
3 5 0
Weapons Inventory:
Qty Type
5 1/hit 6 8 1 8 3 -
Ammo Type:
LRM 15
Rounds:
16
BV2:
34
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Ammo (LRM 15) 8 Ammo (LRM 15) 8
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,510 Weapon Value: 1,619 / 1,619 Cost, C-Bills: 6,481,170
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Charger CGR-1A1 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)
Head (9)
5 8 0
Weapons Inventory:
Qty Type
1 Small Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Small Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 981 Weapon Value: 155 / 155 Cost, C-Bills: 7,520,369
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Charger CGR-1A5 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (24) (24) Center Torso (39) Left Leg Right Leg (33) (33) Damage Transfer
Ammo Type:
Autocannon/20 SRM 6
Rounds:
10 15
BV2:
55 9
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,468 Weapon Value: 1,280 / 1,280 Cost, C-Bills: 7,756,771
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Charger CGR-1A9 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
6 1/hit 6 3 3 1 5 5 3 -
Ammo Type:
LRM 20
Rounds:
12
BV2:
103
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Medium Laser Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Jump Jet
-1 Movement Point
Battle Value: 1,397 Weapon Value: 1,313 / 1,313 Cost, C-Bills: 8,021,371
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Charger CGR-1L 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (6)
Torso (5)
Head (8)
5 8 0
Weapons Inventory:
Qty Type
Right Leg
(11) Damage Transfer Diagram
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 980 Weapon Value: 446 / 446 Cost, C-Bills: 7,662,119
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Charger CGR-SB 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (10)
Left Arm Right Arm (26) (26) Center Torso (40) Left Leg Right Leg (34) (34) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
Transfer Diagram
1 Medium Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Medium Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,604 Weapon Value: 1,873 / 1,873 Cost, C-Bills: 6,298,920
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Hatamoto-Chi HTM-26T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (25) (25) Center Torso (33) Left Leg Right Leg (33) (33) Damage Transfer
Ammo Type:
SRM 6
Rounds:
15
BV2:
9
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 1,536 Weapon Value: 1,453 / 1,453 Cost, C-Bills: 7,813,921
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Thug THG-10E 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (10)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (25) (25) Center Torso (33) Left Leg Right Leg (33) (33) Damage Transfer
Ammo Type:
SRM 4
Rounds:
25
BV2:
6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink PPC PPC PPC Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink SRM 4 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,501 Weapon Value: 1,529 / 1,529 Cost, C-Bills: 7,760,641
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Victor VTR-9A 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
3 2/hit 0 2
Ammo Type:
Autocannon/20 SRM 4 Machine Gun
Rounds:
15 25 100
BV2:
147 11 1
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 4 Machine Gun Ammo (SRM 4) 25 Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Flamer Flamer Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
-1 Movement Point
Battle Value: 1,236 Weapon Value: 690 / 690 Cost, C-Bills: 8,027,221
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Victor VTR-9A1 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (7)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Left Arm Right Arm (15) (15) Center Torso (25) Left Leg Right Leg (20) (20)
3 2/hit 0 0 2 2
Ammo Type:
Autocannon/20 SRM 4 Machine Gun
Rounds:
15 25 100
BV2:
147 11 1
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 4 Ammo (SRM 4) 25 Ammo (MG) 100 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Machine Gun
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Machine Gun
-1 Movement Point
Battle Value: 1,302 Weapon Value: 979 / 979 Cost, C-Bills: 8,036,221
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Victor VTR-9B 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (15)
Torso (10)
Left Arm Right Arm (15) (15) Center Torso (30) Left Leg Right Leg (20) (20)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
3 2/hit
Ammo Type:
Autocannon/20 SRM 4
Rounds:
15 25
BV2:
147 11
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 4 Ammo (SRM 4) 25 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
-1 Movement Point
Battle Value: 1,378 Weapon Value: 1,058 / 1,058 Cost, C-Bills: 8,044,321
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Victor VTR-9S 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (8)
Head (9)
4 6 4
Weapons Inventory:
Qty Type
Left Arm Right Arm (15) (15) Center Torso (28) Left Leg Right Leg (20) (20)
4 2/hit
Ammo Type:
Autocannon/20 SRM 6
Rounds:
15 15
BV2:
147 16
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Jump Jet
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet Single Heat Sink
-1 Movement Point
Battle Value: 1,360 Weapon Value: 1,021 / 1,021 Cost, C-Bills: 8,062,321
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Zeus ZEU-6S 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (24) (24) Damage Transfer
Head (9)
4 6 0
Weapons Inventory:
Qty Type
1 Medium Laser
Ammo Type:
LRM 15 Autocannon/5
Rounds:
8 20
BV2:
21 11
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,374 Weapon Value: 1,488 / 1,488 Cost, C-Bills: 7,617,901
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (6)
Type: Mass:
Zeus ZEU-6T 80 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (6)
Left Arm Right Arm (22) (22) Center Torso (26) Left Leg Right Leg (24) (24) Damage Transfer
Head (9)
4 6 0
Weapons Inventory:
Qty Type
LT(R) 3 CT 3
1 Medium Laser
Ammo Type:
LRM 15
Rounds:
8
BV2:
21
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LRM 15 LRM 15 LRM 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Large Laser Large Laser Medium Laser (R) Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,436 Weapon Value: 1,422 / 1,422 Cost, C-Bills: 7,752,001
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (11)
Type: Mass:
Crockett CRK-5003-0 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (19)
Torso (11)
Total Armor Pts = 263 Left Right Torso Head Torso (18) (18) Left Arm Right Arm (28) (28) Center Left Right Torso Arm Arm (35) (14) (14) Center Torso Left Leg Right Leg (27) (36) (36) Right Left Leg Leg (18) (18) Damage Transfer
Head (9)
3 5 3
Weapons Inventory:
Qty Type
1 Small Laser 1 Large Laser 1 Small Laser 1 Large Laser 1 SRM 6 1 SRM 6 1 Autocannon/10 RA RA LA LA RT LT LT
4 2/hit 4 2/hit 3 10
Ammo Type:
SRM 6 Autocannon/10
Rounds:
30 20
BV2:
24 51
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Diagram
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Small Laser Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Jump Jet
-1 Movement Point
Battle Value: 1,704 Weapon Value: 1,277 / 1,277 Cost, C-Bills: 7,456,425
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Stalker STK-3F 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (7)
Left Arm Right Arm (23) (23) Center Torso (36) Right Leg Left Leg (25) (25) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
1 LRM 10 RA RA LA LA RT RT LT LT
4 2/hit 4 2/hit
Transfer Diagram
Ammo Type:
LRM 10 SRM 6
Rounds:
24 30
BV2:
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 10 LRM 10 Medium Laser Medium Laser Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 10 LRM 10 Medium Laser Medium Laser Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,559 Weapon Value: 1,394 / 1,394 Cost, C-Bills: 7,463,825
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (7)
Type: Mass:
Stalker STK-3H 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (7)
Left Arm Right Arm (23) (23) Center Torso (36) Right Leg Left Leg (25) (25) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
6 1/hit 6 3 5 -
Transfer Diagram
4 2/hit 4 2/hit
1 SRM 6
Ammo Type:
LRM 20 SRM 6
Rounds:
12 30
BV2:
46 14
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Medium Laser Ammo (LRM 20) 6 Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Medium Laser Medium Laser Ammo (LRM 20) 6 Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,624 Weapon Value: 1,582 / 1,582 Cost, C-Bills: 7,648,825
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Stalker STK-4N 85 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (9)
Torso (5)
Left Arm Right Arm (22) (22) Center Torso (36) Right Leg Left Leg (29) (29)
Head (9)
3 5 0
Weapons Inventory:
Qty Type
2 Medium Laser RA RA LA RT RT LT LT
4 2/hit 4 2/hit
1 SRM 6
Ammo Type:
LRM 10 SRM 6
Rounds:
12 30
BV2:
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Medium Laser Medium Laser LRM 10 LRM 10 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Large Laser Large Laser SRM 6 SRM 6 Ammo (SRM 6) 15 Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,558 Weapon Value: 1,727 / 1,727 Cost, C-Bills: 7,245,525
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Cyclops CP-10-Q 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (29) (29) Center Torso (46) Left Leg Right Leg (37) (37) Damage
4 1/hit 6 3 5 -
Transfer Diagram
4 1/hit 6 3 2/hit -
1 SRM 4
Ammo Type:
LRM 10 SRM 4
Rounds:
48 25
BV2:
55 6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Ammo (SRM 4) 25
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Medium Laser Ammo (LRM 10) 12 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,584 Weapon Value: 1,549 / 1,549 Cost, C-Bills: 9,149,260
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (8)
Type: Mass:
Cyclops CP-10-Z 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (11)
Torso (8)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (10) (10) Center Torso (30) Right Leg Left Leg (17) (17)
7 20
4 1/hit 6 3 2/hit -
Ammo Type:
Autocannon/20 LRM 10 SRM 4
Rounds:
20 12 25
BV2:
110 14 6
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine SRM 4 Ammo (SRM 4) 25
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 10 LRM 10 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (LRM 10) 12 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Ammo (AC/20) 5 Ammo (AC/20) 5
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,317 Weapon Value: 952 / 952 Cost, C-Bills: 9,217,660
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (5)
Type: Mass:
Daboku DCMS-MX90-D 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (8)
Torso (5)
Head (9)
3 5 0
Weapons Inventory:
Qty Type
Left Arm Right Arm (16) (16) Center Torso (23) Left Leg Right Leg (20) (20)
4 1/hit 6 1 2 4
4 1/hit 6 1 2 4
2 Autocannon/2
Ammo Type:
LRM 10 Autocannon/2
Rounds:
24 90
BV2:
22 10
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Autocannon/2 Autocannon/2 Ammo (AC/2) 45 Ammo (LRM 10) 12 CASE Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 10 LRM 10 Autocannon/2 Autocannon/2 Ammo (AC/2) 45 Ammo (LRM 10) 12 CASE Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,290 Weapon Value: 756 / 756 Cost, C-Bills: 8,012,300
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Highlander HGN-733 90 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (17)
Torso (10)
Left Arm Right Arm (30) (30) Center Torso (41) Right Leg Left Leg (38) (38) Damage
Head (9)
3 5 3
Weapons Inventory:
Qty Type
Transfer Diagram
6 1/hit 6
Ammo Type:
Autocannon/10 SRM 6 LRM 20
Rounds:
20 30 18
BV2:
51 24 117
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink SRM 6 SRM 6 Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Jump Jet Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 Ammo (SRM 6) 15 Ammo (SRM 6) 15 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Jump Jet Medium Laser Medium Laser Ammo (AC/10) 10 Ammo (AC/10) 10 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 1,801 Weapon Value: 1,458 / 1,458 Cost, C-Bills: 8,307,180
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Banshee BNC-3E 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (17)
Torso (10)
Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/5
Rounds:
20
BV2:
11
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/5 Autocannon/5 Autocannon/5 Autocannon/5 Ammo (AC/5) 20 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 1,422 Weapon Value: 1,212 / 1,212 Cost, C-Bills: 9,530,853
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Banshee BNC-3M 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (17)
Torso (10)
Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
10 10 3 1 5 3
1 Small Laser
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,595 Weapon Value: 1,454 / 1,454 Cost, C-Bills: 9,824,328
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Banshee BNC-3Q 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (17)
Torso (10)
Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)
Head (9)
4 6 0
Weapons Inventory:
Qty Type
Ammo Type:
Autocannon/20
Rounds:
30
BV2:
166
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Ammo (AC/20) 5 Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Roll Again Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Roll Again Roll Again
-1 Movement Point
Battle Value: 1,394 Weapon Value: 788 / 788 Cost, C-Bills: 9,574,728
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Banshee BNC-3S 95 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (17)
Torso (10)
Left Arm Right Arm (21) (21) Center Torso (40) Left Leg Right Leg (26) (26)
Head (9)
3 5 0
Weapons Inventory:
Qty Type
1 PPC LA RT RT RT LT CT HD
1 Small Laser
Ammo Type:
SRM 6 Autocannon/10
Rounds:
15 20
BV2:
7 30
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator PPC PPC PPC Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Small Laser Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Small Laser Single Heat Sink
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Autocannon/10 Ammo (AC/10) 10 Ammo (AC/10) 10 Single Heat Sink Single Heat Sink Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Medium Laser Medium Laser Medium Laser Medium Laser Ammo (SRM 6) 15 Single Heat Sink Single Heat Sink
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,751 Weapon Value: 1,713 / 1,713 Cost, C-Bills: 8,870,745
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
Atlas AS7-D 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (14)
Torso (10)
Left Arm Right Arm (34) (34) Center Torso (47) Left Leg Right Leg (41) (41) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
1 Medium Laser RA LA RT LT LT CT
7 20
Transfer Diagram
6 1/hit 6 4 2/hit 3 5 -
2 Medium Laser
Ammo Type:
Autocannon/20 LRM 20 SRM 6
Rounds:
10 12 15
BV2:
44 46 7
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Single Heat Sink Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Single Heat Sink Medium Laser Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Medium Laser Medium Laser
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Single Heat Sink LRM 20 LRM 20 LRM 20 LRM 20 LRM 20 SRM 6 SRM 6 Ammo (LRM 20) 6 Ammo (LRM 20) 6 Ammo (SRM 6) 15 Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Ammo (AC/20) 5 Ammo (AC/20) 5
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Single Heat Sink
-1 Movement Point
Battle Value: 1,932 Weapon Value: 2,120 / 2,120 Cost, C-Bills: 9,626,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
King Crab KGC-0000 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (12)
Torso (10)
Left Arm Right Arm (33) (33) Center Torso (39) Left Leg Right Leg (34) (34) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
Transfer Diagram
5 1/hit 6
Ammo Type:
Autocannon/20 LRM 15
Rounds:
10 8
BV2:
44 17
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2 Autocannon/20 #2
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20 Autocannon/20
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Shutdown Ammo Explosion, avoid on 8+ Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Single Heat Sink Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. LRM 15 LRM 15 LRM 15 Ammo (AC/20) 5 Ammo (LRM 15) 8 Roll Again Roll Again Roll Again Roll Again Roll Again
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6.
Autocannon/20 (Cont) Autocannon/20 (Cont) Large Laser Large Laser Ammo (AC/20) 5 Roll Again
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
Roll Again Roll Again Roll Again Roll Again Roll Again Roll Again
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Single Heat Sink Roll Again
-1 Movement Point
Battle Value: 1,810 Weapon Value: 1,521 / 1,521 Cost, C-Bills: 9,622,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
{|}~
Left Right
Torso (10)
Type: Mass:
King Crab KGC-010 100 tons
Tech, Config. & Era: Movement Points: Walking: Running: Jumping:
Status: VALIDATED
REAR
Center Torso (15)
Torso (10)
Left Arm Right Arm (34) (34) Center Torso (46) Left Leg Right Leg (41) (41) Damage
Head (9)
3 5 0
Weapons Inventory:
Qty Type
Transfer Diagram
1 SRM 6
Ammo Type:
LB 10-X AC SRM 6
Rounds:
60 30
BV2:
114 14
Auto Eject:
Operational
Disabled
Name: _____________________________________ Gunnery Skill: ________ Hits Taken Consciousness # 1 3 2 5 Piloting Skill: ________ 3 7 4 10 5 6
Left Arm
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC Endo Steel Endo Steel Endo Steel
Head
1. 2. 3. 4. 5. 6. Life Support Sensors Cockpit Roll Again Sensors Life Support
Right Arm
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Shoulder Upper Arm Actuator Lower Arm Actuator LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC LB 10-X AC Endo Steel Endo Steel Endo Steel
11 Dead
1-3
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ** Avoid Inferno explosion on.. Shutdown Ammo Explosion, avoid on 8+ (** 12+) Shutdown, avoid on 10+ -5 Movement Points +4 Modifier to Fire Ammo Explosion, avoid on 6+ (** 10+) Shutdown, avoid on 8+ -4 Movement Points Ammo Explosion, avoid on 4+ (** 8+) Shutdown, avoid on 6+ +3 Modifier to Fire -3 Movement Points Shutdown, avoid on 4+ (** 6+) +2 Modifier to Fire
4-6
Center Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. Fusion Engine Fusion Engine Fusion Engine Gyro Gyro Gyro Gyro Fusion Engine Fusion Engine Fusion Engine Roll Again Roll Again
4-6
Left Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (SRM 6) 15 CASE Endo Steel Endo Steel
Right Torso
1-3
1. 2. 3. 4. 5. 6. 1. 2. 3. 4. 5. 6. PPC PPC PPC SRM 6 SRM 6 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (LB 10-X) 10 Ammo (SRM 6) 15 CASE Endo Steel Endo Steel
4-6
4-6
4-6
Left Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Endo Steel
Right Leg
1. 2. 3. 4. 5. 6. Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator Endo Steel Endo Steel
-1 Movement Point
Battle Value: 2,181 Weapon Value: 2,550 / 2,550 Cost, C-Bills: 11,292,000
Printed by . Copyright 2008 RCW Enterprises. BattleTech, 'Mech and BattleMech are trademarks of WizKids, Inc. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Boomerang Spotter Plane Conventional Fighter 5 tons Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 4
Left Wing Damage Threshold (Total Armor) 0 (0) Aft Damage Threshold (Total Armor) 0 (0)
Battle Value: 16
Velocity Record
Turn # Thrust Velocity Effective Velocity Altitude Level Fuel Pts 480 1 2 3 4 5 6
Cost: 148,950
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 10 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Loc Heat SRV MRV LRV ERV Nose Nose Aft 4 2 2 6 3 3 ---Point Defense ----
10 Single 8
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 7
Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)
Cost: 227,238
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Angel Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
SRM 4 (25)
10 Single 0
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity:10
Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)
Cost: 260,365
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Owl II Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
10 Single 5
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity:10
Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)
Cost: 234,850
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Owl III Light Strike Fighter Conventional Fighter 10 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
10 Single 10
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity:10
Left Wing Damage Threshold (Total Armor) 1 (2) Aft Damage Threshold (Total Armor) 1 (2)
Cost: 337,225
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 10 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
LRM 5 (24)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 7
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (2)
Cost: 145,915
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Boeing Jump Bomber Conventional Fighter 20 tons with VSTOL Safe Thrust: 9 Max Thrust: 14 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 9
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (3)
Cost: 159,060
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Guardian B Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
3 Single 3
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 6
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)
Cost: 185,460
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Guardian C Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
Streak 4 (25)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 7
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)
Cost: 293,993
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Guardian D Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
MRM 10 (24)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 7
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)
Cost: 196,093
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Guardian Fighter Conventional Fighter 20 tons with VSTOL Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
SRM 6 (15)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 7
Left Wing Damage Threshold (Total Armor) 1 (3) Aft Damage Threshold (Total Armor) 1 (4)
Cost: 253,293
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
LRM 5 (24)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 6
Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)
Cost: 323,269
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
LRM 5 (24)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 6
Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)
Cost: 582,019
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 25 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
LRM 5 (24)
SRM 2 (50)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 6
Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)
Cost: 331,144
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 25 tons with VSTOL Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
MG (100)
SRM 4 (25)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 6
Left Wing Damage Threshold (Total Armor) 1 (6) Aft Damage Threshold (Total Armor) 1 (5)
Cost: 370,856
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
SRM 2 (50)
AC/10 (10)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)
Cost: 613,480
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
MG (100)
LRM 10 (24)
10 Single 10
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)
Cost: 1,604,199
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
SRM 4 (50)
AC/10 (20)
10 Single 0
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)
Cost: 1,499,461
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
Streak 4 (50)
Lt Gauss (16)
10 Single 0
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)
Cost: 1,806,691
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Conventional Fighter 45 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
12 Single 12
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (8)
Cost: 1,582,516
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
'Mechbuster Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
AC/20 (5)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)
Cost: 767,792
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
'Mechbuster Laser Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
9 Single 9
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)
Cost: 572,042
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
'Mechbuster LB-X Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
LB 20-X (5)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)
Cost: 1,155,292
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
'Mechbuster SRM Conventional Fighter 50 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
SRM 6 (30)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (10) Aft Damage Threshold (Total Armor) 1 (10)
Cost: 848,042
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Planetlifter Air Transport Conventional Fighter 50 tons with VSTOL Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (7) Aft Damage Threshold (Total Armor) 2 (12)
Cost: 343,833
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Planetlifter SuperPelican Conventional Fighter 50 tons with VSTOL Safe Thrust: 4 Max Thrust: 6 Inner Sphere / 3060
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Ammo:
AC/5 (20)
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Structural Integrity: 5
Left Wing Damage Threshold (Total Armor) 1 (7) Aft Damage Threshold (Total Armor) 2 (12)
Cost: 717,583
12 13 14 15 16 17 18 19 20
10
11
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-21 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 8
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,370,380
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z2 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 15
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,480,380
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z2A Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 15
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,371,820
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z2B Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,525,820
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z3 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 6
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,381,380
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z3A Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 8
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,261,820
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Seydlitz SYD-Z4 Aerospace Fighter 20 tons Safe Thrust: 11 Max Thrust: 17 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 12
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:11
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,524,380
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-10 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 7
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,669,463
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-11 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Loc Heat SRV MRV LRV ERV Nose LW RW 2 4 4 3 6 6 Point Defense -------
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 10
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,194,006
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-11-R Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 1
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,579,913
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-11-RR Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 7
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,077,063
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-12-S Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
10 Single 4
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,677,113
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-13 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 22
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,489,319
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Cheetah F-14-S Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Streak 2 (50)
10 Single 4
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,096,131
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Thrush TR-7 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 9
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,685,156
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Thrush TR-7p Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 8
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,684,931
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Thrush TR-8 Aerospace Fighter 25 tons Safe Thrust: 12 Max Thrust: 18 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 15
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:12
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,865,156
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sparrowhawk SPR-6D Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Loc Heat SRV MRV LRV ERV Nose LW RW 4 2 2 6 3 3 ---Point Defense Point Defense
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 12
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,552,005
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sparrowhawk SPR-7D Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Double (20) 18
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,745,205
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sparrowhawk SPR-8H Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 2 (50)
10 Single 3
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,684,233
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sparrowhawk SPR-H5 Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 8
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,740,870
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sparrowhawk SPR-H5K Aerospace Fighter 30 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
10 Single 6
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 1,700,620
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sholagar SL-21 Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
10 Single 9
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,052,353
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sholagar SL-21L Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
11 Single 12
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,046,478
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sholagar SL-22 Aerospace Fighter 35 tons Safe Thrust: 10 Max Thrust: 15 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Nose Nose LW RW LW RW
4 5 5
5 5
4 4 5 8 5
5 5
4 5 -5 5 5
4 ------
-------
--
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
Ammo: Ammo:
Pilot Data
1 3 +1 2 5 +2 3 7 +3
14
-2 -4 D
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,826,214
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-3 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
14 Single 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,111,280
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-3 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
14 Single 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,111,280
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-4 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (50)
14 Double (28) 21
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,251,680
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-4C Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Clan / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Streak 4 (50)
14 Double (28) 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,335,680
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-4X Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
21 Single 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,558,080
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-7 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
MRM 10 (48)
12 Double (24) 18
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,278,320
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Sai S-8 Aerospace Fighter 40 tons Safe Thrust: 8 Max Thrust: 12 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
16 Double (32) 30
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,935,120
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Corsair CSR-V12 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
16 Single 26
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,293,958
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Corsair CSR-V12M Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
19 Single 16
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,173,583
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Corsair CSR-V14 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
16 Double (32) 34
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,623,958
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Corsair CSR-V18 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
17 Double (34) 38
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,610,625
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Corsair CSR-V20 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (15)
16 Single 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,271,458
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Samurai SL-25 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
19 Single 22
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,473,042
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Samurai SL-26 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
18 Double (36) 40
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,179,292
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Samurai SL-27 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Loc Heat SRV MRV LRV ERV Nose 10 Nose 4 LW 5 RW 5 LW 2 RW 2 Aft 5 Aft 2 10 6 5 5 3 3 5 3 10 -5 5 --5 ------------------
2 ER Medium Laser 2 ER Medium Laser 1 ER Small Laser 1 ER Small Laser 1 ER Medium Laser 1 ER Small Laser
PR (20)
15 Double (30) 49
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,230,232
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transit TR-10 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
AC/20 (10)
13 Single 19
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,442,708
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transit TR-11 Aerospace Fighter 50 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
AC/20 (10)
13 Single 7
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,242,708
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transit TR-12 Aerospace Fighter 50 tons Safe Thrust: 7 Max Thrust: 11 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LB 20-X (20)
12 Double (24) 26
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,558,542
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stingray F-90 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
20 Single 32
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,979,080
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stingray F-90S Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
AC/5 (20)
19 Single 23
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,871,830
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stingray F-92 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
20 Double (40) 45
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,473,080
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stingray F-94 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 10 (12)
20 Single 31
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,161,080
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stingray F-95 Aerospace Fighter 60 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
19 Double (38) 39
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,250,780
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Lucifer LCF-R15 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 20 (30)
20 Single 29
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,162,311
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Lucifer LCF-R16 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Nose 12 Nose 6 1 Streak SRM 2 LW 2 1 Streak SRM 2 RW 2 1 Medium Pulse Laser Aft 4
Streak 2 (50)
LRM 20 (12)
20 Double (40) 38
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,895,036
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Lucifer LCF-R16K Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (15)
LRM 20 (6)
20 Single 33
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,458,405
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Lucifer LCF-R16KR Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (30)
LRM 20 (12)
20 Double (40) 46
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 8,571,845
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Lucifer LCF-R20 Aerospace Fighter 65 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
23 Single 23
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 2,799,261
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Shilone SL-17 Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
LRM 20 (12)
20 Single 23
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,399,045
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Shilone SL-17AC Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
AC/2 (45)
19 Single 19
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,185,720
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Shilone SL-17R Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
LRM 20 (12)
20 Double (40) 23
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 3,505,045
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Shilone SL-18 Aerospace Fighter 65 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
4 4 8 8 5 8 5 5 4
5 4 8
4 8 -5 8 5 5 4 5 4 --
4 8 --8 --4 -4 --
------------
--
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
Ammo: Ammo:
Pilot Data
1 3 +1 2 5 +2 3 7 +3
38
-2 -4 D
4 10 +4
5 6 11 Dead +5
Structural Integrity: 6
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 8,259,150
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transgressor TR-13 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
25 Single 36
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,024,281
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transgressor TR-13A Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
25 Double (50) 48
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,574,281
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transgressor TR-14 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
AC/20 (10)
25 Single 19
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,038,031
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transgressor TR-15 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
25 Double (50) 60
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 10,830,531
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Transgressor TR-16 Aerospace Fighter 75 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Gauss (24)
10 Double (20) 14
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 7
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,643,031
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15 Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
AC/10 (20)
20 Single 21
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,454,053
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15A Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (30)
LRM 15 (16)
20 Single 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,673,853
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15B Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (30)
LRM 15 (16)
20 Single 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,673,853
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15C Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 15 (16)
SRM 6 (30)
20 Single 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,673,853
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15K Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LB 10-X (30)
20 Double (40) 32
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,215,653
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Slayer SL-15R Aerospace Fighter 80 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LB 10-X (30)
20 Single 20
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 8
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 4,767,653
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Chippewa CHP-W10 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (15)
LRM 15 (32)
25 Single 38
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 9
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,265,530
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Chippewa CHP-W5 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (15)
LRM 15 (32)
25 Single 54
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 9
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,410,530
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Chippewa CHP-W7 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (15)
LRM 15 (16)
25 Double (50) 64
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 9
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 13,073,055
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Chippewa CHP-W7T Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
Loc Heat SRV MRV LRV ERV Nose Nose Nose LW RW LW RW Aft 5 3 4 10 10 10 10 2 12 5 8 10 10 10 10 3 12 12 -------10 --10 --10 --10 --Point Defense
2 Medium Laser 1 SRM 6 1 Snub-Nose PPC 1 Snub-Nose PPC 1 Plasma Rifle 1 Plasma Rifle 2 Small Pulse Laser
SRM 6 (15)
LRM 15 (16)
25 Double (50) 64
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity: 9
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 13,015,061
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Chippewa CHP-W8 Aerospace Fighter 90 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
9 3
4 ----9 -9 9 -9 --
4 ------------
-------------
--
Critical Damage
Avionics Sensors FCS +1 +2 +5 +1 +2 +5 +2 +4 D +2
Ammo: Ammo:
Pilot Data
1 3 +1 2 5 +2 3 7 +3
62
-2 -4 D
4 10 +4
5 6 11 Dead +5
Structural Integrity: 9
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 13,288,389
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-100 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 10 (24)
AC/20 (10)
28 Single 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,313,500
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-100a Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (75)
AC/20 (10)
28 Single 31
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,354,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-100b Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 10 (24)
AC/20 (10)
28 Single 13
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 5,881,500
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-700 Aerospace Fighter 100 tons Safe Thrust: 6 Max Thrust: 9 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 10 (24)
AC/20 (15)
20 Double (40) 27
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 19,417,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-700a Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 6 (90)
LB 10-X (40)
20 Double (40) 36
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 16,530,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Riever F-700b Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 10 (12)
18 Double (36) 44
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 16,945,500
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stuka STU-D6 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 20 (24)
SRM 6 (60)
20 Double (40) 61
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 16,170,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stuka STU-D7 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 20 (18)
SRM 6 (30)
21 Double (42) 71
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 17,418,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stuka STU-K10 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
LRM 20 (12)
32 Single 48
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,039,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stuka STU-K15 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
LRM 20 (12)
30 Single 56
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,212,250
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.
TM
Name: Type: Mass: Thrust: Tech:
Advanced Movement Vectors A___ F___ E___ D___ B___ C___
Stuka STU-K5 Aerospace Fighter 100 tons Safe Thrust: 5 Max Thrust: 8 Inner Sphere / 3067
Standard weapon ranges, hexes: (0-6) (7-12) (13-20) (21-25)
SRM 4 (25)
LRM 20 (12)
30 Single 50
Pilot Data
Name: ___________________________ Gunnery Skill: ________ Piloting Skill: ________
-2 -4 D
1 3 +1
2 5 +2
3 7 +3
4 10 +4
5 6 11 Dead +5
Structural Integrity:10
Shutdown Ammo Explosion, avoid on 8+ Pilot Damage, avoid on 9+ Shutdown, avoid on 10+ Random Movement, avoid on 10+ +4 Modifier to Fire Ammo Explosion, avoid on 6+ Shutdown, avoid on 8+ Pilot Damage, avoid on 6+ Random Movement, avoid on 8+ Ammo Explosion, avoid on 4+ Shutdown, avoid on 6+ +3 Modifier to Fire Random Movement, avoid on 7+ Shutdown, avoid on 4+ +2 Modifier to Fire
Cost: 6,156,000
17 18 19 20
30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Printed by HeavyMetal Aero, Copyright 2006 RCW Enterprises. AeroTech, AeroTech 2 and the WizKids logo are trademarks and/or registered trademarks of WizKids LLC. 2006 by WizKids, Inc. All rights reserved. Permission to photocopy for personal use.