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__ __) (, ) / /( ) / \_ +-- (_/ OKIRI FOREST -----------------------------------------01.

01 --+ When the game begins, you are a young Link, lying in bed and greeted by a Fairy. The instant Link wakes up you are able to move around and control him. Acquaint yourself with the controls and leave Link's house. As you leave, the young elf girl Saria comes running and greets you. Approach her and press the A button to speak, listen to what she has to say. Note that all directions I will use, such as east, west, north, south etc will pertain to those directions on the map in the corner of your screen. Head west of where you start and you will come across a ramp leading up to a higher level. Go up the ramp to reach a kind of fenced in area. What you want to do is navigate between the fences, on the other side there is a little crawlspace in the wall for Link to crawl into. Simply approach the crawlspace and press the A button to enter it. Hold up on the analog stick and Link will crawl along to the other side. You can read the sign directly ahead of you, it will give you all sorts of helpful tips on how to control young Link. What you need to be careful of here is a large boulder, it is rolling around this area and there's not much you can do to stop it, hiding in the little alcoves is about your only chance to avoid it. Start running east and then make a right, then a left and then a right. This will lead you to a large chest which contains the KOKIRI SWORD. Open up the menu and select the sword from the equipment section, if it appears in Link's hand that that means you have equipped it correctly. Now you can press the B button whenever you wish to swing the sword and attack your foes. Press the A button after standing stationary for a moment and you can put the sword away. Also if you hold the B button for a couple of seconds and release you can perform a spinning sword slash. Return to the Kokiri Forest back through the crawlspace that you came in from now. With the sword in your possession you can begin to gather Rupees, enough to purchase the shield. You won't be let out of the village unless you have a sword and shield so you might as well start collecting. Here are the best

ways to accumulate the 40 Rupees that you will need. First of all, in the area where you got the sword you should have found a couple of blue Rupees, these are worth five Rupees apiece. Slashing plants will often new you maybe one Rupee or so, but there are better ways. Head back past the fenced area and run down the sloping path again, into the house at the bottom, the one beside that circle of rocks. There are four treasure chests in this room, open them all to acquire a BLUE RUPEE, a RECOVERY HEART, a BLUE RUPEE, and a pathetic GREEN RUPEE. Now you'll be at approximately 25 Rupees, we're getting there. Directly east of this house you will notice a few square shaped platforms sticking up out of the water. Run toward these platforms, as you come to the edge Link will automatically jump in the direction you are moving assuming you are running. Jump across all three of these platforms on the water to get a Blue Rupee. Head back to Link's house, east of it is a building with a ramp that you can go up to reach the top of the house. It leads to a bridge, cross this bridge and the other bridge to reach a raised platform with a girl and a Blue Rupee on it. At this point you had might as well just run around the village slashing all the shrubs and gradually collecting Rupees until you have acquired 40 of them. Once you do have 40 Rupees, then your destination will be the shop. It has kind of an orange roof and is located on the northeast side where all of the water is. Inside the shop, speak with the shopkeeper. Use the analog stick to move left and right and make your selections. You'll find the Deku Shield located on the lower shelf on the right side, select it and purchase it if you have 40 Rupees. You just bought yourself a DEKU SHIELD! Be sure to equip it in the menu, after that you can use it with the R button. If you press and hold the L/Z button while defending with the shield, then you can move around while using it. Now make sure that both your sword and shield are equipped and make your way east. Speak with the little elf guy blocking the path and he will allow you to pass if you are properly equipped. Pass by Mido and begin your trek down the path. As you do suddenly something happens, some evil plants

pop out of the ground. If you hold the L/Z button you can approach the enemy carefully while you target it and swing your sword, it should go down with a single strike. You will most likely acquire a Deku Stick after defeating this enemy. A Deku Stick has many uses, it can be used as a weapon instead of your sword, but that's really not what it's for, it's likely to beak that way. Just keep it in your inventory and you'll use it later. Proceed to defeat the other plant enemies before you go any further. Approach the great Deku Tree and listen to what it has to say. The great Deku Tree opens its mouth wide to reveal and entrance. It's now time to go inside the tree and break the curse. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / EKU TREE -------------------------------------------01.02 --+ The plants inside this dungeon are a little nastier than the ones you have already fought. Instead of sitting there and taking the punishment, these ones are going to lunge at you. Fortunately they cannot go any further than their stems will let them. Keep your distance and attack with your sword. These enemies will drop Deku Nuts, another new item which you can use to stun your enemies. Note that at any point when you hear Navi call "Hey!" to you, you can listen to her by pressing C-up. Sometimes if she has something really important to say, she'll just say it anyway without having you press a button. Note there is a ladder on the wall here to the left of you when you come in from the main entrance. Across at the far end there is also a vine growing on the wall. Both can be climbed to bring you up to the ledge above, take either one it doesn't matter. If you went up the ladder then you will have to run around and jump across to the top of the vines. From there proceed along the path as it gradually slopes up. At the top of the path you will come across a

large chest. Open this chest to acquire the DUNGEON MAP. Most if not all dungeons have a Dungeon Map which fills up the map in your menu to show the entire dungeon and hopefully give you a better idea of where to go. Since you cannot get up the vine wall beside the chest yet, that means you had might as well continue along the path you are currently on. Soon enough you will come to a door, Navi gives you a little tutorial on how to open doors, it's really about as easy as it sounds. Opening a door isn't particularly difficult. Walk up to the door and press A to go through it. When you do you will see something in the middle of the room. It keeps popping out of the ground over and over again, firing Deku Nuts at you. When you try to go close to it and attack with your sword it just pops back down into the ground again. The solution? Stand a little ways back, far enough so that it isn't afraid to pop up, and hold the R button to bring up your shield. Deflect the nut back at the enemy, that is how you defeat him. The easiest way to aim it of course is to hold the L/Z button to target him, and then defend with your shield. After doing this then chase the little guy down, when you corner him he will speak to you. Grab the Recovery Heart that the Deku Scrub drops and proceed through the door that just opened, not the one you came through. There is a floating platform in this room, you can try to jump to it and jump across. Once you land on it the platform will break, it doesn't matter if you fall though, simply climb up the vines on the other side. They lead up to a large treasure chest, open it to find out what's inside. The item inside turns out to be the FAIRY SLINGSHOT. The Fairy Slingshot fires Deku Seeds, you are given 30 of them automatically to start with and you can find many more just by slashing grass and stuff. Equip the Fairy Slingshot to one of the C buttons. To pull back, hold that C button and then let go of it when you're ready to fire. You can aim while holding the button. Now you may be wondering how to get back across to the door since there aren't any vines to climb, The solution is simple, now that you have the Fairy Slingshot, use it

and take aim at the ladder above the door you came in from. When you hit the ladder it falls down. Before going back to the door note the vine beside this chest that you can climb up, it leads to a small hidden room with a treasure chest containing RECOVERY HEART. After getting it then you can leave. Return to the main room, the large inner trunk area and go back to the chest where you got the Dungeon Map, the chest beside those vines on the wall. Before you couldn't climb up the vines because those damn Skulltula things would knock you off. Now you can safely stand below them on the ground and fire upward using your Fairy Slingshot. You can aim manually if you want, but it's even easier to aim by targeting the enemy using the L/Z button and then simply tapping the C button to fire directly at it. It should only take a single hit to drop these enemies, though you may have to aim manually to hit the third one higher up. Once they have been dispatched then you can safely begin to climb this wall. When you reach the top of the vines make a right and drop down onto the walkway. Directly in front of you is a larger Skulltula. These ones are a bit more difficult to defeat. What you have to do is wait for them to drop down. After a moment they will spin around and reveal their back, this is your chance to strike. After striking the Skulltula will go up in the air again, wait for it to descend and do the same thing. The second hit will kill the enemy. Continue along this path past where you fought the enemy and go through the first door you come to. When you enter the room take a look to your right, there is a large button on the floor. When you step on this button three platforms rise up out of the ground in the middle of the room. They won't stay up forever it is only temporary so you have to move quickly. Jump to the first platform, then the one on your left, then the one on your right and finally from that one to the ledge. There is a large treasure chest here and inside it you will find the COMPASS for the dungeon. The Compass takes your map and places an indicator on it which shows your exact position and the direction you are facing, very helpful and will make it a lot easier for me to refer to directions like east and west. Return to the entrance of the room and press the button again.

This time jump from the first platform, to the second platform and then jump south to the other ledge. Open the small chest here to get a RECOVERY HEART from it. Notice the Skulltula on the wall, it is different from any other you have faced so far, it's more... golden than the rest. This is a special Skulltula called a Gold Skulltula. To defeat it all you have to do is swing your sword, it doesn't have a protective faceplate like the other. When the enemy has been defeated it will drop an item. This is GOLD SKULLTULA [001] token that proves you killed it. The reason I list the number beside it is so you can use the checklist at the bottom of this guide and note that you have number 001 already, it will really help out later to know which ones you have and which ones you don't. There are exactly 100 Gold Skulltula throughout the game and something good will happen if you kill them all, so we'll work toward that as we progress along with the walkthrough. Now head back to the door. You will notice the door is still locked and you cannot leave. What you are going to need here is a Deku Stick, if you dont have one then drop down and kill the plant enemy, it is sure to drop one. Set the Deku Stick to one of your C buttons and whip it out so that you are holding it. Walk up to the torch which is on fire and it will light the Deku Stick. Now run quickly over to the other torch and light it using the stick, you don't have to swing the stick, just approach the torch. After it is lit, you can pick the stick away before it burns out entirely by pressing the B button. Now that the door is no longer locked, leave this room. On your left there is another large Skulltula to kill. Approach it and eliminate it. Now what you have to do is jump down all the way to the very bottom, remember that spider web in the middle of the room when you came in? Well it's time to break that web, and you break it by falling from such a huge distance down on top of it right in the middle. If you land on the side of the web you'll be fine but it won't break. I find that if you run to the edge, jump and let go of the analog stick immediately after jumping, then usually that's just about perfect. There should be a low ledge there beside you when you land, grab hold of the

edge and climb up. Defeat the plant monster here that is in your way. The first thing you are going to want to do is take out your Fairy Slingshot and aim up at the Gold Skulltula on the vine beside you. Fire two shots at it to kill the monster and then climb up the vine to grab the GOLD SKULLTULA [002]. Now get in the water and find an area, right next to the large button on the higher ledge, that you can stand on while in the water, the platform is only slightly submerged underwater. While standing on it look over toward the water gate and note the Gold Skulltula crawling around on it. Take out your handy dandy Fairy Slingshot and fire two shots at the enemy to kill it. Now jump from the ledge with the big button toward the water gate and grab the GOLD SKULLTULA [003] in mid air. Climb back up onto the platform with the big button and step on the big button. This will ignite the torch behind you. Open the chest beside the torch to get a RECOVERY HEART and then whip out one of your many Deku Sticks. Set the stick on fire and jump into the water, but not the deep water, jump onto the raised area which is only slightly submerged. From there you can jump to the lower ledge without ever having to actually swim. When you start swimming the Deku Stick obviously gets extinguished. Once you reach this lower platform with the burning Deku Stick, run up to the web and the fire will burn it away, now go through the door. Once again there is a damn little Deku Scrub in this room. What you have to do of course is target the enemy with the L/Z button and then hold the R button to use your shield and deflect the Deku Nut back at him. The scrub tells you that you cannot defeat the brothers unless you punish them in the right order. The correct order is 2, 3, 1. Keep that in mind or just look back at this sentence I guess. The scrub will drop a Recovery Heart for you to pick up but you still can't get out of this room. Here's the trick, equip your Fairy Slingshot and aim up at the eyeball above the door. Fire away at the eyeball and the bars will disappear, the door will be unlocked. In this next room there is a rolling spike log thing that you are going to have to avoid somehow. Navi gives you a tip right at the beginning, you can

dive underwater while swimming if you press the A button. Jump into the water and dive under, take a look along the south wall to find an underwater button and when you swim up to it, the button is automatically pressed. Now with the button pressed the water level in this room drops and the moving platform is lower than the rolling spike log. Return to the entrance and jump down onto the platform, you will be able to move safely underneath it and jump to the ledge on the other side. There is a Skulltula here, not a gold one, I'm sure you remember how to kill it, simply strike when the enemy's back is turned. Notice the kind of depression in the ground and a block on the side. If you run up to this block and press the A button you can grab hold of it from any side if you are standing stationary. If you are moving toward the block when you press A beside it, then you will climb up on top, like Navi says just keep an eye on the green action button at the top of the screen, it tells you what it will do. Push the block along this depression until it can't move any further and then climb on top. Climb from there up to the door and proceed through it. The doors in this room are locked and there are some dangerous plants growing about. Don't bother killing them all, they just respawn. Your goal is to equip a Deku Stick and light it on fire, then use it to light all of the torches in this room. This will unlock both doors, head north now. Immediately as you enter this room a Skulltula drops down in front of you, be ready to strike and defend yourself. Upon reaching the centre of this room, three new enemies drop down. These will be the first enemies you have fought which can actually move freely. Their weak point is the eyes on the front, I find it is easiest to simply fight these enemies without using the targeting system, it will allow you to move about easier. Once the three of them have been defeated then equip another Deku Stick and light it on fire. Use the fiery Deku Stick to burn the spider web on the east side. It will reveal a path to a crawlspace, approach the crawlspace and enter it using the A button.

When you pop out you'll notice that you have actually been here before, it's the large room with all the water but you're up on top of a platform that you could not reach before. The first thing you are going to want to do is locate the box that you can push along the depression in the ground. Push it over the edge down into the water, this way you can always get back up here quickly instead of going the long way around like you just did. Jump down from here to the area with the large button. Light another Deku Stick and then jump from this platform directly onto the box you just pushed and then from that box up onto the platform. With your Deku Stick on fire, stand on top of the spider web and press the C button that corresponds to the Deku Stick to swing it and set the web on fire. Get ready for a big free fall down a level. There are a number of hearts here in the water so you should be okay in terms of health. This is exactly what the Deku Scrub was talking about, there are three of them here and you have to catch them in the correct order. That order was 2, 3, 1, from left to right. So basically start by deflecting the Deku Nut back at the scrub in the middle, then the one on the far right and then the one on the far left. Catch him and he'll speak with you. The scrub now reveals the secret of Queen Gohma, which as you probably guessed, is the boss. You have to strike while she is stunned, doesn't sound too complicated. Grab the Recovery Heart that the scrub leaves behind and enter the next room. Prepare yourself for the first boss battle, the battle against Queen Gohma, the enemy that the Deku Scrub was talking about. When the door slams shut, equip your Fairy Slingshot and aim it up at the ceiling, once you make eye contact the battle against Parasitic Armored Arachnid, Gohma will begin. At the very beginning of the battle, Gohma will pretty much be wandering around doing her own this, this is your chance to attack. Hold the L/Z button to target her eye and tap the Fairy Slingshot button to fire a Deku Seed right into it, stunning the boss. While the boss is stunned, run up to her and begin to slash her with your sword as many times as you possibly can. After

this the boss will begin climbing up the wall and shimmy onto the roof. After a few seconds she will drop three eggs down directly below where she is on the ceiling. You now have a small amount of time to go and strike those eggs, one single hit will kill them however if you are not fast enough they will hatch into those little one eyed enemies you fought before. Wait another few seconds and Gohma will drop down again, and the pattern begins anew. Target Gohma's eye and let her get close, while she is up on her back legs and the eye is red that is the best time to fire. It should take no more than three or four sessions of stunning the boss and attacking with your sword. When the battle is over there is a full HEART CONTAINER [001]. Your hearts have now been increased to four, that's pretty nice. Step onto the blue portal and it will automatically warp you outside of the Deku Tree. Listen to everything the Deku Tree has to say because it's all very important. After the tree speaks it gives you the KOKIRI'S EMERALD. Return to Kokiri Forest but there really isn't much to do there at all, it's time to depart for Hyrule Field. Simply run all the way west to the exit of the forest, a scene will take place between Link and Saria. She will give Link the FAIRY OCARINA. _________________________________________________________________________ ____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE FIELD -----------------------------------------01.03 --+ When you go to leave you will be interrupted by a nosy owl. He seems to know a lot about what you're going to do. Listen to what the owl says to get a basic handle on what's to come. After listening to the owl do the following: turn around 180 degrees and head back toward the entrance to the Kokiri Forest. Stand outside the entrance and do absolutely nothing. Notice the light level is changing, wait until it gets completely dark and turns to night. You will know when this happens when you hear a howling sounds and suddenly zombies appear out of the ground. Quickly run into the Kokiri Forest

at this point. Your destination is the southwest corner, go up the slope that lead you before to the fenced are and the crawlspace, but this time ignore the fences and go around behind the house up here to find a Gold Skulltula. It shouldn't be too difficult to defeat at all, the difficulty you may find comes in actually acquiring the token. It's easier than you think though, just use the jump attack. To use the jump attack hold down the L/Z button and press the A button, Link will jump into the air a little and it should give him just enough height to grab hold of that GOLD SKULLTULA [004]. This enemy only appears in the village at night which is why you could not come here and get it before. Now that you have the token it's time to leave here once again. Hyrule Field is absolutely enormous so you might just want to run around and explore for awhile, note the different enemies and be careful at night of course when the zombies attack. At some point during the day, make your way northeast to reach the Hyrule Market, your primary destination. _________________________________________________________________________ _____ __ __) (, /| /| / | / | +-- (_/ |/ |_ ARKET ---------------------------------------------01.04 --+ Right as you enter you will see a door beside you, head through that door to reach a room with all sorts of pots in it, this is a great place to gather many Rupees and you can leave the room and re-enter as many times as you like. When you're satisfied with everything you have acquired then it's time to leave this room and proceed into the actual market. There is all sorts of activity going on through here it's hard to decide what to do first. Many of the places here are closed up anyway so that eliminates a lot of the possibilities. Let's take a look at the shops first, find the building with the scary man face above it, this is the Bazaar. The only noteworthy thing they sell here is the new shield however don't bother purchasing it at all, you're going to get the same shield soon enough, and for free. Leave the shop and head next door, this is the Potion Shop, another shop which sells

absolutely nothing you should be spending your money on at this point. Locate the Shooting Gallery, it is the house in the Hyrule Market with the large target symbol and arrow through it, this place should not be too difficult to find. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. You are given fifteen shots and you have to shoot down ten Rupees. If you shoot down all ten you will get a special prize. Each Rupee appears in the exact same position every single time: 1 - The first one appears directly in the middle of the screen, a green one. It is not moving so simply fire at it head on when you see it. 2 - The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. 3 - The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle, a blue one. 4 - The fourth is a green one which pops out of the middle, up into the air and then drops down, hit it at the highest point of the jump. 5 - The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 - Comes in at the same time as number five but from the right side, you have to hit both of them before they both exit the screen. 7 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 8 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 9 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. 10 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. If you manage to hit eight out of the ten targets then you will be rewarded with a free game, if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds, this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30, and is quite a helpful item. Be sure to win this item as it will likely help out. Leave this place and speak with the disgustingly ugly lady in front of the Potion Shop wearing the blue dress, if she won't shut up about her dog then you have the right person. Head down the alley on the opposite side as the

entrance you came in from to reach the Hyrule Castle area. Time proceeds normally here so your only goal is to wait until it is night time. Enter the Market again to find that most people are gone and there are a bunch of dogs running around. Your goal is to find the fat lady's dog. It may be randomized but for me, her dog was the white dog just left of the main entrance to town, left when you are looking directly at the entrance. It was running around just below that person in the window. Once you find the dog you have to head down into the Back Alley. The Back Alley is located just to the right when you're facing the main entrance. Enter the first door with the dog following you (to get the dog to follow you simply walk up to it) and inside this house is the lady. Assuming you brought her the correct dog she will reward you with your first PIECE OF HEART [001]. Just like in the other Zelda games, four Pieces of Heart will make up one Heart Container and increase your maximum number of hearts by one. Be sure to note that you have acquired this one on the checklist and all other ones you find in the future. What you have to do now is head back to the Hyrule Castle area once again. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE CASTLE ----------------------------------------01.05 --+ Now we are going to actually head for the castle itself. Start by moving forward and listening to what the owl has to say, sometimes it's important but most of the time, it really isn't. Note the large tree directly in front of you, what you want to do is run up to this tree and hit the A button to roll right into it. You'll here the secret noise and a Gold Skulltula will drop out of the tree. Defeat the enemy and pick up the GOLD SKULLTULA [005]. Speak to the young girl beside you, next to the vine. Twice if need be. She should give you the WEIRD EGG. This item's purpose will become clear soon enough, for now just hang onto it. Begin climbing the vine beside Malon, our goal is going to be to get into the castle without alerting the guards. Stand

at the top of the vines and just let the game sit through the night (game night I mean, not all night.) In the morning when you hear the rooster, the egg you have will hatch into a CHICKEN. Indeed, the miracle of life. When you reach the bridge leading over toward the castle, note the ladder coming up that you can climb down. Since there is a patrol at the end of the bridge you are going to want to climb down this ladder. Head through the door at the very bottom. Begin trekking up the path until you see two guards, at a reasonable distance start running up the slope in front of them to avoid detection, but be careful of the lone guard at the top, be sure to stay behind him. From here you can pretty safely head toward the stairs leading up to the castle, but don't actually approach them since they are heavily guarded. Instead note the odd rock wall to the left of the entrance, you can in fact climb up this wall. At the top make your way past the Gossip Stone and jump down toward the moat. If you jump into the water near the top you will just keep getting Rupees as you swim along down the moat. Get out at the corner where the ground kind of slopes upward. At the end of the path you will find Malon's father there, sleeping on the job. Since you can't wake him up by speaking to him, stand beside him and equip the Chicken. Press the C button which corresponds to the Chicken and he'll be up and about in no time. After Talon runs off like a madman, notice like usual that these boxes are in a little area of depressed ground. You goal is to grab hold of these boxes and push them off the ledge, don't worry about where because there's only on possible place you can push them, where the edge is open beside the small waterfall. Grab both blocks and push them off this ledge and that will allow you to get up close to the waterfall. After you've pushed one block over the edge and the other block on top of the other one you can climb up on top of it and jump toward the waterfall. Press the A button to crawl in through the crawlspace, note that you must go during the day, night will not work here. Our goal is going to be to sneak past all the guards in this courtyard area and reach the end without being thrown out of here, and you're going to do it

correctly because I'm going to help you. In the first area there is a square hedge and a guard who circles around it. The solution to this is simple, when he is moving away from you with his back turned follow him, and then when he goes up the side you proceed to the next area. The second area has two guards patrolling the fountains, the second one likes to move very quickly. Follow the first guard across and then since the second guard moves so fast, you might have to follow the first guard up in between the fountains as well, and then go left and around to reach the third area. Here you will note that there are many Rupees in the centre, well not that many, and they are not worth getting. You can pick up that many Rupees in a single session of pot smashing. There is a Red Rupee among them yes but still not worth it. Go up the little steps and then grab onto the ledge above. Walk carefully toward the middle and then cross over on the beam that goes to the other side. The camera may be a bit awkward so move very slowly across and if you drop, you'll most likely grab onto the ledge. The fourth area is a statue with two guards patrolling around it. Wait for the seconds guard to pass and move along right behind them as you normally would for a single guard. They don't move at the exact same speed which could be a problem but as long as they are reasonably close together then you should be able to get to the other side just fine. The final area is of course the most difficult, you start at the bottom, hidden behind a hedge and have to make your way up past two fast moving guards that are circling the centre hedge. Wait until they have both gone past on your left and then run up the left side. Head for the top when the coast is clear and then go down the path toward the castle to reach the inner garden. Equip the Fairy Slingshot and aim right at the window, when you fire it a Red Rupee will pop out, that's worth twenty! You should also note the pictures behind the window. Take aim and fire at the window on the left, your bonus isn't going to be quite as beneficial here. When you're ready then approach Princess Zelda and speak with her. After a long speech she gives you a letter, ZELDA'S LETTER. Leave Zelda and speak with the person at the exit, Impa. She will teach you our first song for the Fairy Ocarina.

It's time to go after the next two Spiritual Stones. Impa tells you that the Spiritual Stone of Fire is located on Death Mountain, home of the Gorons so that will soon be your destination. Before that there are a few other places which we are going to visit so prepare yourself accordingly. Our next destination will be the Lon Lon Ranch, home of Talon and Malon. Note the large circle in the middle of the Hyrule Field map, this is Lon Lon Ranch. Head there now and find the sloping path that leads you up into the ranch. _________________________________________________________________________ _____ _ ___/__) (, / / +-- (_____ ON LON RANCH -------------------------------------------01.06 --+ Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. After you have located all three of the Super Cuccos, Talon will reward your with some LON LON MILK. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. Empty bottles are rare and special items that you can keep virtually any kind of liquid or other items in so the more you have the better. Now leave this house and head up toward the fence. You should be in an area where the horses are running around, turn to your left and look for a tree, it's the only tree you'll see so it can't be very hard to locate. Just like you did at the Hyrule Castle, run up to the tree and roll into it to hear the secret sound and reveal a Gold Skulltula. Defeat this enemy to acquire yet another GOLD SKULLTULA [006]. Make your way to the

far southwest side to find a large stone tower of sorts. Enter into this tower and you will come across some cows and not much else. Notice all the boxes that you can move however. What you want to do is reveal the corner which is blocked by a box. Let's take it from the perspective of just entering the room facing away from the door. The upper right most box, the one beside the cow should be pulled down toward the door. After one pull go to the other side and push it down. Now grab hold of the box in the upper left corner, the corner you want to access and pull it to the right. You should now be able to get to the crawlspace. Press the A button to get into the crawlspace and at the end you will find a PIECE OF HEART [002]. Now leave the tower. Enter into the middle of the Ranch, there is an entrance on the north side. Speak with Malon and equip your Fairy Ocarina. Speak with her again and she'll say something about the song. Use your Ocarina and she should teach you the notes to the song, play along with it and you will learn EPONA'S SONG. Now that you have Epona's Song there is something special you can do, not just now, but whenever the hell you want. Head back to the entrance of Lon Lon Ranch but instead of going into the house with Talon, go into the one on the other side. Notice there are many cows in this room. Take an Empty Bottle and head over to a cow. Stand beside it and whip out the Fairy Ocarina. Play Epona's Song, up, left, right, up left, right and the cow will give you free Lon Lon Milk, as will other cows. That's a pretty nice gesture. There's one more thing to do here, leave Lon Lon Ranch and stand around until you hear the howling of night time. Re-enter Lon Lon Ranch at night. Make your way all the way around to the south side of the ranch, note on your map that there is kind of a little feeding area just along the edge of the horse fence, not the outer wall of the ranch, the inner fence. What you want to do is go around behind this little area and there you will find another GOLD SKULLTULA [007], be sure to defeat it and add another token to the collection. Next what you have to do is return to the Kokiri Forest, when you first enter

the forest make a left and climb up onto the ledge. Note the wall here which is covered in vines, you need to climb up this wall and follow the path which leads you to The Lost Woods. There something in here you need to get. _________________________________________________________________________ _____ ______) (, / / ) / +-- (_/ HE LOST WOODS ----------------------------------------------1.07 --+ When you get into The Lost Woods there are three paths to take not counting the one you just came from. Move toward the right one and notice the music gets louder, head through this one. Note the object here hanging out of the tree, some kind of circle. Whip out your trust Fairy Slingshot and fire a seed at the exact centre of the circle, you'll know you hit the centre if the number 100 pops up. Hit it exactly three times in a row and something good will happen, a Deku Scrub will come out and give you another BULLET BAG, this time upgrading the amount of seeds you can carry from 40 to 50. Position yourself as if you had just entered this area, facing the tree the next path you want to take is the one leading to the left. At this point you will be interrupted by that damn owl once again. Listen to what he has to say. The path you want to take is the path on the right, the one to the right of the centre path that looks all fancy. The music will get louder as you approach it so you'll know you are going in the right direction. Make a left in this next area and it will take you to another fork, a 4-way split here. Continue straight in the same direction you have been going and then make a left when you get to the next fork after this one. Finally make a right here at this last one and soon you will reach the Sacred Forest Meadow. _________________________________________________________________________ _____ __ (__/ ) / ) /

+-- (_/ ACRED FOREST MEADOW ---------------------------------------01.08 --+ As you approach the gate here there is kind of a miniboss, the wolf pops up out of the ground and this wolf means business. Defeating him shouldn't be too difficult though, I recommend busting out that old shield of yours which if you're like me, you don't use very often. Target the wolf with the L/Z button and then while targeting hold your shield with the R button to deflect attacks. Now when you think you have a clear shot, for example right after he attacks, press the A button to do the jumping slash which is quite powerful. Land a few of these babies and the wolf will go crying back to its wolf mother. Enter the next section and keep an eye on your map because it can be a little confusing. Make a right at the very beginning and follow the path to a couple of Deku Scrubs. These aren't the chatty type, you can go ahead and kill them after you've used your sword to deflect the Deku Nuts back in their direction. Make your way up to the top until you reach some stairs. Turn around and notice the ladder on the wall here, climb up this ladder. In the middle there is another ladder and an area where you can jump down. There is a hole down at the bottom of this area, when you drop down the hole you'll find a Fairy Fountain. Faeries have the ability to heal you, they can also be captured and placed in bottles. Whenever you have a Fairy in a bottle, it will automatically revive you when you die. Leave the Fair Fountain and climb up the ladder outside. Return to that large staircase and ascend it to reach the top where you will find Saria. She will teach you SARIA'S SONG which will be quite important to you in your quest. Return to the Lost Woods. _________________________________________________________________________ _____ ______) (, / / ) / +-- (_/ HE LOST WOODS ---------------------------------------------01.09 --+

Just as you get here once again the owl swoops down to have a chat with you. Listen to the owl and then bid him goodbye. Get back to Kokiri Forest, then turn around and enter the Lost Woods once again. Make a right and you'll find yourself in the area with the target hanging down from the tree. Descend down the ladder then stand on the tree stump. Equip your Fairy Ocarina to one of the C buttons and then use it, a message should be displayed telling you to follow along. They will gradually move up to a song with five notes to it, simply listen and look at what they play and then play it yourself. The prize for winning this is a GREEN RUPEE. Agree to play again and this time you will have to follow along up to six notes instead of five. Your reward for completing this challenge will be a BLUE RUPEE. Finally there is one more that involves you playing and memorizing eight notes. It shouldn't be too difficult and your reward for this far exceeds the previous two, you get a PIECE OF HEART [003] for completing it successfully. On one more piece to go. Ascend up the ladder once again and take the path directly in front of you, at the next fork take the path dead ahead once again. Jump onto the tree stump and press the C button associated with your Fairy Ocarina. Play Saria's Song while standing on this stump and the kid will give you yet another PIECE OF HEART [004]. This should complete a full Heart Container if you have been following the guide up to this point. There is a path to take in this area, not the one you came from, there is another one. Take that one and it will lead you to an area with all sorts of pillars scattered about. There is really only one thing to do here, jump down to the very bottom and run to the far end. There you will find a Deku Scrub hidden behind one of the pillars. Use your shield and deflect a Deku Nut back at him. After doing so approach the Deku Scrub and speak to him. You can purchase the DEKU STICK UPGRADE from this little scrub, for the low low price of 40 Rupees he will enable you to be able to carry around 20 Deku Sticks, it's well worth the price. There is a long ladder back on the opposite side, take it and leave The Lost Woods.

Your destination finally is now Kakariko Village as Impa was talking about. Leave Kokiri Forest and head for the Hyrule Field. You will find Kakariko Village located near the drawbridge to the Hyrule Market. East of the bridge there is a river with a bridge going over it, cross this bridge and it will lead you in the general direction of a set of stairs leading up into the mountains. Ascend these stairs and follow the path into Kakariko Village. _________________________________________________________________________ _____ __ __) (, ) / /( ) / \_ +-- (_/ AKARIKO VILLAGE --------------------------------------01.10 --+ For a change from the usual what you are going to want to do is enter Kakariko Village at night, preferably just after the howling so that it hasn't been night for too long. There are quite a few Gold Skulltulas in this town to acquire so let's go hunting for a few of those first. Enter the village and go past the tree in the centre. When you have the first opportunity to make a right, do so and climb up the stairs. Make a right at the top of the stairs and you will come across a Skulltula crawling on the side of the house, eliminate this enemy and pick up the GOLD SKULLTULA [008]. Return to that tree in the centre of town, this time keep moving in the same direction as when you come in from the entrance of town, climb the stairs straight ahead of you and turn around to find another set of stairs going even higher, up to that kind of brick area. Here you will find another Skulltula crawling around on the brick wall, eliminate it and pick up the GOLD SKULLTULA [009]. Come in from the entrance to the village once again and make a left this time, there is a large set of stairs leading up to the area above. When you get up there move to the north side of that tall tower, then pull out your Fairy Slingshot and aim up at it. Crawling around on the ladder is yet another Skulltula, fire two Deku Seeds at this enemy and then climb up the ladder to acquire the

GOLD SKULLTULA [010].

Next it's time to visit the local cemetery.

At the southeast corner of town you will find the path to the Kakariko Village Graveyard. Follow that path to get to the graveyard. The old man Dampe should be wandering around the graveyard here, when you speak to him he offers to dig up a portion of the ground for the low low price of 10 Rupees. The only purpose of doing this is to hope you acquire the PIECE OF HEART [005]. It's not a common occurrence and it can get pretty annoying. What you're trying to do is speak to him and have him dig while he's on the patches of dirt on the stone path, not the stone path itself, if you look you'll see them. Now what you want to do is head over to the east side of the graveyard beside the large tombstone and stand on the Triforce emblem on the ground. Use your Fairy Ocarina and play Zelda's Lullaby, which is left, up, right, left, up, right. After doing this there is a large explosion and the tombstone is destroyed, revealing a path down into the ground. Jump down into the whole which leads down and you'll find yourself in the Royal Tomb. What you will want to do is equip the Fairy Slingshot and use it to eliminate the four bats you see perched on the walls here. After doing that the door will be unlocked and you can climb up the ledge and continue through it. Zombies! These things are so hideous that if they even look at you, you will be completely frozen and unable to move. If he jumps you then simply jam buttons on the controller until you can move again and start running. Ignore the zombies, just stick to one side of the room and stay close to the wall as you make your way toward the door. When you reach the end of the tomb take a look at the inscription on the wall. You will notice that below it there is some kind of melody already written on there, perhaps you should play it. After doing so you learn the SUN'S SONG. Return to the entrance of the tomb and step on the glowing platform to get outside. Return to the graveyard and play the Sun's Song which you just learned to change the time to night once again, as most of the stuff there is to do in the graveyard must be done at night. Head to the entrance of the graveyard and follow the path up past the first row of tombstones to reach the second row on the east side. The fourth tombstone from the right (south) is going to

have a hidden path below it, drop down and defeat the zombie, then stand on those little steps and equip your Fairy Ocarina. Play the Sun's Song, right, down, up, right, down, up and a treasure chest should appear right in front of you. Open this treasure chest to get the PIECE OF HEART [006]. Return to where you enter the graveyard and head up toward the first tombstones, note that one of the ones right in front of you has three small plants growing in front of it. What you want to do is grab hold of this tombstone with the A button and then pull it backward to reveal a secret hole. Open the small chest here to acquire a HYLIAN SHIELD, the one I told you not to purchase before because you get it here for free. Leave the grave and leave the village entirely. Play the Sun's Song to change to daytime, then go back. Head back to the graveyard entrance but don't actually go into the graveyard, instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop. Speak to her and she will ask you to bring back her Cuccos to the pen. The first one is easy, it should be walking around right beside you near the entrance to the graveyard, grab it with the A button and throw it into the fenced area beside the girl. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. Pick it up over your head with the A button and then run all the way east up the stairs, and turn around to find another set of stairs going up to that incomplete brick house. There is a special neat trick about Cuccos, when you jump off a cliff the violent flapping of their wings will allow you to glide. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco, behind that fence that you could not access otherwise. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Break this crate by rolling into it and grab the Cucco, bring it back to the chicken coop. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain, you should come across a Cucco there which is just minding its own business. Pick up this Cucco and bring it

back to the girl. Grab hold of the fourth one, which is the one you threw off the edge when you landed and got the Cucco behind the fence. Don't throw it back, but head toward the graveyard entrance, climb the stairs leading north. You should still have the Cucco in hand like I said, you'll need it here in order to glide. Notice that if you run straight north and jump off the edge, you can't quite make it over the large fence, don't worry. Notice that beside the large fence is a smaller fence that actually extends out further toward you, this fence you CAN barely glide over so do that now, you'll land beside a door. Face the main area where you just came from and throw the Cucco back, you can get it easily afterward. Jump down behind you and you'll land beside a hole, drop down into the hole and open the small treasure chest to acquire a RED RUPEE. Climb out of this hole and then go north to find a Cucco beside the ladder. Lift it up and throw it over the fence like you did the other one, it will be there waiting for you after. Now climb that fence up to where the windmill is and grab the final Cucco. Use this one to glide back across and throw it into the chicken coop. Now all you have to do is find those two which you threw over the fence for later and that takes care of all seven. Speak to the girl and she will reward you nicely with another EMPTY BOTTLE. Your next destination is going to be the House of Skulltula. When you enter the village from Hyrule Field, stick to the right until you come across some stairs on your right. Head up them, and at the top turn right and immediately right again as a 180 degree turn. In front of you should be the door into the House of Skulltula. The people in here have been imprisoned by Skulltula and only you can free them by collecting Gold Skulltula tokens. Assuming you have collected at least ten, the guy on the right side of the house will be free and he will reward you with the ADULT'S WALLET. Now I have a quick trip for you to make, so please indulge since it's close by. Leave the village and

head across the bridge and into Hyrule Castle Town. You don't actually have to enter the Market, go through the door right beside the drawbridge entrance and begin filling this new wallet of yours with plenty of Rupees. While you're here there is a Skulltula you can collect which was not mentioned before, note the two crates at the back of the room? Run into them and roll with the A button to break them open, one will reveal a Skulltula inside. Defeat this enemy in order to acquire GOLD SKULLTULA [011]. Now it's finally time to proceed with the game. Head back to Kakariko Village once again, during the day or night, it doesn't really matter. I guess that day is preferable most of the time. Approach the guard beside the gate at the north side of town. Equip Zelda's Letter on one of your C buttons and use it while standing directly in front of the guard. After seeing the letter the guard has no choice but to open the gate for you and allow you to pass, it's time to begin your arduous trek up the Death Mountain toward Goron City. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / EATH MOUNTAIN TRAIL --------------------------------01.11 --+ The first creatures you will encounter on this trail are the jumping spider enemies you may recognize from previous games. They should not be too difficult to defeat, just hold the R button to defend with your Hylian Shield when they jump into the air. Make your way up the path past the Goron and past the door blocked by the enormous boulder. Continue up the linear path toward the end where you will find the large entrance to the Goron City. _________________________________________________________________________ _____ _____) / / / / ) +-- (____ / ORON CITY ------------------------------------------01.12 --+

Goron City is a relatively open and active place, perhaps not so much at the moment, but soon. There are a few things to do while you are here, the first of which is to launch yourself off the edge at the top here and land way down at the bottom of the city. Note that there is kind of a rug thing in front of the door to the north, stand on this rug and use your Fairy Ocarina. Play Zelda's Lullaby to open this large door. Head inside the room and speak with the leader of the Gorons, Darunia. After speaking with him, stand in front of the large Goron and play Saria's Song. The Goron will be so happy that you played the song, and offers the Spiritual Stone of Fire if you head for the Dodongo's Cave and rid it of all the monsters. He also gives you the GORON'S BRACELET which will allow you to pick up bombs from Bomb Flowers and use them. Equip a Deku Stick, something you likely haven't used in awhile and use one of the torches in Darunia's Room to set it on fire. Exit this room and just outside, run around lighting the various torches as well as the Bomb Flowers on the wall. When all four of the torches are lit, the large pot in the middle begins to spin around and around. When at least one of the Bomb Flowers is lit, it blasts open that door beside it and reveals the entrance to the shop. There's nothing really important to buy here, so just note that this shop does in fact exist, and then leave. You'll need another Deku Stick at this point, if you do not have any then you should note they can be found by breaking the various pots in Darunia's Room. Light the Deku Stick using one of the four torches you just lit, preferably one of the ones at the bottom of the stairs then climb the stairs and light the two torches on the next level up. After doing that go down the hall past the torches and light the Bomb Flowers here. What you have just done is blast open a secret tunnel which takes you to the Lost Woods, a great shortcut from Goron City. The time has come to leave Goron City, but not through the shortcut, rather back through the way you came in that takes you up to the Death Mountain Trail. When you get outside make a right turn and follow the path to a Goron laying down beside a Bomb Flower. Speak to the Goron to learn about Bomb Flowers as if you haven't already been using them. Grab a bomb from the Bomb

Flower, hold up on the analog stick and press A to throw it over the edge. The camera should change to give you a view of Dodongo's Cavern, if you threw the bomb correctly then it will completely blast the boulder blocking the entrance to bits. When you manage to do this successfully, take a look on your left for a small platform and jump from there down to the cave entrance. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / ODONGO'S CAVERN ------------------------------------01.13 --+ Right away you are greeted by a strong sturdy door which will not allow you to pass. The solution to this is simple, just grab one of the bombs out of the Bomb Flowers and throw it at the door, the explosion should make short work of it. As you enter the cave Navi takes a moment to speak with you, listen to what she says because some of these lava pits can be quite dangerous. Jump from this bridge straight across to the pillar which is moving up and down. When it's at he top, jump from the pillar to the middle platform. There is an enemy in the middle of this platform, a laser-beam shooting eyeball statue. Note the eyeball which spins around slowly, just make sure you never get into the line of sight of this eyeball and you'll be fine. While still facing the same direction, turn right and jump across to the pillar, and from there to the ledge on the other side. Notice that there are two doors to be blown up on this platform, one on each side and a Bomb Flower on the middle. From facing the same direction, blast the one on the right. The one on the left only reveals a simple Gossip Stone. If you happen to get seen by the laser statue here, simply run away from it and once you get a certain distance away, the laser will stop firing. Proceed through the door you blasted open. Do not underestimate the enemies in this next room. They are small slugs which squirm up to you and only take a single strike to defeat, however seconds after you defeat them the slugs will curl up and explode, so keep your

distance. Defeat the first three and then when the second three pop up, as you head down the hall, note the wall on the left which can be blown up. Kill at least one of these enemies near the door and allow it to explode, revealing a secret path. Take this secret path into a room with a single torch. Notice that one the wall behind the torch there are three bats, eliminate them using your Fairy Slingshot from a distance and then get close. There is a Skulltula here on the wall, defeat it and use the jumping attack to acquire another GOLD SKULLTULA [012]. Return to the previous room, make a right turn and climb up onto the higher platform where you will find a large blue button. When you step on this button the gate blocking the door disappears. The problem is that whenever you step off the button, the gate drops down again. What you have to do is grab hold of one of those statues on the side using the A button, and drag it on top of the button so it holds the button down, then you are free to climb up to the doorway and go through it without any problem. Eliminate the two bats in this next hallway and grab the treasures hidden within the pots. Enter the room through the door at the end of the hall and it locks behind you. This room is the battlefield for a duel between you and two sword wielding lizard monsters. There's no way to escape so whip out your sword. These things make the absolute most annoying noises ever, but that doesn't mean they are difficult. Take on one at a time if possible, but that's usually the way it works out anyway. A safe way to win is to simply block an attack then go in with one of your own, defending and them using the jump attack by locking on and pressing the A button is an effective tactic, you can also go offensive and just keep attacking without giving them a chance to attack themselves. After they have taken a lot of damage the lizards may retreat, obviously all you have to do is run after them. Once both lizards have been defeated, proceed through the door and continue on. If you've lost track which door is which, no problem. If you go through and you're back in that hallway again, then it's the wrong door, continue on to the correct path.

This room is populated by a couple of Dodongo enemies. These are similar to the ones you fought before, however much bigger and fully developed. They weakness is their tail on the back end, when you strike the tail the enemies do a 180 degree turn and blast fire in your face. While they are turning you should have enough time to move and get behind for another strike if the first one did not finish them off. Grab hold of a bomb and use it to blast open the wall beside the entrance to this room. It leads to a small room with a single Deku Scrub. Since the Hylian Shield totally disintegrates Deku Nuts that hit it, just use your Fairy Slingshot and fire Deku Seed at the scrub when he appears, that works just as well. This scrub will sell you Deku Sticks at 15 Rupees apiece, you'll need a few but I'm sure you likely already have some. Back outside this room again, kill all of the Dodongos. Be sure to stay away from them after they have been defeated, just like the mini Dodongos they will explode just before death. Whip out a Deku Stick and then light it on fire using the torch in this room, use that Deku Stick to light all of the other three torches and that will open the door at the end of the hall. Head through this door and step on the button. Jump out of this little area back into the main room once again, and then from here onto the pillar which is moving up and down. You need to get across to the middle platform and keep going straight to the opposite side of the room from where you came in. Grab a bomb from out of the Bomb Flower and use it on the cracked wall beside you, this wall will crumble and reveal a large treasure chest inside. Open the chest to acquire the DUNGEON MAP. Now take the door just beside this one. There are nearly two dozen Bomb Flowers growing in this room, your goal is clear as the light of day. Grab hold of a bomb and use it to blast open the wall, revealing the path to the next room. The door and a gate close behind you, you won't be getting back easily. There is something fishy about those statues, as it turns out, the one in the middle is no ordinary statue. It is

alive, and has very bad intentions. You can only kill it with a bomb and it only comes alive once you touch it, so the solution is to throw a bomb at it, then when the bomb glows red, slash the enemy with your sword and run like hell. That should take care of him no problem. Open the enormous chest and you will receive the COMPASS for this dungeon, that will come in handy, now we can start using more accurate directions, keep an eye on your minimap. Head back to the previous room, the one with the dozens of Bomb Flowers growing along the wall. Note the two following things, there is a single Bomb Flower growing near the door you just came through, and there is no Bomb Flower growing in the exact middle of all the other ones. The solution of course is to take the bomb from out of the flower beside the door and set it down in that empty space. When the bomb explodes it will also ignite the two bombs on its left and right, and then they will ignite the next two etc. Eventually when all is said, done, and blown up, those explosions weakened the concrete structure in the middle and now you can climb up the stairs. Make either a left or a right when you reach the top, they both lead to the door. When you arrive you'll notice that there is a Skulltula crawling around on the wall which you can kill with a Jump Attack, and above it is a Gold Skulltula which you can kill using your Fairy Slingshot. This wall is climb-able, so climb up and grab your GOLD SKULLTULA [013] then head through the door. Once again the door closes behind you as does the gate. There are a couple of bats flying around in this room, not normal bats, flaming bats! Kill them using your Fairy Slingshot before they can swoop down and set you ablaze. Three of the four statues in this room are actually enemies, use the same tactic as before where you place the bomb down before you actually bring them to life. After the three of them have been eliminated, move the one normal statue out of the way and climb up the ladder. Take the east door to get out of this room. Be careful here once again of the flaming bats flying around this room. There is a gap in the bridge which obviously means you should take caution, but you should not have any problem jumping the gap and continuing east on the other side. Keep going and enter the next room.

It's dangerous down at the bottom of this room here but you don't have a choice about jumping down. Watch out for the spike traps which react to your movement and try to hit you. Listen to what Navi says about L/Z targeting. On the east side of this room you will find a large block under a ladder. Grab hold of this block and pull it away from the wall. Behind it you will find a single recovery heart. Climb up on top of the block and then ascend the ladder. At the top of the ladder make a right, then do a 180 degree turn and drop down onto the pillar with the Bomb Flower and the small chest containing a RED RUPEE. Your timing for this next thing has to be perfect, lift a bomb above your head and wait. Let it start flashing red and keep holding it. When it starts flashing extremely fast, wait approximately one second or so and then throw the bomb at the wall at the top of the ladder. It should blast it down. Drop down and take the ladder to the next area. Equip your Fairy Slingshot and aim it up at the eyeball above the door at the end here. Now that the flames have been extinguished, jump across to the door on the other side and proceed through the hall. Ignore the smaller Dodongos here and you make your way through the door at the end. it's time for yet another battle against these lizard enemies, the same exact tactic as last time still applies. Defend against their attacks and then use a few attacks of your own. If you're low on health note that there are two recovery hearts down at the end of the long path, but at that point you aren't fighting over top of hot magma, you're fighting over top of the room below, so don't fall. When the two lizards have been defeated, proceed through the west door. Extinguish the flame by using your Fairy Slingshot to fire up at the eyeball above the door. After the flame has been extinguished, jump to the platform and aim left. There is another eyeball in here which will extinguish the second flame. Go through the door and jump across the gap, here inside the large treasure chest you will find the BOMB BAG. The Bomb Bag allows you to place bombs yourself rather than relying on Bomb Flowers, this particular bag comes equipped with a maximum carrying capacity of 20 bombs. Take the west

exit beside this chest and step on the button to raise the pillar up into the air. Head right and cross over the large bridge to the other side. Use your newly acquired Bomb Bag to blast open this wall and reveal a small chest containing a BLUE RUPEE. Now on your way back, note that there are two gaps in the bridge. Stand right at the edge of the first gap and use a bomb. Drop it down the gap and wait for it to explode. It should land in the eye cavity and make the little secret noise. Now do the same thing, drop another bomb down the other bridge gap and when both eyes are illuminated, the mouth opens. If you want you can return to the previous room and bomb the north wall, there are two Deku Scrubs in there will to sell you Deku Nuts and Deku Seeds, it's really not worth it at all. Jump down to the main room and enter through the mouth door you just revealed. Use your Fairy Slingshot to eliminate the bats and then jump up into the tunnel leading east. Once again be sure to kill the flaming bats before they cause you any real trouble. What you're trying to do primarily is just climb around on the blocks and gradually make your way to the north side of this room, where there is a wall you can blast open using a bomb. Drop a bomb beside the statue in this room, kill it if you wish but all that matters is that it gets out of the way because behind it is another GOLD SKULLTULA [014]. Grab the token and leave the room. Climb around in this room once again and make your way across to the west door. This hall leads to a block you can push down into the room below. Grab this block after you have pushed it over the edge and drop it down into that hole in the middle. When you're ready, head through the west door and open the small treasure chest here to acquire BOMBS. Place a bomb in the centre of this room to blast a hole and then drop down the hole in the middle to trigger the boss fight. I cannot begin to explain the simplicity of this boss, perhaps I will explain it by basically just telling you how to defeat him. First of all you should acquaint yourself with the little 45 degree slope between the path you are on

and the lava in the middle, while standing on this slope you are immune to all his attacks. None of them can hit you there, you could go eat dinner and come back the boss would sill be running around like an idiot. As for actually fighting the boss here's how it works. He stops and begins to suck in air for his fire breath attack which launches a blast of fire down the path and around the corner. What you have to do is lift a bomb above your head while the boss is breathing in, and then throw it into his mouth. When the bomb explodes the boss drops down and that is your chance to hit him exactly once. Use the Jump Attack when he falls. After the boss gets up he will roll down and around the corner, dodge this attack easily by standing on that little sloping area like I told you. At the end the boss uncurls itself and the process begins all over again. It should take only four hits to kill the boss with normal attacks, and as little as three with the Jump Attack. He will never be able to use his fire breath as long as you always throw a bomb into his mouth. In fact the only real danger of damage in this fight is from you, holding a bomb for too long. When the boss is defeated he will roll himself into the lava in the middle of the map and then just die, solidifying it in the process. Grab the HEART CONTAINER from the middle of the room and take the warp back outside. Darunia appears and makes good of his word, you receive the GORON'S RUBY. From here all you have to do is run up the path to Goron City again. _________________________________________________________________________ _____ _____) / / / / ) +-- (____ / ORON CITY ------------------------------------------01.14 --+ Enter the Goron City and drop down to the second lowest level, you should be at just about the same height as the top of that spinning urn. What you have to do is stand at the side here and throw bombs from your Bomb Bag into the urn. If you manage to get one in successfully then the urn will spin around

in circles even faster and more wildly. Note the three different expressions on the side of it, one happy, one neutral and one angry. Your goal is to spin it so it lands on the happy face and when it does, a PIECE OF HEART [007] will pop out. You can also get a number of Rupees from doing this as well. Make your way up now to the next level, the one in the middle. This one is easy to discern from the rest of them because it has a crazy Goron rolling around, damaging you if you get anywhere close to him. Notice that on the north side there is kind of an underpass, a closed in tunnel that the Goron passes through. Drop a bomb from your Bomb Bag in the middle of this tunnel and time it so that the bomb explodes just as the Goron is rolling over top of it. For doing this successfully the Goron rewards you with the BIG BOMB BAG which allows you to carry 30 bombs instead of a mere 20. If you're having trouble with it, note that most people tend to overestimate the Goron's speed, he really isn't going very fast at all. Now head back up to the top. On the west side of the path there are three medium sized rocks sitting in your way. Take a bomb out of your new, larger Bomb Bag and place it in front of these three rocks to blast them out of the way. This path now leads you through a little tunnel. At the end of this tunnel you will find a kind of rock maze. There is no way I can dictate to you through words how to get through this, but fortunately it's not a matter of actually being difficult, it's just a matter of having enough bombs. As long as you have a full supply you'll be able to blast your way through and inevitably make your way to the end no matter how poorly you navigate the maze. At the end you will find two chests containing a PURPLE RUPEE, and another PURPLE RUPEE. Behind these two treasure chests is a crate, smash the crate by rolling into it with the A button to reveal a Skulltula. When you defeat the enemy you can pick up the GOLD SKULLTULA [015]. That's pretty much all there is to do in Goron City, your destination is the Death Mountain, take the trail up to get there. _________________________________________________________________________ _____

______ (, / ) / / _/___ /_ +-- (_/___ / EATH MOUNTAIN TRAIL --------------------------------01.15 --+ Leave Goron City but follow the normal path, don't jump down the shortcut where the Bomb Flower is. As you leave the city stick to the wall on your left which will eventually turn into a fence. When the fence on your left ends, take a look at the wall on your right to find a weak area of wall. Blow it up using one of your bombs and inside you will find a chest containing a PURPLE RUPEE. Next return to the entrance of the Death Mountain Trail, where you entered it from Kakariko Village. Make your way up the trail while keeping an eye on the right wall, when you reach a section that looks a little bit awkward, equip your bombs and place a bomb in front of that section of wall. The wall breaks open and reveals a very small path that leads only to a Skulltula. Defeat the enemy with your Fairy Slingshot and then you can climb the wall it was clinging to get the GOLD SKULLTULA [016]. Climb back up toward Goron City but stop at that steep hill, the one that leads up to a whole bunch of rocks and a sign. The sign should say Mountain Summit, Danger Ahead - Keep Out. If you find this sign then you're in the right place. There are indeed rocks in your way here, rocks that will not allow you to climb up any further. Fortunately you have that Bomb Bag that you got from the cavern so take out a bomb and use it to blast these rocks which are in your way. At the top of the first sloping path you will have to lift a bomb above your head and time the throw in order to explode the rock across from you. Jump over the gap and climb up further. You will come across a large rock in your path and when you destroy this rock it reveals a hole underneath. Drop down this hole to find three things, Rupees, health and a cow. If you like since you probably aren't using them for anything else, you can fill those two Empty Bottles with Lon Lon Milk by standing in front of the cow and playing Epona's Song on your Fairy Ocarina. Eponas Song is up, left, right, up, left, right if you don't remember. Now leave this little hole. Continue along the path until suddenly, out of nowhere everything begins to

shake and rocks fall down from the skies above onto your head. Death Mountain is erupting and taking all its rage out on young Link. You have two choices, you can hold the R button to shield yourself until it stops and then run for a couple of seconds before it starts again, or you can realize that the rocks really don't do much damage at all and just keep running until you reach the end of the path where the eruption stops. There is a wall here to climb, be sure to equip your Fairy Slingshot and fire up at the Skulltulas before actually beginning to climb. There are a total of three of them on this wall and you should not attempt to climb to the top until you know that all three have been taken care of. At the top equip your bombs and then use one of them on the wall to your left. Take the path into the Great Fairy's Fountain. This is a critical moment for Link, something good is going to happen. Similar to what you did in the graveyard, stand on the Triforce emblem and play Zelda's Lullaby. The combination is of course left, up, right, left, up, right. The Fairy of Power comes out of the water and grants you a sword technique. You finally have a magic meter now and can use the magic Spin Attack. You can still perform the normal Spin Attack that doesn't consume magic energy by rotating the analog stick and pressing the B button. Leave and take the pass this time on the right, beside the Great Fairy Fountain. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / EATH MOUNTAIN CRATER -------------------------------01.16 --+ A timer appears on the screen, basically this timer keeps track of your ability to withstand the searing hear from the volcano. You only have as much time in the crater as the timer shows. The first thing you are going to want to do here is roll into the crate directly on your left when you enter. A Skulltula pops out of the crate when it smashes and you can kill it and then pick up the GOLD SKULLTULA [017]. After doing this you have wasted precious valuable seconds so leave the crater and then enter it a second time.

This time you are going to be going in a little bit further. Head straight ahead and soon enough you will come to an edge where there is a thin board going across. Ignore the board and instead, hold up on the analog stick very slightly so that you are only walking. As you walk off the edge you should grab onto it, this wall is climb-able which means you can climb down as well. Descend down this wall and as you go you should notice an opening in the middle, get below it and climb up to reach the inner section. Here you will find another PIECE OF HEART [008]. If you have been following the guide then that is your eighth Piece of Heart and you have now just netted yourself an additional Heart Container. If you are having trouble with this, like for example finding that your timer gets lower and lower even when you leave, I'm fairly sure it's based on how many hearts you have. Head back into the Great Fairy Fountain and have her heal you, it should start at the maximum time. Leave the Death Mountain Crater and speak to the owl perched upon the sign. He offers to lend you a ride back down the mountain, accept his offer and he will drop you onto a roof in Kakariko Village, not just any roof, a roof which you would have difficulty accessing any other way. We need to take advantage of this opportunity. Here's what to do, after you are dropped off on the room, walk slowly to the southeast most corner of the roof. Look at your map to judge this, you should be beside a wall and just above the chicken coop where you threw all the chickens. Directly below you should be kind of a little roof cover thing for the chicken coop, what you want to do is walk very slowly and hang off the edge, then drop onto this roof cover. Beside you is a secret entrance into the house, take it. Grab the PIECE OF HEART [009] here and then leave the house, I guess you could use that cow to get some Lon Lon Milk if you really wanted. Anyway now that you have access to the bombs there are a number of things you can do that you couldn't do before without them. _________________________________________________________________________ _____

____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE ADVENTURE! ------------------------------------01.05 --+ Your first destination in this optional adventure is going to be the Hyrule Town Market. Next door to the Shooting Gallery, the Bombchu Bowling Alley is now open for business. Head there now, each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you. Here's how it works, there are a number of prizes which are randomized. The prizes are Bombs, Purple Rupee, Bombchus, PIECE OF HEART [010] and BIGGEST BOMB BAG, the final two are obviously the ones you'll really be working toward. Each game gives you a total of ten Bombchus and three targets, the first and final targets are always identical while the middle one is randomized. You can lift one Bombchu into the air with the B button, once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. A Bombchu will go in a straight line ahead of where you throw it, but it will not explode when it hits a wall, rather it will climb that wall. You have to use your geometric knowledge and angles and such to win this game: 1 - For this one, the easiest one all you have to do is stand in the middle in front of the blue arrow and throw a Bombchu straight ahead. It should go into the hole in the middle and explode, taking down the wall. 2 - As I mentioned there are three possible targets for this one and they are randomized. The easiest is when the target appears in the middle. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. The next possibility is for it to appear on the far left. For this one stand a couple black notches left of the middle and look straight ahead. Tap the analog stick extremely lightly to the left and throw to get it in. The third and final possibility is that it will appear on the far right. This is similar to the one on the far left however I find you have to

stand closer to the right wall for this one than stood close to the left wall for the other one. Rather than standing a few notches off the centre, stand a few notches left or the right wall and tap the analog stick weakly to the right. It should go down and then into the hole. 3 - This final one is the most difficult, a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them, it's extremely difficult and not worth doing. Instead stand exactly where you would stand if it was on the far left, about two or three black notches left of the middle arrow. Now tap the analog stick on a 45 degree angle to the upper right, or northeast then let loose. If you're lucky it will curve around the wall and into the hole eventually. With those two important items now in your possession, it's time to head for the Hyrule Castle again. If you want to save ten Rupees you can climb up the vine and drop down behind the gate, or you can just approach the guard and give him ten Rupees, he'll let you through. Just past the gate there is a fork in the road and the path leading right leads to a large rock. Now that you have bombs, pull one out of your bag and use it to destroy this rock standing in your way, then enter the crawlspace behind it. This turns out to be one of the Great Fairy's Fountains. Head into it and approach the water, just like before you have to take out your Fairy Ocarina and play it while standing on the Triforce emblem. Play Zelda's Lullaby, left, up, right, left, up, right and a Fairy will appear in front of you. She teaches you the DIN'S FIRE technique. After that she heals you up and sends you on your way. The easiest way to get out of here is to just get caught. Return to Hyrule Field. Directly west of the drawbridge leading into Hyrule Castle Town there is a rock just sitting out there in the field, take out one of your bombs and use it to blast that rock to bits. Drop down the hole that you find below the rock and open the small chest to acquire a BLUE RUPEE. How very not worth it. Anyway there is only really one other thing of note on this field. At the very northwest corner of Hyrule Field, west of where you just were there is another rock across the stream. Below it you will find a normal Fairy

Fountain with a number of faeries flying around just waiting to heal you up or be caught in Empty Bottles for use at a later time. Leave the fountain and head all the way back to Kokiri Forest where you began the game. Enter The Lost Woods here. Make a right at the first fork and a left at the second. Here you will come across a boulder which you can blow up using one of your bombs. Down below it you will find a chest containing BLUE RUPEE. Leave this place and then take the door to the right of the hole in the ground then left at the spring. Head straight at this next junction and then left at the one after that, blow up the rock and drop down the hole. There are two Deku Scrubs here, fire your Fairy Slingshot at both of them. The one on the right is useless however the one on the left sells you the DEKU NUT UPGRADE for only 40 Rupees. Be sure to take advantage of this offer. Head back and take that secret shortcut that brings you to Goron City. Leave Goron City through the top exit to get back to the Death Mountain Trail. Make your way down to Kakariko Village, but before you actually go into the village, make sure it's night time. When you enter the village, take a look on the back of the large house on the north side, it should be right near you. Here you will find another GOLD SKULLTULA [018] crawling around on the back wall. That's about it for optional stuff (although Din's Fire isn't optional, you'll have to get it at some point eventually.) What you want to do now is head out to Hyrule Field and then make your way east from the entrance to Kakariko Village. Locate the river flowing along and the source of the river is your destination. At the northeast side of Hyrule Field you will find a large enclosed area where the river flows from, follow this to reach Zora's River. _________________________________________________________________________ _____ ___ (, ) / _/_ ) / +-- (__ / ORA'S RIVER ---------------------------------------------01.18 --+

Just after you enter the owl speaks to your again. He says the Zora do not let just anyone in, a person must have some connection to the royal family. Right now as you probably already know, Zelda's Lullaby is your connection to the royal family so keep that in mind. Equip bombs onto one of your C buttons and then blow up all the rocks which are blocking your path. Before you proceed, note the tree on your left. Run up and roll into it to make a Skulltula fall out of the tree. Defeat this enemy and you will receive GOLD SKULLTULA [019]. Make your way along the path and around the corner, you'll come across some guy just sitting there. Walk up to him and speak with him. He offers to sell you a MAGIC BEAN for ten Rupees, and that's a pretty good deal, so take him up on his offer and buy one. Plant this Magic Bean in the little hole beside where the guy is sitting. For now it will remain a little shrub but eventually it will grow tall into a mighty beanstalk. Keep speaking to him and he will continue to sell you Magic Beans. Every Magic Bean that you buy is more expensive than the last by ten Rupees. For example the first one costs ten however the second one costs twenty, the third costs thirty and the tenth costs one hundred (you can only purchase ten.) If you wish to buy all of them now it's going to cost you a total of 550 Rupees so you would be making a few trips back and forth to fill your adult wallet. Don't worry too much about it right now, I'll be sure to cover it soon enough. Before you came across the fat guy eating the beans you probably noticed a Cucco walking around among all those rocks. Go back and pick up the Cucco above your head. Remember that while holding a Cucco you can jump further than you normally can, this will come in handy very soon. With the Cucco in hand jump across the river. Make your way east until you reach that little waterfall and then jump across to the north. While you are going up this hill you should be able to see the Piece of Heart up on the platform from here, that's the one we're going for. At the top of the hill keep going straight and jump across the river to reach the north side. Now turn and keep going

east, you should pass by a log of some sort on your right, this means you're going in the correct direction. When you reach the ledge, throw your Cucco up to the higher part and climb up yourself, grab the Cucco again when you get up there. Hop down into the water beside you, it's only knee deep, then throw your Cucco up to the next ledge and climb up yourself. From here go as far south as you can without jumping, then turn and face southwest. You should see a small platform of land way down there, and a long ladder coming up from it. With Cucco above your head, glide down to that stretch of land. Throw your Cucco in the river and ignore the consequences while you begin to ascend. When you reach the top turn around and jump across to the platform to the south, there is a hole in this platform which you can drop down. At the bottom open the chest to receive a RED RUPEE. Leave this little cave and jump back across again. Here you will find a large boulder surrounded by small rocks. If you place a bomb beside this boulder and blow it up, it will reveal the way to a Fairy Fountain in case you need to restore your health or anything like that. Leave the fountain when you're done, now it is indeed time to get that heart piece. Grab hold of the Cucco which just happens to be wandering around here and go over to the east side. Here there is a very thin bridge leading north to the other platform, face north and press the L button to centre your camera, walk across this extremely slowly with the Cucco above your head. Now from here you can jump and glide down to get the PIECE OF HEART [011]. Since the Cucco you had likely just dropped off and committed suicide, head back to the beginning of the river and grab the original one. Take this Cucco along the same way you did with the other one. Everything is the same until that point where you face southwest and jump way down to the platform with the ladder on it. Don't do that this time, instead turn around and throw your Cucco across the water onto the hill then go across and get it. Continue along the path, across the bridge and you will reach an area with all sorts of criss crossing land bridges. Stay on these land bridges with Cucco in hand and make your way to the waterfall, or just in front of it. You

should find a kind of grey platform in front of it, ignore that and keep going up on that path to the highest part you can possibly reach. When you turn around and face west you will see another heart piece, jump down with the Cucco so that you can glide and grab hold of the PIECE OF HEART [012]. There is no longer any reason to keep that Cucco with you. If it's not night time right now then play the Sun's Song so that it becomes night time, then drop down in front of the waterfall, the water isn't very deep here so you can run around. On the kind of northwest part of this little land bridge area, directly below where you collected the Piece of Heart there is a ladder and on that ladder is an enemy. Defeat this enemy and pick up the GOLD SKULLTULA [020]. Now that you have twenty tokens there is something to do, and a couple other non related things to do as well. Let's start heading back. On your way back through Zora's River, remember that part where I mentioned a log on your right that you passed, around the middle of the area? Head back there and climb up onto the log, there is a small space where you can stand and you get the message saying the frogs are looking at you. Stand on this place and pull out your Fairy Ocarina. Play Sari's Song and the frogs will reward you with a PURPLE RUPEE. Play Zelda's Lullaby to get a PURPLE RUPEE, then the Sun's Song to get a PURPLE RUPEE and finally Epona's Song to get a PURPLE RUPEE. These frogs really like their music and you're the one benefiting from it. Now head back to the very beginning of Zora's River and speak to the fat guy, use all the money you just got from those frogs to purchase Magic Beans. Now leave Zora's River and return to Hyrule Field. Make your way west through the river and back to the stairs leading up to Kakariko Village. When you get into the village make a right and go up the stairs to the House of Skulltula. There should be another guy here with a broken curse since you have collected twenty Skulltulas. He gives you the STONE OF AGONY, a special item which makes your controller rumble when a special secret is nearby. Basically he just gave you a Spider-sense. Anyway that's about all there is to do in this village. The next thing is just a recommendation. Return to Hyrule Castle Town, right at the entrance and go

through the door to that room with all the pots. Now that you have the charge up spin attack, you can destroy all the pots in this room easily and collect over a hundred Rupees in barely a minute. Fill up your Adult Wallet to the full 200 Rupee capacity and return to Zora's River. Spend the rest of it on any more Magic Beans you can afford, you're going to have to buy them all eventually anyway and you might as well get most of it out of the way, don't worry if you can't afford all ten, just buy as many as possible. Now it's time to head for Zora's Domain. You've been there before once already but it's time to go back again. Return to the large waterfall in the area with all those natural criss-crossing bridges. When you stand in front of the waterfall you will find a special grey square, whip out your Fairy Ocarina on this particular spot and play the song which connects you to the royal family, Zelda's Lullaby (left, up, right, left, up, right.) Jump across the gap and take the door which leads right into Zora's Domain. _________________________________________________________________________ _____ ___ (, ) / _/_ ) / +-- (__ / ORA'S DOMAIN --------------------------------------------01.19 --+ When you first enter this area, follow the path along until you reach a large set of stairs. At the top there is a big, gross, thing. Ignore it for now and make a left turn, follow the path through the tunnel leading west and speak to the Zora at the end. You will have the option of playing the Diving Game for 20 Rupees. The Diving Game is one of the easiest minigames ever, your goal is to jump down into the water and collect all five of the Blue Rupees. Dive into the water from the waterfall above and then hold down the L/Z trigger button. This should give you a nice view from above which will allow you to see your shadow. Position yourself close to one of the five Blue Rupees and hold the A button to dive down. At the bottom, hold the analog stick in whatever the direction the Rupee is in, in the event you are not directly over top of it. You should be able to collect them all for sure.

After successfully collecting all five Blue Rupees, head back up to where you started the game and speak to the Zora there once again. The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds, this means of course that you can go deeper as well. After this you can still play the game as much as you like and make money off of it. More money in fact, now the Zora will throw Red Rupees in the water along with the blue ones. Some green ones two, but you'll still make a lot. Before we proceed with the game there is still one more thing to do. Remember that big ugly thing at the top of the stairs? Well that's the King of the Zora, we still don't want to speak to it, but we do want to go up to that room. Notice that on your right there is a lit torch, and one that is not lit at the bottom of the stairs. You know what to do, equip one of your many Deku Sticks and set it on fire. Bring it down the stairs and use it to light the torch at the bottom. Now put it away and bring it out again, so it doesn't burn out. Light another Deku Stick on fire using the torch at the bottom of the stairs and then run down the path. Make a left at the first chance you get and another left, there is a torch here. This torch is not a permanent one, it will burn out. Quickly de-equip and then re-equip a Deku Stick and light it again right here. Run across the shallow water and light the torch beside that circle of rocks, then make a left and stay very close to the wall as you make your way toward the waterfall so you don't have to go underwater. Behind the waterfall are two final torches and when these are lit, a large treasure chest will appear. If it doesn't then it means one of the previous ones probably already burnt out. Open the chest to get PIECE OF HEART [013]. Make your way back up to the king of the Zora and speak with him. You can speak to him by pressing the A button at the top of that little staircase. It seems that someone has gone missing, how very unfortunate. Here's what we want to do, make a left and go through the tunnel that leads you to the Diving

Game. Jump off the edge of the waterfall and dive down into the water. Remember by now you should have acquired the Silver Scale. Swim over to where the underwater door can be seen and dive down. Head through to Lake Hylia. _________________________________________________________________________ _____ _ ___/__) (, / / +-- (_____ AKE HYLIA ----------------------------------------------01.20 --+ When you reach Lake Hylia you should notice something on the bottom of the lake directly in front of you at the start. Swim down and pick it up to acquire the LETTER. Before you bring it back to the King in Zora's Domain there is some stuff to do here first. Make your way to the east side of the lake and you should come across a door. This is the Fishing Pond. Speak to the guy at the counter and tell him you wish to go fishing, it only costs 20 Rupees. Here's how to play. Walk up to the water and press the L/Z button to look at a fish, then you can cast your line with the B button and press the A button to break the line. Wiggle the lure in with the analog stick and reel it in using the A and R buttons. Press A and down to set the hook when you feel a hit. That's about all there is to it. The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance. Look around the pond and even swim around the pond trying to find the biggest fish you can. The one you are looking for is almost always situated around the middle, in a tiny little area around one of those logs, he's bigger than everything else so he should stand out. Launch your line from a distance and try to catch this particular fish, really he's the only one you're going to be interested in. Once you eventually catch this fish go back and talk to the guy at the counter, as a reward for the ten pound fish you get PIECE OF HEART [014]. Leave the Fishing Pond and swim across to the north shore, there you will find two scarecrows. It's time to learn the Scarecrow Song, sort of. Stand in

front of the lower scarecrow and play your Ocarina. Any tune consisting of eight notes that you play, the scarecrow will memorize and you have to memorize it as well. Remember the tune you play for the scarecrow as you will need it later. If you ever want to change the tune, simply stand in front of the scarecrow and play it again, it will overwrite the first one. Take a look at your map and notice that big thing which goes out way over the water, this is a bridge and you are now going to want to take that bridge. Head over to the building where it starts and begin to cross the bridge. Ignore the owl in the middle as you continue to cross the other bridge to the southeast. When you reach the tree, look east to see a small island with two pillars on it. Swim over to this island and play the Sun's Song if it isn't nighttime already right now. During the night a Skulltula appears on one of these pillars, eliminate it and then grab the GOLD SKULLTULA [021]. Now head to the north end of Lake Hylia and take the exit to Hyrule Field. There is a ladder here on your left, take it up and then jump down on the other side in the field. Make your way to the far west side and enter Gerudo Valley. _________________________________________________________________________ _____ _____) / / / / ) +-- (____ / ERUDO VALLEY ---------------------------------------01.21 --+ This is a very interesting place, however you won't be able to find out much about it's charm since you are not welcome here at all. Period. Just follow what I say and you'll be able to get away with the best payload. Right at the very beginning take a look on your right to see some rocks on the ground, under one of the rocks are some little bugs. After lifting the rock, equip your bottle and use it to capture one of these bugs. Now head across the bridge just past this area and notice the Cucco here. You can't progress any further normally so don't even try. Grab hold of the Cucco and run over to the southwest cliff. When you look across the gap to the southwest just down a little bit you should see a tiny ledge with a single box, this is your

destination. With Cucco in hand, jump off the cliff and glide down toward that ledge. When you land, throw the Cucco against the wall in an effort to try and keep it here, then roll into the box and grab the PIECE OF HEART [015]. Now pick up your Cucco again assuming it is still here. The next thing you are going to want to do is jump off the ledge and glide down toward the platform below. Way, way down at the very bottom there is a long ledge and on this ledge you will find a person, a cow and a hole. Break the crate and get the Rupee or whatever falls out of it, now equip your bottle and stand in front of the hole. Release the little bugs on top of the hole and they will crawl into it, after that a Skulltula will jump out. Defeat this enemy and pick up the GOLD SKULLTULA [022]. After doing this you had may as well plant one of those Magic Bean seeds you have into the hole here. Finally what you want to do while still on this ledge is run all the way to the north end and jump into the water. Swim behind the waterfall to the north and in the middle you will come across a ladder leading up. Basically all this does is lead up to a PIECE OF HEART [035] in a small area. Now that you have all this stuff out of the way it's time to proceed with the main game once again, here's how to get where you want to go. From here jump back into the river at the bottom of the Gerudo Valley and follow the current until it eventually takes you to Lake Hylia. When you arrive in Lake Hylia swim east until you reach that underwater door that takes you back to Zora's Domain. Make your way up to where the king is sitting. Stand on the platform in front of him and use the Letter in the bottle. After this is said and done, the king will move, revealing the path to the next dungeon and you will also receive the EMPTY BOTTLE which had the Letter inside. On the right side of the room take the sloping path up and enter ate area beyond the domain. _________________________________________________________________________ _____ ___ (, ) / _/_

) / +-- (__ / ORA'S FOUNTAIN ------------------------------------------01.22 --+ Here of course is the large fish monster which will be the location of our next adventure, but not quite yet. As you enter the fountain make a sharp right and get into the water south of the enormous monster. At the very southeast corner you will come across an area of land. Notice there is a conspicuous tree on this bit of land, I think we all know what to do in the event of finding a conspicuous tree. Run up to the tree and roll into it, this should knock down yet another Skulltula which you can kill and grab the GOLD SKULLTULA [023]. Also make note of the large blue-ish coloured rock here, when you place a bomb beside this rock the entire wall will explode next to it! It turns out this is the entrance to another Great Fairy's Fountain. Head inside and stand on the Triforce emblem, you need to whip out your Fairy Ocarina and play Zelda's Lullaby. What you learn here for the Great Fairy is a technique called FARORE'S WIND. This technique can be sued to create and warp to warp points in the game's many dungeons. Now leave the fountain. You may notice that when you approach the mouth of the giant beast here, nothing really happens of any interest. Don't fret, head back to Zora's River for a moment. Jump off the great waterfall beside the king's room and when you land in the water. Make your way around to the area of water that is swallow enough to run in and equip one of your bottles. Locate a bunch of fish and run up to them, then use the Empty Bottle to catch one of the fish. Now it's time to head back up to the king's room and return to Zora's Fountain. Remember on your way back that just beside this shallow water is the Zora Shop if you're interested, I believe I may have neglected to mention it earlier but there isn't much of interest there anyway. So back at Zora's Fountain again, approach the giant fish head and use the Fish you caught. _________________________________________________________________________ _____ _____ (, / / ___/__ +-- (__ / NSIDE JABU-JABU'S BELLY ------------------------------01.23 --+

Let's take a moment to see what we have here. First of all we are in the belly of a giant, thing. Second of all the enemies here aren't exactly what most would call normal. The bubbles that are floating around, those can be killed using your sword. The Octoroks on the other hand (funnel mouthed things that pop out of the water) cannot be killed with your sword, similar to the Deku Scrubs. Remember that you should still have your Deku Shield, equip that now and use it to deflect the attacks of the Octoroks back at them and kill them. Now that the enemies are out of the way we can focus on the room itself. You may notice that you can't actually get through the door leading into the next area. What you have to do is walk back and equip your Fairy Slingshot. Use it to fire up at that little thing dangling down from the roof of his mouth and the path will open. You irritated his throat I guess. The first thing to note in this particular room is that you cannot kill the weird jellyfish things, in fact you will be hurt yourself in the process if you try. Just leave them be for the moment. If for some reason you really want it dead, then bombs will get the job done. Make your way across and head through the door at the end. Enter this room and watch the scene, unfortunately it seems your quest into the best is not quite over yet. After the scene you will automatically be placed directly beside some kind of hole in the ground, make sure this is the one you drop down. Speak to the princess twice and she curls up into a ball to be carried. Press the A button to lift her up and head through the door just behind you. There are many bubbles in this room, and the great thing is that stupid princess can be used as a weapon. An ineffective one, but a weapon nonetheless. Head through the hall until you come to the edge of the ledge. When you drop down, you can throw the princess up to the other side but you can't actually get up there yourself. Don't worry too much about it, just throw her and then take a look up on the wall with the vine. There is a Skulltula on this wall, higher up. Equip your Fairy Slingshot and fire at it until the enemy is dead. Now jump onto the yellow button in the middle and this will raise the water level up.

Use this to get high enough to reach the vine, and climb up to acquire GOLD SKULLTULA [024]. Jump on the button again and the water level will rise up high enough for you to reach the ledge that you threw the princess up to. In the middle of the hallway just past here, there is a button on the ceiling. No need to equip your Fairy Slingshot, just hurl the princess up there to hit it and open the door at the end of the hall. Proceed to the next room. Set the princess down on the ground and use your Deku Shield to deflect the Octorok's attacks back at him and kill him. Now lift the princess again and just stand here until the lift comes down from above. Get on it when it stops in front of you. You'll probably notice the familiar setting when you get off. Head through the door leading into the room with all the holes but don't drop down any of them. Instead make your way across through the door into the next room. At the very entrance here there are some extremely dangerous enemies. Long creatures which pop out of the ground and chase after you. The normal sword is ineffective but I find that if you use the charge up Spin Attack, to the point where it goes orange, it will kill them in one hit, and maybe more than one of them at a time. Grab the princess and make a right turn at the fork. With her still over your head, jump onto the switch at the end and the door will open in front of you. Take it to the next area. This room can be pretty dangerous, you have to fight four of those aquatic monsters simultaneously and your sword really isn't effective against them at all. There are two methods of dealing with them that work that I know of: first of all, if they are floating in the air then stand back and fire at them with your Fairy Slingshot. Doing this requires you to hit them two times. If they are swimming underground then stand back and throw bombs at them, this will kill them in a single hit. Once all four of the enemies have been dispatched, a large chest appears at the centre of the room. Open this chest to acquire the BOOMERANG. Equip it on one of your C buttons, it's going to be an effective weapon in this dungeon, and then leave the room with Ruto. Make your way across to the exact opposite side of this area, throw Ruto at

the enemies here to defeat them easily or perhaps try out your new Boomerang, or both. On the opposite side there is a blue button which opens the door into the next room. If you jump off this button then the door will close again. The solution is as follows: hold Ruto over your head and jump onto the button. Before getting off of it, put her down and then get off, it will stay down. Now proceed into the next room. This enemy isn't too difficult, start off by hold the L/Z button to target it and throw the Boomerang for a hit. Now I think you have to get close before it will drop down again, and if you move back it will hide. The solution is to get close and use L/Z targeting immediately right when it is coming down to hit it, before it hits you. After four hits the enemy is defeated and another large chest appears in this room. Open the treasure chest to acquire the DUNGEON MAP for this dungeon. Back outside once again, pick up Princess Ruto and be on your way. Make a left at the fork where you had her set down on the button, Navi will stop you to tell you something blatantly obvious, and then you are free to enter the room at the end of this hall. You have forty seconds to defeat all of the bubbles in this room, you can throw the princess at them, you can throw your Boomerang at them, you can even just run into them like an idiot but I find the most effective method of dealing with them is to just use the good old fashioned sword. Once they have all been defeated within the time limit, a large chest will appear in the middle of the room containing the COMPASS for the dungeon. Now return yet again to the previous area you came from. Head back in the direction of the room where you got the Boomerang, but make a left at the fork this time when you reach the yellow button. There is another dangling body part here that you need to deal with using your Boomerang. No reward unfortunately this time. Leave the room and head back to the very middle of this hall where most of the worms are situated. You can finally go north now in the centre, up into the next room. There is another one of those dangling things but this time you will also find a number of jellyfish enemies. I would recommend making your way around the edge of the room,

defeating the smaller enemies first and that way you won't risk accidentally targeting them while fighting the larger enemy. After they are defeated you will hear a noise. That's your cue to leave and head south to the hole room. You may notice things are a little bit different here and they are. The hole on the far west side of this room beside the wall is no longer blocked, so that's the one you want to drop down. You should land on a higher ledge above the room below, right beside two Skulltulas. If you don't land there, just leave the princess behind and climb up the vine. You'll find her again at the top and you can just try again. Equip your Boomerang and aim it at the enemy closest to you on the wall. After it has been defeated you can throw the Boomerang and it will retrieve the GOLD SKULLTULA [025] for you. You can see why this weapon is going to be handy. Aim right and there is another Skulltula further away, shoot it with the Boomerang and use it to collect the GOLD SKULLTULA [026]. Pick up the princess and head through the west door. Listen to what Ruto says and throw her up onto the platform where the Spiritual Stone is. After a scene, and then when you try to move something happens. No this is not the boss of the dungeon but in fact just a miniboss. Despite the use of the word "mini" this boss really isn't so mini at all, in fact it might just be me but I actually found him to be quite difficult. The weapon of choice for this battle is of course going to be the Boomerang so make sure it is equipped. What happens here is the Giant Octorok circles around the middle and chases after you. If he hits you, you're going to lose half a heart piece and if the spikes along the middle thing hit you, you're going to lose a quarter heart piece. When you hit the miniboss with your Boomerang, he is stunned for a moment but his only weakspot it on the back so you have to run around the circle and try to get his back before he starts up again. For this reason you have to stun him from a fairly decent distance in order to have time to get around and stun him again while he is facing the other direction. I find this doesn't work too well so here are two other ways

of hitting him that I used. When he comes at you throw the Boomerang to stun and then walk backward, but not around the circle. If you're far enough back he may choose to change directions and then you have just enough time to run up and hit him with the Boomerang before he takes off. Also this may not sound too appealing, but I find it works better than anything else. If you happen to get hit by the boss, that is your very best chance to strike back. He will knock you down and then always turn around. Get up quickly and throw the Boomerang while he is facing the other direction. The green spot will open up and you can slash it with your sword. The one tip I can give you to help out the most is to spend almost the entire battle locked onto the boss, don't let him out of your site, throwing the Boomerang without a lock on isn't nearly accurate enough and you don't always have time to lock on when he's coming at you so stay locked on all the time. He takes about three hits. After defeating the "miniboss," ride up to the next floor and defeat the jellyfish, now enter the next room. The first thing you want to do is jump down into the water, but stay away from those crazy seizure platforms. Defeat the Octorok using either your Boomerang or by deflecting its attacks with the Deku Shield. Climb back up and throw your Boomerang at the two platforms to calm them down and jump across. Jump across to the second platform in the next room and it will descend down a floor. You are once again in a familiar room. Grab one of the two boxes on the side here and them come back over. You'll notice a button on the floor here, jump on it while carrying a box and then put the box down on the button to hold it down. Proceed into the next room. Eliminate all the jellyfish enemies here and then find the Skulltula crawling around on the wall here and kill it with your Boomerang. Climb the wall to get GOLD SKULLTULA [027]. Keep climbing toward the top and you will see one of those things on the roof that opens the doors. The problem is that there is a glass panel in your way that means you can hit it straight on with the Fairy Slingshot, you have to use the Boomerang. The problem is that even

when you're using the Boomerang correctly, it still misses a lot of the time. Stand all the way back and target with L/Z and throw. It should go around the glass but there's no guarantee it will hit the button. If you're really having trouble try walking right up to the glass and to the left side without falling off the edge, being closer will help your accuracy. When the button is hit and the door is open, head through the north door to the boss. There's all sorts of crazy stuff going on here. You are battling Barinade, the large thing in the middle of the room going crazy with electricity. The first thing to note is that if you're low on health, all of the pots around the room each contain a Recovery Heart which should be enough to get you back to full from being almost dead. Secondly make sure you keep running during all this because the boss is going to be firing blasts of electricity in your direction the whole time. It is very important to note the following: you can move while throwing the Boomerang. This is important because you're going to have to throw the Boomerang, but you're also going to have to be dodging as well. Use the L/Z button to lock onto the three things that attach the boss to the ceiling and hit all three of them individually with the Boomerang. At this point he creates a bunch of enemies and attaches to them via electricity. They spin around and around, but fortunately they don't do too much damage when they hit you. Aim for the main body part and throw your Boomerang to stun it, if it turns blue then you know it's stunned. Slash it as much as possible with your sword until you can't hurt it anymore. Now what it does is take all the enemies close to it and begin spinning around rapidly. While it is spinning rapidly it is very difficult to hit the boss with the Boomerang (though it can be done.) It's easier if you wait. Eventually the boss will disconnect its electricity link to the enemies and then you can hit the boss core itself with the Boomerang easier. When you do hit the boss you still can't strike with your sword, instead it gives you the opportunity to target the enemies individually and throw you Boomerang at them, it will kill them in

one hit. After all those little enemies are defeated then you can stun the boss and keep attacking with your sword. The enemies never respawn so you are free to keep stunning and attacking until the boss eventually dies. Grab the HEART CONTAINER on the ground here and then step into the warp portal. It will take your back to Zora's Domain, say that you wish to acquire the Spiritual Stone and you will be given ZORA'S SAPPHIRE. According to the game's main plot arc, your next destination is going to be Zelda's Castle, however at this point as you may know there will soon be a very significant event taking place and with the Boomerang in hand there are many things to do before going on with the game. Should you choose to partake in these events, and you most certainly should, then be sure to read the next section. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE ADVENTURE! ------------------------------------01.05 --+ There are just so many Gold Skulltulas you can collect at this point it's crazy, let's get started on this shall we. Here's what to do, save your game and reset. We're going to start right from the beginning, in Kokiri Forest. Leave your house and head for The Lost Woods. When you enter, make a right and then a left. There should be a hole in the ground here, drop down and fill all three of your Empty Bottles with bugs, you can find bugs if you slash the grass down here beside the chest. Leave the hole and go east, then make a left, head straight, go left and then go right to reach the Sacred Meadow. When you first enter the meadow you will feel the controller shake assuming you have the Stone of Agony equipped. Place a bomb in the centre of this first area to reveal a hole in the ground and drop down. There are two wolf enemies which you have to kill here and after they have been defeated a small treasure chest appears containing a PURPLE RUPEE. Leave this little cave. Head back to the very entrance of the Lost Woods, in fact go back to Kokiri

Forest entirely and just enter the woods. Make a left at the very beginning and then in this next large area make a left again and head south. In front of you should be a hole in the ground to plant something in. Before planting anything what you want to do is stand in front of it and use the Empty Bottle with a bug in it, the bugs will dig down into the hole and a Gold Skulltula will pop out, defeat this enemy to acquire GOLD SKULLTULA [028]. Equip one of your Magic Beans and use it on the hole to place a bean sprout into the hole and have it ready to grow. There's one more thing to do in here. From the entrance of the Lost Woods make a right and then make a left. Make a right here and you should be at that small little pond. Make a left and then make another left to reach an area with two Deku Scrubs. Beside one of them you will find another hole in the ground, drop some bugs into it and GOLD SKULLTULA [029] will pop out of the ground. After doing this plant one of your Magic Beans in the hole and be on your way. That is the last thing there is to do in The Lost Woods so head back toward Kokiri Forest. In Kokiri Forest again make your way over to the orange roofed shop, beside the shop you will find a hole in the ground. Use one of your Empty Bottles with a bug in it to make a GOLD SKULLTULA [030] pop out of the hole. After doing this plant another one of your Magic Beans and then make your way east and enter the Deku Tree area. Head inside the Deku Tree and drop down the hold right at the very beginning. Make your way to the upper left room on B1 here, you will find a special wall which must be bombed here that leads northwest. Defeat the normal Skulltula here and then look around on the walls to find the golden one. You have to use your Boomerang to defeat it and acquire the GOLD SKULLTULA [031]. That's the only thing you're looking to find here, head back to the main room on B1 and climb up the vine to reach the exit. Make your way through the area and out Kokiri Forest to Hyrule Field. There are a number of things to find on Hyrule Field so let's begin by heading southwest toward Lake Hylia. On your way there you will likely pass through a

number of trees with many of those spinning flower enemies, and in the middle of these trees is a rock. Blow it up and go down to find a RED RUPEE in the small chest. Leave this hole and continue your trek southwest toward Lake Hylia. You should come across an area which is fence in and a large concrete wall beside it. On the west side of this wall kind of hidden from view is a ladder, ascend up the ladder and jump down into the middle of that fenced area. Your controller should be rumbling at this point, that's a good sign. Place a bomb here in the middle and drop down the hole that appears. Defeat the Deku Scrub using your Boomerang and then speak to it. The scrub will sell you the PIECE OF HEART [016] for the astounding price of only ten Rupees, you'd be a fool to pass this up. Leave this hole and hop the white fence. Technically I guess you could have done that before but... that's no fun. Your next destination is going to be the area near Gerudo Valley, You don't actually want to enter the Gerudo Valley itself, but rather take a look for an area with a circle of stones just northeast of the entrance to Gerudo Valley on the Hyrule Field. When you stand in the middle of this circle your controller will begin to rumble, this is a good sign of course. Take out a bomb and place it in the middle of this circle to blow a hole in the ground. Drop down the hole and note three spider webs. Behind one of them you will see a Gold Skulltula and some pots and grass and stuff, this is the one you want. Equip Din's Fire on one of your C Buttons and use it while standing beside the spider web. Under one of these pots beside the cow, or under the grass or something some more bugs appear, since you might be in need of a bug refill for your Empty Bottles, be sure to catch them, three of them. Aim up at the web in the corner and use your Boomerang to acquire the GOLD SKULLTULA [032]. Now leave the cave and head next for the Hyrule Castle. You won't actually be going into the castle, just approach it. When you do there should be some kind of cutscene which occurs when you get near the drawbridge. Watch the scene and then jump into the water under the drawbridge. Dive under the pick up the OCARINA OF TIME. She will also teach you the SONG OF TIME as well. With this little plot side done, head east.

What you have really been looking for this whole time is the tree, across the bridge leading toward Kakariko village, but directly beside the east wall to the castle on your left. Place a bomb beside the tree to blast a hole in the ground, then drop down through that hole. At the bottom there is a normal Skulltula for you to defeat and then you can use your Boomerang to take out the GOLD SKULLTULA [033] on the wall here. Now that we're close to it, why don't you head into Kakariko Village for a few more things to do. The first thing you should do is make your way to the House of Skulltula, you should know where it is by now. Enter the house and speak with the person here who has been recently freed assuming you have more than thirty Gold Skulltulas. The person will give you a GIANT'S WALLET which is a special new wallet that allows you to hold a maximum of up to five hundred Rupees! That's quite a lot. Now we are going to have to fill the wallet, and it's easier than you think. Leave this house and head for the middle of town, where the tree stands tall on its own. Now head a bit east from the three until you seem to be in the exactly middle of everything and the controller should be rumbling, place a bomb here to blast open a hole and then drop down through it. There are two zombies down here in this area that you are going to have to defeat, then once you do a small chest will appear. Open the small chest to get a HUGE RUPEE which is worth a whopping two hundred Rupees, like I said it's going to be easier to fill that wallet than you thought. Back outside in the main part of town again, now what you want to do is make your way to the southeast corner where the entrance to the graveyard is, but instead of going into the graveyard, climb the stairs beside it. There is a door at the top of the stairs for you to go through. There is some form of spinning platform here, don't really worry about that for now. Look up a little and you should see a heart piece in this room. What you need to do is climb onto one of those four grey coloured posts that surround the spinning thing in the middle and throw your Boomerang to acquire this PIECE OF HEART

[017]. When this is out of the way, leave here and head for the Graveyard. You must go to the graveyard at night for this, so play the Sun's Song if need be. Inside the graveyard head for the northwest corner and there you will find a hole in the ground. Empty one of your bug jars onto the hole and then a GOLD SKULLTULA [034] will pop out for you to defeat. After getting the token be sure to plant one of your Magic Beans in this hole. Head over to the southeast side of the graveyard and look up on the wall, there you should see a GOLD SKULLTULA [035] for you to kill with your Boomerang, same deal for grabbing the token. That about does it for the village here, now it's time to head back to Hyrule Field and then make your way up Death Mountain Trail. Just up the trial a little bit, in front of the Dodongo's Cavern you will come across a hole in the ground. Use one of your bottles that have bugs in them and put them in the hole to make GOLD SKULLTULA [036] appear. Head into the Dodongo's Cavern itself and jump onto that pillar on the right side that goes really high, all the way up to the second floor. Head into the room to the east and drop down so you can eventually make your way to the southwest. Eventually you should come to that room with the enormous staircase, the one where you lowered it down by exploding all the bombs. Well now it's still raised and you want to keep it that way which is why you started on the second floor. Head down beside the staircase on the left side and there should be a vine you can climb up. At the top is a small alcove where the GOLD SKULLTULA [037] is crawling around on the wall, use your Boomerang to get it. There's nothing else to do here so leave the dungeon and head for Lon Lon Ranch. You must enter the Lon Lon Ranch during the night in order to do this. When you do, take a few steps forward and make sure you have the Boomerang equipped. Take a look up on your left at the window on the second floor, you should see a Skulltula crawling around on there. Aim your Boomerang up at the window and throw it to defeat the enemy and acquire GOLD SKULLTULA [038]. Next you will want to make your way down to the southwest corner of the ranch. Run along the outer wall and keep your eye on it, around the southwest corner

like I said you will come across the GOLD SKULLTULA [039]. Well you're done here, at least for now. Leave the Lon Lon Ranch and head to Hyrule Field. While you're in the area, take a minor detour and head west back to the Gerudo Valley, except this time actually enter it. Be sure that you enter the valley during the night. As you cross the bridge at the entrance take a look on your right and crawling above the waterfall here is indeed yet another Skulltula. You must defeat this enemy using your Boomerang and then use it again to retrieve the GOLD SKULLTULA [040]. Your next destination is Lake Hylia. When you arrive there you are going to want to make sure it is night time when you enter Lake Hylia. Head over to the building and begin to cross the bridge but when you step onto the bridge, turn around immediately and take a look on the back of the house, if it's night time then you should see a GOLD SKULLTULA [041] on there. Eliminate it and grab the token using your Boomerang. That's not all either, on the other side of the house you will find another one of those beanstalk holes. Take one of your bug jars and empty it onto the hole to make a Skulltula pop out. Defeat the GOLD SKULLTULA [042]. After doing that be sure to plant one of your Magic Beans in the hole there. Swim down under the water and head through the hole that leads to Zora's Domain. Follow the path to Zora's Fountain. Make a right when you reach Zora's Fountain and climb up onto the huge log. If it's not night time then use the Sun's Song to make it night. During the night you will see a GOLD SKULLTULA [043] on the wall. That just about covers everything there is to do, almost. The last two things are basically just recommendations. First of all I would recommend now that you have a decent about of money, you head back to Zora's River and buy all the rest of the Magic Beans the guy will sell you if you haven't done that already. If you want to you can head over to Kakariko Village and then to the House of Skulltula. For acquiring forty Skulltulas you are rewarded with the BOMBCHU. That is in fact, the crappiest reward ever given that you probably already won some from the Bombchu Bowling Alley.

And finally before we proceed with the game, we have, a sidequest! Yes the mask sidequest is available to do at this point and if you're following along with the guide, we're going to do it. As you probably know the mask shop is located in Hyrule Market so head there now, assuming you're coming from Kakariko Village it won't really be much of a trip. Enter the Happy Mask Shop and speak to the owner, choose to borrow the KEATON MASK. It is now your job to find a customer who will buy this mask from you, and it's not going to be too difficult. Just leave Hyrule Castle Town and make your way back to Kakariko Village. Set the mask to one of your C Buttons and then equip it, after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask, that's a pathetic five Rupee profit! Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. Your destination now is going to be Kokiri Forest. Head from there up into The Lost Woods. Make a right at the beginning, then a left, then a right, then a left and then a left. This is the area with the dead tree, and two Deku Scrubs. At the back left corner, not quite in the corner but in that general area, there is a hole in the ground hidden underneath the grass. Run around until you drop down it. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. They will quickly pop out of the ground and start running around. Speak with the Deku Scrub on your right in order to get the next DEKU STICK UPGRADE. Now head back to the entrance of The Lost Woods and make a left turn. Here you will find the Skull Kid up on the pillar. Jump onto the small stump here and press the A button while wearing the mask, Skull Kid will give you ten Rupees for it. Oh well, no money this time. Return to Hyrule Market and the Happy Mask Shop again, pay back the shop owner the 20 Rupees for a loss of 10 Rupees. No matter, now you can borrow the SPOOKY MASK from him, be sure to do that. Your destination with this mask is going to be the same as the first one, Kakariko Village once again. Make sure you enter the village during the way. Head for the Graveyard and you will

find some kind walking around here, equip the Spooky Mask and speak to him, he'll buy the mask for full price. Return to the shop and pay it back. Head to the shops and spend all of your money, on anything, who cares what, it doesn't matter. The point is to just use up all of your money buying stuff. Now there is one final mask now to sell and it's the most difficult, but not by much. Take the BUNNY HOOD from the shop and leave town. Head southwest from Hyrule Town to Lon Lon Ranch, there is a man running laps around the ranch. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it. Basically what he does is just give you money until your wallet is full, that's why I said to waste all the money you had since he just fills it to the limit again. Return to Hyrule Market and give the owner of the shop the 50 Rupees, the other 450 are yours to keep. There is also a special bonus, you are now free to borrow the MASK OF TRUTH whenever you want to. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world, before they really didn't do anything. You can also now borrow the GORON MASK, GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. Since you can only have one mask in your inventory at a time, hang onto the Mask of Truth as it is the only one which really does anything. It's finally time to proceed with the main game, your destination is Hyrule Town now. _________________________________________________________________________ _____ ______) (, / / ) / +-- (_/ EMPLE OF TIME ---------------------------------------------01.25 --+ If you didn't follow the previous section then it shouldn't be that big of a deal, basically when you approach the front drawbridge of Hyrule Town there is a scene where you acquire the Ocarina of Time. Once you have it and have learned the Song of Time from Princess Zelda, head into the Market. In between the Happy Mask Shop and the normal shop off in the background a large temple can be seen, head toward that temple now. If you have the Mask of

Truth you can speak to all of these Gossip Stones and hear what they have to say. Now enter the temple when you are prepared. Head forward and stand on that little bit of red carpet, when you select to use your Ocarina of Time, the little note thing at the bottom should appear. Play the Song of Time which you just learned (right, A, down, right, A, down). After doing this a scene will trigger. Climb the stairs and enter the next room. Approach the Master Sword and pull it out of the stone to trigger another scene. When everything is said and done you acquire the LIGHT MEDALLION and the MASTER SWORD. You have now officially transformed into Adult Link, a world awaits. _________________________________________________________________________ _____ __ __) (, /| /| / | / | +-- (_/ |/ |_ ARKET ---------------------------------------------01.26 --+ Begin by familiarizing yourself with your new character. His moves and abilities are basically the same with one fundamental difference, Adult Link cannot use many of the items and pieces of equipment that Young Link could, Boomerang, Deku Sticks and the Fairy Slingshot for example. Other than that it won't take too much getting used to. Leave the Temple of Time and head for the Hyrule Market. You may want to take a moment to visit the Hyrule Castle just to see what has happened to it. When you're ready, head for the entrance of Hyrule Town. Enter that small room that had all the pots back when you were Young Link. Speak to the guy in here who runs the ghost shop, we can't take part in his little adventure yet but it's good to know that he is here. After this leave the little room and return to Hyrule Field, it too has changed significantly in the years passed. Go now to Lon Lon Ranch. _________________________________________________________________________ _____ _ ___/__) (, / / +-- (_____ ON LON RANCH -------------------------------------------01.27 --+

First of all note that it has to be daytime when you come here. Make your way to the front of the fenced in area with the horses and you will find Ingo there. Speak to Ingo and he will offer to let you ride one of his horses for a mere ten Rupees, you should agree to this. A one minute timer will appear. The horse is directly in front of you, but this is not the horse you want. Bring up your Ocarina and play Epona's Song (up, left, right, up, left, right) and when you do this Epona the horse will automatically run toward you. Get on this horse and begin to ride. Riding is easy, simply hold up on the analog stick. You have a total of six carrots which you can give to the horse at any time by pressing the A button while riding. After giving all six carrots the horse gets exhausted which basically means you shouldn't ever give more than five, and wait until the carrots replenish before giving more, they will replenish automatically. Note that there are two fences to jump over in here, simply run at the fences head on the jump over them. For the higher ones you must use a carrot before you reach them otherwise the horse isn't going fast enough and won't jump. When you're ready to get off the horse just slow it down to a stop and press the A button, you will automatically dismount. During your next ride on the horse, approach Ingo while riding Epona and press the L/Z trigger to target him. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race, you certainly do. When the race begins you will have to do one lap around the fenced area against Ingo. The most important thing in the entire race is simply not to get caught on one of the corners, it will slow you down immensely. Stay closer to the wall but not so close that you are touching it and everything will be good. Never use more than five carrots at a time and other than that, just race until you eventually win. When you do win however, Ingo challenges you to a second race and bets the horse Epona on this one. It's going to be a fair bit more difficult but I think you can manage it. Here's the trick I use to win this. Right at the beginning of the race don't really bother with any carrots right away, use one

just after you start to keep up as you go around the first corner, then another one maybe just to keep up. After the first or second corner, move away from the wall a but and use all the rest of your carrots quickly until you are down to one, it should be enough to pass him early. The purpose of this is to be ahead of him on the straightaway on the opposite side, you won't have any carrots, but you'll be ahead. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo, he won't be able to pass you. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him, use five of them quickly to get around and you'll be far ahead when you cross the line. Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. When you have a powerful and fast jumping horse though, this isn't exactly a problem. Ignore the gate and note the fence that runs on both sides along the east and west walls. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch entirely. With Epona on the field you can now get from place to place much easier than you could before, remember that Epona's Song can always be used to summon the horse to you. With the horse in your possession now, your next destination is going to be Kakariko Village, so ride over there now. _________________________________________________________________________ _____ __ __) (, ) / /( ) / \_ +-- (_/ AKARIKO VILLAGE --------------------------------------01.10 --+ When you get into Kakariko Village the first thing you are going to want to do is head for the Graveyard and go up the stairs beside the Graveyard and into the windmill. Speak to the crazy guy with the music box in here and then while standing in front of him, take out your Ocarina. He will teach you a very special song, the SONG OF STORMS which is played with the following combination: A, down, up, A, down, up. The Song of Storms will, as you

probably have figured, make it start raining and storming. The practical uses for this song are few in number, but you do need it, so now you have it. The next thing to do is also quite important because it is the first step in acquiring the best sword in the game, the Biggoron Sword. You cannot complete the sidequest fully at this point in the game of course, but you can start it. Make your way to the southeast corner of town where that woman is beside the chicken coop, the same woman who wanted you to help her find all the Cuccos seven years ago. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco. She gives you the POCKET EGG which will hatch overnight just like the other egg. After acquiring it, play the Sun's Song once, and then again to make the egg hatch into a POCKET CUCCO. Once you have the Pocket Cucco, head to the very middle of town and go into the house just to the northeast. In here you will find Talon sleeping on a bed. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. Talon should wake up and then when you talk to him, he should mention something about going back to the ranch. You have now accomplished your goal, return and speak with the girl standing beside the chicken coop once again. After speaking with her, use the Pocket Cucco and assuming it woke up Talon, it will be happy like she asked. As a reward for what you have done she gives you COJIRO, a special Blue Cucco which has stopped crowing entirely. With that out of the way and little to nothing you can do to continue the sidequest at this point, so make your way to the Graveyard. Make your way to the northwest area where you planted the sprout as Young Link, there is not a platform here which when stepped on, raises you up to the ledge. Roll into the crate to destroy it and you will get a PIECE OF HEART [018]. Now drop down again and notice the tombstone beside the bean plant that has three small flowers in front of it, and was not there back when you were Young Link. Grab hold of this tombstone from behind and pull it backward to reveal a hole in the ground. Drop down this hole. At the bottom you will find the ghost of Dampe who, of all things, seems eager to race you, the race begins!

Your goal is to follow Dampe through the winding halls without losing him, it's not actually a "race" in the sense that you can never win, you only real goal is to keep up enough so that you aren't left behind. Dampe drops fire traps which are easy enough to avoid assuming you see them in advance. Always be sure to note which direction he turns because many will eventually lead you to dead ends. If you manage to follow him all the way through to the end without being left behind that he places a large treasure chest in front of you which contains the HOOKSHOT. Now that you have the Hookshot in your possession which is one of the best items ever, proceed through the open door. There are two blocks in this room piled on top of one another. What you need to do to get past this is play the Song of Time on your Ocarina, (right, A, down, right, A, down.) Now you need to return to the Graveyard once again, we aren't quite done with Mr. Dampe. Agree to his race once again, this time we are going to do everything we can to finish in under one minute, that is the goal. Follow these directions carefully and you cannot lose, assuming you manage to avoid the fire. First of all you have to keep rolling in order to win this, rolling is indeed faster than running for the most part. Jump down at the start and begin chasing after him, make a right, then a left and follow him straight between the purple flames. Go left at the fork and follow him down the hall then make another left and left again at the next two forks, this will take you to the door. Through the door turn right a couple of times to reach the stone room, move toward the right wall diagonally while still rolling. Make a left at the next fork then a right at the purple flames to reach the second door. In this room don't follow him, instead move diagonally to the right and you will cut across and save some time. Head up to those ledges you have to climb, and climb up the left one. Go left when you reach a fork and this takes you to that walkway that goes around to the final door. If your time was in fact less than one minute then you are rewarded with the PIECE OF HEART [019]. That's it for racing, return to the main town area.

Back in the village, play the Sun's Song so that it becomes night time. Use your newly acquired Hookshot to hook yourself onto one of the roofs in the village. Make your way to the far north where the gate leading up to Death Mountain Trail is located. Go up the stairs so you are between the gate and the stairs and walk toward the east wall, then turn around and face south. Notice the house just a few steps southeast of you, it's the Potion Shop and has a picture of a cauldron on the outside. When you enter this shop it's called the Potion Shop so you know it's the right one. You need to get on top of this house. From where I told you to stand, near the wall between the stairs and the gate, fire your Hookshot at the little bit of red roof you can see from here and you should be able to pull yourself up onto the Potion Shop. Now run to the other side of the roof and hook across to the purple roof with the guy sitting on it. Speak to him and he will give you PIECE OF HEART [020]. Next you will want to make your way to the southwest corner of town. Climb the stairs and hook onto the roof of the House of Skulltula. From there turn around and face south, hook onto the house with the chicken coop attached to it. During the night you will find a GOLD SKULLTULA [044] crawling around on the wall up here. Defeat it using your Hookshot, you can also grab the token with the Hookshot. That about covers everything to do here now. Leave the village and get on your horse, there are a couple of very small things to do before we continue with anything else. First of all remember how Talon said he was going back to Lon Lon Ranch? Head to Lon Lon Ranch now, on Epona of course, be sure to bring Epona into the ranch with you. When you speak to Malon while riding the horse two times, she will offer to let you race and obstacle course. The time to beat is 50 Seconds and she says that if you beat it you will get a present. The obstacle course isn't going to be too easy, you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. At the beginning

use a fair number of carrots but don't use any as you go around toward the long straight on the other side, it's just small gates and your carrots will replenish. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. Let them replenish as you cross the line and start over with the exact same strategy again, except this time when you get near the finish line just waste all of them to get across as fast as possible. Assuming you get a time of 0:49 or better then Malon will give you a present, she says it is too big to give you so she'll have it delivered to your home. The present is in fact a whole cow that now lives in your house in Kokiri Forest. I guess you can get all the Lon Lon Milk you want quite easily now. As I said one more final little task before proceeding, this one is far easier than that last one, just a simple fetch. Return to Hyrule Castle town and make your way through the Market up toward Ganon's Castle. Follow the path around and under the arch. When you get through the arch turn around and there you will see the GOLD SKULLTULA [045] crawling around on the wall, get it using your Hookshot. With that out of the way it's time to head back to the Kokiri Forest where it all started and more specifically, the Lost Woods. _________________________________________________________________________ _____ ______) (, / / ) / +-- (_/ HE LOST WOODS ----------------------------------------------1.29 --+ Immediately as you enter Kokiri Forest you are attacked by a plant on your right, defeat the enormous thing before proceeding any further. There are all sorts of enemies around the town but nothing too dangerous. Don't worry about doing anything here in the village itself, simply head up to the Lost Woods.

Just as you enter the Lost Woods, make a left and head down that path. There is a man sitting beside the stump here in this area, but unfortunately he is sleeping. That however can be remedied quite easily, equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. He offers to give you an item which will go bad if you don't deliver it quickly, I think we have time to make a quick detour. Accept his offer and he gives you the ODD MUSHROOM. You now have three minutes to get to the Potion Shop in Kakariko Village. If you do not have Epona then you can pretty much forget being able to do this. Since you should have the horse though it won't be too difficult. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Ride the horse all the way back to Kakariko Village. At the north end of Kakariko Village there is the Potion Shop, go inside and take the back door to get around behind, the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. Climb the stairs and enter the other door back there, it will take you to a witch. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. With that in hand you now need to head back to the Lost Woods once again. Go to where the man was sitting previously and there you will find a small girl. Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. Your quest for the large sword is proceeding well. From the entrance of the Lost Woods again, make a right, then a left, then a right, then a left. When you try to make that last left, you'll find there is a small elf boy blocking the path similar to back at the very beginning of the game. Getting by him is simple, simply stand beside the boy and pull out your Ocarina. Play Saria's Song for him and he will move. In the area after this make a left again and you will come across that small part of the forest where you planted a Magic Bean when you were a kid. Step on the Magic Bean platform and it will take you up to a GOLD SKULLTULA [046]. Be sure to kill it and

grab the token. Leave this little area of the forest and make a left, then another left, then a right to reach the Sacred Meadow. Walk forward and Navi will stop to talk to you. There is a new type of enemy which walks the paths here, one which is vulnerable from behind. If you are in front of this enemy it will charge and attack you, however if you are behind it, the enemy cannot detect you and you can kill it in a single hit by firing you Hookshot right at the centre of its back. Make your way through this area to the end where you will find kind of the boss of these enemies, he wields a large club. This enemy slams it down on the left, then the right, then left and that's his pattern. It takes three sword slashes to kill him. Once you get past this enemy there is a scene at the top of the stairs. You will learn the MINUET OF FOREST here. After learning it equip your Hookshot and aim up at the tree branch above, you need to fire it there to get up and reach the entrance. _________________________________________________________________________ _____ ________) (, / /___, ) / +-- (_/ OREST TEMPLE --------------------------------------------01.30 --+ Welcome to the first of many Adult Link dungeons, these can be quite difficult but I'm sure you will manage to get through just fine. The first thing you are going to want to do is step forward and defeat the two wolves which appear out of the ground. Once they are defeated, turn right from the entrance and you will see some vines on the wall. Climb these vines up and go left a little bit, you can drop down on top of the tree. Take aim to your right where there is a GOLD SKULLTULA [047] crawling around on the wall and defeat it using the Hookshot, then grab the token. Walk out onto the branch and jump to the other tree branch, there you will find a small chest with a SMALL KEY inside of it. After acquiring this key, jump down and head through the door. Watch out for the Skulltula which drops down right in front of you in this

hallway. When it drops down just wait for it to spin around and then you can kill it quite easily. Make your way down the hall and enter the next room. The elevator is up here but then four Poes appear and make it descend, you aren't going to be able to take that elevator until you find all four of the Poes. Run across to the opposite side of the room and climb up, while standing beside the door look to your right and use the Hookshot to get the GOLD SKULLTULA [048]. After eliminating the Gold Skulltula, head through the door you are standing beside. There is a skull enemy floating around in here covered in blue fire. While this enemy is covered in fire he cannot be harmed, target him with the L/Z button and fire your Hookshot to remove the fire and then feel free to dispatch him normally with the sword. Through this next door there are two extremely difficult enemies. Not only do these (the Stalfos) fight very well, their attacks deal two entire hearts of damage, you have to have a good defense while fighting these enemies as well as a good offense. Here's what to do. Target one at a time, while targeting one of the other will never attack you. Now keep a distance from the enemy, if you get to close they can hit you even with your shield up. Wait for the enemy to attack, block it and hit the A button to do a jump attack, this should work quite well and allow you to defeat them with minimal damage. Once the two enemies are dead open the small chest to get a SMALL KEY. Return to the main hall and head to the northwest corner (as if the way you came in was the south side.) In other words, turn right when you come out of the room you were just in, you should find a short hallway with a black at the end. Stand in front of this block and play the Song of Time (right, A, down, right, A, down.) The block will disappear and you can go through the door. Defeat the plant enemy which is directly in front of you and then make a right. You should see vines covering the wall, equip the Hookshot and aim it up at the Skulltulas. There are three of them on the vines but it's not possible for you to aim high enough to hit the third, so kill the lower two and climb up on the far right side. I really mean the far right, as far over as you can get. When you get close to the Skulltula try to pass it when it's

face is pointing in another direction, you should be able to get into that little door area before it attacks. In the next room whip out the Hookshot and fire it at the skull to remove its blue fire, then kill it. This will unlock the doors and reveal a large chest containing the DUNGEON MAP. Head through the door that you didn't come in from, Eliminate the plant on the balcony and then you have two options. You can climb up onto the railing on the left and jump from there to the vines on the wall. Shimmy right and up until you are above the arch and that weird emblem, then drop to the balcony below you. The easier way is to simply equip the Hookshot and fire it at the weird emblem, that will take you right over there. Upon landing step on the red button to lower the water level and then jump off the balcony. At the bottom on one side you will find that well which just drained. Jump down into it, get the Recovery Hearts and run to the end of the tunnel to find a small chest containing a SMALL KEY. Leave this well and get ready for a difficult move. Notice that in the middle of the water here there is a raised area of land, well on top of this land you will probably notice a small treasure chest. What you need to do is stand at the side and aim your Hookshot for this treasure chest. The problem is though that when you hit it from the side, it will pull you up but not far enough to actually stay on land. The trick is to aim your Hookshot for a part of the chest which is actually closer to the wall than the edge or the water, this way it will pull you all the way up and you'll stay there. Open the chest to get a RECOVERY HEART and then take a few steps in front of it to find GOLD SKULLTULA [049] crawling around on the wall. Use your Hookshot to get the token and then jump down and go through the door which takes you back to the main hall again. On the west side of the main hall there is a locked door, given that you should have a total of three Small Keys at the moment I think it's safe to assume that you can sacrifice one of them. Head west through this door and use your Hookshot to eliminate the Skulltula in front of you. In the next room you will be attacked immediately by one of the blue flame skulls, since you probably don't have time to use your Hookshot note that blocking it with

your shield will also knock away the blue flame. Ascend up the ladders and go through the arch, Navi will stop for a moment to tell you a few things. After Navi is finished talking to you, turn left and there you will see a block in your way. Grab it with the A button and pull backward until it is aligned with the path in the direction you were moving previously before Navi interrupted you. Now push the block up in that direction until you eventually hit the wall. At that point turn around and go down the hall which the block was obstructing previously, make your way around to the same block again but from a different side. Push it along until the end where it drops down a little, this means you have done it correctly, listen for the confirmation sound. Now you can climb up the block and up to the higher area. At the first fork look left to find another block, just a different colour this time. This part is slightly annoying, what you have to do is pull it out, but you can't pull it out all the way since you hit the wall. After you've got it out as far as you can drop down to the lower area and head to the hall which had the original block. Climb up the ladder here and make a right, then a right again. Push the second block as far as it will go, then turn around and go back up again. Now that the second block is aligned in the hall, push it along to the end where it will drop down and you'll hear a sound. Climb up this block and up to the next ledge, make a right at the top and follow the path around to a ladder. This takes you up to a room with two flaming skulls and a locked door, since locked doors do not require you to defeat the enemies first, simply ignore the skulls and go through it. Be careful here, the hallway is a little messed up. When you reach the room at the end you need to heed Navi's words carefully, if you stand too long in one spot an unseen force will descend from above and take you back to the very first room of the dungeon, it isn't pleasant. Simply jump across and use your final key to unlock this door. There is a staircase in this room for you to start climbing down, ignore all the weird stuff that happens as you descend and enter the room at the bottom, prepare for a challenging fight. This fight

has two phases, the first is a battle against a single Stalfos with a large hole in the middle of the room. Your opponent has the ability to walk on the invisible ground but you do not so when doing battle be sure to stay to the side. After this enemy is defeated the hole fills in but two new Stalfos appear. What happens here is that they have the ability to revive themselves as long as the other is still alive. The trick to winning here is to hit the first Stalfos with two jump attacks, then hit the second Stalfos with two jump attacks. Now both of them only have one more jump attack before they die, quickly kill one and then move onto the other, with only one hit you can kill it before the second has a chance to revive. Doing this makes a large chest appear containing the FAIRY BOW, a very important item you will need. Return to the previous room (the door with the red carpet in front of it, not the blue.) In this area there are three paintings which randomly have the Poe in them. When you aim at these paintings the Poe disappears, in order to be able to hit it you have to get to a far away distance, aim with your Fairy Bow and fire. Do this to all three paintings when they have the Poes in them and the Poe will come out. Go down to the bottom of the stairs and battle it, it takes three jump attacks with your Master Sword to kill them. When the Poe dies it lights the torch and a chest appears containing a SMALL KEY. Head through the door leading to the room where you battle the Stalfos and continue across to the next set of stairs. Shoot your Fairy Bow at all three paintings in this room as well, then kill the Poe when it appears. Once again a torch is lit and a large chest appears. This large chest contains the COMPASS for the dungeon. Climb the stairs and use your Small Key on the door at the top. Turn around immediately and go back into the stairwell. Head back down the stairs, through the room at the bottom and up the other stairs. Jump across this room and go through the twisted hallway. Just outside the twisted hallway turn around and look above the door to see an eyeball there. Shoot it with your Fairy Bow to untwist the twisted hallway. Now this next this is

totally not worth your time but I'm letting you know. If you go back to where that first large green block was, and climb the ladder you will find an eyeball on the wall. Shoot it to make a small chest appear containing a BUNDLE OF ARROWS, that's right, just arrows. Anyway head through the hallway which is no longer twisted and jump down. Here you will find a fancy chest which contains the BOSS KEY. This is a special key which not surprisingly allows you to gain access to the boss. There is a hole in the middle of this room, drop down it and defeat the flaming skulls at the bottom to unlock the door. When you go through it you should be in a familiar looking area. Ahead of you is a raised stone object with two Recovery Hearts on it. Jump to this thing and walk slowly to the end. Equip your Hookshot and aim it up at the wall, there is a GOLD SKULLTULA [050] crawling around on the wall. If you have been following the guide up to this point then congratulations, you now officially have exactly half of the game's total Gold Skulltulas. Turn around carefully and jump back to the ledge. As you can see from your minimap there are three paths leading west, take the bottom one. In this room there is one of those hand enemies that charges at you with some kind of super punch. When this happens defend yourself with the Hylian Shield and then attack the hand with your sword. After it is defeated it splits into little hands. At that point just kill them off with the Hookshot or use the Spin Attack or whatever. A small chest appears now containing a SMALL KEY. Once you have this leave the room and make a right, the door leads you to a familiar area. Head all the way up to the room with the eyeball before the untwisted hallway. Fire an arrow at the eyeball and the hallway will twist itself once again. Make your way through this area, down the stairs and up the stairs again. Take the door here at the top which you should have already unlocked, if not, then unlock it now. In this room once again you will be targeted by an unseen enemy, but this time it is in your best interests to kill the enemy. Jump down and take a look under yourself. When a shadow begins to appear start running. At a certain size it will stop following you and the hand will drop,

take aim and kill it using your sword. There is only one and you will not be bothered anymore, at least until you leave the room. Climb the ladder on the south side and head south. Defeat the two green flame skulls when the flames subside and then use your one remaining key to open the door at the end. This room is actually quite interesting, on the west wall there is an eyeball switch however it is covered in ice. What you have to do is jump onto one of the moving pillars in the middle and aim your Fairy Bow at it. Wait until the pillar moves you around to the east side, there the torch will be in between the eyeball and your arrow so that when you shoot the arrow, the fire will heat it up and allow it to melt the ice. The shot is rather difficult but here's how I do it. Aim at the eyeball and don't even think about the torch, all that matters is keeping yourself aimed at the eye. When you happen to pass by the torch, then fire at the eye, the shot doesn't have to come too close to the fire to be successful. This will twist the previous hallway, now go back through it to the room before and drop down the hole at the end. There is some kind of crazy checkered pattern in this room and a ceiling which id dropping down over and over again. What you want to do is wait for it to drop and then head up, staying close to the right wall. When the Skulltula drops down kill it with the Hookshot and stand on the square where it came down from. After the next drop make your way up and stand on the button, wait here for the ceiling to drop then go up a couple, kill the Skulltula and take its square. From here you cane see the small chest and see that the square beside it is safe. Go up and open the chest to get a BUNDLE OF ARROWS and then take the north door into the next room. Here you will find a picture of a Poe on the wall. Take aim with the Fairy Bow and fire at the picture, some blocks will fall down. You have one minute to push together a picture of the Poe, the block in the middle is not used, you only need four. The solution is far too obvious to go through the pain of describing, the picture is clear as

day. After putting them together you have to defeat the Poe which unlocks the western door and lights the torch. Now proceed through the west door. There is a Skulltula waiting for you in this hallway, simply kill it using the Hookshot and continue back to the main hall once again. When you jump down a battle against a miniboss will begin, this boss can be a real pain in the ass if you don't know what you're doing so listen well. There are four copies of this boss but only one real one. When will appear and begin to circle around you. A split second after all four of them appear, one of them will do a quick turn, and that is the real one. Auto target that one with the L/Z button and fire your Hookshot at it. That's how to win, it takes a decent number of hits, but early identification like this means you cannot lose. If you hit the wrong one then the remaining three start spinning faster, you don't want that. Once the fourth and final Poe is defeated then all four torches are lit and the elevator once back up. Ride it down from here. It's not quite time for the boss yet, there is still something odd going on. Notice that on both sides of the room there are things sticking out of the wall, you can grab these things from the sides and push or pull. Push the room clockwise three times and an opening will appear which leads to a button, go press it. After pressing the button rotate it clockwise another two times and enter the room with the Skulltula. Kill the Skulltula and open the small chest to get a BUNDLE OF ARROWS. There is a also a GOLD SKULLTULA [051] crawling around on the wall in this room. Leave the room and rotate clockwise once more, a second button will be available to push. Now rotate the room for the last time, twice clockwise and hit the third and final button. This opens up the north hall which takes you to the Big Key door and to the boss. Upon arriving at the top nothing really happens, it's not until you turn around and try to leave that the boss appears, the Evil Spirit from Beyond, Phantom Ganon! He begins the battle by jumping into one of the six paintings. Now after this he will come out of a different painting, but it isn't going to be that simple, he actually comes back out of two paintings. One of these two enemies will get to the edge of the painting and suddenly turn around, this is

the fake. The other will jump out of the painting through a purple portal and shoot a huge electricity blast at the ground which goes in all directions, being at the edge of the field is still the safest place for this. What you have to do is randomly guess which one is right, when he reaches the edge if a portal appears it's the right one. You should have been aiming your Fairy Bow the whole time, when the portal appears fire into the middle of the portal and Phantom Ganon will be hit, turning around and not attacking. If you guessed wrong then be ready to move out of the way and avoid the attack which deals two hearts worth of damage each hit. If you guess wrong, the instant you see him turn around the is time to spin around 180 degrees and fire an arrow, you have to be extremely quick with this one and it's difficult, but you can hit the real Phantom Ganon before he attacks if you're lucky. Aiming is probably a luxury you won't be afforded. After three hits the second phase starts. Phantom Ganon's horse has been destroyed it seems and now it's time to fight him as he simply floats around on his own. This boss only has one attack and it's only half as strong as the previous one, but it's more frequent. What he does is float around and fire this energy blast at you. The energy blast can be deflected with the Master Sword back at him for damage. Unfortunately the boss can deflect it back at you, and then you back at him and then him back at you. If you timing sucks you'll be in trouble but fortunately there seems to be a way of getting around it. First of all here's what I find most important, maybe it's just me but it seems then when you are moving around, Phantom Ganon doesn't deflect it back nearly as often, he kind of just lets it hit him. This isn't true all the time but the point is, after deflecting it back, don't give him a stationary target and he will probably be less likely to hit it back. Try to be moving as well when you strike it in the first place. After Phantom Ganon is hit by the blast run up to him and begin slashing with your sword as much as possible. Repeat this pattern until dead. After the battle there is a scene, grab the HEART CONTAINER and take the warp portal out of the dungeon. You will also acquire the FOREST MEDALLION.

_________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE ADVENTURE -------------------------------------01.31 --+ Return to Kokiri Forest and play the Sun's Song to make it change to night time here. Head for the southeast house with the two pillars coming out of the top and up there you will see GOLD SKULLTULA [052]. Get it from up there using your Hookshot. Return to Hyrule Field as there are a few optional things we can accomplish at this point. First of all you are going to want to return to the Temple of Time, there you will meet Shiek again and you will learn PRELUDE OF LIGHT. Now if you didn't teach the Scarecrow at Hyrule Lake a song when you were young, then go back and do that now. If you still remember the Scarecrow's Song then don't worry about it. As an Adult, get on Epona and head down to Lake Hylia where you will find the Scarecrow. Play the Scarecrow's Song while standing beside him and he'll say that anytime you play that song from now on, if Pierre is near then he will help you. That is going to come in handy. With that out of the way, get back on Epona and return to Hyrule Field, it's time for some good old fashioned Poe catching. First of all, in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow. Assuming you have met these conditions, get on your horse and get ready to make chase. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the path directly to the south. A ghost should appear, at this point jam the A button to give your horse about four carrots to keep up and then hold B, quickly fire one arrow at the Big Poe and then another arrow. When it dies it will drop something, assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE. You will need a new bottle for each one that you catch. Since you still have two Empty Bottles on you let's keep going. one The next

we're going to get is over west of the entrance to Hyrule Castle Town, beyond the wall head for the northwest corner of the field and follow the stream down, just away from it a bit and you should find the next BIG POE. After this we are going to want to head for the entrance to Gerudo Valley. Southeast from there a little bit is a fork in the path kind of which splits into two, three if you count the one you are coming from. At this point if you go north you should manage to find the third BIG POE. Eliminate it and collect it with your third Empty Bottle. Now that all three are filled, return to the entrance of Hyrule Castle Town, that small room with all the pots inside and speak to the guy there. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. He says that you'll get a special prize once you reach 1000 points, and since each Poe nets you 100 points, that means you must collect a total of ten. Leave this place and return to Hyrule Field, we've got lots more Big Poes to catch here. Make your way down to Lon Lon Ranch on your horse and head for the north side. Notice that just outside the entrance to the ranch there is a tree, when you approach this tree another BIG POE is going to appear, this will be your fourth. The fifth is an extremely difficult one to get. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. The Big Poe might appear here, but if you stay close to the wall it will not. Turn around and ride back toward the tree in front of the Kakariko Village entrance, if you're lucky the BIG POE will appear there, if not it will likely appear over the river out of reach. That's the fifth. One more before we go back and redeem our spirits again. Next you will want to take a look at your map. Notice a big ugly "y" shape made by the paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet, there you will find a rock and when you approach the rock, the sixth BIG POE will appear. Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three. We're definitely getting closer now. to For the seventh one you are going

have to return to the area where you got the previous one, the fork in the path between Lon Lon Ranch and Kokiri Forest. As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. Run through these shrubs and the next BIG POE should appear. Now this may sound weird, but the next one after this is almost in the exact same place. Ride off for a bit and turn around, then come back. Ride through the forest, through the area a bit east of here and you should be able to find yet another BIG POE, that covers eight of them. For the ninth you are going to want to head north of the "y" fork. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. Get on the east side of this wall, the lower side and ride your horse directly along the edge of it. At the bend in the middle, the ninth BIG POE will appear and you will be able to capture it. At this point head back to Hyrule Castle town and redeem the three Poes you have, there is only one more remaining. Lastly there is only one more Big Poe remaining. To find this one head back west toward the Gerudo Valley. Remember the earlier one you got around the fork in the path, southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree, the tenth BIG POE will appear and allow you to capture it. That covers all ten of the Big Poes you need, return to Hyrule Castle Town one final time now. Enter the small room and present the final Poe to the ghost man, he will give you the fourth and final EMPTY BOTTLE in return for you work. Coupled with the 500 Rupees you have already made from it, the reward is reasonably nice all things considered. Our next destination is going to be Kakariko Village for a couple of reasons, I would likely recommend you go there anyway, but as it turns out that where you're going to have to go to proceed with the main game, so this will certainly save time. The reason I suggest you head for Kakariko Village is because at this point, you should have collected at least 50 Gold Skulltulas. Enter the House of Skulltula here, yes you can still do it while you are an

adult. Speak to the guy in the upper right corner and he will give you a PIECE OF HEART [021]. Your next destination is the Shooting Gallery, a building which was in Hyrule Market before is now in Kakariko Village. The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference, the order in which the Rupees appear is entirely randomized. All the positions for them are the same, such as the fast moving Red Rupees, the jumping Green Rupee, but the order in which they appear changes. Your goal is to anticipate and hit all ten of the Rupees once again, except this time using your Fairy Bow. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER, a special item which allows you to carry a total of 40 Arrows instead of 30. If you do it again after this your reward will only be 50 Rupees. Keep in mind that if you manage to hit at least eight out of ten, you are still given a free game after that to try out your luck once more. At this point I would like to take the opportunity to admit a slight omission which really doesn't matter since I'm covering it now. Also if you've just been using the checklist, it wouldn't make much difference anyway. There is a Gold Skulltula to acquire here in Kakariko Village which was not covered earlier in the walkthrough when you were Young Link. If you are trying to collect all 100 then I recommend you do the following: head back to the Temple of Time in Hyrule Castle Town and insert the Master Sword to become young again then head to Kakariko Village. When you enter, if it's not night time then play the Sun's Song. See the tree in the centre of town right near the entrance? Run up to it and roll into the tree, GOLD SKULLTULA [053] will drop down and then you can grab the token. Make your way back to the Temple of Time and change to Adult Link again. While we're on the subject we might as well get up to speed, there is one other Skulltula I neglected to mention before, but worry not. Once you have that one you will be totally up to speed with how many you should have at this point. It shouldn't take very long at all, simply play the Minuet of Forest which will teleport you to the area right in front of the Forest Temple. Head down from here past that enormous enemy and

go up the ladder straight ahead. Up top here turn left and you will see the GOLD SKULLTULA [054] crawling around on the wall, use your Hookshot to get it. At this point make your way back to Kokiri Village once again, as an adult. The fastest way I imagine would be to play the Prelude of Light and warp back to the Temple of Time, and then make your way over to Kakariko from there. With all of this out of the way, make your way up to the Death Mountain. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / EATH MOUNTAIN --------------------------------------01.32 --+ Begin making your way up the Death Mountain Trail, it's a little bit more difficult now given that there are boulders rushing past you every couple of seconds, but you've got those rocks for cover at least. When you get up to Dodongo's Cavern, get onto the Magic Bean plant and ride it up. Jump off to the north almost immediately above the cave and grab the PIECE OF HEART [022] which was sitting up there. You can ride this platform all over the mountain, but for now head back to the entrance of Dodongo's Cavern. There is still one more Skulltula in Dodongo's Cavern which you have not yet acquired, let's go and get that one right now. Enter Dodongo's Cavern and jump to the middle then across to the right. Take the southern exit leading east. This is the first area you entered before the one with all the baby Dodongos. Go up and kill all of them since they will distract you at this part. Somewhere around the middle of this hall you will hear the sound of a Skulltula. You can also tell when you are close when Navi flies away from you and turns green right beside the Skulltula. If you stay close to the left wall and move along (left from the perspective when you come into the room) you should see it, but you can't get up there. Play the Scarecrow Song while standing beside it and a

scarecrow will appear up there. Stand back and shoot your Hookshot to grab onto the scarecrow and get up there, now you can snag GOLD SKULLTULA [055]. Leave Dodongo's Cavern and make your way up to the entrance of Goron City whether it be by the Magic Bean platform or just walking up there it doesn't make a difference. In front of the entrance there is a circle of stones and when you stand in the middle of this circle you should be able to feel the controller rumble. Instead of setting down a bomb here, what you want to do is take out your Ocarina and play the Song of Storms (A, down, up, A, down, up). Suddenly a hole will appear underneath you and you'll drop down to an area with a small treasure chest, inside this chest is a HUGE RUPEE. Leave this cave and make your way down to the entrance of the Goron City. When you get inside, note the ropes which suspend the platform in the middle. Cross one of these ropes and while standing on that middle platform you'll hear a Skulltula sound. Cross one of the ropes which will give you a view of the back of that panel and there is a GOLD SKULLTULA [056] on the back, you can get it using your Hookshot. After getting this, drop down one level and note the small Goron rolling around here. Equip your bombs and drop one so that it explodes as he rolls over it, then he'll begin to talk to you. Speak to him again and he'll go on about the Fire Temple, then start crying. At that point you have to ask him about both options which appear, one after the other. Once you do that the Goron gives you the GORON TUNIC which is heatresistant and will allow you to pass through really hot areas like the Death Mountain Crater without worrying about burning to death. All of the doors open at this point so feel free to explore the city. Take the southwest path on this same floor and it will lead you to a giant Goron, it seems he has recently finished his weapon and he is willing to sell you the GIANT'S KNIFE, a new weapon for Link. You may think this is great, however the knife will break quite easily after very little use, so what you want to do is just let it sit in your inventory for now, we'll utilize its power later when it will be more useful.

Drop down to the very bottom of town and take the west exit to find the Goron Shop again, not much has changed here in the past seven years. Enter Darunia's room, the one to the north at the very bottom of the city and grab hold of the statue at the top of the room. Drag it backward and this will reveal the secret path leading into the Death Mountain Crater. If you see the timer appear then it means you didn't equip the Goron Tunic, go to your menu and do that now. When you enter this area make a left and stop where the bridge has collapsed. Equip your Hookshot and shoot it at the pole just ahead of you, this will pull you across to the complete section of the bridge. As you start walking forward a scene occurs where you learn the BOLERO OF FIRE. Now there is a special trick you can do to net some neat stuff. For this you will have to switch to Young Link however, to do this simply use your Ocarina and play the Prelude of Light (up, right, up, right, left, up.) This will take you right back to the Temple of Time where you can simply place your Master Sword into the slot and become young again. Right after doing this, play the Bolero of Fire (down, A, down, A, right, down, right, down) to get right back to the Fire Temple where you just were. These songs really come in handy. If you don't have any bottled bugs then play the Minuet of Forest (A, up, left, right, left, right.) When you arrive in the Sacred Forest Meadow, make your way all the way south to the Lost Woods. Head south and climb that ladder, drop down in the middle where the hole leading to the Fairy Fountain is. Heal yourself up and put a Fairy in three out of your four Empty Bottles, you'll need them for the Fire Temple. Leave the fountain and head all the way south back to The Lost Woods. From here go east, south, south, west and drop down the hole. Slash the grass here and bugs will crawl out, capture some in one of your Empty Bottles and then play the Bolero of Fire to get back to the Death Mountain Crater again. Approach the small hole just beside you and drop the bugs into it, a GOLD SKULLTULA [057] will pop out of the hole for you to defeat. After doing this plant one of your remaining Magic Beans in the hole

and then play the Prelude of Light to get back to the Temple of Time. Remove the Master Sword to switch to Adult Link once again, then play the Bolero of Fire one final time to get back to the Fire Temple. Step onto the Magic Bean plant which is now fully grown and it will lift you up, after a couple of seconds you'll pass by the PIECE OF HEART [023] which you can get simply by hopping off and picking up. If you stay on the platform it also takes you past Piece of Heart [008] which was somewhat difficult to get, so if you missed it before you can get it quite easily now. Just jump into the lava afterward and you'll reappear back on the warp panel in front of the Fire Temple. When you're ready to proceed, head north and drop down the area with the ladder. At the bottom the path leads into the Fire Temple. _________________________________________________________________________ _____ ________) (, / /___, ) / +-- (_/ IRE TEMPLE ----------------------------------------------01.33 --+ Begin by making your way up the stairs at the very beginning. On your right is a locked door so we won't be going that way, head left and go through the door there. Listen to what Darunia has to say and then from the door look left and jump across to the pillar in that direction. Keep jumping across until you reach a button which opens the gate beside you. Speak to the Goron in the cage and then open the small treasure chest behind him to acquire a SMALL KEY. Return to the entrance of this room and jump across to the pillar on the other side. When you can go no further take out your Hookshot and fire it at the object to get across. Up here are four pots, two of which contain Faeries. If you followed my advice and put three of them in your Empty Bottles, take this opportunity now to catch a fourth one. Head back once again to the door at the entrance of this room and go back out. Use the Small Key which you just got to unlock the door in the other direction

which takes you to an enormous room. Make your way over to the right side of this room, feel free to walk on the lava for short periods of time, you won't take any damage doing that. When you get to the door on the right side, take out one of your bombs and place it in front of the door. Head through the door and step on the buttons which opens up the cage. Speak to the Goron inside and then open the small treasure chest behind him to get a SMALL KEY. Return to the previous room and head across to the opposite side, there is a normal door there which leads to a hall and a cage with another Goron inside, open the cage and speak to him. Open the small chest behind him to get yet another SMALL KEY. Notice that outside of this hall, above the door that you just went through is one of those blue blocks. Stand near it and take out your Ocarina, play the Song of Time (right, A, down, right, A, down) and the block appears right in front of you. Climb up on top of the block and proceed through the door up top here. Anyone familiar with past games may very well recognize the flying floor tiles, if you wish you can simply run around like an idiot trying to dodge them, or you can position yourself in a corner and just use your shield, that way is much easier. Speaking of familiarities, that monster in the corner may look familiar as something which wants to suck up your equipment. Stay the hell away from it at all times, kill it using attacks which work from a distance for example the Fairy Bow, bombs of the charge up Spin Attack you have. When the monster has been defeated then you can kill the GOLD SKULLTULA [058]. That's all for here, leave the room. Return to the enormous room with the bridge once again and head for the door on the left side, left being from the perspective of entering it from the previous room. There is a locked door at the end of the bridge, use one of your two Small Keys to open it up. Slide down the ramp leading through the fenced section and make a left. Stand in the corner and aim your Fairy Bow directly up, there are two bats perched on the cage that you are going to want to kill before they knock you off while you're climbing around. Start

climbing up the chain link wall here and up onto the very thin edge. Cross the little area where the bats were hiding to find three Recovery Hearts and then carefully make your way across the thin fence to the other side, get ready to do the Spin Attack and defeat even more bats here. Drop down onto the pillar and push the block over the edge. Wait until the block is safely on the ground and then jump down onto it. There will be a blast of fire which launches it up into another room, use your Small Key and continue. Make a left in this room and climb up, but be careful. As you can see one of the torches is moving, it's not a torch but rather some kind of slug monster. Fortunately it only moves slowly so you should be able to kill it quite easily, just keep your distance, that's important. There are two of them to eliminate here and once that is done, jump across to the other side where you see some kind of crystal thing. Push the large block down to the ground and drop down with it, now pull the block until it cannot be moved any further in the little depression. Press the A button to climb up onto the block and jump across to the platform in the direction of the door you came through. From here you can begin to climb up the chain links. Stop at the first platform and move over so that you are above that crystal thing, what you need to do is take out a bomb, drop it on the crystal and then quickly climb up to the fence which is on fire. Climb it quickly before the crystal returns to its original state and the fire returns. Follow it up to a door at the top. Make a left when you enter this room and stay as close to the wall as you can. You're going to have to be very careful because there are large boulders rolling around this area randomly. If you stay along the wall eventually you will come to a little enclosed area with a door, head through the door and step on the button to open up the cage for the Goron, then get the SMALL KEY from the chest behind the Goron. Leave the room and listen carefully. When you get outside press the L/Z button so that you are facing forward, away from the door you just came through. Keep this perspective, we'll use it for directions. Go up either path and then make a left, this should take you back

in the direction you came from. When you hit a wall go down and this should take you into kind of a dead end area. Strike the wall here with your sword until it makes a different noise, then pull out your bombs and blast the wall. In here you will find a GOLD SKULLTULA [059]. Return to the entrance of this room and go in the opposite direction this time, staying close to the wall. Eventually you should come across a cage with a button in front of it, step on the button to open the cage and then speak to the Goron. Open the small treasure chest behind him to get another SMALL KEY. Leave here and follow the left wall all the way around, you should reach a locked door. If you eventually make it around to the other door, the one that brought you to the hallway then you've gone too far. Turn around and try again, it should be easier this time because the door is kind of hidden from view when you come from the other direction. Use one of your keys to get through this door. The room below you here is that enormous room you went through previously, meaning that if you fall you'll have to go back through a bunch of areas you've already traversed. The point is simple, don't fall. Head across to the opposite side and use your last remaining Small Key on the door here. In this next room you will notice when you jump down onto the metal area that a wall of fire is going to spike up behind you and begin moving. Fortunately the wall doesn't move very fast at all so you have plenty of time to get across to the other side and jump up to the door. Instead of going through the door however, note the metal gate on the other side of this ledge, you can climb over it and drop down to a large treasure chest which contains the DUNGEON MAP for this dungeon. Take the only exit you can here and return to the previous room. Make your way across to the door and go through this time. Turn right and pull out your Ocarina. Play the Scarecrow Song and a scarecrow will appear on the platform above you, use the Hookshot to get up there with him. From here fire the Hookshot to get across to the other side onto the platform which rises up. At the top you'll be in a room with a wall you can climb, at the top there you will come across GOLD SKULLTULA [60] on the wall,

get it with the Hookshot. Now climb up that wall and into the next room. Immediately take a look on your left here and you will find another GOLD SKULLTULA [061] just relaxing on the wall there. Beside you there is a button on the ground. Now note that after stepping the button the flames around the chest dissipate. You can run up the slope but soon it becomes too steep, you have to run toward the wall and go around that way but it takes longer. I think if you keep rolling you can make it but I imagine the intent was as follows. Step on the button and then run to the bottom of the slope, whip out the Hookshot and fire it at the pillar at the top of the slope, this will pull you up and give you time to reach the small chest which happens to contain a HUGE RUPEE. After this go all the way back to the boulder room upper area. Jump across to the first platform and eliminate the fire slug. On this platform note the enormous crack on the ground, it doesn't get much more obvious than this. Place a bomb on the crack and drop down to the hall below which leads you to another Goron cage, step on the button to open it and then speak to the Goron. Open the small chest to get a SMALL KEY and then climb up the chain link wall where you dropped down a moment ago. Jump across to the corner ledge above you, in other words in the same direction you were moving when you first entered the room, then turn right and jump onto the pillar with the button on top of it. From there just make your way across from one to the next until you reach the cage of the Goron, speak with him and then open the small chest to acquire another SMALL KEY. Drop down and make your way back to the room with the moving wall of fire. Cross this room until you reach those two pillars which have or had Recovery Hearts on top of them, go left to the edge then turn around and jump up to the platform with the locked door on it. Try not to be too overwhelmed here, there's all sorts of stuff going on. What you want to do is drop down and go to the right. Notice of course all the pillars here, well between some of the pillars a wall of fire will pop up when you get close, so basically it's actually a maze, you just can't see the walls from a distance. Stay along the right wall unless there is fire in your way,

on this wall you will reach a door, go through it and open the large chest to acquire the COMPASS for the dungeon. Next head across to the southwest area of this huge room, and here after going through the maze you will find a door leading north with a lock on it, use one of your two keys to go through this door. When you come out the other side you'll see a button. Navigate between the flames and step on this button, but it's only temporary so you need to move quick. The wall of fire drops but you cannot run directly toward it, you'll be blocked. Instead go around to reach it. Don't try to open the door here, it's actually fake. Instead blast it with a bomb and head through. Time for a miniboss battle, the Flare Dancer can be a challenging foe but like most, if you know what you're doing then the battle becomes significantly easier. The Flare Dancer pops out of the middle on fire and begins to shoot little bits of flame at you, dodging these should not be too difficult. When the Flare Dancer actually jumps out of the middle that is your chance. Make sure you have the Hookshot equipped and target the Flare Dancing using the L/Z button. Hit the Hookshot button and you should be able to pull the actual, hit-able section of the boss out. Now it is entirely harmless and you are free to begin slashing away. What I like to do is hit the boss as much as possible before it gets away, then it's going to run around in a circle and come back to you. When it sees you it will turn around and run again, often before you even have a chance to strike so do this. As it runs around charge up the maximum power Spin Attack and move toward the boss, the instant it freaks out to turn around, let loose for good damage. Do this about three or four times and the miniboss will quickly fall victim to your blade. Jump onto the platform in the middle and it will rise up to the next room above. Climb up the metal linked wall here and then look over the edge on your right. Drop a bomb down onto the crystal and wait for it to explode, then climb up the other wall and go through the door. In this room make your way over to the button but don't step on it. Use your Fairy Bow to eliminate all the flaming bats in this room first as they will definitely get in your

way. Step on the button and run along the thin path that leads around to the large treasure chest at the top, you have more than enough time, it's just a matter of being careful not to fall that makes it difficult. When you reach this large chest, open it up to get the MEGATON HAMMER. This special item allows you to smash stuff, a very useful item indeed. Drop back down to the entrance of this room and use it to smash the large tile there in front of you. After doing that simply drop down from here into the room below. Use the Megaton Hammer to smash the statue thing away from the door which it is blocking and then proceed through that door. There are quite a few flaming bats in this room, four to be exact, eliminate all four of them without destroying the two boxes near the wall. After doing that, equip your Megaton Hammer and pound the block in the centre of that lowered area, the one right between the torches. When this is done, the whole ground should transform into a staircase. Pick up one of the two small boxes and jump down to the bottom. Step on the button and then set down the box on top of it. Through the door there is another panel to smash with the hammer, this one drops you down. Climb up on the box and up to the door beside the switch. The switch is rusted, and as you know, the Megaton Hammer fixes everything so use it here to unlock the door with the power of violence. Head through it now. Stand on the edge here and equip your Ocarina, you need to play the Song of Time (right, A, down, right, A, down) to move the block across from you. Jump across and grab the edge, then pound the rusted button down with the hammer to open the cage below you. Speak with the Goron and then get the SMALL KEY from the tiny treasure chest behind him. Climb up onto the large blue block and then head through the door that you entered this room from. Jump across to the pillar thing and pound the panel down using your Megaton Hammer. Ride it all the way down to the bottom and surprise surprise, you're back right at the beginning again. Leave this room and head back toward the very first room of the temple. From the entrance, take a look to the right of the stairs to see

a statue. through.

Break this statue using your Megaton Hammer and proceed

This is just a good old fashioned, "defeat all the enemies" room. The super charge up Spin Attack actually works quite well here. In the room past this one, hold the R button to bring up your shield again and protect yourself from the floor tiles, then eliminate the huge blob from a distance. There is a GOLD SKULLTULA [062] crawling around on the wall in here for you to kill, after that just head through the door here to encounter yet another Flare Dancer. If for some reason you forget how to fight this thing, simply refer to the strategy above or to the boss section or something, I'm not going to put it all here again. After defeating the enemy a small chest appears containing BOMBS, what a nice treat. Head through the door and pound the button down using the Megaton Hammer. Speak to the Goron and then open the chest behind him to acquire the BOSS KEY. Take the south door back to the entrance once again and climb the stairs, then through the left door. Jump across in this room and use the Boss Key on the door on the opposite side. I sincerely doubt you will have too much trouble with this boss at all, but of course it's still important to know how to fight him, because in the end knowing how to fight is what makes it so easy. Knowledge is power. Forget absolutely every weapon and item for this battle with the one exception being the Megaton Hammer, it's your only weapon. There are nine holes in the field here and the boss will randomly pop out of one of them. You can tell which one he is going to pop out of by seeing where the flames after gathering. When the boss pops out, keep your distance a bit, he will sweep around the proximity with some kind of flaming dragon hair. After that you have a window to run up and slam him with the Megaton Hammer. Doing so will make him swing his flaming hair one more time and then drop, allowing you to go in with the hammer for a second hit. After doing this he will pop out of the next hole, but you cannot attack. He will use one of two attacks, either he will fly around the field breathing fire at you or he will drop rocks from above. The fire one can be dodged simply by running and not stopping, being careful never

to stay in his line of vision. The rock one is even easier, they make large shadows before they fall so stay away from the shadows. After this the pattern repeats with one subtle difference. The dragon may pretend to pop up in one place and then appear somewhere else, keep this in mind, but it really never makes much difference. About five or six successful runs for the win. Grab the HEART CONTAINER which appears where the skull disappears and then step into the warp portal for a scene where you acquire the FIRE MEDALLION. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE -----------------------------------------------01.34 --+ Your destination now is the Ice Cavern, there are a couple of places you have to pass through first of course before you are able to get there. Make your way on the Hyrule Field, east of Kakariko Village to reach Zora's River again. When you get into Zora's River, make your way up the path until your come to the Magic Bean platform. Step on this platform and allow it to take you up to that area, high above the others with the hole in the ground and where there was a Cucco wandering around previously, at the top of that long ladder. The Magic Bean platform doesn't actually stop there so you are going to have to jump off as you pass by. Once you land, take a look to the southwest, if you don't see anything crawling on the wall then play the Sun's Song so that it changes to night, the GOLD SKULLTULA [063] will only appear on the wall during the night. After this jump across again and jump down to the east. Make your way along toward the end of the river, and when you reach the bridge which takes you across, just before those funny land bridges, stand on the normal bridge and look to the north. Look up at the top of the wall during the night and there you should see the Skulltula. You cannot reach it with

your Hookshot normally, what you have to do is hop up onto the fence below it, and use you Hookshot from there. This way you will be able to reach the GOLD SKULLTULA [064]. From here make your way up across the land bridges and stand in front of the waterfall, play Zelda's Lullaby to open it up and go through. Zora's Domain it seems is completely covered in ice, so it's going to make moving around here quite a bit different than when you first arrived. There really isn't much to do here at the moment so head up to the king's room and take the path around behind which leads to Zora's Fountain. Instead of seeing Jabu Jabu here you will find a slab of ice which runs up and out over the water. Run along this ice and jump down to the ice platforms floating in the water. The ones which lead east take you in the direction of a Piece of Heart, however it isn't meant to be easy. First of all the platforms are tilting all over the place, second of all they are also slippery. Lastly the ones going east are spinning around in circles. What you want to do basically is jump to one of the spinning platforms and just stay on it until it goes around, and then jump to get the PIECE OF HEART [024]. Note that if you fall off, the only platform you can climb back up onto is the very first one that you jump down onto from the ice slab at the beginning. After you've got the heart piece, jump west across the rotating platforms and then up to the cave. _________________________________________________________________________ _____ _____ (, / / ___/__ +-- (__ / CE CAVERN --------------------------------------------01.35 --+ Welcome to the Ice Cavern, unlike the temples there is no song to warp here, no special medallion to collect, however it is very important that you make it through this place, so let's get moving. The icicles that you come across right at the beginning can be destroyed using your sword. Be careful of the ones on the ceiling which will drop and try to hit you. In the room that you

come to there is a spinning spikey thing that you have to watch out for and then three difficult enemies in the middle of the room. These enemies have an ice breath attack which freezes you and does quite a bit of damage. What you need to do is keep running around and until they use they breath attack and then run up to one of them and start attacking, maybe two of them, just don't get hit by the breath. There are about four of them total in this room to get rid of. One of them moves around and is partially invisible, simply kill all four and the door will open. Follow that path to the next area. Here you will find some kind of spinning ice fan. Do you see those Rupees in the centre of the room? Well not only will they give you five Rupees when collected, but you are also required to collect all of them in order to proceed to the next area. We'll begin by picking up the three in the path of the spinning fan, do that now. From the entrance where you came in, go left and break the three icicles to find the fourth Silver Rupee. Lastly from the entrance go right and climb up to the gate, you can jump off from here to acquire the fifth and final Silver Rupee which will open the gate. Before you leave the room, head back over to where you broke the icicles and look up on the wall, there you will see a GOLD SKULLTULA [065]. Run across to the other side and climb up to the gate which is now open, proceed down the hall. Wait for the ice monster to use the frozen breath and then run up to it and slash while avoiding the spike traps which also happen to be moving around in this area. The room after this is quite large, what you want to do is climb up the first ledge and whip out your Fairy Bow. There is a new type of enemy in this room, bats covered in blue fire which freezes you. The difference between them and the normal flaming bats is that once they hit you, they remain on fire. Take all three of them out with your Fairy Bow and then cross the path to kill the statue and find three Recovery Hearts there. Jump back across and then up to the pillar and from there to the blue torch. This special flame, the BLUE FIRE can be captured in bottles. I would recommend, assuming you don't have any big important healing items in there, that you

capture some Blue Fire in all your bottles, if not all then at least three. Cross the walkway and you'll come to a large hunk of red ice with a large treasure chest frozen inside it. Use the Blue Flame to melt the ice and open the chest to get the DUNGEON MAP for this semi-dungeon. Turn around and jump to that pillar with the red ice hunk on it. Use the Blue Fire to melt it and then beak the pot, you should find a PURPLE RUPEE inside. Return to the torch and refill those two bottle with Blue Fire, then return to the room with the spinning ice fan. Jump down and look to your left for a large wall of red ice, use one of your Blue Flames to melt it and then head down that path. When you reach the end, run around to try and make all the ceiling ice fall, and make sure that you have the Fairy Bow equipped. Break all the ice around this area and be ready to eliminate the many bats which are hiding around here. Melt the red ice on your right and then open the large chest to acquire the dungeon's COMPASS. Next melt the red ice on the left side and pick up the PIECE OF HEART [025]. Equip your Hookshot and then look up above where you got the Piece of Heart to find GOLD SKULLTULA [066]. Refill your bottles using the Blue Fire in this room, and then backtrack to the room with the giant spinning ice fan. Head to the opposite side and use your Blue Fire on the red ice wall there. It'll lead you to a very large room again. Make sure you have the Fairy Bow equipped because there are at least three bats in this room, if not more. From the entrance go left and then look left to find yet another GOLD SKULLTULA [067] crawling around on this wall here, be careful though because the ground doesn't entirely cover the area and it's very possible to fall down and wind up at the beginning of the dungeon again. From the start of this room go to the back right corner and pick up the first Silver Rupee. From the start of this room once again, approach the ice block and grab hold of it with the A button. Push it west in the direction you are moving when you enter the room and hen climb on top of it and get the second Silver Rupee from the pillar. After this push the block north and then climb up it, use the Blue Fire to melt the red ice and get the third Silver Rupee.

Drop down and push the block west, meaning it will slide off the cliff, no big deal because it will automatically respawn at the entrance to this room. This time push the block south and climb up onto it to get the next Silver Rupee. Push it west following this and climb up onto it, you should be able to pick up the fifth Silver Rupee easily which opens the gate. Now push the block south off the cliff. When it respawns at the entrance to the room, push it west, then south, then west. Jump from the block up to the blue torch and some bottles with Blue Fire. Jump back down and push it south, then east, then south. From here you should be able to jump from the block up to the hall where the gate opened. Follow the path to the end and melt the red ice, both pots just contain a single Recovery Heart. Proceed through the door. There's kind of a miniboss here but not really, more of a normal enemy. You've fought similar ones before, use your shield constantly and attack the wolf only after he attacks you. The jumping A button attack works great because you don't have to manually lower you shield to use it, just hit A after defending against one of his attacks when the wolf's guard is down. When the wolf is defeated a large chest appears in the middle of the room, it contains IRON BOOTS. These are obviously going to be useful for water, since you can now float right down to the bottom. After this there is another scene where you learn the SERENADE OF WATER. Now equip the Iron Boots and walk into the little water pool behind the large chest, you'll float down to the bottom and be able to walk through the door. This brings you back near the entrance of the dungeon, unequip the Iron Boots, make sure you have at least one Blue Fire in you inventory and then leave the Ice Cavern for Zora's Domain. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE -----------------------------------------------01.36 --+

Assuming you're coming back from the direction of the Ice Cavern, the Zora king will be right here in front of you encased in red ice. Use the Blue Fire to free him and then speak to the king. As a way of saying thank you, he will give you the ZORA TUNIC which allows you to breathe underwater. With this in hand it's time to leave and return to the Hyrule Field. Play Epona's Song to summon the horse and then make your way to Lon Lon Ranch but don't go inside. Instead ride the horse northwest of the ranch and step beside the lone yellow tree. When you get off you should feel your controller rumbling when you stand beside the tree. Place a bomb there at the base and it will blast a hole in the ground. Down here is a small body of water, what you need to do is swim into it and equip the Iron Boots. You will sink down to the bottom and acquire a PIECE OF HEART [026]. Leave this area and head for Lake Hylia. When you arrive there, make your way over to the laboratory thing beside the bridge and step on the Magic Bean plant. When it rises up, jump off immediately onto the roof of the house and climb the ladder. Before climbing the ladder be sure to equip the Fairy Bow and aim up, eliminate all birds which might potentially knock you off the ladder. At the top here you will find PIECE OF HEART [027]. Jump down and get on the Magic Bean platform once again, this time stay on it and it will bring you over to the Fishing Pond. Fishing as Adult Link is quite similar to fishing as Young Link, the one main difference is that the fish are bigger. Your goal is to catch the fish in the very middle of the pond, the enormous one swimming around the broken logs and stuff, it's pretty much always in the same place. This fish takes forever to actually bite your hook, I must have cast at least two dozen times or more. It eventually did bite, sometime during the daylight hours. This fish should be at least fifteen pounds or more, which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six. Now that you have this, leave the Fishing Pond and head for the laboratory again, but this time actually go inside. There is a creepy old man in here

beside the small pond. Equip the Iron Boots and jump into the water, have your Hookshot equipped as well. At the very bottom, roll into the crate down here and a GOLD SKULLTULA [068] will pop out, you can kill it using the Hookshot. Note the three Red Rupees down here, feel free to collect them as well. Now swim to the very bottom of this pond using your new Gold Scale, not you Iron Boots and speak to the man to acquire PIECE OF HEART [028]. The Water Temple is located in the middle of Lake Hylia, on the north side of the centre island but underwater. You need to equip the Iron Boots and the Hookshot and then jump down to the gate. Fire the Hookshot up at the blue diamond above the gate and it will open, allow you to enter the Water Temple. _________________________________________________________________________ _____ __ __) (, ) | / | /| / |/ |/ +-- / | ATER TEMPLE ----------------------------------------------01.37 --+ Remove your Iron Boots and enter the first room of the Water Temple. Make a right as you jump into the water and swim over to the right side. Climb out of the water into the hall and it will quickly lead to a small square of water. Jump in and equip the Iron Boots to sink down to the bottom. Here you will find a large block in the wall, grab hold of it and pull it out as far as you possibly can. After doing this go back the way you came and unequip the boots so that you float back up. At the top, climb out of the water and equip the Iron Boots again. Walk to the edge before the water, and drop down slowly, you should be able to land on the ledge below where you will find two pots. Follow this hallway all the way down to the end and use your Hookshot to eliminate the enemies here. After doing this Hookshot up to the panel above you past the spikes, and then from there aim it up toward the ceiling where you will see more panels you can hook on to. Up here there is a crystal and a large chest which cannot be opened due to a water spray. What you need to do (well actually there are tons of solutions) is stand beside the water

spray and chest, then fire an arrow from your Fairy Bow at the crystal. Open the large chest while it is momentarily available to get the COMPASS. Leave this area and return to the main room once again. Equip your Iron Boots and drop off the edge a second time, this time you will fall all the way down to the bottom. Run along the path beside you when you land and at the end you will come across Princess Ruto once again, the Zora girl whom you first met in Jabu-Jabu's Belly. Equip the Kokiri Boots and swim all the way up to the top until your surface out of the water again. Proceed through the door and you'll find yourself face to face with a bunch of spike traps. They rill around the room after you trying to chase you down. What you need to do is simply run away from them until they transform into small rocks, this is their alternate form. While in this form you can simply perform a spinning sword attack to destroy them all and spawn a large treasure chest. Inside the chest you will find the DUNGEON MAP for this dungeon. Return to the previous room. In this room on one of the walls there is a Triforce symbol plaque that you can see. What you want to do is stand beside this symbol and play Zelda's Lullaby on your Ocarina. This will lower the water level. Now jump all the way back down to the bottom again. Break the pots here to refill your arrow stock and note the two torches on the wall which you have to light. Stand at the entrance of this room so that the torch in the middle is aligned in your view with one of the torches in the corner and then equip your Fairy Bow. You're done this before, when you fire an arrow through a flame the arrow becomes engulfed in flames itself, this is how you light the torches in the corners. Once the torches are lit the door opens up and you can go through. This room contains three new enemies, clam-type enemies which cannot be hurt while their shells are closed. When you get close to one of them they open up but then after a split second, they charge at you. What you have to do is run up to them and be ready to swing your sword right away before they charge, it only takes a single hit to kill them. After all three of them are dead then a

small chest appears in the centre of the room containing a SMALL KEY. Leave this room and return to the main room once again. Head over to the west side where you will find a block that you can climb up on top of, and another larger block which you can grab hold of and push down the hallway. At the end of the hall this block drops down into the water, jump into the water after it and equip your iron Boots so that you fall to the bottom. Run to the end of the path and equip the Kokiri Boots to float up to the top. Here in this room you will find a crystal on your right that you can hit, which makes the water jet in the middle of the room rise up very high. Your goal is to jump into this water jet and them from the top of it across to the other side. If you happen to fall then note there is a panel on the side you entered from that you can latch with the Hookshot. On the other side of the room head through the door. In this room you need to equip the Iron Boots and then drop down into the water. Notice while standing at the bottom if you look up a to the west, there is a Hookshot panel on the wall there beside the gate. You need to position yourself somewhere where you can hit this, but don't grab it right yet. Note that up and to the left of that there is a dragon's head statue with a crystal in its mouth, hitting the crystal opens the gate. What you have to do is find somewhere where you can hook the panel beside the gate and then stand there, but aim your Hookshot up at the crystal first and then go up to the gate. Quickly approach the shell enemies and unequip the Iron Boots to float up above them. Here you will find a small chest containing a SMALL KEY. Afterward hit the crystal switch and then jump back into the water with your Iron Boots equipped, back to the entrance. On your way back you may find at the end, that the water isn't high enough to climb out of, you need to have the Iron Boots equipped and Hookshot out of there. Back in the main room once again run over to the south side and run down the south hall to the end where you will see a crack in the ground. Equip your bombs and place a bomb on this crack in the ground. Equip your Iron Boots and jump down into the water. Defeat the shell enemy in front of you using the Hookshot and then float up to the top on the other side. There

should be a button in front of you, step on this button to make the water rise up further and then use your Hookshot to snag that panel off ahead of you. Notice there is a closed gate with a crystal behind it here and you cannot open the gate. Since arrows, Hookshot, etc don't work to hit the switch, all that remains is the power of magic! Stand by the gate, twirl your analog stick 360 degrees and press the attack button to hit the crystal, if this doesn't work then simply hold down the attack button until your sword turns orange. Eliminate the GOLD SKULLTULA [069] here. Equip your Iron Boots again and as always, now you need to make your way back to the main room again. When you reach the main room, straight ahead of you is a locked door, open it using one of your two Small Keys. You need to Hookshot your way up this area, the first panel is located on the north side of one of the platforms above, so run up to the north wall and turn around, then look up to see it. There is a Triforce symbol here, stand beside it and play Zelda's Lullaby in order to raise the water level up even higher. Leave through the door beside you here to return to the main room. Turn right and run over to the east side with your Iron Boots equipped. Drop down to the bottom and continue east down the hall. When you reach the room where you first met Ruto, equip the Kokiri Boots and float up to the level above you. Blast a hole in the wall here where the large crack is and open the chest for a SMALL KEY. Head back to the main room again and float up to the very top on the north side to reach the door where you came out of most recently. There are bars across it, but an unlit torch beside it. Fire an arrow through this torch to unlock the door. Back in the room where you raised the water level once again, equip the Iron Boots and float all the way down to the bottom, note that beside the door where you came in there is now a path leading down much deeper. At the bottom make your way along the hall to the end where you will find a crystal. Hit the crystal with your Hookshot to make quite a few enemies drop down from above. You need to kill all of them using only your Hookshot but don't worry, it's easier than it sounds. Hitting the spikes once will make them revert to

their stone form after which you can kill them easily, the shell enemies are no different than they were before. After defeating all of them a hole in the ceiling opens up on the other side, swim up there and acquire another SMALL KEY. Return to the previous room and float all the way up to the top, there is a door there back to the main room. Run over to the west side and jump across the water to reach the locked door there, proceed through it. Stand on the jet of water on the side of this room and fire an arrow at the crystal on the other side. It will shoot up and bring you up into the air with it. At the top jump off and proceed through the door. Stand beside the Triforce symbol on the wall here and play Zelda's Lullaby. Now that the water level is at its highest point once again jump down into the main room and look at the west wall once again, there door is locked again, but it's not actually the same door since the water level is higher. Unlock this west door and head through. Be careful of the two bats at the entrance of this room, you can kill them relatively easily with the Hookshot or the Fairy Bow. Drop down onto the first platform and then drop down once again onto the one below it. Here's how this works, on the other side there are platforms which move downward along with the waterfall and then go around behind it underwater before popping out at the top again. You cannot stand on them once they are covered by the waterfall it will knock you off, so your goal is to hook onto one while it's moving down and then when you get onto it, quickly hook onto the one above, and then maybe the one above that, all the way until you are able to hook onto the panel at the top that connects to the other side of the room. Use your last remaining Small Key on this door and go through it. Equip your Fairy Bow and fire an arrow at the crystal in the middle, after doing this the water will rise up along with the enemies (kill them to get them out of your way.) All right, let's start by facing west and firing the Hookshot so you grab the panel on the statue and reach the next platform. You cannot hook over to the platform to the north for two reason, if you hook onto

the statue panel you'll fall in the water and if you hook on the wall panel you'll be stick. The solution is to hit the crystal in the middle again so the water level drops and then hook onto the panel on the wall to the north. Climb over the statue and hit the crystal in the middle again. Hook onto the statue to the east and then hit the crystal yet again, for the fourth time. Jump onto the statue head and while standing on it, shoot the crystal for a fifth and final time, it will rise up with you on it. Use your Fairy Bow in order to eliminate the disgusting creature on the north side and then use your Hookshot to hook onto the panel on the ceiling which will carry you over the spikes. If you need magic refill (which you are going to) then simply break the two pots here beside the door. Head through the door when you're ready. This room is extremely odd, not only is it surrounded by invisible walls, but you can also walk on water here. Make your way across to the north side where you will find a barred door and nothing you can do about it. Turn around and move back toward the tree, there you will see a shadow, it's Shadow Link! This miniboss is extremely difficult but very beatable. He might end up hitting you a fair amount, but that shouldn't stop you from doing the same, the battle requires patience and good dodging/blocking ability. First of all Shadow Link will mimic every attack that you do, so if you target him with L/Z and then keep using the overhead swing, you'll clash swords until the end of time. What you really want to do is avoid using L/Z targeting, that way he won't be able to line up his deflection swings as easily. Running up to Shadow Link and pounding the B button actually works surprisingly well, you'll probably find you get hit a fair number of times doing this but you should hit him as well just as often if not more than you get hit yourself. If you don't like the Kamikaze method there are always other ways. You can try to come up from the side with a horizontal slash or a vertical slash on an angle which he cannot deflect from. You can try blocking his attacks and quickly countering with one of your own. I find the easiest time to hit him without actually

being hit yourself, is if you can land an overhead swing just a split second after he does one, this is difficult but you won't be hit. One thing to note is to avoid using the stab, he'll jump on your sword and hit you every time. After Shadow Link is defeated the room returns to normal and you can go north. Open the large treasure chest in this room and Link will acquire the LONGSHOT, an upgrade for your Hookshot which allows you to hook onto thing which are twice as far away. I'm sure you had probably noticed by now that the Hookshot's range wasn't exactly the greatest thing in the world. Notice that one of the floor panels behind the chest here is different from the rest, it's one of those blue blocks you've seen before which can be displaced simply by standing beside it and playing the Song of Time (right, A, down, right, A, down). After doing that then drop down the new hole to the room below. When you enter this room, begin by equipping the Iron Boots as you are definitely going to need them. Jump into the river and make your way down the path. When you get close to the whirlpool, stay close to the wall and unequip the Iron Boots to get past them, then quickly equip them again. Walk up to the next whirlpool and use your Longshot to get the GOLD SKULLTULA [070] off of the wall. After that put down the Longshot and run past the whirlpool as close to the wall as you can, you shouldn't have to take off the Iron Boots for this one. For the next one you do, unequip them but stay as close as you can to the right wall and swim to the ledge with the two pots. After climbing up there equip the Iron Boots and drop down, walk along the bottom where the path isn't sloping and climb up the other ledge in front of you. Take a look at the wall and fire an arrow from the Fairy Bow at the eyeball switch, then jump across to grab the ledge where the gate opened and open the small chest to get a SMALL KEY. After doing this then jump down into the room you've visited before and make your way back to the main room. You don't have to use the Longshot for anything this time as the water level is high enough. We getting there, gradually. is What you are going to want to do this time

equip the Iron Boots and head over to the east side of the room. Make your way along the path here and float up to the top where the Triforce symbol is that you first used to lower the water level to the bottom. Return to the main room and enter the door on the south side of the centre structure, the one which was locked before. Use your Longshot to get up to the Triforce symbol on the wall but don't raise the water level. Instead use the Longshot and aim it up toward the ceiling, off in the distance is a GOLD SKULLTULA [071] but since the reach of this thing is so good, you can get it from here. After doing this shoot over to the door and head through it. Make your way around to the south side and note the eyeball switch on the wall here. Equip your Fairy Bow and fire an arrow at the switch to open the gate and reveal a Longshot panel. Use your Longshot to hit this and swing across. Follow the path to the end and push the block forward until it drops into place. Make a right and open the small chest to acquire a SMALL KEY. Turn around 180 degrees and run to the end, use your Longshot to hook up to the top and get back to the front hall. Jump down and enter the centre structure door at the bottom. Longshot up to the Triforce panel and plate the song beside it in order to raise the water level to medium. After doing this leave and jump across to the mid-level west door. Ride the jet of water up to the top again and play the song beside the Triforce panel so that the water is at the very top. Jump down and take the western door at the top. This will bring you back to the room with the waterfall and the moving platforms. On one of the walls here you will find GOLD SKULLTULA [072], make sure to get that one. Return to the main room and equip the Iron Boots, now jump down into the water. On the very bottom head down the north path and unequip your boots. Climb out of the water and use your Longshot to get across over top of the spikes to the door, use one of your Small Keys to open it up. In this next room use whatever arrows you have left in your Fairy Bow to eliminate the enemies standing on the water here and then just jump in the water and swim straight across as quickly as possible to be safe. In this next room, jump down and be ready to defeat little aquatic monsters which jump out at you.

When they are taken care of, bomb the walls here on both the east and west sides. Go down through the broken wall on the left side and push the block until it goes no further, go through the east side and pull it out, then go back to the west side and push it until it falls in the water and lands on the switch. When the water rises up then swim over and take the west exit. In this room you're going to want to eliminate the enemies on the far side of the room before doing anything, as they will almost surely get in your way. Step on the button to raise the water jets up and jump across them, you only need to jump across two: the first one and then the left one. Go through the door quickly before the timer runs out and the gate drops down again. Equip your Iron Boots and jump into the water after a rock rolls by, get the GOLD SKULLTULA [073] from the wall and drop down under the water below it. At the end of this hall, take off the boots and float up, then open the locked door here. This enormous coloured chest of course contains the BOSS KEY for the dungeon. Re-equip the Iron Boots and make your way back. Follow the water stream where the boulders drop to land in a familiar room, and then from there make your way back to the main room. Swim up the very top here. On the north side the statue has risen up and has a target on it, so Longshot over there. Equip two Empty Bottles and then break the pots beside the door, capture the two faeries in the bottles before heading through. This room is deceptively difficult, but you can get through it no problem. The ground is sloped so once you start moving up you can't stop or you'll slide back down. Stand on the far left side and let the spike trap pass you. It will go over to the far right side, then change direction and come back. Just when you see it coming back in your direction out of the corner of your eye, that's when to start moving up, you'll make it easily to the door leading to the boss. When you enter this room nothing really happens, only after dropping into the water and climbing one of the ladders to one of the four central pillars does

the boss, Morpha, actually reveal itself. The boss is just some weird little red amoeba but it has some serious power. Basically the boss only has one attack, it creates weird tentacle like water things that come up and try to hit you. If one of them lands on you, you take about one heart worth of damage, but if one of them grabs hold of you, it can deal upwards of three hearts, this attack is very powerful! Fortunately like I said this is the only attack and it's extremely easy to dodge, all you have to do is stay in motion. Don't attempt to fight this boss on the central pillars, jump to the outside and move around, it's much, much easier. After one of the tentacles drops down, Morpha will begin to move back and forth through the tentacle. Take aim near the end of the tentacle with your Longshot and fire at Morpha to suck it out of the water and leave it open to attack. The reason I say to fire at the end of the tentacle is because it's easier to aim and hit Morpha when it is changing direction. After getting it out of the water you can attack with your sword. I recommend using the Spin Attack, the one where you press B after spinning the analog stick. Not only is it powerful but you have a good chance of hitting Morpha more than once if you keep doing it, perhaps even three times. After you have hit the boss enough, more water tentacles pop up that the boss doesn't appear in, so just dodge them and keep an eye out for the real ones that Morpha actually uses for your chance to attack. After the battle is over, get the HEART CONTAINER from between two pillars down at the bottom and then step on the warp portal to receive the WATER MEDALLION. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE -----------------------------------------------01.38 --+ After you have completed the temple and find yourself in Lake Hylia again, play the Sun's Song after the scene is over so that it becomes night time.

Now after doing this, stand on the northeast side of this little island you are on and aim the Longshot up at the top of the tree. Use it to hook onto the top and pull yourself up so that you land on the long branch. There is a Gold Skulltula here beside you but you cannot get it from here, cross the branch to the end and turn around. Use your Longshot to aim at it and claim the GOLD SKULLTULA [074]. Now drop down again and wait until the morning. Take a look at the little stone plate beside you. It says that when the water in the Lake Rises, aim for the morning sun. Do as it says, just after you hear the cock-a-doodle-doo of morning, take aim with your Fairy Bow and fire up at the sun. When you do, a special item will descend down from above. Swim over and pick up the FIRE ARROW. This is a special type of arrow you can shoot whenever you want, with a tip of flames. Equipping the Fire Arrow is the same as equipping anything else, it will just automatically equip the Fairy Bow on the same slot. Once you have that then it's time to make a return trip to being Young Link once again. Equip the Ocarina and play the Prelude of Light (up, right, up, right, left, up) to warp back to the Temple of Time. When you arrive place your Master Sword in the stone to head back. Now that you are young again there are a couple of things for you to do. First of all, leave the Temple of Time and head up through the Market toward Hyrule Castle. Sneak past all the guards here and make your way all the way around to the garden entrance where Talon was sleeping near the beginning of the game. South of this place there is a large tree which stands by itself, stand beside it and play the Song of Storms (A, down, up, A, down, up) to reveal a secret hole. Drop down this hole and bomb all three weak walls here. Behind one of them you will find a GOLD SKULLTULA [075]. You can get it using your Boomerang since Young Link is unable to use the Longshot. Time to put that Song of Storms to another good use. What you want to do now is head over to Zora's River, east of Kakariko Village. Remember where you stood on the log and had the frogs looking at you from in the water. Stand on this log and play the Song of Storms (A, down, up, A, down, up) to have them

give you a PIECE OF HEART [029] as a reward. After doing this stay where you are an play the Song of Time (right, A, down, right, A, down) and they will pop up again to give you a PURPLE RUPEE. After this every single frog should have grown in size, whip out the Ocarina and they will let you play a game. This minigame, which can only be played after you have made all the frogs grow in size, consists of you playing notes that correspond to each specific frog. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. It's actually quite difficult even when you know the mapping (from left to right, the frog buttons are A, left, down, up, right). Fortunately the solution is always the same, meaning all you really have to do is read off of this screen and press the buttons quickly, you don't even have to look at the frogs. The solution is as follows: (A, left, right, down, left, right, down, A, down, A, down, right, left, A). Doing this will net you a reward, the PIECE OF HEART [030]. With that out of the way now we're going to go and get the item we actually came back in time to acquire in the first place. What you need to do now is head back to Kakariko Village and enter the windmill shack. Play the Song of Storms in there (A, down, up, A, down, up) and it will cause the windmill to speed up, draining the water out of the well. Once that happens you can leave the room and jump down to reach the sub-dungeon, Bottom of the Well. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( OTTOM OF THE WELL ----------------------------------01.39 --+ There is a small crawlspace in front of you, get on your hands and knees and crawl through here. Drop down over the edge and kill the Skulltula which stands in front of you. The wall past the Skulltula doesn't even have a physical property, you can just walk right through it. In this next room,

make a right at the fork and begin down the path with water in it. Be careful as a floating green skull might come up from behind. At the other end you will find a Triforce symbol on the ground, stand on it and pull out your Ocarina. Play Zelda's Lullaby while standing on this thing to lower the water level. Return to the entrance of this room and drop down the hole, open the small chest to acquire some BOMBS and then crawl into the crawlspace. Defeat the Skulltula and climb up the vines on the wall, then go through the door. There are four hand things coming up in the corners or this room, when you get close to the hands they grab at you and hold you in place. When this happens you can wiggle the analog and tab the A button to get out of the grip. It also has another side effect, it makes the boss appear. The boss is a big weird blob man. To defeat him here's all you have to do. Target him with the L/Z button and get close. When he lowers his head down press the A button to do a Jump Attack for a good damage. At that point he'll go underground again and you have to let yourself be grabbed by one of the hands in order to lure him out. Repeat this process a few times and the boss will be defeated. After the miniboss is defeated, open the large chest to acquire the LENS OF TRUTH. You'll need this for the upcoming dungeons. The rest of this particular dungeon is entirely optional, so feel free to leave at this point, because you have the item you came for. Head back to the room where you first went through the fake wall. Face in the same direction as if you just came through it and equip the Lens of Truth, ahead of you will be a large open wall, but that's not the one you want. Check both left and right of this just a couple steps down the halls in both directions to find other hidden doors leading to two chests which both contain SMALL KEY. The one down the right hall is actually found only if you go around the corner a bit. Once you have both keys return to the entrance of this room once again and go left. Follow the hall around the corner and through the hidden door on the right to find a large chest containing the COMPASS. Return to the hall again

and make your way down to the end. Turn left and you'll drop down a hole. When you reach the middle here, collect as many Silver Rupees as you possibly can and then go down the hall past the two orange flame torches and through the rocks to find a large chest with the DUNGEON MAP in it. Climb the long ladder and get the remaining Silver Rupees, the door at the top will open. Once again return to the first fake wall in the main room and go left. Half way down this hallway make another left and move toward the gate, then jump down in front of it. Open the small chest here to get a RECOVERY HEART and then climb the vines behind the chest. In this next room there is a mummy you have to defeat. After doing that whip out the Deku Sticks (remember those) and light the torches beside the coffins. You'll get a lot of bats flying at you but one of them will contain another SMALL KEY. Once you have that return to the main room again. Enter the middle area of the main room, there are four entrances to this thing, they are all hidden, but easy to find. When you get in here, check the one jail cell in the corner for a small chest containing DEKU NUT. Open the locked door on the northwest side, defeat the flower and the possessed urns and then use your Boomerang to get GOLD SKULLTULA [076]. Next enter the northeast room and defeat all the bats around here. Equip the Lens of Truth to see the path going around the edge. Walk along this path and use your Boomerang to get GOLD SKULLTULA [077].Back in the previous room once again, head back out into the hallway. At the northeast corner there is a crawlspace. Head through here and use your final key to open the door. The second you enter this room equip the Lens of Truth so that you don't fall down the hole. Open the small chest here to get a BLUE RUPEE and then go through the door. In this room quickly defeat the disgusting blob monster and then use your Boomerang to get the GOLD SKULLTULA [078] from the wall, there is also another BLUE RUPEE in the treasure chest. Finally there is one more thing to do. left In the main room again, make a

down the hall to the north end and make a left again where the hole is. You can pass the hole on the left and then bomb that weird lump wit ha crack in it to reveal a small chest with a DEKU NUT inside. That's it for this dungeon, it's done but it's not quite time to get back to your old age yet. The next small task will take you to Hyrule Market, which is where you would have had to go anyway so no matter. When you get into the Market, play the Sun's Song so that it becomes night time. To the right of where you enter the main Market (right means from the human perspective, not Link's) there is a door to a treasure chest minigame only open at night. Enter this building. Speak to the man and give him the 10 Rupees he wants in order to play the game then use the DOOR KEY you get to enter the next room. There are two chests here and you have to guess the correct one. This is easy, simply equip the Lens of Truth and open the chest with the key now, and four more times after this. Your reward for cheating is the PIECE OF HEART [031], your reward for actually trying your luck at a 3.125% chance of winning honestly, is the same. With that out of the way it's time to go to back. Head back to the Temple of Time and pull the Master Sword out of the stone. You may think that now it's time to head to the next adult temple, and perhaps you're right, but for those who are interested in the best sword in the game, read the next section. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( IGGORON'S SWORD ------------------------------------01.40 --+ It's finally time to finish the sidequest you should have already begun. If not you can check out the sidequests section for the whole thing up to this point. Right now the trading item you should have in your inventory is the Poacher's Saw. Make your way now to the Gerudo Valley. Approach the bridge

which is totally broken and equip the Longshot. Use the Longshot to hook onto the target on the other side and get across. When you do this, go and speak to the fat guy here. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. Next head to Kakariko Village. When you arrive here there is a scene. Here is where you will learn the NOCTURNE OF SHADOW, the song which will warp you to the Shadow Temple, our next destination but only after we complete the Biggoron Sword sidequest. Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. When you reach the Magic Bean plant, step on it and jump off as it goes up past the bomb flower. During the night you should hear something crawling around here, equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079]. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. Make your way up the climbing wall and on your right at the top is the Biggoron. Use the Broken Goron's Sword in front of him and he'll recognize it. He says that before he can repair anything, he's going to need some Eyedrops from King Zora. In return he gives you the PRESCRIPTION you need. Make your way to Zora's River, west of Kakariko Village. If you don't take Epona, then before you enter the river play Epona's Song so that the horse is close by for when you leave. Navigate through the river and into Zora's Domain, stand on the platform before the king and use the Prescription. He will give you the EYEBALL FROG which is needed in order to fill the prescription, get it to the Lake Hylia Laboratory as soon as possible. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00), now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). Head for the lab and go inside, use the frog beside the old man here (approximate time remaining: plenty). He'll give you WORLD'S FINEST EYE DROPS. These don't have a very long shelf life either so you need to get back to the

Biggoron as quickly as possible, here's what to do. Leave the house and get on Epona, then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). Use your Longshot and eliminate all the enemies on the wall, this is very important and you will save a ton of time killing them instead of being knocked off. Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword. He says to wait a few days, and that's just what you're going to do. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. This is the most powerful sword in the game, and it's yours! It will make boss battles and more significantly easier. The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife, it cannot break. Unfortunately you can't use it along with your shield, but with something like this, who cares! You now have the ultimate weapon. Now your main goal is to reach the Shadow Temple, to get there simply play the Nocturne of Shadow (left, right, right, A, left, right, down) on your Ocarina and it will take you to the graveyard. Descend down the stairs and you will come across quite a few torches here which need to be lit. Jump onto the centre platform and equip the Din's Fire spell, use it here and every last one of the torches will be lit. Now the door to the Shadow Temple is open. _________________________________________________________________________ _____ __ (__/ ) / ) / +-- (_/ HADOW TEMPLE ----------------------------------------------01.41 --+ Head down the hall and around the corner, you'll need your Longshot equipped to get across this large gap here. Pass through the fake wall and turn left, equip the Lens of Truth at this point and go through the hidden door on your

left when you come to it. In the next room go through the fake wall directly ahead of you and then equip the Lens of Truth and look to your right, there is another hidden door there. Open the large chest in this room to acquire the DUNGEON MAP for this dungeon. Leave the room and then turn right, with the Lens of Truth equipped you should be able to see another hidden door on the wall here. Make your way down the hall and you'll reach another very similar room. Turn right, then left and directly ahead of you should be another fake wall this time with a door behind it. Proceed now through that door. Another miniboss exactly the same as the one you fought as Young Link down at the bottom of the well. If you have the Biggoron's Sword then two jump attacks alone will be enough to take this enemy down. When you kill him, a large treasure chest appears in this room which contains the HOVER BOOTS, special shoes which allow you to hover above the ground but give absolutely no traction. Actually the game lies, there is traction, it's just significantly reduced. Leave this room and return to the one with the skull pillars. Back here near the entrance once again, equip the Lens of Truth and take a look at the pillars surrounding the statue in the middle. One of them will not disappear when you look at it, all of the others will. Push the object coming out the side of the statue to point in the direction of the real skull and the door will open. You can get there only if you have the Hover Boots equipped, simply roll across the pit in the ground and head through the door. At the bottom of the ramp be careful of that laser-shooting enemy here, make a right and proceed through the fake wall to reach a door. When you enter this room make sure the Biggoron's Sword is equipped, and totally waste the two mummies in order to make a large treasure chest appear. Inside this chest is the dungeon's COMPASS. Turn around and return to the laser statue, continue across without changing direction and go through the door on the opposite side. In there, there is a death statue in the centre equipped with two spinning sickles. Avoid them while you make your way around the room collecting all of the Silver Rupees you can. Two of them are in little enclosed areas while another can only be obtained by Longshotting up on top of

the crate. Do not go into the little enclosed area with the creepy face panel, there is a hole in the ground. Once you have all of the Silver Rupees, go through the now-open gate and check inside the little treasure chest to get a SMALL KEY from it. Return to the room with the laser statue in it. There is one more path you haven't take it, but instead of simply walking through the wall, you must destroy it using a bomb. This is of course the east path by the way. Use your Small Key to unlock the door and head through it. Be careful while running down the hall here, a Skulltula is going to drop down from above on at least four occasions, even while you're trying to pass underneath the falling guillotines. When Navi interrupts you to say to be careful of the shadows, then don't stay in one place too long or you'll be grabbed and brought all the way back to the beginning again. Jump across through all of the falling guillotine blades until you reach the south wall. At the end of the path you'll have to fight a Stalfos for the first time in quite awhile, you may find that you have an easier time switching back to the Master Sword so you can use the shield, or perhaps not. Either way defeat it and then equip the Lens of Truth and look to your left. You'll see that there are platforms connecting this path to a door at the end. You know what sucks about this room? Spinning death blade sickle statue which cannot be seen! That's what sucks about this room. What you want to do is equip the Longshot and make your way around while avoiding the blades, and kill the bats that occupy this room. Also a single slash from the Biggoron's Sword should be enough to take out that disgusting blob thing. When all enemies are eliminated the gate will open and you can go inside to find a BLUE RUPEE in the chest and a GOLD SKULLTULA [080] crawling on the wall. Turn around and head all the way back to the big large room, defeat the Stalfos skeleton enemy again and then jump to the platform across from him which is moving up and down. Jump across again and begin collecting the Silver Rupees here in this area, the fifth one can be found by blowing up the laser turret in the centre here. The path leads you to a large room with dropping spike platforms. Equip the Lens of Truth and look to your right, you

will see a block in the wall. Pull it out from the wall and place it on the track. Begin pushing it along below the spike platforms. When you get past the first one, push it only a little bit so it blocks the second one, bit is still partially under the first one. This way neither one of them can drop down. Make a right into the jail cell and open the small chest to get ARROWS. Turn around and enter the opposite cell, here you will find GOLD SKULLTULA [081]. Grab hold of the large block from the other side and pull it all the way to the end. Jump on top of it and up to the ledge on the left. Hop over the spike thing to the opposite side and open the small chest containing BLUE RUPEE. After that turn around and step on the button, it makes a small chest appear on the opposite side. Go back across to it and open the chest to get a SMALL KEY. From here turn around and head back to the main room again. Before you reach the platform which is moving up and down, make a left and equip the Lens of Truth. There are moving platforms to jump across to reach a locked door on the other side. This here is a very interesting room, you'll have to use a number of tools to get through it. The first tool you should use is the Lens of Truth which will allow you to see the invisible spikes on the floor here. Be sure to eliminate the zombie things and a small treasure chest will appear. The next tool you will need is the Longshot, many of the Silver Rupees can only be acquired by hooking onto the panels on the wall. Lastly there is a high up invisible panel in one corner, once you hook onto it and drop you'll need to use the Hover Boots in order to get the fifth and final Silver Rupee which unlocks the door. Open the small treasure chest to acquire a BLUE RUPEE and then proceed through the western door. You'll need the Fairy Bow equipped here so you can take out the flaming bats near the entrance of this room. Same goes for the two normal bats at the back of the room. Behind the flaming skull you will find a GOLD SKULLTULA [082], be sure to get that. notice there are some Bomb Flowers in this room, lift up one of the bombs and throw it on top of the flaming skull in order to blow it

up. A SMALL KEY will fall out of the broken wreckage for you to pick up. Return to the room with the invisible spikes. There is an invisible Longshot panel on the ceiling above the door, shoot for it and then head through it. Be sure you've got the Iron Boots equipped, there are enormous fans in these halls which are trying to blow you back, but with the boots you can make it past just fine. For one of them you will need to use the Longshot to get over the gap. Make your way to the end and go through the door. Eliminate the two zombies in this room and then equip the Lens of Truth to see a hidden small chest containing ARROWS. You might also want to equip the Ocarina and play the Sun's Song, doing so will make a fairy appear. Return to the previous room and take a look on your right, you'll see (if you have the Lens of Truth equipped) that there is a hidden door in the wall. This can get quite difficult, you need to quickly jump to the right (or simply use the Hover Boots) in order to get over there. Once you make it proceed through the door. Open the small chest here and collect the BLUE RUPEE from inside after you kill both of the mummies. After doing this equip your bombs and blow up that weird lump near the door. When you do so, equip the Lens of Truth and you'll see a small chest containing a SMALL KEY. Use the key to unlock the door and enter the next room. On your left is a large block, pull this block and place it in the little depression, then climb on top of it. There is a ladder here to climb up as well. When you reach the top take out your Ocarina and play the Scarecrow's Song. One will appear on the platform across from you, use the Longshot to grab hold of him and swing over to another GOLD SKULLTULA [083]. Get back across to the other side and climb the ladder once again. This time jump left and on top of the boat, there you will find a Triforce symbol. Stand on top of it and play the Ocarina, Zelda's Song in particular. The boat will begin to move and as it does, two Stalfos enemies will drop down, you can dispatch them quite easily using the Biggoron's Sword. When the boat stops, jump off the left side before it sinks and then go through the

door on the right when you land. In here instead of having a bunch of fake walls, there are a bunch of actual walls you can't see. Defeat the two Floormaster enemies which appear in here and the small ones that it splits into, then proceed through the door to the west. Climb the stairs to the top and grab a bomb from a Bomb Flower. Throw three of them into the three spinning skulls and they will explode into quite a few Rupees. After collecting them check the wall for another GOLD SKULLTULA [084]. Return to the previous room and this time take the south door. You'll need to equip the Lens of Truth once again because there is an invisible Floormaster enemy in this room. Once defeated a small chest will appear containing SMALL KEY. Return to the previous room and take the only door you haven't taken before, that's the door leading north. Right when you enter this room, go to the menu and equip the Din's Fire ability on one of your C Buttons. Use it and it will destroy the spiked walls which are coming toward you. Open up the small chest to acquire a BLUE RUPEE, then open up the large coloured chest to get the BOSS KEY. Now leave here, take the east door and return to the large boat room. You'll need the Fire Arrows equipped here, notice that on the other side there are a number of Bomb Flowers. Take aim and fire at the Bomb Flowers to ignite them and blow them up. The large statue will fall down and then you can cross it safely to the other side, use a Small Key to unlock the door there. This room is quite easy, simply equip the Hover Boots and the Lens of Truth. Run across the first gap and turn left a little bit, roll to reach the second small platform and then from there just roll to the boss door. Use your Boss Key to open it up and head through. Step over the hole and then drop down. The amazing thing about this boss is that its one of the hardest, and one of the easiest bosses at the same time, depending entirely on how familiar you are with the fight. I've had times when I went through two full complements of hearts thinking I couldn't possibly win, and other times defeating the boss without being hit. If ever there was a boss where a super offensive approach

is best, this is certainly it. The longer it takes you to fight this boss, the less chance you have. We'll begin with his attack, there are two hands which bounce around and shake the ground so it is difficult for you to stand still without being bounced around. They can become a fist and punch you, or grab you, or they can hover overhead and stomp on you. They can knock you out of the arena onto the slime which damages you. Each one of this attacks deals at least two hearts worth of damage, possibly more. Dodging the attacks basically means standing back, and always keeping both hands in your sight. When it comes to actually attacking the boss it's a whole different story. Equip the Fairy Bow with the normal arrows, not the Fire Arrows because it will be very important to conserve magic power. Choose whichever is better for you, L/Z targeting or aiming manually, your goal is to take aim and fire at the hands. When you hit one hand it will turn blue and drop an item, either an arrow or a magic bottle, both of which you will be needing for this battle. Your goal is to hit one hand, then the other hand quickly before the first one can shake itself back to normal. Once both hands are hit then position yourself in the middle of the map, between them and facing them, and equip the Lens of Truth. Only using this will you actually be able to see the boss. Take aim with your Fairy Bow and fire at his eye. When you do this the boss drops and you are free to go in with the Biggoron's Sword swinging like crazy. The thing about this boss is that using the Biggoron's Sword, you only have to do this twice, the boss will die on the second set of sword swings, so this is why I say offensive is so good. The attacks are extremely hard to dodge and powerful, but if you're fast, you can kill him very quickly. Collect the HEART CONTAINER from the ground and step into the warp portal. This will take you to the sages and net you the SHADOW MEDALLION. _________________________________________________________________________ _____ _____) / / / / )

+-- (____ / 01.42 --+

ERUDO'S FORTRESS ------------------------------------

With this temple complete it's time to head for the Gerudo Valley as an adult. When you get there and reach the broken bridge, use the Longshot to get across it or jump your horse, Epona over the large gap. Play the Sun's Song so that it becomes night time and then look behind the big stone arch opposite the carpenter to find GOLD SKULLTULA [085]. After doing that break all the nearby rocks using the Megaton Hammer and you'll find a PURPLE RUPEE. Check behind the tent at night and there you will find GOLD SKULLTULA [086]. Speak to the carpenter and then make your way to the west and enter the Gerudo's Fortress. When you arrive here, climb the stairs on your right and you'll be seen by a number of the Gerudo. They will grab you and throw you into some kind of prison cell. Use the Longshot to snag the piece of wood above you head and get out of the cell. Jump left so that you land on the roof of the building and then go inside. Since the Longshot, like the Hookshot, has the ability to stun enemies, use that ability now to stun the Gerudo standing guard here and the other one which walks by. Run up the hall to the left and use the Longshot to get hold of the beams going across the top and then from there, head up the ramp and get outside again. Break the wooden crate here and inside you'll find a PURPLE RUPEE. Stand at the edge beside the railing here and look left to see a large treasure chest. Equip the Longshot and fire it at the treasure chest, it will pull you over the gate and right to it. Inside the large chest is a PIECE OF HEART [032]. Drop down over the edge south of the chest, and then down once more. Turn around and go through the door leading north. Follow the hallway down and speak to the carpenter in the jail cell. After doing this a Gerudo drops down behind you. They are quite difficult but using the Biggoron's Sword you should be able to defeat them without any problem. You'll find that the Spin Attack is especially effective. She drops a SMALL KEY when defeated, use it to open the jail cell beside you and free the prisoner. Leave the cell after talking to him and go left then outside. Head north a little bit and you'll see a door leading

north just a few steps up. Enter this room and speak to the carpenter behind the jail cell. Defeat the Gerudo who drops down to get another SMALL KEY and then open the carpenter's cell and speak with him to set him free. Leave here again and then get caught on purpose to be thrown in jail. Get yourself out of there and then equip the Hover Boots. Hover to the left ledge and go through the door again. Stun the two guards here again and make your way out the top, Longshot to the treasure chest just as you did before. This time go as far south as you can on the platform before you fall from there, drop down one level right in front of you, you should land on a single square with nowhere to go. Play the Sun's Song on your Ocarina to make it night time and when you do, a GOLD SKULLTULA [087] will appear on the wall right beside you. This is on the east wall by the way. From here, with the hover boots equipped take a couple steps west then a couple of steps south in mid-air (or just a couple of steps southwest) and you'll reach a platform with a door leading to the north. Enter this door and follow the path down to a big room. Notice that directly across from you there is a ledge over the room, use this ledge to get across to the other side, as long as you stay high enough you won't be seen. When you get outside turn south and go through the door. Down the ramp there third jail cell is found, defeat the Gerudo woman to get a SMALL KEY and then use it to save the third carpenter. Leave this area and get caught again to return to jail. Get out of the jail cell and drop down to the ground. As you walk along past those crates, stand in that little enclosed area on the left and play the Song of Storms (A, down, up, A, down, up). A hole will appear in the ground leading to a Fairy Fountain. After filling your bottles, leave the fountain and continue along the ground to the south. Before you reach the Gerudo standing still there will be a door leading east, go through it. When you come out the other side you'll be on a higher level. Climb the vines to the south and go through the door directly beside you at the top. Use the Hover Boots to go across the top of this room, using the ledge in the middle and out the other side. Now drop down to the

north, one small level and there is a door leading north here. When you get inside the hall there is a crate in front of you. Wait for the Gerudo to walk past and stun her, then follow the hall to the right where you'll find the fourth and final carpenter. Get the SMALL KEY from the Gerudo and save him. After this there is a scene and you get the GERUDO'S MEMBERSHIP CARD. Now you can freely move about the fortress without being thrown in jail. Leave this place and get on your horse, wherever it is. Bring it back to the fortress and ride over to the south side and head east to the shooting range. The game can only be played during the day, the Gerudo to speak to will not appear at night. Make sure you are on your horse when you speak to her and the game will begin. The cost to play one round is twenty Rupees. Here's how it works, there are a number of targets and pots along the path. You don't control the horse, it moves automatically and you simply fire. You are given twenty arrows each time you try. Prizes are awarded for 1000 and 1500 points. To maximize your score, follow this strategy: on your first run, aim your bow and fire arrows at every single pot you pass, each one of them is worth 100 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Hitting the centre is worth 100 points, the outer circle is 60 points and the edge is 30 points. Try to aim approximately two shots for the centre and the horse runs around it. On the way back aim for the targets behind the pots this time. Aim for about two shots per target and when you pass them all, fire all your remaining arrows at the south target. Depending on how well you are able to hit the centre, you will eventually reach 1500 points. Here are a couple of random tips. When shooting the pots, position your bow on the same level and don't move it, let the movement of the horse guide you. Simply tap the B button not quite as fast as you possibly can, but still at a fairly quick and steady pace and you should be able to get all the pots easily. The second tip is to always be aware that wherever you

point the tip of the arrow when aiming, the actual shot will go diagonally up and to the right of that point, the further the target, the further upright. Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. Your prize for managing to get 1500 points, which is actually quite difficult, is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. That's everything you can win from this game. After you have finished playing the game, don't leave this area. Play the Sun's Song to make it night time. Ride the horse to the north end and you will see that there is a GOLD SKULLTULA [088] on the northern target. Ride your horse back to the previous area, the actually fortress section itself. On the south side just before the east path leading to the Shooting Range, there is a Gerudo woman standing beside a gate. Speak to her and she'll let you into the Gerudo Training Ground for a mere 10 Rupees, it's totally optional. If you choose not to do it, scroll down to the next section, Haunted Wasteland. Enter the dungeon and climb the stairs. Equip the Fairy Bow and do a 180 degree turn, above the door where you entered there is an eyeball switch, fire an arrow at it to spawn a small chest containing BLUE RUPEE. At the top of the stairs make a left and proceed through the door. There are two Stalfos enemies in this room and you need to defeat them before the time limit of one minute runs out, obviously make sure you're using the Biggoron's Sword for this. After killing them both a chest appears containing SMALL KEY, pick it up and go through the door beside the chest to enter the next hall. In here you have one minute and thirty seconds to collect all the Silver Rupees. Ignore the first right turn and take the second right, go right at the top of the ramp and get the Silver Rupee before the end, be careful because boulders are rolling down here. Turn around and go back up the hill, go left not at the path where you came from but the one after it. At the top of the ramp look left and you'll see two Silver Rupees. Stand beside the first one and equip the Longshot. Fire the Longshot at the panel on the ceiling you can see past the Rupees, it should take you through the first one

and drop you on the second one, now you're up to three. When you fall you'll be back near the entrance door again. Face away from the door as if you had just come into the room and take the path on the left. Go left again and grab the fourth Silver Rupee just before the edge. Boulders are rolling down here as well. The fifth Silver Rupee is located at the top of this hill. Afterward you'll notice that you cannot get to the door because of the flame barriers. Equip the Longshot and shoot for the ceiling panel to get over them. After that, there's nothing else here so enter into the next room. Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. Equip the Lens of Truth and look at the door on the right, there is a hidden passage above it for you to Longshot into. When you get up there step on the button and proceed into the next room. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle, shooting the eyeballs as you go along. When all four of them are lit up a chest appears containing a SMALL KEY. Longshot to the panel on the wall and then you'll drop down in front of the door. Head through it. There are a number of enemies in this room, all you really have to do is defeat them all and a chest will appear containing ARROWS. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. After getting the key, go through the door directly on the wall, not in a hallway. Here you will have to collect a whole bunch of Silver Rupees again. Walk to the edge and turn around, use the Longshot on the panel right above you to get the Silver Rupee above your head. It might make it easier if you use the Hover Boots although they are not required. Jump down to the first pillar and across, collecting the three Silver Rupees on the way to the button at the end, step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. The door you want to go through is the door on the left from the perspective of when you are just entering the room. Stand away from the blocks in the floor and equip the Ocarina. Song Play the

of Time (right, A, down, right, A, down) and they will disappear. Equip the Iron Boots and drop down the hole to the bottom. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. After doing that you'll have to use a combination of the Longshot, and unequipping the Iron Boots in order to swing around and swim around to collect them all. When this is over, swim back up to the top and open the small chest to acquire the fourth SMALL KEY. Leave this room and make a left, jump across the pillars over the fire and head through the door on this side. Here you will have to fight a couple upgraded lizard enemies, with the Biggoron's Sword they shouldn't be too hard to defeat. Stay away from the centre to avoid the laser, but stay away from the edge also as the fire walls will damage you. When the two lizards are defeated, bomb the laser pillar and a chest appears with a SMALL KEY in it. Return to the previous room. Jump across to the platform with the button on it and take out the Ocarina. Play the Song of Time (right, A, down, right, A, down) and some blocks will appear here. use the Hover Boots to reach them and climb up. Grab the sixth SMALL KEY and go through the door. Make a right here and it leads to a chest containing ARROWS. Directly across from the door where you entered is a chest with a BOMBCHU in it. Leave this room and jump back down onto the pillars. Enter the room again where you fought the lizard things and keep going, through the next door you will find yourself back in the first room. Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well, now you're down to four. Open the chest to get a PURPLE RUPEE here. Continue through the next locked door and the one after it, open the small chest containing a RED RUPEE. Continue through the next door and open the chest to get ARROWS. Unlock the other door here and you'll find yourself at a dead end. That's okay, return to the entrance of this room and equip the Lens of Truth. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped, there is a hole up there. Climb the fence wall and here you will find a chest

containing a SMALL KEY. Take this Small Key back to the door you couldn't unlock and unlock it. Inside the giant chest is the ICE ARROW, like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. That's about all there is of any worth here, time to leave this place. Return to the Gerudo's Fortress and make your way to the northwestern side. Climb the ladder and speak to the woman there, she will open up the gate for you. Afterward drop down and get off your horse, enter the Haunted Wasteland. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ AUNTED WASTELAND ------------------------------------01.43 --+ Enter the wasteland with your Longshot equipped. Stand on the crate and fire it up at one of the three crates above. Your goal is to navigate through the desert, following the marker flags. After just a couple you will see a sign pointing you in another direction. Follow it and equip the Hover Boots, they will allow you to run onto the magic carpet and speak to the guy. He sells Bombchus for 200 Rupees, not worth it, but whatever. Head back to the flags and keep going. When you reach a small stone structure, drop down. Defeat the GOLD SKULLTULA [089] there and then equip the Fire Arrows. Use them to light both torches in this room and spawn a small chest with a PURPLE RUPEE inside. Leave this thing and climb up on top of it. Equip the Lens of Truth to find a Big Poe who will lead you in the right direction. You need to follow him until he leads you to the next area with the temple. Begin by heading north and taking a look between two trees for with a crack in it. Bomb this wall to reveal a Great Fairy Fountain, you haven't been in a long time. This is where you will learn the spell, Naryu's Love. Prove your royal connections by standing on the emblem a wall somewhere third Triforce

and playing Zelda's Lullaby. Notice on your map that southwest of the entrance is a round object, when you go there you'll find its just some dry thing surrounded by trees. Stand on the nearby flat rock and play the Song of Storms (A, down, up, A, down, up) on your Ocarina to turn it into a Fairy Fountain. Take a look on the back of the palm tree across from you at night, there is a GOLD SKULLTULA [090] on the back of it. With this out of the way head west and enter the temple. You'll quickly realize there is nothing you can actually accomplish in here. Leave the temple for a scene. Sheik will teach you the REQUIEM OF SPIRIT. After learning this, you must become a child once again. Play the Prelude of Light to warp back to the Temple of Time and place your Master Sword into the stone to become Young Link again. The first thing you are going to want to do is make absolutely sure that you have a bottle with bugs in it. If not then leave Hyrule Castle Town as a child and go east, there should be a hole in the ground that you revealed earlier. Drop down and chop one of the plants, bugs should pop out from underneath, use an Empty Bottle and nab them. Now play the Requiem of Spirit (A, down, A, right, down, A) to warp to the Spirit Temple. In front of the door to the temple there is a hole there. Drop your bugs into the hole to find GOLD SKULLTULA [091]. Now plant the Magic Bean. Since it really won't take very long and you don't want to forget later, play the Prelude of Light (up, right, up, right, left, up) to warp back to the Temple of Time and become Adult Link again. Play the Requiem of Spirit to warp back to the temple and step on the Magic Bean plant. Make sure it's night time, about half way through its flight you'll come across GOLD SKULLTULA [092] on top of a large rock mound. Near the end of the flight, on top of the arch in front of the entrance is PIECE OF HEART [034]. After this warp back to the Temple of Time, change to Young Link and warp back to the Spirit Temple. Finally, enter it. _________________________________________________________________________ _____ __ (__/ ) / ) /

+-- (_/ PIRIT TEMPLE [YOUNG LINK] ---------------------------------01.44 --+ Start this temple by climbing up the stairs in front of you. The statues at the top are like the other ones you've encountered before, when you touch them, they come alive, so just don't touch them. Make a left at the top and speak to the Gerudo. When she asks you what you are doing, tell her that you aren't doing anything. After that tell her you hate Ganondorf as well and listen to what she says. When everything is said and done climb through the crawlspace. In order to open the gate in this next room you are going to kill all the enemies. This includes the statue in the middle of the room. Place a bomb beside it and touch the statue. The bomb should explode and destroy the statue. At the upper part of this room you have two doors and a crawlspace. Take the door on the left. When you enter this room you are going to have to fight a Stalfos enemy. He's extremely difficult as Young Link so I would recommend you simply try to knock him off the cliff. After this you can take out the flaming skull if you want to. Stand at the edge and equip the Boomerang. Aim for the left side of the room and throw, it should come back around and hit the crystal on the other side. This will cause the bridge to fall down. Open the chest for a BLUE RUPPE and go through the door. This room is interesting, you'll have to take on a new enemy called Anubis. This enemy moves exactly as you do so you're going to have to find a way to defeat him knowing that. There is of course a special trick to it. The enemy is weak to fire. Notice that on the right side there is a crystal that when hit, creates fire in front of the door. What you have to do is run to the middle of the room and jump to the left so the other enemy is standing in front of the door. Shoot the crystal from here with your Slingshot and it will engulf Anubis in flames. When the door opens, go through it. As Navi tells you, you need to be careful in this next room. Wait for the hand to drop down and then kill it to net yourself quite a few Rupees. This is one of those Silver Rupee rooms, you need to collect five of them. Four of them can be found beside, and up on the climbable wall, the fifth is hidden

behind the torch in the corner. When you have all five the bridge drops down. Go to the other side of the room and use your Boomerang to get GOLD SKULLTULA [093]. Eliminate the bats as well. Since you can't use the Fire Arrows as Young Link, you'll have to ignite both of the torches here using the Dins Fire spell. Turn around and open the chest to get a SMALL KEY and then proceed through the door on the same side as the torches you ignited. This room should look familiar. Head through the small crawlspace and there you will find a locked door, use the Small Key to open it up. Equip the Slingshot and aim up the Skulltulas on the wall. At the very top, turn around and look down to see a GOLD SKULLTULA [094] on the wall, get it with the Boomerang. Run around this room until two of those lizard enemies drop down, defeat both of them. Look up at the side of the room to see a crystal, hit it and a chest appears containing a BOMBCHU, there should also be another chest here with a BLUE RUPEE in it. Equip the Bombchu and head over to the side of the room, facing the rock in the wall where the light is shining through the crack. Throw a Bombchu to blow this up and head through the door. Make an immediate left in this room and grab hold of the statue. Jump down to the centre of the room and note the square shaped platform in the middle. Stand on this platform and use Din's Fire to light both the torches beside you. A large chest appears here, possibly right where you are standing, open it up and collect the DUNGEON MAP for this dungeon. The wall beside the statue that you pushed is a climbable wall, so head back over there and begin making your way up the wall. Ascend the stairs up to the very top and head through the door on your left. There are a number of laser statues in this room, if you still have the Bombchus equipped I recommend you use those to defeat the statues, they seem to work quite well. Climb around the room and collect all five of the Silver Rupees. When you do this a torch sets on fire, you're going to need that. Equip the Deku Stick and light it one fire, there are three torches in this room to light using the Deku Stick as well. When you light them all, open the chest to get a SMALL KEY and then head onward. Climb the stairs in this room and approach the door. Turn around and look

above the door, equip the Boomerang and get the GOLD SKULLTULA [095]. When you're ready for a fight, proceed through the door using your Small Key. The Iron Knuckle is an extremely difficult enemy, while he is slow he is very very powerful. His attacks can deal up to four hearts worth of damage. He has two types of attacks, a double horizontal slash and a powerful over head slash. The basic tactic for both of them is the same, avoid it and use the jump attack. After the jump attack Iron Knuckle has a habit of quickly using the overhead slash, since you don't have time to move backward, try dodging it by moving either left or right. It takes a hell of a lot of hits to defeat this guy, even using the jump attack it's at least seven or eight. After he is defeated, head through the door behind the throne. It leads you outside where you will have to listen to that stupid owl. After doing so be very careful to avoid falling off the ledge and open the large treasure chest to acquire the SILVER GAUNTLETS. These are special gauntlets you will need in order to move very large objects. That does it for what you have to do in this temple as a child. After the scene occurs, play the Prelude of Light. Pull the Master Sword out to become Adult Link once again. Now it's time to warp to the Spirit Temple (A, down, A, right, down, A) and go inside. _________________________________________________________________________ _____ __ (__/ ) / ) / +-- (_/ PIRIT TEMPLE [ADULT LINK] ---------------------------------01.45 --+ Enter the Spirit Temple and use the Silver Gauntlets (they are equipped automatically) to push the block on the right at the top of the stairs, out of the way. Keep pushing until it drops into position and then walk over top of it. Make your way to the stairs and equip the Longshot, aim it up above the laser statue and shoot it at the crystal above it. This will unlock the doors here, proceed through the door on the left. Defeat the wolf monster and then

stand on the Triforce emblem and play Zelda's Lullaby to spawn a treasure chest. Use the Longshot to hook onto the treasure chest and open it up to acquire the COMPASS. Turn around and return to the previous room. This time take the door on the right. In this room you need to collect all of the Silver Rupees if you can, it's not going to be very hard. The most difficult one is the first one, all you need to do is equip the Hover Boots to get it. Drop down to the lower floor and go back and forth into the little enclosed areas to get the next four Silver Rupees. Play the Song of Time beside the blue block in the middle on the left (right, A, down, right, A, down). Behind it you will find the next GOLD SKULLTULA [096]. After acquiring it, run back down to the boulder area and go through the door. There is only a small treasure chest in this room containing a SMALL KEY. Be careful of that blob monster, it drops down from above. After getting the key backtrack a couple of rooms to the room with the laser statue. Use the Small Key on the door in the middle. Defeat the blob enemy in this room and watch out for the pots that fly at you. Climb up the wall up ahead and at the top, equip the Lens of Truth. One of those invisible hands is scurrying around in this room and you'll need to be able to see it to defeat it easier. After the enemy is defeated, grab hold of the thing in the middle and rotate it so that the light shines on the third sun, ignore the treasure chests that come out of the other ones, they are trapped chests. Now head through the west door. Drop down over the edge and run to the other side and climb up. Ascend the stairs to the top like you did before, except this time at the top stand beside the torch and play the Scarecrow's Song. A scarecrow will appear on the platform across from you, Longshot to him if you want but to be honest it's not even necessary. There is a GOLD SKULLTULA [097] right beside him and you can take it out using the Longshot from this ledge. Drop down to the bottom and run back over to the door where you entered the room. Longshot to the ceiling panel above the door and then climb that set of stairs. Equip the Hover Boots and run along the air to land in the hand of the statue, there is a Triforce symbol here, stand on it and play Zelda's

Lullaby to spawn a treasure chest. Use the Longshot to grab hold of the chest in the other hand and launch to it. Open the chest to acquire a SMALL KEY. Climb back up the staircase that you were just on once again, and notice that across from where you used the Hover Boots, there is now another chest. Longshot to it and open it for a BLUE RUPEE, then equip the Megaton Hammer and pound the rusted button down to open the door below, drop down and go through. There is an enormous block ahead of you, push it until it falls into the hole and then turn right. Another block is here, push this one until it falls into a hole as well. At the end here you will find a rusted button that can only be pushed using the Megaton Hammer. All it does is activate an elevator allowing for quick access from the first room to the main large statue room. Speaking of that room, it's time to head back there right now. Go up the staircase on the southeastern side for a third time, and this time unlock the door at the top using the one Small Key that you still have. Head through this hall into the next room where the gate drops behind you. Equip the Bombchus on one button and the Fire Arrows on another. Take a couple of steps to the left and face the laser statue. Use a Bombchu while facing it despite the fact that there is a pit in between them. The Bombchu will go down the pit for quite awhile and eventually come back up, destroying the statue. Now take aim with your Fire Arrows and kill all three of the Anubis enemies in this room easily. Now take the southeast door. Getting through this door is actually quite difficult, but when you know what you're doing it shouldn't be too bad. There is a button in the middle of this room and when you step on it, the door on the right opens, but the instant you step off it the door closes. You can't move the statues onto it because they are living enemy statues. What you need to do is equip the Fairy Bow and stand beside the door on the right. Take aim and fire at the statue on the other side of the button, so that the button is between you and the statue. The statue will jump toward you, stepping on the button along the way, and open the door allowing you to go through. In this next hallway equip the Lens of Truth and you'll see two treasure chests, one contains a RECOVERY HEART and

the other contains a RECOVERY HEART as well. door.

Proceed through the next

Another battle against an Iron Knuckle occurs in this room, but with the Biggoron's Sword it takes only a mere four jump attacks to kill him, and the range is much longer, so overall this enemy is much much easier. Leave the room and go outside, here you will find a large treasure chest containing the MIRROR SHIELD. Remember the room with the puzzle where you had to make the statue come alive and step on the button for you? Head back to that room now. There is a beam of light coming into the room, stand in the beam with the Mirror Shield equipped and reflect the light up to the sun on the wall. This will unlock the door beside you and allow you to go through and get SMALL KEY. Use your bombs or Bombchus to blow up the laser statues in this room and look up. Your challenge is to climb up this wall without falling down, the climbable sections are moving. Note however, that climbable walls can be latched onto with the Longshot, aim it up to the very top one and forget the whole challenge entirely. In the next room stand on the Triforce symbol and play Zelda's Lullaby to open the door. Defeat all of the fire slugs in this room, then you need to find a way to get that chest. Take out your bombs and place one beside the door to the left of the chest. When it explodes equip the Fairy Bow and the Longshot, fire an arrow at the eyeball behind the door and then Longshot to the panel on the ceiling, you should land on a platform. Jump from this platform to the other platform and step on the button, then drop down and open the chest to get the BOSS KEY. Leave this room and make a right, head through the door at the top of the stairs into the next room. Approach the gate on the left and strike the crystal with your sword through the gate. Head through the door across from you and in the next room, you'll be attacked by a lizard monster. Once you defeat it go the other side of the room and defeat the floating skulls. Turn the mirror so that it's facing 90 degrees in the other direction toward the weird lump in the wall. Blow up the rock lump with a bomb and head through. Defeat the next lizard monster and turn this mirror as well to face the large one in the other room, now head

back there. Stand in the shining light and aim your Mirror Shield up toward the west wall where the sun emblem is to lower the platform in the middle. You'll find yourself back in the main room again with light shining down on your head. Use the Mirror Shield to reflect it toward the face of the large statue and when it breaks off, Longshot to the gate across from you. Through the boss first you must take on larger, faster stronger, you won't notice too door it's not quite time to fight the true boss yet, another Iron Knuckle. Not just any Iron Knuckle, a Basically

mostly the same version of the Iron Knuckle.

much difference, just that it takes more hits to kill.

The true bosses are the Sorceress Sisters Twinrova. To begin the fight simply climb up onto the centre platform and walk to the middle. They fly around on their broomsticks, one of fire element, one of ice element. Each of them only have one attack, a powerful ice beam or a powerful fire beam. Fortunately both attacks can be deflected using your Mirror Shield, in fact you will be counting on that. In order to defeat the bosses what you have to do is deflect the beam of one boss and aim it at another boss. The beam is constant so you'll be able to swing it around for a couple seconds in hope of hitting the other boss. Use L/Z targeting to make sure you are looking straight at the boss firing the attack, it's harder to deflect on an angle. Each of them must take two or three hits before the second phase begins. Both bosses meld together and form on single boss now. This one isn't too much more difficult than the last one. How it works is the boss fires either fire or ice projectiles at you, and once again you have to block them with your shield. The difference is that this time they aren't reflected, but rather absorbed. You need to absorb three of the same elements in a row and then that will fire off a blast at the boss and knock her down. For example if she fires ice, then ice, then ice, block all three of them and you'll fire an ice blast. If she fires ice, fire, ice, ice, block the first ice, but dodge the fire attack and block the next two ice attacks. You can also absorb three fire attacks in a row, the point is that they must be the same. After knocking her out of the sky, jump to the platform and begin swinging your

sword and using jump attacks. With the Biggoron's Sword you should only have to knock her out two times before she dies. Here's a tip for the best way to win the fight, hold down the L/Z targeting button and the R button. When she launches an attack, if it's the one you want then block it, if not don't let go of the buttons, just hold left or right and tap A to jump to the side. Defeating the boss nets you a HEART CONTAINER after the scene, then as usual you will be brought to see the sages and be given the SPIRIT MEDALLION. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( EFORE THE END --------------------------------------01.46 --+ Time to do a little clean up and finish off those heart pieces and Gold Skulltulas. At this point there should only be one more Piece of Heart that you do not have, and there's nothing special about it at all, I simply neglected to mention it when the time came up originally. All you have to do is make your way back to the Zora's Fountain, the one with the entrance to the Ice Cavern. Stand on the ice and equip the Iron Boots, jump down into the deep water. In the exact centre at the very bottom you will find PIECE OF HEART [036], the final piece of heart which will bring your total heart containers up to twenty. Now for the final three Gold Skulltulas. While still in the fountain area, head for the southeast side and play the Sun's Song so it becomes night time. In front of the cave there is a large rock, lift it up using the Silver Gauntlets and drop down. Equip the Lens of Truth so you can see the Skulltulas here. Climb the ladder at the end and look at the wall on your left to find GOLD SKULLTULA [098]. After getting it, head back into Zora's Domain from here. From the king's room that the path leading to the top of the waterfall and look to your left, there you should see another GOLD SKULLTULA [099]. Only one more to go now. First before you do anything, play the Prelude of Light and warp to the Temple of Time. Here you will trigger a scene, when it is all over Link will be

granted the LIGHT ARROW which allows you to fire arrows of light from your Fairy Bow. Leave the temple and head for Kakariko Village. Begin climbing up the Death Mountain Trail. As you approach the top, in the path were all the rocks are before the climbable wall, break the rocks using your Megaton Hammer. During the night, the final GOLD SKULLTULA [100] will appear on the wall behind one of these rocks. That completes the sidequest for you, it's time to head back to Kakariko Village. Enter the House of Skulltula and speak to the guy in the middle, your reward for all this work is a pathetic HUGE RUPEE. The only redeeming fact is that you can leave the house and come back to get an infinite number of them, but the real reward is the accomplishment. Make your way back to Hyrule Castle Town and head up to Ganon's Castle. Stand in front of the entrance at the edge of the cliff and a scene occurs. Afterward cross the rainbow bridge and then enter into Ganon's Castle. _________________________________________________________________________ _____ _____) / / / / ) +-- (____ / ANON'S CASTLE --------------------------------------01.47 --+ Head down the stairs and through the door. You'll notice that you cannot go inside the middle thing, but there are many other doors around. Each door corresponds to a temple you have already completed. No you do not have to complete them again, but you must face trials in each before you can proceed. Head right and go through the door with the green emblem overhead. Defeat the wolf enemy in this room and open the small chest to acquire a BLUE RUPEE. Equip Din's Fire and the Fire Arrows. Shoot a Fire Arrow at the torch above the door and then use Din's Fire to light the other four torches around you. Head through the door that opens up. In this room you need to equip the Hover Boots in order to get through. Equip the boots and then walk to the left, be sure to do so only when the fan is blowing. You'll get the first Silver Rupee

and it will blow you to a platform. After landing, roll over to the pillar with the button on top of it and press the button. Turn around and Longshot to the target, then climb up and grab the second Silver Rupee. From here run across the air to the platform in the middle with the laser statue and from there to the platform on the opposite side to get the third. Roll back to it and turn right toward the exit door to get the fourth, climb up and get the fifth off the small platform when the fan is not going, then proceed through the door. There is a weird gel-like object in this room, equip the Light Arrows and fire one at the core in the middle. After this you will appear back in the main room again. Go right but ignore the blue door, continue up the stairs to the top where you will find the door with purple above it. At the beginning of this room you will see a chest on your left containing a BLUE RUPEE, you can Longshot to get over there if you wish. From here equip the Hover Boots and shoot a Fire Arrows at the torch on the opposite side to spawn a number of platforms. Run along them to get to the other platform wit the blob monster on it. Ignore this monster because you have to move quick, keep going along to the next platform and from there roll off of it angled slightly to the right so you drop to an ice platform with a button on it. Stand on the button to spawn a treasure chest then turn around and Longshot to it. The chest contains GOLDEN GAUNTLETS, an upgrade to the Silver Gauntlets which allow you to lift very heavy objects with your bare hands. Now what you want to do is equip the Lens of Truth and look to your left, there you will find an invisible path which you can walk across to the rusted button. Use the Megaton Hammer to smash it down and then follow the path back. Find the other invisible path which takes you to the door and head through it. Once again equip the Light Arrows and fire one at the core thing. Now that you have the Golden Gauntlets it's time to leave Ganon's Castle for a moment. Leave the castle and make a left at the bottom of the rainbow bridge, follow this path to the end and lift up that enormous rock to reveal another Great Fairy Fountain. She will outline all of your hearts in white which doubles you health total, it will now take twice as many hits to kill you than

before, one of the most helpful upgrades in the game. Leave the fairy fountain and then cross the rainbow bridge and enter Ganon's Castle again. Back in the main room choose to enter the door you passed before, the one with the blue circle above it. You'll need at least one Empty Bottle for this. Break the icicles in front of you and collect some Blue Fire in one of your Empty Bottles. Next, open the chest on the right to get a RECOVERY HEART but not the one on the left as it will just freeze you. Use your Blue Fire on the red ice slab to melt it get some more Blue Fire and then proceed through the door. You've got two minutes to do the following, grab hold of the block further away from you and push it to the right, and then down so it falls into the hole. The pot on the side here has a fairy hidden under it if you're interested. After that push the other block right, up and then left. Climb on top of it and melt the red ice up here, use the Megaton Hammer to pound down the rusted button and then go through the door at the top. Fire a Light Arrow at the core of this weird thing here to return to the main room. Enter the door with the red circle above it and equip the Goron Tunic so that the timer disappears. Also equip the Hover Boots as well. Your goal here is to go around collecting all the Silver Rupees. On your right is the first one, be careful because the platform will drop. On your left you'll find the second one on a platform with some spinning flames. The third one is on the left as well, use the Golden Gauntlets to lift the giant block. After throwing this block it lands on the other side, go over to it and there you will find Silver Rupees four and five. Proceed through the door at the top side, get there using the Longshot, and fire a Light Arrow at the core. Head through the door with the orange circle above it this time. Equip the Bombchus and destroy the laser statue to start and then begin moving about the room collecting all of the Silver Rupees. Feel free to move the statues so that the spike traps move out of your way. To get the final one in the middle, Longshot to the panel on the ceiling. In the next room defeat the fiery slugs and then hit the crystal through the gate with your sword. Open

the chest which contains Bombchus and equip them. Now look up at the top of the gate to see a hole, throw a Bombchu through there and it will hit the crystal on the other side, unlocking the gate. In the final room, equip a Fire Arrow and aim it up at the ceiling, shoot the web and then stand in the beam and reflect the light with your Mirror Shield to reflect light at the correct sun emblem. If you hit one of the wrong ones, be ready to move and avoid the hand that comes down to grab you. Proceed through the door and fire a Light Arrow at the core here, that's five out of six now completed. The last door is hidden behind a huge rock in the large room you can only move with the Golden Gauntlets, it's the yellow room. Don't move at all when you get here, equip the normal Fairy Bow as well as the Lens of Truth, there is a Skulltula as well as three bats to eliminate in this room. Once you've done so, open the chest in the middle of the room to get a SMALL KEY. Use the Small Key to get into the next room where you will find a Triforce symbol. Stand on it and play Zelda's Lullaby on your Ocarina, a chest drops with another SMALL KEY and the door opens. Here it's just a matter of collecting the four Silver Rupees around you while avoiding the boulders, then Longshotting to panel in the ceiling and getting the fifth before the one minute timer runs out. In the next room watch out for the hand which drops from the ceiling and equip the lens of Truth to see the exit door. Head through it and use the Light Arrows to shoot the core here as well. Now that all six are taken care of, it's finally time to enter the centre structure. Basically the point of this final area is to challenge your fighting ability, and if you've got the Biggoron's Sword it's not going to be much of a challenge at all. At the top of the stairs, ignoring the flaming bats, the first battle is against two lizards. Defeat them and then continue up to take on two Stalfos. Defeat them and open the coloured chest to acquire the BOSS KEY. Next up in the area above there are two simultaneous Iron Knuckles to eliminate. You can take them on at once or one at a time if you wish. Go through the door at the top of the stairs using the Boss Key and enter the room here. Leave the pots alone and proceed through the door on the right. Follow the long staircase up and prepare for the final battle. The battle has begun, it's quite similar to one you've already fought before

with Phantom Ganon. What you need to do is jump from the middle platform to one of the corners and turn around. Equip the Biggorons Sword and whip it out. Ganondorf will fire an energy blast at you, deflect it with your sword and he'll deflect it back. Keep doing this over and over again until eventually it hits him. At this point you have a very short window of time to bring up a Light Arrow and fire it at him. When he goes down either roll across to the middle platform with the Hover Boots equipped, or Longshot to Ganondorf himself and slash with the Biggoron's Sword. Now that you have the idea, it's just a matter of repeating this pattern. What I like to do is hit him with the arrow then quickly roll to the centre platform, let loose a Jump Attack and then swing like mad. Doing this it will only take a mere three knock downs to actually take him out, but the battle isn't over yet. The castle is being destroyed, you have to escape from it. Begin by following the princess down the outer walkway and through the gate which she will open for you. Keep following her in the next room and go through the gate. This continues for a but until she is trapped by a flame barrier. At this point you need to quickly defeat the two Stalfos enemies to rescue her and keep going. Be careful of the flaming rocks the rest of the way down. If you have the defensive upgrade to your health then it shouldn't be too much to worry about though. There's another scene and then the true final battle begins. The first thing of course that you will notice when this battle begins is that you do not have your Master Sword for the fight, there are two weapons of choice here, obviously the Biggoron's Sword takes top place but given that you won't necessarily have it, the Megaton Hammer comes second. If you were hoping for a big and challenging boss battle you likely won't find it here, but still you're in for an impressive fight against an enormous enemy, which still works out quite well. The tactic to use here is relatively simple, with whatever weapon you are using, roll under Ganon's legs and slash like crazy at his tail. Roll out of the way to avoid his sword swings and repeat this pattern over and over again. Ganon takes quite a few hits to go down. The alternative to this is targeting his face with the L/Z button and firing a

Light Arrow to stun him, then simply running around behind and doing the same thing. The first way is faster and consumes less magic, although the second way will allow you to have time to use a Jump Attack. At about the half way point Ganon will fall and Zelda will allow you to grab the Master Sword again. The second half of the battle is exactly the same. Ganon might move a little faster but it's nothing much different. Keep attacking like crazy with the Biggoron's Sword, but near the end of the battle you're going to have to switch to the Master Sword. The battle can only be won with a swing of the Master Sword, no other weapon will suffice. Strike the final blow and... That's it, you have saved Hyrule. All that remains now is to watch the ending sequence of the game. Congratulations of finishing Ocarina of Time. _________________________________________________________________________ _____ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 02.00 || Sidequests & Minigames || 02.00 || __||_______||____________________________________________________||______ _||__ __ (__/ ) / ) / +-- (_/ HOOTING GALLERY -------------------------------------------02.01 --+ Locate the Shooting Gallery, it is the house in the Hyrule Market with the large target symbol and arrow through it, this place should not be too difficult to find. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. You are given fifteen shots and you have to shoot down ten Rupees. If you shoot down all ten you will get a special prize. Each Rupee appears in the exact same position every single time: 1 - The first one appears directly in the middle of the screen, a green one. It is not moving so simply fire at it head on when you see it. 2 - The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. 3 - The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle, a blue one.

4 - The fourth is a green one which pops out of the middle, up into the air and then drops down, hit it at the highest point of the jump. 5 - The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 - Comes in at the same time as number five but from the right side, you have to hit both of them before they both exit the screen. 7 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 8 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 9 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. 10 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. If you manage to hit eight out of the ten targets then you will be rewarded with a free game, if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds, this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30, and is quite a helpful item. Be sure to win this item as it will likely help out. Quite awhile later when you have become adult Link, the Shooting Gallery is located in Kakariko Village. Instead of using the Fairy Slingshot now, you will be using the Fairy Bow. The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference, the order in which the Rupees appear is entirely randomized. All the positions for them are the same, such as the fast moving Red Rupees, the jumping Green Rupee, but the order in which they appear changes. Your goal is to anticipate and hit all ten of the Rupees once again, except this time using your Fairy Bow. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER, a special item which allows you to carry a total of 40 Arrows instead of 30. If you do it again after this your reward will only be 50 Rupees. Keep in mind that if you manage to hit at least eight out of ten, you are still given a free game after that.

_________________________________________________________________________ _____ __ (__/ ) / ) / +-- (_/ UPER CUCCO CATCHING ---------------------------------------02.02 --+ You'll find this game at the Lon Lon Ranch. Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. After you have located all three of the Super Cuccos, Talon will reward your with some LON LON MILK. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. _________________________________________________________________________ _____ ) ___ (__/_____) / / +-- (______) UCCO CATCHING ----------------------------------------02.03 --+ This "minigame" can be found in Kakariko Village during the day only. Head back to the graveyard entrance but don't actually go into the graveyard, instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop. Speak to her and she will ask you to bring back her Cuccos to the pen. The first one is easy, it should be walking around right beside you near the entrance to the graveyard, grab it with the A button and throw it into the fenced area beside the girl. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. Pick it up over your head with the A button

and then run all the way east up the stairs, and turn around to find another set of stairs going up to that incomplete brick house. There is a special neat trick about Cuccos, when you jump off a cliff the violent flapping of their wings will allow you to glide. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco, behind that fence that you could not access otherwise. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Break this crate by rolling into it and grab the Cucco, bring it back to the chicken coop. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain, you should come across a Cucco there which is just minding its own business. Pick up this Cucco and bring it back to the girl. Grab hold of the fourth one, which is the one you threw off the edge when you landed and got the Cucco behind the fence. Don't throw it back, but head toward the graveyard entrance, climb the stairs leading north. You should still have the Cucco in hand like I said, you'll need it here in order to glide. Notice that if you run straight north and jump off the edge, you can't quite make it over the large fence, don't worry. Notice that beside the large fence is a smaller fence that actually extends out further toward you, this fence you CAN barely glide over so do that now, you'll land beside a door. Face the main area where you just came from and throw the Cucco back, you can get it easily afterward. Jump down behind you and you'll land beside a hole, drop down into the hole and open the small treasure chest to acquire a RED RUPEE. Climb out of this hole and then go north to find a Cucco beside the ladder. Lift it up and throw it over the fence like you did the other one, it will be there waiting for you after. Now climb that fence up to where the windmill is and grab the final Cucco. Use this one to glide back across and throw it into the chicken coop. Now all you have to do is find those two

which you threw over the fence for later and that takes care of all seven. Speak to the girl and she will reward you nicely with another EMPTY BOTTLE. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( OMBCHU BOWLING ALLEY -------------------------------02.04 --+ After you have completed the Dodongo's Cavern the Bombchu Bowling Alley in Hyrule Market is open for business. Each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you. Here's how it works, there are a number of prizes which are randomized. The prizes are Bombs, Purple Rupee, Bombchus, PIECE OF HEART [010] and BIGGEST BOMB BAG, the final two are obviously the ones you'll really be working toward. Each game gives you a total of ten Bombchus and three targets, the first and final targets are always identical while the middle one is randomized. You can lift one Bombchu into the air with the B button, once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. A Bombchu will go in a straight line ahead of where you throw it, but it will not explode when it hits a wall, rather it will climb that wall. You have to use your geometric knowledge and angles and such to win this game: 1 - For this one, the easiest one all you have to do is stand in the middle in front of the blue arrow and throw a Bombchu straight ahead. It should go into the hole in the middle and explode, taking down the wall. 2 - As I mentioned there are three possible targets for this one and they are randomized. The easiest is when the target appears in the middle. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. The next possibility is for it to appear on the far left. For this one stand a couple black notches left of the middle and look straight ahead.

Tap the analog stick extremely lightly to the left and throw to get it in. The third and final possibility is that it will appear on the far right. This is similar to the one on the far left however I find you have to stand closer to the right wall for this one than stood close to the left wall for the other one. Rather than standing a few notches off the centre, stand a few notches left or the right wall and tap the analog stick weakly to the right. It should go down and then into the hole. 3 - This final one is the most difficult, a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them, it's extremely difficult and not worth doing. Instead stand exactly where you would stand if it was on the far left, about two or three black notches left of the middle arrow. Now tap the analog stick on a 45 degree angle to the upper right, or northeast then let loose. If you're lucky it will curve around the wall and into the hole eventually. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / IVING GAME -----------------------------------------02.05 --+ You'll find this one in Zora's Domain, take the path along until you reach a large set of stairs. At the top there is a big, gross, thing. Ignore it for now and make a left turn, follow the path through the tunnel leading west and speak to the Zora at the end. You will have the option of playing the Diving Game for 20 Rupees. The Diving Game is one of the easiest minigames ever, your goal is to jump down into the water and collect all five of the Blue Rupees. Dive into the water from the waterfall above and then hold down the L/Z trigger button. This should give you a nice view from above which will allow you to see your shadow. Position yourself close to one of the five Blue Rupees and hold the A button to dive down. At the bottom, hold the analog stick in whatever the direction the Rupee is in, in the event you are not directly over top of it. You should be able to collect them all for sure.

After successfully collecting all five Blue Rupees, head back up to where you started the game and speak to the Zora there once again. The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds, this means of course that you can go deeper as well. After this you can still play the game as much as you like and make money off of it. More money in fact, now the Zora will throw Red Rupees in the water along with the blue ones. Some green ones two, but you'll still make a lot. _________________________________________________________________________ _____ ________) (, / /___, ) / +-- (_/ ISHING POND ---------------------------------------------02.06 --+ The Fishing Pond is located in Lake Hylia, on the far eastern side. Speak to the guy at the counter and tell him you wish to go fishing, it only costs 20 Rupees. Here's how to play. Walk up to the water and press the L/Z button to look at a fish, then you can cast your line with the B button and press the A button to break the line. Wiggle the lure in with the analog stick and reel it in using the A and R buttons. Press A and down to set the hook. The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance. Look around the pond and even swim around the pond trying to find the biggest fish you can. The one you are looking for is almost always situated around the middle, in a tiny little area around one of those logs, he's bigger than everything else so he should stand out. Launch your line from a distance and try to catch this particular fish, really he's the only one you're going to be interested in. Once you eventually catch this fish go back and talk to the guy at the counter, as a reward for the ten pound fish you get PIECE OF HEART [014]. Fishing as Adult Link is quite similar to fishing as Young Link, the one main difference is that the fish are bigger. Your goal is to catch the fish in the

very middle of the pond, the enormous one swimming around the broken logs and stuff, it's pretty much always in the same place. This fish takes forever to actually bite your hook, I must have cast at least two dozen times or more. It eventually did bite, sometime during the daylight hours. This fish should be at least fifteen pounds or more, which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ APPY MASK SALESMAN ----------------------------------02.07 --+ The Happy Mask shop is located in Hyrule Market, this sidequest can be done while playing as Young Link, however you must have acquired all three of the Spiritual Stones. Enter the Happy Mask Shop and speak to the owner, choose to borrow the KEATON MASK. It is now your job to find a customer who will buy this mask from you, and it's not going to be too difficult. Just leave Hyrule Castle Town and make your way back to Kakariko Village. Set the mask to one of your C Buttons and then equip it, after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask. Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. Your destination now is going to be Kokiri Forest. Head from there up into The Lost Woods. Make a right at the beginning, then a left, then a right, then a left and then a left. This is the area with the dead tree, and two Deku Scrubs. At the back left corner, not quite in the corner but in that general area, there is a hole in the ground hidden underneath the grass. Run around until you drop down it. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. They will quickly pop out of the ground and start running around. Speak with the Deku Scrub on your right in order to get the

next DEKU STICK UPGRADE. Now head back to the entrance of The Lost Woods and make a left turn. Here you will find the Skull Kid up on the pillar. Jump onto the small stump here and press the A button while wearing the mask, Skull Kid will give you ten Rupees for it. Oh well, no money this time. Return to Hyrule Market and the Happy Mask Shop again, pay back the shop owner the 20 Rupees for a loss of 10 Rupees. No matter, now you can borrow the SPOOKY MASK from him, be sure to do that. Your destination with this mask is going to be the same as the first one, Kakariko Village once again. Make sure you enter the village during the way. Head for the Graveyard and you will find some kind walking around here, equip the Spooky Mask and speak to him, he'll buy the mask for full price. Return to the shop and pay it back. Head to the shops and spend all of your money, on anything, who cares what, it doesn't matter. The point is to just use up all of your money buying stuff. Now there is one final mask now to sell and it's the most difficult, but not by much. Take the BUNNY HOOD from the shop and leave town. Head southwest from Hyrule Town to Lon Lon Ranch, there is a man running laps around the ranch. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it. Basically what he does is just give you money until your wallet is full, that's why I said to waste all the money you had since he just fills it to the limit again. Return to Hyrule Market and give the owner of the shop the 50 Rupees, the other 450 are yours to keep. There is also a special bonus, you are now free to borrow the MASK OF TRUTH whenever you want to. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world, before they really didn't do anything. You can also now borrow the GORON MASK, GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. Since you can only have one mask in your inventory at a time, hang onto the Mask of Truth as it is the only one which really does anything. _________________________________________________________________________ _____ ____ ___)

(, / / /---/ ) / / +-- (_/ (__ ORSE RACING -----------------------------------------02.08 --+ You have to be adult Link for this one, head to Lon Lon (or Ingo's) ranch and he will offer to let you ride one of his horses. Play Epona's Song and Epona the horse will ride right up to you, Epona is the best horse of course. While you are riding the horse, approach Ingo while riding Epona and press the L/Z trigger to target him. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race, you certainly do. When the race begins you will have to do one lap around the fenced area against Ingo. The most important thing in the entire race is simply not to get caught on one of the corners, it will slow you down immensely. Stay closer to the wall but not so close that you are touching it and everything will be good. Never use more than five carrots at a time and other than that, just race until you eventually win. When you do win however, Ingo challenges you to a second race and bets the horse Epona on this one. It's going to be a fair bit more difficult but I think you can manage it. Here's the trick I use to win this. Right at the beginning of the race don't really bother with any carrots right away, use one just after you start to keep up as you go around the first corner, then another one maybe just to keep up. After the first or second corner, move away from the wall a but and use all the rest of your carrots quickly until you are down to one, it should be enough to pass him early. The purpose of this is to be ahead of him on the straightaway on the opposite side, you won't have any carrots, but you'll be ahead. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo, he won't be able to pass you. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him, use five of them quickly to get around and you'll be far ahead when you cross the line.

Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. When you have a powerful and fast jumping horse though, this isn't exactly a problem. Ignore the gate and note the fence that runs on both sides along the east and west walls. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch. There is one more aspect to this, an obstacle course. Before you can do it you must wake up Talon which is the first part of the Biggoron sidequest explained below. After he has been woken up and heads back to the ranch, follow him there and speak to Malon two times, she will offer to let you race and obstacle course. The time to beat is 50 Seconds and she says that if you beat it you will get a present. The obstacle course isn't going to be too easy, you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. At the beginning use a fair number of carrots but don't use any as you go around toward the long straight on the other side, it's just small gates and your carrots will replenish. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. Let them replenish as you cross the line and start over with the exact same strategy again, except this time when you get near the finish line just waste all of them to get across as fast as possible. Assuming you get a time of 0:49 or better then Malon will give you a present, she says it is too big to give you so she'll have it delivered to your home. The present is in fact a whole cow that now lives in your house in Kokiri Forest. I guess you can get all the Lon Lon Milk you want quite easily now. _________________________________________________________________________ _____ ______ (, / ) / /

_/___ /_ +-- (_/___ / AMPE RACING ----------------------------------------02.09 --+ Head to the Kakariko Village Graveyard as Adult Link and move the tombstone next to the magic bean sprout. You will reveal a hole that you can drop down and find Dampe's ghost there. Agree to race him and you have two goals, finish the race to get the HOOKSHOT and finish the race in under one minute to get the PIECE OF HEART [019]. Follow these directions carefully and you cannot lose, assuming you manage to avoid the fire. First of all you have to keep rolling in order to win this, rolling is indeed faster than running for the most part. Jump down at the start and begin chasing after him, make a right, then a left and follow him straight between the purple flames. Go left at the fork and follow him down the hall then make another left and left again at the next two forks, this will take you to the door. Through the door turn right a couple of times to reach the stone room, move toward the right wall diagonally while still rolling. Make a left at the next fork then a right at the purple flames to reach the second door. In this room don't follow him, instead move diagonally to the right and you will cut across and save some time. Head up to those ledges you have to climb, and climb up the left one. Go left when you reach a fork and this takes you to that walkway that goes around to the final door. With rolling a time of sub one minute is possible. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( IG POE CATCHING ------------------------------------02.10 --+ First of all, in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow. Assuming you have met these conditions, get on your horse and get ready to make chase. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the

path directly to the south. A ghost should appear, at this point jam the A button to give your horse about four carrots to keep up and then hold B, quickly fire one arrow at the Big Poe and then another arrow. When it dies it will drop something, assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE. You will need a new bottle for each one that you catch. Since you still have two Empty Bottles on you let's keep going. The next one we're going to get is over west of the entrance to Hyrule Castle Town, beyond the wall head for the northwest corner of the field and follow the stream down, just away from it a bit and you should find the next BIG POE. After this we are going to want to head for the entrance to Gerudo Valley. Southeast from there a little bit is a fork in the path kind of which splits into two, three if you count the one you are coming from. At this point if you go north you should manage to find the third BIG POE. Eliminate it and collect it with your third Empty Bottle. Now that all three are filled, return to the entrance of Hyrule Castle Town, that small room with all the pots inside and speak to the guy there. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. He says that you'll get a special prize once you reach 1000 points, and since each Poe nets you 100 points, that means you must collect a total of ten. Leave this place and return to Hyrule Field, we've got lots more Big Poes to catch here. Make your way down to Lon Lon Ranch on your horse and head for the north side. Notice that just outside the entrance to the ranch there is a tree, when you approach this tree another BIG POE is going to appear, this will be your fourth. The fifth is an extremely difficult one to get. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. The Big Poe might appear here, but if you stay close to the wall it will not. Turn around and ride back toward the tree in front of the Kakariko Village entrance, if you're lucky the BIG POE will appear there, if not it will likely appear over the river out of reach. That's the fifth. One more before we go back and redeem our spirits again. Next you will want to take a look at your map. Notice a big ugly "y" shape made by the

paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet, there you will find a rock and when you approach the rock, the sixth BIG POE will appear. Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three. We're definitely getting closer now. For the seventh one you are going to have to return to the area where you got the previous one, the fork in the path between Lon Lon Ranch and Kokiri Forest. As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. Run through these shrubs and the next BIG POE should appear. Now this may sound weird, but the next one after this is almost in the exact same place. Ride off for a bit and turn around, then come back. Ride through the forest, through the area a bit east of here and you should be able to find yet another BIG POE, that covers eight of them. For the ninth you are going to want to head north of the "y" fork. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. Get on the east side of this wall, the lower side and ride your horse directly along the edge of it. At the bend in the middle, the ninth BIG POE will appear and you will be able to capture it. At this point head back to Hyrule Castle town and redeem the three Poes you have, there is only one more remaining. Lastly there is only one more Big Poe remaining. To find this one head back west toward the Gerudo Valley. Remember the earlier one you got around the fork in the path, southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree, the tenth BIG POE will appear and allow you to capture it. That covers all ten of the Big Poes you need, return to Hyrule Castle Town one final time now. Enter the small room and present the final Poe to the ghost man, he will give you the fourth and final EMPTY BOTTLE in return for you work. Coupled with the 500 Rupees you have already made from it, the reward is reasonably nice all things considered.

_________________________________________________________________________ _____ ________) (, / /___, ) / +-- (_/ ROGGY MINIGAME ------------------------------------------02.11 --+ This minigame, found in Zora's River by standing on one of those logs in the water, can only be played after you have made all the frogs grow in size, consists of you playing notes that correspond to each specific frog. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. It's actually quite difficult even when you know the mapping (from left to right, the frog buttons are A, left, down, up, right). Fortunately the solution is always the same, meaning all you really have to do is read off of this screen and press the buttons quickly, you don't even have to look at the frogs. The solution is as follows: (A, left, right, down, left, right, down, A, down, A, down, right, left, A). Doing this will net you a reward, the PIECE OF HEART [030]. _________________________________________________________________________ _____ ______ (, / ) /---( ) / ____) +-- (_/ ( IGGORON'S SWORD ------------------------------------02.12 --+ This is one of the longest and most time consuming sidequests in the game however the eventual reward, the best sword, is obviously going to be worth it. The sidequest begins in Kakariko Village when you are Adult Link. Make your way to the southeast corner of town where that woman is beside the chicken coop, the same woman who wanted you to help her find all the Cuccos seven years ago. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco. She gives you the POCKET EGG which will hatch overnight just like the other egg. After acquiring it, play the Sun's Song once, and then again to make the egg hatch into a POCKET CUCCO. Once you have the Pocket Cucco, head to the very middle of town and go into the house just

to the northeast. In here you will find Talon sleeping on a bed. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. Talon should wake up and then when you talk to him, he should mention something about going back to the ranch. You have now accomplished your goal, return and speak with the girl standing beside the chicken coop once again. After speaking with her, use the Pocket Cucco and assuming it woke up Talon, it will be happy like she asked. As a reward for what you have done she gives you COJIRO, a special Blue Cucco which has stopped crowing entirely. Your next destination after this is going to be the Lost Woods in Kokiri. Just as you enter the Lost Woods, make a left and head down that path. There is a man sitting beside the stump here in this area, but unfortunately he is sleeping. That however can be remedied quite easily, equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. He offers to give you an item which will go bad if you don't deliver it quickly, I think we have time to make a quick detour. Accept his offer and he gives you the ODD MUSHROOM. You now have three minutes to get to the Potion Shop in Kakariko Village. If you do not have Epona then you can pretty much forget being able to do this. Since you should have the horse though it won't be too difficult. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Ride the horse all the way back to Kakariko Village. At the north end of Kakariko Village there is the Potion Shop, go inside and take the back door to get around behind, the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. Climb the stairs and enter the other door back there, it will take you to a witch. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. With that in hand you now need to head back to the Lost Woods once again. Go to where the man was sitting previously and there you will find a small girl. Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. Your quest for the large sword is proceeding well.

Right now the trading item you should have in your inventory is the Poacher's Saw. Make your way now to the Gerudo Valley. Approach the bridge which is totally broken and equip the Longshot. Use the Longshot to hook onto the target on the other side and get across. When you do this, go and speak to the fat guy here. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. Next head to Kakariko Village. Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. When you reach the Magic Bean plant, step on it and jump off as it goes up past the bomb flower. During the night you should hear something crawling around here, equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079]. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. Make your way up the climbing wall and on your right at the top is the Biggoron. Use the Broken Goron's Sword in front of him and he'll recognize it. He says that before he can repair anything, he's going to need some Eyedrops from King Zora. In return he gives you the PRESCRIPTION you need. Make your way to Zora's River, west of Kakariko Village. If you don't take Epona, then before you enter the river play Epona's Song so that the horse is close by for when you leave. Navigate through the river and into Zora's Domain, stand on the platform before the king and use the Prescription. He will give you the EYEBALL FROG which is needed in order to fill the prescription, get it to the Lake Hylia Laboratory as soon as possible. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00), now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). Head for the lab and go inside, use the frog beside the old man here (approximate time remaining: plenty). He'll give you WORLD'S FINEST EYE DROPS. These don't have a very long shelf life either so you need to get back to the Biggoron as quickly as possible, here's what to do. Leave the house and get

on Epona, then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). Use your Longshot and eliminate all the enemies on the wall, this is very important and you will save a ton of time killing them instead of being knocked off. Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword. He says to wait a few days, and that's just what you're going to do. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. This is the most powerful sword in the game, and it's yours! It will make boss battles and more significantly easier. The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife, it cannot break. Unfortunately you can't use it along with your shield, but with something like this, who cares! You now have the ultimate weapon. _________________________________________________________________________ _____ __ (__/ ) / ) / +-- (_/ HOOTING RANGE ---------------------------------------------02.13 --+ The shooting range is located in the Gerudo Fortress, you must have Epona and head to the eastern area where all of the targets are located to begin. The game can only be played during the day, the Gerudo to speak to will not appear at night. Make sure you are on your horse when you speak to her and the game will begin. The cost to play one round is twenty Rupees. Here's how it works, there are a number of targets and pots along the path. You don't control the horse, it moves automatically and you simply fire. You are given twenty arrows each time you try. Prizes are awarded for 1000 and 1500 points. To maximize your score, follow this strategy: on your first run, aim your bow and fire arrows at every single pot you pass, each one of them is

worth 100 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Hitting the centre is worth 100 points, the outer circle is 60 points and the edge is 30 points. Try to aim approximately two shots for the centre and the horse runs around it. On the way back aim for the targets behind the pots this time. Aim for about two shots per target and when you pass them all, fire all your remaining arrows at the south target. Depending on how well you are able to hit the centre, you will eventually reach 1500 points. Here are a couple of random tips. When shooting the pots, position your bow on the same level and don't move it, let the movement of the horse guide you. Simply tap the B button not quite as fast as you possibly can, but still at a fairly quick and steady pace and you should be able to get all the pots easily. The second tip is to always be aware that wherever you point the tip of the arrow when aiming, the actual shot will go diagonally up and to the right of that point, the further the target, the further upright. Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. Your prize for managing to get 1500 points, which is actually quite difficult, is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. That's everything you can win from this game. _________________________________________________________________________ _____ _____) / / / / ) +-- (____ / ERUDO TRAINING GROUND ------------------------------02.14 --+ The Gerudo Training Ground is located in the Gerudo Fortress, after you can walk around there freely, speak to the person on the southeastern side. She'll let you enter the training ground for just a mere ten Rupees. Enter the dungeon and climb the stairs. Equip the Fairy Bow and do a 180 degree turn, above the door where you entered there is an eyeball switch, fire an arrow at it to spawn a small chest containing BLUE RUPEE. At the top of the stairs make a left and proceed through the door. There are two Stalfos

enemies in this room and you need to defeat them before the time limit of one minute runs out, obviously make sure you're using the Biggoron's Sword for this. After killing them both a chest appears containing SMALL KEY, pick it up and go through the door beside the chest to enter the next hall. In here you have one minute and thirty seconds to collect all the Silver Rupees. Ignore the first right turn and take the second right, go right at the top of the ramp and get the Silver Rupee before the end, be careful because boulders are rolling down here. Turn around and go back up the hill, go left not at the path where you came from but the one after it. At the top of the ramp look left and you'll see two Silver Rupees. Stand beside the first one and equip the Longshot. Fire the Longshot at the panel on the ceiling you can see past the Rupees, it should take you through the first one and drop you on the second one, now you're up to three. When you fall you'll be back near the entrance door again. Face away from the door as if you had just come into the room and take the path on the left. Go left again and grab the fourth Silver Rupee just before the edge. Boulders are rolling down here as well. The fifth Silver Rupee is located at the top of this hill. Afterward you'll notice that you cannot get to the door because of the flame barriers. Equip the Longshot and shoot for the ceiling panel to get over them. After that, there's nothing else here so enter into the next room. Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. Equip the Lens of Truth and look at the door on the right, there is a hidden passage above it for you to Longshot into. When you get up there step on the button and proceed into the next room. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle, shooting the eyeballs as you go along. When all four of them are lit up a chest appears containing a SMALL KEY. Longshot to the panel on the wall and then you'll drop down in front of the door. Head through it. There are a number of enemies in this room, all you really have to do is defeat them all and a chest will appear containing ARROWS. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. After

getting the key, go through the door directly on the wall, not in a hallway. Here you will have to collect a whole bunch of Silver Rupees again. Walk to the edge and turn around, use the Longshot on the panel right above you to get the Silver Rupee above your head. It might make it easier if you use the Hover Boots although they are not required. Jump down to the first pillar and across, collecting the three Silver Rupees on the way to the button at the end, step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. The door you want to go through is the door on the left from the perspective of when you are just entering the room. Stand away from the blocks in the floor and equip the Ocarina. Play the Song of Time (right, A, down, right, A, down) and they will disappear. Equip the Iron Boots and drop down the hole to the bottom. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. After doing that you'll have to use a combination of the Longshot, and unequipping the Iron Boots in order to swing around and swim around to collect them all. When this is over, swim back up to the top and open the small chest to acquire the fourth SMALL KEY. Leave this room and make a left, jump across the pillars over the fire and head through the door on this side. Here you will have to fight a couple upgraded lizard enemies, with the Biggoron's Sword they shouldn't be too hard to defeat. Stay away from the centre to avoid the laser, but stay away from the edge also as the fire walls will damage you. When the two lizards are defeated, bomb the laser pillar and a chest appears with a SMALL KEY in it. Return to the previous room. Jump across to the platform with the button on it and take out the Ocarina. Play the Song of Time (right, A, down, right, A, down) and some blocks will appear here. use the Hover Boots to reach them and climb up. Grab the sixth SMALL KEY and go through the door. Make a right here and it leads to a chest containing ARROWS. Directly across from the door where you entered is a chest with a BOMBCHU in it. Leave this room and jump back down onto the pillars.

Enter the room again where you fought the lizard things and keep going, through the next door you will find yourself back in the first room. Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well, now you're down to four. Open the chest to get a PURPLE RUPEE here. Continue through the next locked door and the one after it, open the small chest containing a RED RUPEE. Continue through the next door and open the chest to get ARROWS. Unlock the other door here and you'll find yourself at a dead end. That's okay, return to the entrance of this room and equip the Lens of Truth. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped, there is a hole up there. Climb the fence wall and here you will find a chest containing a SMALL KEY. Take this Small Key back to the door you couldn't unlock and unlock it. Inside the giant chest is the ICE ARROW, like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. That's about all there is of any worth here, time to leave this place. _________________________________________________________________________ _____ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 07.00 || Heart Containers || 07.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Heart Container [001] |o| You will find this after finishing the | _ | ) |o| Deku Tree and defeating the evil queen | |_| | ) |o| Gohma at the end of the dungeon. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [002] |o| This is acquired after you complete | _ | ) |o| the Dodongo Cavern on Death Mountain, | |_| |

) |o| just beat the boss and there it is. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [003] |o| Defeat the boss Inside Jabu-Jabu's | _ | ) |o| belly and the Heart Container will | |_| | ) |o| appear on the ground once it is dead. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [004] |o| Defeat the boss inside of the Forest | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [005] |o| Defeat the boss inside of the Fire | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [006] |o| Defeat the boss inside of the Water | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [007] |o| Defeat the boss inside of the Shadow | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [008] |o| Defeat the boss inside of the Spirit | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____

~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 08.00 || Pieces of Heart || 08.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [001] |o| Head to the Hyrule Market at night and | _ | ) |o| locate the fat lady's dog, bring it to | |_| | ) |o| her in the Back Alley to acquire this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [002] |o| Head for the southwest corner of Lon Lon | _ | ) |o| Ranch and in the tower, move boxes and | |_| | ) |o| climb into the crawlspace to find this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [003] |o| In The Lost Woods stand on the tree | _ | ) |o| stump and play your Ocarina along | |_| | ) |o| with the two little things that appear. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [004] |o| After you have learned Saria's Song | _ | ) |o| enter the woods and go left, stand on | |_| | ) |o| the stump and play Saria's Song here. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [005] |o| Enter Kakariko Village at night and | _ | ) |o| head for the graveyard. Speak to Dampe | |_| | ) |o| and have him dig to maybe find this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [006] |o| Pull back one of the tombstones in the | _ | ) |o| Kakariko Village graveyard at night and | |_| | ) |o| you'll find this after killing a zombie. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [007] |o| Throw a bomb into the large spinning | _ | ) |o| urn in the Goron City and it will | |_| | ) |o| spin around, maybe giving a heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [008] |o| In the Death Mountain Crater, climb | _ | ) |o| down the wall and in the middle of this | |_| | ) |o| wall you will find the heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [009] |o| After the owl drops you off from Death | _ | ) |o| Mountain, drop from the roof and enter | |_| | ) |o| the secret entrance to find this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [010] |o| After Dodongo's Cavern head back to the | _ | ) |o| Hyrule Market and play the Bombchu | |_| | ) |o| Bowling Alley minigame to win this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [011] |o| In Zora's River, you need a Cucco to | _ | ) |o| get this, after climbing the long ladder | |_| | ) |o| glide down to the small platform. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [012] |o| In Zora's River at the large waterfall | _ | ) |o| area at the end, glide down with a | |_| | ) |o| Cucco to get this heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [013] |o| Found in Zora's Domain, you have to | _ | ) |o| light all the torches using a Deku | |_| | ) |o| Stick and a large chest will appear. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [014] |o| As young Link play the fishing game at | _ | ) |o| Lake Hylia and when you catch a ten | |_| | ) |o| pound fish this is your reward. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [015] |o| In Gerudo Valley if you grab the Cucco | _ | ) |o| and jump across the gap you'll find a | |_| | ) |o| box with this Piece of Heart inside. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [016] |o| On Hyrule Field down near Lake Hylia, | _ | ) |o| there is a fenced area with a secret hole | |_| | ) |o| and a Deku Scrub at the bottom who sells. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [017] |o| Head to Kakariko Village when you have | _ | ) |o| the Boomerang and enter the room under | |_| | ) |o| windmill. Throw the rang at the piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [018] |o| As Adult Link, head back to the Kakariko | _ | ) |o| Village Graveyard and ride the platform | |_| | ) |o| created from the Magic Bean you planted. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [019] |o| You have to race Dampe in the Graveyad as | _ | ) |o| Adult Link and end up finishing the race | |_| | ) |o| with a time of less than one minute. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [020] |o| When you have the Hookshot, hook onto the | _ | ) |o| purple roof in Kakariko Village with the | |_| | ) |o| guy sitting on it and he gives you this. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [021] |o| After you have collected at least 50 | _ | ) |o| Gold Skulltulas, make your way to the | |_| | ) |o| house of Skulltula and you get this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [022] |o| Make your way to the Death Mountain | _ | ) |o| Trail as adult Link and ride the Magic | |_| | ) |o| Bean plant up above the cave for this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [023] |o| As Adult Link if you planted the Magic | _ | ) |o| Bean in Death Mountain Crater as young | |_| | ) |o| Link, it will take you up to this one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [024] |o| As Adult Link, head for Zora's Fountain | _ | ) |o| and jump across the ice platforms | |_| | ) |o| there to reach the heart piece on one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [025] |o| In the Ice Cavern after you get the | _ | ) |o| Blue Fire there is a path to take | |_| | ) |o| which leads to this encased in red ice. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [026] |o| There is a tree northwest of Lon Lon | _ | ) |o| Ranch which you can blast open using a | |_| | ) |o| a bomb. Need the Iron Boots to get. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [027] |o| Head back to Lake Hylia as an Adult and | _ | ) |o| Ride the Magic Bean plant there, jump | |_| | ) |o| onto the roof of the house and go up. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [028] |o| Get the Gold Scale from the Fishing Game | _ | ) |o| as adult Link and then swim down to the | |_| | ) |o| bottom of the pond in Lake Hylia lab. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [029] |o| Play the Song of Storms for the froggies | _ | ) |o| in Zora's River when you have learned it, | |_| | ) |o| must be done while playing as Young Link. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [030] |o| After playing all the songs for the | _ | ) |o| froggies in Zora's RIver as young Link, | |_| | ) |o| play their minigame and win for this one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [031] |o| After getting the Lens of Truth as Young | _ | ) |o| Link, head back to the treasure chest | |_| | ) |o| game in Hyrule Market and cheat to win. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [032] |o| Head to the Gerudo Valley as Adult Link | _ | ) |o| and get captured, then Longshot your | |_| | ) |o| way to the roof with the chest on top. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [033] |o| To get this one you need to head for the | _ | ) |o| Gerudo Fortress and play the shooting | |_| | ) |o| game, you get this for 1000 points. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [034] |o| After planting the Magic Bean in front | _ | ) |o| of the Spirit Temple, ride it along | |_| | ) |o| and this is on the arch at the end. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [035] |o| In Gerudo Valley drop down the cliff | _ | ) |o| where the broken bridge is located and | |_| | ) |o| climb the ladder behind the waterfall. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [036] |o| In Zora's Fountain you need to equip the | _ | ) |o| Iron Boots and drop to the bottom of | |_| | ) |o| the pond, the piece is in the middle. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 09.00 || Gold Skulltulas || 09.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [001] |o| This one is located inside the Deku | _ | ) |o| Tree at the beginning of the game, in the | |_| | ) |o| same room where you get the Compass. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [002] |o| Inside the Deku Tree after dropping down | _ | ) |o| through the web you will find another | |_| | ) |o| Gold Skulltula on the vine at the bottom. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [003] |o| After dropping down through the spider | _ | ) |o| web in the Deku Tree, note the Gold | |_| | ) |o| Skulltula crawling on the water gate. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [004] |o| After finishing the Deku Tree go to the | _ | ) |o| map and wait for night, you 'll find in | |_| | ) |o| the Kokiri Forest during the nighttime. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [005] |o| When you arrive in the Hyrule Castle | _ | ) |o| area after the Market, roll into the | |_| | ) |o| tree and the Gold Skulltula will drop. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [006] |o| Enter Lon Lon Ranch and find the lone | _ | ) |o| tree here in this area, roll into it and | |_| | ) |o| knock the Gold Skulltula out of the tree. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [007] |o| Enter Lon Lon Ranch, it has to be at | _ | ) |o| night. Along the south side of the inner | |_| | ) |o| horse fence you will find this thing. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [008] |o| Enter Kakariko Village at night and | _ | ) |o| climb the stairs on the right then go | |_| | ) |o| right at the top to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [009] |o| Enter Kakariko Village during the night | _ | ) |o| and head straight and up the stairs. | |_| | ) |o| In the brick area there is this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [010] |o| Inside Kakariko Village during the night | _ | ) |o| you will find this one on the ladder | |_| | ) |o| of that really tall tower, use Slingshot. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [011] |o| Just at the entrance of Hyrule Castle | _ | ) |o| Town, break the crate in that small room | |_| | ) |o| with all the pots to find this enemy. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [012] |o| Inside the Dodongo's Cavern there is a | _ | ) |o| fake wall to blast using the small | |_| | ) |o| Dodongos, you'll find this past the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [013] |o| In the Dodongos Cavern, after blowing | _ | ) |o| the Bomb chain reaction, you will find | |_| | ) |o| a Gold Skulltula on the wall at the top. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [014] |o| Inside the Dodongo's Cavern there is a | _ | ) |o| wall that can be blown up leading to | |_| | ) |o| this token hidden behind a statue. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [015] |o| Found in Goron City, blast the rocks | _ | ) |o| on the top level and go through maze, | |_| | ) |o| you will find this enemy in a crate. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [016] |o| At the bottom of the Death Mountain | _ | ) |o| Trail there is a section of wall which | |_| | ) |o| you can blow up to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [017] |o| Break the crate open in the Death | _ | ) |o| Mountain Crater right near the entrance | |_| | ) |o| to find this particular token. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [018] |o| In Kakariko Town during the night you | _ | ) |o| will find this one crawling around | |_| | ) |o| on the back of a northern house. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [019] |o| After just entering Zora's River, | _ | ) |o| roll into the tree on the left and this | |_| | ) |o| falls out of the tree in front of you. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [020] |o| In Zora's River near the end, where the | _ | ) |o| large waterfall is, there is a ladder | |_| | ) |o| and this enemy is on it at night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [021] |o| In Lake Hylia there is a small island to | _ | ) |o| the southeast where a Gold Skulltula | |_| | ) |o| appears on the pillar only at night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [022] |o| In Gerudo Valley, drop down to the very | _ | ) |o| bottom and release some bugs into the | |_| | ) |o| little hole there, this pops out. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [023] |o| In Zora's Fountain on the bit of land | _ | ) |o| southeast of the giant fish monster, | |_| | ) |o| roll into the tree to knock this down. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [024] |o| This one is found inside Jabu-Jabu's | _ | ) |o| belly, after finding the princess it's | |_| | ) |o| on the wall. Raise water level to get. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [025] |o| After you have acquired the Boomerang, | _ | ) |o| in Jabu-Jabu's belly, if you drop down | |_| | ) |o| the hole, this one and the next one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [026] |o| After you have acquired the Boomerang, | _ | ) |o| in Jabu-Jabu's belly, if you drop down | |_| | ) |o| the hole, this one and the last one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [027] |o| In the final room in Jabu-Jabu's belly | _ | ) |o| before the boss there is a Gold | |_| | ) |o| Skulltula crawling around on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [028] |o| Enter The Lost Woods from Kokiri Village | _ | ) |o| and make a left then go south. Drop some | |_| | ) |o| bugs into the small hole in the ground. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [029] |o| In The Lost Woods go right, left, right, | _ | ) |o| left, left and here you will find a hole | |_| | ) |o| in the ground. Drop bugs in it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [030] |o| In Kokiri Forest beside the shop with | _ | ) |o| the orange roof you will find a hole | |_| | ) |o| in the ground for you to drop bugs in. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [031] |o| Return to the Deku Tree B1 when you have | _ | ) |o| the Bomb Bag and the Boomerang, blast | |_| | ) |o| the northwest door and find this one. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [032] |o| Bomb the middle of a circle of rocks just | _ | ) |o| outside of the Gerudo Valley and then | |_| | ) |o| burn the web with Din's Fire to find. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [033] |o| Directly beside the castle's east wall on | _ | ) |o| Hyrule Field is a tree for you to bomb | |_| | ) |o| that reveals a hole to drop down. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [034] |o| Head for the graveyard in Kakariko | _ | ) |o| Village and dump some bugs in the bean | |_| | ) |o| hole to make the Skulltula appear. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [035] |o| This one is crawling around on the | _ | ) |o| southeast side of the Kakariko | |_| | ) |o| Graveyard. Need Boomerang to get it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [036] |o| At the entrance of the Dodongo Cavern | _ | ) |o| you will find a hole in the ground to | |_| | ) |o| drop some bugs into and get the token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [037] |o| Head into Dodongo's Cavern when you | _ | ) |o| have the Boomerang and on the second | |_| | ) |o| floor southwest area you'll find this. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [038] |o| Head to Lon Lon Ranch at night with | _ | ) |o| the Boomerang equipped and look up | |_| | ) |o| at the second floor window to see this. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [039] |o| During the night at Lon Lon Ranch head | _ | ) |o| for the southwest corner and take a look | |_| | ) |o| up on the wall to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [040] |o| When you have the Boomerang, enter | _ | ) |o| Gerudo Valley at night and this one | |_| | ) |o| is crawling around above the waterfall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [041] |o| Head to lake Hylia at night and take | _ | ) |o| a look on the back of the house, you | |_| | ) |o| must use the Boomerang from the bridge. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [042] |o| On one side of the house in Lake Hylia | _ | ) |o| is one of those beanstalk holes, drop | |_| | ) |o| some bugs into it and this pops out. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [043] |o| Head back to Zora's Fountain when you | _ | ) |o| have the Boomerang at night and you | |_| | ) |o| will find this guy crawling on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [044] |o| When you have the Hookshot head to | _ | ) |o| Kakariko Village at night and hook onto | |_| | ) |o| the southern house to find it on the roof | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [045] |o| Make your way to Ganon's Castle and on | _ | ) |o| the back of the stone arch thing is | |_| | ) |o| this enemy, need to use the Hookshot. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [046] |o| In the Lost Woods as an adult, find the | _ | ) |o| area where you planted the Magic Bean | |_| | ) |o| in the middle of the woods not beginning. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [047] |o| Right when you enter the Forest Temple | _ | ) |o| climb up the vines on the right and | |_| | ) |o| you will find the token at the top. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [048] |o| In the main room of the Forest Temple on | _ | ) |o| the opposite side of the entrance there | |_| | ) |o| is another Gold Skulltula on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [049] |o| In the Forest Temple there is a part | _ | ) |o| where you have to hook onto a chest, | |_| | ) |o| this token is on the wall near the chest. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [050] |o| In the Forest Temple after getting the | _ | ) |o| Boss Key, drop down and go out the door | |_| | ) |o| onto the thin ledge where this token is. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [051] |o| In the Forest Temple right before the | _ | ) |o| boss one of the small rooms you can | |_| | ) |o| rotate to has this Gold Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [052] |o| In Kokiri Forest as an adult at night, | _ | ) |o| use your Hookshot to get the one on | |_| | ) |o| top of the southwastern house. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [053] |o| Enter Kakariko Village as Young Link | _ | ) |o| and roll into the very first tree, the | |_| | ) |o| one in the centre of town for this. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [054] |o| Play the Minuet of Forest to warp to | _ | ) |o| the Forest Temple and head south to the | |_| | ) |o| ladder, climb it and look to your left. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [055] |o| Must have learned Scarecrow's Song and | _ | ) |o| be adult, play song in room in Dodongo's | |_| | ) |o| Cavern then Hookshot up to get this. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [056] |o| Enter Goron City as an Adult and find | _ | ) |o| this on the back of the panel in the | |_| | ) |o| middle, platform suspended by ropes. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [057] |o| Drops bugs into the Magic Bean hole | _ | ) |o| which is directly in front of the Fire | |_| | ) |o| Temple up in the Death Mountain Crater. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [058] |o| In the Fire Temple use the Song of Time | _ | ) |o| to get up to a room with crazy floor | |_| | ) |o| tiles, you'll find it in here. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [059] |o| The room in the Fire Temple with all | _ | ) |o| the boulders rolling around, there is a | |_| | ) |o| fake wall to blast there and find this. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [060] |o| In the Fire Temple, play the Scarecrow | _ | ) |o| Song to get up to a platform which soon | |_| | ) |o| leads you to this Skulltula on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [061] |o| Just one room up from the previous one, | _ | ) |o| take a look on your left and you'll | |_| | ) |o| see this one crawling on the wall too. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [062] |o| In the Fire Temple, this one is on the | _ | ) |o| wall in the room just before you fight | |_| | ) |o| the second Flare Dancer before the boss. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [063] |o| Head to Zora's River as Adult Link and | _ | ) |o| ride the Bean Plant up to the high area, | |_| | ) |o| you'll find this one crawling on the wall | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [064] |o| While in Zora's River as an adult, just | _ | ) |o| before the end stand on the bridge and | |_| | ) |o| look north at night to see this one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [065] |o| You'll find this one crawling around | _ | ) |o| on the wall in the Ice Cavern, the room | |_| | ) |o| with the gigantic spinning ice fan. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [066] |o| In the Cavern of Ice you will find a | _ | ) |o| room with a blue torch, heart piece, | |_| | ) |o| and this Gold Skulltula crawling around. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [067] |o| In the Ice Cavern in one of the last | _ | ) |o| rooms simply look on the wall to the | |_| | ) |o| left when you enter it and you'll see it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [068] |o| In Lake Hylia enter the lab and equip the | _ | ) |o| Iron Boots and then sink to the bottom, | |_| | ) |o| roll into the crate down there to find. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [069] |o| When you are in the Water Temple you will | _ | ) |o| find a gate you can only open with the | |_| | ) |o| magic Spin Attack, it's behind the gate. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [070] |o| In the Water Temple you will find this | _ | ) |o| one on that long river with all the | |_| | ) |o| whirlpools, use the Longshot to get it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [071] |o| In the Water Temple when you have the | _ | ) |o| Longshot, you can fire it up at the | |_| | ) |o| Gold Skulltula in the centre structure. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [072] |o| Once you have the Longshot in the Water | _ | ) |o| Temple, go to the waterfall room with | |_| | ) |o| the moving platforms to get this one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [073] |o| One of the final rooms in the Water | _ | ) |o| Temple, where the boulders are dropping | |_| | ) |o| down this one is crawling on the wall. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [074] |o| After the Water Temple, Longshot up to | _ | ) |o| the top of the big tree in Lake Hylia | |_| | ) |o| during the night to find this one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [075] |o| When you have the Song of Storms and | _ | ) |o| the Boomerang as Young Link, return to | |_| | ) |o| Hyrule Castle and play it by the tree. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [076] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [077] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [078] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [079] |o| On the Death Mountain Trail there | _ | ) |o| is a rock you can beak with the Megaton | |_| | ) |o| Hammer and find this during the night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [080] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link, check | |_| | ) |o| walkthrough for more specific location. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [081] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link, check | |_| | ) |o| walkthrough for more specific location. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [082] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link, check | |_| | ) |o| walkthrough for more specific location. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [083] |o| In one of the large rooms with the boat | _ | ) |o| in the Shadow Temple, play the | |_| | ) |o| Scarecrow's Song and Longshot to it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [084] |o| In the Shadow Temple there is a room | _ | ) |o| with three spinning skulls, behind them | |_| | ) |o| you will find this Skulltula on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [085] |o| When you enter the Gerudo Valley at night | _ | ) |o| and cross over the bridge gap, under one | |_| | ) |o| of the stone arches is the Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [086] |o| In the Gerudo Valley check behind the | _ | ) |o| tent where the carpenter is standing | |_| | ) |o| during the night to find this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [087] |o| In the Gerudo's Fortress, there is a | _ | ) |o| Gold Skulltula crawling around on the | |_| | ) |o| eastern wall during the night. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [088] |o| You will find this one at the Shooting | _ | ) |o| Range of the Gerudo's Fortress, it's | |_| | ) |o| crawling around on the north target. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [089] |o| In the Haunted Wasteland there is a | _ | ) |o| small stone structure and when you | |_| | ) |o| drop down it, you'll find this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [090] |o| Just before you reach the Spirit Temple, | _ | ) |o| beside the dry fountain, on the back | |_| | ) |o| of one of the trees, check at night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [091] |o| Before planting the Magic Bean in the | _ | ) |o| hole in front of the Spirit Temple, | |_| | ) |o| drop a bunch of bugs into it first. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [092] |o| After planting the Magic Bean at the | _ | ) |o| Spirit Temple, ride it along at night | |_| | ) |o| and you'll find this along the way. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [093] |o| In the Spirit Temple as Young Link this | _ | ) |o| one is crawling around on the back of a | |_| | ) |o| climbable wall, get it with Boomerang. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [094] |o| At the top of a climbable wall in the | _ | ) |o| Spirit Temple, turn around and throw | |_| | ) |o| your Boomerang at this Skulltula. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [095] |o| There is a staircase to go up as Young | _ | ) |o| Link and when you turn around you will | |_| | ) |o| see a Gold Skulltula above the door. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [096] |o| You will find this one behind a blue | _ | ) |o| block in the Spirit Temple as an adult, | |_| | ) |o| move the block by playing Song of Time. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [097] |o| At the top of the large room in the | _ | ) |o| Spirit Temple as adult, play scarecrow's | |_| | ) |o| song and Longshot to this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [098] |o| After the Spirit Temple head for Zora's | _ | ) |o| Fountain and use the Silver Gauntlets | |_| | ) |o| to lift the rock near the cave. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [099] |o| Enter Zora's Domain as Adult Link and | _ | ) |o| at the end of the top of the waterfall | |_| | ) |o| path, look on your left to see this one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [100] |o| On the Death Mountain Trail this one | _ | ) |o| is found at night in the rocky area | |_| | ) |o| just before the climable wall at the top. | | (------------------------)-(-------------------------------------------+----+ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 10.00 || House of Skulltula || 10.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~

(------------------------)-(-------------------------------------------+----+ ) 10 Gold Skulltulas |o| After acquiring 10 or more Gold Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with an ADULT'S WALLET. | | (------------------------)-(-------------------------------------------+----+ ) 20 Gold Skulltulas |o| After acquiring 20 or more Gold Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with a STONE OF AGONY. | | (------------------------)-(-------------------------------------------+----+ ) 30 Gold Skulltulas |o| After acquiring 30 or more Gold Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with a GIANT'S WALLET. | | (------------------------)-(-------------------------------------------+----+ ) 40 Gold Skulltulas |o| After acquiring 40 or more Gold Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with a BOMBCHU. | | (------------------------)-(-------------------------------------------+----+ ) 50 Gold Skulltulas |o| After acquiring 50 or more Gold Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with a PIECE OF HEART [021]. | | (------------------------)-(-------------------------------------------+----+ ) 100 Gold Skulltulas |o| After acquiring 100 or more Skulltula | _ | ) |o| tokens, head to Kakariko Village to be | |_| | ) |o| rewarded with a respawning HUGE RUPEE. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~

|| 11.00 || Bean Plant Locations || 11.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Zora's River, you will find this one | _ | ) |o| right beside the fat guy who sells you | |_| | ) |o| the magic beans, just near the start. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Gerudo Valley, glide down off the edge | _ | ) |o| with a Cucco above you head and find | |_| | ) |o| this hole down at the very bottom. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| Enter The Lost Woods from Kokiri Forest | _ | ) |o| and make an immediate left, this path | |_| | ) |o| will soon lead you to a bean hole. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In The Lost Woods go right, left, right, | _ | ) |o| left, left and here you will find a hole | |_| | ) |o| in the ground. Plant a Magic Bean there. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| The hole is located in Kokiri Forest, | _ | ) |o| make your way over to the shop and you | |_| | ) |o| will find it just to the side. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Kakariko Village, the graveyard to | _ | ) |o| be more specific you will find this | |_| | ) |o| hole up at the northwest corner. | | (------------------------)-(-------------------------------------------+----+

) Magic Bean Hole |o| This one is located on the Death Mountain | _ | ) |o| Trail right in front of the Dodongo's | |_| | ) |o| Cavern, on the ground beside the Goron. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| There is one located in Lake Hylia on | _ | ) |o| the ground beside the house on the | |_| | ) |o| west side of the shore, at the bridge. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| Once you have learned the Bolero of | _ | ) |o| Fire you can use it to warp to this | |_| | ) |o| Magic Bean hole on the Death Mountain. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| The final hole is not found until you | _ | ) |o| reach the Spirit Temple as an adult, | |_| | ) |o| come back as Young Link, it's in front. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 12.00 || Big Poe Locations || 12.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| The first of located just outside of | _ | ) |o| Hyrule Castle Town, head south from | |_| | ) |o| the gate and go down past the sign. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| The second is located west of Hyrule | _ |

) |o| Castle Town, there is a stream, follow | |_| | ) |o| along it, a bit away from it to find. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Head to the north side of Lon Lon Ranch | _ | ) |o| and there you will find a tree standing | |_| | ) |o| alone, ride past the tree to find this. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Down at Gerudo Valley head southeast | _ | ) |o| a little to find a fork in the path | |_| | ) |o| and the Poe will appear right there. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Near Gerudo Valley again, southeast there | _ | ) |o| is a fork in the path, go north from | |_| | ) |o| here to find it beside the lone tree. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Between Lon Lon Ranch and Kokiri Forest | _ | ) |o| there is a "y" shaped path fork and a | |_| | ) |o| boulder there as well, it's at the rock. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| South of the previous one you will find | _ | ) |o| a small patch of grass beside a lone | |_| | ) |o| green tree, it appears in the grass. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Just beside the previous one, in among | _ | ) |o| the yellow trees or perhaps further | |_| | ) |o| west, you'll find this Big Poe. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Up near Kakariko Village, between the | _ |

) |o| tree in front of the stairs and the cliff | |_| | ) |o| above the next Poe will appear for you. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| East of Lon Lon ranch there is a | _ | ) |o| boomerang shaped stone wall, where the | |_| | ) |o| wall angles, that is where the Poe is. | | (------------------------)-(-------------------------------------------+----+ ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Clock Town* Items/Weapons: Clock Town Map, Magic Meter, Bubble Shooting, Ocarina of Time, Bomber's Notebook, Adult Wallet, Romani Ranch map Masks: 8 // 8/28- Deku Mask, Great Fairy's Mask, Blast Mask, Bremen Mask, Mask of Kafei, All-Night Mask, Bunny Hood, Kamaro Mask Heart Pieces: 6 // 6/52 Empty Bottles: 0 // 0/6 Owl Statues: 2 // 2/10 Songs: Song of Double Time, Inverted Song of Time, Song of Time, Song of Healing, Scarecrow's Song Getting Started After the starting cinema, chop up the bushes to gain rupees (at least 5). Enter the cave, then hop across the platforms to the next area. Watch another cinema. Link is now a Deku Scrub (for the time being)! You also have Tatl, a little fairy (like Navi from Ocarina of Time). Walk up to the closed door and open it. Tatl will explain how to use the Deku Flowers to launch up and fly. Dive into the flower and launch to the next platform. Continue to the next area and use the flowers to fly to the left. On one platform is a chest with 10 Deku Nuts inside. These are used to stun enemies. You can use them as human Link or as Deku Link, dropping them on enemies when you fly. Continue to the cave and enter a room with a lot of machinery. Go up the left ramp and turn to see two big doors. the As you approach them,

Happy Mask Salesman (also from Ocarina of Time) will appear and explain your quest. Sounds easy, right? Enter the two big doors to Clock Town, the main area that you will spend a lot of time in. Tatl will mention about finding the Great Fairy. First, we need to be able to get around better. You are currently in South Clock Town. There are also North, East and West parts of Clock Town. Head left and go up the stairs to East Clock Town. Continue up another short set of stairs, then go left to the North area. See that green guy near the guard? His name is Tingle. Talk to him and buy the *Clock Town Map* for 5 rupees. The compass on the map will help you learn how to navigate the four areas of Clock Town. Backtrack to South Clock Town. Near the guard blocking the south exit is a mailbox and a set of stairs. Go up them to reach the Laundry Pool. Floating around on the river is a small fairy. From the bridge, jump to reach it, then quickly get on land (Deku Scrubs can hop on water for a limited time). Return to the town and get back to North Clock Town. Next to a Deku Flower and a small fence is a cave. Enter it to find the Fairy Fountain. Walk to the edge of the small pool to re-assemble the Great Fairy of Magic. She grants you a magic power, *Bubble Shooting* and a *Magic Meter*. You can only use this ability as a Deku Scrub. Press and hold B to blow a bubble at enemies. The longer you hold it, the bigger the bubble gets, but holding it too long will pop the bubble. This ability uses magic, so watch your magic meter when it starts to get low. The Bombers Exit the fountain, then test your new ability on that big balloon that the little boy is trying to hit. Pop the balloon with a bubble, then talk to the kid (who is quite annoyed!) He will give you access to his gang's hideout, if you can master their challenge. You must find all five Bombers' gang members in one day. What they give you is useful, so be quick and find them! Two of the Bombers are in this very area. One is hiding behind a tree. You can hear a little bubble quietly popping when a Bomber is nearby. When you

get close to him, he'll run, so chase him around until you catch him. Another Bomber is behind the slide. When you find those two, exit this area and go to East Clock Town. Find the Deku Flower near the jugglers. Launch into it and fly to the roof on your left. Catch that Bomber! Then, go up the stairs to the area with the Mayor's Residence. Climb the stairs on the right to a roof. The Bomber hiding there will be holding a cucco and will fly down to the ground. Catch him and now there's one more guy to find. He's easy. Go to West Clock Town and he's just walking around! When you find all five Bombers, they'll bring you back to North Clock Town and reveal a five-digit password. Write this down so you'll remember (the password changes for each game, so I can't tell you what it is!) Astral Observatory & Moon's Tear Now, you can go to East Clock Town and find a Bomber blocking a cave. This is their hideout. Talk to him and give him the password (if you do happen to forget it, talk to any other Bomber besides him and Jim, the leader who's shooting at the balloon.) He'll let you enter. Go through the water and stay on the shallow part to avoid the Skulltula at the end. Go right and pop the balloon with a bubble. Climb the ladder to the Astral Observatory. Go up the colourful stairs to an old man (he was also in Ocarina of Time.) Talk to him and say yes when asked to look through the telescope. Move the telescope up with the Control Stick, then press A to zoom in at the top of the Clock Tower. There's the Skull Kid! The moon releases an object that drops down outside, then the Skull Kids wiggles his behind at you! Exit the telescope mode by pressing B. The old man will explain that the object the moon dropped is called a Moon's Tear, because it falls from its eye and looks like a tear (good name, eh?) Go outside through the door at the top here, then walk over to the Moon's Tear to pick it up. Return to the observatory and go to the bottom of the stairs. Talk to the Scarecrow, who'll dance to pass the time. Dance until Night of the Final Day and then ask him about the two songs. You will learn the Song of Double Time and Inverted Song of Time, then exit to the sewer and again to East Clock Town. Hurry to South Clock Town and find the gold Deku Flower. will A Deku Scrub

fly in and protect his property. Talk to him again and when asked to, take out the Moon's Tear. He'll give you the Land Title Deed, then fly away, leaving you with a flower. Dive into it and fly to the left onto the Clock Tower. Collect the *Heart Piece*, then wait until 12:00 a.m., when the tower door opens. Enter to fight a quick battle with the Skull Kid! Well, it's not much of a battle. Watch the cinema, then shoot a bubble at the Skull Kid. He drops your Ocarina. Go pick it up and you'll re-learn the Song of Time (taught by Princess Zelda in Ocarina of Time.) You cannot possibly beat the Skull Kid at this point, so play the Song of Time to return to Dawn of the First Day. Bombers' Notebook Smart Tatl remembers the Happy Mask Salesman, so return through the two big doors to the machinery room. Talk to the Happy Mask Salesman to learn the Song of Healing and also to free you of your current state. You also gain the *Deku Mask*, so you can return to being a Deku Scrub when you need to. Whoops, you don't have the mask he wanted! Oh, well, that's okay. You'll get it eventually. Re-enter South Clock Town and look for an *Owl Statue*. It's around the two big doors, across from a set of stairs, leading to the West side of town. Hit it with your sword and it will remember this spot (see the Owl Statue Locations). Now, we can learn about the different people of Clock Town, their habits and what they need to accomplish before the moon falls. Now that you're human Link, return to East Clock Town and talk to the kid blocking the hideout again. Since it's a new day, he obviously doesn't remember you. Tell him the password again and enter the hideout. Head back to the observatory and show the Scarecrow your Ocarina. Play any 8-note combination to "learn" (more like create) the Scarecrow's Song. Write it down as it doesn't appear on your subscreen. You also need to replay it for the Scarecrow after every new day to refresh it. Now exit back to Clock Town. Jim, the leader of the Bombers, blocks you and is quite annoyed (again). He gives you the *Bomber's Notebook* and you are now a member of their gang. This notebook is a key side quest to the game. You will meet 20 people who'll be added to the notebook and help them do certain things to be rewarded. The Bombers are added to the notebook and their profile in the notebook is filled! See the Bomber's Notebook section to fill it all in. Remember: You can only fill it in if you have certain items or do certain

things, plus certain things can only be done at a certain day or time (too many certains in that sentence?!?!?!). I will mention things in the walkthrough that are part of the notebook side quest. Errands Now, you can gain some more masks and a heart piece. Go to North Clock Town and, as human Link, go to the boxes near the slide. Climb up and jump onto the seat of the slide. Turn to face the tree, then jump across to get the *Heart Piece*. While you're here, go back to the Laundry Pool (located off of South Clock Town) and get that fairy again. Come back to the North area and return the Great Fairy to normal. Now that you're human Link, she'll give you a human quality. She gives you the *Great Fairy's Mask*, used to attract Stray Fairies later in the four dungeons. Exit the Fountain, then play the Song of Double Time to advance to 6 p.m., then wait until 12:00 a.m. (make sure it's the First Day.) At 12:00, an old woman will walk in from the exit the guard is blocking. Stand near the red mailbox and wait until a cinema is shown. A thief comes by and steals the old woman's bag. Quickly, chase the thief and slash him with your sword. He'll drop the bag, then exit the area. The old woman will reward you with the *Blast Mask*, used to bomb cracks if you don't have any bombs yet. She's also added to your Bomber's Notebook. Quickly, go back to the Laundry Pool to find a musician sitting on the bench. Talk to him to gain the *Bremen Mask*, used to mature young animals. Interesting..... Another mask is in the Mayor's Residence (open between 10 a.m. and 8 p.m. on Days 1 and 2.) Enter the main hall, then go through the right door. Talk to the woman (she is Madame Aroma, the mayor's wife) and say yes to her request to gain the *Mask of Kafei*, used to find her missing son. She is added to your notebook. You can also talk to the fish. He is Toto, a Zora music manager. He'll also be added to the notebook.

If you go to East Clock Town, look for the Stock Pot Inn (make sure it's the First Day, between 8 a.m. and 8 p.m.) or the Laundry Pool (Day 2, 1:30 p.m.) Talk to the girl at the desk (or on the bench). Her name is Anju and she is engaged to the missing boy named Kafei. She'll be added to the notebook. You can also talk to Anju's grandmother, who is in a room on the lower floor and to the Rosa sisters on the upper floor, if it's during the day (at night, they practice dancing in West Clock Town.) The following starred section can be done later or now, up to you. ***Now, go to West Clock Town. You've probably seen the guy in the little booth, slapping his hands down or gesturing at you. He's a banker. You can deposit and withdraw rupees in your own account if you talk to him. For now, you can hold 99 rupees. If you deposit 200 rupees to the banker, he'll give you the *Adult Wallet*, which can hold 200 rupees. Later, you'll get the Giant Wallet from the 2nd Skulltula House. You can also get a *Heart Piece* from the banker when you deposit 5000 rupees (it seems like a lot, but when you gain the Giant's Wallet, it'll be easier.)*** Refer back here when you have the Giant's Wallet, Mask of Kafei (which you should already have if you've followed my walkthrough), 500 rupees in your wallet AND stopped the robber on Day 1. Go to the Curiosity Shop in front of the banker in West Clock Town at 10:00 p.m. on the Final Day. Buy the *All Night Mask* from the man at the desk. On the Final Day, exit Clock Town via the south exit (the guard will move if you talk to him). You are now in Termina Field. Keep moving forward towards a tree with a drawing on it. A cinema is shown, then you can continue. Go right towards an exit with a big bird flying over it. Quickly go through that exit to Milk Road. That bird will steal your items if you're too slow, so move your buns! You'll notice an *Owl Statue* on one of the paths. Hit it with your sword to remember the spot. Also, there is a path leading to the Gorman Track. If you talk to the Gorman Brothers, they'll be added to your notebook (they also appeared in Ocarina of Time as another character).

They're lying about the milk by the way (if you talk to one of the brothers, he'll mention the Romani milk being watered down and more expensive in town; NOT TRUE!) Exit to Milk Road and you'll see a red balloon. Change to Deku Link and shoot it down with a bubble to talk to Tingle. Buy the *Romani Ranch Map* for 20 rupees, then go forward to a man, who's finally gotten rid of the big boulder that was blocking that path (you'll see it later in the game.) Enter Romani Ranch. Go forward, then right when you reach a fork in the road. Tatl will notice Epona, your horse that the Skull Kid stole from you. You can't get her just yet, but you will later. You can talk to the little girl. She's Romani and she'll be added to your notebook. You can also enter the barn on the right side and talk to Romani's older sister, Cremia, to add her to the notebook. Go to the back to the ranch to see a big drawing of cuccos on a building. Enter the Cucco Shack. Talk to the man sitting against a tree. His name is Grog and he'll be added to your notebook (he appeared in Ocarina of Time.) Put on the Bremen Mask and hold B to march around the shack. Find all 10 chicks and they'll mature into full-grown cuccos. Grog will reward you with the *Bunny Hood*. This will allow you to run faster and jump farther (quite useful in some areas.) Exit to the ranch (if you have a lot of rupees, you can have some fun with the Doggy Racetrack next door to the Cucco Shack, but if you want to really win, you need the Mask of Truth. I'll show you how to get it later). Return to Day 1 with the Song of Time. In West Clock Town, at any time, visit the Swordsman's School. Pay 10 rupees for the Expert Course and score 30 points for a *Heart Piece*. You must use the lunge attack (Z+A) on all 10 logs to win. Enter the Post Office in West Clock Town at 3 p.m. and accept the postman's challenge. Bring some rupees with you. The first try is free, but then he'll charge you 2 rupees per try. I highly suggest you wear the Bunny Hood when you talk to him. The game will be easier to play if you do. Watch the

clock and press A when the time reads 10'00 EXACTLY. the nose, you are rewarded with a *Heart Piece*.

When you hit it on

To gain another mask and Heart Piece, exit Clock Town on the 1st Day through the North gate. Play the Song of Double Time to advance to night, then wait until 12:00 a.m. Look on the mushroom-shaped platforms to see a dancing man on top. Talk to him to add him to your notebook, then play the Song of Healing to heal him. He will give you the *Kamaro Mask* to pass on his dance. Go back to Clock Town and go to the West side at night to see the dancing Rosa sisters. Put on the mask and press B while in front of them to do Kamaro's dance. The twins give you a *Heart Piece*. Onward to Southern Swamp Now, you can advance to the first dungeon. Exit through Clock Town's South gate to Termina Field (preferably on Day 1 in the morning, play the Inverted Song of Time to slow it down). Go straight forward to a tree with the picture on it and then past it to Southern Swamp. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Southern Swamp & Deku Palace* Items/Weapons: Woodfall Map, Pictograph Box Masks: 0 // 8/28 Heart Pieces: 4 // 10/52 Empty Bottles: 1 // 1/6 Owl Statues: 2 // 4/10 Songs: Sonata of Awakening, Song of Soaring Southern Swamp Get rid of the bats and, if nighttime, the Wolfos. Climb the tree on the vine ladder to get a *Heart Piece*. Go right to see Tingle in a red balloon. Shoot a bubble at it to bring him down. Buy the *Woodfall Map* for 20 rupees (if you're out of money, find a red rupee in the chest inside the nearby hole.) Go past Tingle to enter another area.

Go right and hit the *Owl Statue* with your sword. Then, climb up the ladder to the hut. If you have the Land Owner's Paper from Clock Town (the exchange you had with the Deku Scrub, giving him the Moon's Tear), exchange the paper for the Swamp Title Deed and the flower. As Deku Link, launch up to the roof of the hut and collect the *Heart Piece*. Then, go left of the hut through the swamp (I suggest you go across as Deku Link, but be sure to land on the green lily pads or he'll drown.) Keep going until you see some pots with steam rising (a nearby sign will say the potion shop is ahead.) Go through the green area to the Potion Shop. If it's Day 2, you will see a cinema of a witch leaving the shop. Go behind the shop to an entrance leading to a forest (like the Lost Woods in Ocarina of Time!) Put on your Bunny Hood and talk to the monkey. Follow him through the woods (he moves quickly and can fool you into following the wrong path, so be quick and careful.) When you reach a couple of other monkeys and an old woman, stop. Talk to her and she'll ask for something (notice that she is one half of Twinrova from Ocarina of Time). You don't have it, but knowing that she's in trouble will help you. If you saw the cinema of a witch leaving the shop, find her in the forest and talk to her. Otherwise, exit the woods and enter the Potion Shop. Talk to the old hag at the desk (the other half of Twinrova). She will give you an *Empty Bottle* with Red Potion inside to take to her sister. Exit and re-enter the woods. Follow the monkey again and give her the potion when she asks for it (don't press on before talking to her or Link will drink the potion!) to accidentally drink it, go back to the Potion Shop and you another potion for free. When you give the potion to trouble, she is revived and will leave. to the old woman the C-Button it's If you do happen the lady will give the old lady in

Exit the woods and you'll be confronted by some monkeys. One of them will mention that his brother is in trouble. After talking to them, follow them

back to the last area before the potion shop. As Deku Link, hop back to the first hut (called the Photo Hut) where the Deku was sitting and enter the building. As human Link, talk to the old lady through the hole in the little cove and she'll give you a *Pictograph Box*, plus a free boat cruise. At the end of the lovely cruise, say yes to disembarking, then change to Deku Link. Follow the monkey inside to the Deku Palace. Deku Palace As Deku Link, walk forward to the Deku guards and talk to them. They will let you enter to see the monkey being punished. Go straight forward to the royal chamber. Talk to the king and the monkey to learn more about the kidnapping of the Deku princess. Use the Pictograph Box to take a good picture of the king (you'll need it later), then exit. That monkey re-appears to explain about the secret entrance to the Woodfall Temple. Before we enter the temple, you need some Magic Beans. Enter the left entrance, then carefully go through the maze, avoiding the Deku guards. If you get caught, you can re-enter the same maze again. Just talk to the Deku Guards. Go around the maze until you come to a hole at the end. Drop through and go into the cove to meet the Magic Bean Salesman (also from Ocarina of Time.) Talk to him to get a free Magic Bean sample. Go to the patch of soft soil nearby and plant the bean. It won't grow without water, so use your empty bottle to get some spring water from the little pond there. Pour the water on the soil and voila! Ride the bean plant to the treasure chest and open it to gain a red rupee (worth 20 rupees.) Talk to the Magic Bean Salesman again to buy another bean for 10 rupees. You may want to buy a couple more, just in case and re-fill your bottle with spring water. Exit the hole, then either backtrack to the main hall of the Deku Palace, or get caught and re-enter the hall. Either way, go through the other entrance and avoid the guards. At the end is a *Heart Piece*. Backtrack or get caught and go in front of the two Deku guards blocking the hall's entrance.

Go right, using the lily pads to hop across as Deku Link, then change to normal Link and plant one of your Magic Beans in the soft soil patch. If it's the 2nd Day, it's raining, so the plant will automatically grow. If it's not the 2nd day, use spring water from your bottle. Ride the plant to the top, then launch into the Deku flower. You're on the top level of the palace grounds. You must stay on the top level. Fly to the Deku Flower on the moving platform, then use bubbles to get rid of the Deku Scrub shooting nuts at you. Continue along until you land on a platform with a hole in it. Go through and you're above the main hall that you walked through before! Continue launching into flowers and flying until you reach another platform. Enter the hole and you're in the cage with the monkey that was captured. Talk to him and he'll basically tell you off! Take out your ocarina (pipes as Deku Link) and he'll quietly teach you the Sonata of Awakening. You'll be thrown out when the guards hear you play, but now you can enter the Woodfall Temple! After you're thrown out, go right, hopping across the lily pads, but instead of going straight through, go right and hop on the platform. Use the Deku Flower to launch to the entrance. Song of Soaring Once outside in the next area, use the Deku Flower to launch up and get rid of those annoying mosquitoes (if you happen to fall down, you'll need to reroute or play the Song of Time and return here through Deku Palace.) Fly from flower to flower, then fly onto a big log. Hop over to the last flower, then fly onto another platform. The owl (also from Ocarina of Time) will talk to you about the owl statues, then fly off. Read the notes carved in the rock to learn the Song of Soaring. This song will take you to the owl statue locations that you hit your sword with, whenever you're stuck somewhere, lost or whatever. Anyway, continue flying in front of the waterfall, then enter Woodfall. Onward to Woodfall Temple Go right, across the water to the walkway. Watch out for those charging enemies. Use your shield and sword as normal Link (it's easier than using the bubble shooting as Deku Link.) Then, once the enemy is gone, get rid of the Deku Scrub and use the flower it leaves behind. Fly to the next walkway. Make your way around until you reach a walkway with a gold and brown treasure chest (there is another treasure chest nearby that has just

rupees inside.) Open the chest for a *Heart Piece*, then fly to the centre platform. Hit the *Owl Statue* with your sword to remember the spot. If it's not Day 1, play the Song of Time and then warp back to Woodfall. You'll need as much time as you can get. Stand on the Deku symbol in the middle. Play the Sonata of Awakening as Deku Link to reveal the Woodfall Temple. Use the Deku Flower to fly over to the entrance (you'll just make it across!) Enter the first temple of the game. In each of the four dungeons in the game, you must find 15 Stray Fairies, then after the temple is back to normal, you need to find the Fairy Fountain and return the Great Fairy to her normal self. You'll then be rewarded with something. Okay, got all that? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Woodfall Temple* Items/Weapons: Hero's Bow, Large Quiver, Spin Attack, Bomb Bag, Largest Quiver, Big Bomb Bag Masks: 2 // 10/28- Odolwa's Remains, Mask of Scents Heart Pieces: 9 // 19/52 Empty Bottles: 0 // 1/6 Owl Statues: 0 // 4/10 Songs: Oath to Order Getting the Dungeon Map & Compass Once inside the Woodfall Temple, play the Inverted Song of Time to slow down time (if you haven't already). It's very helpful. Wear the Great Fairy Mask to attract Fairy # 1. Use the Deku Flower to launch and fly to the right. Open the treasure chest on the platform to get Fairy # 2 (it must touch you to gain it.) Fly across to the next platform, then fly towards the back of the upcoming platform, avoiding the Skulltulas. Enter the door to the main room of the dungeon. Go left, down the ramp. Beat the Deku Baba at the bottom to gain Fairy # 3. As Deku Link, use the red Venus Flytrap plants and go around to the other side of the centre platform. Before entering the door there, go to the platform with all the pots on it. Break them and receive Fairy # 4.

Continue through the open door. Use the Deku Flower in the middle of the room, then fly left to the treasure chest. Open it for a Small Key, then use the flower again to fly straight forward. Enter the door. Use the Deku Launchers to launch up on the Snappers when they cross over your flower (make sure they see you or they won't move.) When all 3 are gone, open the chest that appears for the Dungeon Map. Exit this room and the last one to return to the main room. Go around to the locked door and open it, using the key. Push the grey block forward, then go around the path at right to a Skulltula. Defeat it to get Fairy # 5. Continue forward along the path, then push the block forward again. Continue back around to where the Skulltula was. Put on your Bunny Hood, then light a Deku Stick, using the lit torch. Race right to the unlit torch to open the door. Quickly, put away the stick to save it or the gnats will bite you (they're attracted to the fire). Enter the door, then use the Deku Flowers again to get rid of the 2 mosquitos. When they're gone, open the treasure chest that appears for the Compass. Exit back to the last room. Getting the Hero's Bow & Boss Key Put on your Bunny Hood again and light another Deku Stick. Run up the stairs on your left and then, go right across the platforms (the Bunny Hood also makes you jump farther), burning the cobweb at the end. Quickly, put the stick away, then beat the Deku Babas to gain more Deku Sticks or Deku Nuts. Go up the stairs (he walks automatically once you get close to them). Defeat all the Black Boes in the dark room to make a treasure chest appear. Open it for Fairy # 6. Light a Deku Stick using the lit torch in the centre and wear the Bunny Hood to quickly light all three torches around the room. Once they're all lit, the door opens. Make your way through the room, using the Deku flowers, avoiding the mosquitos, to the left. Go through to the top level of the main room. As normal Link, step on the switch to your left, to make a couple of ladders appear. Go right and pop the bubble to free the fairy, then either walk into it or wear the Great Fairy Mask to attract it (that's Fairy # 7.) Go back to

where the switch was and enter the door behind it. Go right, then through the open door to engage in a battle with a mini-boss, Metal Dinalfos. He's very easy. Slash the Dinalfos with your sword and backflip to avoid his fire blast. He also has a weak sword attack which you can shield. When he bites the dust, open the treasure chest that appears to gain the *Hero's Bow*, already equipped with 30 arrows. Exit to the last room. Test out the new bow on your left by hitting the eyeball switch. This makes the Deku Flower in the middle of the room move up and down. Then, shoot the beehive left of the eyeball switch to free a Stray Fairy. Wear the Great Fairy Mask to attract Fairy # 8. As Deku Link, launch into the Deku Flower in front of the door that led to the mini-boss and fly onto the Deku Flower in the middle of the room. Fly again to the door across from you and enter to meet another mini-boss, Gekko. He's a bit tougher than the Metal Dinalfos, but still pretty easy. Slash Gekko until he summons his turtle friend. He will ride it and attempt to flatten you. Change to Deku Link and burrow into a flower. When Gekko runs over the flower, launch up and he will fling off the turtle and climb on the walls. Change to normal Link and try to Z-target him. Once targeted, fire arrows until you hit him. Continue this process a few more times. When Gekko is defeated, he turns into a frog (you'll use the frog later to get a Heart Piece, but you can't get it now). Enter the door that has a fence around it and open the colourful chest for the Boss Key. Finding the Boss Door Backtrack to the top level of the main room. Use your bow and shoot an arrow through the lit torch to light the torch on the centre platform. The platform will rise and start spinning (it looks like a flower.) Jump onto the spinning flower and take out your bow. You have to time this one well. Shoot an arrow through the lit torch in the centre to light the unlit torch across the room (it's next to the platform where the Stray Fairy in a bubble was). When the

torch is lit, the barred door opens. Jump over where the door is, then launch into the Deku Flower. Fly to the torch that you lit (don't land right on it or you'll lose a life.) Step on the switch next to the torch as normal Link to make a treasure chest appear. Drop down into the water (it's no longer poisonous) and make your way up the ramp to the chest. Open it for Fairy # 9. Now that the water isn't poisonous and you have your Hero's Bow, go back to the room with the stone block, which is left down the ramp & through the door. Shoot an arrow at the beehive on the bottom of the high platform, then wear the Great Fairy's Mask to get Fairy # 10. Then, shoot an arrow at the bubble below the walkway, then wear the Great Fairy's Mask to attract and gain Fairy # 11. Exit back to the main room, then climb up the ladder to the top floor. Find the door with the Deku Flower in front and enter (it's the door that you opened by shooting an arrow through the flame to the un-lit torch across the room.) This can be tough, but make it easier for yourself. Use arrows to get rid of the Skulltulas waiting for you on the ceiling and the dragonflies. Then, go down the ladder and use the Deku Flower to launch to the right platform (a cove in the wall.) Get the fairy there (Fairy # 12.) Then, fly over to the third right cove and get Fairy # 13. Fly up again to the left and get Fairy # 14 from yet another cove. Finally, from the rightmost cove, use an arrow to pop the bubble over the flaming statue, then wear the Great Fairy's Mask to attract Fairy # 15. Now, you have all the Stray Fairies. We'll get them back in the Fairy Fountain later. Now, using an arrow, hit the crystal switch across from you. Quickly, turn into Deku Link and fly over to the statue near the switch, then across to the Boss Door. Turn into normal Link and enter the door to battle Odolwa. You only require the sword to do this battle. Odolwa is a tall warrior and has a powerful sword. Slash his legs and use your shield to protect you from the sword. He may call upon spiders to attack you. They are a good source of hearts. He may also make a ring of fire, which you cannot get through. Just keep slashing his legs whenever possible. You can use arrows as well if it's easier for you (thanks Gary for the tip). Once he's gone, collect the Heart Container, then step into the blue light to get *Odolwa's Remains*, one of four Guardian Masks.

Now you will learn the Oath to Order from the weird-sounding guardian. Very interesting... More Errands After defeating Odolwa, the poison water is restored to normal and you are transported to another area. Slash the vines on that tree with your sword, then enter and talk to the Deku Princess. She will ask you to carry her back to the Deku Palace. Use your empty bottle to hold her inside. Tight squeeze! Exit this area, cross the path to the next area, then hop into the water below. Continue through the entrance to the Deku Palace. As Deku Link, talk to the guards who'll let you through. Go straight to the Royal Chamber and the Princess will ask to be dropped off in front of the king (her father). In front of the king, drop her out of the bottle and the monkey will be freed. Kudos is given and you are also given a gift that must be picked up. Exit the palace, outside where the two guards are. Go right, across the swamp and enter the cave. This is the Deku Shrine. As normal Link, talk to the butler. He will give you a special gift if you follow him. Put on the Bunny Hood and quickly follow the butler through the maze. At one point, you'll need to shoot a crystal switch with an arrow to put out the flames (or you can change into Deku Link & spin at the switch, then change back to normal Link). All the other obstacles are fairly selfexplanatory. At the end, he will reward you with the *Mask of Scents*. Step into the blue light to be transported outside. Now, before moving on to the next dungeon, return to Woodfall (fly to the owl statue.) Turn and face the wall. See the hole? As Deku Link, dive into the flower and land on a pillar with another flower. Launch and fly up into the cave. As normal Link, walk to the fountain and all 15 stray fairies will combine to form the Great Fairy. She will grant you a new sword technique, the *Spin Attack*. Depending on the day, you may need to redo tasks, such as saving Koume in the forest, beating Odolwa and taking the picture of the Deku King. If it's Day 1, you can go to the boat cruise centre and give the pictograph to the man there for a Heart Piece. If not, you'll need to do it again. You can also show him a picture of his son, Tingle, for a *Heart Piece* or, later when you've already gotten it, you can get a Silver Rupee. Now, talk to the old hag inside and she'll offer you a free boat cruise with a twist. Using your bow, you must hit 20 targets by the time the cruise is over. Make sure you don't hit the witch 10 times or you automatically lose. If you lose, she'll charge you rupees to play again, so be careful and precise! When you finally win, you get a *Heart Piece*. Exit this area of Southern Swamp and backtrack to the main entrance where Tingle is. Go through the other entrance to the Swamp Shooting Gallery.

This game is fun, but costs 20 rupees a try. Shoot all the enemies (birds, scrubs and Wolfoses) to win. Be sure to get the hidden scrubs (one is on the left on top of a stone wall and the other is on a tree to the right.) If you happen to miss some enemies at one point, they will re-appear again later. When you win, you receive the *Large Quiver* that holds 40 arrows. Play again and win to get a *Heart Piece*. Now, return to Clock Town. Go to the West side and enter (it's across from the banker.) Buy the *Bomb Bag* for 50 1, stop the burglar in North Clock Town again. Head back to and buy the *Big Bomb Bag*. Now, you can get your horse back the Bomb Shop rupees. On Day the Bomb Shop (later)!

In East Clock Town, play the Shooting Gallery, beat the high score and win the *Largest Quiver*. Win a second time with a perfect score for a *Heart Piece*. Play the Song of Time and go back to Day 1. On all three days, play at the Deku Playground in North Clock Town (use the Deku flower to reach the hole inside the fenced-in area). Win all three days to get a *Heart Piece*. There's a similar activity at Honey & Darling's in East Clock Town. Play a different game each of the three days and win all three for a *Heart Piece*. Collect the Land Title Deed in South Clock Town (by trading the Moon's Tear) and enter the Stock Pot Inn via the roof (use the Deku flower nearby and enter the door) between midnight and 6 a.m. of any day. On the bottom floor in a cove that acts as a bathroom, a hand will pop out and ask for paper. Give him the deed and you'll get a *Heart Piece*. In the Astral Observatory where you get the Moon's Tear, peer in the telescope and look for a Deku Merchant flying around the Clock Tower. Follow him with the telescope until he lands in a hole. Exit out the east gate to Termina Field and search by the trees surrounding the back of the observatory. Drop through the hole and talk to the Deku. Refuse his first offer of 150 rupees, then pay 100 rupees for the *Heart Piece*. Lastly, in Termina Field, at the south by the Deku Baba in the tall grass by the Peahat inside with arrows for a *Heart its own, make sure it's daytime & you have end, drop through the hole hidden entrance to Milk Road. Defeat the Piece*. If it doesn't fly up on a full stock of arrows.

Return to Day 1 and play the Inverted Song of Time to slow down time. Stock

up on arrows and bombs. Head back to North Clock Town and exit through the North Gate to Termina Field. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Mountain Village* Items/Weapons: Snowhead Map, Lens of Truth Masks: 2 // 12/28- Goron Mask, Don Gero Mask Heart Pieces: 1 // 20/52 Empty Bottles: 0 // 1/6 Owl Statues: 2 // 6/10 Songs: Goron Lullaby The Lens of Truth Go down the ramp to the snow area and search for a hole by the mushroomshaped platforms. Drop through and fight two Dodongos by shooting arrows at their tails. Defeat both for a *Heart Piece*. Back outside, climb up the ramp ahead, then up another one. Shoot the icicle at the top (Tatl will let you Z- Target it) with two arrows, then enter the new area. Go straight, then follow the map left. Bomb the big snowballs blocking your path and continue to the Mountain Village. You should see an *Owl Statue* near the small bridge. Hit it to remember your spot. If you want to, you can talk to the hungry Goron nearby. You'll save him later. Go behind the log cabin and enter another area. Watching for Wolfoses that pop up, go over the bridges and stop to buy the *Snowhead Map* from Tingle for 20 rupees (if he's not on the ground, pop his balloon.) Continue across and into the next area. Go around the snowcovered houses and drop to the lowest level. Walk around and you'll find Kaepora Gaebora, the wise owl who also appeared in the Ocarina of Time game. Follow him over the big gap by jumping on the feathers he drops. He'll lead you to a cave. Enter and open the big chest for the *Lens of Truth*. You can use it in this cave and bomb the boulders (the left one has some rupees in a chest.)

The Goron Mask & Goron Lullaby Exit and use the Lens of Truth to see the winding path. Follow it to the end and, if you still have the Lens on, you can see a ghost! Talk to him, then follow him when he asks you to. Don't keep the Lens on too much or you'll lose a lot of magic power. You can see his shadow on the ground and use it as a guide when the Lens is turned off. He'll stop and wait for you at different points. When he stops, turn on the Lens of Truth and he'll continue. At one point, you need to hop across ice platforms to a wall. Use the Lens of Truth to see a ladder. Go right, left and right at the ladder "forks". You'll eventually make it to the Goron Graveyard. Talk to him again to learn he is Darmani, a deceased Goron King. Play the Song of Healing to heal him. You'll now receive the *Goron Mask*! Put the mask on to become the reincarnation of Darmani. Read the tombstone to learn basic moves (or see my Basic Controls and Actions page for info.) Pull the back of the tombstone to fill the area with hot water. Fill up a bottle with hot water and exit the area quickly. Turn back to normal Link and dump the hot water on the frozen Goron (the one in ice.) Go back to the last area with the hot water and refill another bottle. Quickly, wearing your Bunny Hood, head out and back to the area where you got the map before the water cools down. Go to the lower ground and find the snowball that seems bigger to Tatl (he'll fly to it and turn green.) As Goron Link, punch the snowball to reveal an old frozen Goron (he's called the Goron Elder.) Still as Goron Link, dump the hot water on him to revive him. Talk to him 2 or 3 times. He won't do much for you, unfortunately, after that long trip to save him, but it will help for later. Head back to the last area where you got the Lens of Truth. On the lower grounds, search for the Goron Shrine (it's a big, hard door with a sign next to it.) Do a Goron Stomp to open the door. Enter! You'll hear an annoying crying baby. Head up to the top and go through the opening. Talk to the crying baby, then exit. Head back to the Goron Graveyard and fill another bottle with hot water. With

the Bunny Hood on, quickly head back to the map area, where you'll find the Goron Elder frozen solid again (that same snowball.) Punch the snowball as Goron Link and revive him with the hot water as Goron Link. Talk to him twice and you'll mention the crying baby and the old Goron will teach you part of the Goron Lullaby. He doesn't remember the rest of it. That's okay, he is old after all! Head back to the Goron Shrine and play the Goron Lullaby (the part that you know) in front of the baby Goron. The baby will sing the rest and the song will be complete. Almost every Goron in the shrine will fall asleep! The torches will be lit in the baby's room. As normal Link, wearing the Bunny Hood, light a Deku Stick, then run around and light all the torches in the shrine. When you do, the chandelier on the ceiling will start spinning. As Goron Link, in front of the baby's room, roll towards the chandelier and build up speed. When you're fully loaded, roll over the small ramp into the chandelier. Try to break the spinning pots. One of them will drop a big piece of meat. As Goron Link, carry the meat out of the shrine and go back to the area where the hungry Goron was. Throw the meat up there and the Goron will reward you with the *Don Gero Mask* (a frog). When you're finished that, you are ready to start the next dungeon, Snowhead Temple. While in this area, after freeing the hungry Goron, go over the small bridge to a new area. As Goron Link, roll over the gaps and watch out for the snowballs! Make your way through and hit the *Owl Statue* at the end so you don't have to go through that last area again! A big Goron is blocking the entrance to the temple. Take out your Ocarina (drums as Goron Link) and play the newly learned Goron Lullaby. The Goron will fall asleep and fall off the edge of the cliff! Go up the path, avoiding snowballs and Wolfos. At the top, enter Snowhead Temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.5] ~~ ~~~~ ~~~~~~

~~~~~~~~ *Snowhead Temple* Items/Weapons: Fire Arrows, Big Magic Meter, Razor Sword, Gilded Sword, Biggest Bomb Bag Masks: 1 // 13/28- Goht's Remains Heart Pieces: 3 // 23/52 Empty Bottles: 1 // 2/6 Owl Statues: 0 // 6/10 Songs: None Getting the Dungeon Map & Compass I suggest slowing down time with the Inverted Song of Time. In the first room, get rid of those annoying white Boes. Then, as Goron Link, push the block forward to create a path. Get rid of the Wolfos, then go through the open door. Line yourself up with the bridge and time it so you'll roll over the bumps, avoiding the Freezards' cold breath. If you fall, just climb that ladder to the top and start again. When you're at the end, change to normal Link and try to nab that Stray Fairy under the middle pillar under the bridge (she's in a bubble) with an arrow, then wear the Great Fairy Mask to attract her to you for Fairy # 1. Burst the bubble under the platform in front of you, Fairy's Mask to get Fairy # 2. Then go right through door). Open the chest to receive the Dungeon Map and the corner of the room. Go back to the last area and to your right. Go through the gold-bordered door. then wear the Great the opening (not the collect Fairy # 3 in enter the other door

Looking left, you'll see a stack of 2 grey blocks against the wall. Pull them out to reveal a secret cove. Open the small chest inside to get a Small Key. Push and pull the stack of blocks to the end of the small snow-covered floor and a chest will appear out of your reach. That's a Stray Fairy, but you'll get it later. Exit back to the last area. Take the stairs next to the bluebordered door to the lower level. As Goron Link, find a switch on a small lava pit. Step on it to make a small chest appear. Open it to get Fairy # 4. Go back up the stairs nearby and through the blue door. Head over the bridge or take the ladder at the bottom. Go back to the room before this one with the Wolfos. Open the locked door with your key. Open the chest for the

Compass, then bomb the wall up ahead. Take the stairs up to a room with many icicles on the ceiling. Watch where you step, but get up on the platforms. Getting the Fire Arrows Using the Lens of Truth, you can see an opening in the right wall. Using the Bunny Hood, jump through it and open the chest for Fairy #5. Jump back out and climb onto a platform. Shoot the centre icicle twice with arrows and it will break the ice block in the middle. Climb up and onto the platform ahead. Punch the giant snowball as Goron Link and open the chest for a Small Key. Enter the locked door below using your key. Using the Lens of Truth, see the Stray Fairy on the ceiling. Pop the bubble, then wear the Great Fairy Mask to attract it (Fairy #6). Here's a little puzzle that involves switching between human and Goron Link and doing some Goron Stomping (and running!). First, nab all the white Boes to make things easier (when you get the Fire Arrows, melt the ice barrier at left for a shortcut to the door). Then, Goron Stomp the first circular platform near the entrance, which will cause a smaller platform to rise up. Hop over to the raised green one nearby and Goron Stomp that one. Then, Goron Stomp the 2nd yellow one. As normal Link, go to the green switch on the snowy ground and jump to the open door. Quickly, enter the door before it gets blocked off again. Roll across the bridge and over the gap to the other side. Carefully, roll over the snow against the wall. Instead of entering that door, turn around and roll across another gap. Enter the door at the end to battle a mini-boss, Wizrobe (Phase 1). Wizrobe is a wizard that has one attack mode: shooting a ball of ice at you. He appears and disappears using the teleport pads. The easiest way to beat him is to stand in one spot at all times and use your arrows to fire at him. The first part of the battle is easy as he appears in one spot. After a while, he will clone and appear in all the pads, but only one Wizrobe is real. Shoot the real one. When he's space dust, collect the *Fire Arrows* in the chest.

Getting the Boss Key & Finding the Boss Door Drop to the lower level with the platform and doors with the colourful borders (sorry about the pain, Link!) and shoot Fire Arrows at the icecovered openings. Go through the green-bordered door that's next to the gold one. Using the Fire Arrows, melt all three Freezards (ice-blowing enemies.) When they're gone, a chest appears. Open it for Fairy #7. Shoot Fire Arrows at the torches to light them (there are 3 in total). This opens another door. Enter it and Goron Stomp the platform to rise the main platform. Exit to the last room and then again. Drop to the very bottom of the main room and then climb the stairs. Go through the blue-bordered door and back a room, then through the door across that was locked before. Push the block forward against the wall. Climb to the top and enter the door. Hop across to the other side. Open the chest that you couldn't reach to get Stray Fairy # 8. Go back and toss a bomb at the wooden crate nearby to release the fairy. Attract Fairy # 9. Use a Fire Arrow to melt the giant ice block, then step on the switch, push the block forward, right and then up to reach the chest with Fairy # 10. Go back 2x and across the bridge. Melt the Freezards, then melt the ice block to open the chest with a Small Key inside. As normal Link, hop over to the room where you got the Dungeon Map. Stand on the platform and shoot a fire arrow at the Freezard to get him out of the way, then shoot the ice-covered eyeball switch to raise the platform you're standing on. Using the Lens of Truth, you can see a line of blocks in the air. Climb each one and hop across to a cove. Open the chest for Fairy #11. Get back up on the high floor of the room and enter the door. Now you are in the main room in its new position. Roll against the snow piles on the wall or use the small ladder. Punch the ice layers on the platform. Shoot the ice-covered opening with a Fire Arrow, then enter it. Punch another ice layer on the platform. Roll over the snowcovered wall (carefully). Punch yet another ice layer, then enter the locked door using the key you have. Defeat the Eenos (snowball throwing enemies). Use the Lens of Truth to see a Stray Fairy. Pop the bubble, attract it with the Great

Fairy Mask (Fairy #12), then enter the next door (shoot a fire arrow at the ice). Beat the two Dinalfos to collect two Stray Fairies (one for each enemy; that's Fairy #13 and Fairy #14). Go through the door to the next area. Drop to the platform below, in the middle. To get the last Stray Fairy, burrow into the flower as Deku Link and using the Lens of Truth, fly down and right to the opening with the chest and a Deku Flower in front and SLOWLY drop into it (#15). Make your way back up to the 4th floor bridge. Punch the big snowballs blocking a path (as Goron Link). Follow the path to the next room. Roll over the gap to the Boss Door. We don't have the Boss Key yet, so, as Deku Link, dive into the flower and fly below to the door with two icicles next to it (to your left when your back is to the Boss Door). Enter the open door to fight Wizrobe again in Phase 2. Wizrobe is back. Same deal as the last fight, except there are more teleporting pads and, therefore, more clones in the second half of the battle. Use the same strategies as before. When he disappears, go through the open door and collect the Boss Key from the colourful chest. Backtrack up the stairs and roll across the gap and open the door with the Boss Key for the battle with Goht. This is a wickedly fun battle!! Shoot a fire arrow at the frozen boss to start the fight. This is the best roller coaster ever. Change to Goron Link and roll around the circular area. Bang into Goht with your spiked shell and he will send a blue shockwave at you. Avoid it and repeat this process. He will then start throwing bombs and rocks and pillars will grow out of the ground. Avoid all of this and continue banging into him. If you bang him enough times in a row, he will fall and all you need to do is roll into his body continuously. It will be hard the first time you battle him, but if you continue playing the game over and over again, you'll love it!! Collect the Heart Container, then step into the blue light to get the 2nd Guardian Mask, *Goht's Remains*. Even More Errands Once you finish that temple, Mountain Village is returned to normal. Go to

the Great Fairy Fountain on the first level of Snowhead Temple for the *Big Magic Meter*. Now, you can get a few things. If you beat Goht after Day 1, play the Song of Time, then the Inverted Song of Time, warp to Snowhead, warp to the boss by using the platform in the very first room and beat Goht again. Otherwise, on Day 1, slow down time by playing the Inverted Song of Time. Go to the area where the Goron Shrine is and find the cave with the big Goron inside that sells powder kegs (look for the sign). He'll train you in order to use them. Take the keg and throw it over the steps one by one until you're outside. Go forward on the ramps and turn right. Go through the opening into the area with Tingle. Go over the bridges and stop at the end of the last one. Turn right. Throw the keg up each step and place it in front of the boulder. Talk to the baby Goron and he'll explain what is behind the boulder. When it blows up, you can enter the Goron Races. This is kind of fun. Go inside and talk to the baby again. Roll through the obstacles (trees, bombs and bumps in the track) and hit the green pots for magic refills. Finish in first place to win a new *Empty Bottle* with Gold Dust inside! Cool. Now what do we do with that? If you have the Adult Wallet (earned after depositing a total of 200 rupees in the bank) and 100 rupees in your wallet, first go back to the Goron with the powder kegs to be approved. Get one free powder keg, then head back to the area before the main village with the log cabin. As normal Link, enter the cabin on Day 1. Talk to the guy and the weird metal one. He'll fix your Kokiri sword to a *Razor Sword*. Exit and play the Song of Double Time. Advance to Dawn of Day 2. Enter and get the Razor Sword. Talk to him again and give him the bottle of Gold Dust when prompted to. He'll fix your sword again. Exit and advance to Dawn of the Final Day. Enter and he'll give you the *Gilded Sword* along with your empty bottle back. Before moving on to the next dungeon, you can play the Treasure Chest Game in East Clock Town. Play as Goron Link to win the *Heart Piece*.

In Termina Field, find four holes (under a rock between the north and west ends; near the Milk Road entrance by the tall grass; on the left side of the back of the observatory; and in the north end on the right side where snow meets grass). As Goron Link, play the Goron Lullaby to each red Gossip Stone. On the fourth one, you'll get a *Heart Piece*. In the Deku Merchant side quest, get the Swamp Title Deed and head to the area of Snowhead off the Goron Shrine. When you find the merchant, first talk to him as a Goron and pay 100 rupees to exchange for the *Biggest Bomb Bag*. As a Deku, give him the Swamp Title Deed and use the flower to reach a *Heart Piece*. Now, you should return to Dawn of the First Day and continue on. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Romani Ranch* Items/Weapons: Epona Masks: 1 // 14/28- Romani Mask Heart Pieces: 1 // 24/52 Empty Bottles: 1 // 3/6 Owl Statues: 0 // 6/10 Songs: Epona's Song Reigning in Epona I figured I'd make a separate page in the walkthrough for this part. Since you have the Goron Mask, ability to hold Powder Kegs and the Hero's Bow, you can get your horse, Epona, back! First, start over at Day 1. Play the Inverted Song of Time to slow down time. Get 50 rupees in your wallet and head to West Clock Town's Bomb Shop. As Goron Link, talk to the goron inside. Buy a Powder Keg for 50 rupees. Warp to Milk Road and place the keg next to the big boulder that the guy is hacking at. Enter the ranch as normal Link. Take the right path at the fork and Tatl will again recognize your horse. Talk to Romani (the little girl outside) and she will name you Grasshopper! She will also let you practice for when "they" come. You will be on Epona.

Shoot all 10 orange dummies in under 2 minutes. You win *Epona* back along with the song to call her from anywhere in Termina Field, Epona's Song. Once you learn that, you are also "recruited" to stop the real aliens tonight at 2 a.m. That's a long time from now. You can head over to Mamamu Yan's Doggy Racetrack. Talk to the lady and then select a dog. Show the dog to the lady and bet 50 rupees on the dog to win. If your dog comes in 1st place on that bet, you win a *Heart Piece*. If it comes in at least 5th place, you win some rupees back. It's easier to win when you get the Mask of Truth later on. I'll remind you about that when you get it. The idea is to keep picking confident dogs and you'll eventually get it (a tidbit: I won the Heart Piece in my first file without the Mask of Truth!) Anyway....play the Inverted Song of Time again and restore the time speed to normal. Play the Song of Double Time to advance to 6:00 p.m. Now, you need to wait until 2:00 a.m. You can enter the house and talk to Romani and her sister, Cremia for a while. Practice jumping and running with Epona. At 2:00 a.m., Romani will come out of her house and enter the barn to protect the cows. You do not need to use Epona when hunting the aliens. You can wear the Bunny Hood and run around shooting them as long as you stay near the barn. I find that easier. Just remember to peek behind the barn every once in a while and watch your map for the little white dots (those are the aliens). The aliens appear at 2:30 a.m. and stop attacking at 5:30 a.m. Romani rewards you with a new *Empty Bottle* filled with milk. You are finished Romani's entry in the Bombers' Notebook. Play the Song of Double Time to advance to 6 p.m. on Day 2. Talk to Cremia, who is making a delivery to the Milk Bar. Say Yes to her offer for a ride. When she warns you about the attackers, take out your bow and shoot the two guys continually until you make it out. Cremia rewards you with the *Romani Mask*, which is used to enter the Milk Bar at night (it opens at 10 p.m.) You are finished here! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.7] ~~ ~~~~ ~~~~~~

~~~~~~~~ *Great Bay Coast, Zora Hall & Cape* Items/Weapons: Great Bay Map Masks: 2 // 16/28- Zora Mask, Stone Mask Heart Pieces: 1 // 25/52 Empty Bottles: 0 // 3/6 Owl Statues: 2 // 8/10 Songs: None Meeting Mikau Make sure you're at Dawn of Day 1 and play the Inverted Song of Time to slow down time. Now that you have Epona back, head through the West Gate in West Clock Town. Call Epona and ride down the sandy path. Jump over the fences until you reach Great Bay. Dismount at the watery area. See all those seagulls? They're surrounding a Zora who is drowning. Swim behind him and push him to shore. He takes a few steps and then collapses. Talk to him and he'll sing his last song, explaining what is happening in Great Bay. Play the Song of Healing to heal him. When he's gone, you get the *Zora Mask* so you become the reincarnation of Mikau, a member of the Zora band, the Indigo-Gos (remember Toto, their manager from the Mayor's Residence?) You can read his memorial to learn how to use Zora abilities. Swim up to the building in the water ahead. Hit the *Owl Statue* as normal Link to save that spot and buy the *Great Bay Map* from Tingle for 20 rupees. If you climb the ladder and enter the Marine Research Lab, you'll notice a big empty aquarium. You need to find 7 Zora eggs and put them in there when you find them. You should have 3 or 4 empty bottles by now. If not, check the 4 Swords and 6 Bottles page and see if you can get one you missed. It's okay if you only have a couple, but you'll need to do some backtracking when your bottles are full with eggs. Anyway....go back to the beach and go right to another area. See the fin on that area across the water? Swim over there, then dive down to the bottom. Watch out for the bony fish and Like- Likes. Enter the shark's mouth to get to Zora Hall. You can't do too much here, but you can learn about the IndigoGos band members (Lulu, Japas, Evan and the drummer). Go right to the Zora Shop's door, then go left to Zora Cape. There is Lulu, but she won't talk to you. Hit the *Owl Statue* as normal Link to remember your spot.

Before we continue, go back to Clock Town (warp). Buy a Red Potion from the Trading Post in West Clock Town and it will go into one of your bottles. Head through the East Gate and call Epona. Go through the opening to Ikana Valley. Jump the fences, then stop. See that circle of rocks? Take out the Lens of Truth and use it to see a solider stuck in there. Talk to him with the Lens on and he'll ask for your help. When prompted to, give him the bottle with potion. He will reward you with the *Stone Mask*. This will prevent some enemies from seeing you. You can also head back to Snowhead Temple, defeat Goht again (unless you already have in this day's agenda) and visit the area with Tingle. Dive in the water as Zora Link and collect the *Heart Piece* from the chest. Warp back to Great Bay Coast and swim around in the first area. Look for a waterfall with a couple of Like-Likes around and a bunch of tall spiny things in the water. If you find a Zora, you've gone too far. You can also see 4 boards underwater with skull and crossbones on them. Bang into them as Zora Link and one of them will reveal an entrance. This is the Gerudo's Hideout. Enter the cave and continue on.... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.8] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Gerudo Lagoon* Items/Weapons: Hookshot Masks: 2 // 18/28- Mask of Truth, Circus Leader's Mask Heart Pieces: 10 // 35/52 Empty Bottles: 1 // 4/6 Owl Statues: 0 // 8/10 Songs: New Wave Bossa Nova Change back to normal Link and put on the Stone Mask. Jump into the water, then hop on a boat when a guard comes by. Take a Pictograph of the guard (you'll need it later). When you come towards a platform, jump off and onto it. Switch to Goron Link and pound the switch to open an underwater area. As normal Link, with the Stone Mask on, hop into the water. Change to Zora Link

and dive down. Nearby is the opening (look for orange swirls in the water, then go just a bit forward from it, it's a big tunnel with a gold border). Swim into the opening. Once inside, dive down, pounding the board and you are in a maze. Okay, here's how to get out of it. Pull the stone block towards you as far as it will go. Go left and bang into the board to break it. Go right, breaking another board, and push the stone block as far as possible. Go right, then left twice and you're free! Step onto the orange swirls and you're pushed up to another type of maze, but not as hard (even though the last one wasn't all that hard!) Avoid the orange swirls and the spiked bombs. Walk on the bottom. If you get into the orange swirls, you'll be pulled back into the main area of the Pirate's Fortress and have to re-do the stuff before. When you're at the end, surface and go through the door. Almost the same room as the last one. Avoid the spikes and climb up on the ramp. You can see a Heart Piece in a caged-in room. Climb up the left ramp and bang into the barrels on the left. Quickly, step on the switch to open the door to the *Heart Piece*, put on the Bunny Hood and run to it. After you collect it, step on the switch behind you to open the door again. Go back up that ramp and shoot the diamond switch with an arrow then, as Zora Link, dive into the water nearby and swim through the opening to a new room before it closes. Swim over the orange swirl, then climb the ladder. This next room has a switch on the wall blocked by a gate, a switch on the floor and a grate. Stand on the floor switch to open the gate blocking the other switch. Scoot over to the grate and shoot the switch with an arrow before it closes up again. A water spout will act as an elevator pushing you up. Climb the ladder and you'll see a telescope. You can look through it to see the Gerudos walking around their hideout. Turn and shoot an arrow at the switch across from you. The door below will open, so enter it. Wear the Stone Mask and go around the bend, then through the opening. Now you're in the area that you may have seen through the telescope in the last room. Wearing the Stone Mask, go to the centre of the area and climb the ladder. Cross the bridge to the other side and enter the

door. Walk forward and a cinema will start. You'll hear a couple of Gerudos talking. After it's done, shoot an arrow through the barred window at the beehive. The bees will scare away the guards. Exit to the bridge outside and turn right. Drop down a level to another door. Enter it and you're in the room where those guards were just now. Open the big chest for the *Hookshot*! This is useful for hooking onto targets and other things. In this room, hookshot to the wooden board above the aquarium. As Zora Link, dive down and scoop up the Zora Egg into a bottle. Climb out and exit back to the outside area with all those guards around. Keep the Stone Mask on all the time while around these guards or they'll see you. Go to the northwest part of this big area and hookshot on the black and white targets. Enter the door and walk past the guard. Enter another door and a Gerudo Guard will come out to fight. Just fight her like you do the Wolfos. Use the sword to attack and the shield to defend. After she's defeated, enter the door with the torches on either side of it and you'll find the Second Zora Egg in another aquarium. Dive down as Zora Link and scoop it up in another bottle. Backtrack to the big outdoor area. Go to the right side of the area and find another door. Enter and go past the guard. Go through another door to fight another Gerudo Guard. Same strategy as before. When she's gone, enter the other door and collect the Third Zora Egg in another bottle. You might be out of bottles by now, but you can play the Song of Soaring and warp to Great Bay, then drop the eggs off in the big aquarium in the Marine Research Lab any time. When you return to the Lagoon, hitch a ride on a pirate boat (wearing the Stone Mask), get off on the platform at left, hookshot to the black & white target, go up the ramp and into the big guard infested area. Head to the back of the settlement in the northeast corner of the map. Hookshot up to the last door. Walk past the guard outside and into the room. Pass the guards in this small room. Open the chest for a Silver Rupee, then go through the next door. Go through the room and fight the Gerudo Guard. Collect the Fourth Zora Egg. Warp to Great Bay and drop off all the Zora Eggs you have (4 total). In the first area of Great Bay on the beach, find the Fisherman's Hut.

Remember that Pictograph you took of a Gerudo Pirate? If you don't have it, just go back to the first area of the fortress and take a picture of a guard. Talk to the guy, then to the seahorse and give the guy the picture when prompted to. He'll give you the seahorse in one of your bottles. You need to drop the seahorse off at Pinnacle Rock. Swim out in the water in the first area of Great Bay and look for two big pillars sticking out of the water. Sink down near there and walk forward. You are transported to Pinnacle Rock. Drop the seahorse off and talk to him. He'll lead you to the area where you can help him. Follow him (he'll stop at each sign). You need to defeat all the sea snakes in the underwater area ahead to free the seahorse's friend. Look in all of those holes to find them. Be careful and stand next to them, not in front of them, because he pokes his head out and might attack you. The ones at the bottom of the lake are easy, because you can stand on land, but the others are a bit trickier. You need to stand in the hole just next to them. Hit them with your boomerang twice to defeat them. Not every hole has a Zora Egg in it, but three of them do. Collect each Zora Egg found. After you beat all the sea snakes, the seahorses will appear and be reunited. They reward you with a *Heart Piece*. Head back to the Marine Research Lab (just float up to the top and walk forward. He'll reappear at Great Bay. Just go forward and swim) and put the remaining Zora Eggs into the big aquarium. The scientist will summon you to the front of the tank. Take out your guitar and play the song after it shows up. The new song is called the New Wave Bossa Nova. This song will get you to Great Bay Temple. Now, go out and collect 4 fish in each of your bottles. Come back to the lab and drop each fish into that other tank with the two weird-looking fish in it already. One fish will eat all the small fish, then grow big and eat his pal! He'll blow you a *Heart Piece* kiss! Play the Song of Time and save your game. Now that you have the Hookshot, you can collect a few things before actually entering the temple ahead. After

10 p.m., enter the Milk Bar in East Clock Town by wearing your Romani Mask. Talk to Toto as human, Deku, Goron, and Zora Link and play the notes as instructed to. You will eventually play Ballad of the Wind Fish, a classic Zelda tune, and Gorman will give you the *Circus Leader's Mask*. Exit through the west gate and head towards Great Bay. Find a boulder in the sand and bomb or Goron punch it to enter. Shoot the beehives on the roof of the cave, then dive down as Zora Link to collect a *Heart Piece*. Get the Scarecrow's Song from the observatory, then Village. Head towards Snowhead and get over the first gap as towards the second gap, then use the Lens of Truth to see a platforms. Hop across them till you reach a big gap. Play the summon him, then hookshot to him and get the *Heart warp to Mountain a Goron. Walk

series of ice Scarecrow's Song to Piece*.

Warp to Great Bay Coast and head into the eastern area on the beach off Zora Hall. Head past the Zoras on the beach to a stretch of sand with some broken branches. Hookshot to the closest tree above, then across more trees to Waterfall Rapids. As Zora Link, dive into the water and meet up with the beaver jet-skiing on the water. Sink down and talk to him to race. Get through 20 rings in the course in 2 minutes, then race the big brother beaver through 25 rings to win an *Empty Bottle*. Exit the area, then re-enter and talk to them on the platform. Race through 20 rings in 1 1/2 minutes, then 25 rings in 1 1/2 minutes to win a *Heart Piece*. Outside the beavers' home, dive into the waterfall pond and defeat the Like-Like with your shock attack (R+B) for a *Heart Piece*. With the Scarecrow's Song still activated, buy a Magic Bean from the salesman in the Deku Palace maze and fill a bottle with spring water. In Great Bay, head towards the Pirate's Fortress to a stretch of lands with platforms higher up. Look for a hookshot target and pull yourself up there. Continue hookshotting to a soft soil spot. Plant the bean, then water it and use the plant to reach a distant platform. Play the Scarecrow's Song, then hookshot to him and get the *Heart Piece*. Now warp to Zora Cape and head back into Zora Hall. As a Zora, find the

drummer inside his dressing room. Hookshot to the tree and read the diary. Write down or memorize both parts of the song (should be A, C-down, Cright, A and C-down, C-right, C-left, C-down). Exit and find Japas (the guitarist)'s room. Write down both of Japas' parts and play your own after each of his. The song should be C-right, C-right, C-down, A, A, C-down, C-right, A, Cleft, C-left, C-right, C-down, C-down, C-right, C-left, C-down). With the entire song's tune, find Evan (the pianist)'s room and as human Link, play the entire song standing by Evan to win a *Heart Piece*. While here, in the Deku Merchant side quest, bring the Mountain Title Deed into Lulu's room and, as Goron Link, show it to the merchant. Use the Deku flower to reach the *Heart Piece* above. Whew! Now, you have the ability to complete the 1st Skulltula House if you want to now. See my section on that. You'll win the *Mask of Truth*. Remember that the mask is useful to get the Heart Piece at the doggy racetrack at Romani Ranch. Now, on Day 1 preferably, slow down time, then warp to Zora Cape and, as Zora Link, play the New Wave Bossa Nova to Lulu. She will sing and a huge turtle will appear to take you to Great Bay Temple. Hookshot to the palm tree on his back and away you go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.9] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Great Bay Temple* Items/Weapons: Ice Arrows, Double Defense Masks: 1 // 19/28- Gyorg's Remains Heart Pieces: 2 // 37/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 8/10 Songs: None

Getting the Dungeon Map & Compass When you first enter, shoot a fire arrow at each of the torches in the room to make a chest appear. Open it for Fairy #1. Enter the door ahead. You are in the a machinery room that controls the flow of water throughout the temple. Turn left and look up. See the Skulltula? Shoot it with an arrow, then wear the Great Fairy's Mask to gain Fairy #2. As Zora Link, dive down to the bottom of the water. Look below the platform you were just standing on. Pop the bubble and collect Fairy #3. Look for a switch underwater (it looks like a key). Push or pull it and it will disappear. You'll also hear a confirmation sound. You've turned on a water spout and activated the other elevator next to the entrance. Swim back to the entrance and take the other elevator. Get rid of the Skulltulas then, as Zora Link, jump on the water spout when it's low enough. Hop to the platform, then through the opening to the next room. This room has a rotating blade in the middle, but they act as platforms, not really blades. The water is being turned around, too. From here, go down to the perimeter below and look down into the water. Do you see the pot in the middle of the floor below? Shoot it with an arrow, then wear the Great Fairy's Mask to gain Fairy #4. Another fairy is in this room. Look for barrels on top of a high platform. Hookshot to them (hook onto the barrels), then bang into it for Fairy #5. As Zora Link, jump into the water in the centre and dive down. The current will push you into a room, but you need to be on the level of openings just above the floor, not the ones on the floor. When you enter, you should see a chest. Get up onto a platform and hookshot to the chest. Open it for the Dungeon Map. Look across from the chest and hookshot the pots to break them. A Stray Fairy comes out of one of them. Wear the Great Fairy's Mask and collect Fairy #6. Now, dive down and hit the hands blocking the opening with your boomerang. Go through that opening. Get rid of all the Deku Babas on the lily pads, then hop up onto one. You should see another Deku Baba across from a door. Get rid of him and a chest appears. Open it for Fairy #7. Hop over to the door and enter. Shoot the bomb dog with an arrow. Hookshot to the gold chest and open it for the Compass. Getting the Ice Arrows

Dive into the water as Zora Link and get rid of the Deku Babas and the hand. Open that chest for a Small Key. Shoot the pot among the two hands and wear the Great Fairy Mask to attract Fairy #8. Take the vent next to the door (sink down) to return to the main room. Find another opening on the bottom level with a red pipe going into it (current should push you in). Float up and climb the red pipe. Enter the locked door using your key. Fill up on arrows, magic, hearts, etc. from the pots and the Chuchus. Enter the next door to engage in a fight with Wart, a mini-boss. This boss is pretty tough. It's a big eyeball with many bubbles surrounding it. First, look up and "stare" into its eye to get the battle started. Shoot a fire arrow at the bubbles to separate them, then slash them as they bounce around. Get rid of all or almost all the bubbles. Shoot a standard arrow into Wart's big eye. After a few hits to the eye, he moves very quickly around the room, banging into walls and maybe you! Shoot at the eye when you can. After a few more hits, Wart explodes, so watch out. When he blows up, open the chest that appears for the *Ice Arrows*. Getting the Boss Key Backtrack to the last room. Go down the red pipe and shoot the Octorok in front of you with an Ice Arrow to freeze him into an ice block. Hop across it and over to the switch. Push it and it will disappear, causing the red pipe to start pumping. That is actually your goal in this temple, to activate all the pipes. Now, exit through the vent in the wall to the main room. Float up and hop onto a platform. Hop onto one of the rotating blade platforms, then climb to the connecting platform. See the water flowing over the ladder? Shoot the water at the grate above with an Ice Arrow to freeze the water. Climb the ladder and enter the door. Hookshot to the barrel to the left. Use Ice Arrows to create platforms to the switch by shooting them into the water. You may need the Bunny Hood to make the last jump. Turn the key to activate the pipe. Hookshot back to the barrel, then look right. Shoot Ice Arrows into the water towards the wall. Get as close to the wall as you can, then quickly look up and hookshot to the target on the ceiling. Look around for a chest and open it for Fairy #9, then exit back to the last room. Sink down in the water again and return to the room where you got the

Dungeon Map. Hookshot to the chest again. This time, look towards the door and use the Ice Arrows to make platforms in the water (yet again). Go through the door at the end. Shoot an ice arrow at the clear Chuchu to make a big ice block. Push the block towards the centre platform. Climb up to the switch and turn it to activate the pipe. Exit to the last room. Go back to the room where you got the Compass. Shoot Ice Arrows in the water to create platforms and hop over to that room across the water with icicles, next to the gold window. Shoot the ice with a Fire Arrow, slash the icicles, then enter the door to fight Gekko again (remember him from Woodfall Temple?) He's back and he's a bit harder than he was in Woodfall Temple. No turtle this time. Instead, he throws hard bubbles at you like Frisbees. Dodge the bubbles and slash him. He'll then take all the bubbles and fly to the ceiling. Get into a corner and shoot an ice arrow at the big bubble with Gekko inside before he lands on you and traps you in the bubble, where you are defenseless against his attacks. Once you hit the bubble with an ice arrow it freezes (of course) and crashes to the ground, restoring the bubbles for him to throw at you. Continue slashing to finish him off. He turns into a frog, which I'll bring up again to get a Heart Piece. When Gekko goes byebye, go through the open door and get the Boss Key from the beautiful chest. Finding the Boss Door Exit this room (use the gold window to get over). Hop into the water on the left side of the room. The current will push you back into the main room. Head back to the first room with the machinery that powers the water flow in the temple. See the hookshot target on the ceiling? Hookshot to it and you'll land on a fountain spouting water. Hop to the nearby platform with the keylike switch. Turn it once, then drop down and turn the yellow switch above water. Head to the last room with the blade in the middle. Head through the underwater path with red and green pipes leading into it. It shouldn't be too hard to get in, because the current should push you towards it. Avoid the hands trying to grab you on the left and enter the next room. Climb onto the platform on the right side, then wait for the elevator to drop. Climb on, then jump to the spinning axle. Try to keep your

balance and hop to the platform moving towards you. While standing on it, look at the right wall. You can just see a torch and a chest inside a little cove. Hookshot to the chest and open it for Fairy #10. Get back onto that last platform and let it take you to the other side. Look up the ceiling and shoot an Ice Arrow at the sewer dripping water. The axles turning will freeze and allow you to cross over them. Hop onto the big blade, then onto the middle of the machine, then up the right small blade. See the hole on the wall high up? Hookshot the chest and open it for Fairy #11. If you can't get back onto the big blade, you need to shoot a Fire Arrow at the ice you just froze and repeat the last steps you took. Anyway, when you're back on the big blade, hop to the door on the left. Enter it to a "play room". Well, sort of. There's a few big see-saws in here. Stand on the one furthest from you on the left. Shoot a Fire Arrow at the ice above the other side of the seesaw to lift your side up. Hop to the other see-saw nearby and again fire an arrow at the ice above this see-saw. Turn the key-like switch, then walk along the pipe as Zora Link. Climb the one part, then turn right to the end. Drop to the right. Hookshot to the chest and open it for Fairy #12. There is another fairy in this room. At the first see-saw, shoot a fire arrow at the ice. Dive down the hole as Zora Link. Bang into a barrel for Fairy #13. Reset the see-saw by shooting an ice arrow at the flowing water. Climb to the down end and shoot a fire arrow at the ice. Jump to the door. Enter it. Return to the main blade room. Find the opening with the green pipe and go through it (it's on the bottom level underwater). Climb up the pipe sticking out of the water and up to the switch. Turn it to raise the water from the fountain leading to the Boss. Before you enter, there are 2 Stray Fairies in this room. One is under the switch (stand on the pipe and fire an arrow to pop the bubble, then wear the Great Fairy Mask for #14) and the other is on the right side of the room. Pop the bubble with the Zora boomerang. You'll have to swim through the vent and catch it (#15) while the current pushes you out, then backtrack to this

room. When you've done that, you can cross over to the big door and enter the next room to the Great Bay Temple boss Gyorg. This is one annoying and very, very difficult boss (sorry!) Make sure you have a lot of hearts and maybe even a couple of bottled fairies to revive you if you extinguish all your hearts. Gyorg is a big fish that jumps out of the water to attack you on a platform and then, while underwater, bangs into the platform if you don't attack him fast enough. While Gyorg is underwater, shoot an arrow at him. He is stunned and now is your chance to attack. Change to Zora Link and dive down to the bottom. Use your shock attack to cause damage. Quickly swim back to the platform. This is the hardest part, because Gyorg usually grabs you before you get up and, right out of the movie Jaws, chews you up a bit, before spitting you out. Continue the arrow and shock attacks until he releases a school of attack fish. Ignore them and continue attacking Gyorg until he is defeated. Collect the Heart Container and step into the blue light when he's defeated. You receive the *Gyorg's Remains* guardian mask. One more dungeon to go! First, return the Stray Fairies to the Great Fairy Fountain in Great Bay. On the beach across from Zora Hall, hop the platforms, then hookshot to the tree, then across more trees to a blocked cave. Bomb the boulder, then enter to receive *Double Defense*. There is a hole next to the fountain. If you bomb the boulder over it and enter, you get free Bombchu from the chest inside. Now for a few Heart Pieces. With Gyorg defeated, find the sign near a boat by way of Pirate's Fortress. Ride the boat, then hookshot to the tree. Talk to the pirate there to play his Jumping Game (must be any time but late night or early morning). You win a *Heart Piece* for that game. Also, you can complete the Frog side quest for a Heart Piece. First, warp to Snowhead and re-defeat Goht to restore spring to the mountains. At the pond off the log cabin, wear Don Gero's Mask and talk to the frog. He will ask you to find four of his friends to complete the group. In Clock Town, one sits in the Laundry Pool, another in Southern Swamp (must finish boat cruise to retreat through the area) atop a log, re-defeat Gekko in Woodfall Temple for a frog, and the last one is for defeating Gekko in Great Bay Temple. Once they are all found, return to Mountain Village and with the Don Gero Mask on, talk to the frogs to perform a song and win a *Heart

Piece*.

Now, continuing on...

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.10] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Ikana Graveyard, Ruins & Valley* Items/Weapons: Giant Wallet, Stone Tower Map Masks: 3 // 22/28- Captain's Hat, Garo Mask, Gibdo Mask Heart Pieces: 6 // 43/52 Empty Bottles: 0 // 4/6 Owl Statues: 1 // 9/10 Songs: Song of Storms Spookfest Save and go back to Day 1. Stock up on arrows, bombs and such then, from Clock Town, take the East Gate. Call Epona and ride her through the opening to the road to Ikana. Hop the fences, then go left. Climb up and go forward to Ikana Graveyard. Head past the graves to a skeleton head at the fence. Play the Sonata of Awakening to awaken him. Now you must battle him, but it's not a long battle nor a hard one :o) Just slash him or shoot arrows at him whenever possible. If you are stopped by a line of fire, defeat the Stalchildren to move on. If he makes it to the end of the path safely, he goes back to sleep and you have to try again. When he is soundly defeated, he gives you a treasure then salutes you. Hookshot to the chest and open it for a new mask: *Captain's Hat*. This is useful for talking to Stalchildren in the 2nd Skulltula House and the graveyard at night. Warp to Night of the 1st Day. At the graveyard, put on the new Captain's Hat and talk to the Stalchildren guarding a grave. When you talk to them, they think of you as their leader. They ask whether they should continue guarding or open the grave. Tell them to open it, then hop down inside. Hop across the platforms, through the opening to the next area. Defeat all the bats and receive a purple rupee from the chest. Shoot fire arrows at all the unlit torches to unlock the door ahead of you. Enter it to find an Iron Kunckle.

He's pretty strong, but not too hard to beat. Slash him with your sword to start the battle, then continue slashing, but backflip when he goes to strike you with his weapon. After a few slashes, he will lose armour and charge at you faster. Continue slashing and ducking attacks until he is defeated. A ghost songwriter will appear. Read the gravestone that appears to learn the Song of Storms (also from Ocarina of Time). On Day 2 at night, get the Stalchildren to open the grave again and use the Lens of Truth inside. Head through the door and defeat all enemies while crossing the path. Bomb the wall at left, then fight the Iron Knuckle through the door for a *Heart Piece*. Now you can complete the 2nd Skulltula House in its entirety. Make sure it's Day 1 and at the earliest time, slow it down, then head through the small building next to the Fisherman's Hut in Great Bay. See my Skulltula Houses page for details. Complete it on Day 1 (day or night) for the *Giant Wallet* and be sure to get the *Heart Piece* inside by talking to all the Stalchildren in the house using the Captain's Hat to learn the order in which to shoot arrows at the coloured masks. When you have it, shoot them in that order and get the prize. Now that you have the Giant Wallet, remember to buy the All-Night Mask and get that 5000 rupee deposit to the bank for a Heart Piece (I mentioned it before in the Clock Town section). With the All-Night Mask, visit Anju's grandmother in the inn any time before night on Day 1 or 2. Wear the mask when you talk to her and listen to the first story. Answer with the first choice for a *Heart Piece*. Talk to her again and listen to the second story, then pick the second choice for another *Heart Piece*. Warp to Milk Road. Make sure you have Epona and at least 10 rupees. Head to the Gorman Ranch and speak to the two Gorman Bros. They challenge you to a race (pay them 10 rupees). Race them once around their track and win to get the *Garo Mask*. Head back to the road to Ikana and go right after the fences. When you stop at the wall, a person wearing a Garo mask will stop you. Dismount Epona and put on the Garo Mask. He will make a tree appear so you can head to Ikana Valley. Hookshot to the tree and make your way forward to the Valley. Watch out for boulders and gun-powder enemies during the day or Blue Bubbles at night. Don't wear your Garo Mask while walking around the Valley or you'll be randomly attacked by Garo enemies. They're easy to beat but it gets

annoying when they keep showing up. Go forward to a couple of Octoroks popping out of the water. Shoot Ice Arrows at them to freeze them into ice blocks. Hop to the platform. Hookshot to the trees and make your way up to the higher part of the Valley. Hit the nearby *Owl Statue* with your sword. Walk forward, then turn left. Walk up the ramp, look up and shoot Tingle down. Buy the *Stone Tower Map* for 20 rupees, then go right to the end. Head into the Ghost Hut and pay 30 rupees to fight the four poes. Use arrows or sword & shield on the first three (two of them you'll fight at once). For the last Poe (Meg), shoot an arrow at the one that spins to differentiate between the clones. You'll win a *Heart Piece*. Also in Ikana, in the Deku Merchant side quest, take the Ocean Title Deed to the merchant off Sakon's Hideout for a gold rupee. Use the Deku Flower to fly to the *Heart Piece* across the chasm. See the dried out lake? Walk inside the opening in the wall. Stand at the pool inside and another ghost songwriter appears, but he is evil. When he's finished talking, quickly play the Song of Storms (or you'll lose health). Water fills the lake outside and the evil ghost is defeated. The Music Room outside is playing now that water has filled the area. Go back outside and try to enter the Music Room. The girl doesn't let you in, so place a bomb at the door and run away to the ramp and wait for her to come outside. When she's a good distance away from the shop, quickly enter it. When you're inside, go down the stairs and walk towards the closet. A monster comes out, but it looks rather weird. Play the Song of Healing to cure the man from the curse placed on him. You reunite the girl, Pamela, and her father, plus you get the *Gibdo Mask* which allows you to sneak past Gibdos and Redeads easily because they see you as one of them. Let's continue on... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.11] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Underworld* Items/Weapons: Mirror Shield Masks: 0 // 22/28 Heart Pieces: 1 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 9/10 Songs: Elegy of Emptiness Getting the Mirror Shield

Before continuing, you need a bottle of milk, 5 Magic Beans, 10 Deku Nuts, a fish (catch it in your bottle; find one in Stock Pot Inn's kitchen), 10 bombs and 1 empty bottle. When you have those, come back to Ikana Valley. Walk up the ramps on the left side, but instead continue left to a big hole with a ladder leading down. Climb down to the Underworld. Wear your Gibdo Mask at all times. Talk to the Gibdo blocking the door to your right. Give him the 5 Magic Beans to go through the door. Give the next Gibdo on the right the 10 Deku Nuts and continue through the door. Give the next Gibdo the 10 bombs to pass through his door. Walk past the moving blades to the centre of the room. A Big Poe appears. Shoot arrows at him and when he's defeated, collect the ghost in your empty bottle. Exit this room and go back to the second room (where you gave a Gibdo Deku Nuts). Talk to the other Gibdo and give him the fish. Pass through his door and give the next Gibdo the Big Poe ghost. Go through to the last room, timing it carefully. Give the last Gibdo the milk and you are finished. Open the last door and shoot Fire Arrows at the four unlit torches. Collect the *Mirror Shield* from the chest that appears. This shield will replace your Hylian Shield and has the same capabilities as the old one, but it also reflects light. Deposit any rupees you have in your bank account (so you don't lose them), then play the Song of Time. Go back to Dawn of the 1st Day in Clock Town. Learning the Elegy of Emptiness Buy a Giant Bomb from the Goron in the Bomb Shop (costs 50 rupees). Hang onto it, because you'll need it later. Warp to Ikana Valley's owl statue and go to the right side where a big wall is. Next to it is a crack in the wall. Enter the crack to Ikana Ruins. First, hit the diamond switch on your left to get light pouring in. Reflect the light on your Mirror Shield and aim it at the sun block across from you. Eventually, the block will disappear. Go forward and enter the door on your left. Put on your Gibdo Mask and the Redeads will dance! Shoot the frozen eyeball switch to your left with a Fire Arrow. Go through the newly unlocked door. Change to Deku Link.

This can be tricky. Quickly, hit the switch in front of you and the tall floor will rise to the ceiling. Run to the very end of the room and let the ceiling fall again. This is the hard part (sometimes). Hit the diamond switch nearby to raise the floor again. Scoot over to the Deku Flower (it's easier to take the 2nd flower from the barred door) and fly to the platform on the left. Change back to normal Link to step on the switch, opening the door. Head through it. Change back to Deku Link and fly to the left platform in the corner of the room. Change back to normal and step on the switch. Shoot arrows at the Skulltulas on the ceiling to clear them out. Use the Lens of Truth to see a hidden platform. Keep hopping to the door (you might need to wear the Bunny Hood to make the last two jumps safely). Enter it (duh!), then quickly run past the Blue Bubbles so you don't lose your sword ability (if you do, it's only for a short time). Head up the stairs and through the door to reach the roof. Hop to the pillar with the Deku Flower on it. If you shoot a bubble at the crystal switch and use the Deku Flowers to fly, you can reach a *Heart Piece* at the end. Launch and fly to the pillar with a switch on it. As normal Link, step on it. Drop down and re-enter the Ruins. Wear the Gibdo Mask again to make the Redeads dance. This time, shoot a Fire Arrow at the other frozen eyeball switch to open the right door. Use the Mirror Shield and the light to burn the Floormaster enemy. Aim the shield at the sun block to make it disappear. Wear the Gibdo Mask to pass the Redeads and go into the next room. Say hello once again to Wizrobe. This guy doesn't give up. Gotta give him credit for that. This time, he shoots fire and the attack is a bit more widespread than the ice from Snowhead Temple. Use the arrow attack, as usual. Again, he clones himself. Hit the real Wizrobe. When he's gone, go through the next door past the Redeads (get hearts from the pots), then forward to the roof. As Goron Link, get that Bomb Keg you got before we came here. Turn the corner and place the keg on the cracked circle. It blows up to reveal a hole. Hop down it. Change back to normal Link and reflect the light with your Mirror Shield on the sun block. Pass the Redeads and continue through the door to a boss, King Igos and Company. This boss seems like a mini-boss, but technically, he's the last boss in

Ikana Ruins, so he's really the boss. The king sits through the first part of the fight, releasing his two guards to fight you. Shoot fire arrows at the two windows to burn the curtains. These guys have a weakness for bright light. Slash with your sword, then stand under a light patch and reflect the light off your shield onto each of the guards to incinerate them. Work on one guard until he's gone, then finish off the other one. When they're both gone, the king fights you. He is tougher than the guards and has 3 attacks. He can leap at you with his sword, decapitate himself and throw his head at you or blow his poisonous breath. Just attack with your sword until he's weak, then reflect the light on him. When he and his two guards are just bobbing heads, watch the funny cinema and you will learn the Elegy of Emptiness. This will help you in the next section. Proceed then... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.12] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Rockville* Items/Weapons: None Masks: 0 // 22/28 Heart Pieces: 0 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 1 // 10/10 Songs: None Rock the Casbah Return to Ikana Valley (if it's late in time, return to Day 1 and warp to Ikana's owl statue). On the upper land of Ikana (where the owl statue is), go to the right of the dried out lake and enter Rockville. It's a really tall mountain that you must climb to reach the last temple, using the new song you learned, the Elegy of Emptiness. Jump across the blocks as normal Link and step on the switch. If you get off, the switch resets. While on the switch, play the Elegy of Emptiness to

"clone" yourself (though I have to say that the clones are much uglier than the real Link!) Hookshot to the next platform, bomb the Beamos enemy and, after changing to Goron Link, play the song again while standing on the switch. Goron Link is cloned. Change back to normal Link and hookshot to the next platform. Do the same thing, this time as Zora Link (in case you wondered, Deku Link is too light to hold down the switch, so you will only be cloned in 3 different forms). Jump across the blocks and you will see three switches. Step on each one, cloning yourself in the 3 forms, then hookshot to the next platform. Clone normal Link on the switch and then hookshot to the next one. Bomb the Beamos to get him out of the way, then clone Goron Link on the switch. Hookshot to the next one. Clone Zora Link on the switch, then, as normal Link, jump across the blocks to the other side. Again, clone each of your 3 forms on each of the 3 switches. Hookshot to the next platform (watch out for the falling rocks). Hookshot up two times. Hit the *Owl Statue* so that you don't have to go through all that again. Clone each of your 3 forms on each of the 3 switches, but in the order of right, left, centre (as the owl statue faces them) to align the blocks in the right order. Jump across the blocks and enter the owl's mouth to Stone Tower Temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.13] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Stone Tower Temple (Reality)* Items/Weapons: Light Arrows Masks: 0 // 22/28 Heart Pieces: 0 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 10/10 Songs: None Getting the Dungeon Map & Compass Once inside the temple, get rid of the two dragonflies and bomb dog. Shoot an arrow at the eyeball switch to make a chest appear. Hookshot to it and open

it (Fairy #1). Take the ladder back up. Go through the left door. Get rid of the bomb dogs in this room, they're a nuisance. More cloning switches. Clone normal and Zora Link on the first two small switches, then clone Goron Link on the big switch. As normal Link, go back to the beginning of this room and bomb the cracked wall. Ram the big wooden crates to break them, then carry a small crate to the last switch near the closed gate. Drop the crate there to open it. Go through it to the next room. Slash the bushes for goodies. Bomb the patched ground without bushes and drop through the hole. Shine your Mirror Shield on the sun block. Hookshot to the target up high and open the chest for Fairy #2. chest across the lava and open it for the map. Change into Goron Link so you can walk on the lava and defeat the four small statues to make another chest appear. Open it for a small key. Go back up the stairs and use the key on the locked door. Change to Zora Link and swim in the water to a hand enemy. Let him grab you and through you up onto the platform above him. Open the chest for another small key. Back in the water, swim under the hand enemy to the next room. Find a switch underwater and step on it to activate a chest you'll find again later. Climb up to a strip platform in the middle of the room. As normal Link, stand under the light and reflect the light off your shield onto the mirror ahead of you. Hold it for about 10 seconds, then run to the mirror and reflect its light onto the sun block. Destroy the bomb dog and then open the chest for the Compass. Getting the Light Arrows Shoot a Fire Arrow at the frozen eyeball switch above the door near the compass to reveal a chest you'll find again later. Go back to the strip and through the locked door at the end. Change to Goron Link and punch out the three sections of the pillar at the front of the room. Get rid of all the Black Boe enemies and then quickly change to normal Link and reflect the light off your shield onto a mirror. Just like last time, hold it for a while, then

head to the next closest mirror and reflect the light on the sun block. Open the chest for Fairy #3. Also, reflect light on the first sun on the left wall for Fairy #4. Now, go through the next door. Change to Deku Link and fly, using left immediately and open the chest for drop to the bottom. Pound the switch there around to the chest before it goes Fairy # 6. the air circulation as a guide. Fly Fairy #5. Change to Goron Link and and roll between the pillars left and back into flames. Open the chest for

As Deku Link, propel yourself on the air vents around to the door and enter to fight a mini-boss, Ghost of Garo. This enemy's main attack is with fiery swords. Let him bounce into the air, then after he lands, slash with your sword, especially when he stands there for a bit, then quickly block with your shield as he rebounds right away. He will disappear and reappear near you, so heads up! After he's gone, open the chest for the *Light Arrows*. Awakening the Illusion Go through the open door. If you fall, hookshot to the target. Hop to the platform and quickly defeat the Hiploop enemy with a bomb and sword slash. Jump right to a grate, place a bomb near a crystal switch seen through the grate below. The switch activates a chest. Open it for Fairy # 7. Go through the door up ahead. Defeat the Eyegore by firing an arrow at it when its eye turns yellow. Go through the open door, which takes you to the beginning of the temple. Save (if it's late) and start over at Day 1. Return to Rockville via the owl statue. Clone yourself in your 3 forms on the switches, again in the order right, left, centre (facing the temple). But this time, while outside, shoot a Light Arrow at the red switch on the temple and it flips upside down. Now enter the temple, this time in Illusion. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.14] ~~ ~~~~ ~~~~~~

~~~~~~~~ *Stone Tower Temple (Illusion)* Items/Weapons: Great Fairy Sword Masks: 5 // 27/28- Giant Mask, Twinmold's Remains, Keaton Mask, Postman's Hat, Couple's Mask Heart Pieces: 4 // 48/52 Empty Bottles: 0 // 3/6 Owl Statues: 0 // 5/10 Songs: None Getting the Boss Key You will notice the temple is similar, but very twisted from the first time you entered it :o) Go through the right door. Shoot a Light Arrow at the sun block (now that you have these arrows, you can shoot the sun blocks instead of the annoying light reflection with the shield). Change to Deku Link and fly using the air circulators to the right and open the chest found there for Fairy # 9. Fly left and up to a platform and defeat the Hiploop enemy as normal Link with a bomb and sword slash. Take the window cove, step on the switch and a chest appears on the strip. Open it for a small key. Fly again to the very top left of the room (see the map diagram for help). Open the locked door there with your key. Shoot a light arrow at the red switch to turn the temple right side up temporarily. Change to Goron Link and walk across the lava (you will be unharmed). Shoot the red switch again with a light arrow and the temple is flipped again. Go through the door, push the block at right as far as possible, and shoot the next red switch to turn the temple back again. Push the block so it's in the middle of the room, aligned with the doors. Shoot the switch again to flip the temple and push the block down to the lower plane (level) and forward as far as possible. Flip the temple and push it into the hole. Climb up to the ledge and go through the next door to fight a mini-boss, Wizrobe. This guy is back (was there any doubt?) There is a VERY easy way to beat this guy. If you stand under that structure with the iron gate blocking the one

side, Wizrobe can only attack you from one pad and that is when you can fire an arrow at him. I always use this method, but if you find that boring, just do the usual. He clones himself again. Yadda yadda yadda... When he's defeated, a chest appears. Hookshot to it and open it for Fairy #10. Go through the door there and change to Deku Link. Launch and fly to the other side of the room and enter the next door. Hookshot or shoot arrows (takes two, avoid the left one) at the spiked balls to make them explode. Fly to the small platform, avoiding the moving pots. Hookshot to the chest above the door at left & enter. Go through the next door to fight yet another miniboss, Gomess. This guy reminds me of Dracula with the bats all over him. Shoot a light arrow at him to scatter the bats, then slash him with your sword. Use your shield to block his scythe attack. Repeat this process until his demise. When he's gone, go through the new door and open the fancy chest for the boss key. Go back three rooms to the one with the Poes flying around. Fly to the hole in the left wall. As normal Link, wear the Stone Mask so the enemies don't see you. Step on the switch, clone yourself on it, then hookshot to the chest that appeared and open it for a small key. Exit the cove and go back to the last room. Turn right immediately and enter the door along the narrow path. Wear the Stone Mask and hop to the left platform. Step on the switch and a chest appears on the ceiling. Hookshot to the new chest behind you, shoot a Light Arrow at the sun to reveal a chest you'll find later. Enter the locked door. Another mini-boss, this time a bigger version of Eyegore. This battle doesn't even have its own room! It's like a big enemy that you need to beat to get by him. If you get close to him, he fires a laser attack. When his eye turns yellow, fire an arrow at it. Be quick, because his attacks are almost constant. Open the chest that appears for the *Giant Mask*, which you will need to use when fighting the temple boss. Go through the open door. Hookshot to the chest above (from the point-of-view of the right corner), then

hookshot to the target. Drop down to the boss door. Hope you have a lot of magic, otherwise stock up with the pots near the boss door. The Giant Mask uses magic. Go through the door and then jump through the hole to fight TwinMold. These "molds" are flying dragons, but this battle is not as hard as it seems. You need to wear the Giant Mask through the battle. You should have a good stock of magic. Slash the head and tail of both molds. That's it. If you run out of magic, the mask is automatically removed, but there are pots with magic jars to replenish and you can smash the small pillars as Giant Link for magic as well. When you defeat them, collect the heart container and the *Twin-Mold's Remains* guardian mask when you step into the blue light. Before moving on, there are five remaining Stray Fairies in Stone Tower Temple that are easier to get now. Warp back to Stone Tower and enter the tower in Illusion mode. Open the chest near the boss warp for Fairy #11. Go right and through the door there. Fly directly across as Deku Link. Use the air vents if necessary. Open the chest for # 12. Shoot a Light Arrow at the sun to reveal a chest. Exit the temple and flip it to Reality mode. Re-enter and go forward and down across from the sun is a chest with # 13. Go right through to the first water-filled room. First, shoot the sun block at left with a Light Arrow and bomb the Beamos enemy. Open the chest for Fairy # 14. Go under the hand enemy to the second water-filled room and sink to the underwater platform with the chest. Open it for # 15. Now you can exit and take the fairies to the Great Fairy Fountain in Ikana Valley (off the ravine to the extreme right). You get the *Great Fairy Sword*, a C-button sword that is a nice item.

Last of the Almighty Errands Now to fill in some blanks. You can now complete Anju and Kafei's side quest. It's easiest to visit my Side Quests page for info on that. During the quest,

you will receive the *Keaton Mask*, *Postman's Hat*, an *Empty Bottle* and the *Couple's Mask*. For the final bottle, visit Ikana Graveyard at night on the Final Day. Use the Captain's Hat and get the Stalchildren to open the grave. Head inside to find Dampe the gravekeeper (from Ocarina of Time). Talk to him and keep Ztargeting him to have Tatl act as his "light" to find digging spots. Have him dig until you find three blue flames. Once finished on the bottom floor, guide him up to two digging spots on the upper floor. Once all flames are exposed, fight the Big Poe with arrows, then open the chest for the sixth and final *Empty Bottle*. With the new masks from Anju and Kafei's quest, use Keaton's Mask and pick up the centre bush in a cluster in North Clock Town or on Milk Road. Answer the trivia questions to win a *Heart Piece* (see my Keaton's Questions page for a cheat sheet). With the Couple's Mask on, visit the Mayor's Residence and head through the left door. Talk to the mayor to break up the meeting and win a *Heart Piece*. With the Postman's Hat on, check a mailbox and the first one you check has a *Heart Piece* inside. Back in Ikana Valley, head left in the river, battling the current and get up on the left. Inside the cave, shoot the sun with a Light Arrow and enter to face four previous mini-bosses. Fight all four for 100 rupees each and a *Heart Piece*. Now it's time to fly to the moon! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.15] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *The Moon & 4 Guardian Masks* Items/Weapons: None Masks: 1 // 28/28- Fierce Deity Mask

Heart Pieces: 4 // 52/52 Empty Bottles: 0 // 6/6 Owl Statues: 0 // 10/10 Songs: None To the Moon I must say you have done a great job to get this far. Give yourself a pat on the back *pat pat pat* Okay, on to the final part of the game. Ready? First, as per my tradition, the Master Checklist. Make sure you have the following in your subscreens: 20 Normal Masks, 4 Guardian Masks, 3 Character Masks, completed Bombers' Notebook, Arrows (Fire, Ice, Light and 50 max.), Lens of Truth, Hookshot, Bombs (max. 40), Powder Kegs, Bombchu, 6 Empty Bottles, Gilded Sword, 7 Great Fairy upgrades (Magic Meter, Bubble Shooting, Great Fairy Mask, Spin Attack, Big Magic Meter, Double Defense, Great Fairy Sword), Ocarina of Time, Pictograph Box, Mirror Shield, Giant Wallet (max. 500 rupees), and 52 Heart Pieces, making 20 total heart containers in your health meter. There should be one empty spot for a mask in the bottom right, coming your way soon. Move ahead to Day 3 at 6:00 p.m. in South Clock Town. Play the Inverted Song of Time and slow down time (I suggest doing especially if this is your first time playing the game all the way through). If you don't have the Land Title Deed for the gold Deku flower, go to the Bombers' Hideout and get the Moon's Tear (you should know how to do this by now!) Give the Moon's Tear to the Deku and get the Land Title Deed for the flower. As Deku Link, fly to the left after shooting out of the flower onto a ledge on the Clock Tower. Play the Inverted Song of Time again and speed up time to normal. Wait until 12:00 a.m. The tower opens and you can climb the stairs inside. A short cinema will play. Now that you have all 4 Guardian Masks from the dungeon bosses, play the Oath to Order. Another cinema plays and you are on the Moon! Hmmm...quite Earth-like :o) And no more time limit! But the only way you can leave is to finish the game here or play the Song of Time and start the Moon walkthrough over again. There are 4 children running around a tree up ahead and one sitting against it. They are wearing the Guardian Masks and the one sitting is wearing

Majora's Mask. Talk to the child wearing Odolwa's mask. He will ask you to play hide-and-seek (kind of like the Bombers' game). He will ask you for a mask. Give him one of your 20 normal masks (for example: the All-Night Mask or the Garo Mask). I suggest you keep the Bunny Hood until you're finished all the guardian dungeons, because you do need to run and catch the kids running around the tree and it makes things easier. Anyway, he will hide in the Odolwa Guardian Dungeon. Once here, change to Deku Link. Burrow into the flower and launch to the side platform (either one). Burrow into another flower and time it so you can land safely on the spinning platform. Launch to the next platform. Dive in again and time it so you land on the yellow flower on the spinning platform & quickly dive into that one to avoid the rod. Launch & go right to the *Heart Piece*. Head to the door on the left and enter. You found the hider! Give him (her?) a normal mask to exit back to the field. Find the child wearing the Goht mask and give him two normal Masks to go to the Goht Guardian Dungeon. Once here, change to Goron Link and charge your magic power (hit the pots) until it's full. Centre yourself with the strip in front of you & roll forward. When your spiked roll is intact, you can let go of the Control Stick. I suggest doing that when you're flying over the gap. Hold A & he will bounce off the chests. When you go through 2 green pots, your magic is re-filled, but now you need to manually control Link without the help of the treasure chests to make the next two gaps. Carefully move him right & over the gap, then left & over another gap, then STOP! Go forward & refill your magic from the 3 green pots. Go forward from there & line yourself up with another long strip. To get the Heart Piece, roll forward & let go of the Control Stick when he's fully charged & let him go all the way forward to the *Heart Piece*. To find the hiding kid, hop to the ledge from here or return to the start. If you go through the whole thing again (sorry!), stop at the 3 green pots. This time, roll on the strip & let go of A once over the first gap. Go left over the narrow bridge & turn around. Roll over the bridge & over another gap to a door. Inside is the kid. Give him two normal masks to return to the field. Find the child wearing the Gyorg mask. Give him three normal masks to go to the third dungeon. Change to Zora Link and sink to the bottom of the watery floor. The current will push you along. There is a *Heart Piece* to be found. Follow the caves left, left, right, left to get to the piece. Use the warp cave behind it to return to the beginning safely. If you miss the Heart Piece and really want to get it, change to Goron Link and sink in the water. You can start over again (*thanks to Sara for the tip*). From the beginning, go through the caves left, left, right, right to find the child. Give him three normal masks to return to the field. Okay, final dungeon, then the final battle. Find the child wearing the Twinmold mask and give him four normal masks to go to the last dungeon. You'll have to fight some mini-bosses here. Go through the door and fight the Metal Dinalfos. When you finish him off, go through to the Ghost of

Garo. Beat him, then hookshot to the chest. Open it for some arrows. Go through the next two doors to fight an Iron Kunckle. When he's gone, collect the bombchus from the chest. Take out a Bombchu, wait a couple of seconds, then release and blow up the crack, then shoot the eyeball switch. Take the ladder up and go to the next room. Collect the *Heart Piece*. Get a bombchu over the crack in the ceiling. Then, shoot the eyeball switch with a Fire Arrow. Then you'll find the kid. Give him your last four normal masks to return to the field. Majora's Mask This time, talk to the kid sitting against the tree. Say Yes and receive the *Fierce Deity Mask* which changes you to the adult Oni Link, then you'll enter the final battle with Majora's Mask. This battle is pretty fun and if you have the Fierce Deity Mask, you can transform into Oni Link and the battle is extremely easy with Oni Link's laser attack and sword. If you decide to fight as normal Link or you didn't get the Oni Mask, here's a guide. There are three phases of the battle. In the first phase, he has several tentacles that he snaps at you occasionally. Use your shield to defend yourself and shoot an arrow at his back whenever possible. After a few hits, the four guardian masks fly around as well. Use your shield to reflect the mask's laser attack at the masks. When all four masks are gone, reflect the laser at Majora's Mask. After that, he transforms into the second phase: Majora's Reincarnation. He grows arms and legs and dances around the arena (notice his pirouettes and Michael Jackson's moonwalk), sometimes stopping and bouncing these energy balls around. Slash his legs whenever possible. Then he enters the third and final phase: Majora's Wrath. He is even bigger and uses two whips to attack you, which can reach across the entire room. Use your shield to defend and use arrows or your sword on its legs. After a while, the mask releases spinning spiked tops at you, which can blow up. Ignore them and shoot or slash the mask until it is defeated. Congratulations! Now enjoy the brilliant final cinema. You have now completed the game, brave warrior. *CONGRATULATIONS* Watch the happy cinema. I won't give away any details, but I do like happy endings

*Heart Pieces* Heart Pieces are found or rewarded when you do something. Some require a great deal of time and rupees. 4 Heart Pieces make up 1 container, which is

added to your Health Meter. In this game there are 52 heart pieces to make 13 heart containers. Added to the 3 heart containers you start with and 4 heart containers from the bosses in the dungeons, you're left with 20 hearts in your health meter. Here are the pieces, where to find them, what to do and what you need to get it: Clock Town: 1) In North Clock Town, when you're back to being human Link, climb the box near the slide that you can reach. Carefully jump to another box, then over to the top of the slide. Turn and jump onto one last platform, then into the tree for the piece. 2) In East Clock Town, give the Bomber the password to enter the hideout. Go to the Astral Observatory and say yes to look in the telescope. Move it up and zoom in to the top of the Clock Tower to see Skull Kid. After you're finished there, go out the door and collect the Moon's Tear. Backtrack to South Clock Town and give the Moon's Tear to the Deku Merchant at the gold flower. You get the Land's Title Deed in exchange, plus the flower. As Deku Link, dive into the flower and fly left to the platform on the Clock Tower. Collect the heart piece. 3) Make sure you have some Rupees in your wallet. Go to West Clock Town and enter the Swordsman School. Pay 1 Rupee and try the Beginners' Course. When you finish practicing, pay 10 rupees for the Novice Course, which is actually a mini-game. Cut all the logs by using Z- Targeting, then A (the lunging slash.) Remember to draw your sword first before the logs come up. I always forget to do that, then I wonder why he rolls towards the log! Anyway, when you master the Novice Course (get 30 points), you receive the piece as a prize. 4) In West Clock Town, deposit Rupees to the banker. Keep depositing until you have 200 rupees in your account. You'll receive the Adult Wallet, which holds a maximum of 200 rupees. Keep depositing until you reach 5000 rupees (!!!) You receive a Heart Piece. Suggestion: Master the 2nd Skulltula House at Great Bay on Day 1 to get the Giant's Wallet, which holds a maximum of 500

rupees. Another suggestion: Shoot the big bird at the entrance to Milk Road from southern Termina Field. Stay a good distance away or he'll steal your items! If you have the Stone Mask, you can stand near him and he won't see you. Use Fire, Ice or Light arrows if possible (it won't take as long to shoot him down.) You gain an instant 200 rupees (a Gold Rupee.) You can also find some treasure chests that hold a Silver Rupee in them. One is in the Bombers' Hideout. Go in from East Clock Town (you might need to give the Bomber the password), go left right away and hug the left wall to avoid the Skulltula. Climb up on the left cove and bomb the wall (using bombs or the Blast Mask with your shield, to avoid loss of health.) You can also get the Room Key from the Stock Pot Inn at 2:00 p.m. and get it a chest in the room or, on the Final Day, go in the Employees' Room to get 100 rupees from the chest. Or, you can hop across the roofs using the Bunny Hood in South Clock Town (start on the roof of the Milk Bar, then hop across the targets above Honey and Darling's Gaming Center door) to get a rupee from the chest. The Curiosity Shop will buy bottled items: Gold Dust/Chateau Romani/Big Poe for 200 rupees, Fish/Fairy for 20 rupees. So many choices!!! 5) In West Clock Town on Day 1 or 2 from 6 p.m. until midnight, play the Postman's training mini-game (first try is free, afterwards he charges 2 rupees per game.) When you stop the clock on EXACTLY 10'00 you get the Heart Piece. A great tip: Wear the Bunny Hood when you talk to him to make the clock shorter. 6) In West Clock Town on Day 1 or 2 from 6 p.m. until 6 a.m., wear Kamaro's Mask and dance in front of the Rosa sisters to gain the piece. 7) In North Clock Town or Milk Road any day, any time, wear Keaton's Mask and pick up the centre bush among the bushes. A yellow fox named Keaton will appear. Talk to him and answer all his questions about characters, locations, etc. to win the Heart Piece (see Keaton's Questions for the answers.) 8) Get the Moon's Tear, then exchange it for the Land Title Deed. On any of the three days from midnight until 6 a.m., give the deed to the hand in the Stock Pot Inn's bathroom on the bottom floor. He'll give you a Heart Piece. In case you don't know how to get the Moon's Tear and Land Title Deed, see

Side Quests, Deku Merchants. 9) When you get the Couple's Mask (see Side Quests, Anju and Kafei), go to the Mayor's Residence and talk to him while wearing the mask. He'll give you a Heart Piece. 10) After getting the Postman's Hat (see Bombers' Notebook page under Postman), wear it and check a mailbox. The first one you check has a Heart Piece inside. Afterwards, all have a Green Rupee. 11) After getting the All-Night Mask (see Bombers' Notebook page under Man from Curiosity Shop), go to the Stock Pot Inn on the bottom floor, first door (Day 1 or 2, from 6 a.m.-6 p.m.) Talk to Anju's grandmother while wearing the mask and listen to the first story. When she asks you a question, pick the first choice. She'll give you a Heart Piece. 12) Same as # 11, only listen to the second story and pick the second choice. You will get another Heart Piece. 13) In East Clock Town's Shooting Gallery, pay 20 rupees per game (you must have the Hero's Bow.) Shoot all the red Octoroks and beat the high score to get a new Arrow Carrier. Play again and get a perfect score of 50 to get the Heart Piece. 14) Make sure you have the Hero's Bow and Bomb Bag before doing this one. Go to Honey and Darling's Gaming Center in East Clock Town on Day 1. Pay 10 rupees to play their game. Blow up all the targets with bombchus to win a Purple Rupee. Come back on Day 2 and win the Bomb Basket game for a Purple Rupee. Come back again on Day 3 and win the Target Shooting game to get the Heart Piece. 15) As Goron Link, go to the Treasure Chest Game in East Clock Town. Pay 30 rupees and find the treasure chest. Open it for a piece of heart. 16) In North Clock Town on Day 1, use the Deku Flower to fly over the small fence next to the Fairy Fountain. Go down the hole and pay 10 rupees to play in the Deku Playground. Fly around and collect all the rupees on the moving platforms. Break the time record to win a Purple Rupee. Come back on Day 2

and win again (different set-up than Day 1.) Come back once again on Day 3 and win the hardest set-up yet to get the Heart Piece. Termina Field: 17) Go through the Bombers' Hideout in East Clock Town to the Astral Observatory. Look in the telescope to see a Deku Scrub fly in a hole in the ground (wait a little while and you'll see him fly near the Clock Tower.) Exit back to Clock Town and go through the South or East gate. Look for the hole near the back of the Observatory. Jump in and talk to the Deku Scrub. Decline his first offer of 150 rupees, then accept the 100 rupee offer for the Heart Piece. 18) Go through the North Gate at Clock Town. Go down the ramp to the snowcovered ground. Look for a hole under a mushroom-shaped platform. Go down and battle two big Dodongos (use bombs or arrows.) You get 50 rupees for each. When they're both gone, you get the Heart Piece. 19) There are four holes in Termina Field with a few Gossip Stones inside, a big one, then 3 smaller ones. As Goron Link, enter each hole and play the Goron Lullaby to each big one to make it red. When all 4 stones are red, you get the Heart Piece. Here is where each hole is: a) Under a rock between North and West Termina Field b) Near the entrance to Milk Road, next to tall grass c) On the left side of the back of the Observatory d) In North Termina Field where snow and grass meet on the right side. 20) In South Termina Field, in the tall grass before Milk entrance, there is a hidden hole near a Deku Baba. Fall down it and peahat. You can only beat it when it comes alive and flies. If it come back later on in the game when you have more items. Shoot until it's gone, then collect the Heart Piece. Road's battle the stays still, arrows at it

21) On the way to Great Bay, a rock is stuck in the ground. Punch it as Goron Link or bomb it to break the rock. Jump down the hole. Shoot the beehives on the ceiling and one of them has a Heart Piece inside that falls in the water. Get rid of the enemies, then sink down as Zora Link to collect the piece. Southern Swamp:

22) In the first area of Southern Swamp, get rid of the Keese, then climb the vines on the tree to get the Heart Piece at the top. 23) If you have the Land Title Deed from Clock Town's Deku Merchant, climb the ladder leading to the Photo Hut and turn left. Give the deed to the Swamp's Deku Merchant when prompted to. He'll give you the Swamp Title Deed and the flower. As Deku Link, dive into the flower and fly onto the roof of the hut. Collect the Heart Piece up there. 24) After you defeat Odolwa and save the Deku Princess, return to the Photo Hut. Kotake will offer you a boat cruise with a twist. Shoot the target on her broomstick 20 times throughout the cruise to win the Heart Piece. BUT, don't shoot her! If you do up to 10 times, you automatically lose and must pay rupees to play again. 25) On Day 1, when you see Pictograph Box to take a good picture picture of him instead. Either one (give the picture to the big guy son, so that's how you win with the Deku King in the palace, use your of him. Or, if you're near Tingle, take a will win you a Heart Piece at the Photo Hut at the desk when prompted to.) Tingle is his a picture of Tingle.

26) In the Swamp Shooting Gallery, pay 20 rupees per game and shoot ALL of the enemies (look for two scrubs hiding; one is on the tree branch to the right and the other is on the stone wall to the left.) Get a perfect score and win a new Arrow Carrier. Play again and win to get the Heart Piece. Deku Palace: 27) Go through the Inner Palace Garden (the left entrance when you pass the two guards at the door) and avoid the guards. Collect the Heart Piece at the very end. Woodfall: 28) When you go around the walkways, defeat the enemies and use the Deku Flowers to fly all the way around. Collect the Heart Piece in the gold and brown chest (there is a brown chest with a rupee inside, but continue on to find the other treasure chest.)

Mountain Village: 29) First, go to the Astral Observatory in the Bombers' Hideout back in Clock Town. Talk to the Scarecrow and say no to dancing and no to learning the songs (those two songs are listed on my Songs page.) Take out your Ocarina when he's finished talking and play any 8 notes in a row (remember these because they won't appear on your subscreens.) He'll appear when you play that song in the proper spot. Go to Mountain Village. Before you defeat Goht (the boss of Snowhead Temple), go to the area with the ramps (from the area with the log cabin, go over the small bridge) that you have to go across to get to the temple (later on you don't if you hit the owl statue at Snowhead). As Goron Link, go over the first gap and forward in front of the next. Use the Lens of Truth to see a hidden path. Take the path until it ends, then play the Scarecrow's Song (the 8 notes you made up.) Use your Hookshot on the scarecrow, then collect the Heart Piece. 30) In Goron Village (the area level, look for the Deku Merchant. As when prompted to and he'll give you Dive in and fly to the ledge behind where the Goron Shrine is) on the bottom Deku Link, give him the Swamp Title Deed the Mountain Title Deed, plus the flower. you. Collect the Heart Piece.

31) After you defeat Goht and restore the Mountain Village to normal, go to the area where Tingle and the Wolfos are. As Zora Link, sink to the bottom of the water below and look for a treasure chest with a Heart Piece inside (it's near the exit of this area.) 32) After defeating Odolwa (to get frog c) and Goht, use the Don Gero Mask (see Walkthrough) to talk to the frog near where the hungry Goron was. His 4 friends are missing and will come here if you talk to them, wearing the mask. You've probably seen those frogs around. Here is where to find them: a) In Clock Town's Laundry Pool near the tree b) When you defeat Gekko in Woodfall Temple, he turns into a frog c) In Southern Swamp, where the Octoroks are, on a log d) When you defeat Gekko again in Great Bay Temple, he turns into another frog When you find all of the frogs, return to the Mountain Village and talk to them. They sing a cute song and give you a Heart Piece. Great Bay:

33) In eastern Great Bay, where Zora Hall is, swim to the beach surface and you'll see pots on top of some logs and a couple of Zoras standing around (if it's the right time of day.) Go past them to some broken branches on the ground. Stand on them and use the Hookshot on a palm tree above you. Keep moving up until you reach a tunnel. Enter it to the Beavers' Home. You'll see a beaver motoring around on the water. As Zora Link, hop in the water and he'll sink down to the bottom. He'll let you race him through 20 rings as a test. You don't actually beat him by getting ahead of him, but by going through all 20 rings. When you win, his older brother will race you through 25 rings in a quicker time. When you win, you get an empty bottle. Exit, then re- enter the area. Climb up on a platform and talk to them again. Race the younger brother, then the older brother to win the Heart Piece. 34) Near the Beavers' Home (see # 33 above), you should see a waterfall. Sink to the bottom as normal Link and defeat the Like-Like and skeleton fish for the Heart Piece. 35) In the 2nd Skulltula House, in the room with the four laughing Stalchildren sitting at the table, wear the Captain's Hat and talk to them. Then, find the two Stalchildren in the library. Talk to all of them to learn an order of colours. These are masks in that first room with the Stalchildren at the table. Return there and shoot the masks in the proper order with arrows. The grate will open and you can collect the Heart Piece. 36) Before defeating Gryorg in Great Bay Temple, go to the Pirates' Fortress and wear the Stone Mask so no one will see you. Stand on a boat with a pirate and use the Pictograph Box to take a picture. Return to Great Bay and find the Fisherman's Hut next to the Skulltula House. Give the picture to the sailor when prompted to. Take the seahorse in one of your empty bottles and release it at the entrance to Pinnacle Rock. Talk to him and he'll guide you to the right area (sink down as Zora Link to follow him.) His friend is in trouble with some sea sharks (eels.) Sink down to the bottom of that huge hole and defeat each eel using your boomerang. The bottom ones are easy, but the top ones are a bit harder. You need to stand in the hole with them and use the boomerang. When they're all gone, the seahorses will be re-united and

you'll be rewarded with the Heart Piece. 37) Catch 4 fish in empty bottles, then bring them to the Marine Research Lab (where the Owl Statue is.) Stand on the smaller tank and release the fish. One fish will eat them and eventually turn big, popping a Heart Piece out for you! 38) First, go to the Astral Observatory in Clock Town and play an 8-note song to the scarecrow. Remember those notes, then go near the Pirate's Fortress and look up to see a Hookshot target. Hookshot up and look for more targets to hook onto. Keep moving up until you reach a soft soil spot. Plant a Magic Bean inside, then water it with a bottle of Spring Water. Use the plant to ride over to a platform, then play the Scarecrow's Song to summon him. Hookshot over to him and collect the Heart Piece. 39) After you defeat Gryorg and things are back to normal in Great Bay, go towards the Pirate's Fortress and look for a sign near a boat. Make sure it's not early morning or night. Hop on the boat and get your hookshot ready. The boat will move you towards a small platform with a palm tree on it. Hookshot it on the fly and talk to the sailor. He'll let you play the Jumping minigame. Pay 20 rupees per game and jump to the platform with the lit torch. You have plenty of time, but if you fall off into the water, you automatically lose. When you get 20 jumps correct, stop and let time pass. You win the Heart Piece. Pretty easy, eh? Zora Hall: 40) Before you defeat Gyorg, in Zora Hall, find the room with the drummer inside. Hookshot to the tree on the ledge above him and read the journal as Zora Link to learn two parts of a song. Remember these, then exit. Find the room with the guitarist (Japas) and take out your guitar. Play the first part that you learned after he plays, then play the second part after he plays again. Remember the whole song (his parts and your parts together.) Exit and find the pianist's room. Enter as Zora Link, then remove your mask. Talk to the guy, then take out your ocarina and play the all the parts together. He'll take the song but you get a Heart Piece.

41) Go into Lulu's room and, as Goron Link, talk to the Deku Merchant. Give him the Mountain Title Deed and he'll give you the Ocean Title Deed, plus the flower. As Deku Link, dive into the flower and fly to the ledge nearby. Collect the Heart Piece. Pirate's Fortress: 42) While going into different rooms, you should eventually see a Heart Piece on the other side of a gate. As Goron Link, go up the ramp across from the piece and bash the barrels. Step on the switch to lift the gate for a limited time. Quickly, change to normal Link and wear the Bunny Hood. Make your way to the piece and collect it. Step on the switch on this side of the gate to open it so you can exit. Ikana Canyon: 43) While on the road, stand near the wall and wear the Garo's Mask. The guy sitting on top of the wall will let you up. Hookshot to the tree and make your way to Ikana Valley. Go right (past Sakon the Thief running around) and, as Zora Link, talk to the Deku Merchant. Give him the Ocean Title Deed as prompted. He'll give you a Gold Rupee and the flower. As Deku Link, dive into the flower and fly to the platform ahead of you with the Heart Piece and Gossip Stone on it. Collect the piece. 44) When you first enter Ikana Valley, hop in the water with the Octoroks and go left, battling the current. Get up on the left side and enter the cave. Shoot the sun with a Light Arrow and enter the door. Talk to the ghostlike guy and he'll let you face 4 enemies that you've fought before in the game. Go through each door and fight each of the mini-bosses (Metal Dinalfos, Wart, Wizrobe and Ghost of Garo.) You might not be able to enter some of the doors if you're low on hearts. Make sure you have a good stock of arrows. You get 100 rupees for each fight completed. When you beat all four mini-bosses, come back to the first room and the ghost-like guy will re-appear and give you a Heart Piece. 45) In Ikana Valley, when you're up on the top level, enter the Ghost Hut and

take the Ghost Collector's Challenge. Pay 30 rupees per try. Defeat all 4 Poe sisters (Amy, Beth, Meg and Joelle) for the Heart Piece. Use arrows and your sword/shield. Fight one poe, then two at once, then another one appears. The last one (Meg) is harder as she duplicates. Just look for the one that spins around once at the beginning, then use your arrows on her. Ikana Graveyard: 46) On Day 2 at night, enter the graveyard (instead of hookshoting to the tree, climb the short wall and enter the area.) Wear the Captain's Hat and when asked, tell the Stalchildren to open the grave. Jump down and use the Lens of Truth. Enter the door. Defeat the bats and Skulltulas, making your way across the path. Bomb the left wall and enter the door to fight Iron Kunckle. Defeat him for the Heart Piece. Ikana Ruins: 47) When you're outside the castle on the roof, look for a few tall platforms and a crystal switch on top of the leftmost one. Hit the switch with a bubble as Deku Link, then hop over and use the Deku Flowers to make your way to the Heart Piece. By the way: If you get the Heart Piece and have not yet completed the Ikana Ruins, you'll have to backtrack and start again. Romani Ranch: 48) At the back of the ranch, next to the Cucco Shack, is the Doggy Racetrack. Bring lots of rupees and make sure you have the Mask of Truth (see the 1st Skulltula House.) Talk to the lady there, then choose your dog to bet on. Wear the Mask of Truth to hear how good the dog is. Pick one that sounds very confident, then go back to the lady and bet at least 50 rupees on the race. The winner of the race is random, but if you pick the better sounding dog, you at least have a chance to get in the top 5 and win more rupees. Win the race on the large bet and you get a Heart Piece. The Moon: 49) In the Odolwa Dungeon, as Deku Link, fly to the left platform. Time your next landing to land on the gold flower, then quickly dive into it to avoid the blade. Fly out and go to the right platform for the Heart Piece.

50) In the Goht Dungeon, be prepared for a hard one! As Goron Link, line yourself up on the track and push the Control Stick forward. Try to stay straight. Build up speed until he's spiky, then let go of the Control Stick, but keep the A button pressed. Watch Goron Link bounce off the chests. When you go through two green pots, be ready to move the Control Stick. Turn right on the sharp curve, then left. When you reach three green pots, let go of the A button to stop. See the Heart Piece (or at least a straight track)? Line yourself up, nice and centred, then build up speed and roll over the short ramp all the way to the piece of heart. Way to go! 51) In the Gyorg dungeon, sink down as Zora Link and the current will push you. Go left, right, left and finally, left to the Heart Piece. To get back to the entrance, use the warp behind the Gossip Stone. If you miss the Heart Piece, try sinking as Goron Link to restart (*Thanks Sara for the tip*). 52) In the Twinmold Dungeon, defeat all the bosses. You'll come to a room with a crack in the wall. Set a Bombchu down, then shoot it with an arrow when it goes over the crack to blow it up. Shoot the switch with an arrow, then enter the door. Ta-Da! The last Heart Piece! *Stray Fairies & Great Fairy Fountains* Below are where to find all 15 Stray Fairies in each of the 4 temples and where to find all the Great Fairy Fountains. The Stray Fairies are listed in the order in which you will find them in the walkthrough. Woodfall Temple: 1) In front of you when you first enter the temple. Wear the Great Fairy's Mask to attract it. 2) On the right platform in the first room in a treasure chest. 3) In the main room with the centre platform and red Venus Flytraps, defeat the Deku Baba below the left ramp. 4) In the right corner of the main room, break the pots. 5) In the room with the stone block, shoot the bubble below the walkway, then wear the Great Fairy's Mask. 6) In the stone block room, shoot the beehive on the bottom of the high platform, then wear the Great Fairy's Mask.

7) In the stone block room, defeat the Skulltula in the left corner along the walkway. 8) Get rid of all the Black Boes in the dark room and get the fairy from the treasure chest that appears. 9) In the room before the mini-bosses, shoot the beehive next to the eyeball switch, then wear the Great Fairy's Mask. 10) In the main room on the highest floor, pop the bubble next to the barred door (that door leads to the room before the boss, Odolwa.) 11) Use the Deku Flower near Fairy # 10 to fly over to the torch nearby. Step on the switch as normal Link to make a treasure chest appear. Go down to the bottom floor and up the ladder. Open the chest for the fairy. 12) In the room before the boss (Odolwa), over the flame is a bubble. Pop it with an arrow, then wear the Great Fairy's Mask. 13) On the first right platform (same room as # 12). 14) On the first left platform. 15) On the third left platform. Great Fairy Fountain: In Woodfall, you'll see a big hole in the wall near the centre platform. Fly over to it using a Deku Flower to enter the Fountain. What you Receive: Magic-charged sword spin attack. Snowhead Temple: 1) Under the bridge in a bubble. Shoot it from the other side of the bridges where the openings are and wear the Great Fairy's Mask. 2) Under the entrance to the room with the Dungeon Map. Pop the bubble and wear the Great Fairy's Mask. 3) In the room with the Dungeon Map on the bottom level, on your right when you enter. 4) In the main pillar room at the very bottom in the lava pit, step on the switch as Goron Link and open the chest that appears. 5) In the room where you get the first key, push the two-block tower to the end of the room. A chest appears on top of a high platform. When you get to the room with the Compass, you can climb up and enter a door, then jump across to get the fairy. 6) In the same room as the Compass, push the block to another platform. Throw a bomb at the wooden crate nearby to release the fairy. Wear the Great Fairy's Mask to get it.

7) In the room with the Compass, melt the ice block in the far left corner. Step on the switch. Move the block to a platform. Climb up and open the chest. 8) In the room with the icicles on the ceiling and the snow platforms, use the Lens of Truth to see a hole in the wall. Jump to the chest to get the fairy. 9) In the room where you pound a few switches as Goron Link (there are also a few white Boes), use the Lens of Truth and look up at the ceiling. Shoot the bubble to free the fairy, then wear the Great Fairy's Mask. 10) In the room with three Freezards and three unlit torches with a lot of platforms, melt the Freezards and open the chest that appears (the torches need to be lit to open a door to a switch that is pounded to move the central pillar). 11) On the top level of the room with the Dungeon Map, use the Lens of Truth to see the small platforms. Hop across them to the fairy in a chest. 12) In the room with all the Eenos (snow enemies that throw snowballs), use the Lens of Truth to see a fairy trapped in a bubble in the secret cove in the wall. Pop the bubble, then wear the Great Fairy's Mask to get the fairy. 13) At the last room before you get up to the Boss, beat the Dinalfos and he releases a fairy. 14) Beat the other Dinalfos (see # 14) and he also releases a fairy. 15) Stand on the bridge on the 4th floor and use Deku Link to burrow into the flower. Use the Lens of Truth and SLOWLY drop with the flower propeller to the opening. Great Fairy Fountain: At Snowhead Mountain, play the Goron Lullaby and go across to the front of the mountain. You should see a big hole in the mountain on the bottom level of it. Enter it and there's the Fountain! What You Receive: Biggest magic meter.

Great Bay Temple: 1) In the very first room, light all 4 torches and open the chest that appears. 2) As Zora Link, sink to the bottom of the second room and pop the bubble under the platform you first stand on to release the fairy. 3) In the same room as # 2, turn left and defeat the Skulltula for a fairy.

4) In the room with the rotating blade, hookshot to a barrel and bang into it for a fairy. 5) From a platform in the same room as # 4, look down and you'll see a pot in the centre of the underwater rooms below. Shoot the pot with an arrow and use the Great Fairy Mask to get the fairy. 6) In the room with the Dungeon Map, stand next to the chest with the map and use the hookshot to break the pots opposite you. Use the Great Fairy Mask to attract it. 7) In the room with the Deku Babas on lily pads, defeat all the enemies and then hookshot to the chest that appears to get the fairy. 8) In the room with the Compass, turn right from the entrance. Use the hookshot on the pot guarded by the Dexihands, then attract the fairy with the Great Fairy Mask. 9) In the room where you shoot ice arrows into the water to reach the switch to push/pull, stand on the platform with the barrels, then shoot ice into the water going towards the wall. Aim your hookshot at the target in the hole on the grated ceiling. 10) In the room with the big spinning axle, freeze it, then jump onto the big blade. Jump to the centre of the machine, then hookshot to the chest high up. Collect the fairy. 11) In the same room as # 11, stand on the moving platform and hookshot the torch across the room in a little cove. Open the chest for the fairy. 12) In the room with all the see-saws, after you push/pull the switch, change to Zora Link. Run up the pipe and jump into the small fenced-in area. Open the chest for the fairy. 13) In the same see-saw room, as Zora Link, dive down into a hole under a see-saw end and bash the barrel for a fairy. 14) In the room before Gyorg (the Boss), look in the vent on the right side of the room. You need to hop in and catch it while being pushed back to the underwater area in the blade room. 15) Shoot the bubble in the little cage and wear the Great Fairy's Mask to get the last fairy. Great Fairy Fountain: In the Great Bay near Zora Hall, look for a few platforms with a palm tree on each one. Hookshot to each tree, then bomb the boulder to open the Fairy Fountain.

What You Get: Double Defense (you receive half the amount of the damage you normally would)

Stone Tower Temple: 1) In the first room of the temple, shoot the eyeball switch and get the fairy from the chest. 2) In the room with the Dungeon Map (and the Armos statues), hookshot to the target on a high platform, then open the chest. 3) In the room with the mirrors and the annoying Black Boes, use the Mirror Shield (or Light Arrows, when you have them) on the sun block. Open the chest. 4) In the same room as # 3, reflect light on a sun on the left wall to make a chest appear. Voila! 5) In the room with the vents that propel Deku Link, fly to the left from the first vent and open the chest. 6) In the same rom as # 5, stand on the lava bottom as Goron Link. Pound the switch, then carefully make your way to the chest before it's engulfed in flames again. 7) In the room with the masked Hiploop, beat him, then jump to the right onto a grate. Place a bomb near a crystal switch you can see below through the grating. The bomb makes activates the switch which makes a chest appear. 8) After beating the Eyegore, you get a fairy from a chest. 9) When the temple is right side up, go to the second water room (quite spacious). Sink to the bottom as Zora Link and destroy the spikes. Step on the switch, then flip the temple upside-down. Come back to that room which is now filled with vents for Deku Link. Fly up to a switch and use the Elegy of Emptiness as normal Link to hold it down. Fly over to the platform as Deku Link and open the chest. 10) When you beat Wizrobe, hookshot to the chest and open it for a fairy. 11) In the main room (right side up), drop down that little space in the middle. Shoot a Light Arrow at the sun crest to reveal a chest. You can't get it now, so turn the temple upside-down. Come back to the main room and open the chest next to the boss warp. 12) While in Illusion mode (the temple is upside-down), go to the east room and fly directly across as Deku Link. Use the air vents if necessary. Open the chest. 13) Shoot the sun with a Light Arrow in the first room after hookshotting to

the chest on the ceiling (just before the Eyegore mini-boss) in Illusion mode. In Reality mode, go forward and down to the chest across from the sun. 14) In the water room with the Beamos around, let the Dixihand throw you up onto the platform. Bomb the crystal switch to reveal a chest. Shoot a light arrow at the sun block on the other side of the room and get the fairy. 15) In the air vent room in Illusion mode, shoot a light arrow at the sun to reveal a chest. In Reality mode, swim as Zora Link to the underwater platform with a chest. Great Fairy Fountain: In Ikana Canyon on the bottom level, go into the water below and swim to the very right to a cave with the fountain. What You Receive: Great Fairy Sword. *Skulltula Houses* Skulltula House #1 Location: Woodfall Temple. In the first area where the boat cruise drops you off. To the far right. Use a lit Deku Stick or Fire Arrow to burn the web covering the entrance. What You Need: Deku Mask, Zora Mask, 3 bugs in bottles, 1 bottle of water, magic beans, hookshot, Bunny Hood, Sonata of Awakening song. Reward: Mask of Truth. 1) Go down the ramp and to the right, in the water. 2) Going up and down a pillar on the same side of the room as #1. 3) Break pots on left side of the room. 4) Use bugs on soft sand on left wall of room. 5) Use bugs on soft sand on right wall of room. 6) Break crate in west room for 2 spiders. 7) Break another crate, same room as #6. 8) Climb the ladder. Wear Bunny Hood and jump to the middle wedge or use the hookshot on it. 9) On the high walkway, behind the torch. 10) Under the walkway, between the middle wedge and the wall, peeking out while moving across. 11) Go through the door. To the left on the pillar. 12) As Deku Link, launch and fly to the gold statue with a flower. Land there and hookshot the spider high up on the left wall. 13) Fly to the other side of the room. Use bugs on the soft soil on the right wall. 14) Go through the door. Look up and shoot the beehives for 2 spiders. 15) See #11. Drop down to collect both.

16) Play Sonata of Awakening to sleeping Deku. Slash the grassy part of the wall. At the end of a tunnel is the spider. 17) Break small pots. 18) Bang into big pots for 2. 19) See # 15 20) Fly in gold Deku Flower to the top ledge. Hookshot spider. 21) Go through the door. Hookshot spider across the room on the gold wall. 22) Shoot a beehive on the ceiling. 23) Hit the crystal switch. Climb the ladder that appears. Spider is on high wall over the opening. 24) Get spider on pillar across the room. 25) Plant magic bean in the soft sand and water it to grow a plant, or use the Bunny Hood and ride/hop to the opening on the left side. Enter the door. There is a spider in the grass. 26) Another one in the grass. 27) Bang into the tree for 3. 28) See #26. 29) See #26. 30) Shoot the beehives for the last one. Skulltula House # 2 Location: Great Bay Coast. In the first area of Great Bay. Next to the Fisherman's Hut. Once inside, bomb the wall. What You Need: Hookshot, Captain's Hat (for a Heart Piece), at least 1 bomb, Hero's Bow, Fire Arrows, Goron Mask. Reward: If completed on Day 1 within 24 hours, the Giant Wallet. If not, rupees. 1) In the first tunnel, 2 spiders. Use hookshot. 2) See #1. 3) Behind the first cobweb in the first room after the tunnel. Use a Fire Arrow to burn the web, then hookshot to get the token. 4) Hookshot the target and enter the door to the actual house. In this room, bang into or Goron punch the barrels for 2. 5) See #4, but this barrel has a web over it. Use a fire arrow on it first. 6) On the west wall, crawling in and out of a mask. 7) On a ceiling beam. Hookshot. 8) Shoot a fire arrow at the web over the west door. Go in to the library. On the right wall is a painting across from the door you entered. Hookshot it and behind it is a spider. 9) On top of a bookshelf near the entrance. Climb the bookshelf to get it. 10) Pull out a small bookshelf from against the wall. Behind it is a hole in the wall with a spider.

11) Pull a large bookshelf in the southwest area to find two behind it. Hookshot. 12) See #11. 13) Behind another painting in the south area with a diamond-shaped hole behind it. Climb a bookshelf to see it. 14) On a ceiling beam near # 13. 15) Exit the library and head towards the basement of the house. One is on a beam at the foot of the stairs above the big pots. You can only see its legs. 16) Inside a pot on top of a crate before the stairs. 17) North wall of room. Burn the web first, then hookshot token. 18) Inside a large mask. It will peek out and that's when you hookshot it. 19) Bang the large barrel next to the first door. 20) Enter the northwest room (burn the web to enter it) which looks a storage room with canoes. Bang the large crate to the right of the door. 21) On the wooden beam above the canoes. Shoot a Fire Arrow at it first. 22) Behind the canoes on the wall. 23) Southern area of room. Bang large crate. Walk through the hole and hookshot the spider above it inside. 24) Stand on the crate next to #23 and hookshot the target slightly right to reach the rafter. It's in a pot. 25) Exit the room and go back to the basement. Enter the east room with a bunch of laughing skeletons around a table. They won't harm you. Bang the barrel in the top left corner. See Heart Piece list (#35). 26) Goron stomp while on the table and 3 spiders fall from the chandelier. 27) See #26 28) See #26 29) Behind a painting near the barrel from #25. 30) Behind some cobwebs on the ceiling on the west side. To exit the house, go back to the first area. Hookshot the target up ahead and, as Goron Link, roll up the steep ramp. *Side Quests* Deku Merchants: Here is the step-by-step trading sequence to get a Gold Rupee at the very end and Heart Pieces along the way: 1) In East Clock Town, give the Bomber blocking the tunnel the password that you learned. Enter the tunnel and go straight through. Stay on the shallow water to avoid the Skulltula. Pop the balloon with arrows or with bubbles as Deku Link. Climb the ladder and then the colourful stairs to the man with the

telescope. Talk to him and say yes to looking into the telescope. Look up and press A to zoom in on the top of the Clock Tower. The Moon drops an object. After you're finished looking, go through the door here and pick up the Moon's Tear. Backtrack to Clock Town and go to the South area. Find the gold Deku Flower and a flying Deku will appear. Talk to him again and, when prompted to, give him the Moon's Tear. He'll give you the Land Title Deed and the flower. As Deku Link, you can dive into this flower and go left to get the Heart Piece on the ledge on Clock Tower. 2) In Southern Swamp, go to the Photo Hut. On your left is a Deku hiding in a flower. Talk to him as normal Link and, when prompted to, give him the Land Title Deed. He'll give you the Swamp Title Deed and the flower. As Deku Link, dive into the flower and get the Heart Piece on the roof of the hut. 3) In Mountain Village, look for the gold flower on the bottom floor in the area near the Goron Shrine. If you have the Bigger Bomb Bag from Clock Town's Bomb Shop, you can trade that bag and 200 rupees with this merchant for the Biggest Bomb Bag (as Goron Link). Anyway, as Deku Link talk to him and, when prompted to, give him the Swamp Title Deed. In exchange, you get the Mountain Title Deed and the flower. Dive in and collect the Heart Piece on the ledge behind you. 4) In Zora Hall, go into Lulu's dressing room (the far left room) as Zora Link. As Goron Link, talk to the Deku hiding in the flower. When prompted to, give him the Mountain Title Deed. In exchange, you get the Ocean Title Deed and the flower. As Deku Link, dive into the flower and collect the Heart Piece on the nearby ledge. 5) In Ikana Valley during the daytime, go right, past Sakon the Thief, under the overhang to the Deku. As Zora Link, talk to him and give him the Ocean Title Deed, when prompted to. In exchange, you get a Gold Rupee and the flower. As Deku Link, dive into the flower and collect the Heart Piece on the ledge across from you. You're done! Anju and Kafei's Quest:

You need to have the following to complete this side quest: Garo's Mask, hookshot, owl statue at Ikana Valley hit. Here is the step-by-step sequence to re-unite Anju and Kafei1) On Day 1, at 10:00 a.m., go to the Mayor's Residence, then through the right door. Talk to the lady and say yes to looking for her missing son. You'll receive the Mask of Kafei. 2) On Day 1, at 2:00 p.m., go to the Stock Pot Inn and talk to Anju as normal Link (without the Kafei Mask). Say yes when asked if you have a reservation (liar, liar, pants on fire :o) ) and she'll give you a Room Key. Go to the second floor and open the second door on your right. Open the treasure chest for a Silver Rupee. 3) Immediately following Step 2, go back to the front desk and listen to the conversation between Anju and the Postman. With the Kafei Mask on, talk to Anju. She'll ask you to meet her in the inn kitchen at 11:30 p.m. tonight. 4) Get to the kitchen on the bottom floor of the inn by 11:30 p.m. Anju is a bit late getting there (she's there around 12:00 a.m. and will wait for you until 6:00 a.m.) Talk to her as normal Link and she'll explain that the letter she got today was from Kafei, the missing person, who is actually her fiancee. She'll ask you to deliver her reply to him in the morning. 5) Exit the inn and put the letter into a red mailbox right away (technically, it's morning already, so you're not breaking her promise!) Play the Song of Double Time to advance to Day 2. At 3:30 p.m., the postman will deliver the letter to the boy in the Laundry Pool. Watch him deliver the letter, then enter the door there right after the boy does. Climb the stairs, then talk to the boy and he'll reveal his true identity. He is Kafei and has been put under a spell by the Skull Kid, changing him to a child. He gives you the Pendent of Memories to give to Anju. 6) Immediately following Step 5, go to the Stock Pot Inn and give the Pendent of Memories to Anju. She will wait for Kafei. 7) Return to the Laundry Pool at 1:00 p.m. on Day 3. Kafei is no longer there, but the Man from the Curiosity Shop is. He'll give you Keaton's Mask (the first time you get this far in the side quest) and Express Mail to Mama.

You need to mail that letter yourself in person to Madame Aroma or give it directly to the Postman for him to deliver to her. 8) On Day 3, you can get this letter to Madame Aroma two ways, both I suggest you do in order to fill that section of the Bombers' Notebook. If you haven't done this quest in full before, deliver the mail yourself. Wear Romani's Mask and enter the Milk Bar at 6 p.m. and give the letter to Madame Aroma. She'll give you a new bottle filled with Chateau Romani. Slow down time before doing step #9. If you've already completed the entire quest, do everything up to this step, but take the letter to the Post Office at 6 p.m. and give it to the Postman. Follow him to the Milk Bar and wait until he comes back out. He has been given orders by Madame to flee, so he gives you the Postman's Hat. 9) Immediately after delivering the express mail, warp to Ikana Valley and quickly, on the lower level, go past the Deku in the flower. Behind the rocks nearby is Kafei. Get to him before 7 p.m. Talk to him and he'll tell you about the thief (Sakon) that stole his wedding ceremony mask. Wait until Sakon enters his lair (make sure that he doesn't see you by wearing the Stone Mask). Kafei will follow him. You go in as well. Kafei finds his mask but sets off a device that runs a conveyer belt, moving the mask away. Kafei can't enter the door and step on that switch at the same time. Quickly, step on the switch and Kafei will enter the door. Now you control both characters! As Kafei, push one of the blocks on the switch. Then, as Link, slash the Deku Baba. As Kafei, step on yellow switches (avoiding red ones) to slow down the conveyor belt, then step on the blue switch. As Link, slash the two Deku Babas. As Kafei, push the far left block down. Press the yellow switch (after the switch comes back up, keep running back to press it again.) Push the middle block on the red switch, then quickly press the yellow switch again. Push the middle block down on the blue switch. As Link, get rid of the Wolfos. As Kafei, push the far right block down away from the door and go through. Press the switch. As Link, quickly press the final switch to stop the mask from falling through the hole. If the mask does fall, you'll have to play the Song of Time and re-start the whole quest over again from Step 1! 10) After Kafei gets the Sun Mask back, hurry back to Clock Town (you can

warp there) and go to the Stock Pot Inn by 5:00 a.m. Go to the Employees' Room on the top floor, 1st door. Anju is waiting for Kafei. Meanwhile, you can open the chest for a Silver Rupee. Around 5:30 a.m., Kafei appears and the happy couple are re-united. You are given the Couple's Mask as a token of their gratitude. Whew! A long but worthwhile quest :o) *Keaton Questions* Keaton is located at three places: 1) North Clock Town- To the left of the slide 2) Milk Road- To the right of the owl statue. 3) Mountain Village- Behind the swordsmith, after you finish Snowhead Temple and spring comes Keaton can be summoned when you wear the Keaton Mask and pick up the middle bush in the plant arrangement. Keaton will then ask you trivia questions about characters, events and places in the game. If you answer all the questions correctly, you win a Heart Piece. If not, exit the area, reenter, summon him again and you can try it again. Here are the trivia questions and answers, in no particular order: Q: How old is Tingle, the map salesman? A: 35 Q: How many members are there in the Zora band, The Indigo-Go's? A: Five Q: What weapon does Romani, the girl at the ranch, use to practice? A: Bow Q: What is the name of the mayor of Clock Town? A: Dotour Q: What is the name of the festival that is to be held in Clock Town? A: Carnival of Time Q: What instrument does the Skull Kid play? A: Flute Q: What time does Romani, the girl at the ranch, go to bed? A: Eight Q: How many tiny cow figurines are there in Clock Town? A: Ten Q: What is the name given to you by Romani, the girl at the ranch? A: Grasshopper

Q: Who is the leader of the Bombers gang? A: Jim Q: What does the owner of the Bomb Shop call his mother? A: Mommy Q: What is the name of the singer in the Zora band, The Indigo-Go's? A: Lulu Q: How many mailboxes are there in Clock Town? A: Five Q: Is Tingle the mapmaker left-handed or right-handed? A: Right-handed Q: What is the name of the song that Romani, the girl at the ranch, teaches you? A: Epona's Song Q: What is Anju, the innkeeper, bad at doing? A: Cooking Q: How many cows are there at Romani Ranch? A: Three Q: What is the name of the vintage milk sold at the Milk Bar? A: Chateau Romani Q: What color of trunks does Tingle the mapmaker wear? A: Red Q: What is the name of Anju's father? A: Tortus Q: What bad habit does Anju, the innkeeper, have? A: She's quick to apologize Q: What is the name of Clock Town's inn? A: Stock Pot Inn Q: Mikau is of which Race? A: Zora Q: How many cuccos are there in the barn at Romani Ranch? A: One Q: At what time does Romani, the ranch girl, wake up? A: Six Q: Darmani is of which race? A: Goron Q: How many balloons does Romani, the girl at the ranch, use during practice? A: One

Q: Where does Cremia, manager of Romani Ranch, try to deliver her milk? A: Milk Bar Q: Once it's completed, how tall will the festival tower at the carnival be? A: Four Stories Q: What are the magic words that Tingle created? Tingle, Tingle... what? A: Kooloo-Limpah! /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ A. Outset Island Code: [OSIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Your sister, Aryll, seems to be looking for you. After waking you up, she will tell you to go meet grandma at her house. It seems like she has been waiting because it is your birthday! Climb down the ladder and walk over to the house. If you wish, you can make some quick cash pretty easily. Just read the next two paragraphs. If you just want to continue through the game, then skip the next two paragraphs. The first way to get some coins is to hop from rock to rock at the center of the wooden bridge connected the two parts of the island. At the center, you will see Joel jumping in place. You'll see a blue rupee at the closest rock, which is the one at the bottom in the map below. Jump your way to the rock at the top of the map to the left. You'll get a yellow rupee in that spot. Simple enough. As for the second place to get some money, you'll need to find and catch the three pigs. You put the three pigs in a small pen with the large woman in it. Look for Zill, the kid with the snot hanging from is nose. Then go up the path and you'll see the pan. One pig is by the only house on the first half of the island. The first half of the island is the half you started on. The spotted pig is here. The black pig is near the tall grass on the second part of the island. Look for a man low to the ground near some grass. He'll be facing the pig, which is on a dirt patch near the rock. The final pig is a bit near Zill, the kid with the snot hanging from his nose. Just stand by him and you'll see the pig somewhere near. When you have put all of the pigs in the pen, speak

to the woman in the pan and she'll give you sixty rupees. Head into grandma's house and climb the ladder. She will speak to you and then give you the Hero's Clothes. After a few more words of grandma, the camera will focus on the shield on the wall. Remember its location! After grandma speaks a bit more, look for your sister. Head to "Aryll's Lookout", which is the high wooden platform on the first part of the island where you started. After speaking a bit, Aryll will let you borrow her telescope for the day. Treasure it dearly! Look at the red postbox near grandma's house and you'll see the postman. Kind of weird-looking, he is. Oh jeez! What's that in the sky?! Look directly up into the sky! What a huge bird. And it's holding a small girl! Oh, looks like the pirates got it taken care of. Oh dear, she fell into the woods! Go and help her now. You'll need to climb down the ladder and follow the other dirt path that leads higher into the first part of the island. That's the left path. But you'll need to go back and get something to cut those trees down. Head to Orca's house, which is on the way to Grandma's house. It's the house in front of the house with the pig pen next to it. Go into the first floor. Now it's time to learn how to use a sword. Use the B button to perform a horizontal slash at Orca. Do it a few times until he says to stop. Now to do a vertical slash. L-target Orca and press B to do a vertical slash. Once again, keep on doing it and he'll make you stop to move on. Next is the thrust! Ltarget Orca again and press B along with FORWARD on the joystick. Now it's time for the spin attack. Use the B button to slash away at Orca, then hold down the B button. Move in range of Orca and spin away. To it once more to continue onto the parry. Look at the green circle in the upper right corner of the screen with the A in it. When it changes, press A to do a parry. Make sure you're Ltargeted! Now for the last thing: the jump attack. L-target Orca and press A to jump at him, sword at hand. Do it again and you will get the Hero's Sword.

Now head to the trees you couldn't cut before up in the first part of the island. Follow the path until you come to a bridge. Keep in mind that you can go a little higher in the island. Anyway, go across the bridge and enter the dark entrance. Walk directly forward and you'll see a small path that curves around the corner. Go up and the jump off the ledge. Head to the ledge to fight a blue bokoblin. After defeating it, do not climb up to the stop. Instead, crawl into the long tree trunk on the ground in the area to get a red rupee. Now you can climb onto the trunk and then hop onto the grass ledge. Walk forward and climb onto the long tree trunk and jump off it when you come to the end. Two bokoblins will come falling in. Fight them and then the girl will fall onto the ground. Her name is Tetra and she seems to be the captain of some pirates. Speaking of pirates, another one will appear and will follow Tetra out of the woods.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Link will follow the two pirates out of the woods. Aryll will be at the other side of the bridge. Aryll and Link will exchange waves and smile. But the large bird comes from nowhere and takes Aryll! Link will unsheathe his sword and try to save her, but will almost fall off the ledge. Luckily, Tetra is quick enough to catch him before his fall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

Link will want to ride in Tetra's ship and save his sister, but Tetra doesn't want to. Quill will come into the conversation and point out that it really is Tetra's fault that Aryll was taken. Tetra will agree, but will tell Link to find something to use as a shield.

Head to grandma's house and climb the ladder. The shield will be gone, so go back down the ladder and speak to grandma. She will give you the Hero's Shield. If you haven't already gotten it, now is a good time to get the bait bag. Head to the dock near grandma's house and enter the boat floating on the water. You can purchase the bait bag as well as all-purpose bait and hyoi pears. The bait has a few uses. One use involves getting the fish jumping out of the water to come close to you. That fish will give you a sea chart piece. There is obviously one in every square on the sea chart. The hyoi pear will let you take control of a seagull, which plays a larger role later in the game. Head back to Tetra and speak to her. She'll make fun of you and then ask if you are ready or not. Answer yes and the pirate ship will set sail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ B. Pirate Ship Code: [PRSP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= As the ship sails, you will have to go below deck and speak to Niko. Open the door and then go down the stairs. Niko will automatically speak to you. Niko will explain how to press buttons and swing on ropes. If you missed it, then listen up. To press a button, you walk up to it, then just keep on walking toward it until you hop onto it. It'll pop down and presto! As for swinging, it's also pretty simple. You just run off the ledge toward to rope and you will automatically grab onto it. You use the joystick to swing. The more you swing, the further you can go. If you hold down R, the rope will stop swinging. While holding R, you can climb up or down the rope and you can also change your direction if you want to. Let go of R to swing and such. If you want to let go of the rope while you swing or not, just press A and you will land. To the left is a basic layout of the room. The spot marked A is the reset button. If you press this button, the platforms will reset. You can press the button where is to start the platforms. The numbers on the map to the left are the lamps in which you must swing to get

from platform to platform. Although you are not supposed to, you can swing from rope 1 to 2, then 2 to 3 if you want to. It'll take less time. However, I do not recommend you swinging from rope 3 to 4 as you will most likely miss or not make it. Then you'll have to start over. You have a little less than one minute. Successfully making it to Niko's location will gain you the Spoils Bag. As you make your way through the game, some monsters drop various items that have assorted purposes. You can keep these items in your spoils bag. There are eight different items you can put inside the spoils bag. The more you collect, the better. After getting the spoils bag, Tetra will call you up, swabbie. Make your way up the stairs and out the door. Walk forward and Tetra will call you again. Walk around the wooden pole in front of you to see a ladder right next to it. Climb that ladder and then a scene will begin. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ C. Forsaken Fortress Code: [FSFT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the maps below, spots marked with a * are where ropes are. You can use the ropes to swing across large gaps. Spots marked with a letter lead to a same letter. Look for the same letter to see where each of them lead. As for spots marked with an S, those are spots in which you must sidle to get across them. As soon as you land, walk up the stairs until you come across a large opening. You will see three spot lights moving their way across the opening. You should get the map first, so immediately walk under one of the spotlights. That is, unless you want to get the two red rupees before you do. In that case, try to get them and then go under a spotlight. You will be captured and put into a jail cell. How to get out...simple. Climb onto the table and look for an empty book shelf with a pot on top. Jump on top of the bookshelf and throw the pot somewhere. Crawl into the hole until you come to an opening and fall down. Walk down the path until it turns to wood and a treasure chest becomes visible. Open the chest to get the map. If you want, you can get a piece of heart. If you don't want to get it, then skip this paragraph now. You can always come back later in the game to get the heart piece. Anyway, instead of using the rope to swing across the gap, fall down. You will see another jail cell. To the right of the cell door is a group of barrels. Behind them is a switch. Press the switch and the jail cell will open. Inside is a treasure chest with a heart piece inside of it.

Now, head to the room where you got the map and use the rope to get across the gap. When you are on the section with the two doors, head to the door on the left. It has three jars a bit to the right of it. When you go through the door, you will be at an outdoor hallway. Go through the opening to the left and climb the ladder. When you get to the top of the area, fight the bokoblin guarding the searchlight. Whether you got the heart piece or not, head back to the treasure chest you got the map in. Use the rope to swing across the gap. Go through the right door and walk down the outdoor hallway until there is an opening to the left Go to the left, and then take the left path that goes uphill a bit. Begin to walk as far as you can until you come to a ladder that you can climb. There is another ladder in sight, but you can't climb that one now. Anyway, climb the ladder and take out the bokoblin near the search light. Use your shield to him to hit until he drops his stick. Then use the stick against him. Or you can take a pot filled with sticks and throw it to get a stick of your own. Now you will need to go back to the outdoor hallway. Instead of going back into the door you came from, go through the door at the end of the hallway. Look for a chest behind two barrels and open it. You will get the compass. Now swing across the gap and enter the door. When you see an opening, go to the left and go up the ramp. This is marked as C on the map above. It leads to the C on the map below. Climb the ladder and defeat the bokoblin guarding the searchlight. Now you need to go back down the ladder and down the ramp in which you came. Go to the outdoor hallway and enter the door at the opposite end of the hallway from the door you went through a while back. Moving along, go through the door and head to D on the map. You will need to swing across another gap to get further. While approaching D, you will need to use some of you stealthy skills and hide in a barrel as you make your way past the guard. Walk up the stairs and into the large door. Now climb the stairs and get into the barrel. You need to make your way past the guard. Where you want to go is to the left. Depending on how quick you were in climbing up the stairs to this point, you may have to wait a bit for the guard to walk past you. When he does, walk to the path to the left. You can ditch the barrel once you get to a safe distance from the guard. Run up the ramp and then sidle across the narrow ledge. After you make it across that ledge, walk around the corner and sidle across another narrow ledge. When you make it across, walk through the path and past a line of small holes in the ground. Link will see his sword lying on the ground, and celebrate. Then spikes will emerge from the holes to block Link's exit and alert the sleeping guide. Grab your sword and fight! When the fight is over, open the large door and proceed inside.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Link will walk into the room and notice his sister, Aryll. Likewise, she will notice him. The two girls behind her will turn around and look at Link. Link is happy to see his sister, but will soon be confronted by the large bird that kidnapped Aryll. The bird will grab Link and carry him to a man. This man is obviously the leader of Forsaken Fortress. The man orders the bird to throw Link into the sea. The bird does so. When Link comes to, he will be introduced to the King of Red Lions. He is none other than the red boat depicted on the case for The Wind Waker. He will mention how he has been watching you during your Forsaken Fortress trip. He will also explain who the man you saw was. He is none other than Ganon. Yes, the very same Ganon sealed away by the gods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

/\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ D. Windfall Island Code: [WFIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After meeting the King of Red Lions, Link must find a sail so he can make use of his new boat. To get to town, walk around the shore to the left and climb the hill. Before you can get too far, a cutscene will introduce you to the island you are on: Windfall. After the cutscene, make your way to town. Before you enter the town, speak to the poor old man standing in front of the tree. You wont get anything for it now, but perhaps later you will. Head into town and walk past the stairway with the man sitting on it and a

fancy red door next to it. Once you are past it, look ahead for a man in blue with a large poofy white hood. This is Zunari and he will play a larger role in some side quests later in the game. Anyway, speak to him. If you have eighty rupees, you can buy his sail from him. Just make sure you speak to him in front of his counter. Now that you have the sail, there are a couple things you may want to do. If you have played The Legend of Zelda - Majora's Mask, then you definitely know who Tingle is. Well you're going to need him later in the game, so it's best to find him now. And if you have a Game Boy Advanced you want to take advantage of, then you most definitely want to get Tingle's Tingle Tuner. To get to Tingle, continue higher in town until you come across a bricked house with a camera above its door. This is Lenzo's house. You need to get behind it, so walk through the opening to the left of the house. Walk around the building until you see a wooden door. Enter the door and you will see Tingle in the jail cell. To free him, press the button behind the tree jars in the corner of the room. When you free him..."Tingle Tingle Kooloo Limpah! Become an item!" Presto! You got the Tingle Tuner! Now you can call Tingle using your GameBoy Advanced and the proper cable. Also, you wont have to do this later in the game when you need Tingle. He will also give you his chart. There is another item you can get while you are in the jail cell. First, get the blue rupee under the table inside the cell. Five rupees isn't a lot, but it's better than nothing. Anyway, move the block out of the way and crawl into the small hole. Follow the map below to get to the Picto Box item. When you enter the tunnel, be sure you watch out for areas marked with an X. They mean there is a mouse there. If you crawl up to a mouse, they will laugh at you and pull a string. You will fall through the wooden floor below you and land outside in the water. You'll have to walk back to the jail cell and start all over again. Note the two R's labeled on the map. they mean there is a blue rupee there. You can get three blue rupees all together, but the third one is on the way to the picto box. You can't skip that one. When you reach the end, you will come across a treasure chest. Open it up to get the picto box.

If you got the picto box, head back into the hole and crawl into the of the spots marked with an X. The mouse will laugh at you and drop you right in front of the King of Red Lions. If you didn't get the picto box, then head to the place where you met the King of Red Lions. How To Sail --------------------------------------------------------------------------He will teach you how to sail. If you weren't paying attention, then I will explain it for you. To get onto the boat while you are in the water, you must press the A button while you float next to the boat. Then to use the sail, you must equip it to either the X, Y or Z buttons. Use it like any other item equipped on those buttons. The arrow that appears behind the King of Red Lions indicates the direction of the wind. You use the joystick to change the direction you are sailing. To remove the sail, press the A button. There are some things he doesn't tell you. If you aren't moving while you are in the boat, you can press and hold down the R button to cruise. The boat will move very slowly whether or not there is wind. Also, while you are in motion, you can press the R button to jump. If you use it correctly, you can use this to make sharp turns. ---------------------------------------------------------------------------After an explanation on how to sail, climb onto the King of Red Lions Equip and use the sail. Sail to the east, heading to Dragon Roost Island. You can look at the Sea Chart by pressing up on the d-pad. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E. Dragon Roost Island Code: [DRIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you draw close to Dragon Roost Island, the King of Red Lions will tell you a little bit about the island. At the top is Valoo, the spirit of the skies. He is a large red dragon god. You must climb to the top and speak to him

in order to receive Din's Pearl, an item you will need to continue through the game. Before you go, the King of Red Lions will give you magical baton called the Wind Waker. How To Use The Wind Waker ---------------------------------------------------------------------------You will be asked to play two different songs. First, there are three different rhythms for you two choose from: 3-time, 4-time and 6-time. To play in 3-time, leave the joystick as it is. for 4-time, move the joystick to the left. And for 6-time, move the joystick to the right. Now to play the Wind Waker: note the line if dots at the top of the screen when the Wind Waker is in use. You should see a dot going left and right and repeating as such. Also note that when it hits the center of the line, a note is played. There are five different notes: up, down, left, right and center. The first song the King of Red Lions asks you to play is up, down, right. You must use the C-stick to choose a note. To do a center note, do not move the C-stick in any direction. To play a song, make sure the C-stick is in the direction of the note you want to play before the moving dot reaches the center of the line at the top of the screen. ---------------------------------------------------------------------------After the explanation on how to use the Wind Waker, why not learn a song to play? From where the King of Red Lions is docked, walk forward into a cavern that leads directly to the other side of the island. There are two rocks in front of the cavern as well as some boards of wood on the ground. Walk through it and you should see a small shrine. Swim up to it and examine the stone on the left that isn't broken. There are notes carved upon it. They are as follows: up, left, right. Use your Wind Waker and you will be taught how to play the Wind's Requiem! Now you can change the direction of the wind. Now get back to where the King of Red Lions is and face the island. Head to the left and you will see two rocks. The larger one that is in the path is the one you must destroy. Use the bomb flowers on the ground nearby to blast the

rock away. After that, head up the path until you come across a rock. Now you may encounter the wrong rock. There is one on the path while there is another right next to the bomb flower. You don't have to, but you can destroy the one by the bomb flower if you wish. But the one you must destroy is the one on the dirt path. Now run up the path until you see a bomb flower next to a sign. If you continue up the path, you will notice a large rock. What you need to do is take the bomb flower by the sign and use it to bomb the rock at the top of the path. You'll have to be quick or the bomb will explode in your hands. If you don't really mind losing a quarter of a heart, just pick up the bomb and stand next to the rock. Although this will cause you minimal damage, it will save you a bit of frustration if you happen to do poorly at these type of things. Now sidle across the narrow ledge and grab the blue rupee. Then drop down to the next level with bomb flower on it. Pick up the bomb flower and chuck it at the rock with the two blocks on top of it. So you don't have to do this every time you want to get into the island, jump down to the level where the blocks fell. Pull one of the blocks out. Now you can easily climb your way to the main section of the island. Run up the path and you will meet up with Quill. Pleased to see you, he will be amazed that you got this far without wings. He will tell you to speak to the chieftain of the Rito tribe. Do just that and head inside the village area of the island. After a conversation with the chieftain, Bag from Quill. Now you must go meet with Medli the chieftain's son, Prince Komali. Head to the first door you see. It will have a guard standing inside, speak to the girl standing in the center of her, Medli will give you Father's Letter. you will receive the Delivery to attain a letter to give to second floor and enter the next to it. When you are the room. After speaking to

To get the Prince Komali, head back down to the first floor and enter the door with no guard standing next to it. However, do not enter the door with the light shining in, because that one will lead you outside. Anyway, head to the unguarded door and make your way down the hallway. Enter the door. Go into the menu and equip Father's Letter to either the X, Y or Z button. Stand in front of Komali and show him the letter by pressing the button in which you have equipped with the letter. After the conversation with him, speak to him again. After the second conversation, leave the room and head to the guarded entrance on the same floor. Walk to the broken bridge and jump down. Speak to Medli who is standing there. At the end of the conversation, say yes to her question. Now you need to change the direction of the wind. If you didn't get the Wind's Requiem, read the paragraph right under the "How To Use The Wind Waker" paragraph above. When you have it, play it and change the direction of the wind to north. Now pick up Medli and walk to the small rock in the ground near the side of the broken bridge you jumped off of. Stand on the rock and throw Medli toward the opposite side of the bridge. If you got the wind to blow north, she will fly to the right spot with no problem. After helping Medli, she will give you a bottle. Now what? Step into the water with the rock at the center and equip the bottle. Scoop up some water and climb on the side of the bridge where you jumped off. You can climb on the part of the bridge that is hanging off of the ledge. Walk to the entrance of this place, but don't go inside. You should notice some flower buds on the ground. These are actually dried up bomb flowers. Walk up to one of them and pour the water from the bottle onto it. You don't have to water them all. You don't get anything special for doing that. Now pick up a bomb and throw it onto the rock covering the spring. When the rock is gone, the area will flood with water. Swim across to the side you threw Medli at.

Walk up the path a bit and you will come across three bomb flowers and a lava pit. See the two statues in the lava pit? Each of them is holding a green pot. What you need to do is throw a bomb flower into each of the pots so you can make your way across the pit. Don't try only bombing one and trying to jump across the second. It wont work and you will burn Link's bottom. Then you'll have to walk all the way back here. When both statues have fallen, walk across and enter the dark entrance. This is the entrance to the dungeon known as Dragon Roost Cavern. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F. Dragon Roost Cavern Code: [DRCV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you enter the cavern, there will be three blocks at the end of the room. Pull the leftmost one forward and pull the middle one to the left where the first one was. Then proceed to the next room. In the next room, two bokoblins wait for you. Each of them is armed with a burning boko stick. Defeat them and take a burning boko stick to the two unlit torches and light them. If the fire goes out on the boko stick, head to the lit torch and light the stick. When both of the unlit torches are lit, a treasure chest will appear. Inside is a small key. Use the small key to open the locked door. In the next room, you must grab one of the large pots to the left. When you have one, throw it at the boarded entrance. You can then proceed further. Walk along the wooded path to the left until there is a large gap that you cannot jump over. Walk off the path onto the ledge with the block on it and pull the block out of the wall. When it is pulled out, climb onto the block and hop onto the next part of the wooded path. Run to the long wood bridge and walk across it. When you arrive at some bomb flowers, use them to blow up the large rock. Enter the door to get further. When you enter the next room, you will see a lava pit and two places you can go. If you look at the leftmost place, you will notice a treasure chest. Inside that treasure chest is the map. To get to it, pick up the large jars and throw them into the lava. They are filled with water so when the jar breaks and touches the lava, the lava will cool and form a small path. You may have to use two jars if you didn't throw the first jar far enough.

When you have gotten the map, pick up a large jar and throw it towards the other ledge you can go to. Don't throw it toward the area you came from! When the water cools the lava, jump on the hardened lava to make it across. If your aim is off, you may have to throw another jar to secure a safe path. When you arrive safely on the ledge, stand a distance from the ladder. A red chuchu waits for you above, but if you are close enough it will come towards you. A safe distance will stop the chuchu from landing on top of you. You can kill the red chuchu if you'd like to receive a red chu jelly. Of course, there is always the possibility you may get a rupee or nothing at all. Either way, proceed up the ladder and through the door. In this room, there are two boarded exits. Head to the leftmost one, but be aware. A bokoblin will break through it and attack you. Defeat it and grab its weapon. Use its weapon to break through the other boarded exit walk through. You will then notice two paths. To the left is a ledge and a boarded opening. Throw the bokoblin's weapon at the boarded opening to break through the boards. Open the chest to receive a small key, then head to the other path in the room. Go through the door. When you go through the door, you will be on a ledge within the large room you were in earlier in the dungeon. This is the same room with the long bridge. Move to the right and grab one of the rocks on the ground. Then go to the left to see a large rock. Next to the rock are two bomb flowers on the wall. Throw the rock at the bomb flowers to cause them to explode, destroying the rock. If you run out of rocks, you can always go through the door and then return here for the rocks to reappear. When the rock has been destroyed, walk across the boards and onto the wooded path. Keep on walking until you pass some skulls on the ground and see a locked door ahead. Use the small key you received earlier to open the door. After walking through the door, you will be at a long passage. Make your way

to the end. Watch out for red chuchus that will fall from the ceiling. When they are disposed of, head to the end of the passage to come across two boarded openings. Approach the leftmost one for a bokoblin to break through the boards and attack. Defeat it and grab its boko stick. Head to the torch in the room to light the boko stick, then use the burning boko stick to light the other boarded opening on fire. Step on the switch and the bars in front of the door will disappear. Enter the door. Outside, grab one of the pots near the door you just came through. Then walk across the bridge. A bokoblin awaits your arrival at the end, so throw the pot at it to push it back. This will make fighting it a bit easier and you wont have to worry about falling off the bridge. Before you climb up the ladder, take a good look at what's behind it. On the mountain wall is an opening. Flames shoot out of it and into the ladder every twelve seconds. As you climb the ladder, make sure you do not get hit by the flames or they will send you flying off the ladder. When you reach the top, watch out for the kargorok. It's best to defeat it so it doesn't annoy you as you proceed. Then sidle across the narrow ledge that is in front of the flaming opening in the mountain wall. Like the one by the ladder, it will shoot out flames every so often. Avoid the flames or you will be sent falling to your doom. When you are safely across, run around the rock to come to another narrow ledge. The rightmost part isn't too narrow so climb onto it. Then walk off, but don't let go. Instead, hang on to the end and move to the left. When the wooden ledge becomes less narrow, climb back onto it and proceed to the left. Climb onto the small ledge and then climb onto another ledge with a bomb flower upon it. Pick up the bomb flower and run across the wooded platform. Throw the bomb at the large rock. When it has been destroyed, a new door will become accessible. Jump off the wooden platform to land in front of the door. Enter the door.

Inside, a large stack of blocks stand tall before you. Pull the bottom block of the middle and right stacks forward until they fall down. Then climb onto the top and throw the entrance. Watch out for the mice! Like in Forsaken Fortress, the mice will steal your hard-earned rupees from you. If you bought the bait bag and purchased some allpurpose bait to put in it, equip some and put it in front of the small hole in the wall where the mice seem to be coming throw. If you want, you can buy a red or blue potion from the mouse that eats the bait. Feeding the mouse will cause the mice to stop stealing your rupees. Whether you fed the mouse or not, head to the left and pull out the block in the wall. Climb upon it and then onto the ledge with a couple of pots on it. Then look to the right to see a treasure chest. Walk up it and open it to receive the compass. Now head back to the ledge with the pots on it and break the one with the boko sticks in it. Grab a stick and light it on fire with the torch near the treasure chest. Then throw the burning boko stick across the room toward the boarded opening. It will light the board on fire and reveal treasure chest. Inside that chest is a small key. Return to the ledge where you broke the pot to get the boko stick. Use the small key you just got to open the door and walk in. When you are outside, walk to the right and up the stairs. At the top of the stairs, look to the left to see a nest with a kargorok in it. Pick up the pot next to the locked door and walk up to the kargorok. Throw the jar at the kargorok to kill it. Take the small key that is in its nest and use the key to unlock the locked door. In this dark room, break a pot containing a pair of boko sticks. Then grab the boko stick and light it on fire. Run down the dark hallway to the next room on the map. Walk out for the keese in the room. They will attack you as soon as you approach them. Light the torch and open the chest in the room to get a joy pendant. Of course, the joy pendant is completely optional. Anyway, with a burning boko stick in hand, walk up to the boarded entrance and light the

boards on fire. When it stops burning, walk through it and proceed down the dark hallway. In the next large room, light the two torches to make the barred door accessible. In this next room, you are once again in that large room with the long bridge you crossed earlier in the dungeon. Before you proceed across the long bridge of this level, look to the left. You will see a warp pot with a rock upon it. Now look to the right to see a bomb flower. Pick up the bomb flower and drop it next to the warp out. When the bomb explodes, the warp put will be accessible. Now is a good time to save your game. You can turn your game off if you want because you can easily warp back to this room through the warp pot in the second room of the dungeon. When you're ready to continue, run across the long bridge and enter the door with the two torches on either side of it. When you enter the room, the door will bar shut behind you. To continue, you must defeat the three bokoblins in the room. One is in plain site so defeat that one first. The next two are hiding in pots. In the map, head to the right side of the room and destroy the pots on the wooden shelf to unveil another bokoblin. Defeat it and head to the upper right-hand corner of the room. Roll into the wall for the jars on the shelf above to fall down and reveal the last bokoblin's hiding place. Defeat it for the doors to open. There is a treasure chart hidden in this room. Look for a lit torch next to an unlit torch. Grab the boko stick one of the bokoblins dropped and light it on fire with the lit torch. Then use the burning boko stick to light the unlit torch on fire to reveal a treasure chest. Open the chest to receive Treasure Chart 39. Whether you got the treasure chart or not, climb the ladder in the lower left-hand corner of the room. If you want a joy pendant, then walk past the door and run into the wall below the jar on the shelf. When it falls down, a joy pendant will appear. Grab the joy pendant and then walk through the door.

In this next room, there is a small platform with a magtail on it. Past that is a lava spout. What you must do is take a jar and throw it at the magtail. It wont kill it, but it'll get it out of the way for a few seconds. Then grab another jar and jump onto the platform. Throw the jar at the spot of the lava spout before it erupts. Jump on it and when it erupts, it will send you to the next level. Jump onto the wooded path and walk through the door. In this next room, there is a lava pit at the center. Do not worry about it at the moment. At the other side is the boss door, but you lack the proper key to open its lock. Instead, look for three skulls near the door you just came through. The skulls surround a bomb flower. Pick up the bomb flower and chuck it at the closest rock. When the rock has been destroyed, a third warp put will appear. Now is another good time to save and take a break if you wish because you can easily return to this room from the beginning of the dungeon. Just make sure that if you do start from the first warp put, you will teleport to the second one. Jump back into the second warp pot to be teleported to the third one. Anyway, pick up another bomb flower and throw it at the furthest rock to clear an entrance. Walk through the newly accessible door. Upon arriving outside, the camera will show you the very angry Valoo. Now head to the right and climb the stairway. Be careful because as you run up the stairway, the stairs will fall behind you. If you aren't quick enough, you will fall yourself. When you get to the top, you will see Medli and the gate behind you will close. You must fight a set of enemies to proceed in the dungeon. First you must fight two bokoblins. That's the easy part. Next comes the tougher but more fun part. You finally get to take on a moblin. They are those pig-like creatures that guarded the Forsaken Fortress. Now you get to show them who's boss! It's a good idea to take advantage of the pots in the area. The moblin's weapon has a long range and will deal some significant damage if you get it. Chuck a pot at the moblin to make it fall over and drop its weapon. When it gets up, slash at it some more until it falls over again. You don't

want it to get its weapon back. When the moblin has been defeated, the gate in front of Medli will open. Speak to her to find out that some creature is doing horrible things to the great Valoo's tail. Medli will then give you the grappling hook, an item the Rito used before they got wings. When you can control Link again, walk up the small set of stairs and climb onto the ledge. Look above and you'll see Medli standing on a bar. How To Use The Grappling Hook ---------------------------------------------------------------------------Using the grappling hook is very simple. Just equip it to the X, Y or Z button. Then press the button it is equipped to and you will see a small red dot appear at the center of the screen. This is where you should aim. When you see a bar similar to the one Medli is standing on, aim the red dot at the bar. A small yellow starburst will appear. Now press the button again to throw the grappling hook. It will automatically latch onto the bar and you will be able to swing on it like you did on those ropes in the pirate ship or in Forsaken Fortress. If you hold R, you can press up on the joystick and climb onto the bar the grappling hook is latched onto. The grappling hook has two other purposes. You can use it on enemies to steal items from them. Also, while you are at sea you can use the grappling hook to fish out treasure from the sea floor. ---------------------------------------------------------------------------Using the grappling hook, latch onto the bar Medli is standing on. Swing across and press A to swing to the other side. When you land, walk down the path a bit. You will see a ladder going down, but disregard it. That is only there in case you fall. Now use the grappling hook again to swing across the gap. You will encounter a boarded opening, but this time you can use your sword to break through it. When you break through, jump off the ledge to land below.

When you land, look to the left. You will see a couple of bars you can use to latch on using the grappling hook. Swing across each of the three gaps. When you land after the third swing, walk down the path a bit and enter the door to the left. In this room, you should take down the two bokoblins so they don't push you off the bridge and into the lava. When they are disposed of, walk onto the bridge and cut off the ropes holding the bridge. When you cut a one rope on each edge of the bridge, walk a bit and the bridge will break. Do not worry. You will fall onto a rock path. If you killed the two bokoblins, a treasure chest appear. Go to it and open it to attain a joy pendant. Now head across the path and into the door. Look to the right. You will see a small compartment. Enter it and stand in the middle of all the ropes. You will have to perform a spin attack to cut down all the ropes at the same time. If you don't cut them all down at the same time, the platform will tilt and you will fall off and into the lava below. When the platform falls into the lava, head to an opening in the wall in the upper right-hand corner of the map. After entering this new room, hop onto each of the wooden platforms and then onto the ledge. Climb the ladder and you will find a barred door. To open the door, you must use the grappling hook to latch onto the bar. Where is the bar? Head to the opening in the ledge where you can look down into the huge lava pit. Look up and you will see a red bar. Use the grappling hook to latch onto it. After one complete sing, the bar will move down a bit and the bars in front of the door will disappear. Hold down the R button to stop swinging and turn around, aiming at the ledge with the door. Swing a couple times before you let go. Enter the door. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+

If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube, as well as the Tingle Tuner, hook it up now. When you have the Tingle Tuner operational, move the cursor on the GameBoy Advance to the ledge across the lava. You will see a small red icon with a question mark on it. Use a Tingle Bomb to bomb the spot and a treasure chest will appear. Use the bar on the ceiling to swing across the lava pit and open the chest. Inside is the Dragon Tingle Statue! If you collect all the statues, you can get 500 rupees from Tingle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Anyway, look onto the ceiling to see a bar in which you can latch onto using the grappling hook. You need to get to the ledge at the right from the door you came through. If you're standing where the Tingle Statue was, then the ledge is to your left. Either way, swing over there with the grappling hook. You may have to hold down the R button and change your direction if you didn't latch on at the right angle. When you have gotten to the ledge, walk to the next room and hop onto each of the three wooden platforms. When you get to the third one, hook onto the bar on the ceiling with the grappling hook and swing across to the ledge. Enter the door. In the next room, you must get the Big Key from the treasure chest. But the chest is surrounded by flames. When you step on the switch, the flames will go away. But alas, it is not that simple. When you step off the switch, the flames return. You need something to put on the switch. There is a magtail in the room. Make sure you aren't facing any lava pits when you attack it, because it will roll into the pit when you stun it. So walk up to it and it will open its claws. A couple slashes in the face will stun in, causing it to roll into a ball. Pick it up and drop it on the switch using the R button. When the flames are gone, quickly open the chest to receive the Big Key.

Now it's time to get to the boss. There are two ways you can get to the boss. The first way is so save, then restart your game and use the warp pots to teleport to the room with the boss door in it. The other way is to backtrack. If you're not going to backtrack, skip this paragraph. If you are, pay attention. You need to go back to the large platform you had to cut the three ropes on at the same time. When you get there, rid the platform back up and enter the room where you had to cut the bridge's support ropes to get to the path below. When you are in that room, take out the two fire keese flying around. They're really mess you up if you don't. When they're taken care of, pick up one of the water-filled jars next to the door you just came through. Run across the path to the other side of the room and look to the right for a lava spout to shoot up every few seconds. Throw the jar where the lava spout shoots up, then stand on the solidified lava to be elevated to the floor above. Jump onto the ledge and go through the door. Then swing across the three gaps again using the grappling hook and enter the door to the right when you swing over the third gap. In this room, you need to cross the lava pit. Simply use the grappling hook to latch onto the bar on the ceiling and swing across. Now is definitely a good time to save. On the other side, there are two treasure chests. The one on the left holds a yellow rupee while the one on the right holds a Hero's Crest. If you collect ten hero's crests and bring them to Orca back on Outset Island, he will teach you a handy spin attack. Orca is the man you got your sword from. Moving on, if you want to save a fairy for the upcoming boss battle, equip your bottle. Make sure it's empty, and break open the right pot closest to the boss door. When you have the fairy in your bottle, remove the bottle to make sure you don't accidentally use it. The fairy will automatically heal you if you run out of hearts. Now proceed to the boss door and use the Big Key to open the door. Enter it to begin the boss battle.

(@) Boss No. 1: Gohma (@) | |------------------------------------------------------------------------| | | | As far as attacks go, this guy has two of them. He will either attack | | | |you with his fire breath or grab at you with his claws. Occasionally, the| | | |claws will begin to follow you and pop up around you. Then they will | | | |begin waving around, which can get annoying. | | | | | | | | Keep in mind that there are pots around the area which hold hearts. | | | |should be enough here to defeat this fairly easy boss. | | | | | | | | The first thing you want to do for this battle is to do for this fight| | | |is to equip the grappling hook and aim for Valoo's tail, which hangs from| | | |the top of the area. Swing across and try to land somewhere safe. Valoo | | | |will drop the ceiling onto Gohma. Do this two additional times for the | | | |armor on Gohma to crack, making him vulnerable. | | | | | | | | Once he is vulnerable, L-target his eye with the grappling hook and | | | |pull it in. Then hack and slash at it with your sword until it returns to| | | |his body. Keep on doing this between his attacks until he is defeated. | | | |------------------------------------------------------------------------| | (@) (@) When the battle is over, grab the heart container and head into the small spiral in the center of the room. After a short cutscene, you will be warped to the shore of Dragon Roost Island. You will have a short conversation with Medli and Prince Komali. Then Komali will give you the Din's Pearl. Then the Great Valoo himself will speak a few words of wisdom. Of course, you can't read what he says. Here is a translation: "O Hero! Thank you!

O Hero! Use the wind god's wind!" It's fairly simple to understand his language. First, beat the game once and after the credits, choose to save your game. When you start a new game, a few things will be different. One thing is understanding words spoken in other languages. Anyway, after the conversation with Medli and Komali, head to the King of Red Lions. He will speak a bit about the monsters in Dragon Roost Cavern, and then say you must sail to the south. Do just that. Use the Wind Waker to play the Wind's Requiem and set the wind to the south. Climb onto your boat and set sail. You must head to the place marked on your sea chart. Just make sure the wind is blowing to the south, or you wont be able to board the King of Red Lions. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G. Forest Haven Code: [FRHV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you get close to the Forest Haven, the King of Red Lions will stop and speak. When you arrive at shore, climb up the ledges. Then run up the path. Watch out for the deku babas. If you get too close, they'll eat you. So slash at them four times. Three times will just make them bounce around. After the third slash, they'll be stunned and you can slash at their branch, killing them. When the path ends, look up to see a bar. Equip your grappling hook and latch onto the bar. You'll probably have to change your direction so hold down the R button and move to the direction to the closest land. If you fall into any of the water, you'll get pulled down with the current and will have to start all over. Swing across and jump onto the grassy platform covered with bushes. Watch out for a deku baba, as it will attack once you land on the ground. Defeat it if you like, and jump to the next

part. Watch out for the octorok. Deflect its kill it. Then climb onto the ledge and latch onto the hook. Swing into the circle of water. Don't worry, wont be pulled back by the water current and have land, enter the hole in the side of the wall.

rock with your shield to next bar using the grappling the water is shallow so you to start all over. When you

Once inside, follow the water current upstream until you come across a lilly pad floating on the water. When you approach it, a bunch of chuchus will appear on the tree's face. Face?! Yes, the face of the tree. That tree is the Great Deku Tree. Now roll into the tree and the chuchus will fall down. Defeat them all. If you aren't quick enough, the remaining ones will go back onto the tree's face. When they are gone, the Deku Tree will speak some words in another language. Here is what he says: "That garb you wear... Could you be the legendary hero?" "Has the king at long last found the Hero of Time?" "What is the matter? Do you not understand the ancient Hylian tongue?" After that, he'll begin to speak in a basic language you can understand. After a conversation, you will be introduced to the Koroks, the spirits of the forest. After a small words from the Great Deku Tree, Linder will appear with terrible news. Linder is one of the Koroks. It seems Makar has fallen in the Forbidden Forest. Makar is also another Korok. The Great Deku Tree will present the task of saving Makar. He will make the Deku Leaf appear, but you'll have to somehow get all the way to the branch it is on. It is pretty high up, but getting to it is pretty easy. Look for a deku baba bud on the ground. Deku baba buds are the things that usually have the deku babas in them, but some don't. There is one on the ground to the Deku Tree's right. Close to the bud is a tall, thin tree-like object with a deku baba on top of it. You need to use the deku baba on the ground to fly into the

air and into the next deku baba bud. Keep on jumping from bud to bud. After the third jump, get ready for the forth one that is NOT to a deku baba bud. To the right, you will see a long narrow green tree-like thing identical to all the other ones. You don't want to aim for that. Instead, aim for the tree directly in front of you when you landed in the last bud. You must jump on top of it. On top of the tree, there is a Korok standing there. You don't need to speak to him if you don't want to. Just look up to see a bar in which you may latch onto using the grappling hook. Use it to swing to the next deku baba bud. You may have to hold down the R button and adjust your direction while you hang on the rope. Continue on up bud after bud until none remain and you must jump onto the tree branch with the glowing object upon it. Grab the item which is none other than the deku leaf. How To Use The Deku Leaf ---------------------------------------------------------------------------The deku leaf has two uses. The first is while you are standing on the ground. Equip the deku leaf to one of the X, Y or Z buttons. When press the button it is equipped to to cause a small wind current. This can be used to blow certain switches that required a draft to move them. You can also use it to blow certain round objects (no pun intended...) throughout the world. The second use is to float across large gaps you normally could not cross. If you are indoors like in a dungeon or cave, you don't need to worry about which direction the wind is blowing. However, if you are outside, you will need to make sure the wind is blowing in the correct direction or you may end up too low to reach your target. Keep in mind that while you use the deku leaf in this manner, magic is reduced. When you run out of magic, you cannot use either functions of the deku leaf. ---------------------------------------------------------------------------Anyway, after getting the deku leaf a Korok will call you over to meet with

him. Look downward for a large ledge with an arrow shaped out of bushes. Use the deku leaf to float over to that ledge. Speak to the Korok if you feel like you must. Cut down some of the bushes to refill some of your lost magic, then proceed into the large exit. After a very short cutscene showing you the surroundings, head up to the tip of the cliff. Use the Wind Waker to make the wind blow southwest. Look southwest for a small island with a few bushes upon it. Use the deku leaf to float across to that small island. Watch out for the cyclone circling the island. If you are caught in it, it will send you high into the air and may make it difficult to find the spot you must land at. When you land, cut down a few bushes to refill your magic meter. Now look northwest of where you are standing to see a large island. That is the one and only Forbidden Forest. If it is at night, you will see a bunch of torches lighting up the spot you must land at. If it is daytime, look for a ledge. Either way, set the wind to blow northwest. Now you need to make sure you use the cyclone to your advantage. You need to float into it so it will shoot you high into the air. That is the only way to successfully make it to the ledge. So do just that with the deku leaf and fly over to the ledge. Watch out for the peahats hovering around the area. If they hit you, you will fall and will have to start from the small island again. Luckily you wont have to start all over again. When you land, enter the entrance to the Forbidden Forest. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ H. Forbidden Forest Code: [FBFR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below, capital letters show entrances to different floors (with exception to "F"). When you find a capital letter, look elsewhere on the map for the same letter to find the connection between floors. Start off by following the path to the right, going up a but until you come to a chest. Inside is the dungeon map. Watch out for the green chuchus. There are a few of them around the that treasure chest.

After getting the map, head back to the point where the path split into two. This time, take the left path instead of the right path. You'll come to a door that has vines growing over it. To the left of the ledge you are on is bunch of bushes. Past the bushes is a small circular opening with a large nut at the center. Pick up the nut and throw it at the plant on the plant. If your aim is good, the plant will die and the vines will disappear as well. Make sure you do not take your time because that nut will disappear after a set amount of time. Walk through the door. If your magic is low, hop into the deku baba bud a few times for your magic meter to be restored. Anyway, if you look up you will see a few ledges on the opposite side of the room. You need to use the deku baba buds to get there. Hop into the one in front of you to get high into the air. Then use the deku leaf to float to a bud a bit to the right from the one you were at. Of course, it is higher than the last one. Make sure you avoid the large spiked vines sticking out of the wall. The next bud you must aim at is at the center of the room but a bit up and to the left. Make sure you aim directly at it and fly towards it. If you take too much time getting to it, you will most likely be too low to land and will have to return to the closest bud. If you can manage to land in the right bud, use it to get to the ledge with the door on it. After landing, look in the bushes for a bomb flower. Pick it up and quickly drop it in front of the door to destroy the plant and its vines. Walk into the doorway. When you arrive in the next room, immediately look to the left for a propeller. Use the deku leaf to blow a draft of air at it and cause it to spin. This will cause the platform in the room to slide over to you. Hop onto it and use the deku leaf to spin the propeller in the upper right hand corner of the room. When the platform comes to a stop, hop onto the ledge and enter the door. In this room, watch out for peahats. The best way to take them down now is to use the deku leaf to send a draft of air their way. They will be stunned and this is a good chance to strike them with your sword. If you want, you can use the grappling hook to steal a golden feather from them. Moving on, defeat a the rightmost deku baba. When it disappears, a deku baba bud will appear. Use it to hop onto a small ledge with another bud on it. Use that bud to get to the next ledge. When you arrive at the top, you will notice the door is blocked by one of those plants with the vines. Look in the upper left-hand corner of the room to see one of those propellers. Use the deku leaf to turn it and a platform will slide over to you. Hop onto the platform and face the door with the plant. Use the deku leaf to blast a gust of air at the door and the platform will move across the room. When the platform stops, hop onto the ledge and break the boards blocking the hole. Pick up the nut and quickly return to the platform. You need to be quick now. Drop the nut on the platform on the side closest to the door with the plant on it. Then face the spot you got the nut from and use the deku leaf to get the platform moving across the room again. Wait for the platform to come to a complete stop or you will most likely fall. Jump onto the ledge and chuck the nut at the plant. This will destroy it and allow you to continue. If you want to get an easy twenty rupees, don't enter the door and read the next paragraph. However, if you wish to move on and skip the twenty rupees, then enter the door and skip the following paragraph.

If you choose to get twenty rupees, walk off the ledge as if you were trying to jump to the platform. Make sure Link hangs on to the end of the ledge. Not press L to get the camera behind Link if it isn't already and right after you let go, push up on the joystick. You will grab onto the ledge of a small cavern. Open the treasure chest to receive twenty rupees, then jump off and use the deku baba buds again to return to the top. Enter the door. This next room is very simple. You need to throw the nut at the plant on the door to continue. But alas! It's not that easy. When you get too close to the nut, large spiked vines appear from the ground and block your path. You can run around all you want searching for a way through, but you will never find one. Instead, use the deku leaf to blow the nut out of the danger zone. Then pick it up, throw it at the plant, and enter the door. Move to the right and climb up the ledge. Then when you can walk no further, look up to see a bar. Use your grappling hook to swing across and land on the next ledge. Look ahead and you will see two moving platforms. Wait for the first one to move toward you and jump onto it. Then after it moves closer to the second one, jump onto the second one. Then wait for that one to move to the next ledge and jump off. On this ledge there is a locked door and a nut. If you look in the center of the room, you will see a large hanging object with a bunch of rupees inside of it. Look a bit to the right to see a ledge with two torches and a door on it. That door has a plant on it, and you must take the nut over to that ledge and throw it at the plant. So pick up the nut and hop onto the large hanging object. Run around the ledge and hop onto the ledge with the two torches. Quickly throw the nut at the plant and enter the door. In this room, you will be introduced to the morths. They are small creatures that will stick onto you. Do not worry for they do not deal any amount of damage. Instead, as their numbers stuck onto you increase, you will move slower. To get them off you, either roll around or perform a spin attack. As you walk across the room, go down the into the crevice at the middle of the room and open the chest containing a yellow rupee. Now climb back up and make

your way to the door at the opposite end of the room. Enter it. Do not rush across the room because you will most likely run into spiked vines before you can stop and lose a quarter of a heart. Look at the map shown below. This entire room is one big maze where the spiked vines play the roll of the walls. On the map below, I have marked the paths in which you can take using asterisks (*). First, you want to take the southern path. The place labeled "e" is the entrance you just came from. You want to get to the bomb flower which is marked "f". Now pick up the bomb flower and drop it in front of the boards labeled "a" and "b". You will have to throw the bomb over some spiked vines in order to blow up "b". Before returning to the entrance, get the compass from the chest behind. Then return to the entrance and take the northern path. When you get to "b", open the chest to receive a small key. Now hop into the deku baba bud to return to the entrance. If you want a joy pendant, land on the deku baba bud that is on top of the rock pillar. Then use it to get to the top of the highest pillar with a jar on top of it. Break the jar to get a joy pendant. Then return to the entrance and exit the room. Run down the long room with the morths and enter the door at the opposite end of the room. Once you have returned to the big room with the large hanging object in the middle, make your way back to the ledge with the locked door and unlock it with the small key you just received. Enter the door. Look to the right and you will see a propeller. Use the deku leaf to make it spin causing the platform to slide over to you. Jump on it and face the door you just came throw. Use the deku leaf to cause a gust that moves the platform in the opposite direction. When the platform stops at the ledge on the other side of the room, jump off and enter the door. Upon entering the room, look for a deku baba bud. Two of them still have deku babas in them, but when you defeat them you can use the bud afterward. Either one of the buds is fine. Use one to shoot into the air and land on top of the trees. Then head to the deku baba bud in the lower left-hand corner of the map and hop into it. When it shoots you into the air, move to the next level on top of the tree branches. Watch out for a couple of peahats hovering in the area. On this floor there are two doors: one with two flowers on it and one with nothing on it. Enter the one with nothing inside of it. When you enter the next

room, wooden bars will block the door you just came through. You will have to fight a large butterfly-like creature. Use the deku leaf to shoot gusts of wind at the creature to stun it and get a chance to hack at it a few times. Watch out for it's morth-shooting ability. It'll occasionally shoot morths at you which can become annoying when you need to get to the creature quickly. Just keep using the deku leaf to stun it. When its wings all fall off of it, it will begin to walk on the ground. It'll basically do the same thing as before. Use the same strategy to defeat it. When the creature has been disposed of, head to the upper left-hand corner of the room and open the chest to receive the boomerang. How To Use The Boomerang ---------------------------------------------------------------------------First, go into the menu and equip the boomerang to either the X, Y or Z button. To use it, hold down the button you have the boomerang equipped to, and aim at something. You can focus your aim on a maximum of five things. When a yellow starburst appears around the object or enemy you targeted, then they are locked on. The yellow starburst is identical to that of the one when you use the grappling hook and target a bar to latch on. ---------------------------------------------------------------------------Now that you have the boomerang, taking down some enemies will be much easier. For example, you can now take down deku babas in one strike with the boomerang. And with two strikes, you can take down a peahat. Now you don't have to stun them with the deku leaf and run up to them to kill them. Anyway, look above the exit to this room. You will notice two white switches. Use the boomerang to target and strike both of them in one throw. If you do it correctly, the wooden bars in front of the door will disappear and you can continue through the dungeon. Enter the door. Head to the door with the two plants on it and target both of the flowers with the boomerang. Throw it and the plants will be dead. Go through the door.

In this room, use the boomerang to cut down all the vines. You have to aim at the stems, not the nuts hanging from them. When you have a path cleared, use the deku leaf to fly to the ledge across the room. Open the treasure chest to receive a joy pendant, then enter the door. Now you must cut the blue cords that hold the large object. Aim the boomerang at all five of the cords and then let go. If you miss one or more of them, the ones that you cut off will re-attach to the ceiling. When the object falls, you will gain access to the basement floor. Now jump down into the basement floor. Be careful and press up on the joystick as you fall. This way, when you land you'll roll and avoid taking any damage. Although if you land on the flower you may not have to roll. Enter the door on the left side of the map. In the next corner on the map. Watch of you, they will suck they will grow back room, make your way to the door in the upper left-hand out for the two blue claw creatures. If they grab a hold away your magic. You can cut them to get them off you, but in seconds.

In this room, you should hop on the flower and onto the ledge on the other side of the room. Open the chest to get a yellow rupee. Then aim at the four green cords holding up the flower, using the boomerang. Cut all four of them down, then fall onto the bottom floor and stand on top of the flower. If you want to get a treasure chart, then proceed to the next paragraph. However, if you wish to continue through the dungeon without getting the treasure chart, then skip the following paragraph. In the room with the flower you cut down, look for a bomb flower. Then look for a boarded entrance. Pick up the bomb flower, then jump onto the flower and throw the bomb onto the ledge with the boarded entrance. When the boards are gone, enter the door. At the center of the room is a hollow tree stump with a treasure chest inside. You can crawl in there if you like, but the flower on the treasure chest prevents you from opening it. And since the stump is small,

you can't get far enough for the flower to open up and become vulnerable to your boomerang. Head to the deku baba bud in the upper left-hand corner on the map. When you are shot into the air, aim for the ledge that is on the top of the map. You will need to use the deku leaf to float there. Once there, look for a propeller close by and use the deku leaf to spin it. Make sure you don't aim for the further one. There is one fairly close to the ledge in which you are standing. When the platform reaches you, jump onto it and face the ledge that you were just standing on. Use the deku leaf to blow you across the room where the bomb flower lies. Pick up the bomb flower and quickly jump onto the platform. Throw the bomb into the stump. If you killed the plant, the camera will focus right above the stump for a moment. Go into the stump and get the treasure chart from the chest. Tingle Statue Spot +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ In the lower right-hand corner of the room, look for a red dot with a question mark on it on your GameBoy Advance. Examine it with the A button on the GameBoy Advance, then use a Tingle Bomb to make the treasure chest appear on the ledge. If it doesn't appear, look at the ledge with Link, then bomb the spot again. When the treasure chest appears, open it to receive the Forbidden Tingle Statue. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ If you left the room to get the treasure chest, the flower will be back at the top of the room. You will need to climb the ladder in the water to get to the top and cut it back down. Whether you had to cut it down again or not, stand on the flower and use the deku leaf to cause gusts of air to push you down stream. Watch out for the octorok. A simple deflection of its rock with your shield will do the trick. When you get to the corner of the water, watch out for two more octoroks. When you make it to the end, hop on land and enter the door. Do not try getting here without the flower. Swimming will do you no

good because even if you make it to the end, the land is too high for you to climb on! Anyway, once you enter this new room, spiked vines will block your escape. Near the right side of the room is a large hollow tree stump. Inside is a treasure chest. To open the gate in front of the chest, you must strike all five of the switches in one throw of the boomerang. You must do this in a particular order. The picture to the left shows the order in which you should hit each of the switches. Just make sure you are at the top of the tree trunk, or you wont be able to target all five of the switches. When all of them have been activated, the gate in front of the chest will be opened. Open the chest to receive the big key. After receiving the big key, you will have to fight two moblins. Successfully defeat both of them to open the gate in the top door. Climb back to the top of the hollow tree trunk and look on the ceiling for a bar to latch onto with the grappling hook. The door is on the upper right hand corner of the map. Use the grappling hook to swing up there, then enter the door. Jump over the ledge and you will be back at the room where the two paths split. Return to the big room with the large object you had to cut down in order to get down here. On the map, it is the circular room on the right of the B1 floor. When you are there, you must return to the second floor. To do this, stand next to the deku baba bud. Then use the deku leaf to spin the propeller to form a updraft where the blue flower is. Jump into the bud and when you shoot out, hover over the updraft using the deku leaf. This will send you flying up to the second floor. Now look for a door on the right side of the room. It has two plants on it that stop you from entering the door. Use the boomerang to take both of them down, then enter the door. Run down the path, taking down the two mothulas that lack wings. When both of them are dead, the spiked vines will disappear from both of the doors in the room. Not only that, but a treasure chest will appear. Open the treasure chest to receive a joy pendant. Then head through the door on the right side of the map. In this last room, break the jar open that has the two boko sticks inside.

Grab one of them and light it on fire. Walk to the warp righthand corner of the room. Burn the board on top of it so warp pot if you need to turn off your GameCube. This way you return to this room. Now open the boss door using the big key and fight the boss.

pot in the upper you may use this can quickly proceed inside to

(@) Boss No. 2: Kalle Demos (@) | |------------------------------------------------------------------------| | | | This boss is remarkably easy. It has large blue cords that connect it | | | |to the ceiling. Your goal is to use the boomerang to cut all of the blue | | | |cords. After doing so, it will fall to the ground and the large pedals | | | |will open, exposing its core. Slash at the core over and over. Two things| | | |exist that you can do. After slashing it a few times, it decides to close| | | |its pedals on you, damaging you a bit. You can either move back to avoid | | | |this attack, or continue to hack and slash at it. Because this battle is | | | |so easy, it may be best to just keep at it even if it does swallow you up| | | |especially if you want to rush through this. Though it's not required to | | | |do so if you don't want to do this, then start running after about the | | | |third or forth slash at it. | | | | | | | | Like I said, this boss battle isn't very hard unless you rush at | | | |cutting the blue cords. It is in the process of doing that when it will | | | |usually attack you. With all this in mind, it shouldn't be a tough | | | |battle. | | | |------------------------------------------------------------------------| | (@) (@) When the battle is over, grab the heart container and head into the small spiral in the center of the room. You will return to the Forest Haven and the Great Deku Tree will thank you by giving you Farore's Pearl!

After the ceremony, head back to the King of Red Lions. But before you speak to him, walk up to the wiggling post box. You will get a letter as well as a piece of heart. Now speak to the King of Red Lions and he will tell you to head northwest. Do just that. Make the wind blow northwest and set sail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ I. Quest for Nayru's Pearl Code: [QFNP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you are close to Greatfish Isle, the King of Red Lions will stop and speak. Then you will be brought to the isle automatically. The King of Red Lions is surprised at the isle's current condition. Then Quill come flying in and tell you that the great spirit Jabun was able to flee the isle. Where could Jabun have fled to? The island you were born on. That's right, Outset Island. The pirates tried to get to Jabun, but he is protected by a barrier. Thus the pirates failed. They were last spotted on Windfall Island. You may explore what's left of the isle, but there really isn't much you can access yet. So walk to the King of Red Lions and he will have a few words to say. Then use the Wind Waker to set the wind northeast and sail to Windfall Island. The sea will be a rainy place for a while due to the curse set by the shadow at Forsaken Fortress. When you arrive at Windfall Island, make your way to the bomb shop, which is the isolated building on the lower left-hand corner of the island. When you get to the shop, walk to the left side and sidle across the narrow ledge. However, if you have a running start you can jump across. When you are at the back of the building, climb the vines and call into the small hole on the roof. When you are inside, crawl a bit more and you will witness a conversation between the pirates. When they leave, exit the bomb shop. Don't worry about the

shopkeeper. There's nothing you can do to help that greedy little punk. Instead, head to the grave at the end of the cliff. On the map, the cliff is the point in the island on the upper left-hand corner. When you arrive there, jump onto the pirate ship. Walk up to the door and insert the password. The question is random. If you last saved before you arrived on the island, don't bother going back and imputing the password. The question and password will change. When you are inside the ship, go downstairs to meet up with Niko. He will be happy to see you. Like earlier in the game, you need to make it across the room onto the ledge where Niko will wait for you. _______ ________ spot | | | | button, | |_____| | where | | map to | 6 | get | 4 | have |#### 5 | gate |#### 3 #| time |#### | ###| |#### | 2 | | 3 1 | doing this | _ | This way |___________|_|__| you | | you're | A B | rope, |_______ ________| To the left is a basic layout of the room. The marked A is the reset button. If you press this the platforms will reset. You can press the button B is to start the platforms. The numbers on the the right are the lamps in which you must swing to from stack to stack of boxes. This time around you about a minute and thirty-five seconds before the will close. Obviously, if you don't get to Niko in you will have to start all over. There are really two ways you can go about task. The first is to swing from rope to rope. is a bit risky because if you aren't quick enough may just miss the door before the gate falls. If good with swinging and changing direction on the however, then this may be the way you should use.

The second way is to swing on rope one and land on the set of boxes on the right labeled as a bunch of #'s. Stand on the leftmost one of this stack of boxes and jump onto rope number 2. Just make sure you are standing on the

corner of the highest box before you make the jump. When you are on rope 2, swing to rope 3. Keep in mind that rope 3 moves places so you will have to aim at one spot before it is actually there. When you safely get on 3, swing onto 4, then 5, and finally 6. Then swing onto the ledge and walk through the entrance. Niko will be surprised you made it so quickly. Open the treasure chest to get bombs. How To Use Bombs ---------------------------------------------------------------------------Bombs have two functions. The first function is identical to how you use bomb flowers: A button to throw and R button to drop. The second function of the bombs is basically to use them as cannonballs while you are on the King of Red Lions. Only when you are on the boat is this function available and you cannot use the bomb's first function while you are on the boat. ---------------------------------------------------------------------------After getting the bombs, return to the King of Red Lions. He will say a few words and then you can climb onto him. Now sail to Outset Island. While sailing to Outset Island, watch out for a large cyclone directly south of Windfall Island on the sea chart. Try to avoid it because you can't yet take on Cyclos with your current items. If you do get caught in his cyclone, you will be warped to one of eight spots on the sea chart. Once you arrive at Outset Island, the King of Red Lions will mention how the it has been night for a while because of the curse. Because of this, you wont have to worry about the pirates coming. Take this time to go to your house. Your grandma is sick, but a fairy will hear her up. If you have a fairy in a bottle, it would be wise to use it on her. If you don't have a fairy, then move on to the next paragraph. If you do a fairy, you may still want to read the next paragraph. In the process of getting a fairy to heal grandma, you will also get a rupee wallet upgrade. Head to the forest where you saved Tetra early in the game. However, the

bridge to get to the forest has been broken. You must use the Wind Waker to set the wind to the west. Then climb onto one of the wooden posts that held up the bridge. Use the deku leaf to float across to the other cliff and enter the forest. Inside, look for a large rock. Use a bomb to blow it up. Then go down the hole. Walk forward near the fountain and a Great Fairy will appear. She will give you a rupee wallet that allows you to carry 1000 rupees. That's more than you could ever carry in any other Zelda game! Start saving up some rupees. You're going to need a lot later in the game. Anyway. when the Great Fairy disappears, use an empty bottle to capture a fairy. Then return to your grandma. Stand right in front of her and use the fairy. Do not be alarmed as the fairy swirls around you. It will make its way to grandma. However, if you want to be sure, L-target grandma when you use the fairy. After healing your grandma, she will give you some elixir soup, which restores both health and magic. In addition, it will double your attack until you take damage. If you didn't think that was enough, you can drink it twice before the bottle is empty. And it doesn't stop there. If you ever run out, just go back to grandma and she'll give you some more for free. Zelda veterans will probably find this cheap, and it is. But I guess that's life. After receiving the soup, head outside. There may want to do before you go meet with Jabun. First, should be wiggling. If so, get the letter. For the next GameBoy Advance. If you have one, read the "Hand-Me-Down section below. Of course, if you do not have the GameBoy Advance, skip past the below section to continue Hand-Me-Down Tingle Tuner Side Quest +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you have the Tingle Tuner on and working. Now head to Outset Island and walk around on the beach near your house. Start walking toward the dock close to the three boats on the shore. As you walk up to them, Knuckle, Tingle's are a couple things you head to the postbox. It thing, you will need a Tingle Tuner Side Quest" Tingle Tuner or even a through the game.

brother, will begin to speak to Tingle on your GameBoy Advance. He will ask you to find four places. If you can find them all, he will reward you. He will give you clues as to the location of each one. For the "outdoor bath", head to the water in a wooden bath near your home. If you don't know what I mean, stand on the wooden ramp in front of the door to your house. Face the door and look a bit to the left. You will see the wooden bath with a small dirt path heading to it. When you get there, step in the water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't say that, then keep scrolling through whatever messages he has sent you and you will eventually come across it. As for the "ladder that no one uses", head to the dock connecting the island to the watch tower. This is on the opposite side of the island that the first place Knuckle had you look for was. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. Climb onto it and Knuckle will speak. Make sure you don't fall into the water. When he mentions the "biggest rock at the the hill as if you were heading to the forest at Instead of walking to the spot where the bridge once upward a bit. Step on the largest rock here, which is woods. top of the hill", climb up the top of the island. was, keep on heading the one furthest from the

For the final location, walk up to where the bridge was earlier in the game. Then walk off the ledge to fall to the rocks below. The correct place directly below the ledge in which you walked off. If you noticed, there are large rocks sticking out of the water where rupees are. Of course, the rupees wont be there if you already got them. Anyway, you do not want to be on any of these rocks that are separated from the part of the island you walked off. It's a rock that is between a the island and a rock sticking up high, but are all connected. Hopefully that made some sense. Look at the picture below.

_ __ |#| |## rocks. |##\ /### was |##| /#### |##|__/##### |########### Knuckle

You want to stand on the flat surface in-between the Hopefully this picture clarified any confusion of what I explaining above. Anyway, when you have found all four locations,

will give you the Hand-Me-Down Tuner. What it does is allows you to purchase items in dungeons or while you are at sea. It's kind of helpful if you're not very good at this game. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Now it is time to meet with Jabun. Go to the King of Red Lions and he'll ask you if you're ready. Get in the boat and sail to the back of Outset Island. When you see a whirlpool in the water, sail up to it. Get your bombs ready and blast away at the large stone door. If you run out of bombs, then you will just have to sit there until you reach the center of the whirlpool. When you do reach the center of the whirlpool, you will be sucked below. The screen will turn black for a moment and you will be back near the whirlpool. Go get bombs if you need them. You can buy them from the Beedle Shop sailing in front of the island. When you break the stone barrier, you will automatically be sent into the cavern. You will then meet with Jabun, a giant fish. The fish only speaks in Hylian so you wont be able to understand him. You will only be able to understand the King of Red Lions. Below, I provide the translation to Jabun's speech. However, it contains a major spoiler, so I will also put the conversation inside a Spoiler Box.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Jabun: "Well met, Hyrule King!" King of Red Lions: "Well met indeed, Jabun. I am pleased to see that you are safe..."

Jabun: "The events which we have long feared seem to have been set into motion." King of Red Lions: "Yes. It seems Ganon has returned. There can be no other explanation." Jabun: "If you have sought me out...it must mean you have found the Hero of Time, does it not?" King of Red Lions: "Unfortunately, that is not so." Jabun: "Then for what purpose have you come to see me?" King of Red Lions: "The one I have brought with me has no connection to the legendary one. And yet I sense great promise in the courage that this one possesses." Jabun: "Promise? You suggest that I leave the fate of Hyrule up to mere chance?" King of Red Lions: "I do. It is the only way." Jabun: "I see. Then I suppose it is up to the gods to deem whether his courage is true. I give to you the guidepost to the gods." Jabun gives Nayru's Pearl to Link. Jabun: "This jewel should dispel the curse that Ganon has cast upon this land." King of Red Lions: "So...that foul rain and endless night were indeed elements of a curse brought on us by Ganon! He must intend to cast this land into pure darkness for all time..." Jabun: "Tell me, Hyrule King... Have you learned the whereabouts of the one who carries on the bloodline of the princess, Zelda?" King of Red Lions: "...I believe I have." Jabun: "That is well. You must protect Zelda. She cannot be permitted to fall into the hands of Ganon. I am counting on you!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

After receiving Nayru's Pearl, Jabun and the King of Red Lions will speak a little more and then the King of Red Lions will take you outside. Now you must place all three pearls upon three statues in the sea. The King of Red Lions will mark the statues' locations on your sea chart. The places are also marked on the small map to the left. 1 2 3 4 5 6 7 . . . . . . . . When you sail to one of the three islands, keep an eye A . . . . . . . . out for a small tan statue on a small island. When you B . . . . . . . . approach one of these statues, its eyes will begin to glow C . . . .@. . . . and Link will place a pearl onto it. D . . . . . .@. . E . . . .@. . . . It does not matter in which order you place the pearls, F . . . . . . . . as long as you place them all onto the statues. G . . . . . . . . After placing all the pearls onto the statues, watch the interesting cutscene. After the King of Red Lions cruises on over to you and says a few words, head into the Tower of the Gods. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ J. Tower of the Gods Code: [TOTG] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. ___ | A | | | | | | | ~1F~ .` `. | | | | `. .` ______ | | / \ ___ ______________ |_ _| ____________ ___ ____________________ __| || |_ || | | | | | | | | | |__ c _| || | | | | ________|_____|_____|

| || _| || | | | | |___|____________________ \______/ | | | || |__| |__| | | | | || _______________ | ____ ____ | | || | | | | `` |_| | || ___| _ __ || || | | | _ || ' '' '' '' \|_ _| |____..____| |___|___||__________ _____________|___|'_''__'' ''__/| | | | |m | \_ _/ | | |__| / \ | | | | | | | | k - small key START \ / b - big key / \ m - map | | c - compass ___ | k | * - moving platform | | \____/ ___| |___ | | | | | | | | ~2F~ |___ ___| _.' '._ | | _________ _____ | | | * |k_| * | .` `. ____ ___| |___ _____| 3* | | || || || | | 1* 2* | | ||____||___ ___||_____ * | `._____.` | | | * *_ | | | |_*_|__|_*_| | | |____ ____| _.` `._ / \ .` `. ______ ___________ .` `. | || : : | __. ` ` .__ __ __ _______ _| || : : || || |______| |_| |_

|_ g : g g : B _ _ _ _| | || : : ||__ __||__| | | |__| |_______| |______||__: :__| ` . . ` | | |---| `. .` _| |_ |_ _| `. .` |_ _| _| |_ \ / .` `. .` `. |___ ___| .` `. | | .| |. | | | | | | `. .` `._____.` | | `.____.` | A | | | / \ | | \ / | | |___| ~3F~ ____________ . ` | In this first floor of the tower, the King of .` | Red Lions will aid you in getting from place to .` .-----. .| place. Use the R button to slowly cruise to your / .` | | destination. Also on this floor, the water will / .` |_ _| rise and then go down, repeating this pattern / / _.` `._ infinitely. |__C__| .` `. | | Move to the upper right-hand corner of the | B | room. When the water has risen, climb onto the | | ledge. Head to the right and pick up the armos `. .` statue. Don't pick up the one to the left of `-.b .-` the door. When you pick up the one right of the |__| door, drop it onto the glowing pink circle to the right of the door. When the bars in front of the ______ door disappear, enter the door. / C / ~4F~ | | In the next room, the water will rise and go down like | |_______ B the first room. Walk to the center of the room, watching | | O out for the yellow chuchu. Use the boomerang to stun it |_____.-------' S and then attack it. Jump down to the center of the room,

S pick up

and wait for the water to go down. When it does,

a box and drop it onto the glowing pink circle. A magic bridge will appear that will allow you to walk across the open gap. Climb onto the water. Before you can make it up, the water will rise taking the box up with it. The bridge will disappear, but do not fear. Continue to the top of the ladder. When the water goes down, the box will land upon the glowing pink circle again, causing the magic bridge to appear once again. Walk across it and pick up the statue at the end of the room. Don't attempt to cross the bridge before it disappears, because you will fall no matter how much fast you run. When it is safe, cross the magic bridge and exit through the door that you came. Back in the large room with the King of Red Lions, walk to the left and look for light blue tiles upon the floor with yellow tiles forming a cross in a square. At the center is a small hole in the ground. Drop the statue into that small hole and a gate will open. However, do not enter that gate. Instead, get the temple map by heading for the lower right-hand corner of the room. Don't go through the gate, though. When I say lower right-hand corner, I am referring to that corner of the room you are in. Not on the map. Make sure the water has lowered or you cannot enter the door behind the pillars. When the water has gone down, go into the platform and enter the door. On the map of the room, you should see a large opening that stretches to the bottom of the map. Wait for the water to rise and then climb onto the narrow ledge and place a bomb on one side of the ledge. Then walk over to the other side to avoid getting blown away. When the bomb explodes, the cracked wall will break, allowing you to pass through. Open the chest at the end of the opening to receive the temple map. If you want a joy pendant, then wait for the water to go down. The move the block in the lower right-hand corner of the room over to the upper righthand corner of the room. When the water has risen, climb onto the box and throw a

bomb at the cracked wall. You will have to time it correctly. Wait for about five seconds before you throw the bomb. When the cracked wall breaks, jump into the opening and break the left jar to get a joy pendant. Return to the large room where the King of Red Lions is. Hop onto the boat and cruise down the path of water that extends to the right side of the map. When you reach the end, climb onto the ledge when the water has risen. Then pick up and drop each of the two armos statues onto a glowing pink circle in order for the bars to disappear. When they do, enter the door. In this room, you must move the boxes on the bottom to form a safe path so you may run across them with a burning boko stick and light the torches at the other end of the room. This can be a bit frustrating and time consuming just trying to get the boxes into a path. When you make a path, test it out first! If you fall, you can fix it. You have only four boko sticks in the room. If you waste them all, you will have to move all the boxes all over again. When you make it across, light the two torches for a treasure chest to appear. Inside is a small key. When you get the key, make your way back to the door. Watch out for yellow chuchus that will fall from the ceiling. When you go through the door, return to the main area of the first floor. Head to the left of the map to find large cracked walls. While on the King of Red Lions, use your bombs as cannonballs to break the large walls. Then jump across the narrow ledge and climb the stairs. Enter the room in the upper lefthand corner of the room. Inside this room you will find a red bubble floating around. Use the deku leaf to send a draft of air at it. When it is on the floor, give it a slash or two to end its life. Open the chest to receive the compass. Zelda veterans will most likely recognize the eye on the back wall. Ignore it for now, since you don't have the correct item to make use of the eye. This eye is optional, so if you do not want to get what is past the wall, you don't have to.

Exit the room and break the jar next to the wall and pick up a boko stick. Light it on fire and run down the stairs, given that the water is down. If the water is up, however, then do not go down until it is. When it is, then go down and light the two torches next to the door. A treasure chest will appear. Open it to attain a joy pendant. Now head back to that locked door and open it with the small key you got before. When inside, defeat all four of the yellow chuchus by using the boomerang to stun them and then slashing them with your sword to kill them. When all four of them have been defeated, climb up the magic stairs that will appear. Grab the statue and exit through the door in which you came. After coming through the door, climb the stairs and place the statue onto

another yellow cross on the floor almost identical to the last one. The flow of water near the center of the first floor will come to a stop to reveal an exit. Return to the King of Red Lions and cruise over to this exit. When the water has risen, climb inside the exit and continue forward and enter the door. Watch out for the beamos at the center of the room. If you step in within the circle of the room, it will blast you with a powerful and annoying laser beam. However, there is a way to avoid the beams. Before you try going across the room, you need to keep in mind that you must carry the two armos statues across. Grab one and then walk right next to the wall as you make your way around the beamos. If you are too close, you will be shot and will drop the statue. Place the two statues on two glowing pink circles on the floor, then step onto the remaining one yourself. The platforms will begin to move. Jump from platform to platform, trying not to fall. If you fall into the pit at the bottom, you will start from the door in which you came. Enter the door at the top. Tingle Statue Spot

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube, as well as the Tingle Tuner, hook it up now. When you have the Tingle Tuner operational, climb up the moving platforms until you get to the top. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. Then go onto the platform with Link and use another Tingle Bomb. Chances are Link will get hit, but the treasure chest will appear. Inside is the Goddess Tingle Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ In the next room, head to the door to the right on the map. The door has a glowing symbol upon it. Enter it and then cross the gab in the next room by hopping onto the moving platform and riding it across. Enter the next door. Walk across the magic stairs and platform and hop over toward the right end of the room. Read the words written upon the blue slab, then press the R button. The platform will lower and a statue will animate and begin to follow you. Now you need to guide it across the room to the door. You can't carry it across, so have it follow you down the path. Don't worry about it falling over the edge. It wont happen. When the path is no longer under the magic platform, pick up the statue and go through the door. Now you need to make it across the gap with the statue in your hands. If the statue falls down the pit, you will reappear near the door you came through. Luckily, the statue will be next to you. Anyway, ride the platform across the room. Enter the door with the statue in your hands. The statue will automatically walk to its proper platform and a large slab will appear at the center of the room. Walk up to it to learn the Command Melody. The god will say a few words and the slab will disappear. Enter the door at the left of the room with the glowing purple symbol on it. Inside the next room, use the deku leaf to blow the two red bubbles down the pit. You may be

too far but eventually they will come in range. Then use the grappling hook point on the ceiling to swing across the pit. You need to get to the door that is on the left side of the map. The other door is barred shut. Anyway, go through the door. In this next room, use the grappling hook to swing across the large pit. Walk up to the statue on top of the platform and press R to call it. The platform will go down and the statue will begin to follow you. Now have Link step onto the glowing pink circle on the floor. When the magic bridge has appeared, use the Command Melody to take control of the statue. As the statue, hop across the bridge. Press the R button to return to Link and have him use the grappling hook to swing across the pit. Pick up the statue and proceed to the next room.

Now drop the statue on the glowing pink circle on the floor to remove the bars from the door at the bottom of the map. Then use the grappling hooks to swing to that ledge. You can also use the deku leaf to float across if you time it correctly. When you are on the ledge, enter the door. You will have to fight a darknut now. L-target it and wait for the A button on the upper right-hand corner of the screen to change into a green starburst (no, not the candy -- the shape). When it does that, press the button to counter-attack the darknut. Just make sure you have your sword out or this wont happen! When its armor is gone, slash away at it. If you cut its helmet off, quickly get behind it and slash at its back until its armor falls off. When it is dead, a treasure chest will appear. Open it up to receive the Hero's Bow. Use the darknut's sword to break the pillars in the room. You may gain a few rupees. How To Use The Hero's Bow ---------------------------------------------------------------------------Equip this weapon to either the X, Y or Z button. Then hold down the button to aim. Let go to shoot. If you have something L-targeted, the arrow controls are the same but the aiming will not be in first-person. ----------------------------------------------------------------------------

Exit the room and shoot down the two bubbles floating around. Then shoot the eye on the wall with an arrow for two moving platforms to come out of the wall and begin moving back and forth. Make your way back to the statue and pick it up. Hop onto one moving platform and then onto the next. Enter the door and the statue will automatically move to its platform. The last door's bars will disappear. Enter through the door. Watch out for the keese in the next room. Head down to the door on the right side of the map. In this room, you must get from one platform to another. On the dungeon map at the top of this section of the guide, I have numbered the platforms you must use. On platform three, use an arrow to shoot the eye. The platform will begin to move up and down. When it goes as high as it can, jump onto the ledge to receive a small key. Exit the room. Hop into the water and climb the ladder. Pick up and throw two armos statues onto one of the scales. After that, hop onto the scale with no armos statues on it and jump onto the high ledge with the locked door on it. Open the door with the small key you just got. Climb onto the block at the center of the room and use the deku leaf to float over the yellow beams. Press the R button to call down the statue and play the Command Melody to control it. Move it onto the glowing pink circle on the floor. Don't worry about the beams; you can hop through them. When the statue is on the glowing pink circle, the beams will disappear. Press the R button again to take control of Link and move to the statue. Carry it out of the room. Drop the statue and head across the water to the ledge with the four armos statues on it. Throw three armos statues onto one scale, then use the other to hop across. Pick up the god statue and hop on the scale again. Then carry the statue through the door. The statue will, like the other two, hop to its platform on its own.

After a pink beam of light appears at the center of the room, walk into it to be teleported to the third floor of the temple. On this floor, pick up and drop two armos statues onto two of the glowing pink circles on the floor near the yellow beams. When two of them are on, step on the third one for the beams to disappear. Open the chest to receive the Big Key. When you get the big key, the two armos statues will come to life. You must defeat both of them. Try to get behind them and slash the magenta jewel on its back. Then give it another slash to cause the armos to rapidly bounce around and then explode. When both of the armos have been defeated, the bars in front of the only door will disappear. Enter the door. You will now be outside. Climb the stairs, but watch out for the blue beamos! Unlike the pink ones, these beamos only aim right in front of them. So get close to them and shoot it in the eye with an arrow. Do this to each one until you get to the boss door. Unlock the door with the big key to fight the boss. Walk up to the center of the room and the boss will say a few words in Hylian. Translated, they mean the following: "You have done well to find your way to this place." "Oh, chosen one..." "Accept this final challenge..." The boss will break out of the walls. Now the boss battle begins. (@) Boss No. 3: Gohdan (@) | |------------------------------------------------------------------------| | | | The boss has three targets: two hands and its head. What you want to | | | |do first is hit each hand with two arrows so the head opens its eyes. | | | |When its red eyes open, shoot them each eye twice. When the head falls to| | | |the ground, throw a bomb into its mouth. Do this three times and the boss| | | |will be defeated. | |

| | | | | | Though that is basically it, the boss does have a few attacks of its | | | |own. When you hit a hand with two arrows, it will try to attack you. Be | | | |careful and move away from the hand as soon as the second arrow hits it. | | | |While the red eyes of the head are exposed, the head will occasionally | | | |close them for a moment while it charges up an attack. It will then shoot| | | |a line of energy balls at you. If they hit you, you will be sent flying. | | | |To avoid this, just run around the boss. If you can avoid this, then you | | | |have avoided the most powerful attack for this battle. Hurrah! | | | |------------------------------------------------------------------------| | (@) (@) After the fight, the boss will begin to glow and say a few more words in Hylian. The following is a translation: "The path can now be opened." "Oh, the chosen one..." "What will now come to pass is tied to your fate--to the path that you have chosen." "Go forward with caution." Now the boss will return to its place in the wall and a heart container will appear along with a portal. Grab the heart container and then enter the portal. You will be teleported to the top of the tower. Climb the ladder before you and use the grappling hook to latch on the bar connected to the bell. The bell will sound and a short cutscene will begin.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= The King of Red Lions will say a few words before heading down into the

ring of light that has just appeared. When Link reaches the bottom of the sea, he will be at a castle frozen in time. Everything here is in black and white, and not a thing moves. Where could you be? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

/\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ K. Hyrule Castle Code: [HRCL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Run into the castle. You will be shown various areas of the inside. When you regain control of Link, run past the large statue of the Hero of Time. When you get close to a clearing, the King of Red Lions will speak through the gossip stone you got from Tetra early in the game. He will tell you about an entrance that has been blocked away. Now you must solve the puzzle in order to continue. The picture below shows how the floor looks like. Triangles marked with numbers ____ are the blocks you must move onto the Triforce on \1 / the ground. \/ Head to block one. Pull on the left side twice. ____ Make sure you are pulling on the upper portion of \ / that side, or the block will be moved the wrong \/ way. /\ /__\ Now the triangle should be upside down now, and /\ /\ /\ you on the left side of it. Walk to the upper part ____/__\/__\/__\ of the new right side and pull it three times. /\ / /3_\/ The triangle shouldn't be upside down now and \ 2/ should be pointing up now, opposite of the location \/ it was pointing. Head to the right part of the

bottom of the triangle and pull it twice for it to stop on the triangle. The top triangle of the Triforce is now complete. Now head to the lower part of the right side of block number two. Pull it three times and triangles three and two should be pointing in the same direction now. Walk to the bottom part of the right side and pull it twice for it to land on the lower left triangle on the Triforce. Only one triangle remains. Head to the left part of bottom of triangle three. Pull it four times and it should be touching the bottom left point of triangle two. Now walk to the left part of the bottom of triangle three and pull it four times. Now it is touching the bottom right point of triangle two. Walk to the bottom part of the right side and push it twice. When the block lands on the last triangle of the Triforce, all three blocks will go into the floor and begin to glow. The statue of the Hero of Time will move, revealing a secret passage. Head up to it and make your way down the stairs. In this new room, you should see a pillar of light further into the room. Run to the light and the King of Red Lions will begin to speak through the gossip stone again. When he stops speaking, run up to the pillar of light. When you walk up to it, Link will pick it up. It is none other than the Master Sword. The statues above you will lower their swords and a bright light will be conjured up. Having the color restored to it, Hyrule takes a more lively look. But not only Hyrule is alive once again. The creatures outside the secret area you are in will come to life as well. If you have played Ocarina of Time, then I suggest you take the time to check out the stained glass windows in this room before you leave. If you can get a good look at them, you should notice that the pictures stained upon them are none other than portraits of the six sages. If you have played Zelda II: The Adventure of Link, the names of the six sages are also of towns found within Zelda II.

Now backtrack to the large room with the Triforce puzzle. In order to leave, you must defeat each and every enemy in the room. Now is a good time to stock up on Hero's Crests if you want to have Link learn a powerful spin attack. When all of the enemies are dead, the two laser fields in front of each exit will disappear. Head through the exit that is on top of the stairs. Outside, hop onto the King of Red Lions and cruise over to the ring of light in the water. You will be transferred back to the surface of the Great Sea. Now that you have attained the Master Sword, head to Forsaken Fortress. With the power to repel evil within your new sword, you can now save your sister. On your way to Forsaken Fortress, you may want to consider attempting to get the Ballad of Gales, a song that lets you teleport to various spots on the sea. To get it, head to Northern Triangle Island which is C4 on the sea chart. When you are there, look for a very large cyclone, If it isn't there, then it is at Shark Island, which is F3 on the sea chart. But if the cyclone is at Northern Triangle Island, sail up to it. Cyclos will rise and you must shoot him three times with your arrows. It may be tough to hit him because of the cyclone around him, so you may want to consider just shooting them at him as fast as you can. This will most likely work. After the third strike, he will come up to you and say a few words. Then he will make a few motions. The order of which are down, right, left and up. These are the notes for the Ballad of Gales. Play them to learn the song. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ L. Return to Forsaken Fortress Code: [RTFF] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= As you approach the fortress, sail to the left side of it and look for a large wooden door. When in range, shoot it down with bombs. Watch out for the cannons nearby that will shoot at you. After breaking the door down, sail in and the King of Red Lions will say a few words.

Head up the stairs and into the large clearing where the spot lights are focusing. Don't worry about walking into the spotlights because nothing will happen. Just run to the large wooden door and Phantom Ganon will appear. It is a pretty easy mini-boss. When it charges up a ball of energy and throws it at you, swing your sword before it hits you to deflect it back. He will deflect it back at you a few times, but eventually it will hit him. When he falls to the ground, slash it him. He will disappear after a few slashes. If he reappears behind you, just slash at him and you can avoid the whole ball of energy attack and just move right into slashing him. Repeat these tactics to defeat him. People who have played Ocarina of Time should recognize this battle tactic. After he is defeated, two doors will be unlocked and a treasure chest will appear. Open the chest to receive the Skull Hammer. How To Use The Skull Hammer ---------------------------------------------------------------------------If you have played Ocarina of Time, using the skull hammer is identical to using the megaton hammer. Even if you haven't played Ocarina of Time, using this item is very simple. Just equip it to X, Y or Z. Then press the button you equipped the hammer to in order to use it. You can smash enemies and various other things. ---------------------------------------------------------------------------Completely ignore the door that opened near. Instead, look around for three spiked stubs in front of a stairway. Smash one of them with the skull hammer to walk across. Watch out for the miniblins that will follow you. Climb up the stairs and then walk up the ramp. Look for the large door that opened when you defeated Phantom Ganon. This door has a small ledge in front of it and two torches on either side of it. Use the deku leaf to get over there and then enter the door. Just make sure the wind is blowing west or northwest, or it'll be tougher to get onto the ledge.

When you land on the ledge, enter the door. The statue on the wall above you will try to bake you with its laser when you move in its range, so quickly run to the left ladder by the beds. Climb it, then climb onto the next ladder. Look across the room to see another wooden ledge, but that one will have a green bokoblin onto it as well as a five spiked stubs. Use the deku leaf to fly across and defeat the bokoblin. When it's gone, smash a spiked stub with the skull hammer and proceed through the door. Outside, walk across the hall and enter the door. In this room, do not fall over. Just run over to the stairs and enter the door at the top of them. When you're outside, climb the stairs to the top. You should recognize this area from the first time you were here. Luckily, you wont have to sneak past the moblin here. Just run up the ramp. Sidle across the first narrow ledge, then use the grappling hook to swing across the second one. When you're across, run up the stairs. Smash the switch in front of the large door using the skull hammer to unlock the door. Walk inside. Inside, Link and Aryll will see each other again. But when Link tries to open the cell door, he is surprised by Tetra. Crazy Link -- always acting before he thinks! I swear! Anyway, it seems the kidnapped girls are safe. Aryll will give Link a nice warm smile, and Link will return the favor. But isn't there something Link still must take care of? Tetra will leave, and the bird will appear. As soon as you regain control of Link, run to your right and run up the spiral ramp. In fact, roll your way up, or you'll be sorry. As you run up the ramp, try to get across the wooden sections as fast as possible. The bird will break them and you will fall. Then you will have to rely on your grappling hook and the rising water to get back on track. When you get to the top, the bird will jump right in front of you. Give it a good whack in the face with the skull hammer, and the bird will fall into the water. Make your way to the top. When you do, the circle in the roof will close

and the bird will reappear. Now it's time to fight the Helmarok King. (@) Boss No. 4: Helmarok King (@) | |------------------------------------------------------------------------| | | | The bird likes to try to peck at you, but if you are able to dodge it,| | | |then it will get its beak stuck in the ground. To dodge it, wait for it | | | |to move its head back a tad, which will be followed immediately by the | | | |bird smashing its beak into you. So dodge it, then use the Skull Hammer | | | |to damage its metal casing over its head. After a few more pounds at it, | | | |the casing breaks and its face becomes visible. | | | | | | | | Simply continue above information, only instead of striking the bird's| | | |head with the Skull Hammer, hack at it with your sword. As in all Zelda | | | |games, repeat this until the boss has been defeated. A good thing to keep| | | |in mind is that when the Helmarok King begins to flap its wings, causing | | | |the air to push you back, it is a good time to shoot an arrow or two at | | | |its face. Just make sure that its head casing has been destroyed before | | | |this can work. | | | |------------------------------------------------------------------------| | (@) (@) When the Helmarok King has been defeated, grab the heart container and run up the ramp. When you arrive through a large, decorated door, open it to proceed. Now it is time for some storyline.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you enter the room, you will see the "shadow of Forsaken Fortress" standing near a window. It turns out that this shadow is none other than Ganondorf. Yes, the same Ganondorf you attempted to unleash supreme darkness

upon Hyrule in The Legend of Zelda: Ocarina of Time. But how could he have returned? Link will try to attack Ganondorf, but to no avail. It seems the Master Sword's power to repel evil is gone, making it nothing more than a normal sword against Ganondorf. Then, out of nowhere Tetra will appear and attack Ganondorf! But he quickly gains the upper hand. But right as he is about to seal Tetra's fate, the Triforce of Power begins to resonate. Could it be? ...Princess Zelda? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

A couple Ritos will come and save Tetra and Link. Then Valoo will set fire to Ganondorf's domain. It seems you are safe for a while. You will land into the King of Red Lions in front of the Tower of the Gods. The King of Red Lions and Valoo will have a short conversation. The conversation long with a translation of Valoo's words are as follows: King of Red Lions: "Lord Valoo! You arrived not a moment too soon... We are deeply grateful." Valoo: "Still...it is too soon for us to relax. Ganon cannot be destroyed by such a simple means as wrath and fire." King of Red Lions: "I am aware of this." Yet I thought our first priority should be to separate these two from Ganon's grasp." Valoo: "I see...and I agree. Very well, then! We are counting on you!"

Then, the King of Red Lions will move toward the ring of light in the water, which will transfer you to Hyrule. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ M. Return to Hyrule Castle Code: [RTHC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Tetra will wake up and ask if Link is alright. Then she'll wonder about the

place she is in. The King of Red Lions will begin to speak through the gossip stone. What? But aren't you ON the King of Red Lions? Now it is time to go inside Hyrule Castle and head back under the statue of the Hero of Time to get to the room where you got the Master Sword.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you get to the room where the Master Sword once was, you will meet a man dressed in red. Tetra will ask the man if he is the one using the gossip stones. He will reply by stating that the one she has is an enhanced version of the ones used by the Hylian Royal Family. In addition, he is the one who made it. Then he will say how where you are is Hyrule. But it doesn't end there. He is, in fact, the king of Hyrule: Daphnes Nohansen Hyrule. He is not only the King of Hyrule, but he is also the King of Red Lions. Then he will point out that the necklace Tetra wears is a fragment of the Triforce of Wisdom. The last time they showed the actual Triforce of Wisdom (not the symbol on Zelda's hand, mind you), it was the original The Legend of Zelda. Anyway, the King of Hyrule will take out the second piece of the Triforce of Wisdom. As the two pieces become one, it is almost identical to then opening of The Legend of Zelda: A Link to the Past, where the Triforce comes together. Then, Tetra's clothes will change and she will officially be Zelda. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

Now it is time to return the power to repel evil to the Master Sword. Exit the castle and walk up to the King of Red Lions. He will mention how you must venture to the Wind Temple to the north and the Earth Temple to the south. When

he's done speaking, hop onto the boat and cruise to the ring of light to return to the surface of the Great Sea. There is a handful of things you can do now. Before you can go to either of the temples, you must find the item to get you inside each temple as well as each temple's sage. But before you can do any of that, you have to find the Fire & Ice Arrows. However, before you can get the fire & ice arrows, you must first attain the Ballad of Gales song. If you don't have it, then read the paragraph below. If you already have it, simply skip the following paragraph and move on. To get them, head to Northern Triangle Island which is C4 on the sea chart, or Shark Island, which is F3. Look for a giant cyclone in one of these areas. If it isn't at one place, the go to the other. Cyclos will rise and you must shoot him three times with your arrows. It may be tough to hit him because of the cyclone around him, so you may want to consider just shooting them at him as fast as you can. This will most likely work. After the third strike, he will come down to you and say a few words. Then he will make a few motions. The order of which are down, right, left and up. These are the notes for the Ballad of Gales. Play them to learn the song. With the Ballad of Gales, play it and warp to Mother & Child Isles, which is B2 on the sea chart. When you land, you will already be inside the large island. Keep in mind that you can never use this area to teleport unless you want to go inside the large island. There is no way to teleport outside of it. Anyway, when you land, the Queen of Fairies will appear before you. She likes you, so she shall grant you new power to the bow you wield. Now you can use Fire & Ice Arrows! The fairy is glad to help you and hints that she has a crush on you. Too bad you're too busy for a girlfriend. How To Use Fire & Ice Arrows ---------------------------------------------------------------------------Using Fire & Ice Arrows is identical to using normal arrows. But you may

not know how to switch between the different types of arrows. Unlike Ocarina of Time and Majora's Mask, Wind Waker's Fire & Ice Arrows are not separate items in the menu. Instead, you use the R button while you have your bow out to shuffle through the different types of arrows. Keep in mind that you have to be in the first-person aiming screen or L-targeting an enemy while your bow is out in order to shuffle through the different types of arrows. ---------------------------------------------------------------------------Now that you have the Fire & Ice Arrows, you can now choose your path. You can either go to Fire Mountain to get the Power Bracelets and the Earth God's Lyric, or you can go to Ice Ring Isle and get the Iron Boots as well as the Wind God's Aria. If you decide to go with Fire Mountain, then continue reading. If you wish to go to Ice Ring Isle, then skip the following two sections (Fire Mountain and The Earth Temple) and go directly to the section following them. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ N. Fire Mountain & the Earth God's Lyric Code: [FMEL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= To get to Fire Mountain, head to C6 on the sea chart. When you are there, look for a small island with a large flame shooting out of its top. Sail toward the island and shoot the flame at the top of the mountain using an ice arrow. This will cause the flame to stop and make the island safe for travel. You have five minutes to get inside the mountain, get the item, and exit before it becomes too hot inside for you to survive in. If time runs out, you will automatically be brought outside, whether you got the item or not. Now get onto the island and climb to the top. Once you are at the top, jump into the hole. Watch out for fire keese inside. It may be wise to shoot them down with the arrows or the boomerang. Then run to the left side of the cave and hop onto the solidified lava fragments. Hop onto each one until you make it back to land.

Now kill the two magtails. If you haven't figured out how, then wait for them to open their claws. Then slash at their eye once for them to roll into a ball. Now you can slash them until they die. Once both magtails have been disposed of, a treasure chest will appear. Open it to receive the Power Bracelets. Using them is very simple. You do not have to equip and remove them. To use them, just walk up to a large rock and try to pick it up. With the power bracelets, you will be able to lift large rocks. Now lift the large rock shaped like a head and run through the hole. Hop into the pillar of light to make it safely out of the mountain. With the power bracelets upon your wrists, warp to Outset Island, then sail east to Headstone Island. Head to the south part of the island. When you reach the shore, hop off the King of Red Lions and run over to the large rock shaped like a head. Pick it up and throw it. Proceed inside and walk up to the large stone slab with the Wind Waker notes on it. Take out the Wind Waker to learn the Earth God's Lyric. Lurato, the Zora sage, will appear and explain how Ganondorf took her life to preserve his plans. She will show you her instrument, the harp. You must find the person somewhere in the Great Sea that also uses a harp. That person is a sage, but has yet to be awaken. There is only one person with a harp... Now warp to Dragon Roost Island and make your way inside. Run to the second floor and enter the second door (the one with no guard next to it). When you are outside, walk to the right until you come to a part of the boardwalk with no railing. Look above for a bar in which you can use your grappling hook to swing across. Do just that to get across. When you have landed, walk to the left and climb a ledge. Then climb a ladder and run over to the end of the cliff where Medli is playing her harp. When you get close to her, she will notice you and say a few words. When she is done speaking, take out the Wind Waker. Play the Earth God's Lyric in front of

her.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After playing the Earth God's Lyric, Medli will begin to play it and then she will faint. Medli will meet Lurato and they will play the Earth God's Lyric together. Medli is the sage of the Earth Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

After the cutscene, you must return to Headstone Island, which is east of Outset Island. As you sail closer to the southern shore, the King of Red Lions will say a few words and then Link and Medli will walk into the cave. Now run toward the stone slab and play the Earth God's Lyric. The stone slab will disappear and Link and Medli will walk inside. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ O. The Earth Temple Code: [TETM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. ________________ ~1F~ _' |_ __.___ | _A _.`\__ ` . | ______| .` `. | ` . _-----_ |__ ______| | | | `. | w| __| |_____ k - small key | ___/ / | | m | | |_ b - big key | | | |__| |__.---' | m - map | | __ __ JAIL C| c - compass | | | | |_ _| `---. '_ i - mirror | `. .` / '---' |__ _____|'__B `. _ .` | | `. .` `.__. ` _| |_

| | _' '_ | | |_ _| _.' '._ .-' '-. / | | \ |_ _|_ | `._.` | _|`-' '-` |_ ` ` | | ` ` |_ _ _ _| ` ___ ` |__' |k | '__| | .` `.__| |__| \ / `.______.` In the first room, pick up Medli and jump START _ over to the door. Medli will basically act as a _______| |______ deku leaf that doesn't require magic. _| | c | A_ | In this next room, you must get Link and '------. .----. .' Medli onto two switches at the same time to open /w\ | | the door. If you're going to defeat the three \_/ __| |__ moblins in the room, drop Medli somewhere safe. __ ___ .` `. Whether you killed the moblins or not, have | |_| || |__ Medli over your head and run up the stairs | _ __| on the left side of the room. You should ______| | |___|| | ______ see a switch on top of a B_________| `._ _.` .` `. large pillar. Holding __.' '.______ .` `. Medli, jump over the | |___| | side toward the | ___ | closest switch. Have |___ _______| | | Link hop onto it, | | `. k .` then play the Command _____| |_____ `.______.` Melody to control Medli. | | Now look for the other | | switch on top of the other pillar. Now | | constantly press the A button for Medli | | to fly. Soar over to the other switch and .` . . `. step on it. The door will open. Before .` .` | | `. `. you switch back to Link, have Medli

`. .` the R ` jump walk

|. |

.| |

`.

.`

jump off the pillar. Now press button to take control of Link and

``

'-'

off the pillar he is on. Pick up Medli and to the next room.

-------------------------------------------------------| __ | | . ` ` . .----' '-``--``-. . . .` .--. .-..-. |. ____.` w`. / .` |__| | | _| .__.` / .--. | | |_ D ___.` | | | | |____ .` ' '-``--``-' '-`. . |___ __ __ _____E ` . . `` `` `` ` . ` In the next room, you will have to defeat of the chuchus in the room. Notice the purple ones? . ~B1~

B O S S all

You can't defeat them by simply swinging your sword at them. Look for some light _____________ coming from the ceiling. Run into it and wait for the C__________ `. the purple chuchus make their way over to you. When ` . | the light touches them, they turn into stone. Pick | | them up and throw them in order to defeat them. _ | | |k| _| |_ __ Then all of the chuchus are dead, the ___| |___ .` \ / `. | | bars in front of the doors will go away. | | | || |___| | However, you are not yet done with this | o o | | || ______| room. If you haven't noticed it already, | o o | | || | look for a transparent treasure chest in | o o | `._/ \_.` the room. You can't open it so play the Command |_ _| | | Melody to take control of Medli. Run into the light | | __| |__ beaming from the ceiling. Notice how the light \_ _/ _| |_ reflects from her harp? Face the transparent | |______| |_____ chest and press the A button. Try to get

|________ ___ | the light to touch the treasure chest. | i i | | | When it does, it will turn into a normal |____ ____| | | treasure chest. Open it up to get the | | | | temple map. If you wish, place a bomb by _| |_ | | the warp pot to activate it, then leave _| |_ | | the room. | |____| | -' _____i| Don't walk into the blue mist within E_ | this room. If you do, walk into one of the |_ _| pillars of light to remove it. The blue mist is \_ _/ a curse that will prevent Link from using any |||| weapons (that's the X, Y and Z buttons, too!). So play the Command Melody to take control of Medli. Now run under the -------------------------------------------------------| pillar of light that that is closer to ____ the bottom of the map (if you're facing | b | the large face on the wall, it is the ____| |____ light to the right). Press the A | | button to reflect the light into |_ _| the mist until you see a button ~B2~ _| |_ that requires the skull hammer. | | While aiming the light at the |_ _| switch, press the R button to go |__ __| back to Link. Take out your skull | | hammer before you enter the mist. .' '. Then run in and mash the switch. The | | door at the bottom of the map will _| |_ open. Go through it, ignoring the

. inside

.`

`.

locked door and the mirrors

.`i`. .` `. |___.` i | defeat | in the | things

`. the face on the wall. i `. `. Drop Medli and `. ` the two red bubbles _ room to make

_____ | `. _| |_ less complicated. .` \ | `.| | Now pick up .` |____.` . || i | Medli and look | _____.`| || | for a ladder `. | | |`. | somewhere on the `._____/ | `.`-----' right side of | | the map. When you | i i | find it, climb it and `. .` pull the block until it `._________ _________.` falls into the small gap '. .' next to it. This will reveal | | some light coming from the wall. Now . ` ` . play the Command Melody to take . . control of Medli. Have her use .` w`. her harp to reflect the light . . onto the transparent treasure | D | chest. When the chest turns . .` to normal, open it up to gain `. . a small key. Quickly pick up ` . . Medli and drop her near the chest ` . ` because two floor masters have appeared. If they grab Medli and pull her into the floor, you'll have to return to the entrance of the cave to get her. Of course, if you don't want to fight them, just pick up Medli and quickly run to the door you came from. But for

future reference, you should know the best way to kill the floor masters. The best way to defeat them is from a distance, so use arrows. If you're out, you can always use your sword. Just make sure you don't swing too quickly. Have about a second in-between each slash. What To Do If Medli Gets Pulled Under By The Floor Master o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oo-o-o-o If you're unfortunate enough to have Medli pulled down by a floor master, then you must return to the room with "JAIL" marked on it on the map above. When you get to the room, Medli will call for you. Play the Command Melody to take control of Medli, then have her fly out of the cell. No big deal. o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oo-o-o-o Anyway, run through the door to return to the room with the blue mist. Run to the locked door and unlock it to proceed. In the next room, take out all the chuchus except the purple ones. Now examine the walls to find a red flag with a couple of beams of light going through it. Shoot it with a fire arrow to burn the flag away and reveal some light coming through a hole in the wall. When the purple chuchus get into the light and turn into stone, pick two of them up and drop them on each of the two switches to make a set of stairs appear. Quickly run up the stairs and push the block to the lower floor. The bars in front of the door will go away and you can not proceed through the door. Go get Medli and toss her onto the block you recently pushed down. Climb onto the block using the ledge next to it and pick up Medli again. Toss her over the top and then climb up yourself. Once again, pick up Medli and walk through the door. In the next room, there are a couple of blocks visible. Also note the four yellow symbols on the wall. Keep them in mind for a minute. Now push the first block towards the wall. When it touches the wall, a hole in the ceiling will opening to bring in some light. Now use the Command Melody to take control of Medli and run into the light. Remember those yellow symbols on the wall? Reflect some light onto them for a couple of seconds and they will

disintegrate. A warp pot is behind the symbols located at the bottom of the map while another block is hidden behind the symbols at the top of the map. Before you switch to Link, reflect some light onto the statue that is on top of a block for it to fall apart. Push the new found block into its gap in the floor, which will allow you to climb upon the ledge. It will also remove the bars in front of the door. Now push the last block into its gap on the floor and a treasure chest will appear. Climb onto the ledge with the door and open the chest to receive the compass. Get Medli and exit through the new door. Before you go further into this room, drop Medli so she will be safe. Now proceed forward and defeat the two moblins and two poes in the room. To defeat the poe, you must reflect light onto it and then slash at it, but only Medli can do that. So unless you're feeling bold enough to let Medli in on the action, I suggest you kill the moblins first and then focus on the poes. Have them go into you. This will invert your controls for a bit, but deal no damage. Let the other poe do this for a set of stairs to appear. If you want a joy pendant, play the Command Melody and move Medli under the light in the room. Reflect the light across the room to disintegrate a statue. Then return to Link using the R button and open the chest to receive a joy pendant. Leave Medli behind and climb up the stairs. The door in front of you is locked, so head to the one in the left. Prepare for some button-mashing. There are five coffins in this room. While one holds a yellow rupee and another holds a small key, the other three have redeads inside. Because you have to defeat the three redeads to leave the room, I highly suggest opening up one at a time. Walk to the first one to the left or right and make your way one-byone to the opposite side. To defeat a redead, you must press the B button as many

times as possible while the redead stuns you. When you can move, slash at it as many times as you can. Four slashes should do the trick. Four bombs will also work, if you're the cautious type. When you have gotten the small key and all five of the coffins have been opened, the ladder will drop down. Climb it and exit the room. Then head to the locked door and open it. Upon entering the room, the door behind you will bar shut. Now you must fight a stalfos. To defeat them, slash at their head one to three times. After you get about two or three slashes at its head, throw the boomerang to stun it for a quick moment. Slash again and stun. Repeat until the stalfos breaks into many different pieces. Use the boomerang to hit the bouncing head to stop it. Then smash it with the skull hammer. After fighting two more stalfos, a set of stairs will appear. Open the treasure chest on top to gain the Mirror Shield. How To Use The Mirror Shield ---------------------------------------------------------------------------You use the mirror shield just like you used your original shield. But with this new shield, you can reflect light just like Medli can with her harp. However, instead of pressing the A button, you use the R button just as you would to defend. This way, you can direct your aim where you please. ---------------------------------------------------------------------------After receiving the mirror shield, stand under the light at the center of the room and reflect the light onto the object above the barred door for a few seconds. When it turns into a sun, the bars will disappear and you may proceed through the door. Do just that. In this room, you will have to take care of the moblins and poes that have returned. When the room is safe from enemies, play the Command Melody to take control of Medli and have her fly onto the ledge with the light. Have her aim across the room. Try aiming at the second step the leads to the spot where the

statues are/were. Without moving her aim, switch to Link and have him reflect the light from Medli onto the yellow symbol on the wall below her. When the wall disintegrates, get Medli and walk into the new opening. Inside, you'll see a statue, a light and a door. If you want a blue rupee, reflect the light onto the statue to disintegrate it. Then walk into the door at the end of the small hall. You will now be back at the room with the blue mist. Jump down and head to the area with the two pillars of light. Play the Command Melody and move Medli under one of the lights. Have her reflect the light into one of the eyes of the face on the wall. When have of the sun glows, return to Link. Now have Link reflect the light of the other light onto the other eye of the sun to cause the entire thing to glow. When the entire sun glows, the blue mist will disappear and a set of stairs will appear. Pick up Medli and proceed down the stairs and into the door. In this new room, run down the stairs and quickly cross the bridge before the blue bubbles touch and curse you. When you make it across the bridge, play the Earth God's Lyric with Medli to open the large stone slab. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Before entering the entrance you opened with the Earth God's Lyric, look for some wooden platforms having from chains. On the map of this room, there is a hook in the path on the right. On your GameBoy Advance, look for a red dot with a question mark in it. Press the A button when the cursor is above it, then use a tingle bomb to make the treasure chest appear. You will get the Earth Tingle Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ In this room, drop Medli and then quickly avoid the two redeads and run into the light. Reflect the light onto them to stun them, then attack them. When

they are dead, stand under the light again and reflect light onto each of the three statues. From where you are standing, you can only see one of them, which is on a movable block. Destroy that one first, then reflect the light onto each of the two mirrors in the room for a moment. You'll know when a statue has been destroyed when the camera moves in front of the statue. Now head through the door that is on the right side of the map. Drop Medli and use arrows to defeat the floor master within the blue mist. There is a second floor master further into the mist, but you can't reach it. So run across the mist, avoiding the floor master at all costs. Climb onto the ledge and defeat the floor master. Of course, if you don't want to do this you can just fly over the mist with Medli, but there is a pretty good chance Medli will get grabbed by the monster and pulled down. Either way you make it across, use the skull hammer to hit the switch for a pillar of light to appear. Then move the mirror as you would move a block until it is under the light and falls a bit into its gap. Now pick up Medli and return to the room with the two mirrors. When you are there, head across the room and enter the door labeled on the left side of the map. You wont need Medli, so just drop her here and run down the stairs. When you see the blue mist, prepare to roll across. There are floor masters scattered across the room, which is why you should roll instead of simply running through. Make your way directly forward until you come across a treasure chest. Open it up to get a small key. Once you get the key, the blue mist will disappear. If you want a treasure chart, defeat all of the floor masters to make a treasure chest to appear. Inside is a treasure chart. Whether you got it or not, pick up Medli and once again return to the room with the two mirrors. When you are there, push the block that originally had a statue on it. When it is in a position that allows you to get to the locked door, throw Medli at the door and climb up. Pick up Medli and unlock the door with the small key. Now you are on the other side of the screen wall where the mirror reflects

the light into the room. Drop Medli and play the Command Melody and move Medli . into the light pillar. Now have her move as far back as possible .`___`. from the screen the light is coming through. Look for a tile .` | | `. on the ground that is shaped like a square, but is inside of `.|___|.` a diamond (of course, depending on your camera angle it may `. .` look like a diamond in a square instead). There are a few of these scattered across the room, but there is only one you want to worry about right now. So step on that tile, which is furthest from the light source. Now aim at the end of the screen, to the right. The light reflection should be right on the part where the screen touches the wall. Switch back to Link. Now return to Link. In the room, there are three statues. The two that are next to each other are the ones you don't have to worry about -- it's the one on the left side of the map that you must disintegrate. So have Link reflect the light coming from Medli's harp. Reflect the light onto the lone statue. When it is gone, a door will appear. If you want, to can take care of the other two statues. The one on the left has a yellow rupee behind it while the one on the right has a large magic container. Anyway, pick up Medli and go through the door. In this next room, there are a bunch of coffins on the walls. When you walk in front of them, the casket opens to reveal either an item, an enemy, or absolutely nothing. There is a redead in the second coffin on the left side of the hall directly in front of you. If you want a red rupee, run down the long hallway on the bottom of the map and open the treasure chest at the end. Whether you got the rupee or not, head down the other hallway that leads upward on the map. Watch out for a stalfos in the coffin near the corner. Play the Earth God's Lyric with Medli in front of the large stone slab to open it. Go through the door.

Run down the long stairway until you come to an opening. If you want, you can head to the right and place a bomb next to the warp pot to blow up the rock and activate the pot. Now run down the stairs until it comes to a halt. Look down to find another, longer set of stairs. With Medli in your hands, jump down. If you happen to fall into the blue mist, watch out for the floor masters. If they grab you, you'll be brought back to the room with the large sun. To return to Medli, use the nearest warp pot to teleport from pot to pot until you're back to Medli. Keep in mind that Medli will be back at the entrance of the large room instead of where you last dropped her. Anyway, run down the new set of stairs until you come across a door. Walk through that door. Now it is time for the very large mirror puzzle. Use the map below to make it easier to find each spot mentioned in the instructions below it. _______ .` `. __| SUN |__ .` `. .` `. . MIRROR ` .` `. `. |________.` `. `. .` MIRROR MIRROR `. `.`11 `. | `. | `. | PLATFORM PLATFORM `. | `. | `. ____ | `. | | | | | | | | __|_6__|__ | ___ | | | | 8 / \ | | MIRROR | | / \ | | | | / \ | | | | 10 | | | | | | | | 3 | | | | | | |___| |

| | | | | 5 |

| | |

`.4 `. | .``.

.` 12 | | `. `.___________| ___.` 9| | `. .`| | SWITCH | | _____.` | | 1 | MIRROR | | `._______.` 2 | | MIRROR | | 7 | | | `. .` `. .` `.____________ _______________.` |__ START __| | | Use the Command Melody to take control of Medli. Then have her fly over to the switch marked as "SWITCH" on the map above. This will cause some light to appear. Return to Link and have him push the mirror by the "2" above. Push the mirror into the light that Medli just unveiled. Step into the light by climbing onto a platform labeled as "3" on the map above. While you're in the light, look for a transparent treasure chest near a mirror a bit. Reflect the light onto the chest to make it visible. Open it to receive a purple rupee. Now get back on the platform marked "3" and look for a statue where "4" is. Reflect the light onto the statue to disintegrate it. You may have to move around in order to be able to get the light onto the statue. When it is gone, a mirror will become accessible. Pull it out until it is within the light and can be pulled no further. Play the Command Melody to control Medli, and have her step on a platform labeled as "3" on the map above. Then have her aim the light reflection to the short platform labeled "5". This short platform has a few harps colored upon it.

Return to Link and stand on platform "5" in which Medli is reflecting the light onto. Use the mirror shield to reflect it onto the wall marked with a "6". When all four parts of the wall have been destroyed, pull out the mirror until it can't be pulled down its path no further. It must be reflecting the light coming from mirror by platform "3". Head to mirror "7" on the map above and push it until it can't be pushed anymore and it is reflecting light. Then climb onto platform "8" and reflect the light onto statue "9". Before jumping off the platform, look for a nearby transparent treasure chest. Reflect light onto it to make it accessible, then open it to receive a joy pendant. Pull out the mirror that was behind statue "9" until it is at the end of its path. However, it wont reflect any light yet. Play the Command Melody to control Medli, and have her stand upon platform "8". Have her reflect the light onto the short platform labeled as "10". This platform has a few harps colored onto it just like "5". Return to Link and reflect Medli's light onto the four parts of wall "11". Then pull out the mirror until it reaches the end of its path and reflects light. Now all the mirrors are in place. Note how there are two spots on the map above labeled as "PLATFORM". With all the mirrors in place, these platforms now have light passing above them. What you must do now is have Link stand on one while Medli stands on the other. Then both of them must reflect the light onto the "SUN", identical to the sun earlier in the temple. When both sides of the sun glow, an entrance will appear below it and the entire room will no longer be dimly lit. Because of the light, another entrance will appear wear "12" is on the map above. If you want, you can go there. In that room, there are three coffins that do not open when you walk in front of them. Instead, you must reflect the light onto them. There is a stalfos in each one, so I highly suggest doing one at a time (although doing all three is

incredibly fun and one of the few "real" challenges of this game). There is a block you can pull out located on the lower part of the map. Use this to climb back up to the ledge with the light. When all three stalfos are dead, a treasure chest will appear. Inside is a treasure chart. Whether you got the treasure chart or not, head into the entrance that is located directly below the sun. Prepare for a fight for the Big Key. In this next room, there are two blue bubbles and a darknut. I highly recommend taking out the bubbles first since they can prevent you from using any weapons with just one touch. So use the deku leaf to make them vulnerable and slash away at them. When they are gone, take care of the darknut. When it is no longer a threat, the two sets of bars will open. Open the treasure chest for the big key and exit the room. In the room with all the mirrors, head back to the door located at the bottom of the map. You'll have to find the ladder to climb onto the ledge. When you are on the ledge, enter the door. You no longer need Medli, so feel free to leave her where you wish. Now you are back in the large room with the two sets of stairs. Climb up the stairs to the right until you come across the vines on the wall. Climb them until you reach the next set of stairs. Climb those stairs and then look for the boss door across the room, which is located on the left side of the map. Use the deku leaf to get across. If you want, break the pots for some rupees and small magic containers. When you're ready, proceed through the boss door. (@) Boss No. 5: Jalhalla (@) | |------------------------------------------------------------------------| | | | The strategy for this boss is fairly simple. First off, stand under a | | | |pillar of light and use the mirror shield to reflect the light onto the | | | |boss. When it falls on the ground, pick it up and throw it into one of | | | |the spiked corners of the room. It will explode into a ton of smaller | | | |versions of itself. As fast as you can, hack and slash at the boss until | |

| |the remainders reform the main boss. Repeat this until all the small Poes| | | |have been destroyed. | | | | | | | | As far as attacks, the boss doesn't have anything really that | | | |threatening. For one, it will shake its lantern and shoot fireballs at | | | |you. Its second attack is to suck in air and then blow it own to push you| | | |into the spiked walls. As it sucks in air, you will be moved closer to | | | |the boss. Do not be alarmed, as he does not suck you in. As another type | | | |of attack, it will put that status change on you where all the controls | | | |become inverted, so forward is back, left is right, etc. | | | | | | | | With all this in mind, this should be an easy battle, like most of the| | | |boss battles in this game. Although it is easy, it's pretty fun, too. | | | |------------------------------------------------------------------------| | (@) (@) After the boss battle, grab the heart container and then head into the center of the Triforce upon the floor. Link and Medli will play the Earth God's Lyric one last time together, along with Lurato. The power has been restored to the Master Sword, but it is still not the true Master Sword. It will change to it's true physical shape, but it still lacks the power to repel evil. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ P. Ice Ring Isle & the Wind God's Aria Code: [IIWA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= To get to Ice Ring Isle, head to F5 on the sea chart. When you are there, shoot inside the stone at the center of the isle that is blowing out the cold air. If your aim is true, this will thaw out the island enough for you to make it inside. However, you have five minutes to get inside and get the item you need.

When the isle is thawed, jump into the water and swim to the isle. Then make your way counter-clockwise around the isle. There will be a lot of sliding as your make your way around the icy isle. Near the end, you will need to jump from platform to platform. Since all the platforms are made of ice, you will need to get a good running start to be able to jump to each platform. When you get to the last one, jump onto the rocky surface and climb up until you see a hole. Go down that hole. Inside, head to the right and climb upon the icy blue object connecting this area to the next. Slide across it and climb onto the next area. If you are in need of a fairy, melt the ice around the jar and break the jar open to receive a fairy. Then look to the left and climb onto the icy blue object, although this one is lighter in color and larger. Slide down the icy ramp, trying not to fall. Luckily you wont be going too fast. If you safely reach the end, climb onto the ledge and open the chest to receive the Iron Boots. How To Use The Iron Boots ---------------------------------------------------------------------------If you've played Ocarina of Time, then you'll know how much of a pain in the rear it can be equipping and removing the iron boots in the Water Temple. However, Nintendo made it much easier to slip these boots on and off. Now the iron boots can be equipped to either the X, Y or Z buttons. Just press the button they are equipped to in order to put the boots on or off. With them on, you will be able to stand in place even if the strongest of winds are blowing. ---------------------------------------------------------------------------After receiving the iron boots, try them on if you want. When you're ready to proceed, head to the spot where a small draft of wind blows furiously toward the center of the area. Before stepping into the draft, equip the iron boots to easily make it across the wind. However, you can get an orange rupee if you head into the spot where the wind is coming from, go down the hole and defeat

all of the frozen enemies. If you got the orange rupee, then you'll automatically be transferred outside once you leave the secret underground cavern. However, if you didn't get the rupee then you'll have to walk to the exit yourself. Return to the King of Red Lions and sail to Gale Isle, which is A4 on the sea chart. Once you arrive at Gale Isle, equip the Iron Boots and walk over to the green object producing the strong draft of wind. Smash it with the skull hammer and proceed inside. Walk up to the large stone slab in the back and take out the Wind Waker to learn how to play the Wind God's Aria. Fado of the Kokiri tribe will appear and ask if you are the new hero. He will introduce himself and explain how he was attacked by Ganondorf. He will tell you to look for someone who has the same instrument as he, the violin. There is only one little guy that uses the violin... Exit the cavern and warp to the Forest Haven. When you land on shore, get to the first deku baba. Instead of turning right, turn left and head to the two waterfalls. Set the wind to the south and use the deku leaf to float into the right waterfall. Go a bit deeper into the cave until you find Makar. Speak to him and then take out the Wind Waker. Then play the Wind God's Aria.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After playing the Wind God's Aria, Fado will appear and Link will begin conducting Fado. After taking a bow, Makar will reappear from Fado and say he has awakened. Makar is none other than the sage of the Wind Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

Makar will say how he must help you restore the power to repel evil to the Master Sword. He will now tag along, so head back to Gale Isle. When you approach the isle, the King of Red Lions will say a few words. Then Link and Makar will enter the cave. Now run toward the stone slab and play the Wind God's Aria. The stone slab will disappear and Link and Makar will walk inside. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ Q. The Wind Temple Code: [TWTM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. A couple of them do not lead to other floors, however. I just couldn't make a small enough map to map the entire floor. ~1F~ ____ Pick up Makar and then run toward the door. Enter _______.----` `. it. Now drop Makar and play the Command Melody. Look .` | ahead to see two air drafts blowing downward. As | C| Makar, you need to fly under them and get to the | ___| upper ledge. So jump down to the lower level of the |__ __|` ._. ` room. A wizzrobe will appear, so be careful. Take note __| |__ of the two tan circular things in this area. Both of them | | have small holes in the middle. As Makar, you can walk up to | | these and press the A button to cause a small tree to appear. If | | you do this to both of them in this room, a treasure chest with | | an orange rupee inside will appear. | | | '-A Anyway, run past the two air drafts and immediately begin |__ __.to fly. A stalfos will appear, which is why you must make haste __| |__ in your action. Fly to the ledge above and step on the switch to | | stop the two air drafts. Return to Link. | | | | Look for a spring plate, which is a metal object with a

| to

spring attached to it. They are labeled as "p"s on the map

| | the left. There are two in this room. Climb onto the highest one | | and equip the iron boots. Then remove the iron boots to shoot up | | into the air. When you are as high as you can go, take out the |__ __| deku leaf and fly across the room, through where the air drafts | | where, and onto the ledge where Makar is waiting for you. Pick up | | Makar and walk through the door. | | | |__ Drop Makar and use the deku leaf to blow the propeller in __| | front of you. This will cause the large gate to move out of your |w_ __| way. Ignore the two switches in the room. They are used to open __| |__ the gate from the other side, watching out for the moving blade. | | | | Pick up Makar and proceed to the door of the room. Play the | | Command Melody to take control of Makar. Plant seeds into each | p | of the dirt patches in front of the door to unlock it. Enter the |-------| door. | p | |__ __| Tingle Statue Spot | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ | | On your GameBoy Advance, look for a red dot with white .` `. question mark on it. Bomb it with a Tingle Bomb to show that it / \ is a treasure chest. Then jump down to the spot with Link on | START | the GameCube, but not too close to the spot. Tingle Bomb the \ / spot again to make a treasure chest appear. Open the chest to `.___.` receive the Wind Tingle Statue. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ ____ | | | | | | _ .``. .' '. .``. _____________| |_____________ __ / `..` `..` \ | | p | | .` `.__ A` `---` | | `-`` b|

. B .---. | p | .-.. __| \ .``. .``. / |________|________|_______ | `.__.` `..` . . `..` | | .` `. | | .` w`. .` | ` . . ` .` u | `. .` _____________ .` ___| __| |__.` .` ./ ` . / .` | | u ` . ` . ` . | | | | <---/` . .`<--- `. |- -| | | / ` /` . ___| |_ |_______| / u / `. ` . / / | `. <---u | ` . / | k - small key ` ._________ .` b - big key `.___ _| m - map / \ c - compass / \ u - updraft | m | p - spring plate `._____.` ------------------------------------------------------------------| _____ three .` `. ~B2~ higher ledges in the room. Use the Command ` `. Melody to take control of Makar, and fly to each | | of the ledges. Plant a seed on each one and the two doors | | in the room will unlock. Unfortunately, four floor masters `. .` will surround Makar and pull him under. He will be put into `. .` a jail cell in the next room. You can't go into the highest | | door where Makar was at yet. Instead, go through the one on the |- -| ____ right side of the map. .` `. .` `. _` `. ` `. When you go further into the |c |-` `---center of this room, Makar will call |_ B |-. ----C out to you. You can't help him yet, `. .` `. .` so head through the door on the `. .` `. .` opposite side from the door you came through |- -| `----` before. There is a armos knight on each side __| |__ of the door that will attack you when you get In this next room, look around to see

| | enter | | | | | | out | k | to |_________| way. master.

close, but you can avoid them. Run between them and the door. In this room, run forward and over the ledge. Watch for the floor master at the bottom. Use the deku leaf spin the propeller and move the large gate out of your Move across the room where there is another floor It may be a good idea to just get rid of it. Then use

the deku leaf again to spin the propeller again, causing the . ---- . stops .` `._____.-------. moving, jump onto the spring plate and hop .` `. onto the ledge opposite of the large |------. . _ _ . .-----\_____ gate. ` \ / | .C _ / \ _ _ | If you want a joy pendant, |------` ` ` `-----/ |. .| use the deku leaf to spin the `. _____ .` | | new propeller, causing the large `. .` `-------` | | gate to act as a floor. There is ` ---- ` __| |__ a little notch on the upper ----------------------------------. | | part of the room. Open the __ | | | chest there to receive a joy |C | | | | pendant. ~2F~ | | | | | | | | | | Run through the door in .''. | | | lower right-hand part of the | | | | | map. In the next room, you | | | | | will see a large air draft | | | |____ ____| shooting upwards. Look for a .``. .' '. .``. | __| |__ small ledge to the left of the / `..` `..` \ | | | draft. Then take out the deku | | | | | leaf, float into the draft to large gate to move again. When it

| B | then land \ .``. .``. / the `..` . . `..` gate. `. .` `. .` `..` w`. .` again ` . . ` small `.__.` Watch

| | | | | | |

| |

| |

move you higher, and upon the ledge. Step on switch to open the small Jump into the draft and then through the gate you just opened. out for the wizzrobe also appeared after you on the switch. Look around

|___ ___| __| |__ | | | | w| |

| that ----------------------------------` stood for

|___ ___| |_| BOSS

two similar small gates, but without the part that opens (you're just looking for the large screen walls that have large rectangular holes in them that you can fly through). The one the leads to the bottom of the map is the one you need to aim for. Fly over the air draft and then through the screen wall. When you land on the ledge, open the treasure chest to gain the temple map. Fly through the screen wall again and into the air draft, but this time turn left and go through that screen wall. Fly over to the next one and land onto the small screen gate that is opened. Break open a few skulls to restore your magic meter, then continue toward the ledge at the end of the room. When you land, enter the door. To the right is a warp pot, so bomb it if you need to. The green one is back in the second room of the temple where you had to use Makar to fly under the two updrafts and land on the switch for you to continue. Anyway, step on the brown switch near the end of the ledge and equip the iron boots. When the bottom goes down, the large circular gate at the center of the room will open. Jump to the bottom of the area, which is level B1. Enter the door that is on the lower part of the map, which also happens to be the only door that you can enter at this time. You will see five brown squares on the floor. Walk onto one of them and equip the iron boots to break

through. When you land, take out any enemies that appear. Head to the bottom of the map and look up onto the ceiling to see a hole. You need to push the spring plate under it. The spring plate is on a block, so you can't reach it unless you push the other block next to it. When the spring plate is under the hole and the other block is next to it, climb onto the block and then onto the spring plate. Shoot up through the hole and land somewhere. Head to the treasure chest and open it to receive a small key. If you want a treasure chart, break through the other four brown squares on the floor and open the chest that appears. Watch out for the floor masters that appear after breaking through one of the squares (unless you already broke through that one). If you leave the room, you will have to start all over. Whether you get the treasure chart or not, exit the room. Now head directly across the room and unlock the door. When you're in the next room, you will have to fight a red wizzrobe, a blue wizzrobe, and a darknut. Take out the blue wizzrobe first, and then take out the other if you want. Otherwise, take out the darknut. Just take out at least one of the wizzrobes before focusing on the darknut. When all three enemies are dead, a treasure chest will appear. Open it to receive the hookshot. How To Use The Hookshot ---------------------------------------------------------------------------Equip the hookshot to either the X, Y or Z button. Then press the button that the hookshot it equipped to in order to take out and aim the hookshot. When a yellow starburst appears, identical to the one that appears when using the grappling hook or boomerang, you can latch onto that object and be pulled toward it. To shoot the hookshot, press the button you have it equipped to again. ---------------------------------------------------------------------------Of course, if you want to just leave the room without getting the treasure chart, then look for a switch that you'd use the skull hammer on. It is on one of the small ledges scattered on the walls, and it located on the upper part of

the map. Hookshot onto the large by latching onto the target on the wall, then use the skull hammer to smash the switch down. The bars in front of the door will open, so enter that door. Now that you are back in the large room, you will need to free Makar. Look around for small ledges similar to those in the room you were just in. Hookshot from ledge to ledge until you reach the fourth one. Then look across the room for a larger ledge inside the wall and a treasure chest sitting on it. Float over there using the deku leaf and open the chest to receive the compass. Now hop onto the spring plate and fling over to the next platform. Hookshot from platform to platform until you reach another spring plate. Use it to get onto the next ledge, which is longer than the other ones. Walk across it until you reach the end, then hookshot onto the larger ledge that has the Makar on it. To free Makar, equip the iron boots and then latch onto the target on the statue standing in front of Makar's jail cell. This will pull the statue down and breaking it. Don't stand in front of it as you pull it down, or you will get hurt. Enter the cell and open the treasure chest to receive a joy pendant. Don't pick up Makar. Now jump back down onto the last ledge you were on. It was the long curved one you got on using the spring plate, and you used this platform to get to the ledge with Makar on it. Now walk to the other end of the platform and hookshot onto the ledge with two statues on it, which is on the left side of the map. Play the Command Melody to control Makar and have him fly towards you. Return to controlling Link and pick up Makar, then enter the door. You are now back in the room where Makar was taken way by the floor masters. Take out the wizzrobe using arrows, then hookshot onto the tree that Makar grew with his seeds. Hookshot from tree to tree until you are at the top, then play the Command Melody to take control of Makar. Have him fly towards Link, then control Link again. Pick up Makar and enter the door.

Four blue bubbles roam across the room, just waiting for you to come in their range. I highly suggest taking out the first two before doing anything else. Use the hookshot to bring them toward you, completely helpless. A slash will do the trick. Then play the Command Melody to take control of Makar. Have him plant seeds in the first two dirt patches, then return to Link. Hookshot to the dirt patches and take out the last two bubbles. Keep in mind that if they touch you, you wont be able to use any of your weapons for a few moments. When there are no bubbles left, play the Command Melody again and have Makar plant seeds in the last two dirt patches. There is a floor master at the top ledge, so be careful. The floor master is near the left so don't go anywhere near it. When Makar has planted the last seed, keep him somewhere safe from the floor master. Return to Link and get back to the top. Pick up Makar and enter the door. You'll find a few rupees in the bushes as you enter this room. Also take note of the two switches in the room. Drop Makar onto one of them and then step on the other one yourself. This will cause the huge grate at the bottom of the area to open, exposing the fan. The small gate in front of you will open as well. Proceed to the ledge where the two armos knights are. That is on the right side of the room, but on the floor below. When you are there, I highly suggest you destroy the two armos knights by throwing bombs in their mouths when they open them. They'll jump around for a big and then explode. Use the Command Melody to take control of Makar. Have him fly over to you, and then enter the door. With Makar in your hands, walk forward and jump off of the ledge. Drop Makar and quickly kill the floor master. Then spin the propeller with the deku leaf to move the large gate. Defeat the floor master across the room, then run back and pick up Makar. Run back to where you defeated the floor master, then drop Makar and use the deku leaf and spin the propeller again. Hop onto the spring

plate to get to the upper part of the room. Play the Command Melody to take control of Makar, and have him fly to Link. Switch back to Link, pick up Makar, and play the Wind God's Aria in front of the large stone slab. When it opens, enter it. In this next room, you will have to take on three darknuts at once. When all three of them have been defeated, the gate in front of a treasure chest will open. Head to the treasure chest and open it to receive the Big Key. When you're ready, exit the room and backtrack to the large room with the fan. Drop down to the bottom, but not past the fan. If you fall below the fan, find a switch and step on it. When the platform lowers, quickly run onto it and ride back up. Now look for two patches of dirt and have Makar plant a couple seeds in them. When both trees have grown, the fan will become operational. With the fan going on and off, jump into the large draft of air when it is on and use the deku leaf to soar all the way up to the second floor. If you want, you can get the joy pendant from the treasure chest up in the second floor. Enter the door located on the bottom part of the map of the second floor. Inside, defeat all of the armos and then open the treasure chest that lies behind the gate that opens. When you get the small key, exit the room and jump to the bottom of the area, going below the fan. Play the Command Melody to take control of Makar and have him join up with Link. Then switch back to Link, pick up Makar, and unlock the door. Inside, defeat the two stalfos and wizzrobe to be safe, then hookshot your way to the platform on the wall located in the upper left-hand corner of the room. You'll have to hookshot to a few platforms before getting to this one. When you are there, hop on the switch and equip the iron boots to remove the bars in front of the eastern door. If you want to get a treasure chart, you'll have to defeat all the enemies in the room for a treasure chest to appear. However, there is a bit of a trick to the room. You should notice a few statues shaped like heads with hookshot

targets on them. Behind some of them lie bokoblins you will need to defeat. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. Once all the enemies are gone, a treasure chest containing the treasure chart will appear. Pick up Makar and exit the room through the door labeled on the right side of the map. Take out the four green bokoblins, then play the Command Melody to take control of Makar. Fly over the air drafts further in the room and land near the small path of dirt. Don't go too far, however. There is a floor master nearby, and the last thing you want is to have to go all way back to the large room with the fan and save Makar. So plant a seed into the dirt patch for a tree to appear and the drafts to disappear. Switch back to Link and hookshot onto the tree. Defeat the floor master, the pick up Makar and run to the door. Enter it. Drop Makar and run forward. There are three blocks in this room. Push one of them in front of the two blades that are close to each other. Try to make it so that it blocks both of them and that they are both on the same side of the block. Now run back to one of the other blocks and push it past the two blades and into the air draft until you can't do so anymore. Then equip the iron boots and continue pushing the block until it falls into a small gap. Remove the iron boots and run over to the final block. Push the block over the second block that is in the gap, and use it to block the third blade in the room. When it is safe to cross, run back and get Makar. Then equip the iron boots and slowly make it across the room and into the door. Once you are past the doorway, run down the stairs and play the Wind God's Aria with Makar in front of the stone slab. Then go through the opening. Now's a good time to blow the top off of the warp pot and save. Break open all the jars to get a nice bunch of rupees and restorative items. When you're ready, unlock the boss door and proceed in. When you're inside, run forward and the area will begin to flood with sand. Then a giant worm-like creature will emerge from the depths.

(@) Boss No. 6: Molgera (@) | |------------------------------------------------------------------------| | | | Unlike all the other boss battles in this game, this one is actually | | | |difficult. Although the strategy is incredibly simple, doing so can be a | | | |pain in the behind. For the strategy, you the hookshot to bring the boss'| | | |tongue toward you and slash at it as much as possible. | | | | | | | | That's the simple part. When in brings its tongue back, it sends out | | | |smaller enemies to attack you. L-target and hookshot them to you to slash| | | |at them. They are pretty easy, but it can be very annoying when you're | | | |trying to L-target the bosses tongue but get one of the smaller enemies | | | |instead. Just keep their amounts at a small level, or they will barrage | | | |you. And don't get too close to the boss' mouth, as it will eat you to | | | |cause some significant damage. | | | | | | | | If you start to get too close, roll outta the hole. I found that a | | | |more effective escape is to backflip away. You want to get out of there | | | |as soon as possible. Keeping all of this in mind should prove to be quite| | | |handy. | | | |------------------------------------------------------------------------| | (@) (@) When the boss has been defeated, grab the heart container. Then run into the center of the Triforce. Then Makar and Fado will begin to play to Link's conducting, and the power to repel evil will be restored to the Master Sword. Outside, the King of conversation. Then Link of Red Lions will then explain collect the eight pieces of the Red Lions and Fishman will be having a small will walk up to the King of Red Lions. The King about the current situation and how you must Triforce of Courage so you may return to Hyrule.

/\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ R. Quest for the Eight Triforce Shards Code: [QETS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= This portion of the game can take a while, even if this isn't the first time you've played through this game. Although you wont need it right away, I highly advise you not to spend any rupees you have. You're going to need all the rupees you can get to pay Tingle for deciphering all the Triforce Charts. He charges 398 rupees per chart. That's 3184 rupees for all eight charts. A great way to make money is to go through the Savage Labyrinth over and over. That is where Triforce Chart 6 is located. There are a few levels of the labyrinth where you can make a ton of money. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. - Chart Location: Islet of Steel - Shard Location: Greatfish Isle - Items Required: Bombs Destroy the cannon ship blocking the entrance, then cruise into it. When you are inside, cruise to the stairs and exit the boat. At the top, step on the blue symbol with the swirls on it. Play the Winds Requiem for a chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Chart Location: Private Oasis - Shard Location: Gale Isle - Items Required: 21 Joy Pendants, Grappling Hook, Skull Hammer Head to Windfall Island before going to Private Oasis. Go to the teacher with the pink hair and speak to her. She will tell you about the kids skipping class. Exit the building and look for the four young boys grouped together. They don't seem too tough, now do they? Now it's time for a game of Hide and Seek. When you find each kid, you have to chase them down! Just make sure you don't re-enter the teacher's house. Now to find the four kids: - The first kid can be found hiding in the large tree across from the docks. You'll have to roll into the tree for the kid to fall out.

- The second kid is hiding behind the bomb shop. If you don't know where that is, it is the isolated building on the opposite side of the island from the town. If you're walking off the docks, the shop is to the left. - Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. Keep on walking until you see the grave. The kid is hiding behind the grave. - The final boy is hiding on a ledge. To get to him, get to the top area of town where the four boys were hanging around. You will see two exits. Go to the furthest one from the stairs. There is a tree to the right of it and a ladder a bit to the left. When you go through the exit, stop before you walk onto the gray bricked part. Instead, look to the left and walk around the bush. The kid is hiding there. Once you have found all four of the boys, return to the teachers house and speak to her. Then exit the house and the boys will speak again. When you can, run back inside and show the teacher a joy pendant and she will be happy. You will need to have twenty move of them for her to hand over her Cabana Deed. When you get the Cabana Deed, Private Oasis becomes Link's Oasis on the Sea Chart (or whatever name you put in instead of Link). Now sail on over to the Private Oasis. When you go up to the door, speak to it. Yes, speak to the door. Don't worry, there's no one around to laugh at you. Just talk to it and then show it the deed. When you're inside, look up. Yup, that's a bar to use your trusty grappling hook. When you latch on, Link's weight should cause the bar to move down causing the fire in the fireplace to go out. Now you can go down it to begin a mini dungeon. ________________________ ____________________ | | | | | D | F | __| |______ |_____ | ____ | B |__ | | | _____________ | | | A

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| : X | ______| :______| | | E | | C |____ ___| | | | X : | |...___|____|________: | |________ | X X : | | | : | |____| | B | ___ | | | | | | _____________________ |________| ___|___| | | | | | A | | ___| |___|________| | | | | | | | | START | | | | ___| |__________| .. or : = barred doors X = hammer buttons

| |______________| |_____________| | |__________ _____________ _____| | | | | | | | | | | | | _________| | | | ______| |_____

|____| __________ | ___ D | |_F_________________ | | | | ______| | E

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| | _____________| | | ____________C| | | | |___________ |___________ | |_|

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Use the map above to guide your way. Obviously, you start at the START labeled on the map. Avoiding the mice, make your way to A on the map, and go down the hole. Crawl your way to the opening labeled B, then climb up the ladder. When you are standing, use the Skull Hammer to mash to buttons, which are labeled as X's on the map. When you hit each button, the bars closest to that button will go up, allowing you to walk past it now. The exit to the right is really their for convenience, so your trip back to the exit of this sewer is easier. Head to C on the map and go down that hole. Crawl your way to D and climb up the ladder. Make your way to E, but before you go down the hole, use the Skull Hammer to press the switch labeled as X on the map. This will make your trip to

the exit much shorter. Once you have done that, go down E. Watch out for the two redeads. Once the two ReDeads are dead... again, break the two pots sitting on the floor. Your path will become visible to you. Crawl your way to F and climb the ladder. You will now see a blue symbol on the floor with some swirls on it. Step on it and use the Wind Waker to play the Wind's Requiem. A treasure chest will appear, and inside will be the Triforce Chart. To exit, use the Skull Hammer to mash the button marked as an X on the map. Your path to the exit of this sewer will be simple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Chart Location: Bird's Peak Rock - Shard Location: Stone Watcher Island - Items Required: Arrows, Bait Bag, Hyoi Pear It's best to stand on the small island. This will make aiming a heck of a lot easier. Use the arrows to shoot down the birds sitting on each nest on each tall rock point. There are six in all, but you wont be able to see one of them too well depending on which angle you are looking at them. Also, one of the birds are moving so don't waste your time and arrows trying to shoot it down unless you are really confident. When you are done, use a hyoi pear to take control of a seagull. Use the seagull to activate all six of the switches for an entrance to appear on the small island. Go down the hole. When you are down the hole, walk forward to some stairs. Climb them to see a blue symbol on the floor with swirls on it. Step on it and play the Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Chart Location: Varies Depending on Moon Phase - Shard Location: Outset Island - Items Required: Ghost Ship Chart Refer to section 9C this guide to learn how to attain the Ghost Ship Chart. It's a fairly easy process. Once you have the Ghost Ship Chart, look at it during the night. If it is

not night, use the Song of Passing to make it night. If you do not have the song of passing, refer to section 10D to learn how to get the Song of Passing. Anyway, look at the chart during the night and a ship icon will appear on one of the seven islands on the chart: Crescent Moon Island ..... Island shaped like a crescent moon. Diamond Steppe Island ... Island shaped like a diamond. Bomb Island ............. Island with a big circle and a small strip of land sticking out of its northeastern side. Spectacle Island ........ Island with a big circle and a small circle on the left. Five Star Island ........ Island with five dark circles on it. Star Belt Archipelago ... Island shaped like the Orion star constellation. It consists of several very small circles. Greatfish Isle .......... A bunch of small islands with a small diamondshaped island at the center. Sail to the island corresponding to the ghost ship's location on the chart. When you get to the correct island, look for a ship surrounded by blue fog. As you sail close to it, you will be automatically teleported into it. Defeat all of the enemies inside for a treasure chest to appear. Inside the chest is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Chart Location: Needle Rock Isle - Shard Location: Cliff Plateau Isles - Items Required: Bombs, Grappling Hook This Triforce Chart is pretty easy to get. Just head to Needle Rock Isle and look for a golden cannon ship. Shoot it down, then use the grappling hook to fish out a treasure chest where the ship sank. Inside the chest is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Chart Location: Outset Island - Shard Location: Southern Triangle Island - Items Required: Deku Leaf, Power Bracelets Head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. You don't need to cross the bridge, but go to the top of this area. There is a rock. Get on top of the rock and make the wind blow to the west. Use your telescope to look across the bridge to the entrance to the

woods. Then look to the right of that part of the island. You should eventually see a small ledge. If you see a ledge with a pot on it, you have looked to low. It's the next ledge above. Use the deku leaf to fly over there. Pick up the large rock with the face on it and throw it. Go down the hole. Keep on going down each and every hole, defeating each and every enemy, until you come across a blue symbol on the floor with some swirls on it. Stand on it and play the Wind's Requiem for a treasure chest to appear. Inside is the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Chart Location: Stone Watcher Island - Shard Location: Seven-Star Island - Items Required: Power Bracelets Climb onto the island and lift the large rock with the face on it. Throw it to reveal a hole. Go down the hole and defeat all the enemies in each room until all four lights have been lit. Then enter the door with the Triforce over it and play the Wind's Requiem on the blue circle on the floor. Open the treasure chest that appears to receive the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Chart Location: Overlook Island - Shard Location: Two-Eye Reef - Items Required: Hookshot Use the hookshot to latch from tree to tree until you have made it to the second topmost part of the island. Go down the hole and defeat all the enemies in each room until all the lights have been lit. Then proceed to the room across from the door leading to the exit. When you enter, you will see a blue symbol on the floor with swirls. Step on it and use the Wind Waker to play the Wind's Requiem. Doing this will cause a treasure chest to appear. Inside the chest is the Triforce Chart. ----------------------------------With the Triforce Charts at hand, head to Tingle Island. Climb onto the tower and speak to Tingle. He will offer to decipher a Triforce Chart for 398 rupees. You're going to need 3184 rupees all together in order to decipher all eight of the Triforce Charts. Once you have gotten all of them deciphered, use

them to find the locations of the Triforce Shards scattered across the sea. All of the Triforce Shard locations are stated above where the directions to get the Triforce Charts are. Once you have gathered all eight of the Triforce shards, they will all fuse to form the Triforce of Courage. Now teleport to the Tower of the Gods. Sail to where the ring of light would be and a cutscene will begin. Link will take out the Triforce of Courage and the ring of light will appear over the water. Then, the Triforce of Courage will enter Link's left hand. Now the Triforce dwells within you, proving that you are a true hero. And now, you are the Hero of Winds! The King of Red Lions will automatically go into the ring of light and you will land before Hyrule Castle once again. Run into the castle and down the stairs leading to the room where you first got the Master Sword. You will see Princess Zelda, but what's this? She will disappear and Ganondorf will speak. It seems there is no safe place to hide, now that Ganondorf's powers have been restored. A ring of flames will When both have been defeated, and into the main section of exit will disappear. Now head back to the King of Red Lions. appear and you will have to fight two darknuts. the ring of fire will disappear. Exit the area the castle. The force field blocking the other outside that exit instead of the one leading

Outside, run to the other force field that blocks you from cross the bridge. When you come up to it, take out the Master Sword and swing at the force field. Link will give it a slash and the force field will change color and then shatter. Now proceed across the bridge and run down the path, taking out any enemies that stand in your way. When you come across the broken bridge, use the hookshot to latch onto the targets above each broken section of the bridge. When you're across, enter the cave. Inside, run to the door and open it to proceed into the final area.

/\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ S. Ganon's Tower Code: [GNTW] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Walk forward until you come to a circle in the path surrounded by skulls and six paths, including the one you just came from. Before you can enter the door directly ahead, you must complete the four small mini-dungeons. Each are smaller versions of the five dungeons in the game, minus the Tower of the Gods. Mini-Dungeon I: Dragon Roost Cavern <><><><><><><><><><><><><><><><><><><> Head to the bridge located at the lower left-hand part of the circle you are standing on. Defeat the bokoblin standing in your way, and enter the door behind him. In the next room, you need to swing from the grappling hook bars to the platforms floating on top of the lava. Grapple onto the first bar and swing onto the first platform, but do not go too far or you'll fall into the lava. For the second one, you need to swing a little bit and land on the platform. I suggest swinging a bit and then taking out the deku leaf to float onto the platform safely. As for the third bar, climb onto it and use the deku leaf to float over to the ledge. Watch out for the two red bubbles. Enter the door and fight Gohma, the boss of Dragon Roost Cavern, once again. The battle is exactly the same as the original, but it is completely in black and white and the song has been changed a bit. When you have slashed Gohma for the last time, you will instantly be transferred to the circle that connects the four mini-dungeons. The symbol of Gohma on the main door will begin to glow, as well. Mini-Dungeon II: Forbidden Forest <><><><><><><><><><><><><><><><><><> Head to the upper left-hand part of the circle you are standing in and defeat the bokoblin at the end of the bridge, then enter the door. Use the deku leaf to spin the propeller to the left with an air draft. A moving platform will move towards you. Hop onto it and spin the same propeller again. When the

platform comes to a stop, jump onto the green platform that moves up and down. When it is in the down position, spin the propeller that is a bit to the left for the second moving platform to move toward you. Jump onto it using the deku leaf when the green platform you are standing on moves into the upper position. Face the door you came from and use the deku leaf to cause an air draft that causes the platform you are on to move. When it stops, jump onto the right green platform. When it is in the upper position, jump to the left green platform. When that one is in the upper position, jump off and use the deku leaf to float across to the ledge. Watch out for the two peahats hovering around. Enter the door and prepare to fight Kalle Demos a second time in black and white with the music changed. Defeat this easy boss using the same tactics you used when you first fought him. When he has been defeated, you will be transferred back to the main room connecting the mini-dungeons and the Kalle Demos symbol on the locked door will begin to glow. Mini-Dungeon II: The Earth Temple <><><><><><><><><><><><><><><><><><> Head to the bridge located at the upper right-hand part of the circle you are standing on. Defeat the bokoblin standing in your way, and enter the door behind him. Inside, there are three hallways lined with coffins. Simply run through the first one, avoiding getting crushed by the coffin covers. At the end, climb the stairs. See the switch and the light? Ignore it for now and run through the second hallway until you see some purple chuchus. You'll also see a few poes, so try to avoid them. Run back to the light and stand under it. When a purple chuchu comes in range, reflect light onto it to turn it into stone. Quickly drop it onto the switch, which will cause the stairs at the end of the hallway to raise. Quickly run through the hallway and up the stairs. Run down the final hallway and take out the stalfos at the end. Believe me, you want to take care of the stalfos now, otherwise it'll pop up when you're trying to get to the stairs and the stairs will go rise before you can get to them.

After the stalfos is dead, wait for a purple chuchu to come in range, then step under the light. Reflect the light onto the chuchu. Quickly pick it up and run it across the hall and onto the switch. Then roll back as far as you can toward the stairs and climb them. If you're having trouble making it up the stairs in time, then I have little tip. When you turn a chuchu into stone with your light reflection, pick them up and bring them under the light for a second. Then bring them to the switch and run back. Either way, enter the door and prepare to fight Jalhalla for a second time. When he has been defeated, you will once again be transferred back to the main room and his symbol on the locked door will begin to glow. Mini-Dungeon IV: The Wind Temple <><><><><><><><><><><><><><><><><> Now head to the lower right-hand part of the circle and run down the bridge, defeating the bokoblin and entering the door afterward. Kill the wizzrobe using arrows and then climb onto the spring plate. Equip the iron boots and then remove them to be shot into the air. Use the deku leaf to fly past the two large air drafts. Do not touch them, or you will be blown into a pit. Land anywhere past the two air drafts, watching out for the moving blade near the drafts and the two bokoblins hiding in pots. There are hookshot targets on the left and right sides of the ledge above. Latch onto them and walk through the door. Prepare to fight Molgera, boss of the Wind Temple, for a second time. After the black and white battle is over, you will be teleported to the room with the locked door. The symbol of Molgera will begin to glow and the door will unlock. Restore some health and magic by breaking the skulls surrounding you. Don't worry if you already broke them before -- their contents have been restored. When you're ready, run to the new entrance and enter it. Run up the stairs, defeating any miniblins that you encounter. When you reach the top of the steps, enter the door. You can't open the door directly across from you, so ignore it for now. Instead, run to the door to the right. When you enter, the camera will focus on the lamps in a specific order.

Remember this order and return to the previous room. Head into the door directly forward and the camera will focus on the crystals in the same order. Take out the boomerang and strike the four crystals in the given order for a portal to appear and the King of Red Lions to float over to you. You can use the portal to return to the great sea (make sure you hop into the King of Red Lions before going into the portal, or you wont get anywhere). Now return to the room with the four lamps and jump down into the hole. No, it isn't suicide. You will appear in the room labeled "START" in the map below. _____ _____ _____ You will then have a quick .` `. .` `. .` `. fight with Phantom Ganon. / 6 \ / 3 \ / \ When he disappears, he will | Moblins | | Darknuts| | ITEMS | drop his sword. The \ / \ / \ / direction in which the hilt `._____.` `._____.` `._____.` (aka the handle) of the _____ _____ _____ _____ sword is facing is .` `. .` `. .` `. .` `. the door you / \ / \ / \ / \ must enter. | START | | | | | | FINISH | \ / \ / \ / \ / This will be `._____.` `._____.` `._____.` `._____.` the same for all _____ _____ _____ of the rooms on the .` `. .` `. .` `. map. However, you can simply run to each / \ / \ / \ door, completely ignoring the Phantom | | | | | | Ganon. Just use the map to the left to \ / \ / \ / find your way. `._____.` `._____.` `._____.` _____ _____ In the room labeled "ITEMS", you will .` `. .` 2 `. find a large assortment of items to help / 12 \ / Moblins \ replenish any lots arrows, bombs, |Bokoblins| | & | magic, or health. You will also find a \ / \Miniblins/ nice amount of rupees worth getting. A

`._____.` so be threat.

`._____.`

bokoblin hides in the center pot,

aware, although he poses no serious When you reach the room labeled "FINISH", you will have to fight Phantom Ganon for the last time. Like in each of the previous rooms, he has two attacks he can choose from. The first is the simple energy attack you can deflect with a simple swing of your sword. The second is a larger attack colored in red and black. When you see this attack, get ready to either run or perform a spin attack. When the group of beams draw near, run or release your spin attack to deflect them at the phantom. A few quick slashes will make the beast disappear. A door will open and a treasure chest will appear. Open the treasure chest to receive the Light Arrows. Then exit through the door to be quickly transported to the main room of this area of the tower. Oh, but it seems Phantom Ganon hasn't been defeated after all! Quickly take out your arrows and shoot a single light arrow at the foul creature to finally bring this being's life to an end. When his sword drops to the floor, pick it up and slash at the bricked entrance. It will break, allowing you to pass through. Without any hesitation, walk through the entrance. Before you stands the final sets of stairs you must climb -- the final obstacle. Only three moblins and three darknuts block your path. You must defeat all of them to be able to pass through the final door. When you reach the end of a set of stairs, you can break open the pots to your left and right to receive some replenishing. When all the enemies have been defeated, the final door will become unlocked. Save your game and enter. Link will walk into the water covering the floor of this room. He will then notice Zelda sleeping in the bed at the center of the room. However, you two aren't alone. Ganondorf lurks next to the bed, grinning. After a few words from Ganondorf, he will transform. (@) Final Boss: Ganondorf (@) | |------------------------------------------------------------------------| |

| | Part I | | | | | | | | Ganondorf's first form is a large puppet. Cut all the strings using | | | |the boomerang. Then focus on its tail. Although you cannot L-target it, | | | |shoot the blue ball at the end of his tail. Do this three times and Ganon| | | |changes to his next form. | | | | | | | | Part II | | | | | | | | Ganondorf's second form is a large spider. The blue ball is, once | | | |again, your target. This time, it is on the spider's behind. The spider | | | |will climb very high. You should look up and watch to make sure you are | | | |where its tail will be, or somewhere you wont get crushed. Hit the blue | | | |ball three times with light arrows for Ganondorf to transform again. | | | | | | | | Part III | | | | | | | | Ganon's third form is a large snake that moves fairly quickly. The | | | |blue ball as at the end of the snake's body this time. If you can slash | | | |at the boss' face, it will be stunned for a quick moment. Fire a light | | | |arrow at this boss' tail three times to defeat it. After a cutscene, make| | | |your way to the top of the room and out the window. Now comes the final | | | |and true part of this battle. | | | | | | | |------------------------------------------------------------------------| | (@) (@) It looks like Ganondorf isn't quite dead yet. When he disappears, grab onto the red rope and climb it. After the long climb, grab onto the bar and climb

on. Look for a grappling hook bar and latch onto it with the grappling hook. Climb onto it and look for another. Latch onto and climb onto that one, then run toward the warp pot. There is a fairy in one of the jars, so get an empty bottle ready if you feel like you will need it. Bomb the warp jar to activate it and save your game. Now look for a large leading outside. Hook onto the hookshot target to get onto the ledge and walk through the exit. Ganondorf will perform a speech and a few event will occur. However, I will not spoil it for you. After the events, Ganondorf will be ready for a battle. The final fight begins now! (@) (@) | |------------------------------------------------------------------------| | | | Part IV | | | | | | | | There are three parts to this final duel with Ganondorf. The first | | | |is pretty simple. You need to wait for Zelda to shoot Ganondorf with a | | | |light arrow, stunning him. When he is stunned, he will glow with light | | | |and small electrical bolts will surround him. This is your chance to hack| | | |and slash at the boss. It's a good idea to keep Ganondorf between you and| | | |Zelda during this part to assure that Zelda can shoot Ganondorf. | | | | | | | | You will know when the second part begins because Ganondorf will jump | | | |to Zelda and knock her unconscious. When he focuses back onto you, make | | | |sure you have him L-targeted and your sword is out. Wait for the green A | | | |button at the upper right-hand corner of the screen to flash. When it | | | |does, perform a counter attack on Ganondorf. Repeat this method until | | | |Zelda regains consciousness. | | | | | | | | After Zelda gets back up, you want to make sure that you have | |

| |Ganondorf between you and Zelda. Also, hold down the R button to keep | | | |your shield out. What you need to do is have Zelda reflect a light arrow | | | |from your shield to Ganondorf. So keep an eye on Zelda for a bright flash| | | |indicating that she is about to release the light arrow. Make sure you | | | |have Ganondorf L-targeted. If you can successfully reflect the light | | | |arrow to Ganondorf and stun him, run up to him and press the A button to | | | |deliver the final blow and end Ganondorf's reign of terror. | | | |------------------------------------------------------------------------| | (@)------------------------------------------------------------------------(@) Congratulations! You have now completed The Legend of Zelda: The Wind Waker. Now enjoy the ending as well as the credits. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ A. Heart Pieces Code: [HTPC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= In almost every Zelda game, piece of heart have been scattered across the land. Collecting four pieces of heart will create a full heart container, adding onto your maximum health. This section will list each and every one of the 44 heart pieces in The Legend of Zelda: The Wind Waker. NOTE: If you own the BradyGames Official Strategy Guide for this game, heart pieces number 22 and 43 refer to the same thing. The heart piece they didn't mention is number 21 in this FAQ. --------------------------------------------1. - Location: Forsaken Fortress (A1) - Items Required: None Outside the jail cell where Link gets locked away when he is captured, there is another jail cell on the floor below when you reach the first room with a lamp you can swing on. Jump to the floor below and look for a bunch of barrels. Somewhere among the barrels is a switch. Step on it and the jail cell door will

open. Go inside and open the treasure chest to receive a piece of heart. NOTE: If you missed getting this heart piece, you can always go back later in the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Star Island (A2) - Items Required: Bombs On the outer edge of the island, there is a large stone that you must blow up. Use a bomb to blast it away and enter the hole that is there. Defeat all of the enemies for a treasure chest to appear. Open the chest to gain the heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Crescent Moon Island (A5) - Items Required: Treasure Chart, Grappling Hook You will need to get Treasure Chart 11 from Dragon Roost Cavern. Refer to the treasure chart section of this guide to learn how to gain that treasure chart. When you have it, sail to Crescent Moon Island and use the grappling hook to fish out the treasure that is below the bright ring on the water. You will get a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Seven-Star Isles (A6) - Items Required: Boomerang, Grappling Hook Look for a flock of seagulls flying around somewhere over the waters of Seven-Star Isles. Sail there and a big octo will appear. Use the boomerang to defeat it (you can use arrows, but the boomerang is more accurate) and a light ring will appear where the big octo was. Use the grappling hook to fish a chest out of the sea and receive a piece of chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Location: Spectacle Island (B3) - Items Required: 50 Rupees Look for a man on the island and agree to play his cannon minigame. You must shoot down five ships with at least ten shots to win the piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Location: Windfall Island (B4) - Items Required: None

Speak to the pink-haired teacher on Windfall Island. She is inside the building with the green sign to the left of the door and a ladder to the right a bit. Speak to her, then go outside and search for the Killer Bees, a group of four young boys roaming the area. Speak with them and agree to play hide and seek with them. Below is their four hiding spots. Once you have found them all, head inside and speak to the teacher again to receive a piece of heart. - The first kid can be found hiding in the large tree across from the docks. You'll have to roll into the tree for the kid to fall out. - The second kid is hiding behind the bomb shop. If you don't know where that is, it is the isolated building on the opposite side of the island from the town. If you're walking off the docks, the shop is to the left. - Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. Keep on walking until you see the grave. The kid is hiding behind the grave. - The final boy is hiding on a ledge. To get to him, get to the top area of town where the four boys were hanging around. You will see two exits. Go to the furthest one from the stairs. There is a tree to the right of it and a ladder a bit to the left. When you go through the exit, stop before you walk onto the gray bricked part. Instead, look to the left and walk around the bush. The kid is hiding there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Location: Windfall Island (B4) - Items Required: None Head into the windmill and speak to the man behind the small counter. Agree to play his mini game, which is very similar to "Battleship". Make the "children" happy by winning and the man will give you a heart piece as a reward. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Location: Windfall Island (B4) - Items Required: Deluxe Picto Box If you need to get the deluxe picto box, refer to section 11J to learn how

to get it. The small mini quest will involve taking some pictures for Lenzo, the pictograph man on Windfall, as well as finding a firefly. It's fairly simple. Look for a woman wearing an orange dress in the area where the Killer Bees, the group of four young boys, are roaming about. Talk to the woman and she will state that she wishes someone would notice her dress. Now look for a man that is walking around the island. He wears a green vest over a striped shirt, and a brown hat over his blond hair. When you find him, speak to him. Head back to the woman in orange and take a picture of her. It must be a color photo, which is why you need the deluxe picto box. With the picture, return to the man walking around the island and show him the picture. Wait four two days to pass and then run to the bar which is near Zunari's (the "eskimo" guy) shop. Head inside and speak to the man or woman, who are now happily married. They will give you a piece of heart for your kindness. A good way to pass Passing. If you don't have it, will a man dressed in white. then teach you the Song of through the two days is to conduct the Song of then head to the cliff with the grave on it. You Speak to him, then show him your Wind Waker. He'll Passing!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9. - Location: Windfall Island (B4) - Items Required: None At night, head to the building with the fancy red door (the lower floor). You will have to participate in the auction. Keep in mind that in order for the Heart Piece to appear as the prize, you will have to win some auctions first. Note how I said win, not just participate in. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current

bid, then all the other people will be stunned and wont place any bids for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10. - Location: Windfall Island (B4) - Items Required: Delivery Bag, about 570 Rupees Speak to Zunari (the "eskimo" guy) in Windfall. Make sure you speak to him at the leftmost counter, which is the larger one that doesn't have any items on a shelf behind it. Agree to help him with his shop, and he will give you a town flower. Now you must begin a trading sequence among three merchants scattered across the sea. They are at Greatfish Isle, Bomb Island, and Mother & Child Isles. First, head to Greatfish Isle and search for the merchant. Speak with them, then show him the town flower., He will trade you his sea flower for it. Anyway, now you have the Sea Flower. Speak to the Goron again and give him the Sea Flower. You will receive the Exotic Flower. Head to Bomb Island to trade your new flower for the Sickle Moon Flag. Show the Sickle Moon Flag to the merchant to receive the Fountain Idol. Head to Mother & Child Isle. Show the merchant the Fountain Idol to get the Big Sale Flag. Return to Greatfish Isle and trade the Big Sale Flag for Hero's Flag. Then speak to the merchant again and trade the Hero's Flag for the Postman Statue. Head to Mother & Child Isle again. Once you are at Mother & Child Isle, trade your Postman Statue for the Shop Guru Statue. Now return to Greatfish Isle and give the merchant the Shop Guru Statue. He will be very happy and will give you a piece of heart for it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11. - Location: Windfall Island (B4) - Items Required: Delivery Bag After all the girls have been rescued during the second time you were at Forsaken Fortress, this piece of heart will be available. First, head to the house with the fancy red door. This is the auction house. You don't want to go

on the bottom floor, but on the top floor instead. Just make your way to the higher part of town until you see some wooden stairs. Climb them and the path will eventually become in white stone. You will see a fancy red door at the end, identical to the one on the bottom floor. Go inside and talk to the young girl near the window. She will give you a love letter to deliver. Head to the red postbox near the entrance of the town and put the letter into the postbox. Return to Maggie on the upper floor of the auction house to witness a fight between Maggie's father and a postman. After the fight, the postman will head out. Now you must search for him. He is at the bar, which is next to the shop owned by the eskimo guy. Walk in and speak to the postman. After the conversation, agree to deliver the letter yourself. Bring it to the girl and she will be very happy. For all that you have done, he will give you a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12. - Location: Windfall Island (B4) - Items Required: Fire Arrow Use the Wind's Requiem to make the wind blow to the north. Then look for a ladder on the side of the windmill. Climb it and press the switch. Then head inside the windmill and climb the stairs inside. Then go outside and go on the small compartments on the windmill and go up. Then shoot a fire arrow into the spinning black part and it will light up. Speak to the man with a yellow hat and an orange shirt outside on the second floor of the windmill. He will give you a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 13. - Location: Windfall Island (B4) - Items Required: Deku Leaf After lighting the light on top of the windmill as mentioned in Heart Piece Number 12, change the wind direction to blow to the south or southwest. Use the deku leaf to float to a small patch of land off the southern coast of Windfall Island (where the main docks are). Open the chest to receive the heart piece. If for some reason you choose to open the chest later, make sure you do so at

night. The treasure chest is invisible during the day. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14. - Location: Windfall Island (B4) - Items Required: Delivery Bag, 140+ Rupees There are small brown pedestals scattered across the island. You can put the items at Zunari's Shop into them for decoration. Buy some town flowers from him for ten rupees each. It's best to use town flowers because their the cheapest item at Zunari's shop, and they're the available even if you haven't participated in the trading sequence. Buy as many as you can and place one into each of the pedestals. There are fourteen pedestals in all, so you will have to make multiple trips to Zunari's Shop. When you have placed objects into all of the pedestals, speak to the man sitting on the bench near the bar's steps (the bar is next to Zunari's shop). He will give you a piece of heart for your volunteering work. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 15. - Location: Pawprint Isle (B5) - Items Required: None Head inside the small dome on the island. You will have to crawl in. When you are inside, fall into the small hole and look for a treasure chest. Inside will be a piece of heart inside. Simple enough, aye? Well there are some other things inside the dome if you want them, but you will need bombs. If you can't find the heart piece, go to the right once you have your walked to the next major area from the entrance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 16. - Location: Pawprint Isle (B5) - Items Required: Treasure Chart, Grappling Hook See Treasure Chart 30 in the treasure chart section of this guide. Once you have it, head to Pawprint Island and fish out a chest from the sea floor with the grappling hook. When you grab a hold of the chest and pull it up, you will receive a heart piece opening it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 17. - Location: Dragon Roost Island (B6) - Items Required: Delivery Bag Head onto the second floor inside Dragon Roost Island and speak to the Rito sorting mail behind the counter. Speak to him and agree to help him. You must

play a small timed mini game. You must correctly sort 25 letters in their correct mail spot in twenty seconds. There is no penalty for putting a piece of mail into the wrong slot. If you can successfully do this, he will hire an assistant. Return to this place later and speak to the assistant. Agree to help him out and once again, get 25 letters in their correct boxes. If you succeed, he will give you a letter to deliver. Deliver it and in a couple of days, you will get a response. Along with the response you will get a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 18. - Location: Dragon Roost Island (B6) - Items Required: 20 Golden Feathers Bring twenty golden feathers to the Rito guarding an entrance on the second floor inside Dragon Roost Island. You can get gold feathers from kargoroks and peahats. When you give them to the guard, he will give you a hundred rupees. Don't be alarmed because he is giving his girlfriend the golden feathers and she will mail you a piece of heart to show her thanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 19. - Location: Flight Control Platform (B7) - Items Required: Deku Leaf, Magic Upgrade This is impossible without the Magic Upgrade. To upgrade your magic, go to G4 on the Sea Chart and fight the squid there. When you are ready, go to the Flight Control Platform and make the wind blow northwest. Use the Deku Leaf to make your way to the colorful banner at the end. Obviously, you can not make it by just doing that. Use the updrafts of air to get higher and help you get to the end. Successfully passing through the banner will gain you a new heart piece. An alternate way to do this is to use the Tingle Tuner to restore your magic with the Green Ting as you fly across. This can be very difficult if you don't have someone helping you with the Tingle Tuner, and you're going to need a GameBoy Advance and a cord to connect the GameBoy Advance to your GameCube. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 20. - Location: Rock Spire Island (C2) - Items Required: Rupee Upgrade, 950 Rupees

Sometime after you get the first rupee upgrade, you will receive a mail from Beedle saying how there is a sale at one of his shops. The shop he speaks of is at Rock Spire Island and you definitely don't want to miss this big deal! So head to Rock Spire Island and hop into the Beedle Shop. He is selling a bottle for 500 rupees, a piece of heart for 950 rupees, and a treasure chart for 900 rupees. Purchase the piece of heart. While you are here, you can purchase the treasure chart because it will lead you to a heart piece (on this guide, it is Heart Piece Number 33). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 21. - Location: Rock Spire Island (C2) - Items Required: Bombs, Grappling Hook Destroy the two warships and use the grappling hook to get the treasure from the sea floor below where they were destroyed. One of them has the piece of heart, though it may be a good idea to get the other one since it will gain you 100 rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 22. - Location: Rock Spire Island (C2) - Items Required: Treasure Chart, Grappling Hook, 20 Skull Necklaces Bring twenty skull necklaces to the old man on the second floor of the auction house on Windfall Island to receive a treasure chart (Treasure Chart Number 2). Once you have it, sail to Rock Spire Island and fish out the heart piece-containing chest from the sea. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 23. - Location: Tingle Island (C3) - Items Required: Boomerang, Grappling Hook Somewhere in the surrounding waters of Tingle Island is a flock of seagulls flying in the air at a particular spot. Sail to this spot and defeat the big octo that appears using the boomerang (you can use arrows, but it's less accurate that way). When the big octo has been defeated, use the grappling hook to fish out a chest under the ring of light that appears. You will get a piece of heart after it is opened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 24. - Location: Three-Eye Reef (D1)

- Items Required: Treasure Chart Head to the auction house at Windfall Island (the building with the fancy red door) at night and participate in the auction. If the treasure chart isn't the prize, you will have to win the current prize until the treasure chart appears. Once you have the treasure chart, head to Three-Eye Reef and recover the sunken chest to receive a heart piece. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current bid, then all the other people will be stunned and wont place any bids for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 25. - Location: Greatfish Isle (D2) - Items Required: Deku Leaf When you get to Greatfish Isle, go to a small part of land that has a path that spirals around it. At the top lies a withered tree and a Korok standing next to it. When you are there, look at the two large pieces of land in-between the sand. On the rightmost one, look for a small notch of grass sticking out of the ledge. It's about halfway to the top of the land. Get the wind to go northwest and use the deku leaf to get there. A treasure chest will be visible and inside lies the heart piece you are looking for. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. - Location: Six-Eye Reef (D4) - Items Required: None Search the outside of the reef for a submarine floating about. Head into the submarine and defeat all the enemies inside. Open the treasure chest that appears to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 27. - Location: Thorned Fairy Island (D7) - Items Required: Treasure Chart, Grappling Hook Get one of the treasure charts inside the Wind Temple (Treasure Chart Number 5) and head to Thorned Fairy Island. Fish out the sunken chest to receive a piece of heart.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 28. - Location: Needle Rock Isle (E1) - Items Required: Bait Bag, Hyoi Pear You'll need to get a Hyoi Pear at one of the Beedle Shops. Most of them carry them, but not all of them. You can only buy them, however, if you got the bait bag first. The Beedle Shop at Outset island sells it, along with a few other Beedle Shops. Once you have a hyoi pear handy, use it to take control of a seagull. Fly up to the top of the large tower-like rock and hit the switch. When the switch has been activated (it'll turn yellow), the flames around a treasure chest will disappear. Open the chest to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 29. - Location: Stone Watcher Island (E3) - Items Required: Bombs There is a platform east of the main island. Sail to it and use bombs to destroy the cannons on the platform (you should be in your boat). When they are all gone, a treasure chest will appear. Climb up the ladder on the platform to reach the top and open the treasure chest to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 30. - Location: Bomb Island (E6) - Items Required: Bombs There is a large rock at the top of the island. Bomb it and go down the hole. When you're at the bottom, there will be a switch and a Magtail. Get close to the Magtail and when it opens its claws, attack it and it will roll into a ball. Pick it up and put it onto the switch. Enter the door. Look for a narrow path on the left side of the cavern, although it is not completely to the left. Walk past it and press the switch. Two flame circles will disappear. Now go to that area and walk across them. Note the two magtails in this new portion. You should also note the two flame circles. Get each magtail into a ball and throw one into each of the two flame circles. There happens to be switches in each so when both are pressed,

the flames around the treasure chest will disappear. Open the chest to gain a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 31. - Location: Bomb Island (E6) - Items Required: Treasure Chart, Grappling Hook The Earth Temple has the treasure chart you will need. Refer to Treasure Chart Number 20 in the treasure chart section of the guide. Once you have the treasure chest, sail to Bomb Island and fish out the sunken chest to gain a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 32. - Location: Diamond Steppe Island (F1) - Items Required: Treasure Chart, Grappling Hook Play the minigame have already gotten Heart the prize. Once you have and fish out the sunken chest inside the windmill on Windfall Island. You must Piece Number 7 in order for the treasure chart to be the treasure chart, sail to Diamond Steppe Island to receive a piece of heart.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 33. - Location: Southern Fairly Island (F4) - Items Required: 900 Rupees, Treasure Chart, Grappling Hook You will need to locate the Beedle shop floating around the Rock Spire Island. Inside, you can buy a Bottle for 500 rupees, a piece of heart for 950, and the treasure chart you are looking for 900. Buy the treasure chart (as well as the heart piece of you want them all and have the money). Then the treasure will become visible at Southern Fairly Island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. - Location: Forest Haven (F6) - Items Required: None After beating the Forbidden Woods dungeon, you will receive a letter with a heart piece in the mail. The first place you can get this mail is in Forest Haven right after beating the Forbidden Woods dungeon. However, if you forget to get it then, then it will be inside any other postbox you approach. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 35. - Location: Forest Haven (F6) - Items Required: Bottle

You will need to speak to a Korok standing next to a 7 withered tree in to start this small side quest. The map . . to the right shows all of their locations. Once you have . . spoken to one of them, go speak to the Great Deku Tree at . . the Forest Haven for him to mark all the places on your . . sea chart. That will make it easier for you. . .

1 2 3 4 5 6 . . . . . . A . .#. . . . B . .#. . . . C . . . . .#. D . .#. . . . .#. . . .#. . . .#. . . . . . . . . you will

E . . Use an empty bottle to get some of the forest water. F .#. Keep in mind that the forest water looses its freshness G . . after twenty minutes, so you have twenty minutes to put the forest water on all the trees. Do not become side-tracked, as have to start all over again.

When you have completed this side quest, you will win a piece of heart as the reward. Refer to section 11I for a more detailed description on how to get to each of the withered trees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 36. - Location: Forest Haven (F6) - Items Required: Treasure Chart, Grappling Hook You will need to get Treasure Chart 31 from Windfall Island. Refer to the treasure chart section of this guide for more information. Once you have the treasure chart, head to the Forest Haven and fish out the sunken chest from the sea floor to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 37. - Location: Outset Island (G2) - Items Required: Deku Leaf, Bombs, Mirror Shield It is a pretty good idea to come well prepared for this. Two words: Bring Fairies. You will most likely need about two of them. Why? Because you are going to be doing a ton of battling. When you are all prepared, head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. You don't need to cross the

bridge, but go to the top of this area. There is a rock. Get on top of the rock and make the wind blow to the west. Use your telescope to make sure you see a hole on a ledge. You were here earlier to get a Triforce Chart. Use the deku leaf to fly over to the hole. Go down it and this begins your long path to the bottom. Make your way down the fifteen holes to where you got the Triforce Chart. Not too bad, yet. Use the mirror shield to reflect the light onto a statue. Now continue dropping down holes. Including the fifteen to get to the Triforce Chart, there are fifty levels in all. Yes, fifty. Is a heart piece worth it? That's up for you to decide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 38. - Location: Outset Island (G2) - Items Required: Power Bracelets, Bait Bag, Bait Pick up the fat black pig and carry it over to the dark patches of dirt near the large patch of grass. The grass patch is across the bridge at the center of the island. It's the house across the bridge, so you'll have to carry the pig all the way over there. Drop the pig somewhere close to the right patch of dirt, but not too close. You don't want him to run away. Lie some bait onto the dirt patch and the pig should begin to dig there. He will dig you up a piece of heart. If something else is dug up or nothing at all, then try at a different spot. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 39. - Location: Outset Island (G2) - Items Required: Sword This is one of the first pieces of heart you can get in the game. In fact, it may just be the first one you will get. Once you have the Hero's Sword, speak to Orca again and he will let you play a game with him. You will have to hit him as many times as you can without getting hit yourself more than three times. If you are able to hit him 500 times or more, he will give you a piece of heart as a reward.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 40. - Location: Headstone Island (G3) - Items Required: Bait Bag, Hyoi Pear On the highest part of the island lies a piece of heart. To get it, use a Hyoi Pear to take control of a seagull. Fly up to the top and grab the piece of heart. While you are at it, you can grab some of the rupees that are lying around the higher parts of the island. There is a yellow rupee at the second highest part of the island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 41. - Location: Angular Isles (G5) - Items Required: None You will need to move blocks around to make your way to the top of the island where the heart piece is. If there is a symbol on a block, then you can move that block. Simple enough. Some blocks will require you to move them only half way. You can still climb on those. Once you reach the top, the piece of heart is yours. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 42. - Location: Angular Island (G5) - Items Required: Treasure Chart, Grappling Hook You will need to get treasure chart found in the Forbidden Woods dungeon. Refer to Treasure Chart 15 in the treasure chart section of this guide for more detailed instructions on how to get the treasure chart. Once you have it, head to Angular Island and fish out the sunken chest to receive a heart piece. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 43. - Location: Five-Stare Isles (G7) - Items Required: None There is a submarine floating in the waters around the main isles. Sail to the submarine and enter it. Defeat all of the enemies inside to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 44. - Location: Five-Star Isles (G7) - Items Required: Deluxe Picto Box, Treasure Chart, Grappling Hook There is a women a standing a bit past the entrance to the town on Windfall

Island. She is standing alone near the Chu Jelly Juice Shop and wears an orange dress. Take a picture of her to receive a treasure chart. Then go to Fire-Star Isle and look for the area depicted on the treasure chart. When you find the right area, use the grappling hook to fish out the treasure chest. Inside is the piece of heart. If you do not have the deluxe picto box, you will need to get the first one from Tingle's cell at Windfall Island. After you free Tingle, go inside his jail cell for the camera. Go to the camera house with the guy with the big brown beard in it. Speak to him and go upstairs. Then come back down to begin the side quest. At the end of the side quest, he will give you the deluxe picto box. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ B. Treasure Charts Code: [TCHT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

Treasure charts are a new addition to the Zelda series. When you find a treasure chart, a bright light ring will become visible somewhere on the sea. Opening the treasure chart will reveal a portion of the island where you can find the bright light ring. This section will explain how to attain all 41 of the treasure charts, what treasures you can find for each one, and where the treasures can be found. 1. --------------------------------------------Location: Forest Haven: Forbidden Forest (F6) Items Required: Deku Leaf, Boomerang Treasure: 200 Rupees Treasure Location: Link's Oasis

Go to the second room in the dungeon. It is the large one with multiple floors. Use the deku baba buds to make your way to the third floor. Use the deku leaf to float over to the treasure chest. Use the boomerang to destroy the

flower on top of the chest. 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: 20 Skull Necklaces Treasure: Piece of Heart Treasure Location: Rock Spire Island

Return to Windfall Island after escaping Forsaken Fortress for the second time. Enter the second floor of the auction house and speak to the small old man dressed in red. Show him a skull necklace using the X, Y, or Z buttons. He will give you the treasure chart if you have twenty skull necklaces. Giving him another twenty skull necklaces will gain you sixty rupees. 3. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Forest Haven (F6) Items Required: Grappling Hook, Deku Leaf Treasure: 200 Rupees Treasure Location: Eastern Fairy Island

Enter the haven and use the deku baba buds to make your way higher and higher in the haven. Once you get to the part where you received the deku leaf, look around for another deku baba bud. Also look upward for a branch to use the grappling hook on. Using the grappling hook, swing on over to the deku baba bud. Make your way further upward, using the deku leaf to get from bud to bud. You will come across a ledge with an exit. In fact, there are two ledges. To know which one is the correct one, exit past the ledges to go outside and look for a small island. If the island has a large golden object on it that looks like a vault door, you are on the wrong ledge. Exit and look around for a higher ledge. When you get to the right ledge, exit and look for a small island. Set the wind in the correct direction and use the deku leaf float to the island. The treasure chest contains the treasure chart. 4. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Rock Spire Island (C2) Items Required: 900 rupees Treasure: Piece of Heart Treasure Location: Southern Fairy Island

Look around for a Beedle Shop sailing around the island. Inside, three useful items are for sail: a bottle for 500 rupees, a piece of heart for 950 rupees, and a treasure chart for 900 rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

5. -

Location: Gale Isle: Wind Temple (A4) Items Required: Iron Boots, Hookshot Treasure: 200 Rupees Treasure Location: Thorned Fairy Island

Make your way to the large room with the fan and fall to the bottom. Enter the room east on the map. You will have to defeat all the enemies in the room for a treasure chest to appear. However, there is a bit of a trick to the room. You should notice a few statues shaped like heads with hookshot targets on them. Behind some of them lie bokoblins you will need to defeat. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. Once all the enemies are gone, a treasure chest containing the treasure chart will appear. 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Tower of the Gods (D5) Items Required: Arrows Treasure: 200 Rupees Treasure Location: Six-Eye Reef

Once you are inside the tower, make your way to the room in the northwest corner of the first room in the dungeon. When inside the room, an eye will be on the wall. Shoot the eye with an arrow to reveal a hidden part of the room. Inside is a treasure chest containing the treasure chart. 7. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: 10+ rupees Treasure: 200 Rupees Treasure Location: Star Island

Enter the windmill and play the mini game hosted by Salvatore. You will have to win twice in order to receive the treasure chart. The first time you win you will receive a piece of heart. Make the children happy a second time to win the treasure chart. 8. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Horseshoe Island (G1) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Western Fairy Island

Large spiky plants stand between you and the treasure chart. Use the deku

leaf to push the nuts into the holes to make each set of spiky plants to disappear. At the end lies a hole. When you arrive in the cavern underground, defeat all of the enemies and a treasure chest will appear. The treasure chart is inside. 9. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Crescent Moon Island (A5) Items Required: None Treasure: 200 Rupees Treasure Location: Horseshoe Island

Search for a submarine in the water. If you can't find it, look for Old Man Ho Ho on the island. Use Aryll's telescope to look in the direction the old man is looking at. You should be able to spot the submarine. Enter it and defeat all the enemies inside. Use the sticks on fire to light the four torches. The treasure chest containing the treasure chart will then appear. 10. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Crescent Moon Island (A5) Items Required: None Treasure: 200 Rupees Treasure Location: Tingle Island (C3)

Look for the treasure chest on the island. It's completely unguarded and the only work required to getting it is walking toward it and opening it. The treasure chart is inside. It really couldn't be any easier. 11. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Dragon Roost Island: Dragon Roost Cavern (B6) Items Required: Grappling Hook Treasure: Piece of Heart Treasure Location: Crescent Moon Island (A5)

On the first floor of the dungeon, make your way to the large room with all the magma. Make your way to the left of the area where a door is. If you come across a block you must move to make it across the boardwalk, you have gone too far. Enter the door and walk to the north where there is some magma. Look up to see a bar to use the grappling hook on, but don't use it yet. Through a burning stick across the magma to burn away the boards. Now use the grappling hook to swing across and open the treasure chest. You will gain the treasure chart. However, the door you need to enter through within the main area of the

dungeon may be locked. If so, then you will have to continue through the dungeon until you get a key to open that area. 12. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island: Earth Temple (G3) Items Required: Mirror Shield Treasure: 200 Rupees Treasure Location: Five-Eye Reef (F2)

Inside the large room with all the mirrors near the end of the temple, use the mirror shield to reflect light onto a wall with the yellow symbol on it. It will disappear to reveal a hidden passage. Enter the door at the end of the passage. In the room lies three coffins. It's best to take one at a time since there is a stalfos in each one to which you must defeat. Step under the light and use the mirror shield to reflect the light onto a coffin, then defeat the stalfos that appears. Repeat for each of the other two coffins for a treasure chest to appear. Inside the treasure chest lies the treasure chart. 13. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Two-Eye Reef (G4) Items Required: Bombs Treasure: Secret Chart Treasure Location: Overlook Island (A7)

Sail to this area of the sea and blast away all of the cannon ships and cannons to make a treasure chest containing the treasure chart appear. Keep in mind that this has to be after you escaped from the Forsaken Fortress for the second time. 14. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island (G3) Items Required: None Treasure: 200 Rupees Treasure Location: Tower of the Gods (D5)

Search for the submarine in this area and enter it. Defeat all of the enemies inside to reveal a treasure chest. The treasure chart is waiting for you inside the treasure chest. 15. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Forest Haven: Forbidden Forest (F6) Items Required: Deku Leaf Treasure: Piece of Heart Treasure Location: Angular Isles (G5)

Enter the large room in B1 of the dungeon. At the center of the room lies a small chamber with a treasure chest inside. On top of the chest is a flower that prevents you from opening the chest. What you will need to do is use the moving platform to get to the other side of the room with the bomb flower. When you make it across, pick up and throw the bomb flower into the small chamber. If your aim was accurate, you will destroy the flower on top of the chest. Crawl into the chamber to open the chest and receive the treasure chart. 16. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Seven-Star Isles (A6) Items Required: Bombs Treasure: 200 Rupees Treasure Location: Shark Island (F3)

Sail to the three platforms in the area and climb onto the center one. Defeat all of the wizzrobes for a treasure chest to appear. A few treasure chest will appear, some containing red rupees. However, the third treasure chest contains the 17. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Spectacle Island (B3) Items Required: 50+ Rupees Treasure: 200 Rupees Treasure Location: Ice Ring Isle (F5)

Impress Salvatore -- I mean "Tetra" twice in the cannon minigame to win the treasure chart. 18. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Around 200 Rupees Treasure: 1 Rupee Treasure Location: Windfall Island (B4)

Go to the auction house at night. The auction house has the fancy red door. Participate in the auction to win the treasure chart. There are two treasure charts you can win. The other won will gain you a heart piece if you use the chart. This one will only gain you one rupee. You may want some auctioning tips. First of all, it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. Don't worry, you'll be warned when there are ten seconds left. You will also be

warned when there are five seconds remaining. Sometime after the ten second warning is a good time to make a bid. If you bid at around 20% of the current bid, then all the other people will be stunned and wont place any bids for a while. 19. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Four-Eye Reef (B1) Items Required: Bombs Treasure: Island Hearts Chart Treasure Location: Flight Control Platform (B7)

Anytime after the second escape from Forsaken Fortress is a valid time to go at this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. 20. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island (G3) Items Required: None Treasure: Piece of Heart Treasure Location: Bomb Island (E6)

Head to the B1 floor of the temple. On the map, look for the room with six small squares in it. Make your way to that room. Defeat each and every floor master for the treasure chest containing the treasure chart to appear. 21. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Cyclops Reef (D3) Items Required: Bombs Treasure: Light Ring Chart Treasure Location: Cyclops Reef (D3)

Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. 22. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Northern Fairy Island (A3) Items Required: None Treasure: 200 Rupees Treasure Location: Spectacle Island (B3)

Look for the submarine floating in this area and enter it. Defeat all of the enemies inside. You will need to swing on the ropes to get to the chest containing the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

23. -

Location: Windfall Island (B4) Items Required: 140+ Rupees Treasure: Piece of Heart Treasure Location: Diamond Steppe Island (F1)

Go inside the windmill and partake in Salvatore's minigame. You must score at least nineteen or better in order to win the treasure chart. 24. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: 200 Rupees Treasure Location: Northern Fairy Island (A3)

You need to make sure you have the Deluxe Picto Box and that the wheel on the windmill is working. If it isn't on, then use the Wind's Requiem to make the wind blow to the north. Then look for and climb the latter on the side of the windmill. When you are at the top, you will see a button. Press it to make the windmill move. Once the windmill is moving, jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. Take a picture of Lenzo together with the woman from near the Chu Jelly Juice Shop. Bring the picture to the two women talking to each other. Show it to them for the treasure chart. 25. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Cliff Plateau Isles (F7) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Forsaken Fortress (A1)

When you get to the isles, look for a cave to enter. Enter it and jump into the deku baba bud to shoot you into the air and get to the highest point of the cave. Throw a flaming stick at the boards to burn them away. You can also use fire arrows if you wish. When the boards are gone, use the deku leaf to fly to the other side. Then run into the pillar of light to be brought outside. Once you're outside, climb to the top of the piece of land you're on and open the treasure chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. - Location: Six-Eye Reef (D4) - Items Required: Bombs - Treasure: Octo Chart

- Treasure Location: Northern Triangle Isle (C4) Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. 27. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Private Oasis (E5) Items Required: Deku Leaf or Hookshot Treasure: 200 Rupees Treasure Location: Star Belt Archipelago (C7)

Look for the hill next to the house. Climb onto the wooden railing of the house's patio closest to the hill. Use the Wind Waker to change the direction of the wind and then use the deku leaf to float over to the hill. Or you can use the hookshot and hook onto the tree. Either way you do it, at the top of the hill lies a treasure chest containing the treasure chart. 28. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Horseshoe Island (G1) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Needle Rock Island (E1)

Use the deku leaf to blow the nuts into the three holes. When you are finished, use the deku leaf again to fly over to the small island and open the treasure chest that appear. Inside is the treasure chart. 29. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: None Treasure: 200 Rupees Treasure Location: Mother & Child Isles (B2) on the windmill is working. If it the wind blow to the north. Then the windmill. When you are at the the windmill move.

You need to make sure that the wheel isn't on, then use the Wind's Requiem to make look for and climb the latter on the side of top, you will see a button. Press it to make

Once the windmill is moving, jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. Before you crawl into the small hole, open the treasure chest at the end of the hallway. You will attain the treasure chart.

30. -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Tower of the Gods (D5) Items Required: Bombs Treasure: Piece of Heart Treasure Location: Pawprint Isle (B5)

When you enter the tower, head directly forward into the entrance that was once blocked by the small waterfall. If the waterfall is still there, then you will have to complete the correct parts of the dungeon in order to continue further into the dungeon. When you enter the room with a door in each cardinal direction, enter the door to the north. You will come across two platforms hanging from the ceiling by chains. To the left of the platform, there is a part of the wall that can be destroyed by a bomb. You have to look down a bit. Use a bomb to blow it up and make your way past door. yellow left will the

When you enter the new room, stand on the spiral patter on the floor and play the Wind's Requiem. The two armos knights will attack you, so chuck a bomb into each of their mouths to bring their attack to a final halt. Open the treasure chest to receive the treasure chart. 31. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: Piece of Heart Treasure Location: Forest Haven (F6)

Look for a man sitting on some steps during the day. He will say how you will need to show him something round and pale to understand him. Take a picture of a full moon. It must be a full moon since it's the only form of the moon that is actually round. Show him the picture and he will give you the treasure chart. 32. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Three-Eye Reef (D1) Items Required: Bombs Treasure: Sea Hearts Chart Treasure Location: Boating Course (G6)

Anytime after the second escape from Forsaken Fortress, go to ThreeEye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the

reef in order to make the treasure chest appear. Inside is the treasure chart. 33. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: Piece of Heart Treasure Location: Five-Star Isles (G7)

Look for the woman standing near the Chu Jelly Juice Shop. This is the same woman from Treasure Chart No. 24. Take a picture of her, then show her the picture. She will be surprised that she looks so good and will give you the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. Location: Great Sea (A1 - G7) Items Required: None Treasure: 200 Rupees Treasure Location: Eastern Triangle Isle (D6)

You need to keep your eye open for a brown boat with a crane on it. On the boat are four people wearing diving helmets and black swimsuits. They will appear all over the Great Sea so finding them can be a pain in the rear if you're unlucky. When you do manage to find them, speak to the man standing and he will give you the treasure chart. 35. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Gale Isle: Wind Temple (A4) Items Required: Iron Boots Treasure: 200 Rupees Treasure Location: Islet of Steel (E2)

On the B1 floor of the temple, look for a room with five small squares in a row. It is the room directly south of the bottom area of the fan room. What you need to do is use the iron boots to break through each of the five squares. Be careful, because four of the squares will cause enemies to appear when you break them. When you break them all, a treasure chest will appear. Inside is the treasure chart. 36. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Ice Ring Isle (F5) Items Required: Fire Arrows Treasure: 200 Rupees Treasure Location: Bird's Peak Rock (E7)

There is a treasure chest covered in ice. Shoot a fire arrow at it to melt the ice. Open the treasure chest to gain the treasure chart. 37. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Rock Spire Isle (C2) Items Required: Bombs Treasure: 200 Rupees Treasure Location: Fire Mountain (C6)

You will see a bunch of large rocks on the isle. Bomb each rock so you can make your way past them all. When you get to the end, go down the hole and light the torches. A huge swarm of keese will attack. Defeat them all for a treasure chest containing the treasure chart to appear. 38. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Around 200 Rupees Treasure: Piece of Heart Treasure Location: Three-Eye Reef (D1)

There are two treasure charts you can win during the auctions. The other treasure chart will lead you to one rupee, so this one is really the one you are getting your rupees worth. For auctioning tips, refer to Treasure Chart Number 18. 39. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Dragon Roost Island: Dragon Roost Cavern (B6) Items Required: None Treasure: 200 Rupees Treasure Location: Dragon Roost Island (B6)

In the dungeon, make your way across the bridge on the upper floor of the main room. The main room is the large one at the center of the dungeon where most of the magma is. You will know you are at the right bridge if there is a teleportation pot near the northern exit of the floor. You need to get to the room that is directly south from the upper bridge. It is the room where you must defeat all of the enemies in the room in order to continue. One is in plain sight while the others are hiding in some of the pots on shelves. Roll into the walls or slash at some of the pots in order to expose the hiding bokoblins. Anyway, light all the torches with a burning stick for a treasure chest containing the treasure chart to appear.

40. -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Southern Fairy Island (F4) Items Required: Bombs, Deku Leaf Treasure: 200 Rupees Treasure Location: Headstone Island (G3)

Shoot down all the cannons on the platforms as well as sink the cannon ships in the area. When they are all gone, the treasure chest will appear on the platform that has no ladder. To get to the platform, use the Wind Waker to change the wind's direction. Then use the deku leaf to fly towards the platform. Open the chest to receive the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Five-Eye Reef (G7) Items Required: Bombs Treasure: Great Fairy Chart Treasure Location: Four-Eye Reef (B1)

41. -

Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ C. Special Charts Code: [SPCH] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Other than treasure charts, a variety of unique charts can be found throughout the world. This section will explain how to find each of the special charts and what they will do. --------------------------------------------Beedle's Chart - Location: Any Postbox - Items Required: None - Usage: Shows all Beedle Shop locations After getting the bombs from Niko, Beedle will send you the chart through the mail. Make sure that once you get the bombs, keep a look out for a postbox wiggling around.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ghost Ship Chart - Location: Diamond Steppe Island (F1) - Items Required: Hookshot, Bombs - Usage: Shows the Ghost Ship's location depending on the moon phase. Sail to Diamond Steppe Island. As you are approaching the island, note the trees on the island. You cannot walk onto the island. Instead, you must use your hookshot to latch onto the lowest tree and got on the island. Then look for tree stump and stand on it. Use the hookshot to latch onto the next tree. Then jump across the stream of water. A blue chuchu will appear so use the grappling hook to steal a blue chu jelly drop from it. You can just kill it normally, but there is a small chance you wont get the jelly. Moving on, latch onto the last tree to make it to the top. Enter the hole to begin a small dungeon. When you arrive in the mini dungeon, climb into the pot directly in front of you. When you land, bomb and then enter the pot that should be almost in front of you. After landing, make your way past the two floor masters and bomb the rightmost pot and enter it. When you have landed, look to the right and you should see two pots. Head to the leftmost one, then bomb it and enter it. The treasure chest is behind some wooden railing, but you should be able to see it fairly easily. Open it to get the Ghost Ship Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Great Fairy Chart - Location: Five-Eye Reef (F2) - Items Required: Bombs, Treasure Chart 41, Grappling Hook - Usage: Shows all Great Fairy locations. Anytime after the second escape from Forsaken Fortress, go to Five-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of

Four-Eye Reef. Head there and look for the spot. Use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IN-Credible Chart - Location: Any Postbox - Items Required: 201 Rupees - Usage: Shows Triforce Chart locations. Tingle will mail it You will have to pay 201 rupees this chart is that when you cross it out with an X. This get. to you once you have received the Master Sword. to keep the chart, however. What is helpful about get a Triforce Chart deciphered by Tingle, he will way you know which Triforce Charts you need to

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Island Hearts Chart - Location: Four-Eye Reef (B1) - Items Required: Bombs, Treasure Chart 19, Grappling Hook - Usage: Shows you majority of heart piece locations. Keep in mind that the heart piece received from the Withered Tree mini quest as well as any heart pieces received via mail will not appear on this chart. Anytime after the second escape from Forsaken Fortress, go to Four-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of the Flight Control Platform. Head there and look for the spot. Use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Ring Chart - Location: Cyclops Reef (D3) - Items Required: Bombs, Treasure Chart 21, Grappling Hook - Usage: Shows you night-only treasure locations. You do not need any treasure charts for these treasures to appear on the Light Ring Chart. Anytime after the second escape from Forsaken Fortress, go to Cyclops Reef

to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of Cyclops Reef. So stay in the area and look for the spot indicated on the treasure chart. When you get to the spot, use the grappling hook to fish it out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Octo Chart - Location: Six-Eye Reef (D4) - Items Required: Bombs, Treasure Chart 26, Grappling Hook - Usage: Shows all Big Octo locations. Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. Once you have the treasure chart, open it up and it will show you part of the Northern Triangle Isle. Head there and look for the spot on the treasure chart. Use the grappling hook to get the Octo Chart from the sea floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platform Chart - Location: Flight Control Platform (B7) - Items Required: None - Usage: Shows all platform locations. It only shows the platforms with the skulls on them. Sail to the Flight Control Platform and look for a submarine. Enter it and defeat all enemies inside for a treasure chest to appear. Inside the chest is the Platform Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sea Hearts Chart - Location: Three-Eye Reef (D1) - Items Required: Bombs, Treasure Chart 32, Grappling Hook - Usage: Shows locations of the treasure charts needed to get all the underwater heart pieces.

Anytime after the second escape from Forsaken Fortress, go to Six-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. When you have the treasure chart, sail to the Boarding Course and use the treasure chart. When you are at the spot indicated by the treasure chart, use the grappling hook to fish out the Sea Hearts Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Secret Chart - Location: Two-Eye Reef - Items Required: Bombs, - Usage: Shows locations which you fall down (G4) Treasure Chart 13, Grappling Hook of caves. Caves are considered area in a small hole to enter.

Anytime after the second escape from Forsaken Fortress, go to Two-Eye Reef to get this treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart you will need. When you have the treasure chart, sail to the Overlook Island and use the treasure chart. When you are at the spot indicated by the treasure chart, use the grappling hook to fish out the Sea Hearts Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Submarine Chart - Location: Boating Course (G6) - Items Required: Hookshot, Deku Leaf, Boomerang or Arrows - Usage: Shows all submarine locations. Head to Boating Course and use the hookshot to latch on the tree and get on the island. Step on the rock in front of the barrels and look to the north. You will see a small island behind the man. Use the Wind Waker to make the wind blow to the north, then use the deku leaf to fly across. Go down the hole to enter a cave. There are three switch crystals you need to activate, so use the boomerang or arrows to trigger all three. Once all of them are yellow, a treasure chest will appear. Open the treasure chest to gain the Submarine Chart.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle's Chart - Location: Any Postbox - Items Required: None - Usage: Shows location of Tingle's Island. Also shows the two RupeeUpgrading Great Fairy locations. You will need to free Tingle from jail first. The jail is located being the camera shop. An easy way to get their is to take the path to the small cliff with the grave on it. Don't know where that is? Just go to the postbox at the entrance of the town, then look for a path to the left and walk up. As you are walking up, pay attention to the white fence on the left side. When it ends, look to the right and the door will be there. Enter the door and move the barrels to get to a switch. Step on it and the jail cell door will open. Later in the game, you will receive a mail from Tingle. With it will be the Tingle's Chart. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ D. Great Fairies Code: [GTFA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Eight Great Fairies live about the great sea. Each will help you in their own special way. However, you are going to need to find at least two of the eight Great Fairies in order to complete the main quest. Which of them you will need, I will not tell. All-in-all, this section will help you find each and every one of the eight Great Fairies. 1 2 3 4 5 6 7 ............................. . . . 1 . . . . . ............................. . . 8 . . . . . . ............................. . 5 . . . @ . 3 . . . ............................. . . . . . . . 6 . ............................. . . . . . . . . _____________________ | # Upgrade Type | |---------------------| | 1 Rupee Wallet | | 2 Rupee Wallet | | 3 Bombs | | 4 Bombs | | 5 Arrows | | 6 Arrows | | 7 Double Magic |

A B C D E

............................. F . . . @ . 4 . . . . ............................. G . . 2 . . 7 . . . . ............................. 1. 2. Waker posts

| 8 Fire/Ice Arrows | |_____________________| @ - Large cyclones

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Northern Fairy Island Items Required: Bombs Upgrade: Rupee Wallet Action: Bomb the entrance to get to the Great Fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Outset Island Items Required: Deku Leaf, Bombs Upgrade: Rupee Upgrade Action: Go to the forest where you rescued Tetra earlier in the game. The bridge to the forest is gone so use the Wind to set the wind to the west. Then climb onto one of the two wooden originally used to hold the bridge. Use the deku leaf to go across.

When inside, look for a large rock and use the bombs to blow it up. Go down the hole. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Eastern Fairly Island Items Required: Bombs Upgrade: Bombs Action: Bomb the entrance to get to the great fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Southern Fairy Island - Items Required: Bombs - Upgrade: Bombs - Action: Bomb the entrance to get to the great fairy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. - Location: Western Fairy Island - Items Required: Skull Hammer - Upgrade: Arrows - Action: Use the skull hammer to mash the switch to make the flames disappear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. - Location: Thorned Fairy Island - Items Required: Skull Hammer - Upgrade: Arrows - Action: Use the skull hammer to mash the three buttons on the island. When the large spiked plants disappear, you can head down the hole. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. - Location: Two-Eye Reef - Items Required: Boomerang or Arrows - Upgrade: Double Magic - Action: Look for a flock of seagulls and sail over to them. A Big Octo should appear. Though you can use the arrows if you wish, it 3. -

is preferred to use the boomerang. Either way you choose, strike all of the eyes on the Big Octo until it is defeated. A Great Fairy will appear automatically. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. - Location: Mother & Child Isles - Items Required: Arrows - Upgrade: Fire/Ice Arrows - Action: You'll need to learn the Ballad of Gales to get to the right part of the isles. If you do not have the Ballad of Gales, look for a large cyclone at either C4 or F3 on the Sea Chart. Shoot Cyclos with arrows. It's a bit tricky because of the cyclone around him, so aiming directly at him will do no good. Instead, aim to the side of him. Whether you already had or just got the Ballad of Gales, warp to B2 on the Sea Chart. Although this fairy is required to find in order to progress in the game, I added it anyway. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E. Bottles Code: [BTLS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= There are four bottles you can receive in this game. One of them you can't skip, however. But getting the other three are completely up to you. If you are the kind of person who must complete everything in this game, then this section is a given. In every Zelda game since Link to the Past, there have been bottles to collect. However, these are much easier to get than some of those in Ocarina of Time and Majora's Mask. 1 2 3 4 5 6 7 ............................. . . . . . . . . ............................. . . . . 4 . . 1 . . ............................. . . 2 . . . . . . ............................. . . . . . . . . ............................. ____________________ | # Info | |--------------------| | 1 From Medli | | 2 Beedle Shop | | 3 Submarine | | 4 Stop the Thief | |____________________|

A B C D

E . . . . . . 3 . . ............................. F . . . . . . . . ............................. G . . . . . . . . ............................. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. - Location: Dragon Roost Island - Items Required: Wind Waker - Action: It is impossible to progress through the game without this bottle, so don't worry about missing it. You get it from Medli automatically when you successfully aid her in getting into Dragon Roost Cavern. You will need the Wind's Requiem in order to get her on the ledge, which can easily be found on the island. From where the King of Red Lions is docked, just go through the cove and you will see a small shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. - Location: Rock Spire Isle - Items Required: 500 rupees - Action: You will receive the Beedle Chart in the mail sometime after you have attained the bombs. Sail to Rock Spire Isle and search for the Beedle Shop sailing around the isle. Enter it and purchase the bottle for 500 rupees. If you have enough rupees, you should consider buying the heart piece for 950 rupees or the treasure chart for 900 rupees. However, if you are planning on collecting all the heart pieces, you will want to buy the chart because it leads to a another piece of heart. He may say that his shop will be closing in seven days. Disregard that because it will never close. If you're feeling angry because he lied like this, set a few bombs outside on his boat. Unfortunately it wont sink, but the boat will begin to smoke. Although this is pointless, you will, however, show him who's boss! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. - Location: Bomb Island - Items Required: None - Action: Look for a submarine and enter it. Defeat all the enemies inside for a treasure chest to appear. Inside is the bottle. If you

can't find the submarine, sail to the island and look for Old Man Ho Ho. He is a man looking through a telescope. Use Aryll's telescope and look into the sea where the old man is looking. You should be able to locate the submarine with ease. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. - Location: Windfall Island - Items Required: None - Action: At night, look for Mila, a poor girl. She has blonde hair and wears rags for clothing. Walk up to her and speak to her. She will tell you to go away, so walk a bit into town until the camera focuses on Mila running away. Now comes the tricky part. Do not attempt to rush or you will have to start all over. Anyway, follow her at a distance. When she stops, hide. She will scan the area for onlookers. Continue following her until she walks behind the counter of Zunari's shop. If you don't know who Zunari is, he can best be described as the "eskimo guy". Moving on, she will walk up to the safe in attempt to steal. Be careful when approaching her. When you do, she will ask you a few questions. Simply choose the first answer given and she will give you a the bottle. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F. Big Octos Code: [BGOT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Scattered across the sea lie Big Octos which will suck you in given the chance. There are three different big octos in which you may encounter. Some may have eight eyes while others may have twelve. There is one, however, that has four eyes. 1 2 3 4 5 6 7 ............................. A . . . . . .12 . . ............................. B . . . . . . . . ............................. C . . .12 . . . 8 . . ............................. ____________________ | Eyes Prize | |--------------------| | 4 Double Magic | | 8 100 Rupees | | 12 Heart Piece | |____________________|

D . . . . . . . . ............................. E . . . . . 8 . . . ............................. F . 8 . . . . . . . ............................. G . . . . 4 . . . . .............................

Defeating the big octos is pretty easy. Simply use the boomerang to target and strike the eyes of the big octos until they have been defeated.

/\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G. Nintendo Gallery Code: [NTGL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= The Nintendo Gallery is a place where you can take certain pictures to the man in charge of the gallery and have him turn them into figurines. There are 143 figurines in all and it is possible to collect all of them during the first quest. To get to the Nintendo Gallery, make your way to the part of the Forest Haven with the post box and look for a tall island with trees on its top to the northwest. Sail over to it and look for a ladder and climb up to the ladder. Use a hyoi pear to take control of a seagull and fly to a switch high on the Forest Haven (not the Forbidden Forest). Once it is activated, the entrance to the gallery will be unlocked. If you are playing the second quest, the Nintendo Gallery will already be opened.

Below is a list of all 143 figurines you can collect. Figurines with a "+" next to its description instead of a "-" mean that you can get these figurines only at certain times, and that if you do not get them at those times you wont be able to get them. =--==--==--==--==--==--==--= Outset Island Room (x14) =--==--==--==--==--==--==--= Abe house - He can be found in the pig pen during the day and inside the

next to the pig pen at night. Aryll Crab one. Grandma island. - You will automatically receive Aryll with Grandma's figurine. - Crabs usually roam out on the beaches of any island that has - She is inside her house near the northwest side of the

Jabun - Jabun is the large fish god. You must get the legendary pictograph from Lenzo on Windfall Island. Joel - During the day, he is either outside near the bridge connecting the two sections of the island, or he is inside his house next to the pig pen. He sleeps at home during the night. Mesa the next to Orca Pig Rose pen. Seagull over Sturgeon the large grass patch during the night. - He lives in the first floor of the two-floor house. - Pigs can be found on both Outset Island and Windfall Island. - As Abe's wife, she is always inside the house next to the pig - Seagulls can be found almost anywhere out at sea, or flying most island. - He is on the second floor of Orca's house. - Mesa is the man who is always cutting grass during the day on eastern side of the island. However, he is inside his house

Sue-Belle - She walks around the island with a pot on top of her head during the day. However, she is on the second floor of Orca's house at night. Zill to the pig pen during the day. At night, he sleeps next to Joel. =--==--==--==--==--==--==--= Windfall Island Room (x27) =--==--==--==--==--==--==--= Anton you section, - Anton is always walking around the island. However, if got Heart Piece Number 8 listed in the Heart Piece - Zill is the little boy with the large snot hanging from his nose. Either outside on the island or inside the house next

he will be standing outside with Linda next to the tree to the left of the teacher's house. He wears a brown hat over his blond hair and a green shirt over his striped shirt. Candy day, but brown vest on. Cannon Dampa the and a red hat. Doc Bandum the entrance of the town. Garrickson you Gillian dress Gossack shirt Gummy door to the left and you will see him. At night, this man only appears during an auction. You must complete an auction to get the chance to take his picture. He wears a yellow shirt and a small black hat. Kamo stairs you town. However, he is out looking at the stars during the night. To - During the day, he is sitting on the first set of come across after walking through the entrance to the - He is the man in red that stops and stares at you when approach him. - She is the bartender inside the bar. She wears a blue and a white apron. - He is the wussy man inside the bar. He wears a green with a dark green vest over it. - During the day, head to the ladder to the left of the leading to the teacher's house. Once you climb it, walk - The doc waits inside the Chu Jelly Juice Shop, which is first shop on the right once you walk through the - He is inside the Bomb Shop during night and day. - He stands a little bit away from the Bomb Shop during day, but he's in the bar at night. He has a blue shirt - He stands on the main docks of the island during the he hangs around inside the bar at night. He wears brown suspenders holding his white pants. He also has a dark

find him, climb the ladder to the left of the door leading to the teachers house. Once you climb the ladder, walk to the left and he will be there. He wears a purple shirt with a dark green vest. Kane entrance of with some blue near his neck. Killer Bees shop and boys. You only need to take a picture of one of the boys to get the figurine. Kreeb floor through the door near the back of the room to the left. He wears a yellow hat and an orange shirt. Lenzo portion of boys known as the Killer Bees also roam this area. Lenzo's shop has a picto box sign above the door. Linda standing island. However, if you got Heart Piece Number 8 listed in the Heart Piece section, he will be standing outside with Linda next to the tree to the left of the teacher's house. Maggie the the red-head on the second floor of the auction house and wears bunny ears. She is there only after the second escape from Forsaken Fortress. - Maggie a poor young girl when you first see her, but as game progresses, she and her father become rich. She is - Linda is the young woman wearing an orange dress near the wooden stairs in the upper section of the - This bearded man's humble abode lies near the upper of the island where the teacher's house is. The group - During the day, he is on an outside ledge on the second of the windmill. Go inside the windmill and exit - Roaming the higher part of the island where Lenzo's the teacher's house is. They are a group of four young - He stands a little bit from the post box near the the town during the day. He wears a light green shirt

Maggie's Father - Maggie's father is a small old man. When he is poor, he stands next to the tree near the entrance of the town. When he and his daughter are rich, he wears a brown top hat on the second floor of the auction house. Mila the and can be found standing in front of Zunari's (the "eskimo" guy) shop. Mila's Father When auction house wearing a red robe. However, he stands in front of the tree near the entrance of the town when he is poor. Minenco Jelly Missy near the man) shop and walk through the exit to the right. Run down the dirt path a bit and look for the wooded boardwalk. Missy is standing there during the day. Be sure the break the jars behind her for some rupees. Mrs. Marie upper Killer Bees. Pompie & Vera - These two women are gossiping away across Zunari's (the "eskimo" man) shop. - This is the pink-haired teacher who's house is on the section of the island. This area of the island also has Lenzo's shop on it and the group of boys known as the - During the day, this lonely woman stands near the Chu Juice Shop near the entrance of the town. - This woman is on some docks, but not the main docks entrance of the town. Head to Zunari's (the "eskimo" - Mila's father is a husky man with a small blond beard. he is rich, he stands on the second floor of the - Like Maggie, you can only take a picture of her after second escape from Forsaken Fortress. She is poor now

Potova & Joanna - These two young girls are either inside the school on the upper section of the island, or outside by the flowers close to the cove you first met the King of Red Lions.

Sam Tott small Zunari shop.

- During the day, this man sits on a bench near the bar's stairs. The bar is next to Zunari's shop. - Tott is the disco-dancer in front of the grave on the cliff on the northwestern portion of the island. - Zunari is best known as the "eskimo" man who runs a

=--==--==--==--==--==--==--==--= Dragon Roost Island Room (x18) =--==--==--==--==--==--==--==--= Baito beach to help you get into the village inside the island. Baito carries a small briefcase. Basht & Bisht Dragon Chieftain floor Hoskit island. enter the door leading outside guarded by two Ritos. When you are outside, Hoskit will be standing next to the doorway you just came through. Ilari to the but is not guarded. You'll see him to the ahead a bit to the left. Koboli inside the Kogoli island. guards standing next to it. When you're outside, run to the right - This is the Rito sorting mail on the second floor island. + Run up to the second floor of the village are of the Enter the door leading outside that doesn't have any - He is outside on the second floor of the island. Head second floor and through the doorway the leads outside - These two guys guard the two exits leading to the Roost Cavern. - The chieftain is past the guarded doorway on the second of the village area. - Head to the second floor of the village area of the Enter the guarded door, run past the chieftain, and - Baito is the man standing near the blocks close to the of Dragon Roost Island. The two green blocks are used

until you come to a ledge with a grappling hook bar above it. Look to the left and you'll see a Rito. Kogoli has a ponytail while the other Rito in the area doesn't. Keep in mind that once you have played the Earth God's Lyric with Medli, Kogoli will no longer be here and you wont find him anywhere else. Laruto Lenzo on Medli game. she is at Dragon Roost Island. However, once you have beaten the Earth Temple, you can no longer get her figurine. Namali other Rito walking around is Pashli. You can tell the difference between the two by their hair. Pashli has pointy hair. Obli the He is the Rito standing in front of the ladder. Pashli pointed Rito walking around is Namali. Prince Komali either be first floor, or he will be outside on the boardwalk leading to the village area of the island. Quill a Skett & Akoot is, - You will only get a few chances during the game to snap photo of this guy, so be aware. - These two guys are inside the room where the chieftain which is past the second floor guarded doorway. - Depending on how far you are in the game, he will inside his room at the end of the long hallway on the - This Rito walks around inside the island. He has hair and is holding a dark brown clip board. The other - This Rito isn't actually on Dragon Roost Island, but on Flight Control Platform located at B7 on the sea chart. - This Rito walks around inside the island. He has a flat haircut and he carries a dark brown clip board. The - You will need one of the Legendary Pictographs from Windfall Island. - You can only get Medli's picture a few times in the Before you take her along with you to the Earth Temple,

Valoo you Willi the He is

- The large red dragon lies at the top of the island, but only need a picture of his head to get the figurine. - This Rito isn't actually on Dragon Roost Island, but on Flight Control Platform located at B7 on the sea chart. the Rito standing in the area where the ladder leads.

This Rito has a mustache, and you will have to pay ten rupees to participate in the minigame in order to gain access to this Rito. Zephos & Cyclos + You will need to take a picture of Cyclos while he is at the top of his cyclone. If you already got the Ballad of Gales song, you wont be able to get this figurine. The large cyclones can be found at either Northern Triangle Island (C4) or Shark Island (F3). =--==--==--==--==--==--==--= Forest Haven Room (x14) =--==--==--==--==--==--==--= Aldo be next to the withered tree at Cliff Plateau Isles (F7). Carlov of - This is the man inside the Nintendo Gallery who is making all the figurines. Deku Tree - The Deku Tree is the large tree with the face at the Forest Haven. Drona will be next to the withered tree at the Private Oasis (E5). Elma be next to the withered tree at Needle Rock Isle (E1). Fado Hollo - You will need one of the Legendary Pictographs from Lenzo on Windfall Island. - Hollo is inside the potion shop inside the Forest Haven. - She is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Elma will - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Drona - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Aldo will

Irch be

- He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Irch will next to the withered tree at Shark Island (F3).

Linder will be

- He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Linder next to the withered tree at Greatfish Isle (D2).

Makar first can

- He can be found in a few places throughout the game. The place is inside the Forest Haven where the Deku Tree is. You also find Makar under the right waterfall when heading into

the Forest Haven. You can also snap a photo of him when he aids you in the Wind Temple. However, once you have beaten the Wind Temple, Makar's figurine will no longer be possible to get. Manny - Manny is the nerdy-looking guy who stands next to the entrance to the Nintendo Gallery. If you've already opened the entrance, Manny is inside the Nintendo Gallery. Oakin will be next to the withered tree at Star Island (A2). Olivio will be next to the withered tree at Eastern Fairy Island (C5). Rown be next to the withered tree at Mother & Child Isles (B2). =--==--==--==--==--= Dungeon Room (x19) =--==--==--==--==--= Armos approach can find them in various dungeons and caves. Armos Knight - These beings are larger forms of the armos, and will attack in the same manner. You can find them in various dungeons and - Armos are the small statues that come to life when you them. They also have a magenta crystal on their backs. You - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Rown will - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Olivio - He is in the Forest Haven. However, once you have beaten the Forbidden Woods dungeon and witnessed the ceremony, Oakin

caves. Boko Baba all Bokoblin vary magenta, and purple. You can find them in just about any dungeons and in a lot of caves. They are also found on platforms scattered across the sea. Bubble by few places like the Earth Temple. ChuChu the pearl, or Dragon Roost Cavern. Although there are five different colors that chuchus can be found in, you only need to take a picture of one of them to get the figure. Floor Master - Floor masters are the black arms that come out of dark holes in the floor, grabbing you as you get close to you. They can be found in a bunch of places like the Earth Temple. Gyorg upon Kargorok like Keese have keese while hot places with lava tend to have the fire keese. You only need to take a picture of one of the keese to get the figure. Magtail - Magtails are the centipede-like monsters found in very hot places, and roll up when you strike them in the eye. - These fish enjoy bumping you out of your boat as you sail the blue sea. Gyrogs are the purple shark-like fish. - Kargoroks are the vulcher-like birds found in many places the outside portion of Dragon Roost Cavern. - These bats can be found in many places that are dark or molten lava in them. Dark places usually house the normal - ChuChus are the jelly creatures that can be found all over world like on Outset Island after getting the second - Bubbles are the large floating skulls that are surrounded either red fire or blue mist. You can find them inside a - Boko babas are large man-eating plants that can be found over the world like the Forest Haven. - Bokoblins are the most common enemies in the game, and among four different colors including blue, green,

Miniblin usually da!"

- Miniblins are the small gremlin-like creatures that attack in groups. They make a noise that sound's like "daYou can find them in a bunch of places, including the path

to the bridge on Outset Island where Aryll was kidnapped. Morth to many places like the forest at the top of Outset Island or the Forbidden Forest. Octorok you. entrance to the Forest Haven where the Deku Tree is. Peahat heads. the Forbidden Woods or inside the Forbidden Woods. Poe inverted few moments. You can find these creatures in dark places like the Earth Temple. Rat wall, on Private Oasis (E5). ReDead anything get close to them. You can find them inside dark places like the Earth Temple. Seahat in many if you approach them. =--==--==--==--==--==--==--==--==--= - Seahats are the large forms of peahats that can be found places in the sea. They like to bump you out of your boat - ReDeads are the tall blue monsters that aren't hurt by but your sword. They enjoy freezing you in terror when you - Rats can be found in places that have rat holes in the like Forsaken Fortress or the secret sewers in the cabana - Poes are the ghostly creatures that can give you the controls status effect that messes up your controls for a - These creatures fly around using the propellers on their You can find them in many places including the entrance to - Octoroks are the octopus-like monsters that shoot rocks at You can find them in a few places like in front of the - Morths are the small spiked ball-like creatures that like stick to you when you touch them. You can find them in

Forsaken Fortress Room (x18) =--==--==--==--==--==--==--==--==--= Big Octo (refer to big octos before taking the picture, you wont be able to get the figurine. Blue Wizzrobe them. You can find these guys inside various places in the world including the Wind Temple. Darknut shield various dungeons and caves. Darknut covered in caves. Ganondorf Lenzo on Gohdan only get bosses where you get two chances. Gohma you later in the game inside Ganon's Tower. Helmaroc King you Jalhalla happen in the game inside Ganon's Tower. Kalle Demos - This is the boss of the Forbidden Forest dungeon. If you + Your only chance to take a picture of this boss is when fight it during your second trip to Forsaken Fortress. - This is the boss of the Earth Temple dungeon. If you to miss getting the picture then, you can get it later - This is the boss of the Dragon Roost Cavern dungeon. If happen to miss getting the picture then, you can get it - You will need one of the Legendary Pictographs from Windfall Island. - He is the boss of the Temple of the Gods, so you will once chance at getting this picture unlike the other - This darknut figurine is of the darknuts that are golden armor. They can be found in various dungeons and - This darknut figurine is of the darknuts that have no and wear the greenish armor. They can be found in - Wizzrobes are the floating creatures that shoot three fireballs at you, disappear, and repeat until you kill + You can find big octos at various areas in the sea section 11F for more details). If you kill all of the

happen to miss getting the picture then, you can get it later in the game inside Ganon's Tower. Mighty Darknut - These darknuts are the heavily-armored darknuts who's armor is of a dark red color. They are usually found in places late in the game or secret caves scattered across the sea. Moblin lances. various dungeons, caves, and islands including the forest at the top of Outset Island. Molgera happen in the game inside Ganon's Tower. Mothula forms, shoot out morths to slow you down. You can find them inside various places in the world including the Forbidden Forest or the forest at the top of Outset Island. Phantom Ganon Fortress Puppet Ganon boss, and Red Wizzrobe them. You can find these guys inside various places in the world including the Wind Temple. Stalfos spiked world including the Earth and Wind Temples. =--==--==--==--==--==--==--= - Stalfos are the skeleton creatures that wield a large club. You can find them inside various places in the + You can get a picture of this guy in either Forsaken or Ganon's Tower. + You only get one chance at snapping a photo of this that one chance is near the end of Ganon's Tower. - Wizzrobes are the floating creatures that shoot three fireballs at you, disappear, and repeat until you kill - Mothulas are the bug-like creatures that take on two one of which is a butterfly. These monsters tend to - This is the boss of the Wind Temple dungeon. If you to miss getting the picture then, you can get it later - Moblins are the blue pig-like guards who wield long These monsters are scattered across the sea inside

The Great Sea Room (x24) =--==--==--==--==--==--==--= Ankle Beedle scattered David Jr. Fairy jars Fairy Queen Lenzo Fishman sea water. Gonzo Tetra's Great Fairy Lenzo King of Hyrule Lenzo Knuckle quest is dressed in light blue clothing. Make sure you get this figurine before getting all of the others, or you wont be able to get this one. Link & the King of - You will get this figurine once you have collected all of Red Lions the figurines except the optional Knuckle one. Loot the - Loot is either at the Boating Course (G6) or inside bar at Windfall Island. + You receive this one automatically after getting figurine. - You will need one of the Legendary Pictographs from on Windfall Island. - You will need one of the Legendary Pictographs from on Windfall Island. + After completing the Hand-Me-Down Tingle Tuner side involving the Tingle Tuner (you will need a GameBoy Advance), Knuckle will appear on Tingle Island. He - He's working hard at the top of the tower on Tingle Island. He's dressed in pink. - Beedle can be found inside all Beetle Shops across the sea. - He's working hard at the top of the tower on Tingle Island. He's dressed in white. - Fairies can be found inside fairy fountains and in inside most dungeons. - You will need one of the Legendary Pictographs from on Windfall Island. - Fishman can be found at each and every square on the chart. Just look for a fish jumping out of the

Mako Tetra's Niko Tetra's Nudge Tetra's Old Man Ho Ho telescope. He Outset

+ You receive this one automatically after getting figurine. + You receive this one automatically after getting figurine. + You receive this one automatically after getting figurine. - This short man is always looking through his can be found on various islands like at the top of Island on the eastern section of the island.

Princess Zelda King Salvage Corp with are

- You receive this one automatically after getting the of Hyrule figurine. - The Salvage Corp are a bunch of guys on a brown boat a grappling hook-like object hanging from it. They found on random spots on the sea.

Salvatore or at Senza Tetra's Tetra that if you

- Salvatore is inside the windmill on Windfall Island, the top of Spectacle Island (B3). + You receive this one automatically after getting figurine. + You only get one chance to take Tetra's picture, and is after defeating the helmarok king boss. However, are playing the second quest and got the picto box

in the first quest, you can use the deluxe picto box you start off with in the second quest. With it so early in the game, you can take Tetra's picture when she is waiting for you on the beach on Outset Island. Tingle - He's at the top of the tower on Tingle Island.

Wandering Merchant - There are three places you can find wandering merchants: Greatfish Isle (D2), Bomb Island (E6), and Mother & Child Isles (B2).

Zuko Tetra's

- You receive this one automatically after getting figurine.

------------------------------------------ii) Quickest Way Of Finishing Trade Quest. ------------------------------------------The most direct route to get every single item for Zunari's Stall, and come out tops with the Magic Armor and a Piece of Heart! Also note, things will be made easier if you have The Ballad Of The Gales, for warping near to the islands. STEP 1: Grab the Town Flower from Zunari. STEP 2: Give the Town Flower to Bomb Island's or Mother & Child Isles' Wandering Merchant for a Sea Flower. STEP 3: Present your Sea Flower to Great Fish Isles' Wandering Merchant for an Exotic Flower. STEP 4: Sail to Mother & Child Isles to consult the Wandering Merchant there about getting a Pin Wheel. STEP 5: Getting explosive now at Bomb Island where you hand your Pin Wheel over for a Sickle Moon Flag. STEP 6: Back to Mother & Child Isles giving away your flag for a new one - a Big Catch Flag. STEP 7: BACK to Bomb Island for a trade-in resulting in a Fountain Idol. STEP 8: To Great Fish Isle for a Skull Tower Idol! STEP 9: Give you Skull Tower Idol in for a new flag, a Big Sale Flag at Mother & Child Isles. STEP 10: More flag action at Bomb Island for a Hero's Flag. STEP 11: Getting back to idols now by a trade at Great Fish Isle for a Postman Idol. STEP 12: Mother & Child Isles is the place to be for a new Shop Guru Idol. STEP 13: Back to Great Fish Isle, and give the man what he wants! You will now earn yourself a Piece of Heart! STEP 14: Return to Zunari's Stall to get the Magic Armor if you haven't already. (Only possible from STEP 3+). /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

/\ /\ I. Withered Trees Code: [WTTR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Scattered across the sea are eight withered trees that need some of the Forest Water to survive. Where can you get the forest water, you ask? Head to the Forest Haven and get a bottle ready. Now there are a few things to keep in mind. First off, you only have twenty minutes before the forest water turns into regular water. That means you have twenty minutes to make your way across the sea and water each and every one of the eight withered trees. In the chart below, squares marked with a @ mean you can warp to them by performing the Ballad of Gales song. Squares marked with numbers are withered tree locations. The numbers are in the order in which I found to be the most positive way to get them. The paragraphs below this one explain how to get them in my order. 1 2 3 4 5 6 7 eastward. ............................. scoop A . . 5 . . . . . . to the ............................. across a B . .4@ . . @ . . @ . . small one ............................. small C . . . @ . . 3 . . . the ............................. begin a D . .6@ . . . @ . . . one out ............................. up, E . 7 . . . . 2 . . . start ............................. process F . . . 8 . @ . . @ . 1 . ............................. G . . @ . . . . . . to your First, change the wind to blow Then head into the Forest Haven and up some Forest Water. Quickly return boat and sail east. You will come few small islands. Climb onto the by foot. Then keep on jumping to each island until you reach the one with hole. Go down the hole and you will mini dungeon. It's best to get this of the way first because if you screw you can just get more Forest Water to over and not have to begin a larger again. When you have landed below, look

............................. of the

left and you will see, sticking out

platform, a small plank. Use it to climb on top of that platform. At the top is a green rupee. Then jump to the next platform with a green rupee. Finally, jump to the platform topped with a blue rupee and jump off to the land. You should see a treasure chest atop a ledge. You will also see some deku babas around the chest. Walk up to the one on the right. Don't worry, you can attack it with your sword. Just be careful of the spiked plants squirming around. When you defeat it, jump into the bud to fly into the air. Use the deku leaf to guide yourself to the wooden platform next to you. Then jump to the next wooden platform and climb to the top. You will need to find the tree in the wall with the wooden boards on it. Use a fire arrow or a burning stick to burn the boards away. Then use the deku leaf to glide to the light. When you emerge on the top, walk to the withered tree and water it. Now set the wind to the northeast and teleport to Southern Fairy Island, which is F4 on the sea chart. Sail northeast until you get to the Private Oasis, then climb onto the island and head to the part of the island opposite to the house. Now water the tree. Easy enough. Set the wind to blow north and hop on your boat. Warp to D5, or Tower of the Gods, on the sea chart. Sail around the tower and make your way north to Eastern Fairy Island. Hop onto the island and water the tree. Again, pretty simple. Although the next tree is on Mother & Child Isles, do not warp there since you will only warp inside the island. Instead, warp to C3, Tingle Island. Set the wind to northwest and sail to Mother & Child Isles. Watch out for the gyorgs in the water, since they will knock you out of your boat if you aren't careful. Anyway, when you arrive at the islands, hop onto the small one and water the tree. Set the wind to the north. Star Island is your new destination. Sail to it and water the tree on it. Not very difficult at all.

Now teleport to Greatfish Isle, which is D2 on the sea chart. As you sail toward it, look out for a small island with a path of grass spiraling around it. This is the part of Greatfish Isle that you want to get to, since the withered tree is at the top. When you get to the island, walk up the spiral path and water the tree. Set the wind to blow to the southwest and quickly jump down to get to your boat. Sail southwest to Needle Rock Isle. When you land, head to the part of the island furthest from the incredibly tall rock. Water the tree, than quickly return to your boat. Now warp to Southern Fairy Island, which is F4 on the sea chart. Set the wind to southeast and sail eastward to Shark Island. When you land, head to the part of the island that does not have the ring of fire on it. It should be on the right. Water the final tree and you will receive a piece of heart for all your hard work. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ K. Savage Labyrinth Code: [SVLB] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Before entering the savage labyrinth, it would be a wise choice to make sure you are prepared. Although it depends on how good you are at this game, it is still a good idea to carry at least two fairies, blue potions or whatever just in case. You never know when you might be clumsy. To get to the Savage Labyrinth, all you need is the hookshot. Head to Outset Island and make your way to the west of grandma's house. You should see a dirt patch on the ground. You should also see some ledges leading upward. The first ledge from the bottom has one small bush on it while the second from the bottom has about four of them. The highest ledge should have a large tree which you can use your hookshot to latch onto.

When you're on the ledge, look for a large rock that's more like a face than just a regular rock. You'll need the Power Bracelets to be able to move it. Once the rock is out of your way, go down the hole. Below is a list mentioning the enemies on each floor of the labyrinth. By now you should know how to defeat all of the enemies. If, for some reason, you do not remember, refer to the Enemies section of this guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B1: This is the entrance to the savage labyrinth. No enemies can be found here. Just jump into the hole to begin the labyrinth. B2: B3: B4: B5: B6: B7: B8: B9: Keese (x10) Miniblin (x6) Bokoblin (x4) Red ChuChu (x6) Magtail (x4) Keese (x4), Miniblin (x4) Fire Keese (x4), Magtail (x2) Bokoblin (x4), Fire Keese (x2)

B10: Moblin (x2) B11: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B12: Peahat (x6) B13: Green ChuChu (x4) B14: Boko Baba (X5) B15: Bokoblin (x4) B16: Mothula (x5)

B17: Boko Baba (x3), Peahat (x3) B18: Bokoblin (x4), Green ChuChu (x4) B19: Mothula (x3), Bokoblin (x2) B20: Winged Mothula (x2) B21: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B22: Wizzrobe (x3) B23: Armos (x4) B24: Armos Knight (x2) N25: Yellow ChuChu (x6) N26: Red Bubble (x4) N27: Bokoblin (x2), Darknut (x1) N28: Armos (x3), Wizzrobe (x1) N29: Armos Knight (x2), Red Bubble (x2) B30: Darknut (x2) B31: When you reach this room, stand on the blue symbol on the floor and play the Wind's Requiem to make a treasure chest appear. Open the chest to gain a Triforce Chart. If you wish to leave, head to the pillar of light to be transferred back to the surface. However, if you wish to continue down the labyrinth, head toward the small beam of light and use the mirror shield to reflect the light onto a large statue in the room. It will disintegrate, revealing a hole in the floor. Go down the hole to continue. Obviously, if you do not have the mirror shield, you will not be able to continue down the labyrinth. B32: ReDead (x6)

B33: Blue Bubble (x5) B34: Dark ChuChu (x6) B35: Poe (x5) B36: Winged Mothula (x3) B37: ReDead (x3), Moblin (x2) B38: Dark ChuChu (x5), Winged Mothula (x1) B39: Poe (x5), Moblin (x2) B40: Blue Bubble (x4), Stalfos (x2) B41: This room is a type of break room to let you recover any lost health. There are no enemies in this room. You will find a few pots filled with rupees. Do not forget to break them, because they can hold over fifty rupees each. Also, if you must leave you can do so now. Just run under the pillar of light. B42: Miniblin (x24) B43: Red ChuChu (x10), Green ChuChu (x10), Yellow ChuChu (x10) B44: Wizzrobe (x5) B45: Bokoblin (x16) B46: ReDead (x4), Stalfos (x2) B47: Moblin (x3), Darknut (x2) B48: Wizzrobe (x3), Darknut (x2) B49: Stalfos (x3) B50: Darknut (x4) B51: This is the lowest floor in the Savage Labyrinth. Open up the treasure chest in the room to receive a piece of heart, then run into the pillar of light to exit the labyrinth. * ************************************************************************* *** ****** XIII. Fishman's Advice Code: [FMAV] **

************************************************************************* *** * Forsaken Fortress (A1): Skull Necklaces -----------------------"I hear there's a fellow on Windfall Island who's collecting Skull Necklaces! You know who it is, fry? I don't. Sorry. What I CAN tell you is that those piggish monsters you see in the Forsaken Fortress seem to carry those necklaces around all the time. Not that I think it's easy work stealing anything from the likes of those guys." Star Island (A2): Ice Arrows -----------------"I hear that somewhere out in freeze anything. With something like monster in the Forsaken Fortress...for a with a frozen monster, you say? Good thing

the wide world is a handy arrow that can that, you could even freeze that nasty while, anyway. But then, what do you do question, fry. Why, I'd say you'd give that

a whack and watch it shatter into teen-tiny pieces!" Northern Fairy Island (A3): Magic Armor ---------------------------"The little shop master on Windfall Island apparently got his hands on a truly amazing treasure. He calls it Magic Armor or something like that. It's a pretty cool magical relic, from what I've heard. If you want him to give it to you, try staring deep into his eyes and winning him over with flattery, fry! Ahhhh ha ha ha ha ha ha ha ha!" Gale Isle (A4): Iron Boots ---------------"Are you thinking you want to get into that cave, small fry? The one that's protected by the crazy winds on that island? Heh heh heh! OK, then. Let me tell you a little secret... If you go five squares south and one square east from here, you'll reach Ice Ring Isle, where you'll find an item that will make you as heavy as stone! If you get that item, you won't have to worry about getting blown over by winds!"

Crescent Moon Island (A5): Ghost Ship -------------------------"You'd best be careful sailing these waters on nights when the moon is full. Well, if you like pure, soul-freezing horror, fry, then maybe you can handle it." Seven-Star Isles (A6): Big Octos ----------------------"If you see seagulls flying all around some sea water, that's a sign that you need to be wary, fry. Because the seagulls flock to wherever Big Octos appear... BIG OCTOS, I tell you! These things don't mess around!" Overlook Island (A7): Triforce Chart ---------------------"Hey, small fry, do you know about the golden Triumph Forks? They're there, I tell you... On that island... The chart's there, is what I mean to say. But the cliff there rises sharply, and even if you wanted to climb it, there aren't any ledges or footings to grab onto. So? What are you going to do, small fry?" Four-Eye Reef (B1): Light Rings -------------------"You've seen those weird rings of light that appear on the surface of the sea, haven't you, small fry? Did you know that some of those rings only appear at night? Didn't think so." Mother & Child Isles (B2): Fairy Queen --------------------------"They say that inside the ring of rock that makes up the perimeter of that island, there lives an incredibly beautiful fairy! But the thing is, nobody's ever met her. Supposedly, the only way you'll ever meet her is to take a ride on a whirlwind and drop inside that rock perimeter from the sky above. Doesn't sound easy, fry..." Spectacle Island (B3): Ghost Ship ----------------------"Beware the night when the crescent moon faces up! That's all I can tell you, small fry." Windfall Island (B4): Song of Passing ---------------------"Out on the cape of this island is this crazy dancing fool who can't tell you

day from night! The guy's not afraid to just let it all watching him, thinking I'd try to learn in the ocean... But I just can't his. That guy's incredible!"

nuts...but you've got to respect someone who's hang out like that, you know? I've been that dance and compete with him from out here seem to swing with that crazy, funky rhythm of

Pawprint Isle (B5): Chuchus -------------------"Do you know what a ChuChu is, small fry? No, I'm not talking about the sound you make when you kiss someone! I'm talking about chuchus! They're those slimy, monster-like puddles of goo that turn into blobs of jelly, stand up, and start jumping at you like crazy when you came near them. Well, in any case, there's lots of them on that island over there, so if you see any, I'd avoid them. They can get...nasty. Now that I think about it, every once and a while I see the potion brewer who lives on Windfall Island come here... Now why would he do that, fry?" Dragon Roost Island (B6): Secret Cave -------------------------"There's a real peculiar cave toward the backside of this here Dragon Roost Island. Yeah, real peculiar. But I'll doubt you'll ever get there to see it, small fry- unless you manage to sprout wings and fly, that is... 'Cause you won't be getting there otherwise!" Flight Control Platform (B7): Hidden Treasure -----------------------------"To the west of here, over on Dragon Roost Island, you'll see all kinds of rocks. Big ones, little ones...you get the picture. Anyway, they say that long ago, there used to be treasure hidden inside these things. Who knows? There may still be some left, so you should open your eyes and take a good look around...from as high-up as the sun to as low-down as your toes!" Western Fairy island (C1): Grappling Hook --------------------------"I hear the bird-people who live on Dragon Roost Island east of here have invented an incredibly useful device that they call a Grappling Hook.... No lie, fry! I hear you can throw that thing at monsters and use it to grab treasure they've hidden in their pockets. Talk about cool. Oh, and have you

seen those imp-like creatures called Bokoblins that hang out on the lookout platforms at sea and stare through their telescopes? I hear those guys keep Joy Pendants hidden in the pockets, so if you get one of those Grappling Hooks, you can use it to swipe their pendants!" Rock Spire Isle (C2): Windfall Island Lighthouse ---------------------"I wonder how long it's been since the light in Windfall's lighthouse went dark... It was quite a grand sight, I tell you, the way that ray of light shone out like a shaft of gold through the cold darkness. I used to gaze at it with dear Gillian... Anyway, I bet if someone could shoot a powerful spark into the top of that lighthouse, it would light up again! Of course, that's just my intuition talking... Then again, you should never doubt a fish's intuition, small fry!" Tingle Island (C3): Tingle -------------------"Let me tell you a little something about that island over there, small fry... The guy who lives there is named Tingle, but he won't grow up and act his age. He still dresses like a little kid. That...is not normal. Still, from what I hear, he can decipher maps like nobody's business! It just goes to show that you can't judge a person on appearance alone, fry! Of course, the thing about this Tingle guy is that when it comes to pay his deciphering fee, you'd better be ready to fork over some serious dough. Anyone who doesn't have a deep wallet won't be reading any maps, that's for sure." Northern Triangle Isle (C4): The Killer Bees ----------------------------"Let me tell you, something, small fry... The school on that Windfall Island has one gorgeous teacher! But the thing is, this gang of four little hoodlums is always causing trouble for her. Those little delinquents like to cause all sorts of trouble. They go climbing trees and hiding behind buildings instead of going to school... What a bunch of savages. Somebody's got to scold these scoundrels and set them straight for the sake of that poor teacher! You hear me, fry?"

Eastern Fairy Island (C5): Windfall Island Auction --------------------------"Word is, they hold an auction every night over there on Windfall Island. Every night the people gather in the Hall of Wealth to amuse themselves by spending a little money. Ah, the rich! Auctions may be a race to see who can bid the highest, but I'll let you in on a little secret: the key to winning an auction is to be both patient and bold. I'm serious, fry! From what I hear, they get some great things up on that auction block, too... Like heart-shaped stuff, among other things. Maybe that's just a rumor. You should try it out, small fry. You might just like it!" Fire Mountain (C6): Fire Mountain Treasure -------------------"You see that there volcano that's spewing out lava like there's no tomorrow? Yeah, well, they say there's a great treasure hidden inside that thing. The thing is, everyone who's ever tried to get inside has just been blasted away by the great balls of fire that come shooting off the top. If you want to get inside, you ought to find the island that's one square north and four squares west of here. That's where the power to freeze anything is hidden." Star Belt Archipelago (C7): Ghost Ship ---------------------------"Star Belt Archipelago - I wouldn't sail through these seas on nights when the left half of the moon is missing... You'll regret it if you do, fry! I'm warning you! It's not my fault if you get so scared that you can't go to the bathroom at night anymore!" Three-Eye Reef (D1): Wandering Merchant --------------------"I met a really weird guy on the island due east of here. He had a pack on his back huger than any pack I've ever seen. I mean, it was B-I-G, fry! He said he was looking for treasure, but what does he expect to find in a place like that? I tell you...the guy is completely obsessed!" Greatfish Isle (D2): Ghost Ship --------------------"You should come around these parts on nights when just a wee bit of the left half of the moon is missing. ... That's when IT appears, fry!" Cyclops Reef (D3): Light Rings

------------------"You've seen those weird rinds of light that appear on the seas at night, haven't you? Yeah, well, those are a sure sign that there's treasure in the deeps, fry! But let me tell you, there are some lights that don't always shine. Yeah. There are those special ones that shine like crazy, but only when you open a Treasure Chart! They say that those mark the spots where the greatest treasures are hidden!" Six-Eye Reef (D4): Zunari's Safe ------------------"They've got a shop over there on Windfall Island -- a nice outdoor shop! Did you know that, small fry? And in that shop they've got this really fine safe that looks to be brimming full with riches...and they just leave it sitting outside -- day and night! I tell you, one of these days that thing is going to get hauled off by a thief! Mark my words, fry! Of course, if I were to find a thief in the act of thieving, I'd stop the perpetrator right there and catch the rat red-handed! I'm sure if I did, the owner of that shop would thank me. Yeah, he'd be happy. ...That would be the honest thing to do!" Tower of the Gods (D5): Tower of the Gods -----------------------"I've done a fish-fortune on you, small fry, and from what I can tell, it looks like you're fated to come to this place many times. And the keys that control that fate are none other than the lucky items known as the Triumph Forks! Yeah, they're some sort of magical utensils! If you want to learn more about the Triumph Forks, talk to that guy, Tingle! That's what the fish-fortune told me! Now, I know I may only be a fish, but my fortune telling is uncannily accurate! You'd better believe it, small fry!" Eastern Triangle Island (D6): Bottle -----------------------------"Tell me, small fry... Have you ever caught a fairy before? 'Cause from what I've been told, when you've been beaten to a pulp by monsters and such, and you think you've finally met your match... If you've got a fairy with you then you've got nothing to worry about. Don't you wish you had something handy for

carrying fairies around with you, fry? If you want one, go south from here until you see a miserable-looking submarine floating on the sea. Look there!" Thorned Fairy Island (D7): Golden Feather --------------------------"Tell me, small fry, do you have any of them Golden Feathers? I hear those things are the rage with Rito ladies on Dragon Roost Island these days. They just go ga-ga over them! But the thing is, the only way to get a Golden Feather is to defeat one of those bird-monsters... or so they say. Yup! Rito men who have girlfriends sure have tough lots in life, I tell you!" Needle Rock Isle (E1): Treasure Ships ----------------------"You've seen the boats sailing around here with the real huge cannons, right, fry? I bet you those things have their hulls packed with treasure! Of course, if you don't have a cannon yourself there's no way you'll ever sink one of them..." Islet of Steel (E2): Triforce Chart --------------------"Tell me, small fry, have you ever heard of the fabled set of Triumph Forks? Well, it's right there, my young fry... On that island... You know... A chart, showing you where to find them... Of course, getting it's the hard part." Stone Watcher Island (E3): Triforce Chart --------------------------"So tell me, small fry, have you heard about the golden Triumph Forks? There are such things... And there's a chart that'll show you where to find them on that island there. If you want it, try asking that huge, grouchy-looking stone watcher! I doubt you could even budge the thing, though... You've got skinny arms, fry." Southern Triangle Island (E4): Lenzo's Legendary Pictographs ------------------------------"A famed pictographer lives far to the north of here in Windfall Island. He's apparently real wise and talented in the ways of pictography. He's even said to have legendary pictographs that he treasures above all other things. He keeps them hidden away in a secret safe, or so they say. By the way, small fry...

What exactly is a pictograph, anyway?!" Private Oasis (E5): Triforce Chart -------------------"So, tell me, small fry... Have you heard of the golden set of Triumph Forks? It's right there, I tell you! A chart that shows you where they are! In that house! If you want it, you'd better go in there and scour the place from floor to ceiling!" Bomb Island (E6): Ghost Ship -----------------"You ought to come sail these seas on nights when the right half of the moon is missing... It'll give you shivers, fry!" Bird's Peak Rock (E7): Triforce Chart ----------------------"Tell me, small fry, have you ever heard of the golden Triumph Forks? They're there, on that island... Or, at least, a chart leading to them is there. Where's it hidden, you ask? Well, for that answer you'll have to ask a gull." Diamond Steppe Island (F1): Ghost Ship Chart ---------------------------"Oh, I've got some great information, small fry! Lucky you! If you use the treasure that's hidden on that island there, the thing that vanishes as soon as you get near it... It won't vanish anymore! You know...IT! I'm talking about IT! That thing that appears on nights when a wee bit of the right half of the moon is missing! Don't you know what I'm talking about?! IT!" Five-Eye Reef (F2): Great Fairy on Outset Island -------------------"Long Ago, there was this huge fairy who lived to the south of here, in the forest on Outset Island. But now, all that's left is the ruins of the fairy fountain where she lived... It's sort of sad... But to tell you the truth... I hear there still IS a fairy there. Yup! She's still alive and kicking down there, fry!" Shark Island (F3): Ballad of Gales ------------------"Tell me, small fry, have you ever been caught in one of those cyclones? The wind deity, Cyclos, uses those cyclones to fly across the sea instantaneously, or so I've heard. Could be just a rumor. Boy, if you had that power, you

wouldn't have to spend so much time sailing back and forth across the sea all the time. Wouldn't that be nice, fry?" Southern Fairy Island (F4): Black Ground on Outset Island ---------------------------"Listen up, small fry-this is just between you and me... On Outset Island, buried beneath the black soil...there's some serious treasure. I know it sounds like I'm trying to pull your leg, but I'm serious. Try digging there!" Ice Ring Isle (F5): Treasure Inside Ice Ring Isle -------------------"There's this amazing treasure inside that freezing ring of ice over there. But even if you wanted it and tried to get inside you'd just be frozen solid as soon as you approached the shore. But...if you go four squares north and three squares west, you'll find the power to melt any ice--no matter how cold! Search for it, small fry!" Forest Haven (F6): Wandering Merchant ------------------"Just a wee bit north of this island, I've sometimes seen a merchant of incredible girth with a monstrous pack on his back. Now, what could he be doing on that lonely little isle? I tell you, there are some strange folk in the world, fry..." Cliff Plateau Isles (F7): Nintendo Gallery -------------------------"Hey, small fry, do you know about the Nintendo Gallery? The only way in there is to hit a switch that's way up high on the Forest Haven. But the only way to do THAT would be to bribe one of the gulls by putting a little bait on your head!" Horseshoe Island (G1): Knight's Crests ----------------------"On the island due east of here lives an old man who was once a master swordsman. He's got proof of it, too: he has a Knight's Crest. Want to know what that thing is, fry? Well, too bad... I can't go giving away every secret!" Outset Island (G2): Triforce Chart -------------------"I heard that beneath the big-head boulder on top of the hill here on Outset is where the greatest treasures of all, the golden Triumph Forks are buried. But

actually, fry, I must have misheard or something... 'Cause this one guy told me that what was actually buried beneath that weird rock was a chart to this shard of something called Triforce. Whoever heard of that? That's crazy! There's a big difference between "Triumph Forks" and "Triforce"! I mean, I think someone intentionally buried something misleading there." Headstone Island (G3): Power Bracelets ----------------------"Small fry, there's a real heavy stone head blocking a cave on that island. Don't you wonder what's behind it? Don't you want to get in there? Heh heh! Let me tell you a secret! If you go north four squares and east three squares to Fire Mountain, you'll find an item that gives you the strength to easily lift anything, no matter how heavy it is. With that thing, you could lift that stone and toss it out of your way as if it were light as a feather." Two-Eye Reef (G4): Magic Upgrade ------------------"I tell you, lately no one around these waters has seen the beautiful fairy who bestows magic power. She used to live here, fry. All anyone sees anymore are the Bog Octos that have been appearing lately. Maybe they scared her off... Oh no! I sure hope...they didn't eat her!" Angular Isles (G5): Fireflies -------------------"Northeast of here is the Forest Haven... They say a truly unique kind of firefly is indigenous to that place. You heard of it, small fry? It emits bursts of light in seven colors! Supposedly it's as beautiful as the rainbow! If you want to capture one though, you'd best have a bottle to keep it in." Boating Course (G6): Quick Turns --------------------"Lemme ask you something, fry... Have you been using R to make your boat jump? Well? Have you? ...Of course, going out to sea just to jump around would be real dumb, if you ask me. Anyway, what you can do is tilt the control stick to move your tiller just as you land... That's how you make a sharp turn. If you didn't know that, what don't you try it out?" Five-Star Isles (G7): Ghost Ship ----------------------

"Have you seen it, small fry? ...The Ghost Ship? 'Cause it's real. It's even been seen here, in these very waters... On nights when the crescent moon faces down... That's when horror rises..." /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E. Tingle Statues Code: [TGST] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Hidden within the five main dungeons of the game are Tingle Statues. The statues themselves aren't worth anything, but if you go to Tingle Island and speak to Tingle's brother, he'll give you fifty rupees for each statue you find. And if you find all five of them, you can speak to Tingle and receive 500 rupees! That's not too shabby. For getting The first statue is hidden on the first floor in Dragon Roost Cavern. If you have already gotten the map, it is in the northernmost spot on the first floor. That's the room with the rope you swing from to make your way east. When you get to the room with the rope, look for a red circle with a question mark on it on your GameBoy Advance. Examine it using the A button, the use a Tingle Bomb for a treasure chest icon to appear on your GameBoy Advance. Have Link walk close to the area and use another Tingle Bomb for a treasure chest to appear. Inside is the Dragon Tingle Statue. In the Forbidden Forest, head to the largest room in basement floor one. On the southeastern section, there is a ledge. You will see a question mark in a red circle here on your GameBoy Advance. Use a Tingle Bomb to make the treasure chest icon to appear on your GameBoy Advance, then use another bomb for the actual treasure chest to appear. Just make sure Link is near the spot, but not too close. You will get the Forbidden Tingle Statue. For the third statue, make your destination the Tower of the Gods. Head to the entrance that is directly forward from the dungeon's entrance. This

entrance you need to get to was once blocked by a small waterfall. Of course, it still is blocked by a small waterfall if this is the first time in this dungeon. When it is possible to get there, go through that entrance and walk into the next room. This room has a beamos at the center, so be careful. They will shoot you with a powerful beam if they spot you. Anyway, climb up the moving platforms until you get to the top. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. Then go onto the platform with Link and use another Tingle Bomb. Chances are Link will get hit, but the treasure chest will appear. Inside is the Goddess Tingle Statue. As for the one in the Earth Temple, look for a notch in the map in the northeastern corner. It is labeled as a * on the map below. When you get to that area, use a Tingle Bomb to make the treasure chest __| |__ _ icon appear on your GameBoy Advance. When the treasure / \ |*| chest icon appears, use another Tingle Bomb to make the | |___| | treasure chest appear. Inside the chest is the Earth | _____| Tingle Statue. | | \__ __/ For the final one, head to the Wind Temple and make | | your way to the third room from the starting point. This is the room that connects to the large circular room with the fan at the bottom. Look for the question mark in a red circle. Bomb it with a Tingle Bomb to reveal its location, then bomb it again when the treasure chest icon is visible on your GameBoy Advance. Open the chest to receive the Wind Tingle Statue. After getting all the statues, speak to Tingle's brother, Ankle, which is the man in pink on Tingle Island. After giving you fifty rupees for each statue, he'll give you another 500 rupees for getting them all. ---------------------Dragon Roost Cavern Treasure Hunt Throughout Dragon Roost Cavern are hidden messages that Tingle can pick up.

There's no real purpose to them, but it does actually point to a treasure. Thanks to Crono2418 for pointing this out, and giving me the location to the fifth message. 1. Enter the main chamber from the entrance to the dungeon, and approach the lone skull by the group of skulls. 2. In the room west of the big room, there's a hidden message behind the switch behind those boards that you have to burn down. 3. On the outside ledge of the second floor, where the Kargaroc nest is. Stand near the steam jet to get this message. 4. Not far from the second message, this one's written near the warp pot that you get to. 5. The southern room of the second floor, with the first encountered Magtail. The message is by all the water pots in the corner. The hints lead back to the first room with the first magic pot that you find. Look around for three rocks grouped very close together. They form a bit of a triangle shape. Place a Tingle Bomb there and a Purple Rupee will pop out! (There's a hidden treasure chest on the south side of the big room in the second floor. Place a Tingle Bomb where Tingle spots something to make it appear. The funny thing about this is that Tingle makes such a big deal of this, claiming that you've struck it rich. When you open it, it's just a Yellow Rupee, which basically refunds exactly the amount of Rupees you used on that Tingle Bomb. Thanks again to Crono2418 for pointing this one out.) ---------------------Forbidden Woods Treasure Throughout Forbidden Woods are certain spots in the dungeon that spawn messages from Tetra. There's nothing really special to these, and apparently Tetra is looking for treasure in the Forbidden Woods. Like the last one, this doesn't save. Regardless, I will list where you can get the messages to spawn anyway. Thanks to Crono2418 for letting me know that there's actually a treasure that these hints point to. 1. The first message is in the third floor of the main chamber, the one with

the giant flower and gives you access to all floors. The ledge to the north with the Boko Nut has this message. 2. The second message is the room north of the first one! Just take the gondola to the north end and this message will appear. 3. In the very next room, kill the Boko Baba next to you and step near its remains to activate this message. 4. This message is from Gonzo. In the room where you get the Forbidden Tingle Statue, go to the south end and kill the Boko Baba to turn it into a Baba Bud. Hop there and this message may go off. 5. In the room with the supposed "fork" in the road, the top of the ledge that you reach after getting the Big Key, this message plays before you jump off. The hints lead to the square room in the 2nd floor. See the pile of leaves by the start of the ramp? Place a Tingle Bomb on that pile and a Purple Rupee will appear! ---------------------The Pages of Legend Throughout the Tower of the Gods are sacred pages that tell of the legend of Tingle and how he helped the Hero of Time. They're quite interesting to read, actually. I will list the locations of the sacred pages. In order to read them, you'll have to be in the main hall (which I guess is the room where you learn the Command Melody?), and press A on the GBA when Tingle has an exclamation mark above his head. 1. The first page is in the western room on the second floor. See the thing near the ceiling where you can swing across with the Grappling Hook? Well, attach to it, stop swinging, and climb up to acquire this. 2. The second page is in the northeastern room on the second floor. To get there, take the east door from the balance scales. Now here, stay on moving platforms until Tingle spots something out in the middle of nowhere. To reach it, you'll have to sacrifice some health and jump to the icon to gain the mid air page, falling into the abyss in the process. If you use the Tingle Balloon, the icon showing where the page is at will disappear, so you can't

get it while using that. 3. The third page is in the northern-most room on the second floor. Get on top of the little pedestal thing and use the Deku Leaf to attempt to float over the fence of beams, but float onto the left generator of the beams to collect this page. 4. The fourth page is in the southeastern room on the second floor. To get there, shoot the eye on the south of the room north of the room you need to be in to make a moving platform appear. Take it to the door and enter it. It's the right one if it has two Armos Knights. Walk toward the back pillar and Tingle will spot something inside the pillar. Bomb it to make it fall over (a regular bomb will do) and walk to the Tingle icon to pick up this page. 5. The fifth page is in the eastern room on the second floor. From where the entrance is, a statue is on your left. Approach it and Tingle will home in on it and tell you to go there. Walk over there to collect this page. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F. Special Move Discounts Code: [SMDC] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

There are six special moves that Tingle performs that you can lower the price of. They are the Tingle balloon, Tingle shield, Kooloo-Limpah, red ting, green ting, and blue ting. Although there are six, you only need to do two things to lower the prices of them all. The first thing involves going to Windfall Island to lower the prices of the Tingle balloon, Tingle shield, and Kooloo-Limpah. The second thing involves going to Forsaken Fortress to lower the prices of the three types of tings. Tingle Balloon, Tingle Shield, and Kooloo-Limpah -------------------------------------------------Head to Windfall Island and run up to the highest part of town where the group of boys known as the Killer Bees roam. Look for the joy school, which

will have a sign next to it with a picture of a lady with pink hair on it. Now see the awning above the door (look up and you will see the striped awning). You need to get onto that awning. If you haven't already, activate the Tingle Tuner. Now climb the ladder that is to the left of the joy school. When you reach the top, hop onto the stone railing to the left of the ladder, then jump onto the awning. Tingle will become excited and say that the prices for the Tingle balloon and Tingle shield have been lowered. Although he doesn't say it, the price for the Kooloo-Limpah has been decreased as well. Red Ting, Green Ting, and Blue Ting ------------------------------------Sail over to Forsaken Fortress and run to the large opening where the three spotlights once guarded (you also fought the phantom boss there if you're that far into the game). Once you are there, enter the large entrance to the north. The large entrance consists of two tall wooden doors. There are two entrances like these, but you want to enter the northernmost one. After entering through the correct door, head into the door to the right. Run down the long hallway, past the torch and into the room with the table at the center. In this room, there is a large cauldron made of stone. It blends well with the stone walls, so look for a ladder and the cauldron is to the right of the ladder. Climb the ladder and onto the wooden platform. Climb onto the second platform. If you haven't already, activate the Tingle Tuner. Now jump into the cauldron and Tingle will begin to speak about the rare magic pot and how easy it is to make ting with the left-over broth. Because of this, the prices of the three types of ting will be decreased. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G. Mini Quests Code :[MNQT]

/__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= There are a couple small side quests you can choose to complete if you have the Tingle Tuner. While they are nothing completely special, it may be worth your while to complete them just for the sake of completing them. It's all up to you. Red Rupee at Windfall Island -----------------------------Head to Windfall Island with your Tingle Tuner on. Tingle will start talking about if you are the right fairy for Tingle. Then he'll say to look in front of the post box. With the Tingle Tuner, move the cursor on the GameBoy Advance screen to the red dot with the question mark on it. This red dot is right in front of the postbox, so you'll have to move toward the postbox with Link on the GameCube. When you can see the dot, move the cursor over it and press the A button on the GameBoy Advance. Tingle will now say that there are three benches on Windfall Island. What you must do it listen to Tingle's clues and find the three benches in the order he hints at. If you are successful, you and Tingle will become better friends. Just make sure you do not go into any builders (that means don't open any doors!). For the first bench, head to the first floor of the auction house, but don't go inside. The auction house is the building with the fancy red door. A bit to the left of the door is the first bench. It's up the stairs a bit, however. When you find it, walk up to it to continue. The second bench is the one with the man sitting on it. Head to Zunari's Shop (he's the "eskimo" guy) and run past the stairs leading to the bar. Near those stairs, you should find an opening in the wall to the left. You should be able to see the man sitting on the bench you are looking for. Walk up to the bench to continue.

The third bench is to the left of Lenzo's Shop, which is has a picto box sign above its door. Once you have found it, Tingle will want you to find two spots in the nearby area. So on the GameBoy Advance, search this plaza area for two spots. One will have one rupee and the other will let you continue through the quest. The first one is near one of the pillars holding the awning above the Joy School. The second is in-between that spot and Lenzo's Shop. When you have found both spots, Tingle will want you to bomb the spot in front of the door leading to his jail cell. So run around the buildings to get to the jail cell behind Lenzo's Shop and use a Tingle bomb in front of the wooden door. A jar will appear and Tingle will say a bunch of words of little importance (you know not to keep your GameBoy Advance off when you're not using it, right?). Break the jar and pick up the red rupee that was inside. Getting the Hand-Me-Down Tingle Tuner --------------------------------------Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you have the Tingle Tuner on and working. Now head to Outset Island and walk around on the beach near your house. Start walking toward the dock close to the three boats on the shore. As you walk up to them, Knuckle, Tingle's brother, will begin to speak to Tingle on your GameBoy Advance. He seems mad at Tingle for the sign he put up on Tingle Island. To make up for it, Knuckle wants the fairy, or you, to find four certain locations. He will give you clues as to the location of each one. For the "outdoor bath", head to the water in a wooden bath near your home. If you don't know what I mean, stand on the wooden ramp in front of the door to your house. Face the door and look a bit to the left. You will see the wooden bath with a small dirt path heading to it. When you get there, step in the water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't say that, then keep scrolling through whatever messages he has sent you and you will eventually come across it.

As for the "ladder that no one uses", head to the dock connecting the island to the watch tower. This is on the opposite side of the island that the first place Knuckle had you look for was. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. Climb onto it and Knuckle will speak. Make sure you don't fall into the water. When the hill as Instead walking bit. Step on he mentions the "biggest rock at the top of the hill", climb up if you were heading to the forest at the top of the island. of to the spot where the bridge once was, keep on heading upward a the largest rock here, which is the one furthest from the woods.

For the final location, walk up to where the bridge was earlier in the game. Then walk off the ledge to fall to the rocks below. The correct place directly below the ledge in which you walked off. If you noticed, there are large rocks sticking out of the water where rupees are. Of course, the rupees wont be there if you already got them. Anyway, you do not want to be on any of these rocks that are separated from the part of the island you walked off. It's a rock that is between a the island and a rock sticking up high, but are all connected. Hopefully that made some sense. Look at the picture below. _ __ |#| |## You want to stand on the flat surface in-between the rocks. |##\ /### Hopefully this picture clarified any confusion of what I was |##| /#### explain to say above. |##|__/##### |########### Anyway, when you have found all four locations, Knuckle will give you the Hand-Me-Down Tuner. What it does is allows you to purchase items in dungeons or while you are at sea. It's kind of helpful if you're low on some items. +---------------------------------------------------------------------------+ Blue ChuChu Locations [chloc] +---------------------------------------------------------------------------+ Blue Chuchu Number 1 Location: Star Island (B1)

Description: This Blue ChuChu is hiding under a boulder. Either bomb the huge rock or lift it after youve obtained the Power Bracelets to remove it. The Blue Chuchu will be revealed. Defeat it for the Blue Chu Jelly. Blue Chuchu Number 2 Location: Northern Fairy Island (C1) Description: The Blue Chuchu on this island is near the eastern palm tree. Blue Chuchu Number 3 and 4 Location: Crescent Moon Island (E1) Description: Near the Treasure Chest on this island are two Blue Chuchu. Lucky! Blue Chuchu Number 5 Location: Overlook Island (G1) Description: Use your Hookshot on the palm trees on top of the island to get yourself across and make your way to the other side. Here you will find a Blue Chuchu. Blue Chuchu Number 6 Location: Mother and Child Isles (B2) Description: On Child Isle, the smaller of the two islands at this quadrant, a Blue Chuchu is waiting. Defeat it for its Jelly. Blue Chuchu Number 7 Location: Spectacle Isle (C2) Description: Under the short wooden bridge on the sand is where this Blue Chuchu is. Blue Chuchu Number 8 Location: Pawprint Isle (E2) Description: Jump onto the north-east rock of a Chuchu to make this Blue Chuchu appear. Blue Chuchu Number 9 Location: Western Fairy Island (A3) Description: Near the southern palm tree is the Blue Chuchu. Blue Chuchu Number 10 Location: Rock Spire Isle (B3) Description: Climb the slope on one side of this island and remove the boulders as you make your way across the spires. On the last rock spire is the Blue Chuchu. Blue Chuchu Number 11 Location: Tingle Island (C3) Description: Near the small wooden sign on Tingle Island is where this Blue Chuchu is. Blue Chuchu Number 12

Location: Eastern Fairy Island (E3) Description: Near the northern palm tree is this Blue Chuchu. Blue Chuchu Number 13 Location: Thorned Fairy Island (G4) Description: The Blue Chuchu on this island is near the eastern palm tree. Blue Chuchu Number 14 Location: Needle Rock Isle (A5) Description: Simply search the ring isle at this quadrant to find this Blue Chuchu. Blue Chuchu Number 15 Location: Stone Watcher Island (C5) Description: This Blue Chuchu is behind the giant stone face. Blue Chuchu Number 16 Location: Birds Peak Rock (G5) Description: Look for a wooden peg sticking out of the wall above the steel door on this island. Use the Grappling Hook to latch onto the peg and then pull yourself up to the tiny area above the steel door. A Blue Chuchu is on top of here for you to nab its Jelly. Blue Chuchu Number 17 Location: Diamond Steppe Island (A6) Description: To get onto this island you will need the Hookshot. From in your boat get as close to the island as you can. Then get out your Hookshot and aim at the tree nearest to you. Have Link hook onto the tree and it will pull him onto the island. Climb up to the next level using the Hookshot as you did before. On the third level is where the Blue Chuchu lies. Blue Chuchu Number 18 Location: Shark Island (C6) Description: After activating all four of the switches on this island quickly, an updraft will appear in the sea around you. Head to the "tail" of the Shark Island where the Iron Boots switch is. Play the Winds Requiem and change the wind to blow south-east. You must glide to the updraft in your site but you must fight the wind to get to it. Jump and get out your Deku Leaf to float in the air. Do your best to get into the updraft, and after catching it, head for the highest point of the island. The wind will help you to glide there now. Once you land safely on the top of the island you can fight the Blue Chuchu who is waiting there. Blue Chuchu Number 19 Location: Southern Fairy Island (D6) Description: Near the eastern palm tree is where you will find this Blue Chuchu. Blue Chuchu Number 20 Location: Cliff Plateau Isles (G6) Description: This Chuchu is on the top of the largest isle. The only way to get there though is to travel through the cave down the hole on one of the smaller isles. After you come out of the cave youll be at the top of the largest isle where the Blue Chuchu is.

Blue Chuchu Number 21 Location: Horseshoe Island (A7) Description: The Blue Chuchu on this island can only be found at night. It is located to the right of the second hole which you knock the nuts into. Blue Chuchu Number 22 Location: Angular Isles (E7) Description: Youll find this ChuChu on the top of the largest isle next to the treasure chest. Blue Chuchu Number 23 Location: Boating Course (F7) Description: Jump from the highest point of the Boating Courses main island and use the Deku Leaf to glide to the other island where the Blue Chuchu lies. And that is it! The locations of all of the Blue Chuchu in The Wind Waker. Hopefully this will help you out! Solving the puzzle Here's a quick map. The "/" represents the open square at the starting point. Every empty space is a square we haven't worked on. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| What you want to do is optimize every square and have the finish the puzzle with the "/" in the same square as that map. Keep in mind that you can always quit and refer to the hint picture to find the next square. Ok. To start, look at the picture on the other side of the room and find the square that goes here: ___ ___ ___ ___ | | | | | | | | | / |

|___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | | | | |___|___|___|___| This isn't hard to do. Just move the square around until that square is in that spot. Never move this square from this point on. This is what the "X" represents. After you "lock" this square, find the squares that are adjacent to it. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Just as with the last step, don't move these two square either. complete the 2x2 square. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now that this is done, you have a choice. work from the bottom. ___ ___ ___ ___ | | | | | | 1 | | | / | You can work from the top of Now,

|___|___|___|___| | | | | | | 2 | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | 3 | 4 | |___|___|___|___| Since Americans read left-to-right, top-to-bottom, we'll start with squares 1 and 2. Align them like this: ___ ___ ___ ___ | | | | | | | | 1 | / | |___|___|___|___| | | | | | | 2 | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now, concentrate on just those six squares: ___ ___ ___ ___ | | | | | | * | * | 1 | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| The O will now represent empty hole of which your squares will move. Move square 2 up: ___ ___ ___ ___ | | | | | | 2 | O | 1 | / | |___|___|___|___| | | | | | | * | * | * | | |___|___|___|___| | | | | |

| X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 1 left: ___ ___ ___ ___ | | | | | | 2 | 1 | O | / | |___|___|___|___| | | | | | | * | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 2 down: ___ ___ ___ ___ | | | | | | 2 | 1 | * | / | |___|___|___|___| | | | | | | * | * | O | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | 2 | 1 | * | / | |___|___|___|___| | | | | | | O | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | O | 1 | * | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___|

| | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 1 left: ___ ___ ___ ___ | | | | | | 1 | O | * | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| And now, make sure you never move those squares again. the ones right next to them. ___ ___ ___ ___ | | | | | | X | 1 | * | * | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Do the same thing as before: ___ ___ ___ ___ | | | | | | X | * | * | 1 | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ Let's work with

| | | | | | X | 2 | O | 1 | |___|___|___|___| | | | | | | X | * | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | 2 | 1 | * | |___|___|___|___| | | | | | | X | O | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | 1 | O | * | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now, the left half of the board is done! half. ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| Let's start with the right

Do the same thing as before: ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | * | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | * | 1 | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | O | 1 | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | 1 | 2 |

|___|___|___|___| Next, you'll want this: ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| Repeat: ___ ___ ___ ___ | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | * | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | * | 1 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | O | 1 | |___|___|___|___|

| | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| The last step is easy. Just move the last 4 squares around in a circle until the puzzle is complete. If you've done everything right until this point, the puzzle will finish. You may have to rotate the last 3 pieces a few times. ___ ___ ___ ___ | | | | | | X | X | 1 | O | |___|___|___|___| | | | | | | X | X | 2 | 3 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| Rewards After every puzzle, you win 50 rupees. After the very last puzzle, you win 200 rupees. There are 16 puzzles, so the total comes to 950 rupees! This is the best way to get money once you know what you are doing. For one, the game is free (compared to the battlesquid game and the cannonball launching game) and it will only take about 1-2 minutes to finish when you get really good.

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