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OMG!

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Official Rulebook

Basics
Materials Needed: Pencil, Paper, and one 20-sided Die 2 Player 1 GameMaster to perform rolls and create unbiased scenarios for each player. Rules The GameMaster will draw a map with the terrain, resources, and secrets of his/her own choice, with one player commanding the right side, and one the left. Example: P1_______^________^________-_P2 Each player chooses their race from the list below and builds one free building to act as their base, where they spawn their units from. Players take turns moving across the map, using the resources, skills, and magic of their chosen race to advance and defeat their opponent. The first player who is unable to continue spawning units and is completely exterminated is the loser.

Battle between units: When two enemy units do battle, the GameMaster will examine their respective stats, and the attacking player will make an AttackThrow by rolling the 20-sided die. The number on the die, in addition to the characters given stats equals the Attacks power. The player who is attacked may choose to make a SavingThrow by rolling the die and adding their characters defense stats to the number rolled. If the value of the SavingThrow is higher than the enemys AttackThrow, then the enemy loses the battle and their unit is destroyed. Throw Values: Saving/Action Throws: 1-9 = Failure, 10 = No Effect, 11-20 Success Spawning Throws: 1-5 = One Unit, 6-10 = Two Units, 11-19 = Three Units, 20 = Four Units

Classes: Humans - (A= 1 D= 1) Normal Class. Build Towns when there are at least 3 active Units on your field. Can learn Summoning Magic after a 3 turn waiting period. Ogres - (A= 2 D= 1) Advanced Class. Regenerate body parts. Climb on walls and ceilings. Can build Attack Stat. +1 once per turn up to five times. Ogres have -1 Swimming due to their size. Dwarves - (A= 1 D= 2) Advanced Class. Dig Auto Success. Craft armor, weapons, and explosives. Dwarves have -3 Swimming due to their short legs and arms. Lizard Men - (A= 3 D= 1) Advanced Class. Summon Creature. Regenerate body parts. Can be upgraded to +Poison after killing 2 enemy units. Immune to Poisoning. Lizard Men have +1 Move in Water. Elves - (A= 2 D= 2) Advanced Class. Auto Magic. Cure Poison. Invulnerable in Trees. Can be Upgraded to Tree-Ents after 3 turns in Trees. Goblins - (A= 1 D= 0) Horde Class. 2x Units Spawning. +2 Move. Climb on walls. Craft weapons and armor. Avians - (A= 2 D=1) Advanced Class. Flying. +1 Move. Construct Airborne Structures. +1 Attack while flying. UnDead - (A= 1 D= 3) Horde Class. Summon Creature Human (only) -2 Move. +4 Dig. Survive Fall/Cave-in. Auto Swim. Mutation. Infect. UnDead can combine 2+ Units (with Successful Mutation roll) to create an UnDead Behemoth. Giants - (A= 5 D= 3) Summon Creature only. 20 roll only. Cavern Destruction. Splash Damage.

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