Sunteți pe pagina 1din 4

================================================= ZiNc - 3D Arcade Emulator Release 1.1 - January 25, 2005 Emulator by The_Author and DynaChicken 1.

0 series enhancements by R. Belmont and smf Renderers by Pete Bernert and Lewpy SPU sound by Pete Bernert Namco C7x sound simulator by Cap / Team VivaNonno ================================================= What's this? -----------ZiNc is an emulator for various arcade games which ran on modified Sony PlayStation hardware. It does not emulate any other games, including other 3D games. What's it play? --------------To see a complete list of supported games, run ZiNc with the "--list-games" para meter. ZiNc attempts to provide the fullest possible emulation for each of these games while also running on relatively low-spec PCs. However, we don't guarantee perfect emulation for any of the games. Sound and/or music in particular may be incomplete or incorrect for certain types of games. ZiNc is not flexible enough to support games with analog controls. As a result, some games on supported hardware that you may have seen in MAME (such as Crypt Killer) are not included. What's new since ZiNc 1.0.2? ---------------------------- Correct PSX root counter timing. This fixes play speed in many System 11 and System 12 games such as Soul Edge, Tekken 3, Ehrgeiz, and Dancing Eyes (Show Time now wo rks!). - Replaced unzip engine with a more modern version. All valid zip files should now work including "zipmax" ones that previous ZiNcs would not recognize. - Load by CRC32. Now if ROMs are renamed in MAME ZiNc will still work. - Fixed improperly defined Soul Edge sets. What's new since ZiNc 1.0.1? ---------------------------- Reversed Qsound channels. - Tekken 3 now runs. Yes, I know it sounds like hell. Turn your speakers off. - sfexp reparented as per MAME 0.88u3, the new US version is the parent. - Added the release date to the description of all Capcom games so you can tell the difference between the 2 US sets of sfexp. - Fixed misidentified sfex2-series sets. - Added player 2 controls for Konami GV games. - Fixed graphical issue in Bloody Roar 2. - (Linux) libs11player.so now can also be in the LD search path. This is helpful for frontends. What's new since ZiNc 1.0?

-------------------------- Disabled Tekken 3 and Super World Stadium '99, both of which were broken. - Removed --verify switch - it didn't work, and real DATs can be synthesized fro m the --list-sets output anyway. - Added Street Fighter EX US version. - Added -rotate option so vertical monitor games can work on real vertical monit ors. - Synced ROMs with latest MAME. Again. - Fixed Susume Taisen Puzzle-Dama on Windows builds - VC++ was miscompiling an i nline function. - Fixed keyboard plugin to support the Konami GV system. What's new since ZiNc 0.9? -------------------------- True ZN decryption instead of ZiNc's old hacks. Some Capcom games may take a little longer to start up than they did under previous ZiNc versions. This is completely normal - Story text in Kikaioh / Tech Romancer now works - Support for Tecmo TPS, Atlus PS, Raizing/Eighting PS Arcade 95, Konami GV, and Namco System 12 - Sound simulation for System 11 games, thanks to Team VivaNonno - Fixed graphics for Tekken and Tekken 2 - MAME-style parent/clone support - All ROM sets now match MAME 0.87u5 (not a public version) - CHD support. These may go either in your ROM folder or in a subdirectory of your ROM folder, the same as MAME What's wrong with it? --------------------Sound is not accurate in System 11 games although the simulator does an excellent job in many cases. Game speed is wrong in many System 11 games. Sound is not accurate in System 12 games. The external sound board is not supported for the Raizing games, Cool Boarders, or the Taito FX-1b games. How to use? ----------Put roms in the roms/ dir where the emulator is (or the directory specified by the --roms-directory switch, see below). Make sure a cfg/ dir exists. NOTE: for Linux, it's still best to put the 3 plugins somewhere in your LD path. E.g. become root, copy them to one of the directories listed in your /etc/ld.so.conf file (/usr/lib is a reasonable default that should work on most systems if you can't figure out something better), run ldconfig, then drop back to being a normal user and run ZiNc. For the renderer and controller plugins you may use the --renderer= and --controller= switches as long as you give an absolute path. Example: ./zinc 12 --controller=./libcontrolznc.so. type zinc --help to get help type zinc --list-games to see games type zinc x - where x is a game nr to start game

type zinc by itself to see all the available options. Options are: --help shows help --list-games lists all games supported --list-sets lists the ROM info for all games supported --version shows the version info --verify verifies a ROM set --use-config-file=<value> gets Zinc config info from the filename specified. --use-renderer-cfg-file=<value> gets renderer config info from the filename specified. A sample renderer config file is provided as "renderer.cfg". --roms-directory=<value> sets the directory to load ROMs from --use-sound=<yes no> def: yes turns sound on/off --renderer=<value> def: renderer.znc choose renderer to use --rotate=<value> Overrides ZiNc's default screen rotation setting . 0 = no rotation, 1 = 90 degrees, 2 = 180 degrees , 3 = 270 degrees. --controller=<value> def: controller.znc choose controller plugin --use-controller-cfg-file=<value> def: N/A gets controller config info from the specified file. the default keyboard plugin ignores this. --sound-filter-enable=<yes no> def: no turns the sound filter on/off, provides a quality increase with a tiny amount more CPU. --sound-filter-cutoff=<value> def: 22050 sets the filter cutoff frequency. --sound-surround-lite-enable=<yes no> def: no Enables "Lite-Surround". Try it and listen :) --sound-surround_lite-multiplier=<value> def: 40 Adjusts how powerful the lite-surround is. --sound-stereo-exciter=<yes no> def: no enables "stereo exciter" which widens the stereo image. Try it and listen :) --use-slow-geometry=<yes no> def: no uses slower but more accurate geometry calculations. if you see errors, try this as a fix. Gallop Racer 3 in particular benefits from using the "slow" geometry - the ground breaks up otherwise. KEYS: 1 2 4 5 6 7 Start player 1 Start player 2 Test switch (enters test mode in most games) Coin player 1 Coin player 2 Service switch

Cursor Keys - player 1 directions A,S,D,Z,X,C - player 1 buttons B, H, N, M - player 2 directions U,I,O,J,K,L - player 2 buttons

ESC - exits the emulator F5 - take a snapshot (may depend on the renderer) The renderers also make use of the insert/home/pageup/delete/end/pagedown keys for various functions. These should work approximately the same as in popular PlayStation emulators. Troubleshooting --------------The first time you run Psychic Force you may go into the test menu. Select "Factory Defaults" then "Yes" then "Exit". The screen will say "RESET" and just sit there. Wait a second or two then quit the emulator and restart it. Psychic Force will then play correctly. Enjoy and have fun! (c) 1997-2005 The_Author and DynaChicken. All Rights reserved. This emulator may be freely distributed as long as the ROM files are not included and the executable is not modified in any way.

S-ar putea să vă placă și