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Totem Conversions to Minds Eye Theatre

By Jason Place

General Conversion Rules:


Trait Bonuses: Traits are less valuable in MET than difficulty modifiers or dice bonuses are in Tabletop. This can be seen in the fact that difficulties will generally range from 3-10 (an inclusive range of 8), and dice pools will generally range from 2-10 (an inclusive range of 9), while traits in MET will typically range from 3-15 (an inclusive range of 13) and even higher 150% or more than the inclusive range in tabletop. Since traits are generally less valuable than difficulty modifiers or dice bonuses, the following scale will be used to convert those into trait bonuses. Mathematically, it is 1.5 times the dice or difficulty bonus, rounded down.
Tabletop Bonus (Diff. Reduction or Bonus dice) 1 2 3 4 5

Extra traits given in MET 1 3 4 6 7

Abilities: Abilities are on the generally the same scale in LARP as they are in tabletop (those games that allow abilities of 6+ notwithstanding). Therefore, totems that grant abilities or bonus dice to abilities can be directly translated over. Bonus ability levels from totems can carry a character over level 5 in an abilitiy. Rage/Gnosis/Willpower: For the most part, Rage/Gnosis/Willpower are on the same scale in LARP as they are in tabletop. Therefore, totems that grant rage/gnosis/willpower can be directly translated over. Gifts: Totems that grant gifts simply grant the same gifts. If the gift does not have MET rules, a conversion of the gift will have to be made. Backgrounds:

Backgrounds are on the generally the same scale in LARP as they are in tabletop. Therefore, totems that grant backgrounds can be directly translated over. Time Scale: Since LARPs are generally on a more strict time scale than tabletop games, references to story will be equated to every 3 months. Damage: Damage is on a much smaller scale in LARP than in tabletop. For this reason, damage bonuses should be halved and the half removed should be added as a bonus to attack. For example, a 1 damage bonus to claw attacks would remain unchanged. A 2 damage bonus to claw attacks would become 1 extra level of damage and an additional trait in claw attacks. A 3 damage bonus would become 2 extra levels of damage and an additional trait in claw attacks, and so on.

Specific Totems:
From Players Guide to Garou:

Totems of Respect:
Bison: Cost: 5 Benefits: +1 temp honor +1 Animal Ken, +1 Enigmas, +2 Survival Followers may draw upon three extra willpower points every 3 months. Ban: As written Digital Eye: Cost: 6 Benefits: Gift Blur of the Milky Eye +3 Com.puters, +3 Security Glasswalkers gain 1 temp. honor, others lose 1 temp honor Ban: As written Frog: Cost: 7 Benefits: Gift Elemental Favor +2 Empathy

+2 temp honor Ban: Characters following Frog suffer a one-trait penalty to ALL challenges during the winter. Lion: Cost: 5 Benefits: +1 temp honor +3 Animal Ken Followers may draw upon four extra willpower points every 3 months. +1 Trait bonus on challenges to impress an elder Ban: As written Mammoth: Cost: 5 Benefits: +2 Enigmas Extra traits: Brawny, Stalwart x 2 +2 Rage, +1 Gnosis Ban: As written Quetzal: Cost: 7 Benefits: +1 temp honor +1 Etiquette, +1 Melee, +2 Leadership Extra trait: Elegant OR Gorgeous Followers may draw upon three extra willpower points every 3 months. Ban: As written Sulis: Cost: 8 Benefits: +1 Medicine +1 temp honor Once per month, followers may purchase two new abilities for one experience (total). Storytellers should allow access to nearly any ability the benefit represents Sulis desire for her followers to expand their knowledge in areas where they are ignorant. Ban: None listed Volcano: Cost: 5 Benefits: Extra traits: Ferocious, Clever +2 Primal Urge

+1 temp honor Ban: As written

Totems of War:
Aray (Ares): Cost: 7 Benefits: If suffering a fatal wound, a follower of Aray may spend 1 willpower per health level suffered beyond incapacitated. Each wound ignored in this fashion kills the follower for a scene. After the allotted time, they come to and may heal normally at that point. Note that if an enemy simply continues hacking at the body after the follower has died, the follower will eventually run out of willpower and truly die. Ban: As written Adder: Cost: 8 Benefits: Gift Fatal Flaw, Gift Wither Limb +2 Stealth Ban: As written. Bull: Cost: 8 Benefits: Extra trait: Brawny +3 Brawl Followers may draw upon four extra rage points every 3 months. Ban: Bulls followers are at a 3 trait penalty to resist frenzy. Earthquake: Cost: 5 Benefits: +1 Brawl Extra traits: Brawny x2, Ferocious x2 +1 temp glory Ban: As written. Flea: Cost: 5 Benefits: Gift Hares Leap, Gift Lunas Armor -1 temp Glory, -1 temp glory from all Glory awards Ban: As written

The People: Cost: 8 Benefits: Gift - Assimilation, Gift Speed of Thought +1 Brawl OR +1 Melee OR +1 Firearms (Each character can choose one, but the choice is permanent once made) Ban: As written Rhino: Cost: 5 Benefits: Extra trait: Brawny +1 Willpower Followers of Rhino receive a free retest with Brawl or Melee that may be used in the first round of any combat (either as a retest or as a cancellation). Ban: As written Shark: Cost: 6 Benefits: +1 bite Damage, +1 trait bonus to bite attacks +1 temp Glory Extra trait: Ferocious +2 Stealth Ban: As written Weasel: Cost: 7 Benefits: +1 bite damage +1 Dodge Extra trait: Nimble Ban: As written Wolverine: Cost: 6 Benefits: Extra trait: Rugged +1 Rage, which CANNOT be lost (thus the Garou cannot lose the wolf) Ban: As written

Totems of Wisdom:
Bacchus: Cost: 5

Benefits: +3 Occult, +2 Enigmas Extra trait: Robust Followers may draw upon three extra rage points every 3 months. Ban: If a follower has a chance to indulge a strongly felt desire, they must succeed in a willpower challenge (against their own rage) to do otherwise. Chameleon: Cost: 4 Benefits: Gift Blur of the Milky Eye Extra traits: Attentive x2, Observant x2 Ban: As written City Father/Mother: Cost: 7 Benefits: Gift Attunement (when within the appropriate city) +3 Area Knowledge (appropriate city) Lucky coincidences & bits of information will occur when in the appropriate city Glass Walkers - +1 temp wisdom, All others except Bone Gnawers - -1 Honor Ban: As written Fog (Aeolus) Cost: 5 Benefits: +1 Subterfuge, +1 Stealth +1 Trait bonus on Occult or Enigmas challenges Gift Curse of Aeolus Ban: As written Salmon: Cost: 7 Benefits: +2 Rituals +2 Rites background (Two free levels of rites, essentially) +1 trait to step sideways Ban: As written Sphinx: Cost: 7 Benefits: Extra trait: Clever +2 temp Wisdom +3 Enigmas Gift Fatal Flaw

Ban: Sphinxs children may never refuse a riddle contest. Sphinx also never takes a pack that will harbor a member with less than 4 mental traits in one category (wits related, intelligence related, or perception related). This limitation is imposed after she grants her extra trait, therefore, she will accept someone with 3 wits-related mental traits. The Spirit without Name: Cost: 7 Benefits: +2 Primal Urge If a follower has a total of 6 Primal Urge, he receives a 1 trait bonus to dodge. If a follower has a total of 7 Primal Urge, he receives a 3 trait bonus to dodge. The pack gains a 1 trait bonus on performing pack tactics By spending a gnosis point and making a mental challenge against 8 traits (retest with Primal Urge), a follower may sense all events around her for one minute. This ability has a base range of 20, and the follower may spend mental traits to increase the range up to 100, each mental trait extending the range another 20. Ban: As written Twister: Cost: 5 Benefits: +1 Enigmas, +2 Primal Urge Extra traits: Ferocious, Quick Ban: As written Wind Incarnae: Cost: 5 Benefits (East Wind): Followers may draw upon three extra gnosis points every 3 months. Followers are up one trait to resist frenzy. Benefits (South Wind): Extra trait: Tireless By making a mental challenge against 8 traits, followers may see clearly up to a mile away (the need for line of sight still applies). Benefits (North Wind): +3 Occult, +2 Enigmas Benefits (West Wind): +2 Leadership Followers may draw upon three extra willpower points every 3 months

Benefits (Umbral Wind): Followers gain 3 bonus traits to step sideways. Ban: As written.

Totems of Cunning:
Butterfly: Cost: 5 Benefits: Gift Tagalong +2 Subterfuge, +1 Athletics An ADDITIONAL +2 Subterfuge, +1 Athletics when impersonating someone else Ban: As written Fox: Cost: 7 Benefits: +2 Stealth, +3 Subterfuge, +2 Streetwise Extra Trait: Beguiling Ban: As written Goat: Cost: 5 Benefits: +2 Subterfuge, +2 Survival +1 bonus trait on Willpower challenges Ban: As written Tezcatlipoca: Cost: 5 Benefits: Extra trait: Beguiling +1 Subterfuge, +3 Streetwise, +1 Occult Ban: As written From Rage Across the Heavens: Sohkta/Phoebe: Cost: 7 Benefits: +3 Enigmas, +2 Primal-Urge Gift - Open Moon Bridge

Ban: As written Hyperion/Helios: Cost: 10 Benefits: Gift - Kiss of Helios Followers may draw upon five extra willpower points every 3 months. Ban: As written Mitanu: Cost: 7 Benefits: +3 Subterfuge, +3 Streetwise Gift Blur of the Milky Eye Any Ragabash gifts cost one less experience point to learn. Ban: As written Hakahe: Cost: 7 Benefits: +3 Crafts, +3 Repair +3 traits on Occult challenges. Gift - Reshape Object Ban: As written Tambiyah: Cost: 8 Benefits: Extra Trait: Gorgeous +3 Empathy, +3 Medicine Odds of non-metis followers breeding true increase to 20% Ban: As written Nerigal: Cost: 8 Benefits: Children of Nerigal always enter berserk rather than fox frenzy +1 Brawl, +1Melee +1 Health level +2 temp Glory Ban: As written Rorg: Cost: 10 Benefits: +1 trait to all Challenges when acting as a pack to accomplish a single goal

(if trying to defeat an opponent, the bonus would apply to attacking him, but not defending, as the goal is to defeat him and not survive his attacks) +3 Primal-Urge Gift Mindspeak Ban: As written Zarok: Cost: 9 Benefits: +1 Pure Breed +4 Leadership, +2 Intimidation +1 Willpower for the purposes of resisting external domination, mind control, or intimidation Followers may draw upon five extra willpower points every 3 months. Ban: As written Lu-Bat: Cost: 10 Benefits: +3 Traits on all Enigmas, Empathy, and Occult challenges Extra Trait: Insightful +2 temp Wisdom Ban: As written Shantar: Cost: 8 Benefits: +2 Repair, +2 Crafts, +2 Computers +1 Trait to swimming or navigating the Weavers Webs Glass Walker gifts cost 1 experience less to learn Ban: As written Meros: Cost: 7 Benefits: +1 Trait to any challenges dealing with the land of the dead or its inhabitants Children of Meros can never lose their way, and can find their way to any destination given time (although the route is not necessarily the shortest or safest). +3 Enigmas, +3 Occult +2 temp Wisdom Ban: As written From Ways of the Wolf: Glooscap:

Cost: 4 Benefits: +1 Survival +1 Trait to hunting +1 temp Widsom Ban: As written From Rage Across Australia: Note: As Ngalyod and Bunyip are lost totems, conversion are not provided. Kanau the Wedge-Tailed Eagle: Cost: 4 Benefits: +3 Alertness Gift Sense the Unnatural Ban: As written Iwai the Crocodile: Cost: 5 Benefits: +1 Health level for every two ranks held (round up) +3 Primal Urge Ban: As written Pigii-Billa the Echidna: Cost: 6 Benefits: Gift Gift of the Porcupine Metis who suffer Weak teeth & claws may sacrifice a permanent Gnosis to make their claws strong and healthy as long as they follow Piggi-Billa. Ban: As written Yongar the Kangaroo: Cost: 7 Benefits: Gift Leap of the Kangaroo (as Leap of the Hare) +3 Survival, +4 Intimidation Ban: As written Boobook the Owl: Cost: 4 Benefits: +3 Stealth +2 to any ability for a scene, once per 3 months Ban: As written

Bougoodoogahdah the Lyrebird: Cost: 5 Benefits: +2 Expression, +2 Subterfuge Followers may mimic almost any sound by making a social challenge against a variable number of traits 6 for another voice, 9 for a car engine, etc. This can be retested by learning and using the Ability Mimicry. Ban: As written Moodai the Possum: Cost: 4 Benefits: +3 Stealth, +3 Survival +4 Traits to all climbing challenges Ban: As written Tulu the Kookaburra: Cost: 7 Benefits: Can never suffer from Harano +3 Subterfuge Gift Gift of Laughter Laughter (Intermediate Gift): The user spends one Gnosis and makes a social challenge against the targets willpower. Success means the target is struck by how funny the current situation is (no matter what the situation is) and breaks into peals of laughter. Any attack made by the laughing target is at -4 Traits. Ban: As written From Rage Across Appalachia: The Grandfather: Cost: 7 Benefits: +5 Traits per 3 months (which can be divided) to be used on any social challenges Extra Traits: Brawny, Brutal when fighting on solid ground, on a mountain, or inside a mountain +2 Athletics which apply only to mountain/rock climbing Ban: As written Loon: Cost: 5 Benefits: +2 Athletics, an additional +2 Athletics which apply only to swimming Gift Surface Attunement Followers who thank Loon before searching for food in lakes and rivers will

never go away empty handed. Loon enhances the effects of all Garou howls (+1 trait if applicable) Followers learn the Cry of Awakening, an eerie howl which stirs ancient memories (any Garou who has ancestors may use one level for free for the purposes of seeking information after hearing the Cry. Any given Garou can benefit from this only once per session) Ban: As written Opossum: Cost: 4 Benefits: +3 Stealth Gift - Resist Toxin Followers gain automatic initiative when cornered or forced into combat. This preempts all other abilities and supernatural powers. Ban: As written Red-cockaded Woodpecker: Cost: 4 Benefits: +2 Athletics, +2 Survival Followers have a much easier time of foraging for food in the wilderness, particularly vegetation. Unless unusual circumstances apply, they will always find enough food to survive. Gift Spirit of the Bird Followers are not hindered by moving through sticky substances such as tar, quicksand, pine resin, glue, etc. Ban: As written Salamander: Cost: 4 Benefits: +2 Stealth Gift - Blissful Ignorance Followers can survive for one scene per 3 months without need of air. Ban: As written Tanawha: Cost: 6 Benefits: +3 traits to all perception related challenges made under the open sky Gift Spirit of the Bird Ban: As written Fir: Cost: 3

Benefits: +2 Survival and a specialty in Alpine climate Extra trait: Rugged Gift - Whisper Whisper (Basic Gift): In the presence of a stand of trees, the Garou may send whispered messages over long distances, as if her words were traveling from tree to tree. The Garou spends one Gnosis per 25 words of his message. No challenge is necessary. Granite: Cost: 5 Benefits: Extra traits: Brawny x3 +2 Intimidation Gift Strength of Purpose Gift Stone Mask Stone Mask (Basic Gift): The Garou makes a static social challenge against six traits. Success prevents anyone from reading his mind or determining his true nature for a scene. Ban: As written Whitewater: Cost: 2 Benefits: +3 Athletics which applies to swimming, +2 Professional Ability: Boating Extra Trait: Agile (applies only when in/on rapidly moving water) Gift: Mothers Touch Gift: Wisdom of the River Wisdom of the River (Basic Gift): By immersing at least his feet in a river and making a mental challenge against 6 traits, the Garou can sense what is happening up to two miles upstream. The Garou can extend this range by one mile per point of Gnosis spent. Ban: As written

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