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Code No: RR221402 Set No.

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II B.Tech II Semester Supplimentary Examinations, Aug/Sep 2008
COMPUTER GRAPHICS
(Mechatronics)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions
All Questions carry equal marks
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1. (a) Explain the ‘stroke method’and the ‘bitmap method’ for generating characters.
(b) Discuss the antialiasing methods for lines. [8+8]

2. Explain the scan-line algorithm for polygon filling. [16]

3. Is it possible to subject the following transformations on the characters, which are


generated by a hardware character generator?

(a) a rotation
(b) a scaling
(c) a translation [5+5+6]

4. Explain the following terms with reference to 2-D displays:

(a) Viewing transformation


(b) Windows and view ports [8+8]

5. Explain the logic of the Sutherland-Hodgman algorithm with the help of a neat
flowchart. Illustrate the working of your flowchart with the help of a suitable
example. [16]

6. (a) Give a brief account on three-dimensional rotations.


(b) Show the sequence of transformations for rotating an object about an axis
that is parallel to the x axis [6+10]

7. Describe, in detail, Gouraud shading.Using Gouraud shading, if pixels A,B,C and


D have the intensities
A: 0.3
B: 0.11
C: 0.5
D: 0.2
What intensities should be assigned to pixels E and F? as shown as in figure7.[16]

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Code No: RR221402 Set No. 1

Figure 7
8. Describe Bezier surface generation technique with examples. [16]

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Code No: RR221402 Set No. 2
II B.Tech II Semester Supplimentary Examinations, Aug/Sep 2008
COMPUTER GRAPHICS
(Mechatronics)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions
All Questions carry equal marks
⋆⋆⋆⋆⋆

1. Write short notes on:


(a) Liquid crystal displays
(b) Raster scan display system [8+8]
2. (a) Explain the role of display interpreter in graphical display, with a block dia-
gram.
(b) What is meant by normalized device co-ordinate system? What are its advan-
tage? [6+10]
3. Explain the following:
(a) Shear transformations
(b) Image transformations. [8+8]
4. Find the normalization transformation that maps a window whose lower left corner
is at (1,1) and upper right corner is at (3,5) onto
(a) a view port that is the entire normalized device screen and
(b) a view port that has the lower left corner at (0,0) and upper right corner at
(1/2,1/2). [16]
5. Explain the Cohen-Sutherland algorithm for finding the category of a line segment.
Show clearly how each category is handled by the algorithm. [16]
6. (a) Write 3 dimentional homogeneous matrix to rotate by π degrees degrees about
the line passing through the point (0,0,0) and (1,0,1)
(b) Write a note on smooth shading. [10+6]
7. (a) Explain the basic conepts of hidden surfaces and line removal methods with
suitale examples.
(b) Write about z-buffers. [10+6]
8. (a) What are the advantages of B-splines over Bezier Curves?
(b) Differentiate between interpolation and approximation in spline representa-
tions.
(c) Give the applications of raster scan graphics. [4+5+7]

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Code No: RR221402 Set No. 3
II B.Tech II Semester Supplimentary Examinations, Aug/Sep 2008
COMPUTER GRAPHICS
(Mechatronics)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions
All Questions carry equal marks
⋆⋆⋆⋆⋆

1. Explain the steps involved in Bresenham algorithm for line drawing. Demonstrate
with an example. Discuss its merits and demerits. [16]

2. (a) Briefly explain the steps involved in scan-line algorithm for polygon filling.
(b) What are the merits and demerits of flood-fill and scan-line algorithms?[10+6]

3. Give the homogeneous co-ordinate transformation matrices for the following trans-
formations:

(a) Scale x direction four times as large and the y-direction un-changed.
(b) Clock-wise rotation about the origin, by 60 degrees. [8+8]

4. Write a procedure for deleting a segment. [16]

5. Explain the Cohen-Sutherland algorithm for finding the category of a line segment.
Show clearly how each category is handled by the algorithm. [16]

6. (a) Give a brief account on three-dimensional rotations.


(b) Show the sequence of transformations for rotating an object about an axis
that is parallel to the x axis [6+10]

7. Describe, in detail, Gouraud shading.Using Gouraud shading, if pixels A,B,C and


D have the intensities
A: 0.3
B: 0.11
C: 0.5
D: 0.2
What intensities should be assigned to pixels E and F? as shown as in figure7.[16]

Figure 7
8. Explain the following:

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Code No: RR221402 Set No. 3
(a) Simple raster display system
(b) Sweeping method of interpolation. [8+8]

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Code No: RR221402 Set No. 4
II B.Tech II Semester Supplimentary Examinations, Aug/Sep 2008
COMPUTER GRAPHICS
(Mechatronics)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions
All Questions carry equal marks
⋆⋆⋆⋆⋆

1. (a) Explain the ‘stroke method’and the ‘bitmap method’ for generating characters.
(b) Discuss the antialiasing methods for lines. [8+8]

2. Write an algorithm for interpreting the display file. [16]

3. Give the homogeneous co-ordinate transformation matrices for the following trans-
formations:

(a) Scale x direction reduced to three-fourths the original, y- direction increased


by a factor of seven-fifths.
(b) Counter clock-wise rotation about the origin, by 30 degrees. [8+8]

4. (a) Write procedure copy-segment (old-segment, new-segment) which copies old


segment to new segment.
(b) Distinguish between window and view port. [12+4]

5. Explain the Cohen-Sutherland algorithm for finding the category of a line segment.
Show clearly how each category is handled by the algorithm. [16]

6. Derive transformation matrix for rotation about an arbitrary axis [16]

7. Outline the z-buffer algorithm. List the advantages and disadvantages of the z-
buffer algorithm. [16]

8. Explain the process of generating curves and surfaces using

(a) Hermite method


(b) B-spline method. [8+8]

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