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Giuoco Piano

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Giuoco Piano
a 8 7 6 5 4 3 2 1 a
Moves ECO Origin Named after Parent

h 8 7 6 5 4 3 2 1

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 C5054 16th century Italian: "quiet game" Italian Game
Chessgames.com opening explorer

The Giuoco Piano is a chess opening characterized by the moves 1. e4 e5

2. Nf3 Nc6 3. Bc4 Bc5 Instead of 3. ... Bc5 it is possible for Black to play 3... Nf6 (the Two Knights Defence), 3. ...Be7 (the Hungarian Defence), or 3. ...d6 (the Paris Defence). The Giuoco Piano (Italian: "quiet game") is the oldest recorded opening. The Portuguese Damiano played it at the beginning of the 16th century and the Italian Greco played it at the beginning of the 17th century. The opening is also known as the Italian Game, although that term is more commonly used to describe games that start with 1.e4 e5 2.Nf3 Nc6 3.Bc4, but Black plays a move other than 3...Bc5. The Giuoco Piano was popular through the 19th century, but modern refinements in defensive play have led most chess masters towards openings like the Ruy Lopez that offer White greater chances for long term initiative. Anatoli Karpov used it against Viktor Korchnoi twice in the 1981 World Championship tournament, with both games ending in a draw. White's "Italian bishop" at c4 prevents Black from advancing in the center with ...d5 and attacks the vulnerable f7 square. White plans to dominate the center with d2-d4 and to attack the Black king. Black aims to free his game by exchanging pieces and playing the pawn break ...d5, or to hold his center pawn at e5.

Contents
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y y y

1 Variations o 1.1 Main line o 1.2 Giuoco Pianissimo 2 ECO codes 3 References 4 Further reading

[edit] Variations
The main continuations on White's fourth move are:
y y y

4.c3 (the Greco Variation of the Giuoco Piano), see below. 4.d3 (the Giuoco Pianissimo, Italian: "quietest game"), see below. 4.b4 (the Evans Gambit), in which White offers a pawn to speed his development. This opening was popular in the 19th century, more than the standard Giuoco Piano.

4.d4 (the Italian Gambit), in which White opens up the center avoiding the quiet lines of the Giuoco Piano and Giuoco Pianissimo. 4.0-0, often with the intention of meeting 4...Nf6 with 5.d4, the Max Lange Gambit, with similar ideas to the Italian Gambit but with some transpositional differences. 4. Bxf7+? Kxf7 5.Nxe5+ Nxe5 (the Jerome Gambit) is an extremely dubious opening where White sacrifices two pieces in hopes of exposing Black's king and obtaining a mating attack. 4.Nc3 (the "Four Knights variation"), see below.

[edit] Main line


a 8 7 6 5 4 3 2 1 a b c d e f g h Main line (Greco Attack) Position after 7...Nxe4 b c d e f g h 8 7 6 5 4 3 2 1

In the Main Line White plays 4.c3, in preparation for a central advance, d2-d4. Black can try to hold a strong point in the center at e5 with 4...Qe7 or he can counterattack with 4...Nf6. The center holding line can continue 4...Qe7 5.d4 Bb6 6.0-0 d6 7.a4 a6 8. h3 Nf6 9.Re1 0-0. The more aggressive 4Nf6 was first analyzed by Greco in the 17th century. In the Greco Attack White uses a major piece sacrifice to create a trap. Play continues: 4.c3 Nf6 5.d4 exd4 6.cxd4 (White can also try 6.e5, a line favoured by Sveshnikov, when play usually continues 6...d5 7.Bb5 Ne4 8.cxd4 Bb6, with approximate equality. Instead, White has a gambit alternative in 6.0-0, which Graham Burgess revived in the book 101 Chess Opening Surprises; the critical line runs 6...Nxe4 7.cxd4 d5 8.dxc5 dxc4 9.Qe2. The other alternative 6.b4 is refuted by the strong piece sacrifice 6...Bb6 7.e5 d5 8.exf6 dxc4 9.b5 0-0! according to Jeremy Silman.)

6...Bb4+ 7.Nc3 Nxe4 (see diagram) (Greco encouraged an attack on Whites queen rook with 8.0-0, allowing 8...Nxc3!?. <<9. bxc3 Bxc3 10 Qb3>> Now if Black takes the White queen rook with 10...Bxa1, White wins the black queen with 11.Bxf7+ Kf8 12.Bg5 Ne7 13.Re1. This trap is now well-known, and Black can avoid it by playing 8...Bxc3. After 8...Nxc3 9.bxc3 best is 9...d5! 10.cxb4 dxc4 11.Re1+ Ne7 12.Qa4+! Bd7 13.b5 O-O 14.Qxc4 Ng6!) In 1898 the Moller attack revived this line; Danish player Jrgen Mller published analysis of the line in Tidsskrift for Skak (1898). In the Mller Attack White sacrifices a pawn for development and the initiative: 8.0-0 Bxc3! 9.d5 Bf6 (9...Ne5 is also interesting; a possible continuation is 10.bxc3 Nxc4 11.Qd4 f5 12.Qxc4 d6) 10.Re1 Ne7 11.Rxe4 d6 12.Bg5 Bxg5 13.Nxg5 h6!? (13...0-0 14.Nxh7! is considered to lead to a draw with best play, although Black has many opportunities to go wrong) 14.Bb5+ (after 14.Qe2 hxg5 15.Re1 Be6! 16.dxe6 f6 17.Re3 c6 18.Rh3 Rxh3 19.gxh3 g6 it is doubtful that White has compensation for the sacrificed pawn, according to Grandmaster Larry Kaufman; 14.Qh5 0-0 15.Rae1 Ng6! also favors Black. White also can play 16.Qd2 c6! 17.dxe6 f6 18.Bd3 d5 19.Rg4 Qc7 20.h3 O-O-O 21.b4 attacking) 14...Bd7 15.Qe2 Bxb5 16.Qxb5+ Qd7 17.Qxb7 (17.Qe2 Kf8 wins a second pawn) 17...0-0 and Black is at least equal. If White does not want to gambit material, instead of 7.Nc3 he can play 7.Bd2 which can continue 7...Bxd2+ (Kaufman recommends 7...Nxe4!? 8.Bxb4 Nxb4 9.Bxf7+ Kxf7 10.Qb3+ d5!? (10...Kf8 11.Qxb4+ Qe7+ 12.Qxe7+ Kxe7 is safer, reaching an equal endgame) 11.Ne5+ Ke6! 12.Qxb4 c5!?)

8.Nbxd2 d5 9.exd5 Nxd5 10.Qb3 Nce7 (10...Na5 is better, inviting a repetition of moves after 11.Qa4+ Nc6 (threatening 12...Nb6) 12.Qb3 Na5) 11.0-0 0-0 12.Rfe1 c6. In this position White has more freedom but his isolated queen pawn can be a weakness.

[edit] Giuoco Pianissimo


With 4.d3, White plays the Giuoco Pianissimo (Italian: "quietest game"). White aims for a slow buildup deferring d2-d4 until it can be prepared. By avoiding an immediate confrontation in the center White prevents the early release of tension through exchanges and enters a positional maneuvering game. If White plays c2-c3, the position can take some characteristics of the Ruy Lopez if his bishop retreats to c2 via Bc4-b3-c2. Despite its slow, drawish reputation, this variation became more popular after being taken up by John Nunn in the 1980s. The common move orders are 4.c3 Nf6 5.d3 and the transposition via the Bishop's Opening: 2.Bc4 Nf6 3.d3 Nc6 4.Nf3 Bc5 5.c3 Bc5. The Wikibook Chess Opening Theory has a page on the topic of Giuoco Piano

[edit] ECO codes


Codes from the Encyclopaedia of Chess Openings are:
y y y y

C50 Giuoco Pianissimo and some other minor King's Pawn Game openings C51 Evans Gambit C52 Evans Gambit, with 4...Bxb4 5.c3 Ba5 C53 Giuoco Piano: o without 4... Nf6 o with 4... Nf6 without 5. d4 o with 4... Nf6 5. d4 exd4 without 6. cxd4 C54 Giuoco Piano, with 4...Nf6 5. d4 exd4 6. cxd4

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