Sunteți pe pagina 1din 12

Dr.

Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Creativity and Innovation:


The Key to Advancement and Social Wellbeing
by Dr. Nalin Sharda
Victoria University
Melbourne, Australia

Keynote Address IEEE Student Professional Awareness Conferences(S-PAC) & Alumni Fest-2010 Khulna University of Engineering & Technology (KUET), Bangladesh

Summary
Creativity and Innovation are the keys to continued advancement of human societies and their wellbeing. Information and Communication Technologies (ICT) have assumed a key role in the advancement of all societies today. Engendering the spirit of creativity and innovation is more important than ever before as internationalisation of industry and education takes hold; however, social structures, structures and educational paradigms used in most countries work against the spirit of innovation. Chris Stevens defines creativity as the ability to generate and use insight. To some extent everyone is capable of being creative; however, most people do not exploit their full creative potential, as they do not have a clear process to guide and sustain the flow of their creative juices. Joyce Wycoff says that innovation is a mental extreme sport; therefore, like all good sports persons, innovators need to train their body, mind and spirit to do it well. Wycoff adds that innovation requires pulling unrelated things together; thus, to innovate, one must have a wide range of interests, as a corollary narrow focused programs and courses hinder innovation. In this seminar we will see how creativity and innovation can be embedded in as an educational paradigm, and in particular for Information Technology education.

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Presenter
Prof. Nalin Sharda gained B.Tech. and Ph.D. degrees from the Indian Institute of Technology (IIT), Delhi. Presently he teaches and leads research in innovative and creative Multimedia and Internet Communications at the School of Computer Science and y Mathematics, Victoria University, Australia. Dr. Sharda publications include the Multimedia Information Networking textbook, and around 100 papers and handbook chapters. Nalin has innovated Movement Oriented Design (MOD) paradigm for the creation of effective multimedia content based experience, and applied it to e-Learning and other applications. Nalin is leading projects for the Australian Sustainable Tourism CRC, to develop e-Tourism using Semantic Web technologies, and innovative visualisation methodologies. Nalin has been invited to present lectures and seminars in the Distinguished Lecturer series of the European Unions Prolearn program. He has presented over fifty seminars, lectures, and Key Note addresses in Austria, Australia, Finland, Germany, Hong Kong, India, Malaysia, Pakistan, Japan, Singapore, Sweden, Switzerland, UAE, and USA. For further details visit http://sci.vu.edu.au/~nalin/

Outline
What is
Creativity Innovation

Why do we innovate Invention vs. Innovation Innovation Models and Theories How:
To inculcate innovation To create innovative courses

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Creativity / Innovation
Creativity and innovation are widely used terms However, their meaning is not always clear At times, different people use them differently

What is Creativity
Chris Stevens defines creativity as
the ability to generate and use insight

To some extent
everyone is capable of being creative

However
most people do not exploit their full creative potential

They do not have


a clear model to guide and sustain the flow of their creative juices j
Ref: C.D. Stevens, Coming to Insight, Eventually. Screenhub, March, 2007. http://www.screenhub.com.au/news/

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

What is Creativity
Creativity is sought everywhere:
in the arts, in entertainment, in business, in mathematics, in engineering, in medicine, in the social sciences, in the physical sciences.

C Common elements i creativity are l t in ti it


originality and imagination.

Creativity carries feelings of


wide ranging freedom to design and to invent and to dream.

But in engineering and science


creativity is useful only if it fits into the realities of the physical world.

Creativity helps Innovation


Ref: Martin L. Perl: KeyNote, VIPS!-2007 Tokyo, June, 2007 Martin L. Perl: Stanford Linear, Accelerator Center, Stanford University, Winner of The Nobel Prize in Physics 1995
7

Helping Creativity
Six factors that enhance creative potential:
1. Perspiration: Work consistently with creative absorption
and intrinsic motivation, without burning.

2. Egolessness: Lose self and to minimize self concern


and ego issues within ones creative work. d i ithi ti k

3. Modulating Two Types of Consciousness:


a) Tighter mode calculative, analytical and predictive thought; b) The looser mode meditative, figurative and divergent thought.

4. Emotional Capabilities: Resilience, persistence,


tolerance of ambiguity and intuition.

5. Abstractive Play: Developing skills in generating


abstract thought, particularly analogy and metaphor.

6. 6 Social Factors: Pivotal role of mentors colleagues, mentors, colleagues


managers / bosses and a field of practitioners.
Ref: C.D. Stevens, Coming to Insight, Eventually. Screenhub, March, 2007. http://www.screenhub.com.au/news/

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

What is Innovation
Innovation implies
improvement to something that already exists;

Improvements can be applied to


a product a production process a business product, process, model, and even a course.

Joyce Wycoff says


innovation is a mental extreme sport; therefore, like all good sports persons, innovators need to train their body, mind and spirit to do it well.

Innovation requires
pulling unrelated things together; thus, to innovate, innovate one must have a wide range of interests; and, as a corollary, narrow focused work and educational courses hinder innovation.

KeyNote Address: International Conference on Embedded Systems, August 3-5, 2007, PESIT, Bangalore, India

Why do we innovate
Need is the Mother of Invention Competition is Father of Innovation C Cross-fertilisation is an innovation f accelerator The Innovation Equation
Innovation = (Need x Competition) Cross-fertilisation

10

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Invention vs. Innovation


Invention
new concepts or products derived from new p p ideas or from scientific research

Innovation
commercialization of the invention

To commercialize an invention
find a target customer application market
Ref: http://innovationzen.com/blog/2006/07/26/invention-vsinnovation/

11

Invention ==> Innovation


1947 AT&T laboratories created the first transistor
patented the invention but failed to develop innovations 1952 licensed out the transistor for $ 25 000 to Texas transistor, 25,000, Instruments, Sony and IBM produced billions of revenues in later years

Xerox Palo Alto Research Center (PARC) Developed


personal computer (years before Apple or IBM) graphical monitor word processing software workstation laser printer local area network Mouse, and many more ... Yet it failed to profit from such inventions.

Transistor inventors William Shockley (seated), John Bardeen, and Walter Brattain.

Ref:http://innovationzen.com/blog/2006/07/26/invention-vs-innovation/ 12

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Innovation Models and Theories


13

Innovation and Schumpeters Theories Incremental vs. Radical Innovation Henderson - Clark Model S-Curve The Teece Model Abernathy - Utterback Model Disruptive Innovation
Ref: http://innovationzen.com/blog/category/innovation-theory/

Sustaining vs. Disruptive Innovation


Sustaining innovation
May not result in the closure of established companies Improves performance of existing products for parameters that the customers values

Disruptive innovation
Cheaper, simpler (at times with inferior quality) compared to existing product (s) Some marginal or new customer segment values it. g g
http://innovationzen.com/blog/2006/10/04/disruptiveinnovation/

14

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Sustaining vs. Disruptive Innovation


Some examples of disruptive innovations:
telephone (disrupted the telegraph) semiconductors (disrupted vacuum tubes) steamships (disrupted sailing ships)

15

Incremental vs. Radical Innovation


Two dimensions separate incremental from radical innovation: First - internal dimension, knowledge and resources
Incremental innovation builds upon existing knowledge and resources competence-enhancing. d t h i Radical innovation requires completely new knowledge and/or resources, therefore, competence-destroying.

Second - external dimension based on the technological market competitiveness


Incremental innovation involves modest technological changes
Existing products remain competitive

A radical innovation involves large technological advancements


Renders existing products non-competitive and obsolete.
http://innovationzen.com/blog/2006/08/04/innovation-management-theory-part-2/

16

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

How: To inculcate innovation


To inculcate innovation we need:
Innovation Models Processes that support innovation Environment that encourages innovation

Celebrates innovation

17

The Innovation Funnel model


Gener rate 1000s of ideas f Res search 1 10s Eva aluate 100s

Prototype 5-7 Test 2-3 Launch 1

Light

Resources Needed

Heavy

Create a large number of ideas (1000s) Evaluated some (100s) of these Fewer (10s) then be researched ( ) Prototype for just a few ideas, test even fewer To be able to launch but one product Creating new ideas needs few resources; as we move to the right heavier investment in resources is required

18

Creativity and Innovation: The Key to Advancement and Social Wellbeing

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Innovative Courses
To train innovative workforce we need: Innovative courses
That have innovative content Delivered with innovative pedagogy And encourage innovation (not regurgitation)

19

Innovative courses
Innovative Program Architecture (IPA)
Actions Q1 <-Theme 1: CREATIVITY-> Q2 Q3 Q4 Course Examples < Four Quarters >

Explore Learn Connect

E1 L1 C1

E2 L2 C2

E3 L3 C3

E4 L4 C4

Explore and use innovation processes. Programming, Database, Networks, Web Services. Game Design, Digital Movies, Drama, Health Informatics, Sports, Tourism. Projects, Prototype, Learning in workplace. workplace Take this idea for further testing and development in the industry.

Apply

A1 Generate lots of ideas

A2 Evaluate some options

A3 Research promising ideas

A4 Prototype one idea

Innovate using the Innovation Funnel

<-Theme 2: INNOVATION->

20

Creativity and Innovation: The Key to Advancement and Social Wellbeing

10

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

How: To create innovative courses


Explore:
Expose students to new fields such as a creativity and innovation. Show how people have created innovative solutions in the past

Learn:
Understand Learning Styles, and new ways of learning. Learn from diverse application areas. Around 25% of courses should be from diverse disciplines, e.g. Arts, Law, Business, even Sports.

Connect:
Building conceptual links between different domains is the key to innovation; even linking old ideas to new technology provide opportunities for innovation.

Apply:
Apply the understanding to generate new ideas Traverse the Innovation Funnel from the beginning to the end Create an innovative product

21

M.Sc. in Interactive Digital Media


A New Generation Computing Course Incorporating Creativity and Innovation
Actions Q1 Explore Creativity and Innovation Mobile Computing Wireless Communications Game Design Animation Design <-Theme 1: CREATIVITY-> Q2 Innovation Workshops Web Services Web 2.0 Systems e-Health Film Studies Q3 Computing Innovation History Interaction Design Usability Studies Q4 Recent ICT Innovations Semantic Web Course Examples < Four Quarters > Explore and use innovation processes. Programming, Database, Networks, Web Services. Game Design, Digital Movies, Drama, Health Informatics, Sports, Tourism. Projects, Prototype, Learning in workplace. Take this idea for further testing and development in the industry.

Learn

Connect

e-Tourism Drama Studies

e-Learning Business Studies

Apply

Project Planning Project Design Technical Writing Generate lots of ideas

Prototype Building

Usability Testing

Project Completion + Industry Presentation P t ti Prototype one idea

Innovate using the Innovation Funnel

Evaluate some options

Research promising ideas

<-Theme 2: INNOVATION->

22

Creativity and Innovation: The Key to Advancement and Social Wellbeing

11

Dr. Nalin Sharda, IEEE Education Society Distinguished Lecturer, KeyNote Address: IEEE Student Professional Awareness Conference, December 3-5, 2010, Khulna University of Engineering & Technology, Bangladesh. Guest Lecture at IIT Kharagpur on Dec 6th, 2010, and IEEE-Lovely Professional University Official launch , 30th Jan 2011.

Conclusions
Creativity and Innovation are the keys to advancement and social wellbeing Systematic models and p y processes should be used to enhance innovation The Innovation Equation:
Innovation = (Need x Competition) Cross-fertilisation

Creativity and Innovation can be taught New education models should encourage innovation using
Innovative content o at e co te t Innovative delivery Inculcating the spirit of innovation

23

Thank you
Any Questions Please

24

Creativity and Innovation: The Key to Advancement and Social Wellbeing

12

S-ar putea să vă placă și