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Faction Descriptions

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Factions and Ideologies Force Death Chaos Balance Life Order Death Chaos Balance Life Order Element Metal Metal Both Stone Stone Fire Shadow Both Fire Shadow Name Death Shapers of the Forge Blood and Bones Speakers of the Dead The Great Desert Tribe Hearth Guardians Army of the Bloody Hand League of Shadows Tamers of Chaos Firebringer Templars Master smiths and artificers second to none A ragtag team of berserkers that throw themselves to battle Shamans that keep the traditions alive and tend to the ancestors A multi-tribe group looking to animals for guidance Enforcers of tribal law and custom Chaos A network of violent gangs that frequently change their focus A loosely connected group of individuals after their personal gain Pockets of people trying to reform the Fire Region A group of fanatics wanting to spread their ideology around Raiders Rogues Occultists Purifiers Assassins Smiths Berserkers Necromancers Shamans Warriors Description Nickname

Guild of the Crimson Knife Schemers and plotters controlling the vast underworld Balance Forest Guard Savage Brotherhood Silver Circle The Hallowed Garden Wardens of the Wild The standing military of the region with the elite Moon Guard Noble savages living out in the wild away from large cities The ruling council of the region serving as spiritual guides Herbalists and gardeners focused on everything that grows A group that believes in controlling nature to suit their needs Life A noble order protecting the people of the region Nomads that travel from one island to the other Sensationalists that want to experience everything in moderation

Death Chaos Balance Life Order

Spirit Spirit Both Nature Nature

Rangers Savages Druids Gardeners Beastmasters

Death Chaos Balance

Water Water Both

The Grey Knights Eternal River Carnival The Middle Road

Paladins Nomads Hedonists

Factions and Associated Elements

Faction Descriptions

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Life Order

Blood Blood

Tempus Priesthood The Everfrost Hermits

Healers and diplomats that try to help others Monks that seek to be in total control of their own body and mind Order Sentinels that follow the letter of the law and punish criminals

Companions Monks

Death Chaos Balance Life Order

Fields Air Both Fields Air

Enforces of the Law

Judges Wizards Arbiters Engineers Executives

The Looking Glass Society Oracles and seers trying to find patterns in everything Scions of Justice Prismatic College The High Bureaucracy Diplomats and mediators that preside over deals A group of academics trying to advance science for the people The vast hierarchy of the region ruling over everyone else

Factions and Associated Elements

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