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Tutorial - How to use the Poser Format Exporter - 07-01-2009


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Author mattymanx
Posted:04 Dec 2007 00:07

***UPDATED 07/01/2009***

The Poser Format Exporter is now updated to DAZ|Studio 3


Joined: 14 Apr 2004 Posts: 1842

****************************************************************************** -------> The Poser Format Exporter is availible in the DAZ3D store for free! <------******************************************************************************

What does it do?


The Poser Format Exporter is designed for one thing, saving poses and morphs you created in D|S to Poser Pose (.pz2), Face(.fc2) and Hand(.hd2) file format.

******************************************************************************

NOTE: The Poser Format Exporter does NOT save Deformer info at this time.
******************************************************************************

The purpose of this tutorial is to help you better understand the Poser Format Exporter. To start off here are three screen shots showing the DAZ|Studio 2 version of the Poser Format Exporter on the left, the DAZ|Studio 3 figure version on the right and the DS3 Prop version below:
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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

******************************************************************************

Special Note: When saving your poses with the DS2 version, MAKE SURE you include the file
extention or it WILL NOT save at all!!! This is not a concern with the DS3 version since the drop down box at the right of the name field will automatically apply the extension shown in the box.
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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

******************************************************************************

What are the different options in the PFE and what are they for:
Path & File Name should be self explanitory. Nodes: Root or Selected. Root is when the primary level of the figure is selected (indicated by the bounding box around the figure) where as Selected is simply the body parts that are selected. Propagation: None or Recursive. Choosing None will mean that only the selected body part pose is saved. Whereas Recursive will save the pose on the selected bone and all child bones as well. Timeline: Current Frame or Animated Range. When Current Frame is selected, only the pose shown on the current frame is saved. With Animated Range all the pose data from each frame will be saved. You can also indicate at whcih frame to start at and which frame to end at. If your saving a single pose, just choose Current Frame Transformations, Others & Attributes: Pose information corrisponding to these catagories will not be saved unless the box is checked. Transformations: Rotation, Translation & Scale. Within these three selcetions they each have X-axis, Y axis & Z axis. X refers to left and right movement, Y refers to up and down movement and Z refers to forward and backward movement. Depending on the purpose of the pose your saving you should determine when these options are used since each one is not always required or necessarily desired. From my own expericance, posing a figure in relation to another figure (ie: Couples) or a certain prop I check off the Rotation and Translation boxes. If its just a standing pose thats intended for general use, then I only check off Rotation. Scale is only used if you intend on increasing or decreasing the size of the figure.

If no boxes are checked DS will not save the file


Others: Morphs (targetGeom) & Numeric (valueParm). It controls whether or not to include morph property values in the exported file; that is, properties for the actual individual morphs (targetGeom) and not just the linked property that drives them (valueParm). In the case of a Full Body Morph (FBM), this is the difference between the single property on the root that controls everything (valueParm) and the individual morphs on each body part (targetGeom) that are the actual morphs. This is the most likely scenario, as typically the properties that are exposed at the bone level are actual morphs. ***Special Thanks to Rbtwhiz for that explination*** Attributes: Visibility should only be checked if you are hiding a particular body part and want that applied by the saved pose. Bending is only checked if you want to record the Bend option on the Parameters Tab. By default bend on the Parameters Tab is ON and the Bending option is unchecked. ****************************************************************************** To find the PFE within DAZ Studio goto "Studio > Scripts > Utilities" ****************************************************************************** Saving a Custom Face (.fc2) Morph: After you have finished your character, goto the Parameters Tab and select the head (eyes do not need to
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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

be selected if you have not adjusted their position or scale). Now select the PFE and for Nodes choose Selected and for Propagation choose None. Under Transforms choose the necessary options. Next goto Attributes and check off Numeric (valueParm). Please make sure you have chosen .fc2 as your file type before you click on Accept. *** Saving a Hand (.hd2) pose: Hand poses can be saved using two methods. The easiest way to save a hand pose is to first select the hand that you posed and then goto the PFE and for Nodes choose Selected and for Propagation choose Recursive. Under Transforms choose the necessary options. Now just make sure you choose .hd2 as your file type and when you goto apply the hand pose you will be presented with the "Left hand or Right hand" option before the hand pose is applied. The second method of saving hand poses is covered in the Partial Pose section below. *** Saving full body or Partial poses: For saving a full body pose you have two options. The easiest way is to select the figure on the Scene Tab and then goto the PFE. From there, make sure you set Nodes to Root and Propagation to Recursive. Under Transforms choose the necessary options. Make sure .pz2 is your file type before accepting. See the Partial Pose below for the other method. *** Partial Poses: Weather you are saving a full body pose, a hand pose or just part of the body, this last method for saving poses is the most versatile. From the Scene Tab, select ALL the body parts that you want recorded in the pose. If you are using this method for a full body pose, I find it best to select the head, then hold the "shift key" (windows) and then select the figure base. This will select all body parts between the two. If its for a hand pose, choose the hand and any finger bones you require. Next goto the PFE and for Nodes choose Selected and for Propagation choose Recursive, under Transforms choose the necessary options. If you are saving a leg or arm pose, choose the relevant part and make sure you set Propagation to Recursive. The setting for Nodes will not have an effect in that case. *** Custom characters (morphs): This is a cross between the face morph and partial pose options. Start by selecting the required body parts, then goto the PFE and once again for Nodes choose Selected and Propagation set to None. Under Transforms choose the necessary options and then under Others select Numeric (valueParm). Make sure you choose .pz2 as your file type. *** AniMate: - Thanks to lululee @ Renderosity After you have all of your animation setup make sure you 'bake to anim keyframes to DS keyframes. ( that is in the right corner ani timeline menu) Click on the scripts menu and launch the Poser Format Exporter Select "timeline animated range" attributes visbility and bending. That writes an animated pose file for Poser. ***
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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

Props: To save a pose file for props, simply select the prop on the Parameters Tab, then launch the PFE. You will notice that the PFE window has three areas greyed out since they are redundant when dealing with props. So just select the options that apply under Transforms and choose accept.
_________________ DeviantART *** How to use the Poser Format Exporter *** My Free Stuff

Last edited by mattymanx on 01 Jul 2009 04:51; edited 23 times in total

mmkdaz

Posted:04 Dec 2007 01:09

many many many many many many many many many many many many many many many thanks!. This is very timely for me.

Joined: 06 Nov 2007 Posts: 1372

mattymanx

Posted:04 Dec 2007 02:19

Your Welcome!
_________________ DeviantART *** How to use the Poser Format Exporter *** My Free Stuff

Joined: 14 Apr 2004 Posts: 1842

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DAZ 3D Forums :: View topic - Tutorial - How to use the Poser Format Exporter - 07-01-2009

RAMWolff

Posted:04 Dec 2007 04:04

Bookmarked and a deskcut created so I don't forget this tut is around. Much needed and many thanks for writing this out. If I questions you know I'll ask!!
_________________ Richard ---Wolff On The Prowl--Joined: 11 Aug 2004 Posts: 21023 Location: RWC, CA USA

mattymanx

Posted:07 Dec 2007 04:52

RAMWolff wrote: Bookmarked and a deskcut created so I don't forget this tut is around. Much needed and many thanks for writing this out. If I questions you know I'll ask!!

No problem.
Joined: 14 Apr 2004 Posts: 1842

I will go find that list thats around here and add it to it.
_________________ DeviantART *** How to use the Poser Format Exporter *** My Free Stuff

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