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Introduction
Nintendo ( ) Japanese for Leave luck to Heaven is a multinational corporation located in Kyoto, Japan. Founded in 1889, it produced handmade playing cards. By 1963, the company had tried several small niche businesses, such as a cab company and low-cost hotels. Nintendo acquired first rights to distribute video game console from Magnavox in 1974. Nintendo soon developed into a video game company, becoming one of the most influential in the industry and Japan's third most valuable listed company, with a market value of over US$85 billion. Nintendo Entertainment System: Introduced in 1985, the NES was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and Zelda into their homes for the first time on the NES. Game Boy: Game Boy, which came out in 1989, was closely associated with the classic game Tetris when it debuted. Game Boy is the most successful video game system ever released selling over 150 million units worldwide. Super Nintendo Entertainment System (NES): The SNES was released in 1991 and featured 16-bit technology. More processing power meant more entertaining games which helped the SNES sell more than 49 million systems worldwide. Nintendo DS: Featuring two screens, including a touch screen, a microphone, built-in Wi-Fi capability, and backward compatibility, the DS is an incredibly successful portable gaming device beating its rivals in the marketplace by a wide margin. Wii: In 2006, Nintendo introduced the Wii and with it several advanced, revolutionary features. Wireless motion-sensitive remote controllers, built-in Wi-Fi capability, and a host of other features have made the Wii one of the best-selling latest generation console system in the world.
the end they are still good games. Ease and accessibility certainly shouldn't keep a core gamer from trying them.
3. Brand Positioning
Brand positioning involves creating a niche in the market by using the traditional marketing strategies like pricing, promotion, packaging, distribution and competition. Brand Nintendo has been synonymous with Wii in recent times and NES and GameBoy earlier. It has positioned itself in the market using following strategies.
3.3 Competitive Strategies Expanded market campaign to girls, women, moms, dads and grandparents. The following graphs are indicative of Nintendos position in the market:
4. Brand Extension
According to various researches and analysis, video gaming market is primarily limited to males between 18 and 35 years. Nintendo decided that instead of producing a product better than the Microsoft and Sony, they would expand their market to a much larger audience and boost the population of gamers to attract customers of all ages. Nintendo decided to create a game console that would focus on family entertainment. New consoles would be small, quiet, energy efficient and the CPU would not need as much processing power as their competitors. Brand extension has been categorized into adding new features to the existing product line and to come with new set of products. 4.1 Proposed new features in the existing product range Nintendo will continue the motion control route with a more refined evolution of the current Wii controller. I would expect even fewer buttons (I can hear you all groan) and a more accurate motion and pointer system.
Nintendo needs to consider newer media choices, which would probably involve a proprietary high-capacity disc, since Nintendo is unlikely to ever embrace Blu-ray. If all the systems had similar controls, even with a horsepower difference, multiplatform games would be easier to make, much to the benefit of Nintendo.