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Prototype
Contact Details
Email: jabit@y7mail.com
Project Details
Project Commissioned by: The NSW Dept of Community Services
Table of Content
C o n t a c t D e t a i l s ................................................................................................................2
L i s t o f F i g u r e s .................................................................................................................4
L i s t o f T a b l e s ....................................................................................................................5
E x e c u t i v e S u m m a r y .......................................................................................................6
1.0 C l i e n t R e q u i r e m e n t s .........................................................................................7
2.0 W h y S c e n a r i o B a s e d T r a i n i n g ....................................................................8
2.1 T h e S c e n a r i o B a s e d T r a i n i n g P r o c e s s ...................................................... 9
3.0 T a r g e t A u d i e n c e ................................................................................................10
4.0 P r o j e c t F e a s i b i l i t y ...........................................................................................13
4.1 P r o j e c t B e n e f i t s ...................................................................................................... 14
5.0 P r o j e c t P u r p o s e ............................................................................................15
5.1 P r o j e c t G o a l s ............................................................................................................ 15
5.2 P r o j e c t D e l i v e r a b l e s ............................................................................................ 16
6.0 P r o d u c t C o n c e p t a n d I d e a s ........................................................................17
6.1 P r o d u c t C o n c e p t ..................................................................................................... 17
6.2 I m p l e m e n t a t i o n o f t h e C o n c e p t ................................................................... 18
6.3 U s e r I n t e r f a c e / M e d i a / S o f t w a r e ................................................................... 18
7.0 P r o j e c t S c h e d u l e ...............................................................................................20
8.0 R i s k M a n a g e m e n t ..........................................................................................20
9.0 P r o j e c t C o s t E s t i m a t e ....................................................................................21
1 0 . 0 R e c o m m e n d a t i o n s .............................................................................................22
1 1 . 0 R e f e r e n c e s .............................................................................................................23
1 2 . 0 A p p e n d i c e s ............................................................................................................24
12.1 A p p e n d i x 1 : A n a l y s i s o f T a r g e t A u d i e n c e ( Q / A ) T a b l e ........ 24
12.2 A p p e n d i x 2 : P r o j e c t W o r k S c h e d u l e T a b l e .................................... 25
12.3 A p p e n d i x 3 : R i s k M a n a g e m e n t T a b l e ................................................. 27
12.4 A p p e n d i x 4 : P r o j e c t C o s t E s t i m a t e T a b l e ....................................... 28
1 3 . 0 A p p r o v a l .................................................................................................................30
List of Figures
List of Tables
Executive Summary
The Department of Community Services has requested the creation of an interactive Elearning
product aimed at the parents and carers of teenage. The project involves the analysis, design
and development of a digital media scenario-based training application prototype. Scenario-
based training is a form of elearning that is used to simulate real life situations.
The purpose of this project is to produce a functional scenario-based training prototype that
demonstrates the potential of this form of instruction enabling parents/carers to experience
simulate real life situations related to caring for teenagers. Scenarios are more-or-less realistic
scenes that set the stage for an interaction between a digital media product and a user. The
learner navigates through by choosing options and is given feedback based upon their choice.
Scenario based learning makes information and knowledge available to those who need it,
when they need it.
There are many tools and systems that provide learning outcomes, but, in terms of self-paced
learning outcomes, none, rival scenario based e-learning.
The use of scenario based training will increase the overall understanding and satisfaction
levels for parents/carers. There is also the business benefit of labor cost savings - staff time
would be saved by replacing manual Q/A phone calls and discussions/interviews with
parent/carers queries.
We have included in this report:
Our research on scenario based e-learning
Target audience analysis with charts.
The feasibility and benefits to your business and to parents/carers once the
prototype is developed and produces.
Our concept and ideas and how they will be implemented.
Our risk management and contingency plan.
Our cost estimate.
We will be following a detailed work schedule (Appendix 2: Project Schedule Table 4) as to the
process for completing the scenario based training project in the four phases as outlined.
Scenario-based training (SBT) is similar to the experiential model of learning. The adherents of
experiential learning are fairly adamant about how people learn. They would tell us that learning
seldom takes place by rote. Learning occurs because we immerse ourselves in a situation in
which we are forced to perform. We get feedback from our environment and adjust our
behavior. We do this automatically and with such frequency in a compressed timeframe that we
hardly notice we are going through a learning process. Indeed, we may not even be able to
recite particular principles or describe how and why we engaged in a specific behavior. Yet, we
are still able to replicate the behavior with increasing skill as we practice.
Research (3) has proven that learning is enhanced when training is realistic. In addition, the
underlying skills needed to make good judgments and decisions are teachable. Both the military
and commercial airlines have embraced these principles through the integration of Line
Oriented Flight Training (LOFT) and Crew Resource
Management (CRM) training into their qualification
programs. Both LOFT and CRM lessons mimic real-life
scenarios as a means to expose pilots to
realistic operations and critical decision-making
opportunities. The most significant shift in these programs
has been the movement from traditional maneuver-based
training to incorporate training that is scenario-based.
Figure 1: Military Scenario Based Training
In addition, the instructor continuously interjects “What If?” discussions as a means to provide
the trainee with increased exposure to proper decision-making. Because the “What If?”
discussions are in reference to the scenario, there is a clear connection between decisions
made and the final outcome. The “What If?” discussions are designed to accelerate the
development of decision-making skills by posing situations for the trainer to consider. Once
again, research has shown these types of discussions help build judgment and offset low
experience.
Scenario-based training (4) is a structured process for exploring complex issues that impact
the lives of specific individuals or groups of individuals. The intent is to end up with a set of
decisions or directions that would be most beneficial no matter how the situation unfolds.
A scenario-based training product provides the user with a series of situations. For each
situation the user is required to make a choice with the aim of achieving an ideal path through
the scenario. For each choice there is a consequence that provides feedback and may then
allow the user to proceed to the next situation or have to repeat the choice process.
The following example navigation diagram (figure 1) illustrates the situation-choice process
for a scenario-based training application.
The following charts (figures 3-6) illustrate the results of the target audience analysis:
Employe d 55%
Ma le 31%
Fe ma le 69%
Other Carer 9%
Grandparents 8%
Uncle 2%
Aunt 4%
Brother 3%
Sister 7%
Father 12%
Mother 35%
Both Parents 20%
Nationality
Turkish 4%
Lebanese 6%
Australian 40%
Chinese 15%
Spanish 5%
Indigenous 30%
How long do you currently spend with Up to 30 minutes and we try to organize and
parents/carers on the telephone answering interview but 70% of parents/carers refuse to
their questions on teenagers and drugs? make an appointment.
How long do you currently spend with Any where from 30 minutes to 2 hours
parents/carers at interviews with these depending on the situation.
parents/carers?
What information do you currently give to We have some brochures and a list of
parents/carers regarding drugs and their referral centers that may be able to assist
teenagers? them.
What do you think about the idea of a That would be a terrific idea it would save us
scenario based training disc that you could a lot of time and they could view it at home.
give to parents/carers containing information
about teenagers and drugs?
A scenario based training project will increase the overall understanding and
satisfaction levels for parents/carers:
Available to those who need it, when they need it.
Real life scenarios
Selection options
Ease of use
Interactivity
Feedback for parents and carers
Business Benefit:
Viewed from CD/DVD
Labor Cost Savings
o Staff time would be saved by replacing manual Q/A phone calls and
discussions/interviews with parent/carers queries.
Given that humans possess visual and auditory information processing capabilities,
multimedia, takes advantage of both capabilities at once. In addition, these two channels
process information quite differently, so the combination of multiple media is useful in calling
on the capabilities of both systems. Meaningful connections between text and graphics
potentially allow for deeper understanding and better mental models than from either alone.
Produce a narrated slide show that illustrates the product’s navigation paths and
highlights the product’s features.
A focus on deliverables will make a project more manageable and better help us to
ensure that the final deliverable satisfies your requirements and is completed on time
and within budget. The following (table 3) shows the milestones leading up to the
project deliverables in the yellow sections of the table:
Project Deliverables
30th September 2008 Project Plan Report submitted to the client for
Phase 1 approval.
Following the client's approval and subject to any modifications required by the client
Following the client's approval and subject to any modifications required by the client.
Phase 3 28th October 2008 Development of the functional prototype from the
product specifications.
Phase 4 1st December 2008 Present to client functional prototype and key
features presentation on CD/DVD for acceptance.
Following the client's approval and subject to client acceptance.
The mind map (figure 7) provides an illustration of the ideas for implementing the
project concept.
Figure 7: Mind Map illustrating the relationship of concept and ideas for the product
Audacity, Adobe Photoshop CS3, Illustrator and Premier Pro (video editing) are
some of the software we will be using as well as Captivate 3 which enables us to
create powerful and engaging simulations, scenario-based training products.
Our product prototype will have a very simple user interface. It consists of a standard
area where text and video or photographs are shown with navigational buttons and
background image.
The menu area deals with the specific tasks related to the interactivity of the final
product:
1. Welcome Screen - related to introduction
Text, Video and background image
2. Scenarios - related to quiz’s and user feedback
Text and Video or photographs and background image
3. External links - related to links to other information websites
Text and background image
4. Extra information - related to video
Text and background image
Risk management (Appendix 3: Risk Management Table 5) is essential because it helps prevent
problems from occurring to an extent that cause damage to the project. I know how effective
risk management can be if performed throughout the life of the project.
Some of these risks will be acceptable i.e. they will have a minor impact on the project and we
are prepared to ‘take the risk’. Others will be unacceptable and I have developed a risk
treatment strategy to avoid, reduce or eliminate the risk.
A typical barrier we may encounter by being subcontracted on this project is no direct access to
the actual client. The requirements process may came to resemble a game of telephone, with
our suggestions and inquiries going to you (the contractor who will give us input), then to the
client and any feedback from the client returning via the same route. While in the end we are
confident we have gathered requirements that accurately fit the clients needs, the process is
slower and potentially more tedious in this kind of arrangement. Anticipating this and
incorporating these delays into the project plans up front will help set out all our expectations.
JABIT Digital Designs and Ideas is a well established company and we have been in business
for over ten years. All our staff a highly trained and their skills are regularly updated to keep up
with the changes in technology.
Our usual costs for a project of this kind is $75.00 per hour but since this scenario based
training project is being developed for such a good cause we have decided to reduce our
costs to a set rate of $40.00 per hour (Appendix 4: Project Cost Estimate Table 6)
to analyze, design and develop the scenario based prototype for parents /carers of teenagers.
10.0 Recommendations
There are many tools and systems that provide learning outcomes, but, in terms of self-paced
learning outcomes, none, rival scenario based e-learning. It is the writers view that the most
effective method for the scenario based functional prototype is an interactive scenario based
CD/DVD. The value of the scenario based, interactive CD/DVD will be recognized for its
outstanding contribution from The Department of Community Services for parents/carers of
teenage with drug issues …teenagers may be affected by using drugs but the parents/carers
are also suffering when dealing with their teenagers….
The use of scenario based training will increase the overall understanding and satisfaction
levels for parents/carers. There is also the business benefit of labor cost savings - staff time
would be saved by replacing manual Q/A phone calls and discussions/interviews with
parent/carers queries.
I highly recommend the scenario based functional prototype be produced and given to the
parents/carers who need it the most, drugs amongst teenagers is on the rise and most parents
have no idea of how to understand or deal with teenagers especially when they use drugs...and
most parents would prefer to view such material in their own home.
11.0 References
12.0 Appendices
General Questions
What is your age? Ages range between 20 and 70 years
Gender Female 69% Male 31%
Education Higher Education 60% Not completed 40%
Nationality
What nationality are you? Indigenous 30%
Spanish 5%
Chinese 15%
Australian 40%
Lebanese 6%
Turkish 4%
Technology
Do you have a home 90% Yes 10% No
Computer?
Do you have access to a 100% Yes 0% No
computer?
Develop – User interface 11/11/08 9.00 am 13/11/08 5.00 pm Develop user interface 8.00 hrs
Develop – Navigation 14/11/08 9.00 am 19/11/08 5.00 pm Develop and organize all interactive content with navigation 8.00 hrs
Develop – Interaction 20/11/08 9.00 am 21/11/08 5.00 pm Produce interactive scenarios from scripts 2.00 hrs
Completed functional prototype 24/11/08 3.00 pm Product prototype transferred to CD/DVD 1.00 hrs
Evaluation and usability testing of the Usability testing of the four primary elements for:
prototype by parents/ carers prior to Ease and effectiveness of navigation, Usefulness of content, Effectiveness of presentation, Task
final presentation 25/11/08 9.00 am 26/11/08 5.00 pm success rate. 8.00 hrs
Produce client PowerPoint Produce a narrated slide show presentation that illustrates the product’s navigation paths and
presentation 27/11/08 9.00 am highlights the product’s features. 4.00 hrs
Slideshow Presentation Completed 28/11/08 5.00 pm Transferred completed presentation to a CD. 1.00 hrs
Project completed Pass onto project manager Tony- to Present to client - completed prototype CD/DVD and the
01/12/08 9.00 am 01/12/08 10.00 am Presentation CD for acceptance and approval. 1.00 hrs
Phase 4 01/12/08 11.00 am 12.00 pm Present completed prototype and show slideshow presentation to client for approval 1.00 hrs
Presentation to Client
Approval/acceptance of the scenario
based (functional prototype) by Client 01/12/08 2.00 pm 01/12/08 3.00 pm Sign Off after acceptance… Project Completed 0.30 hrs
Phase 3 - 4 completed Total hours 37.00 hrs
Storyboards 3.00
Create/source - Audio
10.00
Wireframes 4.00
Navigation 3.00
Total Costs $1,560.00 $920.00 $2,812.00 $0.00 $1,440.00 $0.00 $40.00 $0.00 $1,560.00 $920.00 $640.00
13.0 Approval
Client:………………………………………………………….…….(Print Name)