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All materials Charles Cameron 1995-2006 Charles Cameron 3059 East Ave R-4 Palmdale, CA 93550 Phone 661 575-9930 hipbone@earthlink.net
Tibetan Buddhism offers its advanced practitioners an extended training in visualization, comparable in intensity to a western PhD program. * In this article, I propose that a Tibetan Buddhist meditation is homologous with, and thus perhaps surprisingly close kin to, a first person shooter video game (FPS). Trivially, it follows that an FPS game / mod could be built incorporating Tibetan graphics (architecture, demons, weaponry). More interestingly, it suggests that such a game played in slomo, designed in cooperation with a team of lamas, including a mandalaform structure, embedded Tibetan ritual directions, a soundtrack of appropriate Tibetan chants etc., might serve as a Tibetan virtual training and ritual device, while the same game played fastforward might keep the kids happy for hours. And it makes a structural connection between warfare and meditation an anthropological linkage of considerable theoretical interest suggesting to us the concept of a weaponry of compassion, which stands in the same relation to the weaponry of war as blessings stand in relation to curses.
The mindfield:
Many people are aware of Tibetan mandalas as designs for focused meditation, but not so many realize that these beautiful and highly symmetrical diagrams are in fact ground plans or blueprints for imaginary three-dimensional spaces.
The idea is that with meditative practice, you will eventually be able to hold in the mind's eye a complex three dimensional architectural structure --
This one based on the mandala shown above -- so that you can pass through the virtual space in imagination, visiting now this "room", now the next, encountering a preset variety of, well, "demons", "wrathful" and "peaceful deities".
Just take a look at that trumpet it was hollowed out of a human femur. That drum was made of a couple of human skulls joined back to back. Look again: the phurba with its three-angled blade -- that's a curious piece of weaponry. In all this, I'm describing advanced mandala-based meditation as practiced in Tibetan Buddhism here, but I could almost be describing a game design. Tibetan Buddhists are not exactly shy about the gruesome details of human life and death. One celebrated meditation sequence invites those who wish to transcend their normal human impulses in the interest of ascetic detachment to visualize the body of a loved one, first as wishful fantasy might present it, naked, then without skin, and so on inwards, stripping away layer upon layer until only the skeleton is left. Lamas wear saffron and burgundy robes rather than black trench coats, but their cultural sensibility surely has something of what we term the goth and the vampiric to it
The Demons
Tibetan graphics are stunningly designed, and the wrathful deities are not pretty. Here, for instance, is an important deity named Mahavajrabhairava.
This worthy, according to the scriptures which lay down the graphical canons observed by Tibetan thangka painters, must have a body of very deep blue colour, nine faces, thirty-four arms and sixteen feet. The legs on the left side are advanced and those on the right drawn back. He is able to swallow the three worlds. He sneers and roars. His tongue is arched. He gnashes his teeth and his eyebrows are wrinkled. His eyes and his eyebrows flame like the cosmic fire at the time of the destruction of the universe. His hair is yellow and stands on end. He menaces the Gods of the material and the non-material spheres. He frightens even the terrifying deities. He roars out the word p'ain with a voice like the rumble of thunder. He devours flesh, marrow and human fat and drinks blood. He is crowned with five awe-inspiring skulls and is adorned with a garland made of fifteen freshly severed heads. His sacrificial cord is a black serpent. The ornaments in his ears etc. are of human bones. His belly is huge, his body is naked and his penis erect. His eyebrows, eyelids, beard and body hair flame like the cosmic fire at the end of the ages. His middle face is that of a buffalo. It is horned and expresses violent anger. Above it, and between the horns, projects a yellow face. I'm inclined to think a Tibetan meditator accustomed to facing Mahavajrabhairava in all his full and terrible splendor might find some of our game demons a little tame...
Doom:
Lets bring the interior world of Tibetan Buddhist meditation and the virtual world of a first person shooter video game together, and then return to the issue of demons. The brilliant cyber-journalist Erik Davis once interviewed an eccentric Buddhist technophile, a fellow who was among other things translating a "Bonpo" text about the Chod rite, which happens to be another of my interests: it's a Tibetan shamanic ritual for compassionately feeding the demons called "hungry ghosts" one's own flesh -- to make them full, so they can go back to sleep... It turned out that the Buddhist technophile played computer games a lot, and Doom in particular.
When Erik asked him why, he said: Doom is a digital hell-realm, enlivened with violence and fear and excitement... You know, the Bon text I'm translating is all about Chod, a shamanic practice that was incorporated into the Kagyupa sect of Tibetan Buddhism. The aim of Chod is to cut away the ego by exposing yourself to demonic entities. Typically, a Chod practitioner goes to the charnel grounds at night. You invoke demons, offering up your body and mind as a tasty feast. But once you've generated these horrors, you are meant to perceive their ultimate emptiness, that the demons are without substance or self, that they are projections of your own unconscious processes. Okay, so this is what happens when a Tibetan Buddhist gets his hands on Doom... There's an instant recognition -- but also a deeper purpose at work or play.
Theres really very little difference between this game, and one in which players use a cartoon image of Saddam Hussein or Osama bin Laden for target practice or for that matter Barney the purple dinosaur, the target in one popular internet game. And yet the munitions in Bible Blaster are positive in effect, dealing life (everlasting) rather than death, transforming sinner into saint and darkness into light
Weapons manufacturers, on the other hand, are not in the business of selling nondestructive weaponry. * It is intriguing and a little disturbing to realize that in game design terms, magic is essentially the same as weaponry, that at the level of coding and damage, there is little difference between cursing ones adversaries and shooting them. But just as spells can be used to debilitate, so can they be used to heal which implies in turn that video games (and pen and paper role playing games before them) in which positive spells can be cast are games which effectively offer their players positive weapons. Or to put that another way, that in the game world, love and compassion can be as efficacious as hate and violence. And if that insight translates into real world terms, if love and compassion can be as efficacious in life as they are portrayed to be in games of this sort, it follows that idealism is no pipedream, -- and that generosity of spirit is the cure for what ails the world.
the Umbrella, Fish, Vase, Lotus, Conch, Knot, Banner and Wheel.
The Lama and the Game Designer is a repurposed, extensively rewritten and freshly illustrated version of a web-piece titled Games Lamas Play, which is itself the uncut version of an article I wrote for The Cursor: Game Developers Life, journal of the International Game Developers Network, of which I was Editor-at-Large, which appeared in our first issue, April 1997, under the title Doom Goes to Church. -- Charles Cameron