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Ember Guide/List by kirbob Copyright 2009 +++++++++++++++ Version History +++++++++++++++ 01/05/10 - Version 1.0 ---------------------Completed Ember Tips and Closing Remarks. Swapped position of Ember Tips and Ember List sections. Completed Ember List. 12/30/09 - Version 0.7 ---------------------Began writing FAQ. Completed Introduction, What is Ember? and Credits. Ember List is about 80% done.

+++++++++++++++++ Table of Contents +++++++++++++++++ I- Introduction II- What is Ember? III- Ember List A. Elemental (Cold/Fire/Flow/Life) B. Core C. Deep D. Eyeball E. Skull F. Pure G. Chaos H. Other IV- Ember Tips V- Quest Ember VI- Closing Remarks VII- Credits

+++++++++++++++ I. Introduction +++++++++++++++ Welcome reader to my Torchlight Ember Guide. This guide contains little to no actual story information, so you don't have to worry about spoilers, but you also won't find a walkthrough on the actual dungeon. No; this guide is to help you better understand the tiny, slottable bits of loot you find called Ember. It contains a list of all of the Tiers and Types of Ember and their effects on your Weapons and Armor. It also contains some tips I have for you to make better use of the Ember you find. Now grab your favorite Wand and Boots and let us begin! ++++++++++++++++++ II. What is Ember? ++++++++++++++++++ At its most basic, Ember is a magical mineral with a variety of unique and inexplicable powers. Miners have been harvesting Ember, scholars studying it, and merchants selling it to adventurers in Torchlight for some time and they have finally found themselves in a spot of trouble on its behalf. Ember is the reason YOU'RE in Torchlight too; whether you seek to defend the town, to find adventure or to obtain a better understanding of the magical energies contained in Ember. The miners of Torchlight have started to run into monsters in the Ember mine and scholars have begun to detect a dark aura from the mineral and it's up to YOU to seek the cause. Gamewise, Ember acts as an enhancer to your weapons and armor. As soon as you enchant a piece of equipment with a gem of Ember, that piece of equipment obtains the benefits of the Ember until the two are separated (more on separation later). Each piece of Ember has two main attributes, hereby known as Tier and Type. Tier refers to the potency of the Ember, being stronger or weaker if the Ember is of a higher or lower tier, respectively (ex: Dull). Type refers to the "element" of the Ember and dictates the type of enhancement the Ember bestows upon your equipment (ex: Fire). Ergo, Ember is classified by these two attributes and named as such (ex: Dull Fire Ember). +++++++++++++++ III. Ember List +++++++++++++++ Now the part you came here for! -Weapons behave differently than Armor/Trinkets when equipped with the same gem of Ember, so the chart has a column for both. -I use the term "Base" as Tier 4 Ember because the game does not give it any prefix it is just called "[blank] Ember." -I use the term "Shard" for Tier 10 Ember because they each have their own special name (which I will provide) and most end with "Ember Shard." -To conserve space, I use the term "Armor" for both Armor and Trinkets. -Cold, Fire, Flow and Life Ember correspond to the elements Ice, Fire, Electric and Poison, respectively. On the table, substitute [element] with the element of Ember you have.

A. ELEMENTAL (Cold, Fire, Flow, Life) Weapon- Bonus [element] Damge Armor- Bonus [element] Resistance ---------------------------Weapon Armor ---------------------------Cracked +3 +2 ---------------------------Dull +6 +4 ---------------------------Discolored +9 +7 ---------------------------"Base" +12 +10 ---------------------------Cut +16 +13 ---------------------------Polished +19 +15 ---------------------------Star +22 +19 ---------------------------Flawless +25 +21 ---------------------------Perfect +29 +24 ---------------------------"Shard" +33 +28 Earthstar Cold Ember Shard, Fire Queen Ember ---------------------------- Shard, Eternal Flow Ember Shard, Spire City Life Ember Shard B. CORE Weapon- Bonus Health Recovery per second Armor- Bonus to STR attribute ---------------------------Weapon Armor ---------------------------Cracked +2 +2 ---------------------------Dull +4 +3 ---------------------------Discolored +6 +4 ---------------------------"Base" +8 +5 ---------------------------Cut +10 +6 ---------------------------Polished +11 +7 ---------------------------Star +13 +9 ---------------------------Flawless +15 +10 ---------------------------Perfect +17 +11 ---------------------------"Shard" +19 +12 Sea King's Core Ember Shard

---------------------------C. DEEP Weapon- Armor degraded per hit Armor- Bonus to DEX attribute ---------------------------Weapon Armor ---------------------------Cracked +1 +2 ---------------------------Dull +3 +3 ---------------------------Discolored +6 +4 ---------------------------"Base" +10 +5 ---------------------------Cut +14 +6 ---------------------------Polished +19 +7 ---------------------------Star +25 +9 ---------------------------Flawless +32 +10 ---------------------------Perfect +39 +11 ---------------------------"Shard" +48 +12 Grand Depths Ember Shard ---------------------------D. EYEBALL Weapon- Mana Stolen on Hit Armor- Bonus to MAG attribute ---------------------------Weapon Armor ---------------------------Cracked +2 +2 ---------------------------Dull +3 +3 ---------------------------Discolored +5 +4 ---------------------------"Base" +6 +5 ---------------------------Cut +8 +6 ---------------------------Polished +9 +7 ---------------------------Star +11 +9 ---------------------------Flawless +12 +10 ---------------------------Perfect +14 +11 ---------------------------"Shard" +15 +12 Etlich's Eyeball

---------------------------E. SKULL Weapon- Health Stolen on Hit Armor- Bonus to DEF attribute ---------------------------Weapon Armor ---------------------------Cracked +1 +2 ---------------------------Dull +5 +3 ---------------------------Discolored +10 +4 ---------------------------"Base" +14 +5 ---------------------------Cut +19 +6 ---------------------------Polished +23 +7 ---------------------------Star +28 +9 ---------------------------Flawless +32 +10 ---------------------------Perfect +37 +11 ---------------------------"Shard" +42 +12 Pirate's Skull ---------------------------F. PURE Weapon- Bonus Damage Armor- Bonus Armor ---------------------------Weapon Armor ---------------------------Cracked +4 +3 ---------------------------Dull +9 +5 ---------------------------Discolored +14 +9 ---------------------------"Base" +18 +12 ---------------------------Cut +24 +16 ---------------------------Polished +28 +19 ---------------------------Star +33 +23 ---------------------------Flawless +38 +27 ---------------------------Perfect +43 +30 ---------------------------"Shard" +49 +34 Infinite Pure Ember Shard

---------------------------G. CHAOS Now Chaos Ember is a little different than standard Ember. For starters, it behaves the same with Weapons as it does with Armor/Trinkets, so you don't have to worry as much about where you place it. Secondly, it does NOT combine, so you can't make it any better. It DOES, however, have two tiers; you simply need to find them instead of transmuting them. Since it does not scale with your characters level, meaning it doesn't get much better over time, I suggest using all the Chaos Ember you can early because it rapidly becomes obsolete. -----------------------------------------------Effect "Base" Very -----------------------------------------------Healthy Health (HP) +12 +24 -----------------------------------------------Adept Cast speed +2% +4% -----------------------------------------------Deadly Critical hit chance +2 +4 -----------------------------------------------Swift Attack speed +2% +4% -----------------------------------------------H. OTHER This stuff isn't really Ember, but it DOES fit in sockets, so I figured it deserved a mention. All of the following items can be found while fishing. -------------------------------------------------Shimmering Fish Scale +3 HP Recovery per second -------------------------------------------------Lucky Fish Tooth Critical Hit Chance +3 -------------------------------------------------Devil Fish Eye Attack Speed +5% -------------------------------------------------++++++++++++++ IV. Ember Tips ++++++++++++++ **Credit to stoops** "one slight addition, if you're interested. you mentioned that chaos gems can't be combined ... but if you combine *four* chaos gems, you get a random cracked ember gem. they don't have to be the same type of chaos gem ... any group of four will do. i'm fairly certain you can never get eyes or skulls this way, but i think everything else (pure, core, deep, fire, ice, flow, life) is eligible. anyway, this is a way to at least get *something* out of them once they've become obsolete (even if each chaos gem is only 1/4 of a cracked gem)." Ember gems can only be attached to items* with Sockets. Sockets are denoted by a small circle with a broken border on items* in your inventory screen and are only visible when you hover your cursor over the item* (every item* in your inventory with Sockets will be displayed when you hover your cursor over an Ember gem or another item* with Sockets). Most equipment does not have Sockets, but Goren (the guy with a wand over his head) and Shrines of

Enchantment will put Sockets on equipment if you are lucky. All Unique (gold) items* have at least one socket. *Item(s) hereby refers to weapons, armor and trinkets. Once an Ember gem has been attached to an item* it is PERMANENTLY BOUND TO THAT ITEM*. You CANNOT** enchant an item* with Ember and later remove it on a whim. So be prudent and expend your Ember carefully. **In reality, it is possible to separate Ember from equipment, but you lose one in the process. Towards the east side of town, there is a pair of NPCs that unbind Ember and items* at no cost. They do so either by breaking your item* and retrieving the Ember inside, or by breaking the Ember and returning the item. Therefore Ember can actually be removed, but it comes at a price. Lower Tier Ember gems can be combined to form higher Tier Ember gems. Duran the Transmuter (located a little East of your Stash) can combine two pieces of IDENTICAL Ember into one gem of the next highest Tier. For example, if you have two pieces of Craked Pure Ember, he can combine them to make one piece of Dull Pure Ember. You can also give him FOUR identical gems to get ONE gem TWO Tiers higher (ex: 4 Cracked Pure Embers --> 1 Discolored Pure Ember). Sometimes you're missing just one Cracked Deep Ember to make your Deep Ember and you don't want to go a long way to get it. Luckily for you, the town of Torchlight has a merchant with just what you need. Just Northeast of your Stash, the merchant Triya sells Ember gems (and other things). She changes her inventory everytime you leave town, so if she doesn't have the specific Ember you need, try going into a dungeon and coming back. Ember is a bit expensive in the early game, so don't try to buy every gem Triya ever sells from the get-go. Ember gems have different effects when equipped to Weapons than when they are equipped to Armor and Trinkets, so you can't equip them to any item* and get the desired effect. The enhancements make sense, though, Life Ember gives you more Poison DAMAGE on Weapons and more Poison RESISTANCE on Armor/Trinkets. So you probably won't get confused, but be careful nonetheless. DO NOT BE AFRAID TO USE YOUR EMBER. I made this mistake on my first character and I wish I hadn't. If you are the kind of person who likes to horde Ember to make your character stronger late-game, remember how this game works: every 2 hours of gameplay you'll find better items*. I don't mean enchant every piece of equipment you have with every piece of Ember you find, but don't be a miser with it. If you have boots that give you a 6% increase to Ice damage, go ahead and enchant your weapons with some Discolored Cold Ember. Don't sit there thinking you're only gonna enchant your top tier items* with top tier Ember because then you'll never end up enchanting anything. ++++++++++++++ V. Quest Ember ++++++++++++++ Coming Soon! +++++++++++++++++++ VI. Closing Remarks +++++++++++++++++++ -------------

Contacting Me ------------kirbob106 [at] yahooo [dot] com Although I think this guide is fairly comprehensive, I may well have missed something. So feel free to ask me PERTINENT questions (as in questions about Ember in Torchlight). Gratitude is also appreciated and please contact me if I am mistaken anywhere. ---------Legalities ---------All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document is Copyright 2009 Francisco Remy, and ONLY the following sites are allowed to use this guide: GameFAQs.com ++++++++++++ VII. Credits ++++++++++++ First and foremost, I would like to thank Runic for making this awesome game. It's been a long time since I enjoyed a game as much as "Torchlight" and I wish I could shake all of their hands for producing such a masterpiece. Secondly, I would like to thank CJayC for founding this site and SBAllen for keeping the site going. This is the most elegant, user friendly FAQ site on the web and without you two, this site would not exist. Also I would like to thank my friend Oscar for helping me with the console to find a list of all Socketables instead of having to create them all myself. Stoops for the Chaos Ember tip. Thanks for the feedback, bud. Finally I would like to thank you, the reader. The whole reason for writing this FAQ. I could keep this knowledge to myself, but I would be much happier knowing other people will benefit from my research. ______________________________________________________________________________ Copyright 2009 Francisco Remy

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