Documente Academic
Documente Profesional
Documente Cultură
February/March Tb
Editor: Hazel James Assistant Editor: Julia Alexander Ar Editor:
Richard Grill Photography: Philip Habib, Matthew Barnes Publisher:
Gareth Renowden Publishing Director: Eric Verdon-Roe Adveris
Ing Manager: Neil Alldritt Adverising Executive: Jo Murray
Production Manager: Julia Cox
W
Philips
cables
*
COmpu!er uSerS a!!er a Dargaln
Oan Olalm a !ree OOmpu!er OaDle
when !hey Duy any PhlllpS
OOlOur mOnl!Or.
PhlllpS` marke!lng manager
S!eve Paul OlalmS !he O!!er lS
almed a! 'S!lmu|a!lng and prOm
O!lng ln!ereS! ln hOme and
perSOnal OOmpu!er Sa|eS`.
COmpu!er OaD|eS nOrmally
OOS! De!ween 4 and 12 SO
!aklng advan!age O! !he Phl llpS
prOmO!lOn OOuld Save yOu a Dl!.
TO Olalm yOur !ree OaDle all
yOu have !O dO lS OOmp|e!e !he
prepald reply Oard !ha!`S ln !he
DOx and Supply de!al|S O! !he
make and mOde| numDer O!
yOur OOmpu!er and mOnl!Or.
PhlllpS wl | l arrange !O have yOur
OaDle deSpa!Ohed wl!hln 24
hOurS.
Bu! yOu`ll have !O hurry, !he
O!!er On|y laS!S un!l| !he end O!
MarOh, 19.
FOr !ur!her de!allS OOn!aO!
PhlllpS On 019 21.
The Robot arm-the latest add-on from Spectra video
Spectra video
up1n arms
NOw yOu Oan amaze yOur
!rlendS and S!un !he nelghDOurS
wl!h SpeO!ravldeO`S |a!eS!
perlpheral !Or yOur MSX
OOmpu!er.
l! lS a rODO!lO arm Oalled,
SurprlSlng|y enOugh, HODO!
Arm. l!`S !rOm !he ulOkShO!
S!aDle, a OOmpany wel| knOwn
Dy game !ana!lOS !Or l!S range O!
OyS!lOkS.
The arm iS apprOxlma!ely
!wO !ee! hlgh and OOS!S 39. 95.
|! wOrkS Dy Slmply Delng plug
ged ln!O !he OyS!lOk pOr! O! yOur
MSX vla a SpeOlal ln!er!aOe unl!
and lS OOn!rOlled Dy a prOgram
Oalled HOgO.
Al!hOugh !he arm lS really an
upmarke! !Oy l! lS OapaDle O!
plOklng up paper OllpS and
SOOOplng up ruDDerS Or O!her
Small ODeO!S.
SpeO!ravldeO`S Kel!h New
man !ellS uS !ha! !he arm lS
OOn!rOlled Dy uSlng !wO Oy
S!lOkS and !ha! l! lS deSlgned !O
glve yOungS!erS an lnSlgh! ln!O
rODO!lOS and prOgrammlng.
He alSO addS !ha! anyOne
wl!h DaSlO prOgrammlng Skl|lS
OOuld wrl!e !helr Own prOgram
!Or !he arm.
Yamaha
upgrade
Yamaha lS gearlng up !Or a May
launOh O! l!S mark !wO verSlOn O!
!he CX5M MSX mlOrO.
AS ye! prlOe de!allS have nO!
Deen !lna|lSed Du! glve !O yOu an
ldea Yamaha`S prOduO! SaleS
SpeOlallS! Jlm COrDe!! hl n!S !ha!
l!`S unl l kely !O De under 400.
The new maOhlne wl l l have
12K HAM, lmprOved graphlOS
!aOl|l!leS and a mOre pOwedul
SOund genera!Or. ThlS lS !he
SFGO5, whlOh wl | l al|Ow yOu !O
Orea!e Spll! keyDOard SOundS
and layered SOundS aS l! yOu
were uSlng a prO!eSSlOnal
Syn!heSlSer.
There`S alSO gOOd newS !Or
exlS!lng CX5M OwnerS whOSe
Dudge!S Oan`! run !O Duylng a
lOad O! new kl!. Yamaha wl l l De
launOhlng !he SFG05 aS a
Separa!e plugln SOund unl! SO
!ha!, a|!hOugh yOu Oan`! !ake
advan!age O! !he ex!ra mem
Oq, yOu Oan upgrade yOur
mlOrO'S Syn!heSlSer OapaDlll
!leS. ThlS will OOS! 95.
COrDe!! alSO !el|S uS !ha! due
!O hlgh ChrlS!maS SaleS Yama
ha haS OOmple!e|y SOld Ou! O!
exlS!lng CX5M mlOrOS and
wOn'! De reS!OOklng DeOauSe
O! !he arrlval O! !he new
maOhlneS.
'We were hOplng !ha! S!OOkS
wOuld laS! un!l| May when we
launOh !he new maOhlne, Du!
!he demand haS Deen SO grea!
we ran Ou! O! S!OOk !Our mOn!hS
ahead O! SOhedu| e, ` he !ellS uS.
Ultimate
in J
Allen , !he muOh awal!ed
arOade adven!ure !rOm Ul!l
ma!e, haS !lnally Deen re-
leaSed.
The game lS aval|aDle On
OaSSe!!e, OOS!S 9.95 and l n
OOrpOra!eS !he very la!eS! l n 3-D
OOmpu!er graphlOS.
AS !he !l!le SuggeS!S !he
aO!lOn !akeS plaOe On DOard a
SpaOe Ora!!. YOur !aSk lS !O
reS!Ore all OryOgenlO ll!e Sup
pOd SyS!emS and knOOk Ou! !he
allenS !ha! have pene!ra!ed !he
Shl p.
Ul!lma!e haS anO!her !l!|e ln
!he plpellne Oa|led Nightshade
Du! aS ye! a launOh da!e haSn'!
Deen deOlded upOn .
Licence
to kil
FanS O! !he JameS BOnd mOvle
A View to a Kil mlgh! | l ke !O
knOw !ha! !Or !he prlOe O! a
S!amp DOmark wlll Send yOu a
007 OO|Our pOS!er-aDSOlu!ely
!reel
All yOu have !O dO lS wrl!e l n,
enOlOSlng yOur name and
addreSS, !O DOmark, POS!er
O!|er, 204 WOrple HOad, LOn
dOn SW20 PN.
Get your posters here
Slik Stick Tac-2 Star Fighter
Joysticks in a flash for Lightning
Llgh!nlng haS S!ruOk a deal !O
prOmO!e and dlS!rlDu!e !he
SunOOm range O! OyS!|OkS.
|nl!lally !he OOmpany wl | l De
Se||lng !he a|ready pOpular Sl l k
S!lk, S!ar!lgh!er and T AC2
OyS!|OkS whlOh Oan eaSlly De
uSed wl!h MSX mlOrOS.
Llgh!nlng wl l | alSO De Selllng
SunOOm`S la!eS! releaSe, !he
newT AC3 OyS!lOk, whlOh haS
a plS!Ol grlp, !Op handle !lre
Du!!On and !wO DaSe !lr|ng
Du!!OnS.
The T AC3 lS almed a! Se
rlOuS gameS!erS and wl l l re!a|l
!Or arOund 1 2. 99. MOre l n
!Orma!lOn On 01 99 344.
Three new
titles from
4 +
Aackosof
AaOkOSO!! haS llned up !wO
aO!lOn paOked !lgh!er plane
!|!leS and a da!aDaSe !Or re-
leaSe l n !he nex! !ew weekS.
The !lrS! !O De releaSed wl |De
l!S Aackopresto da!aDaSe
paOkage wh|Oh wl l l De avallaDle
On !lOppy dlSk Or OaSSe!!e !Or
39.95.
HO! On !he heelS O! !hlS
releaSe, AaOkOSO!! lS launOh|ng
!wO mOre !l!leS al
g
ed mOre
a! !he gameS end O! !he marke!.
TheSe wl l l De Jet Bomber a!
6.95 and Jet Fighterfor7.95.
BO!h wl l l De On OaSSe!!e.
Jet Fighter lS a !llgh! Slmula-
!Or whlOh haS !he unuSua|
dlS!lnO!lOn O! De|ng deSlgned !O
De uSed wl!h !wO MSX mlOrOS
l l nked up vla !he OyS!lOk pOr!S.
SO nOw yOu Oan D|aS! yOur DeS!
!rlend Ou! O! !he SkleS all l n
gOOd !un, O! OOurSel Wa!Oh !hlS
SpaOe !Or mOre de!al lS.
L
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NUMBER ONE SHOP IN SUFFOLK
FOR MSX SOFTWARE
WIDE RANGE IN 5l6#
ss1/+/ss4c/e/1s|+//s+1//cs//s|,
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^UbUh1,^UllL
8l dJJ
See our software listings on page 64
E7MME
L
L
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Rev up your software by increasing speed up to
three times with EXPRESS. Load commercial or your
own software then save in a choice of four speeds.
Verify command, tape header reader and easy
instructions make EXPRESS a simple utility to use.
Available on cassette for MSX machines with more
than !LK RAM only from M.A.X.
Price 6.95 includes p/p for .K.
(Overseas add L! p&p).
Cheques payable to M.A.X.
2OERUYROO, LUTOM
UEOFORObMRELU40OMU.K.
CANON
GOLD STAR
JVC
MITSUBISHI
PANOSONIC
"THE BIG ONE" SANYO
SONY
SPECTRA VIDEO
TOSHIBA
YAMAHA
FOR BUSINESS EDUCATION AND OF COURSE "FUN"!
StyIeSotwareproudIypresents
Starring:
''MAlL 0R0ERS0F7NARE''
Software Projects JET SET WILL Y ....................... 00I B.9
Konami's.......... PING PONG .......................... 00I 11.9
Orpheus........... ELl DON .... .......... . ................... 00I B.9
Oceans . . . . . . . . . . . . HUNCHBACK ....... ................
.
.... 00I 6.9
H0LAHb1AH
HYHAYwAHP
00l]6
00l]6
And also featuring:
1MLwHLLK
00H0Y17.95
Electric . . . . . . . . . . . . LE MANS .............................. 00I 9.9
Level9 ............. THE WORM IN PARADISE ......... . .. 00I 9.9
Virgin.............. SORCERY ........................ ....... 00I B.9
Electric . . . . . . . . . . . . SHARK HUNTER ...................... 00IB.9
Activision .. . .. .. .. MASTER OF THE LAMPS .......... 00I 11..99
Level9 ............. DUNGEON ADVENTURE ............. 00I9.9
Kuma.......... .... DEATH VALLEY GOLD RUSH ..... ... 00I !.9
Quicksilva......... THE SNOWMAN ................... . .. 00I!.9
Mr Micro ........... MAYHEM ............................... 00I !.9
Activision . . . . . . . . . GHOSTBUSTERS .................... 00I11.99
To order, please make cheque and postal orders payable to "STLE
SOFARE" and then send to: Stle Sofare, 497 Grove Green Road,
London E11 or for a further choice of over 300 titles, phone 01 -558 5823
for immediate dispatch of brochure and price list.
*Normally delivered within 2-4 days of order being received.
ALL YAmAMA
OXBWNNEH8
NOW PHESENI INE ULI|MAIE
SOFIWAHE PACMAOE...
Track Realtime Sequencing Recorder
(Monophonic Polyphonic)
Track Assignment to Internal Voices or
External Midi Synths
Step. Time or Real Time Pitch Correction
Pl ayback from any Specified Bar
* Quantising Error Correction
Master Transpose Facility
Midi Clock for Tape or Drum Machine Sync
Built-In Mixer Facility
Disc Compatible
Ful l y Menu-Driven with
Hel p Screens
1 00 Preset
Voice Li brary
Available from your local YAMAHA HI-TECH
Dealer.
Or Mail Order Direct from
DlUlTAL MU5lC 5Y5TLM5 LTD
182 Wilmslow Road, Heald Green, Cheshire SK8 3BG
England.
Telephone: 061-437 4788
(CLOSED ALL DAY WEDNESDAY)
Ease the
strain
YOung mlOrO gameS addlO!S
Oan nOw Ou! Ou! damaglng
SOreen glare w|!h BO|le'S la!eS!
an!|glare SpeOS.
A! 20 !he unlOr SpeOS aren'!
Oheap Du!, BOlle OlalmS, !hey're
nO! Only Sha!!erprOO! Du! !hey
alSO Ou! Ou! DluevlOle! llgh!
whlOh lS De|leved !O De a
prlmary OauSe O! eye S!raln.
The un|Or SpeOS Oan De
DOugh! dl reO! !rOm BOlle UK a!
Brune| ClOSe, LDDlake lnduS!
rla| LS!a!e, VerwOOd, Wl m
DOrne, DOrSe!. Or yOu Oan
!elephOne (0202) 24535 !Or
mOre de!al|S.
lt's a goal
SpOr!S !l!|eS Seem !O De veq
pOpu|ar w|!h gameS!erS a! !he
mOmen!, and Anl rOg lS plan
nlng !O |aunOh a SOOOer game !O
keep !helr en!huSlaSm gO|ng.
Ca||ed Five-a-side, !he game
haS !wO !eamS Da!!llng l! Ou! !O
SOOre aS many gOalS aS pOSSl
Dle-uS! llke !he real !h|ng |
An|rOg haSn'! ye! deOlded On
a releaSe da!e Du! !he prlOe l S
expeO!ed !O De arOund 5. 95.
Wa!Oh Ou! !Or a rev|ew |n an
upOOmlng lSSue.
Link up all your computer gear to one socket with the Multi Line plug
The end of spaghetti as we know it?
Are yOu !ed up wl!h wlreS and
plugS runnlng all Over yOur
deSk?
l! yOu are !hen Duraplug
mlgh! have uS! !he SOlu!lOn.
The OOmpany haS deSlgned a
!Our-lnOne 13amp plug Oa|led
Mul!l Llne.
The Mul!|Llne haS Deen de
Slgned !Or hl!l and OOmpu!lng
en!huSlaS!S whO have lO!S O!
wlre and adap!erS and wOuldn'!
ml nd a nea!er and Smaller
al!erna!|ve.
Up !O !Our appll anOeS Oan De
OOnneO!ed !O !he Mul!lLlne
whlOh meanS !ha! yOu nO lOnger
have !O DO!her w|!h OumDer-
SOme adap!erS !Or yOur mlOrO,
prln!er, mOnl!Or and da!a re
OOrder.
FOr !ur!her de!a|lS OOn!aO!
Duraplug LleO!r|OalS On (043)
771.
Stop that
mains-borne
intererence-
put a plug in it!
|! yOur MSX lS prOne !O ln!er!er
enOe !rOm yOur eleO!rlOl!y Supp-
ly, LCH COmpOnen!S may De
aDle !O SOlve yOur prODlem.
The OOmpany haS deSlgned
a SpeOlal plug Oalled Slmply The
Plug wh|Oh l! OlalmS wl l l !ll!er Ou!
malnSDOrne l n!er!erenOe.
The Plug OOS!S 1 and lOOkS
l l ke an Ordlnaq 13amp plug.
Kep that current clean with
The Plug from LCR
Components
HOwever, l!'S !wlOe !he S|ze,
and OOnneO!S !O yOur m|OrO l n
!he nOrmal way and plugS
ln!O any !hree Square pln
SOOke!.
|! waS Orlg|nal|y deSlgned !Or
uSe wl!h med|Oal equ|pmen! Du!
!he OOmpany pOln!S Ou! !ha!
OOmpu!er equlpmen! lS uS! aS
prOne !O l n!er!erenOe.
|n Our experlenOe, nO! !OO
many hOme OOmpu!er uSerS
have prODlemS wl!h !helr eleO
!rlOl!y Supply Du! i! yOu dO !hen
LCH'S plug OOu|d De uS! !he OD.
The Plug lS avallaDle !rOm mOS!
eleO!rlOal dealerS. Fur!her de
!al|S Oan De OD!alned !rOm LCH
COmpOnen!S, WOOd!le|d
WOrkS, Tredegar, Gwen! NP2
4BH.
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m.M.&. Hm11M
LINL5.
1.0400J0ZJ5T 1.0400J0ZJ5T
TOSHIBA
THE NEW COMPUTER
HX 22 .................... 149.95
TOSHIBA
HX 10COMPUTER 74.95
HXP 550 PRINTER249.00
HXJ 400JOYSTICK 9.95
HFX101 DISC DRIVE
POWERFUI 144K TOTAL
MEMORY 80K RAM-
64K ROM
BUlL T IN RS 232C
INTERFACE FOR WORLD
WIDE
COMMUNICATION' AND
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349.00
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TME WM f PMMfE
V 8 have spent 12 months enhancing
their adventure system with world-beating
features fora the coming yeas and THE
WORM IN PARADISE is the first game to
use this new system.
"The Austin 9 haven't just produced, in
THE WORM IN PARADISE, a new title
they've created a whole new ball game in
adventure technology . . . The latest title
offers a 1 000-word vocabular, the most
sophisticated paser ever incorporated in
a cassette-based adventure, and the refine
ment of multitasking ... You'd have to
spend an evening with a Roget's Thesaurus
to come up with enough superlatives to do
justice to THE WORM IN PARADISE; it
not only offers stunning (albeit at times
disturbing) orginality in the overorked
realm of science fiction but also embodies
state-of-the-ar programming techniques
which will allow you efforlessly to give
reign to your powers of creative deduction''
-Commodore User
"I will describe this game in 3 words: Sheer
unadulterated brilliance. Rarely have I
played such a wonderful, enthalling
adventure ... The puzles ae enteraining,
tough and logical. The storyline is imma
culate, in its originality, concept, and
application. This game incororates Level
9's new paser which has to be used to be
believed. Complex, and multiple input
An AMTIX ACCOLADE. "The game u
ver good in ters of interaction ... fascin
atingly original and clever. OVERALL 91 "/:
-Amtix
"probably the company's best adventure
so fa'' -Microscope
"YOUR SINCLAIR MEGAGAME 9/10"
-Your Sinclair
"The big difference over previous
games is the sie of the vocabulary. You
can LOOK, of course, but you can also
LISTEN and even SMELL ... Level 9 claim
that the program will understand over 1000
words ... about fve times as much as most
other present-day cassette adventures.
... out of this world" Rating d1"/:
-Amstad Action
THE WORM IN PARDISE is available on
6 micros. versions with the exception of
the BBC have more than 200 pictures.
"An excellent adventure, atmospheric, commands ae understood, and the game
devious and full of the ingredients that is extremely user-fiendly. In shor, (Our list of games for other micros -
have established Level 9 as probably the morgage your computer, and get a copy. ENTERPRISE, LYNX, MEMOTECH,
best English adventure writing house to- Immediately!" NASCOM, ORICl is available on request
date." -Computer Trade Weekly -The Adventurers Club Dossier -please send SAE.)
.
,..,...._
j
'
Please send me a FREE FULL COLOUR POSTER with more details of Level 9 adventures on the back. I enclose a stamped, self-
j
I *Adventurers outside the Ushould send a Eurocheque or bankers draft for |05for the game, or an interational reply coupon for the poster. l
L.,...,..,............................,....,. ~
Modem
|! yOu' re a!!er a mOdem !Or yOur
MSX l! OOu|d De wOr!h yOur
whlle lOOklng a! Ml raOle TeOh
nOlOgy`S WS2000 whlOh haS
uS! Deen reduOed.
|nS!ead O! 149.44 !he
WS2000 nOw OOS!S 1 25, a
Savlng O! 24.
Ml raOle`S SaleS and marke!
lng manager Davld Bax!er SayS
!he prlOe reduO!lOn haS Deen
made pOSSlDle Dy !he pOpular
SuOOeSS !O da!e O! !he prOduO!
He gOeS On !O Say, 'Demand
!Or !he prOduO! meanS hlgh
vO|ume prOduO!lOn and !heSe
eOOnOmleS O! SOale mean Sav
lngS whlOh we Oan paSS On !O
!he OuS!Omer'.
5-star service
MSX SO!!ware dealerS Seem !O
De Sprlnglng up all Over !he
p| aOe and !he | a!eS! lS l n
NOr!hamp!OnShlre.
Ca|led Five S!ar !he OOm
pany haS Deen ln DuSlneSS !Or
uS! Over a year Se|llng SO!!ware
!Or O!her mlOrOS Du! haS uS!
en!ered !he MSX arena l n
reSpOnSe !O !he hlgh demand
!Or SO!!ware.
Flve S!ar Oan De lOOa!ed a!
55 GOld S!ree!, NOr!hamp!On,
NOrIhan!S. Tel. (004) 25021 .
Konami does it again
Car!rldge !anS wl l l De dellgh!ed
!O hear !ha! KOnaml lS plannlng
!O |aunOh a Sequel !O l!S very
pOpular Hyper Sports Oar!S.
The la!eS! addl!lOn lS Hyper
Spors Ill, whlOh wl l | OOS!
14.95.
Llke !he prevlOuS !l!leS yOu
have !Our S!ageS !O ge! !hrOugh
whlOh lnOlude OyOllng, !rlple
ump, Ourllng and pO|e vaul!.
We`ve managed !O ge! Our
handS On a prereleaSe OOpy
and, | lke KOnaml`S O!her Oar!S,
!he graphlOS are SuperD,
NO releaSe da!e haS Deen
deOlded upOn ye! Du! a SpOkeS-
man SayS MarOh lS a pOSSl Dl l l!y.
SO wa!Oh Ou! !Or Our revlew ln a
!u!ure l SSuel
A scren shot from soon-M ed Her Spors Ill
A mouse is on its way to the thre luck winners below
Wigmore House's mouse
competition winners
Ln!rleS arrlved Dy !he DOx-lOad
!Or Our mOuSe OOmpe!l!lOn in
!he DeOemDer/January lSSue O!
MSX Computing.
The alm O! !he OOmpe!l!lOn
waS !O llS! !he !ea!ureS O! !he
WlgmOre HOuSe mOuSe and
deOlde l n whlOh Order O! l mpOd
anOe !hey ShOuld De plaOed.
The OOrreO! Order O! impOr!-
anOe lS L, D, B, A, C, F and !he
luOky wl nnerS are JameS
FraSer !rOm Cal!hneSS, Mar!ln
JeI!S !rOm LaS! LOndOn and
MlSS L AS!ley !rOm PreS!On.
COngra!ula!lOnSl
M
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HX10KlI
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MX10 HomeCOpuet
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mote prprOme1
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W.9$
" HX10COMPUT6k69.95
HX50 T N
AJOlOK
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$9.9$
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ORDER
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All prices include VAT and post and packing. All items include a full year guarantee.
Products are stocked and usually despatched within two days. Overseas
customers add 4 post and packing. Cheques with cheque card number, Postal
Order, etc., payable to TAVISTOCK HI-FI LTD. Telephone orders (0234) 56323.
Please debit my Access/Barclaycard
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The Wreck .=.==. L1.b Adaptor and Lemons
SweetAcorn* L14.b Z....+.=...==..=. L1.b
Choro L.=..=.=..L14. b Barnstormer .=.L1 b.b
Shark Hunter L1b.b Chack'N' Pop L14.b
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KONAMI ASK
Yie Ar Kung Fu 2 ..... 14.95 Number Painter ......... 8.95
Yie Ar Kung Fu 1 ..... 14.95
Hyper Rally ............. 14.95
Boxing ..................... 14.95
BEAU JOLLY
Computer Hits ........... 6.95
Soccer ..................... 14.95
Roadfighter ............. 14.95
Sky Jaguar .............. 14.95
Ping Pong ............... 14.95
Super Cobra ............ 14.95
Comic Bakery .......... 14.95
Track and Field 1 ..... 14.95
Track and Field 2 ..... 14.95
Antarctic Adventure 14.95
COMPUTERMATES
The Secretary ......... 99.95
Mail Shot ................. 69.95
Spreadsheet ........... 39.95
Cards ...................... 39.95
Word processors ...... 39.95
Cash Accounts ........ 99.95
Communications ..... 39.95
Monkey Academy ... 14.95
D K TRONIKS
Hyper Sports 1 ........ 14.95
Hyper Sports 2 ........ 14.95
Tennis ..................... 14.95
Minder ....................... 9.95
DO MARK
Mopiranger .............. 14.95
A View To A Kill ....... 10.99
Golf ......................... 14.95
Circus Charlie ......... 14.95
Time Pilot ................ 14.95
Athletic Land ........... 14.95
Kings Valley ............ 14.95
Hyper Shot .............. 15.85
ELECTRIC
Le mans ..................... 9.95
Zaxxon .................... 11 . 95
Sweet Acorn .............. 8.95
Backgammon ............ 9.95
ACTIVISION
Ghostbusters .......... 11.99
Decathlon ................ 11.99
Master of the Lamps11.99
HAL
Hole In One ............. 14.95
Super Billiards ......... 14.95
Rollerball ................. 14.95
Pasltfinder ................ 11.99
ALLIGATA
3DKnockout ............. 7.95
Superbowl ................. 2.99
Blagger ..................... 7.95
HI SOFT
Qevpac .................... 19.95
Pascal ..................... 29.95
KUMA
ANIROG
Flightpath 737........... 8.95
Bridge ....................... 8.95
Music Maestro ........... 8.95
Jump Jet ................... 9.95 Buster Block .............. 6.95
Slap Shot .................. 8.95 Cribbage ................... 5.95
ARTIC
Mutant Monty ............ 6.95
AACKOSOFT
Superchess ............... 8.95
Ninja .......................... 6.95
Shnax ........................ 6.95
Flight Deck ................ 9.95
North Sea Helicopter 9.95
Ultra Chess ............... 5.95
Mu six ........................ 7.95
Oh No!. ...................... 2.95
LEVEL 9
Collossal Adventure 9.95
Snowball ................... 9.95
Worm In Paradise ..... 9.95
Hopper ...................... 1.99
Scentipede ................ 1.99
Boom! ....................... 1.99
LIVEWIRE
Alphablaster .............. 1.99
G ridtrap .................... .1.99
Master Voice ............. 7.95 Scramble ................... 1.99
Z1 eruadwag
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by return despatch
MARTECH
Eddie Kid ................... 7 .95
Brian Jacks ............... 7 .95
MELBOURNE HOUSE
The Hobbit .............. 14.95
Classic Adventure ..... 6.95
MENTOR
Simple Addition ......... 7.95
MIRRORSOFT
737Flight Simulator 9.95
Star Seeker ............... 9.95
First Steps With Mr Men
8,95
Here and There With Mr
Men ........................... 7.95
MICRO TECHNOLOGY
MT Base .................. 39.95
MT Debug ............... 39.95
MOSAIC
Secret Diary of Adrian Mole
9.95
MOREWOOD
Patience .................... 6.95
Calculation 1 ............. 9.95
Memory ..................... 9.95
MST
Stock Control .......... 14.95
Business Accounts 14.95
ORPHEUS
Boardgames ............. 4.95
Elidon ........................ 8.95
Boulderdash .............. 6.95
OCEAN
Hunchback ................ 6.90
PSS
Battle for Midway ....... 9.95
Maxima ..................... 7.95
RITOR MUSIC
PSG Musicwritter .... 24.95
Odyssey K ............... 11.95
SOFTWARE PROJECTS
Harvey Smiths Show Jum-
per ............................. 7.95
Jet Set Willy 2 ............ 7.95
Manic Miner .............. 7.95
SONY
Homewriter ............. 24.95
Junofirst .................. 17 .95
SHIELD
Maths Level Examiner
9.95
TASMAN
Tasword .................. 13.90
TERMINAL
Lazy Jones ................ 8.95
ULTIMATE
Nightlaw .................... 9.95
Alien 8 ....................... 9.95
VIRGIN
Sorcery ..................... 8.95
BOOKS
Starting with MSX ...... 5.95
Starting Machine Code
7.95
Behind the Screens of
MSX .......................... 8.95
MSX Exposed ........... 7.95
MSX Progs Aef Guide
14.95
Ideas for MSX ........... 6.95
MSX Starting Basic ... 5.95
Games Book ............. 2.99
PERIPHERALS
Sanyo DA-202 ........ 44.95
Sanyo Light Pen ...... 89.95
MSX Printer Cable 22.95
RS-232 Cable ......... 14.95
Toshiba RS-232 ...... 99.95
Plotter Printer Pens 5.95
Toshiba Disc Drive 349.95
Sony Disc Drive ..... 349.95
JVC Disc Drive ...... 299.95
T oshiba Dot/Mat Printer
249.95
Micro P Printer ...... 229.95
Thorn Modem ........ 225.95
Wig more Mouse ...... 69.95
Hal Cat Trackerball 79.95
MBBRBMLLBtLtL NtM
t& BtRtNbt
. .
1
'
SOFTAHEOHDEH
'
'
'
l
'
'
'
All prices include VAT and post and packing. All items include a full year guarantee.
Products are stocked and usually despatched within two days. Overseas
'
customers add 4 post and packing. Cheques with cheque card number, Postal
Order, etc., payable to TAVISTOCK HI-FI LTD. Telephone orders (0234) 56323.
_Please debit my Access/Barclaycard
'
LICNUDDBI m gg g
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'
NDB mmm
'
SXC/2186
_
|0|0|
Decisions,
decisions ...
I am writing to ask if you could
help me make a decision. I
would like to purchase a data
base program.
I've seen three packages,
Aackobase (45), Kuma's
Database (19.95) and MST's
Database (12.95).
Alternatively I could write my
own, but as I have only just
bought my Sony Hit Bit I have
no knowledge of basic pro
gramming. What would you
recommend?
C J Gillard
Milton Keynes
What can we say? If you have
only just bought an MSX and
have no previous program
ming experience your best
bet is to either go on a crash
course or invest in some
of-the-shelf software!
Card queries
I would like to say how much I
enjoy your magazine and hope
you keep up the high standard.
Quite recently I have read the
aricles about the new credit
size games cards: Beecards
from Hudson Soft and the
Astron Soft Card from Electric.
What I would like to know is
do I need an adapter from both
of these companies for the
cards or are they all standard?
T A Morgan
Tyne and Wear
.
We contacted Electric Soft
ware with your query and
talked to the company's
programming engineer,
Giles Nunn.
Giles tells us that there is
no set standard for Beecards
and Sof Cards. He also went
on to say that the two card$
are totally different in design
and that you wi ll need sepa
rate adapters.
Electric Software's adap
ter costs 7.95 and Hudson
Soft's adapter costs 1 4.95.
More business
software,
please!
Last December I purchased a
Sony MSX micro and have
found it to be 1 00 per cent
reliable.
However, I have now de
cided that it is time to expand
my system and buy a disk drive.
However, the problem is that
the Sony disk drive costs 350!
For the same price I could buy
an Amstrad 664 with a built-in
disk drive.
The dilemma is that there
seems to be a wealth of games
software and very little busi-
The Astron Sof Card looks very simiar to a credit card
ness software as manufactur
ers obviously don't think it is
important.
A scren
MSX manufacturers are not
bringing out separate sof
ware for MSX 2 machines.
There's no need to have a
special adapter, all software
be it disk, cassete or car
tridge will run without mod
ification on future MSX sys
tems afer all that's what
compatibility is all about.
Also manufacturers wi l l be
building future MSX systems .
so that they will accommo
date the current range of
printers, joysticks and other
peripherals.
Expanding
the system
.
I don't know if you are into
hardware, but if you are then
this might be of interest.
A simple decoder that I've
added (. . . yes I've poked
around inside . . . ) to my Sony
Hit Bit.
Sixteen leds now adorn the
top of my Hit Bit, they indicate
which pages are active in what
slot. Quite spectacular during
disk access'
|can't take all the glory-the
original design was by an
engineer at Sony (UK) . . . (who
shall remain nameless), to
assist in fault finding.
P.J. Clark
Catford
We're very i mpressed!
Thanks for sending us the
diagram of your decoder,
unfortunately lack of space
permits us from printing it.
If any other readers have
designed any useful or in
teresting gadgets or soft
ware for their micros we'd
love to hear from you.
Subscriptions
In the October/November issue
of MSX Computing you said
that you would be alternating
with What MSX? on a monthly
basis.
What happens to our sub
scriptions? Will | be sent MSX
Computing one month and
What MSX? the next?
Mark Alien
County Down
As you are probably aware,
when you take out a sub
scription it normally lasts for
one year and you receive 12
issues of the magazine.
Here's your chance to have a say.
Have you been let down by a
supplier lately? Or pleasantly sur
prised by the service you've re
ceived? Or perhaps you' re just
plain stuck on level 1,001 of your
favourite arcade action mega
game?
Whether it's a word of praise, a
moan, programming tips or a word
of advice, we want to hear from you.
lt's your page, so put per to paper
now.
As MSX Computing is now
bi-monthly you will receive a
copy every other month, and
will continue to do so until
you have received 1 2 issues.
Unfortunately you will not
receive copies of our sister
magazine What MSX? unless
you take out a further sub
scription as it costs a few
pence more.
We know it's confusing but
don't worry, you'll get 1 2
issues of MSX Comput
ing . . W honest!
Free.
memory
I have recently purchased a
Toshiba MSX HX-1 0 micro.
Please eau Id you help me with a
few queries.
How can I access all the 64K
RAM, on power up-, on-y have
29K?
Do you. know _f any MSX
computer clubs in the Chester
and Merseyside areas?
Congratulations on a brilliant
magazine, keep up the good
work.
MO'Donne/1
Ellesmere Port
All 64K MSX micros give you
just over 28815 bytes of free
memory on power up, in
other words, 29K.
If you want to access the
'mission' 34K RAM you'll
need to have a sound under
standing of both the opera
tion of your hardware and of
Z80 machine code.
To get you stared we
recommend that you read the
Penfolds' book called An
Introduction to ZdMachine
W
Code (2.25 from Babani
Publishing) and Kuma's title
called Staring Machine
Code on the MSX by G. P.
Ridley (7 .95).
'
As for MSX clubs, the
nearest one to you is MSX'r,
1 61 Nunts Lane, Holbrook,
Coventry, CV6 4GJ. Tele
phone: Coventry 662864.
Compatibility
problems
I placed an order with Master
tronic for a copy of its game
Finders Keepers. I have since
had a letter saying that: 'Mitsu
bishi, Sanyo and cerain other
MSX machines are not entirely
Accessing all of the RAM on MSX micros can be a bit trick
compatible, we are currently
revising the program so that it
runs on all MSX machines.'.
Have you any knowledge of
incompatibility between MSX
computers aside from memory
size? Are here any other
problems I can expect from
software or hardware add-ons?
Norman Duf
London N19
We have come across some
incompatibil ity between
MSX micros; for example, the
Sanyo lightpen doesn't work
with the Toshiba MSX.
A spokesman for the com
pany tells us that's because it
was designed with the Sanyo
machines in mind and not
those from other manufac
turers.
But having said that we
tested it with the Goldstar
and Mitsubishl without any
problems.
As you rightly say, apar
from memory size we've
come across no other prob
lems. But if any of our other
readers have, we'd be in
terested to hear about them.
Finders Ke-a smash hit!
Praise for
Masterronic
I would like to congratulate
Mastertonic for the speed of its
mail order service which only
took four working days to reach
me.
Also the price of the com
pany's software is only 1 .99
and the game that | received,
Finders Keepers, is one of the
best cassette based games
that | have seen.
S J Sine/air
Essex
lt's always nice to hear from
satisfied customers!
We think Finders Keepers
is a great game too and
extremely excellent value for
money.
Also, judging by the num
ber of letters we receive it's a
firm favourite with our
readers!
7
^
||rOC|tVOrO5OO|O|tOO
t5 OO5y wt|I O lt||lO Ot|
OlLLICrOgrODDtOg
kOOw-IOw
ood presentation
always impresses
people-just look
at MSX Computing! If you
want to crack the technique
of displaying your output on
the screen in the best way,
read on for this month'stips
of PRINT layout.
Suppose you want to lay
some text out in an attractive
manner on the printed page
using an ordinary typewriter, for
example. How would you
begin?
Unless you want to make
rather a mess of the exercise
it's essential to establish how
the characters 'map' onto the
page -how many characters
across and how many lines
down. So let's first remind
ourselves what the MSX
screen map looks like.
There are four different mod
es of screen display (numbered
03) on your MSX, which are
selected using the SCREEN
command. The normal PRINT
instruction can be used only
with screen mode 0 (SCREEN
0) or mode 1 (SCREEN 1).
When you switch on the
computer, the screen will auto
matically display in mode 0,
which has 24 rows (numbered
023) of 40 characters (num
bered 039) each. This means
that you can now PRINT char
acters anywhere on a 24 x 40
'matrix' doesn't it?
#
Well you might imagine so,
but in fact there are a couple of
factors which initially restrict
the available mode 0 PRINTing
space to 37 x 23 characters.
The first restriction you can
see clearly on your screen-it
is the bottom line (23) display of
the initial function key settings.
To eliminate this and gain an
extra row of PRINT space in the
process, type KEYOFF. You
can reinstate the display using
KEYON - both instructions
can be used within a program
too.
The second restriction re
minds us of an MSX facility.
This is the ability to make the
PRINT area narrower than that
normally available. Using the
instruction WIDTH, we can cut
down the width of the display
area from its screen maximum
to a minimum of one character.
The default value of WIDTH for
SCREEN 0 is actually 37
(rather than 40). To PRINT up
to the full 40 ch?racter display,
type WIDTH 40 which will
also clear the screen.
If you are using an ordinary
TV rather than a computer
monitor, you will find that the
first few characters on the left
hand side are now almost off
the screen-hence the default
of 37| Return to a more practical
disply using WIDTH 37.
The maximum display area
of SCREEN 1 is 32 x 24
characters (the character is
made up of x pixels rather.
than the x on SCREEN 0).
The default WIDTH on
SCREEN 1 is 29 -but for the
rest of this article we will be
assuming SCREEN 0 working
which has 192 more character
l
W
positions to play with.
Having established for
SCREEN 0 a practical PRINT
display area of 37 x 24 charac
ters, how do we locate charac
ters on the screen in the
required position?
Since MSX BASIC is a friend
ly language, you won't be
surprised to be reminded that
we use the keyword LOCATE.
Furthermore, the co-ordinate
system matches the natural
(Western rather than Chinese)
reading pattern also -across
from left to right and down the
screen.
To PRINT text from a point
which is 1 8 characters from the
left and 1 2 lines down from the
top of the screen, for example,
we would first use the instruc
tion LOCATE 1 8, 1 2 to locate
the cursor at that point.
LOCATE 1 8, 12: PRINT "X"
280 END
HugeSeleCflonln fhe
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Mzrresler
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Games from Konami , Kuma, etc
from 1. 99
radeenqureS welcome
XCUNPUTER5
1oshi boHX-! U
1oshi boNusi cKeyboord
bony HiI HiI
bonyoN|LI UU
.V
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4
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1oshi ba oDi sk Drive
Sony oDi sk Drive
1oshiba Dot Matrix Printer
Kaga 1axan KP 810 MSX Cabl e
1oshi ba HXJ 400Joystick
2
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1 2
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bJ-bJhigk5treet,
0re1er,5arre0M0100. el . 01-BBBBJB
X i n the
est i l an s
W0l0080500k008l05l8000
50b8l00 00 M08005
Titles from:
Konami , Kuma, Level 9, Computermates,
PSS, Mirrorsoft, etc, etc
Al l titles are "tr before you buy" to personal cal l ers
Do you l i ve outside the area? Then use our mail
'
order service. Telephone or send a SAE for l i st.
No postage and packing charges
Booksal so avai l abl e
For exampl e N N N MSX Exposed, Bi g Red Book,
Useful Uti l ities, etc
Per
Project8
Computer Music Projects
By RA Penfold
Babani Books 2. 95
Despite the fact that, in true Babani style,
this title is wafer thin and incredibly cheap at
2. 95, it's packed with a wealth of informa
tion on the various ways in which you can
use your microcomputer to create electronic
music.
Although this book isn't specifically about
MSX it's still worth a read as it's a general
guide for all the different types of home
computers and should give the aspiring
music buff plenty of ideas.
The author claims to have kept the jargon
to a minimum but I had quite a few problems
distinguishing the difference between audio
digitizers and polyphonic sequencing
(sounds rather painful). But as my musical
capabilities don't extend much furher than
playing the recorder many moons ago, it's
not really surprising!
However, for those of you who are
musically inclined you'll know exactly what
Penfold is talking about and will soon be
creating melodic masterpieces.
The book is split up into four chapters
each of which is again divided up under sub
headings which introduce the various topics
which include sequencing, envelope shap-
ing and MIDI interfacing.
*
Also throughout the book the author uses
small BASIC programs to illustrate the
different sounds you can get out of your
micro, although I'm not exactly sure why he
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incl P
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MSX
DFTWAM
We have a l arge sel ecti on avai l abl e
on tape, cartri dge and softcard
UNccMA
c
TOSHIBA HX22, 1 44K MEMORY MSX WITH
BUI LT-IN WORD PROCESSOR AND RS232 INTER
FACE, R. G. B. /COMPOSITEIV OUTPUT, TWO
CARTRIDGE SLOTS 20 PROGRAMS i ncl udi ng
Typi ng Tutor, Juni or Maths, Smashout, Vicious
Viper, Cave Adventure, Gate Crasher, Solitaire,
Rocky Moon, Othel lo etc. HMO review said
"Word Processor i s the best we've seen on
MSX . . . Thi s i s the best mi cro to come out of the
MSX fold" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TOSHIBA HX22 60 PROGRAMS to get you off to
a flying start. Extras i ncl ude Juni or Angl er for the
kids and Chinese Enigma to make you thi nk and
our special four cassette Basic Tutorial Course to
teach you programmi ng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
HX22 SUPERDEAL - everythi ng above, DJ
programs + Machine Code Language, Assembler
Language, Knight Commander, Disassembler-
Editor. Best ever deal for the best MSX . . . . . . . . . . . . . .
TOSHIBA MUSIC SYNTHESIZER, ful l size
keyboard, /U rhythms, ni ne si multaneous notes,
vi brato, sustai n , uni que arpeggio and percussion
sensor strip, auto chord and bass accompani ment.
Yamaha sound chi p gives DJ i nstruments: piano,
organ, flute, sax, sitar etc. Suppl i ed with three
musical programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TOSHIBA KEYBOARD 25 MUSICAL PROGRAMS
whi ch demonstrate everythi ng from di storted
heavy metal guitars to the classics played on the
harp and cel l o. Works with any MSX . . . . . . . . . . . . . . &
TOSHIBA KEYBOARD + 25 MUSIC PROGRAMS +
60 MSX PROGRAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
LT b8
1
LT I8
LT 68
L88
4
LT T Z
LT Zb
WARNlNO. Some joysticks (e.g. Toshiba) cannot play prog
rams like Monkey Academy. The Sanyo Joystick which has two
independent buttons costs 12.95 or 1 5.95 with four joystick
games.
MSX DISK DRIVES + PRINTERS ring for latest prices.
SOFARE: We are just back from our sixth visit to Japan in
three years -ring for our latest 300+ catalogue.
KNIGHT COMMANDER adds 4U commands to
BASIC but leaves ful l memory free. COMPRESS,
DUMP VARIABLES, SEARCH FOR, SAVE PICTURE
etc & & & # & W & & W & & & & & & & & & & & & & & # & & # & & # & & # & & & & # & & & & & & &
EXPERT MACHINE CODE: create, edit or copy any
machine code program. Suppl i ed with five prog-
rams i ncl udi ng one which speaks! . . . . . . . . . . . . . . . . . . .
KNEASE - KNIGHTS EASY ASSEMBLER, DIS
ASSEMBLER lets you di sassemble, modify and
re-assemble anythi ng! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
COMMANQER, MACHINE CODE, ASSEM-
BLER/DISASSEMBLER -al l three . . . . . . . . . . . . . . . . . &
LT b
LT b
LT b
LJZ
ALL PRICES INCLUDE VAT AND DELIVERY TO
YOUR DOOR
.
108 Rosemount Place
Aberdeen AB2 4YW
Tel : (0224) 630526
MSX The Standard for One Million Computers
Worldwide
W W
&
Win a chance to get
behind the Wheel of
Konami' Road
Fighter-and win an
exclusive digital
wristwatch
If you've always considered
yourself the Stirling Moss of
your neighbourhood, here's
your chance to see just how
good you really are.
We're gi vi ng away a copy
of Road Fighter to the 1 0
winners i n thi s month's great
competiti on. This i s the
game which we voted 'game
of the year' i n the last issue.
But that's not al l ! The fi rst
four wi nni ng entries wi l l also
receive a fantastic Konami
digital wri stwatch.
Al l you have to do is tell us
which countries the follow
ing Formul a 1 raci ng drivers
come from:
1 . Ni ki Lauda
Z. Alain Prost
. Nigel Mansel l
. Keke Rosberg
D. Nelson Piquet
. Riccardo Patrese
7. Ayrton Senna
. Patrick Tambay
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Behi nd The Screens Of MSX . . . . . . . . . . . . . . . . . . . . 8.9
Programming MSX Basic . . . . . . . . . . . . . . . . . . . . . . . .7.9
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MSX Programmers Guide . . . . . . . . . . . . . . . . . . . . . T4.9
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Games For Your MSX . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z.99
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A Programmers Gui de MSX System . . . . . . . . . . .7.9
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graphlOS argumen!.
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revOlu!lOna|y S!ep, Du! !he
OOmmandS are nO lOnger !he
!amlllar Level 9 !wOwOrd ln
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SO wOnder!ul !ha! l Seem !O
have devO!ed a| mOS! !he en!lre
OOlumn !O l!, Du! nO apOlOgleS
!Or !ha! DeOauSe, aS l Sald a! !he
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3. Heavenly Palace
4. Close to Eternity
5. Dream world
6. Never Never Land
7. Cuckoo Land
8. Beyond the falls
9. Under the waterfalls
10. The meadows
1 1 . The meadows
12. The West garden
13. West ofthe castle
14. West wing ofthe castle
15. Above the castle
16. East of the castle
1 7. The backroom
^
18.
1 9.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
KEY
Sorcere|
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Start | ngp'
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The grand room
35.
Entrance to the mansion 36.
Top ofthe hill
The dark dungeon
The torture chamber
Wine cellar
The cellar
The cellar
The cellar
Middle ofthe hill
Bottom ofthe hill
Close to stonehenge
Close to stonehenge
Stonehenge
The secret entrance to . + .
The tunnels
The tunnels
+ u . . .
w + u
37.
38.
39.
40.
41 .
42 .
43.
44.
45.
46.
47.
48.
49.
50.
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The outer chamber
The tunnels
C6 ||0|chamber
St ngroom
tunnels
|rs/nplace
Th hideout
1ur|entrance
Behind the cellar
r00rthe mansion
r00lrhtmansion
r00lrthe mansion
The east garden
The wastelands
The l|||0t
The woods
G
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5 0n b0rc8r8r5
1.
2.
3.
4.
5.
6.
7.
8.
Little lyre rescues sorcerer on screen 2
Book rescues sorcerer on screen 45 .
Sorcerer's moon rescues sorcerer on screen 31
Little lyre then bottle rescues sorcerer on screen 16
Coat of arms rescues sorcerer on screen 35
Key rescues sorcerer on screen 41
Scroll rescues sorcerer on screen 43
Sorcerer's wand rescues sorcerer on screen 26
.
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Use scroll or chesspiece in 7
Use scroll in 5
Large bottle gets Golden Cup in 29
Use this cup in 32
Use bottle in 35
Crown gets Coat of arms and bottle gets lyre in 38
Use scroll in 10
Use padlock to get gold in 23
Use gold in 1 8 to get sorcerer's 1'and
Use lyre in 21
Use bottle in 48
Use wine cup in 1 9
Use fleur de Lys in 47
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O! grlnnlng SkullS.
' -
YOur OOmpu!er OppOnen! lS pre!!y !Ough,
even On !he DeglnnerS |evel, and l!`S SOme
!l me De!Ore yOu Oan aO!ually ge! !he rlgh!
OOmDlna!lOn O! mOvemen!S !O ge! !he reSul!
!ha! yOu wan!, ra!her !han uS! !humplng
away and hOplng !Or !he DeS! . . . Or hOplng
!Or !he Dell.
l! yOu Oan SuDlve !hree rOundS, !he
re!eree wl l l make hlS pOln!S deOlSlOn, and aS
wl!h al l !heSe KOnaml gameS l!`S ll!!|e
!OuOheS llke !he ShOu!S !rOm !he OrOwd, !he
au!hen!lO 'dlng' O! !he Dell and !he whlS!llng
SOund O! a nearmlSS !ha! make al | !he
dl!!erenOe.
Konami's Boxing de!lnl!ely knOOkS !he
S!u!!lng Ou! O! mOS! O! !he reS! O! !hlS mOn!h'S
gameS SO!!ware.
'
"'
. . 01 . 246
Simulation
Carridge
Batle for Midway lSn'! !he klnd O! game
yOu Oan lOad up and lnS!an!ly DlaS! away a!
wha!ever !akeS yOur !anOy, !hlS lS war-
gaml ng, and l!`S a very SerlOuS DuSl neSS
lndeed.
al rOra!! !rOm Sh|pS, Or re!urning !hem !here
when !uel ge!S lOw, Or Slmp|y mOvlng !he unl!
!O wherever yOu | l ke . . . a|!hOugh mOvlng
ShlpS Over land SOme!lmeS prOveS !O De a Dl!
!rlOky.
|!'S June 1 94Z and Slx mOn!hS a!!er !he
JapaneSe a!!aOked Pearl HarDOur. They
nOw have !hlr Slgh!S Se! On Mldway lSland
ln !he ml dPaOl!lO, and l!'S !he !urnlng pOln! l n
!he war !Or OOn!rO| O! !ha! OOean. YOu !ake
OOmmand O! !he US PaOl!lO !lee!S, !hOugh
qul!e hOw yOur MSX wl | l regard l!S !aSk O!
DlaS!lng !he JapaneSe Ou! O! !he SkleS | 'm nO!
Sure.
HegardleSS O! !he duDlOuS !aS!e O! !urnlng
any real ll!eOrdea!h war Sl!ua!lOn ln!O a
OOmpu!er game, PSS dOeS a! leaS! dO !hem
!hOrOughly !Or !hOSe whO enOy !ha! klnd O!
!hlng, and !hl S One O!!erS yOu !hree game
|evelS and Slx game SpeedS wl!hln eaOh O!
!hOSe levelS.
COn!rOl lS keyDOard Or OyS!lOk, and yOur
mal n SOreen lS ODvlOuS|y a map O! Mldway
|S|and and SurrOundlng areaS. FrOm !hlS yOu
Oan preSS !he 1 - keyS !O SummOn up !he
S!reng!hS O! !he varlOuS !OrOeS lnvOlved, and
l nS!ruO!lOnS !O yOur lndlvldual !OrOeS are
glven Dy mOvlng a Slgh! arOund !he SOreen
and preSSl ng !he !lreDu!!On when l! lS
pOSl!lOned Over !he unl ! yOu're ln!ereS!ed l n.
ThlS al|OwS yOu !O dO !hlngS l l ke launOhlng
FrOm !l me !O !l me !here wll| De a!!aOkS Dy
!he !lendlSh JapS, and agaln yOu mOve !he
Slgh! !O !lre DaOk On !he Sh|pS Or planeS !O
preven! !hem dep|e!lng yOur Own preOlOuS
!OrOeS.
The SOund and graphlOS On !heSe OOOa
SlOnal Da!!leS are pre!!y pOOr when OOm-
pared !O an explOSlve arOade game, and !he
map l S nO!hlng !O wrl!e hOme aDOu!, wl!h
Sl mp| e Ou!llneS and numDerS repreSen!lng
!he varlOuS !OrOeS.
Wargamlng en!huSlaS!S wOn'! wOrry !OO
muOh aDOu! !he nlOe!leS O! graphlOS,
hOwever, and !here'S plen!y O! S!ra!eglO
!hlnklng demanded O! yOu l! yOu`re !O enSure
a Yankee vlO!Oq.
The eaSy |eve| S!aOkS !he OddS ln yOur
!avOur whlle yOu learn !he game, leve| !wO iS
!he nOrmal game, and level !hree OheOkS
whe!her yOu Oan S!lll wln even wl!h !he OddS
agalnS! yOu.
Jhere'S alSO a SAVL Op!lOn l! l! !akeS yOu
lOnger !han One SeSSlOn !O OOnquer !he
JapaneSe. NO! !Or everyOne, !hen, par!lOu-
larly paOl!lS!S, Du! a gOOd example O! l!S klnd,
never!heleSS.
|Or a !lve-pOund prOgram AnglOSO!! haS
prOduOed a remarkaDly OOmprehenSlve and
eaSy!OuSe pleOe O! SO!!ware , allOwlng yOu
!O deSlgn Sprl!eS |n el!her a 1 1 Or
grld, Or rede!|ne yOur OharaO!er Se! On an
gr|d.
All !he OhOlOeS Oan De uSed wl!h el!her
OyS!lOk Or keyDOard Op!lOnS, and !he
OOmprehenSlve l nS!ruO!lOnS |nOlude a OOu
ple O! prOgramS !Or lOadlng |n yOur Own
OharaO!er Se!S On e|!her SCHLLN 0 Or
SCHLLN 1 .
Jhe |OOnS are eaSy !O |n!erpre!, wl!h an
|nl!la| D|! O! help !rOm !he |nS!ruO!lOnS. One
allOwS yOu !O lnSpeO! !he varlOuS Sprl!eS l n
!he !l l e yOu're wOrklng On (up !O 254 O!
and 2 O! 1 1 ) , and anO!her !O OOpy One
Sprl!e ln!O anO!her Spr|!e numDer uSe!ul l!
yOu wan! !he Same Shape Du! wl!h, !Or
|nS!anOe, dl!!eren! OOlOurS Or wl!h One Or IwO
ml nOr al!era!lOnS.
M|rrOr lmageS and rO!a!lOnS are alSO
S!ra|gh!!Orward Op!lOnS, aS |S a reverSal O! a
Sprl!e'S OOlOurS.
|!'S !he verSa!lll!y O! Sprite Designer !ha!
w|ll De O! mOS! |n!ereS! !O prOSpeO!lve uSerS,
hOwever, and AnglOSO!! uSeS !he nOw
Seemlngly ODl|ga!Oq iOOnS aS par! O! |!S
deS|gn SOreen.
Jhe prOgram alSO haS an Overlay Op!lOn,
allOw|ng yOu !O al |OOa!e a p|ane !O a Sprl!e !O
deOlde wh|Oh paSSeS |n !rOn! O! whlOh, wl!h
1 2 On SOreen a! any One !|me prOvlded !here
are nO mOre !han !Our On any One l l ne.
JOp le!! SeeS !he !am|llar grld, where yOu
mOve !he OurSOr arOund !O !l l l Or eraSe !he
SquareS !O make up yOur Sprl!e, !h|S Delng
dlSplayed nOrma|Slze a! !he !OO! O! !he
SOreen SO yOu Oan See hOw yOur ar!lS!lO
endeavOurS are dO|ng.
JO !he rlgh! O! !he grld lS !he OOlOur pale!!e
al|Owlng yOu !O Se! yOur !OregrOund and
DaOkgrOund OOlOur Op!lOnS, !hOugh !heSe
are dlSplayed Only On !he Smal| Sprl!e, nO! On
!he enl arged grld. PreSS|ng 'C' !akeS yOu !O
!he OOlOur pale!!e, 'S' !O !he Sprl!e deSlgner
grld, and ' | ' !O !he !en lOOnS a! !he rlgh! O! !he
SOreen.
Jhe DeS! !ea!ure lS !he anlma!lOn Op!lOn,
whlOh ShOuld !eS! whe!her yOu've really gO!
!he maklngS O! anO!her Wal! DlSney Or nO!. l n
any One SequenOe O! Sprl!e mOvemen!S yOu
Oan Orea!e !en !rameS l n eaOh O! !lve
d| reO!lOnS (!Our dl reO!lOnS pluS S!a!lOnary),
and !heSe Oan |nOOrpOra!e !Our p|aneS O!
prlOrl!y mOvemen! !Or paSS|ng De!Ore and
Deh|nd O!her Spr|!eS.
W|!h Spr|!eS and da!a SaveaDle !O !ape Or
pr|n!aDle aS hex, deOlmal Or Dlnary numDerS,
!h|S Sprl!e deSlgner ShOu|d De a !errl!lO DOOn
!O many MSX prOgrammerS Sprlgh!|y Or
O!hem|Se.
|! AnglOSO!!'S Sprite Designer, alSO re
v|ewed On !hlS page, lS an example O! hOw !O
dO l!, PanaOea'S Sprite Generator lS an
example O! hOw nO! !O.
Jhe !|rS! maOr drawDaOk yOu nO!lOe lS !he
laOk O! an lnS!ruO!lOn DOOkle!, wl!h Only a
OOuple O! paragraphS O! ln!Orma!lOn pr|n!ed
On !he OaSSe!!e |nSer!.
a . . . ...... . . . .
`7., }
s:.-:.. . . . . . . . . . . . . . . . . . . . . . . . 14.95 12.50
ADVENTURE
s+;-s..+:. . . . . . . . . . . . . . . . . 14.95 12.50
~.,:t+.-v:-. . . . . . . . . . . . . . . . 9.95 8.50
ti-::.: w:--..+:-@ . . . @ . . . . . . 9.95 8.50
-w-:. . . . . . . . . . . . . . . . . . . . . . 1 6.95 14.50 s-+v::-. . . . . . . . . . . . . . . . . 6.95 5.95
SOFTCARDS
--.+:-. . . . . . . . . W . . . @ . 6.95 5.95
t:::, 14 95 12.50
v-+-. . . . . . . . . . . . . . . . . . . . . . . 9.95 8.50
. . .
:W + 7 95 6 75
. .
-
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::A6s(Iat
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.:. . . . . . . . . . . . . . . . . . . . .
19
.
95 17.50
vs v.- . . . . . . . . . . . . . . . 14.95 12.95
. . . . . . . . . . . . . . . . . .
39
95 35
_
95
vs.-.::-:/s:.:---: . . . . . . . . 14.95 12.95
-;.
:
s:
'
+
,
. . . . . . . . . . . . . . . . . . .
39
95 35
_
95
vss:::c:-i:. . . . . . . . . . . . . . . . . 14.95 12.95
:
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a(oisk) ..... .... .. .
t
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39
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95 35.95
s..
_
.i.:.:- . . . . . . . . . . . . . . . 19.95 17.50
t
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. . .
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3
19
9
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5
3
1
5
7
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9
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NAME
ADDRESS
B
l M&L
l
AU 1 1
BOunOlng mldge!S, maSked men and dead|y
wOmen wle|dlng !anS-lI`S a| l happenlng l n
Yie Ar Kung Fu Z, KOnaml'S Seque| IO |IS !| rSI
Kung Fu game.
JuSI 20 yearS agO, Lee, maS!er O! !he
marIlal ar!S, managed IO wlpe OuI !he en!lre
ChOp Suey gang, Or SO he IhOugh!. One
memDer O! !he gang, Yen Pel, managed IO
Survlve.
Yen Pel nOw Oa|lS hlmSe|! Yle Gah
LmperOr and, De|leve uS, he'S a naS!y pleOe
O! wOrk. Wl!h !he he|p O! Seven war|OrdS and
Ihelr evll |l!I|e re!al nerS, he haS managed IO
ex!end hlS evll ln!luenOe IhrOughOu! Chlna.
Lee YOung, SOn O! Ihe Orlglnal Lee, lS
deSpaIOhed IO SOrI Ou! !he emperOr.
AgalnS! an a!!raO!lve DaOkdrOp O! a lake
OOmple!e wl!h plOIureSque !|Shermen`S
DOaIS and mOun!a|nS, yOu mee! Ihe emper
Or`S henOhmen, Ihe mldgeIS. They appear
!rOm a| l angleS and gO !Or yOur head, mldrl!!
and ank|eS. TOkl | | !hemO!!, yOu need !O Dr|ng
Lee`S lnOredlDle !lgh!lng SklllS lnIO p|ay.
TheSe lnO|ude a verIlOa| ump, a huge
ump wl!h a !lylng Slde k|Ok, S!ralghI punOh, a
Squa!, a hlgh and a lOw klOk. YOu Oan uSe
elIher a OySIlOk, keyDOard Or even DO!h.
OOOaSlOnal|y, !he ml dge!S !|y a! yOu |n
!Orma!lOnS O! !hree. l! yOu kl|l al| !hree, yOu
nOI Only earn ex!ra pOln!S, Du! yOu a|SO ge!
an OOLOng lea!. YOu ge! a new Supp|y O!
energy every !| me !lve |eaveS are amaSSed.
On !he !l rS! |evel, |rOn Plg!al| lS walIlng. A
!ew SOreenS have IO De OrOSSed De!Ore yOu
reaOh hl m, glvlng yOu enOugh !lme !O kl | l O!| a
!ew mldge!S. FlghIlng PlgIal| lS IrlOky. l! he
hl!S yOu, energy !rOm yOur energy quOIlen! lS
lOS!, l! yOu hl! hl m he |OSeS energy. ODvlOuS|y
!he |OSer lS !he One !O lOSe a| l hlS energy !lrSI.
l rOn Plg!all'S |Ong hal r paOkS a puOh aS he
SwlngS lI rOund, Du! l! yOu manage IO graD
!he DOwl O! OhOw me l n nOOdleS whlOh drOpS
dOwn On!O Ihe SOene, yOu are made
lnvlnOlD|e !Or a !ew SeOOndS -!hen lS !he
!l me IO ge! a !ew k|OkS l n.
On leve| IwO yOu OOme up aga|nS! Ihe !an
lady. She OhuOkS !anS aI yOu, Du! Ihey are nO
Ordlnary !anS and !ly a! yOur DOdy. She
wearS a |Ong purple dreSS, Du! !hlS dOeSn`!
S!Op her almlng a we||Ilmed klOk ln yOur
dl reO!lOn.
POlSOn GaS WarrlOr, OOmpleIe wl!h !aI
!OOS, lS yOur nexI aSSal|an! and !O !lghI hl m
yOu mOve lnIO a Oave. l! One O! hlS gaS DallS
hl!S yOu, yOu are lmmODl| lSed !Or a !ew
SeOOndS. On leve| !Our, a MaSk Man !hrOwS a
maSk arOund. GrenadeS, DOOmerangS and
SwOrdS make up Ihe remalnder O! weapOnS
On !he OIher levelS.
KOnaml makeS greaI arOade gameS and
IhlS prOgram lS !aul!leSS. Wha! mOre Oan we
Say?
Astrology DOOk|eI aS we| l.
f
SupenOr.
The maln drawDaOk !O revlewlng wl!h SO
!ew |n!|uO!|OnS |S !ha! we we|e unaDle !O
d|SOOver hOw !O Swl!Oh O!! any OOn!lnuOuS
SOundS !ha! we managed !O O|ea!e' YOu uSe
!he F1 key !O p|ay !he SOund OnOe yOu`ve Se!
!he varlOuS parame!erS, Du! nO!hlng ShOd O!
S!Opplng !he p|Ogram wOu|d S!Op SOme O!
!he SOundS !rOm whlnlng On !Or all e!e|nl!y.
The SOundS a|e deSlgned On a Slmple
SOreen, arOund whlOh yOu mOve a |l!!le man
Dy uSlng !he OurSO| keyS, Se!!lng dl!!e|en!
|eve|S IOr !he dl!!eren! Op!lOnS.
W
IF YOU SX
RET ER PLEASE CONTACT US.
PROFIT FRO OUR EXPERIENCE
OUR
Z9 HOUR DELIVERY SERVICE
.
b
SOF E
L1M b
Telex: B74B ROB INC.
LL
Nemesis Distribution Ltd, 2 lffley Road, Hammersmith, London WU DPA. Tel: D1 B4B B701
SOme SpOdS Oan De nO!OrlOuSly hard !O
Sl mul a!e On a mlO|O. HOw, !Or lnS!anOe, dO
yOu OOpe wl!h 1 1 aSlde, allaO!lOn Ame|
lOan !OO!Dall? Well, mayDe !he anSwer lS !ha!
yOu ShOuldn'! even !ry.
yOu yOurSel! make nO mOveS !Or a whlle.
Very S!range.
=_ a
* Mttcv
We all knOw hOw SOlld AmerlOan !OO!Dal
lerS are, Dul l ! llke DrlOk . . . erm, DulldlngS,
Du! !heSe playerS lOOk aDOu! aS SOlld aS
ghOS!S.
Bad game deSlgn DeglnS wl!h !he !aO! !ha!
SOme O! !he lnS!ruO!lOnS whlOh yOu need are
nO! glven l n !he aOOOmpanylng nO!eS Du!
Only On an l n!rOduO!Oq SOreen whlOh glveS
way !O a demOnS!ra!lOn mOde.
l! yOu mlSS !he Openlng SOreen Or !Orge!
!he OOmDlna!lOn O! two keyS needed !O exl!
!he demO yOu're well and !|uly S!uOk and
have !O relOad !|Om SOra!Oh.
They really dO dlSappear OOmple!ely aS
yOu mOve !hem rOund !he pl!Oh, whlOh
makeS !he game very dlSOOnOer!lng !O
wa!Oh. AlSO dlSOOnOe|!lng l S !he !aO! !ha! yOu
OOn!rOl Several playerS SO !hey all S!ar!
runnlng l n !he Same dl reO!lOn a! !he Same
!l me, nO! !O men!lOn !he way !he OOmpu!er
!akeS Over l! yOu dOn'! happen !O De dOlng
any!hlng a! a par!lOular mOmen!.
merOleS.
Lven !he arrangemen! O! !he gameS On
!he OaSSe!!e lS pOOr. |l rS! prOgram lS a !l!le
SOreen and menu, and !hlS allOwS yOu !O lOad
el!her !he !lrS! game, 'The Mlne', Or !he
SeOOnd game, 'Cl!y Hal|'.
AS yOu ump aOrOSS gapS and !al| dOwn
OhaSmS, yOu wl l l OOme aOrOSS varlOuS
ODeO!S, and yOur lnS!ruO!lOnS !O plOk up,
drOp, uSe and SO On are glven vla !he OyS!lOk
!hrOugh an Op!lOnS menu !ha! appearS a! !he
!OO! O! !he SOreen. ThlS lS l rrl!a!lng !O
Opera!e, pa|!lOular|y aS reSpOnSe !O !he
OyS!lOk SeemS !O De pOOr.
l! yOu lOad up !he !lrS! game, !hOugh,
!here'S nO way yOu Oan qul ! l! yOu ge! !lred.
lnS!ead, yOu have !O Swl!Oh O!!, rewlnd !he
!ape, lOad !he menu prOgram (whlOh lS qul!e
|eng!hy !Or wha! l! OOn!alnS) !hen !aS!
!Orward !O where !he SeOOnd game S!ar!S On
!he !ape. Lven dOlng !hlS l !Ound l had !O
make Several a!!emp!S !O ge! !he SeOOnd
game !O even lOad.
|O|lOwlng On !rOm !ha! lS 'Cl!y Hal|', whlOh
uSeS !he Same !ype O! 'DuOk ShOO!' menu O!
Op!lOnS, !hlS !lme !O reSOue BOnd and !rlend
S!aOey !rOm a Durnlng Dulldlng ln San
|ranOlSOO.
A!!er !he prOmlSlng way !he BOnd !heme
p|ayS a! !he S!ar! O! !he gameS, l!'S
dlSappOln!lng !O !lnd 'The Mlne' lS !O!ally
Sllen! ln play.
YOu run yOur ma!OhS!lOk !lgure (Sllen!
agaln) !hrOugh pOOrly drawn rOOmS plOklng
up and uSlng pOOrly drawn ODeO!S l l ke keyS,
Du l le!S and DuOke!S O! wa!er.
TyplOal O! !he SlOppy apprOaOh lS !ha! !he
On| y advlOe yOu're glven On OOn!rOlS lS !ha!
' Al | gameS may De OyS!lOk Opera!ed`. YOu
Oan uSe !he keyDOard, Du! l!'S up !O yOu !O
!lnd Ou! whlOh keyS dO wha!. On !he O!her
hand, yOu Oan Save yOur mOney and Duy !he
DOOk Or See !he !llm.
YOur ma!OhS!lOk BOnd !lgure wOuld S!and
nO OhanOe agalnS! an OddOD Or even a
BODaJODDer aS yOu uSe a OyS!lOk !O mOve
hlm rOund a ne!wOrk O! undergrOund
paSSageS ln an e!!Or! !O !q !O preven! a
nuOlear DOmD Delng de!Ona!ed.
.
^ %1> k2M k+ T
I* / -+
_
1r ~.~ M4`^.
_ . * ~
U<I-m- J*M TxW =* )
Ttv +*v<t<> *vxmr:
.. . ^ Q
~
4% 1< w 1 <k7 I*M tMF ^
t. *Y
' 1
Y TN## +' - - ~ J
7 J l f1 * -=&
' + Y < l lW \ Q { U B
4
3 5 `Y . 7
muS|C.
BruSh up yOur Drldge wl!h !hlS prOgram !rOm
Kuma. |!'S uS! aS we|l !he uSua| !emp!a!lOn !O
Oal| l! a Dr|dgq !u!Or haS Deen reSlS!ed aS l!'S
ra!her !OO l l ml!ed !O Olalm !ha! l! aO!ually
!u!OrS yOu.
Sl mpl e Du! adequa!e lS !he DeS! way !O
deSOrlDe !he graphlOS, and !he Only SOund l S
!he uSua| keypreSS Ol|Ok !O le! yOu knOw !ha!
SOme!hlng haS reglS!ered.
HOwever, wha! l! dOeS dO lS enaDle yOu !O
Dld !Or and play a S!ralgh!!Orward hand, and
alSO replay !he Same hand l! yOu wlSh. When
yOu !lrS! lOad up !he prOgram yOu Oan SeleO!
!rOm a range O! reSpOnSe !lmeS, !rOm lnS!an!
!O le!harg|Ol
The |nS!ruO!lOnS are de!alled enOugh, and
ln!Orm !he knOwledgeaDle !ha! !he hand lS
D|d aOOOrdl ng !O !he AOO| SyS!em, wl!h
BlaOkwOOd, S!ayman and S!rOng !wOOluD
OOnven!lOnS lnO|uded. TakeOu! dOuDleS are
alSO SuppOr!ed, aOOOrdlng !O !he Dl urD
enO|OSed wl!h !he OaSSe!!e.
YOu alwayS play SOu!h, and On !he
Openlng D|dd|ng SOreen yOur OardS are
dlSplayed alOng wl!h a nO!e O! whO haS deal!
and !he dlS!rlDu!lOn O! yOur OardS aOrOSS !he
Sul!S ln OaSe yOu're lnOapaDle O! OOun!lng
!ha! up !Or yOurSel!.
ThOugh Bridge lS adequa!e aS l! S!andS, |!
OOuld really dO a lO! mOre. Whlle yOu Oan play
!he Same hand Over agaln l! yOu wlSh, yOu
Oan'! Se! up a hand !O See hOw l ! wOuld play
- dea|lng !he OardS lS a|wayS !O!ally a!
randOm.
YOur D|dS are Sl mp| y en!ered aS 1 0,2S Or
wha!ever, Or Dy preSSlng !he SpaCe Dar !Or
nO D|d. OnOe !he Dlddlng lS OOmple!ed !he
OOmpu!er SOreen Swl!OheS !O a dlSplay
ShOwlng !he relevan! hand(S), and p|ay !hen
OOmmenOeS.
l! yOu wan! !O |e! !he OOmpu!er make a Dld
Or play a Oard !Or yOu, preSSlng !he SpaOe Dar
wlll ge! l! !O dO !ha!. Bu!, l!'S nO!lOeaDle !ha! l!
yOu a|lOw !he OOmpu!er !O Dld all !Our handS
and !hen play every Oard, !he OOn!raO!S l!
makeS SOme!lmeS prOve !O De dlSaS!rOuS.
The OOmpu!er wl l l play OardS au!Oma!lOal
lywhen l! Oan, e. g. l! !here'S aSl ng|e!On Or!Or
!he !lnal hand, and wl | l alSO au!Oma!lOally
en!er !he Sul! yOu have !O p|ay !rOm, l! yOu
have
OardS l n !a! Sul!. SO al| yOu have !O
en!er yOurSel! lS !he numDer O! !he Oard !O
p|ay. A very SenS|Dle apprOaOh !O !he deSlgn
O! !he prOgram.
SOmehOw One dOeSn'! expeO! !hlS O! an
al | knOw|ng OOmpu!erl
Bridge lS a ll!!le On !he prlOey Slde !Or wha!
l! dOeS, Du! l! yOu need an everwl l l l ng
par!ner whO never argueS wl!h yOu, Or are
keen !O !ry !O l mprOve yOur play l n !he prlvaOy
O! yOur Own hOme, !hen a! leaS! l!'S a
welldeS|gned prOgram.
|! yOu enOyed playlng Vlrg|n'S Sorcer
!hen we Oan guaran!ee !ha! Ul!l ma!e'S
Knight Lore wl l l alSO appeal.
The game l S very Sl ml l l ar ln deSlgn !O
Sorcer Du! !he graphlOS are De!!er aS !he
SO!!ware genera!eS and ma|n!alnS a reallS
!|O !hree-dlmenSlOnal DaOkgrOund.
YOu are OaS! aS a humDle mOr!al whO
!urnS ln!O a werewOl! when !he Sun gOeS
dOwn. The On|y way !O SOlve yOur pllgh! lS
Dy Seek|ng Ou! !he wlzard MelkhlOr whO'S
h|dden away l n !he dep!hS O! !he OaS!le
Knlgh! LOre.
YOur queS! haS !O De OOmple!ed wl!hln
40 dayS and 40 nlgh!S O!hemlSe llke !he
|nOredlDle Hul kyOu are dOOmed !O llve a
dOuDle ll!e.
|! SOundS eaSy dOeSn'! l!, Du! llke
Sorcer l! requ|reS a lO! O! l nl!|a!lve and
Oare!ul plann|ng.
l nSlde !he OaS!le yOu are OOn!rOn!ed Dy
dl ml y l|! !OrOheS !ha! llgh! up !he S!One
wallS. Many O! !he !unnelS and rOOmS are
!|lled nO! Only wl!h var|OuS !reaSureS Du!
alSO hldeOuS gODllnS and OryS!al l l ne Mer
kylS enOapSula!ed Dy !he wlzard, !O De
!reed upOn hl S dea!h.
Bu! !hel r dem|Se lSn'! yOur prODlem, aS
yOu have !O manOeuvre yOur way !hrOugh
!he laDyrln!h O! !rapS and !eS!S !ha! Mel
khlOr haS Se! !O keep Ou! all Du! !he mOS!
perSlS!en! O! unwan!ed gueS!S whO Seek
an audlenOe wl!h him.
SOa!!8red !hrOughOu! !he OaS!|e are
varlOuS ODeO!S SuOh aS ShOeS, pO!lOn
DO!!leS, OryS!al DallS and dlamOndS whlOh
need !O De OOl leO!ed !O gO |n!O !he wlzard'S
Oau|drOn. | n re!urn he w|ll glve yOu !he
maglO pO!lOn !ha! wl l l S!Op yOu !urnlng ln!O
!he dreaded werewOl!.
Many O! !he ODeO!S are eaSy !O p|Ok up,
whereaS O!herS are !uOked away l n plaOeS.
SOme even merge ln!O !he murky DaOk
grOund, SO yOu'll need !O keep yOur eyeS
peeled.
YOu'll alSO need !O wa!Oh Ou! !Or ghOS!S
!ha! lOOk l l ke DlODS O! wODDly elly, Dump
ln!O One O! !heSe and yOu lOSe One O! yOur
!Our llveS.
ThrOughOu! !he game a OOun!er a! !he
DO!!Om O! !he SOreen keepS yOu |n!Ormed
O! hOw many dayS have paSSed and hOw
many yOu have le!!. TO !he r|gh! O! !he
OOun!er |S a w|ndOw !hrOugh whlOh yOu Oan
See !he Sun Se! and rlSe. The graphlOS are
exOellen!, SO muOh SO !ha! aS |n rea| | l!e,
yOu Oan hlde Dehlnd wallS Or !uOk yOurSel!
|n!O dark OOrnerS. The SOund, al!hOugh nO!
Drllllan!, addS !O !he a!mOSphere.
A! 9. 95 !he game |S !alrly hlghlyprlOed
Du! l!'S !he SOr! O! !|!le !ha! rapldly DeOOmeS
addlO!lve.
LANDER
by M A She/ton
Landlng SpaOe O|a!I lS a !lrm !avOurl!e wl!h many O! MSX
Compuling'S reade|S whO Send |n llS!lngS. Th.S One appealed !O uS
pa|IlOu|a|ly DeOauSe l! OOn!a|nS SOme very ln!ereS!lng prOgram-
mlng !eOhniqueS. The SpaOe Ora!! lS ve|y de!alled and alSO ShOwS
IhruS!er |OOke!S ln all dl reO!lOnS.
.
The au!hO| inOludeS !ul| lnS!ruO!lOnS and guaran!eeS a SurpnSe
in SIO|e when yOu| !ue| runS Ou!l
o
*** LANDLH ***
J HLM
GHLLTCN ***
Z HLM *** UY M. A .
KLYG
***
4 HLM *** GLT GCHLLN AND
* TN= J t rL=
Q X=J t Y= J t E= J t GC=/ t G~
J .
J Q t rr= t EG=
GCGUU Z
* ~ T [ HND [ J ) *ZZQ ) t U= 1NT
/ lCH1=JTC . A1N
HND [ J ) *J Q )
[ HN
D [ J )
*J
) t C=
[
CH
EC1
NT
[ A , U )
= J Z
C
1r EC1NT [ A , U ~
EC1NT [ A , U ) J THLN
H EC1NT [ A , U ) = J CH
1 = 1 J t NLXT
H C=J Z CH C= J THL
1r C= CH C= J C
N 1 = 1 J t NLXT
J EGLT [ A , U ) , C t NLXT
J J GTH1G [ G1 ) CN
HS
HS+CHHS
[ A ) t NL
JZ rCH1 = JTCZ t HLADA. ~
XT1 t GEH1TLS [ ) =HS
[ CHHS [ Z QQ ) )
J
GEH1
TLS [
J ) =
GTH
) +
HHS [
Z ) +
CHHS
J 4
GEH1
TLS [ Z ) =CHH
S [ J
Z ) +
CHHS
[ Q ) +
CHH
,
[ Q ) +CHHS [ J Z ) +CHH
S [ Z ) +CHHS [ Z )
HHS [ ) +CHHS [ ) +CHHS [
JQ
GEH
1TL
S [ ) ~C
S [ J
Z )
+CH
HS [
Z ) +
CHHS [
Z ) +CHHS [ JZ ) +CHH
) +CHHS[ ) ^
CS~CS+CHHS[ A ) t NLX
J rCH1= JTC t HLADA .
T 1 t
GEH1TL
S [ 4 ) =
CS
.
S ~DS+
CHHS
[ A ) t
NLX
rS ~ rS+CHHS [ A ) t NLX
J rCH1 = JTC t HLADA .
T1 t
GEH
1TL
S [ / )
=rS
* GS =
GS+
CHHS
[ A ) t NL
^
Z rCH1= JTC t HLADA.
T 1 t GEH1TLS [ ) =GS
HS
HS +CHHS [ A ) t NLX
ZJ rCH1= JTCQ t HLADA t ~
T 1 t GEH1TLS [ J ) =HS
A * J S =J S+CHHS [ A ) t NLX
ZZ rCH1 =J TCQ t HLAD .
T1 t GEH1TLS [ ) =J S
H
Z rCH1 = JTCQ t HLADA t KS =KS +CHHS [ A ) t NLX
T1 t GEH1TLS [ J J ) =KS
Z4 rCH1= JTCQ t HLADA t MS =MS +CHHS [ A ) t NLX
T1 t GEH1TLS [ J Z ) =MS
ZQ GEH1TLS [ J 4 ) =GTH1NGS [ Z , CHHS Z QQ ) )
Z rCH1= J TCZ t HLADA t AAS =AAS+CHHS [ A ) t
NLXT t GEH1TLS [ J ) =AAS
Z / rCH1 = J TC t HLADA t UUS=UUS+CHHS [ A ) t N
LXT t G EH1TLS [ J / ) =UUS
Z rCH1 =J TC t HLADA t CCS=CCS+CHHS [ A ) t N
LXT t GEH1TLS [ J ) =CCS
Z rCH1=J TC t HLADA t DDS=DDS+CHHS [ A ) t N
`
LXT t GEH1TLS [ J ) =DDS
rCH1=J TC t HLADA t LLS=LLS+CHHS [ A ) t N
LXT t GEH1TLS [ Z ) =LLS
J rCH1= JTC t HLADA t rrS= rrS +CHHS [ A ) t N
/ EUJ G EH1JL , ( X , Y ) , 1
Y+ 1 ) , 1
1 r EC1 NJ ( X , Y+ 1 ) = 1 CH EC1NJ ( X+ 1
, Y+ 1 ) = 1 Z JHLN GCJC 1 /
`
/ 1 1 r EC1NJ ( X , Y+1 ) =1 CH EC1 NJ ( X+ 1
' 1 1 / GCGUUZ1
1 1 EUJ GEH1JL , ( X~ , Y+ 1 ) , 1
1 1 GCUND , : HLJUHN /
/ EUJ GEH1JL14 , ( Z 1 , GE ) ,
"
/ 1 rY<1 JHLN Y=Y+ 1 : GCJC/
/ 1 r X>1 JHLN X=X~1 : : GCJC/
/ / 1 r X<1 JHLN X=1 : X=X+1 : GCJC /
/ 1r E > JHLN GC= 1 Z
/ 1 r E > 1 Z JHLN GC=
1 Z 1 GCGUUZ1
1 Z Z
1 Z
1 Z4
"" 1 Z
q 1 Z
EUJ GEH1JL 1 , ( X+ 1 , Y+/ ) , 1
GCUND , : HLJUHN /
EUJ GEH1JL1 1 , ( X+ 1 Z , Y~Z ) , 4
GCGUUZ 1
1 r E > 1 JHLN EHLGLJ ( , / ) : CCL
CH1 : EH1NJJ1 , CU1 Cf rUe 1 : GCGUU Z /
" 1 Z /
. 1 Z
g 1 Z
EUJ GEH1JL1 1 , ( X+ 1 Z , Y~ Z ) , 1
GCUND , : HLJUHN /
EUJ GEH1JL1Z , ( X~ , Y~ `
GCGUUZ 1
Z
1 Y=Y+Z : E= E+ . : GE=GE+ : HLJUHN /
Z X=X~Z : E= E+ . : Y=Y+ 1 : GE=GE / : GCJC 1
Z 4
X=X~Z : E= E+ . : GE=GE~ : GCJC 1
' 4 X=X~Z : E= E+ . : Y=Y~Z : GE=GE~ / : GCJC 1
Z
" LND
;
NL ***
1
1 EUJ GEH1JL , ( X+ , Y+ 1 ) , 1 : EUJ G EH
1JL / , ( X+ , Y+1 ) , 1 : EUJ GEH1JL , ( X+ ,
Y+ 1 ) , 1
a
1 GCUND , : HLJUHN /
1/ HLM *** GEH1JL rLAMLG ***
1 EUJ GEH1JLZ , ( X+ 1 , Y+ ) , 4 : EUJ G EH
1JL , ( X+1 , Y+ ) , : GCGUUZ 1 : EUJ GEH1J
LZ , ( X+ 1 , Y+ ) , 1 : EUJ GEH1JL , ( X+ 1 , Y+
) 1
1 GCUND , : HLJUHN /
1 1 1 GCUND , : HLJUHN /
1 EUJ GEHJJL1Z , ( X , Y 4 ) , 1
GCUND , : HLJUHN /
1 Z LND
1 DAJA , , 1 , 1 , 4 , 4 , 4 , 1 , 1 , 1 ,
. . , 4/ . Z , Z4 , JZ , 4 , Z4 , Z4 , 1 4
. 1 4 , 1 4 , Z4 , Z4 , Z 4 , Z Z , 1 , ZZ , Z 4 4 ,
4 , 1
_ 14 DAJA , , 1 4 , 1 , 1 , 1 4 , ,
1 DAJA , , , Z 4 , Z 4 , , ,
1 DAJA1Z , 1 Z , 1 Z , , 4 , Z , , , 1Z
, 1 Z , 1 Z , 4 , Z , , , , Z 4 , Z4 , Z4 , , , ,
,
1/
1
1
1 4
1 4 1
1 4 Z
14
1 4 4
1 4
1 4
14/
x
1 4
"
1 4
1
1 1
1Z
_ 1
1 4
1
_ ` @ 1
1 /
1
1
1
1 1
1Z
1
14
1
1
1/
DAJA , Z , 1 4 , / ,
DAJA , / , 1 4 , Z ,
DAJA , / , 1 4 , Z ,
DAJA , Z , 14 , / ,
DAJA , 1 , / , Z 4 , 4 , 4 , 1 ,
DAJA Z , Z , , 4 , /4 , / , 4 , Z
DAJA1 Z , Z , Z , , Z 1 , Z , 1 ,
DAJAZZ , 1 , 1 4 , 1 , , 1 , 1 1 , Z
DAJA1 , , 1 Z1 , , 1 , Z , Z ,
DAJAZ , Z4 , Z 4 , Z , 1 . Z , 1 ,
DAJA4 4 , 4 , 4 , ZZ / , 1 . , ZZ ,
DAJA 4 , / , 1 4 , / , , , , 1
DAJA , Z4 , Z 4 , , , / , Z4 , 1
LND
HLM *** LXELCG1CN HCUJ1NL ***
JN=JN+1 : rL= rL+Z : GCGUUZ1
1r JN > JHLN 1 4
GCUND , : GCUND1 ,
GCUNDZ , : GCUND , 1
GCUND4 , Z : GCUND , 1
EUJ GEH1JL1 , ( X, Y ) ,
EUJ GEH1JL1/ , ( X , Y+ 1 ) ,
EUJ GEH1JL1 , ( X+ , Y+1 ) ,
EUJ GEH1JL1 , ( X+ 1 , Y+1 ) ,
EUJ GEH1JLZ , ( X+1 , Y+ ) ,
EUJ GEH1JLZ 1 , ( X+ 1 , Y ) ,
GCUND , : GCUND/ ,
GCUND , 1 : GCUND , 1
GCUND1 , 1 : GCUND1 1 ,
GCUND1Z , : GCUND1 ,
& 8
&
1 7 0 0 FORT= 1T02000 : NEXTT : PUT SPRITE1 5 ,
( X , 2 0 8 )
1 7 1 0 I F TN>3 THEN SCREEN0 : COLOR1 5 , 1 , 1
: CLS : RUN
1 7 2 0 IFP>1 79 AND SC=6 THEN PUT SPRITE
1 4 , ( 2 4 1 , P ) , SC : FORT=1 T010 0 : NEXTT : COLOR
1 5 , 1 , 1 : CLS : RUN
1 7 30 X=1 0 : Y= 1 0 : P=P+ FL/4
1 7 4 0 I F P> 1 7 9 THEN RUN
1 7 5 0 GOTO 6 5 0
1 7 6 0 REM *** Landing Rout i ne ***
1 770 REM *** Check Fuel ***
.
1 780 I F > 1 8 THEN COLOR1 5 , 1 , 1 : RUN
1 790 REM *** Check Speed ***
1800 I F SP <8 1 OR SP> 1 0 5 THEN 1 5 2 0
1 81 0 REM *** Check Pad ' s pos i t ion ***
1 820 IF POINT ( X , Y+ 1 6 ) = 1 0 AND POINT ( X+
16 Y+ 1 6 ) = 10 THEN FF=30 : GOTO 1 870
1 8 ,0 I F POINT ( X , Y+ 1 6 ) = 1 2 AND POINT ( X+
1 6 , Y+ 1 6 ) = 1 2 THEN FF= 1 5 : GOTO 1870
1 840 I F POINT ( X , Y+ 1 6 ) = 1 3 AND POINT ( X+
1 6 Y+1 6 ) = 1 3 THEN FF= 4 5 : GOTO 1 8 7 0
:
J
| o
***
1 850 )| *** Score Fue o J n .
1 860 GOTO 1 5 2 0
1 8 7 0 NF= ( 1 0 4 -SP ) *FF
1 880 GOSUB 2 5 2 0 : PS= PS+NF/2
1890 PRESET ( 1 20 , 1 8 5 ) : PRINT#1 , I NT ( PS )
1900 I F NF<5 0 THEN NF= 2 5
1 9 1 0 FORF= 1 TO INT ( NF/1 0 )
1 920 IFP < 1 8 0 THEN SC=6
1 9 30 IFP < 1 2 THEN SC= 1 2
1 940 IFP < 6 0 THEN SC=7
1 95 0 PUT SPRITE1 , ( 2 4 1 , P- 1 ) , SC : P=P- 1
1 9 6 0 I F <= 12 THEN P=1 0 : SP=1 0 : X= 1 0 :
Y= 1 0 : GOTO 6 5 0
1 9 7 0 BEEP : NEXTF
1 9 8 0 X=10 : Y= 1 0 : SP= 1 0
1 990 REM *** Check Fuel ***
2000 PUT SPRITE1 4 , ( 2 31 , SP ) , 6
2 0 1 0 GOTO 6 5 0
2 02 0 REM *** Instruct ions ***
2030 COLOR1 0 , 1 2 , 1 2 : CLS
2040 KEY OFF
2 05 0 LOCATE9 , 6 : N=7
2060 PRINT"********************"
2070 FORI =1 T010
2080 LOCATE9 , N : N= N+ 1
2 0 9 0 PRINT"*
2 1 0 0 NEXT
*"
2 1 1 0 LOCATE9 , N : PRI NT"****************
****"
d "
2 1 2 0 LOCATE1 4 , 9 : PRINT"Moon Lan er
2 1 30 LOCATE1 2 , 1 1 : PRINT"Copy-Right 1 9 8
5"
2 1 4 0 LOCATE1 2 , 1 3 : PRINT"By M. A . Shel t on
"
2 1 5 0 LOCATE8 , 2 1 : PRINT" Pr ess Any Key T
o Start"
2 1 60 A$=INKEY$
2 1 70 I F A$ ="" THEN 2 1 6 0
2 1 8 0 CLS
2 1 90 LOCATE 1 0 , 9 : PRINT" 1 . = Cursor Key
pad"
2 2 00
2 2 1'0
ns"
t . k"
LOCATE 1 0 , 1 1 : PRINT"2 . = J oys
LOCATE10 , 13 : PRINT" 3 . = Instruc t i o
LOCATE 1 0 , 1 5 : PRINT"Space Bar . = T
hrus t'
2 2 30 B$=I NKEY$
2 2 4 0 I F B$ - " 1 " THEN . 2280
2 2 5 0 IF B$ = "2" THEN 2290
2260 I F B$ = "3" THEN 2340
. . . m
<> "3" THEN 2 2 30
2 2 80 SI=VAL ( B$ ) - l : GOTO 2300
2 2 90 SI =VAL ( B$ ) - 1 : GOTO 2300
2300 SCREEN2 , 2 : COLOR1 5 , 1 , 1 : CLS : RESTOR
E : RETURN
2 31 0 PUT SPRITE 1 5 , ( X , 2 5 5 )
2320 RETURN
2330 REM *** I nst ruct ions ***
2 34 0 COLOR1 5 , 3 , 3 : CLS
2350 PRINT" You are the Commander of
a Lunar Module at t empting a landin
g on the surface of an unknown Plan
et . " : PRINT
2360 PRINT" Us ing the cursor keys or
J oys t i c k, l and the lunar module on t
he coloured l anding pads . " : -PRINT
2370 PRINT" Fuel i s indi cated by t he
far right guage , and l anding speed b
y the left indicator . Running out of
fuel wi l l resul t in the destruc t ion
of your l unar Module . " : PRINT
2380 PRINT" SL, indicates a sl ow, saf
e l andi ng s coring maximum fuel bonus
poi nt s . FL, i ndi cat es a fast l anding
s coring
Landing
es also
of t he
2390 PRI NT
2 U 0 0 PRINT"
inue . "
minimum fuel bonus poi nt s .
anywhere outside these zon
resul t s in t he des t ruct ion
l unar module . "
Press any Key t o Cont
2 U 1 0 AB$= INKEY$
2 4 2 0 I F AB$ = " " THEN 2 4 1 0
2 4 30 CLS
2 U U 0 PRINT" The Lunar Module UL! ! l an
d wi t h bothfeet on t he pad , and each
unsuccesful landing is pun
i shed by a further loss o f fuel . " : PRI
NT
2 U 5 0 PRINT" The spacebar provides ext
ra t hrus t , but burns fuel very quickl
y . You havethree Lunar Modules per ga
me , score as many poi nt s as poss ible
. " : PRI NT : PRINT : PRINT
2 4 6 0 PRINT" Good Luck ! ! "
2 U 7 0 PRINT : PRINT : PRINT : PRINT"
Press Any key To Play"
2 U 8 0 AC$ = INKEY$
2 4 9 0 I F AC$ = "" THEN 2 4 80
2 50 0 COLOR1 0 , 1 2 , 1 2 : GOTO 2 1 8 0
2 5 1 0 REM *** Erase Score ***
2 5 2 0 FORI=0T07
2 5 30 D=PEEK ( &H1BBF+ ( 32 *8 ) + I )
2 5 U 0 VPOKE6008+ I , D
2 5 5 0 VPOKE 6 0 1 6 + I , O
2 5 60 VPOKE 6 0 2 4 + I , D
2 57 0 VPOKE 6032 + I , D
2 5 8 0 VPOKE 6 0 4 0 + I , D
2 5 90 VPOKE 6 0 4 8 + 1 , 0
2600 VPOKE _ 6056 + I , D
2610 VPOKE 4+1 , D
92 62 0 VPOKE 6072 + 1 , D
2630 VPOKE 6 0 80 + 1 , 0
2 6 l 0 NEXT
2 65 0 RETURN
2 6 6 0 REM *** Move Ship No UO1
:,
2 670 FORI= 6T01 3
2680 READJ
; 2690 SOUNDI , J
2 7 0 0 NEXT I
_
_ 2 71 0 DATAl9 , 8 5 , 1 6 , 1 9 , 1 6 , 236 , 6 , 8
Od O
rOund !he SO
'
een uSlng el!her!he OurSOr keyS Or a OyS!lOk. LgDer!
IS !Ound a
!lOn O! level
1630-1 750 Dylng rOu!lne
1 760-1 890 Lnd rOu!ln
1900-21 30 Sprl!e and maze da!a
. _ '
: 1 0 REM
2 0 REM
EGG BERT
. 30 REM
BY
U 0 REM
ReaLM Soft
^ 50 REM
6 0 COLOR1 1 , 1 , 1
70 SCREEN2 , 2 , 0
80 OPEN"GRP: "AS#1
90 HI%= 1 5
1 0 0 GOSUB1890
1 1 0 FL= 1 : SC%= 0 : LE%= 1
1 2 0 PRESET ( 32 , 1 6 )
130 COLOR6
'
.1 U 0 DRAW"SlR2 UD8L16D8R16D8 L16D8R2 UU32
,::
R2 4016 L8 U 8 L8D2l R8 8R16 U2 UR2l D8R8 U 8R2 U
.
,
'
D8L1 6D8R16D8L16D8R2lU32"
.
' '
1 50 DRAW'' R 2 4 D 8 R 8 D 1 6 L 8 D 8 R 2 l U 2 4 L 16 U 8 R 4 0
;
D8L16032L32U8 L8U8 L8D16Ll0U8L8D8L2 lU8L
.
8D8L56U4 0"
, 2 6 0 PSET ( 1 2 l , 2 8 ) : DRAW"L16D8R16U8"
2 7 0 PSET ( 1 2l , l 4 ) : DRAW" L16D8R16U8"
2 8 0 PSET ( 132 , 36 ) : DRAW" L8D8R8U8"
' 2 90 PSET ( 172 , 28 ) : DRAW"R16D8 L16U8"
&
FORN%=1 T020
READA% , B% l 5 0
l. 6 0
4 70
PSET (4 A%/5 . 5 ) +4 5 , ( B%/9 . 5 ) + 1 5 0 ) , 1 1
NEXTN%
PRESET ( 6 5 , 1 4 0 ) : PRINT#1 , " 2 "
FORN%= 1T022
READA%, B%
l. 8 0
4 9 0
500
510
520
530
5 4 0
5 5 0
5 60
PSET ( ( A%/5 . 5 ) + 8 5 , ( B%/9 . 5 ) + 1 50 ) , 1 1
NEXTN%
PRESET ( 106 , 1 U 0 ) : PRINT#1 , "3"
FORN%= 1T021
READA% , B%
PSET ( ( A%/5 . 5 ) + 1 2 5 , ( B%/9 . 5 ) + 1 50 ) , 1
NEXTN%
PRESET ( 1 U 6 , 1 U 0 ) : PRINT#1 , " 4 "
FORN%= 1T022
READA%, B%
1
1
570
580
590
600
61 0
1
620
630
6 l 0
650
660
PSET ( ( A%/5 . 5 ) + 1 6 5 , ( B%/9 . 5 ) + 1 50 ) , 1
NEXTN%
PRESET ( 18 6 , 1 U 0 ) : PRI NT#1 , " 5 "
FORN%= 1T023
READA% , B%
PSET ( ( A%/5 . 5 ) + 20 5 , ( B%/9 . 5 ) + 1 50 ) , 1
1
670 NEXTN%
680 PRESET ( 226 , 1 U 0 ) : PRINT#1 , " 6 "
6 9 0 I FSTRIG ( 0 ) = - 1THEN72 0
700 I FSTRIG ( 1 ) = - 1THEN 7 6 0
7 1 0 GOT0690
7 2 0 PLAY" L32C"
730 Q%= 0
7 4 0 CLS
7 5 0 GOT08 0 0
7 6 0 PLAY"L32C"
770 Q%= 1
780 C LS
790 GOT0800
800 NU%= 2 7 : RESTORE2 0 2 0
8 1 0 C LS
820 FORN= 0T070 : PSET ( RND ( 1 ) *2 55 , RND ( 1 )
*1 9 0 ) , 1 4 : NEXTN
830 FORN%=1TONU%
8l0 READA% , B%
8 5 0 LIN E ( A% , B% ) - ( A%+ 8 , B%+ 4 ) . 1 l
8 6 0 LI NE ( A%+ 8 , B%+U ) - ( A% , B%+ 8 ) , 1 1
870 LI NE ( A% , R%+ 8 ) - ( A%- 8 . B%+ 4 ) , 1 1
880 LI NE ( A%-8 , B%+4 ) - ( A% , B% ) , 1 1
890 PAINT ( A% . B%+ 2 ) , 1 1
900 LI NE ( A%+ 1 , B%+ 1 1 ) - ( A% + l , B%+ 2 0 ) , 7
91 0 LI NE ( A%+ 1 , B%+ 2 0 ) - (. A%+ 8 , B%+ 1 6 ) , 7
920 LI NE ( A% + 8 , B%+ 1 6 ) - ( A%+ 8 , B%+ 7 ) , 7
930 LI N E ( A%+ 8 . B%+7 ) - ( A%+ 1 , B%+ 1 1. ) 7
9 4 0 PAINT ( A%+ 2 , 8%+ 1 1 ) , 7
9 5 0 LINE ( A%- 8 , B%+ 7 ) - ( A%- 8 , B%+ 1 6 ) . 7
9 6 0 LINE ( A%- B , B% + 1 6 ) - ( A% - l . B% + 2 0 ) , 7
970 LINE ( A%- l , B% + 2 0 ) - ( A%- l , B%+ 1 1 ) . 7
980 L I NE ( A%- 1 , B%+ 1 1 ) - ( A%- 3 , B%+ 7 ) . 7
9 90 PAINT ( A%-7 . B%+ 9 ) , 7
J NEXTN%
1 J
J LZ
1030
1 0U 0
ORE"
LLL !(
ET ( ` rIN T # J '`!
, + . T
?? *
PRESET ( 1 80 , 0 ) : PRI NT#1 , LEVEL
PRESET ( 88 , 1 8 0 ) : PRINT#l . "HIGH
1 05 0 coLORl l
1 060 PRESET ( 5U , 1 0 ) : PRI NT#1 , Sr%
L
1 070 PRESET ( 1 9 6 , 1 0 ) : PRI NT#1 , LE%
1 08 0 PRESET ( 1 1 2 , 1 7 0 ) : PRI NT#1 , HI%
I FFL= 0THENRETURNELSEFL=0
PUTSPRITE2 , ( 1 5 , 30 ) , 4 , 1
PUTSPRITE3 , ( 35 , 30 ) , 4 , 1
1 1 2 0 LA%= 1 : LI%= l : NU%=27
1 1 30 SOUND7 , 2 5 5 : SOUND8 , 1 0 : SOUND0 , 8
1 1 4 0 C0%=0
1 1 5 0 I FLA%= 2THENRESTORE2 04 0 : NU%= 2 0 : GO
SUB8 1 0
1 1 6 0 I FLA%= 3THENRESTORE2 0 6 0 : NU%= 2 2 : GO
SUB8 1 0
1 1 7 0 I FLA%= 4THENRESTORE20 80 : NU%= 2 1 : GO
SUB8 1 0
1 1 80 I FLA%= 5THENRESTORE21 00 : NU%= 2 2 : GO
SUB8 1 0
1 1 9 0 I FLA%=6THENRESTORE 2 1 2 0 : NU%= 2 3 : GO
SUB810
1 2 0 0 I FLA%<5THENX%= 1 2 0 : Y%= 1 34 : 0% = 1 2 0 :
P%= 20
1 2 1 0 I FLA%= 5THENX%= 1 31 : Y%=1 1 5 : 0%= 1 3 1 :
P%= 39
1 2 2 0 I FLA%=6THENX%= 1 4 2 : Y%= 1 1 5 : 0%= 1 2 0 :
P%= 77
1 2 30 PUTSPRITES , ( n% , P%- 1 ) , 1 3 , 5 +
1. 2 4 0 D%= 1
1 2 5 0 TI %= 5 5 - ( LE%* 5 )
1 2 6 0 I FTI%<30THENTI%= 30
1 2 7 0 ONI NTERVAL=T. I%GOSUB1 l 4 0
1 2 8 0 ONSPRITEGOSUB1 620
1 2 9 0 I NTERVALON : SPRITEON
1 300 PUTSPRI TELI %, ( X% , Y% ) , l. , D%
1 31 0 I FPOI NT ( X% + 1 2 , Y%+ 1 4 ) =1 THEN1 6 2 0
1 320 I FC0% =NU%THEN 1 5 1 0
1 330 I FSTICK ( Q% ) <>0ANDFA=0THEN1 360
1 340 I FSTI CK ( Q% ) = 0THENFA=0
1 350 GOT01 300
1 360 I FSTICK ( Q% ) = 2THENX%=X%+ 1 1 : Y%=Y%-
1 9 : D%= 2 : GOT01 4 1 0
1 37 0 I FSTICK ( Q% ) = 4 THENX%=X%+ 1 1 : Y%=Y%+
1 9 : D%= 1 : GOT01l. 1 0
1 380 I FSTICK ( Q% ) = 6THENX%=X%- l l : Y%=Y%+
1 9 : D%= 4 : GOT01 4 1 0
1 390 I FSTICK ( Q% ) =8THENX%=X%-l l : Y%=Y%-
1 9 : D%= 3 : GOT01 4 1 0
1 4 0 0 GOT01300
1 4 1 0 INTERVALOFF : I F POINT ( X%+ 1 0 , Y%+ 1 5 )
= 1 1 THENC0%=C0%+ 1 : COLOR1 : PRESET ( 5 l , 1 0 )
: PRI NT#1 , SC% : SC%=SC%+ 1 : COLOR1 1 : PRESET
( 5 4 , 1 0 ) : PRI NT#l , SC%
1 4 2 0 PSET ( X%+ 6 , Y%+ 1 2 ) , 1 1 : COLOR1 : PRI NT
#1 , CHR$ ( 24 9 ) : I NTERVALON
1 4 3 0 FA= l : GOT01300
1 4 4 0 I FO%<X%ANDP%<Y%ANDPOINT ( 0%+ 1 9 , P%
+ 3 1 ) = l l rHENSOUND7 , 2 5 4 : 0%=0% + 1 1 : P%= P%+
1 9 : GOT01 4 8 0
1 4 5 0 I FO%<X%ANDP%>Y%ANDPOINT ( 0%+ 1 9 , P%
- 7 ) = 1 1 THENSOUND7 , 25 4 : 0%=0%+ 1 1 : P%= P%- 1
9 : GdT01 4 8 0
1 4 6 0 I FO%>X%ANDP%>Y%ANDPOI NT ( 0%- 3 , P%-
7 ) = 1 1THENSOUND7 , 2 5 4 : 0%=0%- 1 1 : P%=P%- 1 9
: GOT01 4 8 0
1 4 70 I FO%>X%ANDP<Y%ANDPOINT ( 0% - 3 , P%+
31 ) = 1 1 THENSOUND7 , 2 5 4 : 0%=0%- 1 1 : P%= P%+ 1
9
1 4 8 0 SOUND7 , 2 5 5
1 4 9 0 PUTSPRITE5 , ( O% , P%- 1 ) , 1 3 , 5
1 5 0 0 RETURN
1 5 1 0 FORN= 0T01 00 : NEXTN
1 5 2 0 INTERVALOFF : SPRITEOFF : M= . 02 : SO
D9 , 1 0 : SOUND7 , 2 5 3 : N= Y%
1 5 30 PUTSPRITELI %, ( X% , N ) , U , D%
2 0 30 DAT
A73
, 1 2
5 , 95
50 ,
1 0 6
, 1 7 2 , 1 0
6
5 , 1 6 1 , 1 2 5 , 1 8 3 1 2 5 62
2 5
1 1 7 , 1 2 5 , 1 3 9 , 1 2
4 4 ,
1 2 8 ,
1 4 4
1 5
1 4
4
, 1
4 , 8
4 , 1 4 4 ,
1 0 6
1
2 04 0 DATA1
8
' , 1 72 , 1 4 4 , 1 9 4 1 44
'
1
, 30 , 1 1 7 49 1 3
'
5 0 , 6 8 ,
95 ,
8 7 ,
1 61 8 7
,
84
, 9
. 4 9 , 1
0 6 ,
6 8 ,
, 1 2 5 , 9
5 , 1 2
5 , 1 1 7
2
' , 1 0
6 , 1
72 ,
1 0 6
, 73
2 0 5 0 DATA161
, 5 , 139 , 1 2 5
44
1 2 5 , 1 8 3 1 2 5 8
' 1 2 8 , 1 4 4 1 5 0 1 4 4
' ' 4 , 1 44 , 1 0 6 1
1 7l 0 GOT01 2 00
1 75 0 SCREEN3 : SOUND9 , 1 0 : SOUND7 , 2 5 3 : I NT
2060 OATA1;8
' 1 7 2 , 1 44
'
1
, 30 , 1 1 7 4 9 1 3
5 0 , 6
8 , 9
5 , 8 7 , 1 6 1 8
' 9
. 49 ,
1 06 ,
6 8 ,
,
1 2 5 ,
95 , 1 2 5
, 1 1 7
2
4 , 1 06
, 17
2 , 1 06 , 73
ERVALOFF : SPRITEOFF
1 7 6 0 FORN = 1T02
1770 FORM= 1 5T01STEP- 1
1 780 SOUND3 , M*1 7
1 790 COLORM
1 800 PRESET ( 8 5 , U0 ) : PRINT#1 , '' THE"
1 8 10 PRESET ( 8 5 , 1 00 ) : PRINT#1 . "END"
1 8 2 0 NEXTM
1 8 30 NEXTN
1 8 U 0 SOUND7 , 2 55
1 8 5 0 SCREEN2 , 2 , 0
1 8 6 0 IFSC%>HI%THENHI%=SC%
1 870 FORN= 1T06 : SOUNDN , 0 : NEXTN
1 880 GOT0100
1 890 RESTORE1 97 0 : FORN = 1T05
1900 FORM= 1 T032
1 9 1 0 READA$
1 920 S$=S$ + CHR$ ( VAL ( A$ ) )
1 930 NEXTM
1 9 U 0 SPRITE$ ( N ) =S$ : S$=""
1 9 5 0 NEXTN
1960 RETURN
1 970 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 1 3 , lU , 1 5 , 7 , 2 , 2
, 2 , 2 . 2 , 1 , 0 , 2 2 U , 2 U 0 , 1 76 , 2 40 , 2 40 , 17 6 , 1 1
2 , 2 U 0 , 22 U , 6 u , 6 u , 6 u , 6 4 , 6U , 32 , 1 U l
1980 DATA7 , 1 5 , 13 , 1 5 , 1 5 , 1 3 , 1 U , 1 5 , 7 , 2 , 2
, 2 , 3 , 2 , 0 , 0 , 22 U , 2 U 0 , 1 7 6 , 2 4 0 , 2 U 0 , 1 7 6 , 1 1
2 , 24 0 , 2 24 , 6U , 6 4 , 2 0 8 , 96 , 6 4 , 0 , 0
1 990 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 13 , 1 U , 1 5 , 7 , 2 , 2
, 1 1 , 6 , 2 , 0 , 0 , 22 4 , 2 U 0 , 1 7 6 , 2 U0 , 2U 0 , 1 7 6 , 1
12 , 2 l 0 , 2 2 U , 6 4 , 6 U , 64 , 1 92 , 6 4 , 0 , 0
2000 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 1 3 , 1 U , 1 5 , 7 , 2 , 2
, 2 , 2 , 2 , U , 9 , 2 2 U , 2 l 0 , 1 7 6 , 2 4 0 , 2 U0 , 17 6 , 1 1
2 , 2 U0 , 22 U , 64 , 64 , 6 4 , 64 , 6 U , 1 2 8 , 0
2 0 1 0 DATA7 , 31 , 5 1 , 99 , 7 1 , 207 , 2 5 5 , 2 5 5 , 2 5
5 , 2 5 5 . 2 5 5 , 1 2 7 , 1 27 . 63 . 3 1 , 7 , 2 2 4 , 2 4 8 , 2 5 2
, 2 5 4 . 2 5 4 , 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 4 .
2 5 4 , 2 5 2 , 2 U 8 , 2 2 l
2 0 2 0 DATA1 2 8 , 30 , 1 17 , U 9 , 1 39 . 49 , 1 06 , 68 ,
8 1 0 6 8 95 8 , 1 1 7 , 87 1 39 , 87 , 1 6 1
2 0 7 0 DATA1 6 1 1
'
39 , 1 2 5
4 , 1
0 6 ,
1 4 4 , 1 2
8
.
4
1 8 3
, 12
5 , 62
, 1 4
4 , 84 , 1 4
, 1 4 4
, 1 5 0 , 1 4 4 , 1 7 2 , 144 , 1 94
2080 DATA
0 6 68
1 2 8 , 30 , 1 1 7 , 4 9 , 1 39 11 9 8
' , 1 50 , 68 , 1 7 2 6 8
" ' 4 , 68 , 1
7
. 1 8 3
.
8 7 , 84 ,
1 0 6
06
, 73 ,
8 7 , 9
5 , 87
, 1 61 , 8
2 0 9 0 DATA1 28
1 0 6
2 5
1 06 , 1 5 0 1 0 6
, 1 1 7 ,
1 2 5
, 1 3
9 , 12
.
' , 1 7 2 ,
1 0 6 ,
95 , 1
2 1 0 0 DATA1 1 7 1 1 1
, 1 6 1 , 1 2 5 , 1 2 8 , 144
2 8 ,
30 ,
1 5 0 ,
30
:
1 7
. 3
1 , 8 4 ,
30 ,
106 ,
30 , 1
4 9 , 1
8 3 , 4 9 ,
1 0 6 ,
6 8 1 2
8
94
. 30 , 9 5
. 4 9 , 1
39
.
2 1 1 0 DATA1 1 7 , 87 ,
6 1
8
6 8 , 1 5 0 , 68 , 1 72 , 68
6 , 1 39 , 1 2 5 , 1 2 8 1 4 4
' 7 , 1 2 8 , 1 06 , 1 5 0 1 0
2 1 2 0 DATA9 5 3
' , 1 5 0 , 1 44
'
0 4
' 0 1 6 1 , 30 8 4 4
9 . 1 7
2 , 49
, 95 , 68
1 1
9 , 1
0 6 ,
49 , 1 5
8 , 1 06 , 8 7 1 2 8 8 7
' 7 , 6 8 , 1 39 , 68 1 6 1 6
' 1 5 0 8 7
' '
, 1 39 ,
1 06 , 1 6
1 , 1 0
6
8 4
.
1 2
. 95
. 1 0 6
, 1 1 7 ,
1 06
2 5 ,
1 7 2 , 1 2
5 , 9 5
. 1 4
6
. 5 , 1 0
6 , 1
2 5 ,
1 5 0 , 1
, 1 1 , 1 4 4
DEFUZE
by Cliff Wafters
Here yOu have !O ruSh rOund !he SOreen de!uSing DOmDS all Over
!he plaOe. |! SOundS Slmple Du! De warned.
,
YOu have !O detuSe !he
DOmDS |n !he rlgh! Order and yOu muS!n ! OrOSS yOur !ra|l. Pre!!y
!r|Oky, eSpeOlally On !he hlgher levelS.
J HEM
Z
HEM
HEM
4
HEM
DEFUZE *****
****
.
*
* UY CL1FF WALTEHH
* FCH M- H . X CCMEUTEHH - *
************************
Q HEM
TH Z
HCHEEN 1 t KEYCFFt W1D
GCHUU 1Z
1 DEFUHH=H1Q t DEFUHH1=H
11 DEF1NT A~Z
1Z D1M C [ 1 ) , H[ 1 )
1 GCHUU /
14 N=HND [ T1ME )
1Q HEHTCHE 1
D Y
1 A6=''' t FCH X=1 TC 4HEA
1 / A6=A6+CHH6 [ Y ) t NEX
1 Z 4 , Z ,
1 DATA Z 4 , Z 4 1 , Z 4 Z ,
s , 1 , Z4d
Z 44 , , , , 1 , Z4 Q , Z 4 , Z 4 / , - V
, ZZ , ZQ
1 GCHUU 1/
Z CCLCH 1 , 1 1 , 1 1
Z1 CLH t U=UHH [ )
NTENTEH HK1LL
ZZ LCCATE 1 , Z1 t EH1
EL
[ Q
TC
)
HK=
VAL
[ HK6 )
Z UK6=1NEUT6 [ ) -
Z
Z4 1F HK<Q CH HK THEN
ZQ LCCATE Z/ , Z 1 t EH;_
X
K
DL
Z FCH DL=1 TC Q -
-
~4
L Z Q Q LC=1 Q . Z-
CK=4 t C = .
1 1 TC 1 t HEAD C [
Z HEHTCHE Z t FCH ~
1 ) , H
[ 1 ) t
NEXT 1
4 4 Z 1
, 1/ ,
/ , 1
, , Q
, Z ,
Z
DATA 1
, 1 1 ,
4
1/ ,
Z , 1
/ , 14
, , 1
1 1 , 1Z , 1/ , ; 1 , 1 ,
, 1 , ,
1 1 , Z Q
1 , 1
CLHt CCLCH , 1Q , 1
1Q , Z 4
1 1Z/ VECKE
1 VECKE
Z1
1 Zz VECKE Z1 , 1/Q
Z VECKE
ZZ
,
1 t ECKE ZZ 1 , ZZ
VECKE
VECKE Z Z , 4/
4
@ VECKE
Z Z
Z , Q
VECKE 1
/+ 1
, Z t
VEC
Q FCH 1= TC 1 .
KE + 1 , Z t NEXT
TEE Z t VECKE '
FCH 1=Z TC H
1 Z VECKE 1 + 1 , Z t NEXT 1
LCCATE
C [
[
T )
)
,
[
H
NTCHH6 [
"
4 LCCATE C T + ,
+HE )
41 NEXT HE
GCHUU QZ t 1TEHVAL
4Z CN 1NTEHVAL=1Q
4: LCCATE 1 , t EH1NTTHE NEXT UCMU TC
DEFUHE 1H O''
CHH6 [ CK)
V=Z 1
4 4 V=VEEEK [ Z ) t VECKE Z , Z Z 4 t 1F
HEN Q
CH H=Z CH H=4
4Q H=HT1CK[ ) t 1F
H H= CH H= THEN 4 Q
4 W=Z* [ H= 1 ) [ H= ) ~Z* [ H=Q ) + [ H=/ ) t V
=VEEEK[ Z+W)
4/ VECKE Z+W, Z Z 4 t VECKE Z , Z 1
4 Z=Z+W
4 1 F V=ZZ THEN 1
Q 1 F V=Z CH VZ1 Q THEN Q
Q1 FCH D=1 TC 1 Q*HKt NEXT t GCTC 4Q
QZ VECKE 1 , CLt VECKE 1 , CL t HWAE
v CL, LC t HETUHN
Q HCUND , t HCUND / , 1 t HCUND , 1 t
HCUND 1Z , Z Q t HCUND 1 ,
Q4 GCHUU / t 1 F V=Z THEN Q ELHE 1
F V=Z1 THEN
QQ LCCATE Q , Q t EH1NTYCU HAN 1NTC
EACTCH
Q LCCATE 1Z , / t EH1 NTAND D1ED
Q/ LCCATE Z , Z1 t EH1NTEHEHH HEACE
TC ELAY AGA1N
Q 1 F NCT HTH1G [ ) THEN Q ELHE CLH t
GCTC Z
Q LCCATE , Q t EH1NTYCU HAN 1NTC THE
FENCE t GCTC Q
LCCATE , Q t EH1NTYCU HAN 1NTC YCU
H CWN THA1L t GCTC Q
1 1F VEEEK[ Z~4 ) <CK THEN
Z ELAYTZQQL4CC4C4C4CQC4CC4
VECKE Z , Z t VECKE Z~4 , 1 Q
4 CK=CK+ 1 t 1F CK=4+HK THEN VECKE Z ,
ZZ4 t GCTC
Q FCH D=1 TC Q t NEXT D t Z=Z~ 1 Z t GCT
C 4
GCHUU / 1 t FCH J=1 TC Z t CCLCH , HN
D ( 1 ) *1 4 +Z t FCH DL=1 TC Q t NEXT DL, 1 t GC
HUU //
/ LCCATE Z , Q t EH1NTYCU DEFUHED THEM
1N THE WHCNG
.
LCCATE , / t EH1NTCHDEH AND THEY A
LL ULEW UE ! ' t GCTC Q/
GCHUU /
/ LCCATE 1 , Q t EH1NTWELL DCNE , YCU DE
Z DATA Z4 Q , , , 1 Z/ , 1Z/ , 1 Z/ , Q , Q ,
1
DATA
Z4
/ , Z
Z , Z
Z , Z
4 , Z
4 , Z
4 , J ,
J , Z
DATA
. g
DATA
.
-A
Z J
, Z4
, Z4
, JZ .
,
Z 4 , Z
4 ,
,
DATA
PCH
A=4
TC
/ :
PCH
U=
TC
/
J
J
VECKE A
*+U
, VE
EEK[ A
*U ) /
Z
1
J J NE7T
U , A
: HE
UHN
g JZ
M6=
DE
PUZE
J
H= : GCHUU J
M6=
***
****
` J
H= J
: GC
HUU J
J
HET
UHN
N
/
M6 =
DEP
UHE
THE
UCMUH
THAT
AHE
U
DEH
J
J
*
J J
J J J
g
J J Z
J J
PATIENCE
by Clff Waiters
ThlS lS an ex
.
!reme|y addlO!lve verSlOn O! !h! Old OheS!nu! O! Oard
gameS, Pa!lenOe. h Sreen dlSp|ayS !h0 !radl!lOna| Seven
OOlumnS, eaOh OOn!alnlng !lve OardS, wl!h !he DO!!Om Oard l n eaOh
OO|umn !urned rlgh! Slde up.
The !Op Oard l n !he paOk l S !urned upwardS, and yOu SeleO! whlOh
OO|umn yOu wan! !O ma!Oh l! wl!h. The Oard haS !O De el!her One
mOre Or One leSS an !he up!urned Oard On !he DO!!Om O! yOur
OhOSen O| umn. |! l! lS, !he Oard dlSappearS O!! !he OOlumn and !he
nex! Oard lS !u
g HLM
g HLM
4 HLM
HLM
g
CCLCH J , J J , J J : N=HND [ ~T1ML )
J DLI UGH=HJ
` J J D1M A6[ Z )
J Z FH1NTGFL [ J ) 1NGTHUCT1CNG . HFC[ J 4
|
*
) ************ : FH1NT : FH1NT
***
Z J UH= : GCHUU / : U6= uDD1
C LH : LCCATEJ Z , J : EH1NTHHUPIL1NG
C6=, K1mDOQQF$1U : L=
ZZ
Z
PCH A=J TC J : PCH U= TC HTLF _ Z 4
J
Z A6 [ A+U ) = : M1D6 [ A6 [ A+U ) , J , J ) =M1
D6[ C6 , A , J ) : NE7T U , A
,
Z PCH A=J TC J : PCH U= TC
\ Z/ M1D6[ A6 [A+J *U ) , Z , J ) =M1D6[U6 , U+J ,
*
J ) : NE7T U , A
Z PCH A=J TC Z : U=1 NT [ HND [ J ) *Z ) + J :
HWAE A6[ A ) , A6[ U ) : NE7T A
Z CLH : PCH A=J TC /
LCCATL A* ~ J , : EH1NTA : NE7T A
J PCH A=J TC Z
H6 [ Z ) +CHH6 [ Z ) : NL7T A
PCH A=Z TC
4 AA6=H1GHT6 [ A6 [ A ) , 1 ) +LEPT6 [ A6 [ A ) , J
y
^
1 YC
1 P <Z JHLN Q LLHL LCCATL , Z 1 :
~
1 P P= THLN 4 LLHL LCCATL , Z 1 :
"
: EH1 NTDS
,
U : ULLE
,
,
H CCLUMN TC TAKL CAHD PHCM' : 1 P Z<QZ
PCH ANCJHLH GAML'
LN LCCAJL , ZZ : EH1NT'CH EHLHH HEACL
1P NCT HTH1G [ ) JHN ELHL Z Z
UAH JC DLAL' ; LLHL EH1 NJ' CH EHLHH `_
/ D1M
X [ Q ) ,
Y [ )
TC LND THL GAML' ;
X [ /* [ A~1 ) +U ) =4 U 1
4 1 P S =' ' AND Z<QZ THLN P=1 : GCTC
^
/ Y [ /* [ A~ 1 ) +U ) =Z*A+1
4 /
/ 1 NLXT U , A
4 4 1 P Z=QZ THLN 1 P S ='L' CH S ='e' /Z HLHTCHL : PCH A= 3C /
,
THLN Q
`
/ VECKL /*A, VELLK[ Z+ A)
4Q 1 P AHC [ S ) QQ CH AHC [ S ) <4 THLN 4 VECKL *+A, VELLK[ Z4+A )
ULLE: GCTC 4Z
/Q VECKL 14*+A, VELLK[ 4+A)
' / NLXT /
// VECKL 1*+ A, VELEK[ Z+A )
4 GCTC Q
/ VECKL 1/*+A, VELLK[ 4+A )
4 C=Z+C
HCNG CCLUMN ! I THY AGA1 N ! '' : ULLE: PCH D / VECKL 1 1 /*+A, VELLK[ 4+A )
@ L1 TC Q : NLXT DL: HLTUHN
VECKL 1 1 *+A, VELLK[ +A )
Q 4 CS=AS [ C ) : DS=H1GHTS [ AS [ C ) , 1 ) +LLPTS HLAD V : VECKL 1 1 Q*+A , V
[ AS ( C ) , 1 ) : AS ( C ) ='
'
HLAD W: VECKL Z*+A , W
~Z : EH1 NJ AS [ C~ / ) :
LCCAJL
X [ C ) , Y [ C ) ~ 1 : E _ 1 , 1 : VECKL CL+14 , 1
: VECKL
CL+ ZQ , / : V
HNJ AAS
,
ECKL CL+ 1 , 1/
/ HLTUHN
HLJUHN
,
, 4 Z , 4 , Z , , Z QZ , , Z QZ , 4 , 4 Z , 4 ,
LCCATL , 1 / : EH1 NT; 'CAHD' ; : 1 P J
f
, , 4 , Z 1 Z , ,
JHLN EH1NJ 'H LLPJ' LLHL EH1NT ', LCCAJL , Z 1 : EH1NTHEC [ Z ) : PCH U = J
_ J'
E /
U ) , 1 ) : PCH 1 = 1 JC 1 : NLXJ 1
"
g4 ' : GCTC
; UH
HCHLLN 1 : CCLCH 1 Q , 4 , 4
BOmD aS many planeS aS pOSSlDle l n !hlS aO!lOn paOked aerOp|ane
game. TwO aerOplaneS !ly aOrOSS !he SOreen and !|y O!! l n !wO
dl!!eren! dl reO!|OnS. HeleaSlng a DOmD !rOm !he !Op aerOplane On!O
!he lOwer One, galnS yOu pOln!S and S!OpS |! !rOm r|Slng !O !he !Op.
MlSSlng l! lOSeS yOu One O! yOur DOmDS.
AS SOOn aS !he enemy hl!S !he !Op red |lne Or yOu |OSe all Ihree
DOmDS, !he game endS.
Main Program Variables
A&B POSl!lOn O! !Op plane
BM BOmD
F Speed
C&D POSl!lOn O! DOI!Om plane
SC SOOre
T&Y POSl!lOn DOmD
A1HHHCCT*
' **D EuU1 Cu1CD1CK**
Z CCLCH1 Q , 1
HCHLLN
4 CLH: KLYCPP: W
1DTH : LCCAJL1Z , Z
Q EH1NT'A1HHHCCT~MHX'
EH1NT : EH1NTJAU [ 1 ) ; 'Ke ' P1 ' 1O
Fe'
GCTC1
`
1 A=Z : U= 1 : C=Z4 : D=1
11 HTH1G [ ) CPP
Z UM= : HC= : PT=1 : ED=
1 CLH
ThlS aO!lOnpaOked SeO!|On wlll apear l n eveq lSSue O!
MSX Computing, Orammed !ull O! gameS and u!|ll!y
llS!|ngS !Or MSX mlOrOS. LaOh prOgram lS l lS!ed S!ra|gh!
On !O a prln!er !rOm a wOrklng verS|On.
AS yOu grOw mOre !amlllar wl!h yOur mlOrO, and
DeOOme OOn!lden! !ha! yOu Oan prOduOe a game Or
prOgram O! |n!ereS! !O all Our readerS, why nO! Send l! l n?
Bu! we have !O |nSlS! On !ape Or 3. 5 lnOh d|Sk OOpleS, aS
we havn`! !he !lme !O !ype l n prOgramS OurSelveS.
YOur OOverlng le!!er ShOuld |nOlude l nS!ruO!|OnS On
hOw !O uSe Or play !he prOgram, aS well aS a Dr|e!
deSOrlp!lOn O! any ln!ereS!lng prOgrammlng !eOhnlqueS
and a llS! O! !he maln varlaDleS.
We wlll, O! OOurSe, pay !Or any llS!lngS we prln!, exaO!ly
hOw muOh depend|ng On !he qual|!y O! !he prOgram-
NOT !he leng!hl AS a rOugh gul de, yOu Oan expeO!
De!ween 1 0 and 50, w|!h any!hlng up !O 1 00 !Or a
really exOep!|Onal prOgram. PrOgramS wh|Oh, !Or any
reaSOn, we are nO! |n!ereS!ed l n uSlng a|e re!urned
|mmed|a!ely.
Enteri ng your li stings
MOS! O! !he (!Oduna!ely !ew) OOmplaln!S we ge! aDOu!
llS!|ngS Oan De !raOed !O |nOOrreO! !yplng O! !he prOgram.
SO l!'S wOr!h maklng a !ew pOln!S aDOu! hOw !O en!er
llS!|ngS, and prODlemS !O wa!Oh Ou! !Or.
SOme!lmeS yOu wlll See a rOw O! le!!erS Or O!her
OharaO!erS ln a PH| NT S!a!emen!. Th|S happenS when
!he prOgram, aS Supplled, OOn!alnS graph|OS OharaO!erS
whlOh Our pr|n!er dOeSn'! reOOgn|Se. l! !he padlOular
OharaO!er lS |mpOr!an! !hen we'll !ell yOu wha! |! ShOuld
De |n !he ln!rOduO!lOn !O !he prOgram.
When a prOgram OraSheS, yOu w|ll O!!en ge! an errOr
meSSage wh|Oh re!erS !O a par!|Oular l|ne numDer. Bu!
!hlS lSn'! a|wayS aS uSe!ul aS l! SOundS DeOauSe l! may
nO! De !ha! l|ne wh|Oh OOn!a|nS !he !aul!. FOr example,
!he l |ne may OOn!a|n a HLAD OOmmand, Du! !he prOgram
w|l| OraSh DeOauSe O! a laOk O! DAT A !Or !hlS llne !O
HLAD. The !aul! aO!ually lleS l n !he DATA S!a!emen!.
FOr !h|S reaSOn yOu muS! !ake par!|Oular Oare Over
DAT A en!r|eS. SOme prOgramS Oan OOn!a|n a OOuple O!
hundred numDerS and S!r|ngS l n DAT A l|neS. MlSS Ou!
uS! One l!em, Or One OOmma, and !he prOgram wlll !a|l
!hrOugh DATA S!aDa!lOn.
Make Sure yOu are en!erlng exaO!ly wha! lS ShOwn |n
!he llS!lng. DOn'! !ype a zerO when |! ShOuld De !he le!!er
L,Or a Small l when |! ShOuld De !he numDer One.
HLM S!a!emen!S Oan uSually De Om|!!ed, wh|Oh SaveS
!|me and e!!Od. Bu! !hey dO help !O explaln wha! lS gO|ng
On. Tha!'S handy when yOu OOme DaOk !O a prOgram
a!!er a Dreak and wan! !O make SOme OhangeS. And
wa!Oh Ou! !Or GOTOS. |! One O! !heSe OOmmandS d|reO!S
!he prOgram !O a HLM l |ne wh|Oh yOu've Oml!!ed, !he
prOgram wl l l OraSh.
|!, ln !he end, yOu S!lll Oan'! ge! !he prOgram !O wOrk,
!hen le! uS knOw. Bu! PLLASL WHl TL, dOn'! !elephOne.
|!'S vldua|ly |mpOSSlD|e !O deDug a prOgram Over !he
phOne, and !he l n!rlOaOleS O! a prOgram are uSually
knOwn Only !O !he Orlglnal prOgrammer, whO lS never
arOund !O anSwer yOur queS!lOnS|
Game
Antarctic Adventure
Battleship Clapton | |
Beam rider
Blagger
Boulderdash
Brian Jacks
Superstar Challenge
Buck Rogers
Chiller
Choro
Chuckie Egg
Circus Charlie
Comic Bakery
Decathlon
Disk Warrior
Eric and the
Floaters
Finders Keepers
Fire Rescue
Ghostbusters
Gridtrap
. Hot Shoe
Hunchback
Hyper Rally
Hyper Sports I
Hyper Sports | |
Hyper Viper
Jet Set Willy | |
Kings Valley
Lazy Jones
Le Mans
Manic Miner
Maxima
Monkey Academy
Mopiranger
Pinball
Pitfall
Polar Star
Pyramid Warp
River Raid
Road Fighter
Roller Ball
Sasa
Shark Hunter
Sky Jaguar
Soccer
Sorcery
Spacewalk
Super Cobra
Super Snake
Tennis
The Snowman
Time Pilot
Time Pilot
Yie Ar Kung Fu
Zaxxon
Name
David McEwan (Lanarkshire)
B Torrance (Lancashire)
Jose ph O'Connor (Eire)
David McEwan (Lanarkshire)
Jason Hunt (Leicester)
Christopher Rutherord
(Hexham)
Neil Macfall
Simon Dobson (Devon)
Neil MacFall
Stephen Byatt (Essex)
Matthew Sands
(Worcester Park)
David Styles (Kent)
Neil MacFall
M J Wright (Enfield)
Nigel Smithers
(East Sussex)
Paul Griffiths (Lincoln)
B Torrance (Lancashire)
Laurence Burke (Ireland)
Dennis Cattel
(Bridgend)
Simon Dobson (Devon)
David McEwan (Lanarkshire)
Paul Graves (Caithness)
Mark Boselli (Kenton)
Hugh McColgan (Glasgow)
Laurence Burke (Ireland)
Laurence Burke (Ireland)
A Baker
London
Mark Sutton (Rayleigh)
Jacob Poviah
(West Yorkshire)
Clive Marsh (Watford)
Sean Mason (Ireland)
Jason Wopling (Essex)
Alan Sinclair (London)
A Baker (London)
David Speed (Dundee)
Neil MacFall
Clive Marsh (Watford)
Paul O'Sullivan
(Rotherham)
Keiron Tweedy
(Isle of Sheppey)
A Baker (Stoke Newington)
Michael Thames (London)
B Torrance Lancashire)
Colin Greenhough
(Chesterfield)
Christopher Rutherford
(Hexham)
Paul O'Sullivan
(Rotherham)
Paul Lavoie (Crawley)
David Styles (Erith)
Mark Sutton (Rayleigh)
Mark Drabwell (Essex)
Mark Drabwell (Essex)
Christopher Rutherford
(Hexham)
Robin Emmons
David McEwan (Lanarkshire)
Sean Mason (Ireland)
Score
7,956,400 98
91 ,450
95,420 22
350, 1 70 31 5
1 0,474 M
724 3
31 0,900 6
32,963
27,980
295,770
51 2,570 45
209,790 22
1 2,920
266,750 4
38,780
1 6, 000
1 2,080
$999,900
1 87,400 1 0
5,430
907,500
21 7,832
2,050,800 51
499,830
9,700
1 03
objects
1 ,004,300 1 4
prids
1 49,650
42,530 8
42,470 29
1 93,960 1 1 2
203,600
1 62,300 21
1 ,240,680
1 84,421 Op`d
1 00,71 0 4
49,270
32,980
487,323 36
3, 1 20, 1 80
32,300
7,61 4
1 46,200 1 5
4-0 3
27,600
555,000 2
59,21 0 1 0
43,600
6-0, 6-0
30,030
9,240 7
249, 500 6
9,443, 1 00 734
572,900
Advertisers Index
A
AakOSO!! & & & & & W M W M W M M W M & & & & W M M M M W & & & M & & & & W & & W & W M W M W M W M W & W & & & & & 30/31
B
Bul lOOkS Hl Fl & VldeO M & & & M W W & W W W M M W W W & W & & & & & W W M M M M W M M M W & & & W & 1 7
COmpu!erma!eS M W M M W M M W M W M M & W & & & & & & & & W M W M W & & & & & & M M W M W M W M W M W M W 40
D. L. Chl!tenden W & & & & & & & W M W M W & W M W & W M M W & M M & & & & & & & . M W M W M . M W M W W W M M M & 3
E
LMS & & & & & & & & M M W W & M W M & M W M W M & & & & & & & & W M W M W M W M W M & & M & & & & & & & & W 45
F
Flve S!ar & & & & M W W M M W & M W M & W M W M & W & & & & & & & & & W W M W M W M W M W M M W M W M W M M M W M & & & & & & & & & 2
G
Galaxy & & & & & & M M W M M W M M W M M M M W M W M M & & & & & & & & W & W M M M W M W M M M W M W M W M M W & W & & & & & 20
GlODal SO!!ware & & & & & & M & & W W M M W & M M W M W M W M W M & & & & W M & & & M & & & & & & & & 45
H
Hl Fl VOl!age & W M M W M M W W M W M M M M W M W & & & & & & & & & & W & M M W & W & W M W M W M M W M W M W M M M & M M M W M 1 7
J
JO!hOn SO!!ware M W M M W M W M M M M & & & & . & & & M M M & M W & W & M M M W M W M M M M M M W M M & W & M M M 45
K
Knlgh!S & & . M M W M W M M & & & & & & & & M W M M M M W M W M W M W M W M W M & & & M M M . . . . . . . . . . . . . . . . . . . 20
KOnaml . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Kuma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . l BC
L
Level 9 & W & W & & & & & & & W M & W W M W M M W M W M W M M W & W & & W M & & & & & & & & & & & & & W & M M M M W M W & W & M M M W M M M
M
Max M & & & & & & & M M M W W M M M M W & W M M M M M M & & & & & & & & & & & & W M M M M M M & W & W M W M W M W M W M W & M & W M M M M W M W
M|OrO TeOhnOlOgy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OBC
N .
NemeS|S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
P
P&H LleO!rOnlOS & & & M & M & & & M W M M M W & W & M M M M M M M M M M M M M W M . M W M M M M & & & W & & 2/29
PlOk and ChOOSe W & M W M M W M M W M W & M & W & & W & M & M & & & & & & & & & & & & & & W & . & & & & 1 7
PledgerS & & & W W W M W M W & W W M W M W W M W M M M W M W W W M W W M M W & & & & & & W & & & & & & & & & & & & &
S
SO!!ware Gu|de & & & . & & & & & & & & & & & & & & W M W M W M W M W M W M W M M M M & M & W M W & 4
SOundS Grea! W M W M W M M W M W M W & M W M W M W M M W & W & W & M M & & & & & & & & & & & & & & & W M W & W &
S!yle SO!!ware M W M M W & & & W & M & & & & & & & & & & & & & & & & & & & & & & & & & W &
SudDuq MlOrO & & & & & M & & & M M W M M W M W M W & & M W M W M W M W M & W M M M W M M W M M W W M M W M M . M & & . & & & & W
T
T an' T M W M W & W M W M W M W & M & & & & & & & & & & M & M W M & M M W M M M M M W M M W & & & W & M & M & & & & & & & & & & M & 3
TavlS!OOk Hl Fl W M W M W M M W M M M W M W & W & & & & & & & & & & & & & M & W & W M M W & W 1 01 1
TOShlDa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . l FC
U
Un|! SO!! & W & W W M W M W M M W M W & & & & & & & & & & & M M W & & W & . M M M M M W & & & & & & & W & M W M W M W M M 3
V
VldeO!eO & W M W & & & & & & & & & & & W M W M M M W & W & & & & & & & & W W M W M W M W M M W & & & & & & & & 20
W
WOOl!manS W W M W M W W & W & & & & & M W M W M M M W M W W W M & M & & & & M W M W M W M M W & M & & & 3
First Choice for N in Bucks Herts.
NowInSfock
TOSHIBA. HX1 0 & HX22 Computers, HX-P550 Matrix Printer, HX-F1 01
Disk Drive, HX-MU901 Music Keyboard, HX-R700 Comms. Interface .
AlSo In Sfock
SANYO. MPC 1 00 Computer & MLP-01 Light Pen. Wide Selection of
software . . . Education, Business, Adventures, Simulations, Arcade
. Games.
Phone or write formail order formtoday
Chitenden's . . . Where exper and friendly
serice is always on hand
General advice to readers
concerning advertisements
When replying to advertisements in this issue, you should note the following points:
1 . Always clarify the exact nature of any guarantee being offered.
2. Never send cash -always a cheque, Postal or Money Order.
. Insist on a written receipt.
4. Clearly state the equipment you seek, and detail any aceptable alternatives.
. Request an immediate statement of how and when the goods are to be delivered
and whether the delivery will be split.
, Check by telephone the latest prices and availability of goods you are ordering.
!. Cases of non-supply or wrong supply of gods should initially be taken up directly
and as soon as pssible with the supplier.
5. Because of fluctuations in prices and discounts, it i s advisable to ensure that you
reply only to advertisements published in current issues.
Mail Order Protection Scheme
(Limited Liability)
hyou order gos from mall order adverisrs In this magazine and pay by post In
advance of delivery, this publication ('MSX Computing') will consider you for
compnsation If the adveriser should bcome Insolvent or bankrupt, provided:
1 . You have not reive th goos or had your money return; and
Z. You write to th publishr of this publication ('MSX Computing') explaining the
psition not earlier than Zdays from the day you sent your order and not later
than Zmonths from that day.
Please do not wait until the last moment to Inform us. When you write, wewill tell
you how to make your claim and what evidence of payment Is required.
We guarante to met th claims from readrs mad In accordance with the abve
proeure as son as possible afer the adveriser has be n delared bankrpt or
Insolvent up to a limit of 4,500 pr annum for any one adveriser so afecte and up
to 13,500 p.a. In respct of all Insolvent adverisers. Claims may b paid for higher
amounts, or when the above proceure had not ben complie with, atthe deision
of the publication ('MSX Computing') but we Onot guarante to do so In view ofthe
m to B some limit to this commitment and to learn quickly of readers'
dificulties.
This guarante covers only advance payments sent in dlrf response to an
adverisment In this magazine (not, for example, payments made In response to
catalogues etc, reive as a result of answering such adverisements). Classifie
averisements are exclude.
Note: The sums referre to are annual amounts available for compnsation and
they will b divided eually amongst all valid claims reeive.
Aackosoft
A+ F Sfware
Activision
Alligata
Aniro
Artic Computing
Ask
Broker Bound Software
Bubble Bus
CD5
Cheshire Cat Leisure
Computer Mates
CRL
Cable
Centur
D K Tronics
D mark
Electric Sofware
Eclipse
Global Sofware
Hal Sofware
Hi soft
Hudson Software
Hare sof
Icon Software
Intelligent Software
John Wiley Softare
Knights
Yuma Computers
Konami
Kemp Sofwar
Level 9 Computing
Live Wire
Llamasof
Longman Software
Mastertronic Ltd
M C Lothlorien
Mentor
Megacycal Sofware
Micro Aid
Microm
Mirrorsoft
MPL
. Mr Micro Ltd
Marteh
MST Tehnoloy
Melbourne House
Morood
Oan Sofware
Orpheus Software
Oin Consumer Graphics
Panasonic
Phi lips
Puddles
PSS
Quicksilva
Rittor Music Sofware
Sanyo
Silver Sft
Sfware Projects
Sny
Statesoft
Stell
Shield
Tasman
Terminal
Toshiba
Ultimate
Virgin Games
C
INGWOOD TV SERVICES
1 7 Collingwood Road
Northampton
TEL: (0604) 71 4770
ROBINSON & COWELL
42 Priestpopple
Hexham, Northumberland NE46 1 PQ
TEL: (0434) 60441 1
S. P. ELECTRONICS
48 Linby Road
Hucknall, Notts NG 1 5 7TS
TEL: (0602) 640377
PEARSONS OF NOTTINGHAM
53-57 Long Row
Nottin
g
ham NG 1 63H
TEL: (0602) 475761
WILEMANS T & HI-FI
1 6 Kingsway
Kirby-in-Ashfield
Notts NG 1 7 780
TEL: 0623 75301 5
UNITSOFT
AFFORDABLE PRODUCTS)
Unit 6, 1 36 lngram Street
Glasgow G 1 9EJ
UDBURY MICRO SYSTEMS
64 North St, Sudbury
Suffolk C1 0 6RE
TEL: (0787) 31 1 839
P & H ELECTRONICS
22/24 Guildford Road
Bagshot, Surrey
TEL: (0276) 73078 (0252) 877222
GREENSIDES ELECTRICAL
83 Queen Street
Morley, Leeds
TEL: (0532) 533925
FRANK PLATT
(ELECTRICALS)
Victoria House
24 Victoria St, Holmfirth
Huddersfield HO? 1 DE
TEL: (0484) 682036
QUAY TELEVISION L TO
31 Prospect Street
Bridlington. E Yorks
TEL: (0262) 672870
ARTHUR YATES LTD
2 Westgate, Ripon
N Yorks HG4 2AT
TEL: (0765) 2737
PETER ODLING
8-12 Kirkgate
Thirsk, N Yorks
TEL: (0845) 22035
J & H RUSSELL
21 -22 Coventry Street
Kidderminster, Worcs
TEL: (0562) 2686
Aackosft
A+ F Sfare
Activision
Alligata
Amplesoft
Aniro
Arti c Computing
Ask
Broker Bund Sfare
Bubble Bus
CD5
Cheshire Cat Leisure
Computer Mates
CRL
Cable
Centur
D K Tronics
Domark
Electric Softare
Eclipse
Glbal Sofware
Hal Sofare
Hi sf
Hudson Software
Hare sof
Icon Software
Intelligent Sfware
Jhn Wiley Sftware
Knights
Kuma Computers
Konami
Kemp Softare
Level 9 Computing
Live Wire
Llamasof
Longman Sftare
Mastertronic Ltd
M C Lothlorien
Mentor
Megacycal Sofware
MPL
Mr Micro Ltd
Mareh
MST Tehnoloy
Melburne House
Mmo
Oan Sftware
Orpheus Sfare
Odin Consumer Graphics
Panasonic
Phi lips
Puddles
PSS
Ritor Music Sfware
Sanyo
Silver Sof
Sfware Projets
Sny
Statesf
Stell
Shield
Tasman
Terminal
Toshiba
Ultimate
Virgin Games
HI-VU ELECTRONICS
dChurch Street
Wolverton
Buckinghamshire
TEL: (0908) 31 2808
WARD & WILLIAMS LTD
34 Stokport Ad, Romiley
Stockpor, Cheshire SK6 3AF
TEL: (01 ) 430 2934
H. REYNOLDS
COMPUTER CENTRE
79 Orsett Road, Grays
Essex RM1 7 SNH
TEL: (0375) 5948
SONIC T.V.
1 4 Deacon Road, Mer
r
oak
e, Southampton S
0
2 7PZ
TEL: (0703) 446570
CENTRO (WISEMAN)
SOUND & VISION
ackpol, Blackburn, Burnley
Nelson -Fleetwoo-Kirkham
Stannes TEL: (0253) 28416
E & N FRENCH
52 Dorden Road, Dorden
Leicestershire/Warickshir/
Staffordshire border
TEL: (0827) 892252
SOFT INSIGHT
(DISCOUNT SOFTWARE)
PO Box 608
London SE3 7ER
TEL: (01 ) 303 0790
PATERSONS
6 Hamilton Place
Stockbridge, Edinburgh
Lothian EX51 5XU
TEL: (031) 225 1 771 /554 0355
T AVISTOCK HI-FI
21 The Broadway
Bedford MK40 2TL
TEL: (0234) 56323
BENNETTS OF
DEREHAM LTD
20 Norwich Street
Dereham, Norfolk NR19 1 DV
TEL: (0362) 2488
CITY SOARE
66 Lime Street
!* J|, Merseyside L 1 1 JN
EL: (051) 708 7100
MAXWELL LTD
1 29/130 High St, North Alleron
N. Yorks OL7 8PQ
TEL: (009) 3535
VIDEO 80
Below T esco Car Exit
Hanley, Stoke-on-Trent
TEL: (0782) 27 4596
ALFRED LEES
2a Newgate Lane
Mansfield, Notts
TEL: 0623 2501 1
Aackosft
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A+F Sfare W W W W W W W W W W W W W W
Acivision W W W W W W W W W W W W W W W
Alligata W W W W W W W W W W W W W W W
,, ... ,,,,,,,,,,,,,,, ., Amplesoft W W W W W W W W W W W W W
Aniro W W W W W W W W W W W W W W W
Ari c Computing W W W W W W W W W W W W W W
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Broker Bun Sfare W W W W W W W W W W W W W
Bubble Bus W W W W W W W W W W W W W W
CD5
Cheshire Cat Leisure W W W W W W W W W W W W
Computer Mates W W W W W W W W W W W W W W
CRL W W W W W W W W W W W W
Cable W W W W W W W W W W W W
Ceu W W W W W W W W W W W W
D K Tronics W W W W W W W W W W W W W W
Dma W W W W W W
Electric Software W W W W W W W W W W W W W W
Eclipse W W W W W W W W W W W W
Giobal Software W W W W W W W W W W W W
Hal Sofare W W W W W W W W W W W W W W W
Hisof W W W W W W W W W W W W W W
Hudsor oftware W W W W W W W W W W W W W
Haresof W W W W W W W W W W W W
Icon Sofware W W W W W W W W W W W
Intelligent Software W W W W W W W W W W W W
Jhn Wiley Sftware W W W W W W W W W W W
Knigh W W W W W W W W W W W W W W
Kuma Computers W W W W W W W W W W W W W W W
Konami W W W W W W W W W W W W W W W
Kemp Software W W W W W W W W W W W W
Level 9 Computing W W W W W W W W W W W W W W W
Live Wire W W W W W W
W W W W W W W
Llamasoft W W W W W W W W W W W W W W
Longman Sftare W W W W W W W W W W W W
Masterroni c Ltd W W W W W W W W W W W W W
M C Lothlorien
Mentor
Meacycal Sftware
Micro Aid
| Microm
Mirrorsof
MPL
Mr Micro Ltd
Marech
MST Tehnoloy
Melburne House
Mmo
Oan Sofare
Orpheus Sfare
Oin Consumer Graphics
Panasonic
Philips
Pudles
PSS
Quiksilva
Ritor Musi c Sofware
Sanyo
Silver Soft
Sfare Proets
Sny
Statesft
Stell
Shiel
Terminal
Toshiba
Ultimate
Virgin Gams
CHARLES A. SHAW
1 5/17 Southgate
Halifax, S. Yorks
TEL: (0422) 67763
M. BERRIMAN & SON
306-308 Newland Ave
Hull, Humberside
TEL: (0482) 41 976
J. KOZCUR
1 85 Yorshire St
Rohdale, Gtr Manchester
TEL: (0706) 421 07
A. G. KEMBLE LTD
63 Leicester Road
Wigston, Leicester
TEL: (0533) 881557
HENRY'S
52-58 High St
Margate, Kent
TEL: (0843) 221 355
HISLOPS
25 High St
Galashiels
Ettrick & Leuderdale
TEL: (0896) 2786
SO Old Town
Peebles
Peebleshire
TEL: Peebles (0721 ) 21 441
21 High Street
Hawick, Roxburghshire
TEL: (0450) 78004
37 Tower Street
Selkirk
TEL: 00750)
KINGS RADIO
35 Widemarsh St
Hereford, Herefordshire
TEL: (0432) 267654
FRAZORS
67 Dedworth Road
Windsor SL4 SAZ
TEL: Windsor 859662
4 Park Street
Slou
g
h SL 1 1 PO
TEL:
S
lough 20244
23 Elmshot Lane
Sippenham, Slough SL 1 50S
TEL: (06286) 64333
PETER TYSON
9 West Tower St
Carlisle, Cumbria
TEL: (0228) 25891
B
A & J TELEVrSION
8 Summer St
Lostwithiel, Cornwall
TEL: (0208) 872103
ERIC REYNOLDS
. liBURTON ORGAN CENTRE)
86 High Street
Burton-on-Trent
Staffordshire
TEL: 65869
J. AAYNOR
1 36 Freeman Street
Grimsby DN32 7AN
TEL: (0472) 58766
LINDSEY AELA Y
1 4 George Street
Barton-on-Humber
S. Humberside
TEL: (0652) 3271 5
L. A. MEES LTD
5 Market Stret
Bingham, Notts
TEL: (0949) 38597
NUH&LOHpUIBr8 LIO., UHI T Z, MOr8B8OB H&rK,
MOr8B8OBO&O, H&@DOUrB, BrK8 W 7dW.
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Name & & & A & & & A & & & & A # & & & & & # & = & & & & & & & & & & & A & & & & & & & & & & & & & & # & & # # A # & & A & & A & &
Add re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phone. . . . . . . . . . . . . . . . . . . . .. . . . . . . . &
I OWn U = = = = = # A . . A A # # # # # = = . = = = # = # A A A . A 4 # # # MSX LOQu1e|.
lhenunDel0ne08l8 D89e
case
Extensive
manual
7
DISTRIBUTORS
Memory expansion
The MT -BASE system can be used on all memory
sizes. lt even uses RAM expansion carridges up to
the maximum MSX configuration. This means that
should you decide to expand your MSX computer
at a later date to 256Kbyte or even 1 Megabyte
MT -BASE already supports it!
For disk and cassette
Because MT-BASE is on cartridge (which can be
plugged directly into your MSX cartridge slot) a
diskette or cassette can be used to store your data
-this gives you more data storage and doesn't
alter any MT -BASE functions-you can star now
on a cassette based system and expand at a later .
date to a diskette base system.
Easy plug-in
moule
r0I
L0HQUl0IS
(inc. VA
Blgium: Wvde Elektronika, Machelen, 02-2511358. UK: Electric Sofware, Long Stanton, 0954-81991. Germany: Sony Dutschland, Koln, 0221-5961. Finland: Sanura Suomi OY,
Helsinki, o441233. France: Sony France, Clichy, 01-7393206. Spain: Sony Espana, Barcelona, 03-3306551. Italy: Sony ltalia, Mllano, 02-6121551. Nw Zealand: Please Promotions,
Packuranga, 562529.
NETHERLANDS AND WORLDWIDE DISTRIBUTION
Micro Tehnology, PO Box 95, 3353 GZ Papndreht, Ntherlands. Telex: 62425. Tel: 01Q31-78410n.
. Euroard, Mastercard, @,,welcome.