Sunteți pe pagina 1din 4

Warhammer 40,000 Roleplay is a role-playing game system with multiple source books

set within the Warhammer 40,000 universe. The first game using the system, Dark
Heresy, was created by Black Industries, which closed soon after the initial
release. Official support by Fantasy Flight Games was discontinued in September
2016.[1] The license was later acquired by Ulisses Spiele, who published a new
game, Wrath & Glory, in 2018.[2]

For Fantasy Flight developed material, the Warhammer 40,000 Roleplay system is
explained and used with small differences in a series of five independently
playable games. Each has a different, narrow focus and multiple supporting books of
its own:

In Dark Heresy (2008), the player characters are agents of the Inquisition.
In Rogue Trader (2009), the player characters are important members of ship crews
in interstellar trade and exploration, often encountering xenos.
Deathwatch (2010), has a martial focus. The player characters are loyalist Space
Marines.
Black Crusade (2011), has a martial focus. The player characters are followers of
Chaos (not necessarily soldiers).
Only War (2012), has a martial focus. The player characters are Imperial Guardsmen.
When the Warhammer 40,000 Roleplay license was transitioned to Ulisses, the system
was re-designed. The first campaign under the new developer is Wrath & Glory, which
allows player characters of many different races and backgrounds, and implements a
card deck system that is used alongside traditional dice rolling.

Gameplay
In Dark Heresy, the players assume the roles of Acolytes working for an Inquisitor,
who sends them on various missions. Depending on the type of mission, gameplay can
involve investigation, combat, intrigue, or other genres. The Game Master is able
to tailor their campaign to suit their player group through this flexibility. Since
the players work for an Inquisitor, most missions involve rooting out heresies or
matters relating to them. The game allows for many other missions, including wiping
out dangerous gangs, gathering evidence of corruption, dealing with alien threats
or eliminating rogue psykers.[3]

In Rogue Trader, players take the role of a Rogue Trader and their crew as they
operate outside the stellar and legal boundaries of the Imperium of Man (Imperium).
The book provides, among other things, rules for interplanetary commerce and
spaceship operation, travel, combat, and customization.[4]

In Deathwatch, players take the role of surgically modified super humans known as
Space Marines. These individuals are recruited from their native Chapters (fighting
units of approximately 1,000 people) to serve as a military arm of the Inquisition,
against particularly dangerous heretics known as Chaos worshipers and alien
lifeforms known as Xenos.[5]

In Black Crusade, players take the role of Chaos-corrupted characters. Black


Crusade, essentially, is the corrupted version of previously mentioned Warhammer
40,000 roleplaying games. Characters are cast in the role of the villain, with the
players actively working against the Imperium and for the forces of Chaos in the
sector.[6]

In Only War, each player takes the role of an Imperial Guardsman, one of the
billions of hardened conscripts constantly fighting on myriad fronts at the whim of
the Earth-based government of the Imperium (Adeptus Terra).[7]

Black Industries chose to set Dark Heresy in a previously unknown sector of the
game's fantasy universe, the Calixis Sector, within the Segmentum Obscurus. This
sector lies adjacent to Scarus Sector, which is the setting of Dan Abnett's
Eisenhorn trilogy. Calixis is similarly adjacent to the Koronus Expanse, the
setting of Rogue Trader, and to the warzone on the edge of the Periphery Sub-
Sector, the setting of Only War.

System
The Warhammer 40,000 role playing system uses 10-sided dice (d10) exclusively; all
information is generated either through a single die roll with numbers one through
ten or as a percentage with two 10 sided dice rolled together, one designated as
the tens digit and the other a single digit.

Characters are created with 9 statistics;

Weapon Skill (WS): Hand-to-hand and melee proficiency.


Ballistic Skill (BS): Governs all projectile and ranged attacks.
Strength (S): Physical strength of a character.
Toughness (T): Resistance to physical punishment.
Agility (Ag): Governs how quickly an individual can move as well as how well they
can dodge.
Intelligence (Int): Used to work technology and understand languages and writings.
Perception (Per): How quickly you notice things and in how much detail.
Will Power (WP): Your resistance to horrors and used to manifest psychic abilities.
Fellowship (Fel): Used for interaction with other people.
Each attribute ranges from 1 to 100. Very high (above 70) and very low (below 10)
scores are extremely unlikely within the game system and utilizing currently
published rules. The system scores indicate that your average human is in the 30s
range for their abilities and variations will indicate if they are particularly
well suited for a task or if it is one of their weaker areas. Game mechanics also
introduce a wide variety of special rules that provide bonuses and reductions in
certain areas (For example, a character from a hive world has a higher Fellowship,
but a lower Toughness.)

All actions, like making an attack roll or using a skill, uses the following basic
mechanic:

Roll percentile dice


Add bonuses or penalties associated with the action
Compare the result to the appropriate characteristic; equal to or lower indicates
success; greater than the characteristic indicates failure.
With some character actions the amount by which the character succeeds or fails can
add degrees of success for spectacular results. When using degrees of success the
GM details the result.

Career Paths
In Dark Heresy, each player picks a career path for their character, which is
similar to a class from other RPG systems such as D&D. There are eight career paths
in the core rulebook, and more added in several source books.

In Rogue Trader, one player typically takes the Rogue Trader career path,
representing a ship captain who has been granted a warrant to explore and trade
outside the limits of the Imperium of Man. The other players act as members of
their crew.

In Deathwatch, Space Marines are divided into groups based upon their individual
abilities. In most campaigns the Squad Leader is either chosen by one of the
players or is an NPC controlled by the GM.

In Only War, careers are divided to Guardsmen and Support Specialists. Support
Specialists are elite members of Imperial Guard that serve beside regular
Guardsmen.
Heavy Gunner - Big, strong, and tough, these Guardsmen wield any heavy weapons that
are given to the Squad.
Medic - Dodging deadly weapons-fire and explosions, these Guardsmen risk everything
to keep their squad-mates alive.
Operator - A bit less leery of the strange technology that the Imperial Guard often
employs than their compatriots, these Guardsmen are often entrusted with piloting
the Squad’s transport or other vehicles.
Sergeant - Every Squad needs a strong commander to lead the charge into combat. The
Sergeant keeps their soldiers motivated and coordinated through the toughest
battles.
Weapon Specialist - The "average" Guardsman, these individuals perfect the use of
the lasgun or other weapons, bringing death to the enemies of the Imperium.
Commissar - These soldiers enforce morale over the rank-and-file troops with an
iron fist and the occasional summary execution.
Ministorum Priest - Bringing the light of the God-Emperor to the battlefield,
Ministorum Priests inspire the troops around them, not just with their preaching,
but by fighting their foes with their massive Eviscerator chainswords.
Ogryn - These immense Abhumans tend to be a bit dimwitted, but act as some of the
Imperial Guard’s most effective shock troops.
Ratling - Short and rotund, these small abhumans are used as infiltrators and
snipers.
Sanctioned Psyker - Feared by their enemies and allies alike, the Psykers of the
Imperium are capable of bending the roiling power of the Warp to their will - until
that power breaks them.
Storm Trooper - These elite soldiers are trained alongside the Commissars in the
Schola Progenium. Equipped with some of the best armour and weapons in the
Imperium, they are deadly fighters.
Tech-priest Enginseer - Engineseers wade into battle clad in thick armour, tending
to the machine spirits of the Imperial Guard’s many war machines.
To advance in their career path, a player character earns experience points (XP)
and spends them to gain skills and talents or improve their characteristics. The
skills and talents available depend on the Career and the level - or rank - within
that path. Once a character has spent the requisite amount of XP, he advances to
the next rank of the career, which unlocks new skills and talents for purchase.
Each career path also has several options for certain ranks, each path specializing
in a different branch of the career. Skills cost 100 XP, 200 XP, or 300 XP to
purchase, with more powerful or unusual skills having higher costs. The core
rulebook recommends players receive 200 XP for every four hours of play, so players
can usually purchase a new skill or two after each session.

Products
Only War - Core Rulebook, including a pre-written adventure (ISBN 978-1616614690)
The Game Master's Kit - A game master's screen for Only War and a booklet that
includes a pre-written adventure and additional NPCs
Final Testament - An adventure in three parts for Only War
No Surrender - An adventure in three parts for Only War
Hammer of the Emperor - A supplement that focuses on the Spinward Front's conflicts
and its participants
Enemies of the Imperium - A supplement that gives deeper insight into the deadly
foes of the Imperial Guard who lurk in the Spinward Front
Shield of Humanity - A supplement that focuses on support specialists.
Development
Black Industries, the role-playing game imprint of BL Publishing, which is itself a
part of Games Workshop, initially farmed out the development of Warhammer 40,000
Roleplay to Green Ronin, the same company that created the 2nd edition of Warhammer
Fantasy Roleplay (WHFRP2), before bringing development back in house. Fantasy
Flight Games took over development of future products after acquiring the license
for the game in 2008.
A collector's edition of Dark Heresy - the first release of the game - went on sale
on Monday, 10 December 2007, at 16:00 GMT. The 200 copies of the game, individually
numbered with an accompanying 'signature' of an in-game Inquisitor, sold out in six
minutes.[8] The regular edition was released on 25 January 2008,[9] and a demo
booklet was distributed at Gen Con 2007.[10] The game itself shares many design
features with WHFRP2.

On 28 January 2008, Games Workshop announced that it would close Black Industries -
thereby discontinuing Dark Heresy and all the other games published by the
subsidiary - to allow them to focus on the commercial success of their novels and
core business.[11]

On 22 February 2008, Black Industries announced that all Warhammer Fantasy and
Warhammer 40,000 RPG, CCG, and select board game rights were being transferred to
Fantasy Flight Games, who would continue to publish Dark Heresy.[12]

During late 2008 and 2009, Fantasy Flight started releasing autonomously-developed
material for the Dark Heresy game: a collection of heretical factions to pit the
player characters against titled Disciples of the Dark Gods, a monster manual
called Creatures Anathema, and a mini-campaign in three parts dubbed The Haarlock
Legacy.

Fantasy Flight also announced a manual on "radical" inquisitors (covering the most
extreme factions, their tactics, equipment, and most prominent figures) and a major
expansion allowing players to take their characters to the rank of interrogator,
bestowed with an inquisitorial rosette, enjoying augmented prestige and able to
summon more powerful allies.

On 20 February 2009, Fantasy Flight Games announced Rogue Trader, an addition to


the WH40K roleplaying milieu. The initial limited release sold out at the Gen Con
2009 event before a wider release to stores in October 2009.

Deathwatch, the third Fantasy Flight RPG based in the Warhammer 40,000 universe was
officially announced on 26 February 2010.[13]

S-ar putea să vă placă și