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iiviir Z iQPrR rQiIp FQvbM oQQ iv vQrrR SRvUQ i QILbQR h QZcQ iQQR L jRqv QQJ RQ ibRi iQo LJ QQQQILZi iviiiLZQ vi i QQ iDi rQ LQQQR ii iQI cIEQQPi iQQi ii qQQQZ YL Q iQQQi h r rEQR jQQR iQQQQQRr bQQQQ iQr iLbh iii EiQQbQQIQQ qQQQQi bU IQEbQ irQJiiJDR QEQQ XQQr LJrYb QQQv QQQEfXQQQQQQQMMQQQp SQLSQpUhQritSQQQpLiiiSQDIDQi QRQt YIvrrQ QQQU RQfXRIirSPpZLRSfhQQQQQQQQFIptDQEQQEIQQQQQQQDhqcQRirLRriDj ihLriiQQQQREQQQQ Qf iLFE pMrcvii iSQpZL ri DQt cERMPoQb fEQQQQQFiJQi ipriirJQQMpShQQr QciiJ cQh iQQS qQ QQQQ qQ tpEQQ JYFRbqERJvQi hUrrriiUPbMrrt i iQtL Q YQQQ Yf XMRp YQ IQ iRitDMbMFoR iZjiiiiivLJii iQr rj QR Q Qr QQ FQo iQv iiiihQi qDJrriiiitJ QQQ QQQ qb iQQQi iQQQ QQQQU QpiiiLMb YQRJririUQQQEQQ iQQFQi LQQQDQQQQfQQQMpQQQQqQviRSQQQQQfrIQbrJZDr iXEfri ibqSpQQQQjXQQQQQQMQQQRjvLJpQQQQQIUIQQQQpjIDQQQQQRQRSi QQbtirfPbLRQtXPqQQQZhSjJvvcYjovvIIoIFhFFIqbDrirUbRRQQQ ifItJYLvivvLLiiiii iJPJi LfjJYi iiiiii iiiiiiii ivvi iiiirirrirYtoofXt pQjjtUJLviiirjQLitDSpJojY ii rJi iiiUriiiitJiiirUQtii rtivjoIFFhtQL ZQvvvvLvrfpDQQriIDDbDRQEJYivtLvhQQhpoSjiEQqJhUbQoiiLRQQIQSLQRXbUYYJJvDQ FFrrJLLMQbRQqiiiDQqRQhZQQQQQQQQQbQQMQQDQbQQQRQMrvDQQMFRQXQRqQQoirrrcQ LqIIfUPZvivYvvLvtUrfYiLScJtoccJjvIviLPQQtLoIcFIvjbFFbfffDQqrfSUtIIIpb rtLcLcLLQQQRQpcUUYLLLcJcLccccYLLLJLIbrLPIcLLLLJjftYLLcLvPQQQQEivJYcLvji QQQQQJ LQQQQD SQMEZi iEZZQj ____ _____ / /__/ / / ___ / /___/ /___/arvest Moon: A Wonderful Life SE Copyright 2006 father_harvest Last update:8-11-06 Contact Info connorhelms@sbcglobal.net Farmer's Electronic Almanac Volume 2.5 Table of Contents hold ctrl+f and enter the name of the section you wish to view or waste precious time and scroll down. # Title *0 Version History *1 Legal *2 Intro *3 Controls *4 New Game *5 What to do now *6 Van's Shop *7 Characters *8 Getting a Wife *9 Ways for Money *10 Other Expansions

What's Happening? ***************************************** * * * * * walkthrough has been updated * * doing some editing * *****************************************

*11 Animal info *12 Tools (and random prices/selling prices) *13 The Records *14 Zack Livingston's Gift Guide *15 Mini games Look disorganized? tell me then! *16 Recipes Updated!!!(8/11) Thanks for all the e-mails! *17 Hybrid trees and crops *18 Walkthrough Intro *19 Coming Soon *20 Raising your child, all the info you need *21 Codes, Secrets, Rumors, and Glitches *22 My Blog *23 Fan Fiction ________________________________________________________________________________ *0 Version History ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ 0.75 My guide was finally accepted after several rejections. I need to work on hybrid trees and crops section(have to add more rc). The walkthrough section nee ds to be worked on as well. 0.76 Slight upgrade to the crop section, specifically the rc. 0.80 The rare crops section is complete, I have more price lists for tools and crops. A kids section was started(bleh), as well as the coming soon section. 0.90 I have continued to work on section 20, and have added section 21. 0.91 Added section 22 and 23 0.92 Fixing spelling errors, adding to different sections 0.93 Added Potato Soup to the Recipe Section, added more to My Blog Section walkthrough updated 0.94 Various people have mailed me saying I need to add toadstool to my list... I added a recipe. That's basically it. Right now I'm trying to complete the walkthrough section. ________________________________________________________________________________ *1 Legal ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ This may be not be reproduced under any circumstances except for personal, priv ate use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copy right. ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ All trademarks and copyrights contained in this document are owned by their res pective trademark and copyright holders. ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Don't forget!!!If you want to use this FAQ ask me not gamefaqs!!! ________________________________________________________________________________ *2 Intro ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ If you have not yet guessed, this is my first walkthrough. I'll be giving some tips on how to do various things, why this or that happened, and other tips on making a succesful farm. At first, this game can seem too complex to do everything. Truth is, at first it

can be frustrating trying to figure out what to do. Take it one day at a time. You most likely won't get everything done in a day that you want. As for me, I generally spend half a day at my farm working. Then I try to give gifts to as much people as time permits. Then I try to have some leisure time fishing or playing mini-games. If you have any suggestions e-mail me please. Don't worry, I'm still adding to the guide. This game is quite lengthy. There are six years or "Chapters," in the game each of which has 40 days. Each day is 24 minutes(the clock stops while you do certain things and you also need to sleep around 8 of those minutes). As each year progresses, people die, move out, or move in. Your character ages as well. He will walk slower, jumping fences becomes difficult, and your hair grays. By the end of the first chapter you have to get engaged. In the 2nd chapter you and your wife will have a kid. Throughout the whole game your kid and wife age as well. The significant thing about this is you choose your wife, and what gender your kid will be. You can give gifts to your kid to get him/her to like something. Later when they grow up they will become interested in a profession and take it as a job of their own. Play your cards right and your kid will become a farmer (or a musician, whatever you want), but if you screw it up your kid chooses what he or she wants. You also need to give gifts to people, and in return they will give you somethi ng. Depending on who it is, you can get a new vinyl, tool, or instrument. At the end of the game you will be old. Then you enter the 7th chapter known as heaven. The characters look as they did around Chapter 4. Enjoy my guide as well as the game, jabroni! other info: The game was originally released on the Gamecube back in March 16 2004, but came to the PS2 October 28 2005. In the GC version you could connect to the GBA using Friends of Mineral Town. This was for little things like more records. Obviously this version isn't going to let you do that. In fact if you walk to that hill, Nik Nak and Flak will ask you if you really want to quit. There are now more fish(little, normal,big,huge)and you can't get as much pets. In the GC version you could get a chihuahua or even a lizard :( I think you'll find the secions to be divided in a more useful and easier to read way than some (look at some of the GC guides for instance, not well done). At first this guide was small. The first version to be accepted was only 56K. It has definitely grown a lot, now it is over 80K(at 6-9-06). There is more det ail to it, as well as charts and other helpful info. I've only had a few e-mails thus far, but they have helped. I occasionally skim through it to find errors, spellcheckers don't work as good as they should. Still there are probably some spelling, grammar, and other errors. Please tell me if so. ________________________________________________________________________________ *3 Controls ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ For those wanting to know how to play the game, here are the buttons and what th ey do(as read from the game manual). triangle...general functions such as hugging animals or eating food/train dog/ wash animal at trough using brush/make dog jump whilst training it circle...go back on menus/put item in rucksack x...harvest an item/ talk to someone/ hold animal/ item info while holding the item/ brush animal using brush/ make dog five you whilst training it/ ride horse/ push animal(also can be done by running into an animal's behind for

a few seconds)/ push red button(on walls in and out of barn to move animals in or out/ whilst standing near record player in house turn off record(if you refu se you can take record) square...open rucksack/ put item in rucksack while holding/ make dog stand on two legs whilst training it/ town map whilst on horse L1...reset camera L2...whistle for horse(when you get one) R1...first-person view R2...whistle for you dog d-pad...scroll menu left analog...movement/ rotate any direction to make dog spin whilst training it right analog...camera movement start...rucksack(full screen) select...town map whilst on foot Too complicated? It is the best I can do so deal with it. Sorry. ________________________________________________________________________________ *4 New Game This will be a guide for the very first day. When you select new game your partner and Dad's friend will give you a tour of the game. Takaura will explain the buildings.Two stray dogs will appear. Lucky for you, Takakura doesn't like dogs, so choose one, name it, and continue. You will be prompted to give your FREE OF CHARGE cow a name(it's a female, please choose an appropriate name)and continue. Name you farm. Now you will be introduced to people around town. Enter a name when prompted and continue. Ready? You start off with a few seeds to plant, tools to use, and fodder to feed. ________________________________________________________________________________ *5 What to do now Here is what you should do. Go inside the barn, go to YOUR left not your cha racter's left and you will see a hole in the wall. It connects to the hay or FODDER silo. When the x button on the button guide says GET IT OUT hit x. You wi ll have FODDER in your hands.Press square and your guy will put it in his ruck sack. Now GET IT OUT again. Find your cow's box that sits in front of it that has two holes and is brown. Walk in front of one of those holes, FODDER still in hand. On the x button it should say put in, hit x. Now hit square and find your FODDER and hit x. It should be in your hands again. Put it in the other hole. If you go slightly left of where the hole for the FODDER is you will see a post er that, when x is hit, will tell you how much FODDER you have left. Getting low on FODDER? Go to Vesta's farm in the early morning and find the big red-head that is Vesta. Or the guy named Marlin. Talk to them and tell them you want to buy something. If you hit right twice when the blue menu opens you will find fertilizer. Buy wisely, money is a factor. Now back at your farm see the big fence behind the barn? Charge full speed into it. Your guy will jump it like Michael Jordan. Now see where all that tall grass is? Open your rucksack and get out the fertilizer. When you see a yellow square hit x. Then repeat if you have more but on a different patch of grass. Eventually it will grow to be taller

than before. Only put one fertilizer on one patch of grass and for eternity it will grow. It takes 9 days for it to grow (thanks Flyger2000@aol.com). This is where your sickle comes in. When the grass seems tall enough get it out. Now walk up to this tall patch of grass and when you hit x it will cut down the grass. Automatically, there will be more fodder put in your barn. If you hit the red bell behind your barn and let your animals out, if you have tall grass they will eat it. Just make sure to hit the button inside your barn to bring them ba ck inside or after a while they will get sick and you will need animal medicine. When there is a sick animal in your barn it can spread it around. Don't forget to talk to and heart your cow. Now go to the field of yellow dirt. There are two, use the one further from your house for better crops. Get your hoe out and when you see a yellow square hit x. Now do this on another patch of dirt. Get out a seed and place it in one of the dug up areas. Now get out the watering can and hit x on the plant you wish to water. When your can runs out of water go to the little fountain beside you and hit x to get more water. Hungry yet? If your guy pauses or says Guuu, you need to eat. Find something on the ground, harvest it, then eat it. Some things you can't eat. When you harvest something, you can show it to a person and they will ask you for it(if they like it). Certain people like certain things but most everyone likes flowers. After awhile of doing this if you catch someone at the right moment, they will give YOU a gift. Want to know when you can milk your cow? Go in your house and press x on the desk by your bed. Select assets. Scroll through until you reach livestock. Now find your cow and hit x. This will tell you how much it hearts you, how healthy it is, and if you look down how much bottles of milk it has and the quality of it. A healthier and heartier cow makes better, more valuable milk. When the occasion comes(usually 2x a day) that your cow has milk, find the thing and hit x when it says milk. If you want to be nicer to your cow use the cow milker in the rucksack. When you manage to get 60,000 dollars you can get a milk room,this treats your cows more nicely and gives you better milk. You won't have to hand milk your cows once you get it, just push them in the room. But what if your cow isn't giving milk after an extended period of time? Well, if you ordered it from the storage room, wait for a couple of seasons(allow it to grow) and select miracle potion from the order list. If you don't have a bull use another bull(this costs money). It takes a while for the calf to be born. When it is, your calf sits in a tent. Your mother cow gives mother's milk for about half a season(comes in baby bottle),and if you feed it to the calf it will grow. Are you starting to catch on? Well there is still some more explaining on how to play. ________________________________________________________________________________ *6 Van's Shop On the 3rd and 8th day of EVERY season, a merchant named Van will open a shop around noon, closes at 6. You can buy things not elsewhere found from him, and sell any and everything you get in the game(it has to be in your rucksack). But where the heck is he at?! Go just left of the Blue Bar and some fat guy in blue overalls and red shirt(he looks Italian all dressed up because of his mustachio) will be standing around with boxes and stuff. That's Van. You can buy a fishing rod from him. This is also where you get the brush for your animals. He has ener gy drinks too. Every chapter you will be able to buy something new from him. The best things to sell him are Dhibe cakes(under dessert menu in the kitchen use dhibe milk and

an egg), fish, and things from the dig site. A dhibe is just a combination oftwo crops(strawberry and turnip). You can combine crops into hybrids by using a pla nt named Tartan. Takakura gives it to you in the 2nd chapter and I will go into MUCH further detail about it later. To use the fishing rod, get it out of the rucksack and walk up to a body of wat er and hit x. You will sometime feel small bites. Then the red bobby will dip down into the water. When it comes back up press and hold x until you catch the fish. This takes some practice. It helps to turn vibration on by going in your house and reading Takakura's notes to turn on vibration. I usually read somethin and wait to feel a vibration to resume playing. I know the rod is expensive but some fish go for 2500 and up if you sell them to Van. IF the rod is too expens ive, in the 2nd chapter up if you befriend Galen he will give you a cooler one. If you sell something to him and it is worth over 100, select no until he raises his offer. Sometimes this will take a few tries. But the product has to be 101 or up to do this 'haggling' of sorts. If you find his energy drinks to expensive you can always go to the blue bar, th ough it isn't cheap either.In the fourth year, you can purchase a flower pot. As far as I know, this serves no purpose(but when you press x on it, it gives you a recipe), and is relatively expensive. I bought it anyway simply because I want a more decorated home. While on the subject of personalizing your home, you can also buy new interiors for your home. One of these is 100, 000 G! But the cheapest is only 5000, though not as awesome as the others. ________________________________________________________________________________ *7 Characters Admit it...you are dazed and confused with the who and the what. Who does what and where do they live? Well, as read from the manual, here are the characters.

Name Home Description Carter Dig Site 41 years old wants help with digging Celia(eligible bride) Vestas Farm 26 years old moved in with Vesta Chris Village Houses 33 former news anchor still leaves for work in city Cody Codys Studio 36 artist makes sculptures from metals Daryl Crazy Scientist Lab 35 does strange experiments seeks first breakthrough Dr. Hardy Village Houses 52 the local yokels gossip about his eye Flora Dig Site 34 villagers wonder why she and Carter live in tents Galen Village Houses 68 is bored still laments day he left his old place Griffin Blue Bar 46 cool-guy he looks youthful due to his drinks (keep that in mind when your character gets old) Gustafa Gustafas Yurt 28 enjoying life one verse at a time, he can be found staring at trees at the spring 2x a day Hugh Village Houses 8 likes to run with dad, Wally could turn pro Kassey Pyrotechnician(rocket-like home) 51 Worlds greatest pyrotechnician,rumor is him and his bro came to the Valley after an explosive accident Lumina(eligible bride) Romanas Villa 18 spends day practicing piano, though she wouldnt mind doing other things with other people Marlin Vestas Farm 32 grumpy, left city to live with his sister, spends free time studying hybrids Muffy(eligible bride) Blue Bar 30 no luck with love, Griffin thinks she is best thing that happened to the Bar Nami(eligible bride) Inner Inn 28 because she rarely opens up, few people understand her

Nina Village House 67 came to Vallley for the remainder of her years Patrick Pyrotechnician(rocket-like home) 51 could easily be mistaken for his brother, likes games Rock Inner Inn 22 other kids would jump at the chance of working in such a successful family business, but he just wants to party Romana Romanas Villa 62 some think she expects perfection out of Lumina Ruby Inner Inn 47 the brains behind the business everyone loves her cooking Sebastian Romanas Villa 63 family has served Romanas family for generations, so he is treated as a family member Takakura Your Farm ? Takakura is your link to your father and his farm hell help around Tim Inner Inn 48 Innkeeper looks after business while Ruby seeks ingredients to cook up meals Van Beside Inner In 50 a traveling merchant who wonders between towns and buys various items and sells medicines from Dr Hardy(really energy drinks) Vesta Vestas Farm 39 Vesta likes to talk about vegetables, lately she has been trying to find a hubby for Celia, Marlin might do the job unless you say otherwise Wally Village Houses Fitness freak and former sports star, he wants his son to follow and could help yours out too ________________________________________________________________________________ *8 Getting a Wife This is also from the manual. Don't know who to choose? What should you give them? What times are they home? What do they like? When should I propose? HOW do I propose? Very faq questions, right? Well, let me help you out a bit. Celia(26)...Celia is quiet and doesn't talk much about her interests, so Vesta might speak for her. She likes all animals and knows a thing or two about crops. Give her plenty of gifts, one a day every day starting from day one. Go to the house on Vesta's Farm and go upstairs. Press x on the bed and see what she feels Lumina(18)...New to dating, Lumina is 18 and looking for a supportive hubby, she enjoys gifts such as flowers, things from the dig site, and keeps her diary in her room at the Villa. I still haven't bewedded Lumina 2x(for the boy and girl). Muffy(30)...Muffy is the oldest bride you can get. She won't work on your farm though. Plain old flowers are the best thing to give her, so you don't need to spend money on her. You can find her diary at the Blue Bar(go to the top of the bar's main room). Nami(28)...Nami is the smartest of all the brides. She won't fall for normal gifts such as flowers. Try varying items from the dig. She likes finding out info about different cultures. Her diary is at the top of the Inner Inn. Around the Summer of the first chapter Nik Nak and Flak will give you a blue feather. Give this to the person you want to marry, but their hearts need to be up to 3 for a while before attempting this. As you can see, there are four girls you can marry. You don't need to waste food for them, they all (except Nami) will take flowers. You can find flowers on the ground throughout the whole game. If you want to know how much they like you go to whatever building they reside in, and in their room you will find a diary. Muffy's is in the Blue Bar (go to the flowers sitting on the shelves). Nami's can be found in the 2nd floor of Inner Inn (door on the left, on the bed). Celia

lives in Vesta's Farm (up the stairs, on the bed). Lumina lives in the Villa. You have to go to the 2nd floor on the right. Her's is also on the bed. Throughout the first Chapter there will be scenes with your soon-to-be showing you that you are progressing. Remember to give them a gift every day! Almost alw ays you'll see Muffy's scene where she gets attacked by your dog. This happens to me too, even if I haven't been nice to her. Just keep at this daily routine. If you mess up you can just reset the game depending on how often you save. You definetly need to keep that in mind: save often. After every major event of the day save. Save after watering crops, then save after tending to the animals, save after giving gifts, save after ordering, and save after acquiring. The most important part to save is when you have progressed with you gal. If you are begi nning to get paranoid that [insert wife here] doesn't like you enough, propose to someone. This may sound crazy but proposing to someone who then refuses will get others to like you. If I were going after Muffy then I would propose to Lumi na Celia and Nami. Of course, if you haven't been doing anything with them they all will refuse your generous offer. ________________________________________________________________________________ *9 Ways for Money If you are running low on money, the following should help. Food Processing Room...If you still have a normal cow giving milk, this can help A LOT. If the quality is S, then you will get good cheese or good butter. These can be sold for 300, 360 haggled. Regular versions of these foods only sell for around 100, so if your milk isn't S it won't be as good. Only use normal milk or you will be losing money. Star Cows...Their S milk can be sold for over 500 each, and when they first star t to give you milk they will give 10 a day. If the quality of their milk goes down, giving them good fodder will help, but eventually they only give you a few A or B milks a day. So 540 x 10 = 5400 G a day. Here is the prices of milks Normal cow... B A S 75 115 150 Brown........B A S 115 175 225 Marble.......B A S 115 175 225 Star.........B A S 270 405 540 Sheep can also be a good money maker, they only eat half as much as cows and onl y need half as much attention. Prices for wool are listed below. Normal...75 White....115 Golden...600 ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Fishing, at times, can be a very good money maker. With luck, you can bring in about 5000 G in a day of fishing. If you swim at the river right across from the farm, you might catch a Huge Sharshark. Then, go to the Spring and fish in the Lake there. A huge Arna can be caught here. Just those 2 fish are worth several thousand G. It should be noted that these are the 2 rarest fish in the game. Th is idea is simply ludicrous, so a couple fish a day will be good. Here are fish in abc order.Below the regular price is the haggled price. I don't have the tiny sizes listed because I use those for food! There are a few listed, though. Arna

400 G 480 G Big Arna 400 G 480 G Big Colombo 40 G N/A Big Huchep 170 G 204 G Big Nayame 130 G 156 G Big Rainbob 150 G 180 G Big Sharshark 1200 G 2000 G Big Snelt N/A N/A Big Yamame 1000 G 1200 G Colombo N/A N/A Huchep 90 G N/A Huge Arna 1500 G 1800 G Huge Colombo 100 G N/A Huge Huchep 250 G 300 G Huge Nayame 200 G 240 G Huge Rainbob 500 G 600 G Huge Sharshark 2500 G 3000 G Huge Snelt 100 G N/A Huge Yamame 2000 G 2400 G Nayame 60 G N/A Rainbob 80 G N/A Sharshark

600 G 720 G Snelt 30 G N/A Tiny Arna 300 G 360 G Tiny Colombo 10 G N/A Tiny Sharshark 600 G 620 G Tiny Yamame 300 G 360 G Yamame 500 G ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Seed Maker...If you are friends with Darrel he will get this for you free of charge. Make sure you give him gifts as soon as possible because once you can or der it from the order form, it's too late to get one from Daryl. Anyways, this can come in handy. If you put a crop in it(or fruit) the next day you will get two seeds. Here is an example of a way to make a lot of money from it: If you have 16 bananas, put half of them in the Seed Maker. Then, once all of them have grown(should be 16 trees) you will have bananas galore to sell, and they are valuable when sold to Van. Typically, if you wait long enough, you will get 16 fruit from a tree. 16 fruit x 16 trees = 256 bananas to sell to Van. That is a lot of money. ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ The dig site is also very helpful. Here is a list of things you can find. Notice that it only goes to Chap. 4. Well, that's where I am in the game as of now so sorry. You can still find items from the previous chapters too. Chapter 1 Coin: 10 Skull Fossil: 50 Human Statue:40 Moon Ore: 40 Tablet C

Chapter 02 Chapter 2: Sugar Ore: 50 Fossil: 40 Horse Statue: 70 Silver Coin: 40 Tablet D

Chapter 03 Chapter 3: Hip Fossil: 60 Hop Ore: 80 Jade Ball: 150/180 Tablet E

Chapter 04 Chapter 4: Gold Coin: 50 Strange Fossil: 100 Strange Item: 300; haggle 360 Tablet F I wonder why the tablets don't start at A, lol? ________________________________________________________________________________ *10 Other Expansions Milk Proccessing Room...is a waste. A big one at that, coming in at 60,000 G it is one of the most expensive items. You have to push your cows into a room yourself(no bell) and set them by a machine for it to work. This can end up taking more time than regular milking and uses more stamina. UPDATE I got an e-mail from rijax-rayha that went a little like this: i noticed you sead that the milk prossing room was not worth getting because you need to manyualy push your cows in the bilding But i have discoverd that when the cows are outside you can Train your cows to go in on ther own pick a set time in the morning and in the after noon push your cows in the bulding at those times for i think 3 days and after that the cows will actualy go in the bulding themselvs if left outside !!! now this only works if there outside it dasint work if left inside but i find it usful when i am fishing so that i dont have to stop to milk the cows. i just wanted to lend you a hand in that section i hope you add it to your guide i am a fan of the guide i use it almost evry time i play Thanks for the advice, I'm sure everyone who reads this guide will want to go and buy a milk processing room now. No, seriously do it. Fertilizer Maker......This is very useful, and is only 15,000. For every 2 items that you throw away in the barn's trash can, you get 1 unit of fertilizer. I use flowers because on days they grow you can get 30 at once. That's 15 units for fr ee! Since I have the Great Field, I don't use the fertilizer on crops, just the pasture. Pond...This is only 2500 and if yo buy it in CH1, then in CH2 you can get a duck You have to wake up after your wife has left the house, so find out when she lea ves the home, and when you go outside she mentions ducks are in the Pond and you can keep them. Just don't put fertilizer in front of the tree in the pasture due to the fact that it is where the pond is located. Please note that it will be in the SUMMER OF YEAR 2 YOU GET DUCKS IF YOU BOUGHT A POND IN YEAR 1. Great Field...Perhaps the most cost efficient expansion. The field is the size of both of you old fields combined, and is so fertile that you only need to wat er crops/trees once a day, no fertilizer needed. It is 20,000 G, so it's not the cheapest item on the block. Chicken Yard.....I still haven't bought one of these, I just don't see a need to The price is only 10,000. Basically it is a fence beside the coop where you keep your chickens(you have to bring them out yourself no bell), and they sometimes go back in the coop on their own. The good part is that there is always food in it so you won't have to buy feed. Without a bell, I don't see a use for this si

nce you can't hold anymore chickens than 8 anyway, seems like it is the equivalent of the Milk Proccessing Room for chickens. ________________________________________________________________________________ *11 Animal info This covers what I have not already about animals. Since I have rarely mentioned the chicken let's start with it. Chickens......First buy a hen, you will get an egg from it every day and they wi ll sell for 40 each. Then get a rooster, your hen will now sometimes lay fertili zed eggs now. These are a little more pink, if you are not sure what kind of egg it is, press x. Put the egg in the incubator and in roughly a season the egg hat ches. If you get a male, sell it once it is worth 450, if it's a female keep it. If you are nice enough to your chicken, it will give you a golden egg which can be sold for 300, a hefty price considering eggs and fertilized eggs sell for 40 and 50, respectively. If you can't seem to be able to put a fertilized egg in an incubator, count how many fowls you have. If you have 8, there's your problem se ll one. Depending on how much chickens you have, you will have to buy new bird feed from time to time. Ducks.....If you have the Pond by Year 1, and are in Summer of Year 2, and have read how to get a duck in the section entitled Pond above, and still can't seem to get one, sell a chick. You can't have anyomore than 5 to get a duck. The duc has eggs that are identical to the chicken, meaning, you can't tell them apart. Also, if you have the Pond by year one, you can still get ducks on other summers if you don't the second one. Cows.....These are the best money makers, and have been thoroughly discussed thr oughout this guide. Basically just put fodder in the feedbox every time you see an empty slot, talk to, brush, and heart it once a day. If weather permits, let them outside and wash them. Sheep.....I personally have 2, they aren't a whole lot of money(2500 G),and can make you a lot of money if taken care of. Their wool will grow once a season, wa sh them to improve the wool's quality. Then, when they have a LOT of wool, cut t he poor thing. Mine like to find a wall and run full speed at it all day, which is weird, but I guess it is their only means of indoor exercise. Bulls......If you buy one of these, when a miracle potion is used select farm's bull and choose which bull you want. This is free. If you choose another bull it will cost 2500 G and it will only be a normal bull. Different bulls and cow type produce different calf types. These pretty much need the same attention as any other cow. Horses......During the Summer of the first chapter Takakura will give you a free animal. A horse basically. You can get a different color, I've had white and an orange-brown looking one. There are a few more, I think you can get black and a darker brown one from what I've heard. Lately I have been getting a lot of e-mai ls about the horse. A few of you have said that Takakura has not yet given you a horse. To be honest I have no idea why, some who have e-mailed me said they were in the fall! Every game I have played Takakura gives me a horse on Day 1 of Summer. I believe when you get it Takakura says it is a reward since you have go tten the hang of things. So be prosperous, and be kind and attentive to crops and animals and you should get it. Goat....Order it from Van for 4000 year 2 and 3. After a year it won't give any more milk... Cat...This will be given to you by Romana sometime in the 3rd Ch, it just eats. Dog, put food in it's bowl as much as possible(the cat also eats from it) and tr ain it a lot every day until it won't train any more! That pretty much covers the animals. Except of course how much it costs to maint

ain them(as well as selling their foods). ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Male Female Normal cow 3000g 4000g Brown cow 4000g 5000g Marble cow 4000g 5000g Star cow 6000g 7000g ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Milk Prices B grade A grade S grade Normal 75g 115g 150g Brown 115g 175g 225g Marble 115g 175g 225g Star 270g 405g 540g Mother's Milk sells for 75G ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Butter Prices B grade A grade S grade Normal 225g 225g 300g Brown 225g 300g 300g Marble 225g 225g 300g Star 300g 300g 300g Mother's Butter sells for 115 ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Cheese Prices B grade A grade S grade Normal 225g 225g 300g Brown 225g 300g 300g Marble 225g 225g 300g Star 300g 300g 300g Mother's Cheese sells for 115 ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Guess I'll post sheep wool for the 2nd time. You can only get a male(2500G). Wool Normal Dirty Wool 75g Wool Grade B 115g Wool Grade A 300g Gold Wool 600g ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Now for some chicken info Buy Male 900g Sell Male 450g Chicks Male 150g And now ducks... Buy Male N/A Female N/A Sell Male 500g Female 500g Chicks sell for Male 200g Female 200g ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Eggs Non-fertilized egg 40g Fertilized egg 50g Golden egg 300g ~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\~~~//~~~\\ Female 900g Female 450g Female 150g

Goat info Well...it'll...it'll ummm...cost ya....bout 4500 from Van.You can also refuse and get it for around 2000G Milk - 115g Goat Cheese- 155g Goat Butter- 150g ________________________________________________________________________________ *12 Tools This is a list of the tools that I know of, so there might be more... Fishing rod...This is given to you by Galen. I don't know if it is any better t han the fishing rod, but I did catch a Huge Arna the first time I used it. Just give him gifts for while until sometime in CH2 or 3 he gives it to you. It took me five days of giving him a fish once a day in Year 3 to get it. Fishing pole....This one is bought from Van for 500g. Brush...This is used to brush and wash an animal, I don't know if there are any diffrent brushes though. Rick W says no :P Wool Clippers...This is Wally's gift to you. You can get it in Year 1, but I did n't get it until the 2nd year because our schedules were much different. Clippers....This is the standard tool to cut your sheeps wool, and can be ordere d using the order form. Wool Shears...This won't take up as much stamina, and can also be ordred from th e order form. heavy hoe....This is the hoe you get in the beginning of the game and eats up yo ur stamina. hoe...This comes from the order form and is a little easier on the back. light hoe...Also from the order form, it is very light. Strange Hoe....You get this from Tim, it's really heavy but cuts more land. Weird Hoe....Vesta gives this to you, it's got the same effect as it's strange version, but a little lighter. Cow Milker....You get this for free, and is used to uh, milk. You can also milk via hand or room. goat milker...When you buy a goat from Van, you also get this to milk it. heavy sickle...This is the haevy standard tool used to cut fodder and crops/tree sickle....Get it from the order form, isn't as heavy as the other. light sickle...Also available via order form, it is the lightest one. Strange SIckle...Get this from Cody, it covers more land but is heavy. Weird sickleS...This is from Dr. Hardy, I haven't noticed any difference between this one and the strange one. watering can S....The first one you get, holds 35 squares.

watering can L....This is from the order form and hold 140 squares. watering can w....Romana gives this to you once you have a Great Field and she h as given you sheet music. It only hold 10 squares, but it waters nine crops by pressing x once! I don't know of any other tools so that's it for now(still trying to find anothe r brush). Here are some random prices for tools. When I say ledger it means you get it from the order form. Heavy Hoe - Free, Starting tool get from Takakura. Sell for 35g. Hoe - 800g (Ledger) Sell for 400g Light Hoe - 1000g (Ledger) Sell for 500g Strange Hoe - Get from Vesta in chapter 2 Weird Hoe - Get from Tim (Must also be friends with Ruby) Sell for 500g, haggle for 600g Heavy sickle - Free, Starting tool get from Takakura. Sell for 35g. Sickle - 600g (Ledger) Sell for 300g Light sickle - 750g (Ledger) Sell for 435g, haggle for 450g Strange sickle - Get from Gustafa. Sell for 375g, haggle for 450g Weird sickle - Get from Dr.Hardy (Chapter 2), sell for 375-450g Fishing rod Fishing pole - Buy from Van, 500g - Get from Galen (Chapter 2) Sell for 1000g

Milker - Free, Starting tool get from Takakura.Sell for 150g-180g Goat milker - Get when you buy a goat from Van. Sell for 75g Watering can S - Free, Starting tool, get from Takakura, sell for 50g. Watering can - 600g (Ledger) 300-360g (sell) Watering can L - 750g (Ledger) 375-400g (sell) Watering Can W - Get from Romana. Sell for 375g-450g Wool shears - 400g (Ledger) 200-240g (sell) Electric clippers - 1300g (Ledger) 650-780g (sell) Wool Clippers - Get from Wally. 150-180g (sell) Brush - Buy from Van. 500g

For the heck of it here are the prices for the Bar Red Punch 100g Blue Punch 100g Moon Trip 120g Moomoo Milk 150g Cherry Pink 200g Stone Oil 300g Here are some prices from Vesta's farm as well. Crops) Turnip: 20G Carrot: 30G Strawberry: 30G Tomato: 30G Sweet Potato: 40G Potato: 40G Melon: 50G Watermelon: 60G

Trees) Peach: 1120G Orange: 820G Grape: 900G Banana: 1500G Apple: 820G Fertilizer: 120G Wild Plant and Herb sell prices(f is flower h is herb m is for mushroom) -----Spring -----(F)Goddess Drop- 15G (H)Mugwort15G (F)Toy Flower- 10G -----Summer -----(F)Happy Lamp- 15G (F)Mist Moon- 10G (H)Royal Fern- 15G ---Fall Jess Dobbins has e-mailed me about a mistake. Hackberry and Matsutake ---- have an M by them for mushroom. (H)Bracken15G (F)Gemsoil20G (M)Hackberry- 20G (M)Matsutake- 100G (F)Trick Blue- 10G (M)Toadstool- 100G-thanks to Flyger2000@aol.com! -----Winter -----(F)Amorous- 10G (H)Sorrel20G (F)Upseed25G ________________________________________________________________________________ *13 The Records I've gotten a lot of records, though not all... 64 memories....If you get a combined victory of 10 against Patrick and Kassey at Territory Capture, they will hand you this. The liner notes are:The cherry bloss oms were falling then.......... Breeze...This is the one that plays at the very beginning of the game. The fines t work song Joy of the Fall...I got this from giving gifts to Mukumuku, the white thing at the Spring in winter. He gives you more if you talk to him again. It's dedicated to the three harvest sprites. Marine Jazz....Get this one from Griffin. It's the finest song in Davy Jones' lo cker! Quiet WInter...If you look in your tool shed this is in there. It says Endless Night...... Spring Song....Van will let you have this. It says the farm started from here.

Summer Memories...Carter gives this to you when he is at the beach. So much happ ened in the last year............... The Bride.....You get this cheerful record from Chris. I'll call you darling.... what...... Town Spirit....Befirend Sebastian and he'll give it to you when he is in his roo m. It's the song from the Harvest Goddess cutscene. Remember those long nights.. Winter HM...Kate will give you this. The kappa from the spring is under the ice. hint hint wink wink......I have no idea what this means either. Fish at the Spri ng in winter maybe you'll cacth it. HMAWL SE...Get this from Hugh, I don't have it I've seen it around the boards th ough... Flower Bud...This is from Rock, same deal as Hugh's though. Butterfly....Again, same deal, this time from Marlin. This is all I know of for now. ________________________________________________________________________________ *14 Zack Livingston's Gift Guide This is NOT MINE. It is done by my pal Zack, and I asked for permission to use this, so thank this part for him, it is the whole guide. Thanks, kudos out to you Zack! His part begins with 123 and will end with 456 123 -Intro --Lumina --Celia --Muffy --Nami --Time --Ruby --Rock --Gustafa --Galen --Nina --Vesta --Marlin --Carter --Flora --Murrey --Daryl --Cody --Kassey --Patrick --Hughe --Grant --Chris --Wally --Griffin --Samantha --Kate --Romana --Sebastian --Dr Hardy --Van

--Takakura --Mukumuku -version info -contact info Intro In Harvest moon A Wonderful Life they have integrated in a friendship system, which not only lets you make friends but will allow it so they will give you make gifts in return. For example if you make friends with Cody he'll give you a special sickle which makes farm life much easier, so its vital to make friends with towns people from day one. ________________________________________________________________ |Name- Lumina | |Gift Ideas- Flowers, golden wool, Mushroom Gratin, Sweet Potato | |Items Received- none? | |other helpful notes- bridal candidate | ---------------------------------------------------------------_____________________________________________________________ |Name- Celia | |Gift Ideas- Flowers, Vegetables, Eggs, Crystals, Shiny Coins | |Items Received- none? | |other helpful notes-bridal candidate | ------------------------------------------------------------___________________________________________________ |Name- Muffy | |Gift Ideas- Flowers, Crystals, Shiny Coins, Sweets | |Items Received- none? | |other helpful notes-bridal candidate | --------------------------------------------------___________________________________________________________ |Name- Nami | |Gift Ideas- curry, trick blue, items from excavation site | |Items Received- none? | |other helpful notes-bridal candidate | ----------------------------------------------------------_______________________________________________________________________ |Name- Tim | |Gift Ideas- eggs, milk | |Items Received- Strange Hoe | |other helpful notes- Need great field to obtain strange hoe, also enter| |his house at about 7 AM to trigger the cut scene | ----------------------------------------------------------------------__________________________________________________________________________ |Name- Ruby | |Gift Ideas- Flowers, milk wild plants | |Items Received- Ruby Spice | |other helpful notes- Ruby's spice is needed to make curry which is one of | |Nami's favorite things, essential for wooing her. Enter kitchen when ever | |she is in there to trigger event. | -------------------------------------------------------------------------_____________________________________________________________________________ |Name- Rock | |Gift Ideas- Light Pickles, Mist Moon flowers, fodder, human-shaped artifacts | |coins, mushroom, gratin, butter, tomato melon salad, cheese, earth soup, Toy | |Flowers | |Items Received- none? | |other helpful notes- none? | ----------------------------------------------------------------------------____________________________________________________________________ |Name- Gustafa | |Gift Ideas- flowers, anything from the ruins, curry, mushroom curry | |Items Received- Tum Tums |

|other helpful notes- none? | -------------------------------------------------------------------____________________________________________________________________________ |Name-Galen | |Gift Ideas- S rank crops, Apples (regardless of rank), washing Ninas grave | |Items Received- Fishing rod(upgraded) | |other helpful notes- After chapter one he turns sour, so make friends during| |chapter one | ---------------------------------------------------------------------------__________________________________________________________ |Name- Nina | |Gift Ideas- didn't bother to find out | |Items Received-none? | |other helpful notes- Don't bother making friends with her.| ---------------------------------------------------------____________________________________________________________________________ |Name- Vesta | |Gift Ideas- Flowers, Milk, Crystals, Earth Soup, Curry | |Items Received- Weird Hoe | |other helpful notes-enter tool shed at 10 30 pm when alone to trigger event.| ---------------------------------------------------------------------------_____________________________________________________________ |Name- Marlin | |Gift Ideas-S rank vegetables, eggs, records, stamina potions | |Items Received- none? | |other helpful notes- none? | ------------------------------------------------------------___________________________________________________________ |Name- Carter | |Gift Ideas- Milk, Melon, Watermelon, fish, cheese, sashimi | |Items Received| |other helpful notes| ----------------------------------------------------------______________________________________________________________________________ |Name- Flora | |Gift Ideas-Fish, cheese, butter, milk, curry, mushroom curry, S-quality crops | |fossils, clay statues | |Items Received- Necklace | |other helpful notes| -----------------------------------------------------------------------------________________________________________________ |Name- Murrey | |Gift Idea's-All food except it is made from fish| |Items Received-none? | | other helpful notes-none? | -----------------------------------------------_______________________________________________________________ |Name- Daryl | |Gift Idea's- Items from excavation site, fish, eggs, earth soup| |Items Received- Seed maker | |other helpful notes- none | --------------------------------------------------------------__________________________________________________________________________ |Name- Cody | |Gift Idea's- Human Statues, flowers, ore | |Items Received- Strange Sickle | |other helpful notes- He'll only accept gifts when has away from his house.| |Enter house at 9:00 AM | -------------------------------------------------------------------------_____________________________________ |Name- Kassey |

|Gift Idea's- flowers, crystals, coins| |Items Received-none? | |other helpful notes- none? | ------------------------------------____________________________________________________________________________ |Name- Patrick | |Gift Idea's- flowers, crystals, coins, eggs, cheese, fish, sweet potato soup| |Items Received- none? | |other helpful notes- none | ---------------------------------------------------------------------------_________________________________ |Name- Hugh | |Gift Idea's- Milk, Coins | |Items Received- HMAWL SE (record)| |other helpful notes- none | --------------------------------______________________________________________________________________________ |Name- Grant | |Gift Idea's-Eggs, Milk, Goat Milk, Sashimi | |Items Received- Alarm Clock | |other helpful notes- he'll give you the alarm clock regardless if your friends| |with him | -----------------------------------------------------------------------------_____________________________________________________________________ |Name- Chris | |Gift Idea's- Strawberry shortcake, Flowers, Milk, Apples, Fruit Juice| |Items Received- The Bride (record) | |other helpful notes- none | --------------------------------------------------------------------_______________________________________________ |Name- Wally | |Gift Idea's- Eggs, Milk, Coins, Sashimi, Cheese| |Items Received- Wool Clippers, Medal | |other helpful notes- none | ----------------------------------------------__________________________________________________________________________ |Name- Griffin | |Gift Idea's-Fish, coins, sashimi, Mist Moon flowers, Trick Blue, crystals,| |golden eggs | |Items Received- Summer Memory (record) | |other helpful notes-none? | -------------------------------------------------------------------------__________________________________ |Name- Samantha | |Gift Idea's-Flowers, Milk, Sashimi| |Items Received- none? | |other helpful notes- none. | ---------------------------------____________________________________________ |Name- Kate | |Gift Idea's-Flowers, Curry, Coins, Moon Ores| |Items Received-HM Winter (record) | |other helpful notes- none. | -------------------------------------------__________________________________________________________________________ |Name- Romana | |Gift Idea's- Flowers, oranges, milk, records, crystals, golden coins, clay| |statues | |Items Received- Cat, Watering can, Sheet Music | |other helpful notes- none? | --------------------------------------------------------------------------

____________________________________ |Name- Sebastian | |Gift Idea's- Eggs, Fish | |Items Received- Town Spirit (record)| |other helpful notes- none? | -----------------------------------______________________________________________________________________________ |Name- Dr Hardy | |Gift Idea's- coins, fish | |Items Received- Weird Hoe | |other helpful notes- You should fertilize 3/4 of your field, and leave it uncut |before he'll give you the weird hoe. Enter house at 11 30 to trigger event. | -----------------------------------------------------------------------------_________________________________________________ |Name- Van | |Gift Idea's- Eggs, Anything from the ruins, curry| |Items Received- Spring song (purchased record) | |other helpful notes- none? | ------------------------------------------------______________________________________________________________________________ |Name- Takakura | |Gift Idea's- Any cooked meals | |Items Received- Tartan (2nd year) | |other helpful notes- tartan can be gained whether your friends with him or not| _____________________________________________________________________________ |Name- Mukumuku | |Gift Idea's-fish, eggs | |Items Received- Joy of Fall (record) | |other helpful notes- Can be found by the spring during winter and only winter| ----------------------------------------------------------------------------special thanks to genki_girl33, pumpkin101, cascade7, Kamigari, Boyceboy contact info E-mail- Bardoc2k2@sbcglobal.net aim- Firemagebardock xICryEmoTearsx5 (go on more often) name- Zack Livingston this faq was written by Zachary David Livingston, if you wish to use this on your own FAQ or put on your own personal website you must talk to me first. 456 Again, thank you so much Zack! ________________________________________________________________________________ *15 Mini games Please note that not all of these are available at first. Territory Capture...Go to Kassey's house around 1 PM. The best start is to creat e a hexagon in the very center of the board. Grave Cleaning....SPOILER SPOILER SPOILER Go to Galen's in the morning while he is standing by SPOILER's grave. You have to go in a circle under 1 min. Your guy tends to use a great amount of stamina though... Milk Drinking....Go to the Inner Inn at night. This is pretty simple, rapidly hi t the x button for a minute. It can be tough though. a recent e-mail I got, From Scott Blair:Hey, I thought I'd let you know that in your FAQ you say that the milk drinking contest is at night and I haven't been able to get that once. It wasn't untill I followed Van into the inn around 12:30-1pm and spoke to rock then that I got the milk drinking contest. ________________________________________________________________________________ *16 Recipes

This is a list of all the recipes that I know. You start out with soups and sala ds, make 25 meals and you get entrees and desserts,10 more gets you main course. ------Soups ////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------Earth Soup ...................... Potato + Carrot ($100) Fish Stew ........................ Potato + Carrot + Fish ($250) Stew ............................... Potato + Carrot + Milk ($200) Tomatoma Soup ............. Tomato + Carrot ($90) Yam Soup ...................... Yam ($110) or bargain for ($132) Potato Soup ...................Potato + wild plant + mushroom ------Salads ////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------Dhibe Salad .................... Dhibe + Tomato + Berrytoma ($35) Fruit Salad ..................... Apple + Orange + Tomato ($40) Light Pickles ................... Turnip ($25) Marinade ........................ Fish + Mugwort + Tomato ($35) Melon Salad ................... Melon + Apple + Orange ($25) Tomacaro Salad .............. Tomato + Carrot ($35) Tomamelo Salad ............. Tomato + Melon ($35) -------Entrees ////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -------Fried Mushrooms ............. Potato + Mushroom + Butter ($80) Fried Vegetables .............. Tomato + Carrot + Butter ($70) Grape Pie ........................ Grape + Butter + Egg ($50) Melon Pie ........................ Melon + Butter + Egg ($50) Sashimi ............................ Fish ($150) Smoothe Veggie ............... Potato + Turnip + Carrot ($175) --------------Main Courses ////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------Curry ............................... Ruby Spice + Carrot + Potato ($150) Gratin .............................. Milk + Cheese + Butter ($200) Meuniere Set ................... Fish + Butter ($250) Mushroom Curry ............. Ruby Spice + Potato + Mushroom ($200) Mushroom Gratin ............ Cheese + Mushroom + Butter ($150) Omelet ............................ Egg + Butter ($200) ---------Desserts ////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ---------Carrot Cake .................... Carrot + Egg + Milk ($150) Fruit Juice ........................ Milk + Peach + Grape ($50) Grilled Yam ..................... Yam ($75) Kashry Ice Cream ........... Kashry + Brown Milk + Star Milk ($150) Love Cocktail ................. Watermelon + Grape ($200) Peach Tart ....................... Peach + Egg + Butter ($125) Pound Cake .................... Milk + Egg + Butter ($175) Rich Juice ........................ Star Milk + Banana + Peach ($75) Strawberry Cake ............. Strawberry + Egg + Milk ($190) Sweet Potato ................... Yam + Butter + Egg ($150) Veggie Cake .................... Tomato + Egg + Milk ($150)

This could be all, if you don't make something correclty and eat it your charact er feels like crap. ________________________________________________________________________________ *17 Hybrid trees and crops In the 2nd chapter, order something from Takaura. When he comes back, enter his house around 6. You should get a plant named Tartan. He is used to make better t rees and crops. This is a list of the ones I know. I'll try to find some more pr ices for the 2nd and 3rd gen crops, as well as trees. Before you make hybrids, save. You might make a mistake! Well here are the crops, 2nd gen crops, 3rd gen crops, trees, 2nd gen trees, 3rd gen trees all in easy-to-read, easy-to-print charts! ____________________________________________________________________________ | Seed Name |Grade B: Buy|Grade B: Sell|Seasons Grown| Type |Time to Grow | |____________|____________|_____________|_____________|________|_____________| | Carrot | 30 G | 45 G |F,W | Root | 9-10Days | | Melon | 50 G | 70 G |Su,F | Vine | 8-9 Days | | Potato | 40 G | 60 g |Sp,W | Root | 9-10Days | | Strawberry | 30 G | 35 G |F,W | Stem | 8-9 Days | | Tomato | 30 G | 35 G |Sp,Su,W | Stem | 7-8 Days | | Turnip | 20 G | 25 G |Su,F,w | Root | 5-6 Days | | Watermelon | 60 G | 65 G |Sp,Su | Vine | 8-9 Days | | Yam | 40 G | 70 G |F | Root | 7-8 Days | |____________|____________|_____________|_____________|________|_____________| _____________________________________________________________________________ | Name of crop| 1st crop | 2nd Crop |Seasons Grown | Type |Time to Grow | |_____________|____________|____________|______________|________|_____________| | Gretoma | Tomato | Watermelon | Sp,Su,F | Vine | 9-10 Days | | Berrytoma | Tomato | Strawberry | Sp,Su,F | Vine | 8-9 Days | | Melotoma | Tomato | Melon | Sp,Su,F | Vine | 9-10 Days | | Trady | Tomato | Turnip | Sp,Su,F | Vine | 7-8 Days | | Tobatama | Tomato | Potato | Sp,Su,F | Root | 8-9 Days | | Tomaca | Tomato | Carrot | Sp,Su,F | Vine | 8-9 Days | | Yamato | Tomato | Yam | Sp,Su,F | Root | 8-9 Days | | Berryber | Watermelon | Strawberry | Sp,Su | Vine | 9-10 Days | | Melober | Watermelon | Melon | Sp,F | Vine | 8-9 Days | | Raury | Watermelon | Turnip | Sp,Su | Vine | 9-10 Days | | Bashber | Watermelon | Potato | Sp,Su | Root | 7-8 Days | | Cabber | Watermelon | Carrot | Sp,Su | Vine | 8-9 Days | | Kashry | Watermelon | Yam | Sp,Su | Vine | 7-8 Days | | Berrylon | Strawberry | Melon | F,w,Sp | Vine | 7-8 Days | | Dhibe | Strawberry | Turnip | F,w,Sp | Vine | 5-6 Days | | Paberryta | Strawberry | Potato | F,w,Sp | Vine | 9-10 Days | | Cabbery | Strawberry | Carrot | F,w,Sp | Vine | 9-10 Days | | Berrican | Strawberry | Yam | F,w,Sp | Root | 7-8 Days | | Dhilon | Melon | Turnip | Su,F | Vine | 9-10 Days | | Potamelo | Melon | Potato | Su,F | Root | 8-9 Days | | Camelo | Melon | Carrot | Su,F | Vine | 6-7 Days | | Sholo | Melon | Yam | Su,F | Root | 7-8 Days | | Radita | Turnip | Potato | W,Sp,Su | Root | 5-6 Days | | Cady | Turnip | Carrot | W,Sp,Su | Root | 6-7 Days | | Kandy | Turnip | Yam | W,Sp,Su | Root | 5-6 Days | | Tataro | Potato | Carrot | W,Sp,Su | Root | 9-10 Days | | Kanro | Carrot | Yam | Su,F | Root | 7-8 Days | | Bashota | Potato | Yam | W,Sp,Su | Root | 6-7 Days | |_____________|____________|____________|______________|________|_____________| rc 12 must be made between 6 pm and am rc 13 must be made between 6 am and pm These might not be ALL the combinations,

be advised, but really this is enough. ___________________________________________________________ |rare| 1st crop | 2nd Crop|Season |Type |growth time| |crop|__________|_________|__________|__________|___________| |rc 1|Berrylon |Trady |Spring |Stem |6-7 Days | | |Berrylon |Tomaca | | | | | |Berrytoma |Camelo | | | | | |Berrytoma |Dhilon | | | | | |Cabbery |Melotoma | | | | | |Dhibe |Melotoma | | | | |----|----------|---------|----------|----------|-----------| |rc 2|Cady |Tataro |Spring |Stem | | | |Potamelo |Sholo | | |8-9 Days | |----|----------|---------|----------|----------|-----------| |rc 3|Cabber |Cady |Spring |Root |7-8 Days | | |Cabber |Tataro | | | | | |Cabberry |Cady | | | | | |Cabberry |Tataro | | | | | |Cady |Camelo | | | | | |Cady |Kanro | | | | | |Cady |Tomaca | | | | | |Camelo |Tataro | | | | | |Kanro |Tataro | | | | | |Tataro |Tomaca | | | | |----|----------|---------|----------|----------|-----------| |rc 4|Berryber |Cabber |Spring |Vine |7-8 Days | | |Berryber |Melober | | | | | |Cabber |Melober | | | | |----|----------|---------|----------|----------|-----------| |rc 5|Cady |Radita |Spring |Root |7-8 Days | |----|----------|---------|----------|----------|-----------| |rc 6|Berryber |Melotoma |Spring |Vine |6-7 Days | | |Berrylon |Gretoma | | | | | |Berrytoma |Melober | | | | |----|----------|---------|----------|----------|-----------| |rc 7|Berrylon |Dhibe |Spring |Stem |7-8 Days | |----|----------|---------|----------|----------|-----------| |rc 8|Bashber |Gretoma | | | | | |Bashber |Kashry | | | | | |Bashber |Melober | | | | | |Bashber |Paberryta| | | | | |Gretoma |Kashry | | | | | |Gretoma |Melober | | | | | |Gretoma |Tobatoma | | | | | |Kashry |Melober | | | | | |Melober |Potamelo | | | | | |Melotoma |Potamelo | | | | | |Melotoma |Tobatom | | | | |----|----------|---------|----------|----------|-----------| |rc 9|Berryber |Dhilon |Summer |Stem |7-8 Days | | |Berrylon |Cabber | | | | | |Berrylon |Raury | | | | | |Caberry |Melober | | | | |----|----------|---------|----------|----------|-----------| |rc10|Bashota |Cady |Summer |Stem |8-9 Days | | |Kandy |Tataro | | | | |----|----------|---------|----------|----------|-----------| |rc11|Berrytoma |Trady |Summer |Vine |7-8 Days | | |Gretoma |Melotoma | | | | | |Gretoma |Trady | | | | | |Melotoma |Trady | | | | | |Melotoma |Tomaca | | | | | |Tomaca |Trady | | | |

|----|----------|---------|----------|----------|-----------| |rc12|Dhilon |Kashry |Summer |Stem |8-9 Days | |see |Dhilon |Yamato | | | | |note|Kandy |Melober | | | | |at |Raury |Sholo | | | | |top |Sholo |Trady | | | | |----|----------|---------|----------|----------|-----------| |rc13|same as |rc 12 |everything|is the |same | |----|----------|---------|----------|----------|-----------| |rc14|Dhibe |Dhilon |Summer |Stem |7-8 Days | |----|----------|---------|----------|----------|-----------| |rc15|Bashota |Kandy |Summer |Stem |9-10 days | | |Kanro |Kandy | | | | |----|----------|---------|----------|----------|-----------| |rc16|Berrican |Kashry |Fall |Root |6-7 Days | | |Berrican |Sholo | | | | | |Kashry |Sholo | | | | | |Kashry |Yamato | | | | | |Sholo |Yamato | | | | |----|----------|---------|----------|----------|-----------| |rc17|Camelo |Dhilon |Fall |Vine |8-9 Days | |----|----------|---------|----------|----------|-----------| |rc18|Berrylon |Caberry |Fall |Stem |6-7 Days | |----|----------|---------|----------|----------|-----------| |rc19|Cabber |Kanro |Fall |Root |8-9 Days | | |Cabber |Tomaca | | | | | |Caberry |Kanro | | | | | |Caberry |Tomaca | | | | | |Camelo |Kanro | | | | | |Camelo |Tomaca | | | | | |Kanro |Tomaca | | | | |----|----------|---------|----------|----------|-----------| |rc20|Bashber |Bashota |Fall |Stem |8-9 Days | | |Bashber |Cabber | | | | | |Bashber |Paberryta| | | | | |Bashber |Potamelo | | | | | |Bashber |Tataro | | | | | |Bashber |Tobatoma | | | | | |Bashota |Paberryta| | | | | |Bashota |Potamelo | | | | | |Bashota |Tataro | | | | | |Bashota |Tobatama | | | | | |Cabber |Potamelo | | | | | |Paberryta |Potamelo | | | | | |Paberryta |Tataro | | | | | |Paberryta |Tobatoma | | | | | |Potamelo |Tataro | | | | | |Potamelo |Tobatoma | | | | | |Tobatoma |Tataro | | | | |----|----------|---------|----------|----------|-----------| |rc21|Berrylon |Cady |Fall |Stem |7-8 Days | | |Camelo |Dhibe | | | | |----|----------|---------|----------|----------|-----------| |rc22|Berrylon |Dhilon |Winter |Stem |6-7 Days | |----|----------|---------|----------|----------|-----------| |rc23|Kandy |Cady |Winter |Stem |7-8 Days | |----|----------|---------|----------|----------|-----------| |rc24|Cabber |Camelo |Winter |Root |7-8 Days | | |Cabber |Caberry | | | | | |Camelo |Caberry | | | | \___|__________|_________|__________|__________|__________/ _________ ____________ _________________ ______________

|Seed Name| Cost |Seasons harvested|Time to Grow | |_________|____________|_________________|______________| |Peach | 180 G | Summer | 15-16 Days | |Orange | 140 G | Summer | 13-14 Days | |Grape | 160 G | Fall | 19-20 Days | |Banana | 280 G | Summer | 14-15 Days | |Apple | 140 G | Fall | 17-18 Days | \________|____________|_________________|_____________/ 2nd Gen. Trees ___________________________________________________ |Tree one|Tree two|Hybrid tree|Harvest|Time to Grow | |________|________|___________|_______|_____________| |Banana |Peach |Magerum |Winter |18-19 Days | |Banana |Orange |Magenge |Summer |17-18 Days | |Banana |Apple |Appage |Fall |15-16 Days | |Banana |Grape |Gehju |Summer |15-16 Days | |Peach |Orange |Lanmuge |Fall |16-17 Days | |Peach |Apple |Phurum |Fall |18-19 Days | |Peach |Grape |Jurum |Fall |16-17 Days | |Orange |Apple |Oraphu |Spring |15-16 Days | |Orange |Grape |Orahge |Summer |15-16 Days | |Apple |Grape |Phuju |Summer |16-17 Days | \_______|________|___________|_______|____________/ 3rd Gen. Trees ___________________________ |1st tree|Lanmuge +Gehju | | |Jurum + Magenge | | |Gehju + Lanmuge | | |Magerum + Orhange | |--------|------------------| |2nd tree|Lanmuge + Magenge | | |Magerum + Lanmuge | | |Magerum + Magenge | |--------|------------------| |3rd tree|Lanmuge+Appage | | |Magenge+Phurum | |--------|------------------| |4th tree|Jurum+Gehju | | |Orhange+Jurum | | |Orhange+Gehju | | |Genju+Orhange | |--------|------------------| |5th tree|Jurum+Appage | |--------|------------------| |6th tree|Jurum+Phurum | | |Phurum+Jurum | |--------|------------------| |7th tree|Orhange+Phurum | | |Oraphu+Jurum | |--------|------------------| |8th tree|Gehju+Oraphu | |--------|------------------| |9th tree|Oraphu+Appage | | |Appage+Magenge | \_______|_________________/ How much can you make? |------------|------Fruit------|------Seeds------| | Tree | B | A | S | B | A | S | |------------|-----|-----|-----|-----|-----|-----| |Apple |25G |35G |45G |410G |420G |430G |

|Orange |30G |40G |50G |410G |420G |430G | |Grape |35G |45G |55G |450G |460G |470G | |Banana |35G |45G |55G |750G |760G |770G | |Peach |40G |50G |60G |560G |570G |580G | |------------|-----|-----|-----|-----|-----|-----| |Oraphu |55G |65G |75G |420G |430G |440G | |Phuju |40G |50G |60G |420G |430G |440G | |Appage |40G |50G |60G |540G |550G |560G | |Phurum |45G |55G |65G |455G |465G |475G | |Orahge |45G |55G |65G |420G |430G |440G | |Magenge |45G |55G |65G |540G |550G |560G | |Lanmunge |50G |60G |70G |540G |550G |560G | |Gehju |50G |60G |70G |560G |570G |580G | |Jurum |50G |60G |70G |470G |480G |490G | |Magerum |50G |60G |70G |610G |620G |630G | \___________|_____|_____|_____|_____|_____|____/ Also, mixing a plant with a wild plant will have an effect. Only three will have an effect on them, though. Happy Lamp-A green circle appears next to the seed name, plants grow any season Gemsoil-black circle appears next to it, soil around plant becomes extremely fer tilized! Upseed-improves seed quality to S!!!!! _______________________________________________________________________________ *18 Walkthrough Intro Here is the main part of the guide. Altogether this is probably going to be the largest section in my whole FAQ. There will be subsections, which is the walkthr ough for one of the chapters. Well let's begin. -------------------------------------------------------------------------------Chapter 1 Please read the new game section first. And well, if this is your first time pla ying, the rest of the guide as well. This section starts on the 2nd day of the g ame.

Make sure to go to bed early enough to wake up around 5 AM. When you first get up, water your plants. If you bought crops from Vesta the day before, now is the time to plant/water them. Now you need to go in the barn. Put fodder in your cow feedbox. If it starts to eat the fodder, don't interrupt it. When your cow is do ne eating, talk to and heart it. There, you are done for the day with animals ex cept milking. It would be wise to milk now, it takes 6 hours before you can milk the cow again. After 7 PM your cow won't give you milk. Now put some of your fertilizer on the pasture(if you didn't use it all on crops then use the rest here). In a few days the grass will be tall enough to cut. Take this time to give gifts to as much people as desired. If you have decided on a girl, then give her a gift and talk to her a while. If you are still a minu te or so around 1 PM, your doing good. Now go around collecting things from the ground, and eat a few things. You can drink milk if you like, but that's also a good source for money. You can buy some more things from Vesta if you have enough money. You really jus t need to buy fertilizer and a tree, unless you still need more crops. If so, do n't spend too much money. By now you can milk your cow again. Now it should be nearly dark. DON'T go to the bar it costs too much money for what your current b udget is.

Instead go to the Spring. You should see two mushrooms, eat one.You will be take n inside the tree, Nik, Nak, and Flak live here. Do you see those pots in the co rner? Talk to it for a few minutes. When at last it says that you've won, talk to the Harvest Sprites. Now you can choose between a boy or girl when you have your kid. Head on home. Put anything you can in the dairy box in the Food Storage Room. Now you can eat again, watch tv, or go to bed. On the 3rd day Van comes, so you can sell a lot of things and buy that much needed animal brush. Alright day three. Hopefully you have awoken around 5 again. Same routine as the day before, plant you new crops(don't buy anymore for the rest of the season, t hey won't have time to grow)and water them. Put fodder in your cow's feedbox, mi lk her, talk to and snuggle her. Once again put some fertilizer in the pasture. Again, go around giving gifts to people, and collecting wild plants if any are l eft over.Around noon Van will open his shop. First thing you should do is buy an animal brush and then fishing rod. Now just sell what you want. You should make a lot of money, but since you used up so much on a brush and rod you probably wo n't have as much as before you went to Van. Okay by now it'll be a little after noon. Spend this time to catch some fish. I would fish in the river in front of your barn if you need food. If it is money y ou are looking for the river at the Spring has some valuable fish. Do this until around 5. The next step is up to you. You can chat with your girl, work on the farm, or co ncoct new recipes. Day 4. Water the crops, brush your cow, milk it, talk to and heart it, let it go outside. Put some fertilizer on the pasture. Buy what you can from Vesta. Now do what you feel, I would give people gifts. Collect what needs to be collected. If you become too hungry drink milk or something. Don't forget to train your dog. You can go to the digsite and find some valueables, it will end at 5. Now milk the cow again. You can fish for a while. Go see what profits you made from Takak ura and put milk into the shipping bin. If you happen to come across a cutscene of some sort(most likely Muffy) it won't take up any time. If your crops are dry, water them again. It will be night by now, so let your cow in. If there isn't any fodder left, fill it up. Day 5. Find something to eat first thing. If your guy can't do much without gett ing worn, buy lighter tools or medicine from Van(on day 8). If your guy is feel ing better water your crops. If you have any grass in the pasture, cut it down. If you have money for fertilizer use it. Now milk your cow. Feed it and then let it outside if the weather is good. Brush and wash it, talk to and heart it. By now you can probably give gifts to more people. Now you can give Darryl fish. Galen takes fish as well. So now just spend this time talking to people. You mig ht even come across a cutscene with a girl. I recommend you to play territory ca pture, you will get a moon ore for winning. Now go dig or fish for a few minutes Milk your cow again and let it back in. Water the crops if needed. Now put the milk in the shipping bin. See how much mo ney you have in the order form. Now order lighter tools if you want. Train your dog after this. Don't forget to put some food in it's bowl. You should probably go to bed by now, but I would eat first. Now you should be getting the hang of things. You might have an eligible bride come to your house for a chit-chat, but not much is going to happen. Until the first day of Summer that is. Takakura will give you yet another free animal. This time it is a horse! It can be brown, white, and orange. Don't like the one

you got? Just restart the day until you get the color of your choice. I believe it's randomized though I am not for sure. Keep giving gifts to people, especially the woman of your choice. In the Fall Nik Nak and Flak will give you the famed Blue Feather. Give this to the one you love. It won't work on everyday citizens, only the brides. Make sure you have 3 hearts in [insert girl]'s diary before giving this to her. Do this before the last day in winter as well. You should by now have the wool clippers from Wally, think about buying a sheep now. Chickens, well you should have bought those in the Summer or Spring. Buy a hen not rooster first. She will give you an egg worth 40 G a day. Use this money to buy a rooster. Then you will continue to get more chickens, sell them if you get another boy. There is only need for one rooster even if you have the highest amount of hens possible. The sheep will grow wool once a season. Wash them to improve the quality of the wool. The best quality is golden, which is 600 G and you can haggle it to Van. If you need more money there is a whole section on this but you can dig a lot...

-------------------------------------------------------------------------------Chapter 2 Have Takakura get something from the city. Go in his house at night, you should get Tartan(read the crops section for more). Now you can get the big bucks. This will come in handy if you have a seed maker. Refer to my hybrid list to dec ide what crop you want to make. Then make a third gen. hybrid ASAP. It helps to have a few of them instead of just one. Once they have grown place each of these crops in the seed maker, and then let those seeds grow. If you sell them they earn you thousands. If you don't have a pond yet then it may be to late to get a duck. You will have to wait until Summer to find out though. You may also want to purchase the ferti lizer maker. If you have yet to purchase the food processing room (I understand, this thing is costly for this early in the game), start saving to do so. Trust me you will become a better cook with it. Plus butter and cheese sell for a high price. The better the milk quality the better the butter/cheese quality. You can turn mother's milk into butter/cheese as well. You can turn goat milk in to butter/cheese for those who purchase the goat from Van when it is available. You will want to stay active with your kid. Chapter 2 is the best time to influe nce your kid into doing what you want them to. If you want a musician befriend Gustafa to obtain the tumtum. This is a set of drums. Also befriend Romana and she will give you some piano sheet music. Give these to your kid. Records help this career too. Look at the career mini-guide for more. Really this is all for Chapter 2. Start experimenting with Tartan and the seed maker so by Year 3 you will have started planting plenty of 3rd gen crops. Look at the hybrid section for more. Don't forget to become tight buddies with Romana if you have not yet done so. You'll want to do this so you can get the sheet mus ic. Once you get the sheet music wait until you have the Great Field (available in Chapter 3) and Romana gives you the watering can w. -------------------------------------------------------------------------------Chapter 3 Your kid has grown a bit. Now they are toddlers and this would be the best year to influence what career they choose. If you don't yet have a food processing room that is bad. Real bad. Saveup and get one. If you have a lot of cows giving you milk (especially brown/marble) the cheese and butter will earn you a lot of money. Don't use star milk, this will actually decrease it's value.

________________________________________________________________________________ *19 Coming Soon What am I currently working on? This is the section that covers it all! ________________________________________________ / \ |An events summary for the getting a wife section| \________________________________________________/ * | Domo Arigato Mr. Roboto ========== [ {} {} ] I might add a section for friends. You know, what happens as [ ] they like you more, just day to day progress. \ \____/ / -------- * | |/ /| S |/ Yes, I am working on the walkthrough. Keep in mind a large /| | portion of the game is multiple choice, so it's not going to * ----be ultra-detailed. Some who don't want to wait for me to complete the walkthrough may want to look at my blog for the time being as a rough guide to everything. (I'm in CH 4) Any suggestions yourself? e-mail me! ________________________________________________________________________________ *20 Raising your child, all the info you need I have heard people say that you cannot get a girl in this game, but you can. In the GC version you can only get a guy. What gender you get is not randomized(I beleive) talk to Mr. Pots. I explain this more in the walkthrough section. Section 20 is information about the kids, as said, so obviously this will take a while to complete. The sons will be covered first. Also Chris gives them a fortu ne, that will also be covered. Then I'll explain how to get them to follow a cer tain career. ========= / \ These drawings look nothing like the real characters...... |Muffy's Son| =========== \ o o / \_______/ Muffy's son is the most athletic kid. He'll hang with Wally and his son a lot. Don't expect him to stick around the farm much. He wears blue and red. ======= |Fortune| I'll be getting it soon... ======= Likes and Skills Career Scholar Planting Animals Painting Music Athletics Interest very low very low very high very low high very high Skill very low very low somewhat low low very high very high

========= / \ |Celia's Son| looks like Toad from Mario lol =========== \ ^ ^ / \___o___/ Celia's son wears green, likes the outdoors(won't leave the farm much though) and likes animals/plants. ======= |Fortune| This boy has both knowledge and gentleness within. Raise him we ======= ll. Likes and Skills Career Scholar Planting Animals Painting Music Athletics Interest very low very high very high low low low Skill low very high very high high low low

======== / \ |Nami's Son|-----heh, kinda bad... ========== \* * / \ J / \0 / ---- Nami's son is quiet (wonder why). He wears all blue. He is smart, tha nk God, and is shy. ======= |Fortune| This boy will have unparalelled curiosity. He'll want to know ======= the deepest things, and will be a momma's boy. I laugh every time I read this lol. Career Interest Skill Scholar low very high Planting high high Animals very low high Painting very high very high Music low high Athletics very low very low Don't worry I'll get the girls in soon(sort of). ================= |Career mini-guide| ================= This will help you get the child to do what you want him/ her. incomplete [[[Musician]]] Give your kid plenty of records. You can get a record every day from Mukumuku. Also give them Gustafa's tumtum, and Romana's sheet music. In chapter 2 singing to your kid will help this. You will have a hard time getting your kid to do this if you didn't marry Lumina.

[[[Athlete]]] If Wally gives you a gold medal keep so you can give your kid the special item. You will be able to tell if your kid is an athlete rather easily. He or she will often jog with Wally and sometimes Hugh. This career path is pretty tough to get I reccomend that you marry Muffy to make things easier. ________________________________________________________________________________ *21 Codes, Secrets, Rumors, and Glitches please note, this is a brand new section and is still heavily under construction Codes In this part I will post codes for CHEAT DEVICES ONLY. There are no button press cheats, sorry. Also, I will try my best to write the codes I make on my own time in Raw, therefore enabling someone with any cheat device to use the code. Note that the cheat device I have is Gameshark 2 V1.1 Cheat Codes, or the newest one. I don't have an AR2 or Max or Codebreaker. This means the people without the sa me version of Gameshark (or if you have another cheat device altogether) will ha ve to find the master code on their own. And as always, e-mail me for anything you found on your own and share it with the rest of us. Official Codes: [M] Must Be On added 7/23/06 760A6310 00000000 9809CDE6 782241AF Infinite: Gold added 7/23/06 760932E0 00000000 29522422 0C8C883E Full: Freezer added 7/23/06 760DDFE0 00000000 495254AE 0CA17A56 519D9B9E 0CA57A56 49525495 0C347A56 519D9BD1 0CA57A56 49523671 0C487A56 519D9B12 0CA57A56 49523671 0C567A56 519D9B46 0CA57A56 49523668 0CC67A56 519D9B8E 0CA57A56 Crop Bin added 7/23/06 7601AFC0 00000000 4952C622 0C237A56 519DE55B 0CA57A56 Dairy Bin added 7/23/06 7604F5B0 00000000 4952C6D0 0CEA7A56 519DE55D 0CA57A56 4952C6DE 0C427A56 519DE510 0CA57A56 4952C693 0CC27A56 519DF518 0CA57A56 2952C6A9 F8DFF903 2952C655 F8DFF949 Tool Shed Shelf added 7/23/06 76015AA0 00000000 4952437C F8D77A56 519DEB4C 0CA57A56 4952E8D0 0CFE7A56 519D9B21 0CA57A56 4952E851 0C927A56 519DF5A5 0CA57A56 2952E868 F8DF5214

2952E8D6 F8DF52AF 2952E86D F8DF52E1 2952E884 F8DF52B1 2952E8BE F8DF5246 4952E8D4 0C9B7A56 519D9B42 0CA57A56 4952E8B6 0CA37A56 519DE5C2 0CA57A56 Tool Shed added 7/23/06 7607FF50 00000000 1952D50A 0CA5883E 1952D5F5 0CA5883E 1952D576 0CA5883E 1952D5D1 0CA5883E 1952D564 0CA5883E 1952D5DB 0CA5883E 1952D5E5 0CA5883E 1952D50D 0CA5883E 1952D59C 0CA5883E 1952D57A 0CA5883E 1952C640 0CA5883E Take a look at the Tool Shed's first line. If we compare it to the first line of the other bins and the shelf and the freezer, there is little difference, especi ally in the first 8-digits. So we could find another asset of the game if we type in our own first 8-digits. Then all the other lines are easy once you understand their pattern. This might allow us to find say, the fodder silo. Then write the value we want to the fodder silo's address, therefore enabling us to get as much fodder in stock as we desire! All this may yet prove to be futile, as the workers at Gameshark may very well be trying the same thing but we might be able to find it before them. We might also find the address of another asset using PS2DIS (or completely gues sing, which just may prove to be easier). Who knows what we could do to the order form or even the barn! Codes you the reader and I have found: Secrets pretty self-explanatory, more to come Rumors You can get Carter's chihuahua after becoming friends with him, or finding all of the tabs at the dig site. False, this is only true for the Gamecube version. You can duplicate the Ruby Spice by making curry. Also false, this one only applies to the GC version as well. (Though sometimes I have found that it DOES work, not always). You can get 10,000G each time you press start on the second controller. Once again this only applies to the GC version, and besides it has to be port 3 Glitches none found! ________________________________________________________________________________ *22 My Blog I will write what happens day to day in my current save file here. After I compl

ete a year in the game I delete everything and start a new blog. This prevents my faq from getting ridiculously overgrown. Summer Day 1 It rained as soon as I woke up (around 3 30 am). I checked my crops because I forgot to harvest them last night. Each one of them died, including my hybrids. I bought and planted 200 fertilizers in the field because I only have around 30 fodder left. My normal cow gave birth to a male so I immediately went to the order form and sold it. I also ordered a watering can l, and a brown cow. My milking room was ordered today, so it will be a while before that is done. My animals needed fodder so that and the fact that I had to talk to them, heart them, and brush them took me a while. It was noon when my guy got hungry so I caught a tiny snelt (11 cm) and made sashimi. I remembered my chickens so I got their eggs and gave 2 of them to my son Tony (named after Black Sabbath's guitarist). I also refilled their bird feed. It was around 7 30 so I went to bed and set the alarm to 3 30. Summer Day 2 Once again it was raining. I had a dirty cow but couldn't wash it. I planted a bunch of trees in the great field the other day and already they sprouted. I planted about 50 more fertilizers in the field and then went into the barn. I got out of the barn at 8 00 am and decided to train my dog. It took about 10 minutes before he got mad so I quit. I had more sashimi (same fish same size). Now it was 10 so I went to Romana's and got the watering can w. I beat bo th Kassey and Patrick at territory capture (17 wins now) and went home. I got eggs from my chickens, and all of which were golden eggs (except one fertilized) 6 golden eggs in one day, not bad. I gave 2 of them to my son though. It's now 2 00 pm and has been raining non stop for over 2 days. Stupid stationary front. I went back into the barn and shaved my two sheep and got 2 things of gold wool. Went to town to give gifts to people for a while, headed to bed at around 7 30. Summer Day 3 The rain finally stopped. The weatherman said that the front has moved on though some clouds remain high in the sky. I woke up at 3 30 am as I al ways do. Since it wasn't raining I watered my crops (actually all I had left from the disaster on Day 1 was trees). I planted around 30 more fertilizers in the field. I am seriously running out of fodder now. I went in the barn and fed my animals (a normal cow and bull, a star cow, a brown cow, a white horse, and 2 sheep). Now I have only 25 fodder in stock! I went outside and hit R2 to call my dog. After I was done training Ozzy it was time to head to the chicken coop. 7 eggs were collected, 4 golden, 2 normal, 1 fertilized (put it in the incubator so it will be a while). I gave 2 golden eggs to Tony, my son. He seems to be han ging out in the chicken coop all day in his teenage years. It was time to open a shop. 9 am until 00 00 pm I selled various items (including 2 sugar ores that I won from Kassey and Patrick to an impatient Van). I figured I'd let Van open his shop. He never did so I left and talked to some people. At about 1 30 pm he fina lly did. I bought plenty from him, a pot, bear, turbogizer, ball and etc. Since I gave him discounts on my sugar ores he decided to give me a discount on his things as well. I went back to the farm and from 2 00 pm to 3 00 pm, I washed my flock of dirty animals. Then I fed Starky (star cow) Moomoo (normal) and Fitz ~3(don't ask, brown cow)good fodder. I went to the order form and as it turned out had nothing to do there. I caught yet another tiny snelt and ate sashimi. Afterwards I watered my trees and went to bed at 7 30 pm. Summer Day 4 I woke up at the usual. After eating a mugwort I stepped out to water my trees. I spread about 20 fertilizer on the field and went in my barn at 5 30 am. After feeding and talking to my animals I let them out. I washed them all and went to the chicken's coop at 8 00 am. I obtained 4 golden, 2 fertilized and one normal egg. I gave Tony both of those as part of what has become my daily gift. I trained my dog until it got mad. Then I fed it and then the cat. Moomoo my normal cow gave my five jugs of S milk. I made 3 butter, 1 cheese. The other gallon I drank. Then I headed to town. I gave a strawberry to Ruby and a fish set to Tim. Then I handed Galen a gift. I noticed that it wasnow 3 30 pm. I rushed over to Patrick and Kassey's but they were outside, so no territory cap ture. I called my horse and went back in the farm to ring the bell. I ate a bana na and refilled the animals fodder containers. After putting random things in

the storage room I decided to hit the hay. Summer Day 5 The usual time of rise (3 30 am). Instead of watering crops I caug ht a snelt. Then I watered the crops. I refilled the animal's fodder containers. Of course, I also talked to and brushed them. It wasn't going to rain according to the weatherman so I let my animals out. Didn't wash them though. I ate a bana na and trained my dog. Now it was 9 00 am, and I took a peek at my trees. I had to rewater them because of the Summer heat. Now it was 10 30 am so I went to my chicken coop. As usaul I gave 2 to Tony. I obtained 5 jugs of S milk from Moomoo which I made 4 sticks of butter and one wheel of cheese from. Then I cooked up a fish set and ate it. I wanted to make an omelet for my wife, Celia. I also had wanted a good breakfast so I made 2. After giving an omelet to Celia I noticed that it was now 00 30 pm. I called my horse and went to the pyro twins'. They were still walking around inside so I gave Kassey an egg. Then I lost horrendous ly at territory capture (the score was 15-22, which I later found out lowered my spirit). I had better luck with Kassey and won 22-17. I went back home and let the animals back in. For several days I was completely oblivious to the fact that Starky (Star Cow) needed a miracle potion, so I went to the order form. Now it was 3 30 pm. Without knowing what to do I ate a royal fern and walked the town. I came back at 8 00 pm and went to bed. ________________________________________________________________________________ *23 Fan Fiction e-mail me of what you think should happen next! (first come first serve) You wake up at 5 am, and go into the: a. barn b. chicken coop c. tool shed d. food storage room
Harvest Moon: A Wonderful Life Special Edition: FAQ/Walkthrough by father_harvest Version 0.94, Last Updated 2006-08-17 View/Download Original File

Hosted by GameFAQs Harvest Moon: A Wonderful Life Special Edition: FAQ/Walkthrough by Harvest Moon: A Wonderful Life Special Edition (PS2) FAQs & Guides Return to father_harvest Version 0.94, Last Updated 2006-08-17 View/Download Original File Hosted by GameFAQs Liked this FAQ? Click here to recommend this item to other users. Return to Harvest Moon: A Wonderful Life Special Edition (PS2) FAQs & Guides

GUIDE 2

Harvest Moon "A Wonderful Life" Special Edition for Playstation 2 FAQ & Strategy
Guide By Purplepassion10 Questions? E-mail me at fieldsduo@comcast.net Introduction When I purchased this game I couldn't find an official strategy guide anywhere. So I went online and searched. I found some guides with bits and pieces. If I put them all together I would have a decent guide, but with a lot of unanswered questions. How do I get a daughter? I can get a painting from Cody? What's with that lizard up by the waterfall? So I took it as my personal mission to make a complete easy to understand guide to Harvest Moon - It's A Wonderful Life. I hope you enjoy it. And if there is something I've missed or you still have a question, feel free to e-mail me at the address above. O.K. Ready? Here we go! General Info Harvest Moon "It's A Wonderful Life" Special Edition is just one in a long line of Harvest Moon games. In this particular game, your character is a young man who has just taken over a farm in Forget-Me-Not Valley that was previously owned by his father. Your fathers friend Takakura also lives on the farm. He is there to help you along by answering questions, and filling orders for you. The object of this game is to make friends with all the townspeople while cultivating a successful and profitable farm and family. That's right... family. Your character shows up single but is supposed to get married by the beginning of year 3. And along with marriage comes the child. After you get married. The object of the game changes. You must raise your child to choose the right career path. Do you want your child to take over the farm or to be a brilliant scholar? It's up to you. It's also a good idea to experiment with growing hybrid crops. By the time the game ends your child will be grown and you'll be an old man hopefully with lots of friends and lots of money. Good luck! Controls I thought you might need to know what all the buttons do first. Directional buttons: These buttons turn you but don't make you walk or move. Left Analog Stick: This makes your guy walk/run. Right Analog Stick: Turns your whole view Square Button: This button accesses your rucksack, and the village map when you're riding Triangle Button: your animals. You also eat Circle Button: how you get off your horse. X Button: Start Button: carried items, money, calender your horse. Washes your livestock at the water trough. Cuddles food with this button. You cancel an action with this button. This is also Executes any action. You use this button the most. Brings up a screen where you can see all your

day and a visual picture of how your guy is feeling. 1st Left & Right Button: Gives you a magnified view. It's hard to master maneuvering . 2nd Left Button: inventory. Whistles for your horse. Changes pages on your

2nd Right Button: inventory. Game Chapters: Harvest

Whistles for your dog. Changes pages on your Chapter 3 -

Chapter 1 - A Beginning Chapter 2 - A Birth

Chapter 4 - Farm Life Chapter 5 - A Journey Chapter 6 - Twilight ________________________________________________________________________________ ________ Chapter One The People

A. Eligible Bachelorettes There are four girls that you can choose from to be your wife. Each with different personalities and qualities. Once you woo them to the point of marriage, the Harvest Sprites will give you a Blue Feather in the summer of the first year. Give this to your sweetie to propose. *TIP: You must propose to someone by the end of winter year 2 or the game will end. No matter when you propose, you will not be married until Spring day one of the following year. Lumina: *TIP: Will not take gifts while she's playing piano. Lumina is the youngest of the choices at 18 years old. She lives with her Aunt Romana at the Villa and prefers flowers for gifts. She's very pleasant and easy to please. Celia: *TIP: Come by the farm at 2:30pm daily. Celia will be outside. Celia lives with Vesta at her farm. Celia makes a wonderful wife but marrying her will upset Marlin and Vesta since Celia is already betrothed to someone else. If you choose Celia, you may have trouble getting gifts from Vesta and Marlin since they're not too happy about your union. Muffy: *TIP: Alot of times Muffy won't take gifts when she's behind the bar. Muffy is the oldest of the potential brides at 30 years old. At this point she's pretty desperate and easy to woo. She works at the Blue Bar and loves getting flowers. You'll have to win over Griffin before he'll allow you to marry Muffy. Nami: By far the most difficult girl to befriend. She's quite cranky. I personally have never married her, but I know she likes to get the human statues and some bones from the dig site as gifts. I also hear a rumor that if you propose to Nami in the first year, you'll be able to use the boat at the beach to fish in. Let me know if this works, I'm curious. B.Townspeople (Person/Location/Gifts/Tips) Carter site. Dig Site Eggs, milk Will not take gifts while inside the dig

Best time:before 9:30am/after5 pm Flora Vesta Marlin Celia Gustafa guitar. Nina Dig Site Vesta's farm Vesta's farm Vesta's farm Green Yurt (tent) Village houses Milk, fish Flowers Cheese,milk,eggs Flowers Flowers Flowers Best time: before 9:30am/after 5 pm. ----------------She's outside Vesta's farm at 2:30pm Will not take gifts while playing Only in year one.

Galen Village houses/ Cooked dishes,fish,wild plants. Lives on grave hill from year 2 on. Ruby Tim Rock Nami Dr. Hardy year 1. Takakura Inner Inn Inner Inn Inner Inn Inner Inn Village houses Your farm Milk, crops Gives you Ruby's spice in year 2. --------------

Fish, milk, eggs, crops. Flowers, coins. Statues,skulls Gemsoil, fish Cooked dishes,milk Flowers,wild plants

Doesn't like flowers after year 2. She doesn't like to talk very long. Lives in Galen's old house after ------------Climb the rope to enter their

Patrick/Kassy Fireworks hut elevated house. Griffin Muffy Blue Bar Blue Bar

Gold Coins,fish, stones from digsite. ------------Flowers May not take gifts while behind bar.

Daryl Labratory awake til after 1pm. Hugh Wally Chris evening. Village houses Village houses Village houses

Bones,fish,eggs May not take gifts while in the lab. Isn't Milk, coins Milk, crops Flowers,milk,fruit Eggs Flowers Eggs, statues Flowers Milk,fish,crops Flowers Won't take gifts while jogging. Won't take gifts while jogging. Catch her at home in the

Grant Village houses while sitting. Kate Village houses

Enters game in year 2. Won't take gifts Loves to go to the dig site/spring. Will not take gifts while arms are Will not take gifts while sitting in her chair. --------------Will not take gifts while playing piano.

Cody Metal Trailer crossed or working on art. Romana Sebastian Lumina Villa Villa Villa

Van Van's shop ------------I can't get him to take any gifts from me. ________________________________________________________________________________ ________ *TIP: How do you know if someone has become your friend? Ride by them on your horse or run by. If they are officially your friend, they're head will turn and watch you as you pass. If they don't watch you pass by, that's a hint that you need to pay more attention to them. C. Your Family As in real life, every choice for a bride will have different personalities and different scheduales. So will your child. A child with Celia will have dark hair and will most likely take over the farm. A child with Muffy will have blonde hair and tends to be more athletic. And so on. Learn your families patterns for cruising around the farm and talk to them often, give them gifts. If you don't, your wife will lose hearts and your child will not choose the career you were steering him/her towards. *TIP: Yes I said him or her. You can choose a daughter if you want. If it's a son you want, then just skip this section because you will automatically get one. But if you want a daughter, here's what you have to do: Talk to Nina (Galen's wife) daily and give her gifts. Around the end of Fall in year one she'll offer to tell you about a strange dream she had. Make sure you listen to her dream (It's about the Harvest Sprites) Then, starting on the first day of Winter go up to the Harvest Sprites tree by the Waterfall. It's the big tree with two spotted mushrooms in front of it. Eat one of the mushrooms to get into the Sprites tree. (That part stumped me. I couldn't figure out how to get in. I thought that the mushrooms might be poisonous and I'd die if I ate them or something. But...no.) You have to talk to "Mr. Pots" 100 times before the end of winter to get your daughter. "Mr. Pots" is a collection of three pottery vases at the right side of the Harvest Sprites tree house. Note:You do not have to leave and come back into the tree house for each talking session. Eat one mushroom and pester the pots 20 times per visit. Mr. Pots' responses will change and progress from time to time until he offers to grant you a request if you promise to go away. When you receive this prompt, talk to the center Sprite (red suit) and he will convince Mr. Pots that you are a friend and a nice guy and you will get your daughter. If you don't accomplish this by the last day of Winter, year one, then it will be too late. Make sure that when he grants your wish, you leave the poor guy alone. He's quite upset with you at this point because you bugged him 100 times. If you bug him some more, he may take your wish back. No matter who you marry, you have to accept the fact that they are not going to help you work on the farm. Your wife and child are just there and you have to keep them happy! As your child gets older he/she will eventually get their own bedroom added onto the house. On the bookshelf you have he option of peeking into their dairy. DO IT! It lets you know how your child is feeling and what career they are leaning towards. Don't feel guilty. Your child won't be mad. ________________________________________________________________________________ _______ Chapter 2 The Farm A. Buildings 1. Your House The house you live in may start out small, but every spring your house will grow a little bit bigger. Adding room by room. After year one you'll get a

wife, a child and a kitchen. After year two, your child will have a bedroom of their own. Year three - you get your own bedroom. After this there are no other home extensions. In your house you have a bed, a little kitchen, a TV, a couple bookshelves and a record player. You can earn several records from different townfolk (more on that later.) On the table next to your bed, there is a green book. Click on that book to sleep, save your game and check game status. If you go down to "Assets" you can see how you, your wife and child and your animals are fairing. Under your status it shows 3 bars: ST for stamina, SP for spirit and AP for appetite. Appetite and stamina can easily be remedied with food and sleep. Spirit is a little harder. You can tell if your guy has low spirit not only by the bar but by the look on his face. A low spirit face will not be smiling. He may even look mad. You can fix this a few different ways. Talking to alot of townspeople. Buying a few drinks at the blue bar or buying a Turbojolt from Van. That's the quickest fix. But it costs 750G. On the right wall, you have one useless bookshelf and one with Takakura's notebook and the "Config" book. At the start of the game, you'll need to go to config and turn the vibration on (you'll need it for fishing.) As for Takakura's notebook, you may need that for answering any questions you may have about crops or animals or tools. On the wall between the 2 bookcases, there is a calender. Check here daily to see if Van's shop is open that day or maybe there is a festival. Also make it a habit of checking the weather and horoscope every morning. You can build your day around those results. However both the weather and horoscope (as in real life) are notoriously unreliable. Still, it's a good idea to check. I have seen no corolation between an unlucky day and having anything bad actually happen. The only possible difference between a lucky and unlucky day may be that you might not catch as many fish on an unlucky day. But that's about it. 2. Dog House When you get your dog at the start of the game, Takakura will build a house for your dog. It sits right outside your front door. The dog will go inide his house during bad weather. And you can feed him by putting any of your food items into the bowl next to the dog house. 3. Chicken Coop The chicken coop is the white building with the blue trim. Chicken feed costs 150g per serving. That freaked me out at first. I thought it meant 150g per day. But I found out that it takes a few days for a full coop of chickens to eat all of one serving. Whew! A full coop equals 8 chickens. The game will not allow you to put an egg in the incubator if you already have a full coop. 4. Food Storage/Ordering Room You will use this room in all phases of the game. It contains a freezer where you can store all crops, fish, eggs, and milk. An order form. Takakura will bring you animals, tools, fodder, medicine, and chicken feed if you order it here. You can also order your building extensions and sell animals here. There are two baskets, one for selling crops and one for selling milk/eggs. You cannot sell fish here. But hopefully you'll never use this as a means of selling your produce. Here's a good plan: *TIP: By doing the following, you will ensure a future with lots of money. At the start of the game you are given a normal cow. From day one you should save all of your normal cows "S" milk and half of the "B" milk in the storage freezer. You can sell all of the "A" milk to Van. This will be hard to do at the beginning since milk is one of the few foods to eat or gifts to give. But it will get easier. Once you aquire the food processing room, you can turn all of your saved milk into cheese and butter. Sell all the "S" butter/cheese to Van. All the "B" butter/cheese can be used for recipies. ( See more on milk, cheese, and butter prices in the chapter on cows.)

5. Takakura's House His house is located next to the storage shed at the end of your property. You won't need to go in there much until year 2 when Takakura brings Tartan home. Tartan is the 2-headed talking plant that hybridizes your plants for you. It's kept in Takakuras house. More on Tartan in the section on hybridizing. 6. Tool Shed The smaller building attached to the barn is the tool shed. On day one you should go right in there and scoop up all the tools available. You'll start out with a cow milker (which you never use) a small watering can, a heavy hoe and a heavy sickle. It'll do for now. There is also a storage cabinet. You'll find 2 tomato seeds here. When you make seeds, order fodder or the like, Takakura will put your items in there. And last but not least there's a door that leads to the barn (I didn't notice that until year 3.) Well, that's about it for that building. 7. Barn/Pasture Your barn is the biggest building on your farm. It has a silo for your fodder and a fully fenced pasture out back. You can get fodder to feed your animals out of the window/storage bay at the left wall of the barn. Right next to the fodder window ther is a little noteboard that will tell you how many fodder you have remaining in the silo. Down the left wall a little ways is a trash chute. This won't come in handy for you unless you get the fodder maker. You have enough room in your barn for 8 animals. 2 of those slots will be taken up right away with your first cow and your horse. Along the back wall there is a big board with animal pictures on it. This tells you the status of all the animals in the barn. You may also notice that mysterious red button on the back wall. I am endlessly grateful for this one. It's the bell system that calls your barn animals into and out of the barn. Push the red button inside the barn to call the animals in from grazing. There is another red button outside the pasture door to call the animals outside. No more shoving them in and out one by one. It's automatic. The pasture is huge. There's a water trough where you can wash your animals and alot of grass that you have to put fertilizer on. But that's about it. You need to buy fertilizer at Vesta's farm and place it on the grass square by square. And it's not cheap. Fertilizer costs 200g per square. And you need to buy some ASAP or you will run out of food for your animals. *It takes exactly one game month for fertilized grass to grow to cutting gieght. Grass will change to a dark green color when it's ready to cut. Take your sickle out of your rucksack and walk to a grass square. The button icons in the top right corner will say "cut" when you walk over ready grass holding your sickle. 8. The Crop Fields There are 3 fields to plant crops in. The first one is right next to your house. This field has the worst soil. Alot of crops will not grow here. I use this field to grow my tree crops in (Bananas, apples etc.) They will grow in any soil. Don't plant regular crops here. The next field is on the far side of the chicken coop. It has mid grade soil. This is where you should plant crops to start out. All crops will grow here. Not to mention that it's the closest field to the fountain where you refill your watering can. Nice! The 3rd field won't be an option until sometime in year 2. There is a wooded area past the second field and the useless shed at the back end of your farm. Takakura will offer to clear it for you for 10,000g in year 2. Which is a small price to pay for the exceptional soil that's underneath. As soon as you can afford it, get this done.

B. Expansions 1. Seed Maker One of the most important things to aquire is the seed maker. You can buy it for 6,000g or you can befriend Daryl who will eventually give you one as a gift. But you have to earn it from him by the end of year 2. I have tried and tried to get it from Daryl and have never suceeded. But I know it can be done. Once you get the seed maker, you can put any crop into it and in 2 days you've doubled your seeds. It has 12 slots inside. When you put one crop in, it turns into two seeds. It's perfect to expand your collection of hybrid crops. And once you upgrade your seeds it doubles those as well. *TIP: You'll make a ton of money if you turn a bunch of peaches or banana into seeds. Banana seeds sell to Van for 140g each (before haggling) as opposed to selling the regular bananas to him for 50g each. Very profitable. Get your hands on one ASAP. Once you get one, Takakura will put it in the toolshed. 2. Food Processing Room This one is a doozy at 30,000g but, it is the single most important addition to your farm. This room will increase your income 10 fold. Once you save the money for this baby it will be added onto your crop storage room with a door connection the two rooms. It includes a machine to turn milk into butter and another machine to turn milk into cheese. Depending on what kind of milk you use, you could make "good" butter/cheese or "regular" butter/cheese. Of course the good butter/cheese sells to Van for more G. Below is a list of what milk makes what: Milk Selling Prices: Note-*N=normal cheese/butter *G=good cheese/butter I have underlined the milk that should be sold as cheese/butter. Cow Normal Brown Marble B milk 75/-- *N 115/? *N 115/? *N A milk S milk 150/180 *G 225/? *G 225/? *G

115/138 *N 175/? *G 175/? *G

Star 270/324 *G 405/480 *G 540/648 *G __________________________________________ Good Butter/Cheese sells to Van for 300/360g I'm sorry that I don't have the haggle prices for Brown or Marble milk. I never bought these kind of cows. Why would I want to...look what you can get for star milk! 3. Milking Room 3 words...WASTE OF TIME!! I could think of alot of better ways to throw away 60,000g. You pay all that money and you have to shove your stubborn cows through the door one by on to be "automatically" milked. If you have a full barn, it'll take you all day. Much faster just to milk 'em by hand. I wish they would have put the bell system on this one. Oh well, save your G's. 4. Pond The pond is just something pretty to have. It's cheap to buy at 2,500g. And if you get it by the end of year one, you have the option of keeping 2 ducks later on in year 2. But you can get the pond anytime in the game even if you don't want ducks. If you get it, it will be placed next to the tree in your

pasture. It'll take out some of your grass so make sure you don't put fertilizer on the grass right in front of the tree or you'll waste that money you spent on fertilizer. 5. Chicken Yard The chicken yard is a good and bad thing to have. It's fairly cheap at 10,000g. The good thing is that you can leave your chickens here safely and you don't have to feed them. They'll even magically go back to the coop when bad weather arises. But the bad thing is putting the chickens into the pen. There's no bell system here either. You have to carry them out one by one to the yard which will be put in place of the useless shed between field 2 and 3. With a full coop it'll take you a couple of game hours hours to finish. It's up to you if you think it's worth your time. *TIP: You need to let your chickens outside at least once per game year or their health bar will start to go down and they'll get grouchy. Although the pen does keep them in one place, you can just at easily put them right outside the coop door for a day to keep them happy. 6. Fertilizer Maker I happen to like this one. I forget how much it costs but, it's worth the price anyway. Once you get it, you can make your own fertilizer from flowers, crops, wild plants or anything else. I used flowers. They're common and not expensive to waste. Just put flowers in the garbage chute located in the barn. 2 flowers = 1 square of fertilizer. Then run around to the outside of the barn by the silo and get out your fertilizer. It' a little time consuming since you can only get out one fertilizer at a time, but you can get your whole field fertilized in no time. You can also use it to fertilize your crops, or sell it to Van for some extra G's. Chapter 3 Animals 1. Your Dog You get to choose from 2 dogs at the beginning of the game. There's no difference in the two except for their ears. Your dog will never leave your farm and you can't carry him off the farm. If you want to get your dog's hearts up, you have to pick him up and talk to him and also feed him once a day. The dog can only be useful to you if you train it all the way. And it's gonna take some work. When you approach the dog, the icon in the top corner will give you a few options. "Pick up or Train." Press the "Train" button and you'll see 4 more symbols. One is located off to the side. Hold a button down until the dog gets a green or red heart bubble over his head. That means he has successfully completed one repetition of that paticular training exercise. The icon off to the left is the most difficult for you to do. (It looks like a horseshoe with an arrow.) Take the left analog stick and move it back and forth in a horseshoe shape. You have to get the timing right or your guy will stop too soon. Repeat the movement until your dog gets a green or red heart. If you want to stop training, press the circle button. As your dog's training progresses, each trick will take longer and longer. You'll be there a while. Luckily time stops while you're training. If you want to check the training progress, go to the "assets" page of the green book in your house. The green bar indicates how much he's been trained. Once he's fully trained, he'll chase that homeless guy away from your food storage shed. And he'll keep Daryl from peeping in your windows and things. He'll be an excellent guard dog. 2. Your Horse I've only seen 2 kinds of horses, brown and white. Takakura will give you your horse on the first day of Fall. It will always be a male and you cannot choose what color horse you get. Riding your horse saves you time and energy.

You'll notice how quickly you get tired in the time before you get your horse. *TIPS: Did you know that if your guy is tired you can ride your horse and raise your energy levels. Not much but enough. Also, no matter where you are in the village, you can always whistle for your horse and there he is. Even if he's inside the barn. Your horse needs to eat once a day. But once you get his heart levels up, you won't need to feed him hardly at all. He needs to be brushed, washed, and cuddled to get his heart levels up. The last 3 hearts are the hardest to earn. If you have apples, feed him one per day. He loves apples. *TIP: A good way to get his hearts up fast is to do all of the above things but make sure you talk to him every time you're about to climb on for a ride. I don't know why your horse even has a health bar. You can leave him out in the rain with you while you get your work done and he'll be fine/ However, I've never left him outside overnight. Maybe that will ruin his health. You only get one horse and your horse cannot have a baby. As with the rest of the animals, never bother your horse when he's sleeping. But you can climb on for a ride while he's sleeping. He doesn't mind. 3. Cows There are so many things to know about cows. Where do I begin. You are given a Normal cow to start the game. Cows give milk for 40 days only after having a calf. Your cow will start out giving alot of milk. (4-6 bottles 2 times a day) But it will slowly decrease. *TIP: When your cow gets down to 2 bottles of milk per milking, order the miracle potion. That way you can continuously get milk from your cow with no interuption. It takes approximately 21 days from the miracle potion for you cow to give birth. Here's a breakdown: Day one: Miracle Potion Day 3: Cow is officially pregnant Day 18: Cow is put in isolation Day 20 or 21: Calf is born Days 22-25: Cow makes 2 bottles of Mother's milk per day (must be given to calf) Day 25-?: Your cow gives regular milk. As long as your cow still has milk, you can still milk her up until you put her in the isolation fence. Then she won't let you until she has her baby. Do not leave your cows outside in bad weather or they'll get sick. Don't leave them out overnight even if the weather is good. Cows need to be fed and milked twice a day, 6 hours apart. If you try to milk your cow before enough time has passed, they'll get a little upset bubble over their head and they'll growl at you. Upset them enough times, and their heart levels will go down. Also, don't bother them when they're sleeping. If they're asleep they are kneeling on the ground with their head down and eyes closed. *TIP: If you're not sure if they're asleep, simply talk to them, if they moo in response, they're awake. No moo--sleeping. While your cow is giving you alot of milk (3 or more bottles per milking) they tend to be hungrier than usual. If they're in the barn, you may notice them mooing at the fodder bin with an angry bubble over their head. Or perhaps, they keep eating their fodder right when you put it in the trough. In this case, you can settle them down by hand-feeding them one serving of fodder. They just want a little snack and some attention from you. Then fill their trough as usual. There are 4 types of cows: Normal, Brown, Marble and Star. There are 3 levels of milk: B milk (cheapest), A milk (mid-grade) and S milk (best) *TIPS: Tired of getting B milk? You can raise the quality of your cow's milk. If you feed your cow nothing but good fodder for 2 days. That B milk will shoot up to S milk. You can order good fodder from the food storage shed. Also, you do not need any of the animal milkers. When you walk up to a cow to milk it, you do it by hand unless you take the cow milker out of your rucksack first. So, if you get desperate for money you can sell your cow milker to Van for 450g.

3A. Calves When a calf is born the Harvest Sprites will put it into the protective calf hutch. You don't have to. Until the calf has grown big enough it will stay in the hutch which sits in the corner of the pasture by the water trough. As soon as the calf is born, milk the mother cow to get a bottle of Mother's milk (It looks like a baby bottle). Take it out to the hutch. (Now this is the hard part) In the front of the calf hutch. there is a door with a window. You have to approach the side of the door in order to give the calf the milk. Inch towards the door and watch the icon in the top right corner. Around the calf hutch, the icon will usually say "check" or "?" or "talk". Move toward the side of the door with the milk in your hand until it says "show". Then select it and wait until the bottle disappears. It's difficult, I know, but you have to give the calf milk or it will get sick. (I learned the hard way). Also, put one fodder inside the hutch. (Just walk straight up to the door). And if you plan on keeping that calf, love and talk to it daily. Then when it's grown, you'll have a head start on those heart levels. As the calf grows bigger in the calf hutch, it will decide that it prefers fodder over milk. If it rejects your milk, start checking and refilling it's fodder supply daily. It's a good way to tell that it's days in the calf hutch are numbered. After approximately 1/2 a game month, the calf will outgrow the hutch and take it's place in the barn. (The Sprites will let you know when it's time). But your cow is still just a teenager. It cannot give you milk until it's fully grown and has a calf of it's own. You can tell if it's grown by the change in it's size. A fully grown cow will be the same size as the others. The very day that your calf grows up, you can give it the miracle potion. That is, if no other cow is pregnant. Unfortunately, you can only have one pregnant cow at a time. So plan carefully so that you never run out of milk giving cows. Here's what I did: There are six available spaces for animals in your barn. I didn't bother with sheep or goats. I had one star bull to mate my cows with. (He was actually the calf of my first star cow that I bought). It doesn't cost you anything to use your own bull for mating. I had one Normal cow. I use her milk for gifts and cooking. And 3 star cows. I left 2 spaces open for the rotating calves. After I got a full enough barn, I would sell every calf once it outgrew the calf hutch. If you don't have the available slot for a new calf in the barn, the game won't even let you get another miracle potion. So keep those spaces open in order to keep the milk a-flowin'! I kept star cows simply because you get so much money for their milk. But you can choose from any of the 4 kinds. Part of the fun might be to breed different kinds of cows together and see what you get. Also selling a full grown or teenage cow nets you more money than selling a calf. Last but not least, you have to wait until the day after a cow is isolated before you can order a miracle potion for another cow. That' the soonest you can impregnate another cow. 3. Sheep Don't even bother with sheep. They only give you wool once per season and they eat just as much as cows. There are 3 types of wool you can get depending on heart levels. Normal - sells for 75g White - sells for 115g (before haggling) Golden- sells for 600g (before haggling) 4. Goat You can only buy a goat from Van in year 2 and 3. It costs 4,000g and Van will throw in the goat milker for free. (Remember you can sell the milker back to Van since you don't need it.) The only reason to buy a goat is if you're completly out of cow's milk. The goat will give you up to 4 bottles of milk per

day for 40 days. After that, you can't have little goat babies so you have to have Takakura sell him.. And that's that. 5. Ducks If you order the pond in year one, then in year two you'll get a cut scene with your wife saying that she's spotted two ducks in the pond. Then she'll ask you if you want to keep them. Here's the pros and cons... Pro's: You'll get little baby ducks that you could keep or sell for some extra G. Con's: Just 2 more animals to worry about. The ducks don't actually lay their own eggs. The chickens do. 2 or 3 times per season a chicken will lay one egg that will hatch as a duckling. You can tell the difference by picking up an egg and checking on it. You have to add your ducks to the count of your chiken coop. They count as 2 chickens. So if you have 6 chickens and 2 ducks, you have a full coop and no more eggs can be put in the incubator. *TIP: Ducks can be left outside no matter the weather. Or they can be kept in the coop. 6. Chickens Chickens are definately a necessity. At first you'll have to buy a rooster and a hen to start. They are 1,500G each. And they come to you as egg laying adults which is nice. Now hurry up and get their heart levels up and they'll be laying golden eggs in no time. Only happy chickens lay golden eggs. Chickens lay eggs every 2-3 days. You need to check each egg to see if its a regular egg or a fertilized egg. Only fertilized eggs can be placed in the incubator to get a chick. You only need one rooster so sell all males once they're fully grown (450G each). It takes about one game week for a baby chick to grow up. Chicken feed sells for 150G per serving. It sounds like alot of G's but one serving lasts 2-3 days with a full coop of chickens, so it streaches pretty far. You can avoid feeding them at all if you leave them outside in the chicken yard. It's hard to tell if a chicken is sleeping. If a chicken has it's head to the ground and wings pointed down, then it's asleep. You can pick up a sleeping chicken to get an egg or to talk to it and it won't mind. But if you nuzzle a sleeping chicken they'll get the upset bubble over they're head. Here's the list of the different eggs and what they sell for: Type Norm. Fertilized Golden 7. Cat You can get the black cat once you give Romana a couple of gifts in year one. Around summer of year 2 you'll get a cut scene when you come out of your house. Romana will offer you the black cat. You can pass up the offer or take it. The cat doesn't contribute anything to your farm.. As a matter of fact he just demands your attention and eats your dogs food. But it's nice to be meowed at as you walk by. And you can leave the cat outside 24/7. Just make sure you fill your dogs bowl twice per day. ________________________________________________________________________________ ________ Chapter 4: Crops (*For information on Wild plants/flowers, see Cooking) Selling Price ea. 40 G 50 G 300/360 G

Hey, you have to eat, right? At the start of the game, go to Vesta's farm by 6 banana seeds, 4 tomato seeds, and 6 turnip seeds. If you look in the tool shed cabinet you'll see that Takakura kindly started you off with 2 tomato

seeds. Whoopee...Plant the banana seeds in the field right next to your house. Make sure to keep one empty square between each tree. Pland the crop seeds in the farther field. This should leave you with just enough G's for a fishing pole. (More on that later.) *TIP: Trees do not need to be watered. Plants need water 2 times a day. Trees make fruit over and over again. But once you harvest a plant crop, it needs to be hoed down. You do not have to water on rainy days. But you do have to water on snowy days. Certain crops grow in certain seasons. Some take longer to grow than others. Turnips are ready in 6 days, potatos take 10. I'll highlight these for you in an easy to read chart. The best idea is to plant every crop on the first day of the season so you won't lose any by waiting too long. Crop Chart Crop Sp=spring Type Season(s) Su=summer F=fall W=winter

Growing time

Carrot plant F/W 9-10 days Melon plant Su/F 8-9 days Potato plant Sp-W 9-10 days Strawberry plant F/W 8-9 days Tomato plant Sp-F 7-8 days Turnip plant Su-W 5-6 days Watermelon plant Sp/Su 8-9 days Yam plant F 7-8 days ___________________________________________________ Trees take one year to fruit from the time they're planted. Bananas, Peaches and Oranges fruit in Summer. Apples and Grapes fruit in fall. You cannot plant anything right next to a tree. You have to leave at least one square empty on all sides of the tree. If you plant trees in a solid row half of them will die. Trees will also overshadow and kill crops. So give your trees room. Before a tree gets fruit it has blossoms for one season. Starting the first day of the following season, fruit will appear. From this point on, you can either wait for the fruit to fall off or, if you're the impatient type, you can shake the tree to make some fruit fall. For the first year or two, tree fruit should be the only crop sold to Van. Everything else is too valuable for food. *TIP: Bananas are the most profitable of the trees especially if you turn the fruits into seeds. You will double the number of seeds using the seed maker and sell each seed to Van for 140G each. (before haggling) So that about covers it for your first generation crops. But have you heard of hybrid crops AKA 2nd generation crops? Chapter 4: Hybridization A. Tartan/2nd Generation Crops In Spring of year 2, Takakura will bring home a strange 2-headed talking plant named Tartan. Tartan is responsible for blending your crops. At the beginning of year 2, go into Takakura's house every day after 6:30pm until Tartan arrives. After that, you can enter Takakura's house anytime to hybridize. First you must befriend him by talking to him daily. Let him "analyze" a few crops too. After 2 or 3 days, he will ask you if you want to hybridize. Now, Tartan can be moody. Some days he may just want to talk and analyze crops for you. Some days it may take a while before he'll give you the option of hybridizing. Because he's so moody, you should save your game before you go to see him. A bad mood will cause him to spit out the crops you were trying to hybridize and you'll lose them forever. If this happens, and you have saved your game before you went in, simply restart your game and try again. Tartan's bad moods don't last. What didn't work last time will probably work the next time. I've included a list of combinations for second generation crops

at the end of this chapter. *TIP: You must give a new crop combination to Tartan in order or they won't work. i.e. A tomato plus turnip = a Trady. A turnip plus tomato = nothing and you lose a turnip and a tomato forever. So be careful to enter them right. As far as I know, this rule only applies to 2nd generation crops. You don't have to worry about the order when you're making rare crops/trees (3rd gen.) or using Happy Lamps, Gemsoil and Upseed. B. Hybridizing Flowers A few of the wild plants around the village will help you make better crops. 1. Gemsoil - This is a gray flower that can be found every 3 days in the fall by Carter's dig site. It's the least helpful because it only allows you to plant a seed in any kind of soil. Even bad soil. I just save these to give as gifts to Dr. Hardy and the fireworks brothers. 2. Happy Lamp - These are pretty red flowers found down by Gustafa's Yurt every 3 days in the summer. And one is found by Cody's trailer too. When combined with a seed, a happy lamp allows you to plant that seed in any season. Nice! Upseed - By far the most valuable and the most rare of the 3. One upseed flower is located by the stream on the path to the digsite. Another by Cody's trailer. They bloom every three days in the winter. When added to a seed, they instantly upgrade your seed to a coveted "S" seed. "S" crops sell for more money. (They impress the heck out of the townsfolk too) When you put an "S" seed into the seedmaker. You get 2 "S" seeds back. *TIP: To combine one of these with your crops. You have to use seeds not crops. Take a seed and your choice of a wild plant into Tartan. Select "hybridize" and combine the two. It will produce a new bag of seed. (A blue bag will appear when using upseed.) C. 3rd Generation (Rare) Crops Now in order to make 3rd generation (rare) crops, you asolutely need a seed maker! The cool thing about rare crops is that you get to name them yourself. However, those silly game programmers only gave you space for a 4 letter name. So, it might be a good idea to follow the list below and use numbers instead of names. It will save alot of confusion and it makes good use of the 4 spaces provided. These crops hybridize in the same way as 2nd generation crops. Here's an alphabetical list of 2nd generation crops and known 3rd generation crops. (I'm sure there's more than these.) 2nd Generation Crop List (alphabetical) Spring = SP Summer = SU Fall = F Winter = W NOTE: a backslash means "and" Spring/Summer. a dash means "through". Fall-Spring New Crop Bashber Bashota Berrican Berryber Berrylon Berrytoma Cabbery Cabber Cady Camelo Dhibe Dhilon Combination Potato/Watermelon Potato/Yam Strawberry/Yam Strawberry/ Watermelon Strawberry/Melon Strawberry/Tomato Carrot/Strawberry Watermelon/Carrot Carrot/Turnip Carrot/Melon Turnip/Strawberry Melon/Turnip Growing Season(s) SP/SU W-SU F-SP SP/SU F-SP SP-F F-SP SP/SU W-SU SU/F F-SP SU/F

Gretoma Watermelon/Tomato SP-F Kandy Turnip/Yam W-SU Kanro Yam/Carrot SU/F Kashry Yam/Watermelon SP/SU Melotoma Melon/Tomato SP-F Paberryta Strawberry/Potato F-SP Potamelo Potato/Melon SU/F Radita Turnip/Potato W-SU Raury Turnip/Watermelon SP/SU Sholo Melon/Yam SU/F Tobatama Potato/Tomato SP-F Tomaca Tomato/Carrot SP-F Tataro Potato/Carrot W-SU Trady Turnip/Tomato SP-F Yamato Yam/Tomato SP-F ________________________________________________________________________________ ________ 2nd Generation Tree Crops New Crop Combination

Gehju----------------------------Grape/Banana Jurum--------------------------- Grape/Peach Lanmuge---------------------- Orange/Peach Magenge----------------------- Banana/Orange Magerum----------------------- Banana/Peach Orahge-------------------------- Grape/Orange Oraphu-------------------------- Orange/Apple Phuju----------------------------- Apple/Grape Phurum-------------------------- Apple/Peach ________________________________________________________________________________ ________ 3rd Generation Crop List Note: Silver Rock can only be created from 6pm-6am. Golden Rock can only be created from 6am-6pm. RC=rare crop *TIP: Although it's fun to name your own rare crops. Since there are so many of them, it would be a good idea to number them using the system below. Otherwise, it would be really confusing to use the recipe list. ________________________________________________________________________________ ________ Crop# --------New Crop------------- Combination of------------Growing------ Growth Time Type Season ________________________________________________________________________________ ________ rc 1 rc 2 rc 3 ------------rc 4 ------------rc 5 ------------rc 6 ----------------------- Dhibe / Melotoma ----------- ------------________________________________________________________________________________ ________ ----------------------- Cabbery / Melotoma --------------------------------- Berrytoma / Dhilon ----------Red Light Bulb Berrylon / Trady " " Berrylon / Tomaca ----------------------- Berrytoma / Camelo " Spring " " ----------6-7 days "

rc 7 rc 8

Purple Garlic Cady / Tataro " " Potamelo / Sholo

"

Spring " "

8-9 days

" ________________________________________________________________________________ ________ rc 9 rc 10 " rc 11 -------------------- Caberry / Cady ----------- ------------rc 12 -------------------- Caberry / Tataro ----------- ------------rc 13 -------------------- Cady / Camelo ----------- ------------rc 14 -------------------- Cady / Kanro ----------- ------------rc 15 -------------------- Cady / Tomaca ----------- ------------rc 16 -------------------- Camelo / Tataro ----------- ------------rc 17 -------------------- Kanro / Tataro ----------- ------------rc 18 -------------------- Tataro / Tomaca ----------- ------------________________________________________________________________________________ ________ rc 19 rc 20 Bean Sprout Berryber / Melober " " Cabber / Melober " " Spring " 7-8 days White Carrot Cabber / Cady " " Cabber / Tataro " Spring " " 7-8 days

" ________________________________________________________________________________ ________ rc 21 White Chicken Cady / Radita Spring 7-8 days ________________________________________________________________________________ ________ rc 22 Bomb Berryber / Melotoma Spring 6-7 days rc 23 " " Berrylon / Gretoma " " " " rc 24 --------Berrytoma / Melober --------------------________________________________________________________________________________ ________ rc 25 Bell Berrylon / Dhibe Spring 7-8 days ________________________________________________________________________________ ________ rc 26 rc 27 " rc 28 -------------Bashber / Melober ------------- -------------rc 29 -------------Bashber / Paberryta ------------- -------------rc 30 -------------Gretoma / Kashry ------------- -------------rc 31 -------------Gretoma / Melober ------------- -------------rc 32 -------------Gretoma / Tobatama ------------- -------------rc 33 -------------Kashry / Melober ------------- -------------rc 34 -------------Melober / Potamelo ------------- -------------rc 35 -------------Melotoma / Potamelo ------------- -------------rc 36 -------------Melotoma / Tobatama ------------- -------------________________________________________________________________________________ ________ rc 37 rc 38 " rc 39 ----------------------------------- Berrylon / Raury ------------Blue Light Bulb Berryber / Dhilon " "Berrylon / Cabber " Summer "" 7-8 days Eggplant " " Bashber / Gretoma Bashber / Kashry " Summer " " 9-10 days

rc 40 ----------------------- Caberry / Melober ------------------------________________________________________________________________________________ ________ rc 41 Garlic Bashota / Cady Summer 8-9 days rc 42 " " Kandy / Tataro " "" " ________________________________________________________________________________ ________ rc 43 rc 44 " rc 45 ----------Gretoma / Trady ------------- ------------rc 46 ----------Melotoma / Tomaca ------------- ------------rc 47 ----------Melotoma / Trady ------------- ------------rc 48 ----------Tomaca / Trady ------------- ------------________________________________________________________________________________ ________ rc 49 Silver Rock Dhilon / Kashry Summer 8-9 days rc 50 " " Dhilon / Yamato " "" " rc 51 ----------------Kandy / Melober ------------- ------------rc 52 ----------------Raury / Sholo ------------- ------------rc 53 ----------------Sholo / Trady ------------- ------------________________________________________________________________________________ ________ rc 54 rc 55 " rc 56 ------------------- Kandy / Melober ------------- ------------rc 57 ------------------- Raury / Sholo ------------- ------------rc 58 ------------------- Sholo / Trady ------------- ------------________________________________________________________________________________ ________ rc 59 Maracas Dhibe / Dhilon Summer 7-8 days ________________________________________________________________________________ ________ rc 60 rc 61 Green Apple Bashota / Kandy " " Kanro / Kandy " Summer "" 9-10 days Golden Rock " " Dhilon / Kashry Dhilon / Yamato " Summer "" 8-9 days Peanut " " Berrytoma / Trady Gretoma / Melotoma Summer " " 7-8 days "

" ________________________________________________________________________________ ________ rc 62 Yellow Carrot Berrican / Kashry Fall 6-7 days rc 63 " " Berrican / Sholo " " " " rc 64 --------------------- Kashry / Sholo ---------------------rc 65 --------------------- Kashry / Yamato ---------------------rc 66 --------------------- Sholo / Yamato ---------------------________________________________________________________________________________ ________ rc 67 Yellow Pea-pod Camelo / Dhilon Fall 8-9 days ________________________________________________________________________________ ________ rc 68 Yellow Light Bulb Berrylon / Caberry Fall 6-7 days ________________________________________________________________________________

________ rc 69 White Radish Cabber / Kanro Fall 8-9 days rc 70 " "Cabber / Tomaca " " " " rc 71 -------------------- Caberry / Kanro -----------------rc 72 -------------------- Caberry / Tomaca -----------------rc 73 -------------------- Camelo / Kanro -----------------rc 74 -------------------- Camelo / Tomaca -----------------rc 75 -------------------- Kanro / Tomaca -----------------________________________________________________________________________________ ________ rc 76 Beige Fruit Bashber / Bashota Fall 8-9 days rc 77 " " Bashber / Cabber " " " " rc 78 ----------------Bashber / Paberryta -----------------rc 79 ----------------Bashber / Potamelo -----------------rc 80 ----------------Bashber / Tataro -----------------rc 81 ----------------Bashber / Tobatama -----------------rc 82 ----------------Bashota / Paberryta -----------------rc 83 ----------------Bashota / Potamelo -----------------rc 84 ----------------Bashota / Tataro -----------------rc 85 ----------------Bashota / Tobatama -----------------rc 86 ----------------Cabber / Potamelo -----------------rc 87 ----------------Paberryta / Potamelo -----------------rc 88 ----------------Paberryta / Tataro -----------------rc 89 ----------------Paberryta / Tobatama -----------------rc 90 ----------------Potamelo / Tataro -----------------rc 91 ----------------Potamelo / Tobatama -----------------rc 92 ----------------Tobatama / Tataro -----------------________________________________________________________________________________ ________ rc 93 Cymbals Berrylon / Cady Fall 7-8 days rc 94 " " Camelo / Dhibe " " " " ________________________________________________________________________________ ________ rc 95 Purple Light Bulb Berrylon / Dhibe Winter 6-7 days ________________________________________________________________________________ ________ rc 96 Sycamore Seed Kandy / Cady Winter 7-8 days ________________________________________________________________________________ ________ rc 97 Whistle Cabber / Camelo Winter 7-8 days rc 98 " " Cabber / Caberry " " " " rc 99 ----------Camelo / Cabberry ---------- ------------________________________________________________________________________________ ________ rc 100 Unknown Cabber / Raury Spring ? rc 101 " " Kanro / Radita Summer ? rc 102 ---------------Camelo / Berrylon Winter ? rc 103 ---------------Radita / Kandy Spring ? rc 104 ---------------Dhilon / Cabbery Fall ? rc 105 ---------------Berrylon / Cabber Spring ? ________________________________________________________________________________ ________

Chapter Five: Fishing In the beginning of the game, fishing will be your main source of income and food. Make sure to save your money for day 3 when Van comes to town. I think the fishing pole costs 520g and you can only buy it from Van. There are 5 places to fish. Waterfall, upstream, downstream, the Spring and Swamp. Each location catches you different kinds of fish. The spring is located by the Harvest Sprites Treehouse. The Waterfall is by Carter's Dig Site. Upstream is considered to be anything above the bridge up to the Waterfall. Downstream is below the bridge. And the Swamp is between Gustafa's Yurt and Cody's trailer. You cannot fish at the beach. ( I don't even know why they put a beach there.) In order to fish, pull the fishing pole out of your rucksack and walk up to the water's edge. If you notice, the icon in the top corner should say "fishing". Press the "x" button to cast your line. Now you play the waiting game. It could take a few seconds to a few minutes to get a nibble. Since you don't have to hold any buttons while you wait, now might be a good time to file those fingernails or get that homework done. A fish will nibble a few times before it bites. You don't do anything until the red bobber is taken underwater with a splash. The key to successful catching is not to press the "x" button until the bobber goes down and back up again. Then reel 'em in. Make sure you put them in your rucksack and not eat them. I accidently ate a 2,000G Sharshark once. I'm still kicking myself! *TIP: In my experience, the longer you wait for a nibble and the longer it takes to reel it in, the better and more valuable the fish will be. For example a Huge Yamane will take longer to catch than a tiny snelt. Patience is the key. On an average fishing day you should be able to catch 6-8 fish or more. For the first year or so, you need to save all the fish worth 70G or less for food and gifts. Sell all the fish to Van worth more than 70G. And don't forget, anything worth 101G or more can be haggled with Van for more G's. More on haggling in the chapter on Van's shop. Below is a list of fish types, locations and selling prices: FISHING LIST Fish Selling Price Haggle Price Location

Tiny Arna 300g 360g Spring Arna 400g 480g Spring Big Arna 400g 480g Spring Huge Arna 1500g 1800g Spring ________________________________________________________________________________ ________ Tiny Colombo 10g ------Swamp/Downstream Colombo 20g ------Swamp/Downstream Big Colombo 40g ------Swamp/Downstream Huge Colombo 100g ------Swamp/Downstream ________________________________________________________________________________ ________ Tiny Huchep 60g ------Upstream Huchep 90g ------Upstream Big Huchep 170g 204g Upstream Huge Huchep 250g 300g Upstream ________________________________________________________________________________ ________ Tiny Nayamane Nayamane 50g 60g --------------Swamp/Waterfall Swamp/Waterfall

Big Nayamane 130g 156g Swamp/Waterfall Huge Nayamane 200g 240g Swamp/Waterfall ________________________________________________________________________________ ________ Tiny Rainbob 70g -------Downstream Rainbob 80g -------Downstream Big Rainbob 150g 180g Downstream Huge Rainbob 500g 600g Downstream ________________________________________________________________________________ ________ Tiny Sharshark 500g 600g Downstream Sharshark 600g 720g Downstream Big Sharshark 1200g 2000g Downstream Huge Sharshark 2500g 3000g Downstream ________________________________________________________________________________ ________ Tiny Snelt 20g -------Swamp/Downstream Snelt 30g -------Swamp/Downstream Big Snelt 60g -------Swamp/Downstream Huge Snelt 100g -------Swamp/Downstream ________________________________________________________________________________ ________ Tiny Yamane 300g 360g Waterfall/Upstream Yamane 500g 600g Waterfall/Upstream Big Yamane 1000g 1200g Waterfall/Upstream Huge Yamane 2000g 2400g Waterfall/Upstream ________________________________________________________________________________ ________ *TIP: Remember, there is no "magic fishing spot" but fishing in certain places will eventually net you the more valuable fish. Also, I have only caught a Sharshark in Spring and Summer. I'm not sure if you can catch them any other time of year. ________________________________________________________________________________ ________ Chapter 6: Cooking *TIP: To fill your appetite bar, you have to eat three individual foods or one cooked meal.Since you can only make Soups and Salads at first, it would be a good idea to plant lots of Turnips and Tomatoes. That way you can cook alot of Light Pickles and Marinade. You have to cook 25 successful meals before the rest of the courses are unlocked. When you bring up the cooking window (as you stand at the kitchen stove) you'll notice there are 3 squares. If a recipe says Turnip and nothing else like Light Pickles - it means to use 3 Turnips. You have to fill in all the squares before it will let you cook a meal. Once you have unlocked all the courses, you will have Salad, Soups, Entrees, Main Courses, and Desserts. Keep the recipe list for reference. You can't possibly memorize all of them. Make sure you choose the right course when you make a recipe. If you make a recipe that belongs in another category, you will get a failed recipe. And eating a failed recipe will fill you up but it will give you one heck of a tummy ache. Below is a supposedly complete recipe list. There's probably a few that have been missed. Some recipes have 2 selling prices next to them. The first is the regular selling price. The second is what you can get after haggling with Van.

Have fun experimenting! Recipe List *NOTE: The recipes are listed in two groups. The first group uses only regular or 1st generation crops. The second group uses one or more rare crops which are listed by number. Refer to the crop list. ________________________________________________________________________________ ________ Name of Dish Ingredients Price SOUPS Potato Soup Earth Soup Fish Stew Stew Tomatama Soup Yam Soup Potato/Hackberry/Mugwort 100g -------Carrot/Potato 100g -------Potato/Fish/Turnip 250g 300g Potato/Milk/Carrot 200g 240g Carrot/Tomato 90g ------Yam 110g 132g _____________________________ Haggle Price

Good 4 U Soup RC 96 / RC 52 or 57 400g 480g Good Soup Fish/Turnip/Bashota 250g 300g Rare Stew RC 100 / Milk / RC 23 400g 480g Souper Soup RC 10, 59 or 98 / RC 1, 38 or 68 400g 480g ________________________________________________________________________________ ________ SALADS Fruit Salad Light Pickles Marinade Tomacarro Salad Tomamelo Salad Tomato/Apple/Orange 40g -------Turnip 25g -------Mugwort/Tomato or Turnip/Fish 35g -------Tomato/Carrot 35g -------Tomato/Melon 35g -------____________________________

Dhibe Salad Dhibe/Tomato/Berrytoma 35g -------Egg Salad Egg/Tomato/Gretoma 25g -------Mellow Salad Melotoma / Dhilon / RT 23 35g -------Melon Salad Melon/Tomato/Trady 25g -------Pickles 1 Trady/Raury 25g -------Pickles 2 Cabber 25g -------Potamelo Salad Potamelo/Tomato/Berrytoma 35g -------Rare Salad- RC 14, 23, 26, 46, 61, 67, 69 or 81/ Tomato/ Dhilon 350g 400g Red Salad Tomato/Trady/Dhibe 35g -------Red Veggies RC 1 / Tomato / Trady 35g -------Shiny Salad RC 1, 38 or 68 / Apple / Orange 200g 240g ________________________________________________________________________________ ________ ENTREES Fried Mushrooms Fried Veggie Grape Pie Melon Pie Sashami Wild Mushroom/Turnip/Butter Tomato/Carrot/Butter 70g Grape/Egg/Butter 50g Melon/Egg/Butter 50g Fish 150g 80g ---------------------180g --------

Sashami (Lg) Smoothe Veggie Strawberry Pie

Big Fish 200g 240g Turnip/Potato/Carrot or Tataro 75g -------Strawberry/Egg/Butter ??? ?? _________________________________

Fried Nuts RC 46 / Potato / Butter 70g -------Mixed Fry RC 27 or 81 / Hackberry / Fish 95g -------Shiny Stir Fry RC 1, 38 or 68 / Turnip / Butter 450g 540g Shiny Tempura RC 1, 38 or 68 / Fish / 450g 540g ________________________________________________________________________________ ________ MAIN COURSES Curry Gratin Meuniere Set Mushroom Curry Mushroom Gratin Omelet Potato/Carrot/Ruby Spice 200g 240g Milk/Butter/Cheese 200g 240g Butter/Milk/Mushroom 250g 300g Potato/Mushroom/Ruby Spice 200g 240g Butter/Milk/Mushroom 150g 180g Egg/Butter 200g 240g __________________________________

Baked Tataro RC 52 or 57 / Tataro / Egg 125g 150g Bean Bowl RC 61 150g 180g Fish Set RC 52 or 57 / Fish 250g 300g Hot Curry RC 59 / Carrot / Ruby Spice 250g 300g Mixed Veggies RC 61 / Potato or Berrican / Egg 150g 180g Mountain Bowl RC 81 / Wild plant / Mushroom 150g 180g Mushroom Pasta RC 101 / Cady 225g 270g Rootbaisse RC 52 or 57 / Carrot 125g 150g Veggie Pasta RC 27 / Tomato / Wild Plant 200g 240g ________________________________________________________________________________ ________ DESSERTS Carrot Cake Carrot/Egg/Milk 150g 180g Fruit Juice Any 2 Fruit/Milk 50g ------Fruit Punch Any 3 Fruit 150g 180g Grilled Yam Yam 75g ------Ice Cream Brown Milk/Star Milk 110g 132g Love Cocktail Grape/Watermelon 200g 240g Peach Tart Peach/Egg/Butter 125g 150g Pound Cake Butter/Egg/Milk 175g 210g Rich Juice Star Milk/ any 2 Fruit 75g ------Strawberry Short Cake Strawberry/Egg/Milk 190g 228g Sweet Potato Yam/Egg/Butter 150g 180g Veggie Cake Tomato/Egg/Milk 150g 180g ____________________________ Cocktail Dancing Dessert Dhibe Cake Good Juice Juice DX Kashry Sherbet Magenge Jam Orahge Juice Phurum Jam Phuju / Melotoma 190g 228g RC 25, 59, 98 or 104 / RT 1-9 / Apple 350g 420g Dhibe / Egg / Milk 1,675g 2,010g Tomato / Gretoma / Apple 60g -------RC 14 or 100 / Carrot / Orange 400g 480g Brown Milk / Star Milk / Kashry 150g 180g Magenge 45g -------Orahge 75g -------Phurum 40g --------

Short Tart RT 8 / Egg / Butter 125g 150g Super Yam RC 65 400g 480g Sweet Cocktail Gehju / Oraphu 200g 240g Veggie Juice Tomato or Carrot / Berrylon 50g ------________________________________________________________________________________ ________ A. Ruby Spice Some of the recipes call for "Ruby Spice". The way you get this is by befriending Ruby at the Inner Inn. Most people say that they didn't get the Ruby Spice until year 2. I managed to get mine in Winter of year one. It's just an exotic spice that she picked up in her travels. Around the end of year 1. Start going to visit Ruby after 12pm noon. You need to catch her alone in her kitchen. When you get a cut scene, she'll give you the spice. Starting in year 2 you'll have a refrigerator. You can store crops, meals, fish, milk and eggs here as well as the Food Storage Room and your Rucksack. *TIP: Meals cannot go bad. And unlike hybridizing, you can put ingredients in any order. If it's a valid recipe, they will always work. B. Wild Plants / Flowers All the wild plants and flowers found around the village can be used for something. Although you can't eat the flowers, they make great gifts and can be used to make fertilizer. (See the section about the Fertilizer Maker.) There are 6 kinds of Wild Plants. They grow in different seasons in different places. Here's a list: Wild Plants by Season Spring: Mugwort Toy Flower Goddess Drop Summer: Happy Lamp Royal Fern Mist Moon Fall: Hackberry Bracken Trick Blue Gemsoil Matsutake Toadstool Winter Sorrel Plant 20g Recipes Upseed Flower 25g Hybridizing Amorous Flower 10g Gifts/Fertil. ________________________________________________________________________________ ________ Chapter 7: Carter's Dig Site Digging at the dig site is also an excellent way of making money in your Mushroom Mushroom Flower Plant Mushroom Mushroom 20g 15g 10g 20g 25g 100g Recipes Recipes Gifts/Fertil. Hybridizing Recipes Sell to Van Flower Plant Flower 25g 15g 10g Hybridizing Recipes Gifts/Fertil. Plant Flower Flower 15g 10g 15g Recipes Gifts/Fertil. Gifts/Fertil. Type Selling Price Uses

first year. All the things that you dig up here can be sold to Van or given to certain people as gifts. Some are more valuable than others. In the first year, the dig site is very small with only a few things you can dig up. Every year the dig site gets a little bigger and you can find more and more items. Be sure to find the stone tablets. That's what Carter is looking for. There is one tablet to find every year. I hear a rumor that if you find all the stone tablets and make friends with Carter, he will give you a Chihuahua dog. *TIP: Once you dig up one square, you can still find item in that square if you keep digging. Below is a list of items you can find at the digsite year by year and their value: Year One: Item Selling Price Old Money Skull Fossil Human Statue Moon Ore Year Two: Sugar Ore Fossil Horse Statue Silver Coin Year Three: Hip Fossil Hop Ore Jade Ball Year Four: Gold Coin Strange Fossil Misc. Stones 50g 100g 300g-2,500g 60g 80g 150g/180g 50g 40g 70g 40g 10g 50g 40g 40g

*Note: Every year reveals new items to find, but you can still dig up items from the previous year(s).(Except for Stone Tablets) So by year 6, you're digging up everything on this list. *TIP: Want it to stop raining/snowing for the day? All you have to do is enter and exit the dig site. When you come back out, the rain or snow will have stopped. Chapter 8: Van's Shop Van is your #1 buyer. He signs you paychecks. It's too bad he only comes twice a month. He opens shop on the 3rd and 8th at around noon. However, he's been known to show up at late as 2:00. But he closes promtly at 6:00pm. When he opens and closes shop, the whole game stops to let you know it. (unless you're inside a building.) So if you're fishing, you'll lose that fish. Time your fishing around Van's shop times. A. Haggling The key to making money with Van is haggling. Every item has one set price that Van offers. Every item that initially sells to Van for 101g or more can be haggled for a higher price. For instance, a Golden Chicken Egg sell for 300g each. That's a great price right? If you haggle with Van you'll get 360g for it. When you show him an item he'll ask you, "Will you take 300g for it?" Just say NO! He will either offer you a better price or he'll say "That's too bad." But don't give up. He'll eventually get tired of you asking and give you a

better price just to shut you up. In extremely rare cases, you could get a second offer of an even better price. In my experience, it has to be a lucky day (check your TV) and the items have to be really, really good. Like a very valuable fish or Star "S" milk. If you think you're lucky, refuse his offer of a higher price by saying "never mind" he'll either say "That's too bad" or give you a higher price. Remember, jerking Van around too much will make it much harder for you to get higher prices on things. He'll eventually give you a better price, but you could be there all day with a very grouchy Van. You can sell anything to Van. Even flowers, fodder, tools or fertilizer. Everything but your farm animals. (you do however buy the goat from Van.) If you sell crops to him he'll offer you the same price for them that you would get if you put them in the shipping bins. But if you turn those crops into seeds with your Seed Maker and sell the seeds to Van, you get alot more G's. Van offers to sell several items that are exclusivley at his store. Some are only available certain years. They are as follows: Records: There are several records that you can collect. More on those in the next chapter. Van offers 2 of them. Winter Theme (Year one) and Spring Song (Year 2 and after). Health Drinks: Van offers 3. Turbojolt - 750g, Bodyhyper - 1,000g, and Bodigizer - 750g. Each one has a different boosting effect on you. Home Interiors: Each year, (if you buy them) Van will offer you new decorations for the inside of your home. Interior one is what you already have in your home. Interior 2 costs 5,000g (Year 2) Interior 3 costs 30,000g (Year 3) Interior 4 costs 100,000g (by Year 4, you'll have the money to spend.) Buying a new interior basically gets you new rugs, mats and tablecloths. Plus a new rug for your child's room. Toys: When your child is little, Van will offer several different toys to buy. Blocks, a ball, a car and a big Teddy Bear. You should get them all. It helps you child bond with your child. The first three toys mentioned are offered in the first year only. The Bear is offered in Year 2. When you bring any toy home, just put it in your child's toy box. He/she won't take it from you if you show it to him. But he/she will take it out and play with it from time to time. Vase: In year 4 you can buy a special Vase for your house. It's a huge floor vase and Van will deliver it to your house personally. There seems to be no purpose for it except to look pretty in your bedroom. Goat: You have to buy the goat from Van. But if you want to sell the goat, go through Takakura. The goat costs 4,000g to buy. Chapter 9: MISC. A. Collector's Items Most of the people in the village can offer you a special gift at some point. But you have to make them your friend first. 1.Records At the beginning of the game you are supplied with 2 records. Breeze and Quiet Winter. But here are more you can find around town. 64 Memories: After winning 10 games of Territory Capture, Kassey or Patrick will give it to you . Joy of Fall: Mukumuku will give it to you. You can only find him by the Sprites tree in the Winter time. Marine Jazz: You have to befriend Griffin at the Blue bar and catch him

alone in his room to get this record. Summer Memories: If you become friends with Carter, wait until a day when Van's shop is open. (That's Carter's day off.) He'll give you this record if you talk to him on the beach. Town Spirit: Sebastian the butler at Romana's Villa gives you this one. (You have to catch him in his room. Winter HM: Given by Kate. Grant and Samantha's daughter. ________________________________________________________________ 2. Tools: Wool Clippers - Wally gives these to you. Fishing Pole #2 - See Galen for this from year 2 on. Strange Hoe - Given by Tim at the Inner Inn Wierd Hoe - Given to you by Vesta in year one. Strange Sickle - See Cody Weird Sickle - Dr. Hardy gives this one to you. Wooden Watering Can - A special watering can from Romana. ________________________________________________________________ 3. Other Alarm Clock - Given by Grant in Year 2. Fireworks - See Patrick from Year 3 on. Gold Medal - From Wally. Year 3 on. Necklace - Given to you by Flora from Year 3 on. Sheet Music - See Romana from Year 3 on. Tumtum Drum - See Gustafa in his hut from Year 3 on. ________________________________________________________________ B. Your Own Shop Did you know that you could have your own garage sale? That's right! Just pick a day when Van is not in town. Go to the spot where he sets up shop. Walk around that area until the icon in the top right corner says "open store" (or open shop, I forget) then you play the waiting game. When someone walks by, talk to them. They'll ask about a certain item. You have the choice of squeezing every possible nickle out of them or you can give them a deal on it. After selling that item, see if they want something else. You could be there all day so make sure you have taken care of your farm duties before you go. When you want to leave, walk to the edge of the carpet that you're standing on and follow the icon's directions. *TIP:Before you set up shop, leave everything at home that you don't want to sell. i.e.tools, animal medicine, etc. If someone asks to buy something and you say no, you'll lose points (and business) with them. C. Mukumuku What the heck is that abominable snowman up by the spring? He's sweet and cuddly but Daryl is on an endless quest to capture him. Well, all I know is that you get certain gifts from him. If you give him 3 fish a day for 3 days, He'll give you that lizard you see by th waterfall. ( Has to be done in chapter one.) Also if you give him 3 flowers a day for 3 days, he'll give you the "Joy of Fall" record. The cool thing about that one is you can do this over and over again. He'll give you the same record repetedly and you can sell all but one to Van for 486g each (after haggling) Keep one for yourself. What's the catch? After chapter one, you can only find Mukumuku in the Winter. D. Games

1. Grave Cleaning: When dear Nina dies at the end of chapter one. Galen moves to a little house on Grave Hill in front of Vesta's farm. Nina's gravestone is next to it. If you can catch Galen standing by her grave, he may ask you to clean it for him. You have 30 seconds to do it. 2. Territory Capture: The fireworks brothers, Kassey and Patrick play a game with you called Territory Capture. Climb the rope to their elevated house. If they're holding fireworks in their hands, they'll offer to play the game with you. Ask the brother on the right side to play, and you get to take your turn first. As the brother on the left, and he'll go first. Win 10 games and they'll give you the "64 memories" record. I still haven't won this game. 3. Milk Drinking Contest: After Year 1, go to the Inner Inn around mid-afternoon. If you catch Rock, Grant or Hugh in the front room and talk to them, they'll ask you if you want to play. This game is fairly easy to win. 4. Unknown Game: I heard of a game where you help the Harvest Sprites clean the Goddess Spring or something and they would give you the owl that sits on the Harvest Sprites tree. I haven't had any proof of this. But let me know if it really does work. ________________________________________________________________________________ ________ Conclusion Well, guess what?! That about covers it. If I have missed anything, or if you have any questions, please E-mail me at the address on page one. And please put "HMAWL question" in the title or I could delete you like a spammer. I hope you enjoy this game as much as I do. GOOD LUCK!

GUIDE 3

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BEGINNER TIPS AND TACTICS FOR ANOTHER WONDERFUL LIFE by Freyashawk created on 22 September 2005 email: castleenchanted aol Updated on 11 January 2006 with new section on Schedule of Gifts from Townspeople and more information about Family Life Updated on 10 January 2006 with new sections on Romance and Family Life Updated on 8 October 2005 with new section on the Rewards of Friendship: tools and other gifts that can be obtained from townspeople Updated on 7 October 2005 with section on values of hybrids when sold Updated on 5 October 2005 with more information on befriending Tartan to obtain the hybridisation option Updated on 2 October 2005 with 'vanishing calf' information and information on opening your own stall in Forget-Me-Not Valley Updated on 27 September with description of Hybrid crop glitch and more new hybrid crops Updated on 24 September 2005 with Table of Contents and additional sections This is a work in progress. It is not a walkthrough (at this point in time) but rather a number of tips to help the player make money and prosper in the game. I intend to add information to each section as well as adding new sections to the guide as time permits. When you begin to play Another Wonderful Life, you probably will be more interested in choosing a husband than anything else. Remember, though, that this goal will be accomplished by the end of the First Chapter and that your primary goal ultimately must be to create a profitable working farm. To do this, you need to begin to make money at once. Three ways in which money can be made immediately are by gathering and selling items that grow in the wild, fishing and mining. Do not forget to invest money and time in your farm while you are pursuing these 'quick cash options', however. As is the case in all Harvest Moon games, most goals take time and patience. The sooner that you purchase poultry, livestock and seeds for crops and trees, the sooner you will be able to profit from the products that they yield. Your first fishing rod must be purchased from Van, who sells many useful items at different times in the game. Van can be found at his outdoor stall between the Inner Inn and the Blue Inn on the 3rd and 8th days of each season. You can sell and buy items from him only when his stall is open for business. He usually opens the stall between noon and 1.00 p.m. and 'closes' it at 6.00 p.m. or thereabouts. The time will vary somewhat, and he therefore always announces when his stall is open and when he closes it in the evening. You may open your own stall in AnWL. If you go to the place where Van has his stall any day other than the 3rd or 8th, you will have the option of opening your own 'shop'. You then can offer any items you may have to any one passing by. This not only can make a bit of money for you, but can improve your relationships with the townspeople. As with Van, prices are flexible and you can choose to sell your items at lower or higher prices depending on your goal. You will gain in friendship with the buyer if you sell your item at

a 'special' lower price to him/her. Table of Contents: I. Gathering Wild Items II. Your Poultry Farm III. A Pond for Ducks IV. Your Livestock V. The Golden Fleece and Your Sheep VI. Your Horse VII. Getting your Goat VIII. Domestic Pets IX. Fishing for Fun and Profit X. The Joy of Cooking XI. Crops XII. Trees XIII. Caring for Crops XIV. Strategies for Creating Hybrids XV. Archaeological Finds XVI. The Processing Room XVII. Crops and Seasons Chart XVIII. Cooking for Success: Recipe List XIX. The Rewards of Friendship: Weird Tools and other Gifts XX. Values of Hybrids XXI. Romance XXII. Family Life XXIII. Schedule of Gifts from Townspeople XXIV. Credits I. Gathering Wild Items In the very beginning of the game, collect all wild items to eat, sell and give as gifts. Mugwort and Royal Fern are favourite items for many of the townspeople. They are an excellent source of energy as well. Flowers are a favourite item for many townspeople but make certain that you save all 'magic' flowers such as 'Happy Lamp', 'Gemsoil' and 'Upseed'. They will be extremely useful later in the game. Do not sell or give these to any one! People who like flowers do not necessarily like ALL flowers. For example, Rock loves Toy Flower but will not accept Goddess Drop as a gift. Griffith at the Blue Inn likes Trick Blue Flower. There are individuals however, especially among the women, who appear to love all flowers equally. Romana, Lumina, Muffy and Celia will accept all flowers happily as gifts. II. Your Poultry Farm Buy a female chicken or two as soon as possible and hold her, hug her and talk to her EVERY day, twice a day if you have time. Carry her outside and bring her back into the coop when the weather turns foul. Eggs are not terribly valuable but Golden Eggs are worth at least 300G each. Your hens will lay golden eggs if their affection level is high. A fertilised egg can be placed in the incubator and if it hatches into a male, sell him as soon as he becomes an adult. You must keep ONE male in order to gain fertilised eggs, but you do not need more than one. If you want to control the outcome of any incubated egg, you can reset your game after the egg hatches. An incubated egg has a fifty-fifty chance of producing male or female and, provided you have ducks, the same chance of producing a chick or duckling. Although ordinary eggs are not very valuable, they do make marvelous gifts. Eggs are a favourite item for many of the characters in Forget-Me-Not Valley, including Van, Wally, Tim and Cody. Every hen that you have will lay an egg

each day. Keep the fertilised eggs for incubation, sell the Golden Eggs to Van and use the regular eggs for gifts and cooking. They are not the best source of energy when eaten, but you can use them for food if you like. Wild plants such as Mugwort and Royal Fern give far more energy. III. A Pond for Ducks In the Poultry department, you are not limited to Chickens in Another Wonderful Life by any means. If you order the construction of a Pond in your field from the ledger in Chapter 1 and have fewer than six Chickens, you will be visited by Ducks at the beginning of Summer in Chapter 2. Your husband will awaken you in the morning to announce that there are Ducks in your Pond! You then will have the option to keep them if you wish. As the Pond serves no other purpose (apart from aesthetics) except to entice the Ducks to your farm, do not waste your money on it if you do not wish to keep any Ducks. The Ducks that arrive at the Pond will be a male and female. The female will begin to lay eggs, but you will not be able to distinguish them from the eggs that your chickens lay. As a matter of fact, the number of eggs that you find each day will be the same as the number of female chickens that you own. The only way that the Duck eggs manifest themselves is when they are incubated. An incubated egg has a 50/50 chance of hatching either into a duckling or chick. Ducks are more valuable than Chickens so if you wish to breed poultry for sale, try to make certain that every egg that hatches is a duckling. Males and females of both species are worth the same. An adult Chicken sells for 300G and an adult Duck sells for 500G. It is most profitable, therefore, to keep the Duckling until it has become an adult and then sell it. There is another major difference between Ducks and Chickens. Ducks are very happy to be left outside next to the Pond in every sort of weather. Chickens like livestock will become unhappy when left outside in the rain or snow. You cannot have more than 8 Chickens/Ducks so if you wish to be able to incubate an egg, you can have no more than seven Chickens/Ducks on your farm. IV. Your Livestock

Your first source of income from your own farm will be the milk produced by the Normal Cow that you have been given. Although the Normal Cow produces the least valuable 'B' quality milk, her 'S' milk can be made into the best quality of butter and cheese! It would be a mistake, therefore, to underestimate the Normal Cow. Your best money-making strategy with respect to the Cow you were given at the start of the game is to talk to her, hug her and brush her twice each day. Put her outside to graze when the weather is fine and bring her back into the barn when it is foul. Try to give her at least one Good Fodder each day so that you will get S milk from her. Always sell any 'S' grade milk when you are in the first Chapter of the game. Later, after you obtain the Processing Room, it is most profitable to make all 'S' Normal Milk into butter and cheese. In the first chapter, however, it is best to sell the 'S' milk and even the 'A' milk and use only the 'B' milk for food, cooking and gifts. Milk your Cow twice each day. You can drink the milk, but it would be better, particularly at this stage in the game, to ship it with Takakura or sell it to Van. There is no real advantage in selling ordinary items to Van because he will not bargain over the prices. When you have more valuable items such as Golden eggs, Golden Wool or 'S' quality milk, you will be able to bargain with him and obtain a better price. He will bargain over the prices of most fish that you catch, so if you are in need of cash, do not hesitate to reject his price and attempt to gain a higher one from him. The worst that will happen is that he will refuse to pay more.

In Another Wonderful Life, your Cow fertilise the grazing field outside from Vesta immediately and begin to Your cow then will be able to graze ripened grass for fodder.

will starve ultimately if you do not the barn. Make certain to buy fertiliser fertilise the field, square by square. outside and you will be able to cut

There are a total of 26 rows in your grazing field, with 22 squares in each full row. You need use only a single bag of fertiliser on each square in the field. Grass can be cut once each season, so you are well advised to fertilise as much of the field as you can as quickly as possible. Moreover, it does not grow during the Winter season. If you leave ripened grass standing in the field during Winter, your livestock will be able to graze, but if you cut all the grass in the field, they will not be able to eat anything when they are outside. They still enjoy being outside in fine weather, but make certain that they get as much fodder as they want. As a matter of fact, always keep all the fodder boxes in the barn filled. Where cows that are giving milk are concerned, it is a good idea to fill one box with regular fodder and the other with 'Good fodder' in order to get 'S' milk from them. 'Good fodder' is not a primary source of food, however, so you must feed them regular fodder as well! Cows that you purchase will not make ANY money for you at the beginning of the game. It is important to buy a Star Cow as soon as you can, because until she matures and gives birth, she never will produce ANY milk. So purchasing a Star Cow is a strategy that will make money for you much later in the game. Purchasing a Star Bull as soon as possible is another important strategy as once he matures, you will be able to use him to impregnate all your Cows. The calves that he sires will be superior to any calf sired by 'another bull'. The Normal Cow that you were given at the start of the game will stop producing milk after 4 seasons and until she gives birth to a calf, she will not produce milk again. You therefore will be obliged to buy 'miracle potion' to have her impregnated. Your Normal Cow had been giving milk for 10 days when the game begin, so she will stop producing milk at the end of Fall in your first year. If you have an adult bull of your own when she stops producing milk, you will be able to choose him ('farm's bull') to sire the calf. If not, you will have to choose 'Other bull', a bull of the Normal variety. In order to produce the most valuable livestock, you will need a 'Star Bull'. If you do have an adult Bull of your own in the First Chapter, you will have to buy 'miracle potion' using 'Other Bull' simply in order to maintain your first Cow's milk cycle. If you buy a Bull of your own in the Summer of your First Chapter, you may be able to use him to sire your Cow's calf, but if your Bull has not matured by the time your Cow stops giving milk, you will be obliged to use 'Other Bull'. If you can afford to buy a Star Bull, do so, as you then will be able to improve the quality of your livestock even if the Cow is a Normal Cow. Once you have enough money to do so, however, you should buy a Star Cow as well. You have space for eight animals in your barn. Even if you have a Horse and Sheep, you will have room for a Bull and at least four other Cows. You will not need more than one Bull. If the calf that is born is a male, wait until he matures, then sell him. One Bull is sufficient for your breeding purposes. A Cow will give milk during her pregnancy provided she is content, but will not give milk during the isolation period before delivery. N.B. If you have an empty stall in the barn, a mature Bull can and may impregnate one of your Cows spontaneously without the need of 'Miracle Potion.' It is important to realise that an empty space in the barn must be maintained for any unborn calf, in the same way that an empty space must be maintained in the Chicken Coop for the unborn chick/duckling of an incubated egg. If you

wish to breed livestock or poultry, you can have no more than a total of 7 adults of each at any given time. Another way of looking at this is to say that an impregnated female cow virtually occupies two stalls in the barn as one is reserved for the calf. In order to be able to impregnate a cow, therefore, you must have a vacancy in your barn. Although the Star Cow produces the most valuable milk, the Brown Cow produces milk that is used to make Ice Cream, so if you wish to be able to make Ice Cream in your kitchen, you must buy a Brown Cow as well. When a calf is born to a Cow, the milk she produces immediately will not be ordinary Milk. It will be produced in the form of a baby's bottle with a pink top, described as 'Mother's Milk'. This Milk must not be sold. It must be given to the Calf. The Sprites actually perform all necessary tasks relating to the delivery of the Calf and the construction of its 'nursery'. Although they will tell you that you will have to do it in future, they always place the Cow in isolation before she gives birth and it is they who place the 'Calf Hutch' in the field. You will find the calf in the Hutch after birth and you must care for him/her there. Give the Calf the 'Mother's Milk' twice each day until the Cow stops producing it. Fill the box in the Hutch with fodder and make certain that you keep it filled by looking at it at least once each day. The Calf will not eat fodder at first, but make certain that the box remains full. Once the Cow stops producing 'Mother's Milk', she will begin to produce regular milk again. You now should begin to give her Good Fodder each day with the Regular Fodder, so that she produces 'S' quality milk for you. The calf does not need regular milk but will need fodder. After a few more days in the Hutch, the Sprites will call you out to the field to tell you that the Calf has outgrown the Hutch. They then will put the Hutch in the storage room and your calf will join the rest of the livestock. N.B. Some players have reported the 'disappearance' of the Calf when it is inside the Hutch. Apparently, there may be a glitch that occurs occasionally in the game, causing the Calf to be invisible. I never experienced this myself, but if your Calf is invisible, assume it is there and continue to give it the 'Mother's Milk', pet it and speak to it. The prices of Cows are as follows: Normal Bull: 3000G Normal Cow: 4000G Brown Bull: 4000G Brown Cow: 5000G Marble Bull: 4000G Marble Cow: 5000G Star Bull: 6000G Star Cow: 7000G If you wish to sell a Cow, you will be paid: Normal Cow: 2500G Brown Cow: 3000G Marble Cow: 3000G Star Cow: 4000G Star Bull: 3500G Star Calf (female): 3500G As you can see, you take a loss whenever you sell an animal that you purchased from the Ledger. The sale of an animal bred on your farm, however, will bring some profit. There is more profit to be made by waiting until the Calf is grown. A female Star Calf sells for 3500G; when grown, she will sell for 4000G. On the other hand, if that Calf is occupying the last space in the barn, you may wish to sell him/her sooner in order to be able to use 'Miracle Potion' on one of your other Cows. If you are very clever, you will be able

to have at least one Cow producing Milk at all times and be able to use 'Miracle Potion' on a Cow as soon as another Cow gives birth. V. The Golden Fleece and Your Sheep If you have enough money to buy a Sheep, do so but make certain to hug him, brush him and talk to him twice each day. You can wash him as well using the brush. Put all animals outside in fine weather and make certain to bring them back into the barn when the weather turns foul. If your sheep has a high level of affection for you and you brush him and talk to him every day, he will produce Golden Wool once each Season which Van will buy for 720G and sometimes even more (if you bargain with him.) One huge advantage to the purchase of a Sheep is that, unlike the Cows, he will produce wool immediately. That is one reason I buy a Sheep as soon as possible in the First Chapter, because any regular income at this stage is very useful. Your Sheep can become rather dirty, so it is a good idea to wash him from time to time, using the Brush and the water tap above the trough in the field. Washing and brushing an animal increases its affection for you, as does handfeeding of fodder and treats. Sad to say, you can buy only impossible to breed Sheep on small investment that should sufficient to own one Sheep, than a male Sheep. a male Sheep from the ledger, making it your farm. The price of a Sheep is 1500G, a be possible early in the game. It is as ultimately a female Cow will bring more profit

If you intend to buy a Sheep and would like to obtain a free pair of clippers, befriend the runner Wally by giving him eggs. If you go to his house at 1.30 p.m. in Fall (I went on the 5th day), he will give you a pair of clippers that will allow you to shear your sheep. VI. Your Horse You ought to receive the gift of a horse in the beginning of your first Summer. Unlike FoMT and MFoMT, you can ride your horse throughout Forget-MeNot Valley. To increase his heart level, talk to him, hug him and brush him daily. Feed him Good Fodder or regular Fodder by hand whenever possible. You can feed him treats such as apples as well. VII. Getting your Goat Chapter for 4000G. discount of at least before he reaches the you will be able to

Van will offer a goat for sale on 3 Spring in the second If you have befriended him, you will be able to obtain a 400G on the price. Van loves eggs so if you can meet him site of his stall or after he closes his stall at night, give him an egg and chat to him.

The goat will give milk immediately, but you can milk her only once each day. After four seasons, she never will give milk again. If you love goats, then it is worthwhile to buy the goat and keep it as a pet for sentimental reasons. Unfortunately, you do have limited space in your barn for livestock and you may discover that the goat has become a sad liability when she no longer even gives milk and yet occupies a stall in your barn. An impregnated female cow, by the way, virtually occupies two stalls in the barn as one is reserved for the calf. In order to be able to impregnate a cow, therefore, you must have a vacancy in your barn.

VIII. Domestic Pets When you begin Chapter 1, you will be able to choose between two dogs. The dog you choose becomes your first pet. He does not need any care or feeding to survive, but feeding him, talking to him and training him will increase his heart level for you. In the Autumn of Chapter 2, Romana will come to your farm with a stray cat. If you accept the cat, you will have another pet. Sadly, you will be unable to interact with your cat in the same way as you do with the dog. There is no training option and there is no option even to pet the cat! You can speak to her and feed her, however. Feeding her will raise her heart level. Both cat and dog can be taken into the house. The dog does not need to be kept inside as he has a doghouse of his own. The cat, however, will be more content if kept in the house. Take her outside once each day to the food dish and let her eat. After she has eaten, she will display a red heart. You then can carry her back into the house. Any wild herbs, crops or other food items can be used for pet food by placing them in the dish next to the doghouse. Neither dog nor cat serve much practical purpose on the farm, but the dog will chase Murray away from the house if his affection and training levels are high. IX. Fishing for Fun and Profit Fishing can be a major source of income in the first Chapter. If you fish next to the Waterfall, you can catch Yamame fish to sell to Van for 500G. (The smallest Yamame is worth more than most of the other fish!) Other fish can be sold as well. Your first fishing rod can be purchased from Van for 500G. If you befriend Galen and give him Mugwort and Royal Fern, he will give you a superior Fishing Pole in Chapter 2. At the beginning of the game, however, you must purchase the bamboo fishing rod from Van in order to be able to fish. One of the best places to catch valuable fish is the Waterfall, but you can fish from many different locations and different species of fish can be caught depending upon the location. There is a technique to fishing. First cast your rod using the 'A' button. You will see a spray of water as it hits the surface. You must be patient as you will not catch anything immediately. As time goes by, you will feel nibbles on the hook. Do not respond at all, however, until you see another spray of water on the surface. Then and only then should you reel in the rod by pressing the 'A' button. X. The Joy of Cooking

You need to grow crops in the first Chapter in order to make cooked dishes. These can be sold to Van as well. The more cooking that you do, the more options that become available later in the game. If you would like to have 'Ruby's Spice' to use in cooking, befriend Ruby by giving her Mugwort and Royal Fern. Go to the kitchen in the Inn at 8.40 in the morning or evening (I did it on 9 Summer) and she will give you a bottle of Ruby's Spice. Do NOT ever sell this bottle to Van! You will not be able to obtain another from Ruby. If you intend to link to MFoMT, you will need to speak to Ruby frequently and give her cooked dishes that you make in your kitchen. You need to do the same when you play MFoMT.

The more dishes that you cook, the more options you will have in cooking. When you begin Chapter 1, you will be able to cook nothing but 'Soup' or 'Salad'. By Chapter 3 or 4, you should be able to cook 'Salad', 'Hors d'oeuvres' (or Appetisers), 'Main Dish', 'Soup' or 'Dessert'. There is a limit of three ingredients for each recipe, but some recipes require no more than one ingredient. It is not necessary to make a variety of dishes in order to acquire more options, but merely to make a certain number of cooked dishes. Cooked dishes when sold to Van have different values. There is one cooked item in particular that is extremely valuable: Dhibe Cake. Dhibe is a hybrid crop made by combining Strawberry and Turnip Seeds. Dhibe Cake is made using a Dhibe, Egg and Milk. You can sell it to Van for the royal price of 2010G if you refuse his first offer. The regular price for Dhibe Cake is 1675G. Unfortunately, you will be unable to make Dhibe Cake in the first Chapter of Another Wonderful Life. You will be able to make it only when you have acquired both the ability to hybridise crops and the cooking option of making Desserts. XI. Crops

You need to buy seeds to plant crops as soon as possible, but at the beginning of the game, it is not important to invest too much money, time or energy in this aspect of farming. Try to grow two or three of each crop to use in recipes. If you befriend Daryl, he will give you a Seed Maker when you visit him one evening between 6.00 p.m. and 7.00 p.m. If Takakura tells you about the Seed Maker, however, it will appear in the Ledger and you no longer will be able to obtain it from Daryl. It is best to avoid speaking to Takakura during the period when you are trying to obtain the Seed Maker from Daryl if you wish to save yourself the 6000G that you will have to pay if you order it from the ledger. XII. Trees All Harvest Moon games require time, energy and patience and Another Wonderful Life is no exception. If you can afford to plant some trees, do so at some point in the First Chapter, because you will not be able to harvest fruit for them for another year. It is not one of your first priorities, however. A tree will produce many fruits after a year and, unlike crops, will continue to produce year after year. Although individual fruits are not that valuable for the most part, you can place them in the Seed Maker and sell the resulting seeds to Van. N.B. You need not water trees, although watering the seedling in the first few days after planting is advised, especially if you have added any fertiliser to it. Watering a sapling will cause it to grow and produce fruit faster. A tree will mature within two to four seasons, depending upon the variety. XIII. Caring for Crops The seeds that Vesta sells at her farm are of 'B' grade. They are perfectly adequate for your purposes in your first year but as you progress in farming, you will want to produce a better variety of crop. This can be done in a number of ways. If you use 8 bags of fertiliser on a crop, you can upgrade it to the next level. If it is a 'B' crop, use 8 bags of fertiliser to upgrade it to 'A' level. Use 16 bags of fertiliser on it to upgrade it to 'S' level. Some crops may require only 6 bags of fertiliser in order to be upgraded to the next level.

To upgrade a tree to the next level, you must use 30 bags of fertiliser. In order to upgrade a 'B' level tree to 'S' level, you will have to use a total of 60 bags of fertiliser. It is possible only to upgrade a tree one level between fruit harvests, which occur once each year. If you use more than 30 bags of fertiliser within this period, they will have no effect. In other words, it will take one year for a tree to be upgraded to 'A' level and another year before it is upgraded to 'S' level, provided of course that you use 30 bags of fertiliser on it each year. There is a less expensive and time-consuming way to upgrade your crops, but it requires the services of Tartan. Tartan is a character introduced in the Second Chapter of the game. If you have befriended Takakura by giving him cooked items, you will be able to experience a scene in his house before 10.00 p.m. one night in which you are introduced to his housemate, a bizarre twoheaded talking plant. (I experienced the scene as early as 2 Summer in the Second Chapter.) Once you have met Tartan, you must try to make friends with him as well if you wish to be given the hybridisation option. At first, you only will be able to ask him to analyse items for you. He will ask you: 'What? Somethin' you want? Go ahead and ask.'

At first your options will be: I want you to analyse something. I want to talk. If you talk to him repeatedly and give him items to analyse when he tells you that he is hungry, you soon will be given the third and most valuable option: 'I want you to hybridise'. It is possible that, even after being given the option to ask Tartan to hybridise, you will lose this option from time to time. If you visit Tartan and find that you have lost the hybridisation option on any occasion, simply keep talking to him and ask him to analyse seeds for you until the option to hybridise returns. It is Tartan alone who has the power to hybridise crops. I have devoted a separate section of this guide to hybridisation. Suffice it to say here that when the magic flower, 'Upseed' is added to a crop through the services of Tartan, it will be upgraded to 'S' level.' None of the magic flowers can be added to Tree seed in the ordinary fashion. You can give Tartan an Upseed and a Turnip Seed to produce an 'S' Turnip Seed which then can be given to Tartan with the Tree seed to produce an 'S' Tree Seed. (It is possible that this process may work with other vegetable seeds as well, but that has not been tested.) The only other way to upgrade a Tree is by using fertiliser. Fortunately, as it is a time-consuming process, it can be done gradually over the course of time. Apart from improving the quality of your crops, you must keep them alive by watering them. Watering is an onerous task in Another Wonderful Life. Crops will mature most quickly if you can water them twice each day. They will not die if you water them only once, but if the crop is slow-growing and grows only during one Season, it may not be ready to harvest before the season ends. It is important, therefore, to see if any particular crop will require watering twice each day. Even if you do not have time to water all your crops twice, try to water those that would not survive a change in season. With the watering can that you obtain from Takakura at the start of the game you can do nothing better than water your field square by square. There is a far better watering can, however, that can be obtained from Romana. If you

befriend Romana by giving her flowers and then visit her at the Villa in the early afternoon, you will be given the 'Weird Watering Can'. This does not occur immediately so you will have to be patient. (I was given the 'Weird Watering Can' at 1.14 p.m. on 7 Summer in the Third Chapter.) In my opinion, the Weird Watering Can is the most important tool in the game. It will water 9 squares at a time! There are Weird Tools of all sorts to be found in the game by befriending different individuals and visiting them at the right time, but the Weird Watering Can is the only one that really makes a huge difference. Crops in Another Wonderful Life are all season specific and if they have not been harvested at the end of their final growing season, they will die 'on the vine'. Crops mature at different rates. Although there are crops that you can plant later in a season and expect them to survive, others must be planted on the first morning of the Season in order to be able to harvest them in time. Be particularly careful when planting crops that can be grown only in one season. Most of the rare hybrids that you name yourself can be grown only in one season. I have included a Season Guide for Crops in a separate section of this guide. Please refer to it frequently as it is useful to know which crops grow only in one season and therefore should be planted on the very first day of the season. N.B. Never plant carrots after the eighth day of Fall, nor potatoes after the eighth day of Winter if you want to be certain of a harvest! There is a way to grow crops out of season through the use of the magic flower, 'Happy Lamp'. You will be unable to do this until you have met Tartan and are able to avail yourself of his services. Any crop seed mixed with a 'Happy Lamp' can be grown in any season. N.B. Do not use fertiliser on any crop to which 'Happy Lamp' has been added, however, as that will leach it of its magical properties and it will die. To rid your fields of dead crops or unwanted trees, use your hoe. If it is a crop, the plant automatically will be chopped down. If it is a tree, however, you will be given a prompt allowing you to make certain that you truly wish to chop down that particular tree.

XIV.

Strategies for Creating Hybrids

There are two ways to create hybrids at the highest level. One is by asking Tartan to mix two 'B' quality crop seeds and after planting the 'B' quality hybrid, to add fertiliser to the crop until it reaches 'S' quality. By asking Tartan to add a 'Happy Lamp' to the seed, you will be able to grow it in any season. The other way to do it is to give Tartan a bag of 'B' quality hybrid seed and ask him to hybridise it with an 'Upseed' flower. The result will be a bag of 'S' quality hybrid seed. N.B. Asking Tartan to hybridise two 'S' quality seeds to create a hybrid is a waste of your 'S' quality seeds. The result, if the hybridisation is successful, always will be 'B' quality seed. You cannot hybridise two 'S' quality crops to create an 'S' quality hybrid. In my opinion, the best strategy to follow in order to gain any rare 'S' quality hybrid seed is this: 1. 2. Ask Tartan to hybridise two 'B' quality seeds to create the new hybrid. Add 'Upseed' to the 'B' quality hybrid to create an 'S' quality hybrid

seed. 3. Add 'Happy Lamp' to the 'S' quality hybrid seed to make it possible to grow the seed in any season. This last step is particularly important, even critical, if your hybrid is a slow-growing crop. I have the bitter experience of seeing a rare hybrid crop literally wither on the vine one day from harvest because of a season change! It is critical to follow these steps in order, because hybridisation of any bag of seeds that has been given 'Happy Lamp' properties to grow in any season will cause it to lose those properties. Addition of 'Happy Lamp' to any bag of seeds always must be the very last step in any hybridisation procedure. As stated previously, there is no point in trying to hybridise two 'S' quality crops because that will produce nothing more than a 'B' quality hybrid. 'S' quality seeds never should be used to create a hybrid crop. The Seed Maker is an important asset as it allows you to maximise your crop yield. When you place a crop in the Seed Maker, two bags of seed will be created. A 'B' quality crop will yield two bags of 'B' quality seeds. An 'S' crop will yield two bags of 'S' quality seed. By placing at least half of the crops you harvest in the Seed Maker, you gradually will increase not only your profits but the proportion of 'S' quality crops that you can grow on your farm. Seeds can be shipped in your dairy shipping bin as well as sold to Van, by the way. Every crop is different not only in the seasons in which it can be grown but in the quality of soil required to maintain its growth. Make certain that you know all the requirements for a crop before you plant any seed in your field. It is through the 'magic flowers' that you can circumvent restrictions on crops. A 'Gemsoil' flower combined with a bag of seeds will allow a crop to grow in the poorest quality of soil. A 'Happy Lamp' flower combined with a bag of seeds will allow a crop to grow in any season. An 'Upseed' flower combined with a bag of seeds will upgrade the seed to 'S' level. N.B. As stated above, if you intend to use both 'Upseed' and 'Happy Lamp' on a bag of seeds, use the 'Upseed' first. Then and only then, hybridise again using 'Happy Lamp'. Do not use fertiliser on ANY crop that has been mixed with 'Happy Lamp' or 'Gemsoil'. The magic properties will disappear from the crop and it will die. Obviously it is best to grow crops in their proper seasons, but it can be useful, especially in the early stages of hybridisation, to be able to grow a new hybrid quickly using 'Happy Lamp' instead of having to wait until its natural season occurs. By doing so, you may be able to place the harvested hybrid crop into the Seed Maker and create at least two bags of seed that can be used when the natural growing season for that crop occurs. Utilising the hybridisation strategy given above to create an 'S' quality seed that can be grown in any season is a very sound strategy that can be used whenever you have a new rare hybrid. Not only are the rare hybrids restricted to a single growing season, but they often are very slow to mature. Even when planted on the very first day of the season, they may not be ready to harvest on the last day of that season, especially if you have not watered them religiously twice each day. By using 'Happy Lamp' after you have transformed your hybrid seed from 'B' quality to 'S' quality through the use of 'Upseed', you guarantee that the crop will be able to mature to harvest.

N.B. If you have planted both magically upgraded seeds and ordinary seeds requiring fertiliser in the same field, it is a good idea to dedicate one section of the field to the special 'upgraded' crops so as not to run the risk of using fertiliser on the wrong plants. The rarest hybrids are created when you hybridise two hybrids with one common 'root' crop. In other words, if the original hybrid in both cases was created by combining a Potato with another crop, you will create a new hybrid by combining them again in the hybridisation process. An example of this is to be seen in the 'RaCa', created by hybridising a Cady and a Radita. A Cady is created by hybridising a Carrot with a Turnip. A Radita is created by hybridising a Potato with a Turnip. Both the Cady and the Radita share a common 'root', which is the Turnip. XV. Archaeological Finds

Digging for artifacts at the archaeological site can be a good source of income at the beginning of the game as well. You can sell all artifacts (apart from the tablet) to Van. You will find only one ancient tablet in each Chapter and Carter will keep that. He will allow you to keep every other item that you find. As the game progresses, you will find more valuable items. Chapter, you will find only the following: Coin or 'old money': 10G Fossil: 40G Human Statue: 40G Moon Ore: 40G In Chapter 2, you will begin to find more valuable items such as the 'Jade Ball' that sells for 150G. Even more valuable items will follow. In Chapter 4, you may find Temple Ore which sells for a minimum of 500G but for which Van will pay 600G if you bargain with him. The archaeological dig is open from 9.00 a.m. to 5.00 p.m. on most days, apart from Day 5 of any season. If you go down the stairs into the pit and find Carter there, he will ask you if you wish to help and lend you a trowel. N.B. If you are interested in courting Rock, 'old money' found at the site is one of his favourite gifts. He will be as happy with Toy Flower, however. In the First

XVI.

The Processing Room

There are only two grades of butter and cheese. For a normal cow, both B milk and A milk will make regular 'Cheese' and regular 'Butter', the lower quality of butter. The 'S' milk from a normal cow will make 'Good Cheese' and 'Good Butter' however, which sell for 300G each. 'A' Milk is worth 115G as opposed to 75G for 'B' Milk but regular quality butter and cheese sell for 225G each, whether made from 'B' or 'A' quality Normal milk. It therefore is most profitable to make ALL grades of normal milk into Butter and Cheese. Where the Milk from a Star Cow is concerned, matters are very different. 'B' milk from a Star Cow sells for 270G, but it can be made into 'Good' Butter or 'Good Cheese', which sell for 300G each. 'A' milk from a Star Cow, however, sells for 405G, 105G more than it would be worth if made into Good Cheese or Good Butter. 'S' milk is even more valuable as Milk, for it is worth 540G unprocessed, but only 300G if made into Good Cheese or Good Butter. It is best, therefore, to make all grades of normal milk into Butter and

Cheese, but to make only the 'B' quality Star milk into butter and cheese. 'A' and 'S' quality Star Milk should be sold unprocessed or you will be wasting both time and energy and suffering a financial loss as well. Milk from Brown and Marble Cows is worth less as milk than it would be as Cheese and Butter, so if you plan to sell it, make it into Butter and Cheese first.

XVII.

CROPS AND SEASONS CHART

Created 12 September 2005 (This is a work in progress.) This is a list of all crops that can be grown in Another Wonderful Life, including the unique hybrids that the player must name. I have listed crops under the heading of the seasons in which they grow. Those listed beneath a single season are crops that can grow only in that season. Many of these are the unique crops, so I have listed them with the names I gave them, but in every case, have given their root crops in brackets after their names. I have done this for every crop in fact. I have organised the list chronologically, using the first season that the crop can be grown as the reference. If a crop falls under the heading of 'Fall/Winter/Spring', for example, that will mean that it can be planted earliest in Autumn. It can be planted safely in Winter as well, but to plant it in Spring, unless it is a crop that grows to maturity very quickly, may be dangerous. Crops that grow only in a single season are listed first, followed by crops that can be grown in more than one season. SPRING Fini Jana Rare Meri RaCa (Trady/Berrylon) (Tataro/Cady) 1 Seed Meba (Melatoma/Berryber) (Melober/Raury) (Cady/Radita)

SUMMER Jini (Kanro/Radita) Gimi (Gretoma/Berrytoma) KaDo (Kashry/Dhilon) (strangely enough, Tartan thought this was a new hybrid on two different occasions, forcing me to name it twice!) KaBa (Bashota/Kandy) AUTUMN Sweet Feya Caro Pamo Potato/Yam (Dhilon/Caberry) (Cady/Berrylon) (Cabber/Kanro) (Paberryto/Tobatoma) (Tobatoma/Bashber)

WINTER

SPRING/SUMMER/FALL Tomato

Gretoma (Tomato/Watermelon) Melatoma (Melon/Tomato) (Camelo/Yamato) Berrytoma (Strawberry/Tomato) Trady (Tomato/Turnip) (Carrot/Tomato) * Yamato (Tomato/Yam) Tobatama (Tomato/Potato) * This is a bizarre error or glitch in the game. A Trady should be a Tomato and a Turnip, and is a red vegetable shaped like a turnip. The hybridisation of a Carrot with a Tomato should result in a vegetable known as 'Tomaca' shaped rather like a carrot with a slightly reddish hue. Somehow, both hybrids have been given the same name of 'Trady' and yet when you plant the seeds, they will grow into one or the other of the vegetables described, yet still both be labelled as 'Trady'. Fortunately, both Tomaca and Trady grow in the same seasons, so the only difference between them will be when you attempt to hybridise a 'Trady' with another crop as the result will depend upon whether it is a true Trady or a Tomaca! SPRING/SUMMER Watermelon Kashry (Yam/Watermelon) Raury (Watermelon/Turnip) Melober (Melon/Watermelon) (Sholo/Cabber) Bashber (Potato/Watermelon) Cabber (Carrot/Watermelon) Berryber (Strawberry/Watermelon) SUMMER/FALL Melon Kanro (Carrot/Sweet Potato) Camelo (Melon/Carrot) Sholo (Melon/Yam) Potamelo (Potato/Melon) Dhilon (Melon/Turnip) SUMMER/FALL/WINTER Turnip FALL/WINTER Carrot FALL/WINTER/SPRING Strawberry Paberryta (Potato/Strawberry) Berrylon (Melon/Strawberry) Caberry (Carrot/Strawberry) Dhibe (Turnip/Strawberry) WINTER/SPRING Potato WINTER/SPRING/SUMMER

Bashota (Potato/Yam) Cady (Carrot/Turnip) Kandy (Yam/Turnip) Radita (Potato/Turnip) Tataro (Potato/Carrot) XVII. HYBRID TREES

N.B. Most trees, whether pure or hybrid, can be planted and grown in every season. It is in the season that they bear fruit that they differ. Hybrids: Appage (Apple/Banana) Gehju (Banana/Grape) Juram (Grape/Peach) Lanmuge (Orange/Peach) Magenge (Orange/Banana) Magerum (Banana/Peach) Orahge (Orange/Grape) Oraphu (Apple/Orange) Phuju (Apple/Grape) Phurum (Apple/Peach) Magenge and Phurum can be used (separately) in cooking to make Magenge Jam and Phurum Jam in 'Desserts'. Special Rare Hybrids that you have to name yourself: Poba Gopa (Appage/Lanmuge: means that it is peach, orange, banana and apple) (Phuju/Lanmuge: means that it is grape, orange, peach and apple)

Erni (Gehju/Jurum)

XVIII.

Cooking for Success: Recipes List

I am listing successful recipes under their AnWL categories even though logically one would expect Beverages to have a category of their own. Instead, they are considered to be 'Desserts'. A complete list of recipes follows below but in the beginning of the game, you will be restricted not only to two categories, 'Soup' and 'Salad' but to whatever ingredients are available to you early in the game. It is important to begin cooking as soon as possible because the more successful dishes you make, the sooner other categories will be unlocked. For this purpose, it is not necessary to make a variety of different recipes, only to make successful dishes. You could make the same recipe again and again in fact. To gain 'Ruby's Spice', a special ingredient in many recipes that can be used again and again, make friends with Ruby by giving her 'Mugwort' and 'Royal Fern'. Go to the kitchen to find her one evening and you will experience a brief scene, wherein she will give you a bottle of her special seasoning, 'Ruby's Spice.' (I experienced it at 8.40 p.m. on 9 Summer in my First Chapter.) You must not ever sell this if you intend to cook, as she never will give you another bottle. Here are the recipes that you ought to be able to make by the end of your first Spring, provided you have planted Spring crops immediately and have done a bit of fishing:

Your first Salads: Marinade: 1 Fish, 1 Tomato, 1 Mugwort

By the end of Summer, you ought to be able to make: Light Pickles: 1 Turnip Tomatelo Salad: 1 Tomato, 1 Melon Soups TomaToma Soup: 1 Carrot, 1 Tomato Earth Soup: 1 Potato, 1 Carrot Yam Soup: 1 Sweet Potato Stew: Potato, Carrot, Milk Fish Stew: Fish, Potato, Carrot

Potato Soup: 1 Carrot, 1 Mushroom, 1 Mountain Vegetable Salads Tomamelo Salad: 1 Tomato, 1 Melon Marinade: 1 Fish, 1 Tomato or Turnip, 1 Mugwort Light Pickles: 1 Turnip Tomacarro Salad: 1 Carrot, 1 Tomato Egg Salad: 1 Egg, 1 Tomato, 1 Vegetable Melon: 1 Melon, 2 Strawberries (or two other fruits) Hors d'oeuvres Sashimi: 1 Fish (Ruby loves this)

Fried Mushrooms: Mushroom, Butter, Turnip Main Dishes Gratin:

Cheese, Butter, Milk (Ruby loves this) (Ruby loves this)

Mushroom Gratin: Mushroom, Butter or Cheese, Milk Curry: Potato, Carrot, Ruby's Spice

Mushroom Curry: 1 Mushroom, 1 Potato or Carrot, Ruby's Spice Omelet: Egg, Butter

Sweets: (Desserts) Dhibe Cake: Pound Cake: Dhibe, Egg, Milk Egg, Butter, Milk Strawberry, Egg, Milk

Strawberry Shortcake: Carrot Cake: Peach Tart: Veggie Cake: Ice Cream:

Carrot, Egg, Milk Peach, Egg, Butter Egg, any Vegetable (including Hybrid), Butter

Star Milk, Brown Milk 1 Sweet Potato, Butter, Egg

Sweet Potato:

Magenge Jam: 1 Magenge Phurum Jam: 1 Phurum Love Cocktail: 1 Grape, 1 Watermelon Rich Juice: 1 Strawberry, 1 Banana or Peach, Star Milk

XIX.

THE REWARDS OF FRIENDSHIP

As in every Harvest Moon game, friendship is as important as financial success if you wish to gain every reward that the game has to offer. Friendship is attained by gift-giving, and by listening to the townspeople after you give some one a gift. Every one has different tastes, and it is important to know an individual's likes and dislikes when giving any gift. In AnWL, if an individual dislikes or is indifferent to an item, he/she actually will not accept it as a gift. When you offer an item that the individual likes or loves, you will get an option either to give it to the person or to refuse to give it to the person in question. Be careful here as the option that is automatically highlighted may not be the option to give the item as a gift! Moreover, the options to give or to refuse are not always in the same order. Read the options carefully before making your choice if you wish to advance your friendship with the person. As in all Harvest Moon games, however, flowers and eggs are usually a good choice when looking for a gift to give some one. They are inexpensive gifts and most of the townspeople will be happy to receive either a flower or an egg. Where flowers are concerned, however, some individuals do distinguish between 'flowers' and 'wild plants' and will look with disdain upon a wild plant such as a 'Goddess Drop' or a 'Trick Blue' Rock will not accept a Goddess Drop, but he loves 'Toy Flower.' There are individuals who like only one variety of flower/wild plant. Griffith only likes 'Trick Blue' for example. On the other hand, Romana, Lumina, Celia, Muffy, Vesta and Kassey all love every variety of flower, including the 'wild plants'. Be careful not waste your valuable 'magic flowers' as gifts. They are needed to improve the quality of your crops. The magic flowers are: 'Happy Lamp', 'Gemsoil' and 'Upseed'. Gemsoil will become less vital the more you fertilise your fields, but the other two will remain extremely useful throughout the course of the game. People who are thrilled by the gift of an egg include Van, Doctor Hardy and

Cody. People who are thrilled to receive a fish, however small and worthless in monetary terms, are Daryl and Patrick. Gifts can be given in any location and at any time of day. When a person has his/her hands folded, however, that is an indication that a gift will not be accepted at that point in time. When Romana is sitting in her chair, she will not accept a gift either. Many important and useful items can be obtained through friendship with the townspeople. Here is a list of some of the townspeople with the items that they give: Ruby: Ruby's Spice. Ruby will give this important cooking ingredient to you if you have made friends with her and you are able to find her alone in her kitchen. I obtained this on 9 Summer in Chapter I by entering the kitchen at the Inner Inn at 8.38 p.m. Wally: Wool Clippers. Wally will give this useful tool to you if you have befriended him by giving him eggs and enter his house in the early afternoon. I obtained this on 5 Fall in Chapter I at 1.30 p.m. by entering his house. This tool can be purchased from the Ledger, however, if you fail to obtain it from Wally for any reason. Daryl: Seed Maker. This is one of the most valuable items that is given by any of the townspeople. Like the Clippers, however, it can be purchased from the Ledger, but the price is high at 6000G. You should be able to obtain this fairly early in Chapter I by befriending Daryl and charming him with gifts of fish, then entering his house one evening between 6.00 p.m. and 7.00 p.m. There are many scenes involving failed experiments that can be experienced by entering Daryl's laboratory at this time, but the Seed Maker scene is separate from these. There is a problem in that, if you speak to Takakura during the period when you are trying to obtain the SeedMaker from Daryl and Takakura mentions that there is a SeedMaker for sale in the city, you no longer will be able to obtain it from Daryl but will be forced to pay hard cash for it by ordering it from the Ledger. Romana: Weird Watering Can. This is the gift that I personally consider the most valuable of all the items that can be obtained from townspeople in AnWL. Like all the Weird and Strange Tools, it cannot be ordered from the Ledger so your only hope of obtaining it is to befriend Romana. Its singular virtue is that it waters nine squares in a field at a time. This tool will make it much easier to grow crops in quantity. You can befriend Romana by giving her any kind of flower. I obtained the Weird Watering Can from Romana by entering her room at the Villa at 1.14 p.m. on 7 Summer in Chapter III. Romana: Black Cat. This is a pet rather than an item and some players argue that friendship with Romana is not a prerequisite here. Romana will bring a black cat to your farm on the morning of 2 Fall in Chapter II. You will be awakened by her visit, and she will tell you that the cat is a stray and ask if you wish to keep her as a pet. Galen: Fishing Rod. After Nina dies at the end of Chapter I, Galen will move into a small cottage on the other side of the bridge, across from Vesta's farm. If you have befriended him by giving him mugwort and/or Royal Fern, he will give you a Fishing Pole that is superior to the Fishing Rod you purchased from Van. I obtained the Fishing Pole by entering Galen's cottage at 4.00 p.m. on 2 Summer in Chapter II. Grant: Alarm Clock. This is another extremely useful item that cannot be ordered from the Ledger or purchased anywhere. Grant and his family move to Forget-Me-Not Valley at the beginning of Chapter II and live the house formerly belonging to Galen and Nina. If you befriend Grant by giving him

eggs, you will experience a scene at his house one afternoon wherein he will offer to give you his old alarm clock. He then will bring it to your house and from this point forward, you will be able to set it in order to awaken at any time you choose. I obtained the Alarm Clock at 1.30 p.m. on 10 Spring in Chapter III. If your alarm is set to 6.00 a.m., when the alarm clock awakens you, incidentally it will awaken your husband as well. You will experience a brief scene each morning where he will wish you a good morning. This small interaction between you will keep his heart level high. After that, you will be given a view of the grazing field and sky, and from this you will be given an idea of the weather that awaits you outside. If you awaken earlier than this but re-enter the house before 6.00 a.m., you will experience the same scene of the weather. Cody: Strange Sickle. I obtained this tool at Cody's trailer when I visited him at 9.40 a.m. on 2 Fall in Chapter III. Doctor Hardy: Weird Sickle. Like the Weird Watering Can, for which I have nothing but praise, this tool will do more than the Heavy Sickle by cutting more than one square of grass every time you swing it. I obtained this at the Doctor's house at 8.28 a.m. on 1 Fall in Chapter III. Vesta: Weird Hoe. I personally do not useful, as I do not plant crops next to sufficient for all my needs, as well as I obtained this tool at 12.10 p.m. on 4 find either of the 'gift' hoes that one another and the Heavy Hoe is increasing stamina when used. Still, Fall in Chapter V.

Tim: Strange Hoe. Again, I did not find this tool that useful, but I acquired it in the Tim and Ruby's private room at the Inn at 9.00 p.m. on 10 Summer in Chapter V. There are other gifts that can be obtained, some without any ostensible purpose: Patrick and Kassey: Fireworks. This is a strange item that one can obtain by befriending the twins and visiting them in their treehouse. I obtained the Fireworks at 9.30 a.m. on 1 Summer in Chapter III. Flora: Necklace. I obtained this pretty trinket at 12.15 p.m. on 1 Fall of Chapter III at the archaeologists' tent. Cody: Sculpture. I obtained this rather massive work of art at Cody's trailer at 9.15 a.m. on New Year's Day, 1 Spring in Chapter IV. Cody actually offered it to me at the trailer and delivered it to my house. Lumina: Music Sheet. I obtained the Music Sheet from Lumina at the Villa at 12.30 p.m. on 5 Spring in Chapter III. Gustafa: Tom-tom. I obtained this 'magic' drum at Gustafa's yurt at 10.57 a.m. on 5 Summer in Chapter III, by entering the yurt after the Summer Festival ended. It is said that some of these gifts can be used to influence your son's choice of career.

XX.

VALUES OF HYBRIDS

Once you harvest a hybrid, you have a number of choices. You can ship it with Takakura, sell it to Won or place it in the Seed Maker in order to make two bags of seed. Your strategy should depend upon its value either as a crop

or as a seed. I have listed a few examples of hybrids with the prices that Van will pay both for the crop itself and for the seed. In some cases, I have given the values of the same hybrid in B, A and S quality. Prices that Won will pay: Dhibe: Dhibe B: 40G Dhibe A: 50G Dhibe Seed S: 50G Note that the Dhibe is an ingredient in Dhibe Cake, a cooked item that Van will buy for 2010G. You should grow Dhibe in order to use the fruits in Dhibe Cake. Place a few in the Seed Maker so that you will have seeds to grow more Dhibe. Incidentally, Van will not pay more for a Dhibe Cake made with 'S' quality Dhibe than for one made with 'B' quality Dhibe. As you see, even the highest quality of Dhibe Seed, 'S' quality, is worth no more than 50G. It therefore is best to use the seeds only to grow more Dhibe fruit. Berrylon: Berrylon A: 85G Berrylon Seed A: 75G This hybrid was chosen at random, but note that the Seed sells for only 10G less than the fruit. In this situation, it is worth it to place ALL Berrylon fruits in the Seed Maker to make seeds either to ship with Takakura or sell to Van. The following are the rare hybrid crops that Tartan asked me to name: Fini Seed B: 100G Fini S : 400G Fini Seed S: 300G (N.B. The 'Fini' is a hybrid made by crossing a Trady with a Berrylon.) In the case of the rare Fini 'red lightbulb' crop, at first glance it appears better to sell the crop than to sell the seeds. Remember, however, that one fruit will produce two bags of seeds. Two bags of S quality Fini seeds will bring you 600G as opposed to the 400G that one lightbulb fruit will bring. RaCa S: 1100G up to 1320G up to 1540G RaCa Seed B: 750G up to 900G The RaCa is another rare hybrid that Tartan asked me to name. It is made by crossing a Cady with a Radita. As you can see, it is extremely valuable, even in its lowest 'B' quality either as fruit or as seed. Kado Seed B: 100G Kado Seed S: 300G The Kado is made by crossing a Kashry with a Dhilon. As you can see, upgrading it to 'S' quality through the use of Upseed or fertiliser will triple its value. Hybrid Trees: I have listed a sampling of the prices that Van will pay for hybrid fruits and their seeds. For the most part, it is more profitable to place all hybrid fruits in the Seedmaker and to sell the seeds. Van only pays 40G for an Appage 'B' quality, but he will pay 85G for the same Appage 'B' made into seeds. You will gain two bags of seed for every Appage that you place in the Seedmaker, thus making 170G rather than 40G. Selling Orahge seeds is not quite as profitable but still more profitable than selling the fruit from the

tree. Appage B: 40G Appage Seed B: 85G Oraghe B: 45G Oraghe Seed B: 70G Phuju Seed B: 70G Phuju A: 50G Poba B: 85G (The Poba is a rare hybrid tree that Tartan asked me to name. As you can see, the 'third generation hybrid' fruit has double the value of a regular hybrid. XXI. Romance Although marriage is critical to this game, the courtship process is not as complex as it is in More Friends of Mineral Town and 'heart events' need not be experienced in order to marry one of the three eligible bachelors. In fact, you need not even propose to a bachelor in order to achieve marriage, provided you have raised the heart level of at least one of the three. If you do not propose to any one before the end of the first Chapter, the bachelor with the highest heart level will come to your house and propose to you. Unlike MFoMT, continuation of the game depends entirely upon marriage and the birth of your child is automatic. Without a husband and a child, the game will not continue to Chapter Two. The 'Blue Feather' tradition is common both to the inhabitants of Forget-MeNot Valley and Mineral Town. When an individual, whether male or female, wishes to propose marriage, he/she offers a rare and beautiful Blue Feather to his/her beloved. Acceptance of the 'Blue Feather' constitutes acceptance of the marriage proposal. Evidently the Blue Feather then is kept as a sentimental treasure forever. Ellen, the old lady in Mineral Town, speaks of her Blue Feather and how she still treasures it, decades after her marriage as well as her husband's death. The 'Blue Feather' in Another Wonderful Life is not purchased but is given to you by the Harvest Sprites on 1 Summer in Chapter I. You will experience a scene wherein the three Sprites discuss the lovely Blue Feather they have found and argue about its disposal. They then realise that you could benefit more than they if you had a Blue Feather as you are unmarried and need a husband to share your life with you. They give the Blue Feather to you, placing it in your Shelf in the storeroom next to the Barn. You can access it at any time after this and when you wish to propose, you must have the Blue Feather with you to offer to your intended. Each bachelor keeps a 'diary' in which his heart level for you is recorded. You must raise a bachelor's heart level to four hearts in order to be able to propose to him successfully. Even when his heart level is at four, however, he may not accept the first time you propose. Do not be discouraged. Continue to ply him with his favourite gifts and he soon will accept your 'Blue Feather'. Every individual in Forget-Me-Not Valley has a schedule and can be found in a specific location at a specific time on specific days. For example, on the 5th day of every season, Marlin leaves the farm and walks to the river, going along the eastern bank towards Carter's tent and the waterfall. If you are courting a particular bachelor, you may wish to familiarise yourself with his movements. Even if it is unnecessary to experience a bachelor's heart events in order to marry him, it does make the game more fun. Heart events in AnWL appear to be

season-specific and if you miss the event that occurs in any specific season, you will not have another opportunity to experience it as marriage occurs at the end of the first Chapter. There are heart events and rival heart events for each bachelor but the rival heart events really have little effect on the game as none of the bachelors ever will marry your rival for his heart. In this sense as well, MFoMT is far more complex. Here is a schedule of Heart and Rival Heart events for each of the three bachelors. I have provided specific times and days only as a reference point. Marlin's Heart Events: 1st heart event: a.m. on 2 Spring 2nd heart event: field outside at 3rd heart event: triggered by entering Vesta's house after Marlin at 11.00 triggered by leaving Vesta's house when Marlin is in the 11.50 a.m. on 3 Summer triggered by crossing bridge from farm at 11.20 a.m. on 1 Fall triggered by leaving Vesta's house at 10.00 a.m. on 5

2nd rival heart event: Summer Rock's heart events

1st heart event: triggered by entering village at 12.00 noon on 1 Spring; also occurred at 10.00 a.m. on 5 Spring 2nd heart event: triggered by exiting your farmhouse at 3.00 p.m. on 3 Summer 3rd heart event: triggered by going from farm towards yurt at 11.00 a.m. on 1 Fall Gustafa's Heart Events triggered by going from farm towards yurt at 9.30 a.m. on 5 Summer or 11.00 a.m. on 1 Summer This section is very incomplete as I must search through my AnWL journals for dates and times, but I hope to complete it soon. Favourite Gifts: Gifts that will please the heart of each bachelor are: Marlin: Milk (With respect to Marlin, the better the quality of the Milk that you give him, the greater he will be pleased by the gift.) Rock: coins, Toy Flower any flower

Gustafa: XXII.

Family Life

Your life in Forget-Me-Not Valley is divided into a series of Chapters. Each Chapter consists of one full year of gameplay, divided into four seasons of ten days each. More time passes between each Chapter, however, and between Chapters I and II, you will be married, give birth to a son and watch him become a toddler. When you begin Chapter II, therefore, your son will be a toddler. Curiously enough, the option to name him will be given to you at this point and not at his birth, which occurs 'off-screen' as it were.

Influencing your Son Once you are married, your personal focus will shift from your husband to your son. If you desire, you will be able to influence him somewhat in terms of his skills and interests, although your choice of husband will predispose your child towards certain interests. For example, Rock's son will have a natural predilection towards sports. If you do not want your child to become an athlete, you must direct him towards other interests. This can be done in a variety of ways. The friends you make and people you meet in the second Chapter will have an influence on your child, as you will be able to carry him with you when you make visits. By taking him to the archaelogical dig with you, you may instill a love of learning in him. By taking him to the Villa to listen to Lumina play the piano, you may give him a love of music. Taking him with you when you perform your duties on the farm will give him an interest in farming and animal husbandry. When your son no longer will allow you to carry him everywhere, you will have to utilise different tactics. Showing or giving him seeds will prompt a comment about farming. Showing him animals and tools will have a similar effect. The more often you speak to your son, the more willing he will be to accept your influence. As far as your domestic responsibilities are concerned, you need not feed either your husband or your son. You have a bizarre family life in a way. Your husband will ask you to keep the fridge stocked with food but will not expect any meals from you. It is suggested that you keep only a few of the least valuable items in the fridge for husband and son. They do not require any physical sustenance, oddly enough, but keeping the fridge stocked at all times with a couple of items does boost their affection levels. Food can be stored in the freezer in the storage room but you may find that Murray raiding your supplies on occasion. Again, keep only a few of the least valuable items there, as it would be a shame to lose a rare hybrid or valuable fish to the depredations of Murray. From the time when your son is a toddler, you need not care for him as you would an ordinary child. He is extremely resourceful and independent and often will run off by himself. There is no need to fear for his safety. He will return home when he feels inclined to do so! If your child does not return home by 9.30 p.m. in these circumstances, you may experience a scene wherein your husband will go out to look for him and bring him home. That is the worst that ever occurs. The Fine Art of Discipline There are opportunities to influence your son's behaviour and disposition as well. You may experience a scene in Chapter IV wherein your son behaves in a rebellious manner both towards you and your husband. If you are gentle with him, his behaviour will not improve. If, however, you choose the option to smack him in the face, he will respond in a positive manner and declare that firm discipline only proves that you care about his welfare! XXIII. Schedule of Gifts from Townspeople

Here is a schedule that gives actual dates and times when special items were

obtained from the townspeople. It is intended to be used only as a frame of reference as these items can be obtained on entirely different dates at different times as well. In most cases, you will obtain a special item only if you have made friends with the individual. Giving gifts that the person likes is the way to raise friendship levels, but you must offer the gift at a time when it can be accepted. When a person is not standing with his/her hands free, he/she will NOT accept your gift, no matter how close your friendship or however much a favourite the gift may be. For example, when Marlin is standing with his hands in his pockets, he will not accept even 'S' milk from you and when Cody has his arms crossed, he will not accept the gift of an egg. These are the dates and times that special items were given: Ruby's Spice from Ruby at 8.40 a.m. on 7 Summer in Chapter I Clippers from Wally at 1.30 p.m. on 5 Fall in Chapter I Fishing Pole from Galen at 4.00 p.m. on 2 Summer in Chapter II Black cat from Romana on 2 Fall in Chapter II Music Sheet from Lumina on 5 Spring in Chapter III Alarm Clock from Grant at 1.30 p.m.on 10 Spring in Chapter III Firecracker from Patrick at 9.30 a.m. on 1 Summer in Chapter III Tom-Tom Drum from Gustafa at 10.57 a.m. on 5 Summer in Chapter III Weird Watering Can from Romana at 1.14 p.m. on 7 Summer in Chapter III Necklace from Flora at 12.14 p.m. on 1 Fall in Chapter III Strange Sickle from Cody at 9.40 a.m. on 2 Fall in Chapter III Weird Sickle from Doctor at 7.45 a.m. on 7 Fall in Chapter III Sculpture from Cody at 9.15 a.m. on 1 Spring in Chapter IV Strange Hoe from Vesta at 9.00 p.m. on 10 Summer in Chapter IV Weird Hoe at 12.10 p.m. on 4 Fall in Chapter IV

XXIV. Credits: I would like to give credit to LadySaraJane and Wynne for their contributions.
Submitted by Freyashawk - Created 9/22/05 (Last Modified 1/31/06) See All Harvest Moon: Another Wonderful Life Walkthroughs and FAQs Share|

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