Sunteți pe pagina 1din 93

Pokemon Diamond Version: FAQ/Walkthrough by L255J Version Final, Last Updated 2008-04-10 View/Download Original File Hosted by GameFAQs

Return to Pokemon Diamond Version (DS) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users.
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ |P|o|k|e|m|o|n| |D|i|a|m|o|n|d| |a|n|d| |P|e|a|r|l| |W|a|l|k|t|h|r|o|u|g|h| +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ _,-~~--.__ ,-* ,^ ^^^~~-._ _,--~*^^ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-__.,-^ __,-~^ Author: _,.-^ / Harry Sam "L255J" Shaw / / -=-=-=-=-=-=-=-=-=-=-=-=-=-=-,/ __ / , ,^ ,^ ^-..-~^ ,/ /| ,^ ,'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=,^.' ,^/| / | Version: Final ,^ 7 / / | / Ver. Date: 4/10/08 __ ,^ ,-^ / / | /-=-=-=-=-=-=-=-=-=-=-,^ ^~--~^ ,^ / 7 | / ,^ / / | / \ / _ / / | ( , \-. _ | ( `--^ | _,-. \ _/|/| _\ `.--^_ \ | | |-^ \ | ,^0 ' || ^-.,-^ ^. /-^~--. | \ _ \ /._ _/|`\ / ,-^~~,^ ,-^ / , __.._ \,--/ ^.|`.| |\ | ^,^ ,^ / / _,^ .-/ \ ,^ / ^. >|-.| `' / / / /`-<^ ,^ ,^ \ / | \ | ' ,^' ' ,^ ^. _,^ / \ | | \' ,^ . | __ ____ |,-^ / \ \ | ,^ ^. | / ____`. _\/ ,^ \ \ \ _. | ^'-.\7 '/ ' / \_.-^'. \_,-^ `-' _ _/ / / / \ 7^~----~^ / ,^ / / `. ,^ __ / ,^ / _/ ^-._ _,^ / ^~--._,^ /-/7 ,^ < 7 )__ / ,^ ,^ ,-' \ ^'~-._ / ,^ _\ ,` ^-._ | ,^ / ,^ ^. _,' / / / `. _,^ ,^ / / \/ / | | / `-. ( | /\ | | |~. `-_---~` `.\_ `- / | /\ |. |`._~-._ ^. ^^|/ | /| / /\ | `' ^-\ ^~-._ ^. | /V| / ' \| ^^' | / \ / ' |/ \ / ' V

============================================================================= == TABLE OF CONTENTS ============================================================================= == [1] Copyright and Legal Information [2] Introduction [3] Walkthrough 1) Starting your Adventure a. Twinleaf Town b. Route 201 and Verity Lakefront c. Sandgem Town d. Route 202 e. Jubilife City f. Route 203 g. Oreburgh Gate h. Oreburgh City 2) On towards the 2nd Gym a. Route 204 and Ravaged Path b. Floaroma Town c. Route 205 and Valley Windworks d. Eterna Forest e. Eterna City 3) Going After the Third Badge a. Routes 206-207 b. Mt. Coronet c. Route 208 d. Hearthome City e. Route 209 f. Solaceon Town g. Routes 210-215 h. Veilstone City 4) To the Fourth Gym a. Route 214 and Valor Lakefront b. Route 213 c. Pastoria City d. Route 212 5) Before the Fifth Gym a. Route 213 and Valor Lakefront b. Solaceon Town and Route 210 c. Celestic Town 6) Collecting the Sixth Badge a. Jubilife City and Route 218 b. Canalave City 7) Preceding the Seventh Gym a. Route 209 and the Lost Tower b. Valor Lakefront c. Twinleaf Town and Verity Lakefront d. Route 211 and Mt. Coronet e. Routes 216-217 f. Acuity Lakefront g. Snowpoint City 8) For the Final Badge a. Acuity Lakefront b. Veilstone City

c. Hearthome City and Route 208 d. Mt. Coronet and Spear Pillar e. Valor Lakefront and Route 222 f. Sunyshore City 9) Seeking the Championship a. Route 223 b. Victory Road c. The Pokemon League {Optional Areas} 1) The Underground 2) Pal Park 3) Fuego Ironworks 4) Iron Island: Getting Riolu 5) The Three Lakes: Verity, Acuity, and Valor a. Verity Lakefront: Getting Mesprit b. Acuity Lakefront: Getting Uxie c. Valor Lakefront: Getting Azelf 6) Fullmoon Island: Getting Cresselia 7) Route 209: Getting Spiritomb 8) Old Chateau: Getting Rotom 9) Battle Zone: Getting Heatran a. Fight Area b. Battle Park c. Routes 230-229 and Resort Area d. Route 225 and Survival Area e. Routes 226-227 and Stark Mountain 10) Spring Path: Getting Giratina 11) Snowpoint Temple: Getting Regigigas {Extra Stuff} 1) Poketch Applications 2) National Pokedex 3) Mystery Gift [4] Frequently Asked Questions [5] Contact Information [6] Credits [7] Revision History [8] What to Expect in Future Updates Note: To make navigation slightly faster, copy the whole title of any section, including the bracketed numbering, and paste in a search to quickly go there. ============================================================================= == [1] COPYRIGHT AND LEGAL INFORMATION ============================================================================= == This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of

copyright. The following are the only websites that have permission to host this guide: gamefaqs.com neoseeker.com supercheats.com mycheats.com (/1up.com) If you see this guide elsewhere, please bring it to my attention. I would very appreciate it. Sometimes permission for a website to host my guides is granted and taken away. I will always faithfully and carefully note which websites actually do have such permission for each new version. ============================================================================= == [2] INTRODUCTION ============================================================================= == This guide was made to walk those playing either the American Pokemon Diamond or Pearl through their adventure. While Pokemon isn't a terribly difficult kind of game to understand, anyone can have problems playing almost any game, for whatever reason. When you first start your new game, you will be introduced to the game's basics by a character named Professor Rowan. He will ask you some questions, and within these questions you will define your character's gender, name, and your rival's name. Thankfully you're given the option to skip many rudimentary lectures about the game you're playing. If you're not familiar with the game's controls, you can always pick the option to listen to the lecture concerning them within the conversation with the Professor. After all that, your adventure begins. ============================================================================= == [3] WALKTHROUGH ============================================================================= == 1) Starting Your Adventure -----------------------------------------------------------------------------=---------------------------------= =a. Twinleaf Town -= =---------------------------------= As soon as your adventure begins, you will see a television show about some group that failed to catch sight of a red Gyarados. After that, you will find

yourself in your room of your house. Like previous Pokemon games, you'll see Nintendo's current-gen television console hooked up to your T.V. This time around, Nintendo's Wii is their current-gen television console, and one is appropriately hooked up to your television, which is a nice touch. Contrary to previous Pokemon games, your PC does not contain a Potion inside of it. In fact, no longer does any PC anywhere hold items. All items this time around are always carried on your person. This, however, is not problematic, because you can carry up to 999 (yes, that's three digits) of all items in the entire game with you at all times. Walk down the stairs, and your mother will greet you. She recommends that you go check on your friend, who will also be your sparring partner (a.k.a. rival) in this game. Go ahead and leave your house. Your mother will bother one more time to remind you that you don't have any Pokemon of yourself, and because of such you shouldn't wander into tall grass where Pokemon may roam. As soon as you're outdoors, you'll see four houses. The only two that matter to you are the ones with mailboxes. Of the four houses, walk to the top-left one with the mailbox, and up to the door. As soon as you reach the door, your rival will come bursting out of it, and into you. After he converses with you, he'll forget something and return into his house. Follow him into his house, and up the stairs into his bedroom. He'll talk with you once more when you get upstairs, and will leave soon after. For some reason, there seems to be much more dialogue and character interaction this time around. While that's a good thing, it still takes up your playing time! I suggest you go into your Menu (by pressing X) and select "Options". I, myself, have the text set on "Fast". I'd do the same if I were you. Leave your rival's house and walk north to Route 201. =-------------------------------------= =- b. Route 201 and Verity Lakefront -= =-------------------------------------= Your rival will stop you and talk about that television report about the red Gyarados. After suggesting that both of you go and see if your local lake has such a creature, he asks you to lead. With him following, head west to a place called Verity Lakefront. Coming soon is when you get to choose your first Pokemon! You'll see a 2x2-sized patch of dirt leading up to a gap in between the trees. I suggest that you save as soon as reach the dirt, as you'll soon have no control over events and will no longer have the option to save in case you want a specific starter (such as having particular stats, or gender). As soon as you cross the patch of dirt, your rival will begin to talk to you, and afterwards you'll both enter the lake through the trees. When you both

enter the area, you'll see Professor Rowan, this time in person, and either the male or female character that you didn't choose as your gender when you began the game talking to the Professor. After a conversation between the two, together they will leave, with the Professor leaving his briefcase behind. Your rival will lead you into the tall grass, against your mother's wishes, and, surprise, wild Pokemon attacks you! Both of you look into the briefcase to see if you can use one of the Professor's Pokemon to help you get out of this jam, and you get first pick. Your selection is a Grass Pokemon called Turtwig, a Fire Pokemon called Chimchar, and a Water Pokemon called Piplup. The most naive question that could possibly be asked at this point is which one to choose. I will_not suggest to you a particular starter Pokemon. However, very unlike previous Pokemon games, this time there is not a singular starter that will have an easier time or a harder time battling against the many Gyms. This time around, the game is much more balanced in that aspect, although I'd like for you to know that Chimchar is one of the _very_ few new Fire Pokemon in this game. With this in mind, if you know you like Fire Pokemon, I highly suggest you get Chimchar. After you two have chosen your Pokemon, you both will fight each Starly separately. After you win your first fight (Notice I didn't give you any battling tips), either Dawn (your female friend) or Lukas (your male friend), will come and pick up the briefcase that was left behind and run away. Once the two of you leave the lake, walk east to Route 201, where you two will meet the Professor and your friend. After a long conversation, with both your rival and yourself surprised at the lack of anger of the Professor, you two will split ways. After the whole conversation, you will suddenly appear at your house. After your mother talks to you some more, she'll give you the running shoes. Hold the B button to run. This time around, you can run inside buildings! Run outside and towards Route 201 in order to continue your adventure. Run east through the brush. On Route 201 you'll find low-level Starly and Bidoof. After you walk past the first patch of grass, for a free Potion, walk upwards and then west on the raised land. Continue to walk far west until you come upon a group of flowers. Press A while looking west, but 2 steps away (2 steps away, as in if you walked two placed east from standing on top of) the western-most flower. You'll pick up an invisible Potion. Know that no one will battle you on Route 201, so continue east until you reach Sandgem Town. =---------------------------------= =c. Sandgem Town -= =---------------------------------=

When you first arrive, your friend (again, either Dawn or Lukas) will stop you and lead you into Professor Rowan's laboratory. There, the Professor will ask you to keep the Pokemon you chose and for you to collect information about the Pokemon you see on your travels with a device he'll give you. After you agree, you'll receive something called a Pokedex from him. With this device, you can learn detailed information about each Pokemon that you've seen and captured on your travels. After more talking, run out of the lab. As soon as you leave the lab, your friend will take you on a tour of the town's featured locales. On the short tour, she briefly explains the Pokemon Center and the Pokemart. After she leaves, you can collect an antidote at the beach below, to the left. Notice that you can already wirelessly trade with people nearby you in person at the Pokemon Center. You can trade with friends as well as battle low-level Pokemon against each other. Other than that, you can send text messages. Other than these wireless features, at the Pokemon Center you can sign your Trainer Card with your very own signature. As your friend suggested while giving you the tour, you should return to your hometown, Twinleaf. When you walk into your house, your mother will give you a Journal after hearing about the major help you're giving the Professor. Things you do in the game are automatically recorded in this Key Item, so if you have forgotten what you did last, you can always check this. Not only that, but if you haven't played your game in a long time, when you start the game the journal will automatically appear telling you what you did last of significance in the game. After that, the mother of your rival will walk into your house looking for him. Your mother will volunteer you to take a package from your rival's mother to her son. After all this, return to Sandgem Town and head north to Route 202. =---------------------------------= =d. Route 202 -= =---------------------------------= When you arrive at the first patch of grass, your friend will stop you and show you how to capture Pokemon. After the demonstration, he or she will give you 5 Pokeballs and will leave afterwards. In this Route, you will encounter your first Trainer battles. If you're new to Pokemon, know that you cannot capture any of your opponent's Pokemon, and any Pokeball that you throw will be swatted away and will be forfeited permanently.

The first Trainer you will fight will bring a level 5 Starly against you. Know that there is no escape from a trainer battle, so be well prepared and save before each one. This Starly will know Quick Attack, which will do much damage to a level 5 starter Pokemon. To ensure survival, raise your starter Pokemon to level 7 through defeating wild encounters, and capture and slightly raise a Bidoof or Starly if you have much trouble. I, myself, had all three starter Pokemon from trading with someone else locally and restarting my game twice. However, I had to capture a junk Pokemon to meet the 2-Pokemon requirement to trade. After the first fight, there's a good chance your Pokemon are pretty beat, so backtrack over the ledge (avoiding the high grass) towards the Pokemon Center below you. Backtracking will be common in your adventure. The next trainer that will fight you will send out a level 3 Bidoof first. After your first fight, this shouldn't be a problem at all. After the girl's first Pokemon goes down, she'll send out another level 3 Bidoof. Not just the first two, but also the third is also a mandatory fight! He'll begin and end the fight by sending out a level 5 Shinx, an Electric Pokemon. Shinx will mostly use Leer, which lowers the defense of a Pokemon, and will occassionally use Tackle. Those were the only three Trainers you'll developers wanted to make sure that noone trainers. Before you leave the road, pick the left. Up next is Jubilife City, where would probably be. find on Route 202. Obviously the got too far without fighting other up a visible Potion in the grass to your rival's mother said her son

=---------------------------------= =e. Jubilife City -= =---------------------------------= As soon as you enter the city, your friend will confront you. She or he'll tell you that your rival went by the Pokemon School within the city. There are many places of interest in this city. However, most of them are off-limits, especially the Global Trade Station, which only becomes accessible after you collect your first Gym badge. The Pokemart in this city has a second person standing behind the desk, who sells Air Mail for 50 Pokedollars and Heal Balls for 300 Pokedollars (100 Pokedollars more than normal Pokeballs) each. Just about every single person inside the city will first refer you to the Pokemon School, so go there. There are many students at the school, but you merely want to give your rival the parcel you were bringing him from his mother. It just so happens his mother accidentally packed two Town Maps, which is one more than your rival needs. As a good buddy should, he gives you the other one! After your rival leaves, you

can read the blackboard to learn information about malignant status conditions of Pokemon. After you leave the school, walk north, only to be stopped by a man claiming to have invented a special Pokemon watch, this "Poketch." In order to get a free Poketch from him, you need to find three clowns in the city and answer their questions. 1) One stands almost immediately east of the man, walking around in front of the Pokemart. He asks you if Pokemon grow by defeating others and gaining Experience Points. The answer is "Yes", which rewards you with a coupon, #1. 2) Another is at the very northwestern area of the town, near a two-door blue building. He asks if the moves of a Pokemon can have a type like the Pokemon that uses them can. The correct answer is "Yes". He gives you Coupon #2. 3) The last one stands in front of the city's television broadcasting building. He asks you if Pokemon can hold items, and the answer is "Yes". He gives you Coupon #3. Hand the man his coupons, and he rewards you with a free Poketch! This device will eventually contain 23 different applications! Right now it shows the time (which goes by the DS's built-in clock), it functions as a calculator, it functions as a Step Counter (which can be reset at your will), and it can show the health of your party of Pokemon. The Poketch is always on, and you can toggle between its functions by pressing the big red button on the right of the touch screen. Exit through a building to the northwest and talk to a man in a red hat inside the small building to receive an Old Rod from him. With this item you can now fish. Route 218 to the west is a nice fishing spot, but you cannot go any further into the Route, as it is mostly made up of Water. In the northern apartment building within Jubilife City, a young woman on the first floor will give you a Pokemon-held item called the "Quick Claw". This speeds up the attacks of your Pokemon (not the Pokemon itself) when it holds this item in battle. Don't head north to Route 204, as it leads to a cave that is blocked off for now. Instead, head east to Route 203. =---------------------------------= =f. Route 203 -= =---------------------------------= When you first arrive at Route 203, you are challenged to a battle by your rival. He starts the battle by sending out a level 7 Starly. This is your fourth Pokemon Trainer battle, and I myself am already surprised by the quickly

rising difficulty of the game. He will next send out a level 9 starter Pokemon that has a natural advantage against the one you chose. I, myself, had a close match against him. Because most of these earlier battles are rather simple, I can't give you much helpful information, as brute force wins early on. In the first area, the battles are much tougher, although you can avoid every single one of them, as opposed to Route 202. Of the two items in this area, there's a very-accessible Pokeball within a Pokeball soon upon exiting the fight with your rival. There's also a Repel way north, which can be very helpful. It'll repel most Pokemon whose level is equal to or lower than your lead Pokemon's level--another reason to level your Pokemon a lot. I, myself, avoided all the fights because I didn't want my Pokemon to level up too quickly. If you have no Gym badges and your Pokemon level up too quickly, they can become unruly, and especially so if you got them in a trade--that's very important for those who restarted twice to have all three starter Pokemon. East is the Oreburgh Gate, which is a cave that leads to Oreburgh City. =---------------------------------= =g. Oreburgh Gate -= =---------------------------------= Upon immediatley entering the cave, a man will greet you with a gift. The Hidden Machine given to you, number 6, contains the move "Rock Smash". This allows you to break away certain rocks (you can tell what you can break by just looking at them). Luckily, you don't have to teach your Pokemon this utility-only move this early on, as the Oreburgh City Gym badge is required to use it outside of battle--it's only good use. Both trainers in this place can be walked around. You'll mostly find Geodudes in this place, which are pure Rock-type Pokemon. Exit this small place, only to immediately enter Oreburgh City itself. =---------------------------------= =h. Oreburgh City -= =FIRST GYM - Leader: Roark -= =---------------------------------= You're almost there--you're so close to going up against your first Gym leader of the game. Early upon walking into the city, a boy will escort you to the location of the first Gym, with your rival standing outside its front door. According to your rival, the Gym leader isn't there! Apparently he has gone to work in the mines. Before you go, retreive a free Dusk Ball from a woman walking around the second floor of the first building you saw when you entered the city. In the very next building to the right, a girl on the first floor is

willing to trade you an Abra for your Machop (you can catch one in the grass immediately above the city) Another feebie can be collected from a boy of the second story of a building to the southeast of the city. From him you can get a Great Ball. The only path you can take is south towards the mine. If you maneuver yourself to the northwestern-most part of the field, you can find hidden Stardust in the left corner of the slagheap. You can also receive a free Super Potion from the man working with his Machop in the southeastern-most part of that same area. From this immediate area, go down into the actual mining area past the descending slope. In the mines, you are liable to get attacked by wild Rock-type Pokemon, such as Onix and Geodude. After you go down the major slope, you'll come across an area with a gigantic lump of coal in the middle. Walk around it and talk to the guy in between two pieces of rock. That would be Roark. One you've talked with him, he'll immediately leave, presumably for his Gym. Walk around the right side of the coal, since the left has a ledge to it (although there is an escape rope in a Pokeball to the left). Roark's Pokemon Gym is open for business! He is by far one of the toughest first Gym leaders I have ever seen. There are two very valuable Pokemon that are available to you. If you chose Turtwig, you can raise him or her up to level 13, at which it will learn Razor Leaf. If you didn't choose Turtwig (and Piplup's Bubble isn't much help), you can catch a Budew at Route 204 (north of Jubilife City), which learns Mega Drain at level 13. Either of these Pokemon with those moves will prove to be very useful at this Gym. Since both of these levels are somewhat high for not even having beaten the first Gym leader, it would be advised to fight any skipped trainers. Gym (1) (2) (3) Leader Roark's Pokemon are: Geodude: Lv. 12 Onix: Lv. 12 Cranidos: Lv. 14

After you win, you get 1680 Pokedollars, TM76 (Stealth Rock), and the Coal Badge (Look at your Trainer Card to see it!). With this Badge, your Pokemon will be able to use HM06 that you received just before entering the city. You can also rub the League Badge with your stylus or finger while looking at it on your Trainer Card in order to make it shine. At first it's dull, but you can rub it until you see four white lights sparkle. Before you leave the city, head to the Pokemon Center. You'll notice that no

one blocks the escalator. As soon as you walk down it, a woman at behind a desk will summon you, and from her you'll receive the Pal Pad Key Item. With this, you can register the WiFi codes of your friends so you can play with them online. Remember how you used to be blocked from the GTS station at Jubilife City before? Now that you have your first Gym Badge, that's not the case anymore! In addition, you can choose your online avator by speaking to the older guy to the left. Depending on your Trainer ID, you have 8 different sets of four choices to choose from. Since you can go no further without a Bicycle, all you can do now is head back, west towards Jubilife City. -----------------------------------------------------------------------------2) On towards the 2nd Gym -----------------------------------------------------------------------------As soon as you begin to leave Oreburgh City, your rival will slam into you from behind. He points you out to a place called Eterna City as the next available Gym. Route 207, the path north of the city I said was impassable without a bicycle, your rival also tells you requires a bike. As you enter the Gate, you can now smash the rocks within it, providing you used HM06 on something. If you travel north through it, further than previously accessible, you can collect TM70 (Flash) and some Stardust from the floor below. In order to travel further in the basement of the Gate, you need a bicycle or a Pokemon that can surf. While you're here, you can collect the Memo Pad Poketch app from the owner of the Poketch company, of which the building is located at the northwestern part of the city. You couldn't do this before because you hadn't had one badge yet. Come back later to receive another app after you get two more badges. After you're done with touring the GTS at Jubilife City, travel north towards Route 204. You will see your friend and Professor Rowan talking to a couple of people. It turns out that you and your friend are going to double team Team Galactic (Your first double battle)! They will send out against the two of you a level 9 Zubat and level 9 Wurmple. This fight should be too easy. After you win the battle, someone from Jubilife TV Company will give a Key Item called the Fashion Case. With all this done, the Television Station building is open. You can tour that as well if you like. If not, head towards Route 204 again! =---------------------------------= =- a. Route 204 and Ravaged Path -= =---------------------------------=

The only new addition to the Pokemon here is Budew, which you might needed to have used against the first Gym leader. There are three trainers before a cave shortly ahead of you, a cave called the Ravaged Path. This cave is rather small, and the only path you can really travel is right back out off to the right. However, slightly to the left is TM39 (Rock Tomb). The first trainer that will battle you when you come out of the cave is difficult to dodge, and I wouldn't bother attempting to dodge her every time you pass by. Take out her Budew and Cherubi with ease. The second person willing to fight is a lot easier to dodge. You can later return and cut down some bushes to find a woman who will give you TM78 (Captivate). Along the path you'll come across TM09 (Bullet Seed). Route 204 is very short, as you soon arrive at Floaroma Town. =---------------------------------= =b. Floaroma Town -= =---------------------------------= I tell you what--this place is ridiculous. There are more flowers in this one place than in any other one Pokemon game. If you haven't noticed yet, the Pokemarts you continue to find are selling more and more items, especially here. Out of all the new items, the Net Ball is probably of the most importance to you, that is if you're having difficulty capturing Water and Bug-type Pokemon. A woman in the flower shop will give you an Aspear Berry if you talk to her. Another woman in that same shop will give you the Sprayduck watering can, so you can water the berries that you may plant on your adventure. Make sure that when you come across a berry tree that was planted in a place before you ever got there to pick it as soon as possible. All plants die off eventually, and an accessory for your Poketch that you acquire later in the game only tracks the plants that you have planted. It won't take you long to find Team Galactic huddled in a corner at the topleft part of town. Why don't you pay them a visit? At first that'll do no good to you, so walk a little ways east through Route 205 until a girl stops you and asks you to take care of the space-outfitted men. Return and you'll see that they've disappeared. Go through the trees and you'll find them once again, with their backs to you. Apparently they're trying to take "Sweet Honey" from this man. Fight them. This is not a double battle, but you'll be up against both, one by one. The first Grunt will send out a level 9 Wurmple. You won't have issues with this Pokemon. The second Pokemon the enemy will send out is a level 9 Silcoon. After the first fight, the next Grunt will only send out a level 11 Zubat. When you beat them, the man they accosted will pick up an item they accidentally left behind and give you this "Works Key". The man will also give

you some Honey. He tells you that if you use it on a sweet-smelling tree, Pokemon might be attracted. An example of what a "sweet-smelling tree" might look like is off to the right. Exit when you're done, which you are. =-------------------------------------= =- c. Route 205 and Valley Windworks -= =-------------------------------------= On Route 205, where the girl first stopped you, notice that you cannot travel northward to the Eterna Forest, due to some Team Galactic Grunts standing in the way. Notice the windmills as you soon pass into Valley Windworks what I consider the first visually impressive object in a Pokemon game ever--the windmills. Fight the person standing in between you, and getting inside that building. He has a level 11 Glameow. So you know, Route 205 has a completely different set of wild Pokemon to capture. Anyway, I personally am enjoying the occasional Internet jargon usage in the game such as "noob" and "owned". Well, the person you apparently "owned" just locked the door behind him when you beat him. Unlock the door and just walk right on in, but not before healing your Pokemon! As soon as you walk in, the guy who you recently defeated tells you that he is going to alert his boss. I'm going to assume you're fighting the first person, and not the second in this small building. The first guy throws his only Pokemon, a level 11 Cascoon at you. I caught a level 9 Shellos right outside that defeated it in two hits of Water Pulse. I personally skipped the second guy. Walk right up to the guy with red hair. Apparently he's one of Team Galactic's three Commanders. Commander Mars challenges you to a fight. He first throws a level 14 Zubat at you. The Zubat will immediately use Toxic on any Pokemon you throw at it, which badly poisons, that is, poisons a Pokemon that damages more HP every turn, as opposed to normal poison. The next Pokemon he sends out is a level 16 Purugly that's holding an Oran Berry (which automatically cures 10 HP when you whittle its health down to halfway). Don't feel bad if you had trouble with both of these Pokemon, because I did too. 1280 Pokedollars isn't enough to pay for the crap that fool put you through. After all that, Team Galactic leaves, and you get nothing for reuniting a daughter and father. Anyway, on your way out, know that Drifloon will appear right outside the Valley Windworks building every Friday. It's level is around the 20s and it is of the Ghost/Flying-Type. Surprisingly, poison won't kill Pokemon in the field this time around. It'll simply reduce their HP to 1 before going away. You soon learn this after dealing with the many Pokemon of Team Galactic.

When you've healed your Pokemon head north through Route 205. There is almost no trainer here you can't skip. The lower path leads to nowhere right now, but if you take it, there's an Antidote hidden on the seemingly useless platform. Remember that running will always attract the immediate attention of anyone who looks around for trainers. Also, just because a person walks around doesn't mean they won't fight you. It certainly lowers the possibility, but there's one non-stationary female picnicker here that will fight you. Towards the end of Route 205, there is a house with a couple inside. The woman will offer you a bed to heal your Pokemon and rest yourself. Mine were pretty beat, so I suggest you don't risk things and take a nap. Later when you have Cut, you can skip the Eterna Forest as you go through Route 205 and collect SilverPowder (Ups Bug-Type Moves) and TM82 (Sleep Talk). In addition, a woman nearby in the initially-blocked area will give you a "Big Tree" for your Fashion Case. After you heal up, head the only way you can go, right into the Eterna Forest. =---------------------------------= =d. Eterna Forest -= =---------------------------------= Soon after you walk into the forest, a girl named Cheryl stops you to ask a favor. She doesn't want to go through the forest by herself with Pokemon that tend to appear in pairs and Team Galactic on the loose. Help each other out and find the exit together, because as she said, there's "safety in numbers". This also happens to be the very first time in Pokemon history where you, the gamer, has the opportunity to fight wild Pokemon in Double Battles. Cheryl uses a Chansey level 15, and isn't bad at all in the actual fights. The only real time she'd get in your way is if you're trying to capture a certain Pokemon. She'll cause the one you're trying the catch faint quite often, which can get really annoying. There are many new Pokemon in this place, such as Murkrow and Buneary, so I suggest that you spend some time in here if you're interested in your Pokedex. However, know that you cannot capture any wild Pokemon if there are two in the field, and it also becomes much more difficult to escape from battle. Noramlly you'll have to make one faint. While it is difficult to capture Pokemon now, however it is very difficult to black out, as after each battle Cheryl, as she promised you, completely heals your Pokemon (presumably with her Chansey). That's a very good thing, especially since it's rather difficult to run away from fights in the forest. There are a couple mandatory trainer battles. This first time, the enemy has more than one Pokemon per trainer. The first two sent out are a level 9 Wurmple

and a level 14 Pachirisu. After you defeat the first two, the third, a level 13 Beautifly will come by itself, though you won't be given the option to change your Pokemon at the switch no matter what. After the first mandatory trainer battle, you fight a pair of psychics who only send out one pair of level 15 Abra's. The two of them do one thing, and one thing only--Hidden Power. At least you get more money from Double Battles than Single Battles. Only two Double Battles are mandatory. While they are pretty cool, they take up a lot of time. After them, I used a repel and ran way up north through the grass, passing by every pair of trainers. There's nothing that special in this place to pick up. To go anywhere, you need Cut. As soon as you make it to the exit in the northeastern area of the forest, Cheryl will leave you. This means that you can go back and capture anything she prevented you from capturing. However, this also means that you're on your own, and you won't be healed after every battle from now on. However, when you return much later with an Eevee, head to the rock in the southwestern part and level up your Eevee around that rock if you want it to evolve into the Leaf-Type Leafeon. Do whatever you feel like needs to be done before you leave, then head to Route 205 towards Eterna City. Really, the second, smaller part of Route 205 doesn't deserve its own section. Walk over the bridge, fighting the fishermen only if you want to and collecting the berries to the north, and cross over into Eterna City. =---------------------------------= =e. Eterna City -= =- SECOND GYM - Leader: Gardenia -= =---------------------------------= There is a_lot to do in Eterna City. You may not even know where to start, and you're probably wondering what's up with Team Galactic walking around. First of all, I think it's pretty obvious from the header of this section that you can go up against your second Gym. Luckily, there's no side-quest needed to challenge the Gym leader, so you can beat that whenever you feel like. Before I go into further detail about the Gym, there are many other places of interest in the city that you need to know about. First of all, east of the Pokemon Center, inside of which is a woman who gives you the Happiness Checker app for your Poketch, is the house of the Underground Man. Talk to the older man towards the mid-right part of the house to receive

an Explorer Kit. This is a very important device, as a lot occurs underground. Go ahead and take up the older man's challenge and walk outside in order to go straight underground to see how it feels like. As soon as you go underground, you'll be greeted by Roark, the leader of the first Gym you beat quite some time ago. No, you won't fight any Pokemon down there. Return to the old man and he'll give you three traps for your underground playtime. He next asks you to dig up some treasure spheres for him. He explains that you should go to the yellow dots on your map and use your stylus to find places to dig. Tap the screen to find places to dig. After you dig some spheres up, talk to the old man again. He'll give you three spheres. He next asks you to go bury some spheres--do it! Remember where you place things, bury something, and return. He'll give you the Digger Drill in return. It's good that you have the Digger Drill now, as the entire time you've been working towards being able to make your Secret Base! Just like the last game, you can make your Secret Base anywhere you like, but this time on the walls of the underground. I'll cover the Secret Base in more depth in a later section of this guide, but for now know that when you use the Digger Drill, like a TM, it breaks. Don't worry, as you can always trade a sphere underground for another one. Anyway, you can return to the surface and collect a Plain Table, a Wooden Chair, a Small Bookshelf, and a Buneary Doll from the old man for your Secret Base. Use the stuff he gave you to complete his final test for a Doll of your starter Pokemon. Just before you leave, talk to him again to learn how to get rid of the annoying boulders in your base. (1) Find a friend's Secret Base (2) Go to your PC and steal your friend's Flag. (3) Run back to your PC with the Flag. This is something that can only be done with a friend, so if you can't play with someone else right now, I suggest you move on. It's good that you got that out of the way, because there are many more things to do. You'll notice that the Bicycle Shop's owner is gone, and apparently is at Team Galactic's base to the north. Go there, only to be stopped by someone named Cynthia, who will give you HM01 (Cut). We'll worry further about this when it's time to beat the Gym. The Herb Shop, which sells inexpensive medicine that makes your Pokemon unhappy with you is to the right of Team Galactic's Base. The Name Rater, who rates names and allows you to give Pokemon new nicknames is east of the Pokemart, which now sells Nestballs, sitting on the first floor of the condominiums. Also on that same floor is someone willing to give you a Chatot in exchange for a

Buizel, which I conveniently caught from Route 205 right before I fought Commander Mars. His "Charap" will be at the same level as and the same level of the Buizel you give him. Now you can focus your attention on the Gym. By the way, there's a Super Potion behind it. You'll have to walk through the trees from the left. Anyway, I trained at Route 211 to the east in order to help me win. The Gym's leader will greet you and tell you that you must defeat all other trainers before you can get to her. Walk through the door after she leaves. It's your job to find the competition. This Gym might as well had been a Ninja Gym, with Fighting Pokemon, as the people are pretty hard to spot. I'll help you about by getting you to each of the trainers. (1) Walk north from the entrance until you reach where the Gym leader obviously will eventually appear at. Walk left through the trees from that green platform nearby. Immediately walk south, and press A on the person hiding in the corner. This person's Pokemon is a level 15 Cherbi and a level 15 Roselia. (2) The next trainer's location is told to you by the first trainer you defeated. As stated by her, she's past the two boulders down to the left. This person has a lvl. 14 Budew, a lvl. 13 Budew, and a lvl. 15 Budew. (3) The previous trainer also hinted that this next one is in the middle of three trees. While you did pass these trees on the way to the first person, only now do they appear. As you walk back towards the entrance, you can't miss her standing behind the middle of the three fake trees. This girl merely wields a level 17 Turtwig...good luck. (4) You are told that your next opponent is beside four flowers. From the entrance, walk east and up the long path to find a blonde haired girl in the corner. This girl is also the last. After her, the Gym leader appears. She uses one level 17 Roselia. Gym (1) (2) (3) Leader Gardenia's Pokemon are: Cherubi: Lv. 19 Turtwig: Lv. 19 Roserade (w/ Sitrus Berry): Lv. 22

There are many helpful Pokemon that you can bring to this fight. There's Chimchar, that learns Flame Wheel at level 17, or its evolved form Monferno, which learns Flame Wheel two level later at 19. In addition, there are many Flying-type Pokemon as well as one good bug Pokemon (Kricketune) that you can bring to this fight, so this shouldn't be too difficult. 2640 is the amount of Pokedollars that you get, in addition to TM86 (Grass Knot), and the Forest Badge, which allows you to use Cut outside of battle and makes all Pokemon up to level 30 obey you without question. ------------------------------------------------------------------------------

3) Going After the Third Badge -----------------------------------------------------------------------------Before you go after Team Galactic, if you have seen 35 Pokemon head south to the gate towards Cycling Road. The man who is Professor Rowan's assistant and your friend's father is waiting to reward you with your progress on your Pokedex with an Exp. Share! With this, raising weaker Pokemon becomes a lot easier! Anyway, with Cut, you can now go a great many more places, such as Team Galactic's base at the northern part of the city. Before you head into the building, cut the bush to the right and collect TM46 (Thief) off to the right. Only two of the four people here will fight you, and they're the couple standing near the stairway. They, together, both send out a level 13 Wurmple and a level 14 Zubat. Glameow at level 14 replaces the Zubat, whenever you kill it, and Cascoon at level 13 replaces the Wurmple, whenever you kill that. You can skip everyone on the second floor if you like with ease. On the third floor, the first mandatory fight will start off with a level 12 Wurmple pitted against you. The second Pokemon will be a level 12 Silcoon. Lastly, you will fight a level 12 Zubat. The second fight on the third floor will have a scientist use a level 15 Kadabra against you. On the fourth and last floor, you'll see a man and a purple-haired woman staring at each other. Talk to the purple-haired girl to start a fight with Commander Jupiter and her level 18 Zubat and level 20 Skuntank holding a Sitrus Berry. I had one Pokemon left with 9 HP when I beat her; so don't feel bad if you struggled. Her Skuntank is ridiculous, I know. Out of her stupidity and your dumb luck is how you'll most likely win that battle. After you win, Team Galactic will leave, so talk to the Bicycle Shop owner. He'll thank you and then leaves. Before you leave, go get yourself a Bicycle from the man you just helped out. Unlike the last game, which had you switch out bicycles every time you wanted to do something different with your bike (either do tricks or go really fast), this time all you have to do is press the B button to change between the third (for tricks) and fourth (for speed) gears--way more convenient! If you try to exit west back towards Route 205, a man will stop you and say that you can go to Hearthome City by the way of Cycling Road. Remember that you can only mount your bike when you're still, but you can change gears at any time. Go ahead and register it for your Y button in the menu. Don't bother heading east, as there's only TM12 (Taunt) way below on Route 211, which is rather useless unless you like pulling tricks, such as Taunt + Bide combo or you like collecting things. Head south towards Cycling Road/"Route 206" instead.

=----------------------------------= =a. Routes 206-207 -= =----------------------------------= When you first arrive at the Cycling Road, you'll notice that you cannot dismount your bike at all. There will be a slew of trainers along the path, and it is extremely difficult to dodge them all, even though many can be dodged, if not by skill but by luck. Most of the cyclists here use electric Pokemon, so bringing either a Ground or Rock-type Pokemon would prove useful. As soon as you pass this short road, you can get a free "Flag" (for your Fashion Case) from the blonde-haired girl in the building to the south. After you pass the actual biking part, you'll still be on Route 206, but you can now cut down some bushes and walk right under the bridge, capturing some new Pokemon along the way if you want. The featured Pokemon under the bridge are Ponyta and Stunks. There's a Poison Barb to the northwest, which boosts PoisonType moves when a Pokemon holds it, and Wayward Cave (which is dark inside) is to the north. Eventually go back to the main road when you're done. Route 207 is right below Route 206. Almost as soon as you enter, your friend shows up and asks you to pick a hand that's behind her back. I picked the left hand and she gave me the Vs. Seeker (Key Item that allows you to refight trainers) and the Dowsing Machine (Poketch app that acts as an Item Finder, except much more practical). After you're done talking with her, she will leave. Now the road splits--you can either take a detour and heal up at Oreburgh City down below, or you can go right. Since there's nothing about Oreburgh City that's new that I can tell you about, I'll continue to walk you through the game as if you didn't break and continued east. You'll soon run into a mandatory Double Battle. They will send out one pair of a level 19 Ponyta and Pachirisu. This is an actually difficult battle, as both of these Pokemon have the ability to hurt many significant weaknesses. There are no further mandatory battles before you reach Coronet Mountain unless you want to get a hidden Rare Candy next to a hiker near a bridge that's hard to miss. I suggest you heal before you head into Mt. Coronet. =---------------------------------= =b. Mt. Coronet -= =---------------------------------=

When you walk into Mt. Coronet, you'll head south then east some. At a pair of ramps, a blue-haired man will stop you and quote what's apparently Pokemon mythology. After he talks for a bit, he'll leave. You really can't go far yet in this cave. You'll have to be able to use Surf to go anywhere else but the short exit to the right. There's also not much to collect here for now. There's an ether hiding on a rock up the ramp above you, and below you there's nothing but more water to tread. You can either break rocks using Rock Smash to head east, or you can walk over the ramp above and walk around. Either way, nothing happens here, and there aren't even any new Pokemon to capture. Once you're done with this place, which is probably now, exit to Route 208. =---------------------------------= =c. Route 208 -= =---------------------------------= There's an X Speed on the platform down northward, so you don't have to bother going after it, unless you're dying for 250 Pokedollars. The Hiker is a mandatory fight, unfortunately. He'll send out two level 17 Geodudes, but that's nothing you haven't dealt with before. "LOL" is all I have to say. This is the third time I've seen slang used in a Pokemon game. First noob as soon as you walked into Oreburgh City, second "owned" when you went into Valley Windworks, and now "served" by this Hiker right before you head into a new locale. Graphics weren't the only thing enhanced about this game. The second hiker looks like he's a mandatory battle, but he actually does move around from time to time. However, do you really want to dodge a guy that difficult to dodge every time you go by here? I didn't think so, so beat up his one level 19 Onix--no problem. You have the ability to capture a few new Pokemon in this area, and right before you reach Hearthome City, the Berry Master's house is to the northeast. In his house is a girl who will give you the Berry Searcher app for your Poketch if you answer yes to her question. All you do now is walk east into Hearthome City. =---------------------------------= =d. Hearthome City -= =---------------------------------= Almost as soon as you walk in, a woman's Buneary runs into you. After thanking you for allowing her to put her Pokemon into its ball, Keira, a Pokemon Contest Judge, tells you to drop by the Contest Hall so that she can thank you properly (i.e., a gift).

This is another big city, just like Eterna. Unfortunately, nothing new is sold here, which may seem surprising at first (like, where's the Great Balls?), but remember that you haven't even beaten the third Gym yet. When you first enter the town, it's pretty much a dead end. You can't go anywhere else for now, as two men block the east gate. The guy standing near them will give you a Happiny Egg. If you want this Baby Chansey, drop off a Pokemon at the Pokemon Center and pick it up from him. As soon as you pick it up from him, turn to your Pedometer on your Poketch--reset it. It'll hatch in 10,240 steps, so save before it hatches so you'll get exactly what you want. Anyway, go by the Pokemon Fan Club, which is straight ahead behind the man in the red cap standing before you. The Chairman (man, does this place look familiar!) gives you a Poffin Case, which boosts the various different kinds of visual appeal to Pokemon. In the apartment building to the right of the Pokemon Fan Club, a woman on the second floor will give you a Shell Bell, which restores HP to a Pokemon that inflicts damage upon another. If you want to make Poffin for your Pokemon, you can enter the house next door to the left of the Pokemart. You use berries to make the Poffin, which increase the visual attributes. East of the Pokemon Center is a girl named Bebe. After you talk to her, "Someone's PC" when you access a PC turns to "Bebe's PC" from now on, which doesn't really do much, but happens in every Pokemon game. Before you go after the bigger stuff like the Contest and the Gym, take a stroll in Amity Square. You have to take a cute Pokemon with you to enter, although that Happiny egg you just receive probably won't hatch for a long, long-butt time. Hopefully you caught something like a Pachirisu on Route 204. At Amity Square, you can get a lot of free items. Almost as soon as you enter, you can get TM43 (Secret Power) to the right. TM45 (Attract) is also towards the top of this place. A girl tells you near the east gate that you should talk to your Pokemon often, as it will pick up things for your Fashion Case. Every 200 steps your Pokemon will pick up something. North of that girl in the left old building is an Amulet Coin, which doubles the money earned in battle when held by a Pokemon. There's also a Spooky Plate, for turning your Arceus into the Ghost type. Arceus is the very last Pokemon, number 493, which can change into many different Elemental types when you give it plates. Back to business: Go to the Contest area and this city's Gym leader, Fantina, with her crazy purple hair, will leave. When you enter the place, the person you helped out earlier when you entered Hearthome City, Keira, notices you as she was talking with mother. Apparently, your mother is the famous Johanna. Keira gives you Glitter Powder for your Fashion Case. As Keira leaves, your mother will give you a Tuxedo for you to wear when you enter contests. Walk up

to the man at the counter to get free Mild Poffin from him. The middle counter is for when you compete alone, the one on the right is for practicing, and the one on the left is for competing with friends in the Super Contests. Let's fight your rival. Attempt to exit the place, having saved beforehand if you think you need to. He has a level 19 Starly, a level 20 Buizel, a level 21 evolved starter that has the elemental advantage of yours, and a level 20 Roselia. Flay him. Receive 2100 Pokedollars from him. He'll leave to challenge the Veilstone Gym. Now even though you haven't defeated the Gym (with a stillabsent leader), Route 209 is already open. By the way, have you looked at your Trainer Card yet? Fantina ought to look rather familiar--she's definitely not the next one you're after. =---------------------------------= =e. Route 209 -= =---------------------------------= Soon after you enter, take the Good Rod off the hands of the guy fishing. A mandatory battle with a level 19 Bonsley and level 19 Mime Jr. occurs right before you can go any further. Don't talk to the Pikachu, as it is a trainer in disguise. Walk east then north a bit. If you take a rather difficult bike path to the left, you can get a Calcium. You can avoid the trainer at the top of the immediate mud slope if you walk in the grass, but that'd be annoying to do every time, wouldn't it? Take the hidden Awakening on the rock near the mud slope, and take the slope and clobber that girl's 5 Bidoofs. Pass the monument on the right, as it does you not good, and head into the next town. =---------------------------------= =f. Solaceon Town -= =---------------------------------= I'm not fond of skipping Gyms, but Fantina is way out of your league for now. The very first man you see on the road in this place will give you the Pokemon History app for your Poketch. The Pokemon Day Care Center is here, where an older couple raises two Pokemon for you. Basically, while you leave your Pokemon with them, for each step you take, that Pokemon gains 1 Experience Point under their Care. If you leave two Pokemon of opposite gender and similar species, an egg (that will be the female) might be given to you after such two parents are left for a while. If you leave a Pokemon with the woman, exit the house and return, there'll be a man sitting down who will give you the Day Care Checker app.

Off to the right, there are ledges that lead to different places. Take the second ledge to reach the middle house, where a woman will give you a Seal Case, which allows you to decorate your Pokeballs. The Solaceon Unown Ruins are furthest east, after you jump the rightmost ledges continually. The only way this town makes up for its severe lack of things to do is the fact that the Pokemart has one new item for being purchased, which is the Dusk Ball --something you'll learn to love not too long from now. Pass this place and head through Route 210. =---------------------------------= =g. Routes 210-215 -= =---------------------------------= You can pass almost everyone here, either it be through the grass or crossing the platforms with the bike in fourth gear. Before you come a cafe, a woman on an earth platform to the right will give you TM51 There are three people you can battle in this cafe. The collector on right of the table has three Sudowoodos. The one on the left has three Mr. The woman in the center has a level 22 Clefairy. No one else fights you. woman sells you Moo Moo Milk for $500. by across (Roost). the Mimes. The

You'll notice that behind the shop Psyducks are blocking the path. At this time there's nothing you can do about that. Obviously, it never stops raining at Route 215--that also affects the battles. Water and Electric moves' power is enhanced, and Fire moves' power is decreased. The first mandatory fight against the Ruin Maniac starts you off against his level 21 Bronzor. This is especially difficult if you're relying on Monferno to fight it, as Fire's power, again, is weakened against a Steel_and_Psychic, of which allows it to exploit Monferno's secondary Fighting-Type. The next thing sent out is a level 23 Shieldon--probably the first of this Steel-Type you've ever seen. Water moves are especially effective this time. The item the nearby man circles is an Ether, so if you don't feel articulate enough to snag it, don't worry about it. Just be careful when passing him by. The Karate guy looking the away from you will give you TM66 (Payback). When two bridges meet on a raised platform, there's a hidden Honey on the right flower. As you continue around that platform, you can cut down the grass at the upperright part of the screen to fight a karate guy in order to get a Fist Plate (for that Arceus you won't be getting). If you passed the previous karate guy

through the brush, there was a Guard Spec. down from the southern bridge as you came across two raised bridges. Don't be fooled by the eventual clear path between trees--there's another karate guy hiding behind the bottom one. Instead, pass through the grass. Before you come across the last mandatory battle for this location, there's TM34 (Shock Wave) behind some grass that can be cut. All four Pokemon thrown at you are level 23 beasts. The first two are Glameow and Monferno. Monferno when defeated is replaced by Gyarados. Glameow, when defeated, is replaced by Kadabra. This is one tough fight. I barely got by this fight, which is why I'm happy that I got you, and now you, go to Veilstone City. Notice that as you passed through the building, the man said that he couldn't go to Celestic City due to some Pokemon blocking the road. That could mean to get to Celestic City that you need to take care of those Psyduck... =---------------------------------= =h. Veilstone City -= =- THIRD GYM - Leader: Maylene -= =---------------------------------= With your first look at the city, you might notice that a major Team Galactic's headquarters is stationed here, guarded at all entrances by some of their members. As you walk the only way you can, you'll notice that it's not going to be convenient walking from place to place, as almost everything is elevated on top of rocks. At the first fork, take a right and heal at the Pokemon Center. The two houses above the center won't do anything for you, but the department store left of them sure will. This is the first time you've ever gotten a real Pokemart upgrade, so take advantage of this opportunity to spend the money you've collected up until now. I'll give you a rundown of the different floors. (1) Medicine and Items (2) Battle Items and their permanently upgrading versions (3) Utility and Greatly-Damaging Technical Machines (4) Dolls and other Miscellaneous Secret Base Items (5) Vending Machines Also, on the second floor, the one of the women behind the counter will give you the Counter app for your Poketch. Leave the department store when you're done. At the next fork, you'll immediately notice craters with asteroids in them. They are there so that if you have a Deoxys transferred from a GBA game, you can press A on each one of them to change the form of your Deoxys at any time you please. The Normal, Defense, Power, and Speed forms correspond to each of the four asteroids in the ground. North of the fork in the road is the main entrance to Team Galactic's massive

building. South is where everything else is. As you go south, you'll notice the Casino, called the Veilstone Game Center, and the building to the right of it where you cash in for prizes. In order to get a Coin Case to make use of these places, continue past these places to the end of the road, and go inside the house on the farthest right. Inside is a clown, who asks you to guess in which of his hands, which according to him are behind his back, is a coin. The answer is random; he changes it. He'll reward you with some more, lol, slang ("A winner is you!"), and the Coin Case, which you can use to gamble at the Veilstone Game Corner. By the way, the left house has a girl inside that will massage one of your Pokemon a day, in order to make them happier with you. Often you'll get items for your Fashion Case from the massaging procedure. If you continue past these two houses, you'll meet your friend, who seems to be worried about her Pokedex. It really is a short conversation. Ahead of you is the Fighting-Type Gym of Maylene's. This Gym has a puzzle that isn't too terribly difficult. However, due to the nature of the puzzle, it would be very difficult for me to explain to you exactly how to push the sliding wooden boards in order to get to Maylene. The idea is to push them so that entrances open to you so that you may get to the Gym leader. Regardless, I can clue you in on which trainers that you can't not fight. The only mandatory fight is the man in the bottom-right cubicle. Black Belt Rafael only has a level 28 Meditite to send out against you. While there is only one mandatory fight, however the guy directly in front of Maylene is tough to miss. I suggest that you don't waste time trying to dodge him in case you might have to reenter this Gym too many times. While you are going to want to heal right before the big fight, unfortunately all the sliding wooden boards reset. It's a good thing the puzzle isn't difficult itself. Black Belt Colby, the one right in front of Maylene, has three level 25 Machokes. I hope you've caught on before now that, and even the guy standing near the door told you, that Flying and Psychic Pokemon are the way to go. After you've healed up after those two or more fights, go ahead and fight Maylene. Gym (1) (2) (3) Leader Maylene's Pokemon are: Meditite: Lv. 27 Machoke: Lv. 27 Lucario (with a Sitrus Berry) :

Lv. 30

My suggestion is a Flying-Type for the Meditite, a Phychic-Type for the Machoke, and a Fire-Type for the Lucario (as it's a Fighting/Steel-Type). If you are having trouble with this fight, you can walk down Route 214 to train

your Pokemon. By the way, a Psychic will stop you on your way out. When you defeat Maylene and receive 3600 Pokedollars from her, you'll receive TM60 (Drain Punch), and the Cobble Badge, which enables you to use the hidden move Fly outside of battle. As soon as you leave the Gym, your friend who was standing right outside while you fought will walk up to you and ask for some help. Apparently, the reason she was bummed out was because Team Galactic accidentally got a hold of her Pokedex. Help her out and meet her at the warehouse, which is immediately above the west entrance to the city. Meet your friend near the west entrance to the city and together whip the two blocking your way. As your friend sends out her level 25 Clefairy, the first two enemy Pokemon sent out will be a level 25 Beautifly and Dustox. A level 25 Stunky replaces the Beautifly when defeated. When Dustox goes down, a level 25 Croagunk replaces it. If your friend's Clefairy suffers, she'll replace it with her own level 25 Kadabra. After you defeat them, they tell you that whatever was in that warehouse was moved to Pastoria City. HM02 Fly is inside the warehouse, so go get it. Next up is the Fourth Gym (Water), which remarkably takes almost no time at all to beat, very much unlike the first three Gyms. The next thing you do would have been to head south from Veilstone City to Route 214, but first you ought to collect the Marking Map app from the Poketch company owner first. -----------------------------------------------------------------------------4) To the Fourth Gym -----------------------------------------------------------------------------=------------------------------------= =- a. Route 214 and Valor Lakefront -= =------------------------------------= Route 214 is short. In fact, almost everyone can be skipped other than the psychic with her level 22 Ghastly, level 24 Kadabra, and level 23 Misdreavus. However, the large man in blue is impractical to continue to skip every time you pass by Route 214, so I suggest you beat this collector's three low-level Roselia at 20, 22, and 24. By the way, there's TM28 (Dig) in the cave to the very left. Also, the man inside won't do anything if you show him an Unown. In the beginning of Valor Lakefront, there's not much other than grass. Make sure you don't miss that painfully obvious Paralyze Heal. As you continue, you'll come across a woman who has been locked out of her house. Pass her by for now, and take a left, since the guy towards the right says that there's been a major blackout at Sunyshore City. At the Seven Stars Restaurant, you can partake in no less than five double battles at your leisure.

Honestly, I've never seen a Route with this many houses on it. In fact, Valor Lakefront together with Route 213 probably has more houses than some towns! At the very southwest of Valor Lakefront, which technically is Route 213, right under a swimming pool, is a PP Up. In fact, opposite at that PP Up is the Game Director's house! He tells you to come back when you've filled up your Pokedex. Pass these two short areas by and into Route 213. =---------------------------------= =b. Route 213 -= =---------------------------------= The split-second you cross over into Route 213, walk into the left house. Talk to the clown in the corner and he'll give you TM92 (Trick Room). Before you walk into Hotel Grand Lake below you, pick up the Suite Key on the left side of the concrete, two steps away from the building. Head back to where the girl was to receive a Lava Cookie (a nostalgic Full Heal). When you go back to and enter the Hotel at Route 213, talk to the Police Officer so that he'll heal your Pokemon. Remember to pick up the Red Shard to the left as soon as you exit the building. When you reach the beach, go ahead and fight the beach girl's level 23 Bibarel. There's no reason to walk through a mostly peaceful Route 214 and Valor Lakefront, only to have to dodge a single person every time you pass. Continue west for quite a bit. The first fisherman you see won't fight you, but the second one will, though both have their backs turned. Don't pass the hut by, as the guy inside might give your Pokemon a Footprint Ribbon if your Pokemon has a "top-quality footprint". What this means to you is that if your Pokemon likes you, he'll give it a silly Ribbon. Not a bad freebie, in my opinion. Shortly upward is Beauty Cyndy with her level 23 Glameow. I wouldn't want to avoid her either, or at least I don't want to pass her by and be surprised. I'm sure you might feel the same way sometimes. TM40 (Aerial Ace) is behind the breakable rock somewhat guarded by the large man north of it. This wasn't as short as the other ones, but it wasn't long either. Travel north until you can no longer travel in that direction and of course move west from there. You have now finished the traveling right up until Pastoria City, home of the Fourth Gym. =-------------------------------------= =c. Pastoria City -=

=- FOURTH GYM - Leader: Crasher Wake -= =-------------------------------------= While this isn't a shrimp town, there could be bigger cities. The house immediately below you as you enter has a green-haired boy (you had to talk to his sister in order to tell that the person was a boy...) inside that will award you a Ribbon if she sees the lead Pokemon excelling in a certain visual attribute, such as Cute, Cool, Tough, etc. From the Pokemon Center, two houses down and one to the right is the Move Tutor's house. If you trade him Heart Scales he'll teach your Pokemon moves. If you surf east from his house, then eventually north, you'll find a Mystic Water, which increases Water-Type moves by 10%. in a Pokeball in an alcove. Also, the house at the west exit has a woman inside who gives you a different berry every day you meet her. She has 17 different berries that she'll give you, and after 17 days, she'll restart her gift-giving cycle back to the first berry she ever gave you. At the Pokemart, Quick Balls are now sold--perfect for wild Abra. Not only that, but Great Balls and Super Repels are sold at this typical Pokemart. By the way, when you buy 10 Pokeballs, you're given a free Premier Ball. It's not better than a Pokeball, and does nothing special. It's free and merely looks different. Also here is the Safari Zone! This time, you're finding Pokemon in an exotic marsh. You pay $500 for 500 steps and a supply of 30 Safari Balls to capture all the rare Pokemon with. On the second floor of the main building is the observatory, where you pay $100 to take a look out at the Safari with the Binoculars. Using them, you can search what Pokemon are available for capture in the different areas. This doesn't guarantee an actual appearance of the Pokemon you spotted, but it does give you an idea of what's available. The safari swamp is at the very top of the city, and the moment you start a $500 session at the Safari Zone, a green-haired person on the right will give you HM05 (Defog). Because there are almost no areas in the game where you will need this, I suggest you don't even teach this to a single Pokemon. After you receive this Hidden Machine, I suggest you simply head to the Gym if you're not interested in capturing Pokemon. There are three mandatory fights in the Gym. I'll walk you through the small puzzle first. Walk forward, then left towards the stairs. Walk south towards those stairs and step on the Orange button, lowering the water level. Walk down the nearby two flights of stairs and move around the other side of the wall, through the opening in the right. From here, walk through the only other opening, over another set of logs. Travel up two flights of stairs in front of you and hit the green button, raising the water level. Walk completely around towards the blue button. Sailor Damian fights you with two level 24 Wingulls. Walk south over the raised

logs and fight Tuber Jacky's level 26 Buizel. East you'll soon fight Tuber Caitlyn's level 24 Azurill and Marill. Travel north and hit the green button. Walk down the button set of stairs, skipping the orange button to your left, and hit the orange button at the very bottom of the path. Travel north over three flights of stairs. Walk all the way around and, lol at "That's just how I roll". Anyway, this fool sends out two level 24 Shellos's, and a level 24 Wingull. Hit the blue button and the Gym leader is yours. Gym (1) (2) (3) Leader Crasher Wake's Pokemon are: Gyarados: Lv. 27 Quagsire: Lv. 27 Floatzel (with a Sitrus Berry): Lv. 30

I suggest an Electric Pokemon for the Gyarados and Floatzel, and a Grass Pokemon for the Quagsire. The reason I don't suggest a Grass Pokemon for Floatzel is because it knows Ice Fang. $3600 is your cash reward, as well as TM55 (Brine). The Fen Badge allows you to use Defog outside of battle, as well as forces all Pokemon level 50 and below to obey you, which is very cool. After him there's not much else you can do in this town. You can talk to the Team Galactic member standing near the swamp safari, afterwards who runs off. Run after him and save. Talk to him again and your rival fights you. He starts off with a level 26 Starly. He'll change the Pokemon among his team at any time, of which includes a level 25 Roselia, a level 25 Buizel, and an evolved level 28 starter with the advantage over yours. You can do a couple things. You can train at Route 212, which is something I badly needed to do, or you can continue to follow the Grunt to Route 213. I will spend time in the next sub-section talking about things worth mentioning in Route 212. If you feel powerful enough to take on Pokemon leveled in their mid-thirties (what you'll face in the fifth gym, which takes almost no time to get to), then search for "Route 213 and Valor Lakefront" and skip ahead. =---------------------------------= =d. Route 212 -= =---------------------------------= As you leave Pastoria City, there's a hidden Full Heal in the puddle below. When you reach Route 212, west of Pastoria City, know that a bicycle cannot cross the mud up above. You'll often get stuck in the mud, although you'll also not find any Pokemon in it. To get unstuck, spin your character around in place. If you enter the mud from the rightmost edge as possible and walk two steps north and one to the east, you can find a hidden Hyper Potion. The first person you come across won't fight you. Any of the fights here occur during constant rain, and since the only reason I'd bother coming here is to capture Pokemon and to train, you'll need to remember that. TM06 (Toxic) comes up soon after the first fight.

Before the first fight and before you collect TM06, you can see a log extending off of a raised earth platform guarded by bushes. First, go under the log north and collect the Revive. Once you do actually cross over the log itself after having cut down a bush or two, you can collect an X Special north and fight someone else. From this location, you can travel west, fight a Parasol Lady and collect a Zinc shortly afterwards. Eventually, all methods of travel, either through the mud or not, leads you to a house with a trainer in front. In the house, you can trade the shards you might have collected along your adventure in exchange for Technical Machines. In fact, the plaque hanging in the back of the house tells you what TM you get in exchange for the shards. The girl on the left also tells you that you must get ten of these shards in order to make the trade. As you walk left, there are many more people to fight, and just about all of them can be avoided. However, I don't know why you're here if you're avoiding fights. TM62 (Silver Wind) can be collected by riding over a log (the fact that those wire-like lines are logs is confirmed by the scientist near the log towards the TM). On the other side of that same platform (accessed by cutting bushes north of a bridge below) allows you to cross other logs. One takes you to a hidden TinyMushroom in the bottom-left corner of the 2x2-sized earth platform. As you continue west, the police officer standing around won't fight you, unless it's nighttime. South from him are more battles and soon a visible Antidote. While you begin to leave the area, there is a mandatory Double Battle against a couple Rangers. At first an Aipom and Prinplup both at level 21 are sent out. Another level 21 Prinplup replaces the first one, and a level 21 Marill replaces the Aipom. As soon as you leave the rain, there's an Elixir hidden behind the first signpost you see. TM11 (Sunny Day) in plain view waits behind some bushes that can be cut. All around this Pokemon Mansion are people willing to fight you. There are also many more police officers surrounding the whole campus willing to fight you only at night. Once you get into the Mansion, you can head right and pick up TM87 (Swagger) from where the master of the estate stands in a room. In the rooms to the left, you can pick up a Burn Heal in the first room's trashcan. In the second room to the left, a woman will give you a Soothe Bell. As you can plainly see in the adjoining room to the left, there is a Great Ball there. In the garden of the Mansion are a couple nice Pokemon here and there. If you come back after you get the National Pokedex, return here and talk to the owner

of the Mansion. Say "Yes" twice in order to listen to him rant, and he'll mention that he found a Porygon, which isn't in the Sinnoh Pokedex. The Butler will leave the room, so follow suit. Walk back into the room to hear that the garden now has a bunch of Pokemon that weren't there before. When you're done training, I suggest you fly back to Pastoria City, and head to Route 213 from there. -----------------------------------------------------------------------------5) Before the Fifth Gym -----------------------------------------------------------------------------=------------------------------------= =- a. Route 213 and Valor Lakefront -= =------------------------------------= When you get to Route 213, go to the beach and head east. You'll see that same Grunt again looking out to the ocean. Talk to him, and after listening to him talk to himself, he'll take notice to you and run away again. Pass through the entire beach and head through Hotel Grand Lake. As you exit the hotel, you'll soon hit Valor Lakefront. Take a right at the Seven Stars Restaurant, and you'll see the Grunt once more. Speak to him and he'll run north. Follow him, and the next thing he'll do is fight you when you speak to him next. Knock his one level 25 Glameow out cold. That's the last you'll ever see of him, but regardless head north and you'll soon see Cynthia, the one who gave you HM01 Cut at Eterna City. She'll ask you if you have seen the group of Psyduck on Route 210, which you have. Even if you say you haven't seen them, she'll give you this SecretPotion for them. Using a Pokemon that can use HM02 Fly, with this method go to Solaceon Town, which appears blue on the map. =------------------------------------= =- b. Solaceon Town and Route 210 -= =------------------------------------= Solaceon Town hasn't changed a bit since you first saw it, so head immediately north to Route 210. When you reach Route 210, simply head north to where the Psyduck are standing behind the cafe. Press A on one of them to be given the option to use the SecretPotion on them. As soon as the potion cures their headache, Cynthia will come from behind and asks you to deliver an Old Charm to her grandmother in Celestic Town.

As you head further into Route 210, you can pick up a Super Repel off to the left. In the tall grass, there are three little kid ninjas who will pop out of nowhere and fight you. If you walk straight north through the brush you are sure to fight one. If you look closely at the grass, you can see their small green hats. The Dowsing Machine app (a.k.a. Item Finder) can also locate them for you. A Hyper Potion is in the middle of the grass. Eventually you will run into a foggy area, which sucks. When you fight in your battles here, everyone's Pokemon miss physical attacks much more often. Moves that can't miss like Aerial Ace and non-physical attacks such as Psybeam are very welcome. Walk around the right side at first. Hiding under a green hat is a ninja, who has two Zubats, a Golbat, and a Skorupi. Walk west over the ledge, skipping the grass. Fight the inevitable fight with the Ace Trainer and her level 27 Ponyta and Grotle. She's not afraid to switch them out, by the way. Pass the two people walking around the elevated ground, as you have more fights coming up. Fight the Ace Trainer on the even higher platform if you want, but I wanted to preserve myself. The log (looks like a wire or rope) to your left can be ridden over with your bicycle. While you don't have to fight the hidden ninja boy to get to TM30 (Shadow Ball) south of the next log, you do have to fight the Karate guy, so make sure to get your Flying and Psychic-Type Pokemon ready for his one level 29 Machoke. Right before the ground turns green, walk blindly down the stairs. A boy to the right down there guards a Smoke Ball (which when held by a Pokemon enables the holder to flee from a wild battle without fail) with his level 25 Croagunk and Golbat. To the left walk into the mandatory fight with a trainer's level 27 Hoothoot and Noctowl. Walk north, then west over the bridge. If you're beat, you can skip the Veteran above you, who only guards four berries. I was in bad shape at this point, so I simply headed west towards Celestic Town. By the way, come back to this route once you have the ability to use the Hidden move Waterfall so you can get a visible Wave Incense and a hidden Meadow Plate for the Arceus you don't have. =---------------------------------= =c. Celestic Town -= =---------------------------------= Thankfully, nothing stands in your way from immediately healing at the nearby Pokemon Center. At the Pokemon Center, a man to the left will give you a Great Ball if he sees that your lead Pokemon likes you.

If you travel west from the Pokemon Center, an elderly woman will stop you and speak of an angry and threatening member of Team Galactic who stands near the shrine down from the stairs above you. Yes, that's Cynthia's grandmother. Before you deal with him, check out some other aspects of this small town. In the house to the very bottom-left, a man will give you the Analog Watch app for your Poketch. Now you can check the time with style I guess, as that's the only reason people nowadays wear analog watches--style. In the very top-left corner of the town is a house that acts as a Pokemart. In fact, the house sells exactly the same stuff, with the addition of the Timer Ball, a ball that "becomes progressively better the more turns there are in battle". The man wearing glasses inside this building will give you BlackGlasses, which when held by a Pokemon powers up Dark-Type moves. After you've checked all that there is to see about the town, and that was it, you can talk to the Team Galactic member guarding the entrance to some ruins. He gives you the option of kicking his butt or not. His level 25 Beautifly and level 27 Croagunk isn't anything you probably haven't dealt with before. Not only that, this town isn't foggy like what you used to deal with not too long ago. After you win the fight, Cynthia's grandmother will thank you and offers for you to check out the ruins. Walk inside the Pokemon-free ruins. Check the painting in the back of this small room and Cynthia's grandmother will give you HM03 (Surf), which opens an entire new world of places for you to explore...but not now. You need the Hearthome Gym Badge to use it. As soon as you leave the cave, the man you saw back in Mt. Coronet right before the 3rd Gym will introduce himself to you as Cyrus. Apparently he's the leader of Team Galactic, with a weird-butt vision of changing the Pokemon world as you know it. Cynthia's grandmother is now in the main building at the top of the town, but you can pay her no attention. For now, fly to Hearthome City. =---------------------------------= =d. Hearthome City -= =- FIFTH GYM - Leader: Fantina -= =---------------------------------= There's not much you can do in this city that you couldn't do before, except for fighting Fantina, user of the Ghost-Type Pokemon and leader of the fifth gym you'll face. When you walk in her Gym, take the elevator up. You'll come across a series of puzzles.

The first puzzle says, "Question: 3 plus 5 plus 7 is? Answer: <-2 ^16 ->15" The answer is 15, I hope, so walk through the door on your right. What happens if you get it wrong, you ask? You get to immediately fight one of that Gym leader's followers, I answer. Do you know what else I say? I say that you need some training. So, like the girl in the middle door says, throw the quiz so you can battle with her, or anyone else in this Gym you think you need to level up from. Hopefully the 8 screw-up trainer fights will help you get to where you need to be. In the room on the right, take the elevator to get to your next quiz. This next puzzle says, "Question: 12 plus 28 is? Answer: <-30 ^40 ->50" The answer to this one better be 40, so to get close to the Gym leader take the door in the middle. Same as last time go up the slow elevator and receive your next quiz. The third quiz asks, "Question: 3 times 13 is? Answer: <-39 ^93 ->33". I'm so glad Pokemon is getting children to become more familiar with their times tables and elementary arithmetic skills. It might have evidenced the heart that Nintendo puts into their games if it wasn't for the fact that your Poketch also functions as a calculator. Oh well--left door. The final test is "Question: The first room's answer? Answer: <-2 ^16 ->15" Now this one stumped even me. Luckily, I did the trial-and-error work for you and figured out that it is indeed the right door. Quack Fantina's Pokemon are: (1) Drifblim: Lv. 32 (Has a secondary Flying-Type) (2) Mismagius (with a Sitrus Berry): Lv. 36 (Pure Ghost) (3) Gengar: Lv. 34 (Has a secondary Poison-Type) And 1st 2nd 3rd 4th if you need to return to a Pokemon Center, I'll list the Doors for you: Door: -> (Right) Door: ^ (Middle) Door: <- (Left) Door: -> (Right)

Know that Normal-Type moves won't affect any of her Pokemon. However, some things you wouldn't think would affect Ghost-Type Pokemon, such as FlyingType moves, do. Take advantage of the fact that many Ghost-Type Pokemon have low Physical Defense, even though Flying-Type moves are powered with Physical strength. Of course, there's the old-fashioned Psychic-Type way, with which the Kazza the girl in Oreburgh City might have traded for your Machop would work nicely. This is a very difficult battle. Almost anything you throw at Mismagius can be

easily beaten. It's almost a pure might struggle here. Fantina will use a Hyper Potion on any Pokemon you get into the red health zone, every time. Because of this, you need to make sure you cause her Pokemon to faint from the yellow zone. If you have problems matching the levels of Fantina's Pokemon, I suggest you go back and fight people in Route 212 or fight wild Pokemon in Route 211, which is west of Celestic Town. The reward is not enough for what you had to go through. The only thing worth mentioning is that her Relic Badge allows you to use Surf outside of battle. You also get a measly 4320 Pokedollars and TM65 (Shadow Claw) for damaging her Pokemon. Anyway, as soon as you leave that wretched Gym, Cynthia finds you and suggests that you should check out the library at Canalave City. With no time to lose, shine your Relic Badge in your Trainer Card--you don't dare let _this_ one dull after dealing with a Gym like that. Now that you're done here, fly over to Jubilife City, from where you will Surf west to Canalave City. -----------------------------------------------------------------------------6) Collecting the Sixth Badge -----------------------------------------------------------------------------=------------------------------------= =- a. Jubilife City and Route 218 -= =------------------------------------= When you arrive at Jublife City, head to the Poketch Headquarters at the northwestern part of the city, and receive the Link Searcher from the President now that you have five badges. He also tells you that you will probably get another when you get your Seventh Badge. Also, if you ever forget how to use one of your Poketch applications, you can head to the third floor of the Poketch Company building and check the computers to learn how to use each one. For now, let's just focus on the sixth gym badge and leave this place to the west. As soon as you get to Route 218, surf north around the trees and grab a Rare Candy from the northeast corner. Notice the whole new set of wild Pokemon you'll be encountering in the water. Take the north path above the rocks if you don't want to fight anyone. If you take the southern path, you will eventually have to fight a Guitarist with his level 31 Luxio, even if you skip the two fishermen. Oh, and did anyone else catch the "fishing is for the win" from the fisherman on the bottom? XD

Passing this route, you'll reach Canalave City almost immediately. As soon as you reach the building that connects the two places, your friend's father (also Professor Rowan's assistant) will stop you and upgrade your Pokedex. Now your Pokedex can display the differences between how male and female Pokemon look. When he leaves, notice the policeman at the top of this room saying he's thirsty. However, none of the game's four drinks (Bottled Water, Soda Pop, Lemonade, or Moomoo Milk) will satisfy him, which is somewhat of a disappointment, as such a thing uncharacteristically contrasts previous Pokemon games. =---------------------------------= =b. Canalave City -= =SIXTH GYM - Leader: Byron -= =---------------------------------= Don't become distracted by the beauty of this city. Be very aware that as soon as you cross the bridge your rival will fight you. Heal at a Pokemon Center and save before you deal with him. In the very first house you see when entering from the east, a girl to the right in this building will give you TM48 (Skill Swap). Above this house is the Pokemart, where there is a plethora of new items being sold. The Repeat Ball, Ultra Ball, Hyper Potion, and Max Repel are now sold here. In the house right above the Pokemart is where the Move Deleter resides. Above the last house is the bridge, Pokemon Center, and an old hotel. The girl on the left in the Pokemon Center tells you she got the Hidden Machine Strength in the Lost Tower on Route 209, a tower I told you to avoid when you first passed it. In the old hotel is where you begin a quest to capture the rare Pokemon Darkrai, but you cannot begin that quest without the Membership Card key item, which can only be obtained through a special promotional event of the kind that Nintendo tends to hold in Japan only. It looks like you're out of luck, unless you have a friend with or you yourself have an Action Replay device from Datel Electronics. Time to fight your rival. From the concrete, one step onto the wooden bridge and two more after that makes three steps before your rival stops you for a challenge. He starts off with his level 31 Staravia. Following, he will send in a level 35 evolved starter (or fully evolved if you chose Prinplup as your starter) that has the elemental advantage over your starter. Afterwards he will send in a level 30 Heracross (Bug-Type), and then a level 32 Buizel. Lastly you will fight his level 32 Roselia. I honestly can't imagine anyone having trouble with him if you have recently beaten Fantina. $3500 is your reward.

As you can see, this city somewhat would have been a dead end if it wasn't for the dock, accessible from the southwestern part of city. As soon as you feel like it, the sea captain is willing to take you to Iron Island. After you take care of the Gym, I'll cover the library and then getting the HM Strength. Because you at least have the fourth Gym Badge, and because of that can control all Pokemon up to level 50, there's no reason not to fight anyone in this Gym. Not only that, the moment you beat this gym, you'll be able to control all Pokemon up to level 70, which is light-years away from where you are now. In this Gym, Steel Pokemon are used, so get used to using your Fighting, Ground, and Fire-Types. While Water and Electric-Type moves aren't super effective, they're the only other two moves that aren't "not very effective", and Poison-Type moves don't affect Steel-Type Pokemon at tall. Steel Pokemon are pretty much what the old, old-gen Ghost and Rock/Ground Pokemon used to be--those immune to the typical stuff, except Steel are immune to a tad more than them. The first obvious fight is against Black Belt Ricky's one level 33 Steelix. If you have a well-balanced team, his Steel-Type shouldn't give you too many problems. While the next fight off to the right on this very floor (the colored platforms are super-elevators) may not be mandatory, it's one of those that'd be annoying to skip every time. I suggest that you fight Worker Gary's one level 31 Onix, not only out of convenience but also so that your Pokemon don't fall behind in level. Out of the four elevators, take the one on the very far right. When you reach the next level, take the next one down. This next mandatory fight against Ace Trainer Cesar (who said "noob"...) starts off with you against his level 30 Skorupi (which is a Poison/Bug-Type?). He next sends out a level 32 Steelix. From here is pretty much a straightforward until it splits into two paths. Of the two moving platforms, with one going up and the other going right, take the one going up. Don't take the next one you see, as the one guarded by Worker Gerardo's two level 29 Onix's is the one you want to take. Go ahead and walk right into a fight with Black Belt David's level 30 Onix and level 32 Steelix. Take the U-turn of platforms to the south, and then descend. Ace Trainer Breanna has one level 33 Azumarill (Water-Type?). You'll eventually come across the red platform that takes you straight to Byron. Gym (1) (2) (3) Leader Byron's Bronzor: Lv. Bastiodon: Lv. Steelix: Lv. Pokemon are: 36 (With secondary Psychic-Type) 39 (With secondary Rock-Type) 36

Only until after I met Byron did I learn that Roark was a boy (I also modified this guide's usage of pronouns when I found out). Roark is this guy's son. Now normally I'd start off using Fighting-Type moves if it wasn't for the fact that they will only do 1x the amount of damage to it. Only Fire-Type moves are super effective against it. Because Byron also uses Hyper Potions like nobodies' business, I used a slightly weaker Fire move to lower its HP to the point where one more-powerful Fire move would kill it without fear of it being healed first. Bastiodon Points of that. His so after his will use Flash Cannon, which is a Steel-Type move...which did 5 Hit damage to my level 37 Empoleon. Make sure you're prepared against Steelix isn't anything special that you haven't dealt with before, Bastiodon, you won't have to worry about a thing.

Take his 4680 Pokedollars, TM91 (Flash Cannon), and his Mine Badge. With the Mine Badge, you can use the hidden move Strength outside of battle (when you get it very soon) and now all Pokemon up to level 70 will "obey you without question", which is nice. From where he is, take the right moving platform and hold that route until you reach the very bottom. Now you can leave without dealing with his Gym's silly maze. As soon as you leave the Gym, your rival will congratulate you. He asks you to follow him into the library, so do so. Nothing occurs on the first two floors of the library. On the third, your rival will seat you down next to your mentor buddy and Professor Rowan. Now I really do enjoy this. This game truly does incorporate more story than the previous Pokemon games. Professor Rowan talks of the Mirage Legendaries (this game's legendary triplet) and sends your mentor buddy to Lake Verity, your rival to Lake Acuity, and you to Lake Valor. Suddenly an earthquake occurs. Before you leave, remember that only on this third floor can you read any of the books, and every bookshelf has a book that you can read. You can now leave the library. Once you get outside, a sailor tells your group that an explosion came from Lake Valor--where you were supposed to go, and where two mysterious men guarded the actual lake. There are quite a few things that you can do now. You can fly to Solaceon Town, traveling south to reach the Lost Tower on Route 209 for the Hidden Machine Strength. You can fly to Veilstone City, where you can head straight to Pastoria City to get to Lake Valor--you have less wild Pokemon to deal with if you approach Lake Valor from Pastoria City, as opposed to Veilstone City. Because you don't want to get behind in your side-quests, let us first collect Strength from the Lost Tower, south of Solaceon Town on Route 209.

-----------------------------------------------------------------------------7) Preceding the Seventh Gym -----------------------------------------------------------------------------=------------------------------------= =- a. Route 209 and the Lost Tower -= =------------------------------------= When you fly to Solaceon Town, immediately head south and straight into the Lost Tower. The first floor is fairly empty. You will come across many Ghost-Type Pokemon of a level much lower than yours. The only reason I have only mentioned this place now is because that without the sixth badge, Strength is useless. In addition, you've probably seen only one or two times in which you could have used it. On the second floor, I suggest you fight Youngster Oliver's pathetic team of a level 16 Stunky, Shellos, and Kricketune. No--it wasn't for the Oval Stone that he "guards", but for the added convenience. On the third floor, you're forced to fight Roughneck Kirby's one level 19 Cleffa. Behind him is a Revive. You can walk around the next loser. On this next floor, you're going to have to fight someone, so I suggest the Young Couple Mike & Nat who has one pair of level 19 Murkrow and Misdreavus. TM27 (Return) is the Pokeball you see towards the bottom of the screen. On the last floor, the woman on the right will give you a Cleanse Tag, which reduces the amount of wild Pokemon encountered if held by your lead Pokemon. The woman on the left will give you HM04 (Strength), so now that you're done, leave this place. Unfortunately, an Escape Rope won't make that process any faster. Next, all you have to do is fly to either Pastoria or Veilstone City. My suggestion is, again, Pastoria, as there are less wild Pokemon battles before you reach the actual lake. Regardless of the city that you fly to, from them head to the Valor Lakefront. =---------------------------------= =b. Valor Lakefront -= =---------------------------------= When you get to Valor Lakefront, head west through the forest on a path that used to be blocked by two men. When you get there, it'll look like the whole lake was blown up. The first person you see won't fight you, but the next person you see will fight you no matter what. She sends out a level 33 Glameow first and Croagunk second. Only three of the six Team Galactic members will fight you outside, but that was the only mandatory fight. South of where you entered the lake there is a cave. Go inside.

In the cavern you will see Commander Saturn. Save before you talk to him. He first sends out a level 35 Kadabra. Next he'll send out a level 35 Bronzor. Lastly he'll throw a level 37 Toxicroak (Poison/Fighting-Type) holding a Sitrus Berry at you. After you take his 2960 Pokedollars, he'll leave. As you walk back outside, you might notice that every one of the three that wouldn't fight you before have left along with him. When you talk to one of the two that you didn't have to fight before (providing that you beat him), he mentions that Team Galactic is probably conducting its business near Twinleaf Town--your town. Let's see if we can do anything about that. =-----------------------------------------= =- c. Twinleaf Town and Verity Lakefront -= =-----------------------------------------= When you reach your hometown, immediately head northwest into the Lake area. When you arrive, you'll see Professor Rowan, who was talking with a Team Galactic member. There are two double battles here, and you have to deal with both of them. Starting off with the first two Grunts, the first pair of Pokemon thrown at you are a level 33 Glameow and level 32 Silcoon. A level 32 Golbat replaces the Silcoon, and a level 32 Glameow replaces the first one. In the second fight, the first two Pokemon sent out are a level 32 Stunky and level 31 Beautifly. A level 33 Glameow replaces the Beautifly, and a level 32 Glameow replaces the Stunky. Walking near your friend and Commander Mars will not automatically activate an encounter. Instead, save beforehand you talk to Commander Mars, and you'll fight him again! He'll start off the fight with a level 37 Golbat. Next up comes his level 39 Purugly. This Purugly is fond of putting you to sleep with Hypnosis. Lastly, he will send out his level 37 Bronzor (w/ Levitate). Take his 3120 Pokedollars. After the fight, Commander Mars will tell you that at Team Galactic's headquarters is the captured Mesprit, "the Being of Emotion", Azelf, "the Being of Willpower", and Uxie, "the Being of Intelligence." When he's done and gone, Professor Rowan will ask you to go to Lake Acuity and find out if your rival is okay. Before you do, surf southwest across the lake to pick up TM38 (Fire Blast). Head to Celestic Town and then go west across Route 211. But before you do, I highly suggest you heal and stock_up on supplies. Now it's time to use up some money. =------------------------------------= =d. Route 211 and Mt. Coronet -=

=------------------------------------= West of Celestic Town is Route 211. There are a couple fights although not one of them is necessary to cross. However, if you talk to the person looking out towards the grass, you'll be given TM77 (Psych Up). When you have Rock Climb and Rock Smash, you can come here for TM29 (Psychic). When you get into the actual Mountain, remember that you're trying to head north. Immediately move the boulder above you out of your way with a Pokemon using Strength so that you can pass. Before you go down the slope, break the rocks up to your left to reach a Rare Candy. When you take a left turn after you go down the slope, you'll reach a new, foggy place. Only now do the wild Pokemon encounters become more powerful. When you reach the foggy area, go ahead and pick up the Stardust behind the breakable rock. If you want, you can completely skip this entire area and head north on one path to reach an ascending slope to the right. However, you would be missing many items. A Revive is behind a moveable stone towards the uppermiddle part of that foggy area. If you pass where the Revive is and break one rock up, you'll pick up a Full Restore--very nice. Close near the water towards the upper-right part of the area, there is a Max Elixir. Some Light Clay is in the middle of the body of water on a small 2x2 platform of land. Some Soft Sand is on one ledge lower than and to the right of the main pathway. When you come out of the foggy area from the ascending slope, you can simply walk around until you reach outside to Route 216. =----------------------------------= =e. Routes 216-217 -= =----------------------------------= Now this is one good-looking place to travel in. First of all, where two bridges run across the higher section of this area, in the top-left corner is an Ice Heal. I'm sure you've also noticed by now how you slow down in the snow--there's nothing you can do about that. Up above, if you've taken one bridge north to where the Ice Heal was, take the other bridge south to where Ace Trainer Laura will fight you with her one level 37 Lopunny. By now you should also have noticed that Hail during battles will buffet any Pokemon that isn't of the Ice-Type. If you didn't take the higher path, which I suggest because there are no random battles in the Hail, it doesn't matter much because both wind up in the same place. Personally, I fought as many people as I possibly could, not because I'm an idiot and want to take an early trip back to the Pokemon Center, but because the next Gym is in Snowpoint City, which is immediately east of the Acuity Lakefront. Besides, very soon is a lodge where you can heal up, as well as the fact that you should always fight absolutely everyone not worth dodging in the future.

Walk into the lodge and fall asleep in the bed. When you're done, fight the Skier right outside, heal again, and save. From there, walk north into Route 217. When you return with Rock Climb, remember that there is TM13 (Ice Beam) at the end of a path past many trainers. When you reach Route 217, you'll soon notice that it is hailing like mad here. As you walk north, you'll run into a mandatory fight with Ace Trainer Dalton, who first throws a level 34 Raichu at you. Next up comes his level 38 Hippopotas (Ground-Type), who changes the Hail up into a Sandstorm. His final Pokemon is a level 36 Pelipper. Luckily there are no random battles here, because the trainers themselves are good enough for you or me. If you see what you think might be an item Pokeball in the middle of nowhere, sometimes it might be a Ninja. Now there is one Iron out there, but you should really make sure before you check. Last time I fought everyone merely because there was a lodge up ahead--now it's perseverance. Funny enough, TM07 (Hail) is southeast of a house that's near the left of the route. In that house is a man who said he dropped his Hidden Machine Rock Climb in the snow. Do you know what that means? Pick up this HM08 (Rock Climb) that's _right_ outside his house, to the northeast. Go back inside and talk to him to receive an Icicle Plate for the Arceus you don't have. As you continue up this route, watch out for crazy, spinning trainers. I suggest you, after receiving the HM, go immediately across the snowfield to the right. Hug the walls and you'll find another house. The girl inside will give you a Spell Tag, which intensifies Ghost-Type moves when held by a Pokemon. You'll notice that after the house is a rock and a dead end. If you have an Eevee and level it up when near that rock, it will evolve into a Glaceon. Unfortunately, you'll have to take the time to walk all the way back over to the left. Black Belt Luke up ahead is almost impossible to miss. He doesn't have anything you haven't handled before, however. Unluckily, he wasn't the last of this Route. Coming up soon is Lake Acuity, but before that, you'll have to fight Ace Trainer Olivia's level 37 Roselia and Seaking. When you cross the first patch of grass after Olivia, you'll run into Lake Acuity, with a not-so-severe hail. =---------------------------------= =f. Acuity Lakefront -= =---------------------------------= Almost as soon as you reach this place, the path decidedly splits. You can either talk to the two Team Galactic Grunts guarding the actual Lake, or you can head east to Snowpoint City. You'll reach Snowpoint City soon enough, so for now, help out your buddy like you originally intended to...or not. They won't fight you--they're there to keep out Snowpoint City's Gym leader, not

you. Unfortunately, you'll have to hold off dealing with Team Galactic and find the Gym leader; don't they tend to hang around in Gyms? Along the way as you walk east, towards the top of a grove is an Ultra Ball. There is a lot of grass for wild Pokemon to bother you in, so continue the annoying path east. Luckily, this is a short route. =---------------------------------= =g. Snowpoint City -= =- SEVENTH GYM - Leader: Candice -= =---------------------------------= Upon reaching this place, you'll notice another dock--this dock takes you to the three special areas on a massive island in the northeast part of the Sinnoh region. You can only make use of this guy's boat once you've become the region's Champion. The Sailor near the Pokemon Center says that there's nothing much to do around here. He's right. In fact, apart from the Gym and the Temple in the back, there's only one thing you can do. In the northwest house, a girl is willing to trade you a Haunter in exchange for a Medicham (which could be caught in the previous Routes), and that's it. That's the town. What makes the Pokemart unique is its Snow Mail...yeah, let's heal at the Pokemon Center and get the next badge. This next Gym just looks the balls of ice at high mandatory in this place, have to run all over the annoying, and it is. Basically, you have to run into speeds in order to break them. Not all fights are but they might as well be, seeing as you're going to place every time you reenter this place.

Go ahead and get all fights out of your way. Aimlessly go all over the place and fight as many people as you can--I'll walk you through the puzzle once you've fought everyone, healed, and returned. Because of such a difficult task, you will need to understand that people here will never ever run up to you and fight. People will only fight you if the other person and you meet face to face--another annoying slow-down to this process. Ace Trainer Isaiah's one level 39 Quagsire is one mandatory fight--he's to the right of the inner circle. One the left of the middle circle is Ace Trainer Brenna with her one level 39 Snover (Grass/Ice-Type). To the very bottom-left of the Gym is Ace Trainer Sergio, with his level 37 Floatzel and Sneasel. In the top-right corner, there is a hidden snow pad right above Ace Trainer Savannah, with her level 35 Pelipper, level 37 Steelix, and level 36 Golduck. Walk left from Savannah to reach the near-last trainer. In the upper-left corner, Ace Trainer Allicia sends out a level 37 Sneasel and then a similarly leveled Tentacruel. The trainer north of Savannah and nearest

to Candice, Ace Trainer Anton, has one level 39 Snover to throw at you. Now get out of here and heal. Up next is my D-Pad-pressing guide to reach her, and then my commentary on Candice herself. When you get back, just one space to the left of the wooden stairs straight in front of you, run north while sliding into two ice balls. Go back to the entrance and do the exact same thing on the other side of the wooden stairs immediately in front of the entrance, breaking three more obstacles. From here, slide to the right and the north to the corner. There are two snow pads to your left. Slide over to them, and then walk over to on top of the left one. Slide down until you reach another snow pad, then slide left into another obstacle. From there, continue to slide west and south alternatively until you reach a padding of snow just southeast of Ace Trainer Sergio. From there, slide north, then west into a wall, then north again onto another padding of snow. Slide to the right onto a hidden snow pad, then one more time to break the snowball down below. Now go in a south, west, and south alternating pattern until you're southeast of Ace Trainer Sergio again. From the pad of snow, go up once onto another pad, and then north again until you hit an ice obstacle. Next, slide right. From here, return to the entrance (by heading towards Sergio). At the entrance, slide the very same direction you went the first time you went anywhere. Slide west into Ace Trainer Allicia, then all around her until you hit the ice obstacle on the very left. Slide right into another snowball. Return to the entrance, Sergio style. From the entrance's big padding of snow, slide into the snowball to the very bottom-right. Travel north, then north again until you're on the bottom of two pads of snow, side-by-side. Travel west to break another snowball. In the very same direction you traveled the very first time you went anywhere, one step left of the wooden stairs north of the entrance, travel north. Slide west into Ace Trainer Allicia, then south, then east. Return to the entrance Sergio-style and face the Gym leader. Gym Leader Candice's Pokemon are: (1) Snover: Lv. 38 (Ice/Grass-Type) (2) Sneasel: Lv. 38 (Dark/Ice-Type)

(3) Medicham: Lv. 40 (Fighting/Psychic-Type) (4) Abomasnow (w/ Sitrus Berry): Lv. 42 (Ice/Grass-Type) I hope you came well prepared for this fight, because I know that I never want to do any of that again. Fighting and Flying-Type moves work very well against Snover. I used Fire-Type moves against Sneasel. Personally, with a level 41 Staraptor and Infernape, the first two went down in one hit each. The next one is an oddball. However, Flying and Ghost-Type moves are what work really well against it. It's immune to nothing, and only Fighting and RockType moves' power is halved. I went back to my Staraptor with this one. With the assistance of the hail, Medicham went out in one turn. Abomasnow is the evolved form of Snover. I didn't use the same thing I used for Snover, because Candice is keen on using Full Restores on her Abomasnow, even if it isn't in red health. I took it out in one hit with what I used on Sneasel (Fire-Type). As you might tell, I would have difficulty in understanding why anyone would have any trouble with her. If you have a scenario, which you think may make it harder for some people, tell me the plight and I'll be more than happy to guide those people in a paragraph replacing this one. Take this girl's petty cash of 5040 Pokedollars, your TM72 (Avalanche), and her Icicle Badge, which enables the use of Rock Climb outside of battle. Now that you're done here (she won't talk to you about the Lake yet), go heal at a Pokemon Center. Before you head west towards the Acuity Lakefront, fly to Jubilife City (now that you have seven badges), and receive the Move Tester app for your Poketch. Fly back and head west towards the lake. -----------------------------------------------------------------------------8) For the Final Badge -----------------------------------------------------------------------------=---------------------------------= =a. Acuity Lakefront -= =---------------------------------= When you reach the entrance to the Lake, you'll notice that the two Grunts have split up to either side of the entrance. They won't fight you, so you can

assume that someone already has. Obviously your rival blew them out of the way, because now he's backed up Commander Jupiter into a corner. When everything has been taken care of, you can pick up TM14 (Blizzard) at the very top-right part of the lake. Notice that the grass around the Technical Machine is pretty much the only place where you can fight that area's Pokemon without it hailing. This didn't take too long unfortunately (adding story to the Pokemon games can only be a good thing), so now the only place you have left to go is to where Team Galactic HQ is, Veilstone City. =---------------------------------= =b. Veilstone City -= =---------------------------------= If you haven't noticed already, you can travel to new places with Rock Climb. You can pick up a Full Incense (I've no idea what it does) to the left of the Pokemon Center. Now that you got that, it's time to head to Team Galactic's Headquarter, at the northeastern part of the city. When you arrive on the premises, you might notice the Grunt that wasn't standing there before. Talk to him and he'll run away, leaving behind a Storage Key. From the looks of things around this joint, you'll have to infiltrate the base indirectly. While it probably wouldn't have been a problem to simply fight your way past every single one of those suckas, you can't fight your way through their steel doors. Because you can't waltz right in and take over their operations, head over to where you helped your friend retrieve his or her Pokedex, near the storage facility. With the Storage Key, walk right past the guy "guarding" the door, picking up the obvious Dusk Stone on your way downstairs. The scientist won't fight you, but the Galactic member down towards the right sure will. You don't have to fight him, but he's also placed inconveniently in your way. Besides, he only has one level 37 Golbat. As you pass him, go ahead and pick up the Zinc. This next guy you can't dodge. Apparently, you're the first intruder ever in their building, but with that intruder being you, they better hope they don't get another. He has a level 35 Dustox and Bronzor. Prove to him you're bored of his too-common choice of Pokemon. From there, go ahead and head upstairs. The oddly placed guy in this room won't fight you nor tell or give anything of use to you. On the next floor, however, you will have to deal with one Grunt's level 37 Glameow. When you arrive at two warp panels, the right one will take you to TM49 (Snatch), while the other will have you progress further in their base, to the room on the left.

In that room on the left, obviously take the only other warp. From this room, take the stairs up. In here, the warp on the left _eventually_ takes you to the exit, while giving you the opportunity to pick up TM36 (Sludge Bomb) and this "Galactic Key" along the way. The right path leads you to TM21 (Frustration), but you need the Galactic Key first. No matter what you want to do, go to the warp. On the way down, there is a scientist with two Kadabras, but you don't have to fight him. The Grunt past him won't fight you, so pick up Sludge Bomb and the Galactic Key. If you really want TM21, you will have to fight the Galactic member in between the two staircases with the warp you took. He has a level 32 Wurmple, a level 36 Dustox, and a level 34 Cascoon. On the floor above him, the guy looking away won't do anything, but the guy down the hall will fight you with his one level 37 Stunky. The next guy running up and down the halls looking almost every which way is fun to dodge. I did it both times I passed him. Use the Galactic Key on the door to get TM21 (Frustration) in the adjoining room. Do you know what there's left to do here? Nothing. With the Galactic Key, apparently you _can_ waltz right into the main entrance of their headquarters. Exit this place through the warp since you've collected everything. As you come near the exit, use the Galactic Key to open the door. After you heal at the Pokemon Center, go to the main entrance of their base. Take the left or middle door and use the Galactic Key to continue to the next floor. What comes next is rather interesting. You have the option of taking on two Grunts separately, or together. If you want to fight each one individually, fight the first Grunt when he's looking up, and then the next as she looks left. If you want to fight them at the same time, pass the guy on the left as he looks right, then come into the view of both of them when that guy on the left continues to look right (he'll face either north or east). Both of them first send out two level 36 Golbats. The female Golbat is replaced by level 34 Silcoon, and the male Golbat is replaced with another just like it. As you continue, know that bothering the scientist will result in a battle. Off to the right, taking the warp at the top takes you to a purposeless room, while the warp on the bottom eventually takes you to the Max Revive on the other side. Obviously, only the warp near the scientist takes you anywhere. In the room that you are taken to by that warp, you have the opportunity to rest and heal up. By taking the stairs, you soon wind up in a double battle. The first pair of enemy Pokemon is a level 36 Stunky and level 35 Croagunk. A level 36 Croagunk replaces the Stunky, and a level 35 Stunky replaces the first Croagunk. Lastly, you'll face a level 35 Glameow.

Eventually you'll come upon three warps. The upper-left one merely takes you to one Elixir. The upper-right warp takes you nowhere, so that leaves the bottomleft one as the warp you want to take. When you arrive in the room that warp takes you, ascend the staircase. Here is the very last room of Team Galactic's HQ. I suggest you heal (at the beds) and save. As soon as you walk into the room, Galactic Boss Cyrus will start a fight with you. He'll first throw a level 40 Murkrow (Dark/FlyingType) at you. Note that Cyrus will use Super Potions often. After the Murkrow will come his level 40 Golbat (Poison/Flying-Type). Lastly, he'll use his level 43 Sneasel (Dark/Ice-Type). When you win the fight, he'll honor your power by giving you a Master Ball. Take the man's suggestion and leave by the warp. Unfortunately, you'll have one more major fight up ahead. Neither of the scientists in the next room will fight you, but talk to Commander Saturn in the room afterwards to start another battle. He'll first send his level 38 Kadabra. Next up is his level 38 Bronzor. The last Pokemon you have to fight at the Team Galactic HQ is Saturn's level 40 Toxicroak (Poison/Fighting-Type). Take Saturn's advice (did you have a choice?) and press the button on the consol. Apparently, Cyrus has gone and shackled something in chains on Mt. Coronet. As you take the yellow warp out of there, you'll notice that the path to the green warp has been cleared, allowing you to leave. Don't forget to pick up the PP Up on the left side of the building after you leave. The Coronet Mountain is obviously the next place you need to go. However, there are multiple entrances to it. The way you want to enter that will allow you to progress in the game's story is traveling west from Hearthome City. =------------------------------------= =- c. Hearthome City and Route 208 -= =------------------------------------= Before you head straight into the mountain, know that a very pivotal point will occur in the game. In fact, up ahead is pretty much the ending of the game's plot. After this, only the Eighth Badge and the Elite Four will be in between you and the game's end. Because of this, head to the Pokemart and prepare yourself (make sure you carry two Pokemon Center trips-worth of supplies) for one long journey ahead. In addition to many healing items, buy many higherend Repels and many, many Dusk Balls. Dusk Balls, when used in dark places and at nighttime, have the highest chance of capture over all other conventional Pokeballs, at 4x (Ultra Balls are at 2x). Oh, and get an Escape Rope.

Don't bother healing now if you haven't taken care of everyone at Route 208. If you think that absolutely no one will stand in between you and Mt. Coronet, go ahead and heal and head that direction. If not, don't bother and beat all the trainers that might needlessly hurt your Pokemon before you take one_big_trip into the mountain. Once you've cleared every trainer that might get in your way, heal and then head straight to Mt. Coronet, past Route 208. Use normal repels over the grass in Route 208, and then once you get into Mt. Coronet yourself, begin to use your Super and Max Repels. Wild Pokemon should be the last thing to waste your time and Pokemon's health. =-----------------------------------= =- d. Mt. Coronet and Spear Pillar -= =-----------------------------------= When you arrive in Mt. Coronet (the part where you start using Super and Max Repels), either by breaking the rocks below or by running around over the ramps, move towards the left. You can if you like, now that you can surf, pick up the Dawn Stone at the very bottom of the cave. In this room, move all the way around to the very top-left part, past the exit on the left. Surf right across the small expanse of water. Pick up the obvious Protein. When you get to the very right, carefully walk along the edge and rock climb to the next area. Walk the only way you can in the next place, picking up the obvious Max Potion and the not-so-obvious Ether hiding at the stone on that same elevation. When you have the option of traveling further, instead head down to collect an Escape Rope. TM80 (Rock Slide) is in this convoluted area in addition to a Revive. I'm not going to give directions in this silly room, but I will tell you that you want to leave this room by the dark opening in the upper-left, and not the exit to the bottom-left. When you go into the next room, walk up the obvious staircase. After you reach the next room, head immediately to the stairs on the other side, picking up a hidden Max Revive in this dead-end room. Of course return to the three-way room. In the three-way room, a Grunt that's difficult to dodge has one level 40 Beautifly. I suggest you dodge her unless you think you can act first and end the match in one move. Further in this room is a guy who's actually not that hard to dodge, believe it or not. Basically, he only looks up or down--not left or right. Run around the first rock when he's on the left, and then pass the next rock also when he's on the left. Only move to in front of the door when he's out of sight. Walk outside afterwards. When you come outside, you can stop using your Super Repels and switch to the

normal Repels as you walk through the grass--your job right now is preservation. In the first patch of grass is a hidden Full Heal. After you climb one set of rocks (climbing the second set will only net you one hidden Nugget), walk south-west, moving stones to avoid the massive patch of grass and break the rock at the very bottom-left to pick up a hidden Max Potion. In the entrance to the mountain on the very right, there is a hidden Ultra Ball up a big ramp going up. However, continuing this way does you no good, as you cannot climb waterfalls, not having the Hidden Machine or the Eighth Badge. Because of this, you might as well exit and head for the other entrance to the same place from the far left--which requires no Repels to get to. When you re-enter from the left, use a Super Repel and run up to climb the wall. The Grunt only looks left, even though he will battle you. The next Grunt isn't so easy to dodge, although it's not that difficult. You can pick up an obvious, though hidden Escape Rope at the rock below on your way out. When you go outside, know that there's no reason for you to walk into the big expanse of linear grass unless you're dying for a Rare Candy. Outside, the only other thing of use to you is a hidden Big Mushroom, towards the very bottom, which is also the very northern-most part of the downgrade. There are two more entrances into the mountain--you want to go up, so walk all around towards the left to continue to the insides. In the next room there's nothing, so continue up the stairs. South and above is an inevitable fight with this Grunt and her level 38 Bronzor and Glameow. Hidden on a rock directly below that fight is a Stardust. Unfortunately, you'll have to fight one more Grunt, with his level 37 Bronzor and Golbat. Head up the stairs. I tell you what--Game Freak hates you. In the biggest battle of preservation ever, they throw _another_ mandatory Grunt fight at you in this next room. She starts off with her level 37 Golbat. If you have an unhealthy habit of raising your Pokemon perfectly equal like me, forget about it for now--at this point only use what works best. You fight a level 37 Glameow followed by a level 37 Bronzor, after which the fight ends. Anyway, I must say--isn't this room foreboding or what? Check out the design. You don't have to save before you walk outside--I always tell you where to save. You have one last annoying fight to deal with, Battle! First up is a level 38 Dustox (Flying, damage--2x) and Stunky (Ground 2x). The second (Fighting 2x) and Croagunk (Psychic 4x, Flying and this time it's a Double Rock, Fire, and Psychic moves' set is a level 38 Glameow and Ground 2x).

Up next is the end. Congratulations for surviving this far. It's not easy to

tell when you lose control, so I'll tell you how many steps are too many before you save. Using a reset Step Counter (Poketch app 04), walk 12 steps from in between the two Grunts, and then save. If you feel that it was somewhat difficult to _perfectly_ understand my directions, you might as well save in between the two Grunts. When you take the 13th step towards Commander Jupiter, Commander Mars, and Boss Cryus, you cannot turn back. Cyrus will summon either Dialga or Palkia. Can we say epic? After Cyrus rants some more, you will gain control again. Walk in between Mars and Jupiter, knowing that two level 41 Bronzors will come your way first, and with the help of your rival kick their butts. A level 42 and level 41 Golbat will replace each Bronzor. By the way, the left Pokemon on the bottom screen is the bottom health bar, just in case the double pairs confused you. A level 46 Skuntank replaces the level 41 Golbat, and a level 45 Purugly replaces the level 42 Golbat. Thank the heavens that your rival heals your Pokemon before he leaves. After some dialogue, I suggest you pause it for a while once you start to see either Dialga or Palkia radiate--you don't see that many cool things in Pokemon that often. Hooray! The Pokemon you helped out not only stopped the world from ending, but they also stopped Cyrus from ever attempting to end the world again by breaking his chain. Cyrus, having been pwned, will take his vengeance on you. He'll start the fight off with his level 45 Honchkrow (Dark/Flying-Type). Cyrus will withdraw Honchkrow in a heartbeat with his level 45 Gyarados (Water/ Flying-Type) if you do significant damage to it. Gyarados will also be the Pokemon that follows a fainted Honchkrow. If Gyarados ever uses Giga Impact and your Pokemon survives, know that Gyarados must recharge after he uses it. Third comes Cyrus's level 48 Weavile (Dark/Ice-Type). Lastly, all you have to deal with is Cyrus's level 46 Crobat (Poison/Flying-Type; he was nice to his Golbat?). Take his 8640 Pokedollars like this sucka was a Gym leader, because he was just as tough. When they leave, your friend and Professor Rowan come to give you some words of encouragement. Luckily, you have the option of using your Pokemon Center's worth of healing supplies that I told you to buy. That, and you have the option to save. Now I'm going to describe both Dialga and Palkia. Dialga at level 47 is a Steel and Dragon-Type: (+) Fighting and Ground-Type moves does twice as much damage to it. (-) Normal, Ghost, Steel, Electric, Water, Bug, Psychic, Dark, Rock, and Flying -Type moves do half as much damage. Grass-Type moves do one-quarter damage. (x) Poison-Type moves do no damage to it whatsoever.

Palkia at level 47 is a Water and Dragon-Type: (+) Dragon-Type moves do twice as much damage to it. (-) Steel-Type moves do half as much, and Fire and Water-Type moves do only one-quarter as much damage to it. With this in mind, adjust your starting Pokemon accordingly. I suggest you capture it. There is absolutely no reason for you not to. Not only that, but don't ever use a Master Ball on a rare Pokemon that's stationary. Always use things like Dusk Balls, Timer Balls, and Ultra Balls. What if you luckily came across a non-stationary legendary that runs away when you first see it? Those are times for Master Balls. Anyway, make sure you save immediately after the Cyrus fight, and after you heal your Pokemon. After I got it into its red health, with it pwning one of my Pokemon in one move (either Pokemon has its own super move which causes it to charge the next turn), I caught it with my _first_ Dusk Ball--see how awesome these things are? I bet that you'd really feel stupid if you used your one Master Ball on it. Now, of course the Dusk Ball won't capture it in one try for everyone--I was somewhat lucky. However, I promise you that capturing it without a Master Ball isn't that hard, even without dumb luck. Your friend and Professor Rowan will take you away from where the fight with either Dialga or Palkia was. However, don't immediately leave. Instead, because you really don't want to come back up here a second time, run ALL the way back up, past where the legendary stood, and pick up a special item. If you have the Diamond version of the game, inside the Pokeball is an Adamant Orb, which increases the Steel and Dragon-Type moves of Dialga. If you have the Pearl version of the game, instead will be a Lustrous Orb, which increases the Water and Dragon-Type moves of Palkia. Unfortunately, after everything you can't fly away, even if you're on top of a mountain. I used some of my Super Repels and rode my bike in the fourth gear way down and out. However, the moment you go outside for the second time (where it snows) is when you can fly away. Now where to fly? There are two places of interest--Celestic Town and Pastoria/Veilstone City. What is there to do at Celestic Town? If you head there and speak to Cynthia's grandmother in the big house at the top of the town, she'll show you a picture of the legendary that you didn't have the opportunity to capture in your version of the game. After you see that picture, that other legendary is put into your Pokedex! That's actually important in this game, since merely seeing a Pokemon is enough for it to count as a significant entry in your Pokedex-just like in the Pokemon anime. I suggest you continue your game by going to Pastoria City, since there are

less wild encounters along the way as opposed to Veilstone, even though they are geographically just as close to Route 222 to Sunyshore City. No matter which way you come from, you end up at the Valor Lakefront. =------------------------------------= =- e. Valor Lakefront and Route 222 -= =------------------------------------= It seems that there's so little to do now, with the entire plot of the game completed seven and a half-ninths of the way through the game! At least you got more dialogue in this game than in previous installations of the series. By the way, if you took towards Valor Lakefront from Pastoria City, you could have used Rock Climb to nab TM05 (Roar), for whatever that's worth. Once you actually reach the Valor Lakefront, there are many more opportunities to make use of Rock Climb. If you use Rock Climb at the very southeast part of this place, going down towards a cut-off house that technically lies in Route 213, a man inside will give you the Poketch app Coin Toss. In the trashcan in that same room is a Max Revive. Further down from that house is a Protein. East and north of that house is a Rare Candy. East and south, however, is nothing. If you use Rock Climb behind the developer's house and continue, going every which way, you will eventually be able to collect TM85 (Dream Eater), on the other side of the bushes of the house of the girl you helped out a long time ago. Notice that the guy blocking the road to Sunyshore City is gone. You almost don't have to fight a single person at Route 222, but I felt like celebrating my imminent 8th Gym Badge retrieval early and fought everyone. On the actual road first up is Rich Boy Trey, with his one level 43 Luxio. Way past the grass on the left of the road, in the middle of three branches is a hidden Full Restore. Next up on the actual road is Beauty Nicola, with her one level 43 Lopunny. If you deviate north from the road before the dirt turns into concrete, you will have the opportunity to cut past some bushes for a Carbos (a Honey was to the south). Next up is a Police Officer, who will fight only if it is at nighttime. After him is another opportunity to have a Double Battle. I choose not because they take too long. A level 43 Mantyke is all that Sailor Marc has. Next to him is Tuber Conner, who only has a level 43 Remoraid. Last is the only mandatory fight of Route 222, pitting you against Sailor Luther. He has a level 37 Feebas first, and then sends out a level 40 Machoke. His Gastrodon (Water/GroundType) at level 43 comes last. On the beach is the Pikachu Fan Club and the house of someone who gives you

stuff for showing him certain big fish Pokemon. I only fought Tuber Holly's level 43 Remoraid, as she's the only one who actually looks for a fight at the beach. A hidden Honey is in a patch of grass past a breakable rock. Not only that, but if you surf further from that patch of grass, you can find a hidden Big Mushroom in some more grass. Next up is Sunyshore City. You've almost collected your final badge. I'd be excited if I were you. =---------------------------------= =f. Sunyshore City -= =- EIGHTH GYM - Leader: Volkner -= =---------------------------------= As soon as you exit the other side of the gate, Flint of the Elite Four will run up to you and ask if you'd please fight this city's Gym leader. Of course you'll help him out. Now this city is weird. I'm going to try to describe locations instead of places, so bear with me. If you want to leave this city going north and expect to get anywhere, as Jasmine (Gym leader in Gold/Silver/Crystal versions) pointed out, you'll need all 8 badges, so don't bother heading towards Victory Road for now. New at the Pokemart is Steel Mail, the Luxury Ball (which captures like a Pokeball, but acts like Gold/Silver/Crystal's Friend Ball), and nothing else. Northwest of the Pokemart is obviously the Seal market. It's the only place in the game where you can buy Seals for adding special effects to your Pokemon's Pokeball entrances during battles (just in case you hadn't figured that out by now). The man wearing glasses will sell different Seals every day, and his selection's rotation restarts every week. At the very northeast part of the city, a girl named Julia might give you Ribbons starting the day after you meet her if you tell her stories. In the southeastern-most part of town is a Thunderstone inside a Pokeball, and up the rocks to the right is a house inside of which is a man who gives you different Poketch apps based on the different natures of the Pokemon you show him. He starts off him a Pokemon him a Pokemon him a Pokemon wanting to see a Pokemon with a serious nature, and if you show with such a nature, he'll give you the Calendar app. Next, show with a naive nature to receive the Dot Artist app. Lastly, show with a Quirky Nature to get the Roulette app.

Volkner isn't at his Gym at the moment, so meet up with him at the lighthouse, which is at the very southeastern-most part of the city. After he brags a little to you, he'll leave. Before you go, look through the binoculars for something really cool--a view of the castle where the Elite Four and the Champion reside!

Flint has been standing at the door of Volkner's Gym, so talk with him now that you've found Volkner and he'll leave. In the first neat room of his Gym, School Kid Tiera has one level 44 Pachirisu to throw at you. In the second room, fight Guitarist Jerry's one level 44 Luxio. In this second room, you obviously have no other choice than to hit the blue button three times. After you hit it for the third time, run around to the left and Kid Forrest and his one level 44 Mr. Mime. Following the match, nearby blue button, and then hit the green button. Now the path to the been opened. Obviously the Pikachu is Poke Kid Meghan, wielding four Pikachus. fight School hit the right has level 41

In the next room, you'll probably have to beat Guitarist Lonnie. Beat his level 44 Raichu to continue. Press the red button on the right once, then immediately walk south from it then left towards the other red button. South from the second red button is Ace Trainer Destiny, who wields a level 44 Kadabra and Raichu. Walk up the ramp to the left of Destiny and fight Guitarist Preston, who starts the battle with his level 42 Luxio. After that will come his level 42 Bibarel. Hit the green button up there twice, and then run around (the electricity doesn't hurt you nor block your path) to hit the blue button. The last trainer that stands between you and the last Gym leader is Ace Trainer Zachery, with his level 44 Steelix and Medicham. Notice that you can run down from Zachery to a new exit out of here. It took me two trips to beat all of the trainers here, so I definitely needed to heal after the second trip. You heal and return too. When you return to the third room, complete the same button-pressing sequence in addition to playing around with the red button down to the right (typically the first one you ever press), in order to get to the Gym leader. Gym (1) (2) (3) (4) Leader Volkner's Pokemon are: Raichu: Lv. 46 Octillery: Lv. 47 (Water-Type) Luxray (w/ Sitrus Berry): Lv. 49 Ambipom: Lv. 47 (Normal-Type)

Man, I don't know what to tell you. I took all four down in one hit, and I only used my level 44 Infernape (Using Close Combat against Ambipom), and my level

45 Torterra (Using Earthquake against Raichu and Luxray, and Razor Leaf against Octillery). I noted the types of the Pokemon that weren't obviously the Electric-Type to help out anyone who had trouble figuring out what to send in next. In fact, I had to be told by someone else that Volkner's Luxray was holding a Sitrus Berry. You should know your type weaknesses by now. Take this guy's 5880 Pokedollars. Also take his TM57 (Charge Beam) and Beacon Badge, which allows you to use the Hidden Move Waterfall outside of battle, in addition to allowing you to control any Pokemon at any level at all times. Notice while you leave that your rival isn't a certified trainer. Regardless, you kept your promise to Flint, and you're almost at the end. Up next is Route 223, which is also known as Victory Road. Before you leave, know that you have only completed the first of the three endurance tests in this game. The first endurance test was you up against Team Galactic at Mt. Coronet. The second is Victory Road. Some may consider Victory Road to be tougher than Mt. Coronet. No matter how you feel, you should take Victory Road with the same amount of seriousness as Team Galactic, which is impossible, so take it instead with the same amount of seriousness as Mt. Coronet as a whole. Having stocked up on supplies and having healed, talk to Jasmine on the beach to receive HM07 (Waterfall), which replaced my Empoleon's Aqua Jet perfectly (Same PP, double damage, and there's the added HM usage). All there is left to do is to head to Route 223. -----------------------------------------------------------------------------9) Seeking the Championship -----------------------------------------------------------------------------=---------------------------------= =a. Route 223 -= =---------------------------------= As you surf past Jasmine, dodge the first two trainers as best you can. Remember that your main priority is self-preservation. The first trainer that you have to fight is Swimmer Oscar, who has a level 38 Mantyke, a level 40 Remoraid, and a level 42 Mantine. Don't feel bad if the wild Pokemon and Trainer's Pokemon are at your level, because the path to the Elite Four is shorter this time around, and you can always use Repels, if they even work. After Oscar is a double battle; first pair is a level 37 Wingull and level 39 Marill. The second pair is a level 42 Quagsire and level 40 Wingull, followed by a level 41 Pelipper and Golduck. After you defeat Colton and Paige, swim left around the rock on the left to avoid the girl swimming wildly, but not too far as to run into the male swimmer even farther left and north. When you reach shallow waters, pick up the Pearl

at the top and swim around the shallow waters to avoid the sailor. Swim and walk around the left, and carefully dodge the woman. Reach the shallow water above as a safe haven. In order to dodge as much wild Pokemon as possible, head towards the shallow water that is off to the right. From there, surf north avoiding the swimmer. After that, all you do is surf up the waterfall. =------------------------------------------= =b. Victory Road -= =------------------------------------------= Of course take the opportunity to heal up at the Pokemon Center. If you look at your map, it'll look like you've gone a lot farther than it seems you have. Note that you can also fly here. Victory Road will be one of the many places that you'll be using to train, in addition to Route 223. It only took one Max Repel to reach Victory Road, and it'll probably take another two to pass it. You can now head into the cave. Take the opportunity to train inside Victory Road. None of my Repels would even work when I first came here, as almost all Pokemon were of a higher level than me. Don't be in a hurry to pass this place by until your Pokemon are all at least level 50, or 55 if you want to immediately head to the Elite Four. I'm serious too. Almost everyone who reaches the Elite Four in this game immediately returns here to train once they've learned that they cannot defeat the Elite Four. At the very least you should train until your Repels work... Going down the rocks after the first bridge will only get you TM41 (Torrent) and a fight with Psychic Bryce, and her level 43 Haunter, level 46 Gengar, and level 46 Alakazam. After you pass the second bridge, if you head down the slope and fight Bird Keeper Hana with level 46 Noctowl level 48 Staraptor, you can get a Full Heal. After you pass the third bridge, obviously head down the rocks and head left until you reach a slope going north. You'll run into an inevitable fight with Ace Trainer Mariah, with her level 46 Golduck and level 48 Blissey, which might be the first time you've seen this Pokemon. A hidden Max Elixir is hidden at the end of that particular elevation of earth. Take the two slopes into the room on the left. In this place, alternate your bike's two gears to clear the different ramps. Immediately head left, and then work around towards a Max Ether. When you break the rocks below the entrance and head south, don't push the first boulder down. Instead, fight the Ace Trainer Omar, who has a level 45 Rapidash, Carnivine (probably the first time you've seen it), and level 48 Rampardos. Push the second boulder down, break the rocks below it, and push the boulder back up. A

mandatory fight comes up with you against Ace Trainer Sydney's level 46 Clefable (most likely the first time you've seen it) and level 48 Torterra. Lastly in this place, know that the boulders won't do anything different unless you return from above, after which you will run into more puzzles and a chance to fight a Double Battle (of a level 47 Staraptor and Whiscash) and collect TM71 (Stone Edge) as well as a Full Restore. There's an optional fight with Veteran Clayton. He has a level 47 Staraptor and Hippowdon, the latter of which I'm sure you haven't seen before. Head down the slope above Veteran Clayton. In the next room, make sure that you don't accidentally jump off a ledge after you rock climb down. You'll have a fight with Black Belt Miles and his one level 49 Machamp, which you might not have seen yet. See all the wonderful opportunities to fill up your Pokedex? Obviously, you will need to head down the next slope. In the next room, pay attention to the gap in the rock while you swim, and at the same time notice the inevitable fight with Psychic Valencia. She has a level 44 Chingling and level 48 Chimecho, which you probably haven't seen by now. There's an optional fight with Ace Trainer Henry running up and down with his one level 49 Honchkrow in this room if you're interested. Not only that, but there's one other optional fight with two Ace Trainers below Henry, but not before you pass a hidden Pearl on the left. They have a level 47 Gyarados and Medicham. Eventually past those two in that direction is a Rare Candy. Head up the waterfall, picking up TM59 (Dragon Pulse) on the way up before fighting Dragon Tamer Ondrej (Green hair), who has one level 49 Gabite (Dragon/ Ground-Type) on the way up towards the left. On your way out, there's a hidden Big Mushroom on one of the rocks. In the next room, you can pass Veteran Edgar for now in order to get a Razor Claw to the left, or get a Zinc past the big man guarding an opening in the wall (who leaves after you get the National Pokedex) to the right. Once you get both of these things, fight Edgar, and he'll throw a level 45 Tentacruel, Golem, and level 48 Empoleon at you. After that fight with Edger, rock climbing to the left will eventually net you TM79 (Dark Pulse)in a small room. Rock climb to the right to fight Dragon Tamer Clinton, who first has a level 46 Gible to fight you with. He sends out the same thing next, followed by a level 49 Gyarados. After Clinton comes the exit, and you'll know the way after that. =---------------------------------= =c. The Pokemon League -= =---------------------------------= When you get inside, heal first. Buy four Pokemon Center's worth of supplies at

the shop, because you'll be battling five people--the Elite Four and the Champion, like in every single other conventional Pokemon game. By the way, I had 144 League. By the time I National Pokedex just simultaneously finish Pokedex, which allows Pokemon seen in my Pokedex before I went up against the was done, I had seen 150, enabling me to pick up my as the main portion of my game ended. You too can the main game and immediately collect your National you to do all the fun stuff after the Elite Four.

Before you do fight Elite Four, you'll have to battle your rival as soon as you try to talk to the lady in front of the entrance. Your rival first has a level 48 Staraptor. Secondly will come the fully evolved starter that has the advantage over yours, at level 53. Third will be his level 50 Heracross (Bug-Type). Fourth will come his level 49 Floatzel. Fifth will come his level 51 Snorlax (Normal-Type), which I bet you've probably never seen by now. Lastly will be his level 49 Roserade. After you receive his chump change and pouting, the Elite Four and Champion are all yours. Just in case you'd like to know how I did it, I'll list what I brought with me: Pokemon Team: Alakazam w/ TwistedSpoon Torterra w/ Shell Bell Empoleon w/ Mystic Water Infernape w/ Charcoal Staraptor w/ Sharp Beak Dialga w/ Adamant Orb Lvl. Lvl. Lvl. Lvl. Lvl. Lvl. 57 56 57 57 56 47 Items: Potion x 11 Super Potion x 20 Hyper Potion x 24 Max Potion x 2 Awakening x 30 Antidote x 30 Parlyz Heal x 30 Burn Heal x 20 Ice Heal x 20 Full Heal x 30 Full Restore x 3 Max Elixir x 2 Revive x 20 Max Revive x 2

Now it can be argued that I came over-prepared as far as items go, however I don't think that fighting the Elite Four and the Champion with a team that's mostly below level 55 is wise no matter who you are. I also suggest that no matter what you bring, you bring along just as many Hyper Potions and Revives. I didn't use Dialga at all, and I barely used the supplies I brought with me, but there's no way I want to risk losing money over saving anywhere within the league itself. Also, my Torterra had about five other items that I gave it. I gave it a Big Root if I wanted to focus on its Giga Drain attack in the upcoming fight, or I gave it BlackGlasses if I wanted to focus using its Crunch attack. In addition, Miracle Seed boosted its Grass-Type moves and Soft Sand boosted its Ground-Type move Earthquake. When you're prepared yourself, talk to the lady who will check your badges. When she moves to the side, save the game. Walk through the doorway. As you walk up the elevator and past the door that locks behind you, notice that you can't surf through that locked door, unlike the earlier Japanese

versions. This is proof that the Elite Four door glitch cannot be exploited in the NTSC (American English) versions period. +-------------------- Elite Four Aaron: Bug-Master ------------------+ | Pokemon | Level | Type | |||| | #1 Dustox | 53 | Bug / Poison | | #2 Beautifly | 53 | Bug / Flying | | #3 Drapion(Sitrus Berry) | 57 | Poison / Dark | | #4 Vespiqueen | 54 | Bug / Flying | | #5 Heracross | 54 | Bug / Fighting | +---------------------------+---------+------------------------------+ The Dustox and Beautifly go down like any other Dustox and Beautifly that you've fought hundreds of times before. Only Ground-Type moves are super effective against Drapion, which has many anti-grass moves. Heracross also isn't anything special. Take his 6840 Pokedollars and compliments and head to the next person. +------------------ Elite Four Bertha: Ground-Master ----------------+ | Pokemon | Level | Type | |||| | #1 Quagsire | 55 | Water / Ground | | #2 Whiscash | 55 | Water / Ground | | #3 Sudowoodo | 56 | Rock | | #4 Hippowdon(Sitrus Berry)| 59 | Ground | | #5 Golem | 56 | Rock / Ground | +---------------------------+---------+------------------------------+ Don't be fooled by her claims that she's the Ground-Type Pokemon master, thus causing you to put some Water-Type out in front. Grass-Type moves are the only moves that are super effective against Quagsire. Whiscash, like Quagsire, is only vulnerable to Grass-Type moves; however, Whiscash is also much quicker than Quagsire, and much more powerful--it will give Bertha the chance to use a Full Restore. For a lover of the Ground-Type, Bertha sure is lacking in her own department. You can send in anything typical for the Rock-Type Sudowoodo. Hippowdon is her first Ground-Type, so Water, Grass, and Ice-Type moves each do twice as much damage to it. Be warned that Hippowdon will automatically summon a Sandstorm. If you have any Grass and Water-Type Pokemon, keep them for Golem, as it is four times as susceptible to those Pokemons' types of moves. Take her 7080 Pokedollars and compliments and head to the next fight. +------------------- Elite Four Flint: Fire-Master ------------------+ | Pokemon | Level | Type | |||| | #1 Rapidash | 58 | Fire | | #2 Infernape(Sitrus Berry)| 61 | Fire / Fighting | | #3 Steelix | 57 | Steel / Ground | | #4 Lopunny | 57 | Normal |

| #5 Drifblim | 58 | Ghost / Flying | +---------------------------+---------+------------------------------+ For a Fire-Type master, Flint also doesn't do well in his own field, like Bertha. Like the typical Fire-Type Pokemon, Water, Rock, and Ground-Type moves do double damage to Rapidash. Because you probably have used your Water-Type of your team to death, have a Flying or Psychic-Type to deal with Infernape. While Steelix can still be fought with Fighting and Ground-Type moves, it has a lot less Special Defense than Defense. Because of this, I suggest you use either Fire or Water-Type moves against it. Because I was wearing down my Empoleon, I brought out my Infernape. Only Fighting-Type moves are twice as effective against Normal-Type Pokemon, so Lopunny was one Pokemon I used Close Combat on. Drifblim was the only Pokemon out of them all that intimidated me. Rock, Ghost, Electric, Ice, and DarkType moves are super effective against it, and forget Poison, Grass, Normal, Fighting, and Ground-Type moves. It's Aftermath ability is deadly, and it can waste Dark-Type moves when you really need them for later. Take his 7320 Pokedollars, useless compliments, and leave. +------------------ Elite Four Lucian: Psychic-Master ---------------+ | Pokemon | Level | Type | |||| | #1 Mr. Mime | 59 | Psychic | | #2 Medicham | 60 | Fighting / Psychic | | #3 Alakazam | 60 | Psychic | | #4 Girafarig | 59 | Normal / Psychic | | #5 Bronzong(Sitrus Berry) | 63 | Steel / Psychic | +---------------------------+---------+------------------------------+ Take advantage of the fact that Mr. Mime has low Physical Defense, so I did and switched my Torterra's Shell Bell with BlackGlasses, to make sure I didn't use up too much PP. However, it has high Speed, so allowing it to survive more than one turn was out of the question. What a pleasant surprise--Medicham. I really can't say I know of a Pokemon that I hate more than this one, and maybe Meditite before it. Only Flying and GhostType moves are good against it, unfortunately. At least only Fighting and RockType moves are the only ones that aren't very effective, because you might need all that you can muster to take this thing down fast. Be warned that Medicham has an Ice Punch waiting for your Flying-Type.

Treat Alakazam exactly as you did Mr. Mime. The difference is that he's faster and more powerful, so you'll really need some good luck to survive it. Note that Alakazam has the move Focus Blast, which is a high-powered Fighting-Type special (as in, not-physical) move. Focus Blast is something you might want for your own Psychic-Type to deal with those Dark-Type Pokemon. Unfortunately, only Bug and Dark-Type moves are super effective against Girafarig, which is a bummer because this Pokemon actually has decent defense. It's actually a rather weak Pokemon, so the fact that not much is super effective against it really isn't all that bad. Lastly, Bronzong is only twice as susceptible to Fire-Type moves--nothing else. While Bronzong comes in two varieties, this particular one isn't the one that absorbs Fire. You shouldn't have problems with this. Take his 7560 Pokedollars and good tidings. You are about to face supposedly the strongest trainer in your game. The Champion is the only one now in between you and the end. Make sure you arrange your team before you enter the Champion's room! +------------------ Pokemon League Champion Cynthia -----------------+ | Pokemon | Level | Type | |||| | #1 Spiritomb | 61 | Ghost / Dark | | #2 Milotic | 63 | Water | | #3 Gastrodon | 60 | Water / Ground | | #4 Garchomp(Sitrus Berry) | 66 | Dragon / Ground | | #5 Roserade | 60 | Grass / Poison | | #6 Lucario | 63 | Fighting / Steel | +---------------------------+---------+------------------------------+ Spiritomb has no weaknesses, but Poison-Type moves are ineffective, and it can't even be touched by Normal, Fighting, and Psychic-Type moves. If you have an Empoleon, you should use it because all of Spiritomb's attacks are weak against Empoleon's Water/Steel-Type. Milotic has a weakness to Grass and Electric-Type moves. The only thing that Gastrodon is weak against is Grass-Type moves. So far, nothing seems to be much of a problem. Garchomp may be the first Pokemon ever to give you a very, very serious problem, unless you have Ice-Type moves. Ice-Type moves are 4x, and DragonType moves are 2x as effective. Poison, Rock, Fire, and Electric-Type moves are no good to use. Don't send out anything that is of the Steel-Type, as it can use the move Earthquake. Take advantage of the delay of Garchomp's Giga Impact, and using a Flying-Pokemon so its Earthquake and Brick Break won't be as effective

is a good strategy too. After Garchomp, Roserade and Lucario is pretty much the fight. Neither of the last two are that powerful, and you probably know their weaknesses. The 13200 Poke is nothing compared to the fact that you are now the champion. Your team will be entered into the Hall of Fame after that, and Professor Rowan will join you and Cynthia. Who could have asked for a more awesome Hall of Fame debut and Credits? Congratulations! After the credits, the game will end and next time you start up your game, you will be in the bedroom of your house. Check your Trainer Card to see a new star added to it! When you walk down the stairs, your mother will relay a message to you from your rival, who says that the ship at the dock of Snowpoint City is now available to you, and that's true. Only Champions are allowed to that big island that you've been gawking at, wondering what's there. You can go there at any time you want now, but I'll be talking about those locations later. Thank you for using my guide. I hope I was able to help you in whatever it was that you might have had trouble with. I plan to continue to update this guide with all the stuff you can do after you beat the League at later times, but for now, enjoy your victory. ============================================================================= == {OPTIONAL AREAS} -----------------------------------------------------------------------------1) The Underground -----------------------------------------------------------------------------The underground is actually a surprisngly fun thing to do with your friends. If you haven't learned the basics of the basics, you need to find the Underground Man at Eterna City first. If you don't know what to do with him, you can search for "e. Eterna City", and look for him in that section. You can make a secret base anywhere you like, and visit your friend's secret bases as well. I'm going to run your through the possibly confusing parts of the basics. The main activity is digging up spheres, which is the game's name for the minerals that you dig from walls. These spheres is the main currency used underground. They come in different sizes, and there are 20 merchants

scattered underground who will barter with you. Spheres are acquired by digging in walls that are near the moving yellow sparkles on the map. Tap the screen to find them. Press A on the wall to begin a mining minigame, or on the ground to disarm a trap. In the mining minigame, your objective is to uncover the many different items beneath different layers of rock. You have a Hammer and Pick-Axe at your disposal and a certain number of swings before the whole wall comes tumbling down, ending your game. You can get normal items in addition to spheres. When you press X underground, a whole different menu comes up. You can set traps to annoy your buddies when they're trying to capture your flag. Eight of the twenty merchants down there will give you spheres in exchange for spheres, and you can give them spheres in exchange for traps. Eight of the twenty merchants will trade spheres and Secret Base Goods with you. The last four of the twenty simply will buy treasures from you for spheres. If you don't have the right-sized Sphere, but have multiple-smaller spheres of the same type, you can bury them in the same place and get one combined sphere of increased size. However, the sizes don't stack exactly. For example, a Red Sphere 07 and Red Sphere 16 will yield only a Red Sphere 18. Because of this, it is advised that you only stack when you have to, and stack the smallest things as possible onto the bigger things. You'll find that you'll eventually run out of room, so stacking will eventually be inevitable. You'll occassionally dig up some Treasure, which basically is an item that has a use outside of the Underground. Either you can sell them to those four particular merchants, or you can select them in the menu and send them straight into your Item bag. If you dig up a Fossil, you can take it to the scientist behind the counter at the Oreburgh Mining Museum and have him turn it into a level 20 Pokemon for you (walk right back in after you leave and he'll already be done with the procedure). Capturing other people's flags of their bases is what actually does some good for you, in a way. When you capture your first flag, yours is upgraded to a Bronze Flag, which gives you the ability to place a dozen items underground, as well as the opportunity to remove one boulder. After you have registered three flags, your flag becomes a Silver Flag. With this, you can now put away up to five big boulders (four more than you use to be able to), and decorate your room with 15 decorations. After you have collected ten flags, your flag becomes a Gold Flag. After you get this, you can put away ten big boulders (five more possible than before). While you can't put any more items in your room, you can now use a Radar

function on your PC, which can help you search for your own spheres, traps, and treasure. 50 is the magic number. With a Platinum Base flag, you can remove the remaining six boulders in your base, in addition to your Trainer's Card being upgraded with a star--the only practical Trainer upgrade before beating the Elite Four, unless you're an avid Super Contestant kind of person. If you feel that it takes too much time to get the spheres to get goods for your base, you can always buy some up above like at the fourth floor of the Veilstone Department Store. That's the Underground covered for you. To speed up the tedious process of running to your friend's base and then back to yours 50 times, I suggest you two put your bases close together. -----------------------------------------------------------------------------2) Pal Park -----------------------------------------------------------------------------The National Pokedex opens up a world of things to do after you've beaten the Elite Four. One of those things is Pal Park. Pal Park is located at the very end of Routes 219-221, which are south of Sandgem Town. Along the routes you will encounter Pokemon in their mid-30s, as well as minor trainers who are willing to block your path. If you hug the east and northern walls towards Pal Park, you will only have to battle one collector. By the way, TM81 (X-Scissor) is just below the entrance to it. While Pal Park can be reached before you acquire the National Pokedex, it's worthless to you until then. I'll continue the explanation as if you have that Pokedex upgrade. When you first arrive at Pal Pak, Professor Oak will stop you, though he'll only be there if he gave you the National Pokedex earlier. He gives you the Trainer Counter Poketch app. When he leaves, he says that he will stay at Eterna City. In this place there are two people of interest. There's a girl to the left who will give you the Kitchen Timer Poketch application (#21) if you show her a Snorlax. After you show her the Snorlax, she'll give you the Color Changer application (#22) if you show her a Kecleon. The man standing in between the counters will ask you to participate in the hunts if you have the National Pokedex. After this, a new option will appear in

the Startup screen if you have a conventional Pokemon game in the GBA slot when you turn on your game. A "Migrate from (Insert Game Name Here)" option will appear when you start up your game. You will always have to transfer 6 Pokemon that are inside boxes every time you transfer, though you can only do the process once a day from any GBA Pokemon game. The transfer is always permanent, so it only goes GBA -> DS; not the other way around. The transferred Pokemon retain absolutely every_ single_detail that they had in the previous game. In addition, all HM moves must be deleted from the Pokemon that are transferred, even if it's an HM that Diamond or Pearl retained. I suggest you find that game's Move Deleter in order to make the transfer work. Once you've transferred Pokemon, you may hunt them in the Pal Park to find them again. You're equipped with just enough Park Balls (which act like Master Balls) to recapture all your Pokemon. Remember what I said about every_single_ detail being retained from the previous games? I didn't lie. Not only will you find the same Pokemon in the Park, but the Original Trainer Name and Identification Number, as well as what ball caught them (even though you're "recapturing" them with Park Balls) is kept intact. The Pokemon you transferred will be in an area in the small Park that they're normally found in. Your fish Pokemon will be in the lake to the southeast, for example. After you find all your Pokemon again, the round (which has no time limit) will end. In order to collect all 493 Pokemon in the world, you need to transfer from the GBA games (especially the previous starter and legendary Pokemon). The Pal Park will help you do that. Also note that you do not have to have the National Pokedex in the GBA game to make the transfer--you're not trading; instead, you're extracting Pokemon from those games. -----------------------------------------------------------------------------3) Fuego Ironworks -----------------------------------------------------------------------------This place is well begin to find this As soon as you get to downstream (you can tell it's can hidden, and can be accessed as soon as you can surf. To place, head to Floaroma Town and head east to Route 205. the first bridge over water, surf west completely downstream by the current, not the direction) until you

go no further; if you surf to the east from the bridge as far as you can go, you can pick up TM24 (Thunderbolt). When you reach the Fuego Ironworks, you can travel south into the northern part of Floaroma Town for a Miracle Seed; make sure you don't accidentally drop down over the ledge, causing you to go all the way back. Around the right side of the building is a hidden Max Potion. There is an interesting and retro (as far as Pokemon games are concerned) "puzzle" inside the building. However, it's more fun to figure out how to do it all yourself than for me to explain it to you--besides, you don't need to beat this place to go further in your game. There are only three battles and three free items on the ground. Burn Heal, Fire Stone, and Rock Incense can all be found. However, if you want to reach the man in the middle of the room (don't be tricked by trying to enter from above; enter from below), you'll be forced to fight Worker Conrad's one level 33 Rapidash. The big prize of this place is not what Mr. Fuego gives you, another Fire Stone, but what's next to his furnace--TM35 (Flamethrower)! This is the perfect move to teach your Infernape, over its Flame Wheel. After you get the free TM35 (you can always buy more for 10,000 Coins at the Veilstone Game Corner), there's nothing else to do here. You might as well leave this place. -----------------------------------------------------------------------------4) Iron Island: Getting Riolu -----------------------------------------------------------------------------Another optional area that serves little purpose, Iron Island, can be accessed from Canalave City. Before you go to Iron Island, drop off one of your Pokemon at the Pokemon Center, making sure you have no more than five in your Party. Yes, the most important reason to come here is for the Riolu Egg, which will eventually turn into Lucario! So head to Canalave City, and ask the sailor on the left side of the water to take you to Iron Island. When you arrive, pick up a hidden Max Ether on a small rock above the stairs. No one is at the house for now, so head straight into the opening in the rock. In the room that the slope on the left takes you is an Iron Ball inside a Pokeball and one trainer. South, soon into the room from the right slope of the entrance, is an Escape

Rope. A Super Repel is all the way around towards the right. A trainer, Picnicker Summer, has a level 31 Staravia and Cherrim, and is difficult to dodge on your way down. In the room down from the slope on the right, there are two trainers walking around, a Max Ether, TM23 (Iron Tail), and a hidden Iron. The room down from the slope to the left after the elevator is where you need to go. Down there, a trainer named Riley will accompany you, because the wild Pokemon are apparently "restless". Dodge the first two hikers, as Double Battles take too long. On the other side of them is an Ultra Ball. An Iron Plate, for the Arceus you don't have, is hidden on the very bottom-right part of the room. The first mandatory Double Battle down here is with the two Ace Trainers (they have Green Hair). First up is a level 31 Ponyta and level 33 Pelipper; a level 34 Floatzel and level 33 Sudowoodo come next. Lastly is one level 31 Haunter. Like the Eterna Forest, your team will be healed after each battle. The second, and only other mandatory battle down here is with leftover Team Galactic Grunts. The first pair of enemy Pokemon is a level 31 Zubat and level 32 Glameow; a level 32 Stunky replaces the Glameow, and another similar Zubat replaces the Zubat. A level 32 Croagunk replaces the Stunky, and a level 34 Golbat follows the second Zubat. After that fight you get the Riolu Egg! It takes 6,400 steps to hatch it, so make sure you reset your Step Counter (#4) and save at 6,000 steps before it hatches so you get exactly what you want. Riolu doesn't evolve into Lucario at a specific level. Rather, it evolves when it levels up during the daytime, providing that it is happy with you. Leave by the elevator below, which will eventually take you outside, but not before you go by a Shiny Stone inside a Pokeball. That leaves not much else to do here. In the empty house will be Byron if you beat the Elite Four. He'll talk to you about his sons, and then give you a Metal Coat, which can be used to evolve Onix into Steelix or Scyther into Scizor. He'll leave after that. -----------------------------------------------------------------------------5) The Three Lakes: Verity, Acuity, and Valor -----------------------------------------------------------------------------=----------------------------------------= =- a. Verity Lakefront: Getting Mesprit -= =----------------------------------------= Like the three legendary birds of the Red, Blue, and Yellow versions, the three legendary dogs of the Gold, Silver, and Crystal versions, and the three legendary (rocks?) of the Ruby, Sapphire, and Emerald versions, this game has

its legendary trio. I'm not sure what to call this Pokemon, as it doesn't look like it's based off of any real life animal, but it's up for the grabs. This Pokemon takes almost no time to capture, and can be captured after your game's exclusive legendary has been captured. For this particular Pokemon, fly to Twinleaf Town and head west to Verity Lake. Surf into the middle of the lake and press the A button on this Pokemon. It will teleport away, as that's the reason I didn't tell you to save. After it leaves, Professor Rowan will ask you to use the Marking Map (#13) application of your Poketch to search for it. If you move about aimlessly by foot or by bicycle, Mesprit will show up on that map (you can't use your Pokedex, unlike how you might have done so for the legendary dogs), so go to where it is. Now this Pokemon will move away from you a lot of the time. Whatever you do, do not fly at all. What you should do is try to plant yourself in between the edge of any location and right next to an area with wild Pokemon in it. Walk back and forth in between those two areas and this legendary Pokemon will run to a new area each time you cross boundaries. Continue to change location by walking back and forth until it appears near you in an area of wild Pokemon. This Pokemon will most likely be the one you will see first when you go into the grass. If you don't see it that often, then use a Repel to keep the weaker Pokemon at bay. When you do find it in the wild, it'll be at level 50, and it's a PsychicType. I suggest you use a Pokemon with an ability that keeps it from fleeing, or use a move that does the same. However, I used a Master Ball because it is one of two legendaries that moves about in this game, with Cresselia (I'll talk about her in the next section) being the only other. Mesprit, if you don't have a way of keeping it still, will retain all damage and status conditions afflicted upon it from all previous encounters. Unless you defeat it, removing it from your game, you can continue to find it again and again. However, you won't have a chance of capturing it unless you use a move like "Mean Look". You cannot count on putting it to sleep to keep it from fleeing, but putting it to sleep does increase the likelihood of capture. There are two others like Mesprit, except they don't run all over the place. =-------------------------------------= =- b. Acuity Lakefront: Getting Uxie -= =-------------------------------------=

Uxie is not as difficult to obtain as Mesprit, as it stays put and doesn't run away when you encounter it. Fly to Snowpoint City and travel west towards Acuity Lake. When you arrive at the lake, and remember that this one also doesn't show without your game's exclusive legendary being already taken care of, surf towards the middle island. Once you reach the island, you can go ahead and walk in. Save before you press A on this creature, as it's at level 50, of the Psychic-Type, and there's only one of these. You should know that Fighting and Psychic-Type moves are the only moves that are not very effective against it, as you want to make sure that you don't kill it. Because it is inside a Cave, use the Dusk Ball, even if it isn't at nighttime. This Pokemon is rather difficult to capture, so don't lose hope because your first twenty Dusk Balls failed. Remember that there's an option to use "Item used last", to speed things up. Don't you dare waste more than 20 Dusk Balls on it. That's 20,000 Pokedollars down the drain. Remember that there's always the possibility of a first-throw capture. If it's not caught within the first 20 Dusk Balls, turn off your game even if it's caught by number 21--the Pokemon itself is not worth more than the money you spend on the Pokeballs to capture it with. If you think you're special, and no one spent more time on it than you, think again. I, myself, had to restart after having to use 20 Dark Balls the first time, and the second time it took 8 Dusk Balls. And I'm sure that there are even worse stories out there, of even worse luck, so don't complain to me or anyone on any message board about it. =-------------------------------------= =- c. Valor Lakefront: Getting Azelf -= =-------------------------------------= A lot has happened at Valor Lake since you took care of business at Mt. Coronet. Now this lake has filled back up and is healthy again. In addition to giving you the opportunity to capture another rare Pokemon, TM25 (Thunder) can be found in some grass to the southeast part of the lake area. In the same way you caught the other two, this legendary also resides in the very center cave in the middle of the lake. Also like last time, make sure you save before you capture this level 50 Psychic-Type. Like its brethren, Azelf is also annoying to capture. Again, don't use more

than 20 Dusk Balls trying to catch it. With the capture of Azelf makes the last of the trio for you to deal with. Unless you are dying for a Psychic-Type Pokemon, none of these Pokemon are that special or useful. However, it is nice to put your name (as in Original Trainer ID) on a legendary, to call your own. -----------------------------------------------------------------------------6) Fullmoon Island: Getting Cresselia -----------------------------------------------------------------------------After you get the National Pokedex, a side quest becomes available to you. The sailor's son in Canalave City is sick. Go to the house that is the closest to the sailor and his boat. Inside will be that sailor's son in bed with his mother beside him. When you press A when near the boy, his mother will comment on his health, in addition saying that the boy has been muttering "Dar... Dark...is watching...me..." Obviously Darkrai, the Nightmare Pokemon, is giving this boy a hard time. Exit the house and talk to the sailor. He tells you that he needs a Lunar Wing from Fullmoon Island in order to awaken him. If you accept his request, he'll take you to that place. Fullmoon Island isn't that special. Not only that, it's small and the only purpose it serves has to do with this side quest and filling up your Pokedex with one legendary. Walk the only way you can go, into the woods, when you get there. Don't be afraid to immediately press A when near Cresselia. It'll merely leave, just like Mesprit, leaving behind a Lunar Wing in the Pokeball. When you return to the sailor, he'll take you back to Canalave City soon after. Walk inside his house and approach the kid in bed. The kid will awaken and the father will come and leave. You get no reward...except that now Cresselia is off somewhere in the wild. Like Mesprit, go after it, using your Marking Map Poketch application (#13) in order to check its location. Use the same, extremely effective strategy I gave you when you went after Mesprit: Do not fly at all. What you should do is try to plant yourself in between the edge of any location and right next to an area with wild Pokemon in it.

Walk back and forth in between those two areas and this legendary Pokemon will run to a new area each time you cross boundaries. Continue to change location by walking back and forth until it appears near you in an area of wild Pokemon. This Pokemon will most likely be the one you will see first when you go into the grass. If you don't see it that often, then use a Repel to keep the weaker Pokemon at bay. Cresselia, like the legendary trio, is at level 50 and is of the PsychicType. You'll also want to be able to keep it from escaping somehow, as, like Mesprit, it'll flee the first chance it gets. Remember that Cresselia, if you don't have a way of keeping it still, will retain all damage and status conditions afflicted upon it from all previous encounters. Unless you defeat it, removing it from your game, you can continue to find it again, put it to sleep to prevent it from fleeing, and continue to use Dusk Balls or other non-Master Balls on it until it is captured. However, you should use your Master Ball on either Cresselia or Mesprit, so one of them shouldn't be a problem to you. -----------------------------------------------------------------------------7) Route 209: Getting Spiritomb -----------------------------------------------------------------------------This sidequest gives you the opportunity to capture yourself a Spiritomb. If you look at Route 209, you'll notice that it arcs once. At the absolute very bottom-right part of the bend, there is a broken tower, which looks like a hollow rock structure. At first you can't do anything with it--not without an "Odd Keystone". To get one, you will have to either go to Hearthome City and head west into Route 208, or head to Twinleaf Town. As soon as you enter Route 208, below the Berry Master's house will be a Karate Guy hiding down near some trees to the right of some tall grass. He will give you an Odd Keystone. At Twinleaf Town there is another one, hidden near the middle of the left side of the pond as you surf on it. Go back to Route 209 and place that Odd Keystone on the broken tower, which you find out is called the "Hallowed Tower", by what is written on it. Now here comes the tedious part. You have to go underground, and when you do so, you need to have "met" thirty-two people.

Look at your Trainer Card while Underground. You'll notice many different statistics. One of those statistics is "No. of people met". That number needs to be 32. However, it's difficult to understand what this means. Basically, you have to go into someone else's base while they're in it and while their base is open. You have to talk with this person, though you don't have to select any of the options given to you such as "Give Gift", "Greet", or "Question". However, you don't have to meet 32 _different_ people. In fact, you can run in and out of your same buddy's base 32 times and speak to him or her 32 times in a row. If you get your buddy to stand one space away from his or her base's entrance, it can actually be a fast process. After you have met 32 people, return to the Hallowed Tower. Save your game before you press A on the Tower, for a level 25 Spiritomb will now attack you. Every time you capture another Spiritomb, it also will be at level 25. Spiritomb is of the Ghost/Dark-Type, which means that it has no weaknesses. It also has a 50% chance of being male or female, and Spiritomb eggs will hatch in 7,680 steps. I caught it with one Quick Ball at the beginning of the fight. After your first fight, the Tower will "crumble" again, even though it has never changed how it looked once. In order to have the opportunity to capture another Spiritomb, you need to find another Odd Keystone. Additional Odd Keystones can be dug up in the Underground. However, you unfortunately _will_ be forced to see an additional 32 people, but not 32 additional people since you put in the odd keystone , in case you had seen more than 32 since you got your first Spiritomb. In other words, no matter what, 64 is all you need for the second Spiritomb to appear, and no matter what, 96 is what you need for the third, etc. -----------------------------------------------------------------------------8) Old Chateau: Getting Rotom -----------------------------------------------------------------------------In Eterna Forest, there is an old building towards the back, accessible only by cutting down some bushes. Gardenia may be standing near its entrance, and will briefly talk about it before leaving. The only wild Pokemon inside the building are low-level Gastly. In the room straight ahead on the first floor is an Antidote in a trashcan to the backleft. On the second floor, the first room on the left has an Old Gateau (which acts like a Full Heal). Also on the second floor, past the door at the very north is a hallway. In the

room accessed from the very left door of the hallway is a Dread Plate for the Arceus you don't have. TM90 (Substitute) is in the room on the opposite side of that hallway, to the very right. There is a room, second door from the very left in the hallway, with a television in it. If you press A on the television at night and select the option to "Thump" it, the legendary Pokemon Rotom will attack you at level 15. This makes it the lowest-level legendary Pokemon ever. You need the National Pokedex, however, for this to happen. Rotom is of the Electric/Ghost-Type, so Ghost and Dark-Type moves are twice as effective against it. Also, know that Flying, Poison, Bug, Steel, and ElectricType moves' power is halved when used against Rotom. Normal, Fighting, and Ground-Type moves are completely ineffective against it. Be very careful with it, since it's at a low level. I caught it with full health, merely paralyzed, with my third Dusk Ball. After you catch it, you might as well leave. -----------------------------------------------------------------------------9) Battle Zone: Getting Heatran -----------------------------------------------------------------------------=---------------------------------= =a. Fight Area -= =---------------------------------= After you beat the Elite Four, an entire new region opens up to you, called Battle Zone. To access Battle Zone, head over to Snowpoint City, where at the far south of the place is a sailor who will take you there. As soon as you arrive, your rival will give you his updated plans of improving himself. Someone named Buck will show up while your rival is talking. He'll challenge your rival's claims of becoming the best, and also bets that he'll reach the treasure at the Volcano (Stark Mountain) towards the north of the Battle Zone before anyone else. Your rival obviously doesn't give a flip, because he says that right now he'll be heading to the Battle Tower. Buck will then actually introduce himself as Buck as your rival leaves. Buck himself will then leave, and that leaves you to do whatever you want for now. At the Battle Zone, there's quite a bit of new places to explore. For now, I'll be explaining about all there is to see in the general area. In this town, called Fight Area, are people who might block your path almost as soon as you have reached the place if you don't have the National Pokedex. You

won't be able to go any further for now if you don't have at least that. For details on the National Pokedex, use Ctrl + F to search for "2) National Pokedex" in order to quickly go to that section of this guide. Anyway, at the very northwestern part of the Fight Area is a fisherman who will give you the Super Rod. In the Pokemart in the Fight Area is an older woman who will give you the Scope Lens, which boosts the holder's critical-hit ratio. In front of the entrance within the Fight Area to the Battle Park will be your rival on weekends, every Saturday and Sunday, ready to fight you with his strengthened team. He'll have level 60s, so be prepared. =---------------------------------= =b. Battle Park -= =---------------------------------= You access the Battle Park by an entrance from the Fight Area. Once you go inside the building that leads towards Battle Park, five receptionists will stop you and give you a Point Card. Everything that you might need to know about the Battle Park and everything within it can be explained by the first three receptionists. Once inside the Battle Park, there's a Razor Fang at the bottom-left corner of the Park. As soon as you walk in between the two entrances of the Exchange Service Corner on either side of the road, "Tower Tycoon" Palmer, who looks like your rival's older brother, will run into you just like him. After he greets you, your rival will run into you just like Palmer. Both leave without saying much. Inside the Exchange Service Corner, the left counter will give you items for your Battle Points and the right counter will give you TMs for your Points. There are many prizes to be won at the Battle Tower, but if you manage to beat 100 matches in a row, you'll earn a star for your Trainer Card. Every so often, like the 21st and 49th consecutive battles, you will face Tower Tycoon Palmer, who has, by far, the strongest Pokemon you'll face inside the tower. Lastly, for the Multi-Battles, you may use any person you have teamed up with in the game before as a partner. That includes Cheryl from Eterna Forest, Mira from Wayward Cave, Riley from Iron Island, Marley from Victory Road, and Buck from Stark Mountain. All of these five people will use _much_ stronger Pokemon to help you out in your Multi-Battles than what they originally used. That about covers what you need to know about the Battle Park and Battle Tower. =-------------------------------------= =- c. Routes 230-229 and Resort Area -= =-------------------------------------=

While you can immediately head north to Route 225 towards the Survival Area and towards Stark Mountain, know that Heatran is level 70, so let's procrastinate as long as possible before you head _way_ up into Stark Mountain. From the Fight Area, head east to Route 230. Remember that if your path is blocked, it's because you don't have the National Pokedex. Before you head into the water, know that there are some Kelpsy and Grepa Berries north from the water. Go ahead and fight everyone you can, as you will need as much power as possible to handle Heatran. However, I still used repels. The first couple of trainers can turn into a Double Battle if you want it to be one. Because such battles take too long in my opinion, I didn't make it so. You can just talk to them separately if you want to fight them that way. Swimmer Sophia will start off with a level 50 Mantyke, then finish with a level 52 Mantine. Swimmer Sam has a level 51 Chinchou (Water/Electric-Type), and its evolved form, a level 51 Lanturn. Remember that Electric attacks won't harm either of Sam's Pokemon--I forgot... The trainer who swims in circles, Swimmer Glenn, has a level 51 Seel (WaterType) and Starmie (Water/Psychic-Type). In the small island north of Glenn is a hidden Carbos to the north, behind a breakable rock and a visible Rare Candy in a Pokeball to the east. Also in the small island are quite a number of new Pokemon to the Sinnoh region. Past the small island are quite a number of trainers. To the top of the water route is Swimmer Mallory, who has a level 50 Seel (Water-Type) and level 54 Dewgong (Water/Ice-Type). Only Fighting, Grass, Electric, and Rock-Type moves are super effective against the Dewgong. Towards the middle of the water route is Swimmer Joanna, wielding a level 50 Luvdisc (Water-Type) and level 54 Lapras (Water/Ice-Type). Past Joanna is Swimmer Kurt, who only has one level 53 Crawdaunt (Water/Dark-Type). While you do technically cross over into Route 229, you don't have to do a thing there because the path to the Resort Area to the south completely bypasses it. However, at Route 229 are battles to be fought, items to be collected (Protein/Big Mushroom/Nugget/Full Restore/Reaper Cloth), and new Pokemon to be found. Spend as much time there as you wish before and after you visit the Resort Area. Route 228 is to the northwest from Route 229 by land. Once you get to the Resort Area, you can do a couple of things. To the very southeast part of town is a visible Nugget inside a Pokeball. Other than that, there are berries to pick and then there's the Ribbon Syndicate.

When you enter the Ribbon Syndicate, you'll need at least one Pokemon on your team that has 10 Ribbons or more if you plan not to be kicked out. Once you show them a Pokemon that has at least 10 Ribbons, making you a full-fledged member, you can deposit that Pokemon and bring anything you like from now on. At the front counter are three Ribbons up for sale. You first have the option of paying for a Gorgeous Ribbon for 10,000 Pokedollars. The Royal Ribbon will then be sold for 100,000 Pokedollars. Lastly, a Gorgeous Royal Ribbon will be sold for a stupid 999,999--the maximum amount of dough that you can hold. If you ever purchase the last one, the Ribbons sold will recycle back to the Gorgeous Ribbon. The biggest perk of being a member is a free daily spa treatment, on the second floor, for one of your Pokemon. The amount of happiness that your Pokemon grows by from a spa treatment is far greater than if it was given a massage by the girl at Veilstone City. That's about all there is to do around here. Now that you've become more familiar with the Battle Zone and now that you've procrastinated a little longer, you might as well fly back to the Fight Area and head north to Route 225. =----------------------------------= =- d. Route 225 and Survival Area -= =----------------------------------= Now I could listen to this song almost all day. If you rock climb immediately to the left, you'll find a visible HP Up in a Pokeball. Immediately north is a weird trainer set-up. So you don't have to get yourself in a needless Double Battle, press A separately to the trainer on the bottom-left and upper-right. Bird Keeper Audrey to the bottom-left has a level 52 Farfetch'd and level 54 Swellow. Psychic Daisy to the upper-right has a level 51 Slowpoke (Water/ Psychic-Type) and level 55 Slobro. PkMn Trainer Ashlee to the upper-left has a level 50 Zigzagoon and level 56 Skarmory. To the right of this immediate area is a Rare Candy behind shrubbery. Now this area is over-the-top. It'd be difficult for me to explain exactly how you need to pass this place, because the trail is all over the place. Luckily for you, it's a short route distance-wise, and there's only one direction to go. Just know to run away from Raticate (Normal-Type), as their Super Fang move halves your Pokemon's HP, or just use repels. The basic direction is to climb high and cross bridges to curve south towards the left, where you'll eventually reach a house, but not before a couple of optional trainer fights and a Revive. Inside the house is a construction worker who will give you some Fresh Water. To the left of the house behind some shrubbery is something called Lax Incense. If you give that item to a female Snorlax when you breed, instead of a baby Snorlax hatching from the egg, a baby Munchlax will. After the house the route will become more direct, so that will allow me to walk you through the rest of the route.

Up the slope next to the house is a pond. If you surf across the pond to the left, you will reach a visible Dubious Disc inside a Pokeball. That item will evolve your Porygon2 into a Porygon-Z. If you walk down the grass path on the right side, you won't have to fight Ace Trainer Quinn's level 53 Pinsir and Mightyena. Past him the path is pretty straightforward until you reach ground level, as in, you're no longer on a rocky elevation. To the left of the slope that took you to ground level is Ace Trainer Deanna with her level 53 Flaaffy and Tropius (Grass/Flying-Type). To the left are some berries, most notably the Tamato berry, behind some shrubbery. Heading to the right, opposite of Ace Trainer Deanna, will do you no good, as you might have soon figured out if you had traveled north a bit, above the visible dead-end. Rock climbing the wall on your way out nets you a battle with Dragon Tamer Geoffrey. He has a level 53 Dratini and level 55 Dragonair--both pure Dragon-Type. Your reward is the Dawn Stone behind him. After all this is the Survival Area. At the Survival Area, a karate man in the house at the very bottom of the town will give you TM42 (Facade). Why was there only that one thing to do here? You need to know that the only reason there's a town called Survival Area is so that you have a resting place before you go into the biggest wild area of the entire game. Stark Mountain is up ahead, so bring many healing supplies as you head east to Route 226. =----------------------------------------= =- e. Routes 226-227 and Stark Mountain -= =----------------------------------------= For such a big area, I'm thankful that the song for Route 225 carried over. If you take a look at your map, you'll see Route 228 at the far right. You don't need to go there, and because of that I won't walk you through it. You can if you want to, however, access that place from Routes 226 or 229, but it's optional anyway. Obviously there are battles, TM37 (Sandstorm) and other items, and Pokemon like any other place. Know, however, that there is a constant Sandstorm in that area. The Move Tutor is also there, who teaches all four generations of fully-evolved starter Pokemon 150 Att/90 Acc, 5 PP moves. Back to route 226, if you rock climb to the immediate north, you can travel west back into the Survival Area to a house. Left of the house is a hidden Max Revive. Inside the house is a hiker with nothing to give. By the way, use Max Repels. You only have one healing stop at Route 227. If you rock climb back down, then to the south rock climb back up, you can fight Ace Trainer Graham's one level 56 Skarmory. Below him two platforms is a visible Carbos. Above him are some berries. Continue through the ups and downs until you shortly get to an optional, though

dividable Double Battle, but not before you collect a visible Lagging Tail inside a Pokeball along the way. Bird Keeper Geneva has a level 53 Golbat and level 57 Xatu. Dragon Tamer Stanley has a level 56 Seadra and Gyarados. Fighting them only nets you TM53 (Energy Ball). Down from them is the ocean to the right. Inside the grass that you can only access by rock climbing, right before you reach the ocean, is a hidden TinyMushroom. Once you hit the ocean, you have the option of fighting Swimmer Lydia's three Pokemon. She has a level 52 Bibarel, Azumarill, and Sealeo. Immediately south of Lydia is a water path that takes you to a hidden Big Pearl on some beach. As you soon reach land with a house on it, don't miss the Pokedex upgrade from the hiker inside the house. After your Pokedex gains the capability of reading Pokedex entries of different languages (basically, now a certain 14 foreign Pokemon's Pokedex entries can be read in other languages), the hiker will afterwards give you the option to trade him a Finneon for a German Magikarp. The list of the Pokemon that are affected by this: Ekans/Pikachu/Psyduck/Ponyta/Staryu/Magikarp/Wobbuffet/Heracross/Sneasel/ Teddiursa/Houndour/Wingull/Slakoth/Roselia Surfing the water path south of the rocky barrier to the right only takes you to one fight with Swimmer Wade. He has two level 51 Carvanhas, and one level 54 Sharpedo. Surfing north from the house will have you come across a small inlet of land with a hidden PP Up. Now surf the water path above the rocky barrier to the right to reach land again. Soon you will have the option of heading right to the completely optional Route 228, or to head north to Route 227 and eventually to Stark Mountain. Once you hit Route 227, you'll immediately notice that volcanic pumice and rock are falling--while that won't ever stop from here on, it won't affect your battles. The first ramp requires the top gear, fourth, of your bike to cross over. Because you'll be healing soon, I didn't pass Ace Trainer Saul's one level 55 Tauros. PkMn Ranger Felicia's level 57 Lickitung and Vigoroth are also optional opponents. Jump down one, but not two ledges, and then move towards the left to eventually come upon your rival and Gym Leader Crasher Wake of Pastoria City talking. After they talk with you and leave, make sure you heal inside the house before you continue up the ramp. After you heal up and walk up the ramp, ride your bike like a madman across the barely 1 foot-wide log. As soon as you get to the other side, Buck will talk with you some more. If you want, you can hop down the ledge to your left and collect a Zinc after you ride your bike back across the other log. After this you have to fight Ace Trainer Mikayla, who wields a level 56 Meowth, Persian, and Hypno. If you rock climb to the land down below, you can pick up a visible Charcoal to the right. After the detour, heal again and head back to where Buck was.

From where Buck stood, cross the grass to the only place you can go, and jump down two ledges. Fight Black Belt Griffin, who has a level 57 Cacturne (Grass/ Dark-Type) and Machamp. As you head up into the actual Stark Mountain, rock climbing to the left nets you a visible Life Orb, a hidden Protein which makes you backtrack, and a possible fight with Dragon Tamer Darien's one level 60 Gyarados. There is a visible Ether inside of a Pokeball in the upper-right corner of the grass field you pass while heading left to inside the mountain. Once inside, push the boulder first to the right, then _down_ the slope until it can go no further. To the left from down there is an Escape Rope, while towards the right is an old puzzle. Push two of the boulders on either side of the one in the middle right once, then push the middle boulder either up or down from the other side to get by. When you get to the split, take the southern one first for an invaluable PP Up. Then travel back the other way up a ramp to the next elevation. Push the boulder left to pass, then move around towards the left to pick up a Burn Heal. Break the next rock to reach the next level, but only push the next boulder far enough for you to get to the next slope, so you don't close off the Full Restore on the other side of the second slope back down on the same level. On your way through the dark opening, your rival will complain about having gotten owned by Buck. Walk through the dark opening. In the next room, Buck will talk about literally "owning" your rival, and will then team up with you. There are three points of interest inside this gigantic cave that I'll explain how to get to. If you're interested in a Flame Plate for the Arceus you don't have, walk left from the fork in the path, then down the slope above, then up the slope to the left. Then walk forward to reach a slope going down to the left to find the hidden item at the wall. Down from and to the north of the plate is a Technical Machine, as you should see a visible Pokeball. If you're interested in TM50 (Overheat), walk left from the fork in the path at the beginning, the down the slope above. From there, walk north completely, then move left, pushing a boulder out of your way, to get to a fight with Ace Trainers Stefan and Jasmin, who wield a level 57 Larvitar, level 59 Drapion (Poison/Dark-Type), and level 57 Magcargo. Past them is the TM. In order to pass all unnecessary crap and just get past the great room, first

start off going right from the fork. Travel north immediately (but not going down the slope) by simply breaking the rock on the higher elevation, then continue going up until you reach a slope going down to the left. From there, travel north for a short distance, then immediately travel west, breaking a rock along the way. Afterwards, travel up the slope going south to run into the only mandatory fight in the whole cave, pitting you against Dragon Tamer Drake and Black Belt Jarrett. First up is a level 57 Vibrava (Ground/Dragon-Type) and level 59 Machamp. A level 57 Seadra replaces the Vibrava, and a level 57 Dragonair replaces the Seadra. From that fight, move around left, then north, then east, then down the slope. At the bottom of the slope, push the boulder across to the right and out of your way so you can go up the second slope. Once you go up the slope, Buck will leave you. Walk into the dark opening and Buck will leave after you talk to him. From wherever you are, use an Escape Rope. Once you are outside of the cave, fly to the Survival Area. Walk into the house to the left of the Pokemon Center to find Buck again. Buck was apparently given a lecture by the older man, as he says that he'll put the Magma Stone back where he found it. Now in order to get the opportunity to fight Heatran, you will have to run all the way back up the mountain the same way as last time. The next time you reach that room where Buck originally got the Magma Stone, Heatran will instead be there, waiting for you. Heatran won't attack first, so get up to his face and save. Note that you're inside a cave, so no matter what time of the day it is, you'll always get the 4x capture rate out of your Dusk Balls. Heatran, when you fight it, will be at level 70. It is of the Fire and SteelType, and it has a 50% chance of being either male or female. However, even if you manage to get a male and female Heatran, they will not mate inside the Day Care Center in order to perhaps produce another one. Ground-Type moves are 4x as effective against it and Fighting and Water-Type moves are twice as effective against it. Normal, Flying, Ghost, Psychic, Dragon, and Dark-Type moves are half as effective against it, and Bug, Steel, Grass, and Ice-Type moves only do one-quarter as much damage to it. Heatran is immune to Poison-Type moves. It has the moves Lava Plume (80 Spec. Att/100 Acc, a Fire-Type move that may induce Burn), Scary Face (which harshly lowers your Speed), Fire Spin (15 Spec. Att/70 Acc, a Fire-Type move that traps your Pokemon for 2-5 turns), and Iron Head (80 Phy. Att/100 Acc, a Steel-Type move that may cause your Pokemon to flinch).

Know that it took me three restarts, using 30 Dusk Balls the first two times, and then catching Heatran with my 19th, or should I say 79th, Dusk Ball. After that, use another Escape Rope and leave forever if you'd like--you're done. Congratulations on capturing Heatran! -----------------------------------------------------------------------------10) Spring Path: Getting Giratina -----------------------------------------------------------------------------If you have beaten the Elite Four and gotten the National Pokedex, another rare Pokemon becomes available for your taking, called Giratina. Once you have met the two requirements, you'll notice on your map a new area, called the Spring Path. The Guide Map calls it "The fourth lake of Sinnoh that was kept secret." However, you won't see a lake within the spot on your map. Obviously you'll need to access it from Route 214, so go there. When you arrive at Route 214, preferably from Veilstone City, travel halfway through it until you see a new opening in the forest to your right. Travel through the path, continuing into the new area, called "Sendoff Spring". I suggest you use repels for the grassy field. Obviously climb the rocky wall. Move around the other side of this donut of a structure and climb down into the center of it. Walk into the Turnback Cave. I strongly suggest you get a Pokemon that knows Defog--not because you're worried about seeing well, but because you don't want to miss your attacks when you fight Giratina. As you enter, you'll notice a pillar in front of you that says, "...Past three pillars...to the sleeping...before 30 is surpassed..." What that means is that you have 30 tries to get this puzzle right before the puzzle resets. Don't worry--with a little help, you can easily do it in one try. On the upper level of the room you'll find four doorways. What you're going to find frustrating is that where it takes you is not always the same place. When you enter a door, you'll wind up in one of three places--a room with a lot of rocks all around inside of it, the entrance from the other side, or a room with a pillar in the center. Walk into the doorways until you find a room with breakable rocks all around. What you're looking for is irregularities in the rock formations. Usually, in the symmetrical rock formations, is a rock out of place near one of the doors.

The door you need to talk into is the one _opposite_ the odd one out--that means you need to find the asymmetrical formation, then choose the correct formation on the other side to advance. There are a couple of formations that don't follow this pattern, like this: \ or ^ or / or < > or \ \ or / / \ v / I honestly have no clue how these work. I do know that I successfully advanced by walking up for the third formation. I also went down for the second formation, which turned out to be successful. If you're having problems, like the rest of the world and myself, here's a good rule of thumb: When in doubt, don't go back the way you came from. Anyway, as you continue this process, you'll eventually come upon a pillar. When you read the inscription on one of these pillars, there'll be two numbers. The top number shows how many different pillars that you've come across (you're gunning for three, like the hint at the entrance said), and the bottom number shows how many times you've failed. Remember that you want less than 30. Any higher than 30, and the top number will reset along with the bottom one, forcing you to find three different pillars all over again. When you come across a pillar and the top number says "3", it won't matter what doorway you take, as you will walk straight into Giratina's chamber. My bottom number was 12, just in case you were curious. Walk up to Giratina's face and save. Press A to begin your fight with this monster. Giratina is at level 70 and is of the Ghost/Dragon-Type. The four moves of it are Slash (70 Phy. Att/100 Acc, Normal-Type move with a high critical-hit ratio), Earth Power (90 Spec. Att/100 Acc, Ground-Type move that may lower Spec. Def), Heal Block [100 Acc, preventing you from healing for 5 turns (you can still use healing items, however)], and finally, Shadow Force (120 Phy. Att/100 Acc, Ghost-Type move where Giratina disappears the first turn and attacks the next). From this, you may or may not have figured out that a Normal/Flying-Type Pokemon like Staraptor is immune to three out of Giratina's four attacks. Unfortunately, you won't be able to use a Dusk Ball (which I hope is the only thing you're using) on this legendary while it has disappeared. It took me 18 Dusk Balls to catch this beast. Congratulations on capturing it! When you're done, the inscription behind the thing reads, "This is...That where life sparkles...That where life has faded...A place where two worlds overlap..." You don't have to use an Escape Rope, because any doorway will take you to the entrance of Turnback Cave. Notice that the inscription on the wall in the entrance has changed. Now it reads "...Past three pillars...offer up ...to the...before 30 is surpassed..." Interesting...whatever. Leave this place forever--I know you want to.

-----------------------------------------------------------------------------11) Snowpoint Temple: Getting Regigigas -----------------------------------------------------------------------------There is one last rare Pokemon you can get without the need of a special Nintendo event-acquirable item (it's something else this time), and that is obviously Regigigas. This Pokemon is at Snowpoint City, in the temple there, so go there. Now you're going to be stopped by a woman at the entrance. If you've beaten the game and gotten the National Pokedex, instead of being turned away, you'll be asked to leave...but not before Candice of that city's Gym will walk up and give you permission. Apparently Cynthia thinks you're good enough--you are, so don't worry about it. However, Regigigas, when you do find it, won't fight you unless you have its subjects, the three Regis, from Pokemon Ruby/Sapphire/ Emerald--that's the something else--you need them. Doesn't that suck? Well...I don't know what to tell you other than don't bother continuing unless you have those three with you. ...have 'em? Good. Obviously in the first room go down one floor. In the next floor down you can go ahead and pick up the Calcium on the way down to the next floor below. In the next room, you can break the rocks if you don't want to waste steps for your repels. In the room where it actually takes skill to pass, start at the very left side. Slide down into the steel rock on the left side of the ice, in the middle of it. From there, slide right. After that, slide up into the rock on the right side of the staircase, and then slide left back into another steel rock. Following, slide down onto the only space without ice, then slide right into a steel rock, south into the back wall, west into the left side, north into the steel rock from the bottom side, right all the way to the other side of the room, then north to where you need to go. In the next room, you'll need to push the boulder from below then right over the icy pad in order to make a stopping point. This gives you access to the NeverMeltIce inside the visible Pokeball. Up next is the last room, which is obvious from the immediately visible Regigigas. There is a steel rock surrounded by icy tiles close to the entrance. As you stand on the normal ground above the iciness, position yourself one space to the west of that steel rock. From there, run south, sliding past that steel rock on the right into a non-icy space in the puzzle below. Slide south into the rock, then east into a steel rock, then north onto another non-icy

space, then west into a steel rock, south into yet another steel rock, and then finally east right into a steel rock right in front of the monster. Don't worry about it automatically attacking you, so walk right up to it and save directly in front of it. This massive Pokemon is at level 70 and is of the Normal-type. It's moves are Confuse Ray (guess what it does), Superpower (120 Phy. Att/100 Acc, Fighting-Type move), Stomp (65 Phy. Att/100 Acc, Normal-Type move that may cause flinching), and Zen Headbutt (80 Phy. att/90 Acc, Psychic-Type move that may cause flinching). It's ability "Slow Start" halves its Attack and Speed for the first 5 turns of battle. While I didn't have the easiest time whittling down its HP, I caught it with my first Dusk Ball (that's using only one, ever) while it was in critical health and paralyzed. Congratulations for capturing this Pokemon when you do. Use an Escape Rope to get out of there when you want to. ============================================================================= == {EXTRA STUFF} -----------------------------------------------------------------------------1) Poketch Applications -----------------------------------------------------------------------------The Poketch is an extremely useful device. It can do many, many things to help you on your adventure. In this section, I will list each application of the Poketch and how to obtain it. On your Poketch, if you rapidly press the red button, the applications will stop immediately appearing and a number will appear in the upper-right hand corner of the device, showing you which number that app is assigned. I am going by that number when I list the applications numerically. Poketch Application #1 Digital Clock President. #2 Calculator President. #3 Memo Pad Co. You receive this application from the Poketch This application comes with the device when you first receive it from the Poketch Co. Where to Obtain and How This application comes with the device when you first receive it from the Poketch Co.

President after you've obtained 1 Gym Badge. #4 Step Counter President. #5 Your Party President. #6 Happiness Checker #7 Dowsing Machine as #8 Berry Searcher answer yes to her question. #9 Day Care Checker in give you this application. #10 Pokemon History Town #11 Counter application. #12 Analog Watch left #13 Marking Map Co. #14 Link Searcher Co. #15 Coin Toss this. #16 Move Tester Co. You receive this application from the Poketch President after you've obtained 7 Gym Badges. You'll be given this by a man in the bottomhouse of Celestic Town. You receive this application from the Poketch President after you've obtained 3 Gym Badges. You receive this application from the Poketch President after you've obtained 5 Gym Badges. If you reach a house accessible only by rock climbing from the Valor Lakefront into Route 213, a man inside the house will give you The first man you see when entering Solaceon from the south will give this to you. A woman on the second floor of the Veilstone Department Store will give you this If you leave a Pokemon at the Day Care Center Solaceon Town, a man inside the center will A woman in the Eterna City Pokemon Center will give this application to you. Your friend will give this application to you soon as you enter Route 207. A girl in the Berry Master's house on Route 208 will give this application to you if you This application comes with the device when you first receive it from the Poketch Co. This application comes with the device when you first receive it from the Poketch Co.

#17 Calendar #18 Dot Artist #19 Roulette #20 Trainer Counter Park #21 Kitchen Timer it. #22 Color Changer it. #23 Matchup Checker of #24 Stopwatch of #25 Alarm Clock of

Show the scientist in Sunyshore City a Pokemon with a Serious Nature to be given this. Show the scientist in Sunyshore City a Pokemon with a Naive Nature to be given this. Show the scientist in Sunyshore City a Pokemon with a Quirky Nature to be given this. Professor Oak will give you this at the Pal after you've obtained the National Pokedex. Show a certain girl at Pal Park a Snorlax for Show a certain girl at Pal Park a Kecleon for You may only obtain this application as a part a Nintendo promotional event. You may only obtain this application as a part a Nintendo promotional event. You may only obtain this application as a part a Nintendo promotional event.

It is unfortunate that three of the applications cannot be obtained by any other way than by cheating or waiting for some Nintendo promotional event, but until then you have 22 useful applications to help you in your adventure. If you have any trouble understanding how to work any of these applications, go to the third floor of the Poketch Company building in Jubilife City. When there, look at the four different laptops in the room to check explanations for the different applications. -----------------------------------------------------------------------------2) National Pokedex -----------------------------------------------------------------------------In your game, there are initially 150 Pokemon that can be seen. In all Pokemon games, the local professor would ask you, the new trainer, to help him collect data on all the Pokemon of that region. In this game Professor Rowan asks the same thing, except in this game you only have to see the 150 Pokemon--not capture them.

All Pokemon can be seen and many can be caught before the game is beaten at the League. However, after the game has been beaten, there isn't a whole lot more that can be done until you have gotten the National Pokedex. As you may know it, there are 493 Pokemon in total. However, your Sinnoh Pokedex only shows data on 150 of them, even if you have a Pokemon that isn't of that 150. The National Pokedex, which is an upgrade that shows all Pokemon entries, can be acquired by seeing the 150 in the Sinnoh Pokedex. After all that has been done, you can go to Professor Rowan's lab. When you show Professor Rowan your Pokedex, he'll congratulate you just as Professor Oak from Kanto suddenly walks in. Oak will then proceed to upgrade your Pokedex. Now, so much becomes available with the National Pokedex. For example, Pal Park and Fullmoon Island. After Professor Oak leaves, Rowan will give you the Poke Radar, which is used to detect new kinds of Pokemon in normal places. After you get the National Pokedex, your friend will be standing outside of Professor Rowan's lab and will give you many helpful suggestions, such as pointing you out to Bebe, the person who manages the Pokemon boxes (who will give you an Eevee now that you have the National Pokedex!). Bebe is in the house east of the Pokemon Center at Hearthome City, by the way. -----------------------------------------------------------------------------3) Mystery Gift -----------------------------------------------------------------------------You might have known the Mystery Gift option in previous Pokemon games as Mystery Event. Mystery Gift has been somewhat of a widely known secret for a while now. Basically, when the Mystery Gift option is acquired in a Pokemon game, you are enabled to acquire free gifts from a certain source, such as a console Pokemon game. In all games, the method acquiring the option of "Mystery Gift" has stayed the same. There is always a certain person somewhere in the game who, after you do something else in the game (like beat a Gym), will ask you to give him some input about whatever. The same method works for this game. In order to get the Mystery Gift option, you must first go to Jubilife City and walk into the TV Station. Walk up two flights of stairs to the third floor. On the lower half of the room is a man speaking to a woman. When you talk to him, he'll ask for some input about a couple things. For the

first pair of words, using ABC mode to quicken things up, put "EVERYONE HAPPY". Answer "WI-FI CONNECTION" for his second question. After you've done this, save your game. When you start up your game, Mystery Gift will be a permanent addition. If you have a GBA Pokemon game inserted and you can Migrate Pokemon, the main menu will scroll to show the Migrate option in between Mystery Gift and Nintendo WFC Settings. Like the previous Pokemon games, takes initiative and creates a use for Pokemon Gold/Silver/Crystal from Pokemon Reader cards and receive goodies Ruby/ Sapphire/Emerald games. Mystery Gift is only useful if Nintendo it, such as receiving goodies for your Stadium 2, or having the ability to scan Efrom Pokemon Colosseum for your Pokemon

============================================================================= == [4] FREQUENTLY ASKED QUESTIONS ============================================================================= == Have a question not addressed in the guide? Here, I have provided answers to the some of the better questions that I've been asked, as well as to many others that I've been most frequently questioned. QUESTION: I'm going after the 8th Badge and I came upon a painting in Mt. Coronet instead of the dark opening you said would be there. ANSWER: This happens when you haven't previously beaten Team Galactic's Headquarters at Veilstone City. Use Ctrl + F and paste "b. Veilstone City" in a search to quickly go to that section of my guide. QUESTION: I can't complete my Sinnoh Pokedex because I can't see Dialga/Palkia. ANSWER: In order to see the other version's exclusive legendary for your Sinnoh Pokedex, you'll need to visit Cynthia's grandmother in Celestic Town. She is in the biggest building at the top of the Town and she'll show you a picture of what you need to see after you've dealt with your version's exclusive legendary in the game. QUESTION: People are blocking my path at the Battle Zone. When will they leave? ANSWER: The people who block you from advancing almost as soon as you reach the Battle Zone only leave once you've gotten the National Pokedex. For further details, use Ctrl + F and paste "2) National Pokedex" in a search to quickly go to that section of my guide. QUESTION: How did you obtain all three starter Pokemon like that?

ANSWER: It's very simple. I chose one starter, went to Sandgem and traded it to another person's game, and then restarted my own game. I repeated this process one time, and after having started a third game, received the first two starters that I traded away. While this seemingly makes the game easier, it's actually just as hard (at least for the first half of the game) because you have to deal with two major Pokemon on your team that won't listen to you most of the time for a long while. ============================================================================= == [5] CONTACT INFORMATION ============================================================================= == At this point you probably don't want to contact me asking questions about this game, because since my Nintendo DS Lite has been mysteriously smashed, I no longer can play the game myself. This means that I can no longer stay familiar with the game, and thus, be able to answer any questions you might have. Sorry about this. The best thing you can do if you're still confused over something is go to the Pokemon Diamond or Pearl General Message Boards at GameFAQs to ask your question(s) there, or consult other guides at GameFAQs. If you still want to contact me knowing that, you can do so by e-mail. However, please make sure that you've read the section of my guide that your question(s) is(/are) concerned with. Furthermore, please read the Frequently Asked Questions section of the guide to see if your question(s) has(/have) been asked before as well. You can contact me, L255J, by e-mail. If you would like to e-mail me, I'm samuelshaw5@bellsouth.net ============================================================================= == [6] CREDITS ============================================================================= == Sometimes it's difficult to write something all on your own, so I would like to thank the following for helping me make this guide into what it is: Anton Valdez: Told me the location of a second Odd Keystone, at Twinleaf Town. In addition, Anton reminded me that the berry lady in Pastoria city gives you more than just one berry. Alexander "arzza" Blanksby: Told me that Volkner's Luxray holds a Sitrus Berry.

Aman Loomba: Told me of a spelling error. barbarianbob: He is the one responsible for the awesome ascii art of Darkrai that heads this walkthrough. I can't thank him enough for it. bluemage26: Told me that Flint's Infernape holds a Sitrus Berry. B M: Clarified for me Iron Ball's effect. Brendon "Silentninja114" Tetlow: Found a minor error in my guide and told me. Devin DiSabatino: Notified me that you need the National Dex for Rotom. Gabriel "Katsuya of Shadow" Lionheart: Told me about a mistake about Mesprit. John Howard: Gave me a tip about the ineffectiveness of Cynthia's Spiritomb's attacks against Empoleon. Justin Brooks: Pointed out to me a spelling error. Kenny Evel: Informed me that you don't need the Nationa Dex for Mystery Gift. Lin Cereal: Told me of a spelling error. M. Dave "Snakemoron" Nair: Explained to me what actually happens if you mess up 30 times in Giratina's Turnback Cave. mjm111492: Pointed out a mistake in the Old Chateau section. Nila Dulko: This person pointed out a mistake I made concerning the Name Rater. Ranger King: Reminded me about and suggested me to add Amity pickup details. Ryan Ma: He informed me of a mistake in my guide having to do with Glaceon. Spirit_4_the_dragons: Informed me of a typo. Subversed: This person informed me how to obtain an Icicle Plate. Sydney: Informed me of a minor error concerning the Underground Man's gifts. ============================================================================= == [7] REVISION HISTORY ============================================================================= == Current Version: Final Current Version Date: 4/10/08 4/28/07 Guide, version 0.44 (as in 4/9) is published 5/01/07 Guide is further written, version .56 (as in 5/9) 5/02/07 Guide is further written, version .67 (as in 6/9)

5/03/07 5/06/07 5/08/07 5/10/07 5/11/07 5/14/07 5/21/07 1.35 5/22/07 1.4 5/23/07 5/28/07 1.55 4/10/08

Guide is further written, version .78 (as in 7/9) Guide is further written, version .89 (as in 8/9) The main game is completely covered, version 1.0 Corrections were made and Optional Areas were added, version 1.1 More corrections and Optional Areas taken care of, version 1.2 Even more corrections and Extra stuff added, version 1.3 Enough minor corrections to do before my next big update, version Added Frequently Asked Questions section & Optional areas, version Added Optional areas and other minor things, version 1.5 Enough minor corrections to do before my next big update, version Finalized Guide, sadly, version "Final"

============================================================================= == [8] WHAT TO EXPECT IN FUTURE UPDATES ============================================================================= == Nothing. Sorry about that. I came home from college one evening to find that my Nintendo DS Lite had been broken in half by someone. Unfortunately, I don't know who it was, and I have no plans to buy myself yet another Nintendo DS Lite at this point. This means that there's no way for me to confirm any corrections or suggestions made by anyone through e-mail. Though I was patiently waiting for the rare Pokemon to be released through promotions and then write about them in my guide along with other material, obviously I cannot do that now. Copyright 2007-2008 Harry Sam Shaw

Pokemon Diamond Version: FAQ/Walkthrough by L255J Version Final, Last Updated 2008-04-10 View/Download Original File Hosted by GameFAQs Return to Pokemon Diamond Version (DS) FAQs & Guides

S-ar putea să vă placă și