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Joysticks have evolved greatly since their origin, including the innovation of the joypad, which is the typical videogame controller today. There are many different types of joysticks, each with their own strengths and weaknesses.
1. History
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The first joystick was actually created for controlling airplanes in the 1940s and later for controlling model airplanes. It began to be used in video games in 1967 when the Magnavox Odyssey videogame console was invented.
Significance
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Joysticks, including joypads, are a necessity for playing videogame consoles and certain types of computer games. The evolution of joysticks has greatly increased a user's ability to control a video game and maneuver through the interfaces and menus.
Function
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Joysticks connect to a computer or game console. Once the game starts, the joystick controls can be customized to the preference of the player. From then on, all actions in the game are controlled by the joystick.
Types
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There are three primary types of joysticks, each with modifications based on the brand name and game console: the standard joystick, the joypad and the arcade stick. Standard joysticks are generally used for flight games and simulations, which is close to what they were originally intended for; joypads, which are the default joysticks for game consoles, are good for a variety of games because the versatility of the design; and arcade sticks are modeled on the controls of arcade games and used for games that require simultaneous button pressing, like fighting games.
Features
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All joysticks have two sets of controls: one for moving the the characters or objects in different directions and buttons to execute certain actions. Standard joysticks are used primarily with one hand on the steering stick; arcade sticks have one hand on a smaller version of the steering stick and the other hand pressing the buttons, usually with a different finger; and joypads are held with two hands, but the buttons and directional pad or analog stick are controlled with the thumbs instead of an entire hand.
Identification
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Standard joysticks and arcade sticks feture a large shaft that can move in all directions from the base and buttons spread around the base. Joypads generally have a directional pad, with arrows pointing in all directions, and there are several more buttons for executing actions; however, many joypads now have analog sticks, which is a smaller version of the sticks of joysticks that can be used with a thumb.
Misconceptions
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For years, videogame joysticks have been said to be the cause of carpal tunnel and other similar injuries in kids. However, there is evidence that suggests that this may not be the case. Nevertheless, there is still concern that using joysticks can increase the chances of various hand injuries.
Introduction to joysticks
There have been many different types of game controllers used in the history of computer games. The most popular controller hase been joystick, which is simple a box with button and stick to control the motion in the game. But there have been many types of joysticks and I try to clear out some facts in this introduction part. Different joystick types Digital Joysticks The most common joystick type in home computers have been Atari-style digital joysticks. Those joysticks are calle after Atari, because this joystick type was first introduced in Atari 2600 videogame and then adopted to the home computers introduced on ever since (VIC 20,Commodore 64, Amiga, MSX-computers and even Sinclair Spectrum joystick adapters used this joystick type). The joystick itself consisted of five whiched which are arranged to that four of them told about the joystick direction (UP, DOWN, LEFT, RIGHT) and one was for fire button. The joystick connector was 9 pin D-shell connector. Normally all of those whiches are open, but when joystick is turned from the center position, one or two position whiched are closed (according to what direction the stick is turned). The fire button worked so that it closes when button is pressed. All of the swiches are connected between ground and corresponding signal pin of the joystick connector. The nicest thing is that those joysticks were standard and there were joysticks available from many manufactureers. Unfortunatelu most of those joysticks broke down quite fast (especially very popula types manufactured by Quickshot) because switches and mechanics were made cheaply. Paddle controllers Paddle controller is a simple controller which consists of one knob which is used to control the game. Paddle controllers were used in videogames since the first TV-games to control the racket on the screen. Paddle controllers use analogue principle for control, and they simply consist of one potentiometer and button in one controller. The analogue information from potentiometer has to be converted to digital for in order the computer to use that information. Nowadays it would be done with Analogue to Digital converters, but ten to fifteen years ago those things were hard to get, hard to use and expensive. So home computer manufacturers needed a simpler and less expensive alternative. The answer was to convert the potentiometer position to pulse width information which can be easily conveted to numbers using counter chip or simple software loop. This was cheap, but not very accurate method, especially when software loop was used for measurement. Analogue Joysticks Analogue joysticks were like a combination of ideas of both joystick and paddle. The idea was that potentiometers were used to measure the movement of tick (instead of swiches like in digital joystick). Digital joystick made is possible to have more accurate control, which was needed in flight simulator programs. Analogue joysticks have been used in Apple, Amiga and IBM PC, which only had analogue joystick inputs.
Analogue joysticks are not so standardized as digital ones. Each manufacurer had it's own specifications of the stick and their own connector model.
Joysticks were originally used in helicopters and other modes of aviation. When flight simulators were developed, joysticks naturally went along for the ride to make the simulation more realistic. Since then, joysticks have become the most popular form of game controllers for arcade games as well as home video game consoles.
1. Digital Joysticks
Digital joysticks are the most common joysticks used for PCs, employing simple left, right, up, down and firing commands. They are also called "Atari-style" digital joysticks, since they were first implemented with the Atari 2600 video game system.
2. Paddle Joysticks
Paddle joysticks consist of one knob used to control the game and one firing button. This is one of the oldest joysticks, as it was first introduced with the very first home video game consoles.
3. Analog Joysticks
Analog joysticks combine both concepts presented in the digital and paddle joysticks; they control the game like a digital joystick, but also use potentiometers to measure the movements like the paddle joysticks.
4. PC Analog Joysticks
USB Joystick
IBM first presented this joystick with their personal computer. It's a simple analog-styled joystick with multiple buttons that usually connects via an USB port.
5. Joypads
NES Controller
Joypads are joysticks without the sticks. Instead, they employ a directional pad (D-pad) to control the game. Joypads are considered a bit primitive, but they are still featured among the current video game controllers.