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To make use of the Ctr+F feature you can search for the text next to each listing in the ToC.
Table of Contents:
Copyright (COPY1) o Understanding My Rights (COPY2) About the Authors (AA1) o ShackelBerry/Zeras (AA2) o Alenael/DarkSeraphim (AA3) o Rurua/Symphy (AA4) Class Information (CBI1) o Background (CBI2) o Description (CBI3) Stat Discussion (SD1) o Stat Distribution (SD2) o Elemental Stats (SD3) o Status Stats (SD4) Builds (BUL1) Skills (SK1) o Holy Verdict (Sk2) o Death returns (SK3) o Soul Siphon (SK4) o Heal (SK5) o Exorcism (SK6) o Ode of Doom (Sk7) o Fortification (SK8) o Resistance (SK9) o Soul Link (10) o Angel Barrier (11) o Silence (SK12) o Chain of Life (SK13) o Bless (SK14) o Dark Scream (SK15) o Twin Torrent (SK16) o Spirit Fortify (SK17) o Absolution (SK18) o Angels Discipline (SK19) Gear Discussion (GRD1) o Gear Enchantment Bonuses (GD2) o Enchantment Scrolls (GD3) o Gear Building (GB1) Builds For PvP Heretic (GB2)
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 3 Builds For PvE Heretic (GB3) o Gems (GD4) Gem Embedding Info (GE1) Offensive PvP Setup (GE2) Supportive PvP Setup (GE3) Offensive PvE Setup (GE4) Supportive PvE Setup (GE5) Pet Discussion (PD1) o Support Pet (PD2) o DPS Pet (PD3) Craft Discussion (CD1) o Research (CD2) o Alchemy (CD3) o Refining (CD4) PvE Discussion (PvED1) o Solo (PvED2) o In the Team (PvED3) o Instances (PvED4) o Skill Ranking Priority (PvED5) PvP Discussion (PvPD1) o Skill Ranking Priority (PvPD2) o PvP Skill Breakdown (PvPD3) Special Thanks (SPT) Conclusion (CON)
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 4
Copyright (COPY1)
If you would like to host this guide on your website please contact one of the Authors. You can find the Authors listed in the below section and our Email is listed at the end of the guide. We, as in the Authors, will generally give the OK to host the guide to anyone who would like to. We will take legal actions if you host the guide without our explicit permission. Sites allowed hosting of our guide: None at this time, please contact us if you would like to.
If you are reading this guide from a website not listed above, please send an email with the websites URL to one of the Authors. Thank you!
This document is offered freely to anyone who wishes to use it and if you purchased it from someone or something you have been cheated and should notify the Authors immediately.
By understanding the rights accompanied with the document we hope you enjoy the guide and can make good use of the information contained within it.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 5
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 6
Description (CI3)
Heretic Zealous spell casters that control life and death itself. Heretics protect and mend the wounds of allies with light and corrupt enemies with shadow. Heretics are invaluable to any group, whether they stand against ancient evils or opposing factions. The heretic also remains a powerful single force with excellent durability and destructive power.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 7
* What surprised me was how +92 Vit didn't add more HP Reg to the FullVit build. **Spells like Bless and Exorcism were unaffected by the stat changes Heal 1537 1408 1408
Against lvl35 Elite Terracotta Warriors RegAttack 700-850 800-950 HolyVer 1100-1300 1200-1400 SoulSip 454 + 450 444 + 450
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 8
Spirit Spirit gives Mana Regen and more total Mana over all. 1 Spirit point equals 15 Mana overall 1 Spirit point equals # Mana Regen
Strength Strength raises our Physical Attack 1 Strength point equals 1 of Physical Attack 1 Strength point equals 1 Accuracy
Intelligence Intelligence will grant us more Critical rating and more Magical Attack. It takes 35-45 Intelligence points to give us 1% to Critical (Need to confirm exact numbers) 1 Intelligence points give us 1 Magical Attack
Dexterity Dexterity raises our Evasion rating and increases our Accuracy rating. 1 Dexterity point gives us # Evasion rating 1 Dexterity point gives us 1 Accuracy rating 1 Dexterity point gives us # Critstrike Rate
Note: If marked with a # it means the number is currently unknown. Help by submitted its actual number if you know it.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 9
Builds (BUL1)
While different builds may exist, the stat points that your characters earn themselves are really useless (Almost). With 40 points to spend (Equivalent to leveling from 20-40) you only get 600 Mana from full Spirit and about 1.2% to Crit if you are pure Intellect. From these examples your skill attributes you receive from leveling up generally wont give a whole lot when you began getting Soul Gear and gemming it all. Since your gear is what is important we are only going to discuss builds that revolve around going full points into a single attribute and the ups and downs of that choice and what bonuses you get from it. The below stats are considering you reach level 100 with all points spent into a single stat. Full Vitality 2400 HP and some HP Regen Cons: o Pros: o
HP Regen is useless for us since we can heal HP bonus is not great but you could do much worse with a stat
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 10 Full Spirit 4000 MP and some Mana Regen Cons: o Pros: o o
Mana Regen is currently bugged making it useless The MP gained isnt too bad but at higher levels that isnt even going to put a dent in how much you have Also grants us more healing done which equals to about 200-250 points of healing difference at level 100
Full Strength 160 Physical Attack and 160 Accuracy (If you get 1 point each attribute spent) Cons: o Pros: o
Everything! This is a horrible idea nothing we have relies on Physical Attack Some Accuracy so we wont miss as often, yea thats about all
Full Intellect 160 Magic Attack and about 5% Crit Rating Cons: o Pros: o
The Magic Attack isnt a whole lot considering, but can still useful at lower levels The Crit from this is pretty nice bonus
Full Dexterity 160 Accuracy (If you get 1 point each attribute spent), some Critstrike rating, and Evasion Cons: o
Low amounts of Evasion to really make a difference, according to some Slayers who went full Dexterity they cannot notice any difference in the amount of attacks they dodge so why should we? The Crit from this appears to be a bit more than a Full Intellect build however that is all this spec has going for it Some Accuracy so we wont miss as often
Pros: o o
Note: This section is still being improved please feel to contribute whatever information on the subject of builds you wish to us so we can improve this section and others.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 11
Skills (SK1)
Holy Verdict 1 2 3 4 5 6 7 8 9 10
Exp. Required 0 3.500 5.000 9.000 16.000 34.000 70.000 160.000 660.000 1.150.000
Money Required equired 0 1.365 1.783 2.772 4.267 7.511 12.910 24.000 69.467 105.352
Magic Bonus light Damage Damage 84% 28 88% 41 92% 54 96% 67 100% 80 104% 93 108% 106 112% 119 116% 132 120% 145
Comments: This is the strongest spell you have in terms of large damage from one attack. This spell starts off slow but with high crit, magic attack, and upgrades it will become a spell worthy of respect. I suggest only ranking it up to about rank 6 or so until you reach higher levels (60+). Do not waste time on this however if you do not have the gear ready because without a lot of Magic attack its damage suffers a lot.
Death Return 1 2 3 4 5
XP Cost
Attack Duration Rate Reduction 20% 5 seconds 25% 5 seconds 30% 5 seconds 35% 5 seconds 40% 5 seconds
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 12
6 7 8 9 10
Comments: Try and upgrade this whenever possible because it is a large amount of free damage you can do every now and then. If you fail to upgrade this too often it will become useless and do almost no damage at all. Try to shoot for at least one rank every 10 levels if every possible.
Soul Siphon 1 2 3 4 5 6 7 8 9 10
Exp Required 0 8.500 10.000 18.000 32.000 70.000 160.000 330.000 660.000 1.850.000
Money Required equired 0 2.655 3.000 4.662 7.177 12.910 24.000 41.305 69.467 150.487
MP Cost 132 164 208 252 320 400 492 600 708 960
HP Drained 150 200 250 300 350 400 450 500 550 600
Damage Duration (Dark & S Sprit) 12.5/second 10 second 19/second 10 second 25.5/second 10 second 32/second 10 second 38.5/second 10 second 45/second 10 second 51.5/second 10 second 58/second 10 second 64.5/second 10 second 71/second 10 second
Comments: Dont worry too much about upgrading this too often. It does nice damage and has a nice effect so upgrade it whenever you have extra EXP/Coins or whenever you feel the cost of it has become low enough. During boss fights you should cast this on the boss at any chance the that you get as it does free damage and will heal you meaning you need to pay less attention to your own health.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 13
Heal (SK5)
Heals a friendly nearby target with sacred light, recovering x amount of HP plus bonus healing equal to x% of your Light Damage and Spirit. %
Heal 1 2 3 4 5 6 7 8 9 10
Exp Required 0 8.500 10.000 18.000 32.000 70.000 160.000 330.000 660.000 1.850.000
Money Required equired 0 2.655 3.000 4.662 7.177 12.910 24.000 41.305 69.467 150.487
MP Cost 108 132 161 196 240 262 320 391 476 581
HP Light and Spirit converted Restored to HP regeneration 296 60% 392 70% 488 80% 584 90% 680 100% 776 110% 872 120% 968 130% 1064 140% 1160 150%
Comments: This skill is one of the Heretics main spells that make them stand out among the other classes. This spell makes us useful in a group while doing events, dungeons, or PvP. This spell will make you very well loved (Or hated for the lack of using it) and can easily make the it) difference in completing an obstacle within the game. Like your XP skill you should upgrade this at least every 10 levels and you should take this skill over another should you have chooses.
Exorcism (SK6)
Deals x amount of Dark Damage to the target and also causes the targets wounds to fester, dealing x ark amount of Bleed Damage every 3 seconds for 30 seconds. The caster will heal HP proportional to the amount of Dark Damage dealt. The higher your Dark Damage is the better healing effect it will have. ing
Exorcism 1 2 3 4 5 6 7
Bleed Bleed Damage Duration 30/3second 30 40/3second 30 50/3second 30 60/3second 30 70/3second 30 80/3second 30 90/3second 30
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 14
8 9 10
150.487 237.536
30 30 30
Comments: Like Soul Siphon this spell should be upgraded only when you have the extra EXP/Coins or when the cost of it seems so small you wont notice. This spell should also be cast on bosses any chance you get as it is free heals for you and damage on the boss. the
Ode of Doom 1 2 3 4 5 6 7 8 9 10
MP Cost Magic Additional Paralysis Exp Money Spirit equired Damage Damage Damage amage Duration Required Required 0 0 173 100% 80 50% 2 seconds 38.000 8.165 199 100% 110 60% 2 seconds 70.000 12.910 228 100% 140 70% 2 seconds 100.000 16.870 260 100% 170 80% 2 seconds 160.000 24.000 295 100% 200 90% 2 seconds 330.000 41.305 334 100% 230 100% 2 seconds 420.000 49.494 376 100% 260 110% 2 seconds 1.150.000 105.352 420 100% 290 120% 2 seconds 1.850.000 150.487 463 100% 320 130% 2 seconds 3.400.000 237.536 509 100% 350 140% 2 seconds
Comments: The only AoE (Other than our XP Skill) that we get for a while. It does some descent . damage so try and upgrade it whenever possible but chances are leaving it at 1 will be just fine (Leave it to the other classes to DPS). However some dungeons and events really speed up some when you are able to deal damage so you may feel that ranking this spell up is very useful. If you want to rank up at least one damaging spell I suggest this one.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 15
Fortification (SK8)
Increase the Vitality of all non-enemy targets within the skills radius by x amount of Vitality for 15 enemy minutes.
Fortification 1 2 3 4 5 6 7 8 9 10
Exp Required 0 38.000 70.000 100.000 160.000 330.000 420.000 1.150.000 1.850.000 3.400.000
Money Required 0 8.165 12.910 16.870 24.000 41.305 49.494 105.352 150.487 237.536
MP Cost 230 258 286 314 342 370 398 426 454 482
Duration 15 min 15 min 15 min 15 min 15 min 15 min 15 min 15 min 15 min 15 min
Comments: Great spell should rank this up as often as possible. When determining if you s should upgrade this or Soul Link, pick Soul Link it is simply a better spell in terms of use.
Resistance (SK9)
Increases Physical Defense by x amount as well as L Light and Dark Resistances by x%.
Resistance 1 2 3 4 5 6 7 8 9 10
Exp Required 0 70.000 90.000 160.000 330.000 660.000 1.150.000 1.850.000 3.400.000 6.200.000
Money Required 0 12.910 15.588 24.000 41.305 69.467 105.352 150.487 237.536 372.747
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 16
Comments: A very useful spell, however, do not waste time ranking this up until at least the 70+ range. Other classes dont start to hurt you in PvP for a long time so its fine keeping this at rank 1 until late into the game.
Soul link 1 2 3 4 5 6 7 8 9 10
Exp required 0 70.000 90.000 160.000 330.000 660.000 1.150.000 1.850.000 3.400.000 6.200.000
Money required 0 12.910 15.588 24.000 41.305 69.467 105.352 150.487 237.536 372.747
MP cost 228 285 351 419 500 580 690 800 935 1.100
Duration 10 min 10 min 10 min 10 min 10 min 10 min 10 min 10 min 10 min 10 min
Comments: Great spell you should focus on ranking this up over your other buffs and even damaging spells. Only spells that should have more focus then this one is your Heal and Bless. Try to upgrade it at least one rank every 15 levels or so until 80+ then finish leveling it as you see fit.
Angels Barrier 1 2 3 4 5
Skill Invulnerabl Duration Cooldown e For 2 attacks 10 seconds 75 seconds 2 attacks 11 seconds 72 seconds 2 attacks 12 seconds 69 seconds 3 attacks 13 seconds 66 seconds 3 attacks 14 seconds 63 seconds
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 17
6 7 8 9 10
Comments: Great spell as well should be put under your buffs in terms of when to upgrade your skills. It is a bit expensive but well worth it when you reach rank 7+ (Blocks 4 attacks with a 57 Second Cooldown). Additional comments: PvE Usage: Foremost, I shall clarify this: The Attacks means any attack. One of the many usage is to use it on yourself before the bombs explodes during Spectre Island runs, at the 2nd boss. You would actually cancel off the damage of the bombs, allowing you to heal your teammates who had lost health due to the bombs. You could shield the magus ates teammates if they have lower health too. Another usage would be the final boss of that Island, before those Monkeys explode, you could do it too. A great skill if you used it against any timed high damage attacks. But however, it does not work on DoT [Damage over Time], so please take note.
Silence (SK12)
Silences the target making it unable to use any Skills for x amount of Seconds.
Silence 1 2 3 4 5 6 7 8 9 10
Exp Required equired 0 106.666 120.000 220.000 420.000 766.666 1.233.333 2.233.333 4.133.333 6.533.334
Money Required 0 17.706 19.342 30.474 49.494 77.727 111.027 175.251 275.008 387.679
MP Cost 406 434 463 493 525 558 591 627 663 701
Silence Duration 2 seconds 2.5 seconds 3 seconds 3.5 seconds 4 seconds 4.5 seconds 5 seconds 5.5 seconds 6 seconds 6.5 seconds
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 18
Comments: Good spell for PvP situations but completely useless (Almost) when soloing, doing events, or doing dungeons. If you like to PK or PvP then pick some ranks up for this spell and then lock those opponents down. hen
Chain of Life 1 2 3 4 5 6 7 8 9 10
Exp Required 0 106.666 120.000 220.000 420.000 766.666 1.233.333 2.233.333 4.133.333 6.533.334
Money Required equired 0 17.706 19.342 30.474 49.494 77.727 111.027 175.251 275.008 387.679
Chance
Movement Attack rate Duration Speed Reduction eduction Reduction 5% 10% 2 seconds 6% 12% 2.5 seconds 8% 15% 3 seconds 9% 18% 3.5 seconds 11% 21% 4 seconds 13% 25% 4.5 seconds 15% 29% 5 seconds 17% 34% 5.5 seconds 20% 39% 6 seconds 25% 45% 6.5 seconds
Comments: Another PvP move that almost never will help you in PvE situations. This plus Silence however could be just what saves you when someone attempts to PK you so it isnt that useless. At max rank this spell is extremely effective and will make enemies hate you so much. enemies
Bless (SK14)
Infuses a friendly target with holy light recovering x amount of HP and x amount of MP every 5 seconds for x amount of Seconds.
Bless 1 2 3 4 5
MP/HP Regen Amount 274 MP & 200 HP/5 second seconds 260 MP & 274 HP/5 second seconds 275 MP & 386 HP/5 seconds 289 MP & 480 HP/5 seconds 305 MP & 550 HP/5 seconds
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 19
6 7 8 9 10
321 MP & 620 HP/5 seconds 338 MP & 708 HP/5 seconds 355 MP & 788 HP/5 seconds 373 MP & 833 HP/5 seconds 392 MP & 860 HP/5 seconds
Comments: A great spell the moment you get it try to focus on ranking this up a few ranks. Its a very useful spell that you can keep on yourself or others to help there HP and MP. At max rank it further increases its effectiveness by being able to keep 2 of these up at all times.
Dark Scream 1 2 3 4 5 6 7 8 9 10
Exp Required 0 390.000 660.000 1.100.000 1.850.000 3.200.000 6.000.000 9.800.000 14.400.000 21.000.000
Money Required equired 0 46.818 69.467 101.898 150.487 226.977 363.692 525.461 701.282 930.648
MP Cost
Dark & Holy Resistance Reduction 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%
558 645 741 846 964 1.093 1.234 1.380 1.538 1.709
Stun and Resistance Reduction Duration 3 seconds 4 seconds 5 seconds 6 seconds 7 seconds 8 seconds 9 seconds 10 seconds 11 seconds 12 seconds
Comment: Seems to me like it is a PvP spell that should be used first before using your other attacks as it decreases the targets resistances values which allows for more damage from you. It also stuns the target which can be an effective counter to many things. In PvE I dont see much use for this other than if its Resistance Decrease is effective against bosses and other mobs Resistance mobs.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 20
Twin Torrent 1 2 3 4 5 6 7 8 9 10
Exp Required 0 390.000 660.000 1.100.000 1.850.000 3.200.000 6.000.000 9.800.000 14.400.000 21.000.000
Money Required equired 0 46.818 69.467 101.898 150.487 226.977 363.692 525.461 701.282 930.648
MP cost 964 1.040 1.121 1.205 1.291 1.380 1.474 1.572 1.674 1.781
Light Damage 500 600 700 800 900 1.000 1.100 1.200 1.300 1.400
Dark Damage 700 900 1.100 1.300 1.500 1.700 1.900 2.100 2.200 2.400
Comments: This is our second AoE ability but I cannot say much about how effective it is and how it compares to everything else in damage as none of us have been able to use it yet. Expect more information on this spell at a later date.
Spirit fortify 1 2 3 4 5 6 7 8 9
Exp required 0 390.000 660.000 1.100.000 1.850.000 3.200.000 6.000.000 9.800.000 14.400.000
Money required 0 46.818 69.467 101.898 150.487 226.977 363.692 525.461 701.282
Spirit increase 5% 10% 15% 20% 25% 30% 35% 40% 45%
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 21
10
21.000.000
930.648
50%
Comments: As the Tool Tip explains it is free Spirit. I suggest ranking this as far as you can right away as its free Spirit. Point this whenever possible for the rest of the game until its maxed.
Absolution (SK18)
Restore the health of up to 10 non-enemy targets for x amount of HP plus x% of Light Damage and Spirit enemy Value. In addition increase their max HP by x% for 15 seconds.
Absolutio n
Exp Required
MP Cost
Max HP Increase
HP Healed
1 2 3 4 5 6 7 8 9 10
2.400 2.544 2.696 2.857 3.028 3.179 3.337 3.503 3.678 3.861
400 500 600 700 800 900 1.000 1.100 1.200 1.300
Duration Light Damage & amage Spirit onverted Converted To HP R Regen 60% 15 seconds 70% 15 seconds 80% 15 seconds 90% 15 seconds 100% 15 seconds 110% 15 seconds 120% 15 seconds 130% 15 seconds 140% 15 seconds 150% 15 seconds
Comments: Our only AoE heal that we get so it should be pretty effective. Rank it up as you can it is an expensive spell to rank up.
Angels Discipline
Money Required
MP Cost
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSerap DarkSeraphim), and Simon Bgelund (aka Zeras Zeras). All Rights Reserved.
Page 22
1 2 3 4 5 6 7 8 9 10
1.662 1.785 1.914 2.049 2.184 2.319 2.454 2.589 2.724 2.859
Comments: Hard to determine how effective this will be will update when we know more.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 23 [Status Based] Vitality Gear Contains Vitality Stat Bonus Dexterity Gear contains Dexterity Stat Bonus Spirit Gear contains Spirit Stat Bonus
[Elemental Attack Based] Burning Gear contains Fire Attack Bonus Frosty Gear contains Ice Attack Bonus Bright Gear contains Light Attack Bonus Dark Gear contains Dark Attack Bonus Perfect Gear contains all the optimum stats for that gear alignment. Note: Although it is perfect, it does not mean you will have the max bonuses. It would have the highest chance of getting all 5 attributes inside that gear itself. It also means, although that gear might be for Magic Attack, there is still a chance that it will contain stats like Strength and also Dexterity. There is a chance for a non-perfect gear having better stats that you need than the perfect one. But ultimately, the perfect ones have better bonuses overall. The following tables show the minimum and maximum stat that each corresponding level accessories will give. Accessories [Rings& Necklaces]
Level Requirement Min/Max Stat Gains Min/Max [MATK] Min/Max [HolyAtk] Min/Max [DarkAtk]
45 60 75 90
11/17
15/45
17/46
17/46
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 24
Comments: No matter which build you want to go in PvP. HP is the key of survival. Heretics are weak in the HP sector, so we needed more HP gems to boost our HP up. Light Attack serves as the main attacking and healing boost, especially at Heal and Holy Verdict. Critical are needed as well, to boost our damage and heals through luck to a higher range of damage. Might be better for healing since you can heal yourself or others times two the amount you could heal. I placed Physical defense but not Magic Defense due to the fact that we have Silence. And usually physical damage is much more painful and for magic damage: Against Heretics, you have Light and Dark Resistance. Against magus, a single Silence will render them useless. Also, magus does have specific elements of spells, so you can easily block them off using elemental resistance gems.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 25
Comments: In PvE based, we will be putting more into Attacking. Even if it is for instance runs, this build works fine, but perhaps switch health with Magic Damage and you are done. Light Attack increases damage overall, you would be spamming Holy Verdict anyways. Also, it aids your healing too. Sadly to say, we Heretics need to do critical to do decent damage. So if you want more damage, go for more critical. If you wish to have stable yet average-high damage, go for Magic Damage. Lastly, health is always the key for survivability, and to fend off sudden PKs, allowing you to run away.
Gems (GD4)
After you obtain all the Soul Gears or the best gear at your level range and if you think that you require more power, you might want to look at this following guide. Level of gems and their corresponding bonuses
Type of Gem / Level of Gem Physical/Magic Attack Health/Mana Elemental Attacks Elemental Defense Physical/Magic Defense Critical/Holy Strike Lv 1 8 202 4 Lv 2 17 398 Lv 3 32 746 Lv 4 55 1277 Lv 5 85 1993 Lv 6 111 2637 Lv 7 130 3120 Lv 8 145 3482
15
25
37
49
57
64
Type of Gem / Level of Gem Physical/Magic Attack Health/Mana Elemental Attacks Elemental Defense Physical/Magic Defense Critical/Holy Strike
Lv 9 155 3754 68 -
Lv 10 163 3957
Lv 11 169 4110
Lv 12 173 4223
Lv 13 176 4308
Lv 14 178 4372
Lv 15 180 4419
71
73
75
75
75
75
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 26
Comments: This is pretty much straight forward. Light attacks are the best towards damage followed by Magic Attack. But the reason why Critical Strike is higher is due to the fact its for PvP. In PvP, raising small amounts of Magic Attack might not really work, unless its a big boost. Ill suggest doing more critical rather. But then again, its your choice. Accuracy comes into the picture where you have already two main gems embedded. Thought that it could help out in hitting Slayers or some other players who boosted Evasion.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Comments: It is a good thing that the gems are split up into two sections and here is why. With the diverse family of gems, we now have the defensive section. These gems might be more favorable to most players, especially the HP gems. There is no need to explain why HP is first, without HP you are died, simple. But on the other hand, there might be debates about Physical or Magic Defense. But to me personally, you have your slience, so that would seal of magic attacks, hopefully. And your main threats are actually the stunners, so having more physical defense would help you fend off attacks from Slayers and other high DPS classes. Now now, what about magus? Well, we have resistance gems for them, so that would cripple their damage against you. You have your own Resistance which increases Dark and Light Resistances, so those relevant gems wont be that important.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 28
Comments: Yes, same as PvP. Since Dark Attack doesnt affect the Dark based skills a lot, going for Light is a better choice. Again, Light Attack increases our damage ability, namely Holy Verdict and our normal attack. Also, Critical strike to increase our damage potential since we cant do much damage as other classes. Lastly, Magic Attack also do increase damage, but not to healing. You could swap Critical Strike with Magic Attack, if you want stable damage.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Comments: Pretty much the same but without resistances like in the PvP build. I guess all of them should be easily understandable. But if in doubt, this would be helpful: Choose Physical if you are grinding at Physical Monsters more, Magic if it is Magic Attacking monsters. Although I would say, a balance of the two would be the best.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
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Alchemy (CD3)
I dont care what you say but picking up Alchemy as your craft when you start the game will really help you out (Or having a friend who picks it up). With it you can make some very good food early on that will save you a fair amount of coin and time restocking your food supplies (As well as having to stuff your face with food every 30 seconds). Later on you can create potions with it as well that also help out but become ineffective as you get into the higher levels and your overall mana becomes much larger.
Refining (CD4)
A long side leveling alchemy you should remember to level up your refining skill, so that you can combine more stuff and get higher tier of the former item. Ex. Copper ore refines into Copper chunk or Fine copper. This will help you on some quests later on, where you need at least level 10 in refining to solve some quests, including scenario and crazy shopping.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
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Instances (PvED4)
Dungeons are almost the same as when you are playing in a group. The largest difference of course is enemies hit a lot harder and you are expected to heal even more. Try to keep everyone topped off at full health for most of the dungeon. Some events may happen that make this challenging (Like large AoEs and other things the bosses do) but try to keep calm and continue healing. The most important person to keep alive is yourself, because, without you the group has no healer. So always take priority of healing yourself back up to full. The next priority is the tank, because, without him the boss may tear through everyone else with large hits. After yourself and the tank heal whoever currently has the lowest amount of health until everyone is back to full health. Dont forget to use Bless while in dungeons on yourself and others. Its really helpful for a DPS or Tank to continue doing their job when giving them 1k+ mana every 30 seconds (This is considering rank 1 usage). Angels Barrier is another great ability to make sure to use when you/party member start getting low on health. It can also be used to avoid large incoming damage or an onslaught of crits on the tank. It never hurts to keep debuffs on the boss as they will heal you and do damage to him. You should also spend time auto attacking the boss while not doing any of the above. Finally make sure you and the rest of the group understand exactly what is going to happen during the encounter you are attempting. It can make all the difference doing a quick rundown of an encounter before attempting it.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
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Name: Heal
Category: Restorative Comments: Well, this skill is one of the staple skills for any situation. It is the skill that makes us Heretics, so there is no need to further explain this.
Name: Resistance
Category: Self Passive Buff Comments: We can actually compare this skill to Champions. But with a lower defense increase but some light and darkness resistance. This self buff is great when facing Heretics as they do Dark and Light Damage against you. It also does well against Slayers who focus on Dark Damage. The increase in Physical Defense would not be too great, but it would be still great to have extra defense against attacks.
Name: Fortification
Category: AoE Allied Buff Comments: Having higher HP is good and in PvP situations, it is always a plus. But just be sure you cast it more than once since it only affects 10 people around you if it is a big PvP battle. If not, keep it always up when PvPing, to gain extra HP.
Name: Silence
Category: Targeted De-buff/Disable
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 34 Comments: One of the essential skills in the PvP area. This is one of the most useful disables; cast it on those who use spells like Magus, or enemy Heretics to prevent them from healing and buffing. Usage: It has a kind of long cool down. So it is up to you to select the player you wish to stop from casting spells. However, I would target Magus and Heretics first. After all, they are the main backbone of the PvP fight, AoE spells and also healings. If it is a 1v1 situation, this spell would usually be the tideturner, but really, its all based on your prediction and judgment. Try to figure out the spell cool down of your enemy.
Name: Bless
Category: Targeted Active HoT Comments: A good support skill that can be casted on those who need some recovery of HP and MP. The healing still works when you are stunned or silenced, so keep it up at all times if you are in a 1v1 situation. If its a mass PVP, its all up to you.
Name: Exorcism
Category: Targeted Active DoT/Life Drain Comments: Same as above, just that this skill drains HP by intervals. However the main difference is that this DoT effect lasts longer.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
Page 35 Usage: A good skill that could do damage and still drain back HP. If you are a Heretic that adds more Dark Attack, this might be your healing skill. But for those who prefers more Light Attack, do rely on your heal more. However, this spell would still do decent damage if you are going for Pure Spirit, so try to use it as often you can.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.
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Conclusion (CON)
In conclusion, we hope you enjoyed this guide and learned a lot about your class. If you have any further questions/comments please respond in a reply to the forum link listed below. If you have contradictions/suggestions please post in the other forum link listed below, with as much detail as possible, and we will get back to you as soon as possible. If you feel we should expand on any subject within the guide or that we left out one please suggest it and we will gladly go into more detail on those subjects. If your suggestion or point seems valid we will include it in the guide and mark you in the Special Thanks section if you allow us too.
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras). All Rights Reserved.