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Contents
Preface v
Preface
ur research would not have been possible without the financial sup-
O port of The Project Management Institute’s Research Foundation
and the University of Nebraska at Omaha. We very much appreciate the
Project Management Institute’s encouragement and enthusiastic support
of research to continue to bring new ideas into the practice of project
management.
The authors express sincere thanks to the organizations and employ-
ees who participated in the virtual focus groups for the study.
We also thank our graduate students who were involved in various
parts of the data collection and analysis: Azamatbek Mametjanov, Patricia
Morris, and Kavan Ravi.
V
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Executive Overview
VII
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Introduction
1
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The sections that follow take the reader through the development of
each of the key concepts in the study. Each concept is defined based on
existing research and its relevance to the goals of this project. In Section
2, we develop the basic concepts of virtuality, technology, projects them-
selves, and the idea of patterns. Section 3 defines the three key factors for
managing virtual projects, namely communication, coordination, and
control. Section 4 discusses and defines generic project stages, then puts
all these things together in a typology of virtual projects. The typology
brings together all the conceptual pieces defined earlier.
From there, we go into the actual data that was collected for the proj-
ect. Section 5 describes the methodology for data collection, including
the surveys and coding tools that were developed specifically for this
research. Section 6 describes the analysis and results of the data collec-
tion. Section 7 provides specific recommendations for projects managers
based on the data analysis, and concludes the monograph with specula-
tions for future research.
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Key Dimensions of a
Virtual Project Typology
2.1. Virtuality
2.1.1. Views of virtuality
3
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2.2. Technology
2.2.1. Views of technology
members to view and use the technology in the same way. There is ample
evidence that people interpret technologies differently and adapt them to
their own needs. For example, channel expansion theory (Carlson &
Zmud, 1999) shows how the same technology is used in different ways,
depending on such factors as team members’ knowledge of each other
and the task at hand. There is evidence that even so-called lean media can
be used successfully for group development and cohesion (Burke, Aytes,
& Chidambaram, 2001). Another example is the theory of adaptive struc-
turation (DeSanctis & Poole, 1994), which explains how the basic rules
and resources that are inherent in the design of a collaborative tool can be
adapted and changed as the team interacts over time. These perspectives
argue for a definition of technology that accommodates both fixed and
emergent characteristics.
In the context of virtual projects, we argue that there are three dimen-
sions of technology that are most relevant: (1) communication, (2)
process structure, and (3) task support. These dimensions, although they
go by different terms, are consistent themes in many existing classifica-
tion schemes for collaboration technology, and they also capture the
essential needs of project teams. Therefore, we define technology for virtual
projects as consisting of an integrated and flexible set of tools for commu-
nicating among project members, structuring process, and supporting task
analysis and performance.
Communication support would be provided by any tool that allows
project members to communicate with one another, ranging from one-
to-one to many-to-many, and including text, voice, and video communi-
cation. Process structure means the organization of the steps by which a
project will be carried out. Technology for structuring process might be
provided by tools for setting an agenda, enforcing an agenda, supporting
facilitation, providing written records, or reconfiguring steps and phases.
Task analysis and performance could be provided by tools for informa-
tion processing—for example, decision analysis, problem modeling,
brainstorming, idea evaluation, and so on. Each of these three parts of
collaboration technology provides for a different aspect of project needs.
Table 1 shows examples of elements that might support each of the
three dimensions of our definition. Clearly, the challenge in any definition
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Projects are used in a wide variety of situations, and they differ from each
other in many aspects, including size, time span, industry, customer, and
technology. This variety makes it difficult to create a single, comprehen-
sive project typology. Projects can be classified based on the domain of
the project—for example, software engineering, construction, product
development, and so on. We start with an overview of different classifica-
tion schemes for projects, and conclude with an integrated view that
forms the foundation for our own typology. Many of our examples are
taken from the domain of software engineering because virtual project
management is so prevalent in that domain. However, the basic ideas are
generalizable to other domains.
One perspective on project types is based on a study of cultural dif-
ferences among global software development teams (Carmel & Agarwal,
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2001). Projects are classified by whether they are centers or foreign enti-
ties in an outsourcing partnership. A center is the initiator of a project
and it coordinates efforts of the foreign entity. The taxonomy results in
four project types: domestics, foreign, intra-firm, and external to firm.
The purpose of this taxonomy is to help identify the extent of complexi-
ty that arises from language and cultural differences. This taxonomy pro-
vides a relatively straightforward way of identifying projects, based on
domestic versus foreign differences. But, as global collaboration becomes
increasingly complex in transcending traditional cultural and organiza-
tional boundaries, the taxonomy becomes difficult to apply.
A second approach develops a typology based on two general project
dimensions: (1) technological uncertainty and (2) project scope
(Shenhar, 1998). Technological uncertainty is defined in terms of the
extent to which a final product technology is uncertain at the outset of a
project. System scope is defined in terms of the nature of the final prod-
uct in the hierarchical relationship of components, modules, assemblies
of modules, systems, and arrays of systems. Technological uncertainty
reflects the risk of a project. System scope reflects the complexity of a
project. Both risk and complexity are important themes in project man-
agement (Project Management Institute [PMI], 2004), and this typology
is a useful step in incorporating these important concepts, but additional
concepts may be needed.
The third approach reviewed here comes directly from the research
on virtual teams, and can be termed a characteristics type of taxonomy
(Powell, Piccoli, & Ives, 2004). Project characteristics are defined in sever-
al categories. Characteristics related to individuals include team gender
composition, team member personal characteristics, and the number of
people involved in the project. Characteristics related to the project con-
text include project innovation, project scope, degree of resource
bundling, and project knowledge base mode. Project innovation can be
incremental or radical. Project scope varies from autonomous and local-
ized projects to systemic projects. The degree of resource bundling
reflects whether resources are redundant or complementary at each site
of the project. Project knowledge base mode reflects whether domain
knowledge possessed by experts is explicit or tacit, which also affects proj-
ect complexity (Powell et al., 2004).
Our brief review of project categorization is by no means exhaustive,
but we chose the examples because they reflect some consistent themes
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1 The risk factors listed in this column are from IEEE (2004).
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and a solution. The problem is a set of forces that occurs repeatedly in that
context. The solution is a certain “spatial configuration” that allows the
forces to resolve themselves. The pattern itself describes how the solution
can be used whenever the problem occurs in that particular context. A
collection of patterns represents a pattern language, defined as a system
of patterns that combines to produce a variety of important outcomes
(Alexander et al., 1977).
The basic concept of patterns and pattern theory has spread into a
variety of domains. For example, many Web sites are devoted to shar-
ing patterns for software development. A well-known site is the
Portland Pattern Repository, which provides software design patterns
(http://en.wikipedia.org/wiki/Portland_Pattern_Repository).
Patterns have also been applied in the domain of management, as
described in a case study by Austin and Westerman (2002). These authors
studied the evolution of a company that adopted patterns for structuring
the activity of the company itself. The company developed an elaborate
repository of patterns for management, and made them available to all
employees. The “swarm” pattern described in the case study provides an
interesting example of this application. The problem to which the pattern
applies is that a serious crisis emerges in a project. The solution is to
develop a “war room” mentality by swarming the problem with experts,
communicating frequently, and executing a carefully thought-out plan.
The pattern is accompanied by a more detailed discussion of its applica-
tion, but this brief summary captures the essential elements.
There has also been some research on patterns that relate specifically
to the area of computer-supported work. Schuemmer (2003) proposes a
sample structure for socio-technical patterns that can be used to support
participation in collaborative systems. Fernandez, Holmer, Rubart, &
Schuemmer (2002) focus on the design of groupware systems and pro-
pose specific patterns for designing groupware tools that help to establish
a common vocabulary. Homsky (2003) focuses on group interaction and
proposes patterns of group leadership to help influence the disposition of
a group. Examples of his patterns are “keep an ear to the ground,” “scape-
goat,” and “grand finale.”
Finally, Völter (2002) presents a set of patterns directly relevant to
project management. His paper uses the pattern format for describing
frustrations with project management and the things that go wrong, so
the patterns are really “anti-patterns” because they document all the
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3.1. Communication
Communication is fundamental to teamwork and has been a topic of
study for well over fifty years. A large body of knowledge has accumulat-
ed on traditional groups and prescriptions for effective communication
(e.g., McGrath, 1984; Shaw, 1981). A similar body of research is well
under way to examine whether and in what way those traditional pre-
scriptions and theories translate to a virtual environment.
The research in virtual teams has documented a variety of communi-
cation-related issues—for example, the difficulty of dealing with different
interaction styles and preferences (Sarker & Sahay, 2002), rapid and neg-
ative attributions based on infrequent communication and perceived lack
of responsiveness (Cramton, 2001), and the need for periodic face-to-face
communication to help build confidence and trust in working remotely
(Maznevski & Chudoba, 2000). Many of these issues are of particular
concern for group communication in virtual projects, including team
15
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3.1.1. Culture
3.1.2. Trust
3.1.5. Leadership
Based on the broad set of issues discussed previously in this chapter and
our specific focus on virtual project management, we define communica-
tion as the process by which people convey meaning to one another via some
medium through which they exchange messages and information in order to
carry out project activities. It is important to note that activities in both of
the other dimensions—coordination and control—are carried out via the
process of communication. But we identify communication as a separate
dimension in order to focus especially on the shared development of
meaning, as reflected in our definition of the term.
3.2. Coordination
Coordination is broadly described as “the harmonious functioning of
parts for effective results” (Encyclopædia Britannica Online, 2004). This
general definition sums up the essence of coordination as an activity that
brings diverse elements together to produce successful performance in
any group endeavor. In his seminal book on the structure of organiza-
tions, Henry Mintzberg (1979, p. 2-3) observes that in any organized
human activity there are two “fundamental and opposing requirements:
the division of labor into various tasks and the coordination of these tasks
to accomplish the activity.” Obviously, these concepts, particularly the
idea of coordination, are as important for simple day-to-day activities as
they are for project management. Minztberg further elaborates that there
are five principal means or coordinating mechanisms that explain the ways
in which organizations coordinate work: mutual adjustment, direct
supervision, standardization of work processes, standardization of work
outputs, and standardization of worker skills. These notions of coordina-
tion form an important underpinning for understanding the patterns rel-
evant to the management of virtual projects. Furthermore, the notion of
coordination in virtual projects, as in other aspects of life, is very closely
associated with control and communication.
Malone and Crowston (1994) extend Mintzberg’s notion by arguing
that the study of coordination is clearly interdisciplinary, and that
research in this area needs to draw from many disciplines, including com-
puter science, organization theory, operations research, linguistics, and
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the sequence and types of activities in which teams engage during ongo-
ing team processes (Massey, Montoya-Weiss, & Hung, 2003). That
research emphasizes temporal rather than functional aspects of coordina-
tion. Massey et al. found that the successful enactment of temporal coor-
dination mechanisms produced distinct patterns of interactions in global
virtual teams, which led to different higher performance. Similarly, in a
study on the impact of temporal distance on communication, control and
coordination, Carmel and Agarwal (2001) found that temporal distance
exacerbates coordination and control problems directly or indirectly
through its negative effects on communication.
In another stream of work in the area of coordination in biological
systems, Turvey (1990) built on the work of Bernstein (1967) and devel-
oped a set of principles underlying coordination of movement in biolog-
ical systems. These principles emphasize the conceptualization that
coordination is more about “fitting things together… as units in coordi-
nation rather than as “units of coordination” (Zalesny et al., 1995).
Turvey’s principles form a useful basis for identifying patterns of coordi-
nation in virtual projects. In the specific context of coordination research
in civil engineering, Godart et al. (2001) explore two approaches to coor-
dination in virtual projects: explicit coordination based on explicit
process modeling, and implicit coordination based on group awareness.
Clearly, coordination appears to be an evolutionary and multidimension-
al construct. In this vein, Zigurs, Evaristo, and Katzy (2001) propose mul-
tiple dimensions to characterize coordination—namely, task, relational,
structural, temporal, role, values and norms, language and culture, and
media coordination.
Our focus of interest in virtual project management is both from the
perspective of a participant coordinating activities among individuals
and that of a manager or supervisor coordinating the work of others.
Therefore, in the table below, Zalesny et al.’s framework of coordination
components and processes is combined with Zigurs et al.’s dimensions to
develop a detailed characterization of coordination in the virtual project
context.
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3.3. Control
Broadly speaking, control is a way of having power over our environ-
ment—through regulative action and/or via authority or power. The abil-
ity to control complex systems and other human endeavors involving the
management of people and resources in complex undertakings has
required formalization of mechanisms to monitor and assess perform-
ance. Because of this need to effectively manage the resources in projects,
the notion of control is treated very thoroughly in the existing project
management body of knowledge. The importance of control is exempli-
fied by the apparent emphasis in the PMI standards on control as a critical
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Proposed Typology
27
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Proposed Typology 29
Dominant
Virtuality Technology
Project Type Managerial
Effects Needs
Concern
Proposed Typology 31
can structure and schedule project activities. For extreme projects, com-
munication is foremost and collaborative technologies that are high in
communication support are needed. Table 6 also highlights the effects of
virtuality for each type of project.
We would also expect some differences in management focus by proj-
ect stage, although we do not focus directly on this issue in our data col-
lection. But we can speculate on expected effects. Lean projects call for a
management approach that would emphasize control at all stages. These
projects are characterized by structured problems, well-established
processes, repeatable practices, and project teams that have previously
worked together. From the inception of a project through transition
phases, control is likely to be the most important critical success factor.
Team members can work more autonomously and the top managerial
concern would be formal and informal control of team member per-
formance, adherence to deadlines, and resource management.
Hybrid projects, on the other hand, are expected to require a manage-
ment approach that emphasizes coordination. There would still be a great
need for communication among team members at the inception and con-
tinuing phases of a project. However, because the majority of project
members would already have an established rapport with each other, they
could work in a more independent fashion and, thus, the coordination of
dispersed and autonomous members would become a more important
concern. For example, in the inception and follow-up phases, there would
be a need for brainstorming and condensing the most important success
criteria, resource needs, critical activities, and functional specifications.
The construction or development phase of a project would require coor-
dinated delegation of responsibilities and adherence to deadlines. The
transition or implementation phase would be associated with bringing
autonomously developed components into a coordinated final system.
Extreme projects are expected to require a management approach
that places the greatest emphasis on communication with a moderate
concern for coordination and control. For example, in the inception
phase of a project, there would be a need for extensive interaction
between stakeholders and analysts to develop a strong agreement on the
business case, build a visual representation in the form use cases, and
delimit the scope of the project. It is also clear that this phase would
require a great degree of work synchronization due to the need to under-
stand the project scope from the various stakeholder perspectives. The
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33
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5.2. Participants
Consistent with the theoretical sampling technique that is required in
grounded theory-building (Glaser & Strauss, 1967; Khazanchi, 2002), we
chose subjects from organizations that are both similar and different on
various characteristics, including the company’s sector or size, as well as
the nature of projects in which they are involved. Through our personal
# of # of
Company Participants Participants
Type of Company Committed to Who Actually
ID
Participate Participated
1 Global technology 2 2
manufacturer
Total 29 17
Activity Instructions
Session Welcome and we hope you enjoy the session. Start by clicking
on the first agenda activity—Beginning Questionnaire. After you
finish the questionnaire, then go into Brainstorming. There are
two Brainstorming questions on the agenda, and you can go into
each one as often as you like over the next 72-hour period,
adding your ideas and commenting on other people’s ideas.
When you are done with all your Brainstorming ideas, click on the
last agenda activity—Closing Questionnaire. Finish that and you
are done. Thanks for your participation!
Beginning Please answer all questions to the best of your knowledge. The
Questionnaire first question asks you to briefly describe a virtual project that you
worked on within the last year, and the remaining questions are
about that specific project. Once you get to the end, click
“Submit” to finish. If you want to pause, click “Save” and then
continue from there. Keep scrolling down to answer all questions.
After you have answered all questions and clicked “Submit,” you
will be taken back to the agenda. When you are back at the agenda,
go to Brainstorming Question 1 and start entering ideas.
Closing Please answer all questions. Once you get to the end, click
Questionnaire “Submit” to finish. If at any time you want to pause, click “Save”
and then continue from there. Keep scrolling down to answer all
questions. After you have answered all questions and clicked
“Submit,” you will be taken back to the agenda. At the agenda,
you can log off from the session.
Project complexity Mean of Q3, Q11, Q12, Q13, Q16, Q23, Q26, Q27
The first step was to code for themes. Each complete idea from the
two brainstorming questions was coded for the existence of one or more
themes; that is, a brainstorming idea could refer to more than one theme.
Each theme was coded as communication, coordination, control, or an
emergent theme if none of those three applied. The theme was identified
based on the definitions of communication, coordination, and control
that were the basis for the research, as developed in the conceptual foun-
dations for the research. For our own exploratory use, we also coded sub-
themes for the major themes.
The second step was to code for technology. Each complete idea was
coded for any reference to a specific technology that was used for the vir-
tual project, and a + or – sign was used to show that the technology had
a positive or negative effect on the project. Again, each idea could men-
tion more than one technology; thus, multiple codes were possible.
Table 10 shows the coding scheme with specific examples. The first
column shows examples of complete ideas from the brainstorming data.
The second column shows the theme(s) of the idea. The third column
shows sub-categories of themes, if they were identified. The fourth col-
umn shows any technologies that were mentioned, and the final column
Sub-Category Technology
Text of Idea Theme +/-
(if applicable) (if applicable)
Notes:
Communication = exchange of messages and information to convey meaning
Coordination = mechanisms for carrying out project activities
Control = monitoring and measuring
his section describes the analysis and results of the data that was
T collected in the focus groups. We begin with descriptive information
from the questionnaire data, focusing first on technology and then on
the different aspects of the project as described by participants and
organized by project type.
41
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Distributed project
1.00 2.57 1.75 2.00 1.30
management tools
Simultaneous
1.00 2.14 1.50 1.71 0.99
document editing
Project Project
Type Management Participants’ Dominant Concern
Dimension
Understanding user requirements and staying within the
1 Control
limits of the scope of the project.
Staying focused - major distractions were a combination
of what we call “drive-by’s” (unexpected questions that
are directed to you for resolution that can take anywhere
from 2 minutes to 2 days . . .) and experiencing “techni-
1 Coordination cal difficulties” with the application we were testing
(e.g., the database/script wasn’t configured correctly, or
we encountered a software issue that was a showstop-
per. We didn’t have the knowledge/experience with the
application to fix/find anything other than basic issues).
How to ensure all project participants had a common
understanding about the client’s expectations, the activi-
1 Communication
ty functions we were to address, and the “story” we had
to tell with the concept description.
Working with contract manufacturers to develop a tech-
nology that had not been previously used by one of the
2 Control contractor manufacturers, and attempting to keep the
other contract manufacturer focused on the delivery and
quality of the programs to be delivered.
Level 1 communication in the project was critical as we
were extending and rewriting some of the process, and
2 Communication
there was a time zone difference between us, making it
difficult to get questions answered immediately.
Consistent with our earlier expectations, every one of the extreme proj-
ects had communication as a dominant concern. (One extreme project
also included coordination.) The lean projects did not have a consistent
theme. We had expected control to be the key theme in lean projects, but
instead there was a mix of concerns. Hybrid projects also did not exhibit
the coordination theme that we expected. This is only one piece of evi-
dence, however, and it serves as an “overall” type of check against the
more detailed evidence, which comes from the coding of the brainstorm-
ing questions.
We started this study with the assertion that patterns of virtual proj-
ects can be identified. Furthermore, we hypothesized that it is possible to
differentiate between effective and ineffective patterns. We argued that
three theoretical elements should help to define patterns. Those elements
are communication, coordination, and control. Furthermore, technology
was expected to constrain and enable the way that each element is han-
dled and the balance or pattern among elements. Thus, a potential design
pattern for virtual project management would include descriptions of
processes, best practices, factors, tools and/or techniques that impinge
upon coordination, communication, and control.
Each of the following sub-sections details the patterns we identified
for lean, hybrid, and extreme projects, respectively. Each pattern is based
on the brainstorming data from the virtual focus groups. That is, for each
type of project (lean, hybrid, extreme), we examined all the comments
that were coded for each dimension of management practice (communi-
cation, coordination, control) and developed a pattern based on that set
of comments. Multiple patterns could be generated from one set of com-
ments.
Each pattern is described in terms of: (1) the pattern’s name—a
descriptive word or phrase that captures its essence; (2) the context—a
description of the situation to which the pattern applies; (3) the prob-
lem—a question that captures the essence of the problem that the pattern
addresses; (4) the solution—a prescription for dealing with the problem;
and (5) an optional discussion—any additional information that might
be useful in applying the pattern.
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Communication Time
Context
Team members do not have a shared understanding of project issues
and solutions.
Problem
How do you ensure effective communication among team members?
Solution
Schedule periodic conferences using technologies that emphasize
communication (e.g., telephone and telephone conferencing, e-mail,
and video conferencing).
Discussion
The study participants working on lean projects were particularly con-
cerned about communication. Since lean projects are neither complex
nor large in scope, the study participants handled them mostly via a
virtual mode and predominantly used e-mail and regularly scheduled
telephone conferencing for communicating with stakeholders.
Shared Resources
Context
Team members and other project stakeholders are unable to share
resources easily.
Problem
How do you provide access to shared resources?
Solution
Provide high-speed telecommunications infrastructure for access to
shared resources. Set up access policy for all project stakeholders,
including vendors and team members.
Discussion
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Context
It is difficult for team members to work extra hours when needed.
Problem
How do you find the right mix of team members who enjoy working
extra hours when needed?
Solution
Include a mix of recent college graduates with experienced
members. Recent graduates tend to enjoy working late hours and
could provide the flexibility needed to accomplish tasks during
crunch times.
Discussion
Context
A delay occurs in a project task that could impact dependent
activities.
Problem
How do you monitor project progress within a virtual team?
Solution
Schedule periodic (weekly or daily as needed) project review meet-
ings for all or some members of the virtual team. These meetings are
used to review progress on project tasks, discuss timelines and
dependent activities, and to resolve issues. The frequency of the
meetings may vary depending on the total timeline for the project
and the criticality of the issue to the success of the project.
Discussion
Our study’s participants particularly emphasized the advantages of
regular face-to-face meetings of some or all team members to
resolve issues and monitor project progress.
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Context
The progress of the project is impeded due to inadequate informa-
tion sharing between the project team members and the manager
responsible for interacting with the client.
Problem
How do you monitor project changes based on interactions with
your client?
Solution
Schedule periodic (weekly or daily, as needed) project review meet-
ings for all or some team members with the project manager or
manager interacting with your client(s). These meetings are used
both to update the manager regarding the project status and to cull
new information obtained from the project client(s) that may have a
direct impact on project tasks.
Discussion
Task Coordination
Context
There is a complete disconnect between team members as new
members are added.
Problem
How do you ensure task coordination as new members are added to
a team?
Solution
Coordinate task assignment to new team members by clearly com-
municating revised roles and responsibilities along with timelines
and tasks to all the team members. Ensure that everyone
understands the assignment of new members in the team and con-
vey this to all stakeholders and team members.
Discussion
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Context
The project involves too much rework.
Problem
How do you ensure that rework is minimized by effectively coordi-
nating project milestones?
Solution
Coordinate rework on project by (a) establishing a client sign-off
requirement at each major milestone on the project, (b) insisting on
client sign-off at each milestone, (c) reviewing with clients the
impact on scope, cost and schedule, and (d) building contractual
language to manage excessive rework requests.
Discussion
Gatekeeping
Context
The project involves too much rework.
Problem
How do you ensure that rework is reduced?
Solution
Obtain client sign-off as each major milestone on the project is com-
pleted. Follow solution provided under the earlier pattern, “change
control coordination.”
Discussion
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Version Control
Context
Your project has less-than-rigorous “version control” of the larger
document that the team is working on. Because of this, people are
working from a product version that is slightly or significantly out of
date or incomplete.
Problem
How do you effectively coordinate version control?
Solution
Manage versioning of documents by using PM/Workflow tools and/or
CASE tools. Such tools include document versioning and management
features that have features such as controlled document access, auto-
mated routing, document publishing control, etc.
Discussion
Expertise
Context
You are unable to fix something within the team and progress is
stalled until this issue is resolved. This is difficult enough in a co-
located office environment, but the virtual nature of your project
substantially increases the magnitude of the problem/issue.
Problem
How do you coordinate access to human expertise to assist with
problems that are stalling the project?
Solution
Plan for and provide the project team with easy access to subject
matter experts, technical experts, and experienced software/system
architects who can provide advice/help needed to resolve
problems/issues that crop up during the project. Use process tech-
nologies such as Web-based intranets and/or knowledge
management portals to share experiences across the organization
and dispersed team members.
Discussion
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Scope Creep
Context
Your project has major scope creep because of an absence of clear
definition of scope at the outset.
Problem
How do you coordinate and control for project scope creep that
could substantially delay or increase the cost of the project?
Solution
Manage scope creep by re-scoping the project with stakeholders and
managing expectations. Conduct an impact analysis and attach a
revised cost and schedule on the new requirements. Set clear project
expectations. Document requirements and review them with the
stakeholders before any sign-off. Develop a flexible project plan,
allowing users to participate in the analysis and design phases of the
project. Establish a formal change management process that makes
users asking for more functionality accountable for the demand.
Postpone late change requests to a new phase of the project. Build
chance processes into the contract itself by allowing for some per-
centage of change in requirements.
Discussion
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Face Time
Context
Team members neither agree nor have a shared understanding of proj-
ect issues, solutions, work processes, and documentation requirements.
Problem
How do you ensure effective communication and build trust among
team members?
Solution
Schedule periodic face-to-face (FTF) conferences by flying some
team members—possibly by rotation—to different locations. Though
costly, even occasional participation in FTF meetings over the lifetime
of a project is very effective. FTF meetings can engender increased
trust and engagement among team members, and can also help
clarify various facets of the project and resolve issues/conflicts.
Discussion
Shared Resources
Context
Team members and other project stakeholders are unable to share
resources easily.
Problem
How do you provide access to shared resources?
Solution
Provide high-speed telecommunications infrastructure for access to
shared resources. Set up access policy for all project stakeholders,
including vendors and team members.
Discussion
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Meeting Design
Context
During meetings conducted via conference calls, your team gets
bogged down in details that do not necessarily apply to many team
members. This becomes increasingly complicated with a large num-
ber of project stakeholders.
Problem
How do you develop a meeting environment that stimulates effec-
tive communication among team members?
Solution
Schedule periodic conferences using a variety of technologies that
emphasize communication (e.g., telephone and telephone confer-
encing, e-mail, and video conferencing). Design meetings based on
the following guidelines: (a) use the participation of all stakeholders
when the goal is to inform and develop a shared understanding of
broad project goals and issues; (b) use selective participation of rele-
vant stakeholders to deal with specific issues and challenges; (c) keep
meeting agendas short. Remember that people have short attention
spans, particularly when you cannot see them. Anything more than
an hour is probably better suited to a focused small meeting; consid-
er having more meetings rather than long ones; and (d) consider
which format would work best at meetings for the issues at hand.
Discussion
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Role Coordination
Context
Your team members are unclear about their roles and responsibilities
in the project. This is causing misunderstandings about project goals
and resulting in a delayed project.
Problem
How do you provide team members with a clear understanding of
their individual roles and responsibilities in the project?
Solution
Cleary define team members’ roles and responsibilities and work
processes at the outset. If new members are added, clearly commu-
nicate revised roles and responsibilities along with timelines and
tasks to all the team members. Ensure that they all understand their
assignment and provide them with the tools to deliver.
Communicate roles, responsibilities, and work processes to all stake-
holders and team members. If feasible, consider rotating members
through different roles. Use technologies with a high process struc-
ture (such as virtual collaboration systems and knowledge manage-
ment tools) to share information on the team’s work processes and
roles/responsibilities of team members. Include team members in
designing work processes and delineating roles/responsibilities. This
will increase team ownership.
Discussion
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Human Expertise
Context
You are unable to fix something within the team, and progress is
stalled until this issue is resolved. This is difficult enough in a co-
located office environment, but the virtual nature of your project
substantially increases the magnitude of the problem/issue.
Problem
How do you coordinate access to human expertise to assist with
problems that are stalling the project?
Solution
Plan for, and provide the project team easy access to, subject-matter
experts, technical experts and experienced software/system
architects who can provide advice/help needed to resolve
problems/issues that crop up during the project. Use process tech-
nologies such as Web-based intranets and/or knowledge
management portals to share experiences across the organization
and to dispersed team members.
Discussion
Relationship Coordination
Context
Your team is having difficulties accepting each other’s information. This is
aggravated by the difficulty of building mutual trust in a virtual setting.
Problem
How do you build strong relationships among team members?
Solution
Set up immediate trust between team members while working on
building mutual trust over time. Encourage a team culture that
accepts constructive criticism and questioning of each other’s deliver-
ables. A team culture that builds on respect, courtesy, open communi-
cation, and flexibility will go far in building stronger relationships.
Remember that people are quick to make attributions the effects of
which last. Make sure that those early attributions are positive.
Discussion
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Conflict Resolution
Context
Your team is not able to manage conflicts and resolve them during
discussions on a shared understanding of requirements, resolution of
project-related issues, and challenges.
Problem
How do you establish consensus and resolve conflicts effectively
when team members have differing personalities, cultural and lan-
guage backgrounds, and personal goals?
Solution
Establish and communicate the project vision, goals, tasks, roles, and
responsibilities clearly. When team members have shared goals and
work towards them, projects are successful. At the outset, establish,
in consultation with the team, a clear work process for evaluating
recommendations on issues and handling conflicts. Potentially, you
could use a team steering group to handle conflicts that do not
reach a consensus solution. Have a mechanism to prioritize problems
and issues for consideration by the whole team.
Regular and open communication among team members, team
and management, team and vendors, and team and customers will
impact the team’s ability to manage the conflict resolution process.
All recommendations should be given due consideration and, if
accepted, must be acted upon. In addition, building consensus on
solutions and the meaning of requirements and goals will depend on
team cohesion and project leadership.
Discussion
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Scope Creep
Context
Your project has major scope creep because of an absence of clear
definition of scope at the outset.
Problem
How do you coordinate and control for project scope creep that
could substantially delay or increase the cost of the project?
Solution
Manage scope creep by re-scoping project with stakeholders and
managing expectations. Conduct an impact analysis and attach a
revised cost and schedule to the new requirements. Set clear project
expectations. Document requirements and review them with the
stakeholders before any sign-off. Develop a flexible project plan
allowing users to participate in the analysis and design phases of the
project. Establish a formal change management process that makes
customers asking for more functionality accountable for the
demand. Postpone late change requests to a new phase of the proj-
ect. Build chance processes into the contract itself by allowing for
some percentage of change in requirements.
Discussion
Context
The project involves too much rework.
Problem
How do you ensure that rework is minimized by effectively coordi-
nating project milestones?
Solution
Coordinate rework on project by (a) establishing a client sign-off
requirement at each major milestone on the project, (b) insisting on
client sign-off at each milestone, (c) reviewing with client the impact
on scope, cost and schedule, and (d) building contractual language
to manage excessive rework requests.
Discussion
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Project Leadership
Context
Your team does not have adequate project and technical leadership.
Problem
What are the elements of effective project leadership?
Solution
Effective project leadership in virtual teamwork is absolutely essential
for project success. It is achieved when there is a single individual
tasked with leading the virtual team, and when this person is held
accountable for both success and failure. The leader develops (in con-
sultation with the team) and credibly communicates the project vision
and strategy. This helps create a culture of open communication and
consensual decision-making. The leader also motivates and inspires
team members so that they are energized and are able to overcome
any barriers of working in virtual settings, including time zone and
geographic differences, organizational and political challenges, and
resource constraints. Finally, an effective leader is also responsible for
aligning the “right” people for the project and tasks therein.
Discussion
Extreme projects are likely to need all of the patterns that we previously
identified for Hybrid projects. The following patterns are in addition to
what we already identified for Hybrid projects.
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 61
Context
Your team is having difficulties coordinating the problem resolution
process between consultants at a remote site. These delays are fur-
ther exacerbated by an inability to get required participants together
at both ends for a discussion.
Problem
How do you effectively communicate between remote and local sites
for problem resolution?
Solution
In addition to regular conferencing, place consultants and experts at
both remote and local sites. This approach could alleviate a number
of concerns, including those associated with language and cultural
differences, and delays in getting together participants for problem
resolution.
Discussion
Management Commitment
Context
You have just been assigned to a large virtual project that does not
seem to have adequate top management commitment at this time.
Problem
How do you ensure virtual project success through top management
commitment?
Solution
Management commitment is crucial to sustaining the virtual team
model. Develop a strong “business case” to educate senior manage-
ment about the benefits and costs associated with running a large
virtual project. Seek to engage a senior executive with appropriate
political clout and innovative spirit to champion the virtual team and
manage the interactions with other senior executives in your organi-
zation. This senior executive can also serve as the final arbiter of
issues that cannot be resolved within the virtual team.
Discussion
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Managing Virtuality
Context
Your team is having difficulty with time zone differences at both the
national and global levels. This is particularly highlighted during
crunch time or crisis situations when communication is not prompt,
delaying the problem resolution process.
Problem
How do you overcome time zone and geographic differences and
effectively engage all team members?
Solution
Overcome distance barriers due to time zone and geography by
eliminating them during activities requiring intensive interaction and
coordination, such as project initiation, by temporarily collocating
team members. Require periodic site visits and travel by team mem-
bers to different sites. Designate team member liaisons as focal
points of coordination who spend some time in the home office
location, to become acculturated and informed about technical
issues; liaisons can then transfer knowledge to local sites for day-to-
day coordination. Assign team members in one geographic region
(e.g., North and South America) to tasks requiring telephone or
video-based interactions because they share time zones and thus can
more easily schedule conferences.
Discussion
Collocating team members for face-to-face interactions can also help
them establish ground rules and common understanding that facili-
tate communication and coordination when team members return
home. This also allows team members to build a social network and
stimulates the development of team identity, cohesion, and commit-
ment that can be potentially sustained once team members are
again dispersed. (Davidson & Tay, 2003).
Overcoming time zone differences is critical not just for global
teams. For example, in the USA, one of our study participants stated
that project notifications from the pacific time zone would reach the
central time zone later in the day, leaving less time or required work
outside of normal hours for team members.
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 63
Standardization
Context
Your team members are documenting project requirements and
solutions in multiple formats. This is causing enormous effort for
some members who are integrating and creating final project docu-
ments.
Problem
How do you reduce rework with project documentation through
standardization?
Solution
Any project tasks, activities, document formats/templates, reports,
and team member roles/responsibilities that can be structured
should be formalized or standardized, and communicated or shared,
with team members. This is good practice across all projects, but
particularly critical for virtual projects. Any such standardization can
reduce the complexities of virtual team coordination. Many analysis
and design activities for projects may be structured to minimize the
need for coordination and face-to-face interaction. Utilize collabora-
tive technologies such as workflow tools for simultaneous document
editing and web-based information management tools for sharing
knowledge and standardized processes, documents, and roles.
Discussion
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Knowledge Management
Context
Team members are unable to share intelligence, best practices, and
simultaneously edit master documents. In some instances, your team
members are not following established processes.
Problem
How do you mobilize and share knowledge across the team and
your organization?
Solution
Start with input from project team members across the organization
and build a repository of best practices, templates, learning tools,
workflow standards, and examples of processes within standard
methodologies. Make sure all members of the team have access to,
and can contribute to, the knowledge portal.
Discussion
Shared Understanding
Context
Team members do not feel that they are a unified whole. People feel
they are working independently rather than together.
Problem
How do you create synergy in your team and a shared understand-
ing of project goals?
Solution
Use face-to-face or video conferencing to introduce and socialize
team members at the inception of a project. Communicate clearly
and often on project goals and individuals’ roles in the project.
Create a culture that encourages the sharing of issues, good and bad
news, and all project-related information; a discussion of solutions;
and the flexibility to accept differences. Follow all the suggestions
made in the earlier pattern, “managing virtuality”.
Discussion
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Training
Context
There are differences in training between team members. For exam-
ple, the test lead does not recognize the connection between
requirements and the test plan.
Problem
How do you reduce the impact of differences in training and back-
ground?
Solution
Require training for all new team members on standard work
processes and project methodologies prior to starting new projects.
Encourage initial communication between team members, using
video or telephone conferencing to discuss standards, roles/responsi-
bilities, methodologies, team culture, and issue resolution processes.
Assign individuals with the skills to successfully accomplish their
tasks. Build on individual team members’ strengths while allowing
them to expand their skills and expertise through additional training
and role rotation.
Discussion
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Implications and
Conclusions
67
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also matter in addition to the ones we identified and used in the develop-
ment of patterns. The next steps for research follow naturally from the
limitations of the study. Additional settings can be examined and the con-
cepts tested with additional data.
One issue that was reinforced throughout these projects is the impor-
tance of communication. Regardless of the type of project, communica-
tion was mentioned time and time again as a fundamental necessity. Both
research and our study reinforce the idea that communication is impor-
tant in and of itself, as well as through its relationship to coordination
and control. All of these teams relied heavily on e-mail and voice media,
both of which emphasize communication. Thus, the communication
dimension of technology had the greatest priority—more so than process
structure or information processing.
Another interesting result related to technologies was the relatively
low use of distributed project management tools. Indeed, there was gen-
erally low use for all of the technologies that we would categorize as pro-
viding support for process structure or information processing. Clearly,
there is much room for improvement in providing better tools and train-
ing for virtual teams in these areas.
We started with the goal of going beyond a cookbook approach to the
management of virtual projects. The theoretical framework of patterns
helps us make a large step toward that goal. The results from this study
provide immediate and practical guidance for managers of virtual proj-
ects, and provide a strong foundation for continuing research in this
important area.
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 69
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69
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APPENDIX A
Communication
Other features
Information
Product
Description
Process
Name
75
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Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Communication
Other features
Information
Product
Description
Process
Name
Sources:
Collaborative Groupware Software, retrieved 14 December 2004 from:
http://www.svpal.org/~grantbow/groupware.html
All other sources used were the Web sites of collaborative software or
collaboration solution providers.
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 85
APPENDIX B
INTRODUCTORY E-MAIL TO
FOCUS GROUP PARTICIPANTS
85
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different cultures, or working in different time zones. But the key is that
because of the geographic dispersion, a virtual team has to rely on com-
munication technologies like e-mail or intranets or chat rooms to achieve
project goals.
The two Brainstorming questions are about the specific virtual proj-
ect that you described in the Beginning Questionnaire. You will enter
your own ideas in response to the questions, and see and be able to com-
ment on the ideas of other participants. The Closing Questionnaire just
asks a few questions about demographics.
All this will take place during a 72-hour window. We will e-mail
you to let you know when to login and get started (expect that e-mail
on Wednesday of this week). Once you complete the Beginning
Questionnaire, you can login in as many times as you want to brainstorm
ideas during the 72-hour window. When you are done with all your com-
ments and ideas, you should fill out the Closing Questionnaire.
The time period for brainstorming is spread over 72 hours in order
to accommodate your schedule. We expect you might take a total time of
one to two hours of input. But we hope you will log in often and enter
ideas and comment on new ideas that others have entered in the mean-
time. Your anonymity is ensured and your name or company name will
not be used in any way to report any of the data.
Attached to this message is a letter about the study, informing you of
your rights as a participant in a research study conducted through UNO.
The study has been approved by the Institutional Review Board. Once
again, thank you and please e-mail either one of us if you have any ques-
tions at any time during the study.
Best regards,
Ilze Zigurs and Deepak Khazanchi
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 87
APPENDIX C
Dear Participant,
Sincerely,
Ilze Zigurs and Deepak Khazanchi,
PKI 284E, University of Nebraska at Omaha, 402-554-3182
87
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APPENDIX D
QUESTIONNAIRES FOR
FOCUS GROUPS
BEGINNING QUESTIONNAIRE
Instructions: Please answer all questions to the best of your knowledge.
The first question asks you to briefly describe a virtual project that you
worked on within the last year, and the remaining questions are about that
specific project. Once you get to the end, click “Submit” to finish. If you
want to pause, click “Save” and then continue from there. Keep scrolling
down to answer all questions. After you have answered all questions and
clicked “Submit,” you will be taken back to the agenda. When you are back
at the agenda, go to Brainstorming Question 1 and start entering ideas.
1. Briefly describe the purpose of the virtual project in which you par-
ticipated during the last twelve months. This project will be the basis
for the ideas that you enter in the next agenda item. The rest of the
questionnaire asks more detailed questions about this project.
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__ Disagree
__ Strongly Disagree
10. What was the greatest time difference between you and other
project team members?
__ Time zone difference was less than 3 hours
__ Time zone difference was between 4 and 9 hours
__ Time zone difference was greater than 10 hours
15. Which phrase best characterizes the overall scope of the project?
__ Very large
__ Somewhat large
__ Medium
__ Somewhat small
__ Very small
18. Which phrase best characterizes the technical and engineering risk
of the project (e.g., requirements, security, performance, safety)?
__ Very high risk
__ Somewhat risky
__ Average or medium risk
__ Low risk
__ Very low risk
19. Which phrase best characterizes the quality risk of the project
(e.g., implementation, maintenance, software engineering)?
__ Very high risk
__ Somewhat risky
__ Average or medium risk
__ Low risk
__ Very low risk
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20. Which phrase best characterizes the logistical risk of the project
(e.g., making resources available when and where needed)?
__ Very high risk
__ Somewhat risky
__ Average or medium risk
__ Low risk
__ Very low risk
22. Which phrase best characterizes the overall risk of the project?
__ Very high risk
__ Somewhat risky
__ Average or medium risk
__ Low risk
__ Very low risk
26. Which phrase best describes the degree of resources available for
the project?
__ Resources where redundant at each site
__ Resources where complimentary at each site
__ Other, please specify ____________
28. What was the dominant managerial challenge on this project, that
is, what was the one major thing that the team had to pay atten-
tion to during the project?
29. How often did you personally use video conferencing (room
and/or desktop) to work with team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
30. How often did you personally use fax to work with team members
on the project?
__ Never
__ Seldom
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 95
__ Moderately often
__ Frequently
__ Almost always
31. How often did you personally use email to work with team mem-
bers on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
32. How often did you personally use voice mail to work with team
members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
33. How often did you personally use the telephone to work with
team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
34. How often did you personally use Web-based intranet tools
(example: groove.net) to work with team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
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35. How often did you personally use conference calling to work with
team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
36. How often did you personally use face-to-face meetings to work
with team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
37. How often did you personally use an electronic meeting system
(e.g., WebIQ, GroupSystems, Facilitate.com) to work with team
members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
38. How often did you personally use instant messaging to work with
team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
39. How often did you personally use simultaneous document editing
to work with team members on the project?
__ Never
__ Seldom
__ Moderately often
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 97
__ Frequently
__ Almost always
40. How often did you personally use group calendaring to work with
team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
42. How often did you personally use a workflow system to work with
team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
43. How often did you personally use a shared whiteboard to work
with team members on the project?
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
44. How often did you personally use any other technologies not
mentioned in the above questions to work with team members on
the project?
PEVP_interior_012506.qxp 1/25/06 1:16 PM Page 98
__ Never
__ Seldom
__ Moderately often
__ Frequently
__ Almost always
CLOSING QUESTIONNAIRE
Instructions:
Please answer all questions. Once you get to the end, click “Submit” to fin-
ish. If at any time you want to pause, click “Save” and then continue from
there. Keep scrolling down to answer all questions. After you have
answered all questions and clicked “Submit,” you will be taken back to the
agenda. At the agenda, you can logoff from the session.