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Walkthrough for Baldur's Gate II: Shadows of Amn & Throne of Bhaal

Including Jaheira Romance Walkthrough and Shadows Over Soubar Walkthrough

With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Imoen & Aerie; playing Cleric/Ranger

BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioWare Corp. All Rights Reserved

BALDUR'S GATE II: THRONE OF BHAAL: Developed and © 2001 BioWare Corp. All Rights Reserved

Latest version available for download at scribd.com


By: bg2mez © 2012-2024, All Rights Reserved. Version 1.57 March 30, 2024
A Baldur's Gate 2 walkthrough and strategy guide pdf for Shadows of Amn and Throne of Bhaal

Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-)


Fully patched with ToB patch 26498 and BG2 Fixpack v10 (or 13); and using 1PP v4.1.0 and cdtweaks-Beta_4 (or v9)
Revised since version 1.51 to include updates from re-playing BG2EE v2.6.6.0 and a complete update of the Shadows Over Soubar walkthrough

Contents
page
4
Why Cleric/Ranger and party members remarks …………………………………………………………………

Game installation set-up, patches and minimal but essential mods / essential tweaking ………………… 4

Importing a character from Baldur's Gate …………………………………………………………………………5


Style of play remarks (anti-cheese) …………………………………………………………………………………5

Baldur's Gate 2 beginner tips ………………………………………………………………………………………6

Baldur's Gate 2 mod installation order and some good mods …………………………………………………7

Black border / small screen / scaling problem with 3D Acceleration enabled …………………………………14

Walkthrough for Shadows Over Soubar (SOS) (a fan-created mod / adventure) …………………………………15-33

Walkthrough for Shadows of Amn (SoA)


Chapter 1 ………………………………………………………………………………………… 34
Circus Tent Quest / Aerie …………………………………………………………………… 38

Chapter 2 ………………………………………………………………………………………… 42
Plan for phase 1 ……………………………………………………………………………… 42
Jaheira romance guide / walkthrough / Harper Quests Overview ………………… 42-82
Ertof Dand and Bandits appearance / spawn ……………………………………………58
Xzar/Montaron and Meronia …………………………..……………………………………66
Reviane and Harpers appearance / spawn ………………………………………………70-71
Dermin appearance / spawn 1, 2 and 3 ………………………………………………… 72, 73, 78
Terminsel appearance / spawn 1 and 2 ………………………………………………… 73, 81

Melee Buffing Spell Tips (buffs) for melee fighting in Ch. 2 ……………………………44
Melee Buffing Spell Tips (buffs) for Minsc in Ch. 2 ……………………………………. 45
Recruit Keldorn and Jan …………………………………………………………………… 47-49
Pick pockets (PP) round 1 ……………………………………………………………………49
De'Arnise Hold and the Flail of Ages +3…………………………………………………. 53
Nalia's Quest beginning…………………………………………………………………….. 56

Chapter 3 ………………………………………………………………………………………… 62
Plan for phase 2 ……………………………………………………………………………… 62
Pick pockets (PP) round 2 ………………………………………………………………… 63-64
Buying nice, useful items/gear ("big buy") ………………………………………………… 65, 86, 91
Main plot quests (for the Shadow Thieves) ………………………………………………66, 68-71
How to defeat Kangaxx the Lich ……………………………………………………………74-75
Melee Buffing Spell Tips (buffs) for melee fighting in Ch. 3 ……………………………76
Useful Potions List ………………………………………………………………………… 77

Plan for phase 3 ……………………………………………………………………………… 78


82
First "big sell" of loot for a lot of gold …………………………………………………………
Trademeet …………………………………………………………………………………… 83
Fighter Stronghold Quest part 1 …………………………………………………………… 88
Nalia's Quest part 1 and 2 …………………………………………………………………. 88-89
If more gold (easy gold) is needed …………………………………………………………89

© bg2mez 2
Chapter 4 ………………………………………………………………………………………… 94
Plan for phase 4 ……………………………………………………………………………… 94
Spellhold ……………………………………………………………………………………… 96
Sahuagin City / City of Caverns ……………………………………………………………. 103

Chapter 5 ………………………………………………………………………………………… 107


Plan for phase 5 ……………………………………………………………………………… 107
How to defeat Mind Flayers (Fighting tips vs Mind Flayers) …………………………… 107
Western Tunnels / Kuo-Toa Dungeon …………………………………………………….. 108
Melee Buffing Spell Tips (buffs) for melee fighting in Ch. 5 ……………………………111
Illithid Lair / Eastern Caverns …………………………………………………………………114
How to defeat Adamantite Golems (Fighting tips vs Adamantite Golems) ……………117
Ust Natha quests and buying nice, useful items/gear ("big buy") …………….…………118

Chapter 6 ….………………………………………………………………………………………127
Plan for phase 6 ……………………………………………………………………………… 128
Fighter Stronghold Quest part 2 and 3 ……………………………………………………130
Anomen's Quest part 1 ………………………………………………………………………132
Anomen's Quest part 2 (knighthood) ………………………………………………………141
Skinner Murders Quest ……………………………………………………………………. 142
Thieves Guild Quest / Mae'Var's Quest …………………………………………………… 144
Main plot quest (Rhynn Lanthorn Quest / Bodhi's Lair) …………………………………146
Ranger Stronghold Quest part 1, including possible Ranger Stronghold bugs………149, 152, 154

Plan for phase 7 ……………………………………………………………………………… 154


Mazzy's Quest part 1 and 2 ………..………………………………………………………. 154, 195
156
Umar Hills and Trademeet quests finishing …………………………………………………
Windspear Hills ……………………………………………………………………………… 158, 160

Plan for phase 7b ………………………………………………………………………………160


Ranger Stronghold Quest part 2 and 3 ……………………………………………………161, 165
Paladin Stronghold Quests and the Carsomyr +5 ………………………………………164, 167-168
Baron Ployer's Curse Quest …………………………………………………………………168
Planar Sphere Quest …………………………………………………………………………169
Mage Stronghold Quests …………………………………………………………………. 171, 176, 189, 192
Make the Crom Faeyr +5 …………………………………………………………………… 171
Strength Plan ………………………………………………………………………………… 173

Plan for phase 8 ……………………………………………………………………………… 176


Cult of the Unseeing Eye Quest …………………………………………………………… 176
Cleric Stronghold Quests ………………………………………………………………… 179, 187, 190, 191
Astral Prison Quest ……………………………………………………………………………180-182

Plan for phase 9 ……………………………………………………………………………… 187


Druid Stronghold Quests …………………………………………………………………. 189, 194
189
Gong Quest / Limited Wish Quest ……………………………………………………………

Plan for phase 10 ………………………………………………………………………………194

Chapter 7 ……………………………………………………………………………………….…197
Nine Hells ………………………………………………………………………………………203

Walkthrough for Throne of Bhaal (ToB)


Chapter 8 ……………………………………………………………………………………….…206
Plan for phase 11 (ToB) ………………………………………………………………………206
High Level Abilities plan (HLA's) ………………………………………………………………206
Melee Buffing Spell Tips for Aerie! …………………………………………………………213
Watcher's Keep walkthrough ……………………………………………………………………214-223

Chapter 9 ……………………………………………………………………………………….…227

233
Chapter 10 ……………………………………………………………………………………….…

© bg2mez 3
A few reasons to try Cleric/Ranger

*Begins with two proficiency points in the Two-Weapon Style (**) skill
*Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected!
*Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength!
*Optional: can cast Iron Skins (Level 5 spell): immune to melee weapons! (We no longer use this spell)
*Optional: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*THAC0 and number of attacks per round as per Fighter: base THAC0 gets to 0; base attacks/round gets to 3½!
*Can cast other good buffing and damage-dealing spells, while wearing armor!
*Role-playing purposes (i.e. who are you and what type of character do you want to play?)

Party remarks

Good/Neutral-alignments only:
*Jaheira: the most rewarding romance; can cast Iron Skins and Creeping Doom; excellent fighter; companion from BG1
*Minsc: has Stealth to do sneak attacks; excellent fighter; funny; companion from BG1
*Keldorn: can use the Two-Handed sword Carsomyr +5; can cast Dispel Magic and True Sight; excellent fighter
Alternate: Mazzy, Fighter, is perhaps a worthy alternative to Minsc or Keldorn (in keeping with Good/Neutral-alignments only)
*Imoen: a very good mage; has enough thieving skills to get you through the game; BG2 storyline; companion from BG1
*Aerie: great for Cleric and Mage buffing spells, breaching and dropping Fireballs and Horrid Wilting
Alternate: Anomen, Fighter/Cleric, is a worthy alternative to Aerie (in keeping with Good/Neutral-alignments only)

*Part-time party member: Jan Jansen, Illusionist mage/Thief, used occasionally for thieving skills in Chapters 2 and 3

Set-up and tweaking

SEE THREE PAGES BELOW FOR THE UPDATED LIST AND DETAILS FOR INSTALLING SEVERAL QUEST MODS
The basic installation set-up is thus:
*Install Shadows of Amn and then Throne of Bhaal; can buy from ebay or Amazon.com: Baldur's Gate - 4 in 1 Box Set Compilation ($13-$14)

*Install Throne of Bhaal patch 26498 (BGII-ThroneofBhaal_Patch_26498_ENGLISH), e.g. from here:


http://gibberlings3.net/forums/index.php?app=downloads&showfile=697

*Install BG2_fixpack-v9 or newer: http://www.gibberlings3.net/bg2fixpack/

*Optional but recommended: Install BG2_Tweaks-v14 (or newer) to BGII - SoA folder: http://www.gibberlings3.net/bg2tweaks/
Or the newest version of The Tweaks Anthology: http://gibberlings3.net/tweaks/

Only these components were installed from Cosmetic , Content , and Convenience sections:
*Hit Points (hp's) maximum hp's for level 1 and on level-up; maximum hp for all creatures in the game
*Remove max cap for number of spells learned; 100% success rate for spell learning
*Unlimited Strongholds but do "only" the Ranger, Cleric, Fighter, Paladin, Druid and Mage Strongholds
*Do not add containers and do not increase the stack size of items
*Bonus Merchants (Deidre and Joluv)

*Optional: Install 1ppv4.1.0-rel: un-rar into BG2 folder then run setup-1pp.exe: http://www.shsforums.net/files/file/1006-1ppv410/ file not broken
*[Or the older version: 1pp_v2.70_windows; and then install 1pp_avatars_v3: un-rar into BG2 folder then run setup-1pp_avatars.exe]

*[Very optional: un-rar 1pp_hq_music_II_120 for higher quality music for SoA/ToB; run setup-1pp_hq_music_II.exe then use the Converter]

*Install JaheiraRomanceAndHarpersPlotPatchV21: http://www.sorcerers.net/Games/BG2/Jaheira.php


Copy/paste the three files to the BGII - SoA\override folder (otherwise Terminsel will probably not appear for the 2nd time)

*Optional: then install widescreen-v3.05 or newer (optional; 800x600 is still great!): http://www.gibberlings3.net/widescreen/

*Set Difficulty: Hard


*Do not select: Rest until healed
*Set Brightness to lowest setting, Contrast to two below the maximum
*Configure: Force 50% Transparency

© bg2mez 4
Importing from BG1

*Copy/paste the "x.CHR" file you saved/exported at the end of BG1 (typically the CHAR1.CHR file) from D:\...\Black Isle\Baldur's
Gate\Characters to D:\...\Black Isle\BGII - SoA\characters
*Note: make sure your exported character had the following in inventory or equipped: Fallorain's Plate Mail +1 and the Golden Pantaloons
*Start SoA, select New Game/Import/Character File and then select the CHAR file to be imported

*Imported my Lawful Good Half-Elf Cleric/Ranger from BG1 (see BG1 walkthrough at Scribd.com) max'ed out with 161,000 xp:
*STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two Weapon Style*** Flail/War Hammer** Mace*
*[If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6 is enough; have DEX CON WIS all at 18]
*Chose Racial Enemy: e.g. the deadly Mind Flayer, or Demonic or Beholder (+4 THAC0 bonus when fighting them)
*Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 94 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39
*Imported with Fallorain's Plate Mail +1 in inventory or on person (doesn't matter which); no weapons carry over from BG1
*Imported with the Golden Pantaloons in inventory
*Helped Drizzt in BGEE and finalized the quest properly
*Do not pick pocket Drizzt's Scimitar +3 in BG1 - he won't assist you in Chapter 6 of BG2

Style of play remarks

*Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible!

*Anti-cheese: *Good or Neutral aligned companions only (no Happy Patch)


*Do not steal items from merchants
*Do not sell items from mods or EE, or pick-up the gold found during the mod; roll-back your xp's and gold gained from mods
*Do not sell items or obtain/pick-up extra gold from Strongholds added from the Unlimited Strongholds mod
*Do not insert a Bag of Holding, Ammo Belt, Potion Case or use bottomless containers
*Do not remove or un-learn spells from spell book to re-learn (re-scribe) for more xp's
*Do not use Improved Haste in SoA (too over-powered) from a mage spell or the Ring of Gaxx
*Do not use the Celestial Fury (an over-powered katana)
*Do not use HLA's (high level abilities) in SoA

*Do remember to do:


*Remember to use special abilities like Stealth, Draw Upon Holy Might, etc.
*Buff especially with Haste, drink an Oil of Speed or Potion of Strength or Heroism, and summon creatures, for tough fights

*[…] square brackets throughout this walkthrough = could do this but don't
[Can pause the game and press "H" at start of game during the black screen before the first "sigh" to see inventory of imported char]
[If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin. To use them:
Temporarily park (dismiss) Viconia and Edwin to finalize REP-reward quests if you have REP 18 or higher (cannot
finalize with Edwin/Viconia if REP 18-20 - must kick them out temporarily).
Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20; or use the Happy Patch.]

Thank-you / credits

To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
To: SlashR4! Thank-you for the great romance FAQ! (see gamefaqs.com)
To: Beamdog! Thank-you for increasing the popularity of and interest in BG by developing the Enhanced Editions!
To: Fans, Spellhold Studios and Gibberlings 3! Thank-you for all your contributions to mods and forums, especially the "Did you know" thread
located at https://forums.beamdog.com/discussion/29289/did-you-know/p1 from which I have gleaned-off a lot of good tips and tricks.

© bg2mez 5
A few Baldur's Gate 2 beginner tips

Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and select their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit Pause as soon as a party member isn't doing what you want or is in trouble

Party Formation: Keep the party "tight packed" for narrow roads, walkways and passages -->

Waypoints: To set waypoints (in BG2 and BG): left-click the first waypoint, then SHIFT + left-click
subsequent waypoints, using the map if necessary to cover large distances

Combat: Buff with the special ability "Draw Upon Holy Might" before going into battle
Cast spells that summon creatures for tough battles (try Animate Dead), they will distract the enemy
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See pages 44 and 76 for some Baldur's Gate 2 buffing tips (Baldur's Gate 2 buffs)

Serious trouble: Gulp a Potion of Invisibility, or use a Ring of Invisibility on yourself, and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Get the +3 weapon called "Flail of Ages" very early in the game, from Nalia's quest "De'Arnise Keep"
Vampires: use +2 weapons or better; be protected with Negative Plane Protection to avoid being level drained
Get the Mace of Disruption and upgrade it with illithium as soon as possible to effectively fight Vampires

Buff vs mind Chaotic Commands is vital in a lot of battles to avoid being confused, dominated or charmed
effects: Resist Fear/Remove Fear is vital in a lot of battles to avoid being panicked in fear
Free Action (Cleric spell) and the Ring of Free Action prevents you from being held/stunned/unable to attack
Minsc's special ability "Berserk" is very effective against mind effects as well (also when fighting Liches)

Basic spell Set Auto-pause for "spell cast"


casting: True Seeing/True Sight: enables you to target invisible enemies
Magic Missiles: very good spell; interrupts enemy spell casters
Fireball + Protection from Fire and Resist Fire/Cold on melee fighters: simple and effective; try with Web or Entangle
Breach: removes spells of protection, such as Stoneskin and Mirror Image, from enemies
Other low-level but good spells: Web, Melf's Minute Meteors, Holy Smite, Slow, Confusion and Insect Plague

Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
The Rod of Resurrection can fully heal a wounded character, with infinite range! Just use it on the injured characters portrait
One can be purchased from Ribald for 5920 gp with 10 charges (assuming you have REP 20 and CHA 20)

Curing Remove Paralysis (Priest Level 3) cures Stun and Held conditions
conditions: Remove Disease (Priest Level 3) cures Blindness and Deafness as well as Disease

Buying items: Reputation 20 and Charisma 20 maximizes the discount for buying items
Use the Mage spell Friends to raise Charisma early in the game to get reduced prices
Buy from merchants with the party member with the highest Charisma as the leader of the party

© bg2mez 6
Mod installation order, good mods and detailed notes

Overall order of mods:

Type of mod Pertains to details below?


After installing the ToB official patch (v26498):
1a. TobEx (Throne of Bhaal Extender, v0026) yes
1b. BG2 Fixpack (v10) yes
1c. If installing Item Revisions and Spell Revisions mods: install some core components of 1PP no
2. Big BG2 mods (such as TDD, SOS, CtB) yes
3. Quest mods (both those that change the world map and those that don't) yes
4. Stores and Items no
5. NPC mods with more content; NPC related mods and banter packs yes
6. Mini-mods and Miscellaneous mods (such as G3 Anniversary) yes
7. Rules, certain tweaks and spells no
8. Kits no
9. Tweaks (such as 1PP) and HLA changing mods yes
10. Major tweaks (such as IA, Tweaks Anthology/BG2 Tweaks, SCS) yes
11. Portraits, world map, sounds, various fixers yes
12. Widescreen no
13. Jaheira Romance patch
14. For large installations only: Generalized Biffing yes

See here for a masterful mod order pdf:


https://kerzenburg.baldurs-gate.eu/downloads.php?id=53

Some mod websites include:


Spellhold Studios http://www.shsforums.net/files/
Gibberlings3 http://www.gibberlings3.net/
Pocket Plane http://www.pocketplane.net/mambo/index.php
TeamBG.com https://forums.beamdog.com/discussion/13213/teambg-community-updates

Good mods, details of the installation order:

Explanations
Type of installation process:
A - install directly from your downloads folder (or the folder where
you have saved the downloaded file)

B - unrar/unzip to your BGII - SoA folder and then run the setup file
added by the mod, which is located in the BGII - SoA folder

C - unrar/unzip to your BGII - SoA folder, move the setup file and
folder added by the mod, to your BGII - SoA folder, and then run the
setup file from the BGII - SoA folder

Ok to install the mod later, during a current play through, e.g. in Ch.6?:
YES = Ok to install the mod after starting a new game and after
leaving the Irenicus Dungeon; will be able to complete it

NO = Must start from before leaving the Irenicus Dungeon, or, for
mods that have content in the first dungeon: must start a brand new
game

Note for "No": however, you can typically use the


CLUAConsole:MoveToArea(" x ") command to move your party to
the mod's starting area even if you install the mod during your
current play through, and successfully play the mod from there!
1. Add the line to the baldur.ini file under [Program Options]: Debug
Mode=1
2. Play the game, press CTRL-SPACE to open the console window
at the bottom of the screen and type, e.g.:
CLUAConsole:MoveToArea("AR4320")
for example, to teleport to Shadows over Soubar's warrens area, or
enter AR4287 for the lower level of Soubar's prison

© bg2mez 7
Type of install
Install Order Name / description
process

1. Install the original game and essential corrections


1.1 DVD's or CD- Full install of BG2 and ToB with all boxes checked-off, to the folder
ROM's as the game recommends: Black Isle\BGII - SoA

Official patch
1.2 A ToB patch 26498

1.3 B TobEx (Throne of Bhaal Extender, v0026) core components only


This is a must for larger mod installations and for TDD. It allows
spellbooks to contain more spells per page; adds the scroll-up/scroll-
down function in the spellbook; you can change some basic rules if
you install non-core components as well (we do not)
https://github.com/BGforgeNet/TobEx

Corrections
1.4 A BG2 Fixpack v10: currently includes all of the fixes addressed by
Baldurdash (including the Game Text Update) and several hundred
new bug fixes
Note: do not install any Baldurdash fixes or patches! E.g. do not
install BG2ThroneOfBhaalFixPack112 as it is not compatible with
the World map mod (step 11 below)

-> RUN THE GAME, SET OPTIONS, START A NEW GAME (JUST
A TEST GAME)
-> Make a back-up copy ("clean install") of the program
Copy the entire game (not necessary, but I do), i.e. the entire BGII -
SoA folder, to a back-up folder
We use: D:\Misc\Games\Black Isle\BGII - SoA is copied to
D:\...\backup BG2 clean install\BGII - SoA

To restore this back-up, rename the current game folder to


something like "oldBG2"
and then copy/paste the back-up copy of the BGII - SoA folder to
D:\Misc\Games\Black Isle

not used (1.5) not required - we Install these components of 1PP now only if you are going to install
will install 1PP Item Revisions and Spell Revisions:
later (9.1) Core Paper dolls, Core Updates and Item Patches, Improved
Projectile Effects

Can install
Type of install
Install Order Mod name / description (BOLD = excellent, recommended) later, e.g. Start location / Chapter
process
in Ch.6?

2. Big mods
2.1 B The Darkest Day v1 .1 4 (TDD) No Very start of a new BG2
Note: this is a decent mod with a lot of side quests but it changes game
the original game somewhat, e.g. it makes the Irenicus Dungeon
more difficult (but not too bad), and gives some joinable NPC's
magical weapons (+2's, +3's) that weren't originally intended to be in
the game and are over-powered (we do not use or sell)

2.2 B Shadows Over Soubar (SOS) v1.13 (SoSv1.13.rar) No Either a) Promenade


EXCELLENT MOD! But is a bit finicky at times; see below for a (Selence quests, via Ch.
streamlined walkthrough which includes the finicky points and 6) or b) Copper Coronet
potential bugs. Do not use or sell they many over-powered items upstairs Llynis' room chest
(bring the 2 letters to
Umar Hills; must have
acquired a Stronghold)

© bg2mez 8
2.3 C - move the Check the Bodies (CtB, CtB_FF, TethyrforestPatch v3b) No Very start of a new BG2
unrar'ed folder & Note: adds a lot of items and NPC's but also quests; bridges the game
exe+tp2 files to story line between BG and BG2. I think it will change too much from
game folder the original game

2.4 B TethyrforestPatch v3b

not used (2.5) not installed Baldur’s Gate Trilogy v1.18 (BGT) would be installed here if
youhave also installed BG1 on your computer. This mod is highly
recommended if not yet tried! We have played it and enjoyed it, but
it makes for a very long game! Therefore we begin in BG2 in current
play throughs.

not used (2.6) none installed Item Revisions and Spell Revisions would be installed here ? -

3. Quest mods

Can install
Type of install
Install Order Mod name / description (BOLD = excellent, recommended) later, e.g. Start location / Chapter
process
in Ch.6?

3.1 A Tower of Deception v4.0 Yes Crooked Crane

3.2 B Dungeon Crawl ("DC") Yes Copper Coronet

not used (3.3) not installed Assassinations (too evil, and lowers Reputation) Yes Bernard in the Copper
Coronet with REP<17

3.4 B Back to Brynnlaw v5 Yes In Chapter 6, outside the


Adventure Mart

3.5 B The Sellswords Yes In Chapter 6, encounter


Boy in Promenade ->
Enge's shop

3.6 B Tales of the Deep Gardens v10.1 Yes Government, outside the
Council of Six
not used (3.7) B Innershade would be installed here

3.8 B The White Queen v6.5 No Promenade, buy a new


book from Galoomp called
"The White Queen"

3.9 B I Shall Never Forget v5.2 ("ISNF") Yes Government, new "2nd
Floor Observatory" near
the Prison

3.10 B Eilistraee's Song v6.5 No In Chapter 5, at the exit


from the Underdark

not used (3.11) B Southern Edge (Athkatlan Ground mod series is excellent) No Adds a new areas to the
Tangled Oak Isle Athkatla map
Alabaster Sands

B Bridge's Block
Ooze's Lounge

not used (3.12) B Fishing for Trouble 3.0 with hotfix would be installed here No In Chapter 2, Gates
district: a map is given.
Adds a new area to the
Athkatla map

not used (4.1) none installed 4. Stores and Merchants


The Magnificent Magic Shop v6 (Setup-tzshop01;
tzshop01_v6.zip) Adds 3 new stores including Ardol by Cernd's old
home

© bg2mez 9
5. NPC mods
not used (5.1) none installed NPC mods such as Imoen Friendship, Alora, Amber, Ajantis, Auren, ? -
Kivan and Deheriana Companions for BG2, Xan for BG2, Isra BG2,
Kelsey and Keto are noteable and have good quests and new
encounters
Note: The Darkest Day will add four NPC's including Yeslick
(Temple District) and Kivan (Umar Hills)

5.2 B Banter Packs v15 (with Accelerator), IEP Extended Banter v4.2 ? -

5.3 B Jan's Extended Quest v1.44; Coran v5 for BG2 ? -

not used (5.4) A Crossmod Banter Pack for Baldur's Gate II ? -

6. Miscellaneous mods/mini-mods
not used (6.1) B Almateria's Restoration would be installed here ? -

not used (6.2) B Unfinished Business for BGII would be installed here ? -

6.3 B Ding0's Questpack v3.2 (D0 Questpack): Yes Various locations:


We install 4 components only: Rahul Kanakia's Potion Quest, Sewers, Galoomp,
Burglary Of The Bookkeeper, Tragedy of Besamen; Nazarial The Graveyard south-east
Lich (new area in the Underdark) tomb, Kuo-Toa Caverns

6.5 A Gibberlings 3 Anniversary v9 Yes Copper Coronet

7. Rules, certain tweaks and spells


not used (7.1) not installed Dungeon-Be-Gone for Baldur’s Gate 2 v1 .7 would be installed here No -

not used (8.1) none installed 8. Kits

8.9 B Gerri's NPC Portrait Pack (Gerri's BGT NPC Portraits 3.0) ("BGT
NSC Portraits 3.1" "nsc_Portraits-3.0.rar")
HIGHLY RECOMMENDED
https://github.com/gboeck/NSC-Portraits/tree/master

9. Tweaks and HLA changes


9.1 B 1PP v4.1.0 ( http://www.shsforums.net/files/file/1006-1ppv410/ ):
great work by One Pixel Productions
Note: the optional Softer Spell Effects requires enabled 3D
support in BG Config; the 3D support checkbox has to be enabled.
If your monitor has scaling problems (small screen with black
border) see a couple pages below for a potential solution
Note: consistent spell and scroll icons might be giving an
occasional black square in spell book without 3D support enabled
Note: the file is not broken or corrupted despite what the download
site says

not used (9.2) B Aurora's Shoes and Boots 5 with patch files (BG2 only) No Requires starting a new
game

-> START A NEW GAME (JUST A TEST GAME) TO TEST THE


INSALLATION THUS FAR
-> Make a back-up copy of the installation so far because the
next two large mods can complicated and you may want to re-
install different features later (we copy/paste the entire
installation into a back-up folder!)

© bg2mez 10
Type of install
Install Order Mod name / description
process

10. Major tweaks


10.1 A The Tweaks Anthology (cdtweaks-Beta_4): install components
from Cosmetic, Content, and Convenience

Note: this mod includes and depreciates the BG2 Tweak Pack
(BG2_Tweaks-v16), the G3 Tweak Pack, the Tutu Tweak Pack, and
Wes Weimer's Ease of Use
Note: this mod can be installed after SCS

Install only these components:


Remove Helmet Animations, Weapon Animations,
Icon Improvements, Force Dialog to Pause, Fix Boo's Squeak
More Interjections, Multiple Strongholds, Bonus Merchants
Higher HP on Level-up, Maximum HP for all NPC's/Creatures
Easy Spell Learning 100% success
Turn off the hideous Cloak of Mirroring animation
Remove Fatigue from restoration spells
Turn off the hideous Cloak of Mirroring animation
Do not install: "Commoners Use Drab Colors" (looks terrible),
glowing magical shields, Bags of Holding, or Bottomless Bags of
Holding

10.11 EE only: Lefreut's enhanced UI ( LeUI ): makes the interface more


like BG2 (much better!)
https://www.gibberlings3.net/forums/topic/30827-ui-lefreuts-
enhanced-ui-bgee-sod-bg2ee-and-eet

10.2 A Sword Coast Stratagems (SCS v30): install components from AI


Enhancements and Tactical Challenges for BG2

WARNING: Do not install on your first play through! Enjoy the


fabulous original game as intended! SCS ramps-up the difficulty a
lot, takes at least 30 minutes to install and generally complicates the
installation in the case of wanting to make a change later.

WARNING: Do not enhance the mages! Even on your second time


with SCS! Mages simply become too tough and some of the Liches
are broken! Only install if you have played through the game with
SCS as per section 10.24 below already!

WARNING: BG2 MIGHT NOT WORK AFTER CHANGING SCS


AFTER STARTING A NEW GAME! YOU MUST RESTART YOUR
COMPUTER AT THE LEAST!
IF A CHANGE CAUSES ERRORS WITH OTHER MODS SUCH
AS 1PP, YOU MUST REINSTALL THE COMPONENTS TO FIX
THE ERRORS

10.21 Make a back-up copy of your install now, before installing SCS.
This is because sometimes if we changed just one optional
component of SCS after starting a game, the old saves could not be
loaded again, nor could we start a new game!

10.22 On your second or later play through, you could install SCS
components from AI Enhancements and Tactical Challenges for
BG2 (only these sections are necessary for your first, and second
time with SCS).
Note: some enhancements are too tough (line through them
below) or simply frustrating and not recommended because they
detract from the gaming experience!
IMPORTANT NOTE: Do not enhance the mages because this will
also "enhance" Liches, making some of them nigh-on impossible
and potentially broken.

© bg2mez 11
10.23 SELECTED COMPONENTS
For your second play through install only these three components
from these two categories of SCS: AI Enhancements and Tactical
Challenges for BG2:
Initialize AI, Smarter general AI, and Better calls for help

10.24 For your third+ play through it is recommended to install only these
components (all are from the two categories of SCS: AI
Enhancements and Tactical Challenges for BG2):

Initialize AI, Smarter general AI, and Better calls for help
HLA's for selected spellcasters in ToB (not in SoA) (1)
Smarter mages (for Ch1-5: Mages never cast spells instantly)
Smarter Priests (simulate pre-battle buffing) (1 or 5)
Smarter Dragons, normal hit points (2)
Increased difficulty of level-dependent groupings: significant (2)
Smarter/improved: Golems, Mind Flayers, Illithids (4),
Smarter/improved: Shade Lord, Githyanki, Vampires
Improved De'Arnise Keep (WARNING: the fight vs Torgal becomes
very hard even for veteran players)
Improved Bodhi (1. toned down)
Improved Sahuagin
Improved Beholder Hive
Improved Sendai's Enclave, Abazigal Lair

10.3 B Ding0’s Experience Fixer (DEFJAM v7 setup-xpmod.exe): installs


a fixed xp reduction for creatures and quests (currently using the
50% reduction setting)
https://github.com/Pocket-Plane-Group/D0XPmod/releases

10.4 C Difficulty and Tweaks mod v7 ("setup-DiffTweak") run


Install_DiffTweak.bat: makes enemies tougher by giving them
bonuses for THAC0/AC/Save (e.g. +1 up to +6)
Can freely change the settings mid-game with no problems
https://www.dropbox.com/s/5hadm6kryo4b9ak/Diff_Tweak.zip?dl=0

11. World map, sounds


11.1 B BP-BGT Worldmap v10.2.1 (not compatible with any Baldurdash!)

11.2 B Infinity Sounds v13 (BG2 only)


We install 3 components only: Restored BG1 Weapon Attack
Sound Effects, BG1 Armor Hit Sound Effects, Gulp! Sound Effect

not used (12.1) (A) not installed Widescreen


Note: 800x600 still looks awesome, and was the intended
resolution, especially if you have a newer monitor that is 21" or
larger that can be set to 4:3 ratio. No need to install the Widescreen
mod!

12.2 B BG2 Improved GUI v5.6 (Setup-bg2impovedgui.exe)


HIGHLY RECOMMENDED! Adds a lot of features, some that are
just like the EE versions: convenient multi-loot, scrolls highlighted
green if unknown, RIGHT-CLICK on enemies to display all of their
protections!!
Journal with fold/unfold quests, THAC0 and Damage info on
Inventory screen, Smart Hand off slot, Damage extended text, Show
Hit Points/Action on Portrait, and more!
http://www.shsforums.net/files/file/1265-bg2-improved-gui/

12.3 B EE only: Shader Pack (win-A7-LightingPackEE-v3.1): makes the


game look as good as BG2. Allows you to adjust the gamma,
brightness and contrast so as to brighten the game a bit like you
could in BG2 original
https://forums.beamdog.com/discussion/36828/mod-lighting-pack-
for-the-enhanced-edition

© bg2mez 12
13.1 copy/paste Jaheira romance patch: copy/paste the 3 files into the override folder
Install JaheiraRomanceAndHarpersPlotPatchV21 (from
http://www.sorcerers.net/Games/BG2/Jaheira.php)

IMPORTANT: by using these patch files you still may encounter a


bug: Terminsel not appearing for second time spawn bug. If you do
not use these files, or forget to copy them into the override folder,
you will more than likely have to use the "Alternate bug solution"

Bug solution:
Save the game and quit. Move the file Jaheira.bcs from the Override
folder, then reload the save game; perhaps reload once more and
change maps a few times, and Terminsel will appear!

Alternate bug solution:


If all else fails, same the game, quit, then use Shadowkeeper or the
Console command to get Terminsel to appear immediately:
CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
This variable was at 2229506 for my play through, but changing it to
1 worked like a charm!

not used (14.1) B Biffing - seems dangerous but is avoid the game from being
sluggish due to lots of mods installed! Do not install except for very
large installations! PLAY THE GAME (TEST PLAY) to see if the
frame rate is acceptable.
If the game seems too slow or the spell animations skip frames,
biffing will correct this (tested on current play through with 70 mods
installed)
Biffing means that if you make any changes to your installation, it will
automatically uninstall all mods back to the exact mod you with to
change. This can be time consuming and result in not being able to
play the game!
Another potential problem with biffing is if it results in error
messages after you'd made the changes, you have to reinstall those
mods. This is dangerous and can result in not being able to play the
game!

© bg2mez 13
Black border / small screen / scaling problem with 3D Acceleration - a solution

I have found a black border solution for Baldur's Gate 2 (original, patched to 26498), at least for my laptop (Windows 8.1). The
Win 8.1 laptop has: integrated Intel HD 4600; and NVIDIA GeForce GTX 850M; 1920x1080 built-in display; connected to a
glorious Ultrasharp 2560x1440 monitor.

Briefly: select the resolution options "Multiple displays" and "Duplicate on 2 and 3" using a cable or an adapter connected
to a 3rd monitor or a TV (off is OK) solves the black border/scaling problem for me with 3D Acceleration enabled, running at
1280x720 or 800x600 (old school all the way!)

---:::---:::---
My laptops can run BG2 with no scaling issues WITHOUT 3D Acceleration; however, wouldn't it be great to finally try the 3D
Acceleration setting?

Whenever I check the 3D Acceleration box on BG2 options it does not "scale full screen" and no matter what I do I can't get
the huge black borders to go away. This includes running the exe's in various compatibility modes, updating drivers, switching
between the Intel integrated card and NVIDIA, disabling triple buffering and changing other NVIDIA options, and trying
different monitors. It simply won't scale with the 3D Acceleration box checked.

I like to run the game at 800 x 600 or 1280 x 720 (the Ultrasharp can toggle to 4:3, and has a significantly better picture than
my old-school 4:3 monitor).

1. Install Widescreen mod; set to 1280 x 720; set monitor ("Monitor 1") to 1280 x 720 to match the Widescreen mod. Monitor
is connected via the Mini DisplayPort (MiniDP) but this also works when connected via HDMI.

2. NVIDIA control panel: set BG2 to use NVIDIA graphics processor (or Integrated) and make sure triple buffering is disabled.

3. Plug in a 2nd cable such as HDMI (to a TV or "Monitor 2") or HDMI-to-VGA adapter (or USB-to-DVI); in the "Multiple
displays" dropdown select "Duplicate on 2 and 3". On the graphics setting (Panel Fit / Scaling; can access with a Right-click
on desktop) select "Scale Full Screen" for both 2 and 3. This option is available if you are NOT using Monitor 1's max
resolution.
If using only a cable, the other end must be connected to the TV (turned off OK; it is a 1080p Samsung) or 2nd external
monitor (off OK).

4. Start game, skip intro videos, go to SoA main screen -> It is not scaled; the game is very small with a huge black border.

5. Reconnect or remove/reconnect HDMI cable (or adapter) to laptop -> Monitor 1 reverts to 1280 x 720 and has scaled to full
screen! Note: the TV is off but HDMI cable must be plugged into it; at this step if using an adapter, it does not need to actually
be connected the 2nd monitor.

If needed: make sure the desktop settings are still "Duplicate on 2 and 3" both 2 and 3 are set to 1280 x 720.

If ALT-tab to desktop while running the game then unplug/re-plug the HDMI cable (or the adapter) and it reverts back to
scaling to full screen at 1280 x 720! Desktop must be set to 1280x720 or the Widescreen mod will fail.

---:::---:::---
Re-start the laptop so the system remembers what to do when the cable/adapter is plugged in, just to be sure.

The 3D Acceleration setting does improve the graphics by reducing the pixelation, among other things I presume, and also
allows you to install the 1pp (One Pixel Productions) option called "Softer spell effects" (to do so after 1pp is installed already:
select "Re-install" for components already installed).

Note that 1pp version 4.1.0 from shsforums.net does indeed work even though it says "file is corrupt".
Note: if I had a monitor that had a full screen mode "max'ed out" to my desired resolution, I assume there would be no scaling
problem.

© bg2mez 14
Walkthrough for Shadows Over Soubar (SOS)
Mod name: Shadows Over Soubar ("SOS")
Rating: 9.5 out of 10!
Compatible with: Baldur's Gate 2 Throne of Bhaal; Baldur's Gate Trilogy, BG2EE

When did: Early Chapter 6 (Protagonist had 3 million xp), level 14-15 party;
played the mod in January 2017 to present
Recommended Do when Protagonist has at least 3 million xp as there are a lot of
to do when: tough fights
Earliest could do: Chapter 2; Protagonist must have a Stronghold
Difficulty: Difficult (but do-able)

What the mod does: Adds a large quest to BG2 SoA which is based in the town of
Soubar. The mod adds: many new areas; new companions; new
and duplicate items; weapons that are normally found in ToB only
SOS modifies Waukeen's Promenade map; therefore must install
the mod before coming out of the initial dungeon/Chateau Irenicus.

Experience: About 1.5 - 3.1 million xp in total for the main part of the mod,
depending on how completionist the play through is and if all
enemies are defeated
An additional 5 million xp can be gained by doing Selence's third
quest (recommended to do after completing the main quest in Ch. 6)

Some of the Many duplicates of SoA and ToB items; we chose to keep only a few
items: items, mostly for the mages, such as: Belt of Inertial Barrier, Rogue's
Cowl, Ring of Earth Control, and an Amulet of Power.
Other items that can be found include Carsomyr +5 and +6, Robe of
Vecna, Cloak of Balduran, Darksteel Shield +4, a +2 shield with
25% Magic Resistance, Gram the Sword of Grief +5, and a Ring of
Gaxx! (Just to name a few of the high-powered items.)

Where to download: http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/

Installation note: To experience all the quests must install this mod before coming out
of Irenicus Dungeon (the Promenade area map is changed by SOS;
so is the Copper Coronet map).

To avoid having to use the CLUAConsole commands must at a


minimum install before entering the Copper Coronet.

If you install later, during a current game, the CLUAConsole


commands will need to be used. The quickest way to start the mod
without missing much is to CLUAConsole the two letters which are
found in the Copper Coronet (upstairs, Llynis' room).
You will not miss much by skipping Selence's quests and then
bringing the two letters to Umar Hills once you have a Stronghold;
this begins the main part of the mod (90% of the mod content).

Bug note: Generally the SOS quest/mod can be finicky and will probably crash
at one point; the walkthrough provided with the mod is not detailed
enough at times so this walkthrough attempts to address the finicky
parts more concisely.

Conflict with the De'Arnise Stronghold quest


Upon completing SOS quests the Keep Messenger would not show-
up to inform of the fourth fighter stronghold quest (IV). In this quest
Lord Farthington Roenall wants the Keep; do not give it!

To spawn use Shadowkeeper to change the variable


KPRUNNERSPAWN to 0 (from 1); or, use the CLUAConsole
command: CLUAConsole:CreateCreature("KPRUNNERSPAWN")

I think the messenger probably spawned during SOS but the party
did not notice him or see him, thus we missed his message.
However, you can probably just go to De'Arnise and speak with

© bg2mez 15
Major Domo to initiate the missed stronghold quest.

CLUAConsole: BG2 The Console might be needed but is not required. To activate:
- Open the file baldur.ini in the root of your Baldur's Gate II directory
with Notepad.
- Add the line to the Baldur's Gate 2 ini file: Debug Mode=1 under
[Program Options].
You may wish to make of copy of baldur.ini before you change it,
because Baldur's Gate II may no longer run properly if there is an
error in this file.
- When you are playing Baldur's Gate II, press CTRL-SPACE to
open the console, a two-line window will then open at the bottom of
the screen, and then type the command:

CLUAConsole:MoveToArea("x" ) - Teleports selected characters


to the area x . x must be in quotation marks
CLUAConsole:CreateItem("x" ) - Puts item x into your inventory. x
must be in quotation marks

CLUAConsole: BG2EE Open the appropriate folder for the game files
Find the Baldur.lua file
Open this file up using a Notebook, WordPad
Add this line to the file: SetPrivateProfileString('Program
Options','Debug Mode','1')
In game: press Ctrl+Space and see a black box appear at the
bottom of the screen

Shadows Over Soubar Walkthrough


Contents
page
New NPC's in Athkatla and Umar Hills and their side quests ……………………………………………………17
Step 1: Athkatla: Selence's quests: either skipping over or completing them …………………………………17
Step 2: Umar Hills ……………………………………………………………………………………………………21
Step 3: River Chionthar (can skip) ………………………………………………………………………………. 21
Step 4-7: Soubar Town Hall and the Soubar quests ……………………………………………………………… 22-31
The Spy quest …………………………………………………………………………………… 25
Step 8: Selence's 3rd Quest (optional) …………………………………………………………………………… 31-33

© bg2mez 16
Defeating Lolth ……………………………………………………………………………………32

Latest version available for download at scribd.com and http://www.shsforums.net


SOS Walkthrough v. 1.57, January 2, 2024 By: bg2mez © 2017-2024, All Rights Reserved.

New NPC's from Shadows Over Soubar Encounters


or Quests? How many? When?

Slums: Copper Coronet: Bolivar is near the small tables near the bar: chaotic good fighter no -

Umar Hills: Near the Tavern: Tomas is outside, just east of the tavern: neutral swashbuckler yes 1; bring him to the Bridge
District

River Chionthar:South-east: Charlotte is outside: stalker, with "fallen" status yes 1; 7 days after she initially
joins the party

Walkthrough for SOS Notes/Items

Step 1 Method 1 (skipping Selence's quests):


1a.1a: Copper OPTION A: Copper Coronet back rooms, upstairs in "Llynis' room":
Coronet: Nalia can open the chest with the 2 letters using Potion of Master
Thievery (-> skill 60 + 40 = 100) or cast Knock; Jan can open with
his skill level (95). The chest will not contain the usual Emerald or
scrolls (Resist Fear, Luck).
Get the two letters (Invitation and Sealed Letter), do not Identify the
Sealed Letter; bring them to Umar Hills after acquiring a Stronghold
to continue SOS.

"Selence's room" in the Copper Coronet back rooms, upstairs

1a.1b: South OPTION B: Jan pick pocket the key from Selence in the Promenade.
Promenade: Keldorn or a mage can cast Dispel if she goes into the shadows.
Use the key to open the chest located upstairs in the Copper
Coronet back rooms (Llynis' room). Use the key to open the chest
located upstairs in the Copper Coronet back rooms (Llynis' room).
Get the two letters, do not Identify the Sealed Letter; bring them to
Umar Hills after acquiring a Stronghold.

Note: the Adventure Mart will be locked and inaccessible at night


from 21:30 to 08:00, even though a thief can "unlock" the door for
bonus xp's.

© bg2mez 17
You could use the Console to get the letters:
CLUAConsole:CreateItem("CBLTCNT1") and "CBLTCNT2" which
are the Introduction Letter and Sealed Letter (do not identify!)

Selence in the Promenade (south)

Step 1 (1b) Method 2 (the complete sequence):


Note: this method is written throughout the BG2 walkthrough as well
Do Selence's two (optional) quests; they cannot be completed until
Chapter 6 as the first quest requires a visit to Brynnlaw (the mod is
intended for level 15 characters at a minimum). You do not have to
pay Gaelan Bayle anything to complete the quests. If you pay him
100k gp, he gives you the key which can be pick pocketed by Jan
from Selence, or given to you after completing Selence's first two
quests! That's all you get from Gaelan! If you pay 10k gp, he will tell
you to go talk to someone (Ceeb Isson) in the Trademeet tavern;
Ceeb will be there regardless!

1b.1: South Talk to Selence Hillstar: she will go invisible and refuse to talk with
Promenade: you again until Chapter 6, or until you have spoken with Ceeb Isson
in Trademeet.

ENCOUNTER Gaelan Bayle:


1b.1a1: OPTION A: hear him out, but there is no need to pay him the 10k gp

Selence's 1st Quest (part 1)


1b.1a2: Vyatri's Pub: talk to Ceeb Isson (can pick pocket for chance of
Trademeet: getting a high level scroll!) -> cut scene with Soldiers who fire a
couple of arrows at "gold" soldiers: "Soldier… hush yourself. I hear
noises yonder!..."
Talk to Ceeb Isson again

1b.1a3: South Selence Hillstar is now visible! Talk to her, she gives the first Quest
Promenade: (Owed Money); continue to step 1c

1b.1b1: OPTION B: optionally, pay Gaelan Bayle the 10k gp to avoid having
to travel to Trademeet -> cut scene with Soldiers who fire a couple
of arrows at "gold" soldiers: "Soldier… hush yourself. I hear noises
yonder!..."

1b.1b2: Then, to get Selence to become visible and talk to us:


A) travel or rest for 24 hours and she will talk "Err there…psssst.
This way." and then give Quest 1 (Owed Money)
or B) Aerie or Keldorn cast Dispel and she will talk to us as well!

© bg2mez 18
1c: Government: Deril Estate: talk to the Butler (Servant): "I am Sir William's butler..."
talk 1, 2, 1 (Brynnlaw), 2 (He forgot to give me a key!), 1, 1. We
need to locate Sir William in Brynnlaw for the key for his safe which
contains the gold that Selence is looking for. Talk to the Butler
again; he must tell you that Sir William is in Brynnlaw otherwise will
not be there!

Talk to Selence again if you wish, but basically that's all we are to do
for now!

In Chapter 6 we will use the key and give her the owed gold. She
then will give her 2nd quest (rob the Adventure Mart at night and
bring the ten items to her in the Five Flagons), after which she
rewards us with the key to the chest upstairs in the Copper Coronet
back rooms (Llynis' room). The chest contains two letters that are to
be brought to Umar Hills once you have a Stronghold.

Selence's 1st Quest (part 2)


Brynnlaw Note: it must be daytime to continue the SOS mod. Rest in the
(Chapter 4): Guildhouse hallway or in the "dungeon" at the north end of the
hallway, to bring the clock to daytime, to be able to speak to Sir
William in Lady Galvena's bedroom and acquire the Safe Key. If
he's there for only a brief second and dissapears, consider to use
the command: CLUAConsole:CreateCreature("CBWILLMA")

Sir William is in Lady Galvena's bedroom next to the bed! Daytime


only (may need to rest): speak to him (2, 1; and then talk again 5x1,
2, 1, 1, 1, 3, 1) and he admits to having an affair with Bylanna! He
gives you the safe key! Item is Sir William's Safe Key *Sir William's Safe Key
"CBWLKEY1" which enables you to open the safe in Deril's Estate
for the gold to pay Selence.

Selence's 1st Quest (part 3)


Athkatla (Chapter Deril Estate, Government District: use the Safe Key (from Brynnlaw)
6): to open the safe in for the gold to pay Selence, 12k xp
[Or, use the Console to get the key:
CLUAConsole:CreateItem("CBWLKEY") which is called "Sir
William's Safe Key"]
[Or, use the Console to get Sir William's gold:
CLUAConsole:CreateItem("'CBSHGOLD") which is called '"Gold"]

Finalize the quest and her inventory becomes available (we buy
nothing; Mithran's Cloak for 9576 gp is tempting, though!)
Talk to her 2x to get the next quest

Selence's 2nd Quest


Step 1.2 Promenade: the stairs are located in the south at the sconce beside
the second lion statue and will only be present at night after
receiving Selence's 2nd quest (it will be in Chapter 6). However, you
won't really missing anything by not doing the quest.

© bg2mez 19
Stairs to beneath the Adventure Mart at night, through the sconce at the 2nd south lion statue

Enter the sconce/lion statue into a labyrinth maze (area AR4201)

Underground maze: Ken the Baker (optional): talk 2 for REP +1 REP +1

De-trap one trap on the way north to the "large" room, which also
has a trap. Take the north passage: immediate trap; next traps (two)
are in the final hallway in the north-west.

Note: only a Thief with sufficient carrying capacity needs to be sent


into the Adventure Mart to get Selence's items.
Find traps skill must be higher than 115 (Imoen drink 2x Potion of
Perception)

Consider to use Invisibility to get past the Greater Werewolves, or


defeat them with two strong, buffed fighter-types, and summoned
creatures for fodder.

North-west: must kill the final Werewolf to be able to enter through


the "back door" of the Adventure Mart. Use summons as fodder, and
Magic Missiles, Skull Trap, Cloudkill, Lower Resistance, Doom; and
can summon an Efreeti to cast magic as well!

Tip Must send-in one character at a time (glitch)

Adventure Mart (area AR4202): Traps! De-trap east carpet, west


stairs, east stairs at the bottom, and two floor traps by the front door;
de-trap the long table near the front of the store and take the ten
items. Bring them all to Selence.

Optional side quest


Labyrinth maze: take the south exit through a "sewer pipe" into the
basement of a mansion; speak with Lord Hammerhand Backo for a
Quest (save his daughter; kill the beasties)

Tip At night there will only be enemies on the top floor of the mansion!

Top floor: defeat the Greater Werewolves with melee


Defeat the Master Werewolf with two mages using magic; must be
quick due to his regeneration:
Cast Pierce Shield (lowers his resistance), Lower Resistance,
followed by Horrid Wilting x4 and Magic Missiles x8!

Let him chase a character wearing Boots of Speed and the Ring of
Gaxx to distract the Master Werewolf from the mages; can also
summon creatures as fodder (Skeleton Warriors or Mordenkainen's
Sword are good here); 140k xp for the kill!

Another option is Doom or Greater Malison to lower his saving


throws, and perhaps Finger of Death for the kill.

Note: Maze and Dire Charm spells work on the Master Werewolf but
are not sufficient to enable finalizing the quest with Betra Bucko.

Talk to Betra Bucko to finalize and she returns downstairs; finalize


downstairs with Lord Bucko 10k xp all! 16k gp awarded as well.

Step 1.3 Five Flagons, upstairs: give the ten items to Selence for lots of gold,
or keep them (we do not want the gold). Aerie will try the Argent *Argent Shield +2
Shield (AC+3 and +25% Magic Resistance!)

© bg2mez 20
Sea's Bounty, downstairs: finalize the 2nd quest with Selence 0 xp
(no need to wait two hours) and she gives the Key to the locked *Key
chest in the Copper Coronet upstairs (Llynis' room). Do not buy or
use Selence's overpowered items!

Copper Coronet upstairs (Llynis' room): get the two Letters from the *Introduction Letter
locked chest of drawers; do not identify the Sealed Letter *Sealed letter

Step 2 Umar Hills: once you have your Stronghold, and your fighters are at
level 18 (or level 14 if you are an experienced player), bring the two
letters (Invitation and Sealed Letter) to Umar Hills.
A message will appear (after about 5-10 seconds) followed by a cut
scene with Mayor Melandor, Gaius and Arvin, and another cut scene
with Rolf Sureblade and a large army.
Tomas Tamalson, swashbuckler, is here (joinable NPC)

Umar Inn: enter the Umar Inn to meet Lord Arvin Kothonos (mage)
and Gaius Varros (paladin) and show them the letters. There is a
cutscene with Willet the Stableboy and Vincenzo the Innkeep.

After the explanation, talk to Gaius and then Arvin -> forced Rest of
24 hours and we all become fatigued!

The Inn is reset! De-trap and unlock the north Cabinet and unlock
the south cabinet (410 gp and a chance of a Level 7 scroll)

Leave by the south door to go outside and speak with Arvin and
then Gaius; the worldmap is updated with River Chionthar, located
north of Umar Hills and east of Baldur's Gate. Take the carriage (2
days, 14 hours) or travel by foot (4 days, 4 hours) and get waylaid by
bandits and trolls for 10600 xp.

Conflict with stronghold quests (timed quests)


It takes nearly three days to get to the next map, and four days to
return e.g. to de'Arnise Hold; plan Stronghold quests accordingly.
The Keep Messenger might not show-up in the Soubar areas, but
simply go to de'Arnise at the appropriate time and speak with Major
Domo for the quest

Step 3 Method 1 (the complete sequence):


3a: River Chionthar (a new map on the worldmap, AR4220): Charlotte is
here, wearing a Ring of Earth Control, but she is not plot critical

Proceed to the far north-west corner to exit the map to the River
map, or talk to Charlotte for a Quest (poisoned river). Walk south
and observe an Ogre named Narulf. It is possible to solve the quest
peacefully (for a lot of xp's) but you can also just come to blows,
2550 xp, and loot the Belladonna Potion (juice) and a Club +3.

Peaceful solution
Talk to Narulf (talk 3, be peaceful) -> Charlotte (tell her about an
"ogre on the southern banks") -> Narulf (ask "what are those things
you're putting in the river?", receive a Belladonna Potion and show it
to Charlotte). Ask Narulf to stop poisoning the river and he leaves!
(If he turns hostile, just click on Charlotte right away to finalize).
Finalize with Charlotte for 45k xp all!
She joins: Fallen Stalker level 12.

Fight the Ogre alternative


Fight Narulf and loot the Belladonna Potion. Talk to Charlotte again,
tell her that the Ogre is the violent type; follow her south and then *Ring of Earth Control
talk to her once more, Charlotte joins!

We leave her here! At some point during the next seven days, after

© bg2mez 21
the water has purified itself of the poison, can ask Charlotte to re-
join again; bring her across the south-east bridge for a bonus reward
of 50k xp all! And, Charlotte gets an additional 100k xp.

River map: you must cross the river, which is a "raging river." On the
other side is a rope that can make the crossing safer. (Having the
Engineering Manual is not required.) You can use the rope or just
cross one character at a time, from the river bank just north of the
tree.

Send one person across the river, pick-up the Hemp Rope near the
green tree, click twice on the tree adjacent to the river, then cross
back to the first side and click on that tree 12k xp so as to create a
safer method to cross the river.
You still have to cross only one character at a time, from the river
bank just north of the tree.
Once your party is ready, save the game, exit the map at the north-
west corner, watch the full motion video and then immediately hit
Quicksave to avoid the game from crashing.

Bug / Crash EXITING THE RIVER MAP BUG: if the game crashes while trying to
enter Soubar (AR4230): this should work: restart BG2, load the
autosave and click the exit point in the north-west to exit the map ->
Soubar! Immediate Quicksave! It works!
The error message we got was: An assertion failed in
CGameArea.cpp at line number 1180

Tip RETURNING TO ATHKATLA: in case you want to return to Athkatla,


the exit from the "raging river" map is on the north edge of the
north-east (top-right) corner. The party has to cross the raging
river to get back to Charlotte's map/Athkatla

Exit location (north-east corner) from the "raging river" map back to Charlotte's river map

3b: Method 2 (short-cut to Soubar):


You won't miss anything much except Charlotte by using the
Console command to quickly get to Soubar:
CLUAConsole:MoveToArea("AR4230") or the Town Hall AR4289

Step 4 Soubar Town Hall (mid-map): talk to Sirrus Melandor: Mayor of


Soubar to get the main Quest (Bandits; Rolf Sureblade; Lyrar's
Hold): we are to go and meet the Major of Soubar's Militia in the
Barracks

Note: can save game inside the buildings but not on the streets of
Soubar

© bg2mez 22
Splintered Stair (inn in the north-west): optionally speak with Ludwig
Kross, talk 2, 2, 1 or 2 to get access to Jill Ann Kross' inventory of
"clothing". Jill can be found on the first floor, east side.
We buy only the Gauntlets of Weapon Skill (+1 THAC0) for 4480 gp

Top floor: in a trapped cabinet can find some over-powered cloaks


(most unidentified) and robes that we do not use (although the
Cloak of the Shield would be quite useful for this mod)

Spell selection should include significant healing spells such as


Heal (x3), Cure Medium Wounds (x3), Cure Serious Wounds (x3);
also select Free Action (x3), several Magic Missiles,
Invisibility, Web, Slow, Confusion, Greater Malison, Chaos, Animate
Dead; and several Horrid Wilting or Fireball or Cloudkill, etc.
Chaotic Commands is not needed throughout SOS.

Step 5 Rest and memorize spells and then speak to the Mayor again to get
the main Quest (join the Militia)

Chaunteau Science Reading Room: can buy scrolls of protection;


has containers for convenient storage of gear and loot (store your
stuff now!); can loot a Tome of Clear Thought (INT +1)
Upstairs in unlocked containers (no traps): Ring of Invisibility (can *Ring of Invisibility
be a life saver for mages later on), and Periapt Amulet of Life
Protection (+3 bonus to saves vs. death)

Tip Consider to store your gear now somewhere convenient because


the Militia will take all of your inventory and equipped items away
from you when you begin the next quest. You can get and wear your
gear later, despite what the Militia will say, with no consequence.

Step 6 (the main Soubar Guard Barracks: talk to the Soubar Major for the main Quest MAIN
quests) (Enlisted). Put any equipment you might still be wearing in QUEST
the Foot Locker (bag of holding) that he supplies, otherwise you will
lose it for good! It is returned intact at the end of the quest.
Tip Do not block the doorway with the party, and then talk to the Major
again to give him the Footlocker.
The Soubar Sergeant enters and gives the party uniforms and
papers; we are now rank of Private

Quest 1 Talk to the Soubar Major again for the first quest (Road Patrol)
Get your gear now (from where you stored it) if desired; we only get
the Ring of Gaxx, Jaheira's Harper Pin and a Girdle of STR 21 (and
we will survive just fine)

North-west road: ENCOUNTER Soubar Sergeant: the objective of


the quest is simply to survive; help as able. The Soubar Sergeant
must survive! Consider to use Slow, Chaos and Bless; 10k xp
awarded and 1400 xp per Bandit killed. The bandits drop 2300 gp!

Soubar Guard Barracks: finalize the quest with the Major and get
another quest (Rescue Scouts/Burning Farms); Travel Bag given *Bag of Holding (Travel
with a Ring of Regeneration, Potions of Superior Healing and a Bag)
Telescope. *Ring of Regeneration
Make sure the party has their spells memorized (Heal spell) for the
next quest (tough fight!)

Quest 2 Talk to Soubar Sergeant to get transported to the farm (18 hours
travel time)

Farm: this is a new area (AR4232). Talk to Soubar Sergeant;


prepare for a big battle including vs missiles, and use summoned
creatures.
Defeat all the bandits but do not immediately talk with the Sergeant

© bg2mez 23
Tip After all enemies have been defeated (84k xp) click on the four dead *Arrow +3 (80)
bodies (stand on them and get the message "This is a dead body"))
that are laying on the ground near the south building and windmill.
Then, move to just north of the windmill, near a white tree and
Charlie will appear

ENCOUNTER Charlie, REP+1 REP +1

Invite the boy to come along; bring him to the Soubar Sergeant;
finalize the quest with the Sergeant (talk 1, 1, 1) -> farm quest is
now completed and we are back in Soubar; 20k xp awarded

Soubar Guard Barracks: talk to the Soubar Sergeant (he will be


standing next to your party); he says to Rest but you do not have to
(just leave the building and return). Talk to the Sergeant and then
the Major -> Promotion to Sergeant! 30k xp

Quest 3 Talk to the Major to get the next Quest (Displaced Villagers/Narwhal
Tavern: keep the peace and arrest troublemakers)

IMPORTANT NOTE: save game here, in case one Triel Villager is


killed in the Narwhal, which can cause a bug when trying to finalize
the quest with the Major (although four killed is ok!)

Outside the Narwhal: five Soubar Guards follow you to the tavern;
wait a few seconds outside the entrance for all guards to arrive (or
talk to one of them) and you are given 10x Manacles. Equip the
manacles in the gloves/bracers slot of each party member.

Tip Narwhal: enter the tavern with a manacle equipped in the


gloves/bracers slot, using all your party members so the arrests can
be made quickly. Wait for the fighting to actually begin (after a short
cut scene) and then click on "use item" and use on a Triel villager to
arrest them.
After each villager is manacled/arrested quickly talk to them to send
them to the Barracks' jail/gaol, 1k xp each.

Repeat with the 10 Triel Villagers until they are all arrested (or
dead?) for 1k xp each. We arrested 6 of them and the quests
worked; current play through had one die, and we encountered a
bug:

Bug Arresting 9 will give a bug! If one (only) of the Triel villagers gets
killed, you will not be able to finalize the next quest (training the Triel
men) with the Major. The variable "CbPartyTrainedOneNewGuard"
must not equal 9; 6 or 10 are verified to work!

Talk to the Soubar Guards and say to return to the barracks (optional)
De-trap and unlock the chest at the back

Soubar Guard Barracks: finalize with the Major and he provides you *Boots of Speed
with a few over-powered items in the nearby bookcase *Ring of Protection +2
*Manual of Gainful
Exercise (STR +1)
Outside: Bandit attack: on the streets of town bandits are attacking!
Protect vs missiles and then fight some near the Town Hall (we
killed about 7). Report back to the Major (talk 2, 1) after a few are
killed; can finalize the quest at this time as well! The Major says to
report to the Mayor. Or, if desired: fight some more bandits south of
the Town Hall and north of the Narwhal, and then finalize with the
Mayor

Soubar Town Hall: Mayor: talk 1

© bg2mez 24
Quest 4 Soubar Guard Barracks: return to the Major for another quest
(Training Militia Men; recruit and train the Triel prisoners). The Major
says to talk to the men in the gaol and bring them to the practice
field west of town.
Proceed downstairs to the prison/gaol and recruit the Triel men by
talking to them (may need several attempts to convince them, or
may need to hit them once using F2), e.g. talk 2, 1, 1, 1, 1, 500 xp *Potion of Storm Giant
each. De-trap and unlock the table for a Potion of Storm Giant Strength (STR 24)
Strength
Daytime only: leave the map at the south-west to the training area to
continue Quest 4

Tip Train the Triel Villagers in the Daytime only! Otherwise the quest
could become bugged

Training area (AR4351): in the daytime walk west to mid-map and


talk to the middle Soubar Guard (talk 2 "I'm supposed to get some
new recruits trained…need some regulation equipment and a lot of
training.")
Talk 2 to the middle Soubar Guard again to start the first training
exercise and the 8-9 minutes of training begins -> cutscene

Keep talking 2 to the guard (8 times in total) for more training cut
scenes; after, the recruits return to town.

Soubar Guard Barracks: finalize with the Major 10k xp, and another
50k xp if 10 men were trained; he gives the next quest (Spy in
Soubar)

Note: consider to use Shadowkeeper or the Console if the Major will


not allow finalization of the Training Militia Men quest, i.e. if you
cannot tell him that the training is finished:
SetGlobal("CbPartyTrainedOneNewGuard","GLOBAL",10)

Quest 5 Spy quest: there are several possible methods to successfully


complete the quest, but just as many ways to break it! Note that the
Soubar Social club is inaccessible even though it is mentioned
during this quest; it is never accessible throughout the entire mod!

Spy quest "logic" includes:


- Whomever you don't ask about will be the spy
- Any of the suspects could be the spy (even the Mayor!)
- Ask each suspect one question about another suspect, never ask
them about themselves and never ask two suspects about the same
suspect or the quest becomes broken and you will might get NO
VALID LINKS OR REPLIES

The suspects are:


1) Winthrop (begin the quest here)
2) the Ranger
3) Charlie
4) the Mayor
5) Ceeb Isson (mage) in "Miller Place"
6) some fighters in a warehouse in the south-west
and: 7) possibly someone in the Soubar Social club but it is
permanently locked and inaccessible (it's a red herring)

Once you speak to someone, they will not speak with you again.

Winthrop's Inn (large house/manor in north/north-east):


Tip Talk to Winthrop (talk 1,2, 6x1) about a spy in Soubar to learn about
the possible locations, and then wait several seconds for an
encounter with the Ranger that is standing around in the tavern.

With the Ranger talk 5x1 (ask for help), 2 (ask about business
owners), 4 (stick to the list), 2 (ask about Winthrop)
Winthrop: ask about the Ranger (talk 1, 2, 1, 1)

© bg2mez 25
Save game here in case of problems with the quest.
We've completed the quest by implicating the fighters, the Mayor or
Ceeb Isson:

THE FIGHTERS AS THE SPY:


Note: at the end of this method you can decide to avoid any fights!

Barracks: Charlie: ask about the Social Club (talk 3x 1)

Town Hall, 2nd floor: Mayor: ask about the mage Ceeb Isson
(talk 1, 1, 2 "…Arthur….mage…", 1, 1)

North-west house: the north house is "Miller Place": four floor traps
on level 1 near the hallway entrance, and two in the rooms!
2nd floor: north and south rooms have a floor trap, the south room *Wish scroll
has a trapped bookcase *Chain Contingency
3rd floor: north room has a floor trap and a trapped desk; the south
floor trap cannot be de-trapped, and the desk is also trapped *Fire Tooth +3
Talk to Ceeb Isson, ask about the Mayor (talk 1, 1, 2)

South-west Warehouse: talk to one of the Fighters (may need to talk


several times to get the dialog about Charlie): ask about Charlie and
she will reply that she knew his pa/father (talk 1; optionally: then talk
2; then 3; then 5; and then finally talk 1, 1); loot 655 gp in a locked *Warblade +4
chest and then leave!
Re-enter the warehouse and talk 1, 1, 2 (peaceful) or 1, 1, 1 to fight
Rolf and several bandits. Note: the "fighters" whom we spoke with
are invincible so do not fight them

The peaceful method teleports us to a new area ("AR4287") which is


the lower level of Soubar's Prison (or warrens). The Soubar Major
promotes us to Captain!
De-trap and unlock one chest; loot the Crowbar to be able to open
the chests with locks that cannot be lock picked for bonus xp's; can
loot several over-powered items from Throne of Bhaal

Another spy quest solution that works:

THE MAYOR AS THE SPY:


Note: even though the Mayor is implicated, the main SOS quest will
be able to be successfully completed!

Barracks: Charlie: ask about the Social Club (talk 3x 1)

Town Hall, 2nd floor: Mayor: ask about the mage Ceeb Isson (talk 1,
1, 2, 1, 1)

North-west house: the north house is "Miller Place": see above for
trap locations and loot

Talk to Ceeb Isson ask about the fighters in an abandoned


warehouse (talk 1, 1, 4)

Note: Ceeb Isson is invincible throughout the entire mod, even if he


eventually is accused of being the spy

South-west Warehouse: Fighters: ask about Charlie; eventually she


will reply that she knew his pa/father (talk 1; then 2; then 3; then 5;
then finally talk 1, 2); loot 655 gp

Town Hall: return to the Mayor and talk 1, 1, and he admits guilt!
Rolf Sureblade gates in! Focus on taking Rolf down to "Near Death"
but do not fight the Mayor. Rolf and the Mayor depart! The other
eight bandits that gate-in are an easy fight.

Note: if the Mayor becomes a "hostile" (red circle) just leave him;
the quest will be ok

© bg2mez 26
Another spy quest solution that works:

CEEB ISSON AS THE SPY:


Talk to Winthrop (talk 1,2, 6x1) about a spy in Soubar and then wait
several seconds for an encounter with the Ranger
With the Ranger talk 5x1 (ask for help), 2 (ask about business
owners), 4 (stick to the list), 2 (ask about Winthrop)
Winthrop: ask about the Ranger (talk 1, 2, 1, 1)

Barracks: Charlie: ask about the Social Club (talk 3x 1)

Mayor: ask about the fighters in the warehouse (talk 1, 1, 1)

South-west Warehouse: Fighters: ask about Charlie (talk 1, 2).


Talk five more times: talk 1; then 2; then 3; then 5; then finally talk 1,
2 and she will reply that she knew his pa/father.

Ceeb Isson (house north of the town hall): ask about the Mayor (talk
1, 1, 1). Leave the house and re-enter again; prepare for a tough
battle and then talk to Ceeb once more; he admits guilt!
Rolf Sureblade gates in! Focus on taking Rolf down to "Near Death"
but do not fight Ceeb (Ceeb is invincible); he and Ceeb depart! The
other eight bandits that gate-in are an easy fight.

Soubar Guard Barracks: finalize the spy quest with the Major ->
Promotion to Captain! 0 xp; cutscene to remove your armor; your
belongings are returned (in the Foot Locker)!

Quest 6 Talk to the Major for another quest (Captain of a Company): go


outside near the Town Hall and give each soldier a duty/command
by clicking on them.
Tip Consider to order a few soldiers to "stay put" for now; give them an
order (such as "protect Minsc") later on when the town is attacked by
a large number of bandits.

Quest 7 Finalize with the Major (0 xp), he gives yet another quest
(Messenger Boy/bring the letters to Athkatla and Trademeet); we are
now allowed to use our own equipment!
Note: Trademeet is area "AR2000"; Charlotte's map is AR4220

Since we get to use our own equipment again, now is a good time to
explore the town, pick locks and de-trap for bonus xp's.

House north of Town Hall: Boomerang Dagger +2 *Boomerang Dagger +2


Merchant Eddie (just east of the Splintered Stair Inn) sells items
North of the Splintered Stair Inn: Reyna sells a Cloak of *Cloak of Displacement
Displacement for 2345 gp, which is useful for the rest of SOS *Arrows +3 (55)
Candlekeep Inn: Winthrop sells items

Mid-west Inn (at 760, 1660; press X to see the coordinates): can loot
Gram the Sword of Grief +5 from a trapped chest, which is a **Gram the Sword of Grief
powerful Two-Handed sword useful for the remainder of SOS. +5
Can loot the Inn (trapped chest on 3rd floor) for 1k gp

Tip RETURNING TO ATHKATLA: the exit from the "raging river" map to
"Charlotte's river map" is on the north edge of the north-east (top-
right) corner, to return to Athkatla, etc.

Bug / Crash EXITING THE RIVER MAP BUG: if your game crashes this works on
my machine: restart your computer, start BG2, load the autosave
and click the exit point in the north-east to exit the map ->
Charlotte's river map! Immediate Quicksave!
My error message once again was: An assertion failed in
CGameArea.cpp at line no. 1180

© bg2mez 27
Charlotte's river map: fight Bandit Orcs in the north-west 10800xp,
and then leave the map to be ambushed again by bandits and trolls
for 10600 xp.

Deliver the letters:


Athkatla, Temple District, Radiant Heart: talk 2x to Prelate

Trademeet: talk 2x to High Merchant Logan Coprith

Tip RETURNING TO SOUBAR:


From "Charlotte's river map" consider to use the Console command
to quickly get to Soubar:
CLUAConsole:MoveToArea("AR4230")
Finalize Charlotte's quest for 50k xp all!

Or: River map: you must cross the river, which is a "raging river."
Cross one character at a time; exit the map at the north-west

Soubar Guard Barracks: finalize with the Major 60k xp. Rest and
prepare for a lengthy battle outside.
Outside: either start fighting bandits north and west of the Town Hall;
or, you might receive a massage from a Soubar Sergeant that
bandits have dug their way in! Proceed downstairs through the
prison/gaol and fight them in the storeroom area (AR4287)
(If you fight the bandits in the storeroom area, you can finalize the
letter delivery quest again with the Major for a bonus 60k xp!)

Tip Important note: Do not use summoned creatures for the large
outdoor battle! They will likely accidently fight an innocent villager
and your reputation will be lowered by a lot. Be careful using spells
like fireball which might harm innocents as well.

The battle: a good starting point is to bring your party to the north-
east inn and then carefully move west to fight a horde of bandits.
Web, Entangle, Slow and Chaos are useful. If you use summons,
ensure they do not accidently attack a villager.

Fight the other group of bandits just east of the Narwhal Inn and just
south of the Barracks. The tally is about 100 Bandits for up to 310k
xp in total!

Finalize with the Major and then with the Mayor with your full party
present for 100k xp! Promotion to Chief Lieutenant!

Quest 8 Talk to the Mayor again; he wants to bring the fight to Rolf
Sureblade himself (Quest given: Assault on Lyrar's Hold)

Soubar Town Hall: talk to Gaius Varros; he also wants to bring the
fight to Rolf Sureblade, and says to speak with the Major in the
barracks

Soubar Guard Barracks: the Major mentions "a warren of


tunnels…the warrens connect to Lyrar's Hold…" but this area might
be inaccessible due to a missing exit point in version 1.15 and lower
(unless you use the CLUAConsole)
Tip However, it is recommended to take the direct route (overland) to
Lyrar's Hold (make sure you protect everyone vs fire!).
By going directly to Lyrar's Hold a Carsomyr +6 will be dropped by
one of the opponents! Use this weapon in SOS, as the fights are
difficult, but do not use after SOS is completed. Can visit the
Warrens areas later, upon returning to Soubar from Lyrar's Hold.

Leave for Lyrar's Hold from the mid-northwest exit from Soubar

© bg2mez 28
Missing exit point from the Prison/Gaol (AR4288 at 1025, 700) that is supposed to lead to the Prison Storeroom (AR4287)

ACCESSING THE WARRENS/TUNNELS


Note that it is preferred to visit the warrens after completing Lyrar's
Hold; can do so without using the CLUAConsole.
Not recommended at this time, but if you'd like to take the warrens
route now: press CTRL-SPACE to open the console window at the
bottom of the screen and type:
CLUAConsole:MoveToArea("AR4320") for the Warrens I or
"AR4287" for the lower level of Soubar's Prison.

Lyrar's Hold: move the party west and wait for the first catapult to fire
off. Protect everyone vs fire and missiles; use Stoneskin or Iron
Skins.
Prepare for battle and save game. The catapult projectiles hit very
hard, so consider to move the difficulty slider until we get through
the main gate (Porticus).
Send some summons first as decoys, and mages with Boots of
Speed to cast Chaos, Slow and Confusion and Fireball.
The Carsomyr +6 is dropped by the first three enemies! Use it to ***Carsomyr +6
dispel the Porticus. Once through the main gate, Mages cast Chaos,
Slow and Fireball; attack the Catapult Operators first.

Once inside the courtyard go to the east building ("temple" from


BG1) and sneak any over-powered halberds that might be useful, or
the Runehammer +5 from the east table, as well as 8775 gp! *Runehammer +5

Optionally clear two rooms back near the gatehouse and loot for
14,198 gp!

Rest and prepare spells such as Magical Sword (really good against
melee enemies), Finger of Death x3 (use against Rolf!) Mass
Invisibility x1, Horrid Wilting, and Melf's Minute Meteors; Greater
Malison, Lower Resistance, Slow and Confusion.

Tip An essential weapon for taking down Rolf Sureblade is Gram the
Sword of Grief which is located in a container/barrel in the south-
east room of the "main floor of De'Arnise Hold" (only Rolf can unlock
the door to the room, though) and in Soubar (in the mid-west
Inn at coordinates 760, 1660). This weapon can level drain the
opponent and we found it essential for fighting Rolf on the second
floor and the final battle; the Axe of the Unyielding +5 and the Silver
Sword +3 are also essential for defeating Rolf.

© bg2mez 29
Buff vs missiles and melee, possible use Haste, and then enter the
Hold -> surrounded! ENCOUNTER Rolf Sureblade: after the dialog
cast Slow and Mass Invisibility and the run south for refuge in one of
the small south-west rooms but there is a floor trap!

Traps: south-west room floor, south hall at west and east ends; and
south-east room floor; basket by the stove in the east

Main floor: carefully fight all the Bandits from the south-west room
(use a doorway as a bottleneck) and then prepare to fight Rolf
Sureblade (for a long time, perhaps 10 minutes at the "near death"
state) until he gives-up and walks to the east.
Do not kill him outright here or the quest will be broken! With a thief
to unlock the doors, follow him to the south-east room with a
staircase; only Rolf can unlock the doors! Watch him walk upstairs.
(He locks the doors, but you can now unlock them.)
Loot the powerful Gram the Sword of Grief (at 2095, 975; press X) ***Gram the Sword of
from the container/barrel in the south-east room -> Minsc Grief +5

IMPORTANT NOTE: a very reasonable way to take down Rolf


Sureblade is by using Gram the Sword of Grief which can level-
drain Rolf, e.g. use Minsc, with a strength potion; however, do not
kill Rolf until the final battle atop his "tower" or the quest is broken.

North room: two trapped chests, 3477 gp, potions of Superior Healing

Back track to the south-west rooms and take the exit south
South-west room: two floor traps and two trapped chests! Access
this room from the south-west of Lyrar's Hold main floor to find *Sureblade's Journal
Sureblade's Journal (evidence), potions of Superior Healing and *Potion of Superior
9200 gp (we don't pick-up the gold found in mods). Healing (6)

West spiral stairs: leads to a prison; floor traps at the start of each
hallway. Return later to release the prisoners for 1k xp each after
Rolf has been defeated.

Second floor: save game and then go upstairs. With Minsc wielding
Gram the Sword of Grief fight Rolf Sureblade (for a long time at the
"near death" state) until he speaks; do not kill him outright here or
the quest will be broken!

Tip Stop everyone from fighting him when he begins to speak:


"Besheba's Breasts! Where are my men?!? Meet me in my private
quarters!" With a thief to unlock the door, follow him to the "library"
room at the middle-south and watch him go up the spiral staircase.
Major save game.

Tip You do not have to fight all of the enemies on the second floor of
Lyrar's Hold (e.g. use Invisibility); however the east side, in the room
with a fireplace, has a mage (Alduvar Snowbrand) that will drop a *Belt of Inertial Barrier
Belt of Inertial Barrier, Ring of Gaxx & an Amulet of Power! *Amulet of Power

"Library": trapped bookcase has a Tome of Understanding

South-east room: trapped chest with 26,256 gp!

Tower level 1-5: fight enemies on levels 1, 2, 3; save game on the


4th level; fight Rolf Sureblade on level 5 with Minsc wielding Gram
the Sword of Grief, blessed, hasted and with strength 24.

Use summoned creatures and Magical (Mordy's) Swords as decoys


or Jaheira with Iron Skins and a healer behind her!
Cast Doom, Lower Resistance, Greater Malison, and Finger of
Death (2-3x) on Rolf as well, if necessary. Rolf eventually goes
down, 28k xp! Save game!

Can loot bookcases for tomes (DEX/CHA/WIS +1)

© bg2mez 30
Can explore the other areas including the Warrens if desired; or
simply take the overland route back to Soubar.
- 2nd floor of Lyrar's Hold:
Central room: Cloak of Balduran in a cabinet (at 1060, 1200)
North-west bedroom: Manual of Gainful Exercise in a trapped
container (at 625, 965)

Take the spiral staircase down to the basement

- Lyrar's Hold Basement: fight a few enemies; the third room has two
trapped chests; large room contains a trapped tomb with
overpowered items (avoid the floor trap by walking along the south
wall).
Exit Lyrar's Hold via a dirt tunnel at the north-west, leading to the
Warrens II.

- Warrens II (AR4325): difficult fights! Use magic such as Chain


Lightning and Horrid Wilting vs the Tremor Worms

- Warrens I (AR4320): difficult fights!

- Barracks basement area:


Prison Storeroom (AR4287): can loot several overpowered items *Ring of Protection +3
from ToB in trapped containers; use the Crowbar to open crates
Cannot return to this Storeroom area after exiting at the north-west,
which brings us to the Soubar Prison/Barracks Basement (AR4288
is missing an exit point at 1025, 700)

Step 7 Return to Soubar to the Town Hall; report the success to the Mayor!
200k xp awarded plus 100k xp for the Protagonist Congratulations
on completing Shadows Over Soubar! Can also speak with Gaius
and Arvin. Great mod!

At this time we rolled-back the gained experience to the pre-SOS


amount by using Shadowkeeper (the Protagonist had gained 400k
xp; all other party members had gained 300k xp).
On a subsequent play through's, all party members had gained 406-
500k xp, and the protagonist 506-600k xp! Plus spell scrolls

For fun we kept only a couple of nice items from SOS: Belt of Inertial
Barrier and Amulet of Power for the mages; and the Ring of Earth
Control for Jaheira.

We also kept some spell scrolls that were dropped: Abi-Dalzim's


Horrid Wilting, Khelben's Warding Whip, Mantle, Mordenkainen's
Sword (Mordy's), Pierce Shield, Project Image, Protection from the
Elements, Ruby Ray of Reversal, Spell Sequencer, Spell Trap, Spell
Trigger (level 8 spell, very rare), Spell Turning, Stone to Flesh,
Summon Fiend and Symbol Fear.

SELENCE'S ADDITIONAL QUEST (3RD QUEST)

Step 8 (optional) Can do this quest before defeating Sureblade and completing SOS,
but it is recommended to wait due to the difficulty. It is good to have
completed the Bodhi/main quest first before asking Selence to join
your party, to clear the way for Selence's quest in the Graveyard
This quest leads to several Stronghold-like quests in which Selence
cannot leave the party; we did not want to partake.

Enter the Sea’s Bounty and ask Selence about a big job; she will
ask to join your party outside of the tavern: she speaks about going
to the Graveyard District.

Bring Gram the Sword of Grief +5 for the final battle; bring one or
two Potions of Mind Focusing and of Genius to help in the final
battle vs Mind Flayers; Oil of Speed and Potions of Heroism and
Cloud Giant Strength x2

© bg2mez 31
Graveyard, central tomb: many trapped containers; fighting enemies
here is optional.
Have a Phylactery in inventory to destroy a Banelich, cast Magic
Missiles to hopefully disrupt their spell casting; consider to use
Horrid Wilting as well; 20k xp each, but they are optional fights.

Note: Resting near the exit of this level is the best place to Rest
during this quest; cannot rest in the next two areas without being
interrupted, even when they are cleared of foes.

Prepare spells for the final battle: Skeleton Warriors and Mordy's
Swords are key to distract the Mind Flayers and keep them
occupied while focused on Lolth!
Consider also: Invisible Stalkers; Greater Malison, Pierce Shield,
Lower Resistance, Melf's Minute Meteors, Haste, Bless, Aid,
Chaotic Commands (x6) or use Greenstone Amulet; Resist Fear
and Horrid Wilting (can cast at Lolth's helpers without them
noticing the party!)

2nd Area (Catacombs level 2): immediate floor trap. ENCOUNTER


Avatar of Lolth at two locations; fight 115k xp and gives access to
the narrow west hallway for the final, very tough battle vs Lolth and
continuously spawning Mind Flayers

West passage: two traps; fight some Mind Flayers and then use
Stealth or Invisibility to scope out what lies ahead but do not let Lolth
see you!
Final Battle vs Mind Flayers, Lolth and her helpers: carefully take
down her helper clerics and mages first, as well as the first wave of
Mind Flayers BUT DO NOT let Lolth see you otherwise the room
could fill with Mind Flayers. Can throw in spells such as Greater
Malison and Horrid Wilting to soften-up Lolth's helpers without them
detecting you.

Defeating Lolth
Basically it helps a lot if Lolth is positioned such that you can walk
right next to her, while invisible, and that she isn't completely
surrounded by Mind Flayers (see screenshot)
Fight with full concentration on her using Gram the Sword of Grief
+5, with high strength, and Flail of Ages +3 fully buffed and hasted,
having several Mordenkainen's Swords summoned as a distraction
for the Mind Flayers; all others using ranged weapons or cast spells.

© bg2mez 32
Lolth in a killable position. Minsc and Protagonist approach in Stealth mode with maximum strength, hasted and fully buffed.
Take her down fast (may need to use Greater Whirlwind) as the Mind Flayers can continuously spawn from the back room.
Skeleton Warriors, Mordy's Swords and Invisible Stalkers are excellent distractions here for the Mind Flayers.
Jaheira use Sling of Seeking; mages optionally can cast Greater Malison and Melf's Minute Meteors.

Minsc: wield Gram the Sword of Grief +5: drink a potion of strength
(STR 23 or more is recommended) and Agility; wear Boots of
Speed, Ring of Gaxx; use Greater Whirlwind if have (otherwise
Aerie/Imoen cast Haste) and Stealth to take position

Protagonist: Flail of Ages +3, drink a Potion of Mind Focusing and


Potion of Genius to be safe; summon a Skeleton Warrior; fully
buffed and hasted use Stealth to take position

Jaheira: use Sling of Seeking +2 and Sunstone Bullets if have;


Creeping Doom works; keep her away from any mobs of Mind
Flayers, she seems to not last very well.

Mages: summon Skeleton Warriors and Mordy's Swords; use


Invisibility 10' Radius to get them an element of surprise; use
Greater Malison, Melf's Minute Meteors, Haste and Horrid Wilting

Selence: keep her out of harm's way but use items to summon more
fodder

If the party needs to Rest, can do so in the previous area at the west
exit

Lolth goes down for 4 million xp! Watch Intelligence levels if Mind
Flayers attack Minsc or the Protagonist.
We will roll-back the xp from this quest (using Shadowkeeper) and
not use any items or loot gold from this area.

Next Area (take the north exit): talk to Te Elle for a Quest (kill a dragon)
The dragon is in the south (no traps here), use Breach for an easy
fight 68k xp, 12k gp dropped

Selence will then say "I need to go and take care of some
business…Meet me on the first level in a few hours."
She will be located in the first area in the first room in the south
(AR4210 at 3000, 2000); she will want to join the party but probably
cannot dismiss her until the Stronghold quests are completed.

SELENCE'S STRONGHOLD
Step 9 (optional) Basically she will be found in the south room (the first room) of the
first area after entering from the Graveyard. Every three days or so
she will have a thieving quest involving fenced goods. We chose not
to partake, but what a great adventure SOS has been!

Hats off to the developers! With a little polishing this mod will be a
10 out of 10!

© bg2mez 33
Walkthrough for Shadows of Amn (SoA)
Day:Hour
Chapter 1 Gold Notes/Items/Level-ups

Irenicus Level 1: Imoen joins! Get the key from the table to open Jaheira's cell, 3k xp Day 0:00 Reputation (REP) = 12 at
Dungeon: and Jaheira joins! Talk to Minsc until he gets mad and breaks the 0 gp start
cell open, 3k xp and Minsc and Boo join! Imoen: Mage 8 Thief 7

Plan for Jaheira: Sling or Club with shield in off-hand until attaining Jaheira: Fighter 6/Druid 7,
Fighter level 12 then dual wield Clubs (Blackblood +3 and Gnasher 77 hp with bg2_tweaks
+2), or use Belm +2 in off-hand
Proficiency points: Club**, Quarterstaff/Sling/Scimitar/Sword &
Shield*; at future level-ups select Two-Weapon Style

Plan for Minsc: Two-handed sword until attaining Ranger level 12 Minsc: Ranger 7, 84 hp
then dual wield axes (Frostreaver +3 and Stonefire +3); Longbow as with bg2_tweaks
alternate weapon
Proficiency points: Two-Handed Sword/Mace/Longbow/Two-
Weapon Style**; at future level-ups select Axe; Two-Weapon Style

Spell Selection
Select mostly healing spells, but also:
Protagonist: Sanctuary x1, Bless x1; Slow Poison x1, Draw Upon
Holy Might (many), Animate Dead, Protection from Fire, Protection
from Evil 10' Radius
Jaheira: Bless, Slow Poison x1, Barkskin, Call Woodland Beings
Imoen: Armor, Magic Missiles, Identify, Fireball, Monster
Summoning I, Stoneskin, Improved Invisibility

De-trap and unlock picture: contains the Golden Pantaloons if *Golden Pantaloons
imported from BG1

Lightning Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k
machine: xp (i.e. 2000 experience points)

Crystal room: ENCOUNTER Aataqah, everyone gets healed! Answer 1: "I will
press the button" 3500 xp
Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xp

Note: for some melee buffing spell tips, see a couple of pages
below (page 44)

Golem room: Proceed west and north; loot the Sewage Golem room (locked chest) *Long Sword +1

Note: BG2EE v 2.6.6: imported weapon is on the table in the


sewage golem's room. (Overpowered - do not use or sell!)

Glass tubes room: Room to the west: second crate is trapped and locked *Quarterstaff +1
-> Jaheira

Mod note : if the improved starting dungeon mod (or TDD mod, the
Darkest Day) is installed there will be four Bug Bears to fight 2480
xp. Fight very carefully: full buff, Jaheira cast Entangle, Imoen cast
Fireball, Minsc use ranged

Rielev: Talk to Rielev with at least Imoen in the room to get 4k xp (if Jaheira
comments before Imoen the award is 1k xp only); loot the Activation
Stone, return to the Golem and activate 3k xp, and follow ->

Note: remember to use STEALTH (Minsc and Protagonist) for


sneak attacks and THAC0 lowered by 4 for the first hit!
Also, buff often with Draw Upon Holy Might and Bless!

© bg2mez 34
Note: in general " north " = top of the screen , "south = bottom of
screen, "west" = left of screen and "east" = right of screen

Central area: Fight Otyugh 650 xp, pick-up the Wand key, collect 6 of them in total *Wand key
(most are found in the next level); de-trap one chest, unlock two *Oil of Speed

Mod note : if the improved starting dungeon mod (or the TDD mod)
is installed there will be two more Otyugh's here to fight 1300 xp.
Fight very carefully: use full buff, Jaheira cast Entangle, Imoen cast
Fireball, Minsc try to keep a distance by standing on the stairs while
using his two-handed sword

East bedroom: One floor trap and two trapped bookcases! Loot the Helm of ***Helm of Balduran
Balduran from the bookcase. It provides bonuses of THAC0 +1, -> Protagonist: THAC0
saves +1, and +5 hp -> 99 hp in BG2 or 103 hp in BG2EE 13/9 (2 attacks per round)
99 hp [or TH 13/9/11 (3)
Loot the Air Elemental Statue (a key) from the drawer if dual wielding]
Recommended to deposit all loot temporarily in the containers here;
return later to sort and screen the loot before leaving the dungeon

Library: Back track to the central room and go north through the Library; loot *Oil of Speed
an Oil of Speed from the mid-east bookshelf

Ilyich room: Continue north, use Stealth to locate Ilyich and several Dwarves.
Buff with Protection from Evil 10' Radius, Draw Upon Holy Might,
Chant, Bless and Protection from Fire
Jaheira can cast Call Woodland Beings (Druid level 4 spell;
summons a Nymph which can cast Confusion and Mass Cure!)
Protagonist and Minsc use Stealth for a sneak attack *Plate Mail +1
Imoen cast Monster Summoning or Fireball, 2820 xp -> Protagonist: AC-3 (-6*)
Ilyich drops Mail of the Dead +2 or Plate Mail +1 (AC2) if imported *=buffed
from BG1, and Acorns (needed for Ulene) *Club -> Jaheira

Equip one or two Flails -> THAC0 13/9 (2 attacks/round if using a *Flail -> Protagonist:
shield) or 13/9/11 (3 attacks/round if dual wielding) THAC0 13/9 (2
attacks/round)

Locked portal Use the Air Statue key to enter the locked door
door to the Carefully fight Mephits (or use Stealth to avoid altogether!), Imoen
Elemental Plane cast Monster Summoning as fodder
of Air: Talk to Malaaq the Genie: gives a Quest to retrieve the flask
(Freeing the Djinni)

Backtrack through the library to the east bedroom and then go south

Dryads: ENCOUNTER Ulene, Cania and Elyme: 9500 xp if you have the
Acorns, a Quest is given (deliver acorns for the Dryads)
Talk again to ask for the Genie's flask and then return to the Genie

Elemental Plane Finalize with Malaaq the Genie for 15k xp and Sword of Chaos +2 *Sword of Chaos +2
of Air: (1d10+2 = 3-12 damage) even if you imported from BG1 to BG2 -> Minsc: THAC0 14/9 (2
attacks/round)

In preparation for the next level of Irenicus Dungeon:


Jaheira and Protagonist select Protection from Fire for all Level 3
spell slots; Jaheira select Resist Fire and Cold; other levels select
1x Sanctuary, Bless, healing spells; Imoen select 3x Haste

North east room: Continue south from the portal door, de-trap one floor trap in *Bastard Sword +1
hallway; Imoen cast Haste to easily fight Cambion 6k xp, 146 gp,
Bastard Sword +1

Prison cells: Return to near the cages; Jaheira kill Jailkeep Golem with the
Quarterstaff +1 (blunt damaging +1 weapon required) 5k xp

© bg2mez 35
South bedroom: In bedroom south of the Dryads: four floor traps and three trapped *Potion of Master Thievery
containers, Potion of Master Thievery, Portal Key. The alarm sound *Pommel Jewel of the
means that two Lesser Clay Golems are on their way, carefully fight Equalizer (component)
(use Draw Upon Holy Might) for 4k xp
[Do not do: Ulene and Druids: BG2: can easily pick pocket Ulene
and Cania; may need to drink a Potion of Master Thievery to PP all
2x] [do not kill or will miss a quest later]

Portal to the next Imoen learn spells from scrolls for xp's -> all party members gain *Fireball scroll (#1)
level: from 5k to 6k xp, depending on the scrolls that we have found

Bonus xp's! These spells will be wiped clear of Imoen's spellbook when meeting
her again later, meaning the exact same spells will be scribed later
as well for bonus xp's!

Jaheira Druid8 Fighter6


+6hp->83hp
-> Jaheira level-up! ---->
THAC0 15/13 (1
attack/round with a Sling)

Possible bug Note: possible Chateau Irenicus portal bug where the game crashes
to desktop. A solution is to restart the game and load the autosave
and retry, or to position all party members right next to the portal
and retry

Irenicus Level 2: ENCOUNTER Yoshimo (Bounty Hunter/thief Level 10, 160k xp, 80
Dungeon: hp): Yoshimo joins! 45 gp (gold) given; skills levels are Open Locks
65, Find Traps 100, Pick Pockets 25

*Can get a high level spell scroll (Level 7-8 if you are lucky) in the
Mephit portal room in the Bookcase or first Chest: use Sanctuary to
safely explore the room prior to fighting
*Such chests will be indicated (*) throughout this walkthrough

*Spell scrolls we've seen here are: Abi-Dalzim's Horrid Wilting,


Control Undead, Improved Mantle, Khelben's Warding Whip, Mass
Invisibility, Mordenkainen's Sword, Power Word Stun, Spell Trigger,
Spell Turning, Sphere of Chaos, Summon Hakeashar,
or Flesh to Stone; or, can rarely get a Laeral's Tear necklace

Values in Athkatla: Level 6 scroll: 600 gp; level 7: 900 gp; level 8:
1500 gp; Laeral's Tear necklace: 1800 gp

Keep Yoshimo for the extra help or dismiss so that your core party
gets more xp's; give him a load of loot (encumbered is ok!)to sell
later because he goes to the Copper Coronet and his inventory is
maintained!

Mephit portal Buff with Draw Upon Holy Might, Bless, Haste and Protection vs Fire Jaheira Fighter7 Druid8
room: for the Magma Mephit portal option: destroy portals 1, [2] and 4, 5k +6hp->89hp TH 14/12
xp each, and then continuously fight Magma Mephits at portal 3 for (1½ attacks/round with a
xp's! Kill e.g. 200-300 Mephits for 84-126k xp! (totally unnecessary, Sling) or TH 14/13 (2)
but why not! Can kill about 12 per minute) with a Club

NEW NOTE: Ice Mephit portal ( portal 2 ) option: Ice Mephits seem
to do much less damage! Also, can cast Animate Dead to summon
a Skeleton or two; they have 100% resistance to cold damage and
last for up to 8 hours if kept healed!

Bonus xp's! Position Protagonist (the Magma Mephit's target) directly below the Imoen L9 +6hp->63hp
Mephit, Minsc directly to the left of the Mephit, and Jaheira between Level 5 spell slot
us using Quarterstaff +1. To re-buff with Protection from Fire, walk
to the doorway immediately after a Mephit is killed. Haste and Bless
help a lot here; Imoen cast Strength on Jaheira

© bg2mez 36
Note: Fire Mephit damage will heal if buffed with Resist Fire and
Cold and Protection from Fire!

Note: if the game is running slow or sluggish it is likely due to the


number of Mephit bodies on the floor; if you fight them without
moving, the bodies drop onto the same place each time and the
game should not slow down.
A solution can be to Rest when the game slows, which will clear the
bodies from the floor

Cleric8 Ranger7 +6hp


-> Protagonist level-up! ----> ->105hp TH 13/9/11 (3
Note: using Draw Upon Holy Might at level-ups does not have a attacks/round)
permanent benefit on maximum hit points AC-3 (-6*/-7**) *=buffed
**=with shield

Minsc Level8 +12hp


-> Minsc level-up! ---->
->96hp TH 13/8 (2) and
a Level 1 spell slot!

Clone room: Fight the Clone 1250 xp and pick-up Wand of Missiles Key (key #5 *Fireball scroll (#2)
of 6); loot two barrels *Pearl necklace

Loot the table near Khalid's body: Wand of Fire Key (key #6 of 6)

Next hallway: kill the Assassin 750 xp; fight Mephit and Goblins

Trap on the bridge to the Wand columns room; save game

Columns room Can kill Shadow Thief 750 xp and Duergars 2x420 xp if quick with
(wands): ranged weapons or Fireball; use Stealth to find the first target

Click on all six columns for a variety of wands that can be sold and *Wand of Fire
bought back recharged in Athkatla (e.g. Bernard in the Copper *Wand of Cloudkill
Coronet); loot the statue for a Ring of Protection +1 *Ring of Protection +1
-> Minsc
Note: Imoen can detect but cannot de-trap these floor traps

Note: when you soon leave this dungeon, if the time is pushed
forward to "07:00"; therefore leaving on e.g. Day 2 08:00 would
mean starting in the Promenade at Day 3 07:00 ("D3:7")

North room: ENCOUNTER Ulvaryl and Assassin from a guild: Assassin says that
Irenicus has betrayed the Shadow Thieves! Fight with Fireball,
Bonus xp's! ranged weapons and then melee 8300 xp

Southern rooms: South-east (forge room):


Fight Duergars, attack the mage first, 1900 xp; loot the two locked *Girdle of Bluntness
chests and other containers for 100 gp, Heavy X-bow -> Protagonist

Mid-south room:
ENCOUNTER Frennedan: loot the 1st room with a trapped *Knock scroll
bookcase and chest; free Frennedan (use the key) (will eventually *Invisibility
fight him for 3k xp); 2nd room has one trapped chest (Blur scroll and *Elixer of Health (x4)
a Cursed Scroll of Foolishness); loot 101 gp *Blur scroll
*Oil of Speed
Third hall to the south (to the exit): ENCOUNTER Assassin
The Assassin speaks of a Guild War! Fight three of them for 2500
xp, Composite Longbows

South to exit: Before exiting the Dungeon: Jaheira Druid9 Fighter7


Imoen learn (scribe) spells for xp's -> +2-3k xp all! +6hp ->95hp Level 5
Do not scribe the *Invisibility, Knock or Fireball scroll, bring them for spell Chaotic Commands
Aerie to learn (or, bring all scrolls to sell in Athkatla) Insect Plague and Iron
Skins!

© bg2mez 37
Mod note : if the improved starting dungeon mod is installed there
will be an Ettin here to fight 9k xp, whom summons two Half-ogres

Leaving the dungeon: what to bring


Keep the most valuable items only in inventory: scrolls including
cursed ones, all wands, all potions, magical (enchanted) weapons
and ammo, ranged weapons, scimitars, katana, gems, necklaces,
and armors (not leather). Leave the rest of the items as they are not
worth much more than 1 gp each
Un-equip Imoen's armor, necklace, bracers (not required if EE); all 1200 gp
other inventory slots will carry over to the Promenade; drop the
portal key on the ground.

This is a good time to make a major save game


When ready, leave the dungeon!
(The clock will advance to the next 7:00)

Waukeen's Promenade: Cowled Wizards seize Imoen! D3:7


All are awarded with 34500 xp!

This walkthrough focuses on finding Imoen as soon as possible so


that she doesn't lose-out on too many xp's, therefore not much
equipment or experience will actually be gathered before getting to
Chapter 4 (but the party will still kick evil's butt!)

Collect Imoen's gear from ground; use the containers near


Galoomp, for example, to store-up items and sell to Galoomp only
when you have 16 pieces of the item (e.g. 16x Composite
Longbows) to maximize payout and avoid dilution of prices,
exception being junk worth less than 5 gp (long swords, short
swords, flails, maces, leather armor, etc.)

Galoomp: sell gems, rings and necklaces; could selectively sell 1700- *Large shield
items, although you don't need to at this time or for quite a while! 1800 gp
Consider to only buy a large shield from Mira at this time

Do not sell:
- Spells scrolls: learn (scribe) later with Aerie and other NPC's for
experience points; keep excess scrolls for Imoen to scribe later
- Wands: can sell to Bernard in the Copper Coronet and then buy
them back fully recharged! (Do later, though, after freeing Hendak
for better prices.) The Wand of Fire and Wand of Cloudkill are very
nice but not essential
- Amulet of Metaspell Influence and Bracers of AC8 (keep for Aerie)
- Pommel Jewel of the Equalizer (a component)
- Pantaloons (to be used in Throne of Bhaal)

Bonus dialog! Talk to Ler (4x 1), near Mira's shop, and ask about where we are in
order to get a bonus Jaheira dialog! "I know this place…this is
Athkatla. We are in the state of Amn." Talk 1, 2, 2
Ler informs that casting magic is forbidden on the streets of Athkatla
unless getting permission (a license) from the Cowled Wizards (in
the Government District)

Loot: Mithrest Inn (shelves only), Temple (barrel), Enge's,


Fennecia's, Cernd's and next to Cernd's
Do not loot Armorsmith (will be caught for stealing which means we
could fight Athkatla Soldiers, Legionaries or Centurions for bonus
xp's and armors; will do this at the end of the game for bonus xp's)

Note: loot the Den of the Seven Vales and the Adventure Mart
during pick-pocketing round (see eight pages below) to allow re-
loading if pick pocketed spell scrolls are no good

© bg2mez 38
Note: preference is to rescue Aerie from the Circus Tent now (easy
quest) as she will be a core party member; although we could firstly
get Keldorn [or Anomen, etc.]

Circus Tent / Aerie Quest


Circus Tent: Because Aerie is going to be a party member, we do the Circus
Tent quest at this time; otherwise can do later with your core party

Talk to the Soldier: Quest given (Circus Tent); talk to Giran for
another Quest (Find the boy's mother)
Enter the tent: ENCOUNTER Genie: answer 3, 19500 xp
Clear the 3 Shadows around tent (or get Aerie first) 1260 xp;
(Keldorn's True Seeing can dispel illusions such as the
Werewolves!)

Enter the doorway: ENCOUNTER Aerie; talk to the Spider/Hannah


(Giran's mother) -> kill the Peasants after they attack first 1950 xp,
pick-up the key (The Ogre's Sword) and a Friends scroll -> talk to *Friends scroll
Aerie

Aerie finalize 18500 xp, Aerie joins! Cast Stoneskin, select spells Aerie Cleric level 7 / Mage
including 1x Negative Plane Protection, Bless, Chant, Slow Poison, level 7, 161k xp, 42hp,
healing spells, Holy Smite; Identify, Magic Missiles and Slow INT 16, WIS 16
Use a Sling with +1/+2 bullets whenever possible, and a TH 16/14 (1)
mace/shield as an alternate

Aerie plan: Sling only in SoA and ToB, but much later Aerie could
use Quarterstaff, so improve her Two-Handed Weapon Style
proficiency at Level 8

Level-up! ---> Ranger8 Cleric8 +8hp->


113hp* TH 12/8/10 (3)
(*117 hp in EE)

Buff, enter the doorway: loot the two containers; only need to kill the *Web scroll
two Shadows or just run to the next doorway; ENCOUNTER Genie: *Dispel Magic scroll
take the stairs to final fight

Upstairs: ENCOUNTER Kalah and Quayle: fight Kalah (only), can ***Girdle of Piercing
use Holy Smite, Magic Missiles, 2k xp + 25k xp, 724 gp, Ring of *Ring of Human
Human Influence (sets Charisma to 18)! Influence
Finalize with Hannah in the Tent for 500 xp *Stoneskin scroll

Outside: finalize with Giran 2500 xp [Cannot do in EE: quickly re-enter the
tent to finalize with Hannah again for 500 xp]

Note: do not finalize this quest with the Soldier yet, we will finalize it
a bit later! Must keep Reputation under 16 to maximize Jaheira's
romance so that we get the option to fight Dermin and gang when
he encounters the party for the 3rd time (this will be for "LD33", at
about the 75% completion point of her romance) which yields some
loot including a Full Plate armor!

Aerie learn/scribe spells: Fireball, Friends, Web, Knock and Dispel;


also Strength (scroll can be found in Mae'Var's Guildhall) and
Invisibility (not critical) if have -> +3k xp all!
Learn only essential spells with Aerie prior to re-joining with Imoen.
Save learning the majority of spells until finding Imoen so she also
gets the bonus xp's!
Aerie wear the Amulet of Metaspell Influence, Bracers of AC8 and a
small shield from stored items -> Aerie AC4

Note: consider to Rest here or the Copper Coronet so Aerie can


memorize 2x Friends and Knock to knock open the chest of drawers

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in the Temple of Talos for a Wand of the Heavens;
or, at Gaelan Bayle's in the Slums: can knock the trapped/locked
chest of drawers upstairs which contains 110 gp, Pearl Necklace,
and a Wand of Magic Missiles (10 charges).
Could also use Yoshimo or Nalia for de-trapping/unlocking.

At most buy a large shield from Mira


Bring the heavy x-bow for Keldorn and the Potion of Master Thievery
for Jan
(If we sell all loot and scrolls now, we'd have approximately 8500 gp,
but that is not necessary!)

Mod note Shadows Over Soubar (SOS)


Differences with BG2 Original: Selence is present in the southern
part of the Promenade, and the Adventure Mart is locked/closed at
night until 8:00 am or so.
Selence will go Invisible and refuse to talk with you very much
because the mod is intended for Chapter 6 (level 15 characters
recommended at a minimum); her first quest requires you to go to
Brynnlaw by design.
Actually you do not need to even talk with her to play the main SOS
quest line (see below - letters upstairs in the Copper Coronet);
Selence's quests are not that good compared to main quest.

Leave the Promenade to instigate Chapter 2! Bring the Potion of


Master Thievery

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Slums: ENCOUNTER Gaelan Bayle: gives Main Quest (Collect 20k gold)
Can talk 1, 2, 1, 4 for some variety in the dialog

Meeting Gaelan Bayle (BG2 with widescreen mod at 1280 x 720 and 3D Acceleration enabled)

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Chapter 2
Plan for phase 1: Loot a War Hammer +1 from Borinall's house
First priority is to advance Jaheira's romance (in my opinion)
Get companions (Good or Neutral only): Keldorn and Jan (part-timer)
Visit the Gates District to activate the world map
Pick Ribald's pockets for the Ring of Regeneration (use Jan)
Go to De'Arnise Hold to get the Flail of Ages +3 and a lot of gold
Collect loot and gold to attain 15,000 gold
Instigate Chapter 3 to get some good magical items for free

Slums: Gaelan Bayle's: Loot first floor only (consider to save upstairs de-trapping and Day 3:10
unlocking for Imoen's return so she gets more xp's, although
upstairs has a chest of drawers that contains 110 gp, a Pearl
necklace and a Wand of Magic Missiles)
Upstairs: buy a Gem Bag from Arledrian for 238 gp (otherwise *Gem Bag
inventory slots will fill too quickly); and perhaps a Sling +1 for 119 gp *Sling +1 -> Aerie

Outside: ENCOUNTER Brus: talk 1 -> outside of the south entrance to the
Copper Coronet

Select spells: Protagonist and Aerie memorize at all times 1x Lesser


Restore and 1x Dispel Magic

Jaheira romance: Romance (with Jaheira) begins automatically at approximately this


time! "So, where to now, fearless leader?"…talk 3, 2
The next love dialog is in 30 minutes of real-time

Tips for Romance:


Jaheira romance: If the patch is installed as noted above, there is typically 30 minutes
of real-time between each dialog unless noted; otherwise it'll be 60
minutes. You can pause the game (Space Bar) to pass the time to
progress the romance.
Sometimes, after the time has elapsed, you need to walk a few
steps to get the dialog to initiate

Aerie romance: You can romance Aerie, at least for the first dozen or so of her love
dialogs, until you are forced by the ladies to choose one over the
other. It is very interesting to hear the two ladies talk amongst
themselves.
You also get to learn about Aerie's background; therefore it is highly
recommended to talk nicely to Aerie so you get her love dialogs as
well!

If not Romancing Jaheira, Sequence of Events for Harper Hold Quests with Jaheira in the Party:

Harper's Hold Quests Overview (without the Jaheira Romance)


By not actually doing the Jaheira romance, you still get all of the
events with the Harpers (the Harper quest). The only encounter
missed is the one fight with Ertof Dand and Bandits, which is worth
11500 xp, 268 gp, and 3 sets of plate Mail armor only are dropped.

The Harper events with Jaheira in the party but without romancing
her are timed as below. If you are doing the romance, the events are
not timed; rather, see the walkthrough. See pages 54, and 62-76 for
the full details of these events.

1. Give Renfeld's body to Rylock (his body is picked-up during the


2nd "waylaid" encounter with thugs in the beginning of the
game/Chapter 2) in the Docks District (near the Harper's
Hold/Galvarey Estate); do his small quest (Prebek)

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2. Encounter Xzar: gives Quest (get the thief/bird/Montaron from the
Harper's Hold)
Give the bird/Montaron to Xzar; Lucette appears; Encounter
Meronia: she takes Jaheira! (Romance OK if doing)

3. Rest in e.g. Copper Coronet, Crooked Crane (Gates) or the


Graveyard -> Jaheira is back!
Note: keep Reputation low! REP 16 or higher could mean you miss
out on fighting Reviane and Dermin (for Full Plate armors)

4. With Jaheira in the party enter the Harper's Hold -> confrontation
with Galvarey and four Harpers (Kail, Bessen, Nadinal, and Iko)

5. In 4 days: Encounter Reviane and four Harpers: big fight if REP is


under 16

6. In 3 days: Dermin I (LD24): Jaheira says "Der...Dermin? Is that


you? It has been some time..."

7. In 7 days: Dermin II (LD29): "Jaheira! I would have words with


you!..."

8. Rest (in the wild, e.g. Graveyard or De'Arnise) (rest 2x in EE):


Terminsel I (LD30): "Good morning my lad..." He gives a letter and
Jaheira is gone! (Romance OK if doing)

9. Harper's Hold: get Jaheira; defeat all enemies (mandatory)

10. In 14 days and rest in the wild: Dermin III (LD33): Jaheira says
"Stop! Do you see him? Ready yourself."
Big fight if REP is under 16 vs Dermin and four others attack
(Thenry, Jeremon, Chrost and Lennah).
Note: after this battle you may increase REP if desired

11. In 5 days (rest not required for BG2, but is for EE): Terminsel II
Must have REP higher than 16 for the next encounter to get the
greatest reward if not doing the Jaheira romance
Terminsel appears for second time "Hello young lady. Might I have a
word or two?...This is my question Jaheira: Did you do the right
thing?"" She answers "Undoubtedly!" and gets a Harper Pin!

Armor plan: *Protagonist use the best armor found and eventually Full Plate
(AC1) from Jaheira romance confrontations
*Minsc use the next best armor found until getting Full Plate from
Jaheira romance confrontations
*Keldorn use his own Full Plate +1 (AC0, with Free Action and +1
bonus to all saving throws) and then consider to use the third set of
Full Plate (from Nalia's personal quest)
*Jaheira use Plate Mail +1 (AC2), or Plate Mail armor and a Ring of
Protection, until getting Full Plate in Chapter 5 when she will be
levelled-up enough to be a potent front-line fighter
*Aerie: Robe of the Good Archmagi and buy her the Bracers of AC3
from Ribald

Other options include:


*Full Plate armor could be bought, of course, but it is not necessary
(e.g. can buy a Full Plate for 6960 gp from the Temple of Helm with
CHA 20 and REP 12; or from Bel for a slightly better price)
*Cromwell can make an Ankheg armor (AC1, magical, with low
weight) using the shell found in an unmarked house in the Bridge
District for 5k gp and it takes no time to create; however, the cost is
too high for only 1 better AC compared with Plate +1
*Spirit Armor (mage level 5 spell) grants AC1 for 10 turns, and +3
bonus to saving throws vs magic! Useful for protecting mages. Can
buy a scroll from Galoomp

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General tips: *Minimize the use of Jan (thief) by temporarily dismissing him
("park" him e.g. in the Slums) when a thief is not absolutely needed,
so your core party doesn't waste xp's on him

*Try to save unlocking and de-trapping chests, and quests in


general, until Imoen re-joins the party, wherever possible, so she
gets more xp's! De-trap/unlock is 1750/400 xp in Chapter 2 vs
2750/950 xp in Ch. 5 (+1550 xp or 70% more per container)

*Summon creatures to help fight or to be used as fodder


*If all else fails, drink a Potion of Invisibility to flee a tough fight

*Sell spell scrolls only if in desperate need of gold, otherwise keep


them to learn/scribe with companions and other NPC's once Imoen
has re-joined for a lot of bonus xp's!

Note about Vampire encounters at night:


Vampires spawn once per night between 23:30 and 05:00 in
Chapter 2 or 3 only and can do so only in certain areas:
Docks: north between the exits, or south areas
Slums: near northern exit
Government: center area
Gates: center area
Promenade: center south area
Bridge: center area near Five Flagons, or south near exit
Temple and Graveyard: they do not spawn here

Vampire encounter #1: can be done without fighting (let her flee)
Vampire encounter #2: an easy fight vs the two Thieves only

However, consider to not travel at night to avoid fighting the


Vampires, or at least be very careful, until acquiring the magical
the magical items from the Thieves at the start of Chapter 3! Or at
least have +2 weapons and know the spell Restoration or have a
Restoration spell scroll (can buy cheapest from Bernard in the
Copper Coronet)

Melee Buffing Spell Tips: Buffing tips when melee fighting


THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Cleric Lev. 8 / Ranger Lev. 7: War Hammer +1 and a normal Flail 13/8/11 (3) -3 / 109 / 19
Alternative: Flame Blade (Level 2 spell; 4 rounds + 1 round/2 levels) 13/10/11 (2½)
Remove Fear (1 hour) Raises moral to maximum; prevents and removes fear
Jaheira/[Viconia] cast: Chaotic Commands (1 turn/level)
Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from
attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Free Action (10 rounds + 1 round/level) Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level) +1 bonus to all
saves except vs. magic; base AC is improved, e.g. the recipient gets base AC3 when
cast by a level 12 priest
Armor of Faith (3 rounds + 1 round/level) 5% of all magical/non-magical
damage is absorbed, plus another 5% for every 5 levels
Draw Upon Holy Might (1 turn) Raises STR, CON & DEX 13/7/10 (3) -4 / 117 / 21
Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp 12/6/9 (3) -4 / 121 / 21
Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects 11/5/8 (3)
Defensive Harmony (6 rounds) +2 bonus to AC -6 / 121 / 21
With a shield (recommended at this stage in the game; we will soon find a +1 11/5 (2) -7 / 121 / 21
shield, or buy a +2 shield as an option):
STEALTH (3 rounds; checked every 3rd round) +4 bonus to your first 11/1 (2) or
melee attack; temporarily invisible, but must remove plate/chain mail armors first 11/1/4 (3)

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There is no need to buy equipment or potions at this time!

Aerie and Jan will join soon to buff additionally with:


Haste (3 rounds + 1 round/level): +1 attack per round 11/5 (3)
Improved Invisibility (3 rounds + 1 round/level): THAC0 reduced by 11/1 (3)
4 for melee fighting! AC perhaps helped as well

Keldorn will join soon and can cast:


Protection from Evil: evil enemies' attack rolls get -2 penalty and
your saves get a +2 bonus

Minsc Melee Buffing Spell Tips for melee fighting


THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Minsc, Ranger Level 8: Sword of Chaos +2 13/8 (2) 1 / 96 / 18/93
Alternative: Enchanted Weapon (Level 4 mage spell, can create +3 maces!
13/7/11 (3)
Spell scroll can be purchased from Galoomp, Ribald or Cutpurse)
Protagonist/Aerie cast: Remove Fear (1 hour)
Protagonist/Aerie cast: Prot. From Evil 10’ Radius (1 turn/level)
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Protagonist/Aerie/[Viconia] cast: Free Action (10 rounds + 1 r./lev.)
Armor of Faith (3 rounds + 1 round/level)
Protagonist/Aerie cast: Aid (1 round + 1 round/level) 12/7 (2) 1 / 99 / 18/93
Protagonist/Aerie cast: Chant (10 rounds)
Protagonist/Aerie/Jaheira cast: Bless (6 rounds) 11/6 (2)
Protagonist/Aerie/Jaheira cast: Defensive Harmony (6 rounds) 11/6 (2) -1 / 99 / 18/93
STEALTH (3 rounds; checked every 3rd round) +4 bonus to your first 11/2 (2)
melee attack; temporarily invisible, but must remove plate/chain mail armors first
Or: BERSERK (2 turns; Minsc's special ability) +2 bonus to Strength 11/3 (2) -3 / 114 / 20
and Dexterity, 15 extra hit points; immune to charm, fear, confusion, hold (not stun),
maze and level drain!

There is no need to buy equipment or potions at this time!

Other options for Minsc include:


Potion of Agility would lower AC by 2
Minsc could wear the Cloak of the Sewers and Helm of Balduran to
reduce AC, THAC0 and add 5 more hit points, but the Protagonist
wears these items

Aerie and Jan will join soon to buff additionally with:


Haste (3 rounds + 1 round/level) 11/6 (3)
Improved Invisibility (3 rounds + 1 round/level) 11/2 (3)

Keldorn will join soon and can cast:


Protection from Evil: evil enemies' attack rolls get -2 penalty and
your saves get a +2 bonus

Slums: Outside: Loot the containers on the roof-top of the Copper Coronet; loot the *War Hammer +1
Borinall's house Temple of Ilmater; at Borinall's house force attack/bash (F2; requires -> Protagonist: THAC0
(roof-top of STR 19, or use Draw Upon Holy Might) the door open or get Nalia 12/7/10 (3 attacks/round)
Coronet): first, and loot the War Hammer +1 and 70 gp from the table! at Ranger level 8

Copper Coronet: Enter from the south door to avoid Amalas and Surly until later

ENCOUNTER Nalia: gives Quest (De'Arnise Keep), join, 45 gp Map: De'Arnise Hold
given if you have an available slot in your party Nalia: Mage level 9 /
Dismiss her (we prefer Imoen for the story line, and she has better Thief level 4, 166k xp, INT
thieving skills), or keep her in the party for a little while until we 17
locate Keldorn. Set spells: Knock, Strength, Slow, Stoneskin, Chaos

© bg2mez 45
Talk to Lord Jierdan for a quest (Firkraag) Map: Windspear Hills

Talk to Anomen, join to heal your party if needed and to get his D2:10 Anomen Fighter level 7 /
quest in approximately 5½ days; dismiss (we prefer Aerie for her Cleric level 8, 174k xp, 94
spellcasting abilities; party is melee heavy already) hp, AC2, STR 18/52,
(Or: Talk to Anomen when have reached Ranger 9 / Cleric 9 and he TH 14/11 (2)
will be a much more skillful Fighter 7 / Cleric 11 with 675k xp!)

Anomen: dualled Fighter/Cleric with STR 18/52, DEX 10; WIS 12


can be upgraded to 16 (in part II of his quest). He did well
when he replaced Aerie on a different play through.
If playing with Anomen, see other walkthrough on Scribd.com or
follow this walkthrough as written and use a Sling and later try
Mace. Do Anomen's personal Quest I and II earlier than Chapter 6 if
you wish

Anomen's personal quest begins in approximately 5½ days (if not


playing with Anomen: can dismiss him and ask him to join later and
the quest will still be given)

Use Anomen to heal your party if needed, and then dismiss

Talk to Yoshimo now or later: join/dismiss to unload his loot; sell 2500 gp
junk (i.e. items that are worth less than 5 gp), gems, necklaces and
Consider to bring Yoshimo to de-trap/unlock a chest in the Temple
of Talos for a Wand of the Heavens; and to carry more loot

Buy Bernard's scroll case now for convenience (300 gp, or 254 gp *Scroll case
with CHA 18, or 224 gp with CHA 20), otherwise inventory slots will
fill too quickly

Note: talk to Amalas later when better equipped; must fight him
before Chapter 4 otherwise he leaves!

Mod note Shadows Over Soubar (SOS)


Differences with BG2 Original: There are two letters in the chest in
the small room upstairs with Lynis; the chest will not contain the
usual Emerald, Resist Fear scroll and Luck scroll.
Nalia can rest to memorize Knock to test and see if the two letters
are present to confirm that SOS is installed correctly (or use Jan with
his Open Locks skill level of 95). Firstly, use Jaheira to convince
Lehtinan to open the door to the back rooms.

You only need to bring these two letters to Umar Hills, once you
have acquired a Stronghold, to initiate the SOS main quest line - you
do not need to do any of Selence's quests! It's advised to wait until
the party is at least level 15, or just wait until Chapter 6.

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Travelling between areas: Could get "waylaid" by Slavers or Bandits at any time travelling
between maps but try to avoid getting waylaid until you have made
the Flail of Ages +3 (save before crossing maps)

Jaheira romance: At some time will get Love Dialog (LD) number 2: "It has been some
time since I have been this far south.…Hmm…seems I cannot help
but speak of the dead lately...." talk 1, 2, 1

Temple: Plan for Temple


Some looting and quest collection only at this time
Get Keldorn and acquire the Cloak of the Sewers

Outside, east: ENCOUNTER Gaal and Dawnmaster Kreel: quest given (Cult of the
Eyeless); ENCOUNTER High Mornmaster Arval

Temple of Talk to High Mornmaster Arval (required for Keldorn to be present in


Lathander: the Sewers): gives Quest (Investigate and Destroy the Cult of the
Eyeless) and informs that Keldorn is waiting in the Sewers

Talk to Dawnbringer Sain: Quest given (Sir Sarles/illithium quest)

Note: these quests might be given by Guardian Telwyn or High


Watcher Oisig from the Temple of Helm depending on your
alignment or class and if you have not installed the Unlimited
Strongholds mod

Save game; loot only the south bookcases and cabinets (do not get
caught!) for 99 gp

Optionally loot more containers without being caught by these


sneaky methods:
Use Improved Invisibility to loot the containers without being caught!
Or, protagonist carefully: click the container to loot and immediately
pause the game; loot the items; click to leave the container interface
(might need to unpause the game for 1/2 second) and then
immediately activate Stealth mode.

Sewers (use mid- Avoid the centre-north area for now (save the fight for when Imoen
east entrance): re-joins so she get's more xp)
Minsc and Protagonist use Stealth (or cast Sanctuary) and walk
through the centre of the sewers to north-west area to get Keldorn

Keldorn joins! Plan: use Two-Handed Sword**; X-bow** and Long Keldorn Inquisitor 8
Sword** as alternatives. Also can cast True Sight, Dispel Magic and 161k xp*, TH 13/9 (2),
Protection from Evil! Use his own sword and armor for a long time: 104 hp, AC0, STR 17 (or
damage is 1d10+2 and +5 if he is hit; Full Plate +1 (AC0) TH 13/12 (2) with X-bow)
(*could be higher in EE)
Plan for Keldorn: Two-handed sword as main weapon throughout
SoA and ToB. X-bow is a good alternate weapon, Daystar +2 is an
option; followed by Halberd later (at Level 12)

Note: Keldorn will want to visit his home within 8 days; do so


otherwise he may leave the party and go to the Order of the Radiant
Heart and potentially force you to do his personal quest at an
inconvenient time

Center area: Use Stealth; buff with Aid, Draw Upon Holy Might, Bless and
Protection from Evil. Kill the Shaman first then Witch Doctor, Aerie
use Slow and Holy Smite
Keldorn use Dispel and True Sight on Rakshasa, and use melee as
well since his sword does 5 magical damage to those who strike
him! 3200 xp

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Drop includes Cloak of the Sewers! (AC +1 bonus; can transform *Cloak of the Sewers
into a Troll to heal and be immune to hold person, stun and sleep) -> Protagonist: AC
improved by 1

Alternate (safer) method: Rest in the sewers or Old Tunnels and


memorize 2x Entangle and Resist Fire/Cold (Jaheira); Web and
Fireball (Aerie); Protection from Fire and Free Action (Cleric)
Keldorn has armor with Free Action so he is unaffected by Entangle;
protect him from fire and Aerie cast Fireball; Minsc use Longbow

Loot the container in middle area for +2 bullets and arrows (40 each) *Bullets +2; Arrows +2

Old Tunnels: Down hallway from entrance: an Otyugh could spawn for 5k xp, and
can re-spawn approximately each day! Otyugh is randomly
generated; could otherwise get a Carrion Crawler (974 xp) or Mephit
(400 xp). Return later to explore the Old Tunnels area
Return outside.

Temple of Talos: Save game, then enter. Loot the desk in the backroom and chest in
the north-east room for Antidotes and Potions of Extra Healing
*Back room desk: can get a high level spell scroll, or a Laeral's Tear
necklace, including: Abi-Dalzim's Horrid Wilting, Cacofiend,
Incendiary Cloud, Mantle, Ruby Ray of Reversal, Spell Sequencer,
Summon Nishruu, or Symbol Fear (can re-load a save prior to
entering the area to experiment)

Note: the east room has trapped/locked chest of drawers that could
be knocked (Lightning Bolt trap) for a Wand of the Heavens, 210 gp
and 5x Potions of Healing (worth 675 gp)
Could use Jan to de-trap/unlock after he has joined or Nalia/Aerie
Knock, or Yoshimo de-trap and unlock

High Hall of the Loot area, including 2x Potion of Heroism (if lucky can get a high *Potion of Heroism (x2)
Radiant Heart: level scroll from the desk such as Mantle, Tensors Transformation,
Control Undead, Summon Djinni or Globe of Invulnerability)
No need to talk to Sir Ryan Trawl until much later

Potion of Heroism helps fighting by reducing THAC0 by 2 and


increases hit points +10%

Jaheira romance: At some time will get LD3 (or use "Pause"): "Ehh, I think I still have
a stitch in my leg…" talk 1, 2
Note: the next dialog requires you to rest first

Aerie romance: If you have rescued Aerie, her romance may start now or soon: LD1:
"My wings have been clipped…oh, I wish you could understand how
it feels to be bound to the ground..."
Talk 1. Her dialogs are 60 minutes apart or so

Government: Plan for Government


Get Jan and collect a couple of quests at this time
Begin the first (minor) pick pocketing round with Jan (drink a Potion
of Master Thievery)

Note: avoid Viconia (west side of map; evil NPC) for now; no need
to rescue her for quite some time

Mod note Xan (NPC)


Outside Roenall Xan is here! Enchanter level 9, 161k xp, but will have more xp if you
Estate: speak to him later. His first quest provides Boots of Speed! This is
an excellent mod and he could replace one of our party members.

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Outside: ENCOUNTER Madeen: Quest given; talk to Tolgerias in the Council
of the Six after pick pocketing so you can re-load if spells are no
good (see PP round 1 below)

ENCOUNTER Delon: he talks to Minsc, Quest given (Investigate the Map: Umar Hills
deaths in the Umar Hills)

Center area: Talk to Jan, he talks to Trax 8500 xp, Jan joins! 11500 xp; select Jan Illusionist level 7 /
spells including 2x Invisibility 10' Radius and Improved Invisibility Thief level 8, 161k xp, 45
His alignment is chaotic neutral, which is ok as a temporary member hp, INT 16, TH 17/12 (1)
of our "good" party

Plan for Jan: use X-bow/Boomerang +2; use part-time only for
removing traps, lock picking and for picking pockets, but park him
unless really needed so that the core party gets more xp's

NPC skill levels: Pick pockets /Open Locks/Find Traps:


Jan: 80 /95/105; Yoshimo: 25 /65/100; Imoen: 35 /100/95; Nalia
35 /60/80; therefore use Jan for pick pocketing

Note: Jan can create his Flashers daily! Can sell them

Note: only de-trap and unlock containers if really worth while,


otherwise save for Imoen in Chapter 6 for more xp's

Jan's personal quest is given 15 days after he initially joins

Mod note Kelsey (NPC)


Outside of Kelsey is here! Sorcerer level 9, 161k xp, 54 hp; send him to the
Keldorn's Estate: Promende by the Adventure Mart. His first quest (a fight) happens in
a little over 7 days. This is an excellent mod and he could replace
one of our party members.

Keldorn's Estate: Locked drawers has Pearl necklace and 35 gp


Keldorn's personal quest initiates (talk 4). It is ok to speak with Sir
William of Thorpe now (found in the Mithrest Inn in Promenade) and
leave the quest hanging until Imoen is back in Chapter 6!

Pick pockets ( PP ) round 1 with Jan: PP only a few targets for now (will PP more targets later) D3:17

Government: Outside: Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP
Amnish Soldiers with PP 105)
PP: Amnish Soldiers (can have high level spell scrolls; can even get
lucky and loot a Flail +1 or Arrow of Detonation!) and Body Guards
4x each

Council of the PP: Tolgerias (Ring of the Ram) 2x, Corneal 2x, Brega 2x (can *Ring of the Ram
Six: have spell scroll), Amnish Soldiers, Bylanna 2x
Talk to Tolgerias: Quest given (The hunt for Valygar Corthala)
Talk to Brega and Bylanna for dialog/story
PP: Corneil, Bylanna

Jystev Estate Talk to Butler about Sarles (must do now if following this
(Sarles): walkthrough) and then to Sarles (illithium quest) (can PP); he is
present after getting the illithium quest from the Temple of
Lathander and speaking to the Butler
*Can very rarely get a high level spell scroll in first unlocked
chest/chest of drawers!

Note: Shadows Over Soubar adds a Scimitar +3 into a chest in


Sarles Estate; do not use or sell!

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Between areas (to Gates): Try to avoid getting waylaid for now by crossing to very few city
districts until we are better equipped. You will likely get waylaid
when travelling to the Gates, but this fight can sometimes not
happen until returning from De'Arnise Hold with the Flail of Ages!

Note: you may cast Cleric spells including Summons without


repercussion in the streets of Athkatla! Therefore use Draw Upon
Holy Might and Bless for the Waylaid encounters

Note: Nymph (druid spell) can cast spells (e.g. Confusion) and you
may use Wands without repercussion in the streets of Athkatla!

WAYLAID 1: Suna Seni, Eldarin and 4 Slavers: attack the Wizard *Plate +1
first (casts Lightning Bolt); 5900 xp, Arbanes sword +2 (casts Haste; -> Minsc AC0
can sell for 3k gp now or 5k gp in Chapter 4), Plate +1, Mace +1 (-> *Mace +1
Aerie/Anomen alternate weapon) and 816 gp *Arbanes sword +2
*Frost Giant Strength
Note: Arbanes sword can cast Haste once per day even if just *Stone Giant Strength
sitting idle in a weapon quickslot!

Gates: Outside: PP: Amnish Soldiers

Talk to Flydian: Quest given (Animal Trouble in Trademeet/Lord Map: Trademeet


Logan Coprith)

Important note: in the Gates District move your party to the north of
the map (into the gate) and then click to leave the map (e.g. go to
another area within Athkatla) so that De'Arnise and other outlying
areas become highlighted as reachable destinations

NEW NOTE (2018): Minsc can actually defeat the Lich in the
Crooked Crane Inn at this time (but we do not)! The Lich can be
found behind the locked, hidden door. You could then acquire the
Daystar Long Sword +2 (+4 THAC0 vs. evil creatures, does double
damage against Undead, and can cast Sunray)

See Minsc Melee Buffing Spell Tips above, but the essential buffs to
win the battle are Protection from Fire (might need to re-cast if
dispelled), Berserk, Improved Invisibility, and drink an Oil of Speed,
to be able to land the first hit

Waukeen's Adventure Mart: PP: Ribald (need PP skill at 105): Ring of Regeneration; Amnish *Ring of Regeneration
Promenade: Soldier and Brelm

Outside: PP: Amnish Soldiers


End of first PP round !

Plan (options) for next steps


After Government (with our full party!) and a minor round of
pocketing: get ready to depart for De'Arnise Hold! Optionally visit
the Docks District first (to get a free Buckler +1 shield)

Early purchases plan: Without SCS you do not need to buy any equipment for a very long
time; however, with SCS you may want to buy at least a +2 medium
shield. Costs with REP 12, CHA 20 (Aerie cast Friends and be the
party leader):
2800 gp: Promenade, Arnolinus: Medium Shield +2 (recommended)
3920 gp: Promenade, Arnolinus: Large Shield +2 (not worth it)
4060 gp: Temple of Helm: Large Shield +2 (not worth it)
6960 gp: Temple of Helm: Full Plate armor (wait for free ones)

The cheapest weapons are (might buy a sling +2 with SCS is installed):

© bg2mez 50
870 gp: Docks, Gorch: Sling +2 (or from Ribald for 922 gp/1050
gp with CHA 18; or from the Slums Thief at night)
2900 gp: Docks, Gorch: Mace +2 (not worth it; we will soon go to
De'Arnise Hold to get a Flail +3)
3480 gp: Temple of Helm: War Hammer +2
3480 gp: Promenade, Jayes: Flail +2 (night time 20:30-04:00)

Galoomp: Sell gems, rings and necklaces


Store loot in containers to make room in inventory!
Sell bows, and possibly one high level spell scroll if you need gold to
purchase a +2 medium shield or +2 sling for Jaheira
Could also sell all healing potions to Maheer for 4800gp!

Weaponsmith: Consider to sell just enough loot to buy from Arnolinus: Medium **Medium Shield +2
Shield +2 for 2800 gp with CHA 20, REP 12 (he is cheaper than -> Protagonist
Ribald). Could also buy a Sling +2 now from Ribald for 922 gp for **Sling +2
Jaheira (recommended if using Sword Coast Stratagems (SCS) -> Jaheira
(optional purchases)
Buy Potion of Master Thievery from Ribald (492 gp) or get a free
one from the Docks; could also buy a Gem Bag (246 gp) if you did't
buy the one from Gaelan Bayle's

Mod note Shadows Over Soubar (SOS)


Selence is present in the southern part of the Promenade, and the
Adventure Mart is locked/closed at night until 8:00 am or so. Avoid
Selence for now.

Docks: Plan for Docks


This map is optional at this time; can wait until after De'Arnise
Only do some looting and quest collection at this time
Do not PP this map yet (the Thieves will catch you)
[*can loot/sell the items in this district now for 8k gp but it is not necessary at this time -
De'Arnise Keep is richer and our top priority]

North-west ENCOUNTER Mad Cleric: fight, 750 xp


outside:

Shadow Thief Loot tables by Black Market Thief for Potion of Master Thievery *Potion of Master Thievery
Guildhall Loot unlocked containers, and perhaps the locked west chest only *Potion of Invisibility
("Thieves"): which contains 234 gp (save the other locked containers for Imoen)

Note: Black Market Thief sells Invisibility and Knock scrolls for 202
gp with CHA 20

Upstairs: talk to Renal Bloodscalp: Quest given (Mae'Var's Guild;


Find proof of Mae'Var's treachery)
Unlock the south chest (only) for 350 gp and 3 pearls (worth 180 *Diamond
gp); loot the tables (diamond, worth 300 gp) and unlocked
containers

Note: if you unlock all the chests in the Shadow Thief Guildhall and
loot/sell all items you will net 2500 gp (and gain 7500 xp in total)

Near Valygar's: Daytime, merchant Jahaboam: buy the Locket for Jaheira for 20 gp

Temple of Oghma Loot the table for a Potion of Invisibility and 20 gp *Potion of Invisibility

South house: De-trap/unlock door (do not enter yet! Kangaxx is in the basement)
Loot a Battle Axe +1 from the crate near the Galvarey Estate

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Mae'Var's Talk to Gorch and give the Letter of Transfer from Renal; buy a Gem *Strength scroll
Guildhall: Bag (262 gp) for convenience if you do not have one, loot all
unlocked containers, and perhaps the locked north chest only which
contains 190 gp (save the other locked containers for Imoen); sell
the murky Oil of Speed
If Sword Coast Stratagems is installed: consider to buy a Sling +2 **Sling +2
for the low price of 870 gp if not already bought (optional purchase)

Bottom floor: talk to Mae'Var: Quest given (steal the Amulet/


Necklace from Weathermistress at the Temple of Talos; do much
later with Imoen), loot the tables

2nd floor: first locked chest has a Pearl Necklace and Antidote
De-trap/unlock: the last "door" (at the north-east corner) for a Short *Buckler +1
Sword +2 (worth 900 gp), Buckler +1 and Studded Leather Armor -> Protagonist: AC-6 (or
+1; the 3rd door from the end (Rogue Stone worth 1500 gp) and the Jaheira, then to Imoen)
6th door (3x Potion of Master Thievery and 300 gp) *Rogue stone
*Potion of Master
Save the other doors and top floor for Imoen (3rd floor west chest: Thievery (x3)
can rarely have a Level 7 spell; unlocked cabinet has a Spear +1; *Studded Leather Armor
the first chest has a Bastard Sword +1, worth 750 gp) +1
*Short Sword +2

Sell gems, necklaces and rings to Gorch 3000 gp

Note: if you unlock all the containers in Mae'Var's Guildhall and


loot/sell all items you will net 5k gp (and gain 11k xp in total)

Cromwell's: Can carefully loot the south-west table (Short Bow +1) using Stealth *Short Bow +1
without being caught if you approach the table from the south-west
corner; do not loot the other containers

Next: travel to De'Arnise Hold; bring Jan (remember to create his


Flashers daily) and a Potion of Master Thievery

Possible bug Note: possible first waylaid bug where the game crashes to desktop
when leaving from the Gates to De'Arnise. A solution is to go to
De'Arnise from another map such as the Docks, Slums or even
Umar Hills, without getting Waylaid on the way to De'Arnise
The error message is: "An Assertion failed in ChDimm.cpp at line
number 76411. cd2\data\area000c.bif attempted to use compressed
BIF from CD"
It is likely because we have Infinity Animations installed, and an
animation fails in area AR0041, 42 or 43; it may be Resuna.cre

Between areas (to De'Arnise): You likely will get waylaid when travelling to De'Arnise Hold

WAYLAID 2: Thugs with Renfeld (poisoned man): talk 1, 1, 1, 3. *Haste scroll


You must carry him now; this is your only chance to collect him, so *Strength scroll
you must fight these Thugs. Attack the Mage first, 800 xp, 142 gp *Oil of Speed
and scrolls worth 660 gp *Potion of Defense (AC0)
*Potion of Insight
If you for some reason do not pick-up Renfeld, you can set the *Potion of Genius
global variable "Randomencounters" to 1 to get another chance

Between areas: Should be able to delay this encounter until after De'Arnise
WAYLAID 3: six Orogs and two Slavers 4600 xp, 375 gp

Between areas: You will eventually get waylaid a 4th time


WAYLAID 4: Bandits, attack mage first (casts Lightning), use Draw
Upon Holy Might! 5100 xp, 181 gp and scrolls worth 560 gp

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De'Arnise Hold / De'Arnise Keep Quest
De'Arnise Hold: Jaheira romance: Use "Pause" to pass the time (if necessary) and then Rest in the D4:6
wild (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern

Memorize spells: 2x Doom, 3x Sanctuary, 4x Charm


Person/Mammal, 4x Slow Poison, 1-2x Chaotic Commands,
summoned creatures, 3x Invisibility, 1x Haste for use in De'Arnise
Hold; Aerie should memorize 2x Friends for upcoming purchases
upon return to Athkatla

REST -> LD4: Jaheira's first dream: "Mmmph…no…no…NO!" Wh-


what…what? Talk 1, 2

Plan for De'Arnise Hold


Minimize fighting and locate Glaicus as soon as possible, and then
remove Jan from the party so that the core party members get more
xp from clearing the entire area.
Use Jan to de-trap and unlock all containers except for a couple
near the door to TorGal (use Nalia)

Note: cannot park companions inside or outside at De'Arnise

Note: can clear the Hold, not finalize (i.e. do not fight Torgal) and
then re-clear in 24 hours to fight several re-spawned Trolls worth
10k xp in total

Mod note Note: having SCS installed adds a lot of extra Trolls, including
Spectral Trolls, worth about 125k xp; must clear the Hold much
more carefully; use Slow! Can also re-clear each 24 hours for a
bonus 58k xp!

Outside south- Proceed due west (clear the outside area after getting the Flail of
west: Ages): talk to Nalia; leave her at palisades/small fort
Talk to Captain Arat; at the end of the dialog he gives 20 arrows of
fire (can PP Arat and two Guards) *Arrows of Fire (20)
Enter the Keep through a hidden door in rocks just north of the two
guards

Main floor: Entrance rooms: locked door; loot Light X-bow +1, lots of ammo: *Light X-bow +1
Arrows of Fire, Arrows of Acid, Bullets +2, etc. *Long Bow +1
*2nd and 3rd chests near entrance can have Level 6-8 spell! *Arrows of Acid (12)
*Chest by Forge can rarely have Level 6-7 spell! *Arrows of Fire (50)
*Bullets +2 (40)
*Arrows +2 (20)
ENCOUNTER Daleson: gives hints about the basement fight
North rooms (hidden): Cold Flail Head, Ring of Earth Control (AC +1 *Ring of Earth Control
bonus, casts Stone to Flesh), 810 gp -> Protagonist: AC-8 with
Medium Shield +2 (AC-11
buffed)
Forge: Can actually make/forge the Flail of Ages +1! (1d6+2, +1 cold) *Flail of Ages +1

South hallway: de-trap and unlock chest, 450 gp, Dagger +2 -> Jan *Dagger +2
alternate weapon

North-east room: Breach scroll in unlocked chest; loot a Star sapphire *Breach (Aerie learn)
*Star sapphire

Upstairs: *First cabinet, locked: can have a high level spell scroll including:
can get Globe of Invulnerability, Mass Invisibility, Mordenkainen's
Sword "Mordy's", Protection from Magic Energy, Sphere of Chaos,
Summon Efreeti, or Protection from Energy!

Walk south to the Library: full buff then enter. ENCOUNTER Yuan-ti
Mage: fight 8600 xp. Get the Keep Key from the bookshelf (keep!) *Keep Key
and loot Arrows of Fire *Arrows of Fire (20)

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West hallway: fight Trolls; clear the small room

West bedroom: ENCOUNTER De'Arnise Guard and Lady Delcia


[can PP Lady Delcia Caan and Guard], informs that Lord De'Arnise
is at the mercy of the beasts below

Central area with Golems:


Note: can get the Fire Flail Head from the west statue without *Flail of Ages +2
"waking" the Golems; can make the FoA +2 but it is not necessary

Through the two hidden doors Protagonist (or Aerie) use Sanctuary
to sneak the weapon(s) from the three containers/statues, but it is
recommended to wait until later

Or: first cast a summoned creature into the middle of the room and
then loot all the weapons using Sanctuary; the hostile Golems will
attack the summons in the north and stay there, allowing the party to
walkthrough passage to the south in safety

War Hammer +1/+4 vs giant humanoids/giants: 1d4 +2 damage or *War Hammer +1/+4 vs
1d4 +5 vs giants; useful for fighting Iron Golems as it counts as a +4 giant humanoids
weapon vs giants and thus can hit them successfully!

Elven Court Bow +3 Minsc use as alternate weapon until *Elven Court Bow +3
Heartseeker much later in game (looting activates the Iron golem) -> Minsc TH 13/5 (3!) with
bow with +2 arrows

Frostreaver +3 (damage: 1d8+3, +1 cold, +1 acid = 6-13 damage)


***Frostreaver +3
Minsc will use Frostreaver +3 later after achieving two proficiency
points in Axes (at Level 12)

Fight the Golems later (very tough fight; +2 and +3 weapons


required, or use the War Hammer +1/+4 vs giants)

Basement: Go downstairs into the basement but de-trap and loot the first room
only at this time to get the Shield Amulet (for 5 turns sets base AC *Shield Amulet
to 4 and reduces AC vs missile by 2) *Arrows of Fire (50)
Note: Nalia is unable to de-trap the first chest; use Jan now *Arrows of Acid +1 (40)
Loot more ammo

Since we want to minimize fighting while we have Jan, return


upstairs to Glaicus to pick pocket him before dismissing Jan

Bedroom to Upstairs, east side (use the Keep key to unlock): find the hidden
Glaicus: doors that lead into the center area
First room is a bedroom with a trapped fire place (Wand of Frost
with 6 charges)

Clear the Troll(s) to the trapped and locked door (to Glaicus/Glacius)
Loot more ammo: Arrows of Acid +1, Bullets +2, Bolts of Lightning, *Bullets +2 (40)
and then save game *Arrows of Acid +1 (20)
If not yet done: de-trap and unlock all of the upstairs area with Jan *Bolts of Lightning (20)
(we will soon send him home) *Spell Thrust scroll

Glaicus room: BG2: Jan pick-pocket Glaicus/Glacius: drink a Potion of Master *Potion of Fire Giant
Thievery and cast Invisibility (Potion of Fire Giant Strength, Oil of Strength
Speed and Potion of Extra Healing x2; Acid Flail Head) *Oil of Speed

Then, give Jan a full load of loot (encumbered OK!) to take back to
Athkatla and then dismiss (he returns to his home in the Slums)

EE: Jan and Protagonist use Invisibility to charm Glaicus/Glacius


with the Ring of Human Influence or Charm Person spell (see steps
below)

© bg2mez 54
For BG2 : how to maximize the Glaicus encounter:

1) He will attack so send in a summoned creature to take the hits


[hit him a few times down to "Badly damaged" if you also want to do step 5, evil]

2) Cast Doom and then Charm at him several times; can use Ring of
Human Influence, but he can save vs spell

3) Glaicus turns green; stop everyone; he turns red again and will Aerie Mage8 Cleric7
speak after approximately one second "Wh…what's going on?...", +2hp->44
22550 xp, gives Acid Flail Head!

4) Load-up Jan with loot (encumbered OK!) and dismiss him to his
home in the Slums (he will be there on the lower floor)
[ 5) Evil: can fight Glaicus 9500xp (he must be surrounded otherwise he leaves), drop
includes Potions of Extra Healing and a Full Plate armor!]

For BG2EE : how to maximize the Glaicus encounter:

1) Use Stealth or Invisibility; notice he is already hostile!

2) Sneak-up and cast Doom and Charm Person/use the Ring of


Human Influence

3) Glaicus will talk, 22550 xp if you Charm him, he turns green then
cyan and then speaks "Wh…What's going on?..."

4) Jan PP 3x as Glaicus leaves

5) Give Jan a full load of loot (encumbered OK!) to take back to


Athkatla and then dismiss (he returns to his home in the Slums)

Main floor: Make the Flail of Ages +3 at the forge 22350 xp (1d6+4, +1 acid, +1
***Flail of Ages +3
fire, +1 cold = 8-13 damage; 33% chance of Slow victim: movement
-> TH 12/5 (2)
halved, AC and attack penalty of 4! And -4 penalty to saves)
The elemental damage can interrupt spellcasters!

Use this fantastic weapon for the rest of SoA and into ToB!

Outside: Courtyard: kill four dogs and get the Dog meat x4

Exit the Hold and clear the Trolls (south-east, east and north-east)

Main floor: Make the Dog stew by clicking five times on the stove 11500 xp

Upstairs: Clear both outside roof areas, 2nd floor and outside of the keep
Rest outside if necessary for major fighting vs Golems

Jaheira romance: At some time will get LD5 (or use "Pause"): "A copper for your
thoughts…" talk 1, 1, 1, 1

(No pause): Rest in the wild (e.g. outside at De'Arnise or the


Graveyard district)
-> LD6: Jaheira's 2nd dream
"Mmmmph…Mmmph…Khal…No…Khal...NO! I..." talk 3, 1

Aerie romance: LD2: "Have you…have you ever heard of my people? The Avariel?"

Eventually you will get LD3, LD4, etc. See three pages below for the
next dialogs for Aerie's romance

Outside: Courtyard: prepare for battle and send someone to turn the gate Aerie Cleric8 Mage8
lever/handle to lower the gate 29750 xp: Captain Cernick joins you +4hp->48 Two-Handed
in an immediate fight vs Greater Yuan-ti 5k xp and two Trolls [can kill Weapon Style* TH 16/13
the Guards for extra xp] (1) with +1 bullets

© bg2mez 55
Inside: Fight one Troll inside 1400 xp

Golems room: Fight the Golems extremely carefully! Equip the Girdle vs Blunt Minsc Level9 +12hp
damage, a shield and summon creatures as fodder; drink an Oil of ->108 Axe* TH 12/7 (2)
Speed, Potion of Fire Giant Strength and use the Special Ability
"Draw Upon Holy Might" (DUHM)
Consider to send someone in as a decoy transformed into "Rat
form" by using the Cloak of the Sewers (the rat has 90% physical
resistance!)
Fight for 47k xp:
- Iron Golem: use +3 weapons or the War Hammer +1/+4 vs giant Jaheira Fighter8 Druid10
humanoids +9hp->104
- Stone/Flesh Golem: use at least +2 weapons TH 13/9 (1½) w/ Sling and
- Clay Golem: use at least +1 Blunt weapons +2 bullets
Level 5 spell slot (#2)

Tactic options vs the Iron Golem


A. Do not fight; avoid the Golems seeing you
B. Loot one statue at a time and use a Summoned creature to lure
out the golems
C. Summon creatures as fodder and attack the golem from behind
the summons using the War Hammer +1/+4 vs giant
humanoids/giants or the Flail of Ages +3; have casters nearby ready
with healing and neutralize poison spells
D. Hit-and-run using the Stealth ability, Protagonist only fighting,
Hasted, or use Minsc with Frostreaver +3, going into Stealth mode
from the bedroom just to the west of the Golem room; hit the Golem
once and then retreat back to the safety of the bedroom

Downstairs: Protagonist and Minsc sneak past the Umber Hulks to place the
Stew 18750 xp; buff with Chaotic Commands or summon a creature
and carefully fight five as they go to eat, 20k xp
Consider to cast Slow, Holy Smite, Web/Entangle + Free Action and
Fireball

Loot Bullets +2, Orc Leather +3 (AC4, good for a Ranger or Thief, or **Orc Leather +3
the protagonist with a shield); get Nalia to unlock the middle chest *Bullets +2 (40)
*Bullets +1 (40)

Nalia's quest: Note: do not open the final door (to TorGal) yet! To get Nalia's
personal quest she must be in the party when confronting TorGal

Outside: Leave for now, go outside to get Nalia and then save game

Outside: to get Nalia's quest (can get a Full Plate armor for free
during her quest!) drop Jan if not done and ask Nalia to join just
before opening the door to TorGal
Nalia has dialog with Daleson and in the upstairs bedroom with the
trapped fireplace

Bonus dialog! Nalia should confront TorGal for a nice piece of dialog! (Must be the
party leader temporarily and approach TorGal first; she must click on
TorGal while he is "cyan"/neutral to get the dialog)

Mod note Note: having SCS installed means that Nalia must see TorGal while
he is cyan and click on him; she must be the party leader, be hasted
and invisible to get the "bonus dialog"

Downstairs: Prepare for a tough fight (very tough if SCS is installed): full buff with
DUHM, Aid and Bless; use an Oil of Speed and fight very carefully,
consider to use the doorway as a choke point.

Save game. Nalia lead the way to TorGal to get the nice dialog:
ENCOUNTER TorGal: "Weak grrthunks! Me smell you. You stupid
to come here! TorGal kill you all, make you food for Rocksmash
pack!"

© bg2mez 56
Nalia: "We've come to get you out of my home! You will leave this
place or die here!"
TorGal: "TorGal not die here!…"
Nalia: "I am here because this is my home! You will pay for this
affront to the dignity of this place!
TorGal: "You live this place?…"

Fight; consider to cast Slow, Chaos (Nalia), Web/Entangle + Free


Action and Fireball; Doom, Holy Smite, Insect Plague; Woodland
Beings, and Animate Dead for assistance!
If a Yuan-ti mage is present: use Chaotic Commands, Remove Fear
15k xp and two Giant Trolls 2800 xp

After the battle Nalia will exclaim "Dead! Die you beast!"
The De'Arnise quest is essentially completed now.

Loot 2126 gp and 380 gp in gems in locked column/container


TorGal can rarely drop a high level spell scroll or a Laeral's tear
necklace; have seen Spell Sequencer dropped!
Optional: click on the column

Outside: Return outside with Nalia (roof top area is ok!): "My…my home. My
father…what is left?..."
Nalia richly rewards you, 44500 xp all! 10650 gold! Accept her offer Aerie Mage9 Cleric8
of the Stronghold! +2hp->50 Level 5 spell
(The same reward is given with or without the unlimited Strongholds slot (scribe Breach)
mod installed)

-> Ceremony with Major Domo, Fighter Stronghold given ([Anomen D6:2 Next Quest/Visit in 7 days
and] Jaheira are part fighter)! Return in 7 days for the first 21000 gp for FIGHTER I
Stronghold quest

Note: do not raise taxes for quick gold; this is not really your
Stronghold (you could raise up to 8k gp now but don't!)
If asked, Major domo will inform you about how things fare: "As for
the people of your land…they do well enough."

Nalia speak to Majordomo and Lady Delcia for extra dialog

Upstairs: The Keep is reset, adding one locked container in the first room
upstairs (Nalia cannot unlock it) and the fireplace is trapped (save
for Imoen), but both are empty

Outside: Leave De'Arnise Hold with Nalia or give her a load of loot and then
send her to the Copper Coronet

This is a good time to Rest outside (in the "wild") for LD14 (fight
Ertof Dand)

Note: to eventually get Nalia's quest send her to the Copper


Coronet or park her in the Slums or somewhere convenient for
seven days, and then re-join to get part one of her quest

Note: should leave De'Arnise later than 21:00 so as to not get an


encounter with Vampires upon return to Athkatla

Jaheira romance: At some time will get Love Dialogues number 6B to 13 (or use
"Pause") if outside:

LD6B: Jaheira says "It is good to be back in Amn, even under these
conditions…" talk 3

LD8: "Blast! Our progress is not as it could be, I am sure…" talk 1, 1

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LD9: "I…This may be a bad time or not but you asked a question of
me and I brushed it aside…" talk 1, 2

LD10: "We continue on our path, and I cannot help but wonder if we
walk in balance…" talk 1, 2 (or 2, 2)

LD11: "I…I worry sometimes…" talk 1, 1


Note: if travelling with Aerie, she shares her thoughts with Jaheira!:
Aerie: "You worry away at things…sometimes so much I expect
them to fall apart. Why he should be interested in your nagging I
don't know…"
Jaheira retorts: "What has gotten into you, Aerie? I would not expect
you to leap upon me so, for a simple statement."
Aerie snaps: "But we all know what is coming, Jaheira. Nagging,
picking, bossing. That's... that's what you're best at, isn't it? Oh,
never mind."

LD12: "I do wish these scars would heal. I've a life to continue and I
do not need to be picking at old wounds" talk 1, 1

LD13: "This is a dangerous life we seem to lead…" talk 1, 3, 2

Can do LD14 now, or wait until getting better equipment as the fight
can be tough. Must Rest in the wild e.g. at De'Arnise, (not the
Graveyard this time) to get the next dialog

De'Arnise Hold: Jaheira romance: Save game. (No pause): Rest in the Wild (not the Graveyard this
time)
(Rest in the Pallisade/small fort in to fight fewer enemies at a time!)

Memorize spells for upcoming battle, e.g. Insect Plague, Call


Lightning, Defensive Harmony, summon creatures; Slow
Aerie/Protagonist memorize at all times 1x Lesser Restore and 1x
Dispel -> Rest

Encounter With Ertof Dand and Bandits


LD14: Ertof Dand and Bandits Wurn, Jarden, Turg and Tamile:
"Pssst…psssst. Hey. Hey there. Rise and shine! Oh, I hope I didn't
disturb ye…" talk 3, 1, 1

Buff for a tough fight, kill Wurn quickly (summon a skeleton, Jaheira *Plate armor (x3)
cast Insect Plague and Call Lightning), 11500 xp, 268 gp -> Jaheira AC-1

LD14B: Jaheira must talk after the battle: "Are…are you alright?" talk
1, 1, 1

Next step in the Jaheira romance: Xzar quest/Meronia (do in quite


some time); keep Reputation under 16 still to be able to fight Dermin
and gang when they attack later

Aerie romance: At some time will get Aerie's Love Dialogues number 3 to 12 (or use
"Pause", but her romance doesn't activate while outside at
De'Arnise), 9 being the dialog in which you must nicely let Aerie
down, and 12 being the last one due to romancing Jaheira

LD3: "I…everyone here seems too unhappy and severe…I - I am so


unused to living this way…" Talk 4

LD4: "I...I have been looking at the scars...on my back. The stumps D6:2
that were...that were once my wings…am I ugly to you?"
Jaheira interjects: "Have some backbone, girl. Do not wilt like a
flower and expect him to pick you up. Have some respect for
yourself."

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LD5: "Have I told you of how I was captured and enslaved,
initially?..." Talk 1

LD6: "I miss my Uncle Quayle..." Talk 1, 1, 1

LD7: "Have you traveled much?..."


Jaheira interjects: "None of our travels have been overly pleasant,
child. If your view is that we are on some carefree outing, you are
desperately in need of correction."
Aerie quips: "I never said that was what I thought! And even if I did,
I…I don't think I would need correction from such a bitter, nagging
woman as you!"
Jaheira: "Bitter and nagging, am I? Better that than a wide-eyed doe
with no sense to realize the universe does not revolve around her.
Experience will bring perspective, I imagine."
Aerie quips: "Yes, well I don't need the benefit of *your* experience,
Jaheira..." Talk 1, 2

LD8: Rest (in an Inn or outdoors e.g. the Graveyard). While resting
Aerie has a nightmare: "Ahhh! Help me!...Help me pleeeaaase!"
Talk 1, 1, 1
Save game before LD9 as Aerie might leave the party for good

LD9: Aerie might leave the party depending on your replies:


"I have been thinking...I shall never fly again, never taste the
freedom of my wings, I am sure of it. I...I don't know if I can face this
wretched existence on the ground...!"
Jaheira interjects: "Oh, come now, child. I have been listening to
your simpering for quite some time and it begins to grate on my
nerves…pull yourself together! "
Aerie quips: "I am *not* your child!..." Talk 1, 1 or 2, 1
Aerie gets upset but stays in the party: "…just stay away from me!"
or "…I…I hate this existence…"

LD10: "I...I am sorry for the way I yelled at you..." Talk 1, 1

LD11: "Why must we always be fighting?..." Talk 1 (or 2, 1)

LD12 (last dialog from Aerie): "I…I need you to tell me what the D8:4
worth of a life on the ground is..." Talk 1, 2

The next dialog happens when resting: "…we're stopping? (sob!)…I


just feel like collapsing here and dying..."
Talk 3 (talk 4 = Aerie leaves); see approximately 12 pages below for
this Aerie romance dialog

Promenade: ENCOUNTER Valen and Brus when you get to 15k gp

Note: consider to speak to Bodhi to decline her offer at the


Graveyard at night, for more of the story

Near Galoomp: Store/drop-off loot in the containers; no need to sell more than 21000 gp
gems, necklaces and rings, and a few unique weapons

Temple: Sewers: Old Tunnels: fight Otyugh daily (re-spawn #1, 5k xp)

Slums: Outside, SE: ENCOUNTER Corhvale & Bregg: fight, 10k xp

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Note: if installed, must do the Alternatives mod quests now, prior to
paying Gaelan Bayle the 15k gp, or they will be unavailable! You
will encounter Malficus Rodendril who offers alternative ways to
travel/locate Imoen

Jansen's: Downstairs: get Jan (keep making Flashers 1x/day) *Potion of Freedom
Loot unlocked containers only in Jansen's (save the locked ones for
Imoen later)
Outside: loot the small hole in the wall near Jan's house
Loot the Derelict house

Copper Coronet: Talk to the Bouncer at the top of the stairs -> talk to Lehtinan (need
good Charisma, e.g. Jaheira or Keldorn talk 1, 2, 2, 3) Quest given
(Backrooms) -> talk to Bouncer (allows entry to backrooms)

Loot the Gloves of Pick Pocketing upstairs in first room (trapped *Gloves of Pick
chest) but are not needed now if using Jan; take them for Imoen Pocketing
later
Unlock the drawer in second room (with Lynis) for an Emerald, *Resist Fear -> Aerie
Resist Fear scroll and Luck scroll (these are not present if Shadows scribe
Over Soubar is installed! Consider to buy a Resist Fear from
Galoomp or loot the scroll from Prebek's)

Gaelan Bayle's: Pay 15k gp to instigate Chapter 3*! 45k xp all! Jan Mage8 Thief8
Gaelan gives the Shadow Thief Cellar Key +3hp->48
[If needed: upstairs trapped/locked chest of drawers has 110 gp,
Pearl Necklace, and a Wand of Magic Missiles (10 charges)]
Consider to buy a Potion of Master Thievery from Arledrian (will
need 3-4 for the upcoming pick pocketing activities)
*) Must do Alternatives mod prior to paying Gaelan Bayle or those quests disappear
for good

Note for EE: save game before leveling up to Cleric level 9 Cleric9 Ranger8
At Cleric level 9 in BG2: Iron Skins! Together with Flail of Ages +3 +6hp->119hp Level 5
you are set for SoA! Righteous Magic (all hits do maximum spell x2: Righteous
damage) and Insect Plague are also good level 5 spells Magic [Optional: Iron Skins]

EE 1.3: in order for Cleric Ranger to receive Druid class spells beyond level 4 , as per EE 1.2 and BG2, change the baldur.ini file thus:

'Cleric Ranger Spells', '0', (just change the '1' to a '0')

Change this before leveling-up to receive Iron Skins and the few
other Druid class spells beyond spell level 4
The ini file is found in your documents folder:
C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition
However, we no longer use Iron Skins but rather Righteous Magic

Keldorn at level 9: Two-Handed Weapon Style* = +1 damage and Keldorn L9 +13hp->117


weapon speed reduced by 2 points, and critical hit on 19-20! *Two-Handed Weapon
Therefore using a 2nd pip isn't worth it at Level 12 if another weapon Style (+1 damage, -2
type is desired (e.g. Halberd) speed) TH 12/8 (2)
Note: the base speed factor of Carsomyr +5 is only 5, resulting in a
speed of 3 for 1 pip in Two-Handed Weapon Style

Jan Thief9 Mage8 +3hp


->51 PP60->85 (105)

Jaheira Druid11 Fighter8


+1hp->105 Level 6 spell
(Conjure Fire Elemental)

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Paying Gaelan Bayle (BG2 at 800 x 600 and 3D Acceleration enabled)

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Chapter 3
Plan for phase 2: Focus on completing the main plot quests (first one requires it to be night)
Focus also on advancing Jaheira's romance to fight Reviane for Full Plate armor (keep REP <16)
Fight Vampires each night (five times)
Pick more pockets (major PP round)
Consider to buy: Girdle of Hill Giant Strength, Medium Shield +2, Sling +2 (with REP still at 12)
Rescue the bird (Montaron) from the Harper's Hold
Get the Ring of Wizardry
Get the Horn of Valhalla and the Boots of Avoidance
Get illithium
Get the Pale Green Ioun Stone
Get the Mace of Disruption and upgrade it with the illithium
Optional: Do Anomen's quest part 1 (if he is a party member)
Challenge Liches to get the Ring of Gaxx !

Docks: Shadow Use the Key to open door to the south-east area D6:13
Thieves: Talk to Aran Linvail: main Quest given (Mook/shipment at the MAIN ***Amulet of Power
docks), gives magical items including the Amulet of Power which QUEST ***Ring of Protection +2
protects against Level Drain from Vampires, improves casting time -> AC-8 with Buckler +1
by 1, and gives 5% Magic Resistance (MR) (AC-11 buffed) or AC-9
with Medium Shield +2
Loot the area (90 gp in a coat in the north-west), save game
North-east: talk to the Shadow Thief in very back room (or PP) to get
Ring of Lock Picks (+25% pick locks skill); can fight for 140 xp *Ring of Lock Picks

If night (after 21:30 and before 5am): do the main Quest (Mook
quest; see four pages below); otherwise continue with looting and
other minor quests and Jan will soon do a major round of pick
pocketing

Loot buildings: Note: do not loot the first floor of Valygar's house! If his servant
Hervo catches you then Valygar will not join your party later! If
necessary, change the variable HERVOANGRY back to 0 from 1

Loot the Temple, House by Temple first floor only, next building
(Barracks), and the north "Warehouse" near the Shadow Thief
Guildhall; can get high level scrolls at:
*Valygar's: upstairs in unlocked bookcase
*Barracks 2nd area: very rarely can get spell scroll
*Mae'Var's: top floor west chest, locked: can get a Level 7 spell!
First locked chest has a Bastard sword +1 (worth 750 gp!) *Bastard sword +1

NW Warehouse: Fight Thugs in the Warehouse 2400 xp, 4 gp (can fight every night
for bonus xp's), and at the north-west exit point for 2400 xp (and on
rare occasion near the Temple/House)

Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp
It should be possible to get Waylaid every day for bonus xp's and
scrolls that could be sold later

Illithium Quest
Promenade: Ore Merchant: Jerlia (illithium quest), daytime: talk 5x1, 2 (must pay 1000 gp for the
Daytime name of her source to be able to also get real illithium),
2 (ask about a substitute alloy: "I don't deal with the likes of
Duegar..."),
2 ("Sounds like a good idea…" pick-up the alloy tomorrow), and then
talk 2 again
Return in 24 hours or (much) longer

Galoomp: Aerie: set mage spell book level 1 to include 2x Friends (buy the
spell scroll if needed) for possible upcoming purchases
Empty nearly all inventory into a container; sell gems and rings 6900 gp

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Poisoned Man / Xzar / Montaron Quest
Docks: Near Galvarey Give Renfeld's body to Rylock (talk 4) 14550 xp, 125 gp (do not ask
Estate: for a reward)
Rylock leaves for now; proceed back to the stairs

ENCOUNTER Xzar: gives Quest (Find out what happened to


Montaron, find him inside of the Harper's Hold)

Jaheira romance: Harper's Quest : this entire quest is part of Jaheira's romance
(remember to keep REP under 16 for quite a while yet):

Galvarey Estate Talk to Rylock outside: Quest given (clear Prebek's). Do this quest
(Harper's Hold): now in order to eventually pick pocket Meronia and her friends

Note: must talk to Rylock before fighting Prebek and Sanasha to get
Rylock's reward of 14500 xp

Prebek's: ENCOUNTER Sanasha and Prebek: kill Prebek first since he casts *Wand of Magic Missiles
Hold Person; use Chaotic Commands or Keldorn's Dispel, 5100 xp, *Knock scroll
40 gp; Wand of Magic Missiles (10 charges) is dropped *Dispel
*Fireball
Trapped containers! Imoen (later) can hardly detect the three *Potion of Insight
trapped containers, therefore use Jan (or Jaheira cast Find Traps)

Note: the first trapped/locked container has a War Hammer +1, 70 *Resist Fear
gp, Conjure Fire Elemental (rare spell) and Resist Fear; there is *Invisible Stalker
Invisible Stalker in the 2nd trapped/locked container (take for Imoen *Conjure Fire Elemental
to learn/scribe) *War Hammer +1

Galvarey Estate: Finalize Prebek quest with Rylock 14500 xp


You can now enter Harper's Hold/Galvarey Estate!

Since Meronia and friends are present and can pick their pockets,
get Jan for a major pick pocketing round…

Do a major round of pick pocketing ( PP round 2 ) when Meronia is present in Harper's:

PP round 2: Starting at Aran Linvail, Jan drink 3-4 Potions of Master Thievery D6:15
(can buy cheapest from Arledrian or Gorsch) -> Jan 225 PP skill or
higher; remove his equipped items to save weight or drink a Potion
of Strength, and drink an Oil of Speed

Focus on the best targets only during this PP round, e.g. Amnish
Soldiers (can have up to Level 8 spell scrolls!); can PP all others
(nobles, town criers, commoners, etc.) later; otherwise the potions
will wear off

Docks: PP: Aran Linvail 4x (8x in EE) for Light X-bow +2, all Shadow *Light X-bow +2
Thieves in the Guild building 1x, Tassa 2x, Booter (torturer), coat -> Keldorn (alternate
check girl, Pelanna 2x; main floor: Black Market Thief 3x weapon) TH 12/8 (2) with
+1 bolts
Renal Bloodscalp: carefully PP 5-6x (Fire Opal ring worth 150 gp,
Oil of Speed, Potion of Invisibility x2, Potion of Extra Healing x3) *Oil of Speed
Shadow Thief to the west of Renal: PP 5-6x [for a Cloak of [*Cloak of Protection +1
Protection +1 (EE only)] (EE only)]

Outside: three Shadow Thieves 2x each


Sea's Bounty tavern: downstairs without Jaheira!
Outside: Ruffian, Ikert, Foven 2x, Rylock

Harper's Hold: Meronia 4x, Pace 3x, Berinvar 2x for an Oil of Speed, *Oil of Speed
Potion of Invisibility x2, Potion of Extra Healing x5 (chance of up to
three high level scrolls)

Mae'Var's: Mae'Var 6x, Gorvin 2x, Zyntris 4x, Anishai 3x *Oil of Speed (x2)

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Between areas: WAYLAID on way to Bridge: Bandits; attack the mage first, 5100 xp,
181 gp

Bridge: ENCOUNTER Lieutenant Aegisfield: Quest given (Skinner Murders)

Night ENCOUNTER, 19:00 or later: carefully fight Muggers near the "Fish
house" (north of the Five Flagons) 3k xp

PP: Lieutenant Aegisfield


Outside, south (daytime): Lord Feveran 3x, two Guards (can have a
high level spell scroll)

First house: Acton Balthis 2x: must be invisible upon entering (e.g. *Ruby ring
go to the "fish house" and cast Invisibility) and then drink a Potion of
Invisibility immediately after pick pocketing him very quickly; has a
Ruby ring (worth 525 gp) and can have a high level spell scroll

Do not PP Rampah or Bel (could cause a bug in the murders quest)


Five Flagons: Samuel Thunderburp 3x, Belle 2x, Lord Sterk 2x, *Potion of Fire Giant
Hrothgar Firehammer 2x; Thalia; leave up/downstairs until later Strength
Temple: Guardian Volthar 2x

Delosar's: Captain Dennis 5x for Boomerang Dagger +2 (2d4+2, *Boomerang Dagger +2


speed 1 -> Jan now, to Imoen later) -> Jan TH 17/13 (2)
*Potion of Frost Giant
Delosar's downstairs: Amnish Soldiers Strength

Slums: Jan drink an Oil of Speed to be able to PP all remaining targets


PP: Copper Coronet: Unger Hilldark, Lehtinan 5x (3 emeralds, a *Diamond
diamond, scrolls), Bernard, Salvanas 2x, Madame Nin 3x (Ruby ring *Ruby ring
and Pearl necklace, worth 825 gp total), Bouncers 3x each

Near Jansen's: daytime: Kylie Jansen 3x; at night: Storekeep 2x


Gaelan's: Gaelan Bayle 4x, Arledrian 3x (Potion of Invisibility x3,
Potion of Extra Healing x3)

North-east, outside: Landlord 2x, Waylane 2x, (daytime only)

Promenade: PP: Amnish Soldiers, Amnish Soldier by tent 3x, Ophal's 5x each,
Feargus
Seven Vales upstairs, if you have the time: Brennan Risling 4x, *Potion of Fire Giant
Smaeluv Orcslicer, Sorcerous Amon 3-4x, Mencar Pebblecrusher 3x Strength
(can rarely be level 6-7 spell on Brennan, Sorcerous or Smaeluv) for *Cloak of Non-detection
an Oil of Speed, Invisibility and 5x Potions of Extra Healing *Wand of Lightning

Gates: If not yet done in daytime: PP two-three Guards and Town Crier
Talk to Flydian if not done yet (quest)

Note: we've already pick pocketed targets in Government District

Temple: PP: Sewers: Roger the Fence 4x (Oil of Speed)


Southwest walkway: Amnish Guard
Order of the Heart only is worth the effort, if you have time, e.g. Sir
Ryan Trawl and Prelate Wessalen

If not yet done: with Jan: consider to return to the Temple of Talos;
the east room has trapped/locked chest of drawers containing a
Wand of the Heavens (6 charges), 210 gp, and 5 Potions of Extra
Healing

PP result : 4500 gp in gold, gems and rings + items, potions and


scrolls: 2-6x Lev 5 scrolls, 4-8x Lev 6, 1-6x Lev 7 and 0-3x Lev 8
scroll; 4-6x Oil of Speed, 1-2x Potion of Fire Giant Strength, 25-30x
Potion of Extra Healing, and 9-12x Potion of Invisibility
Later: do a general PP of everyone else (Commoners, Halflings,
etc.) yields approximately 500 gp and several minor scrolls

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Promenade: Sell gems, necklaces and rings 15000 gp

End of major PP round !

NEW: as an option, sell unique magical weapons or bolts of biting, etc., to Galoomp in order to buy a few useful items even though REP is still
only 12 (costing you 66% more than with REP 20); use Aerie with the Ring of Human Influence and cast Friends:

Note: if you do sell all items saved up thus far, including potions and
scrolls, you can earn approximately 27k gp, but there's no need to!
Or, after looting the Harper's Hold, sell all Potions of Extra Healing
for 9500 gp!

Big Buy #1 : Jan (or Aerie) cast Friends to get CHA 20: Cost

Arnolinus: [Medium Shield +2: AC reduced by 3 (already purchased)] 0

Adventure Mart Girdle of Hill Giant Strength: Keldorn (or Jaheira) gets more benefit 12300 -> Keldorn TH 12/6 (2)
(Ribald): (Daytime than Minsc
after 8:00 only if SOS
installed)
Ribald/Gorch: [Sling +2: +2 THAC0 and damage (already purchased)] 0

Galoomp: Scroll of Melf's Minute Meteors 360

TOTAL: 12660

Aerie scribe spells: Breach, Resist Fear, Stength, Melf's Minute


Meteors, Animla Summoning I/II -> +3k xp all!

Slums: Night, east: Got the minor Slaver quest on Day 10 at 23:30 on this play-through,
but have gotten it on Day 4 at 23:30 previously:

Note: the Slaver quest seems to be available at 23:30 to 00:30 or


between 03:00-05:00 only when you are standing by the long set of
stairs outside of Gaelan Bayle's! Do this quest asap! It might help to
talk to the Soldier outside of Jan's/Gaelan's, then wait a bit

ENCOUNTER Slave, Slaver Guard and Amnish Soldier, 23:30-


00:30 or perhaps at 03:00 or 05:00 as well:
Kill the Slave Guard by the Copper Coronet, and then fight the two
Slaver Guards (and Amnish Soldier if you have Keldorn) by Gaelan
Bayle's house, 765 xp + 5500 xp

Docks: North: ENCOUNTER Habib, 23:30 or later: can kill, pick-up two scimitars.
He attacks in the north Slums or north-east Docks

Docks (Slums/ Night VAMPIRE ENCOUNTER A: Hareishan: no fighting required (can let D6:00 *Spell Thrust scroll
Bridge/Gates/ her flee); or optionally fight using +2 weapons or better 8500 xp and
Promenade): loot worth 900 gp, plus scrolls, if unable to save the three Shadow
Thieves (can PP 2-3x each) [Can kill the Shadow Thieves after they talk to
you and if you are fast, 900 xp, 267 gp and a pearl necklace]

Note: must get the Vampire encounter's each night at approximately


23:30-05:00 in Chapter 3 - they are not available in future chapters

Warehouse, Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4
northwest: gp, and sometimes at the north-west map exit, 2400 xp as well

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Linvail Quest I (Help Mook / Shipment at the Docks)
Night, south: 21:00 or later: buff with Chaotic Commands in a building and then MAIN
talk to Mook -> fight Lassal (0 xp) QUEST

Thieves: With Jan in the party (to get the quest reward) talk to Aran Linvail to Jaheira Fighter9 Druid11
finalize 28500 xp all!, Quest given (contacts in the Five Flagons Inn) +5hp->110
Two-Weapon Style*
Aerie romance: LD9 at this time: "I have been thinking...I shall never fly again..." Talk TH 12/6 (1½) w/ +2 sling
1 or 2 to keep her in the party & +2 bullets

Jan Mage9 Thief9 +3hp


->54 Level 5 spells x2

Xzar / Montaron Quest Continued


Jaheira romance: Continue the Harper's Quest to advance the romance…

Galvarey Estate Loot the Harper Amulet in the last desk (not locked), no need to Aerie Cleric9 Mage9
(Harper's Hold): wear. Loot the desks for 110 gp and potions but leave the trapped +4hp ->54 TH 16/12 (1)
painting for Imoen (contains a Helm of Charm Protection) with +2 sling Level 5 spell
Chaotic Commands!

Note: Jaheira will leave with Meronia later in this quest (Romance *Potion of Mind Focusing
OK even though she leaves your party) *Potion of Insight

Upstairs: ENCOUNTER Spectral Harpist: they give clues to


Montaron's whereabouts
Get the bird from the cage 20k xp [can kill Spectral's 27k xp]
*Locked chests can have a high level spell scroll: lower east chest
and mid west chest; leave the others for Imoen

Loot the bookshelves (upper last two; lower fourth) *Phantom Blade scroll
(The 40 Bolts of Biting are worth 900 gp!) *Potion of Extra Healing x5
Go up the stairs and loot the barrel on the roof-top!

Outside: Give the bird to Xzar 35500 xp all!, 907 gp + gems worth 255 gp, *Bracers AC6
Bracers AC6, scrolls, Staff Spear +2 -> Aerie AC2
*Staff Spear +2
Lucette appears [can surround her and quickly kill 3950 xp] *Friends scroll
*Slow
ENCOUNTER: Meronia takes Jaheira! *Vampiric Touch
Jaheira says: "My own Harpers have used us…I will not be gone
long..." Talk 1
Note: romance ok even though Jaheira has left the party (this
instance only, though)

Note: Galvarey Estate is locked until Jaheira is back in the party

Slums: Copper Coronet: REST in e.g. Copper Coronet or Crooked Crane (Gates) not in the
Seas Bounty, or the Graveyard or De'Arnise -> Jaheira is back!
"There you are! I…I missed you while I was gone. I mean…well, I
am glad to see you...we must go to the Harper Hold." Talk 1

Note: keep REP low! REP 16 or higher could mean you miss out on REP 12 (still)
fighting Reviane and Dermin (for Full Plate armors) later in Jaheira's
romance

Docks: Mae'Var's: In a building near the Harper's (such as Mae'Var's) do a full buff for
a tough fight (use at least Chaotic Commands, True Sight, Draw
Upon Holy Might, Haste, Stoneskin [and Iron Skins])

Harper's Hold: With Jaheira enter the Harper's -> confrontation with Galvarey and
four Harpers
ENCOUNTER Galvarey: "Jaheira my dear, it is good to see you!..."
After Galvarey's questions Jaheira eventually says "I…I will stand by
your side if you will have me. You are…you are better than this, I

© bg2mez 66
know. I…"
Talk 2 (I had hoped...I had hoped you would, but I do not wish to
harm your friends.)

Big fight: kill Bessen first, use Wand of the Heavens, Slow, Holy ***Ring of Wizardry
Smite, 12500 xp, 189 gp; Ring of Wizardry (extra Lev 5-7 spells) is *Cloak of Protection +1
on Nadinal; drops can be Level 7-8 spell scroll! (can get Protection *Bracers AC6 (x2)
from Energy or Protection from Magic!) *Katana +1
Note: Nadinal is worth 0 xp even with EE and BGT! *Potion of Fire Giant
Strength
*Plate mail +1
Jaheira romance: Eventually will get Love Dialogues number 17 to 19 followed by a
very tough fight (LD20/21) with Reviane; therefore do not use
pause but rather do a few quests and looting to be better prepared
for the fight

LD17: Jaheira says "So, what do you think about Amn so far…" talk
1, 2, 2

LD18: "We have had many people seek our deaths so far. Some
would have been friends had things been different. This weighs on
my mind…" talk 3, 1

LD19: "Again I must say how much I prefer the forest to artificial
structures…" talk 3, 1, 1 -> major save game for very tough fight
upon map change in 30 minutes (60 minutes without the patch)

Slums: Copper Coronet: Talk to Unger Hilldark (illithium quest) to learn the whereabouts of D7:7
his stolen shipment of real illithium: talk 5x 2, 1
Note: if Unger doesn't talk to you, it's because you made a mistake
during the Jerlia conversation or have not yet spoken to Sarles. Use
Shadowkeeper to change add the variable
"TOLDABOUTDUERGAR" and make it equal "1"

Talk to Lord Jierdan if not yet done, gives Quest (Firkraag) Map: Windspear Hills

Talk to Amalas -> fight, buff (Draw Upon Holy Might) 11300 xp
Fight him before Chapter 4 otherwise he leaves!

Talk to Korgan (chaotic evil) join/dismiss to get his Battle Axe +1

Get Jan to do some looting in the Graveyard and Bridge Districts

Graveyard: East building: Loot the first east building (locked door, locked chest) only, get Staff
of Curing +1 (worth 750 gp, AC bonus +2; can give to Aerie), might *Staff of Curing +1
be worth keeping as it can cure disease and poison

Night 18:00 or later: ENCOUNTER Wellyn: Quest given (retrieve his bear)

Central building: (No fights.) Trapped sarcophagus has a Battle Axe +2 (worth 900 *Battle Axe +2
gp); locked chest can have a high level spell scroll or Laeral's tear

North-west, Click on grave -> ENCOUNTER Tirdir, gives Quest (kidnappers/man


daytime : in red), 6500 xp -> talk to Sethle
Continue the quest in the Bridge District, south house

Bridge: "Fish" house: Fish house is the house north of the Five Flagons **Silver Horn of Valhalla
De-trap the floor, loot table only (87 gp)
Upstairs: de-trap the chest by bed only (has Silver Horn of Valhalla),
loot first desk (Moonbar, worth 112 gp)
[The main floor does have a trapped bookshelf with a Wand of
Magic Missiles if needed now; we wait until Imoen]

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Five Flagons: Downstairs: ENCOUNTER Receptionist: pay 5 gp, watch the play
starring Kirinaldo, Lunisia and Biff the Understudy!
Talk to Raelis Shai: Quest given (Free Haer'Dalis from Mekrath, in
the sewers), can PP Raelis and the two Nobles; loot three *Confusion scroll
containers in the south-east; loot the tables near Biff (can get a level *Ghost Armor
5-7 scroll in east desk) *Stoneskin

Note: starting the quest to rescue Haer'Dalis gives access to a free


Rod of Resurrection (can heal an injured character with infinite
range!) upon finalization, but we do not need it now; wait until
Imoen

Linvail Quest II (Jaylos and Caehan)


*Upstairs first chest, locked: can get a high level spell scroll, or a
Laeral's Tear necklace, including:
Abi-Dalzim's Horrid Wilting
Cacofiend
Incendiary Cloud
Khelben's Warding Whip
Mantle
Protection from the Elements
Spell Sequencer
Spell Trap
Summon Fiend
Symbol Fear

Best combinations of two spell scrolls received:


Spell Trap and Incendiary Cloud; or Symbol Fear and Cacofiend

Upstairs (main quest): talk to Jaylos 3, 3, 1, then Caehan says "Kill MAIN
'em before Gracen gets here…" -> fight 2800 xp QUEST
Guild Contact appears, talk 4 ("Nothing, Gracen, just some spies...") *Two-handed Sword +2
Fight 1400 xp, drop includes Potion of Invulnerability (keep for *Potion of Invulnerability
fighting Kangaxx!)
Ercias is here (not sure of his purpose)
Unlock the other three containers later with Imoen

Tanner Shop: Loot the main floor only

South: Talk to Am-Si (Man in Red) near the south house, follow him into *Boots of Avoidance
house, ENCOUNTER Am-Si, Camitis and Reti. Follow them outside *Plate armor
to fight, 4250xp, Reti drop includes the Boots of Avoidance *Large Shield

Later with Imoen: Upstairs: finalize the quest with Lady Elgea for
8500 xp later, talk 1,3 (hold for ransom to get the Silver Pantaloons)

South house: De-trap the first door, loot containers (house has a Lich in
basement)

Derelict house: Unlock the door (Jan), save game and then enter
Kill Neb (drops illithium!), do not hit the four ghosts/children ***illithium
Use True Sight can buff with Negative Plane Protection but all will *Neb's head
be restored afterwards; 3500 xp + 4x 2500 xp, 50 gp, 4x Pearl
Keep Neb's head for later (bring to Brega for +1 REP)
(Can wait for Imoen to loot 450 gp behind the trapped picture)

Docks: Thieves: Finalize Aran Linvail 28500 xp all! Quest given (Graveyard/Bodhi's MAIN Ranger9 Cleric9
Lair) QUEST +8hp-> 127hp Mace** (or
Two-weapon style*** if do
Note: before going to the Graveyard have 7500 gp and memorize not already have)
Chaotic Commands to safely fight Vampires TH 11/4/7 (3) w/ Mace of
Disruption +2 in off-hand;
can buff to STR 25!

© bg2mez 68
Jaheira romance: Got Love Dialogue 19 approximately here: save game! Have Oils of Jan Thief10 Mage9
Speed, Potion of Fire Giant Strength, Potion of Defense, Potion of +3hp->57 PP 85->110 TH
Agility (Keldorn), potions of healing ready for the upcoming tough 16/12 (2)
fight in 30 minutes (60 minutes without the patch)

Go to the Graveyard as the LD21 big fight does not activate there,
giving you time to buff, although using potions only is a viable option
as well

Linvail Quest III (Clear Out the Vampire Nest / Bodhi)


Graveyard: Bring 2 stakes and illithium and have 7500 gp (sell some loot if MAIN
needed) to upgrade the Mace of Disruption during this quest QUEST

Bodhi's Lair, Enter the Lair from the north-east entrance with Jan in the party D8:2
north-east: Cast Improved Invisibility to de-trap one trap near entrance and two
in the west passage area, as well as two trapped/locked chests, and
then park Jan outside

Spider area west Two floor traps, two trapped chests (worth checking now; reload *Protection from Fire
passage: Autosave if no good scrolls), Protection from Fire spell scroll!
*Can get a high level spell scroll, or a Laeral's Tear necklace,
including:
Abi-Dalzim's Horrid Wilting
Khelben's Warding Whip
Mantle
Power Word Stun
Protection from Energy
Protection from Magic Energy
Spell Shield
Summon Fiend
Tenser's Transformation

Best combinations of two spell scrolls received:


Summon Fiend and Tenser's Transformation

Spider Lair: ENCOUNTER Pai'Na: full buff, can use Slow, Fireball, Call ***Pale Green Ioun
Woodland Beings (cast Confusion), 4200 xp; loot the Pale Green Stone
Ioun Stone (+10% hit points, +1 THAC0) ->Minsc TH 11/6 (2) and
+10hp -> 118
Pai'Na drops the Black Spider Figurine (Kitthix): is immune to Web **Black Spider Figurine
and Hold! The spider can cast "Web Tangle" in the streets of (Kitthix)
Athkatla without being caught by the Cowled Wizards!

Avoid the Southern Dungeons for now (big fight; wait for Imoen)
unless desperate for a pearl necklace and 100 gp (first container)

Spiders, north- Fight Spiders 3880 xp (they re-spawn approximately each day)
west:

Bodhi's Lair: ENCOUNTER Haz and Lassal: [can kill 1400 xp] can kill Golem 2k xp MAIN *Staff Mace +2
Haz drops a one-handed Staff Mace +2 (2d4+2 = 4-10 damage) QUEST -> Aerie alternate weapon

Note: use Chaotic Commands and wear the Amulet of Power when
fighting Vampires; Keldorn cast Protection from Evil

Note: can rest in Bodhi's Lair if needed

North-west room: Use Stealth, Invisibility or Sanctuary to avoid the Vampires and ***Mace of Disruption
sneak the Mace of Disruption from the blood pool, but do kill the
single Clay Golem by the three tombs 8k gp
Leave to upgrade the Mace of Disruption at Cromwell's for 7500 gp Aerie Mage10 Cleric9
+2hp->56

© bg2mez 69
Docks: Cromwell's: Upgrade Mace of Disruption to with illithium and 7500 gp to get the
***Mace of Disruption +2
+2 version (1d6+3 = 4-9 damage, or 2d6+4 = 6-16 damage
vs Undead; immune to Level Drain; can instantly kill Undead!) D8:7 -> Minsc alternate weapon
[Takes 24 hours in EE 1.3; 0 hrs in BG2) to make the weapon!
Spells are memorized]

Temple: Old Tunnels: Fight Otyugh each 24 hours for 5k xp!

Docks (Slums/ Night (23:30- VAMPIRE ENCOUNTER B: Salia: fight two thieves (only) 3600 xp, 8 D8:23:30 *Find Familiar scroll
Bridge/Gates/ 05:00) gp, gems worth 197 gp, and scrolls worth 930 gp
Promenade):
Note: must get Vampire encounter's every night at approximately
23:30-05:00 in Chapter 3 - not available in future chapters

Graveyard: Bodhi's Lair: Clear the area of Vampires and Fledgling Vampires, 58k xp Minsc L10 +4hp->122
Hall to blood room: full buff, Minsc use Stealth and fight Tanova TH 10/5 (2) or 10/2 (3) w/
(Aerie cast Breach, Keldorn cast Dispel), 10k xp + her Simulacrum +2 arrows; Level 2 spell
image 975 xp
Nothing to fight in the blood room at this time

Downstairs: use Chaotic Commands, the Shield Amulet, summon


skeletons and Slow to fight Greater Ghouls, Fledgling Vampires and
Grimwarders 40k xp. If affected by Charm or Domination use
Keldorn to Dispel. Drops can be high level spell scrolls including:
Control Undead, Globe of Invulnerability, Invisible Stalker, Mass
Invisibility, Mordy's, Power Word Stun, Simulacrum, Sphere of
Chaos, Summon Efreeti, Summon Hakeashar, Spell Shield or
Tenser's Transformation

ENCOUNTER Lassal -> Blood room upstairs

Upstairs: Fight Lassal 11500 xp


West room with the tombs: buff for a tough fight and summon some
creatures
Stake the three tombs 3x 9k xp -> ENCOUNTER Bodhi: she speaks
of Irenicus and Imoen! Fight, full buff and must use Haste/Oil of
Speed; use Insect Plague, Slow and Summon Skeleton
Bodhi has approximately 240 hp! She will give up and flee, 18750 xp

Note: you still get Vampire encounters even though tombs are
staked; Vampires do not re-spawn in Bodhi's Lair if leave Lair or
rest, unlike in Chapter 6

Get Jan to de-trap/unlock the downstairs chest, and unlock the chest *Katana +2
in main floor "bedroom" *Ashen Scales

Leave to finalize with Aran Linvail

Jaheira romance: LD20 does not activate in Bodhi's Lair and the LD21 fight does not
activate in the Graveyard. If not in the Graveyard, LD21 will follow
LD 20 immediately which does not allow time to buff

Upon leaving Bodhi's Lair:


LD20: Jaheira says "I have been in a similar place as this before,
though it was in the company of other Harpers. I will miss those
times…" talk 2, 1
While still in Graveyard the LD21 fight does not activate, giving time
to buff! Full buff including Oil of Speed or Jan cast Haste. LD21 will
activate on next map change; save game
Alternatively can achieve success with potions only: Oil of Speed,
Potion of Fire Giant Strength, Potions of Defense, and a Potion of
Agility (Keldorn)

© bg2mez 70
Encounter With Reviane and Harpers
Docks: LD21: ENCOUNTER (immediately) Reviane and four Harpers:
"What is this?! Reviane! What are you doing here? It is I, Jaheira!"
Talk 1, 2 ("Stand down your weapons Jaheira…") -> big fight if REP
is under 16

Jaheira is surrounded so must be very tactical here (perhaps she ***Full Plate! (#1)
should drink a potion of invisibility), fight nets 12,500 xp. Loot -> AC-8
includes Full Plate, Cloak of Protection +1, Flail +1, Small Shield +1, *Ring of Protection +1 x2
2x Ring of Protection +1, Bracers AC6, War Hammer +1, Short *Cloak of Protection +1
Bow +1 and a Halberd +2; can get a high level spell scroll as well! *Small Shield +1
Loot is worth 7500 gp, plus the Full Plate and any scrolls (can be a -> Aerie AC0
high level scroll if lucky)
The mage is worth 0 xp, again (even in EE)! *Potion of Invulnerability
*Potion of Heroism
*Halberd +2
Note: keep Rep under 16 until LD33 (to be able to fight Dermin in
his third encounter)

At some time will get Love Dialogues number 22 to 23 (or use


"Pause"):

LD22: Jaheira says "Skies are a bit grey no matter where we go,
aren't they?" talk 2, 2, 2

LD23: "This may be a bad time or not, but I think we should


speak…" talk 2, 1, 1, 2
Get Jan for LD24 in 30 minutes (can PP Dermin)

Docks (Slums/ Night (23:30- VAMPIRE ENCOUNTER C: Sansuki: fight Del and two Vampires D9:23:30
Bridge/Gates/ 05:00) 25500 xp [can kill Sansuki 4k xp]. Tough fight! Full buff in a building
Promenade): including use Negative Plane Protection or Berserk; can use Wand
of the Heavens, fight on a set of stairs or in a tight corner

Eventually will get the remaining Vampire encounters (23:30-05:00):


VAMPIRE ENCOUNTER D: Parisa and thief: fight 10200 xp D10:23:30

VAMPIRE ENCOUNTER E (last encounter vs Vampires): Tanova: D11:23:30


talk 1, 1 to fight (or 2 to avoid) her and two Vampires 27500 xp

Thieves: Get Jan, finalize with Aran Linvail for 50k xp all! Sail later to MAIN
Spellhold/the island of Brynnlaw QUEST

North-west Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp D9:21
Warehouse: 1000 gp

Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp

Jaheira at Druid 12: Barkskin now casts protection of AC3, which is Jaheira Druid12 F9
useful for casting onto mages. Duration is 4 rounds + 1 round/level +1hp->111 TH 12/6 (2)
(=16 rounds) and provides a +1 bonus to all saving throws except with Sling +2 and Bullets
vs. magic +2

Gates: Outside: A new merchant (Hanj) has appeared (noticed on Day 8 02:00, or
even D6 21:00); wait until later to talk to him (to buy spells when
Reputation at 20; can wait until the end of Chapter 6!)

Note: in preparation for fighting Kangaxx the Lich select spells,


especially a lot of summons:
2x Fire Elemental, 2x Summon Nymph, 2x Monster Summoning I &
II, 2x Animate Dead; Jan/Aerie select Haste and Improved
Invisibility

© bg2mez 71
Optional: buy Melf's Minute Meteors from Galoomp for Aerie to use
against Kangaxx (they work!) 360 gp

Jaheira romance: With Jan: LD24 (use pause):


Jaheira says "There is an ill wind in the air. Do you feel it? I feel a
storm inside, in the distance…" talk 3, 2

Dermin I Dermin Courtierdale appears immediately (not in the Graveyard), for


the first time: "Der…Dermin? Is that you? It has been some time…"
He has been sent to kill Jaheira!!!

Talk 1: Jaheira renounces her life as a Harper!


Talk 2: Jaheira replies "Dermin...I... Dermin, I cannot do as you ask.
You are in the wrong, as was Galvarey…"
Can pick pocket Dermin if quick for 3x Potion of Extra Healing and a
scroll if lucky ("PP fail" is only OK as he leaves and Dermin must not
turn "hostile")

Eventually get LD24B to 28, or use Pause:

LD24B: Jaheira says "I…I am sorry but I need a moment to collect


myself…" talk 2, 1, 1, 1

LD25: "Blast, my armor could do with a cleaning…" talk 2, 1, 1, 1

LD26: "Your old injuries feeling alright? I thought I saw you wince a
moment ago..." talk 1, 1

LD27: "So-ah…Could I - Could I have a few moments of your


time?…" talk 2, 1, 1

LD28: "I…I need to speak with you a moment…" talk 1, 2, 1, 1

Temple: Old Tunnels: With Jan, take the hallway to the south, one floor trap at the
beginning of the wooden bridge
In the "trap room": turn the wheel in the center of the room to open
the door; fight Vampiric Mists x2, 2k xp
Talk to Gaal 6x1, 2 -> gives Gaal's key, Quest given (retrieve the Rod)

Use the key to open the north door, de-trap one floor trap ->
ENCOUNTER Sassar: says to get the rod and return [top chest has
Lower Resistance scroll, open later with Imoen]

Return to Cultist's area: on current play through we loot the entire


area for 1400 gp in gold, 2k gp in ammo and mundane items that
can be sold, and spell scrolls (keep)!
Or, can save unlocking some chest for when Imoen is back: loot *Slow scroll
Gaal's table (980 gp and scrolls) and unlock only: cabinet; and only *Bullets +1 (40)
the 2nd and 4th chests in bedrooms, which are the most valuable
chests (save the others for Imoen although the 3rd chest contains a
scroll of Cloudkill)

Loot the table in last room and PP all including Elite Guards 4x each
[PP Gaal in EE for the Girdle of Fortitude! Minsc or Aerie use for
+18-19 hp]

Restore Kangaxx's Body / Ring of Gaxx Quest


Old Tunnels, Click on the sarcophagus to talk to Shade Lich: use Mace of *Golden arm and leg!
north: Disruption +2 and Haste/Oil of Speed to get a quick blow in! 22k
Click on the sarcophagus again to acquire the item

Graveyard: Spider area: Re-clear (#1) spiders on west side of Bodhi's Lair, 3880 xp

© bg2mez 72
Jaheira romance: Get Jan (equipped with 2x Oil of Speed) and use Pause:
LD29: Jaheira says "How…hmm...how did that battle make you feel?
Did you enjoy it?..." talk 2, 1, 1. Save game

Dermin II Dermin will appear for the 2nd time a few seconds later (or up to
one minute; or change maps): "Jaheira! I would have words with
you!..." Jaheira's execution has been ordered!
He asks Jaheira to come with him…talk 2
If quick can PP for 3 Potions of Healing and a scroll if lucky

Keep REP under 16 for a while longer.

Aerie romance: Next Rest on this play through was the last love talk with Aerie:
Aerie says "We're - we're stopping? I just feel like collapsing here
and dying; I just don't think I can go on..."
Jaheira gets mad and says "If you continue to cry in such a
fashion…for the last time: pull yourself together girl!"
Aerie tells Jaheira to shut-up! Jaheira replies "I suggest you let the
girl down easy before more harm is done."
Talk 3 (talk 4 = Aerie leaves)

Terminsel I LD30: No pause: with Jan (to PP) Rest in the Graveyard (or a wild
area; EE must be at De'Arnise or other wild area*) to get the first
Terminsel encounter! "Good morning my lad. How are ye this
morn?...this note blowing in the wind."
He gives a letter and Jaheira is gone! Jan drink a Potion of Master ***Ring of Protection +2
Thievery and pick pocket him two times (or 4x in EE as if 2x wasn't -> Jaheira AC-3
enough!) *Amulet of Protection +1
*) Wild areas can also be from mods: Tangled Oak Isle, Alabaster
Sands

Docks: Galvarey Estate LD31: No pause: fight three Mercenaries at the Harper's 8k xp
(Harper's): Upstairs: get Jaheira! "What are you doing? Why are you here?
Talk 1, 1, 2, 1

Downstairs: tough fight, full buff vs Fire, use Summons, Chaotic *Flail +1
Commands, Resist Fear and True Seeing; Nymph cast Confusion; *Sling +1
15k xp; loot includes a Dagger +2, Flail +1 and a Sling +1 *Dagger +2
Note: must kill these bandits for the romance to progress *Oil of Speed

LD32 (tough fight) is in 30 minutes! Save game

Bridge: South house: Downstairs: click on the sarcophagus to talk to Elemental Lich, use *Golden torso!
Mace of Disruption +2, buff with Haste/Oil of Speed to get a quick
blow in! 22k xp

© bg2mez 73
Kangaxx prep: Preparation to fight and defeat Kangaxx the Lich:
Recommended to use a Potion of Invulnerability (saves +5),
Potion of Heroism and a Potion of Fire Giant Strength to improve
THAC0; also have an Oil of Speed on hand
These potions also damage Kangaxx I and II: Potion of Fire Breath
(Ribald has 2), and Potion of Explosions (Foven has 3)
[As a last resort: buy a Potion of Clarity from Roger; or a Scroll of Protection from
Undead from Ribald or Dawnmaster Kreel]

Docks: South house: De-trap door and unlock if not done; fight Minotaurs 9k xp, loot
Downstairs: after buffing and setting up (see below) click on the
sarcophagus to talk to Kangaxx, Quest given (retrieve body parts)

Minsc with Kangaxx's Bones and Mace of Disruption +2, fully buffed and hasted, Potion of
Invulnerability, Potion of Heroism and Potion of Fire Giant Strength to get THAC0 down
A summoned Berserker and Nymph in position for Kangaxx appearing just north of the Nymph;
Keldorn ready to cast True Seeing, far north of Kangaxx's sarcophagus

© bg2mez 74
South house Downstairs: Using Haste/Oil of Speed/Arbane's Sword +2 with the
(Kangaxx): Mace of Disruption +2 and summoned creatures is key

The set-up:
K <- Position K: Kangaxx appears here, beside the sarcophagus
3 Position 1: Summon Berserker, Kitthix or a Fire Elemental (Kangaxx
1
2 will cast vigorously at him!)
Position 2: Summon e.g. Nymph
Position 3: Minsc (alternate: Protagonist) with Kangaxx's Bones and
Mace of Disruption +2, fully buffed and hasted, Potion of
Invulnerability, Potion of Heroism and Potion of Fire Giant Strength
to get THAC0 down
Far north of Kangaxx's sarcophagus: Keldorn cast True Seeing
when Kangaxx casts Mislead, etc., use +2 Bolts

All others: stay near the doorway; can use Melf's Minute Meteors;
can use +2 projectiles after Kangaxx's Protection from Magical
Weapons has worn off (in 4 rounds) and be ready to re-cast
Bless and Resist Fear, and most importantly summon creatures to
position 1.
(They can throw a Potion of Explosions for damage as well, but
protect Minsc against fire first!)

The fight: Kangaxx I:


1) Minsc (do not use Berserk) click on sarcophagus and use the
Mace of Disruption +2; always be at least Hasted with a Potion of
Fire Giant Strength, keep a summons at position 1 at all times and
maintain Bless

Note: Keldorn can Dispel Kangaxx I's protections, but it is not


necessary; just stay in the north corner with True Sight on

1, alternative) Protagonist click on sarcophagus and then run to


south-west to avoid the Dispel and Horrid Wilting! Attack only when
Kangaxx walks south!

2) If Minsc (or the Protagonist) gets dispelled by Kangaxx I:


- Drink another Oil of Speed/Arbane's Sword +2, a Potion of
Invulnerability followed by a Potion of Fire Giant Strength (if
Protagonist fighting: re-cast Draw Upon Holy Might to get Strength
back to 25)
- Get re-buffed with at least Bless, and perhaps Chaotic Commands,
Resist/Remove Fear
- Keldorn cast True Seeing again from north of sarcophagus
- Protagonist can cast Sanctuary and then buff Minsc vs Fire

The fight: Kangaxx the Demi-Lich (Kangaxx II):


3) As long as Minsc is in position 3 with the Mace of Disruption +2,
hasted, blessed and has strength of 22 or more, he should be able
to take down Kangaxx the Demilich within seconds!
Keep a summoned creature at position 1 at all times to be safe

3, alternative) if using Protagonist: Aerie use the Wand of Monster


Summoning and Jaheira conjure other summons to place creatures
on the walkway which Kangaxx will attack and Imprison. Cast
Sanctuary, Kangaxx II will focus on the summons, and then
attack after the first Imprisonment

(Alternatively: a mage could defeat Kangaxx by casting Spell


Immunity and select Abjuration and then attack Kangaxx II with the
Mace of Disruption +2)

4) vs Kangaxx II, Demi Lich: Haste/Oil of Speed with Mace of


***Ring of Gaxx
Disruption +2 is key, taking him down in practically ONE hit! 55k xp
-> AC-12 with Medium
Note: Minsc's Berserk does not work vs Imprisonment Shield +2 (AC-15 buffed)
-> Minsc AC-3

© bg2mez 75
Melee Buffing Spell Tips: Buffing tips when fighting melee
THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Cleric 9 / Ranger 9: Flail of Ages +3 and Mace of Disruption +2 11/4/7 (3) -9 / 127 / 19
[Iron Skins** (12 hours)] Note: we now use Righteous Magic, never Iron Skins
Remove Fear (1 hour) Raises moral to maximum; prevents and removes fear
Jaheira/[Viconia] cast: Chaotic Commands (1 turn/level)
Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from
attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Free Action (10 rounds + 1 round/level) Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level) +1 bonus to all
saves except vs. magic; base AC is improved, e.g. the recipient gets base AC3 when
cast by a level 12 priest
Armor of Faith (3 rounds + 1 round/level) 5% of all magical/non-magical
damage is absorbed, plus another 5% for every 5 levels

Use Holy Power only if Cleric level is greater than Ranger level:
Holy Power (1 round/level) STR to 18/00 but can help THAC0 & hit points 11/4/7 (3) -9 / 136 / 18/00
Righteous Magic (1 round/level) Bonus to strength and hit points; all hits 11/3/6 (3) -9 / 145 / 21
for maximum damage!
Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp 10/2/5 (3) -9 / 149 / 21
Draw Upon Holy Might (1 turn) Raises STR, CON & DEX 10/0/3 (3) -10 / 158 / 24
Jan/Aerie cast: Improved Invisibility (3 rounds + 1 round/level) 10/-4/-1 (3) -14 / 158 / 24
Jan/Aerie cast: Haste (3 rounds + 1 round/level) Note: rarely used 10/-4/-1 (4)
Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects 9/-5/-2 (4)
Defensive Harmony (6 rounds) +2 bonus to AC 9/-5/-2 (4) -16 / 158 / 24
With an optional (purchased) Medium Shield +2 9/-5 (3) -19 / 158 / 24
STEALTH (3 rounds; checked every 3rd round; does not stack with 9/-5 (3) or
Improved Invisibility) +4 bonus to your first melee attack; temporarily invisible, 9/-5/-2 (4)
but must remove plate/chain mail armors first

Other useful spells at this stage:


Death Ward (1 turn/level) Immune to Death Spell, Finger of Death,
Disintegrate; Power Word, Kill
Protection from Fire (3 rounds + 1 round/level)
Resist Fire and Cold (1 round/level)

Rarely used Holy Power, Improved Invisibility, Haste this play through:
Haste (3 rounds + 1 round/level): +1 attack per round
Holy Power, Improved Invisibility (see above)

Did not use:


Improved Haste* from the Ring of Gaxx, or spells or other items
(doubles the number of attacks per round; way too over-powered for
BG2)
**Iron Skins (immune to melee attacks! However, the spell was not
intended to be given to a Cleric/Ranger by the developers)

Potions can help melee fighting further but we very rarely use:
Potion of Heroism, Potion of Defense, Potion of Mind Focusing, Oil
of Speed, and various potions of strength

*Note: Improved Haste is considered too over-powered and was not used on this play through, until we reached Throne of Bhaal

© bg2mez 76
Useful Potions http://mikesrpgcenter.com/bgate2/potions.html
Potion Effect Duration
Oil of Speed +1 attack per round (APR) 5 turns
Potion of Agility 18 DEX for 15 turns (Minsc and Keldorn: improves AC)
Potion of
0 AC (= Full Plate +1) 10 turns
Defense
Potion of Mind +3 Dexterity and Intelligence for 12 hours (Minsc and Keldorn:
Focusing improves AC further)
Potion of
At Level 9: THAC0 lowered by 2, and +5 hit points (hp) 10 turns
Heroism
Potion of
0 AC and +5 bonus to saving throws 5 turns
Invulnerability
Potion of Stone Strength set to 20: THAC0 bonus of 3, damage bonus of 8
2 hours
Giant Strength (Note: STR 19 has bonuses of +3/+7)
Potion of Frost
Strength set to 21: THAC0 bonus of 4, damage bonus of 9 1 turn
Giant Strength
Potion of Fire
Strength set to 22: bonus of 4, damage bonus of 10 1 turn
Giant Strength
Potion of
Enemies will suddenly ignore you! 12 hours
Invisibility
Potion of Clarity Prevents Feeblemind, confusion, fear, and charm for 5 turns 5 turns

Note: the party rarely used any potions other than Antidotes and potions of healing

The Slums District in Athkatla

© bg2mez 77
Plan for phase 3: First priority is to keep advancing Jaheira's romance
Increase Reputation (REP) after the third Dermin encounter
If not yet done: Aerie's quest to get the Ring of Human Influence
Do the Back Rooms quest in the Copper Coronet
Major sell to get gold to soon buy good items
Do Nalia's quest part 1
Go to Trademeet to get the Shield of Harmony and REP 20 for buying items cheaply
Do the Animal Troubles and Genie Embargo quests
Buy great items in Trademeet
Visit Umar Hills (briefly)
Buy great items in Athkatla
Do Nalia's quest part 2
Get spell scrolls and stored equipment to take for Imoen
If installed: begin the Shadows over Soubar (SOS) mod: talk to Selence Hillstar
Instigate Chapter 4

Jaheira romance: Prepare for a very tough fight: useful potions include Fire Giant or
Frost Giant Strength, Oils of Speed, Potions of Defense, and Potion
of Agility for Keldorn

LD31B: In time or by using Pause: Jaheira says "Is this an


inconvenient time for us to speak?…" talk 1, 1, 2:
"After all we have been through, I must know: do you value my
company as well?" Reply "Jaheira, your loss would be a tragedy. I
need you here... with me."

LD32: no pause: Rest in the wild (e.g. Graveyard), Jaheira says "Ah,
the dawning of our day, though it is very rarely that we seem to
match our sleep to the cycle of day or night." talk 2, 2, 1 ->
immediate fight:
[Note: for EE, must rest again in a wild area such as De'Arnise, not
the Graveyard, and the fight will happen upon waking-up]

Docks: Dermin III (fight) LD33: change maps and Dermin and four others attack (Thenry,
Jeremon, Chrost and Lennah)!
Jaheira says "Stop! Do you see him? Ready yourself."
Dermin retorts: "As sharp-eyed as ever, though your choice in
companions has not improved…"

Big fight (use Slow, summons, Draw Upon Holy Might, 14500 xp
After the fight Jaheira says "I did not wish this. I did not..." talk 1, 1

Loot includes Full Plate, Medium Shield +1, Bracers AC5 and AC6, ***Full Plate! (#2)
Cloak of Protection +1, Light X-bow +1, Flail +1, War Hammer +1, -> Minsc AC-4 (with Ring
Small Shield +1, Ring of Protection +1, Amulet of Protection +1 and of Earth Control)
two arrows of slaying (worth 1500 gp), 122 gp *Bracers AC5
Drops can be a Level 6-8 scroll! -> Aerie AC-1
*Cloak of Protection +1
*Amulet of Protection +1
Note: after this battle you may increase REP if desired; get Viconia
to reduce the cost of buying Reputation points

Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp Keldorn L10 +3hp->120
TH 11/5 (2) w/ STR 19

Jaheira romance: LD34: no pause: Rest (e.g. in a Tavern or the Graveyard), Jaheira
says: "Ugh, it is about time we rested…" talk 2, 1, 2, 2, 1, 1

Use "pause" for LD35-36:


LD35: Jaheira says "What? What is it you want?" talk 1, 1, 2

LD36: "You needn't keep a distance between us. I am in less of a


mood now…" talk 1, 1, 2

© bg2mez 78
Docks: Warehouse: Fight Thugs in north warehouse, 2400 xp, 4 gp

Fight Thugs by the Temple of Oghma 2400 xp

Graveyard: Spider area: Re-clear (#2) spiders on west side of Bodhi's Lair, 3880 xp

Government: West side: Rescue Viconia!


Note: can buff in the Temple and then go fight

ENCOUNTER Fanatics, Commoners and Viconia: release Viconia, *Plate armor


fight three Fanatics, 4700 xp

Viconia joins! Her alignment is neutral evil; park her or dismiss to


Graveyard after buying some Reputation points

Plan for Viconia: use her only to lower REP when ready to buy
Reputation points from a Temple to save some gold

Temple of With Viconia to buy 5 REP (Reputation points): in a Temple of D10:9


Waukeen: Waukeen (Government/Slums/Promenade) spend:
500 gp +700 + 900 + 1200 + 1500 (= 4800 gp total) REP 10 -> 15 (17)
If gold is needed, sell a few items to Galoomp, e.g. 3x Plate mail +1
for 4500 gp

Party will eventually attain REP 18 & 19 in Athkatla and then REP 1100 gp
20 in Trademeet (from Logan). REP 20 means you are then ready
to buy great items at 50% lower prices (REP 19 with CHA 20 gives
a 40% discount)

Promenade: Tent: Talk to Soldier by Tent -> REP+1 REP+1 -> 18

Government: Council of Six: Take Neb's head to Brega -> 2500 gp, REP+1 REP+1 -> 19

Keldorn's quest:
If Keldorn has asked to visit his home, you probably should or he
may leave the party (but can be found later waiting at the High Hall
of the Radiant Heart)

Firecam Estate: With Keldorn in party, if not yet done: talk to wife (talk 4)
Unlock and loot chest (Pearl necklace and 55 gp)
-> Promenade: Mithrest Inn: talk to Sir William of Thorpe (talk 3)
As long as Keldorn does not remind us of his quest, you can save
the final part of the quest until Imoen in Chapter 6 :
-> Firecam Estate: Lady Maria finalize 15500 xp (talk 3)
(If he does remind the party, complete the quest otherwise there is a
risk that he leaves the party!)

Slums: Gaelan Bayles: Upstairs: Arledrian has the cheapest Bullets +2: consider to buy 80
for 840 gp (Promenade west merchant has the 2nd cheapest
bullets)

Fight Thugs on the roof-top of the Copper Coronet 2400 xp (got on


D10:23)

Free Hendak and the Slaves / Back Rooms quest


Copper Coronet: Do the Back Rooms quest now only if you'd like access to buying D11:2
the Sling of Seeking +2 and Stonefire +3 Axe (otherwise wait for
Imoen ) but they are not required to survive Chapters 4-5

Note: Bernard's Scroll Case must be bought NOW or it will


disappear after the Back Rooms quest!

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Also, Joluv might temporarily leave by doing this quest, but he will
return to his position inside the Copper Coronet

Bernard: Buy Scroll Case (#1) from Bernard if not bought already; buy now for *Scroll Case
150 gp or it will disappear from his inventory upon completion of the
back rooms quest

Coronet back Talk to Frankie (near pits) -> ENCOUNTER Announcer; watch fight
rooms:
Go down the hall past the two hidden doors (do not open yet)
Save game; fight the guards back there for 6k xp. Drops are
generated upon opening door and can be Level 6-8 spells (including
Flesh to Stone, Invisible Stalker, Protection from Energy, Spell
Shield, Summon Djinni, Summon Efreeti, Tensors Transformation,
Tue Sight)

Talk to Hendak and offer to help him, talk 1, 1

Talk to Lehtinan (4, 2, 1, 1; or 4, 2, 2 in EE) to get a Plate Mail armor

Fight the Beastmaster and his animals 9500 xp, 87 gp; get the Key *Tuigan Bow +1 (base
and Tuigan Bow +1, sell (unless playing with Mazzy) as the rate set to 3 shots/round)
Boomerang +2 results in Imoen doing 30% more damage on
average than if using the Tuigan Bow +1 with +2 arrows

Free the two kids 2500 xp x2, and then open Hendak's cell door

ENCOUNTER Hendak: he is freed 7500 xp. Walk with him and


quickly help him kill Lehtinan, 420 xp + 48750 xp; drop includes
1287 gp
Note: Joluv might leave the Coronet (temporarily) if the fighting was
too close to him, but he will return later

Talk to Hendak: Quest given (Slavers/dry-docked boat)

Bernard's inventory now expands to include some high level spells, 6800 gp
the Sling of Seeking and the Stonefire +3 Axe, which will be
purchased later with REP 20. (If SCS is installed, consider to buy
the Sling of Seeking +2 for 1350 gp now, or for 990 gp with CHA20

Note: Bernard's Scroll Case is no longer available if not already


purchased

Note: Bernard' prices drop significantly and he will now re-charge


wands for 2/3rds the cost of prior to freeing Hendak! We do not
need to at this time, but will do so in Chapter 6

Graveyard: Jaheira romance: LD37 (no pause): Rest in the wild (e.g. the Graveyard)
Jaheira says "I have…had a realization. I have been walking with my
eyes downcast for so long I had forgotten the beauty of the land…"
Talk 5x 1

Use "pause" for LD38:


LD38: Jaheira: "We have to be nearing our goal. It has been so long
a journey, and we've been through so much!…" talk 2, 2, 1

Must have REP higher than 12 for the next Love Dialog (if following
this walkthrough REP is 19 at this time)

Between areas: Waylaid: Bandits (get mage first) 5100 xp, 181 gp

Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp, and near
entranceway 2400 xp

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Bridge: Near Derelict Night, before 4:00am: note that Cutpurse merchant sells high level
house: spells! Noticed first during the night on D9:2

Slums: Jaheira romance: Get Jan for LD39 (final rest before PP Terminsel for 2nd time; must
have higher than 12 Reputation)

LD39 (no pause): with Jan Rest in the wild (e.g. the Graveyard or
De'Arnise)

In preparation for Druid Grove/Trademeet, memorize 1-3x Friends,


Invisibility, 2x Invisibility 10' Radius, 1x Resist Fear; 1x Zone of
Sweet Air, 1x Invisibility Purge and 2-3x Protection from
Electricity/Lightning

REST -> Jaheira says "Can I...I would…*ahem* Hear my words


while I have the nerve. As we learn of our situation, I wanted to
say…that there is so much to come, and I find I need your company
more and more. You are a great comfort in this time."
Talk 1, 2, 1, 2 ("When we are through with Irenicus. If you feel the
same then...")

Upon waking-up Jaheira says "We are ready to move on?…" talk 1

[Note for BG2 Enhanced Edition : must Rest again (e.g. Inn or
Graveyard) for Jaheira to ask "We are ready to move on?..."]

Use "pause" for approximately 60-70 minutes (2 hours without the


patch) to get LD40 with Terminsel appearing for the 2nd
time…hopefully (see next note about bug)
(Note for BG2 Enhanced Edition : Terminsel appears only in a wild
area* such as De'Arnise, not the Graveyard)
*) Wild areas can also be from mods: Tangled Oak Isle, Alabaster
Sands

Possible bug Likely Terminsel bug (Terminsel not appearing for second time
spawn bug):
If he does not appear after 60-70 minutes there likely a bug
(Terminsel would not appear for us even after 5 hours with EE 1.3
or with BG2)

Save the game and quit. Move the file Jaheira.bcs from the
Override folder, then reload the save game; perhaps reload once
more and change maps a few times, and Terminsel will appear!

Alternate bug solution: if Terminsel is not appearing for the second


time, same the game, quit, then use Shadowkeeper or the Console
command to get Terminsel to appear immediately:
CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
This variable was at 2229506 for the current play through, but
changing it to 1 worked like a charm!

(Note that JaheiraRomanceActive = 2, DerminSpawn = 9, LoveTalk


= 70 and TerminselSpawn = 4 at this time; no need to change these
variables!)
See http://www.sorcerers.net/Games/BG2/Jaheira.php for more info,
if you need to know about other variables

Terminsel II LD40: Terminsel appears for second time "Hello young lady. Might I ***Harper Pin (+5 saves
have a word or two?...This is my question Jaheira: Did you do the vs spells, non-detection,
right thing?" She answers "Undoubtedly!" 100% electrical
Protagonist gets 100k xp! Jaheira gets the Harper Pin! resistance)

© bg2mez 81
Jan pick pocket Terminsel 2x [four times in EE!] ***Ring of Protection +2
-> Jaheira AC-4
Save game; there is no need to place Jaheira.bcs back into the *Amulet of Protection +1
Override folder

Jaheira romance done! Cannot dismiss Jaheira throughout the


entire game otherwise the romance will be over for good!

The variable Terminselspawn now equals 5. Reset it to 5 if the


game changes this variable back to 4 (could happen in Ch. 6) and
Jaheira speaks to you (LD39) again "We are ready to move on?…"

Temple: Old Tunnels: Fight Otyugh (re-spawn) 5k xp

Note: finalizing the illithium quest at the Temple now will result in
forfeiting the Ring of Holiness; therefore, wait to finalize until Cleric
Stronghold quests are done much later in Chapter 6

Graveyard: Spider area: Fight Spiders (re-spawn) 3880 xp

Many areas, daytime and night: Jan pick pocket (PP) low value targets (commoners, etc.): nets 500+
gp plus 5-10 low-level scrolls:
- Slums outside, Copper Coronet
- Bridge outside, Five Flagons, Temple
- Docks outside, Barracks

Gates: Crooked Crane Optional, but good (or wait for Imoen): fight the Lich behind the
Inn: locked, hidden door. Full buff, use the Mace of Disruption +2, 22k
xp; can use Stealth (or Sanctuary) or Improved Invisibility with high
strength to get a quick blow in!
Can also buff Minsc with Protection from Fire and use Berserk
Locked chest can contain a level 7-8 spell, and has the Daystar ***Daystar +2
Long Sword +2: 1d8+2 damage, +4 THAC0 vs. evil creatures, does -> Keldorn alternate
double damage against Undead for 14-28 damage (worth 3k gp); weapon
the sword can cast Sunray even if only held in quick slot!

The Lich drops a Wand of Cloudkill, Wand of Fire and a Wand of *Wand of Cloudkill
Lighting (each has 10 charges); and a Ring of Invisibility *Ring of Invisibility

Sell enough to acquire minimum 69k gp (if playing with Aerie) in order to buy most of the best items in Trademeet and Athkatla before
instigating Chapter 4 if have already bought the Girdle of STR19; to buy additional optional but very good items in Athkatla 87k gp (or 74k
without the Robe of Vecna) total is needed now (this includes factoring in receiving 32k gp in Trademeet from rewards, gems and loot)

Note: see 8 pages below ("more easy gold") if more gold is needed
now, such as doing part of the Slaver Stockade in the Slums

Try to keep the very most valuable items to sell in Chapter 4 (e.g. Rogue stone = 2500 gp vs 1500; Arbanes = 5k gp vs 3k, i.e. the payout is
66% higher in Sahuagin City compared with Athkatla now):
Did not sell: 1x Rogue stone, 2x Laeral's tear necklaces, Arbanes sword, Bolts of Biting/Lightning, Arrows of Slaying
Did not sell: scrolls: keep to learn with other NPC's later (even though we are rich in scrolls at this time; could sell all of them for 55k gp!)
Did not sell: any of the new enhanced edition items or mod items! Dump them all in a container somewhere

Keep 1x Ring of Protection +1, Buckler +1, 1x Potion of Insight for Imoen; 2x Potions of Invisibility and Potions of Healing
Keep for fighting Mind Flayers later: Potions of Genius and Potions of Mind Focusing (do not sell these)

Do Mega Sell #1 (now, or at or after Trademeet) at Galoomp, Storekeep, Enge, Arnolinus, Perter and Joluv:
Galoomp: sell a load of all ordinary items; sell other loads to:
Storekeep (south platform): ordinary armor and shortbows
Enge: ordinary ranged weapons
Arnolinus: more ordinary ranged and melee weapons
Perter: more ordinary melee weapons

© bg2mez 82
Joluv (Copper Coronet): all remaining ordinary items

Result: sold all ordinary items (5k gp); and then sold all non-ordinary
items to Galoomp:
magical armor (10k gp); magical weapons (8-18k gp); all Potions of
Extra Healing (18-19k gp) (will find nine to eleven of them in
Trademeet and Brynnlaw);
enchanted Ammo (11k gp) and scrolls of protection and healing only
(1k gp); bracers, cloaks, ring and wands (12k gp) 70700 gp

Get Jan to bring to Trademeet

Note: if seven days have passed since clearing De'Arnise Keep


(you will get the message "Gold has been placed in your Keep"),
then do Nalia's Quest part 1 now, followed by travelling to De'Arnise
for Fighter Stronghold quest 1 (see five pages below)

Trademeet: East gate: ENCOUNTER Militia Captain: seek out Lord Logan Coprith D12:10
Town gates: Fight animals at East, West and North gates (avoid Neeber until
Imoen)
PP up to six Militia Soldiers, can get high level spell scrolls!

The Genie Embargo Quest


Blue Tent (Dao Talk to Khan Zahraa: talk 3, 2, 1, 3 ("Er…nothing at all") for a bonus *Ring of Folly
Djinn Tent): Ring of Folly!
Must talk again (2, 4, 1, 1) to get the quest (Dealing with the Genies,
Rakshasa/Ihtafeer's head) and for Itona to spawn in the north-west
Khan Zahraa is a merchant if needed (in the north-west, north of the
Crypt, at night time there is another merchant, Kich, as well)

PP Taquee outside the Blue Tent for a Bottle of Summon Efreeti **Efreeti Bottle

Marketplace: Daytime only (12-8pm): ENCOUNTER Philosopher by Wallace.


Minsc and Keldorn will attack Huntley! 480 xp

Alibakkar's Loot 35 gp and a Pearl necklace in the locked drawer


Estate:

Tiris' home: Loot (no traps)

Smithy: *Loot Smithy: both locked chests can contain a high level spell
scroll, or a Laeral's Tear necklace, including:
Abi-Dalzim's Horrid Wilting
Cacofiend
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Mass Invisibility
Pierce Shield
Project Image
Protection from the Elements
Ruby Ray
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend
Symbol Fear (very rare spell)
True Sight

Best combinations of two spell scrolls received:


Spell Trigger and Khelben's;
Spell Trap and Symbol Fear;
Pierce Shield and Protection from the Elements

© bg2mez 83
Near Fentan's: Lure Neeber away from Fentan's if he is there (wait until Imoen)

Fentan's: Loot later with Imoen

Various locations: Pick some pockets ( PP ) with Jan:


High Merchant Logan (can rarely get a Level 6-7 spell), Busya
Temple: Barl 2x (can rarely get a Level 6-7 spell)
Outside: Wallace
West tent: Wilfred 2x (Pearl, Shandon gem)

West Tent: Talk to Wilfred the Red 1, 1, 2 with someone who has 18 Wisdom
(or talk 1, 1, 2, 1 with 16 Wisdom), 1k xp, 1k gp (easy money) [can
surround kill 650 xp, 500 gp]

Tavern: PP: Viekang 3x for a Potion of Master Thievery, 2x Potion of Extra *Potion of Master Thievery
Healing and chance to get a high level spell scroll (have seen Abi-
Dalzim's Horrid Wilting! Might need PP skill of 145)

Mod note If SOS is installed: must talk to Ceeb Isson -> cut scene with
Soldiers who fire a couple of arrows at "gold" bandits:
"Soldier…hush yourself. I hear noises yonder!..."
Talk to Ceeb once more ("Seek out those who collect
information…") which enables getting the first quest from Selence in
the Promenade

North Gate: ENCOUNTER Itona (shadow thief) (after speaking to Khan Zahraa): *Gloves of Missile Snaring
informs where the Rakshasa can be found. Must use Invisibility to -> Minsc
sneak up to her and surround kill to get her Gloves of Missile
Snaring (AC +2 bonus vs missile; worth 1500 gp) 270 xp [can PP in
EE]
Park Jan.

Animal Troubles of Trademeet Quest


Mayor's House: Talk to High Merchant Logan Coprith: Quest given (Animal troubles *Potion of Invisibility
in Trademeet); loot for 45 gp, Potion of Extra Healing x2, Potion of
Invisibility

Downstairs: get Cernd (Shapeshifter Level 10, True Neutral, has Map: Druid Grove
161k xp), select spells
Outside: dismiss Cernd, he goes to the Druid Grove (north-west)
Get Jan.

Blue Tent (Dao Sell gems, rings and necklcaes to Khan Zahraa
Djinn Tent): Unload all inventory into container e.g. near Wallace [EE note:
unless you have the Bag of Holding from Hexxat]

Bring Jan to use his Invisibility 10' Radius at the Druid Grove

Druid Grove: Outside: ENCOUNTER Pauden: does not like Faldorn

Note: save as much fighting as possible for Imoen : use Jan's


Invisibility 10' Radius, Improved Invisibility, or use Sanctuary or
Stealth, or drink a Potion of Invisibility (or use Invisibility from
a ring) to sneak the Bracers of Archery from the Troll mound to
avoid fighting. Drink a Potion of Invisibility (or use Invisibility from a
ring) after looting the two containers

Troll mound Sneak the Bracers of Archery and 420 gp without fighting by using *Spear of the Unicorn +2
(south-west): the Ring of Gaxx or equipping a Ring of Invisibility; use Stealth to *Bracers of Archery
enter the Troll mound, loot the containers and then activate the Ring -> Keldorn TH 11/4 (2)
to leave unharmed, saving the fight for Imoen later with +2 bolts

© bg2mez 84
Central area: 1st fight (can skip now and return later, save for Imoen):
[Shadow Druids: Mage, Druid and two Fighters; use Resist Fear,
9200 xp]
Park Jan temporarily while we do a couple of fights

2nd fight (cannot skip):


ENCOUNTER Kyland Lind and four Shadow Druids: tough fight, full
buff, kill Kyland last, 13k xp
Cross the bridge of rocks to the east

Tower (north- Sneak the Belm +2, gives an extra attack per round for main hand, ***Belm +2 (extra attack
east): even without being proficient in Scimitar! per round!)

Jaheira could use the Belm in her off-hand when at Level 12 but
wielding the Blackblood and Gnasher does more damage (test
result: ~13% more)
Minsc could also use the Belm at Level 12, but he deals more
damage using Frostreaver and Stonefire axes (~8% more)

House: Full buff including vs Electricity, use Righteous Magic, DUHM; use *Cleric's staff +3
Stealth and then enter the house (consider to enter solo firstly for *Periapt of Proof Against
this tough fight and use Zone of Sweet Air to counteract the Poison
Cloudkill that will be cast)
Talk to Adratha/Ihtafeer: fight her, Saadat and Jalaal 21k xp

Unlocked chest has ammo worth 1680 gp, including Arrows of Fire *Arrows of Acid +1 (40)
and Arrows of Acid +1, and Bolts of Lightning *Arrows of Fire (40)

Note: can optionally finalize the Genie Embargo quest with Busya (*Shield of Harmony +2)
now to get the Shield of Harmony, gold and gems! Then, complete
Trademeet with Imoen !

North-west 3rd fight (cannot skip): *Club +2, Gnasher


Temple: ENCOUNTER Dalok and two Shadow Druids: use Stealth, -> Jaheira (can use now
Protection from Electricity/Lightning; fight 11k xp. Drop includes Club or keep using Sling +2)
+2, Gnasher (1d6+2, +2 sliver damage = 5-10 damage) and
the Long Sword Flame Tongue +1/+4 vs Undead: The Burning Earth *Flame Tongue +1: The
(1d8 +4 vs Undead = 5-12 damage to Undead; 1d8 +2 vs Burning Earth (+4 vs
regenerating creatures such as Trolls) Undead)

Outside Temple: Park Jan (can park him in the Temple if needed) and get Cernd
Tell Cernd a Shadow Druid named Faldorn has taken over

Temple: Save game and then talk to Faldorn


If the Unlimited Strongholds mod is not installed, Jaheira can fight
Faldorn (use e.g. the Gnasher and Belm)

If the Unlimited Strongholds mod is installed: Cernd or Protagonist


(Jaheira cannot!) can challenge Faldorn: fight 14k xp (Cernd use
e.g. Ring of the Ram and Animal Summoning II)

Master Verthan offers the Druid Grove Stronghold! We accepted


(to try something new, later with Imoen, and since Jaheira is a Druid)
but will do the quests near the end of Chapter 6
The Staff of Thunder and Lightning is awarded for defeating Faldorn
(with or without the strongholds mod installed)! Worth 1875 gp (we
never use it), but drop it since this is not really your stronghold

Pick-up your equipment from the ground! Drop Cernd, get Jan.

Note: if you rest in the Grove now to begin the Druid Stronghold
quest, the Root of the Problem +1/+3 club is given; we do the
quests near the end of Chapter 6!

© bg2mez 85
If you bring Cernd to the Slums now, his personal quest will begin
(Igarol will approach the party) but we do this much later with Imoen
near the end of Chapter 6!

Trademeet: Blue Tent (Dao Can sell items to Khan Zahraa before finalizing (drop Ihtafeer's D13:11
Djinn Tent): Head): normal armor (he has Chain Mail, so that price is diluted)
- enchanted armor (he has Chain Mail +1, Med. Shield +1)
- weapons (he has +1's only)
- mage items (he has amulet of protection +1)
- potions (he has extra healing, speed, agility, antidote, perception or
fire strength)
- ammo (he has bolt of biting/lightning; acid arrow, piercing arrow;
dart +1)
Can now also buy some +2 bullets and Potion of Master Thievery at
low prices!

With the Rakshasa Head in inventory finalize with Khan 10k xp,
Rashad's Talon +2 (Scimitar)
-> can now buy items from the Merchants but wait until REP 20
[Can fight Taquee outside Blue Tent for 5k xp, then quickly enter tent to finalize before
they turn hostile]

Mayor's House: High Merchant Logan Coprith finalize 18k xp all!, 2k gp


Ceremony: REP+1; ENCOUNTER Lady Lilith Lurraxol and Lord REP+1 -> 20!
Skarmaen Alibakkar (Quest given), 25250 xp all! and 10750 gp!
Do their quest later with Imoen or now if needing another easy REP Cleric10 Ranger9
point (quest is worth 16k xp total and 250 gp) +1hp-> 128hp

Busya finalize 7500 gp, Shield of Harmony +2, Diamond, Pearl ***Shield of Harmony
necklace and a Rogue stone! The Shield of Harmony gives a -> AC-9(-12/-15)
penalty of 3 vs missiles, but grants immunity to charm, confusion, -> or to Jaheira or Aerie
domination and hold person! (It does not protect vs Stun, however)

Save the rest of Trademeet for Imoen!

Note: the gold and gems from the above quests nets the party 25k
gp, plus loot worth about 5500 gp!

Marketplace, Big sell (#2) at Wallace: gems, ammo, magical items, armor, and
daytime: potions (except those types he has). Could also sell Aerie's robe,
bracers and shield

After the big sell we still have Arbanes +2, Daystar +2, Belm +2, a
Rogue Stone and a few other high value items to sell in Chapter 4
for a much higher price; we still have all spell scrolls, too, for
scribing with Imoen, and NPC's in Chapter 6

NE, night: After 6 pm can meet Kich, a merchant, with +2 ammo and two rare
spells: Spell Deflection (1380 gp) and Conjure Lesser Fire
Elemental (690 gp) [Can kill nearby Shadow Thief 950 xp]

Big Buy #2 : Jan (or Aerie) cast Friends (or use Nymph Cloak) to get CHA 20: Cost

Smithy: Buy if playing with Aerie: Robe of the Good Archmagi (Base AC 5) 15170 -> Aerie

Merchants, Cloak of Displacement 2415 -> Keldorn


daytime: Belt of Inertial Barrier 8625 -> Protagonist
Blackblood +3 (Club; 1d6+3, +3 acid = 7-12 damage) -> Jaheira 6900 -> Jaheira TH 12/5 (2)
later, probably continue to use sling for now

[No need to buy Tansheron Bow +3 for 3450 gp; it's good but not 0
needed; could try it if Mazzy is in your party]
[Do not buy Ras +2: it functions as a summoned creature but is too
expensive at 8625 gp]

© bg2mez 86
[Also sells Flail +2 for 2070 gp, same price as Jayes]

Wallace: Scroll Case (#2) 134

Red Tent: Optional: Necklace of Missiles (has only 2 charges now, but can sell 240
to Bernard and he will recharge it for 2250 gp)
Optional: Arrow +2 (cheapest price in the land at 240 gp per 40) 240
[Optional for Imoen later: Protection from Magical Energy 1480 gp] 0

TOTAL: 33724

Mod note If SOS is installed: must talk to Ceeb Isson 2x to enable getting the
first quest from Selence in the Promenade

Optional, but recommended to briefly visit Umar Hills with Jan to pick pocket ( PP ):
Umar Hills: Outside: ENCOUNTER Minister Lloyd, Nelleck, Dale and villagers D13:21
If daytime: PP merchants: Elence 2x, Beherant 4x (can get a high
level spell scroll such as Protection from Magic, Simulacrum,
Summon Efreeti or Protection from Energy!)
If night: PP them in the Tavern (a 2nd time!)

Minister Lloyd's Talk to Minister Lloyd: Quest given (Investigate the death's in the
home: Umar Hills); loot, PP

Jermien's Home ENCOUNTER Jermien: Quest given (Find Mimic's blood)


(2nd House): PP Jermien (can get a high level spell scroll, or a Laeral's Tear
necklace, including: Abi-Dalzim's Horrid Wilting, Improved Mantle,
Khelben's Warding Whip, Project Image, Ruby Ray, Spell trap, or
Summon Fiend!)
PP daughter (can rarely get True Sight, Pierce Magic or Mislead)
Loot the shelf for potions; use Improved Invisibility to loot the cabinet *Potion of Clarity
for some scrolls (including Contingency) *Potion of Genius

Umar Inn: Loot the first (south) locked closet 410 gp and a small chance of a
Level 6-8 spell scroll; leave the north room (trapped) for Imoen
Loot the south shelf for 2x Potion of Extra Healing

North of 2nd Avoid Dirbert! Wait until Ranger Stronghold quests are completed or
House: you might become "Fallen." Also, must do Dirbert quest quickly after
getting it, so wait until much later

Note: in BG2 the Dirbert quest will cause your Ranger status to
become "Fallen"; [this seems to have been fixed in EE, but save this
minor quest until much later, to be safe]

North of Tavern: Talk to Jeb: pay 30 gp -> talk to Erlin, pay 100 gp [or less] to buy a *Beljuril gem
Beljuril gem (which can be used together with 5k gp to upgrade the
Horn of Valhalla after upgrading it with 2k gp + a diamond)

Outside, north: Talk to Madulf once only (1, 1, 2, 2, 1, 2) (Quest: Madulf wants to
bring word to Mayor, and make a deal with the village) but do no
more of this quest until later with Imoen
PP Madulf 2x, Minotaur 4x, Ogre 2x, Orc and Gnoll

Note: Madulf and the Gnoll can have a high level spell such as
Globe of Invulnerability, Incendiary Cloud, Protection from the
Elements, Power Word Stun, Spell Shield, Spell Trap, Summon
Djinni, or Tensors Transformation
Best combination we have gotten: Pierce Magic and a Laeral's tear
necklace!

© bg2mez 87
South-west Loot the cabin but do not loot the dining table or pick-up the scroll on *Acid Arrows (20)
Ranger Cabin: the floor (wait for Imoen) *Bolt of Lightning (20)

Sell junk, necklaces, gems and rings to Elence 72000 gp


Save the rest of Umar Hills for Imoen
Send Jan to his home in the Slums District

To De'Arnise: Waylaid: Bandits (attack the mage first) 5100 xp, 181 gp

De'Arnise Hold: Fighter Stronghold quest 1: with CHA 18 talk to Major Domo in the
main hall to start the quest -> Tolmus Bendelia appears. Pay 500 gp D14:11 Next Visit in 7 days for
twice, 15k xp FIGHTER II
[Optional: get 500 gp from upstairs in the "library" shelf each week,
but this is not really your Stronghold as a Cleric/Ranger]

Raising taxes for quick gold


[Do not do: 4k gp or more (!) can be raised instantly by asking
Majordomo to raise taxes; the people of your land will be less
pleased, but they will not revolt if you ask 9 times or fewer after
completing quest 1 successfully! Your people will not revolt and
they will eventually be very pleased with your leadership if you
complete the remaining Fighter Stronghold quests in the most
positive manner.]
You can raise taxes until getting the message "there is revolt in the
air" as a final warning. If you raise taxes once more you are sent
outside and De'Arnise Keep is taken away permanently.

Ask Majordomo to get the farmers current opinion of your


leadership. The responses from best to worst are:
Overjoyed, Pleased, Do well enough, A bit angered, A little restless,
Some protestations, Very angry, An assassin was found, and There
is revolt in the air (the final warning).

Nalia's Quest part 1:


Slums: Get Nalia to continue her quest D14:20
ENCOUNTER Messenger gives Quest (Father's Funeral)

Graveyard: ENCOUNTER Messenger: proceed to the funeral


Nalia talk to Minister Adelain and Isaea Roenall: Nalia declines the
marriage proposal and Isaea leaves!
Can PP Minister and Roenalls (no good items). Leave the funeral
and Nalia will speak; park her in the Slums or send her to the
Coronet

Nalia will speak after leaving the funeral: "I am sorry for that
extended exchange…"
Nalia's Quest continues in 24 hours (OK to wait much longer)

Temple: Old Tunnels: Fight Otyugh (re-spawn) 5k xp; do daily (did 8 times!)
Can also re-clear the sewers for up to 2k xp (avoid the north, though)

Graveyard: Spider area: Fight Spiders (re-spawn) 3880 xp; do daily (did 8 times!)

Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp; do daily (did 8 times!)

Vampire encounters: should have had all five encounters by now

Gates: Crooked Crane: Rest to pass the time for Nalia's personal quest part 2!

© bg2mez 88
Nalia's quest part 2:
Slums: Get Nalia (24 hours after part I of her quest):
ENCOUNTER Isaea Roenall and four Amnish Soldiers (seemingly
cannot PP in EE); Nalia is placed under arrest! Quest given (Nalia
Abducted)

ENCOUNTER Khellor Ahmson: "...Look to the docks and a man


named Barg… pry into his personal records…his records are in his
home in the Government District…"
"Bring anything you learn to Corgeig Axehand in the Council of the
Six building…"

Docks: Near Sea's Talk to Barg (5x 1), he reveals information on Isaea and Dirth [can
Bounty: fight 9k xp however anyone who sees you fighting might become hostile]

Sea's Bounty: Without bringing Jaheira inside (do the Ployer quest later): talk to ***Full Plate! (#3)
Officer Dirth, fight 3200 xp, drop includes Slavery Documents (if not -> Keldorn AC-1 with Ring
PP'ed already) and a Full Plate armor! of Protection +2
or give to Jaheira AC-6
Note: save the rest of this quest for Imoen in Chapter 6 with a shield

[De'Arnise Hold:] We are too slow this play through to get the next Fighter quest (buy
medicines for Lastin for 500 gp -> 15500 xp reward; return to
De'Arnise in 7 days for quest 3) so it will be done in Chapter 6

We have enough loot and gold for the final Big Buy before instigating Chapter 4; however, if you need
more easy gold, or items to sell, you could:

We do not do, but if desperate for some more gold use Sanctuary,
Improved Invisibility, or a combination of Stealth/Invisibility from a
ring or potion to loot but avoid the fights in two locations:

- Bridge District, "basement warehouse" just north of the Five


Flagons: bash the chest with STR22 for 460 gp, Laeral's tear and a
Star sapphire; open the trapped cabinet (Lightning Bolt trap!) for
Spirit Armor and Protection from Electricity scrolls

- Docks District, hidden door in the Sea Bounty tavern: loot the pool
for three Pearls, a Pearl necklace and 1100 gp

We do not do, but if desperate for some more gold can do some
minor fighting in two locations for bonus loot that can be sold:

- Slums District, Slaver Compound (the ship): enter from the Slums,
up the long flight of stairs and then bash the locked door
Save game. Enter the compound; there is a trap on the set of five
stairs leading up into the north room; carefully fight the two Wizards
and seven Slavers for 5k gp in gold and loot including a Cloak of
Protection +1 (fight for 4300 xp only)
Could also sell the 450 gp in scrolls also found in the unlocked *Oil of Speed
containers (only junk is found in the locked or trapped containers in *Dire Charm scroll
the first four rooms)

- Docks District, "apartment" just above Cromwell's, on the same


level as Mae'Var's Guildhouse top floor: save game first
Get caught looting by the peasant: carefully loot either the north-east
drawers or the west table to fight as few as two Legionaries; can
leave the building and likely only one of them will follow you, making
for an easy Full Plate armor which can be sold

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We do not do, but if desperate for some more gold could:

- could sell some high level spell scrolls

- could raise taxes maximum 9 times after completing quest 1


successfully at De'Arnise Hold (talk to Major Domo) for 9k gp!
(asking 10x = lose your Stronghold!)

- could sell if necessary: Arbanes short sword (3k gp), Gloves of


Missile Snaring (1500 gp), Elven Court Bow (750 gp), the Sword of
Chaos (900 gp), but try to keep them to sell in Chapter 4 for 66%
more gold!

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Buy some great items in Athkatla!
To raise CHA 2 points: cast Friends, wear the Sensate Amulet for 8820 gp from Deidre (preference), the Nymph Cloak (3105-3465 gp) from
Gorsch, or wield the Blade of Roses from Bernard (3150 gp)

Big Buy #3 : with CHA 20 (Sensate Amulet, Nymph Cloak, Blade of Roses or Aerie cast Friends): Cost

Docks: Near Harper's: Daytime , Ikert: Scroll Case (#3) 134

Mae'Var's: Gem Bag (#1), if not already bought (126 gp) 0


Sling +2, if not already bought (517 gp) 0 -> Aerie TH 16/10 (1)
with +2 bullets

Promenade: Galoomp: Scroll Case from Galoomp (#4) 144

Adventure Mart: Scroll Case from Yuth (#5) (optional for EE) 144
Ribald: Girdle of Hill Giant Strength (probably bought it already!) 7400 -> Keldorn or Jaheira
Deidre: Robe of Vecna (party has 2 mages; can easily wait until Ch. 6 ) 12600 -> Imoen later
Deidre: Shield of Balduran +3 (for the Underdark) 10100
Deidre: Optional, but good (nice to have): Sensate Amulet (+2 CHA, +5 hp, 8820 -> Protagonist when not
Protection vs Evil) fighting Vampires, or to
Aerie [or Anomen]
Jayes, night: Scroll Case from Jayes (#6) (optional for EE) 144
Armorer: [Not installed: buy an Ammo Belt from Perter (154-196 gp)] 0

Bridge/Sewers: [Containers mod not installed: buy a Potion Case from Mrs.
Cragmoon or Roger the Fence (144-176 gp)]

Slums: Copper Coronet:


Bernard: Sling of Seeking +2 [is a +1 in EE 1.3 so perhaps optional there] 1350 -> Jaheira TH 12/6 (1½)
with +2 bullets
Bernard: Battle Axe +3, Stonefire 2151 -> Minsc later
Joluv: Defender of Easthaven +3 (1d6+4 = 5-10 damage, TH+3, AC 18900 -> TH 11/4/6 (3)
reduced by 1, 20% protection vs slashing, etc.) AC-9 (-12/-16)
Joluv: Optional, but good: Joril's Dagger +3 (2H-sword, 1d10+3, +1 cold = 14490 -> Minsc TH 10/4 (2) w/
5-14 damage, 25% chance of confusion) (not purchased on our STR 18/93; later to
current play through and the party is quite fine!) Keldorn
Gaelan Bayle's: Arledrian: Optional, but good: Gem bag (#2) for 126 gp 126

SUB-TOTAL: 76503

Optional items:

Temple: Temple of Dawnmaster Kreel: buy the Boots of Grounding 648 -> Aerie
Lathander:

Promenade: Adventure Mart:


Ribald: Fortress Shield +3 (AC lowered by 4, +7 vs missile!) 6660 -> Jaheira AC-6
Ribald: Ring of Air Control (casts Improved Invisibility for 10 rounds) 2220 -> Minsc or Keldorn
Ribald: If playing with Aerie: Bracers AC3 (will get bracers AC4 in Ch. 5 for 4810 -> Aerie AC-1
free), but AC3 can be attained from Barkskin at Cleric or Druid level
12, or use the Shield Amulet for AC4 and -2 vs missiles for 5 turns!
Ribald: Rod of Resurrection (we never buy or use) can fully heal a wounded 0
character, with infinite range! 5920 gp
Galoomp: Optional: scroll of Melf's Minute Meteors for Aerie and Imoen 540
Scroll of Resist Fear, if not already bought (144 gp) 0

Slums: Copper Coronet:


Bernard: Army Scythe +1 (X-bow with +1 attacks per round!) (2700 gp) 0 [-> Keldorn]
Note: Ribald's Giant Hair X-bow is good but its high cost cannot be
justified when compared to the Army Scythe, it only does 10% more
damage per round, and the party will soon acquire the X-bow of
Affliction +4

Gaelan Bayle's: Potion of Master Thievery (4 are needed for Imoen in Ch. 4) 252
Mae'Var's: Potion of Master Thievery (if more are needed) 276

GRAND TOTAL: 91909

© bg2mez 91
Note: early in Chapter 4 a lot of good ammo can be looted: 200x
Bullet +2; 180x Arrow +2, 40x Acid arrows, 120x Bullet +1, 60x Bolt
of Lightning and 110x Bolt +2; no need to buy ammo at this time

Very optional (Chapter 4 has a lot of good ammo for free): good ammo is cheapest at:

Bullets +2: Arledrian (bought 2x40; Aerie and Jaheira to use +2 bullets) 378
Promenade, Elence (Umar Hills) 402
Jayes, Trademeet (Merchant and Kich), Brynnlaw, and Black Market 414
Thief near the temple in the Slums

Arrows +2: Cutpurse (Bridge), Trademeet (Red Tent) 240


Arledrian, Perter 252
Brynnlaw, and Black Market Thief near the temple in the Slums 276

Note: Bridge: Bel has a Full Plate for 4020 gp (not needed!)
Temple of Helm: Sir Lothtyran has a Full Plate for 4140 gp
Adventure Mart: Wait until Chapter 6: Vhailor's Helm 13230 gp, grants +1 AC bonus
(do not use the Simulacrum ability in SoA, though)

Bring Imoen's items for Chapter 4: spell scrolls to scribe for xp's (for Imoen and Aerie), a Robe, Ring/Cloak of Protection +1, Boomerang
Dagger +2, Buckler +1, Bracers of Archery, Gloves of PP, Ring of Lock Picks, 4x Potion of Master Thievery (Jan may have these items)
The Boomerang Dagger +2 does about 30% more damage on average than Tuigan Bow +1 when used by Imoen with +2 arrows
Potions of Master Thievery used at: Sahuagin City, Carlig the Innkeeper and with Drizzt & Co. in Chapter 6; a Potion of Insight is needed as
some point for the Limited Wish spell (the potion can be purchased in the Temple in Brynnlaw; not in Chapter 5)
Also bring: Shield of Balduran, magical items and valuables to sell in Ch. 4, 1-2x potion of healing only, 2x Oil of Speed, and Potions of
Genius and Potions of Mind Focusing to safely fight Mind Flayers

Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp, and near D15:11
entranceway 2400 xp 4600 gp

Slums: Outside: Park Jan and take items for Imoen: Boomerang Dagger +2, rings or
potions he might have
Recommended to check that Keldorn's quest is completed if he
mentioned his wanting to visit his wife and family

Copper Coronet: Get Yoshimo (to eventually get 200k xp in Chapter 6)

Promenade: Mod walkthrough Shadows Over Soubar (SOS)


South Talk to Selence Hillstar: since we spoke to Ceeb Isson in
Promenade: Trademeet, she gives the first (optional) Quest (Owed Money). She
will then become invisible and refuse to talk with you again because
the mod is intended for Chapter 6 (level 15 characters
recommended at a minimum); her first quest requires the party to go
to Brynnlaw by design

OPTION 1: Government, Deril Estate: talk to the Butler (Servant): 1,


1, 1 (chose Brynnlaw), 1, 1. [Talk to the Butler again - not required in
v 2.0]; he must tell you that Sir William is on the island of Brynnlaw
otherwise Sir William will not be there! There, he will give us the key
for his safe which contains the gold that Selence is looking for.
That's it for SOS until Chapter 6 if you want to do Selence's quest
before taking the letters to the Umar Inn

In Chapter 6 we will use the key and give her the owed gold. She
then gives her 2nd quest (rob the Adventure Mart at night and bring
the ten items to her in the Five Flagons) after which she rewards us
with the key to the chest upstairs in the Copper Coronet back
rooms (Llynis' room). The chest contains two letters that are to be
brought to Umar Hills

© bg2mez 92
OPTION 2: pick pocket the key from Selence before she goes
invisible, no need to talk to her (or have Keldorn or someone cast
Dispel near her); use the key to unlock the chest upstairs in the
Copper Coronet back rooms (Llynis' room). Her quests are not that
great anyway

OPTION 3: unlock the chest by lock picking or cast Knock; the chest
is located upstairs in the Copper Coronet back rooms (Llynis' room).
Get the two letters, do not Identify the Sealed Letter; bring them to
Umar Hills after acquiring a Stronghold to start the main adventure!

See Chapters 4 and 6 below for the next steps and more details of
the mod (or see page 15 for the entire walkthrough)

Maheer (south Very optional (we usually wait until Chapter 6): [as a bonus give a
Promenade): Diamond + 2k gp to Maheer, and then a Beljuril gem + 5k gp to
upgrade the Silver Horn of Valhalla (summons a 5th level warrior) to
the Iron Horn (summons a 9th level warrior)]

Buy any last minute items such as Boots of Grounding, Fortress


Shield, Bracers of AC3 for Aerie

Docks: Thieves: Talk to Aran Linvail, with Yoshimo, to set sail (spells are re-
memorized) and instigate Chapter 4!

Enjoy the cutscene with Aran Linvail, Saemon Havarian and Sime

Asking Linvail to set sail! (BG2 at 800 x 600 and 3D Acceleration enabled)

© bg2mez 93
Chapter 4
Plan for phase 4: Get into Spellhold via Brynnlaw
If the mod is installed: Shadows over Soubar (SOS): in the daytime speak with Sir William (safe key)
Imoen joins! Learn (scribe) spells for xp's
Spellhold maze
Spellhold asylum/sanity tests
Finish Brynnlaw completely
Sahuagin City
Sell loot for a lot of gold! Buy spell scrolls to learn for xp's
Instigate Chapter 5

Synopsis: mil. xp's Level


Cleric 10 / Ranger 9 with Flail of Ages +3 and Defender of 0.993 Cleric 10 / Ranger 9
Easthaven +3: TH 11/4/6 (3), AC-9 with Ring of Gaxx
or TH 11/4 (2), AC-11 with the Shield of Harmony +3
Buffed with Draw Upon Holy Might, Righteous Magic, Aid and Bless:
TH 9/-1/1 (3), AC-12

Jaheira with Sling of Seeking +2 and +2 bullets: TH 11/6 (1 ½), AC- 0.816 Fighter 9 / Druid 12
8 with Fortress Shield +3 (later: Blackblood +3 and a girdle of
strength)

Minsc with Sword of Chaos +2 and Pale Green Ioun Stone: TH 10/5 0.819 Ranger 10
(2) with STR 18/93 (or TH 10/4 (2) with Joril's Dagger +3), AC-4 with
Ring of Earth Control

Keldorn with Hallowed Redeemer and Girdle of Hill Giant Strength: 0.737 Paladin 10
TH 10/5 (2), AC0 (or AC-1 w/ Full Plate and Ring of Protection +2)

Aerie with Sling +2: TH 16/10 (1) with +2 bullets, AC-4 with Shield of 0.749 Cleric 9 / Mage 10
Harmony +3

Party has 4.1 million xp's

Comments : the party is at a low-medium level but will be fine to


take on Chapters 4 and 5! We have enough magical equipment,
strength and buffing and spell casting abilities to find Imoen and
succeed in our quest for Irenicus!
In addition, we will find some excellent magical items in Chapters 4
and 5, as well as Imoen, so we instigate Chapter 4 already now,
returning to Amn with a complete and good party!

Brynnlaw: Ship: Park Yoshimo immediately and buff with Chaotic Commands to fight D24:0
three Vampires: kill Parisa first, then Del and Valen 25500 xp (takes 7+
days to sail!)

Sime informs: "Go to the Tavern. Speak with a man named Sanik."

Outside: Loot the outside area


[Can kill the 2 fighters near Tavern for 3k xp if attack duel coordinator first]
West: fight Olben and Andar now or they leave, 320 xp

South-east: Talk to Ginia: gives Quest (Chremy and Calahan); loot a Wand of *Wand of Paralyzation
Paralyzation (5 charges) in nearby container in the wall up the stairs

Near The Vulgar Talk to Chremy: fight (drops Galvena's Medallion) 1100 xp, 112 gp Aerie Mage11 Cleric9
Monkey: Finish Ginia's quest later with Imoen +1hp->57

Vulgar Monkey: Talk to Sanik: fight Assassin (sent by Lady Galvena) 900 xp MAIN
QUEST

© bg2mez 94
ENCOUNTER Innkeeper: he informs how to gain entry to Galvena's
Guildhouse

Weaponsmith: Store items in the table/container [unless have a bag of holding] to


sell later in Sahuagin City
Buy some relatively rare spells for Imoen/Aerie now or later, e.g.:
207 gp: Protection from Fire (vs 216 gp at Galoomp for level 3
scrolls)
690 gp: Conjure Lesser Fire Elemental, Lower Resistance
1380 gp: Spell Deflection, Disintegrate 200 gp

Lady Galvena's: With CHA 18 and the Medallion in inventory: talk to the female
Courtesan*: 1, 1, 2 ("I plan on standing up to her…") 2, 2, 3, 2 (take
me inside) -> small room: talk 2 (gives potion/draught) ->
Hallway: ENCOUNTER Guard: talk 4

Kitchen: ENCOUNTER Ellie: talk 3, 3, 3, 1, 1, 1, 1k xp; follow the


Courtesan to the hallway and bedroom -> 4k xp, loot Lady Galvena's *Galvena's key
key from the cabinet
Save game before entering the dungeon at the north end of the hall

Note: once inside it is not advisable to leave Galvena's Guildhouse


because the front door is closed! However, if the party does
accidently leave, have a female party member with Galvena's
Medallion and CHA 18 speak to the male courtesan as per above

Mod walkthrough Shadows Over Soubar (SOS)


Note: Rest now in the hallway or in the "dungeon" at the north end
of the hallway to advance the clock to daytime to be able to speak
to Sir William in Lady Galvena's bedroom and acquire the key to the
safe in Deril Estate for Selence's first quest

Lady Galvena's Sir William is in Lady Galvena's bedroom next to the bed! Daytime
bedroom: only (may need to rest): speak to him (2, 1; and then talk again 5x1,
2, 1, 1, 1, 3, 1) and he admits to having an affair with Bylanna! He
gives you the safe key! Item is Sir William's Safe Key *Sir William's Safe Key
"CBWLKEY1" which enables you to open the safe in Deril's Estate (SOS)
for the gold to pay Selence. If he is missing consider to use the
command: CLUAConsole:CreateCreature("CBWILLMA")

Note: after the fight vs Galvena in the dungeon the party probably
cannot return back into Galvena's Guildhouse to fight the three
guards that have fallen asleep; this is because her operation gets
shut-down after you defeat her and the courtesan's
outside disappear. Fight the four guards now or just after defeating
Galvena!

Dungeon: ENCOUNTER Galvena, Claire and Vadek: fight 12k xp *Flail +2


Save game *Leather Armor +3

Last chance to fight the four guards (cannot do later) 14500 xp and *Halberd +1 (x2)
loot worth 1100 gp; Mug of Ale is worth 0 gp *Plate mail (x3)
Optional: return to the Courtesan in the small room to finalize, 0 xp
Return to Ellie in the kitchen to finalize 2250 xp all!

Talk to Claire 10k xp -> teleported outside


Docks: ENCOUNTER Claire and Golin (do not ask for the reward,
which is 22 gp!) 2k xp; he informs how to gain entry into Spellhold:
either by acquiring a wardstone from Perth the Adept or by being
judged a "deviant" by Desharik

Outside north-east: [Kill Sime 10k xp (must do now else she leaves)]

Ship: Get Yoshimo from the ship

© bg2mez 95
Pirate Lord's: Talk to Pirate Door Guard to enter [Can fight 2k xp]

Loot the drawers in bedroom and barrel for 109 gp and two Potions
of Extra Healing (the 2nd chest is trapped and has two more Potions
of Extra Healing and a Light x-bow +1; the trapped east-corner
picture has a Long Bow +2 but wait to de-trap and unlock with Imoen)

To get into Spellhold: talk to Desharik with Minsc (1, 1, 4, 2, 1) or


with Yoshimo 38500 xp all! [or get the Ward Stone from Perth and
walk to Spellhold from the north corner of Brynnlaw]

Spellhold: Main floor: ENCOUNTER Lonk the Sane: save game. Open the locked door to
dining room, get five gems from Naljier Skal (can get two Rogue
stones if lucky!) and several Memos from Wanev which can be sold
later in Chapter 4 for 150 gp each (16 gives a bonus 2400 gp!)

Can store items in the table/container to pick-up later after Spellhold


is completed

South room: loot the small table and the talk to Dradeel, he gives a *Rogue stone
Recipe (can sell)
Remove Yoshimo's inventory!

Fight Dradeel, or have Yoshimo PP fail anyone (even Imoen!) ->


Jon Irenicus appears! Yoshimo is exposed as a traitor and leaves
the party! We are imprisoned!

Dream at ENCOUNTER Imoen: "…find me within. You cannot fight


"Candlekeep": alone…you cannot. Find me within…" Save game immediately

Walk west; hit Bhaal to "near death" and lure him to within sight of
the Demon standing at the entrance to Candlekeep

Note: if SCS is installed, you must turn the level of difficulty to the
easiest setting in order that Bhaal will follow you inside!

Note: in BGT (Trilogy) you might need to first see Bhaal, get him to
follow you into Candlekeep and then fight him once you are inside

The Demon talks: choose 2 ("I give of my mind") to lose one point of
intelligence (INT 19->18)
Enter the door to Candlekeep with Bhaal following; find Imoen inside
and lure Bhaal to within sight of her

Note: the 1 point of INT can sometimes be taken after meeting


Imoen in the dungeon, or not at all in BG2 (tip: drink an Oil of Speed
and then click the Demon 2x on your way to the doorway)

Bhaal exclaims: "I am your instinct, yet you deny me!..."

All Bhaal Powers lost! 48500/28500 xp all! Minsc L11 +3hp->125 TH


9/3 (2) with STR 18/93
ENCOUNTER Bodhi: party is sent to the maze beneath Spellhold! and Joril's Dagger

Spellhold ENCOUNTER Jon Irenicus and Bodhi


Level 1:
Imoen joins! Equip Bracers of Archery, Boomerang Dagger +2, D24:3 Imoen Mage11/Thief7
Buckler +1, Robe of the Good Archmagi, Ring of Wizardry, Ring/ 67hp 440k xp*
Cloak of Protection +1, Ring of Lock Picks -> TH 17/11 (2) AC-2 Open Locks 100, Find
Traps 95, Pick Pockets 35
Boomerang +2 is fine for now; could use Tuigan Bow +1 for TH Lore 40
17/10 (3) but we will soon get a new weapon in the Underdark that (*could be higher in EE)
is better; and eventually the Short Bow of Gesen +4 in early Ch. 6

© bg2mez 96
Imoen's previously scribed spells are gone from her spellbook; she
begins with 27 spells only!
Time to scribe spell scrolls for a lot of xp's…

Avoid the tediousness of managing scribed spells and install a mod


that removes the spell cap (or drink an INT-raising potion)
The number of spells that can be learned is capped by INT
[Do not erase spells and re-learn for xp's!]

Park Minsc, Keldorn and Aerie temporarily and learn (scribe) Jaheira Fighter10 D12
Imoen's spells with Imoen & Jaheira (only) so that Imoen gets more +1hp->112 TH 11/5 (1½)
xp's; then, Aerie join to learn her spells w/ +2 bullets
-> Imoen +142-166k xp -> Imoen now has 582-598k xp

Imoen cast Stoneskin and then select her spells: Magic Missile, Ranger10 Cleric10
Identify, Web, Resist Fear (scroll in Spellhold), Dispel, Slow, +1hp->129 or 134hp with
Breach x1, and once have: Chaos and Animate Dead Sensate Amulet
Protagonist equip Sensate Amulet, but have Negative Plane TH 10/3/5 (3)
Protection when fighting Vampires (Mace of Disruption or the
Amulet of Power)

Note: there is 3600 gp in gold to be looted in Spellhold, plus gems


worth about 8k gp if sold in Chapter 6 at Ribald Special Wares

East stairs/east Fight Clay Golem wearing the Girdle of Bluntness 8k xp ***Bag of Holding
room: De-trap the barrel, loot Opal Stone (keep), Rogue stone and a Bag *Rogue stone
of Holding! Do not follow the hallway to the north (a death trap that *Arrow +2 (40)
cannot be de-trapped!) Return to the west side

North-west stairs/ No traps; loot a Ruby Stone (keep), Star Sapphire, Spear +3 and *Star Sapphire
small room: 758 gp in total *Bullet +2 (40)
*Spear +3

North-west room: Statue riddles/puzzle answers include:


Two brothers we are…: place the Boots
I have seen the mountains rise…: place the Sundial
I have two heads but one body…: Sand glass / Hourglass
Try to defeat me…: Grinning Skull
20k xp awarded, and a Sapphire Stone (keep) and Dusty Rose Ioun *Dusty Rose Ioun stone
stone (AC +1 bonus) -> Keldorn AC-3 (or -1
with his own excellent
armor)
North room: Save game and then full buff including vs Fire, consider to solo fight
the Ruhk and Mephits; or use Slow and Holy Smite 14k xp

Full buff, use the three Stones (Opal, Ruby, Sapphire) at "mirror,"
buff with Protection from Evil, Resist Fear -> two fights 24k xp, *Doomplate
Doomplate (AC0, but sell for 3300 gp!) given. [Can fight genie immediately
as he appears for 5k xp]

Statue of Riddles: Click on the statues for 12 riddles/questions: 5k xp all! Ring of *Ring of Regeneration
Regeneration awarded

North: Use the Shield of Harmony or Chaotic Commands to fight Yuan-ti


Mage and Yuan-ti 13k xp; back track to the starting area

"Downstairs" via Take the eastern-most exit to the next level. Click on the Tome to ***Ring of Free Action
East exit: fight five creatures: after the Mind Flayer use the Shield of Balduran, *Simulacrum scroll
29k xp; click again to get the reward of scrolls and a Ring of Free *Summon Fiend
Action!
Loot the immediate south room, fight a Mist *Bullet +2 (80)
*Spirit Armor
*Simulacrum (#2)
*Monster Summoning III
*Bolt of Lightning (40)

© bg2mez 97
Kobold area: Fight Kobolds 9k xp, get the Kurtulmak's Crystal Shard from the
crystal, and pick-up the Wooden Stake

South area: Fight Undead for approximately 18k xp


Drops from Skeleton Warriors can be Improved Mantle, Incendiary *Resist Fear scroll
Cloud, Mantle, Protection from Energy, Project Image, Khelben's *Cleric's Staff +3
Warding Whip, Ruby Ray of Reversal or Laeral's tear

Loot the many containers for 1100 gp and an emerald

South-west: ENCOUNTER Dace Sontan: buff with Chaotic Commands, kill him *Bullet +2 (40)
here 8500 xp, and then walk back to "office" room *Arrow +2 (40)
BG2 only: fight him twice more in the office for 2x 8500 xp! (Might *Finger of Death scroll
need to force fight/F2) *Power Word Stun

Stake the coffin 9k xp -> The Hand of Dace

North hallway: Two rooms with six Umber Hulks: use the Shield of Harmony or
Chaotic Commands; cast Animate Dead or other summons to be
used as fodder, 24k xp and Imoen can unlock the two gates when
they automatically close for 2x 400 xp

Upstairs: Return to the starting area (upstairs) and take the west stairs, fight
Yuan-ti and Umber Hulks for 27k xp
Container near Statue Head has a Project Image scroll! *Project Image scroll
Use the Hand of Dace and Kurtulmak's Crystal Shard to open the
Statue Head for 29500 xp all!

Spellhold South/south-west Fight Trolls, Spirit Trolls and Minotaurs for approximately 31k xp, Aerie Cleric10 Mage11
Level 2: area: clearing just into the room with several "orbs"; do not proceed further +1hp->58 TH 14/8 (1) with
east until a bit later! +2 ammo
Use the 2nd orb to heal; click on the 3rd orb for Haste
Avoid Bodhi (in the next room east) until later! Keldorn L11 +3hp->123
TH 10/4 (2) w/ STR 19
Small circular room: save game. Only the Mind Flayer Painting from
the pool is needed. Buff with Bless and Aid to improve savings
throws and then get the four "paintings."
South room: loot a Minotaur Horn (#1 of 2); loot the small container *Sunfire scroll
in the Minotaur room for two more tokens (#6 of 21) *Arrow +2 (40)
Return north to the starting area

North-east: Fight Yuan-ti 14500 xp

Cleric Level 11: the level 3 spell Animate Dead will now summon a Cleric11 Ranger10
much better Skeleton that will have 60 hp (vs 40 hp for Cleric level 7- +1hp-> 130/135hp
10), Bastard Sword +1, 1½ attacks per round, THAC0 13. Their Level 6 spell!
resistances are: magic (65), poison/cold/electricity (100),
slashing/piercing (50), missile (60); and are immune to stun, hold,
domination, confusion, charm, fear, level-drain, petrification,
paralyze, sleep, poison and fatigue

Use the "paintings" to open the four walls with pictures on them; *Flame of the North +2
Noble Djinni can rarely drop a good spell, 29k xp

Golems room: Prepare to fight three Golems: full buff including Defensive Harmony ***Gesen Bow String
and Righteous Magic, use blunt weapons 15k xp *Star Sapphire
Unlock the chest for Gesen Bow String, Star Sapphire *Maze scroll
Next room (to the south): loot five tokens, Maze scroll, Diamond *Diamond (x2)

Machine: Use (click on) the Machine: spend 15 tokens for the Boots of Speed! ***Boots of Speed
(5 tokens = Boots of the North; 10 = Boots of Grounding; 20 = Armor -> Imoen (do not use with
of the Jester) front-line fighters)

© bg2mez 98
Note: although it's fun, front-line fighters are not using the Boots of
Speed on current play through to avoid making the game even
easier
Note: last chance to Rest before turning into the Slayer!

Backtrack to the south room; use Negative Plane Protection


Bodhi room: Consider to keep Protagonist far away for the next battle with
Vampires, will be forced into becoming the Slayer
ENCOUNTER Bodhi: she exclaims "What is this?!...Child of Bhaal,
what have you become?! Away! Irenicus must know of this!" Kill the
two Vampires 19k xp; Daystar's Sunray is good here!

Room just to the north of large statue: fight one or two Gauths and *Chain Lightning
three Minotaurs; loot four more tokens *Bullet +2 (40)

South room: Southernmost room: fight Minotaurs 12k xp; loot two more tokens ***Limited Wish (#1)
(the last two), a Limited Wish scroll (Imoen scribe and use as soon *Acid arrows (40)
as can cast Level 7 spells) and the 2nd Minotaur Horn

Machine: Use the Machine again: spend 5 tokens to get Boots of the North *Boots of the North
(no need to keep the remaining token)

South: Use the two Horns on the Minotaur Statue -> the exit door opens
29500 xp all!
Save game as there are multiple paths to take through the next
series of small areas (Sanity Trials)

Asylum Tests / Sanity Tests


Small area 1: Kobold area: fight vs Kobolds and Goblins 200 xp
ENCOUNTER Apparition: be cooperative and accept his proposal

Note: if uncooperative only 41250 xp will be awarded to each


character instead of 51250 xp at the end of the tests

Small area 2: Spore Colony area: fight vs Myconids and Spore Colony 3800 xp
ENCOUNTER Apparition: answer 6 (Splinter)

Note: answering incorrectly here (small area 2) brings the party to a


new area (fight vs Umber Hulk and Earth Elemental) but you will
miss the dining room with large table and thus not have a chance to
get the Cloak of Reflection

Small area 3: Small area 3: dining room with large table: loot table and drawer *Cloak of Reflection
Talk to Apparition: both options result in 51250 xp to each character
at the end:

OPTION 1 (preference): for the Puzzle Room* (Bracers of AC5):


Question 1: correct (3 / Nothing)
Question 2: correct (6 / River)
Question 3: correct (7 / Fear)
Question 4: incorrect to get the Bracers AC5 (correct reply is 3 /
Memory) -> Small area 4a (Puzzle Room)

OPTION 2: for the Sahuagin Area (chance of high level scroll(s)


answer incorrectly on question 1 or 2:
Question 1: correct (3 / Nothing)
Question 2: incorrect -> Small area 4b (Sahuagin Area)

OPTION 3: for the Troll Area: answer all questions correctly (3, 6, 7,
3)

Small area 4a: *Puzzle Room: the order is Mithril (3), Ruby (1), Emerald (3),
Sandalwood (3), Jade (1), Onyx (1) -> Bracers AC5 (worth 1080 gp *Bracers AC5
vs 300 for the Bone Club +2, +3 vs Undead) 10k xp

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Small area 4b: Sahuagin Area: fight Sahuagin Baron and two Sahuagin Baronial
Guard for a chance of a level 7 scroll drop, 1500 xp; loot the
container. In this area we have seen Flesh to Stone, Invisible
Stalker, Death Spell, Mass Invisibility, Power Word Stun and
Protection from Magic Energy!

Small area 4c: Troll Area: fight three Trolls 6300 xp, Bone Club +2 [and an amulet
for Shaman only in EE]

Platform with ENCOUNTER Apparition: Freedom! 51250 xp all! Imoen L12 +1hp->68
hidden stairs: Important: save game now in case of Saemon Havarian not *Two-Handed Weapon
appearing bug Style, Level 6 spell
(Protection from Magic
Energy!)

Learn spells with Imoen, Aerie & Jaheira only -> Imoen +21-27k xp
(meaning Imoen gained 21-27k xp, depending on how many scrolls
were found); temporarily park Minsc and Keldorn so that Imoen and
Jaheira get more xp's from scribing spell scrolls!

Memorize Protection from Magic if you have a Mage at Level 12 (if


not, we'll be fine if careful fighting Irenicus)

Note: can Rest on the platform, but will change to Slayer so watch-
out! Will attack nearest companion, so give Boots of Speed to them
if resting

Possible bug Important note: save game now in case of Saemon Havarian not
appearing bug ; however, resting and changing into the Slayer at
least 1x before meeting Saemon in the Brynnlaw Tavern should
avoid the bug

Spellhold: Main floor: ENCOUNTER Saemon Havarian: be nice and listen to his suggestion
Follow the lower hall eastward, loot container and eastern small *Arrows of Dispelling (5)
room for 424 gp and a small chance for a high level scroll!

Save game; mega buff for Irenicus fight including vs magic, save
again, and then take the northeast stairs

ENCOUNTER Lonk: fight quickly for 20k xp, otherwise he casts


Remove Magic and Horrid Wilting

Big fight vs Irenicus:


ENCOUNTER Dili, Tiax, Dradeel, Aphril, Naljier Skal and Wanev:
ENCOUNTER Jon Irenicus: big fight, send your party except for
Protagonist and Minsc (wearing Belt of Inertial Barrier) to the lower
right corner unless they are protected from magic
Cast some summoned creatures (Efreeti, Berserker Warrior) to help;
Breach twice

Irenicus will cast Remove Magic followed by Horrid Wilting after


Wanev's Time Stop so hopefully his spell casting is disrupted by the
FoA +3 or Minsc's weapon; consider to use Protagonist only for
melee and have summoned creatures at all times
[Can fight: Aphril 11k xp, Naljier 8k xp, Tiax 4k xp, Wanev 20k xp, Dradeel 12k xp]

Images are 650 xp each, can kill Irenicus' summons 3600 xp

Irenicus surrenders! 68500 xp all!

Save quickly, cast True Sight and fight Murderers and Yoshimo (0
xp), 7x 1400 xp. Yoshimo pleas "…Ilmater take my heart, I have no *Yoshimo's heart
choice!" Pick-up his heart
Leave the area through the north exit

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Main floor, north Talk to Saemon Havarian once more (1, 1, 1, 3) and accept his
hallway: suggestion to take his ship. He also mentions that Irenicus is
destined for the elven city of Suldanessellar!
Party is teleported outside

Outside: Clear the area (can re-clear in the evening after 18:00 as well)

Spellhold: Re-enter Spellhold (fight Stone Golem 8k xp) to loot a couple of *Rogue stone
rooms (no traps) and get stored items from dining room table *Staff of Thunder and
The Horn of Silence is worth 1000 gp Lightning +2

Brynnlaw: East House: Talk to Perth the Adept: fight 20k xp, de-trap and unlock chest, loot
Potion of Extra Healing x4
The Book of Infinite Spells and Wardstone are worth 0 gp

Mid dock, night: 19:00 or later (or 24 hours after you first arrive in Brynnlaw): near the
stairs just south of the Tavern: ENCOUNTER Pirate Leader: fight
seven Pirates 10300 xp, 350 gp

Mid dock: Talk to Calahan, pay 200 gp, 2k xp -> Ginia finalize 9k xp

Cayia's: De-trap cabinet, loot *Rogue stone

Pirate Lord's: De-trap/unlock the east-corner picture, and de-trap the 2nd chest *Long Bow +2

Store: Get stored items in the table from earlier

Pirate Horn Quest


Important note: in the Tavern, allow Saemon Havarian to walk away
and leave the Tavern before your party leaves! Otherwise you might
get the Saemon Havarian not appearing bug

Vulgar Monkey: Talk to Saemon: main Quest given (Leaving the Island/Pirate horn) MAIN
and agree to the plan. He walks away and leaves the Tavern; wait QUEST
for him to leave before the party exits (to hopefully avoid a bug)

Rest until night if necessary (-> Slayer ability if have not rested
already)

Cayia's, night: After 20:30 (8:30pm) ENCOUNTER Cayia and Algo: fight Pirates
2850 xp, loot the Pirate Horn from the table
Cabinet can rarely have a high level spell scroll (once saw Summon
Efreeti)

Spellhold: Outside: Can re-clear the outdoor area around Spellhold at night to fight
Mists and Shadows for 18k xp

Brynnlaw: Weaponsmith: Last chance to buy spells from Brynnlaw: e.g. buy rare spells for 207
gp: Find Familiar; 690 gp: Lower Resistance, Conjure Lesser Fire
Elemental; 1380 gp: Disintegrate, Spell Deflection
Sell items later to the Sahuagin for 65% more!

South-east dock: In the southeast-most area of dock: talk to Saemon Havarian with
the Pirate Horn

Possible bug Possible Saemon Havarian bug in Brynnlaw, it's possible that
Saemon Havarian is not appearing:
If Saemon does not appear during night, it could be a bug. Can re-
load a save game from just after regaining freedom, or this:
Add debug mode=1 to the baldur.ini file. Start the game, and then
move your party to the south docks
Hit Control+Space and type:

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CLUAConsole:CreateCreature("ppsaem3")
This will cause Saemon to appear; talk to him and he recognizes
that you have the Horn

Ship: ENCOUNTER Desharik and Cayia: Protagonist must have at least Minsc L12 +3hp->128
one inventory slot open (for the Silver Blade); must force-fight (F2) Axe** TH 8/2/6 (3) w/ STR
Desharik otherwise you will set sail immediately after the fight 18/93 and Pale Green
Ioun Dual wield Axes!
Fight Desharik, 11k xp, Scimitar +1 (x2), and crew 3100 xp Lev. 3 spell, AC-4
Mid dock: [Can kill Calahan, 70 xp, Short sword +2, 330 gp]
Temple: [Can kill Priestess 14k xp (no need to buy the Girdle of Bluntness)]

Buff, including Chaotic Commands, and then talk to Saemon again **Silver Blade (component
to set sail: "Cast of the mains! We are away! Set sights on the #1)
mainland!" He gives the Silver Blade (keep)

In transit (ship): Let the text during cut-scene play all the way through to be able to
fight some Githyanki for 9-23k xp, but not the Githyanki Captain [Can
fight Saemon's crew, 7k xp; don't kill Saemon]

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Sahuagin City / ENCOUNTER Royal High Priestess Senityili and Captain D25:23
City of Caverns: Feerlattiys -> King Ixilthetocal -> all are healed -> fight giant Ettin 5k 4800 gp
xp -> King: Quest given (The Prophecy of Sekolah/retrieve the
Rebel's heart)

North of King: Talk to Royal High Priestess Senityili: accept two Quests (Sekolah's
Tooth/Tooth key; Betray the King) Rebel's Orb given

"Fish jaws"/mid- Buff vs Fire, fight Priestess and three Rebels -> Cloak of Mirroring! ***Cloak of Mirroring
map: Note: it is ok to store loot on the ground while at the City of Caverns, -> Protagonist
if you cannot access the treasury container/door

Bonus xp's! Buy ammo (300-600 bullets or bolts each) from the Priestess of
Sekolah to fight a Rebel Cleric's continuous summons for a lot of
bonus xp's! The north Cleric seems to work best:

1a. Important: set Auto Pause to include "character injured"


1b. Important: set all scripts to "Custom (default)"
1c. Use BG2_Tweaks to disable the Cloak of Mirroring animation or
the game will slow down a lot during fighting

2. Protagonist equip the Ring of Free Action; and the Cloak of


Mirroring, dual wield flails, and Ring of Gaxx as usual

3a. See set-up positions below. Minsc equip Mace of Disruption +2 Keldorn L12 +3hp->126
and Belm +2. Minsc stand at Protagonists' side so he can reach the Halberd* TH 9/2 (2) w/
summons but make sure the summons attack the Protagonist first STR 19, w/ Joril's Dagger
+3, AC-3

3b. Keldorn use X-bow or Two-Handed sword, his own armor Jaheira Fighter11 D13
(having Free Action) and a shield, and stand beside Minsc but not +2hp->114 TH 10/4 (1½)
becoming the target of the summoned creatures w/ Sling of Seeking and
+2 bullets

4. Imoen use Boomerang Dagger +2; optionally, others use slings Aerie Cleric11 Mage11
with full allotment of ammo (no need to use +2's, save them for the +1hp->59, Level 6 Cleric
Underdark), and stay back! spell!

Can accumulate 250k-275k xp per hour vs one Cleric caster in EE Cleric12 Ranger11
(slows down as more bodies accumulate, can Rest to clear the +2hp->132/137hp
bodies) TH 9/2/4 (3), Level 6
spell #2
Fought for Imoen 854k -> 1.054m xp = +200k xp for Imoen! (i.e.
+1.2 million xp for the entire party; totally unnecessary but why not!)

Keldorn, Minsc and Protagonist: continuous (automatic) generation Rebel Cleric: summoning
of xp's by fighting summoned creatures which target the protagonist creatures continuously

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Imoen with
Boomerang
Dagger

Alternate stance: Protagonist, Minsc and Jaheira: using the north Rebel Cleric: summoning
Cleric for continuous (automatic) generation of xp's by fighting creatures continuously
summoned creatures which target the protagonist. In this case, give
the Cloak of Mirroring to Minsc; Jaheira uses Blackblood

Drow area, mid- Trap just after the first and third "columns"; fights for 26k xp
south:
ENCOUNTER Imps: play their puzzle game! De-trap six traps on the
platform with the chests
Note: can unlock the southern chest but do not open!
Answers to Imps riddle/questions: necklace @ 12:00, helm @ 2:00, ***Cloak of Protection +2
sword@ 5:00, pipe @ 7:00, 18500 xp all! -> Imoen AC-3 (or Aerie)

Talk to the Spectator (Beholder) with a character having wisdom 14 *Boots of Etherealness
or higher to be able to get Sekolah's Tooth (Tooth key) from the -> Minsc or Keldorn
chest, 15k xp (unlock the chest first for 400 xp) [Can kill for 4k xp]

South: Save game. Protect vs level drain for the Sea Zombie Lord fight: use Minsc L13 +4hp->132 TH
e.g. 2x Fireball, 12400 xp and a chance of a high level spell scroll 7/1/5 (3½!) w/ STR 18/93
(have seen Control Undead, Death Spell, Mordy's, Spell Shield and
Summon Efreeti)

Note: fight all the rebels in the King's area now, before siding with
Prince Villynaty or they will be killed!

Prince area, Use the Shark Tooth key to enter Prince's area:
south-east: ENCOUNTER Sahuagin Chieftain -> Prince Villynaty
Agree to the Prince's plan; he gives the Fake Rebel's Heart
Imoen equip Gloves of Pickpocketing and drink 1x Potion of Master *Wave Blade (component
Thievery to pick pocket the Wave Blade from him (PP 2x) #1)

Note: this is the only chance to get the Wave Blade, which is a
component for Halberd +4: Wave which can instantly slay Fire
Elementals, Efreeti, and Salamanders (will be useful for ToB)

King area: Return to the King's area to do a mega sell of items (finalize the ***Protection from the
quest later, after the next big buy) and PP the Treasury key Elements (in treasury)
Imoen can actually do so with PP skill of 55 only. The Rod of Lordly *Rod of Lordly Might
Might is worth 2500 gp! Can PP Death Fog and Chain Lightning
scrolls (not in EE)

© bg2mez 104
Mega Sell #2 to Priestess of Sekolah:

Priestess Sell to the Priestess of Sekolah for 2/3rds more than normal
(merchant): merchants! E.g. Arbanes short sword nets 5k gp, a Rogue stone
2500 gp, Full plate armor 3k gp, Composite Longbow 50 gp!
However, Ribald Special Wares in Chapter 6 pays 10% more than
the Priestess, so try to save the most valuable items if possible,
except for ammo which Ribald does not buy.

Sell in this order:


- Memo scrolls from Spellhold for 150 gp each!
- all ammo except +1's (Ribald does not buy arrows or bolts)
- all ordinary items
- cheap gems, necklaces and rings
- most magical weapons and armors up to 75-80k gp or so 80000 gp

Optional:
Recharge the Necklace of Missiles: can be sold and then bought for
2700 gp with 25 charges!
[Recharge wands: we use spells not wands; however if desired:
Wand of Magic Missiles costs 2700 gp to recharge with 100 charges!
Wand of Cloudkill costs 4860 gp to recharge with 50 charges! But
Bernard charges 6750 gp, or 1900 gp more;
Wand of Fire costs 4590 gp to recharge with 50 charges]

Should bring minimum 48k gp to Chapter 5 to buy the best items in


the Underdark but aim to bring 76k gp to be able to also buy rare
spells for the party and other NPC's as well, from the Drow
merchants and Carlig. This takes into account getting
approximately 19k in pure gold and about 18k gp from selling junk
items, cheap gems, and Drow equipment while in the U/D. This does
not include selling the many valuable gems that we will find in the
Underdark:
- 6x Kings tears, 12x Emerald, 7x Diamond, 50x Pearls, 53x
Shandon, 24x Horn Coral and 3x Rogue Stones!

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Try to wait to sell these to Ribald Special Wares in Chapter 6 for the
highest payout in SoA

[Note: an evil party would need an additional 15500 gp if wanting to


buy the Robe of the Evil Archmagi from a Drow merchant]

Big buy of spell scrolls (Level 3 spells cost 162 gp vs the usual price
of 180 gp, which is essentially the cheapest until Chapter 7; we
bought for 13k gp), including the rare spell Feeblemind and others
such as Reflected Image, Invisibility 10' Radius
Learn spells with Imoen, Aerie & Jaheira (temporarily park Minsc Imoen L13 +1hp->69
and Keldorn) -> Imoen +54-57k xp TH 16/10 (2) with
Boomerang Dagger +2

Sell more stuff if required to reach around 65-76k gp (min. 48k gp) 76000 gp
This play through we still have valuable items to sell later to Ribald:
11k gp in magical items and 6x Rogue Stones!

Select spells: have at all times 2x Lesser Restore, 1x Protection


from Lightning, 1-2x Haste, 2x Protection from Magic, lots of
Chaotic Commands and 1-2x Death Ward from now onwards.
Holy Smite is good against evil opponents such as Drow

Did not use Improved Haste this play through (too over-powered)

Give the Fake Rebel's Heart to the King, Magical Rope given -> fight
16k xp (or kill all the rebels and then finalize with the King for 58,500
xp all)
Loot corpse: Key, Magical Rope, Implaler +3 (spear) *Implaler +3

Prince Villynaty appears shortly, all are healed! 60500 xp all! Aerie Mage12 Cleric11
[Can fight everyone except the Senior Priestess for an extra 14400 xp] +1hp->60, Level 6 Mage
spell

For upcoming quests memorize and then Rest :


1x Heal (the Soul Prison); 1x Stone to Flesh (can buy from Carlig in
the Underdark) and 2x Protection from Petrification, 2x Remove
Paralysis (the Beholder Lair, just in case); 1x Harper's Call, 2x Dire
Charm (optional for the Illithid Lair)

South-east: Use the Magical Rope to go down the hole to instigate Chapter 5!
20k xp all!

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Chapter 5
Plan for phase 5: Three Mind Flayers (how to defeat Mind Flayers)
Three Portals
West Caverns/Kuo-Toa area to get Girdle of Strength
- Fight Kuo-Toa's and Gauths (how to defeat)
Soul Prison
Svirfneblin Village
Beholder Lair
Illithid Lair / Eastern Caverns
Fight Adamantite Golems (how to defeat) from the Limited Wish spell
Ust Natha
- Buy nice items!
- Do quests
- Buy spell scrolls
Adalon's Lair
Leave the Underdark to instigate Chapter 6 !

Underdark South-west: Save game; walk slightly north to fight three Mind Flayers 27k xp D28:21
caverns:

Fighting tips vs Mind Flayer's : how to fight Mind Flayers


Fight melee buffed with Chaotic Commands + Ring of Free Action;
all others party members use ranged and stay back!
INT must not drop below 1, could drink a Potion of Genius or Mind
Focusing to raise INT
Buff also with Aid, Bless and Spirit Armor
Summon a Skeleton Warrior as fodder

Good alternative:
- Shield of Harmony (or a Potion of Clarity) + Ring of Free Action

Other options:
- Melf's Minute Meteors, especially if used by two mages at the
same time (the spell has no saving throw!)
- Chaotic Commands + Mustard Jelly form (from the Cloak of the
Sewers) which grants 100% magic resistance (no INT loss!), but
only lasts long enough to take down about three Flayers

Other options for later:


- Mordenkainen's Sword (Mordy's sword): 100% resistant to
physical damage; can haste them
- Use a charge of the Greenstone Amulet (if have from the
Beholder Lair, see 4 pages below)
- Drink a Brine Potion (from the Illithid Lair, see below)

South (Duegar Talk to Carlig, Finderlig and Uder Mordin to get a Quest (A Mage
Encampment): Imprisoned? Vithal) and learn that Irenicus and Bodhi have been
seen near the Drow city

Note: Carlig's inventory CHANGES when you become Drow (after


speaking with Adalon, later) but REVERTS BACK after the Drow
city quests are done

Note: Therndle (north village) sells spells and ammo for the lowest
cost in the Underdark, and pays the most for gems, necklaces and
rings

© bg2mez 107
Buy spells later; prices when party is Drow are:

Carlig: buy 1x Freedom spell (560 gp) but use a bit later
He also sells good spells such as Project Image and Spell
Sequencer (3360 gp); Improved Haste (2240 gp), etc., but wait until
later to buy

Portals: Before casting "Freedom": go to each portal (earth, fire and air) to Keldorn L13 +3hp->129
fight 11 enemies from each for 209k xp! Full buff vs earth portal, TH 8/1 (2½!) w/ STR 19
consider to use a summoned creature and Girdle of Bluntness vs with Joril's Dagger
Air Elemental

Note: fight the 11 creatures at each portal now before casting


"Freedom" otherwise they will not appear

North of portals: Full buff for big fight vs seven Drow, Aerie use Holy Smite vs evil
opponents such as Drow; 31k xp plus summons, 240 gp

Note: the Drow drop their equipment including Drow Full Plate +5
(AC-4) which could improve a fighter's AC by 3 points; however, we
do not use any Drow equipment (keep it to sell later)

West: Fight Spore Colony's and a lot of Myconids for 185k xp!

Plan: should do the Kuo-Toa dungeon now (west edge of the map)
to get some excellent items; but could do the Soul Prison, Vithal or
the northwest village area first

Rest to prepare for a very tough fight in the Western Tunnels (can
rest here in the Caverns or north at the Svirfneblin village inn)

Western Tunnels / Kuo-Toa Dungeon


Caverns, west: Kuo-Toa area Some creatures can give very nice random drops or random loot,
(Western such as Kuo-Toa, Lizard Men, and Skeleton Warriors
Tunnels):
Kuo-Toa can drop a high level spell scroll including:
Bonus scrolls! Control Undead
Death Spell
Flesh to Stone
Globe of Invulnerability
Invisible Stalker
Mass Invisibility
Minor Spell Turning
Mordenkainen's Sword (Mordy's)
Pierce Magic
Power Word Stun
Project Image
Protection from Energy
Protection from Magic Energy
Ruby Ray of Reversal
Simulacrum
Spell Shield
Sphere of Chaos

© bg2mez 108
Summon Djinni
Summon Efreeti
Tensors Transformation

Note: can re-clear this dungeon daily for bonus xp's!

Fighting tips vs Kuo-Toa's and Gauth's


Kuo-Toa's : Chaotic Commands/Shield of Harmony + wear the Ring
of Free Action (or use the priest spell Free Action)

Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of


Balduran (you get the xp's from deaths by reflecting Gauth rays); or
use the priest spell Free Action

Note: keep the Kuo-Toa bolts! Their damage and stun effect is
excellent, and especially helpful against tough enemies such as
Mind Flayers and Umber Hulks

Note: Keldorn can equip the Bracers of Archery and use Kuo-Toa ***Kuo-Toa bolts
bolts (2d6 + chance of stun for 4 rounds) + Potion of Ability, from -> Keldorn TH 8/4 (3½) at
now and for a long time -> give Girdle of Hill Giant Strength to Minsc Level 13
(THAC0 reduced by 1, damage increased by 2) -> Minsc TH 7/0/2 (3½)
w/ STR 19 at Level 13

Clear the south-east area of the dungeon first to get the great items

South-east: Demogorgon statue room:


Full buff with Resist Fear, Negative Plane Protection

Sacrifice a Summons (e.g. use the Horn of Valhalla or summon a


***Armor of the Hart +3
Skeleton) on the altar -> can fight the Knights one at a time, 82k xp
Drops include the Armor of the Hart +3 and the Girdle of Giant Frost -> Minsc AC-5 or -6
Strength (component #1 for the Crom Faeyr war hammer) -> Jaheira AC-8 with Full
Plate

Note: Protagonist can reach AC-12 (or -15 with a shield, and -18
buffed) with the Armor of the Hart, but instead give it to Minsc -> AC-
6 (-10/-12). This results in Protagonist at AC-9 (-12/-15)

Note: because the Protagonist has Strength 19, achieving 21 from


***Girdle of Giant Frost
Girdle of Frost Giant Strength only improves THAC0 by 1 point.
Strength (STR 21)
Also, the Protagonist can self buff to Strength 23 with just one
buffing spell (Draw Upon Holy Might; or Righteous Magic; or to 25 (Crom Faeyr component
with both these spells); therefore we prefer to give the Girdle of #1)
Frost Giant Strength to Jaheira and pass the Girdle of Hill Giant ->Jaheira TH 10/2 (2)
Strength to Minsc to improve his THAC0 by 1 point, and then to [or: -> Protagonist:
Keldorn later, once he has the Carsomyr TH 9/1/3 (3) at Ranger
Level 11]
-> Girdle of Hill Giant
Backtrack to the south-west to fight a Beholder and two Gauths as Strength to Minsc:
well as some Kuo-Toa (or continue on the main quest) TH 7/0/4 (3½)

South: Tadpole room: click on the pool to get a Tainted or Corrupted D29:14 *Bracers of Blinding Strike
Tadpole, and bring to the north-east room with the Prince

North-east: Buff with Chaotic Commands and Free Action to fight a lot of Kuo-
Toas one area at a time
Using Stealth place the tainted tadpoles, clear the rooms 19k xp and
kill the Prince 4k xp, 4540 gp, Bracers of Blinding Strike, 17 Horn
coral, 3 Pearls, 5 Water Opals and 10 Garnet gems worth 3400 gp
at Ribald special wares; pick-up the Kuo-Toan's Blood

Do not clear the northwest area of the dungeon at this time!

Note: if you'd like to finish the Tanner's quest part 2 you need to kill
Adalon (can't PP) at the end of U/D to get Blood of a Silver Dragon.

© bg2mez 109
Therefore do not fight the Drow near the exit doors in the NW of this
Kuo-Toa area - wait until teleported there (see below)
Eventually killing Adalon for the Blood enables a bonus encounter
in Umar Hills and can get the evil Flesh Armor +5 (worth only 1 gp)

[Only in EE 1.3: you can both finalize Adalon's "eggs" quest, and
then return to her lair to fight her for the Blood of a Silver Dragon;
she does not appear in her lair after finalizing in BG2]

Caverns, mid: Soul prison: From the right side of the soul prison:
1) Gont of Riatavin: let him go [or fight 7k xp, but no good drops];
talk 1, 1, 2 for some advice about ambushes to the east and north

2) Bedlen Daglefodd: son of Therndle: let him go and then return to


Therndle for the reward (Bracers AC4)

Note: can do the rest of the soul prison later, even in Ch. 6

3) Alchra Diagott (Lich): use Mace of Disruption +2, Daystar +2 and *Spell Turning
Haste, 22k xp and three spell scrolls are dropped (Delayed Fireball
Blast, Spell Turning and Summon Nishruu)

4) Riti: fight 8k xp, drops a cursed spear (Backbiter +3) and *Improved Haste
Improved Haste scroll!

Imoen drink 2x Potion of Master Thievery to PP Raevilin for two


spell scrolls (Conjure Earth Elemental and Summon Efreeti; PP fail
OK):
5) Raevilin Strathi: buff vs Fire (he casts Fireball and Imprison); *Albruin +1
immediately cast Heal on him as he teleports in and is hostile, 15k
xp and gives Bastard Sword +1: Albruin (sell for 3500 in U/D or 5500
gp at Ribald special wares) which can detect invisibility 1x/day [or
fight him for 20k xp and the two unique scrolls]

6) Madman Aganalo: fight 6k xp and a bastard sword Jhor the *Jhor the Bleeder +2
Bleeder +2 (sell for 3850 in U/D or 6050 gp at Ribald special wares)

Caverns, north: Svirfneblin Note: unlocking chests now are still worth only 400 xp; they become
village: 950 xp a bit later, seemingly during the Illithid Lair dungeon, so wait
before unlocking these two chests

ENCOUNTER Odendal Breachgnome: talk 1, 1

Talk to Therndle Daglefodd, finalize quest about his son, 10k xp and *Bracers AC4
bracers AC4 -> Imoen AC-4

Sell low value gems to Therndle for the best prices in the
Underdark: Laeral's Tear/Full Plate armor 2100 gp vs 1380-1800 at
other U/D merchants, but 3300 gp at Ribald Special wares;
therefore, keep the most valuable gems and magical items until
Ribald Special wares in Chapter 6

Buy +2 bullets from Therndle for the low price of 402 gp per 40!
Arrows +2 for 268 per 40!

Use containers near Therndle to empty nearly all inventory and


accumulate for a big sell later or to bring back to the surface

Note: Therndle's inventory is MAINTAINED and does not change


after party becomes Drow; he has the cheapest spells in U/D

Note: do not sell the Silver Blade (to be able to fight Kruin later)

Note: in preparation for fighting Mind Flayers in the Illithid Lair


consider to buy a few Potion of Genius from Therndle or Carlig

© bg2mez 110
Melee Buffing Spell Tips: Buffing tips when fighting melee
THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Cleric 12 / Ranger 11: Flail of Ages +3 and Defender of Easthaven 9/2/4 (3) or -9 / 136 / 19
+3 9/1/3 (3) -9 / 136 / 21
[Iron Skins** (12 hours)] Note: we now use Righteous Magic, never Iron Skins
Remove Fear (1 hour) Raises moral to maximum; prevents and removes fear
Aerie/Jaheira/[Anomen] cast: Chaotic Commands (1 turn/level)
Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from
attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Imoen/Aerie cast: Spirit Armor (10 turns) +3 to save vs. magic; AC1
Free Action (10 rounds + 1 round/level) Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level) +1 bonus to all
saves except vs. magic; base AC is improved, e.g. the recipient gets base AC2 when
cast by a level 16 priest!
Armor of Faith (3 rounds + 1 round/level) 5% of all magical/non-magical
damage is absorbed, plus another 5% for every 5 levels

Use Holy Power only if Cleric level is greater than Ranger level:
Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hit points 8/1/3 (3) -9 / 148 / 18/00
Righteous Magic (1 round/level) Bonus to strength and hit points; all hits 8/0/2 (3) -9 / 160 / 22
for maximum damage!
Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp 7/-1/1 (3) -9 / 164 / 22
Draw Upon Holy Might (1 turn) Raises STR, CON & DEX 7/-4/-2 (3) -10 / 173 / 25
Imoen/Aerie cast: Improved Invisibility (3 rounds + 1 r./lev.) 7/-8/-6 (3) -14 / 173 / 25
Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects 6/-9/-7 (3)
Defensive Harmony (6 rounds) +2 bonus to AC -16 / 169 / 25
STEALTH (3 rounds; checked every 3rd round; does not stack with 6/-9/-7 (3) -16 / 169 / 25
Improved Invisibility) +4 bonus to your first melee attack; temporarily invisible,
but must remove plate/chain mail armors first

Other useful spells at this stage:


Death Ward (1 turn/level) Immune to Death Spell, Finger of Death,
Disintegrate; Power Word, Kill
Protection from Fire (3 rounds + 1 round/level)
Resist Fire and Cold (1 round/level)
Imoen/Aerie cast: Luck (3 rounds) +1 bonus to attack rolls and saves;
damage dice for spells cast at you is reduced by 1. Example: a 6d6 fireball will do
6d5 damage to you if you are under the effect of the Luck spell
Also grants a 5% bonus to all thieving skills

Rarely used buffing spells this play through:


Holy Power, Improved Invisibility, Haste (3 rounds + 1 round/level)

Did not use:


Improved Haste* from the Ring of Gaxx, or spells or other items
(doubles the number of attacks per round; way too over-powered for
BG2)
**Iron Skins (immune to melee attacks! However, the spell was not
intended to be given to a Cleric/Ranger by the developers)

Potions can help melee fighting further but we very rarely use:
Potion of Heroism, Potion of Defense, Potion of Mind Focusing, Oil
of Speed, and various potions of strength

*Note: Improved Haste not used on this play through until Throne of Bhaal

© bg2mez 111
Defeat the Balor / Light Gem
Svirfneblin Talk to Goldander Blackenrock: Quest given (use scroll to defeat the MAIN
village: Balor), he informs of a way to get into the Drow city; do not PP him QUEST
or he will be angry (but not hostile) upon finalization

Slightly north-east: talk to door guard [can kill 2k xp]


Full buff including Resist Fear and equip the Girdle of Bluntness.
Consider to fight solo with FoA+3 and use summoned creatures,
and then send Minsc in with the Mace of Disruption; kill Balor 26k
xp, and then use the Stoneshape scroll
Finalize with Goldander 25k xp all! Skullcrusher +3 (1d6+4, +2 vs *Skullcrusher +3
humanoid = 5-12 damage); Light Gem given which allows access to -> Aerie alternate weapon
Adalon in her lair [or Anomen]

Innkeeper: after getting the quest from Uder Mordin, with Imoen at
PP 95, pick pocket Book of Rituals for Vithal (or buy for 300 gp later,
after talking to Vithal; or get for free if in Drow form!), and then return
to the south to cast the mage spell Freedom

Caverns, south: A Mage's Proposal / Vithal


Note: can do this quest later, even in Ch. 6
Near central Use a Freedom scroll in clearing slightly north and east of Carlig
building: ENCOUNTER Vithal 10k xp gives Quest (retrieve book); give him
the Book of Rituals, 10k xp, and follow to the first portal fight

Portal 1: Let him get badly injured (to easily fight him for 20k xp after
portal 3) while fighting Greater Earth Elemental, 10k xp
After the first fight can carefully PP (pick pocket) Vithal 5x ***Time Stop (#1)
(Simulacrum*, Abi-Dalzim's Horrid Wilting*, Incendiary Cloud, Time ***Abi-Dalzim's Horrid
Stop and Wail of the Banshee) Wilting (#1)
*must PP Vithal to get these two scrolls (PP fail not ok!)

Can PP again after the 2nd and 3rd fights but it is not necessary
Portal 2: fight: 10k xp

Portal 3: fight: 11k xp; he returns, 20k xp all! Rod of Absorption *Rod of Absorption
awarded; talk 2, 2, 2 to fight him for 20k xp (use True Sight and *Skull of Death
Haste) and the Skull of Death (can cast Death Spell 1x/day:
enemies' summoned creatures are automatically slain)!

Note: keep the Rod of Absorption throughout SoA (sell it to Bernard


at the Copper Coronet and buy it back fully charged)

Note: use the Skull of Death to fight and vanquish Magical Swords

South-east bridge ENCOUNTER Kuo-Toan Leader: big fight 16k xp; can sell Drow
Bolts later so keep them

Southern Tunnels / Beholder Lair


Caverns, SE- Southern Note: can re-clear this dungeon daily (northeast and southeast
West: Tunnels sections will re-spawn)
(Beholder Lair):

Fighting tips vs Beholder's


May become de-buffed or charmed; use Cloak of Mirroring + Shield
of Harmony/Shield of Balduran (you get the xp's from reflected rays
unless the Beholder becomes Petrified)

Save, full buff vs Beholder's, equip the Shield of Balduran, and then
enter the Lair

Immediate Elder Orb and Beholder battle! Breach the Elder Orb, use *Amulet of Spell Ward
Magic Missiles 28k xp, drops Amulet of Spell Ward (+2 saves vs -> Minsc
spells; keep throughout SoA) *Blade of the Equalizer
(component #2 of 3)

© bg2mez 112
Note: the first small container as well as two containers on the east
side can have high level spells (use Stealth to sneak over and
check, else reload the autosave):

1) North-east: e.g. Death Spell, Flesh to Stone, Protection from


Magic, Protection from the Elements, Simulacrum, Spell Sequencer,
Summon Hakeashar, Summon Djinni, True Sight or a Laeral's tear;
as well as 5600 gp, 3x Kings tears and 5x Emerald! *Kings tears (x3)
2nd container is random: can rarely get Mislead, Spell Turning,
Stone to Flesh or True Sight

2) East: large container can have Improved Mantle, Mantle, Pierce


Shield, Spell Trap, Stone to Flesh, Symbol Fear, Warding Whip or
Protection from the Elements!

Fighting tips vs Mind Flayer's


Fight melee buffed with Chaotic Commands + Ring of Free Action;
all others party members use ranged and stay back!
INT must not drop below 1, could drink a Potion of Genius or Mind
Focusing to raise INT

Good alternative:
- Potion of Clarity + Ring of Free Action

Other options:
- Summon a Skeleton Warrior
- Melf's Minute Meteors, especially if used by two mages at the
same time (the spell has no saving throw!)
- Mordenkainen's Sword (Mordy's): 100% resistant to physical
damage

Fighting tips vs Gauth's and Elder Orb's


Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of
Balduran (you get the xp's from deaths by reflecting Gauth rays); or
use the priest spell Free Action

Elder Orb (in the south-east corner of dungeon only): use the Ring
of Free Action; Minsc use Shield of Balduran. Very tough! Attack
firstly with a Summoned creature. Full buff including Death Ward,
Haste, Resist Fear, Protection vs Fire
Elder Orbs cast Imprisonment so must kill them quickly!
Kuo-Toa Bolts can stun them!

Mod note Note: SCS adds a Hive Mother, Elder Orb, and some Gauth's and
Beholder's worth about 130k xp

North-west: Fight Beholder and five Drow 34k xp


Loot the Sling of Avoreen +4 in 2nd container of dungeon (gives +4 ***Sling of Avoreen +4
THAC0 and +4 bonus to damage!) -> Aerie TH 14/6 (1) with
+2 bullets
North-east: Container has Greenstone Amulet (gives immunity to psionics, stun **Greenstone Amulet
and more! Fight three Gauths 27k xp -> Keldorn

South-west: Carefully fight three Mind Flayers and three Gauths 54k xp

South-east: Very carefully clear the Beholders and Gauths first by drawing them D29:23
out of the corner to leave the Elder Orb until last. Send a Summoned
creature as fodder, or use Greenstone Amulet
Pick-up the Eyestalk of an Elder Orb

© bg2mez 113
Jaheira at Fighter 12: after next Rest put Jaheira on the front line at Jaheira Fighter12 D13
the side of Protagonist, with Iron Skins so no shield is needed! +1hp->115 Two-Weapon
Wield Blackblood +3 and Belm +2 [or Gnasher +2], wear the girdle Style** TH 9/1/7 (4) with
of STR 19 -> TH 9/2/8 (4), or 21; wear Full Plate and the Belm and STR21
Dusty Rose Ioun stone -> AC-5. Jaheira's main hand damage is [or: TH 9/2/8 (4) with
much more potent now! STR19]
or: TH 9/3 (1½) with Sling
of Seeking and +2 bullets

Preparation for the Illithid Lair:


Caverns, north: Svirfneblin Consider to buy a few Potion of Genius or Potion of Mind Focusing
village: (Therndle, or from the Drow merchant in Ust Natha) to raise INT to
avoid being ability drained (killed) by Mind Flayers; this is a must if
you selected "Improved Mind Flayers/Illithids" for SCS (not
advisable; it's not fun!)
If SCS is installed consider to use a Potion of Heroism and a potion
of strength as well

Illithid Lair / Eastern Caverns / Captured by Mind Flayers Quest


This quest is worth about 210k xp each with party of six, 1500 gp in
pure gold, and 9500 gp in gems and items if sold to Ribald in
Chapter 6! It is rather difficult and can be done later, even in Ch. 6

Caverns SE- Eastern Tunnels Equip the Shield of Harmony and buff with Chaotic Commands
East: (Illithid Lair): Save game and then enter (the party cannot leave until the dungeon
is completely done)

Note: there are no traps in this dungeon

Mod note Fighting tips vs Mind Flayers and Ulitharid's with Sword Coast
Stratagems (SCS) with Improved Mind Flayers/Illithids
Use the Shield of Harmony or Chaotic Commands; all others stay
back and consider to fight solo! Summons don't seem to be
advantageous as they draw attention to the caster! Might need Free
Action (the ring, or priest spell) as well if stunned

Fighters: drink a potion of strength, a Potion of Genius and a Potion


of Heroism; INT must not drop below 1

Mages: Horrid Wilting works very well, but requires level 7 spell
slots; otherwise Melf's Minute Meteors and Mordy's Swords should
work well

ENCOUNTER Ogre (after ~30 seconds) -> fight 3x Umber Hulks


12k xp; party is returned to the cell

ENCOUNTER Ogre: 5x Potion of Extra Healing given *Potion of Extra Healing (5)
Open the north door: talk to Simyaz and four Githyanki; they leave
the cell to fight
They return after ~30 seconds; talk 1, 1 to make a deal with them

ENCOUNTER Ogre: fight several Kuo-Toa together with the


Githyanki 7k xp
Imoen unlock the door to the east, loot the container in the wall for
525 gp and then fight the Ogre (he has 240 hp!) 10k xp

Loot the table for Hilt of the Equalizer (no traps) *Hilt of the Equalizer
Go through the east door, make 1x Liquid (Illithid Serum) (component #3 of 3 for the
Equalizer)
Unlock the two small rooms above and below the east door to fight a
Sahuagin and Kuo-Toa, 3400 xp. Save game!

Go though the south door: fight two Mind Flayers 18k xp, input liquid
into a machine (click on it 3x) -> ENCOUNTER Slave Leader
Camaris Highcastle gives Quest (exiting the dungeon)

© bg2mez 114
Make Circlets of Control (4 is maximum)

Mid-north: Methods to open the two "tough" locked doors:


a) use a Circlet on a Mind Flayer and bring them to the door
b) cast Dire Charm on a Mind Flayer; or
c) simply lure them as an enemy to the door!

Position the party in a safe place such as the west half of the circular
room, and then protagonist with Shield of Harmony enter the
easternmost room to lure a Mind Flayer:
East room: Use a Mind Flayer to unlock the "tough" door in the north (by mind
control or lure one to the door); loot Methild's Harp (worth 0 gp)
ENCOUNTER Simyaz, 25k xp all!

General strategy for the rest of the dungeon:


Protagonist with Shield of Harmony (or Chaotic Commands), Spirit
Armor and Amulet of Spell Warding, and Jaheira, fight melee; all
others ranged and stay back to avoid the psionic
attacks; draw-out enemies only a few at a time if possible and use
summoned creatures (Skeleton Warriors)
Note: INT must not drop below 1; drink a Potion of Genius or Mind
Focusing to raise INT

If needing another melee fighter: e.g. Minsc and Keldorn use the
Greenstone Amulet or drink a Brine Potion before fights (their
duration is 10 rounds
Mages casting Melf's Minute Meteors is also a good alternative

West room: Save game, full buff (Spirit Armor, Chaotic Commands, Summons, Imoen L14 (see below)
Aid, Chant, Bless), use the Greenstone Amulet and then carefully
fight 3x Ulitharid's, 2x Umber Hulks and a Mind Flayer 74k xp

North room: Carefully fight an Ulitharid and 2x Mind Flayers 37k xp; make 8x *Brine Potion (x8)
Brine Potions

Next west room: Save game and then full buff for tough fight, carefully fight 3x Aerie Cleric12 Mage12
Ulitharid's, 2x Umber Hulks and 3x Mind Flayer's 92k xp +1hp->61 Sword &
Shield Style* Level 6
Cleric spell #2

South room: Three fights 7750 xp, drops include Ring of Fire Control (50%
protection against fire) *Ring of Fire Control

North-west room: Save game once more; fight 2x Ulitharid's and 1x Umber Hulk: use *Staff of Command
Circlet of Control on a Mind Flayer, or lure as an enemy, to open the
final "tough" door in the NW (cannot cast Dire Charm this time) 60k
xp

Note: unlocking doors and containers are now worth 950 xp each!

Bonus xp's! East room: buff with Chaotic Commands and fight re-appearing Minsc L14 (see below)
Mind Flayers each 60 seconds, seemingly limited to 20-25 only
in EE 1.3 (in EE 1.2 and 2.6.6.0 killed 55-60 of them for 540k xp!) Cleric13 Ranger11 (see
(Maximum number in BG2 is 80-85) below)

Note: the time between Mind Flayers will increase to 110 seconds if Keldorn L14 +3hp->132
you have the Cloak of Mirroring animation on; Disable it via TH 7/2 (2½) w/ Kuo-Toa
BG2_Tweaks bolts or 7/2 (2½) with
Joril's Dagger w/ STR17

© bg2mez 115
Master Brain room:
Full buff, cast Animate Dead for Skeletons (immune to mind effects),
front line fighters drink Brine Potion for big fight

After the first hit to Master Brain: a Brain Golem is summoned each
Bonus xp's! 48 seconds, use crushing (flail, mace, quarterstaff) damage, 10k xp
each! [can fight continuously for xp's but they are dangerous]

Fight Umber Hulk, Mind Flayer and an Ulitharid 32k xp; kill the
Master Brain 10k xp, 40k xp all! 540 gp, Kings tears, 2x Emerald, 3x *Kings tears
Diamond and 53x Shandon gems! *Diamond (x3)
Pick-up the Elder Brain Blood and proceed to the exit!

North-east (exit): Finalize with Slave Leader near exit 45k xp, REP+1 D30:6 REP+1

Key level-ups reached in the Illithid Lair dungeon:

Imoen at Level 14: can use Project Image to increase the number Imoen L14 +1hp->70
of spells Imoen can effectively cast between rests; the image is Level 7 spell
also an effective decoy to absorb damage
Imoen equip the Ring of Wizardry!

At some point cast Limited Wish to ask for the one-time wishes:
a) to be rich: get 2k gp and 1k gp in gems
b) more experienced: fight tough Golems for 55k xp
c) magical item: get a Full Plate +2 armor (AC-1, worth 55 gp)
d) to see all as it really is: drink a Potion of Insight (to get Wisdom
higher than 12) and then cast the spell to get Glasses of ID
e) ask for "an adventure like none I've ever experienced before" to
obtain a scroll and initiate a bonus quest (do in Ch. 6)

Minsc at Ranger 14: because he already has decent strength give Minsc L14 +3hp->135
his belt of strength to Jaheira. [In EE: once Minsc gets three pips in TH 6/-1/3 (3½) with
Two-Weapon Style give his Cloak of Unerring Strikes to her as well!] STR19 (or: TH 6/0/4 (3½)
with STR18/93)

At Cleric 13 / Ranger 11 (not in EE): first HLA (high level ability) is Cleric13 Ranger11
awarded and can select another upon each subsequent level-up. +1hp->133/138hp with
Plan to get nine or ten Greater Whirlwinds and three or four Sensate Amulet
Hardiness; the other selections are not critical, but do not use the TH 9/2/4 (3) with STR19
HLA's until Throne of Bhaal [or: TH 9/1/3 (3) w/
Protagonist wear the Cloak of Mirroring (give the Cloak of the STR21]
Sewers to Minsc or Jaheira) from now onwards

Caverns: Tent (south-east): Talk to Simyaz and three Githyanki: big fight, can breach Simyaz,
14k xp, 400 gp

Rest to be able to re-clear the Kuo-Toa dungeon area for bonus


xp's and a chance of getting high level scrolls

Kuo-Toa area: Re-clear I: After 24 hours have past can re-clear the Kuo-Toa area for 16k xp D30:19
and possible good spell scroll drops. Can re-clear again daily 92k gp

Caverns: Svirfneblin village: Imoen unlock two containers, 2x 950 xp; sell the cursed ring (Ring of
Folly)
Sell cheap gems and a load of Light X-bows, store loot in a
container to make more room in inventory

Learn spells with Imoen, Aerie & Jaheira (temporarily park Minsc
and Keldorn) -> Imoen +23-32k xp

© bg2mez 116
Caverns, north- Bridge to north- Continuing on the main quest…
east: east: Ambushed by five Drow: fight 20k xp; preference is to not wear or
use any Drow equipment [Keldorn could use their Drow X-bow of
Speed +3 but did not]

Cave: ENCOUNTER Adalon: main Quest given (Recover the Silver MAIN
Dragon's Eggs): transforms party into Drow! Protagonist becomes QUEST
"Veldrin" from Ched Nasad, going to Ust Natha (cannot PP Adalon).
Even though the party is Drow, we do not wear or use their
equipment

Note: Carlig's (south) inventory has now changed while you are
"Drow" to include high level spells such as Khelben's Warding
Whip, Limited Wish and Mordenkainen's Sword (Mordy's)

Therndle's (north) inventory and prices are unchanged


Preference is to wait to buy spell scrolls until the end of the U/D

Rest (Imoen memorize Limited Wish and 2-4x Invisibility) in the


caverns, e.g. central area, and get "rest interrupted" to fight Lizard
Men or Umber Hulks:

Bonus xp's! Can get "rest interrupted" by Umber Hulks (again), fight for 8k xp in
BG2 [fight three in EE 1.3 for 12k xp]

Bonus scrolls! Can get "rest interrupted" by Lizard Men, fight for 1900 xp and
approximately 150 gp in gold and gems/necklaces/rings! They can
drop a high level spell scroll including:
Conjure Lesser Air Elemental
Conjure Lesser Earth Elemental
Control Undead
Death Spell
Fireshield (Red)
Flesh to Stone
Globe of Invulnerability
Invisible Stalker
Mass Invisibility
Minor Spell Turning
Mislead
Mordenkainen's Sword (Mordy's)
Pierce Magic
Power Word Stun
Project Image
Protection from Energy
Protection from Magic Energy
Protection from Normal Weapons
Simulacrum
Spell Shield
Sphere of Chaos
Summon Djinni
Summon Efreeti
Tenser's Transformation
True Sight

Imoen cast Limited Wish if not done: select a "one time wish" and
ask to be rich to get 2k gp + 1k gp in gems;
Full buff including Protection from Magic Energy and then cast again
asking to be more experienced: carefully fight Golems 55k xp (the
bridge in the Caverns north-east is tactically useful, or anywhere
else with a choke point)

Fighting tips vs Adamantite Golem's


Melee : use +3 or higher weapons while protected from
poison/magic; ranged weapons ok (Fire Tooth +3, Tansheron's Bow
+3); Haste and Bless are good here

© bg2mez 117
Weapons that we have: War Hammer +1/+4 vs giant
humanoids/giants; Flail of Ages +3; Blackblood +3; Frostreaver +3

Ensure that the Golem's target is a summoned creature or Mordy's


Sword, or someone who is protected with Stoneskin or Iron Skins

Magic : mages can use Magic Missiles or Melf's Minute Meteors;


can cast 2x Lower Resistance and then area of effect spells
thereafter

Gates to the North-east: can kill the "running" Drow with Kuo-Toa bolts or use
Drow city: Stealth, 4k xp
Talk 4 at the gates to Ust Natha for the main quest (Inside the Drow MAIN
City; protagonist claims to be Veldrin from Ched Nasad) QUEST
We are allowed entry to Ust Natha and instructed to seek Solaufein
at the Male Fighter's Society

Ust Natha: Marketplace: Save game [can kill Duergar (only) 370 xp]

Note: avoid the Djinn and Drow Torturers to the east of the
marketplace to be able to fight the torturers later

Big Buy #4 : Cost

Weapons merchant (mid): Sentinel Shield +4 (AC +5! But is optional with this party) 8100 -> Aerie AC-6/-7 [or
Protagonist AC-13]
Firetooth +3 (2d4+3 +1d2 fire = 6-13 damage) 4455 -> Imoen TH 16/11 (2)
[Robe of the Evil Archmagi is 16600 gp]

Potions merchant (north): Kaligan's Amulet (+10% Magic Resistance!) 1134 -> Protagonist or Minsc
Can buy Potion of Master Thievery for 252 gp if needed 252
Not recommended: optional: could buy Rod of Smiting (+3), a 0
Quarterstaff that can instantly kill Golems, 6237 gp: have tried to use
but it's not better than FoA +3 due to the Slow effect of FoA

Scrolls merchant (south): Later [or now]: buy rare and unknown spells including Summon 0
Fiend (4050 gp), Ruby Ray/Mass Invis./Spell Sequencer (3000 gp)

TOTAL: 13941

Outside Male ENCOUNTER Drow Leader: lie (talk 1)


fighters: ENCOUNTER Solaufein: directs you to the marketplace platform to
meet a Handmaiden (Imrae)

Imrae's Quest / Inside the Drow City


Marketplace: Talk to Solaufein: Imrae gives Quest (rescue Matron Mother's MAIN
daughter in the south-east caverns) QUEST

Caverns: Near bridge: Fight across first bridge: use Stealth, buff with Protection from Magic ***Abi-Dalzim's Horrid
and use True Sight; 23k xp, Halberd Dragon's Breath +4 (1d10 + 5 Wilting (#2)
elemental damage) dropped. In EE Keldorn eventually use it but is ***Dragon's Breath +4
not necessary. Full Plate armor also dropped! ***Full Plate! (#4)

At Ranger Level 12: four pips for weapon proficiencies remain until Ranger12 Cleric13
reaching the maximum level of 21 (in ToB). Sword & Shield* is a +1hp->139 w/ Sensate
good choice: helps AC vs Missile while using the Shield of Harmony Amulet Sword & Shield*
(which penalizes AC vs Missile) TH 8/1/3 (3) with STR19
or 8/-1/1 (3) with DUHM
[or: TH 8/0/2 (3) w/ STR21]

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South-east: Talk to Solaufein across the south-east bridge and then prepare for
battle: summon skeletons, Fire Elemental, cast Chant, Bless and
Draw Upon Holy Might -> fight! Kill Mind Flayers first, 39k xp,
Phaere speaks to finalize 20k xp

Re-clear #1: Re-clear the Southern Tunnels/Beholder Lair (two Beholders in the
SE and three Gauths in the NE, 55k xp). Can re-clear the Beholder
Lair and the Kuo-Toa area (two groups to fight) every 24 hours

Ust Natha: Marketplace: Finalize with Solaufein (and Imrae) 0 xp, Quest given (talk to Phaere
in the Tavern within one day)

ENCOUNTER Duergar; talk to Aboleth (in the tank): Quest given


(Retrieve Qilue's brain)

Qilues: Full buff including Resist Fear, Protection from Fire, use Breach on *Bone Blade +4
the mages, 57k xp; rare scroll of Summon Fire Elemental dropped! *Summon Fire Elemental
scroll

Marketplace: Aboleth finalize 10k xp

Tavern: Tavern Duels I: Szordin duels net 36k xp and 2500 gp from Umber
Hulk, Nabassu, Sahuagin Prince (rarely can drop Level 6-8 spell),
and a Beholder. Do not talk to him after finalizing the last battle (to
fight him later!)

Tavern Duels II: Sondal duels net 67k xp: ***Blade of Searing +3
A) Protagonist fight 2x (fight 2: 2500-4800 xp from summons BG2
only): Lasaonar and Chalinthra
B) Aerie talk to Sondal to fight 3x Drow Mages: equip all the best
equipment, buffed, summon Djinni and use Improved Invisibility for
the last fight
Collect loot from duel pit

Talk to Phaere for another Quest (rest and then meet at marketplace MAIN
platform); her quests are the main plot quests QUEST
Must Rest one time to progress the plot (memorize 1-2x Protection
from Magic) but can Rest cheaper at the Svirfneblin village or in the
Caverns for free

Caverns: Rest; can get "rest interrupted" again by Lizard Men 1900 xp (can
rarely get drop good spell scrolls, see two pages above) or Umber
Hulks to fight for 8k xp

Imoen cast Limited Wish again, ask for a magical item to get a Full
Plate Armor +2 (AC-1, worth 55 gp); Imoen drink a Potion of Insight
(high Wisdom) and ask to see all as it really is to get the Glasses of
Identification (ID items 3x/day)
Next time, ask for "an adventure like never before" to get an
entertaining side quest in Chapter 6

Phaere's 1st Quest (Beholder)


Ust Natha: Marketplace: Talk to Phaere (and Solaufein): Quest given (Eye Tyrant)

South-east Talk to Phaere again, fight the Beholder (only) 14k xp + 20k xp
platform: Must finalize with Phaere in the Tavern within three days

Phaere's 2nd Quest (Svirfneblin Patrol)


Tavern: Talk to Phaere (and Solaufein): Quest given (Svirfneblin patrol/deep
gnomes; must do within 3 days!)

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Caverns: West side: Talk to Solaufein but send him away (talk 3, 1)
ENCOUNTER Svirfneblin Leader: peacefully acquire the Patrol
Leader's Helmet [or kill them for 9k xp]
Consider to visit Therndle to sell cheap gems and junk; and to store
some loot in the nearby containers

Ust Natha: Tavern: Finalize Phaere 28k xp all!

Phaere's 3rd Quest (Solaufein)


Female Fighters: Talk to Phaere for another Quest (get Solaufein's Piwafwi cloak)

Male Fighters: With CHA 18: talk 3, 2 to Solaufein (don't kill; can PP in BG2EE)

Female Fighters: Save game; with CHA 18: finalize Phaere 30k xp all!
Phaere wishes to speak alone to the Protagonist! This is a chance
to be intimate with her, but talk 1, 2, 1 to avoid the incident (must
avoid if in a relationship)
Jaheira says "Hmmm…out so soon? Did the Drow woman not dig
her claws into you successfully? That is good..." (= romance OK!)

(Check romance variable: e.g. Jaheiraromanceactive = 1 or 2)

Temple of Lolth: ENCOUNTER Phaere and Matron Mother Ardulace: Quest given but
finalize later (The Drow Summoning Ritual; get the blood or eye of
an Elder Orb, or blood of an Elder Brain or of a Prince of a Kuo-Toa)
[Can PP with skill at 115 but no need to, the items will be dropped
later]

Intrigue with Jarlaxle


Outside Temple: ENCOUNTER Visaj, Quest given (Jarlaxle/rope): Imoen talk to buy
rope for only 500 gp, or Protagonist with CHA 18 can buy rope for
500 gp; otherwise pay 750 gp or threaten and he will give the rope

Near Female ENCOUNTER Taso Kala for a Quest (fight the worshippers of
Fighters: Ghaunadaur and creatures in the south-east)

SE platform: Big fight, 38k xp, use Fireball; do not finalize the quest (worth 0 xp)
to be able to fight her later for 7k xp!

Deirex's Tower: Save then enter. ENCOUNTER Lich Deirex: [can kill with Flail of
Ages only, 22k xp] ->
ENCOUNTER Jarlaxle and Visaj: Quest given (Soul gems; must
complete within 24 hours) -> teleported outside
Re-enter; fight the Lich (use Mace of Disruption +2 and Daystar +2) *Armor of the Viper +5
then pick-up Lich Deirex's drops (Lich Tooth, and Jaellat *Limited Wish (#2)
Wardstone); west and north chests are trapped and locked *Melf's Minute Meteors

Buff (Protection from Magic Energy, True Sight), save game and
then take Deirex's gems from the east container -> talk 4, 1 to fight
Visaj and Jarlaxle 26k xp; pick-up drops very quickly (Visaj:
Quarterstaff +1, 20 gp; Jarlaxle: Dagger +2, Drow armor and
weapon), worth 1k gp [or finalize peacefully for 10k xp]

Deirex's upper Loot upstairs: 1128 gp, Rogue stone, 2x Kings tears, 5x Pearls, *X-bow of Affliction +4
floor: Ruby Ray of Reversal, Cacofiend, Spear +3, Two-handed sword +2, -> Keldorn TH 7/0 (2½) at
Short sword +2 and the Crossbow of Affliction +4 (+4 THAC0 and level 14 w/ Kuo-Toa bolts
+4 damage! Keep through SoA) -> Keldorn [or Minsc] *Ruby Ray of Reversal
There is also a cursed ring (Ring of Clumsiness) *Rogue stone
*Kings tears (x2)

House Jaellat: Buff and then save game for a tough fight; use Web, Free Action, *Scimitar +3
Chaos, Slow, summoned creatures and Kuo-Toa bolts for crowd *Diamond (x4)
control!

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ENCOUNTER Hindra Jae'llat: melee only needed 116k xp, 2500 gp, Imoen L15 +1hp->71
45 pearls, 4 emeralds, Scimitar +3 and 4 diamonds! (can now summon a
Note: both doors go to the same area Skeleton Warrior!)

NW platform: After completing Phaere's third quest and speaking to Matron


Ardulace: talk to the Drow Slave Trader (talk 2, 2, 1, 3, 1) to buy
the Slaves for 1500 gp -> Slave Leader free! 7500 xp, REP+1 REP+1
[OK to kill as he is leaving, 5k xp and you get your money back!]

Marketplace: Note: do not do the Djinn quest near the marketplace (worth 5k xp)
because this will forfeit fighting the four Torturers for 41k xp later

Caverns: Re-clear #2: Re-clear Kuo-Toa area (16k xp and possible good drops) and re-
clear Southern Tunnels/Beholder Lair (two Beholders and three
Gauths, 55k xp). Can re-clear again 24 hours later

Big Sell of Drow items; Big Buy #5 of spell scrolls from Drow merchants in Ust Natha:

Svirfneblin village: Party is nearing the end of Ust Natha quests. Time to get Drow D31:21
items from storage near Therndle (a large number of unidentified 86k gp
armor and weapons), can ID with a high Lore (80 needed for Drow
armors), or use Shadowkeeper, and then sell back the Drow items
to the Drow merchants
Empty inventory of all other items to make a lot of room!

Sell cheap gems, junk and Potions of Extra Healing (787 gp for 5
potions) to Therndle. Only sell more to him if you need more gold to
be able to buy spells and items from Drow Merchants before the city
becomes locked down (we used 58k gp to buy their spell scrolls,
and 30k gp to buy from Carlig while still Drow), otherwise wait for a
mega sell at Ribald Special Wares for the best prices in SoA

Could buy unknown spells from Therndle (cheapest in U/D) now,


but wait until later to firstly buy from Carlig while party is still Drow

Ust Natha: Marketplace: Big Sell:


Drow lower merchant: sell 1 load of Drow Full Plate (13), Elven
Chain (16), Flails (14) and Long Swords (16)
Drow mid merchant: sell remaining Elven Chain (11) and Long
Swords (8)
Sold Drow items for 11k gp!

Last chance to buy spells, Sentinel Shield, Rod of Smiting, etc.,


from Drow Merchants! Drow north merchant also sells some rare
potions at good prices:
Potion of Storm Giant Strength (945 gp; has 3), Potion of Clarity
(441 gp; has 3) and Potion of Magic Protection (630 gp)
Buy 1-2 Potions of Master Thievery if wanting to PP Drizzt and
company (or from Therndle for 268 gp)

Buy rare spells from south and mid Drow Merchants for other NPC's
to learn for xp's later (spent 50-58k gp) e.g.:
4050 gp: Incendiary Cloud, Maze and Summon Fiend!

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2430 gp: Cacofiend, Finger of Death, Mantle, Mass Invisibility,
Prismatic Spray, Spell Sequencer, Spell Turning, Summon Djinni,
Ruby Ray of Reversal
1620 gp: Carrion Summons, Chain Lightning, Conjure Fire
Elemental, Spell Thrust

And lower level spells such as: Find Familiar, Protection from Fire,
Cold, Spell Thrust, Secret Word and Spell Turning

Learn bought spells with Imoen, Aerie & Jaheira -> Imoen +47-53k xp

Minsc at Ranger Level 15 (2.1 million xp): Minsc L15 +3hp->138


Plan for Minsc: eventually the Crom Faeyr +5 & Belm +2 for SoA; Two-Weapon Style***
the "CF" is fun to max-out the Protagonist's THAC0 and damage/hit TH 6/-1/1 (3½) with
but the Protagonist can cast Righteous Magic and DUHM to easily STR19
attain 25 strength. Plan for Minsc to use the Crom so that he also (Pale Green Ioun Stone to
has strength 25, which also greatly lessens the chance of him taking Jaheira -> TH 8/0/6 (4)
damage as well. Tests show that he will do at least 90% more with STR21 at Fighter 12)
damage per round wielding Crom + Belm vs Frostreaver and
Stonefire. We will have the Crom Faeyr components near Minsc
reaching level 21; therefore give Minsc pips in War Hammer at level
18 and 21; give him a 3rd pip in Two-Weapon Style here at level 15.
Pips awarded at levels 24, 27, 30 and 33 could be anything else
such as Halberd, X-bow, Bastard Sword, Long Sword, or Scimitar

Plan for Minsc in Throne of Bhaal : Axe of the Unyielding & Crom
Faeyr (or Belm) is a good combination

Marketplace: Optional: kill the two Githyanki at Marketplace 4k xp, 200 gp

Central platform: Optional: kill the two Mind Flayers 18k xp

Drow Summoning Ritual


Temple of Lolth: Save game and then enter the Temple
Talk to Matron Mother Ardulace: she is very pleased and takes the MAIN
blood samples 22k xp all! Phaere wants you to visit... QUEST
Ust Natha is now locked-down and sealed!

Female Fighters: Talk to Phaere with entire party present (Jaheira at least, or the
dialog will not complete properly): she gives her silver eggs (Fake
Dragon Eggs, Phaere's) and Despana Treasury Key; Quest given
(steal the real dragon's eggs and replace them with fakes)

Near Temple: ENCOUNTER Solaufein: gives his own fake eggs (Fake Dragon
Eggs, Solaufein's) which we will be giving to Phaere

Temple of Lolth: Save game, equip a couple of Potions of Invisibility or use a ring
Minsc and Protagonist use STEALTH, Invisibility from the Ring of
Gaxx, Invisibility Potion or Imoen cast Invisibility, in order to sneak
by the Egg Guards (they become hostile but do not fight), enter the
egg room and close the doors quickly

Place Phaere's eggs in the container and take the real Dragon
Eggs -> use Stealth or Invisibility and fight later, after the ceremony
(or fight the Golems now for 40k xp)
Use Stealth to exit (do not fight the guards) or Potion of Invisibility.
It's OK if the guards both turn hostile, but do not fight them!

© bg2mez 122
Female Fighters: Talk to Phaere: give Solaufein's eggs, finalize 20k xp Keldorn L15 +3hp->135
An Imp portals in to give advice (In BG2: OK if Phaere just remains Halberd** TH 6/0 (2½) w/
there and does not walk away; can actually fight later for 12k xp!) Dragon's Breath, or
TH 6/1 (2½) w/ Kuo-Toa
bolts and Bracers of
Archery

Temple of Lolth: (Do not buff) ENCOUNTER Phaere -> ceremony with Matron Mother Aerie Cleric13 Mage13
Ardulace and Phaere; they die! Lesser Demon Lord appears, 25k +2hp->63 TH 12/4 (1) w/
xp all! Can leave the city now or fight the Drow for bonus xp's Sling of Avoreen and +2
bullets

Matron Ardulace drops 3500 gp, Ring of Spell Turning, gems ***Gorgon Plate +4
including 3 Rogue stones, 6 Black Opals, and Gorgon Plate +4 *Rogue stone (x3)
(nice, but sell or bring into Throne of Bhaal) *Drow Piwafwi Cloak

Can now fight all Drow in the city for xp's! All become hostile after
approximately 2 minutes (real-time) or walk to the hostile Egg
Guards and start fighting

Note: do not talk to Dola Fadoon (Djinn) at the Marketplace so that


you can fight the 4 Drow Torturers for 41k xp

Bonus xp's! To optimize (sneaky): take the party back to the Marketplace and
save game. Imoen talk 1 (or 2) to a Merchant and attempt to "steal"
but of course will be caught in the act! 5x Drow will teleport in which
can be fought for 20k xp and their equipment sold for 1k gp

Market area: fight Drow for 12k xp; use Invisibility or Protection Cleric14 Ranger12
from Magic near Djinn and Torturers to safely fight them 41k xp +1hp->140hp w/ Sensate
Level 7 spell (Fire Storm)
Attack (F2) the caged creatures: 13400 xp (Do not use HLA's, if
Tavern: fight for 10k xp given, until ToB)
Tavern upstairs: 17k xp
North-west area: 3k xp
Jaheira F13 D13
[Female Fighter's: a fightable copy of Phaere might be there; if very +1hp->116/127
quick (full buff including Haste) can take her down for 12k xp] TH 7/-1/5 (4½!) with Pale
Green Ioun Stone, STR21
and Belm +2
Upper area: fight for 7900 xp (or TH 7/-1/4 with
North-east area: 1800 xp Gnasher +2)
Temple: fight for 51k xp (In EE: Imrae is here)
South-east platform: 4k xp

Fighting all Drow result: 185-230k xp and 400-600 gp!

Caverns: South (Carlig): Last chance to buy Carlig's spells before REVERTING back after
finalizing with Adalon, so sell enough stuff at Therndle, e.g. Drow
Elven Chain, Flail, X-bows, some +2 weapons (2H, Dagger, X-bow),
but keep most of the loot to sell to Ribald

Buy rare spells from Carlig now, while the party is still in Drow form,
to learn with other NPC's for xp's later (spent 25-35k gp):
1520 gp (but only 1340 at Therndle): Flesh to Stone x2, Globe of
Invulnerability x2, Tensors x2, Invisible Stalker x2
1520 gp: Disintegrate x3
2280 gp: Limited Wish, Mordy's, Warding Whip, Finger of Death,
Cacofiend
3800 gp: Improved Mantle

Consider to sell some Drow equipment to Carlig now, since we have


so many full plate armors (240 gp each) and flails (172 gp each)

Kuo-Toa dungeon Could re-clear the dungeon now, including fighting the Drow in the
north-west (prior to finalizing with Adalon)

© bg2mez 123
Adalon's Lair: Save game; full buff including True Sight, then give Adalon the MAIN *Necaradan's X-bow +3
Dragon Eggs 78500 xp all! and Necaradan's X-bow +3 awarded QUEST [-> Minsc alternate
[Minsc use as alternate weapon with Kuo-Toa bolts; speed factor of weapon]
only 2]
-> teleported to the exit doors in the north-west area of the Kuo-Toa
dungeon. Adalon will help you fight the Drow, 11-35k xp (Adalon will
very likely kill one Drow, the Drow Wizard, worth 20k xp!)
Adalon says "The way to the surface is clear. Good luck to you!"

Bonus xp's! Note: can rarely get "rest interrupted" to fight two Drow at this
location, 8k xp and more Drow equipment to sell

After assisting you Adalon does not return to her Lair in BG2 or BGT
(the latest patch makes her not re-appear in her Lair), [she seems to
return to her lair in EE 1.3, though]
Fighting Adalon is the only chance to get the Blood of a Silver
Dragon (cannot PP the Blood) which enables an evil armor to be
made in Chapter 6; without the blood you can still get the quest's
fight vs three mages, worth approximately 20k xp

Finalizing with Adalon (BG2 at 800 x 600 and 3D Acceleration enabled)

Exit to surface/ Ambushed by six Drow and three Spiders, 26k xp


Elven Temple:
Elven allies!
Fight the Drow with your allies in small rooms 36k xp
War Elf: "You there! You are not of our enemy's dark design! Get to
the surface and report to Elhan immediately."

© bg2mez 124
War Elf: "Flee this place, lest you fall as a casualty of circumstance!
Get to the surface and report to Elhan, he will see to your safety."

[Can fight the last party of Elves without consequence after they have spoken to you]

War Elf: "You are not of the Drow! Get to the surface before you fall
between our forces. Elhan will see to your safety."

Consider to rest here (in the Elven Temple) twice to be able to re-
clear the Kuo-Toa area and Beholder Lair for more xp's; can rarely
get "rest interrupted" to fight three Drow, 12k xp and more Drow
equipment to sell

Caverns: Return to the Caverns to sell all remaining Drow equipment


(otherwise sunlight will dissolve it) for approximately 15-18k gp;
identify the large number of Drow items with Lore 75 (or briefly use
Shadowkeeper)

Therndle (North): Sell one load to Therndle for the best prices: Full Plate (245 gp
each), Elven Chain (175 gp), Adamantine armor (175 gp), Shield (84
gp), Flail (201 gp), Halberd (140 gp), Scimitar (159 gp), Long Sword
(105 gp), Lance (105 gp), X-bow of Speed (105 gp), Drow Bolts
Sold Drow gear for 17k gp!

Carlig (South): Sell excess Drow equipment to Carlig: Full Plate (161 gp each), Flail
(132 gp), etc.

Buy spell scrolls from Therndle and Carlig (spent 16-21k gp) now or
return in Chapter 6 or 7
Therndle's scroll prices are 12% higher than standard prices in
Athkatla, but here has some good scrolls:
670 gp: Spell Immunity
1340 gp: Death Spell, Flesh to Stone, Invisible Stalker, Tensors

Buy good/rare spells from Carlig now or return to the Caverns later
in Chapter 6; note that the prices are very high so consider to wait
to buy these non-unique spell scrolls:
560 gp: Protection from Electricity, Spell Shield
1120 gp: Animate Dead, Cloudkill
2240 gp: Improved Haste, Stone to Flesh
3360 gp: Mass Invisibility, Prismatic Spray, Project Image, Spell
Sequencer

Learn spells with Imoen, Aerie & Jaheira -> Imoen +16k xp

Therndle (North): Get equipment and gems if they were stored in a container!
You can return to Therndle and Carlig in Chapter 6 to buy spells

Note: Deirex's gems, Patrol Leader's helm, Fake Dragon Eggs and
Book of Rituals cannot be sold anywhere, so leave them in the U/D

Save items for a major sell at Ribald Special Wares for the highest
payout in SoA for most items except ammo! Ribald has +2/+3
armors & weapons, Full Plate +1, and a few potions, BUT the best
prices are given even though he has those in inventory!

Eventually sell ammo to Reirra in Chapter 7 for highest payout for


ammo in SoA

Caverns: Re-clear #3: Rest to re-clear Kuo-Toa area (16k xp and possible good drops) and D32:22
re-clear Southern Tunnels/Beholder Lair (two Beholders and three
Gauths, 55k xp). Can re-clear once again in 24 hours
[Can kill Carlig 4k xp and 600 gp; can kill the 3 mid-north Svirfneblin 8k xp]

© bg2mez 125
Exit to surface: Note: if inventory is totally full can store some items in one of the D33:3
bodies near the exit to the surface to make room if necessary; will
need 25 inventory spaces or so during upcoming quests before
returning to Athkatla

Note: place the Drow Piwafwi Cloak in a container now! Do not


bring it to the surface yet because it will disintegrate during the next
cut-scene; return a bit later to get it if wanting to bring it into Amn

This play through will attempt to bring the Drow Piwafwi Cloak
(+75% hide in shadows, +75% move silent, +6 save vs breath) by
dropping it on the ground then "bucket brigade" it to the edge of the
map (works in EE 1.3 as well!) a bit later
Inventory is checked for Drow items approximately two times per
round in Underdark Exit and the following map with Drizzt, but not
elsewhere in Amn
Leave the Drow Piwafwi Cloak in the Underdark for now; we will
return later to get it

Leave the Underdark to instigate Chapter 6!

© bg2mez 126
Chapter 6
Underdark exit: ENCOUNTER Elven Warrior -> General Sovalidaas -> Elhan: MAIN Cleric14/Rgr.12 2.94m xp
Suldanessellar has been concealed! Main Quest given (Rhynn QUEST Jaheira F.13/Dr.13 2.75m
Lanthorn); Elven Holy Water given Keldorn Lev15 2.33m
Minsc Lev15 2.38m
Note: cannot park Jaheira even though the romance is done. Imoen M.15/Th.7 2.24m
If Terminsel re-appears (due to a "bug"): set Terminselspawn=5 Aerie Cl.13/M.13 2.48m
using Shadowkeeper on a previous save and re-load
Party has 15.1m xp

Note: the Silver Blade causes Kruin to appear in Athkatla but was
fairly "buggy" in BG2. Kruin can also appear in Forest of Tethir (see
two pages below); we will meet him there

Save; leave the area for Small Teeth Pass or Rest and re-clear the
Underdark for xp's if not done

Between areas: ENCOUNTER Drizzt Do'Urden and friends: be peaceful, ask for help
against Bodhi and they will assist you later
Drop the Drow Piwafwi Cloak onto the ground before it turns to dust!

Note: cannot fight Drizzt with Jaheira or Keldorn (they will leave)

Note: Drizzt will not offer to help you with Bodhi if you PP'ed his
Scimitar in Baldur's Gate 1 (BG1)

Bonus items! Imoen can pick pocket Drizzt's party as they leave the map with 1-2
Potions of Master Thievery and Boots of Speed

ENCOUNTER Drizzt: talk 3, 1, 4, 2, 1, 1, 1 and he will assist you in


Bodhi's Lair

Imoen drink 2x Potion of Master Thievery and wear Gloves of Pick


Pocketing to pick pocket Drizzt's party. Click on each of them using
F2/talk so they don't disappear (might need to cast a spell asap, as
well, which can somehow delay them from leaving):

Regis: Ruby Pendant (can cast Dire Charm 1x/day; worth 90 gp), Oil *Ruby Pendant of
of Speed, Potion of Healing Beguiling

Catti-Brie: Ring of Invisibility (worth 900 gp), Long Sword +2, 2x *Ring of Invisibility
Potion of Healing

Wulfgar: War Hammer Aegis Fang +3 (2d4+3 damage), 2x Potion *War Hammer Aegis Fang
of Heal, Strength Potion +3

Bruenor: Potion of Strength, 3x Potion of Healing

Drizzt (he likely disappears, though): 5x Potion of Healing, Oil of


Speed, Potion of Strength, Scimitar +3 (AC +2 bonus, 1d8+3
damage) which is possibly useful for Minsc only with this party

Note: it is OK to use their weapons from this encounter as they


won't be taken from you by anyone teleporting in (neither in Athkatla
nor after completing Bodhi's Lair later on), with BG2 or EE 1.3

[Can kill Catti-Brie and others as they walk away (Jaheira romance OK!) for good xp's
and items worth a lot of gp; they will still help you in Bodhi's Lair!]

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Plan for phase 6: Clear three new areas
Fight Kruin (in the Forest of Tethir)
Continue to do Fighter Stronghold quests (parts 2-4)
Return to Athkatla!
Finish Keldorn's personal quest (if not yet done)
Anomen's quest part 1
Finish Nalia's quest
De-trap and unlock containers
Miscellaneous fights: Promenade, Docks, Temple, Bridge
Get the Staff of the Magi +5
Mega sell of loot to Ribald special wares; do not sell items from mods
Buy and learn (scribe) spells for xp's with Jan, Nalia
Anomen's quest part 2
Fighter Stronghold quest 5
Skinner Murders quest to get Gesen Bow component (could do Bodhi's Lair first)
Mae'Var's and Thieves Guild quests
Learn spells with Edwin for xp's
Optional: Fight the Thieves to get Boots of Speed
Bodhi's Lair (Rhynn Lanthorn quest)
Resurrect girlfriend at Temple Ruins
Rescue Mazzy and finish the Temple Ruins quest with her
Initiate Ranger Stronghold quest

Clear the three new areas:


1) Small Teeth Save game! Protagonist equip the Amulet of Power and Minsc use
Pass: Mace of Disruption +2 to fight a lot of Mists (Vampiric Mists, Crimson
Death, and Mist Horrors) in the new areas

Night: If night: fight four Wolfwere 5600 xp or Shadows/Wraiths 7k xp


South of bridge: fight Mists 25500 xp
Day or night: South-west: fight Ankhegs 3k xp

Bonus xp's! Return to the north corner; Shadows can respawn for a bonus fight
worth 5680 xp!

2) North Forest: North Forest crash / bug due to a mod:


Possible bug The error message is: Creature file not found: AR18SKEL
Something is wrong whenever the Skeleton Warrior on this map is
in view and crashes the game. This file can be found in the override
folder and fixpack/backup/0
Move the file out of the override folder to somewhere else such as
BGII - SoA game directory

Have also seen the error message: An assertion failed in


ObjAnimation.cpp at line no. 20514. This is probably from the Priest
of Cyric. A solution is to kill the group with Web, Fireball, Cloudkill,
Greater Malison and sending in summoned skeletons without
ever seeing the Priest of Cyric

Day (after 5am): If daytime: buff immediately (no stepping) with Protection from Fire
and Improved Invisibility (e.g. use ring), fight solo and kill Dao first,
all others ranged, 13k xp

Night: If night, or re-visit at night: fight Vampires near sarcophagus, 29k xp!

*Locked sarcophagus: can get up to four good spells else reload:


Can get the following spells:
Abi-Dalzim's Horrid Wilting
Cacofiend
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip

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Mantle
Pierce Shield
Power Word Stun
Project Image
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Sphere of Chaos
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol Fear

Have gotten: Pierce Shield, Ruby Ray and Laeral's tear


- Spell Trap, Khelben's and Laeral's tear necklace
- Ruby Ray, Spell Trap and Mantle
Current play through got: Abi-Dalzim's Horrid Wilting and Spell
Trigger!

Day or night: West: fight 43k xp, use True Sight and kill the mage first otherwise ***Time Stop (#2)
he will cast Time Stop and consume the scroll ***Full Plate (#5)
South: fight Greater Wyvern 5500 xp and Trolls 3k xp or Mists *Wand of Paralyzation
25500 xp
North-east: fight Yuan-ti 14500 xp

Next: consider to do the next Fighter Stronghold quest at De'Arnise


or clear one more new area…

3) Forest of Tethir: Mid-map: fight Yuan-ti 14500 xp or Mists 25500 xp or Wolfweres


5600 xp

Central fallen tree: fight Mists 10k xp


West fallen tree: fight Mists 12k xp

South-west: Fight Cultists 16k xp *Spear +2


Save game in case of Kruin bug *Studded Leather +2

South-east: Fight two more Mists 12k xp

ENCOUNTER Kruin (wants the Silver Blade): big fight vs Kruin and *Silver Hilt (component #2
seven Githyanki (unless you've been to Athkatla already) 32k xp of 2)
*Potion of Extra Healing x8

Possible bug Note: possible Kruin and Githyanki bug because the Githyanki are Minsc L16 +3hp->129
spawned about 1½ times the field of vision of Kruin. Spread out TH 5/-2/0 (3½) with
your party members to the north of Kruin's field of vision and then STR19
encounter Kruin

South-east cave: Loot the pond for Mana Bow +4 (good Minsc alternative weapon) *Mana Bow +4
Trap on floor near rock archway; fight Kuo-Tao 10k xp *Bullets +2 (10)

North-west house: ENCOUNTER Coran: Quest given (Safana/Wolfweres/Lanfear) Imoen L16 +1hp->72
Buff, cast True Sight and then enter: fight Mists 40k xp; de-trap TH 15/8 (2) w/ Bracers of
and unlock three containers (Chain mail +2, 75 gp, Bullets +2 x20 Archery, Level 8 spell
and Potion of Extra Healing x6)

Mid-north: ENCOUNTER Lanfear and Safana: fight 16400 xp


[Can kill Coran for 6k xp with no repercussions]

New areas re-visit #1:


Bonus xp's! Can re-clear the new areas, as well as some Underdark areas daily
if desired, for a bonus 175-200k xp each time!

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Forest of Tethir: Did not re-visit, might be too early for re-spawns [mid-map: fight
Wolfweres 7k xp, or Yuan-ti 14500 xp or Mists 25500 xp; Mists on
NW fallen tree 6-9k xp; and a minor fight in the south-west]

North Forest: Fight Vampires near sarcophagus at night, 29k xp!


North-east: fight Yuan-ti 14500
South-east: fight Trolls 3k xp or Mists 25500 xp

Small Teeth Pass: Fight Gnolls (or Hobgoblins or Orcs)


South: possible fight vs Mists 25500 xp or Wolfweres 7k xp
Return to the north corner; Shadows can respawn for a bonus fight
worth 5680 xp!

Underdark re-visit #1:


Entrance to U/D (Underdark): Note: do not allow the Drow Piwafwi cloak to turn to dust if you have
it! Drop it on the ground and pick-up later

Night time: fight Drow with Elves near entrance to U/D, 20-30k xp *Elven Chain +1 (x3)
(BG2: plus summons 2k xp)

U/D: Caverns: Fight Kuo-Toa 16k xp D35:14 Next Visit can be in 24


Fight three Mind Flayers at western edge in Caverns 27k xp hours
Fight two Beholders and three Gauths in Beholder Lair 55k xp
= 98k xp total

Rest and dream: "Awaken….Awaken and hear me…" Keldorn L16 +3hp->138
Rest in the Caverns again to get interrupted by Umber Hulks 8k xp, TH 5/-1 (2½) or TH 5/0
and Lizard Men who can drop good scrolls including: (2½) with Kuo-Toa bolts
Protection from Energy, True Sight, Death Spell, Tensors
Transformation, Mordy's, Flesh to Stone, Power Word Stun,
Summon Hakeashar, Control Undead, Invisible Stalker or
Simulacrum (see 12 pages above for the complete list)

De'Arnise Hold: Continue the Fighter Stronghold quests from Chapter 3 (do quest 2
or 3 at this time). We refrain from raising taxes (which we could do
about 8x after doing stronghold quest 2, for an easy 8k gp) since
the party is basically awash with gold for the rest of the game

Fighter Stronghold quest 2 Next Visit in 7 days for


Lastin: buy medicines for 500 gp -> 15500 xp reward FIGHTER III

Fighter Stronghold quest 3 Next Visit in 7 days for


Bolumir, Priest of Tempus: 15500 xp awarded for letting him stay FIGHTER IV

Optional: buy Boots of Grounding (50% electrical resistance) from


Priest of Tempus upstairs 432 gp for Imoen or Aerie

Upstairs: Imoen unlock one cabinet and detrap the fireplace in


bedroom! (Note: cannot de-trap the one container downstairs)

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Return to Athkatla! Note: wait to visit the Graveyard since this resets the clock to
midnight and your girlfriend is taken from the party. Do a few simple
quests first or mod quests

Note: there are no new Vampire encounters in Athkatla at midnight


to fight

Note: if Jaheira romance dialog activates then set


Terminselspawn=5 or 6 on previous save and re-load

Slums: Temple: Temple above the Copper Coronet: give Yoshimo's heart to the D36:11
Priest of Ilmater, 200k xp! 23500 gp

Copper Coronet: Sell the Rod of Absorption to Bernard for 75 gp and buy back fully
charged for only 1125 gp! Protects against nine spell levels!
Consider to sell the Necklace of Missiles (originally has only 2
charges) to him for 250 gp and buy back fully charged for 2250 gp!

Docks: Thieves: ENCOUNTER Shadow Thief: ask Linvail for assistance in


attacking Bodhi -> Aran Linvail will send his best assassins to help,
"I will have Arkanis and Yachiko and others, our best assassins, join
you..."!

Temple: Radiant Heart: ENCOUNTER Squire Catheras: ask Prelate Wessalen for help in
defeating Bodhi -> "I shall send a group led by Sir William Reirrac to
fight by your side."

Promenade: Adventure Mart: Drop-off inventory in Ribald's cabinets to sell after getting some
more loot and gems [could sell gems, necklaces and unique magical
items now and buy spells to learn with companions, but we will wait
a bit; keep 1x Rogue Stone]
Buy the Robe of Vecna if not done already, or wait until the end of
Chapter 6 to buy this powerful item

*Anti-cheese: do not sell items from any mods [or from EE]!

Note: during the night or day-time eventually do the following in Athkatla (excluding the Graveyard - visit later):

Promenade: Night: NE: buy missing spells from Jayes (approximately 20:30 - 04:00)

Bridge: Night: SW: buy missing spells from Cutpurse (approximately 20:30 - 04:00)

Temple: Night: Temple of Talos: sneak Necklace of Talos/Amulet from locked


drawer, 20k xp, to eventually give to Mae'Var

Promenade: Day: Ore Merchant: pay Jerlia 500 gp to get the Illithium Alloy

Bridge: Day: South: talk to Faraji about Mrs. (Missus) Cragmoon, then talk to
Cragmoon and report that she is a witch to Lieutenant Aegisfield

East Mid dock: help Qadeel: kill the two Ogres

Keldorn's Quest:
Government: Firecam Estate: If not yet done, with Keldorn in party: ENCOUNTER Peony, his D60:11
daughters and wife Lady Maria: talk 4 (after the
-> Promenade: Mithrest Inn: talk to Thorpe (talk 3) SOS mod)
-> Firecam Estate: Lady Maria finalize 15500 xp (talk 3, or for the
same reward talk 2 and Keldorn will be in his estate again to join the
party 24 hours later)
Unlock and loot chest if not yet done (Pearl necklace)

Keldorn's personal quest done!

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Mod note Shadows Over Soubar (SOS)
This is when we did the fantastic SOS mod! It took about 24 days of
game time. We rolled-back the xp and gold that we gained to the
pre-SOS amounts (each character gained 300k xp by doing SOS;
Protagonist gained 400k xp, non-completionist though;
second time we all gained 100k xp more than that.)

See Shadows Over Soubar walkthrough above on page 15

At this point we started Selence's two quests:


1. Use the Safe Key (from Brynnlaw) to open the safe in Deril's
Estate (Government District) for the gold ("Gold.") to pay Selence
and finalize the quest with her in the Promenade (she is now visible
and is no longer hiding in the shadows)
At this time her inventory becomes available (we buy nothing!)

2. Talk to her again for the second quest (steal from Ribald's
Adventure Mart at night); the 2nd lion statue from the south in the
Promenade now has a stair at night only. Details are in the
walkthrough above

Slums: Copper Coronet: Park Minsc and get Anomen!

Anomen's Outside, Athkatla only: ENCOUNTER Terl (after 5½ days have


Quest: passed since first meeting Anomen): Quest given (Anomen's sister
Moira), tells Anomen to go to his Father's home

Anomen's Quest part 1:


Government: Delryn Estate: Anomen talk to Delryn Door Guard
*Can get a high level spell in the two locked chests! Can be
Mordy's, Spell Turning, Summon Efreeti, Summon Djinni, Spell
Sequencer, Spell Trap or Protection from the Elements!
Anomen talk to Cor Delryn (his father; Jan can PP 2x, for a small
chance of getting a high level spell); proceed with Anomen to the
urn by the pool

At the urn: choose to decline vengeance, talk 2, 2, 1 (or 2)

Awesome Anomen speaks with his father (nice voice acting!): "Nay Father. It
Voice Acting is time for this foolishness to end…" To which Cor Delryn retorts:
"Shut your mouth! If you leave now you are forever banished from
this place…" 10500 xp

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Council of Six: Talk to Bylanna: choose to decline vengeance (talk 2), 7500 xp and Ranger13 Cleric14
Anomen will eventually be able to upgrade his Wisdom by 4 points +1hp->136/141 with
in approximately 10 days and he will get 50k xp's; however, Saerk Sensate Amulet
and company will not appear in Saerk's Estate TH 7/0/2 (3½!) w/ STR19
WHIRLWIND
(Fighting Saerk would yield a Full Plate armor) (first HLA in Enhanced
Quest complete! Park Anomen for 10 days, until his next quest and Edition and in BGT; do not
get Minsc to rejoin use until ToB)

Bridge: Note: the following looting does not affect the Knighthood of
Anomen (his personal quest part 2)

Estate of Saerk Walk up the stairs and then enter the Estate (can enter the ground
Farrahd: floor door if Anomen is in the party) *Potion of Master Thievery
(related to ENCOUNTER Guard: use Stealth or Improved Invisibility to sneak (x2)
Anomen's quest) around, or fight all 7500 xp and loot *Potion of Invisibility
Mid north-east room: safe is trapped, has 1250 gp, Star Sapphire, *Star sapphire
Ruby ring; table has Flail +1; Bastard Sword +1 dropped

Downstairs: fight all 3750 xp and loot


*Ground floor kitchen cabinet (locked): can rarely get Level 7-8 spell
such as Globe of Invulnerability or Simulacrum
*Ground floor last chest in the west room (locked): can rarely get
spell such as Protection from Energy!

South room: trapped desk has an emerald


East room: Dispel Magic scroll *Dispel Magic

Nalia's Quest conclusion:


Government: Roenall Estate: Save game and then enter
*Locked chests can have a Level 7 spell (e.g. Cacofiend, Flesh to
Stone, Mass Invisibility, Mordy's, Pierce Shield, Spell Shield,
Summon Efreeti, Summon Fiend or a Laeral's tear)
Get Isaea's Financial Statements (book)

Council of Six: Talk to Corgeig Axehand with the two pieces of evidence (Slavery
Document and Financial Statements) -> trial with Corgeig and Isaea
Roenall; Nalia is present, 7k xp all!
Nalia remains there unless you join/dismiss and send her back to
the Copper Coronet
[Can kill Isaea as he leaves 6k xp]

Nalia's personal quest done!

De-trap and unlock containers for approximately 220k xp; loot (worth 6k gp + items) with full party
Also, do some miscellaneous fights (if desired can save the fights until much later having the Crom Faeyr)

Promenade: Unlock the chest near the north tent/Mira


Unlock the chest near the Ophal's on the south elevated platform

Note that de-trapping is worth 2750 xp and unlocking is 950 xp! (vs
950/ 400 xp in Ch. 1-4) 2k xp more per trapped/locked container

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Miscellaneous fight
Seven Vales Inn Upstairs: ENCOUNTER Mencar Pebblecrusher: big fight, attack the ***Full Plate
(fight): mage first, then Brennan (surround to avoid fleeing), then Smaeluv, *War Hammer +1
28k xp, 250 gp, drop includes Ring of Invisibility *Ring of Invisibility
(If fighting early in game in Chapter 2 can use Jaheira's Entangle, *Cloak of Non-detection
Free Action, Slow and Woodland Beings/Chaos) *Cursed Berserker Sword
De-trap one chest, unlock all chests and loot 212 gp +3

Ore Merchant: Daytime, if not yet done: pay Jerlia 500 gp to get the Illithium Alloy *Illithium Alloy
(keep until much later)

Armorsmith's: Unlock three chests and weapons rack (do not loot now; do so later
to fight some Amnish guards)

Temple: Temple of Talos: Night: sneak the Necklace of Talos/Amulet from locked drawer, 20k
xp (to eventually give to Mae'Var)
Day: Imoen can PP Mistress Ada 2x for the Necklace of Talos
Trapped and locked chest/cabinet in north and east (210 gp) rooms *Potion of Storm Giant
Strength (STR 24)
*Wand of the Heavens
Temple of Helm: Unlock north chest

Lathander: De-trap chest in east (loot ok); unlock south safe and chest but do
not loot (or use Improved Invisibility to carefully loot the containers
without being caught for a Wand of Monster Summoning)

Miscellaneous fight
Guarded ENCOUNTER Sion & Ketta: they teleport upstairs
Compound Buff with Protection from Fire then fight summoned creatures just
(fight): past the grand piano 0 xp (22k xp in BG2)
Full buff, consider to have the party invisible, with Imoen detecting
traps, and then go upstairs
Note: new strategy is Free Action and Web/Entangle against Sion
and Ketta upstairs

Upstairs: big fight, Imoen detect traps and Keldorn cast True Sight. ***Celestial Fury
Can cast Fireball (aim just above the column) 44500 xp, 350 gp; (overpowered - sell)
Koshi has Celestial Fury. A lot of loot is dropped but in EE the *Helm of Defence
Strange Rogue Stone (worth 0 gp) is not present, *Full Plate +1 (x2)
which in BG2 gives access to the Mages in Bridge District (southern *Mace +2, Battle Axe +2
door). Must use a regular Rogue Stone in EE *Large Shield +2
*BG2 only: Strange Rogue
Stone
*Leather armor +3
West room: loot three trapped/three locked chests *Wand of Paralyzation
South room: loot a Sling +2, Bullets +2 (10) *Sling +2
Mid east room: trapped table; loot room for 700 gp *Spear +3 (x2)

Downstairs: west room/sleeping quarters: one trapped chest which *Morningstar +2


contains a Morningstar +2 (2d4+2 damage; morningstar is a type of
flail); all other chests in that room are locked

Note: items and gold from the above location are worth 48k gp, plus
scrolls, from Ribald Special wares!

Miscellaneous fight
Sewers, north ENCOUNTER Tarnor the Hatchetman and five henchmen: full buff, *Full Plate
(fight): big fight 34200 xp; drops include Full Plate, Full Plate +1, Hangard's *Full Plate +1
Axe +2 (ranged), 2x Small Shield +2, Wyvern's Tail +2 (flail), 300 *Wyvern's Tail +2
gp, can also get a level 7-8 spell or a Laeral's tear *Hangard's Axe +2
Scrolls spells dropped can include Horrid Wilting, Improved Mantle, *Plate +1
Khelben's Warding Whip, Spell Sequencer or Symbol Fear

Sewers, Old Down hallway from entrance: fight Otyugh re-spawn in 5k xp


Tunnels: De-trap floor and unlock chests in north room and Gaal's area

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Government: Vulvula Estate: Unlock one chest of drawers
Firecam Estate: Unlock one chest if not yet done
Sarles Estate: De-trap/unlock one chest; unlock the 2nd chest

Bridge: East Mid dock: Morning/day: ENCOUNTER Qadeel: kill the two Ogres 540 xp, do
not hit Qadeel accidentally; finalize 6500 xp, 200 gp
[Can kill Qadeel as he leaves 3500 xp]

Fish house: De-trap and unlock: main floor: trapped bookshelf with Wand of *Wand of Magic Missiles
Magic Missiles (10 charges)
Upstairs: de-trap the chest of drawers; unlock 2nd chest of drawers *Potion of Insulation

House south of Trapped/locked crate (do not loot yet, save to fight some guards
Bathis Estate: later)

Miscellaneous fight
House NE of Five Big fight in warehouse 38k xp, 90 gp, Bracers AC7; two trapped *Laeral's tear
Flagons (fight): containers contain 460 gp, Laeral's tear, Star Sapphire, Spirit Armor *Star Sapphire
and Breach scrolls *Spirit Armor

Five Flagons: Upstairs: unlock two chests, one drawer and one cabinet
Downstairs: unlock one chest and loot 101 gp

By Delosar's: ENCOUNTER Vittorio (Limited Wish adventure) -> talk to Captain


Dennis for quest (gong quest) but will do much later
Unlock two chests (do not loot, save to fight Dennis later), OK to loot
the west unlocked chest; upstairs: unlock two chests and loot

Derelict house: De-trap painting and unlock for 452 gp, 2x Silver necklace and an
Angel Skin ring

South House, Door near entrance to South House: de-trap and unlock. A Rogue
back door: Stone is required to enter but we do this tough fight later…

South House Unlock one chest on main floor; unlock two upstairs
(Tirdir quest):
Upstairs: we will momentarily hold Lady Elgea for ransom (talk 1, 3)
and take the Ransom Note from the cabinet; Welther is now present
in the Slums in the evening/night (after 19:00)
(If you release Elgea immediately: 16750 xp but no Welther and no
pantaloons)
Much later, we will return here and be accused of crimes; and then
be attacked by Cowled Enforcer/Legionary/Centurions who teleport
in for a lot of bonus xp's)

Gates: Tavern: Unlock hidden door if not done; enter and fight Lich if not yet done

Docks: North Warehouse De-trap and unlock; possible fight vs Thugs 2400 xp

Shadow Thief Main floor: unlock 3 chests *Potion of Extra Healing


Guildhall: Upstairs: de-trap one north and south chests; unlocked 3 chests (10!)

Prebek's: Imoen can barely de-trap three containers; can use Jan *Conjure Fire Elemental
*Invisible Stalker

Valygar's: Unlock one chest on main floor and upstairs *Potion of Insight
Optional: talk nicely to Hervo

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Sea's Bounty Unlock hidden door (do not bring Jaheira inside the tavern yet)
(fight):
Miscellaneous fight
Downstairs without Jaheira: enter the hidden door -> Pirates
hideout: use Chaotic Commands, 24k xp, 1100 gp, Pearl necklace
and two pearls

Outside, south: Unlock chest by Harper's

Harper's: De-trap and unlock painting; upstairs: unlock five chests (one *Acid Arrow +1 (40)
trapped), get Montaron's body 20k xp (not sure where to bring it) *Bullets +1 (40)

Mae'Var's: Main floor: unlock one chest (190 gp)

2nd floor: de-trap and unlock one chest (Pearl necklace), all the *Potion of Perception
doors (550 gp) and de-trap/unlock the containers on the north wall *Emerald

3rd floor: unlock three chests *Bastard Sword +1


*Top floor west chest: can have Level 7 spell such as Summon
Djinni, Spell Shield, Carrion Summons or Protection from Energy!

Cromwell's: Unlock one chest (do not loot or Cromwell becomes hostile)
Later, if desired: return to Cromwell to craft the Silver Sword or
Equalizer Sword for 7500 gp each (takes 16 hours to make in EE)

House/apartment Unlock two containers (do not loot yet; do so later to get caught and
above Cromwell's:fight guards for xp's)

House by Temple: Unlock main floor container and upstairs cabinet *Potion of Heroism

Slums: Borinall's House: Unlock two chests

Copper Coronet: Optional: Aerie talk to Salvanas (Elf) by bar for funny conversation

Jansen's: Unlock three chests upstairs and two downstairs

Gaelan Bayle's: Main floor: unlock one container; upstairs: de-trap and unlock three *Wand of Magic Missiles
containers (chest of drawers contains 110 gp, Pearl necklace and a
Wand of Magic Missiles)

Slaver's ship: Walk up the long staircase and unlock door into the dry-docked "ship"

End of de-trap/unlock for approximately 220k xp total!

Note: suggested to keep waiting a bit longer before taking on the


Graveyard/Bodhi main quest line although you could do it now

Note: if desired can wait until much later (having the Crom Faeyr)
before doing the following miscellaneous fight.
Bring a Rogue Stone to be able to enter the door

Twisted Rune / Shangalar Quest


Bridge: South house with Use a Rogue Stone (in BG2 use the Strange Rogue Stone) (can buy
Mages: a regular Rogue stone for 3700 gp from Gorch if needed) to be able
to enter the back door of the southern house

Mage area: do not step! Buff first especially vs Fire and use Shield
of the Archons/Spell Trap or Rod of Absorption
Minsc equip: Shield of Balduran, Daystar (use Sunray ability)

ENCOUNTER Shangalar: tough fight vs Vaxall, Revanek, Shyressa ***Staff of the Magi +5
and Layene (casts Improved Mantle and Timestop) 84500 xp, 3890 *Full Plate
gp, Staff of the Magi +5 (mages only may use) with 1d6+1 damage, *Heavy X-bow +2

© bg2mez 136
AC +2 bonus, +2 saves, can cast Spell Trap, and dispels magic
upon each hit! Also dropped: Heavy X-bow +2 (TH+2, damage +4)

Preference is to not use this overpowered weapon at all, although


the mages can defeat a dragon solo by wielding it!
[Imoen or Aerie could use the staff as her alternate weapon (can
detect traps while invisible)]

Mod note Time to try some mods!

This is when we did several mods, to try something new! Gained


experience was rolled-back, no gold was picked-up, no items were
sold, and only one item was carried into SoA: Ring of Defence +1
(stackable AC +1 boost) for Minsc; and from Shadows Over
Soubar (SOS) as noted above: Belt of Inertial Barrier, Rogue's Cowl,
Ring of Earth Control, [and an Amulet of Power]

We did the following excellent and enjoyable mods:


- Dungeon Crawl
- Tower of Deception
- Back to Brynnlaw
- The Sellswords

- Colours of Infinity series : I Shall Never Forget, The White Queen,


Innershade, and Eilistraee's Song
- Athkatlan Ground mod series : Southern Edge, Ooze's Lounge,
Bridges Block, Alabaster Sands and Tangled Oak Isle

- D0 Questpack : Burglary Of The Bookkeeper, Tragedy of


Besamen; Nazarial The Lich (new area in the Underdark Kuo-Toa
dungeon)

- Jan's Extended Quest


- Gibberlings Three Anniversary Mod

Slums: Mega learn spells from scrolls from those that were stored-up in D72:17
Chapter 3 and looted/bought in Chapter 4-6! Temporarily park Minsc
and Keldorn to scribe the spells firstly with Imoen, Jaheira and Aerie
and then together with Jan and then Nalia
-> Imoen +75-117k xp

Cleric Level 15: the level 3 spell Animate Dead will now summon a Cleric15 Ranger13
much better Skeleton that will have 80 hp (vs 60 hp for Cleric level +1hp->142 w/ Sensate
11-14), Two-Handed Sword +1, 2 attacks per round, THAC0 11. Amulet GREATER
Their resistances are: magic (90), poison/cold/electricity (100), WHIRLWIND (GW #1)
slashing/piercing (50), missile (60); and are immune to stun, hold, (do not use HLA's in SoA)
domination, confusion, charm, fear, level-drain, petrification,
paralyze, sleep, poison and fatigue

Jan join to learn spells -> ENCOUNTER Beeloo Jansen gives Jan's
personal quest (Lissa)
OK to park Jan and continue his quest much, much later

Promenade: Adventure Mart: Mega Sell #3 to Ribald Special Wares (pay 50 gp to access) for the
best prices in SoA even if he has some of the items in inventory
already! (E.g. he pays 600 gp more per Short sword +2 vs other
merchants.)

Plan is to sell the first load of valuable items (e.g. Full Plate armors
1-16) to Ribald, then 2nd load (17-32) to Reirra in Chapter 7 and
then the 3rd load (of Full Plates) to Therndle; therefore store-up loot
in containers in Adventure Mart until the end of Ch. 7

© bg2mez 137
Do not sell spell scrolls until having scribed spells with Aerie, Jan,
Nalia, Edwin and Haer'Dalis; then sell excess scrolls to Ribald in
Chapter 7 in one lot for the highest pay-out

Wait to sell potions to Ribald in Chapter 7 after accumulating if you


wish to maximize

Sell ammo to Reirra in Chapter 7 after accumulating to maximize the


gold pay-out

Mega Sell at Ribald Special Wares! Pay 50 gp to access; 161k gp


accumulate ordinary items (armor, weapons, ammo, potions and
scrolls) to sell in lots of 16 to maximize gold:

- Sell gems, necklaces and unique magical items only. [Can sell the
Skull of Death for 2750 gp, and 2x Ring of Invisibility for 1650 gp
each if in need of more gold]
- Important: keep 1x Rogue Stone for access into the south house in
the Bridge district!

- Sell/buy back the Rod of Absorption and Necklace of Missiles if


not done (cheapest to do so at Bernard or Joluv in the Copper
Coronet)

- Very optional: keep 1x diamond, 1x Beljuril and 7k gp if would like


to upgrade the Horn of Valhalla (not worth it; we will rarely use it as
we can summon better creatures)
- Kept: Dragon's Breath (worth 3575 gp): Keldorn's weapon for now

- Consider to not sell yet as you will find more of them: regular
magical items such as Long Sword +2 (2125 gp), Elven Chain +1
(4125 gp), Leather +3, Spear +3 (1000 gp), Full Plate +1 (8500 gp)

- Probably have 16 or more of the following ordinary items (sell for


approximately 2k gp):
- Chain, Mail
- Long Sword, Bastard Sword
- Heavy/light Crossbow
- Longbow

- Also sold some surplus spell scrolls: Simulacrum, Death Spell,


Protection from Energy, Summon Efreeti and Identify for an extra
39k gp (but you will likely accumulate more of these so the price will
get diluted next time you sell)

- Now (and/or later): buy some of the highest level spells from
Ribald Special Wares (spent 70k gp) for Imoen and Aerie to
scribe/learn, but keep 7500-15k gp to soon craft the Equalizer and
Gesen Bow at Cromwell's

Slums, Buy missing spells for Imoen, Aerie, Jan and Nalia (spent ~80k gp Level 3
Promenade, plus more for items, see below). Spell costs in order of cheapness: scroll
Docks, Gates, cost:
Bridge: 1) Bernard (Level 1 scrolls cost 45 gp) 135 gp
- 1350 gp: Spell Sequencer, Spell Turning
- 2250 gp: Summon Fiend

2) Jayes (night time only) n/a


- 690 gp: Protection from Acid
- 1380 gp: Conjure Fire Elemental, Stone to Flesh, Wyvern Call

3a) Thieves Guildhall (Level 1 scrolls cost 60 gp) 180 gp


3b) Cutpurse (Bridge SW, night time only, before 4am) 180 gp
- 1200 gp: Improved Haste, Protection from Magical Weapons

3c) Trademeet: Red Tent (visit later) 180 gp

© bg2mez 138
4) Gates Merchant (temporary; only can buy once!) 195 gp

5) U/D: Therndle (north) (Level 6 scrolls cost 1340 gp) 201 gp

6a) Galoomp/Bookkeeper (Level 1 scrolls cost 72 gp) 216 gp


6b) Lady Yuth (Adventure Mart)

7a) Ribald (buy "usual" items now; Special Wares: buy Freedom 222 gp
spell scrolls now, but buy the other expensive Level 9 spells later)
7b) Trademeet: Smithy (visit later) 222 gp

8) U/D: Carlig (south) (Level 6 scrolls cost 2240 gp!)

Mega learn spells from scrolls that were bought! Temporarily park Jaheira F14 Druid14
Minsc and Keldorn and then scribe scrolls with Imoen, Jaheira and +2hp->118
Aerie together with Jan, and then Nalia -> Imoen +87k xp TH 7/0/6 (4½) w/ STR19
WHIRLWIND +
GREATER WHIRLWIND
Level 7 spell (Creeping
Doom!)
(do not use HLA's in SoA)

Level-up! ---> Aerie Cleric14 Mage13


+1hp->64 (69hp with
Sensate Amulet)
Cleric Level 7 spell

Level-up! ---> Imoen L17 +1hp->73


Level 8 spell (#2)

Big Buy #6 :

Promenade: Adventure Mart: Cost


Deidre: Vhailor's Helm (+1 AC bonus, casts Simulacrum but do not use in 13230 -> Keldorn AC-2
SoA)
Sensate Amulet (+5 hp) (already have) 0 --> Aerie (or protagonist)
Robe of Vecna (try not to use this over-powered item in SoA!) 12600

Optional:
Ribald: Helm of Brilliance (40% fire resistance) for 5838 gp 5838

Consider to buy any nice-to-have items if not yet bought:


Ribald: Ring of Air Control (Improved Invisibility for 10 rounds) for 2220 gp 0
Ribald: Bracers AC3 for 4810 gp 0 -> Imoen or Aerie

Maheer Very optional: upgrade the Horn of Valhalla to the Iron Horn with 1x 0
(Promenade): diamond, 1x Beljuril (total cost is 7k gp)

Bernard Could consider as Keldorn or Minsc alternate weapon: Army Scythe 0


(Coronet): +1 (X-bow with +1 attacks per round!) 2700 gp

Joluv: Sling of Everard +5 (now or at the end of Ch. 6) 15750 --> Aerie

TOTAL: 47418

Optional buy: ammo is cheapest at: Cost

Bullets +2: Arledrian 378


Gates Merchant 390
Promenade, Elence (Umar Hills), Therndle (U/D) 402
Jayes, Trademeet (Merchant and Kich), Gorsch 414

Arrows +2: Cutpurse (Bridge), Trademeet (Red Tent) 240


Arledrian and Perter 252
Gates Merchant 260
Therndle (Underdark) 268

© bg2mez 139
Docks: Cromwell's: Consider to make the Equalizer Long sword for 7500 gp at **Equalizer +3
Cromwell's (takes 0 hours to make), which is a good option for
Minsc's off-hand if putting pips into Long Sword; however, we did
not use it during our current play through.

The Equalizer does 1d8 damage and +3 to hit, +6 damage vs most


enemies (Lawful Evil, Chaotic Evil, Lawful Good, Chaotic Good); +2
to hit, +4 damage vs Neutral Evil and Neutral Good
Immunity to Charm and Confusion granted as well
Equalizer damage vs Lawful/Chaotic Evil: 1d8 +6 = 7-14 damage
with THAC0+3

Possible bonus BG2 only (not with BGT/Trilogy; yes with BG2_Tweaks-v14 and The
damage! Tweaks Anthology v.4):
[The Equalizer also increases damage for main hand weapon! This
results in Minsc potentially doing 10-32% more damage vs using the
Frostreaver and Stonefire axes]

Consider to make the Silver Sword +3 (Two-handed) for 7500 gp at


Cromwell's which is a good option for Keldorn if not using the
Dragon's Breath +4 halberd. The Silver Sword has a 25% chance of
instant death (Vorpal effect)!

The Daystar Long Sword is still a viable weapon for main hand for
Keldorn, and Minsc if he has two pips in Long Sword
It does 1d8 +2 damage, +4 THAC0 and damage vs. Evil creatures,
does double damage against Undead for 14-28 damage with TH+4!
Can cast Sunray even if only held in quick slot

Between areas (night or day): WAYLAID by bandits disguised as the party! 18k xp
Will occur once; being Waylaid there after will be by the mage and
muggers as per Chapter 2-3

New areas re-visit #2: Can re-clear the new areas, as well as some Underdark areas
daily if desired, for 150k-200k xp each time! Some of the fights may
Bonus xp's! be dependent on night or day time
Typically we re-clear these areas ten times in a play through:

Forest of Tethir: Fight mid-map: Yuan-ti (14500 xp), Wolfweres or Mists (25500 xp)!
Fight north-west fallen tree 6-9k xp
Fight mid-east fallen tree: Spiders and Ettercaps 4-5k xp

North Forest: Fight Yuan-ti in NE 14500 xp


Fight Mists in SE 25500 xp, or Trolls 3k xp
Fight Greater Wyvern in south 5500 xp

Small Teeth Pass: Fight Gnolls, Hobgoblins or Orcs


Fight south: Mists 25500 xp
Return to the north corner; Shadows can respawn for a bonus fight
worth 5680 xp!

Underdark re-visit #2: Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

U/D: Caverns: Fight Kuo-Toa 16k xp


Fight three Mind Flayers at western edge in Caverns 27k xp
Fight two Beholders and three Gauths in Beholder Lair 55k xp

Fighting tips vs:


Kuo-Toa's : wear the Ring of Free Action + Chaotic Commands

Mind Flayer's : use the Shield of Harmony + Chaotic Commands; all


others use ranged and stay back; INT must not drop below 1

© bg2mez 140
Gauth's : wear the Ring of Free Action + Cloak of Mirroring/Shield of
Balduran (you get the xp's from deaths by reflecting Gauth rays)

Beholder's : may become de-buffed; use Cloak of Mirroring + Shield


of Harmony/Shield of Balduran (you get the xp's from reflected rays
unless the Beholder becomes Petrified)

If not yet done:


De'Arnise Hold: Fighter Stronghold quest 3 Next Visit in 7 days for
Bolumir, Priest of Tempus: 15500 xp awarded for letting him stay FIGHTER IV

Optional: buy the Boots of Grounding (50% electrical resistance)


from Priest of Tempus upstairs 432 gp for Imoen or Aerie; also
Stone to Flesh 72 gp and Restoration 360 gp just in case!
Also sold: Potion of Mind Focusing for only 240 gp

Shadows Over Soubar conflict with De'Arnise Stronghold quest


4
Upon completing SOS quests the Keep Messenger would not show-
up to inform of the fourth fighter stronghold quest (IV). In this quest
Lord Farthington Roenall wants the Keep; do not give it!

To spawn use Shadowkeeper to change the variable


KPRUNNERSPAWN to 0 (from 1); or, use the CLUAConsole
command: CLUAConsole:CreateCreature("KPRUNNERSPAWN")

I think the messenger probably spawned during SOS but the party
did not notice him or see him, thus we missed his message

Trademeet: Buy missing spells and learn -> Imoen +12k xp D74:21

When scribing spells consider to park Minsc, Keldorn [and Anomen]


because their highest level-ups later in the game do not gain much
benefit so there is no hurry for them to "max them out." Therefore,
continue to park them temporarily when learning new spells
for the benefit of maxing Imoen, Aerie and Jaheira sooner

Underdark: Caverns: Buy unknown spells from Therndle and Carlig; scribe for xp's
-> Imoen +10k xp

Underdark and New Areas re-visit #3:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

Underdark and New Areas re-visit #4:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

North Forest: Fighter ENCOUNTER Keep Messenger: says that Lord Roenall is waiting to
Stronghold quest see us

© bg2mez 141
De'Arnise Hold: Fighter Stronghold quest 4
Lord Farthington Roenall wants the Keep but do not give it! 0 xp Next Visit in 4 days for
Next Stronghold quest is in 4 days and 4 hours or so FIGHTER V (Chanelle)

Slums: Anomen's Anomen join -> ENCOUNTER Sir Ryan Trawl (must be in Athkatla):
Quest: Anomen is requested back at the Order of the Radiant Heart
[Can kill Sir Ryan as he departs for 2500 xp, 67 gp and a Plate mail, and he still
appears in the Radiant Heart for Anomen's Knighting]

Anomen's Quest part 2:


Temple: Radiant Heart: ENCOUNTER Sir Ryan Trawl -> Judgement Ceremony with Prelate
Wessalen: "May the spirit of Torm enter this chamber!...Welcome to
this place, Anomen!...I dub thee Sir Anomen."

Anomen is Knighted by the Prelate and becomes Sir Anomen! Anomen +4 WIS
10k xp; 50k xp to Anomen and his Wisdom is increased 4 points to
16! 2x Level 1 and 2x Level 2 spell slots are gained
Anomen finalize with Sir Ryan Trawl

Anomen's personal quest done!

Underdark and New Areas re-visit #5:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily Aerie Mage14 Cleric14
if desired, for 150k-200k xp each time! Some of the fights may be +1hp->65/70
dependent on night or day time Mage Level 7 spell
EXTRA L6 SPELL SLOT

Underdark and New Areas re-visit #6:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

De'Arnise Hold: Fighter Stronghold quest 5 Next Visit in 4 days for


Chanelle the Maid: choose Jessup, 15500 xp awarded FIGHTER VI

Bridge: Clear and loot the Estate of Saerk if not done D72:20

East Mid dock: If not done: Morning/day: Qadeel: kill the 2 ogres 2x 270 xp, do not
hit Qadeel accidentally; finalize 6500 xp, 200 gp

Skinner Murders Quest


Near Bel: Talk to Rose Bouquet (pay 20 gp) -> talk to Bel (he gives three
items) -> talk to Rose Bouquet with the three items

Note: can complete this quest quickly for easy xp's, 500 gp and a
Reputation point: talk to Rampah to get the "exotic hide", then
speak with Bel about the elephant hide (you do not actually have to
speak with Rose Bouquet at all), and then talk to the tanner Rejiek
Hidesman (ask where he was during the murders); he will admit
guilt and flee downstairs.

Possible bug Possible Rose Bouquet bug in the Bridge District, it's possible that
Rose Bouquet is missing:
If Rose Bouquet is missing, it could be a bug or conflict with a mod
(Back to Brynnlaw?). You do not need her to successfully complete
the quest (see above note), or use the Console thus:

© bg2mez 142
Add debug mode=1 to the baldur.ini file under [Program Options]
and save it. Start the game and move your party to near Bel
Hit Control+Space and type:
CLUAConsole:CreateCreature("MURDGIRL")

This will cause Rose to appear; talk to her to continue the quest

Tanner Shop: Talk to Rejiek Hidesman (2, 1, 1 or 4, 1, 1, 1): he says "Then I will
have armed guards waiting. Go."

South/south- South: talk to Faraji (give 2 gp) about Mrs. (Missus) Cragmoon
west: ("Mean evil witch…")

Bonus SW, day time : talk to Missus Cragmoon and learn that she's a
encounter! witch! Report this to Lieutenant Aegisfield and he will inform the
Cowled Wizards that she is a witch. This will cause Strachan
Fireblade and four others to attack you in two days for 1800 xp

Outside north of Bel: talk to Rampah: gives a piece of elephant hide


(Exotic Hide)

Bel: ask about the piece of leather/elephant hide

Tanner Shop: Talk to Rejiek Hidesman, he admits guilt: "I see. You have gathered
this…er, evidence?" 23250 xp, fight the three thugs 1100 xp

Downstairs: three floor traps; trapped bed and cabinet (get the
scroll/Tanner's Letter); Rejiek escapes! De-trap before following him
Click on the 2nd bed for an evil, upgradeable armor
Note: the tub of water has something in it (spooky)

Next floor down: ENCOUNTER Vellin Dahn: fight, cast True


Sight/True Seeing, 28300 xp; two trapped crates
*Small crate can have Level 7-8 spell or Laeral's tear! Have seen:
Protection from the Elements, Symbol Fear, or Abi-Dalzim's Horrid
Wilting!
Large crate: loot the Gesen bow component! ***Short Bow of Gesen
(component #2 of 2)

Bonus mini- In the trapped/locked cabinet is a scroll (Tanner's Letter) with a


quest! riddle to determine someone's name based on name of Vellin Dahn
(Buy History of the Zhentarim in Umar Hills from a new merchant
that will appear; no need to bring the scroll or the armor):

The 1st of my first is how his last begins


The 2nd of my first equals the 2nd of his first though regressed 4
steps
The 3rd of my fist is 4 more than the last of his first
The entire last of my first equals the last of his first, except the first
one of these is the 1st of my last
The 1st of his last is mine plus one
The 2nd of my last equals the last of his first plus one
The last of my last are 3rd and 2nd, coming in 1st for him

V E L L I N D A H N

__ __ __ __ __ __ __ __ __ __

North: Lieutenant Aegisfield finalize 45k xp, 500 gp, REP+1 (he leaves) REP+1

Note: this quest continues in Trademeet (Tiris and Jenia)

© bg2mez 143
Between areas (night or day): WAYLAID by bandits disguised as the party! 18k xp

Docks: Cromwell's: Make the Short Bow of Gesen +4 for 7500 gp! (EE: 24 hours pass!) ***Short Bow of Gesen
Imoen use the Gesen with +2 arrows for much more damage than +4
without using arrows; and electrical damage is still done as well! -> Imoen TH 15/7 (2) with
+2 arrows, or 15/5 with
Bracers of Archery

Thieves Guild Quest and Mae'Var's Quest


Mae'Var's Bring/get the necklace for Mae'Var from the Temple of Talos
Guildhall:
Finalize with Mae'Var (give necklace) 29500 xp
Top floor: talk to Edwin Odesseiron, Quest given (kill Rayic
Gethras, a Cowled Wizard)

Rayic's home: Rayic's (grey house): need +2 weapons for Stone Golems
First floor: use Protection from Fire to fight the Mephits, 2520 xp; *Protection from Magic
bookcase is trapped/locked Energy

2nd floor: fight Golems 16k xp (or use Stealth/Invisibility to skip);


loot 114 gp

3rd floor: buff with Protection from Evil Resist Fear (or Dispel) and
Chaotic Commands (or Minsc use Berserk, Keldorn cast Dispel);
can use Breach, Silence 10' Radius, Fireball, 9k xp
De-trap two containers containing 220 gp, Wand of Fire (worth 510 *Wand of Fire (10
gp) charges)

Mae'Var's: Finalize with Edwin 20k xp, Quest given (get Marcus' documents)

Sea's Bounty Do not bring Jaheira here yet (we will talk to Ployer later)!
downstairs:
Imoen with CHA 18 talk to Marcus: get Edwin's Documents for free
(talk 2, 3) [or PP, or use Aerie/Viconia to talk, or pay 250 gp]

Mae'Var's: Finalize with Edwin 10k xp. Continue the quest with Mae'Var

Downstairs: talk to Mae'Var, Quest given (kill Embarl)

Sea's Bounty Talk to Embarl, discuss the situation, allow him to flee and get his
upstairs: Dagger [or PP failure to fight for 750 xp (REP ok), Potion of Invisibility]

Mae'Var's: Finalize with Mae'Var: talk 1 "This Embarl, he had some interesting
things to say about you" for 28750 xp, or talk 4 for 18750 xp

Upstairs: Edwin joins! (Level 13 Conjurer, evil alignment, INT 18, -> Strongbox Key
Adventurer's Robe)

Plan for Edwin: use only to learn spells for xp's

Join/dismiss to get the key from Edwin's inventory, and then get the *Evidence Letter
evidence letter from drawer on the 2nd floor, as well as Boots of *Boots of Stealth
Stealth; send Edwin to the Copper Coronet -> Minsc or Imoen

Last chance to buy items from Gorsch (maybe buy +2 bullets for 414
gp but that's it)

Shadow Thief Renal Bloodscalp finalize (give evidence letter) 48250 xp, Quest
Guildhall given (kill Mae'Var); Mae'Var's Guild is now hostile!
(Thieves):

Mae'Var's: Buff, clear Mae'Var's, includes 750 gp from drops, 9600 xp *Shadow Armor +3 (#1 of
Downstairs: big fight 44k xp; 0 xp for freeing the prisoner Kamuzu 2)
but he will show up in the Thieves' Stronghold quest

© bg2mez 144
Thieves Guildhall: Renal finalize 45500 xp all! Offered to join the guild (if Unlimited Cleric16 Ranger14
Strongholds mod installed) but rejected it! Awarded 10500 gp! and +2hp->143 TH 6/-1/1 (3½)
the Short Sword of Backstab +3 (given only if rejected the Stronghold) w/ STR19, GW2 &
HARDINESS
(or TH 6/-2/0 (3½) with
STR21)

Buy any missing spells from Black Market Thief now if you are going Keldorn L17 +3hp->141
to fight them (for a pair of Boots of Speed) TH 4/-1 (2½) w/ STR15 w/
Kuo-Toa bolts (or
Note: we do not attack the Thieves on current play through's as we TH 4/-2 2½ w/ Dragon's
are not using the Boots of Speed for front-line fighters Breath +4)

Aerie Cleric15 Mage14


+1hp->66/71 EXTRA L7
SPELL SLOT

Minsc L17 +3hp->132


TH 4/-3/-1 (3½) w/ STR19

Imoen L18 +1hp->74


Single Weapon Style*
Level 9 spell! EXTRA
LEVEL 6 SLOT

[Consider to attack the Thieves Guild now!]


[Fight all for 47k xp! OK to do so before doing Bodhi's Lair (the ***Boots of Speed (#2)
Thieves still help you in Bodhi's!) Renal drops Boots of Speed, a *Shadow Armor +3 (#2 of
Cloak of Protection +1 and a Shadow Armor; Aran Linvail drops an 2)
Elven Chain +1; Torturer (Booter) has a Flail +1] *Elven Chain +1

Slums: Buy and learn unknown spells together with Jaheira, Aerie and Jaheira F15 D14 +1hp
Edwin -> Imoen +40-52k xp ->130 Two Weapon
Style*** TH 5/-3/1 (4½) w/
STR21, Belm +2 & Pale
Green Ioun; GW2

Plan: if it's nearly midnight go to the Graveyard now (prioritize the


Rhynn Lanthorn quest and starting the Ranger Stronghold),
otherwise do a few miscellaneous things to use the time

Promenade: Adventure Mart: Now or later: Sell unique magical items, gems, necklaces and some
ordinary items to Ribald Special Wares:

Sell e.g. Shadow Armor (5775 gp x2), Elven Chain Mail +1 (4125
gp x4), other unique magical items (spears +3, Joril's Dagger)
Sell 1st load of ordinary armor: Plate, splint mail, chain mail
Sell 1st load of ordinary weapons: Composite longbow, Longbow,
Heavy and Light X-bows, 2-Handed Swords

Maheer: If not done (very optional): upgrade the Horn of Valhalla to Iron Horn 71000 gp
with a diamond, Beljuril and 7k gp (we rarely use it)

Plan: optionally re-clear U/D and the three new areas, and buy
unknown spell scrolls in U/D and Trademeet; otherwise rest in
preparation for the Graveyard

Next is the Rhynn Lanthorn quest: rest if before 16:00 as the clock
will get pushed forward to around midnight/00:30 of the next day;
memorize Chaotic Commands and Protection from Evil in particular

© bg2mez 145
Find the Rhynn Lanthorn / Destroy Bodhi and Her Guild
Graveyard: Note: visiting the Graveyard pushes the clock to midnight (do not -> D76:0
buff prior), spells not re-memorized

Bring the 3x Elven Holy Water (no need to bring wooden stakes)

Outside: ENCOUNTER Bodhi: Bodhi takes girlfriend! MAIN


[Therefore arrive firstly without Aerie or Viconia if girlfriend, then QUEST
get her after fighting these Vampires]
Mages use an item of invisibility to hide, and then fight the five
Vampires 42500 xp (Keldorn cast Sunray from Daystar +2)

Collect girlfriend's items on ground at Graveyard entrance!

Note: Stein is grave robbing (fight is worth 2k xp) during late


evening but wait to talk to him when Jaheira is back

Bodhi's Lair: Buff, e.g. in the central grave building, especially with Chaotic
Commands and Protection vs Evil, and then enter Bodhi's; do not
buff with Invisibility
Loot the chest for a Finger of Death scroll *Finger of Death

Entrance: Eric Vanstraaten:


Can allow Eric Vanstraaten to try to fight the first Vampires, but he *Full Plate
Bonus items! falls! He drops a Two-Handed Sword +3 Harbringer (5% Fireball *Two-Handed Sword +3
chance), a Full Plate armor and a Two-Handed Sword +2 Harbinger
The Order of the Heart does not become hostile if Eric dies
accidentally [or with intent; can kill a Paladin and Eric Vanstraaten 12k xp]

Central room: Shadow Thieves:


Can let the four Shadow Thieves in the central room with the table *Leather armor +3
fall to the Vampires to get their loot! (Or fight Arkanis, Kachiko,
Yeanasha and Gofus, 28k xp)
If the Thieves Guild is still around they do not become hostile if their
members "accidentally" die!
Fight the Vampires for about 95k xp!

North-east room: Sneak the Gauntlets of Weapon Expertise from the large blood ***Gauntlets of Weapon
pool (+1 THAC0 and +2 damage!), loot a Wooden Stake Expertise
-> TH 5/-2/0 (3½) with
STR19 at Ranger 14, or
North-west room: Drizzt and his party: TH 5/-3/-1 (3½) w/ STR21
Get Jan to eventually pick pocket your allies! Can park Jan in
Bodhi's Lair if needed

Bonus items! Give Jan (has PP skill of 155!) Boots of Speed [and a Potion of
Master Thievery], buff others to rush-in to Drizzt room and kill most
or all of the four Vampires for xp's

Jan can PP Tansheron's Bow (worth 2750 gp), Aegis Fang, Drizzt's
Scimitar +3* (worth 6050 gp), Ruby Pendant, and perhaps Cattie-
Brie's Long Sword +2. These items will be taken from you, and thus
can't be used, but they can be sold (see below)
*Note: the latest patch or a mod may prevent pick-pocketing this sword (target has no
items)

[Can fight Cattie-Brie 12k xp, Brugar 3500 xp, Drizzt 12k xp]

Protagonist meet Drizzt near the stairs to lower level; talk to him and
then go downstairs. Can use Holy Water on blood pools (0 xp)

The doors to downstairs of Bodhi's Lair are opened once Salia,


Meredath and the Guard (near the blood room) are destroyed!

© bg2mez 146
Downstairs: Fight along side of Drizzt after Jan PP's his Scimitar +3* again!
*Note: the latest patch or a mod may prevent pick-pocketing this sword
Two traps in hallway

[Can buff with Invisibility so that Drizzt falls after killing just 2 Vampires, then sell his
items! His Scimitar +3 is worth 6050 gp from Ribald, Mithril Chain +4 5197 gp]

Prepare for a tough fight if SCS is installed! Keldorn and Minsc drink
a Potion of Fire Giant Strength; use Haste; remember to click on a
pool of blood with the Holy Water from Elhan

ENCOUNTER Bodhi and girlfriend! Fight Vampires 46k xp; kill Bodhi
91k xp and "girlfriend" for 8500 xp

If Drizzt survives he says "You've done well, friend. I bid you fair
journey!" But if he falls you can take his items to sell

Stake grave 48500 xp all! for getting the Rhynn Lanthorn Minsc L18 (see below)

55k xp all! Imoen's soul is restored! "Thank-you for everything you Keldorn L18 +3hp->144
have done. I am restored…" Two-Weapon Style* TH
3/-2 (2½) WHIRLWIND
or TH 3/-2 (2½) w/ Kuo-
Toa bolts w/ STR15

Get Bodhi's Black Heart and Jaheira's body; loot also Cutthroat +4 ***Abi-Dalzim's Horrid
(short sword, worth 6k gp) and Abi-Dalzim's Horrid Wilting scroll Wilting
*Cutthroat +4
De-trap the nearby container later with Jaheira (contains books with *Symbol Fear
clues on how to revive girlfriend)

Minsc Level 18 options: we select War Hammer so that Minsc can Minsc L18 +3hp->135
use the Crom Faeyr +5 instead of giving it to the Protagonist who War Hammer* (or Long
can cast Draw Upon Holy Might and Righteous Magic to get strength Sword*) TH 3/-4/-2 (3½)
to 25 easily and as needed w/ STR19, WHIRLWIND
As an example, tests show that with Crom Faeyr + Belm Minsc does (or Two-Weapon Style***
approximately 90% more damage per round that wielding the two +3 if not yet selected)
axes!

Alternative: choose Long Sword* so that the Equalizer can be used


more effectively in the off-hand, and in BG2 it adds damage to the
main hand weapon (BG2 only), to maximize damage!

Could also select Scimitar for using the Belm but no pips are
required to get the extra attack per round
Could also select X-bow to use the cheesy Kuo-Toa bolts! ;-)

Upstairs: Later with Jaheira: stake the three coffins for 3x 9k xp

Note: try to avoid doing anything that gains xp's until Jaheira is back
so she gets more xp's!

Leaving Bodhi's Note: the following only are taken from your inventory by Malchor
Lair: Harpell:
- Two armors only: the Mithril armors
- Five weapons only: Drizzt's swords, Battle Axe +3, Aegis Fang +3,
Tansheron's Bow +3
- Ruby Pendant (Regis)

To leave Bodhi's Lair with Drizzt party items:


- Give the items to Minsc and send him to the Copper Coronet
- Have fun with Malchor Harpell if desired (see below)
This is the safest time to sell the items that Malchor will take from
you. Sell them to Bernard for up to 14k gp. Alternatively:
- Give the items to Aerie and send her to the circus

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- Get Aerie from the Circus tent, Promenade
- Take the items, save game and then run her to the Adventure
Mart (avoid getting caught by Malchor Harpell)
- Sell to Ribald Special wares for a lot of gold 97500 gp
- Buy high level scrolls while in his store 1000 gp

Bonus scrolls! Before selling the items you can get "caught" by Malchor Harpell,
e.g. in the Slums immediately upon leaving the Copper Coronet and
by using Jan to quickly PP 3x as he teleports in, then quickly return
inside the Copper Coronet and drop the Drizzt party item

Can PP Malchor for high level scrolls, or a Laeral's tear, such as:
Cacofiend
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from Energy
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell)
Spell Turning
Sphere of Chaos
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol Death (very rare)
Symbol Fear (very rare)

To avoid being caught retreat back into the Copper Coronet before
his dialog sequence begins and drop the Drizzt party item(s) on the
floor; then, return outside to "clear" Malchor from the area

Promenade: Adventure Mart: Sell some gems to Ribald special wares


Empty nearly all loot into containers to sell later (need lots of space
in inventory for upcoming journeys)

We are now on our way to resurrect Jaheira; we will also begin the
Ranger Stronghold quests since we will be in Umar Hills

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Umar Hills: Ranger Stronghold Quest note : D77:10
Possible bug Must talk to Lloyd now* or will very likely will get a bug with the
Ranger Stronghold quest (Delon won't appear and you won't be able
to talk to Lloyd about the stronghold quest). See three pages below
for Ranger Stronghold quest initiation
*or at least before destroying the altar in Temple Ruins

Lloyd's home: Talk to Minister Lloyd to finalize (1, 1, 1): "I have spoken to the ogre,
Madulf, and…" 27500 xp; he goes to see Madulf (if you skip this
step you will likely get a Ranger Stronghold quest bug)

Mid-east: Note: do not talk to Dirbert if playing Ranger until much later or risk
getting "Fallen" status, although this seems to have been fixed in EE
1.3 (also: must do Dirbert's quest within a short time upon receiving
it, but wait until much later to be safe)

Outside Umar Inn: A new merchant named Fael is here; talk to him when Jaheira is
back for a bonus encounter

Temple Ruins / Investigate the Deaths in Umar Hills Quest


Cabin (south- Get Merella's Journal from the table 22500 xp, and Mazzy's note Map: Temple Ruins
west): from the floor

Temple Ruins: Note: minimize fighting and xp's until Jaheira is resurrected and
then continue the dungeon and re-clear the outside map with her

Outside: Lellyn dies [can kill for 14 xp!]; his Journal contains a clue

Cave (north-west) ENCOUNTER Anath. Save game and then enter cave
*Can get rarely level 7 spell in cave (tree)! E.g. Flesh to Stone,
Mordy's, or Power Word Stun
Be nice to Anath [but, can kill as she leaves cave 2200 xp and she re-appears at
Dungeon entrance!]

Bonus xp's! Clear the map now, or wait for Jaheira to fight the Shadows at the
dungeon entrance. Creatures re-spawn in the middle-north, north-
east and south-west areas

Dungeon ENCOUNTER Anath: fight Shadows and Shade Wolves and then
entrance: click on the rectangular mirror (window)

Dungeon: *Save game and then enter the dungeon. Skeleton Warriors can
drop a Level 7-8 spell e.g. Cacofiend, Horrid Wilting,
Improved Mantle, Khelben's Warding Whip, Pierce Shield,
Protection from the Elements, Spell Sequencer, Spell Trap, Spell
Trigger, Sphere of Chaos, or Summon Fiend

North-west: ENCOUNTER Shadow Jailor: can fight for his key now but use it a
little later (unless you want Mazzy to join the party now)
Get the Sun Gem from crystal column; use it to open the *Sun Gem
barriers/transparent "doors of darkness"

Plan: Revive Jaheira , clear the dungeon; and then talk to Mazzy
and destroy the Shadow Altar portal with Mazzy in the party

With Jaheira's items and Potions/Ring of Invisibility, walk south/east


to the lava/fire floor room, continue south/west and sneak past the
Lich beside the room with large capital letters on the floor; use Boots
of Speed, Sanctuary, Stealth or a Ring of Invisibility

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To resurrect girlfriend :
Walk across "A M A U N A T O R" letters only. Place Bodhi's Black
Heart and Jaheira's body in the container/statue.
Jaheira revives! "You have saved me, and I am in your debt once D77:15
more…I am…I am glad you risked so much to come for me." Talk 1

Fight the Bone Golem 18k xp; save game!

Loot the Sun Gem from the container/statue, and loot the small *Sun Gem
container in the adjacent room with the Shadow. Use Stealth or Ring *Arla's Dragonbane +3
of Invisibility or Potion of Invisibility to return back to the party in the *Protection from Magical
north before resuming fighting Weapons

North/start of Talk to Statue/Pedestal: ritual: Dawn/Morning: 2, 3, 1;


dungeon: Noon: 3, 1, 1; Dusk/Evening: 1, 3, 2 -> 45500 xp, gives Sun Ray
Symbol (part 1 of 3)
Still, do not rescue Mazzy yet

The statue eye is trapped (contains a diamond). With the most


recent patch, you will be rewarded the diamond upon finalizing the
quest with the statue.
Earlier patches still allowed possible methods 1) to access have
Imoen standing near the jail cell, or 2) after the altar is destroyed,
talk once more to the Statue/Pedestal for access to the
eye/container for a diamond.

Get Amuana's Bones from the container

Can clear (re-clear) the outside map now

Lich room: Room north of "lava floor" room: Lich: use Resist Fear, send in *Pearly White Ioun Stone
summons; use the Mace of Disruption +2, 22k xp, drop can be (heals 2hp/min, good for
Laeral's tear; trapped container in room, trapped picture Mages)

Tomb room: Give the Bones to Badon's Ghost 17750 xp -> Dawns Light Symbol Imoen L19 +1hp->75
(part 2 of 3), and Wardstone TH 14/4 (2) w/ +2 arrows
Loot Sunstone Bullets +1 (20), Pierce Magic scroll and Bracers of Archery,
EXTRA L7 SLOT

South: Next Lich: fight using Resist Fear, Mace of Disruption +2, 22k xp
(BG2 only: 8k xp for summoned Efreeti if you wait for it)

Walk across "A M A U N A T O R" letters again


Left small room: if not yet done, loot the Sun Gem, Protection from
Magical Weapons scroll and a +3 Sling

Right small room: ENCOUNTER Shadow: agree. Get Light Stone


Symbol (part 3 of 3) from small container; the Symbol of Amaunator *Symbol of Amaunator
forms when you get the third piece, 21250 xp. This opens the door
to the stairs leading down to the dragon's Lair

Cleric 17 / Ranger 14: remember to not select Summon Deva Cleric17 Ranger14
because Jaheira and Aerie will know that spell and Imoen can +1hp->144 Level 7 spell
summon Planetar (better than Deva) (#2) GR. WHIRLWIND 3

Save game prior to opening the last door


Mod note : if the Foundling mod is installed, Foundling will be here.
After proceeding downstairs and killing the Dragon, he will join your
party and you will have to do his quest line right away without being
able to dismiss him

Rest in preparation for battle with Shadow Dragon. Imoen at level


18 or higher and the Staff of the Magi can take him down solo:
make a Spell Trigger of Breach and 2x Lower Resistance, and a
Spell Sequencer of 3x Magic Missile

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Also memorize Time Stop, 2x Horrid Wilting, and Shield of the
Archons, or use the Rod of Absorption

Downstairs: ENCOUNTER Shadow Dragon Thaxll'ssyllia: full buff including Spell *Rogue stone
Trap, Shield of the Archons or Rod of Absorption, and send in a ***Crom Faeyr scroll
couple of summons; fight 45k xp, Crom Faeyr scroll, 3300 gp, (Crom Faeyr component
Shadow Dragon Scales and 1k in gems #2)
Imoen can take down the dragon solo with Time Stop, a Spell *Shadow Dragon Scales
Trigger, a Spell Sequencer (Magic Missiles x3), and 2x Horrid (component)
Wilting. Otherwise Imoen or Aerie cast Khelben's Warding Whip,
Breach, and Magic Missiles, while the party fights melee

Bonus xp's! Can still do laps in upper part of the dungeon to fight Shadows and
Shade Wolves for xp's

Upstairs and ENCOUNTER Shade Lord: fight the Shade Lord and Shadows 25k xp
outside: but do NOT destroy the altar until having Mazzy in party if you want *Dusk Blade +2 (halberd)
to eventually get her 2nd quest (see below)

Outside: Note: last chance to re-clear the map (many times if desired) for
xp's; back-track through the dungeon to the jail cell

MAZZY FENTAN
To get Mazzy's 2nd personal quest in Trademeet ("Mazzy's quest
part 2") temporarily swap Minsc or Keldorn for her:

- Rescue her from her jail cell


- Destroy the Shadow Altar portal with her in the party (note: this
means that one party member must be swapped out for Mazzy and
will thus lose 45k xp; swap out a fighter type)
- Finish all Trademeet quests (without Mazzy is ok): the feuding
families/Alibakkar; and the skin dancer/Jenia
- Adventure with Mazzy in the party continuously for 15 days (game
time; tested in BG2 only)
- Return to Trademeet to be greeted by Danno whom gives the
quest (worth about 47k xp in total)

This walkthrough will do Mazzy quest 2 near the end of SoA

Dungeon: Use Shadow Prison Key to free Mazzy, send Minsc to the Copper Mazzy: Fighter 12, 1.2m
Coronet or Keldorn to the Order, Mazzy joins! 12250 xp xp

Note: you must destroy the altar and finalize this quest with Mazzy
in order to get Mazzy's 2nd quest. (Otherwise you can only get
Mazzy's 1st quest, in the Slums). That means Minsc
will forfeit approximately 45k xp in return for Mazzy's 2nd quest
worth 47k xp total; but it might be something new to try!

Plan for Mazzy: finalize this quest with her including in Umar Hills,
and then do her first quest in the Slums. Then dismiss her for a very
long time; re-join near end of game to get her 2nd quest
Her proficiencies: Short Bow*****! Short Sword***! DEX 18
Her special ability Invoke Courage improves all melee fighters
THAC0 by one point!

Note: destroying the Altar will push the clock forward to the next
09:00, spells not re-memorized but 1x/day items are recharged

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Walk through the area where the dragon was and go up the stairs to Aerie Cleric16 Mage14
the altar area. Destroy the Shadow Altar portal with Mazzy in the +1hp->67/72 *Flail (or
party Club) TH 10/2 (1)
-> Merella appears, 44250 xp all! Mazzy consecrates the altar, EXTRA L8 SLOT

Outside: Talk to Merella; loot includes 4872 gp, Rogue stone, Kings tears and *Rogue stone
the Cloak of the Stars (worth 3575 gp at Ribald special wares) *Kings tears

Note: can now exit the Altar area via a new path through the trees
towards the west

Dungeon: Return to the start of the dungeon; talk to the Statue to finalize and
to de-trap the eye to loot a diamond *Diamond
Keep Mazzy in the party so as to get her first quest upon returning to
Athkatla

Re-clear the outside map including several Bears, ~3k xp

Umar Hills: Walk along the top edge of the map to the east, down the east set of
stairs; save game

Lloyd's home: Talk to Minister Lloyd with Mazzy in the party; firstly the quest with
(Ranger Madulf is finalized: Lloyd says "Well…I've spoken with the, er…with
Stronghold quest Madulf. They just want to live in peace…"
initiation)
Secondly the Shade Lord quest is finalized; Lloyd is pleased to see
Mazzy in the party! The Night's Gift +5 (Leather armor, AC3, Hide in *Night's Gift +5
Shadows +20%) is awarded (worth 4675 gp at Ribald special wares)
but 0 xp; nice armor, but we sell it

Thirdly, the Ranger Stronghold is offered! Talk 2 to accept ("It would Next Visit in 2 days for
be an honor. I accept, and will do my best to be here for the RANGER I quest
village.") and to begin the Ranger Stronghold quests!
Lloyd gives the Cabin to Rangers! REP+1 (0 xp) D78:13 REP+1

Ranger Stronghold quest overview


1. Return to Umar Hills in 2 days to get the 1st Ranger Stronghold
quest from Mairyn (she will appear anywhere you are on the map);
finalize the quest with Mairyn just outside of your cabin in the south-
west

2. Four days later the 2nd Ranger Stronghold quest is given by


Delon if in Chapter 6 (not 7) but cannot get this quest while in
Umar Hills due to a bug [and for EE must rest minimum 1x]

3. Five days later (after quest 2) you will get the 3rd and final
Ranger Stronghold quest from Delon if in Chapter 6 (not 7); can
get this quest if in Umar Hills (but can also be buggy in BG2)

Plan: because we have Mazzy in the party, we will simply return to


Athkatla now; and then return to Umar Hills during the Ranger
Stronghold quests to complete the other tasks at Umar such as
getting Valygar and talking to Fael

[Possible Ranger Stronghold quest bug: possible quest initiation


bug in EE showing the wrong dialog options, but pick option 2
despite the incorrect text!
A workaround, although not essential, is to reinstall the Unlimited
Stronghold mod, giving the correct dialog option 2: "It would be an
honor. I accept, and will do my best to be here for the village." With
the bug, the incorrect dialog option 2 presented to me was:
"I've told you that I don't care…" which initiated the stronghold
quests nonetheless.]

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Outside, north: Talk to Madulf to finalize; he gives a nice shield for BG2: Shield of *Shield of the Lost +2
the Lost +2 (AC +3 bonus, 5% MR)

Umar Inn: De-trap, unlock; can PP Merchants: Beherant 4x, Elence 2x, Fael
and Min Mining (they can have a level 8 spell such as Protection
from Energy!)

Ranger cabin Loot the Cabin (300 gp, Composite Longbow +1, Long Sword +1,
(south-west): Sling +2); loot is worth 2140 gp or 3660 gp at Ribald special wares

Now (or later) bring Mazzy to the Slums for her first quest
(If dismissed, she will return to her home in Trademeet)

© bg2mez 153
Plan for phase 7: Finish quests related to the Crom Faeyr as a priority
Fighter Stronghold quest 6
Mazzy's quest part 1
Finalize the Lanthorn quest (but do not initiate Chapter 7 yet)
Ranger Stronghold quest 1 (Mairyn)
Umar Hills quests: Mimic's Blood quest, fight Fael
Finish Trademeet quests
- Tiris and Jenia / Darsidian Moor; Temple Ruins; Dueling Families
Windspear Hills: decline Garren Windspear's hospitality!
Fighter Stronghold quest 7
Fight a squad of Paladins in Athkatla
Ranger Stronghold quest 2 (Madulf/Orcs/Ogrons)
Windspear Hills: rescue Garren Windspear's daughter (only)
Return to Athkatla to begin the Paladin Stronghold quests
Paladin Stronghold quest 1 and 2
Ranger Stronghold quest 3 (Umar the Witch)
Get Valygar to be able to enter the Sphere
Fighter Stronghold quest 8
Paladin Stronghold quest 3 and 4 ( Carsomyr +5 )
Windspear Hills: get the Sewer Key and Carsomyr (Paladin Stronghold quest)
Ployer and Jaheira quest (before entering the Sphere)
Planar Sphere quest
Get the final component for the Crom Faeyr
Make the Crom Faeyr +5 !

Slums: Bonus ENCOUNTER Strachan Fireblade, Dunbar the Fifth and four
encounter! Adventurers attack (because we reported Mrs. Cragmoon to Lt.
Aegisfield before finalizing the Skinner Murderer quest)! Fight 1800
xp, 40 gp and 150 gp in mundane items

Mazzy's Quest part 1: Note: this quest is not a prerequisite to get Mazzy's 2nd personal
quest

Slums: Outside the Daytime (after 03:00, before 17:00), with Mazzy :
Copper Coronet, ENCOUNTER Gorf the Squisher: "What this? Baby paladin? Girl
south entrance: play dress-up like big warrior?..." Gorf will hit a peasant/bystander
and Mazzy will challenge him to a duel! Shortly after Mazzy speaks
"How dishonourable!..."

Copper Coronet: Mazzy talk to Surly


ENCOUNTER (by stairs/bar) Festule the Alchemist: pay 400 gp for
Festule's Potion (cannot PP)
With Mazzy nearby talk to Bunkin with CHA 18 (2, 1, 1, 1) 11500 xp

ENCOUNTER Gorf: Mazzy fights Gorf! Equip the given sword and
shield that appear in her inventory, use Haste and Strength special
abilities, 2500 xp + 5k xp

Pick-up Mazzy's items from the floor near Bunkin; quest done!
(Mazzy talk to Salvanas for a funny dialog)

Bridge: Five Flagons: Talk to Bartender (Samuel Thunderburp) with Mazzy in the party for *Boots of Stealth (#2)
a pair of Boots of Stealth!
Mazzy done until near the end of Chapter 6

Dismiss Mazzy (cannot park), she returns to her house in


Trademeet; get Keldorn (Radiant Heart) or Minsc to re-join!

Slums: Learn unknown spells with Imoen, Aerie & Jaheira together with Jan,
Nalia and Edwin -> Imoen +40k xp

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Promenade: Adventure Mart: Note: empty all loot to temporarily store in containers, especially if
you only have one Bag of Holding, as lots of space in inventory is
needed for upcoming journeys, and it may be a while before
returning to Athkatla

Docks: Cromwell's: Consider to make the Shadow Dragon Armor +6 (AC1) for 5k gp!
AC and saves are worsened by 2 vs Full Plate and a Ring of
Protection +2, but it allows Stealth and gives +50% resistance to
acid. Protagonist will have AC-8 with this armor wearing the Ring of
Earth Control and Ring of Gaxx. Use a shield if better AC is needed.
At the least, bring this armor to Throne of Bhaal

De'Arnise Hold: Fighter Stronghold quest 6


Couple (Moneylender): talk 4 (be gone), 3 (pay 1k gp), 15500 xp Next Visit in 4-5 days for
awarded. Majordomo now says the people "are pleased with your FIGHTER VII
ruleship so far…"

Underdark and New Areas re-visit #7:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

Underdark: Caverns: Buy unknown spells from Therndle and Carlig; sell junk

Finalize the Rhynn Lanthorn Quest


Entrance to U/D: Talk to Elhan: give Lanthorn -> Forest of Tethir

Forest of Tethir: Elhan opens the passageway with the Lanthorn! 74500 xp all! Ranger15 Cleric17
(The award is given one time only unlike in an unpatched version of +1hp->146 w/ Sensate
BG2) Sword & Shield**
TH 4/-3/-1 (3½) with
STR19; GW 4

Note: Ranger Stronghold quest cannot be completed in Chapter 7. Aerie Mage15 Cleric16
Ranger Stronghold quest bug for Delon first encounter if Chapter 7 +1hp->68
is instigated prior, so wait SUMMON DEVA

Note: cannot do Mazzy's 2nd quest in Chapter 7 (nor Nalia's), so


wait (no urgency for Chapter 7 anyway)

Therefore do everything possible in SoA in Chapter 6 before


instigating Chapter 7, which is basically the end game

Ranger Stronghold Quest 1:


Umar Hills: Return to Umar Hills 48 hours after Lloyd gave the Cabin:
ENCOUNTER Mairyn: she gives first Ranger Stronghold quest
(humans are desecrating the Forest / Lord Tombelthen); save game

Note: if you wait a long time to initiate the stronghold quests (we
tested after 16 days) speak directly to Minister Lloyd because
Mairyn likely will not appear; this has no impact on the quest line

Temple Ruins: South-east: Fight Skeleton Warrior and Skeletons, 6200 xp, drop can rarely be
Laeral's tear or Level 8 spell (e.g. Symbol Fear or Khelben's!)
Get the "Mithral Medallion" and Lord Tombelthen's Note from the
south-east rocks

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Proceed west: talk to Lord Igen Tombelthen: talk 3 to finalize for 10k
xp (give the Medallion and letter) [Do not surround kill for 6k xp or
will lose Ranger Protector status and become a Fallen Ranger!]
[Can fight the mage and others as they walk away, 974 xp and Bracers AC6]

Umar Hills: NW "stairs": At top of "stairs" near Valygar's cabin:


ENCOUNTER Derrick: talk 2 to fight 11400 xp, Flail +1

Near Cabin: Talk to Mairyn: she says "...You have chosen your course wisely and D82:7 Next Visit in 4 days for
have protected your charge…Bless you, good Ranger" 21500 xp. RANGER II
(No need to talk to Lloyd)

Ranger Stronghold Quest 1 finalization with Mairyn (BG2 at 800 x 600 and 3D Acceleration enabled)

Save game and test for Delon's 1st appearance (Delon I) where he
tells of Orcs attacking (Ogrons, actually) in approximately 4 days
and note the time he appears
Possible bug [Must rest minimum 1x for EE, might have to be outside/camping as
well, within the 4 days for Delon to appear]

Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 4 days
Test for Delon especially if you have started the Fighter or Cleric Stronghold quests
Delon I appears at least in Athkatla Slums, Docks; De'Arnise, Entrance to U/D, Trademeet, Small Teeth Pass, Druid Grove,
Windspear Hills, Temple Ruins, Forest of Tethir, [EE: Hidden Refuge and Abandoned Amphitheatre]
Delon causes a bug if you encounter him in Umar Hills, resulting in losing your Ranger status and Cabin!

Possible bug Possible Ranger Stronghold quest bug if Delon appears in Umar
Hills (script reverts back to the very first encounter with him in
Government district) so might need to re-load or time it so that
Delon appears on a different map

Mimic's Blood Quest


Umar Hills: North Cave: Save, then enter cave to get Mimic's Blood
*Container can rarely have Level 6-8 spell! (have seen Control *Diamond
Undead, Flesh to Stone, Power Word Stun or Sphere of Chaos) *Bullets +1 (40)
Keldorn cast True Seeing to reveal the Mimic (chest) 3k xp
No traps in the cave; fight Umber Hulks 8k xp

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2nd House: Jermien finalize 19250 xp and Short Sword +1 Ilbratha -> fight *Short Sword +1 Ilbratha
Stone Golem 8k xp -> Minsc (quick slot)
ENCOUNTER Colette, Jermien and Daar: 21250 xp awarded [then
surround and kill Jermien for 4k xp and 4k gp! Evil but tempting]
Minsc equip Ilbratha +1, can use via Quick slot (casts Mirror Image
once a day)
Loot two locked chests

Note: continue to avoid Dirbert (to be safe)

De-trap and unlock the north cabinet in Tavern; loot Wand of Fear
Elence Fielding: buy +2 Bullets for the low price of 402 gp per 40

Tanner quest part 2: a new merchant is here, Fael, but we will not be [Next Visit: fight in 4 days]
getting the Blood of a Silver Dragon from the Underdark and so
forfeit the evil armor

[To complete this quest you need to keep the Human Flesh from the
Tanner's in Athkatla and kill Adalon (in her Lair) to get the Blood of
a Silver Dragon at the end of U/D. The reward will be an evil armor
and a fight with Mages, 20k xp, in 4 days]
[Can't in BG2 due to patches: return to Adalon's Lair to fight her for the Blood of a
Silver Dragon, and then return to Fael to order the evil armor]

Bonus xp's! Speak to Fael: buy book History of the Zhentarim -> answer 5
(Darcin Cole) then talk 2, or 1, 1; he will say "You'll be dealt with
soon enough if you are crossing the Rune."
He will go inside the tavern; follow him inside the tavern, prepare for
a tough fight and then provoke a fight with F2/force attack (or PP
fail) to fight three Mages 20,450 xp
Worst case, you may need to simply force attack (F2) to begin the
dialog, at which point the mages will teleport in
Rare chance of a mage dropping a high level spell scroll (e.g.
Improved Mantle) or a Laeral's tear necklace
Fael drops a Leather armor +1

Valygar can be found on this map but we wait to finish the Paladin
Stronghold quests before starting the Sphere/Mage Stronghold
(gives a bug if these two Stronghold's are run at the same time)
Could get Valygar now, of course, and park him somewhere
convenient until it's time to enter the Sphere

Underdark and New Areas re-visit #8:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

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Trademeet: Could complete the Trademeet quests and buy spell scrolls now, or
return much later
Outside: ENCOUNTER Jenia: Quest given (Helping Tiris in Trademeet)

North of Tavern: talk to Neeber 17x for 1k xp all!

Red Tent and Buy missing spells (spent 15-20k gp) and +2 Arrows for the low
Smithy: price of 240 gp per 40

Unlock chests: Weaponsmith, Fentan's and Alibakkar's Estate

Helping Tiris in Trademeet / Darsidian Moor Quest


Tiris' home (north- Continue the Rejiek Hidesman quest from the Bridge District:
west house): Talk to Jenia -> Tiris (Raissa is missing; Skin Dancer quest)

South-west gate: Near the blue tent: talk to Darsidian Moor, offer to help him

East Gate: ENCOUNTER Darsidian Moor and "Raissa"/Rejiek Hidesman: talk


to Rejiek Hidesman on the ground -> fight the two villains 1414 xp
ENCOUNTER Raissa: cast Lesser Restoration on Raissa [or buy
Restoration spell from Temple and cast], 30k xp!

Tiris house: Finalize Jenia, REP+1 REP+1

The Dueling Families Quest


Vyatri's Pub: There is a small fight in the tavern 2x 210 xp (do now or miss it)

Alibakkar's Talk to Lord Skarmaen Alibakkar for a quest (get the Circlet); he
Estate: gives a key to the crypt (Trademeet Tomb Key)

Crypt: Save game and then open the door -> ENCOUNTER Logan Coprith
(can PP up to Level 7 spell)
*Can get good drops in the Crypt e.g. Cacofiend, Improved Mantle,
Incendiary Cloud, Mantle, Pierce Shield, Power Word Stun, Spell
Sequencer, Summon Efreeti/Nishruu or Ruby Ray!
Fight 2x Skeleton Warrior 8k xp

Major's: Finalize with Logan Coprith 8k xp, 250 gp, REP+1 REP+1

Trademeet quests done and ready to eventually get Mazzy's 2nd


personal quest!

Note: must finish all the above quests in Trademeet to be able to


get Mazzy's 2nd quest. After travelling with her continuously for 15
days, her second quest will be given by Danno in Trademeet; will do
this quest near the end of SoA

Alibakkar's Can "pick pocket fail" Alibakkar to provoke a fight, 2500 xp, Elven *Elven Chain Mail
Estate: Chain Mail! [can kill all inside/outside guards, also at Lurraxol's]

Windspear Outside: Fighter ENCOUNTER Keep Messenger: tells of a flood (Fighter Stronghold READY TO DO FIGHTER
Hills: Stronghold quest quest 7): "…My Lord! *pant*…There has been a terrible flood on VII
your *pant* on your land!" OK to get this encounter at De'Arnise

Windspear Hills / Rescue Garren's Child from Firkraag Quest


Outside: Immediate fight! 27k xp (cannot avoid this fight otherwise Garren will
not appear and the dungeon in the north-east will be blocked;
Keldorn cannot dispel the enemies)

Bonus xp's! To try something new, decline Garren Windspear's offer of


sanctuary! "I do not need your charity."
You can then later speak with him in his cabin and he will assist you
and you can complete the quest; however, by declining the first offer
of hospitality, you can return to Athkatla for a tough fight vs. a group

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Bonus items! of Paladins for approximately 40k xp and 21k gp in loot (12k gp if in
Chapter 3) including a Full Plate +1!

ENCOUNTER Garren Windspear: decline his offer for now ("I do not
need your charity.") [or: accept -> outside his cabin]; he says that
priests of Helm (paladins) will seek justice (i.e. you will be attacked!)
Later, we will accept and resume the quest, though

Clear the map, but do not enter the dungeon yet!


Do not speak with Garren in the north-east, yet (see next note)

Bonus xp's! NEW NOTE (2018-2023): it is possible to finalize Garren's quest


two times for an extra 44500 xp for each character! Optionally fight
the Paladin squad in Athkatla first, though (see next page)

1) Talk to Garren Windspear outside of the dungeon in the north-


east & accept the quest
2) click on him 1x just as he begins to walk away, and then
3) walk the party immediately into the dungeon (AR1201)

4) Garren will stop walking for a second or two as the party walks by
him but he must not "stick" and just stand there

IMPORTANT: Garren must continue to walk towards the south-


west, or this copy of him will not be present after freeing his child
Iltha from the dungeon.
Also, do not go to his cabin now; do the quest without seeing him in
the cabin. Not too much is missed, but you may prefer the complete
story line.

5) Free his child Iltha from the dungeon (no need to clear the entire
dungeon at this time)
6) Exit the dungeon (after rescuing the child)

7) Garren Windspear should still be present here (a little south-west


of the Dungeon entrance) for quest finalization!

8) Garren will also be in his home where the quest can be finalized
for a second time! (Works in EE 2.6.6 as well)

North-west: Fight Gnolls then Fighters who become Werewolves 2520 xp, drops
can rarely be a level 6 spell scroll

Mid map: Fight 2x Ankheg 1950 xp


North of Garren's cabin: loot a Star Sapphire in rock crevice *Star Sapphire

South-east: ENCOUNTER Vaelasa: give acorns 32500 xp, 9750 xp [kill all 3900 xp]

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Plan for phase 7b: Before speaking with Garren Windspear again:
- Do the next Fighter Stronghold quest (#7)
- Go to Athkatla to fight the Paladin squad (you can still eventually
get the Paladin Stronghold quests)
- Re-clear the New Area's and the Underdark
- Fight the Paladin squad once more in Athkatla
- Do Ranger Stronghold quest #2
- Return to Windspear Hills to finish Garren's quest
- Continue the plan for phase 7

De'Arnise Hold: Fighter Stronghold quest 7


Flooding: pay 5k gp, 15500 xp. Then: can also pay 2k gp more for 0 Next Visit in 7 days for
xp; your people like you much more now! Majordomo will inform the FIGHTER VIII
people are "…they are pleased with your leadership so far…" (even
if you raised 4k gp in taxes back in Chapter 3)
Consider to loot 5k gp from the Treasury to pay for the flood damage

Bridge District: Note: the only way to get the following bonus encounter is to decline
Garren Windspear's initial proposal of sanctuary (see page above)

Bonus xp's! You will be attacked by a Paladin squad of five Paladins and a Mage
(may need to rest first) in either the Bridge, Slums, Promenade or
Docks; the Bridge District location is the "easiest" as it always
occurs between the "fish house" and Balthis Estate

Near "fish house": Ambush (#1) by five Paladins and a Mage! Fight, but one must Aerie Cleric17 Mage15
survive in order to get the exact same fight in 24 hours +1hp->69
Fight, 45k xp! Sir Jolus (7600 xp) drops a Full Plate +1, Large Shield Cleric Level 7 spell #2
+2; total value of drops is 21k gp (in Chapter 6)! IMPLOSION

Bonus items! Select Sir Beverus to survive (worth only 7100 xp), or anyone else
(Sir Branet Al-Thon 7300 xp, Sir Paritin 7730 xp, Sir Laren 11700 *Full Plate +1
xp), if you want to battle again in 24 hours (I did not); the surviving *Full Plate
Paladin will announce at the end "…the Knights of the Most Noble
Order of the Radiant Heart will return!"

Note: Fighting these Paladins has no consequences on subsequent


quests or the Paladin Stronghold quests! Can still go to the Radiant
Heart with no consequence, and speak with Sir Ryan Trawl to get
the Anarg quest (we wait until much later), and Keldorn will still join
if dismissed from the party

Underdark and New Areas re-visit #9:


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

Might need to do "baby steps" to trigger the re-spawning of the Mind


Flayers, Gauths, Beholders and Kuo-Toa.

Note: when the time is right, before changing maps save game for
Delon's 1st appearance. [Must rest minimum 1x for EE]

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Ranger Stronghold Quest 2:
Forest of Tethir: ENCOUNTER Delon (1st appearance): "…There's orcs…big D86:11
ones!..." Notifies of Ranger Stronghold 2nd quest
(Orcs/Madulf/Ogrons) which must be completed within 3 days or
you will lose the Ranger stronghold

Possible bug Possible Ranger Stronghold quest bug with Delon appearing in
Umar Hills (script reverts back to the very first encounter with him in
Government district) so might need to re-load or time it so that
Delon appears on a different map

If Delon will not appear, use Shadowkeeper to add a variable:


"OGRONATTACK" and set it to "1"; then talk to Minister Lloyd to get
the quest to save Madulf and Atta

Bridge District: Bonus xp's! Ambush (2nd time) by squad of five Paladins and a Mage (may
need to rest first) in either Bridge, Slums, Promenade or Docks
District; the Bridge District location is the "easiest" as it always
occurs between the "fish house" and Balthis Estate
Select Sir Beverus to survive (worth only 7100 xp), or anyone else, if
you want to battle again in 24 hours (I did not); they will announce at
the end "…the Knights of the Most Noble Order of the Radiant Heart
will return!"

Ranger Stronghold Quest 2:


Umar Hills: Lloyd's home: Talk to Minister Lloyd (Quest: Rescue Madulf): "It is a relief to see
you my Lord Ranger. Delon is safe?…"
Outside cave: Proceed north to near the cave to fight Orogs and Orcs, 1050 xp,
450 gp; Studded Leather armor +2, Bastard Sword +1

Cave: Enter Cave: talk to Madulf and Atta 21750 xp D86:21 Next Visit in 5 days for
Lloyd's home: Finalize with Lloyd 25k xp RANGER III

Save game and test for Delon's 2nd appearance (Delon II) in 5
days and note the time he appears; appearing at Umar Hills is OK
this time [might need to rest once in EE within the 5 day period]

Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 5 days
Appearing at Umar Hills is OK this time. Test for Delon especially if you have started the Fighter or Cleric Stronghold quests
Bug solution: if Delon does not appear on time, just talk to Lloyd after 5 days have passed and the quest will be given.

Rescue Garren's Child from Firkraag Quest (continued)


Note: skip the cabin if trying to finalize with Garren 2x as per the
note two pages above. Instead meet him at the dungeon entrance
in the north-east and follow the above note exactly

Windspear Windspear Cabin: Set spells for the upcoming Forced Rest
Hills:
ENCOUNTER Garren Windspear (he goes to the Order of the
Radiant Heart to plead your cause) and Iltha

Forced Rest, Quick Save when party awakens!


ENCOUNTER Jum and Iltha: Plath Rededge, Bandits and Orc's
kidnap Iltha! Fight 6300 xp -> Garren returns, Quest given (rescue
his child)
Can get a Level 6-8 spell drop (reload if none) such as Control
Undead, Death Spell, Flesh to Stone, Globe of Invulnerability,
Invisible Stalker, Khelben's Warding Whip, Mass Invisibility, Pierce
Shield, Spell Trigger, Summon Efreeti, Summon Hakeashar, or
Tensors Transformation! Or, a Laeral's tear necklace.

ENCOUNTER Garren Windspear: he has spoken with the paladins


on our behalf

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North-east ENCOUNTER Chieftain DigDag: fight Hobgoblins 600 xp [can
(dungeon): (quickly) kill him 2k xp and Delver's Plate +2 with AC1] and then
save game before (just in case) the Vampiric Mists have noticed us

ENCOUNTER Ruhk Transmuter and Kobolds: fight 7600 xp, Ring of *Ring of Fire Resistance
Fire Resistance (40% protection from fire)

Pond: Fight Orcs and Mists 6k xp; in pond area Crimson Death's and
Vampiric Mist's can re-spawn approximately 8-10x in EE (but
probably not until after resting in BG2) for 50-70k xp!
Loot the pond and the other small container *Amulet of Protection +1

Main Dungeon: Enter door: ambushed by Orc Archers, fight for 8k xp


Imoen detect traps to locate the hidden (locked) doors; the exit door
from this room and the next are locked

Passageway #1: fight Adamantite Golem (use +3 weapons or


higher) and two Golems 41k xp; Minsc use Mirror Image from
Ilbratha +1 or use a Two-handed sword with a summoned creature
as the Golem's target; Protagonist use the War Hammer +1, +4 vs
mages can cast Lower Resistance and e.g. Horrid Wilting; Jaheira
use Iron Skins and become the Golem's target or summon a
Mordy's Sword

North room: ENCOUNTER Derg the Orc: talk, let them both go

South room: ENCOUNTER Troll Cook: if you killed Chief DigDag


can release the cook (talk 1, 4, 2) or fight the cook and more Orc's
Fight Otyugh in the next small room 5k xp

Passageway #2: fight more Orcs and Orc Archers 400 xp

South: Fight Vampires, Mummy's and Ghasts 87k xp! Keldorn L19 +3hp->147
De-trap chest TH 2/-4 (2½) or TH 2/-3
(2½) w/ Kuo-Toa bolts w/
Southernmost room: fight Fiends and Wraiths 14800 xp, get Chapel STR17; GREATER
Key from container and +2 bullets (40) WHIRLWIND

North: Use Chapel Key -> ENCOUNTER Samia; she gives Samia's Key Minsc L19 +3hp->138
which opens the door to the east half of the dungeon. She warns of TH 2/-5/-3 (3½) w/ STR19,
seven guardians. We will do that area of the dungeon later (see five GREATER WHIRLWIND
pages below), after getting the Carsomyr +5 as part of Paladin
Stronghold quest #4. Imoen can PP Samia 2x

De-trap three doors but then go west, saving the east side until later

Passageway to west: fight Greater Wolfweres (fight quickly, can use


Magic Missiles) and Dreadwolves 46k xp
Fight Orogs 1600 xp; immediate trap on large bridge
Click on the "well"/winch to get the Dragon Helm (and a fight) which *Dragon Helm
sets resistance to cold/fire/electrical damage at 25% (although the
fire resistance is sometimes added)

West of the bridge:


ENCOUNTER Captain, Gerg and Troll: fight Captain and Gerg to
save the Troll for 1835 xp; or quickly use melee vs Captain and
ranged vs Troll, 3235 xp

Slightly north and through hidden entrance in rock: fight Adamantite *Beljuril
Golem and two Golems 41k xp; loot the rock container for the ***Heartseeker +4
Heartseeker +4 Longbow (+4 THAC0, +2 damage) which adds STR
bonus to damage so it does approximately 57% more damage
on average than the Elven Court Bow

© bg2mez 162
Continue west: unlock the next door
ENCOUNTER Grancor: fight Greater Wolfwere and Wolfweres 17k *Chaos (spell scroll)
xp; loot next room (no traps) 2120 gp and a lot of ammo including
bullets +2 (40) (Horn of Blasting is worth 0 gp)

Backtrack to the "well"/bridge

Bridge to north: North across the smaller bridge north of the well:
Fight Adamantite Golem and two Golems 41k xp; fight Orogs 1400
xp; unlock door to stairway "bridge", immediate trap

ENCOUNTER Chieftain DigDag and Tazok: fight, drops Full Plate ***Sewer Key
+1, Delver's Plate +2, Sewer Key (opens door in Sewers in Athkatla *Full Plate +1
to get another component for the Crom Faeyr); loot two Rogue *Star Sapphire (x2)
stones, Laeral's tear, Kings tears; two Star Sapphires from *Rogue stone (x2)
the table; 8100 xp and approximately 1400 gp total *Laeral's tear
*Kings tears

Downstairs: Note: defeating Firkraag now forfeits 35k xp from Reirrac for the
final Paladin Stronghold quest, and a few other xp's; therefore only
talk with Firkraag now, and then return upstairs (to where Tazok
was) to fight the Conster, who drops a key to Iltha's cell.
Freeing her is the prerequisite for he Paladin Stronghold Quests.
Then, finalize the quest with Garren, and then go to the Radiant
Heart in the Temple district to begin the Paladin Stronghold Quests

ENCOUNTER Firkraag (Red Dragon) and Conster: talk 1, 1, 1, 1, 2,


1, 1, or talk 7x 1; Conster teleports to upstairs

Upstairs: ENCOUNTER Conster: fight 6k xp, drops Firkraag Prison Key


Use the key to open the cell door to free Iltha, stand close to her to
finalize 23750 xp (can take a few seconds)

Bonus xp's! Note: must Rest in the dungeon itself to get re-spawns by the pond
in the cavern/rock area if have not yet rested

Bonus scrolls! Rest #1 in the dungeon: can get "rest interrupted" by Skeleton
Warriors, fight for 8k xp and can sell their Two-Handed sword +1!
They can drop a high level spell scroll, or a Laeral's Tear necklace,
including:
Cacofiend
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from the Elements
Ruby Ray of Reversal
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Sphere of Chaos
Stone to Flesh
Summon Fiend
Symbol Fear

Bonus xp's! Rest #2 in the dungeon: can get "rest interrupted" by Shadow Fiends
8k xp

Cavern: Ready to leave the dungeon for now; can Rest in cavern/rock area
to get "rest interrupted" by a Mist 1k xp

© bg2mez 163
Bonus xp's! If not yet done: fight re-spawns (Crimson Death's and Vampiric
Mists) by the pond, 55-74k xp

Windspear cabin: Talk to Garren, finalize 44500 xp all! 6k gp


If Multiple Strongholds mod is installed he advises you to speak with
the Prelate at the Most Noble Order of the Radiant Heart

Underdark and New Areas re-visit #10 (final visit):


Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later

Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time

Promenade: Fighter ENCOUNTER Keep Messenger: gives stronghold quest 8, the final D88:9
Stronghold quest and says "My Lord! The…the worst has happened!…Roenall
Quest: forces mobilizing!..."
OK to wait a few days before returning to the Keep (at least, but not
tested beyond three)

Note: it is OK to meet the Keep Messenger at the De'Arnise map

Adventure Mart: Ribald: sell some gems, necklaces and rings as well as unique Jaheira F16 D14 +1hp
enchanted items; buy remaining unknown spells for other NPC's ->132 TH 4/-4/0 (4½) with
now or later after Windspear Hills completion STR21 and Pale Green
Ioun Stone; GW3

Slums: Learn unknown spells with Imoen & Jaheira together with Aerie, Jan, Imoen L20 +1hp->76
Nalia and Edwin -> Imoen +49k xp Level 9 spell (#2) EXTRA
L8

Paladin Stronghold Quest :


Possible bug Note: will get Mage Stronghold quest bug if doing together with the
Paladin Stronghold quest

Note: memorize 1x Detect Evil for the third paladin quest or use
Keldorn's special ability

Temple: Radiant Heart: Talk to Prelate Wessalen, join the Most Noble Order of the
Radiant Heart!

Talk to Sir William Reirrac for the first Paladin Stronghold quest
(First Test/Knights in Umar Hills attacked)
Must do this quest immediately ("Your first task is urgent; you must
set out within the hour...") or lose 2 REP; save game.
Tests show that you must get to Umar Hills within 24 hours

Umar Hills: ENCOUNTER Sir Alynar -> fight Ettins. Orcs and Ogre Mages,
11500 xp, 220 gp; drops can be Cacofiend, Carrion Summons,
Horrid Wilting, Improved Mantle, Incendiary Cloud, Mantle, Pierce
Magic, Protection from the Elements, Spell Trap, Spell Trigger, Spell
Turning, Sphere of Chaos, Stone to Flesh, Summon Efreeti/Nishruu,
Summon Fiend, Symbol Fear or a Laeral's tear! (Can easily get
three scrolls)

If the two Knights and Squire Elotte survive more xp's are awarded
when finalizing this quest back at the Order. After the fight talk to
Squire Elotte or one of the Knights and then leave for Athkatla

© bg2mez 164
Note: save game for Delon's 2nd appearance (Umar Hills OK)

Temple: Ranger ENCOUNTER Delon (II): gives the 3rd and final Ranger Stronghold D92:1
Stronghold quest (Umar the witch): "I…I've found you again. My Lord!…It's
Quest: Umar! The witch!...She's come back..."
This is Delon's final appearance

Possible bug Possible Ranger Stronghold quest bug with Delon not appearing for
the 2nd time: if Delon will not appear, use Shadowkeeper to set the
variable "DELONSPAWN" to "1". Delon will appear when you load
the game again; his dialog will be incorrect but just go to
Umar Hill and talk to Minister Lloyd for the quest involving Umar the
Witch!

Radiant Heart: Finalize with Sir William Reirrac: "With drive and conviction we have Cleric18 Ranger15
prevailed..." 10k xp (only 1k xp if a Knight died during battle); he +1hp->142/147 with
gives the 2nd Paladin Stronghold quest (A Baron's Request/Baron Sensate Amulet, GW5
Metrich and Squatters) (H1)

Paladin Stronghold Quest 2 :


Umar Hills: Outside: ENCOUNTER Crolus: talk to Moreno, Brunson and Pardo D92:21

Tavern: ENCOUNTER Lanka and Baron Metrich: stand-up for the squatters
(for the most xp for this quest) fight the Barron, sorcerer and three
fighters 18k xp

Outside: Talk to Brunson, 0 xp

Ranger Stronghold Quest 3:


Since the Ranger Stronghold quest is also ongoing…
Lloyd's home: Talk to Lloyd: Quest given (Umar the witch returns)

Temple Ruins: North-east: Dungeon entrance: ENCOUNTER Mairyn

Dungeon: Clear the dungeon 39k xp; can get a good spell drop from the
Skeleton Warrior
ENCOUNTER Umar: fight her and Imp 5400 xp, she drops Bracers *Robe of Fire Resistance
AC6 and a Robe of Fire Resistance

Outside, Finalize with Mairyn 26750 xp, REP+1, and she awards an REP+1
north-east: idol of the Moon Dog: summons a Cerebus for 1 hour, and has
several useful abilities: ***Moon Dog Figurine
- Moon Dog Sight: similar to True Sight but can also detect traps;
can cast 3x/day
- Moon Dog Howl: dispels fear and protects party from evil
- Healing Lick: 3x/day heals 20 hp and cures disease, poison,
removes blindness and deafness!
- Can self-buff with Improved Invisibility, and Mirror Image 3x/day

Ranger Stronghold quests done!

© bg2mez 165
Umar Hills: North of 2nd ENCOUNTER Dirbert: Quest given (ale and swords); buy the Ale
house: from Min and three Bastard swords from Elence; finalize 2k xp

Note: you will not lose your Ranger status by doing this quest after
completing the stronghold quests. In 24 hours time after giving
swords to Dirbert, find the boys in the north cave fighting a "dragon!"

Outside/Tavern: Can talk to Fael (we bought the book earlier: History of the
Zhentarim), call him a fiend; he will walk to the tavern
Enter the tavern and force fight (F2) him or PP fail; three mages
teleport in to fight 20450 xp and a chance for a high level spell scroll
or Laeral's tear

Note: now is a good time to get Valygar. You can ask him to join the
party, e.g. in place of Keldorn, or refuse his offer at this time and he
will travel on his own to his house in the Docks District

Save game and then enter Valygar's cabin

Valygar's cabin: OPTION 1: Join now


[ENCOUNTER Valygar, Valygar joins! 9500 xp. Cabin chests not
locked, Valygar's blade is worth only 6 gp]
Valygar is a Stalker, level 12, 1.2 million xp
Loot Spear +1, Katana

Plan for Valygar: bring him to the Slums and park until ready to do
the Sphere quest; use him only to get into Sphere [and perhaps to
finalize the Sphere quest]

OPTION 2: Join in the Docks District


Valygar will travel on his own to his house in the Docks District if you
decline his offer to join at this time; talk, e.g., 1, 1, 1, 7 or 4x1, 7. The
7th option is usually something like "I refuse, but neither shall I turn
you in…" or "I refuse. But I shall leave you to proceed as you will...
Good luck to you....You will find me through my servant (Hervo) at
my home in Athkatla…"

Plan for Valygar: when ready to do the Sphere quest, meet Valygar
in his house (2nd floor) and the party is rewarded with 9500 xp; use
him only to get into Sphere

Option 1 was selected this play through.

Fighter Stronghold quest 8


De'Arnise Hold: Fighter Stronghold finale : talk to Major Domo -> ENCOUNTER
Captain Cernick; follow him outside
Outside: full buff, including True Sight, walk across the courtyard
and across the Keep's drawbridge

ENCOUNTER Lord Roenall: fight, but take down Roenall last, 12k
xp + 21k xp -> ceremony 50k xp party experience awarded! Drops *Full plate +1
include Full plate +1 (from Roenall), Chain mail +1 (x2), Bastard *Arrows of Fire (80)
sword +1

Fighter Stronghold quests done!


[Can still raise taxes, up to 10k gp, but don't!]

Docks: Optionally get Valygar now, but preference is to finish the Paladin
Stronghold quests

Government: Optional: confront Tolgerias with Valygar; he departs for the Sphere

© bg2mez 166
Paladin Stronghold Quest 3 :
Temple: Radiant Heart: Finalize the Baron's Request quest with Sir William Reirrac 25500
xp; he gives the 3rd Paladin quest ("A child in distress"; deliver
Tyrianna to Hurgis Baltezan). Proceed to the safe house.

Docks: House by ENCOUNTER Franco and Tyrianna: talk to Franco and Tyrianna;
Temple: fight the four Assassins 14k xp; Quicksave!
[Can fight Franco as he leaves, 2500 xp, plate armor]
In BG2: might need to go upstairs to talk to Tyrianna to continue:
"Eww, there's blood on the carpet…"!

ENCOUNTER Hurgis Baltezan: cast Detect Evil (e.g. Keldorn *Potion of Cloud Giant
special ability) - Hurgis is evil! Re-load if he is not evil, i.e. does not Strength
glow, to be able to get the full reward from Reirrac (25k xp)
otherwise the reward is 0 xp; fight (force fight/F2) Hurgis 3500 xp

Upstairs: talk to Tyrianna 5k xp! She stays there; we are done! *Potion of Heroism

Temple: Radiant Heart: Finalize with Sir William Reirrac 25k xp (only if Hurgis was detected
to be evil and you dispatched him), Pride of the Legion Armor (AC-1,
i.e. Full Plate +2 = Full Plate plus Ring of Protection +2) and a Large
Shield +2 awarded (but drop them, do not sell, either)

Paladin Stronghold Quest 4 :


If you haven't killed Firkraag yet, Reirrac gives the fourth and final
Paladin quest (Retrieve the Holy Avenger from Firkraag); the reward
will be 35k xp, no items but keep the sword!

Windspear Outside: Return to Windspear; re-clear the map for approximately 2k xp and
Hills: some areas of the dungeon for up to 24k xp (can re-clear every 48
hours or so)

Dungeon: Re-clear certain areas of the cavern area and dungeon that have re-
Bonus xp's! spawned monsters:
Cavern: can fight re-spawning Mists, Ogrillons and Orcs 6100 xp
Dungeon areas: south-east large room: Mummy's, Ghasts 10300 xp
South-east small room: Shadows 6840 xp
North-west bridge: Orogs 1450 xp

Paladin Stronghold quest finale:


Downstairs: use the Shield of Harmony, full buff especially with
Shield of the Archons/Spell Trap, Protection from Magic Energy,
Improved Invisibility; then talk to Firkraag (Red Dragon):
Fight using Warding Whip, Breach, Lower Resistance, Horrid
Wilting and Magic Missiles; 64k xp, 1500 gp, Red Dragon Scales
and a Cloak of the Shield (lowers AC vs missile by 5 and AC vs *Cloak of the Shield
piercing, slashing and crushing by 1, for one turn; can activate then
remove the cloak; has 40 charges)

Carsomyr +5 (1d12+5 = 6-17 damage or 11-22 vs chaotic evil; 50% ***Carsomyr +5


magic resistance, dispels on each hit!). Give Keldorn the Girdle of -> Keldorn TH 2/-5 (2½)
Hill Giant Strength 19 for an additional 6 damage and -2 THAC0 with STR17 at Level 19
The dispel feature is very strong (it acts at level 30!)

With the Carsomyr +5 Keldorn is set through SoA and ToB!


Backtrack to Samia.

East side: East of Samia: passageway has a trapped door Keldorn L20 +3hp->150
TH 1/-6 (2½) GW2
Small room north of book pile: trapped door; ENCOUNTER
Guardian (#1 of 6): fight 8k xp, Piece of Burial Mask dropped

Long hallway, north-to-south: middle door is trapped; north is locked

First door : buff with Protection from Fire, fight Director 10k xp

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One trapped door in this room
(if installed the mod "Oozes Lounge", pick-up the Director's Eye and
bring it to the Floating Eye to finalize the quest)

Note: there are no more traps on this side of the dungeon

Next several doors and small rooms : fight five more Guardians, 40k
xp, to collect all six parts of the Mask of King Strohm III

North-east: The Mask forms 24550 xp! Protagonist must wear the mask to be
able to see and fight the final Guardian, or cast True Sight, 10k xp ->
can access the final tomb

Proceed north and loot the Tomb -> ENCOUNTER Samia: use True *Dragonslayer +2
Sight, fight, attack Ferric Ironblade first and then the mage Kaol, 45k *Dragon Scale Shield +2
xp, 125 gp *Large Shield +2
The Dragon Scale Shield +2 adds 25% resistance to cold, fire, and
electrical damage; the Dragonslayer +2 grants immunity to Fear (but Minsc L20 +3hp->141
sell it) TH 1/-6/-4 (3½) with
STR19; GREATER
WHIRLWIND #2 (GW2)
[or w/ Pale Green Ioun
Note: the Red Dragon Scale +2 (AC-1) armor costs 5k gp to craft; Stone and STR18/93:
unfortunately it reduces saves and reduces bonuses vs +4hp->155, TH 0/-6/-4
missile/piercing/slashing compared with Full Plate + Ring of (3½)]
Protection +2, and it results in 1 AC worse compared to wearing
Armor of the Hart +3. However, it does look cool on Keldorn and
could replace his own armor; therefore consider to make it either
now, or later for bringing into ToB for its protection vs fire

Bonus xp's! Can still get "rest interrupted" by 2x Skeleton Warriors 8k xp or


Shadows; can still return each 48 hours to fight respawning
monsters!

No need to finalize again with Garren Windspear

Bonus xp's! Rest outdoors by Garren's cabin to get "rest interrupted" by a dozen
Orcs for 768 xp and about 300 gp in gold and loot, and a chance for
a high level scroll!

Note: can re-clear the map and parts of the dungeon every 48 hours
or so for nearly 7k xp each character!

Temple: Radiant Heart: Sir William Reirrac finalize 35k xp and keep the Carsomyr! D97:12

Paladin Stronghold quests done!

Docks: Cromwell's: Consider to make the Red Dragon Scale +2 (AC-1, +50% resistance
to fire) for 5k gp! This becomes Keldorn's armor

Baron Ployer's Curse Quest


Note: can do this quest after the Planar Sphere (or way back in
Chapter 3, or not at all)

Docks: Sea's Bounty, With Jaheira talk to Baron Ployer -> Terrece, Gracien and
downstairs: Malacazar teleport in and Jaheira gets cursed!
"By the horns of Silvanus, I'll plant him beneath the stones of Aisath
if I…if I…" Talk 1, 1, 1, 2 (or 1 or 3)

Government: Council of Six: Talk 3 to Corneil about Ployer; equip the Ring of Human Influence
and then exit the building

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Outside: ENCOUNTER Terrece: with CHA 18 talk 3 or 4 (ask for help), 2, 3
(turn on Ployer), 2 (pay 2k gp), 19750 xp [can kill for 5k xp, 2020 gp,
Bracers AC6, and he will also appear later!]

Slums: Copper Coronet: Optional: with Jaheira talk to Bernard about Belgrade

Derelict home: Save game (in case of a bug) and then enter
ENCOUNTER Baron Ployer (talk 4) -> Terrece and two mages
arrive and Ployer is killed! "It has been a pleasure helping you…"

As they depart can kill Terrece (again) and the two mages as they *Bracers AC6
teleport in and as they leave for 5k xp, 2x 3500 xp, Cloak of *Cloak of Protection +1
Protection +1 (on Gracien)
Drops can include a high level spell scroll, or a Laeral's Tear
necklace, including:
Abi-Dalzim's Horrid Wilting, Carrion Summons, Flesh to Stone,
Globe of Invulnerability, Incendiary Cloud, Spell Shield, Sphere of
Chaos, or Summon Fiend!

Pick-up hair -> Jaheira is cured (partly): "I feel…weak, but


better…and I should really get a full day of rest." 21250 xp

Note: to remove Jaheira's curse rest once in an Inn/Tavern and


then adventure for 16 hours (or rest twice more for 8 hours)

Promenade: Adventure Mart: In preparation for the Sphere bring 1x Potion of Master Thievery,
can buy from Ribald, Arledrian, or Roger the Fence

Planar Sphere Quest


Slums: Planar Sphere: Note: will need 9k gp for Ribald and 10k gp for Cromwell to make
the Crom Faeyr after the Sphere is done
Note: This quest is worth 156-160k xp each with party of six and the
party will net 37k gp from the Sphere, including 10k gp in pure gold,
if in Chapter 6 (or 27k gp if in Ch. 2 or 3) from gold found
and by selling loot from this quest, plus the Ring of Acuity and Ring
of Danger Sense (worth 3850 gp at Ribald Special Wares), plus
spell scrolls (worth 3500 gp)!

If not yet done: open the Sphere with Valygar (get him from his house
in the Docks; 9500 xp awarded if you did not let him join the party in
his cabin in Windspear Hills) and then park him inside the Sphere in
the first round room; rejoin Minsc or Keldorn

Entrance area: West room: fight Clay Golem 8k xp; open containers (two locked, no *Breach scroll
traps) and get the Planar Key, Golem Arm and Coal *Haste scroll
*Emerald
East room: fight Steam Mephit; enjoy the bird's eye view of the *Bullets +2 (40)
Copper Coronet *Arrows +2 (40)
North door: use the Planar Key 17500 xp

Save game; open the next north door (creatures generate now) to
the main dungeon area

ENCOUNTER Reyna of the Knights of Solamnia; loot the table ***Khelben's Warding
Whip
North room: fight Sahuagin 3200 xp; can get a good drop such as *Cloak of Protection +1
Mass Invisibility or Protection from Energy!

Main dungeon: First fight to the west: three Halflings 3k xp


2nd fight: full buff, can use Invisibility to fight Togan first, 4k xp *Ripper +2 (Long Bow)

Third fight: immediate Breach on mage Kayardi and attack him first; *Gauntlets of Ogre
Entu has Gauntlets of Ogre Power (component for the Crom Faeyr!) Power STR18/00

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35k xp, Coal (#2) (Crom Faeyr component
#3)

West round room (with tubes): fight Sword Spiders and Ettercaps
5300 xp; table contains Coal (#3), emerald

Unlock the door to the east; de-trap the walkway to the east, but we
will return here once the barred door is opened for us
North-west: fight; kill Necre (mage) first, 21k xp; one floor trap on the *Stiletto of Demarchess
east side, and one on the walkway to the east +2 (dagger)

Furnace room: click on the furnaces to use Coal to activate them;


fight for 3x 6k xp; the furnaces are now functioning

Next room to the east, with gears: fight Golems and an Adamantite
Golem 41k xp; get the Golem Head

Make the golem 23500 xp, de-trap the first walkway to the east;
follow the golem
Fight Elder Orb 14k xp, loot the corpse for 2x Diamonds, 3x *Diamond (x2)
Moonbar gems (worth 112 gp each), Breach and Spell Thrust scrolls

Navigator's/ Imoen use Hide in Shadows and drink 1x Potion of Master Thievery *Ring of Acuity (#1)
Lavok's room: to PP him 2x while "neutral" (cyan), and then PP again after the
initial fight to get two Rings of Acuity! (gives extra Mage spell slots: *Ring of Acuity (#2)
2x level 2, 1x level 3, 1x level 4; stackable!)
(Get Valygar for dialog with Lavok)
Fight Lavok, use Breach or Keldorn Dispel, 28750 xp

ENCOUNTER Lavok: accept his request; he advises you must go


outside the Sphere to get the heart of a powerful demon
In the locked container: 3k gp, 2x Diamonds, 2x Moonbar gems, 40 *Diamond (x2)
Bolts of Biting (worth 900 gp)

West room: fight many Myconids that re-spawn 10k xp; loot 150 gp,
Sling +2 and 10x Potion of Extra Healing (worth 1350 gp!)

North room/Control room: Lizard Men, 350 gp, Battle Axe +2, *Bolt of Lightning (40)
Protector of the Second +2 (Leather armor +2)
Backtrack to the entrance of the Sphere

"Outside": "Leave" the Sphere through the entrance. Note the magic pool near
the exit now shows a view of a demonic valley
Buff with Protection from Fire, summon a Fire Elemental; fight
Quasit's, Imp's, Salamander's and Maurezhi 54k xp
Get demon hearts from Tanar'ri 2x 10k xp and Lea'liyl 16k xp (only 1
heart is actually needed)

Bonus xp's! Can get "rest interrupted" by Imps 7k xp or Maurezhi 6k xp in this


demonic area; might also be able to re-clear the west area (Imp and
Quasits, 3400 xp)

Return to the Sphere, proceed to the central room and go


downstairs to power-up the Power Core with a demon heart
Optional: report our progress to Lavok

Central room: In the middle of the main dungeon, click on the runes on the floor in
order: North ("tee"), South, East ("3") and then West ("4") -> door to
downstairs opens 24500 xp

Downstairs/ to ENCOUNTER Tolgerias (use Breach, Insect Plague), no good drops


Power Core: because we pick pocketed the Ring of the Ram already, 26k xp (can
fight summons 2100-3500 xp in BG2)
Return back upstairs

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Downstairs/ Buff vs fire and cold, use elemental arrows to carefully clear 38k xp, *Shield of the Falling
Fire and Cold two small (round drains) floor traps per room Stars +1
rooms: The Staff of Fire +2 can summon a Fire Elemental (20 charges!) that *Staff of Fire +2
has 8 HD (hit dice) *Spirit Armor
*Helm of Defence (#2)

Engine room: Carefully fight two Adamantite Golems (use Mordenkainen's Sword *Ring of Danger Sense
and summoned creatures as fodder), four Stone Golems and a Clay
Golem 90k xp

North-east trapped container has 6666 gp, Ring of Danger Sense Aerie Cler18 Mage16
(keep for ToB) and gems worth 1500 gp including a King's tears +2hp->76 w/ Sensate
[also in EE 1.3: Bala's Axe] Amulet TH 10/2 (1)
Mage Level 8 spell
ELEMENTAL SUMMON,
STORM OF VENGEANCE

Click the Engine with a Demon Heart in your inventory 45500 xp Jaheira F17 D14 +1hp
We are back in Athkatla! Return to the Navigator's Room ->121/133 TH 3/-5/-1 (4½)
with STR21, Pale Green
Ioun, Belm +2; GW4

Navigator's/ Talk to Lavok -> outside in the Slums 45500 xp all! Planar Sphere Ranger16 Cleric18
Lavok's room: is given to Mages! Accept it if using the Extra Strongholds mod +1hp->143 TH 3/-4/-2
Save game (3½) w/ STR19, GW6 (H1)

Planar Sphere ENCOUNTER Reyna (talk 1, 1; Quest given requesting help) and Imoen L21 +1hp->77
(Stronghold): then ENCOUNTER Teos: talk 1 (or 3), 3 (or any), 2, 1, 1 (accept his SUMMON PLANETAR
deal), 3 ("Prove your intent. Help me return the Solamnic (saving throws are max'ed
Knights…"); after some dialog Teos suggests speaking with Ribald at mage level 21)
(this dialog is required for the quest to progress otherwise it's gone)

Return to talk to Teos for the first Mage Stronghold quest in 24 Next Visit to Sphere in 24
hours! hours
Talk to Valygar for optional dialog

Promenade: Adventure Mart: Ribald: talk 5 ("I need to send a group of Solamnic Knights…"), 1, 2, D98:8 Next Visit to Sphere in 24
2 (pay 9k gp), 1; return to the Sphere to finalize with Reyna in 24 hours
hours
Sell some gems or unique magical items if you do not have 10k gp
for creating the Crom Faeyr soon

Have the Sewer Key and Letter regarding Vittorio (Gong quest) in
inventory

Temple: Sewers, north Use the Sewer Key from Thaxll'ssyllia in the Sewers north hallway
locked door: Full buff including Chaotic Commands; use Magical (Mordy's)
swords and Skeletons vs Mind Flayers

Room 1: fight 40k xp


Room 2: fight Ulitharid's, Mind Flayers and Umber Hulks 69k xp

Third and final room: full buff including Potion of Mind Focusing or a
Brine Potion (from the Underdark) and potions of strength
Big fight including several Ulitharid's and Mind Flayers 83k xp; loot
the Hammer of Thunderbolts +3 (final component for the Crom *Hammer of
Faeyr!) Thunderbolts +3
Container also has the Wand of Wonder (worth 5500 gp!) (Crom Faeyr component
#4 of 4!)

Sewers: Clear the Sewers


South-west: possible fight vs two Gauths and a Beholder 32k xp;
can also get Mustard Jelly 2k xp
Later can get Otyugh in south-west area 5k xp

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With the Letter regarding Vittorio talk to Roger the Fence: talk 2, 1, 1
(ask for coin) Quest given -> kill Sea Troll 1400 xp and then finalize
9500 xp, 500 gp
Talk again (3, 1); he informs that the Gong is with Grae in the Druid
Grove (we will finish the Gong Quest much later)

Docks: Cromwell's: Give the four components and 10k gp to Cromwell to make the ***Crom Faeyr +5
Crom Faeyr +5! It does 2d4+3, +5 electrical damage = 10-16 -> Minsc TH 1/-11/-4 (4½)
damage; set strength to 25! Has chance to instantly kill Trolls, Ettins at Level 20
and Stone, Clay, Bone or Sand Golems

Making the Crom Faeyr (BG2 at 800 x 600 and 3D Acceleration enabled)

Give the Crom Faeyr +5 to Minsc, who will soon have 2 pips in War
Hammer at level 21; wield the Belm +2 in off-hand for an extra
attack per round with the Crom Faeyr! (No pips in Scimitar required
to get the extra attack per round!)

Alternatively: Protagonist use the FoA +3 in main hand and the


Crom Faeyr +5 in off-hand although that gives about 1% less
damage per round but more chances of Slow, resulting in TH 3/-8/-8
(3½) at Ranger level 16; however STR25 can be easily reached
by casting Righteous Magic or Draw Upon Holy Might, therefore
preference is for Minsc to use the Crom Faeyr

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Strength Plan and THAC0's: Note: THAC0 bonuses are the same at: STR 19 & 20 (+3); or 21 &
22 (+4)

At Cleric18/Ranger16: using Righteous Magic or Draw Upon Holy


Might gives STR 25 so total party damage is much higher by giving
the Crom Faeyr +5 to Minsc rather than the Protagonist

STR THAC0 / AC
Cleric 18/Ranger 16 with FoA +3, Defender of Easthaven +3 19 3/-4/-2 (3½) AC-9
…buffed with Draw Upon Holy Might (or Righteous Magic) 25 3/-8/-6 (3½) AC-11
Cleric 18/Ranger 16 with FoA+3 and Crom Faeyr +5: 25 3/-8/-8 (3½) AC-8

Minsc Level 20 STR 18/93 with Crom Faeyr +5, Belm +2 off-hand, 25 1/-11/-4 (4) AC-5
with War Hammer*, no pips in Scimitar, Two-Weapon Style***
Minsc Level 20 with Frostreaver +3, Crom Faeyr +5 off-hand, War 25 1/-10/-9 (3½) AC-5
Hammer*, Axes**, Two-Weapon Style***

Minsc Level 21 with Crom Faeyr +5, Belm +2, War Hammer**, no 25 0/-13/-5 (4½) AC-5
pips in Scimitar, Two-Weapon Style***
Minsc Level 21 dual wielding Frostreaver +3 and Stonefire +3 18/93 0/-6/-4 (3½) AC-5
Minsc Level 21 with Frostreaver +3, Crom Faeyr +5 off-hand 25 0/-11/-11 (3½) AC-5

Keldorn Level 20 with Carsomyr +5 (will get a girdle of strength in 17 TH 1/-6 (2½) AC-2
Chapter 7)

Jaheira Fighter 16/Druid 14 with STR 19, Blackblood +3 and Club 19 TH 4/-3/0 (3½) AC-5
+2, Gnasher; and the Pale Green Ioun Stone

Imoen Mage 21 with Gesen Bow +4 and +2 arrows TH 14/4 (2) AC-2

Aerie Cleric 18/Mage 16 with Sling of Avoreen +4 and +2 bullets TH 10/2 (1) AC-6

[If playing with Anomen: Anomen Fighter7 Cleric25 STR 19: TH 6/0
(2) AC-6 with Sling of Seeking, or TH 6/-2/1 (3) AC-1 with Maces, or
TH 6/-7 (2) with the Crom Faeyr!]

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Minsc at Level 21: War Hammer** Two-Weapon Style***

Minsc (and Boo) Ranger, of Rasheman; wielding the Crom Faeyr +5 and Belm +2 with THAC0 0/-13/-5 (4½ attacks/round) at Level 21

THAC0 0/-13/-5 (4½ attacks per round) at Ranger Level 21 (will be there soon!)

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Cleric/Ranger at Ranger Level 16: Flail** Two-Weapon Style***

Protagonist, wielding the Flail of Ages +3 and Defender of Easthaven +3, with THAC0 3/-4/-2 (3½ attacks/round) at Ranger Level 16

THAC0 3/-4/-2 (3½ attacks/round) at Cleric Level 18 / Ranger Level 16

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Plan for phase 8: Finish all quests that grant a large amount of experience
Rest to remove Jaheira's curse
Continue doing the Mage Stronghold quests
Continue doing the Fighter Stronghold quests if not completed
Cult of the Unseeing Eye quest
Begin the Cleric Stronghold quests
Rescue Haer'Dalis / Astral Prison quest (Planar Prison)
Continue doing the Cleric Stronghold quests
Graveyard quests
Get the Pantaloons (lose 2 REP)
Slaver Stockade quest (gain 2 REP)
Fallen Paladins quest

Promenade: Ore Merchant: Daytime, if not done: pay Jerlia 500 gp to get the Illithium Alloy *Illithium Alloy
(keep until much later)

Rest in an Inn/Tavern to remove Jaheira's curse, memorize 2x


Protection from Electricity for upcoming Astral Prison quest and
store loot in the Adventure Mart

Mage Stronghold Quest Part 1


Slums: Planar Sphere Save game and then enter. ENCOUNTER Teos -> apprentices; talk
(Stronghold): with Morul, Larz and Nara
Ask Morul to make the Dagger (pay 250 gp) and he must reply "…I D99:5 Next Visit in 4 days for
think a few days will do it. Yes, that will suffice…" for success (if he MAGE II
says "...4 days…" = failure on this occasion)

Note: do not make the Ring of Protection, Larz will die and you will
not have the option to make the Ring of Wizardry in Part 3, and you
will get 0 xp instead of 50k xp at the final ceremony

Talk to Khollynnus Paac: finalize 45k xp, Reyna gives Golden ***Golden Girdle
Bonus xp's! Girdle! Can also quickly finalize with Reyna (talk 2x) for sending the
Solamnic Knights to the Radiant Heart, even if you didn't talk to the
Prelate, 45k xp! [Can kill Reyna, 2k xp, no good drops]

Cult of the Unseeing Eye Quest


This quest is worth 158-161k xp each with party of six, 10k gp in
pure gold and gems, 14k gp in items if sold to Ribald, and about 1k
gp in ammo (25k gp total)

Temple: Old Tunnels: Fight re-spawning Otyugh 5k xp


Sarcophagus area: one trap only after Sarcophagus room; fight
Shadows 6840 xp

Downstairs/ De-trap the container on the Statue/north wall for scrolls and gems *Tensors Transformation
Lower Reaches: *Enchanted Weapon
Click on the "mouth" to fight a Wandering Horror and Sword Spiders
Bonus xp's! 9k xp, can click 5 times for 45k xp in fights!

Passage to east: fight Yuan-to, Ghasts and Mummy's 24800 xp

First stair is trapped on the broken structure/"death bridge"


Click the roof of the structure for Guardian questions: answer 7, 9, 4
-> 42250 xp, or for bonus scrolls:

Can answer the 2nd question incorrectly (e.g. talk 7, 7) to fight re-
Bonus scrolls! spawning Skeleton Warriors, 0 xp, but they can drop a high level
spell scroll, or a Laeral's Tear necklace, including:
Abi-Dalzim's Horrid Wilting
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle

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Pierce Shield
Project Image
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Shield
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol, Fear
Tenser's Transformation

Bonus items! The Skeleton Warriors also drop a Two-Handed sword +1 which
can be sold for 270 gp each! Very rarely, they can drop an Arrow of
Detonation!

Keldorn L21 +3hp->153


Two-Weapon Style**
Keldorn at Level 21: lowest base THAC0 attained!
TH 0/-7 (2½) with STR 17;
GW3

Save game, no buff prior to the next fight


Big fight vs three Beholders, two Gauths and eight Shadows,
66,500xp: use the Ring of Free Action, Cloak of Mirroring, Stealth,
Slow, Horrid Wilting, and the Mace of Disruption +2
Nearby unlocked container has the War Hammer +2 Ashideena *War Hammer +2
from BG1 (unless you have already imported it from BGEE in which (Ashideena)
case it will be a War Hammer +2)

Imoen detect one trap by the water/bridge

Talk to Diseased One, enter the Temple

Ancient temple: ENCOUNTER Empathic Manifestation: get Cure Serious Wounds *Skull Trap scroll
from altar and cast, or cast a healing spell or two onto the Empathic *Cure Serious Wounds
Manifestation, [25750 xp in EE] 0 xp (BG2)

Awesome Voice Avatar appears! He asks that we kill the Unseeing Eye and return
Acting with the assembled Rod; enjoy the awesome voice acting! "…This
simple act of bringing together the two parts of the rod will instill a
small amount of faith, for an instant…"
The Avatar gives Rift Device Part

Leave the temple. ENCOUNTER Diseased One: talk 1, 1


Return back upstairs

Old Tunnels: Talk to Sassar: he says to not speak to Gaal, speak only to Tad
Note: speaking to Gaal gives an alternate good solution to this quest

Talk to Tad, say "the eye is blind"; this allows access down a new
set of "stairs" (just beside Tad) to the Pit of the Faithless

Note: on an earlier play through we accidently "gave" the Rift


Device Part to Gaal at this time (he does not actually take it) and
netted an extra 75k xp; but, must fight the Unseeing Eye now (30k
xp) which we were able to do, as well as Gaal (14k xp) and the Elite
Guards (2200 xp each). The rest of the dungeon was the same, and
so was the quest finalization with the Diseased One and
Mornmaster Arval; therefore the preferred solution is as follows

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a) After speaking with Tad save game and then talk to Gaal: "give"
Bonus xp's! him the rod which "finalizes" the quest for 75k xp! He turns hostile
but do not fight him. Also, the Unseeing Eye appears just to the
north, but move the party to the west side.
Important: do not kill Gaal yet; allow him to cast a spell and leave
the room. Move the party to the north-west and clear the area
Note: can finalize with Gaal two extra times if quick!

b) Fight the Unseeing Eye (e.g. Breach, Lower Resistance, Magic


Missiles, Skull Trap; melee works well), drops the Amulet of 5%
Magic Resistance, 30k xp!

c) Once the Eye has been killed, allow Gaal to vacate his room and
walk east or teleport over to the entrance to the cult (small south
room), and cast a low level spell

d) An Elite Guard Captain and three Elite Guards teleport in!


ENCOUNTER Gaal: "Come back! The Unseeing Eye has been
killed but not all is lost."

e) Fight Gaal for 14k xp and his guards; the Elite Guard Captain
(2500 xp) will drop the Heavy X-bow of Accuracy +5
Must fight the Elite Guard quickly or they will leave the area
(Can finalize the quest with High Mornmaster Arval now if desired)

Minsc at Level 21: lowest base THAC0 attained! Minsc L21 +3hp->144
Select War Hammer** and use the Crom Faeyr +5 with Belm +2 in War Hammer** (or Long
off-hand to maximize party damage per round; give the Pale Green Sword** or Two-Weapon
Ioun Stone to Jaheira if not already done Style***)
TH 0/-13/-5 (4½) with
For BG2 only: Minsc using the Equalizer in off-hand with no pips in Crom + Belm [or 0/-6/-4
Long Sword, with the Crom Faeyr main hand, vs Evil opponents (3½) with two +3 Axes w/
gives 12% more damage per round than if using the Belm in off- STR 18/93]; GREATER
hand WHIRLWIND (GW3)

Save game and then go down the pit


Passage to the Fight Ghasts x6 and Mummy x9, 31k xp; the Ghast's can drop a high
Pit of the level spell scroll including: Flesh to Stone, Mass Invisibility, Power
Faithless: Word Stun, Protection from Energy, Sphere of Chaos; Summon
Djinni, Efreeti, Hakeashar; Tensors Transformation

Ghoul Town/ Full buff including Resist Fear and then enter the cave
Cave: ENCOUNTER Theshal: small fight vs Undead and the Ghoul Lord *Skin of the Ghoul +4
9k xp; try not to let the enemies in the northwest notice you yet *Bullet +2 (20)
*Arrow of Fire (30)
Full buff for large fight against Undead and a Lich, 56k xp; cast 2x
Sunray, Horrid Wilting, use the Mace of Disruption +2
Loot the Gauntlets of Dexterity (sets DEX to 18) in pile/container, ***Gauntlets of Dexterity
which can reduce Minsc's AC by 2 or Keldorn's by 4! -> Minsc or Keldorn

Beholder Lair: *Can get a high level spell in the north-east 3rd container (e.g. Cleric19 Ranger16
Khelben's Warding Whip, Project Image or Symbol Fear) +1hp->144 GW7 (H1)
Loot Dragons Bane +3 (halberd) from the 2nd container

Central area: Minsc equip the Shield of Balduran; big fight including *Full Plate
vs Summons, use Protection from Magic, 28k xp

South-west area: big fight 83k xp, 326 gp *Secret Word

South-east area: easy fight; loot the Rift Device component #2 from
the south-east container -> Device forms! 26250 xp (0 xp if you've
fought the Unseeing Eye already); equip in a quick slot
Kill the Unseeing Eye with the Device, 30k xp, drops Amulet of 5% *Amulet of 5% Magic
Magic Resistance (keep through rest of SoA) Resistance

Note: creatures do not re-spawn in this dungeon if visiting later

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Can rarely get "rest interrupted" by a Gauth, fight for 9k xp!
Return upstairs
Sassar will warn not to take the device above ground

Upstairs: ENCOUNTER Gaal (if not already fought): fight 14k xp and quickly
kill any escaping Elite Guards (with "blue cyan circles") 2200 xp x4
and Cultists (500 xp + 95 gp x4)
Use Girdle of Fortitude with Minsc (or Jaheira or Aerie) for +18 hp: ***Girdle of Fortitude
use once/day, then switch back to another belt or girdle -> to Minsc for +18 hp
An Elite Guard drops the X-bow +5 with THAC0 +5 and +2 damage! *Heavy X-bow of
[Can kill Garuk and Zaelas near Sassar, 1k xp] Accuracy +5
-> Keldorn

Downstairs/ Go to the northwest stairs to return to the Lower Reaches


Lower Reaches: Give the Rod to the Diseased One at the Temple -> Ceremony with *Saving Grace +3
Avatar, 47250 xp, Saving Grace +3 (AC +4) shield awarded
More excellent voice acting: "This is the end of things. Rest your
mind in my heart. Rest."

Upstairs: Can finalize with Sassar (0 xp)

Outside: Can kill four Prophets for 680 xp each if quick

Temple of Finalize with High Mornmaster Arval 45750 xp all!, 8k gp, REP+1 REP+1
Lathander:
(Stronghold) Asked to join the Temple!
Instigate Cleric Stronghold quest 1 in the north-east area with Lara

Can now Rest in the Temple

Cleric Stronghold Quests


Talk to Acolyte Lara -> Cleric Stronghold quest 1: Glinden (talk 4 D99:3 Next Visit in 24 hours to
forgive her); finalize with Lara in 24 hours finalize quest

Can finalize the Illithium quest with Dawnbringer Sain (after


delivering the alloy to Sarles) and get a Ring of Holiness since we
are now considered a "blessed follower" of Lathander (see 15 pages
below)

Note: can do the Cleric Stronghold quests even in Chapter 7

Note (EE): to kill some time you could get Cromwell to make
something (takes 24 hours in EE 1.3) or travel somewhere and then
return to the Temple District

Cleric Stronghold Quest Part 1


Temple: Lathander Twenty-four hours later: cut-scene upon entry into the temple -> D101:11 Next Visit in 48 hours for
(Stronghold): Glinden thanks you! Return in 48 hours to finalize with Lara CLERIC II

Note (EE): to kill some time you could get Cromwell to make
something or travel somewhere

Cleric Stronghold Quest Part 2


Temple: Lathander Talk to Acolyte Lara in the back area: finalize Cleric Stronghold D102:12 Next Visit in 48 hours for
(Stronghold): quest I, 20k xp -> Cleric Stronghold quest II: Ti'Vael: talk 3 (provide CLERIC III
restitution); finalize with Lara in 48 hours

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Raelis Shai / Free Haer'Dalis from Mekrath Quest
Note: this is a juicy quest with a lot of xp's (one million xp's in total,
plus 325k xp for scribing scrolls with Haer'Dalis), gold (26k gp in
gold, gems, items and ammo by selling to a normal merchant) and
some nice items as well; therefore could consider to do
this quest as a higher priority upon returning to Athkatla in Ch. 6

Temple: Sewers, Secret Fight Mephits 2100 xp; carefully scout the east small rooms *Necklace of Form
Entrance: East rooms: fight Yuan-ti 27500 xp; unlock and de-trap three chests, Stability
loot 489 gp *Carrion Summons
*The first chest only to east is random and is trapped; can rarely get *Spell Deflection
Level 7-8 spell! (e.g. Summon Hakeashar) *Oil of Speed

South room: de-trap cabinet (murky potion) *Potion of Genius

Talk to Mekrath: talk 1, 2 (name your price), 2, 1 to accept his quest


(get his mirror)

Can go up the spiral staircase for a balcony view of the Bridge District!

Can get "Rest Interrupted" by Mephits to fight for 2100 xp!

Sewers, south- ENCOUNTER Imp and Lesser Earth Elemental: fight 2420 xp, pick-
east: up Mekrath's Mirror

Secret Entrance: Mekrath finalize 18750 xp [in EE 1.3 can fight him now as well, 14k ***Rod of Resurrection
xp] and the container behind him unlocks, which contains a Rod of *Wand of Cloudkill
Resurrection (10 charges) and Wand of Cloudkill (6 charges) *Potion of Mind Focusing

Bonus xp's! In BG2: can kill Mekrath if very quick (he has 75 hp): use a Wand of *Robe of Fire Resistance
Frost (fire from just outside of the doorway), Ring of the Ram, Magic
Missiles, Wand of Magic Missiles, Wand of the Heavens; then talk
just as the frost hits him and he must not save! 14k xp

Note: the Rod of Resurrection can fully heal a wounded character,


with infinite range! Just use it on the injured characters portrait

Before leaving Mekrath's small room save game; then prepare to


park Keldorn or Minsc to make room for Haer'Dalis if you want to
scribe scrolls now with Haer'Dalis before starting the Astral Prison

OPTION 1: send Haer'Dalis to the Five Flagons Inn


Haer'Dalis will travel on his own to Raelis Shai in the Five Flagons
Inn; the quest will continue once you finalize with her, and
Haer'Dalis will offer to join the party after the Astral Prison quest is
completed

OPTION 2: Haer'Dalis join now


Note: this can be done in BG2 or EE 2.6.6 (it causes a bug in EE
1.3)

Walk back to stairs, north of the altar room if needed, and


Haer'Dalis offers to join! Dismiss Minsc/Keldorn (temporarily)
[However, in EE 1.3 this may cause a bug (can't leave the Astral
Prison) so consider to join and learn spells after completing the
Astral Prison]
Haer'Dalis is a Blade (Bard) level 15, chaotic neutral

Plan for Haer'Dalis: will use him only to learn spells for xp's now (or
later); [can take his blades to sell for 225 gp each]

Option 2 is selected this play through (to be able to scribe spells now!)

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Option 2: Learn/scribe spells now with Haer'Dalis but must remove
the Gem from inventory before talking with him/dismissing him back
to the Five Flagons!

Note: if Haer'Dalis takes the Gem with him you cannot complete the
quest; drop the Gem on the ground before dismissing him!

Learn spells with Imoen, Jaheira and Aerie with Haer'Dalis -> Imoen
+30-50k xp (depending on how many scrolls we've bought for him)

Dismiss Haer'Dalis prior to getting the gem (or, if you have it


already, place the Portal Gem on the ground); he goes to the Five
Flagons Inn and waits for us to bring the Gem

The Altar to the east is now unlocked; de-trap and get the Portal *Laeral's tear
Gem *Portal Gem

Temple: Sewers, Secret Get Minsc, Keldorn or whomever was dismissed


Entrance: [If not yet done: in the Altar room: de-trap floor and Altar, get the
Portal Gem, and Laeral's Tear necklace]

Rescue Raelis Shai and Haer'Dalis from the Astral Prison


Bridge: Five Flagons: Note: bring the Portal Gem!
Will need 40-60 spaces in inventory for loot in this quest

Downstairs: ENCOUNTER Raelis Shai and Haer'Dalis: finalize


21250 xp [5k xp only in EE 1.3] and 1k gp [or talk 2, 2, 1 for an extra
500 gp], and an explanation of inter-planar conduits is provided.
(This quest is also known as the Planar Prison quest.)
Proceed to the Conduit/portal: fight summons 8k xp ->
ENCOUNTER Bounty Hunter: Haer'Dalis is taken!

Bonus xp's! Can kill the Bounty Hunter for 2900 xp but no good drops (just a
basic necklace and a standard Quarterstaff): 2x Magic Missiles,
Jaheira with Sling of Seeking, one hit of melee by a fighter, and 1x
Finger of Death

Astral Prison Full buff including Stoneskin on Mages, Defensive Harmony, cast
(Planar Prison): True Sight and then enter the portal

ENCOUNTER Aawill, Tagget and Bounty Hunter: kill Bounty Hunters ***Boots of Speed (#2 or
first (Breach or Dispel), 33400 xp, drop can be Lev 7-8 spell! Cloak 3; do not use with fighters)
of the Shield has 50 charges! *Cloak of the Shield (#2)
Do not accidentally injure Tagget or will miss a small quest
Drops include Boots of Speed!, as well as: Dagger +3 (Pixie Prick), *Pixie Prick +3
Melodic Chain +3 (worth 3k gp at regular merchants or 5500 at *Melodic Chain
Ribald Special Wares in Chapter 6) *Wand of the Heavens

Talk to Tagget: Quest given (Master of Thralls; destroy the control


device used by the Tanar'ri)
Save game as there is a lot happening in this dungeon in close
proximity!

South, to the ENCOUNTER Thrall, Female Thrall: small fight 2850 xp


east:

South-east: Tough fight, consider to use Stealth; full buff including Chaotic ***Gauntlets of Weapon
Commands, do very carefully, kill Yuan-ti first, 33k xp. Female Thrall Skill
drops Gauntlets of Weapon Skill (+1 THAC0) and Kundane Short -> Jaheira TH 2/-5/-1 (3½)
Sword +2 (+1 attack per round) at Fighter 17, STR19
**Kundane Short Sword +2
Consider to give the Kundane +2 to Minsc for his off-hand and the (gives +1 APR)
Belm to Jaheira for her off-hand! This results in an extra attack per *Ring of Protection +1

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round from both the Crom Faeyr and the Blackblood club! *Chain Lightning scroll
Save game

North-east: ENCOUNTER Wyvern: fight solo with Protection from Electricity; *Staff of Air +2
move north carefully to fight Wyvern 4k xp; fight Master of Thralls *Potion of Stone Giant
16k xp and two Air Elementals 14k xp; pick-up the Mastery Orb and Strength
Staff of Air +2 which are dropped by the Master

ENCOUNTER Dwarf Thrall: "You…you have killed the master!"

Baldur's Gate Trilogy Note: the Master of Thralls spawned in the


south-west area, just north of were we started this dungeon; may
need to save game and then re-load

Prisons: Clear all five small prisons via the "portals" on the floor; consider to
do solo or with one or two fighters at most; full buff including
Protection from Magic:
- North jail 1: fight Greater Wolfweres 21k xp Aerie Cleric19 Mage16
+1hp->72/77 TH 8/0 (1)
- North jail 2: use Protection from Fire to fight Efreet 27k xp MASS RAISE DEAD

- South jail: use True Seeing to fight Githyanki 6k xp; loot the
container in the room

Send everyone who isn't fighting to the north-east! Save game


- West jail 1: fight Minotaur and Prison Captains 24k xp
Save game once again; upon exiting fight at most two Yuan-ti or
Thralls if they see you, but do not get lured into battle!

- West jail 2: full buff including Protection from Lightning, kill Golems *Wand of Fire
first 27k xp + 1k xp summons *Ring of Protection +1

Save game again before exiting from the last prison


Run eastward to get buffed in NE area, especially vs magic because
Horrid Wilting will be cast by the Warden

Note: must clear the small prisons now (before fighting the Warden)
or they disappear!

South: Just before going in for the final battle send someone to the south
area to get ready to place the Mastery Orb
Get ready to place the Orb (24750 xp) when there still is one Thrall
or Warden Thrall remaining so that Tagget's quest can be finalized
(for 5k xp), although he may still be located in the south-west area

North-west: Big fight vs Warden: use Creeping Doom, Wand of Flamestrike, *Wave Shaft (component)
Moon Dog Figurine cast True Sight; 57k xp total; 2577 gp, Star *Adjatha the Drinker +2
Sapphire x3, Emerald x2, Wave Shaft, and the Planar Prison Key *Star Sapphire x3

Tagget appears (usually just south of the Warden's area or he may


still be in the south-west) 5k xp

Container check: make sure the containers have been looted: north
of brazier, north of the Master of Thralls, and just south of the
Warden area. Save game

Far north-west: With the key in inventory finalize with Raelis Shai 44k xp all!
Haer'Dalis answers: "Miss Raelis…I…I cannot come with you. Not
this time." and he receives 44k xp

The Playhouse (stronghold) is offered by Raelis Shai but we


declined (although the stronghold quest for Bards is extensive)!
2021, to try something new: Accept the offer from Raelis Shai,
Playhouse Deed given!

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Five Flagons: Bard Stronghold quest: talk to Higgold, playhouse director; return in
7 days while he finds some actors.
Main floor (only) of the Five Flagons has reset!

Dismiss Minsc to Copper Coronet, Haer'Dalis re-joins!

Upstairs: Haer'Dalis talk to bartender to get a gem (Diamond) *Diamond

Slums: Learn spells that have been collected with Imoen, Jaheira, Aerie and Imoen L22 +1hp->78
Haer'Dalis TH 13/5 (2) or 13/3 (2)
Buy missing spells from Galoomp, Yuth and Ribald (spent 10k gp) with Bracers of Archery
and learn with Imoen, Jaheira, Aerie and Haer'Dalis -> Imoen +17k DRAGON'S BREATH
xp (total) Level 9 spell (#3)
(THAC0 max'ed at mage
Send Haer'Dalis to the Five Flagons or park him in the Slums level 22)

Partial sell to Ribald special wares: unique magical items and gems, 200k gp
necklaces

Docks: Cromwell's: Make now or later for 7500 gp: Halberd +4: Wave (1d10+4 = 5-14 *Halberd +4: Wave
damage; 15% chance of an extra 15 damage; slays Fire Elementals,
Efreeti and Salamanders) which is useful in ToB

Slums: Minsc/Keldorn re-join Keldorn L22


Copper Coronet: Get the bear (Littleman The Stuffed Bear) from Llynis in backrooms, +3hp->156 GW4
fight him for 650 xp

Graveyard: Note: all the small Graveyard quests can be done even in Chapter 7 D101:19

Night After 19:00: give the bear to Wellyn 15500 xp


Daytime Mourner: finalize Wellyn quest, 5k xp (daytime)

Morning Between 06:30 - 09:00; and 15:00 also OK: Minsc L22
South-west: talk to Arenthis -> north-west by the Crypt King's grave: +3hp->147/161 GW4
talk to Kamir 12250 xp -> finalize with Arenthis 3k xp

Daytime West: ENCOUNTER Nevin: kill Uncle Lester before he kills Nevin (if
you can; he might have 225 hit points) -> fight 6500 xp for saving
Nevin, 1k xp for killing Lester

Evening/night After 17:00: talk to Stein who is grave robbing; fight 2k xp (Stein is
worth 0 xp, even in EE 1.3)

Tomb looting
Generally: save game and then enter the small areas to check for
good drops/scrolls!

South tomb: Fight two Skeleton Warriors (favorite tomb to loot!) 8k xp; drops can
include a high level spell scroll (or a Laeral's Tear necklace, or even
a piece of equipment), including:
Bonus scrolls! Abi-Dalzim's Horrid Wilting
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from Magic Energy
Protection from the Elements
Ruby Ray of Reversal
Spell Sequencer
Spell Trap

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Spell Trigger (level 8 spell, very rare)
Stone to Flesh
Summon Nishruu
Symbol Fear (level 8 spell, very rare)

Best combinations of two drops:


Abi-Dalzim's Horrid Wilting + Protection from the Elements
Incendiary Cloud + Project Image
Ruby Ray of Reversal + Protection from Magic Energy

Equipment that has been seen dropped:


Leather Armor +2, Composite Long Bow +1, Dagger +2, Mace +2!

From the tomb (locked): can rarely get Invisible Stalker, Mordy's,
Power Word Stun, Protection from Magic Energy, Summon Djinni,
Summon Nishruu

Middle building/ Fight Shadows and Mummy 7k xp; unlock tomb, which can rarely
Stein's tomb: have: Ruby Ray and Mordy's together! Or Horrid Wilting, Improved
Mantle, Invisible Stalker, Khelben's Warding Whip, Mordy's, Pierce
Shield, Protection from the Elements, Spell Sequencer, Spell Shield,
Spell Trap, Summon Nishruu, or a Laeral's Tear necklace

North-east tomb: No fights; unlock the tomb, can rarely get True Sight

North tomb: Fight Skeleton Warrior: can get a good drop e.g. (in addition to the
above list) Cacofiend, Mordy's or a Laeral's tear

Center building: No fights; unlock chest (have seen Spell Sequencer) and de-trap *Battle Axe +2
and unlock the tomb for a Battle Axe +2 (if not yet done)

Next to Bodhi's ENCOUNTER Crypt King: easy fight, use Resist Fear, 15k xp; have *Namarra +2
Lair/ Crypt King: rarely gotten as a drop: Tensors Transformation, Protection from
Energy!
Locked chest (and a locked tomb) can have Abi-Dalzim's Horrid
Wilting, Incendiary Cloud, Ruby Ray of Reversal, Summon Djinni,
Summon Nishruu, Sphere of Chaos, or Summon Fiend!

Note: having the Namarra +2 in a quick slot is enough to be able to


cast Silence 15' Radius, 3x/day

Bodhi's Lair/ Since Jaheira is with us, finish off Bodhi's Lair and area
Entrance to Re-enter Bodhi's Lair from the north-west: de-trap chest; stake the
Lower Tombs: three Vampire tombs 3x 9k xp (there are stakes to be found in the
chests south of the Lair)
Hallway to blood room (if not already done): fight Guard 8500 xp, 5x
Mists 5k xp

Re-entering the Lair (e.g. walking through the blue doors and then
returning to the main table room) spawns more Vampires in hallway
to blood room or in the blood room, 77k xp

Downstairs: de-trap and unlock chest

South of Bodhi's Lair:


South-west: ENCOUNTER Skeleton Warrior: fight 6600 xp
De-trap two floor traps and two chests (can get high level spells) *Symbol Stun

North-east: de-trap one floor trap

South dungeon: Fight Undead 10k xp; four traps in the first large room (the eyes,
chin and left hand); three traps in the next north-south hallway after
the first intersection, and one in east-west hall at mummy case
Loot the container for a Pearl necklace, 100 gp, Protection from Fire

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East hallway: fight Mummy's, Shadows and Wraiths 12,800 xp;
Floor trap just south of the intersection, and by the Mummy case

Bonus xp's! Click twice on the Mummy case to fight a Skeleton Warrior 4k xp;
Bonus item! drop includes the Halcyon (a +1 spear, with 1 electrical damage);
can also get a high level spell scroll

East hallway: fight Mummy's and Ghasts 13,300 xp; loot the two
containers
Note: these Undead (3x Mummy and 2 Ghasts) can re-spawn every
24 hours for another 10300 xp

Can get Rest Interrupted in the Southern Dungeons by 6x Ghasts


for 3900 xp! Drops can include up to Level 6 spell scrolls

De-trap the south hallway (two more traps) but return to this area
later with Edwin and Korgan during their personal quests

Jaheira at Level 18: select Scimitar** (will wield in ToB); Minsc give Jaheira F18 D14 +1hp
her the Pale Green Ioun Stone if he has the Crom Faeyr; Jaheira ->122 Scimitar**
use the Gauntlets of Expertise [and, in EE: the Cloak of Unerring TH 1/-6/-3 (4½) with Belm
Strikes] to help her THAC0 even-out with the other fighters STR19; ELEMENTAL
SUMMONING (GW4)

Pantaloons Quest
Slums: Near he Copper Save game; get the Pantaloons now [or later]:
Coronet: [To do good method: PP Silver Pantaloons from Welther (no loss of *Silver Pantaloons
REP), then release Elgea in southern house at Bridge, 8500 xp]

Not so good method (but more xp's):


Talk to Welther with Ransom Note (it might need to be at night after
19:00) -> Silver Pantaloons, REP-2 -2 REP -> 18

Bridge: South house: Upstairs: talk very quickly (i.e. use Haste) to release Elgea and free Cleric20 Ranger17
her 8500 xp; then fight up to 2 Cowled Enforcers, 4 Legionaries and +2hp->146/151 TH 2/-5/-3
one Centurion for 28k xp! Drops can be Improved Mantle, (3½) [or TH 2/-9/-9 (3½)
Khelben's, Mantle, Mordy's, Protection from Magic Energy, w/ Crom Faeyr]
Spell Trigger, Spell Turning, Stone to Flesh, Summon Djinni, GW8, HARDI 2
Summon Hakeashar or Summon Fiend!
Note: do not kill Amnish Soldiers (big Rep loss)

Lilarcor / Free the Slaves / Slaver's Quest


Slums: Coronet Hallway: fight Hobgoblins
downstairs: West round room: fight an Otyugh and Mustard Jelly 7270 xp
Click on the grating (drain) to get the Hand

Proceed south; click on the two skeletons on the wall for The Lover's
Ring
East hall: fight Mustard Jelly 2k xp, then proceed up the stairs
Upstairs: Myconids area, fight 4600 xp. Andorian the Minotaur is here

Mid-map: stream/trapped bridge made from a door: de-trap the door

South-west: fight Carrion Crawler 974 xp


North-west: ENCOUNTER Kobold Shaman: use Stealth or Chaotic
Commands; get the Shaman's Staff (item #3 of 4)

South: One trap by the first sewer grating


Talk to Quallo; kill his Carrion friend for Blood of Quallo's Friend

South-east: room with four pipes: the pipes puzzle starts; return to
Quallo to ask for clues to solving the puzzle
Pipes puzzle: 1) Hand: click pipe #3 from the left; 2) Ring: click pipe *Lilarcor +3 (Immune to
#1; 3) Blood: click pipe #2; 4) Staff: click pipe #4, 18k xp all! Charm and Confusion, but
Optional: finalize with Quallo, 0 xp sell)

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Upstairs: ENCOUNTER Captain Haegan: big fight, full buff 5200 xp, 120 gp *Composite Longbow +1
Traps: by stairs; and then just before doorway to the next room (x2); Arrow of Fire (20)

Note: Haegan's key is not actually used!

Unlock the next three doors to free the children:


Fight Trolls 2800 xp; free Girl, give 100 gp, 3500 xp, REP+1 REP+1 -> 19
(Can now finalize the quest with Hendak if desired)
Release the two kids (Slave Boy, Slave Girl) 2x 2500 xp

Next small room: fight Yuan-ti 3k xp; loot 325 gp in table, de- *Oil of Speed
trap/unlock chest
East room: ENCOUNTER Slaver Wizard: fight 3k xp, 100 gp; de-trap/unlock *Cloak of Protection +1
chest of drawers *Composite Longbow +1
Traps: on stairs after big fight; de-trap 2nd bookcase near exit (x2)

Loot the barrel near the exit door (101 gp, scroll of Lightning Bolt)

Outside: Guard: can talk/provoke to fight for 20 xp!

Copper Coronet: Hendak finalize 38k xp all!, 3900 gp, REP+1, Bastard Sword +1, +3 REP+1 -> 20
vs Shapeshifters, Plate armor

Fallen Paladins Quest


Temple: High Hall of the Talk to Sir Ryan Trawl for a quest (Anarg and the Fallen Paladins)
Radiant Heart:

Note: can pick pocket Reynald de Chatillon (sneak up) 3x for a


Potion of Fire Giant Strength and potions of healing; and, using
Stealth: PP Rindus 4x for Potion of Invisibility (x3), a potion of
healing and an Oil of Speed

Bridge: North of Balthis ENCOUNTER Reynald de Chatillon and Rindus: can use Stealth to *Potion of Fire Giant
Estate: pick pocket (PP skill level of 100-140). Fight Rindus and six Strength
Smugglers 3800 xp ->
ENCOUNTER Reynald de Chatillon: talk 2, 2, 1, 2 (he asks us to get
the cup from the Radiant Heart)

Temple: Radiant Heart: Talk to Sir Ryan Trawl, he gives Anarg's Cup

Bridge: North, behind To maximize xp's and be able to fight place Keldorn temporarily (but
house: still in the party) in a nearby building and then give the cup to
Reynald de Chatillon 10250 xp
Anarg arrives; without Keldorn in sight talk 2 "Yes, I shall join you."
7250 xp, then fight all 22k xp, 150 gp *Potion of Invulnerability
[Or with Keldorn in party: talk 1 for 0 xp, and then fight 17k xp] *Halberd +1

Temple: Radiant Heart: Sir Ryan Trawl finalize, with the cup in inventory, 17500 xp all!
Awards the Gloves of Healing and REP+1 REP+1

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Plan for phase 9: Finish NPC personal quests and Stronghold quests
Continue doing the Cleric Stronghold quests
Continue doing the Mage Stronghold quests
Jan's personal quest
Korgan's personal quest
Edwin's personal quest
Finish the Fighter Stronghold quests
Gong quest (Limited Wish quest)
Clear the Druid Grove
Start the Druid Stronghold quests
Get Cernd; do Cernd's personal quest
Cast spells outside to fight Cowled Enforcers
Finish the Illithium quest (Ring of Holiness)
Talassans/Dawn Ring quest
Finish the Mage Stronghold quest (Ring of Wizardry)

Between areas: Waylaid, 5100xp, 171 gp

Anywhere outside: Cast a mage spell outside (e.g. Imoen cast Resist Fear or Improved
Invisibility) to be warned by Cowled Enforcers (do not fight)
Wait one or two hours (e.g. do quests or travel somewhere) and
cast again to encounter them for a fight…

Bonus xp's! Two hours later cast a mage spell outside again to fight four
Cowled Enforcers 14-15k xp; at most they dropped 4 spell scrolls!

Bonus scrolls! Drops can include a high level spell scroll, or a Laeral's Tear
necklace, including:
Abi-Dalzim's Horrid Wilting
Cacofiend
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from the Elements
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend/Hakeashar/Nishruu
Symbol Fear

Cast a mage spell outside to fight Cowled Enforcers every 1-2


hours, five times in total; then do a full buff for the 6th and final
encounter (see four pages below)

Cleric Stronghold Quest Part 2


Temple: Lathander Ti'Vael (part 2) finalize; return in 24 hours to finalize the quest with D103:14 Next Visit in 24 hours for
(Stronghold): Lara CLERIC III

Jan's Quest:
Slums: Park Keldorn or Minsc; Jan re-join to do his personal quest

The Jansen ENCOUNTER Tot, Tat and Ma Jansen


Home: Upstairs: ENCOUNTER Lissa: Quest given (Jaella is ill); Jan waits in
the house until we find a cure

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Downstairs: talk to Uncle Gerhardt and ask where we can find "such
a person"; he will say go to the Jysstev Estate for information about
"the Hidden", 3300 xp

Keldorn or Minsc re-join

Government: Jysstev Estate: Talk to Lady Jysstev about the Hidden, 8900 xp

Slums: Copper Coronet: Take the stairs down to the sewer area; talk to Hidden mid-map at
the "sewer stream", at the south end

Docks: Sea's Bounty: Talk to the bartender (The Thumb), saying "I am a Seeker"

Bridge: Five Flagons: Upstairs: ENCOUNTER Githyanki: fight 4k xp, 200 gp


Use the Skull of Death to cast Death Spell to eliminate summoned
Magical Swords (which can only be damaged with magic)

Slums: Sewers: Finalize with Hidden 17500 xp; he is a Mind Flayer [can kill 9k xp]

The Jansen Upstairs: ENCOUNTER Jan and Lissa; Jaella is cured!


Home: Follow Jan and return to the main floor
ENCOUNTER Vaelag and Lissa, 15500 xp! [can kill Vaelag and his goons
as they leave 1902 xp, 224 gp]

Jan's personal quest done!

Mod note : Jan's Extended Quest will begin in 24 hours if the mod
is installed; must have Jan in the party at that time, or there could
be a bug

Korgan's Quest:
Slums: Park Keldorn or Minsc to do Korgan's personal quest (worth 45k xp
and will net 1800 gp in gold and loot)
[In EE 1.3 must get Viconia to drop REP to 18 otherwise Korgan will
leave the game for good part-way through his quest]

Copper Coronet: Pay Korgan 500 gp to re-join for his quest (tomb looting/Book of Kaza)

Graveyard: Bodhi's Lair/ Enter the Lower Tombs/Bodhi's Lair and proceed to the Southern
Southern dungeons. (We have de-trapped the three hallway traps already.) In
dungeons: the southernmost room with the tomb Korgan must see the Mummy
(hostile)
Korgan will declare "This tomb looks to be looted!" and the Mummy
must speak "Ssssstinking meat…" 11250 xp
Fight the Mummy and two Skeleton Warriors 11k xp

Drops can rarely be Protection from the Elements!, or Spell Trigger,


Cacofiend, Carrion Summons, Horrid Wilting, Spell Shield, Symbol
Fear, or a Laeral's tear

Temple: Pimlico Estate: Enter the west bedroom with Korgan; he will say "By the looks of *Oil of Speed
it…" 8750 xp
Return later without Korgan to de-trap one chest and unlock two
chests (134 gp, 2x Potion of Extra Healing)

Slums: Copper Coronet: Roof top: ENCOUNTER Shagbag and four goons 5k xp, fight 6500
xp, 650 gp. Sell the Book of Kaza for 1350 gp now, or sell later for
2250 gp in Chapter 7 to Reirra

Korgan's personal quest done!

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Edwin's Quest:
Graveyard: Bodhi's Lair/ Edwin re-join! Go to the sarcophagus in the Southern dungeon Imoen L23 +1hp->79
Southern Fight 3x Mummy and 2 Ghasts in east hallway 10300 xp IMPROVED ALACRITY
dungeons:
Note: these Undead can re-spawn in approximately 24 hours for
another 10300 xp
(Can get "Rest Interrupted" here as well to fight Ghasts 3900 xp)

ENCOUNTER Nevaziah: fight 8k xp and Edwin takes the Nether


scroll, 11750 xp, and will have it translated in about five days

Slums: Park Edwin [and Viconia], Keldorn/Minsc re-join!

Mage Stronghold Quest Part 2


Planar Sphere Talk to Morul, Dagger made! Order the scroll of Horrid Wilting for (D103:9) Next Visit in 4 days for
(Stronghold): 1000 gp. For success here Morul must say "4 or 5 days from now D106:17 MAGE III
and we'll be laughing…" ("…few days..." = failure here)

Note: do not make the scroll of Meteor Swarm, Nara will die and
you will not have the option to make the Ring of Wizardry in Part 3,
and you will get 0 xp instead of 50k xp at the final ceremony

Note: can do the Mage Stronghold quests even in Chapter 7

New areas re-visit:


To pass some time, can re-clear new areas again: Small Teeth Pass, North Forest and Forest of Tethir

Gong / Limited Wish Quest


Druid Grove: Bring a Wand of Frost

Clear the map of Trolls, Spiders, Myconids, Spectral Trolls, Spirit


Trolls and the group of four Druids for 65-95k xp!

South-west: ENCOUNTER Grae: talk 3, fight but do not kill; he informs where the
gong is located: talk 1, Grae replies "The gong…I sold it to
Drush…in the tower to the north-west", talk 1

Ogre Tower: Save game and then enter the tower

ENCOUNTER Drush: talk 1, 2, 1, 1 give Wand of Frost 12250 xp; he


gives the Gong! Can PP 4x, or PP fail to fight for 650 xp and can
drop a high level spell scroll, or a Laeral's Tear necklace, including:
Carrion Summons, Horrid Wilting, Improved Mantle, Incendiary
Cloud, Khelben's Warding Whip, Mantle, Pierce Shield, Project
Image, Spell Trap, Spell Turning, Stone to Flesh, Summon Fiend,
Summon Nishruu or Symbol Fear (have gotten up to three scrolls!)

North: Fight the re-spawning Myconid's 10k xp

Druid Stronghold Quest


Druid Grove To start the Druid Stronghold quests (and to perhaps try something
(Stronghold): new): Rest inside the Druid Grove -> ENCOUNTER Spirit of the
Grove: Quest given (kill Nilthiri the Shamaness)
She gives the Root of the Problem +1, +3 vs unnatural creatures (a *Root of the Problem +1,
club); drop it (we shouldn't be getting this item!) +3 vs unnatural creatures

[Do not do, protagonist is not a Druid: talk to Master Verthan to


challenge for the leadership of the Grove. Only the protagonist can
challenge/fight: 10k xp; award for becoming the Great Druid is 20k
xp, 10k gp, Ring of Protection +2 and a Cleric's Staff +3 given]

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South: ENCOUNTER Nilthiri: fight four Trolls 14200 xp -> ENCOUNTER D105:4 Next Visit in 10 days for
Spirit of the Grove, 18500 xp all! She says to "go for a time...return DRUID II
to the Grove….and sleep within the Grove itself…"; do so in
approximately 10 days

Mid-north: While in the Grove send Keldorn or Minsc back to Athkatla and get Aerie Mage17 Cleric19
Cernd to begin his personal quest +1hp->78 w/ Sensate
ENERGY BLADES
Level 8 spell #2

Cernd's Quest (start):


Slums: ENCOUNTER Igarol: Quest given (Cernd's child)
Depending on the timing with the Cleric quests park Cernd and get
Keldorn/Minsc to finish the Gong quest

Cleric Stronghold Quest Part 3


Temple: Lathander Talk to Lara, finalize 20k xp for helping Ti'Vael -> Cleric Stronghold D106:14 Next Visit in 48 hours for
(Stronghold): quest III: Rania, talk 3 (give her time); return in 48 hours to finalize CLERIC IV
with Lara

Outside: Cast mage spells anywhere outside (e.g. Imoen cast Resist Fear)
for Cowled Enforcers fight #5; drops can be high level spells

Gong Quest Continued


Bridge: Delosar's Inn: To optimize the Gong quest:

The set-up:
1) Cast several Summons to surround one or two Mercenaries to
prevent them from fleeing ((not Efreeti as their fireballs can kill
innocents)
2) Aerie stand near Vittorio but do not talk yet

The fight:
3) Unlock, open and loot the northern chest to get caught stealing
-> the Mercenaries (or Dennis) turn hostile!

4a) Immediate pause and then someone (Aerie) talk to Vittorio


before he runs away, which finalizes the Gong quest with Dennis,
16500 xp all! and 1500 gp, even though Dennis is hostile!

4b) Dennis and company will either leave or attack you, and since
you've been caught stealing, two Cowled Enforcers, one Amnish
Centurion, and four Legionaries teleport in to fight for a bonus 28k
xp

5) Quickly fight Dennis and his goons for approximately 20k xp *Full Plate (x6)
(must be very quick because they leave the area; cast Confusion
and Web); he drops a Full Plate armor, 7300 xp, 280 gp
Drops can include high level spells, or a Laeral's tear, such as
Cacofiend, Carrion Summons, Control Undead, Horrid Wilting, Mass
Invisibility, Mordy's, Spell Sequencer, or Summon Hakeashar (have
gotten up to three scrolls!)

Cernd's Quest:
Park Minsc or Keldorn and get Cernd
Promenade: Cernd's former ENCOUNTER Catis: says to speak with Fennecia
home (below
Enge's):

Fennecia's: ENCOUNTER Fennecia/Nanny: speak to Nanny, Cernd and then


speak again Protagonist only (all others outside)

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Government: Deril Estate: ENCOUNTER Glut: he talks to Cernd
ENCOUNTER Deril and Lagole Gon: talk 4 to fight! Can park Cernd
at this time and then fight! Fight the Lich first otherwise he teleports
away, 52k xp
Cernd re-join, pick-up the Baby, and get Cernd to rejoin after the
battle. Quest finalized 20k xp; Cernd gets 50k xp and returns to
Druid Grove with his child

Cernd's personal quest done!

Anywhere outside: Full buff (including Spell Trap, Shield of the Archons and Mass
Invisibility) inside a building; step outside and then cast a mage spell
to fight the Cowled Enforcers for the 6th and final encounter
ENCOUNTER: Zallanora and three Cowled Enforcers: "Your
transgressions against the Cowled Wizards has come to an end.
Prepare to face the wrath of the highest members of our order."

Fight e.g. with Horrid Wilting, Creeping Doom, Breach; 32k xp + 3k


xp summons, 574 gp; they can drop up to four high level spell
scrolls, or a Laeral's Tear necklace, including:
Carrion Summons, Horrid Wilting, Improved Mantle, Incendiary
Cloud, Mantle, Pierce Shield, Project Image, Protection from the
Elements, Ruby Ray, Spell Sequencer, Spell Trap, Spell Trigger or
Summon Fiend!

Best scroll combination drop: Spell Sequencer, Improved Mantle,


Mantle and a Laeral's Tear necklace

End of Cowled Enforcers when casting outside!

Learn spells with Imoen, Jaheira and Aerie -> Imoen +20k xp Minsc L23
+4hp->150/165
HARDINESS (GW4)
Edwin has now translated the Nether scroll and gains 50k xp and 20
points of Lore skill!

Mage Stronghold Quest Part 3


Slums: Planar Sphere Get the scroll of Horrid Wilting from Morul! D110:20 *Abi-Dalzim's Horrid
(Stronghold): Wilting scroll
OPTION 1: Talk 4 (order nothing) if you want to graduate (worth 50k [Next Visit in 24 hours for
xp for the Protagonist). If "nothing" is ordered return in 24 hours for graduation and MAGE IV]
the graduation ceremony.

OPTION 2: Order the Ring of Wizardry for 3k gp (however this kills Next Visit in 4 days for
two Apprentices and thus you do not graduate, forfeiting 50k xp, and MAGE IV
Morul will not make potions for you). Morul must say "It will take a
few days" for success here; return in 4 days]

Option 2 was selected to get a Ring of Wizardry for Aerie

Rest or travel to kill some time for next Cleric quest

Cleric Stronghold Quest Part 4 and 5


Temple: Lathander Talk to Lara, finalize 20k xp for helping Rania -> Cleric Stronghold D108:14 Aerie Cleric20 Mage17
(Stronghold): quest IV: Cotirso talk 1, 2, 2; talk to Lara once more, 20k xp for +1hp->79 *Club (or War
being peaceful with Cotirso; final quest given (kill Weathermistress Hammer*) GLOBE OF
Ada) (there is one more enemy at day than night when doing this BLADES

Temple of Talos: Fight the four Storm Knights and Mistress Ada 18k xp Keldorn L23 +3hp->159
Finalize with Lara, 35k xp, 1k gp HARDINESS (GW4)

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Cleric Stronghold quests done! Now that the Cleric quests are
done, finish the Sarles/Illithium quest!

Illithium quest
Government: Sarles Estate: Talk to Sarles (with the entire party if Keldorn is in), give the Illithium
alloy; with Keldorn in the party you cannot lie here
Sarles leaves the city in a fit! Optionally, talk to the Jysstev's

Temple: Lathander: Note: an earlier patched version of BG2 only: if the Cleric
Stronghold quests not yet done, you forfeit the Ring of Holiness, so
finalize the Illithium quest after the Cleric quests are done
This no longer happens so it is ok to finalize this quest right after
starting the Cleric stronghold quest

Finalize Dawnbringer Sain 10k xp, 0 gp. Since the Cleric quests are
done (or started) and am considered a "blessed follower", can
choose the reward:
- Ring of Holiness (extra Lev 1-4 Cleric spells; worth 900 gp) *Ring of Holiness
- Armor of Faith (chainmail, AC1, +1 all saves; worth 1050 gp) -> Jaheira [or Anomen]
- Staff Spear (worth 1200 gp)

[If you have not started the Cleric quest yet, the reward will be 1500
gp and a Periapt of Life Protection]

Talk to Dawnbringer Sain to get another quest (Talassans/Dawn


Ring; do at night, after 21:00)

Docks, Slums: Can fight Muggers in the docks and on the roof of Copper Coronet

Slums: Night time North, night 21:00 or later: talk to Travin (don't pay; can't PP) [can kill
100 xp]

Borinall's House: ENCOUNTER Borinall: easy fight 3100 xp, pick-up Dawn Ring

Temple: Lathander: Finalize Dawnbringer Sain 16250 xp, 1000 gp

Rest or travel or visit Cromwell to kill some time for next Mage
quest, e.g. make the Red Dragon Scale armor at Cromwell's, or the
Halberd +4: Wave

Mage Stronghold Quest Part 3 Finalization


Slums: Planar Sphere OPTION 2: Get the Ring of Wizardry from Morul! However, Larz D115:0 ***Ring of Wizardry (#2)
(Stronghold): and Nara did not survive the process! Next Visit in 24 hours for
graduation and MAGE IV

OPTION 1: ENCOUNTER Teos -> Graduation ceremony with Morul, [Next Visit in 2 days for
Larz and Nara! 50k xp party experience awarded since all MAGE V]
apprentices survived . Continued in 48 hrs

Rest or travel to kill some time for the next Mage quest

Mage Stronghold Quest Part 4


Slums: Planar Sphere OPTION 2: ENCOUNTER Teos -> Graduation ceremony with Morul D117:10 Next Visit in 2 days for
(Stronghold): and William Williamson! 0k xp party experience awarded since not MAGE V
all apprentices survived. Continued in 48 hrs

Rest or travel to kill some time for the next Mage quest

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Mage Stronghold Quest Part 5
Note: will not get the Mage Stronghold finale if the Paladin
Stronghold quests are also running/active

Gates, etc.: ENCOUNTER Sergeant Natula [can kill 8k xp; even in EE 1.3 he still appears D119:10
in the Sphere!]

Slums: Planar Sphere Full buff and then enter the Sphere
(Stronghold): ENCOUNTER Teos; ENCOUNTER Sergeant Natula and six *Full Plate
opponents appear, big fight 36k xp + summons 2k xp, cast True
Seeing
Teos gives the final Quest: use the Rune of Imprisonment on Lord
Ketlaar Argrim to make him disappear

Gates: Tavern: Upstairs: save game; fight vs four thugs, must either imprison Lord *Arrow of Dispelling (6)
Ketlaar Argrim with the Rune of Imprisonment or kill him -> 1974 xp
+ 8k xp; drop includes Arrows of Dispelling

Slums: Planar Sphere Teos finalize 7500 xp [can kill 8k xp]


(Stronghold): [Morul will gate-in if all apprentices survived the Mage quest; he
would offer to make potions each week]

Mage Stronghold quests done!

© bg2mez 193
Plan for phase 10: Finish Shadows of Amn
Get caught stealing to fight Cowled Enforcers and Legionaries
Drop Minsc or Keldorn, get Mazzy to travel with for 15 days
Finish the Druid Stronghold quests
Mazzy's quest part 2
Ensure that Athkatla and Amn is completely done
Instigate Chapter 7 !
Temple of Rillifane
Extra Cloaks of Displacement!
Buy REP if needed
Final sell of loot
Palace and the Tree of Life
Nine Hells / end of Chapter 7

Steal for Bonus xp's!


Now or later in Chapter 7: for fun get caught looting the below locations for no loss of Reputation, use full buff and fight carefully
Reload if many Militia Soldiers spawn (don't fight them!) and chase you through town
Cowled Enforcer = 4k xp, Legionary = 3200 xp, Centurion = 7300 xp, Militia Cleric = 380 xp, Sanctioned Wizard = 200 xp

Drops can include Abi-Dalzim's Horrid Wilting, Improved Mantle, Khelben's Warding Whip, Mantle, Mass Invisibility, Mordy's Sword,
Pierce Shield, Project Image, Protection from Energy, Protection from Magic Energy, Protection from the Elements, Ruby Ray of Reversal,
Spell Shield, Spell Trap, Summon Cacofiend, Summon Fiend, Summon Nishruu/Djinni or Symbol Fear!

Bridge: Balthis Estate: Might be able to get caught looting the north container (contains 102
gp). Otherwise, fight Amnish Bodyguards 2800 xp but do not fight
any Militia Soldiers!

House north of Daytime (could be two people in the house):


Five Flagons: Steal (#1) from the east sack, mid-west barrel and west bookcase
Maximize the number of spawned opponents by placing one party
Bonus xp's! member at each of the containers that count as "stealing" and then
open them fairly rapidly in succession
Fight Cowled Enforcer/Legionary/Centurion = 4/8/2 -> 56k xp

Docks: By Harpers: Night time: in BG2 can provoke Foven to fight, 3500 xp

Cromwell's: Steal (#2) from the 3 east chests and the SW table but do not use
Improved Haste before looting
Position one person per container -> 2x "someone noticed…" and
then fight Cowled Enforcer/Legionary/Centurion = 3/3/3 (or 4/8/2 if
lucky) -> 43500 xp
[Can fight Cromwell for 8500 xp] *War Hammer +2
*Chain Mail +3

House by Steal (#3) from the three small tables and the chest to fight Cowled
Cromwell: Enforcer/Legionary/Centurion = 3/3/3 or 3/10/1 -> 43-51k xp

Valygar's house: Bonus fight : talk to Hervo (without Valygar in the party); he will call
the garrison whom will appear a few seconds later for a fight vs
Cowled Enforcer/Legionary/Centurion = 2/4/1 -> 28k xp

Promenade: If you want to buy/sell with Perter (e.g. sell a load of Plate Armor
and Splint) and Arnolinus (e.g. long bow and heavy x-bow) do so
now and then get caught stealing by opening their chests

Armorer's: Steal (#4) from the table and weapon stand (only) to fight Cowled
Enforcer/Legionary/Centurion = 3/3/3 and 2/4/1 (or 4/8/2 if lucky) ->
72k xp

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Mazzy's Quest part 2:
Slums: Park Minsc or Keldorn, go to Trademeet to get Mazzy

Trademeet: Fentan's: Mazzy joins! Travel with Mazzy in your party for 15 days Next Quest in 15 days for
continuously to get Mazzy's 2nd quest Mazzy II

Druid Stronghold Quest Part 2


Druid Grove: Stronghold: Rest in the Grove (north-west building) until 10 days have passed
since completing the first part of the Stronghold quest
ENCOUNTER Spirit of the Grove: Quest given (find Loren in
Trademeet)

Trademeet: Outside south: Talk to Loren (might need to be daytime )


ENCOUNTER Chaos: fight 12k xp and Golden Lion Figurine is
awarded by the Spirit of the Grove (but drop it) 20500 xp all!

Druid Stronghold quests done!

Travel (or rest) to kill a lot of time for Mazzy's 2nd quest

Mazzy's Quest part 2 (continued):


Note: can do this quest before having done Mazzy's first quest
Note: talk to the Bartender in the Five Flagons with Mazzy for Boots
of Stealth if not already done

Danno will start the quest by appearing when you are in an outdoor area such as Umar Hills or Trademeet

Travel with Mazzy in your party for 15 days continuously (real-time does not matter). Must have finished all of the Trademeet quests and
finalized the Shade Lord quest (the dungeon where you found Mazzy) with Mazzy in the party

Trademeet: Outside: ENCOUNTER Danno Fairfoot: Quest given (Save Mazzy's Sister, Pala)

Fentan's: ENCOUNTER Vara Fentan (Mazzy's mother): find Wallace

Market area: Mazzy talk to Wallace 6750 xp

Temple: Talk to Overgold Renwellyn -> fight Barl and two Poison Mists, 5k xp Cleric21 Ranger17
+ 7k xp, and 25k xp! Mazzy finds a potion of curing +1hp->147 HARDINESS
3 (GW8)
Fentan's: Mazzy's personal quest done!
Mazzy can re-join in 24 hours and can unlock one "new" chest in her
house
Return to the Temple to loot a Large Shield +1 and Plate Mail armor

Slums: Learn spells with Imoen, Jaheira and Aerie -> Imoen +29k xp

You could do a major selling round now, but can also return to
Athkatla later in Chapter 7, so we waited
It's probably a good idea to sell a load of Full Plate armor and Plate
armor to Therndle in Underdark now (leaving two more loads for
Ribald and Reirra), but we waited

Mod note The Darkest Day (TDD)


[On an earlier play through with TDD (The Darkest Day) installed:
this is when we travelled to the TDD areas, high level characters are
needed for the final battle! TDD = 6.53m xp total]

Forest of Tethir: Ready to instigate Chapter 7 ! Enter the doorway…

© bg2mez 195
The doorway to Suldanessellar in the Forest of Tethir (BG2 at 800 x 600 and 3D Acceleration enabled)

© bg2mez 196
Chapter 7
Synopsis: mil. xp's Level
Cleric 20/Ranger 17 with Flail of Ages +3 and Defender of 5.82 Cleric 20 Ranger 17
Easthaven +3; Gauntlets of Weapon Expertise:
TH 2/-5/-3 (3½) AC-9 (AC-8 with Shadow Dragon armor)
Buffed with Draw Upon Holy Might (or Righteous Magic):
TH 2/-9/-7 (3½) AC-11
(Could wield the Crom Faeyr off-hand, but we give it to Minsc)
[Depending on equipment could get to AC-15 with a shield and
ultimately AC-24 fully buffed and with Improved Invisibility!]

Jaheira with Blackblood +3 and Belm +2; Girdle of Hill Giant 5.41 Fighter 18 Druid 14
Strength, Pale Green Ioun Stone and Gauntlets of Weapon Skill:
TH 1/-6/-3 (4½) AC-5 (TH 1/-6/-5 with Cloak of Unerring Strikes)

Minsc with Crom Faeyr +5 and Kundane +2; Armor of the Hart, Ring 4.75 Ranger 23
of Earth Control and Cloak of the Sewers:
TH 0/-13/-5 (4½) AC-5 (with no proficiency points in short sword)
[or 0/-6/-4 (3½) with Frostreaver +3 and Stonefire +3]

Keldorn with Carsomyr +5; Full Plate and Ring of Protection +2; 4.76 Paladin 23
Gauntlets of Dexterity and Dusty Rose Ioun Stone:
TH 0/-7 (2½); AC-5 or -6

Imoen with Gesen Bow +4, Robe of the Good Archmagi and 5.17 Mage 23
Bracers of Archery:
TH 13/3 (2) AC-1

Aerie with Sling of Avoreen +4, Fortress Shield +3 and Bracers of 5.31 Cleric 19 Mage 17
Defense AC3 and Robe of Vecna (optional):
TH 8/0 (1) AC-6

Party has 31.2 million xp's

Suldanessellar: ENCOUNTER Elhan: you must seek out Ellesime or Demin

The Palace

H J
C

Temple of
Rillifane

E I
Rakshasa C
B
Girdle
STR20 /
Demin's
House F
D B
Priest's A
House A

Skeleton
Warriors D

© bg2mez 197
This map has many Golems so use summons and especially
Mordenkainen's Sword (get the Golems to target the Magical Sword
as it is immune to physical damage), the War Hammer +1/+4 vs.
giant humanoids, and the Crom Faeyr of course!

Fighting tips vs Adamantite Golem's


Melee : use +3 or higher weapons while protected from
poison/magic; ranged weapons ok (Fire Tooth +3, Tansheron's Bow
+3); Haste and Bless are good

Magic : mages can use Magic Missiles or Melf's Minute Meteors;


can cast 2x Lower Resistance and then area of effect spells
thereafter
[Can kill Elves here and other locations on map for 2k xp each, no loss of REP]

South of Demin's You could use Stealth to sneak solo to the south-west to check for
House (south- good drops (high level spell scrolls) from the three Skeleton
west): Warriors, otherwise re-load!

South-east: A) Summon creatures and magical swords to assist fighting the


Golems; full buff, Jaheira cast Iron Skins
Fight Stone Golems, Adamantite Golems, Iron Golems and Trolls
97,800 xp
Backtrack to the start position

House of the B) Fight two Stone Golems and one Clay Golem 24k xp, get the *Cloak of Elvenkind
Horn: Stone Horn and the Cloak of Elvenkind (+50% hide in shadows) -> Imoen
Outside: fight an Iron Golem 13k xp

Outside Temple B) Buff first for big fight outside which is easiest done solo Jaheira F19 D14 +1hp
of Rillifane: Fight Rajah and Maharajah 59k xp ->135 TH 0/-7/-4 (4½) GR.
WHIRLWIND 5

Outside Palace: C) Take the back path to the north to the palace (locked) to fight
Balor 26k xp; do now or the Balor will disappear

Priest's House: D) Loot the Elven Priest Stone and a Time Stop scroll! *Time Stop (#3)
Outside of the house is a container in the tree that can have a spell
scroll

House of the Click on the mantle for a puzzle, select 4, 1, 3, 2 -> Talisman of
Talisman: Rillifane and loot a Meteor Swarm scroll (no saving throw!) *Meteor Swarm

House of the E) Outside: big fight vs Rakshasa: use summoned creatures, buff
Moon: with Protection from Magic, True Sight, and mages cast Horrid
Wilting 12k xp. If an Elf dies, loot Elven Chain Mail and LS +2
Inside: loot the Moonblade, the Boots of Elvenkind (+30% hide in
shadows) and a Gate scroll

Outside of F) ENCOUNTER Raamilat: fight him and the demon solo, use
Demin's House: Protection from Fire, 32k xp, plus 8k xp for summoned Efreeti (BG2
only; takes nearly one minute to be summoned)

Demin's House: Recommended to talk to Demin with full party for better dialog
Fight three Rakshasa 25k xp, drop includes Girdle of Stone Giant ***Girdle of Stone Giant
Strength (STR20!) Strength (STR20)
Note: no THAC0 bonus from STR19->20 -> Keldorn TH 0/-9 (2½)

ENCOUNTER Priestess Demin (with entire party present): Quest *Absolute Immunity scroll
given (find the three Artifacts: Talisman, Golden Cup and *Bullets +2 (40)
Moonblade; bring to the Temple of Rillifane)
Priestess Demin informs that the Exiles are performing a dark ritual
against the Tree of Life

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Harpist's House: G) Outside: fight Stone Golems, Iron Golems and Sand Golems 48k
xp; inside loot the Stone Harp

Forest Clearing: H) Exit the map to the north-west; prepare for a big fight, including
Shield of the Archons and Spell Trap

ENCOUNTER Black Dragon Nizidramanii'yt: cast Warding Whip, *Bladeslinger chain +4


Breach; can cast Lower Resistance and 2x Horrid Wilting and Magic [-> Imoen AC-3]
Missiles -> 52k xp, the Golden Goblet of Life, Laeral's tear, Star *Star sapphire
sapphire, diamond, 345 gp and Arrows of Dispelling *Bullet +2 (40)
The Bladeslinger Chain +4 (AC1) is very impressive, and is *Arrow +2 (40)
upgradable in ToB, but definitely sell if the party has only one Mage *Arrow of Dispelling (5)
(Robe of Vecna all the way!) or perhaps give to Imoen

Temple of I) Save game and then enter the Temple (the fight is optional): Imoen L24 +1hp->80
Rillifane: ENCOUNTER Suneer: fight 32k xp, or can avoid fighting: *Katana ENERGY
BLADES
Save game then place the Cup, Moonblade and Talisman (can
place quickly upon entry into the temple and Suneer will fight for the
party! 0 xp)
ENCOUNTER Avatar of Rillifane 65k xp all! -> Palace gates are *Staff of the Woodlands
unsealed! Staff of the Woodlands +4 awarded (can summon a +4
Shambling Mound, 20 charges, but sell for 12833 gp to Ribald)

Cutscene with two Elven Spirits/"Children of the Tree"

Outside of the ENCOUNTER Reirra: quickly buy missing spells to scribe with the
Temple of NPC's (for the last time). We bought: Invisibility 10' Radius (x3), Ice
Rillifane: Storm, (not Greater Malison), Protection from Electricity, Feeblemind
(x3) and Reflected Image (x3)

Then, as an option, buff with Haste and quickly move south-west…

Evil, but these cloaks are cool; there are two methods:
Bonus items! Get 2x Cloak of Displacement by quickly killing the Elven Spirits *Cloak of Displacement
(one near a Lesser Air Element to the south-west of Reirra, and (x2!) -> Keldorn, Minsc
another near a Sand Golem outside the House of the Moon to the
north-west); however, Reputation is drastically reduced by doing this
REP is lowered to 10 then to 6 so must buy REP at a Temple! [REP 6!]

NEW NOTE (2017): cast Protection from Evil 10' Radius and then
Summon Fiend or Cacofiend to do the dirty work for you with no
loss of Reputation!

Bonus xp's! Can get Rest interrupted to fight two Maharajah 30k xp or an Iron
Golem 13k xp

Can finalize with Elhan (0 xp) before returning to Athkatla

Slums: Temple of BUY REP for 3900 gp in total: firstly buy 6->9 for 400 + 200 + 300
Ilmater: gp; then with Viconia buy 9->16 for 200 + 300 + 400 + 500 + 700
+ 900 + 1200 gp. This will enable REP 20 to be reached early in [REP 16]
Throne of Bhaal

Learn unknown spells with NPC's for the last time in SoA -> +13k xp Keldorn L24 +3hp->162
all Two-Weapon Style***
GW5 (H1)

Promenade: Adventure Mart: [Consider to keep a load of the best valuables until Chapter 8 to sell D123:9
to the Merchant in the North Forest if you really want to maximize
gold; he pays 10% more than Ribald Special Wares]

Consider to buy 2x scrolls of Freedom (just in case Maze is cast at


us during the end game) from Ribald

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Major and Final sell in Amn! Sell practically everything that you don't
want to bring to Throne of Bhaal and the party's equipped/useful
gear (not all of it listed here); we kept (did not sell):

Defender of Easthaven +3 (Protagonist still using in off-hand)


Flail of Ages +3
Carsomyr +5
Crom Faeyr +5
Belm +2 (Jaheira still using in off-hand)
Kundane +2 (Minsc using in off-hand)
Ilbratha +1 (Minsc in extra weapon slot; for the ability)
Daystar +2 (Keldorn or Minsc; for the ability)
Frostreaver +3 (not needed if Minsc is using the Crom Faeyr)
Halberd+4: Wave (Minsc/Keldorn can use in ToB vs Salamanders)
Firetooth +3 (convenience)
Boomerang +2 (convenience)
Azure Edge +3 (convenience)
Sling of Seeking +2 (kept; probably do not need)

Shield of Harmony, of Balduran


Fortress Shield
Helm of Defence (x2), Helm of Brilliance
Cloak of the Sewers, of the Shield (x1 only)
Boots of Stealth, of Grounding (x2), of the North

Sensate Amulet
Shield Amulet (kept; probably do not need)
Necklace of Missiles (kept; probably do not need)

Ring of Wizardry (x2)


Ring of Acuity (x1 only)
Ring of Free Action, Human Influence, Air Control
Ring of Invisibility (x2) (not really needed)
Ring of Danger Sense, of the Ram (both are not really needed)

Rod of Absorption (just in case)


Skull of Death (convenience)
Horn of Silence (kept; probably do not need)

Wand of Monster Summoning (in case of emergency)


Wand of the Heavens (kept; probably do not need)

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Wand of Fire (kept; probably do not need)

Elven Holy Water (x1)


Pantaloons (both pair)

Keep three Potions of Speed and Extra Healing only

Did not keep or buy this play through; if have sell:


Sentinel Shield, Bracers of Blinding Strike; Nymph Cloak
Dragon's Breath +4; The Equalizer; Gloves of Pickpocketing
Arla's Dragonbane +3, Skullcrusher +3

Sell all potions to Ribald, except those he has (Invulnerability,


Regeneration, and Fire Giant Strength)
Keep 3-4x Oil of Speed and Potions of Healing

Later sell to Reirra:


- all ammo (a lot of good ammo can be found in Chapter 8, so no
need to bring much ammo) and
- remaining potions (Potions of Invulnerability and Healing are
plentiful a bit later in Chapter 7)
- second load of excess equipment

Sell also to Therndle: third load of excess equipment

Ribald Special Wares final sell :


mundane weapons and armor: 18k gp
gems, necklaces and rings: 36-84k gp
(have been selling these already)
magical rings and amulets: 12-14k gp
full plate armor: 53k gp
magical plate mail armor: 80k gp
magical leather/chain mail armor: 82k gp
unique magical weapons: 56k
magical melee weapons: 70-97k gp
magical ranged weapons: 12-15k gp

shields, helms, girdles, boots: 26k gp


wands and rods: 13-21k gp
robes, bracers, cloaks: 34-40k gp
potions of healing: 18k gp
potions, other types: 11-13k gp
scrolls: 66-154k gp! 851k gp

Promenade, Sell more mundane items to Storekeep/Maheer (armors); Enge


Slums, Docks: (ranged weapons); Joluv (armors and weapons); Foven (plate)

[Rampage! Do not do! Just for information!]


Slums: Kill Tirhold and Waylane for 600 xp by Sphere (REP ok); Arledrian 800 xp
Copper Coronet: kill Hendak, Tiana, Surly and Salvanas for 1400 xp; Unger Hilldark
3500 xp

Government: Kill Corgeig, Jeremiah, Corneil, and Brega for 8k xp; kill Priest in Temple

Bridge: Kill Jerry, Samuel, Belle, Samuel 2, Hrothgar (not Thalia) and Ercias for 4500 xp
Kill Priest in Temple

Temple: Kill all in Helm for 27k xp, Lathander including members outside for 26k xp (Talos
cleared already); but Keldorn gets hostile if you kill anyone in the Order of the Heart,
whether in the party or not (else clearing the Order is worth 67k xp)
Kill Sassar, Garuk and Zaelas, 1k xp

Promenade: Night: Kill Jayes 1k xp


Adventure mart: Kill Ribald for 8k xp and 11k gp, Brelm, Gereth and Lucy for 2k xp

Underdark: Sell ammo; kill all dwarfs 5k xp

Trademeet: Fight folks in Temple for -1 REP and 19k xp -1 REP -> 19
End of rampage!

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Docks: Thieves Guildhall: Consider to attack the Thieves Guild now, if not yet done, for Boots
of Speed and 47k xp!

Underdark: Caverns: Sell a load of Full Plate (2100 gp vs 1800 gp normally) and Plate
armor (210 gp vs 180 normally) if not already done (for 33600 gp)

Suldanessellar: Outside of the Reirra: major final sell: Book of Kaza (2250 gp), ammo (34k gp), Full
temple: Plate, ordinary items, remaining potions, etc.

Final mega sell done! 950k gp

The Palace: J) Get the Tree of Life Nuts from the tree inside of the Palace

Place the Stone Harp and Horn on the statues, 2x 3k xp

Rest in preparation for final confrontation memorize:


5x Protection from Magic, Spell Trap/Shield of the Archons (or use
Staff of the Magi/Rod of Absorption), 3x Death Ward, 0-3x Spirit
Armor, 0-3x Protection from the Elements/Energy, 2x Warding Whip,
Breach, Sunray, Creeping Doom and of course Horrid Wilting!

Memorize these spells in preparation for Throne of Bhaal: 2x


Friends, 1x Horror, 1-2x Harper's Call or Resurrection, 2-3x Lesser
Restoration

Go down the stairs!

Tree of Life: ENCOUNTER Ellesime, Queen of Suldanessellar!

Note: remember to save the game and do a full buff before


dispatching the 3rd and final parasite:

Click on the three parasites 3 times each to fight and dispatch for
38k xp; start with the south one, then backtrack to the north
Full buff before finishing the 3rd parasite. All should have at least
Chaotic Commands, Protection from Magic, Protection from Fire,
and Spell Trap/Shield of the Archons/Rod of Absorption (as
protection against Maze); Spirit Armor is nice to have as well

Just before dispatching the final parasite Keldorn cast True Sight,
protagonist cast Righteous Magic and Armor of Faith, Aerie cast
Chant and Jaheira cast Bless

ENCOUNTER Jon Irenicus and Ellesime: the complete story is told!


During the battle, Irenicus casts these spells among others:
Absolute Immunity: cast Warding Whip or Breach
Protection from Magic Weapons: cast Warding Whip or Breach
Spell Trap: Pierce Shield, Ruby Ray or Spellstrike
Spell Shield: Warding Whip, Pierce Shield or Ruby Ray
Maze: use Shield of the Archons, Spell Shield or Spell Trap

The Crom Faeyr and Carsomyr are all you need to win the battle.
The Mace of Disruption +2 is also good; Jaheira does excellent
damage with the Blackblood as well

Keldorn: cast True Sight if not done; recast again later or use the
Mood Dog Figurine
Imoen and Aerie: cast Pierce Shield or Spell strike, Warding Whip,
Breach and Horrid Wilting
Jaheira: summon Djinni or Berserker Warrior; cast Doom

Irenicus crumbles!

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You are connected to your stolen soul, but it is no longer among the
living!

Party is auto-healed and spells are auto-memorized after the fight!

Nine Hells: Trials (Five Tests) Clockwise from the right:


1. Pride: decline to fight; talk to Dragon to get Tear of Bhaal [or fight, *Potion of Invulnerability
full buff, 22k xp, 350 gp, Tear of Bhaal]. Loot container (x2)
*Potion of Extra Healing
Can click on the large center door (or eyes) after obtaining each (x2)
tear for bonuses! (see below "Large Door")

Minsc at Level 24: select *Long Sword (already has War Hammer** Minsc L24 +4hp->153
and Two-Weapon Style***); Minsc will get three more proficiency [168] *Long Sword [or
points (one at each of level 27, 30 and 33; we have tried *Scimitar] GW5 (H1)
X-bow and Bastard Sword in previous play through's but preference (later: will use Axe of the
is to go for offense rather than defense! Later in ToB Minsc will use Unyielding +5)
Axe of the Unyielding (main hand) and Crom Faeyr (off-hand) [or
Belm or Kundane in off-hand, or, much later, Angurvadal]

2. Fear: Minsc and Protagonist fight Elder Orbs (they cast Maze)
with full buff and Stealth, 72k xp. Can use Kuo-Toa bolts, Fireball, *Potion of Invulnerability
Horrid Wilting and Chain Lightning (x6)
Re-cast Resist Fear, then get Tear of Bhaal *Potion of Fire Giant
De-trap and unlock the chest for 15 potions Strength (x5)
*Potion of Extra Healing
(x4)

3. Selfishness: run through the left (north-west) door; lose 2 hp! -> 147->145 hp,
Lose 1 DEX (can avoid, see below)! Lose 75k xp's! Tear of Bhaal DEX 19->18
awarded
Protagonist still has AC-9 with the Defender of Easthaven in off-
hand, and a lot of hp's so we are just fine! Loot the container for 3x *Potion of Extra Healing
Potion of Extra Healing and 914 gp (x3)

Note: DEX 19->18 gives no AC loss!

[Tried to avoid losing the point in DEX, but could not:


Aerie (5th position in party) was taken! She had set a Contingency
for "helpless" condition -> cast Dispel. It triggered, but took effect
after the trial was over!]

[Keldorn's Dispel works to a certain extent but Imoen still somehow


becomes unselectable in the south]

Update, 2017: cannot avoid the loss of a point of Dexterity, even if


you manage to get across the third wall/door by some means! Once
on the other side you can open all the doors but the game will
forcibly, with delayed reaction, remove the DEX, hp and xp as
intended! A good course of action is to play through the mod "Back
to Brynnlaw" and accept a reward of +1 DEX during the mod's final
scene (we did!)

Update, 2018-2024, BG2: can avoid the loss of a point of Dexterity!

1. The Selfishness demon takes a party member (usually Imoen)


2. Aerie/Imoen cast Maze on the protagonist
3. Open the "good path" doors (left side) with another party member
4. Wait for Maze to expire and the protagonist returns; speak to
Selfishness!

4. Greed: Talk to Enslaved Genie: give him the sword 20k xp, Tear
of Bhaal given (cannot PP)

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5. Wrath: Wraith Sarevok! (Anger) Don't get mad but he will fight
you anyway and force you to fight him, 20k xp; Tear of Bhaal given

Large Door: Before the final battle and after buffing: select Level 9 spells (HLA's)
for Throne of Bhaal.
Click on the large center door (or eyes) if not yet done:

*+20% to fire/cold/electrical resistance! (from Test 1 Pride , click on


upper right-side eye)

*Immune to +1 weapons and lower! (from Test 2 Fear , click on


lower left-side eye)

* 10% magic resistance ! (from Test 3 Selfishness , click on the


upper left-side eye)

* +2 to all saves ! (from Test 4 Greed , click on the upper middle


eye)

*+1 WIS -> 22 WIS! +1 CHA! (from Test 5 Anger , click on lower
right-side eye)

2018 Note: it is possible to get a bonus more than once if you have
good timing and are quick: with the corresponding Tear, click on the
corresponding eye and then drop the Tear on the ground before it is
cleared from your inventory
Pick-up the Tear and click again to get the same reward again!
Drop the Tears that you do not want to use before getting bonuses

Awesome Voice Irenicus final battle: fight minions 140k xp, use Creeping Doom
Acting (cast on a demon), Insect Plague, Sunray and Holy Smite
Keldorn and Protagonist alone can take the Slayer down! Minsc with
the Crom Faeyr does a lot of damage as well

The Slayer casts these spells among others:


Spell Shield, Spell Turning, Globe of Invulnerability: cast Khelben's
Warding Whip, Pierce Magic, Ruby Ray of Reversal or Pierce Shield
Improved Mantle: use +5 weapons, or cast Warding Whip or
Breach, etc.

Aeire: cast Slow, Bless, Pierce Magic, Warding Whip


Imoen: Skull Trap at Slayer, Spellstrike, Horrid Wilting, Spell
Sequencer with Lower Resistance
Jaheira: Creeping Doom, summons
Keldorn: True Sight (or use the Mood Dog Figurine)
Summons are also helpful

Party is auto-healed but spells are not re-memorized

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Suldanessellar: Temple: Ceremony! Ellesime gives the Amulet of Seldarine! ***Amulet of Seldarine
Fin! The End of SoA!!! -> Protagonist

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Walkthrough for Throne of Bhaal (ToB) Gold /
Day:Hour Notes/Items/Level-ups

Chapter 8: Throne of Bhaal


Clearing with Note: if have Drow equipment (we have the Drow Piwafwi cloak, but D124:7
Heads: did not really use it) must pause the game immediately and place it 952k gp
on the ground or it will disintegrate; or, re-load the ToB auto-save REP 20
and try again. Items on the ground are automatically transferred to [16]
the next area

Synopsis: mil. xp's Level


Cleric 20/Ranger 17 with FoA +3, Defender of Easthaven +3 5.95 Cleric 20 Ranger 17
2/-5/-3 (3½) AC-9; buffed with Draw Upon Holy Might (or Righteous
Magic): 2/-9/-7 (3½) AC-11
Saving throws -6/-3/-4/-4/-5, Cloak of Mirroring
(or -8/-5/-4/-6/-5, Cloak of Displacement)
30% MR (magic resistance)
[depending on equipment could get to AC-15 with a shield and
ultimately AC-24 fully buffed and with Improved Invisibility!]

Jaheira with Blackblood +3 and Belm +2; Pale Green Ioun Stone 5.61 Fighter 19 Druid 14
TH 0/-7/-4 (4½) AC-5

Minsc with Crom Faeyr +5, Kundane +2 4.95 Ranger 24


TH 0/-13/-5 (4½) AC-5 (with no proficiency points in short sword)
[or 0/-6/-4 (3½) with Frostreaver +3 and Stonefire +3]

Keldorn TH 0/-7 (2½); AC-5 or -6 w/ Full Plate and Ring of Prot. +2 4.95 Paladin 24

Imoen TH 13/3 (2) AC-1 5.38 Mage 24

Aerie TH 8/0 (1) AC-6 with Fortress Shield 5.57 Cleric 20 Mage 17

Party has 32.4 million xp's

Plan for HLA's: High Level Ability thoughts and plan


Protagonist:
Get 10x Greater Whirlwinds and 4x Hardiness to ensure success for
fighting the main bosses in ToB
Globe of Blades is quite good: level 7 spell; reduces AC by 4;
damage is 2d10 for 10 rounds; can become hasted, cast Sanctuary
and then walk around, but do not attack with a weapon
No need for the Protagonist to select Summon Deva as we have two
mages that can cast Summon Planetar
No need for the Protagonist to select Storm of Vengeance (although
it could be selected as the Protagonist is not using Creeping Doom
this play through) as we have Aerie and Jaheira that can cast

Jaheira:
Get 10x Greater Whirlwinds and only 2x Hardiness as she has Iron
Skins
Globe of Blades: try it this play through
Greater Elemental Summoning is not needed with this party; all we
need is a Planetar and a Deva!

Minsc and Keldorn:


Get 10x Greater Whirlwinds and 4x Hardiness to ensure success for
fighting the main bosses in ToB
No need for Keldorn to select Planetar with this party

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Forest of Tethir Buff for a big battle, click on a Head -> ENCOUNTER Illasera, fight ***Boots of Speed (#4)
(area with 33k xp, kill Illasera last (items left on the ground will carry to the next *Sylvan Chain +2
Heads): area; Drow items might disintegrate!)

Pocket Plane: ENCOUNTER Solar!


ENCOUNTER Sarevok: agree to help him; join, take his equipment *Full Plate +1
and then park him (evil alignment, but can change supposedly him *Two-handed sword +3
to good eventually near the end of the game)

Click on the statues/rocks to summon forth all SoA companions for


2k xp each! Take their good items (Mace +3, War Hammer +3,
Short Sword +3, Battle Axe +3, Ring of Protection +1 x5, Bullets +2
x160, Arrows +2 x120, and Sunstone Bullets +1 x40)

They begin with 2.5 million xp each and their spells books have
been cleared and reset; no need to scribe spells for xp's with them
as ToB has plenty of experience points

ENCOUNTER Cespenar: he will assemble item components once


they are located and brought back to him

North-west room: ENCOUNTER Gavid: fight onslaught of enemies Ranger18 Cleric21


for 135k xp, including Bodhi (15k xp, she can level drain) and +1hp->148 *Quarterstaff
Irenicus (12k xp), 30k/25k xp all! TH 1/-6/-4 (3½) GW9 (H3)

Jaheira romance: Jaheira says "Ah…it seems we are never allowed a moment of rest.
Still, I am glad we have accomplished so much." Talk 2, 1

Buff, leave Pocket Plane through the north center door (bring 1x
Holy Water)

Saradush: ENCOUNTER Il-Khan Soldier, Melissan and Peasants: fight six Il-
Khan Soldiers 72500 xp, Quest given (Dealing with Gromnir Il-Khan)

Talk to Harlot by Countess' House (to be able to finalize later)

North wall: Position your 5 companions on the north (not the south) wall to fight
Fire Giants (the xp's accumulate fast: 52-56k xp all in 10 minutes!)
while the Protagonist completes minor quests
Bonus xp's! Fight from the north wall to avoid being blasted by fireballs -> +50k
xp all ! No need to over-do-it as there are plenty of xp's in ToB
(Can Quicksave between kills, if timing is right)

East fountain: Talk to Boy (Tazit) with Jaheira or Aerie: cast Harper's Call or REP+1 -> 17
Resurrection, or use Rod of Resurrection -> REP+1, 1k xp all!

West of Temple: Talk to Dwarf: talk 4, be peaceful 1k xp all! [or fight 8400 xp]

North of Tankard Talk to Il-Khan Soldier: talk 1, 1, tell him to "back off or feel the
Tree Tavern: wrath" and they will leave -> talk 1 to Elven Man ->

Temple of Save game


Waukeen: *Cabinets can have Level 8-9 spell and a Laeral's Tear! (have seen
Horrid Wilting, Incendiary Cloud, Mantle, Pierce Shield, Protection
from the Elements, Ruby Ray, Spell Sequencer, Spell Trap, Spell
Trigger, Symbol Fear or Warding Whip)

Talk to Sister Farielle 4, 1, 1 she gives "Key" which is the Key to the MAIN *Key to the prison
prison 1k xp all! (Can also find the key in the Barracks) QUEST

Talk again (4) to ask for shelter for Elves

North of Tankard: Finalize Elven Man, talk 3, REP+1, 3k xp all! REP+1 -> 18

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Arcana Archives: Talk to Lazarus Librarus (4x1): Quest given (Lazarus' Missing
Spellbook)

Tankard Tree: Talk to Hectan (be peaceful)

North of Tankard: Talk to Squip, pay 5 gp (talk 3, 1, 2)

Tankard Tree: Talk to Hectan 1, 1, 2

Arcana Archives: Talk to Lazarus (gives scroll) -> Hectan (warn him, else REP-1 ->
Lazarus, 5k xp all!

Outside Gromnir Imoen unlock both doors (1550 xp each, but only 950 xp in EE)
Barracks:

Tankard Tree With entire party present talk to Il-Khan Soldier about the Waitress *War Hammer +3
Tavern: -> fight 2800 xp *Full Plate +1

Talk Pjelte in daytime: Quest given (Vampires in old prison) return to


the Tankard Tavern at night after 21:00 to continue the quest

Note: this minor quest enables entry to the Prison without needing
any keys, and so is a third method to get into the Prison

Unlock two containers at north, one at west by Volo (trapped) *Potion of Superior
Healing (x2)
Viekang: talk 2x, cast Horror (might need to wait 5 seconds), 2k xp *Oil of Speed
all!

North house: Save game; de-trap and unlock the north chest, and unlock the south
Bonus xp's! chest; loot to get caught stealing and fight six Militia for 27k xp, REP-1 REP-1 ->17

Betrayal at the Gates


Militia HQ: ENCOUNTER Captain Samand, Mirnielle Santele, Mateo and Kiser: *Potion of Superior
Quest given (traitor Mateo; son Ardic) (can PP) Healing (x2)

Downstairs: talk to Jailor, talk to Mateo *Potion of Superior


Healing (x5)
Optional: Imoen can drink 2x Potion of Master Thievery and wear
Gloves of Pick Pocketing to pick pocket (PP) with skill at 135:
Jailor 3-4x (Long Sword +1), three of the Militia Guards outside 3-
4x each (Composite Longbow +1), Errard (not in EE), Priestess
(risky), Bartender, and Viekang 3x (Potion of Master Thievery)

Countess Talk to Mirnielle Santele, says that Kiser Jhaeri kidnapped her son
Santele's: Ardic. Unlock the small drawer (can get a high level spell scroll)

Kiser's Home: Save game and then enter


De-trap and unlock three trapped containers: one in east room, two
in north room (bedroom)
*Containers in the bedroom can have high level spell scrolls or
Laeral's tear; can get Flesh to Stone, Khelben's Warding Whip,
Pierce Shield, Protection from Energy, Ruby Ray, Spell Trap, Spell
Trigger, Summon Fiend, Tensors Transformation, or
Protection from the Elements!

Best combo seen: Laeral's tear, Spell Trigger and Pierce Shield!

PP Kiser 3x (BG2 only) for Shakti Figurine (sets AC to -5 for 4 *Shakti Figurine
rounds; Haste and attack with 2 attacks/round having 2 pips in Short Lowers AC; can attain AC-
sword), and Potion of Invisibility (x5) 24, TH 1/-11/-10 (4)
We will get a 2nd figurine from his body after the fight downstairs with Crom Faeyr in off-
hand
Talk to Kiser Jhaeri 5x1 (he blames the mage Errard), 1, etc.

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Outside, east: Up on the wall: talk 3 to Errard (0 xp)

Kiser's Home: Downstairs: immediately de-trap one floor trap near the stool/small *Kings tears
crate [latest patch only has one vs three originally); Imoen may need *Potion of Master Thievery
to wear the Ring of Danger Sense]
[Kiser will appear upon de-trapping the 3rd trap] *Potion of Perception

Bonus item! Fight! Keldorn cast True Sight, 47500xp *Shakti Figurine (#2)
Talk to Ardic Santele 7k xp all! Loot containers including Starfall **Starfall Ore (component)
Ore
Pick-up Secret Jail Door Key

Countess': Countess finalize 5k xp all! 2k gp

Gromnir's ENCOUNTER Orog: big fight, use Improved Haste, Horrid Wilting,
Barracks: 21k xp; loot the Key (Key to sewers) from locked middle chest *Key to sewers

To access the Prison: 1) use the key from Sister Farielle or 2) do


the Tankard Tree Tavern quest with Pjelte in daytime and then talk
to Courtesan at night to be teleported to the Prison

The Prison (Jail): Bring 1x Holy Water; use the Mace of Disruption +2 and Amulet of
Power vs Vampires
Unlock door and loot; unlock hidden door to the north *Bullets +3 (10)
ENCOUNTER Prison Spirit (I), get Skull from barrel
Fight Fledgling Vampires and a Vampire 42500 xp

ENCOUNTER Prison Spirit (II), get Rusted Amulet from the 2nd cell
Place the Skull and Amulet in the first cell (defiled grave), having 1x *Bronze Ioun stone
Holy water in inventory -> ENCOUNTER Prison Spirit (III) 10k xp all! -> Imoen

South-west exit: fight two Vampires 17k xp and Phlydian 19500 xp


Can unlock the south door if Open Locks skill >140, 1550 xp

Tunnel/ Enter the tunnel, 3k xp all! Bhaal spawn Asmay Jahag is here. Aerie Cler21 Mage17
Basement: Carefully clear the basement; cannot de-trap the small floor traps +1hp->75/80 w/ Sensate
but Imoen can detect traps while invisible from Staff of the Magi, or AURA OF FLAMING
via Project Image DEATH
Fight all 64k xp; unlock the two north doors (open later)
Loot container for more Bullets +3 (20) *Potion of Invulnerability
(x2)
*Potion of Storm Giant
Strength
*Oil of Speed

Release the three Prisoners for 3x REP+1, 0 xp REP+1 x3 -> 20!

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When have REP 20 consider to return to the Tankard Tree Tavern

Big buy: Tankard Tree: Buy from Bartender: Cost


Boots of Speed (#5) 1541
Bullets +4 (5x 40) 3350 -> Aerie TH 8/-2 (1)
Arrows +3 (5x 40) 2700 -> Imoen TH 13/2 (2)

Arcana Archives: Buy:


Boots of Speed (#6) 1656
Bag of Holding 360
Potion Case 144
Ring of Fire Resistance (to upgrade a Club later) 1080
High level spells only for Imoen and perhaps Aerie 85000

Note: there is no need to buy the Robe of the Good Archmagi as we


can get one in Watcher's Keep on Level 3

TOTAL 95831

Learn spells with entire party -> Imoen +27k xp D125:7


861k gp

Pocket Plane: Rest in the Tavern or use Special Ability "pocket plane" to go to your
Pocket Plane and rest to get to night time, and then do a minor
quest at the Tankard Tree Tavern

Saradush: Tankard Tree At night : talk to Courtesan, pay 20 gp -> Prison: fight four Vampires
Tavern: 34k xp

Prison (Jail): Go to the Prison (if not already there) and return to the
Basement/Tunnel

Castle Basement: Room north of the prison cells: fight two Elite Orcs and an Orog *Fflar's Scabbard
2150 xp; de-trap one chest; open locked chest for the Fflar's (component)
Scabbard

Next room (to the north-east): fight two Elite Orcs and two Orog's 3k Imoen L25 +1hp->81
xp; de-trap one chest COMET

Second small room (to the north-east) with a staircase: fight two *Bolts of Lightning (40)
Elite Orcs and three Orog's 3850 xp; de-trap one chest
Do not go up the staircase to Gromnir's castle quite yet

North-west small room: open hidden door to the Sewers *Acid Arrows (20)

Sewers: Unlock another hidden door and prepare for a big fight
Use Stealth, Protection from Magic, True Sight and HLA's; the
enemy Yaga-Shura Mages in this area cast Horrid Wilting

Fight Shadow Fiends, Devil Shades and an Umber Hulk 42k xp Keldorn L25 +3hp->165
HARDINESS 2 (GW5)
North-east: exit to Saradush; return to buy items if not yet done

Clear the rest of the Sewers for 195k xp in total!

Middle area: full buff for a big fight, Minsc and Protagonist use Minsc L25 +3hp->171
Stealth HARDINESS 2 (GW5)
ENCOUNTER Elite Orog and Duegar Sapper: fight them and Yaga-
Shura Mage 26k xp

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Castle Basement: Return to the basement to clear the north-eastern rooms if not yet
done (one trapped chest near the stairs)

Full buff and then go up the staircase into the castle!

Gromnir's Castle: Level 1: Cleric22 Ranger18


Immediate fight vs Il-Khan Battle Mage and four Soldiers! Use +1hp->149 GW10 (H3)
True Sight, Greater Whirlwind, 70k xp. Buff for next battle including
Minsc use Ilbratha +1 ability and then go up the stairs

Level 2:
ENCOUNTER Melissan and Gromnir Il-Khan
Remember to use HLA's and Slow! Attack left mage first (breach ***Ice Star +4
him). Kill Gromnir, 30k xp all!, 103k xp; drops include 1200 gp, Ice -> Protagonist off-hand
Star +4 (Flail, 2d4+4, +1-4 cold damage = 7-16 damage per hit; 20% [Anomen main hand]
Fire Resistance), Rogue stone, Lavender Ioun stone, Full Plate +2, *Lavender Ioun stone
Morning Star +3, Ronarch's Horn (Blunt damage resistance 50%) -> Minsc AC-6
and Grandmaster's Armor +6 (leather, movement rate equal to
Boots of Speed) -> protagonist in place of Shadow Dragon Armor +6 *Grandmaster's Armor +6

Note: if playing with Anomen: using the Ice Star +4 and Defender of
Easthaven +3 gives TH 6/-3/0 (3) however he actually does the
same amount of damage per hit using the Sling of Seeking +2 with
+4 bullets! Anomen would be at Level 30 or 31 at this stage

Jaheira at Druid Level 15 is awarded with many spell slots, Jaheira F20 Druid15
including 5 additional level 7's, giving a total of 6 Level 7 slots, 6 +2hp->125/137
Level 6 slots, and 6 Level 5's! Her main-hand THAC0 is now better TH -1/-8/-5 (4½) with
than the Protagonist's! STR19, Pale Green Ioun
Stone and Belm +2;
HARDINESS, GR.
ELEMENTAL SUMMON
(GW5)

ENCOUNTER Melissan: gives Quest (Defeating Yaga-Shura) and


says there might be a way to counteract his invulnerability
Exit up the stairs to the outside

Outside: Harlot finalize 1k xp all!

Sewers: North-east sewers: Shadow Fiends and Devil Shades respawn, fight
Bonus xp's! for a bonus 38k xp

Use the Special Ability "pocket plane" to go to your Pocket Plane on


our way to Watcher's Keep!

Pocket Plane: Store most of the loot (to sell later) and then leave through the
doorway to the forest outside of Saradush

North Forest: Outside: Clear map; remember to use HLA's such as Hardiness, and spell
such as Slow and Chaos, and wear Roranach's Horn for 50%
crushing resistance, and Girdle of Bluntness *Star Sapphires (x2-4)
Fight for 90k xp and loot up to four Star Sapphires (five are needed *Potion of Invulnerability
to upgrade the Dagger of the Star later) (x3)

North-west: ENCOUNTER Merchant Karthis al-Hezzar: ask for reward, 4240 gp


(or: do not ask for a reward, REP+1)
Best prices for all potions and ammo is at the Tavern so sell later
after Watcher's Keep

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Aerie at Mage Level 18: level 9 spell slot! Set level 9 spell to Aerie Mage18 Cleric21
Dragon's Breath (or Planetar). Aerie has 6 million xp at this time +1hp->76/81 w/ Sensate
Level 9 spell slot!
ENERGY BLADES

You can eventually attain over 2 million gold by picking up all loot
and selling to Merchant Karthis after Watcher's Keep, and then
selling once more in Chapter 9; we attained 2.4 million gold in a
previous play through
Gold found and selling nearly all the loot from Watcher's Keep is
worth at least 1.2 million gp!
This play through we will save time and pick-up only very little loot
after completing Watcher's Keep

Wait until after Watcher's Keep and then do a mega sell to Karthis:
He buys e.g. Full Plate 3600 gp, Plate 360 gp. Tankard Tree Tavern
merchant gives 1800 gp for Full Plate, therefore eventually sell 2nd
loads of armor and weapons at the Tavern

Optional buy: a lot of ammo can be found while adventuring,


especially in Watcher's Keep, but could buy from merchant Karthis
(he's generally a bit less expensive than in Saradush for scrolls and
ammo):

Bullets+4 (5x 40) 3200


Arrows+3 (5x 40) 2600
High level spell scrolls including: 2600 gp: Symbol Death, Symbol
Stun; 3250 gp: Maze; 6500 gp: Spellstrike, Black Blade of Disaster

Travel to Watcher's Keep !

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Aerie buffing tips if fighting melee:
Aerie at Cleric 21 / Mage 18 (Cleric level 22 gives THAC0 2 points lower) THAC0 AC / hit points / STR
Equipped with: Staff of the Magi +5, Cloak of Protection +2,
Dusty Ioun Stone, Gauntlets of Weapon Skill, Ring of Gaxx,
Robe of Vecna, Sensate Amulet and Circlet of Netheril 7/2 (1) -5 / 81 / 10

Stoneskins (12 hours)


Jaheira or Aerie cast: Chaotic Commands (1 turn/level)
Protagonist or Aerie cast: Protection From Evil 10’ Radius (1 turn/level)
Imoen or Aerie cast: Resist Fear (1 hour)
Spirit Armor (10 turns) +3 bonus to saves vs. magic -9 / 81 / 10
Blur (4 rounds + 2 rounds/level) -12 / 81 / 10
Jaheira cast: Barkskin (4 rounds + 1 r/lev) +1 bonus to saves except vs. magic
Mirror Image (3 rounds + 1 round/level)
Armor of Faith (3 rounds + 1 round/level)
Holy Power (1 round/level) 0/-8 (1) -12 / 101 / 18/00
Righteous Magic (1 round/level) STR, hp up; all hits for max. damage! 0/-11 (1) -12 / 121 / 24
Imoen (or Aerie) cast: Improved Haste (3 rounds + 1 r/level) 0/-11 (2)
Tensors Transformation (1 round/level; only helps hp, worsens
THAC0 here, and disables spell casting! Drink a Potion of Fortitude
instead!)
Protagonist (or Aerie) cast: Aid (1 round + 1 round/level) -1/-12 (2) -12 / 127 / 24
Imoen cast: Improved Invisibility (3 rounds + 1 round/level) -16 / 127 / 24
Protagonist (or Aerie) cast: Chant (10 rounds)
Draw Upon Holy Might (1 turn) -1/-13 (2) -18 / 136 / 25
Aura of Flaming Death (1 turn) -22 / 136 / 25
Jaheira/Protagonist cast: Bless (6 rounds) -2/-14 (2)
Jaheira/Protagonist cast: Defensive Harmony (6 rounds) -2/-14 (2) -24 / 136 / 25
Protection from Magical Weapons (only lasts for 4 rounds but casting
time is "instant")

Optional:
Black Blade of Disaster (18 rounds) acts as a +6 weapon and does
2-24 damage/hit; but Staff of the Magi +5 can dispel magic,
provides invisibility and lowers AC by 2

Potions:
Potion of Mind Focusing (12 hours): helps AC by 1
Potion of Fortitude (15 turns): adds ~10 hp
That should do it, Aerie!

More decent options for Aerie:


Globe of Blades (1 turn) HLA/level 7 spell; must save v. spells at a -
2 penalty or take 10d10 damage; harms party members who don't
save

Blade Barrier (1 turn) level 6 spell; must save v. spells or take 8d8
damage; harms party members who don't save. Can cast Sanctuary,
Blade barrier; become hasted and then walk around - do not attack
with a weapon!

Shakti Figurine (only lasts for 4 rounds; sets base AC to -5; Haste;
attack with 2 attacks/round with 2 pips in Short sword)

Tensors Transformation (1 round/level) but cannot cast spells


afterwards.

© bg2mez 213
Watcher's Keep Walkthrough

Watcher's Keep outside: Talk to Odren of the Knights of the Vigil: gives the main Quest -> top D126:5
of tower 867k gp
Talk to Pol: gives holy symbol (Wardstone), Vigil Stone and a Ritual
Scroll (keep these!)

Top of the tower: Sister Garlena (merchant): consider to buy Firetooth +4 for 6492 gp *Firetooth +4
as Keldorn's or Minsc's alternate weapon. It gives +6 THAC0 and -> e.g. TH -9 (2½) for
does 1d8+4, +2 fire damage, without ammo! Keldorn [or Minsc]
The Firetooth x-bow can also fire Kuo-Toa bolts!

Notes:
Possible bug : do not summon Planetar on Levels 1-4 otherwise it
seems as though you can't on Level 5 which is when you really
need one. Aerie did summon Deva's throughout the Keep and we
were able to Summon a Planetar on Level 5

Set spells : include 3x Mass Invisibility (very important), 2x Remove


Curse (for the end of Level 3), 3x Lesser Restore; 6x Protection
from Magic; 1x Protection from Electricity; 1-2x Heal; and
Summons. Slow, Chaos, Creeping Doom, Horrid Wilting
and Dragons Breath good as well!

Experience : Watcher's Keep is worth 1.5 - 1.625 million xp for each


character with a party of 6! For a total of over 9.5 million xp!

Gold : gold found and selling nearly all the loot (except the good
items that the party will keep as noted) from Watcher's Keep is
worth approximately 1.27 million gp!

Level 1: South-west room small room: de-trap and unlock cabinet and chest, *Paladins Bracers
loot 613 gp

N South-west corner room: fight Stone Golem 8k xp

Large west room 1: fight five Mephits 2100xp; no traps in this room, ***Golem Manual
loot 2k gp from chest. Tattered Parchments have clues about the
ritual that will unlock the second level of the Keep

North-west room (with statue): de-trap/unlock chest and bookshelf; *Case of Plenty
get the Bell *Crimson Dart +3
*Bullets +3 (10)
Main hall (central room): use Mace of Disruption +2, Minsc wear
Amulet of Power; fight Vampiric Mists, Poison Mist and Wandering
Horror 26500 xp

East rooms: East side, mid door: trap on floor, de-trap/unlock cabinet and wall *Ammo belt
Loot the small desk as well; get the Slippers and Tinderbox *Quiver of Plenty

Large east room: watch for floor trap by first bookcase! Fight Devil
Shades 18k xp; buff and then carefully draw-out the nine Shadow
Fiends 18k xp; de-trap the one floor trap; get Wardstone (required
for entry to Level 2)
All traps are now cleared on this level

Small east room 3: Wardstone (with a picture of a Golem), loot


Tattered Parchment for another clue

Small east room 4: get the Key (unlocks the north-west room) *Kings tears

North-east room: Click on the sarcophagus; give the Slippers to the Lich 20k xp all!
Click on the sarcophagus again; another clue to the ritual is given 8k
xp all!

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North-west room: Fireplace room: fight Mustard Jelly x6, 12k xp; use the Tinderbox to *Arrows +3 (20)
light fire 4k xp all! Loot the Candle *Bullets +2 (40)

Central room: Main hall by the large statue: full buff, summon some creatures to
help, and then place the Candle and Bell in the Altar but do not
complete the ceremony yet!
Fight vs four statues: use HLA's, Creeping Doom, 80k xp. Drops ***Foebane +3
include the Foebane +3 (excellent Bastard sword, upgradeable)

Note: could upgrade the Foebane +3 to a +5 version by giving


Fflar's Scabbard and 5k gp to Cespenar in the Pocket Plane; Minsc
could use it in his off-hand but we did not use this weapon

Foebane +5: +1 to all saves, Larloch's Minor Drain (no save) which ***Foebane +5
regenerates the user; damage 2D4 + 5, +6 damage vs. undead,
shapeshifters, and all extra-planar beings (demons, planetars, etc.)

Ceremony: buff and then select 3, 3, 2, 1, 3 -> 25k xp all!

Immediate fight vs the other six statues: use HLA's, Slow, Creeping *Unsuno's Blade +4
Doom, Horrid Wilting; drops include Unsuno's Blade +4 (1d8+4, *Dagger +3
+10% chance of 2d10 electrical damage; Scimitar) *Bastard Sword +3
Unfortunately this weapon does not fit the party this play through *Long Bow +3
*Arrows +3 (10)
Can fight both Guardian Golems in the north-east room (drop the
green Wardstone to make them come alive) 26k xp

Watcher's Keep Level 2: Note: directions for Level 2, 3 and 4: North is at 10:30, East is 1:30,
South is 4:30, West is 7:30
N
Note: during Level 2 Imoen gained powers (Cure wounds and
Larloch's Drain) 2k xp

ENCOUNTER Chromatic Demon: agree to help


Start exploring the east and north first to be able to make the FoA+4
early on

East room: Two floor traps, one near entrance at first bookcase, one just before *Bullets +3 (20)
the carpet *Sunstone bullets +1 (20)
Fight Iron, Clay and Stone Golems 66k xp *Bolts of Lightning (80)

North room: Two floor traps (one at end of the table, one at the lower/west door) *Arrows +3 (40)
and three trapped containers ***Bullets +4 (20)
Fight Fire Giants 32k xp *Kings tears (x2)
ENCOUNTER Imp *Potion of Cloud Giant
Loot a lot of ammo! Arrows of Acid +1 (40), of Fire, of Ice Strength (STR 23)

Open the north-east door, buff vs Electricity, click on the Anomen L32 +2hp->155
wheel/handle once 20k xp all! Click once more to fight Air War Hammer***
Elementals 40k xp and get the Air Scepter [if in the party]

Click a third time to turn the fan to the HIGH setting; go south and
open the door

East room: From the East room (already cleared) proceed south to open the *Bullets +3 (20)
next door: fight 2x Poison Mists, etc. in the Slime room 32k xp, and ***Poison Head
get the Slime Scepter. Loot the Poison Head from the pool
Use Special Ability to go to your Pocket Plane to upgrade FoA!

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Pocket Plane: Cespenar: Make the Flail of Ages +4 for 5k gp! (damage: 1d6+5, +1 fire, +1 ***Flail of Ages +4
cold, +1 acid, +1 poison = 10-15 damage per hit) -> TH 1/-7/-5 (3½) with Ice
Can get THAC0 1/-11/-9 (3½) by buffing to Strength 25 Star +4 in off-hand
(THAC0 would be at 1/-12/-9 if using the Crom Faeyr +5, therefore (at Ranger Level 18)
Minsc uses Crom)

Level 2 (cont'd) Four floor traps including one at the first bookcase and carpet Keldorn L26 +3hp->168
South room: Fight Mutated Spiders 54k xp; get the Key from the bookshelf GW6 (H2)

Open both doors in this room; since the fan is on the HIGH setting Minsc L26 +3hp->159/
the Slime room's gas is blown into the Ice room 20k xp all! 174; GW6 (H2)

Ice room: Fight Ice room monsters 49k xp and get Ice Scepter *Acid arrows (80)

Set fan to SLOW speed


West room: Use the Mace of Disruption +2 and Minsc wear the Amulet of Power Ranger19 Cler22 +1hp
Negative Plane Protection; de-trap two floor traps and trapped ->150 TH 0/-8/-6 (3½)
bookcase; use HLA's to fight 2x Vampiric Wraiths, GW11 (H3)
Wandering Horror and Poison Mist, 27k xp *Star sapphire (#1)
Loot a lot of ammo! Arrows of Fire (40), of Ice; Bolts of Lightning *Arrows of Dispelling (5)

Fire room: Open the north-west door, lure four Fire Elementals into Ice room Imoen L26 +1hp->82
and freeze them, 4x 22k xp, which weakens the Fire Giant
Fire room: use HLA's to fight Fire Giant 8k xp
Helm of the Rock (grants fighters +25% resistance to fire, cold, acid, *Helm of the Rock
poison and electricity) is dropped (upgrade is not worth it)

Central room: click on cage to insert 4 sceptres 20k xp all! Jaheira Druid16 F20
To fight the Chromatic Demon: +1hp->126 H2 (GW5)
Green form: use lightning (Chain Lightning, Bolts of Lightning, Crom
Faeyr); Air form: use acid and poison (Flail of Ages +4, acid arrows);
Ice form: use fire to damage him (Dragon's Breath, Implosion, ***Circlet of Netheril
Fireball, fire arrows, sunstone bullets); 55k xp!
Pick-up the Portal Key

Pocket Plane: Cespenar: Make the Circlet of Netheril for 5k gp and Bronze Ioun Stone ->
Aerie (or Imoen) for +10 hp, +1 level 7 and level 8 spell slot! Imoen
wear Dusty Rose Ioun Stone and Keldorn equip Vhailor's Helm

Watcher's Keep Level 3: AR3003 (press SHIFT-X or SHIFT-L to get area and coordinates):
ENCOUNTER Yakman with CHA 16+: follow him south (to AR3011)
N
AR3011: Aerie with CHA 16 or higher cast Heal on him, 5k xp all! *Diamond
De-trap the tent, loot the Scepter of Radiance and a journal

Level 3 maze
Read the Madman's Journal to learn about how to get through the Area
maze by the most direct method: 3011

1. Firstly exit north from Yakman's area/AR3011, back to the 3003


"compass room/start area"; then
2. Exit east to the "pillar of stone/Cornugons area" 3008
3. Exit east to a major fight in the "demons/Tahazzar area" 3012
4. Exit south to the "obelisk with runes/demons area" 3004
5. Exit south to the "Succubus/Alu-Fiends area" 3006
6. Exit south to the "demons/Ka'rashur area" 3013
7. Exit south to the "summoning Glabrezu area" 3010
8. Exit west to the "Teiflings area" 3005
9. Exit north to the "tree/Cambion" 3007
10. Exit north to another major fight in the "Demon Wraith area" 3014
11. Exit north to freedom and Aesgareth 3015

© bg2mez 216
1. After healing Yakman, exit to the north -> back to the compass
room/start area (AR3003); do not buff because protections will be
dispelled, but buffs from potions are fine, and then ->

2. Exit east to the pillar of stone area (AR3008): no casting magic Aerie Cleric22 Mage18
but can use items; fight Cornugons and a Baalor 56k xp +1hp->77/92 w/ Sensate
Lawful Good alignment characters can click on the pillar to get the Amulet & Circlet of
Purifier +4 (Bastard Sword, 20% MR, for Paladins only) Netheril, TH 6/-4 (1)
SUMMON PLANETAR

Save game, Rest (memorize 2-3x Mass Invisibility, 2-3x Lesser


Restore and 1x Remove Curse; 2x Negative Plane Protection); no
buff but equip the Shield of Harmony, Mace of Disruption +2 and
Amulet of Power, and then ->

3. Exit east: ENCOUNTER Tahazzar: he senses our goodness, thus


we must fight him and eight foes! No traps here; big fight, consider
to cast Mass Invisibility to buy time
If problems, can kill one or more enemies then use POCKET PLANE
ability to buff and return!

Protagonist: Draw Upon Holy Might, Armor of Faith, Hardiness,


Shield of the Archons, GW
Imoen: Mass Invisibility, Chaos, Horrid Wilting or Dragon's Breath
Aerie: Resist Fear, Slow, Horrid Wilting, Sequencer with 3x Magic
Missiles!
Jaheira: Creeping Doom, Iron Skins, Negative Plane Protection,
GW
Minsc: Armor of Faith, Hardiness, GW
Keldorn: True Sight, Hardiness, GW

Can fight several Glabrezu and Maurezhi summons 24k xp each;


fight totals minimum 202k xp, but can fight summons for additional
xp. Scepter gem #1 dropped; de-trap the container, 1920 gp *Arrows +3 (15)
No buff, equip ranged weapons and items that conjure summoned
creatures, and then ->

4. Exit south to another demons area (AR3004): immediate trap!


(Traps are at the top of each set of stairs.) No casting magic but can
use items; fight Cornugons, Velithuu and a Pit Fiend, summon
creatures by using items, 104k xp; no buff and then ->

5. Exit south to the Succubus/Alu-Fiends area (AR3006): buff all


immediately with Chaotic Commands, use Shield of Harmony, cast
Mass Invisibility wearing Robe of Vecna, can use Fireball and
Creeping Doom. Use HLA's! 54k xp

Bonus xp's! Can get "rest interrupted" here to fight Cornugons (2x 10k xp), Bone Cleric23 Ranger 19
Fiends (fight carefully! 4x 12k xp), Maurezhi (4x 6k xp) and +1hp->151 H4 (GW11)
Glabrezu (4x 20k xp) for a lot of xp (we did for 350-450k xp!)
Jaheira Fighter21 D16
+1hp->127 Quarter-
staff** TH -1/-8/-5 (4½)
GW6 (H2)

At some point Imoen will gain abilities! She says "I've been having
some nightmares…And I've started to develop powers." 2k xp, +10
hp -> 92 hp (Mage Level 22), Minor Heal, Larloch's Drain

Full buff for a 2nd big fight and then exit south (or north but is not
recommended) ->

© bg2mez 217
OPTIONAL (not recommended): exit north to a wild magic zone with
Quasits (AR3009): watch-out for falling Cows! They might also
change the sex of a character or cause you to lose all gold!
Therefore, visiting this area for only 48k xp is not worth it

Exit south, then buff including Resist Fear, and go south again back
to AR3006 and then ->

6. Exiting south from AR3006 with full buff -> Ka'rashur and seven Keldorn L27 +3hp->171
foes (AR3013): big fight with many summons, can use Horrid Two-Weapon Style*** H3
Wilting, 210-250k xp, drops Scepter gem #2 (GW6)
De-trap the container 450 gp, loot Star sapphire and Laeral's tear; *Star sapphire (#2)
buff and then -> *Arrows +3 (10)

Bonus xp's! 7. Exit south to the Glabrezu area (AR3010): allow them to summon
five times each to fight for 115k xp in total

Bonus xp's! Can get "rest interrupted" here to fight Alu-Fiends (5x 9k xp and they Minsc L27 +4hp->178 X-
drop a Scimitar +3), Erinyes (5x 7k xp) or Maurezhi (5x 6k xp) for a bow** or Scimitar** H3
lot of xp if desired (we fought for 180k xp!) (GW6)

Full buff and then ->

8. Exit west to the Teiflings area (AR3005): magic chaos; watch for *Potion of Superior
backstabs! Fight for 77k xp, 394 gp, drops include 4x Battle axe +2, Healing (x8)
Cleric's Staff +3 *Potion of Fire Giant
Strength (x2)

Bonus xp's! Can get "rest interrupted" here to fight Marilith's (3x 23k xp) but must
wait a few rounds for their Protection from Magic to wear off, or
Bone Fiends (fight carefully! 3x 12k xp)

No buff, equip the Mace of Disruption +2, and then ->

9. Exit north to the tree/Cambion area (AR3007): immediate buff Jaheira Druid17 F21
with Resist Fear and then fight Cambion (can Level Drain) and 4x +1hp->128 GW7 (H2)
Demon Knights, use HLA's, 64k xp; full buff and turn AI off ->

10. Exit north to the Demon Wraith area (AR3014): big fight!
Immediate trap (four traps in this area)! Imoen remain invisible using
the Staff of the Magi and detect traps: de-trap the immediate one
and the one in the middle of the room to create a pathway to the
Demon Wraith. De-buff his Spell Turning with Secret Word, Pierce
Magic or Pierce Shield and then remove more buffs with Warding
Whip or Breach; Magic Missiles work, 25k xp
Do not kill the spirits (Slave Wraiths) -> 5x 5k xp *Rogue stone
Read the Journal, speaks of betrayal! *White Dragon Scales

Rest if needed (learn 1x Remove Curse) and then ->

11. Exit north to freedom (AR3015)!


ENCOUNTER Aesgareth: 10k xp all! Talk 2, 3, 2 "I'd have to think Imoen L27 +1hp->93 Lev
about it." [Jan can PP all 2-3 times @ PP 240; can PP the archer 6x] 9 spell (#4)

Save game and then talk to Aesgareth for a contest/gambling:


a) Talk 2, 2, 2: Strife allows win vs Triumph, 25k xp all!
b) Talk 2, 2, 2: Strength allows win vs Empress and Defiance, 25k *Wish scroll
xp all!

Jaheira: use the Spectral Brand +4 (damage: 1d8+4, +1d4 cold = 6- ***Spectral Brand +4
16 damage per hit), and then eventually upgrade it to a +5 version -> Jaheira TH -1/-9/-5
(1d8+5, +1d6 cold and Negative Plane Protection = 7-19 damage (4½) or -1/-9/-6 (3½)
per hit)

© bg2mez 218
Imoen cast Remove Curse or summon a Deva to cast the spell or
use a scroll

c) Buff, talk 1, 20k xp all!; get High Priestess or Emperor, lose this
time, talk 2 ("Forget it!...") to fight all
Attack mage first (has Robe of the Good Archmagi), use Creeping ***Robe of the Good
Doom, 105k xp Archmagi
Pick-up the Deck of Many Things and Scepter gem #3 ***Deck of Many Things
Drops also include 2x Chain mail +3, Long Sword +3, Cleric's Staff *Bullets +3 (10)
+3, and Full Plate +1 *Arrows +3 (10)
-> The Sceptre forms 25k xp all! Aerie Cleric23 Mage19
+2hp->79/94 w/ Circlet of
Netheril, TH 6/-4 (1)
ENERGY BLADES,
IMPROVED ALACRITY

The Deck of Many Things


1) Wear the Cloak of Displacement, buff with Aid, Spirit Armor,
Barkskin, Chant and Bless to get save vs death down. Place the
deck in quickslot and get something bad on the first draw (DONJON,
or RUIN - lose a lot of gold; not FLAMES) to be able to get
something good in the 2nd card draw

2) Get "KEY" -> Ring of Protection +3!


***Ring of Protection +3
(or STAR for +1 WIS)
-> AC-9 (-13* buffed)
3) Get "MOON" -> +10 hp (or Throne for 1 million xp, or Comet for *can get AC much lower
+5% fire resistance) with Improved Invisibility,
Flaming Aura and a
Shakti Figurine
Buff with Chaotic Commands, equip the Shield of Harmony, and
prepare spells (e.g. Horrid Wilting, Dragon's Breath); exit the level!

Watcher's Keep Level 4: ENCOUNTER Carston the Magnificent: talk 1, 3, 1, 1, 2, 2 ("But


surely you want to be free?") to fight summoned Mind Flayers, 36k
xp

N Explore the Machine level immediate area:


North: fight Devil Shades and Shadow Fiends 38k xp
East: one trapped chest beside the large gate *Full Plate +1
Return to the south gate, buff for melee fights

A. South, upstairs: Githyanki Encampment *Arrows +3 (40)


Big fight vs 24 Githyanki 200k xp! Get Flint and Tinder in first room *Bullets +3 (40)
2nd chest is trapped (the pnly trap in this area) *Bolts +3 (40)

ENCOUNTER Captain: fight 7500 xp, get Purple Oil and the Diary of ***Angurvadal +4
Carston's Apprentice for a clue ***Montolio's Clasp
South door: Dragon Saladrex: melee only (keep mages far away ***Staff of the Ram +4
unless they have cast Spell Trap) with summoned creatures is fine; *Rogue stone
use HLA's, 64k xp, Rogue stone, 1500 gp

West door: Demi Lich: best method is to use Minsc only with full buff ***Dagger of the Star +4
and Berserker Rage before entering the room, use Mace of
Disruption +2 wearing the best equipment; then send in Aerie and
Imoen with Melf's Minute Meteors; use HLA's; 55k xp, 20k gp!

B. East, through the gate:


Loot some normal weapons from the chest beside the large gate
Next area: fight Spiders and Shadows 42k xp; one trapped and *Bullets +4 (30)
locked chest at the north *Sunstone bullets (20)
Next area: use normal weapons vs Magic Golems; loot the Blue Oil;
one trapped chest at north

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C. North, upstairs: Illithid Encampment
Room 1: fight four Mind Flayers and Umber Hulks 40k xp
West: fight three Umber Hulks 12k xp; get Illithid Rod (key component)
From the first room open the door to the west (no traps)

Central room: fight four Umber Hulks and an Ulitharid 35k xp *Arrows +3 (40)
Trapped table in north-west small room;
North-east small room: talk to Apprentice for 1k xp all!

South hallway: trap on floor; fight two Mind Flayers, Umber Hulks *Bullets +4 (10)
and an Ulitharid 45k xp; loot trapped container, get 2nd half of key
from an Ulitharid which forms the Illithid Rod

West hallway: trap on floor, use Illithid Rod (key), loot the Red Oil
and fight two Vampiric Illithids 28k xp (or run!)
Save game!

D. West, through the gate:


No traps; fight Mists and Shadows, but then buff with Protection *Arrows +3 (30)
from the Elements and equip items that provide elemental protection *Bullets +3 (30)
to carefully fight Killer Mimics, 51k xp, 950 gp *Bolts +3 (30)

Light the torches with the oil. From the north-east: blue, purple, red; Keldorn L28 +3hp->174
and then from the north-west: red, red, purple 10k xp all! GW7 (H3)

ENCOUNTER Rock and Garock: fight them and Salamanders 37k ***Axe of the Unyielding
xp; drop includes Axe of the Unyielding (for Minsc later); one +3
trapped container with the Crystal Mallet, 1000 gp *Clay Golem page
*Bullets +3 (20)
*Arrows +3 (20)

Return to the machine with Carston; hit the glass with the Crystal Minsc L28 +3hp->181
Mallet 6x -> 7500 xp all! Let Carston live, 10k xp GW7 (H3)
Read Carston's journal for the code to activate the portal

Machine of Lum the Mad


3 (triangular button), 4 (red dial), 8 (medium lever) = open portal 25k Ranger20 Cleric24 +2hp
xp all! ->161 TH -1/-9/-7 (3½)
PWR ATT + CRITICAL
5,6,9 = +5% MR STRIKE (GW10 H4)
[or TH -1/-13/-12 (3½) with
4,6,7 = +1 CHA: 6->7 Crom Faeyr +5]

1,2,3 = +1 WIS: 22->23

1,4,9 = +1 CON: Jaheira 17->18, +9 hp 128->137/149 hp

1,5,9 = +1 INT: Imoen 17->18 (+3 Lore points)

2,5,7 = +1 DEX: Minsc 16->17 (lowers his AC by 1 to -8)

2,7,8 = +1 STR: Minsc ->19 (reduces his THAC0 by 1)

3,6,8 = Storm Star +3 (upgradable mace) ***Storm Star +3

Note: DEX bonuses and 'STR THAC0 bonuses are given at 15->16-
>17->18 and 20->21 and 22->23
CON bonuses are given to fighter-types only, at 16->17->18->19
and 20->21

Bonus xp's! [Do not do: after receiving all the bonuses, optionally input any
sequence into the machine for a 10% chance that the character
receives 100k xp!]

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Pocket Plane: Cespenar: Make the Storm Star +5 with the Starfall Ore and 5k gp (1d6+6, ***Storm Star +5
+1d6 electrical = 8-18 damage/hit plus 5% chance of Chain
Lightning and +20% resistance to electrical damage) -> Protagonist
off-hand

Make the Clay Golem book, 5k gp *Clay Golem Manual

[Use 5 Star Sapphires to make the Dagger of the Star +5, 5k gp]

Watcher's Keep Level 5: West: Globe Dispensing Machine


Fight Mutated Spiders 38k xp

Imoen will push the buttons, all others stand where the enemies
appear:
Red: 4x fights 90k xp, 4k xp all! Jaheira Druid18 F21
Fourth fight: 4x Greater Wolfwere +1hp->138 VENGEANCE
(has GW7, H2)
Blue: 4x fights vs Mages 51k xp, 4k xp all!

Green: 3x fights 78k xp, 4k xp all!


Green fight #4: Elder Orb, Hive Mother and Death Tyrant! Full buff
e.g. Improved Haste, Spell Trap, Globe of Blades; use HLA's and
Breach, 78k xp

Purple: 3x fights 118k xp, 4k xp all!


Purple fight #4: two Liches, use Mace of Disruption+2 and Improved
Haste, 44k xp

Place the 4th globe of each color in the matching coloured container
10k xp all! Mind Key awarded

Central area: insert Mind Key at 2 o'clock 20k xp all! Jaheira Fighter22 D18
Click once more to fight six Rilmani, kill the mage at the north first, +1hp->139 GW8 (H2)
67k xp; drop includes Club of Detonation +3 -> Jaheira
***Club of Detonation +3

Pocket Plane: Cespenar: Make the Club of Detonation +5 with Ring of Fire Resistance and 5k ***Club of Detonation +5
gp (1d6+5, +5 fire damage, +30% chance of 15 fire damage, +5%
chance of Fireball = 11-31 damage at least)
-> Jaheira TH -1/-10/-6 (3½)

Level 5 (cont'd): South: *Arrow +3 (40)


ENCOUNTER Helmite Ghost: talk 2x for the Quest *Bullet +3 (40)
West door: major battle, use Protection from Fire, 21k xp all! 480 gp *Ixil's Nail +4

Middle door: fight a Green Dragon: melee only + breach, 1500 gp, *Hindo's Doom +3
62k xp, 21k xp all!

East door: ENCOUNTER Imp: answer 4, i.e. seven children 10k xp Anomen L36 +2hp->163
all! Coin contest: choose 2; he will choose 1; choose 3; and then Mace**** (-1 speed)
choose 1 -> 10 k xp all! and 21k xp all! Trapped/locked chest [if in the party]
*Bullet +4 (10)

Ghost: finalize 10k xp all! Heart Key awarded (insert this key at the Imoen L28 +1hp->94
10:00 position later)
Keldorn L29 +3hp->177
GW 8 (H3)

East: Altar
Fight 2x Fire Giants 32k xp. Place the Skull, Protagonist is healed! *Kings tears (x2)

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N Direct the Spirit Warrior:
N, N (press 1, 1, 3, 4): attack ghost; open chest -> Helm 4k xp all!

S, S, E (press 1, 2, 2, 2): attack the goblin


E (press 2, 3, 3, 1): examine the chest, attack the Skeleton; open Minsc L29 +3hp->184
chest -> Wand of Missiles 4k xp all! GW 8 (H3)

N (press 1, 3, 3): attack the War Dog; search room -> Iron key,
Potion of Healing 4k xp all!

W (press 2, 4): search room -> Scroll 4k xp all!

N, E (press 1, 3, 3): open the desk (chance to be poisoned) ->


Bracers 4k xp all!

N (press 1, 3): use the Scroll on gibberling 3k xp all!

W (press 2, 4): examine the chest, use Iron key -> potion of healing
3k xp all!

Enter the Crypt/Ominous archway (press 2, 1, 2): use Wand and


fight mummy
Awarded with 21k xp all! and the Spirit Key

Central area: insert the Spirit Key at 6 o'clock 20k xp all! Jaheira Druid19 F22
Click again to fight the Lich Azamantes (can use Ruby Ray, Pierce +1hp->140 GW9 (H2)
Shield, Khelben's and Horrid Wilting) and three Flaming Skulls (use
Protection from Fire), 25k xp + 33k xp
Drop includes the Erinne Sling +4 (upgradable) and Serpent shaft ***Erinne Sling +4
(keep) ***Serpent shaft

Pocket Plane: Cespenar: Upgrade Erinne Sling for 5k gp -> Erinne Sling +5 (THAC0 +5, ***Erinne Sling +5
damage +5!) -> Aerie/[Anomen] TH 6/-5 (1)

Watcher's Keep Level 5 (cont'd): Prepare for a HUGE FIGHT! Aerie Cleric24 Mage19
Rest and memorize spells including Death Ward, Spell Trap/Shield +1hp->80/95 w/ Circlet of
of the Archons, Creeping Doom, Khelben's Warding Whip, Project Netheril, Single Weapon
Image and Time Stop Style* COMET (last HLA)

Full buff including with Protection from Magic, Spell Trap/Shield of


the Archons, and the HLA Hardiness as well

Optional but not needed: use Vhailor's Helm on Protagonist


equipped with the Crom Faeyr and the Shield of Balduran
Note: Vhailor's Helm does not duplicate buff's!

Position all on west side. Jaheira summon a Greater Elemental


Summon to center area; summon other creatures too (Fire
Elemental, Clay Golem, Moon Dog, Skeleton Warrior and Planetar)

Central area: after full buff, insert the Heart Key at 10 o'clock 20k xp
all!

HUGE FIGHT:
1a) Hive Mother (she casts Imprison and Improved Mantle):
Protagonist attack with the Shield of Balduran equipped and Globe
of Blades [cast Creeping Doom first but we are not using it this play
through!] 50k xp

1b) Aerie/Anomen cast Storm of Vengeance which might interrupt


Ameralis (she casts Insect Plague)

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2a) Y'tossi (she casts Protection from Magical Weapons): Imoen ***Gauntlets of Extra-
cast Time Stop: Warding Whip, Breach and Horrid Wilting ordinary Weapon
Expertise
2b) Jaheira cast Creeping Doom at Nalmissra then attack Y'tossi +½ attack/round, THAC0
together with Keldorn, 23k xp +1, damage +2
-> TH -1/-9/-8 (4!) with
FoA +4, Storm Star +5 at
Ranger level 20

3a) Nalmissra (she casts Protection from Magical Weapons, and -> Minsc TH -1/-14/-8
causes Level Drain): Minsc only attack with Mace of Disruption +2 (4½) with Crom Faeyr +5
using HLA's; 25k xp, Wish scroll dropped and Belm +2 and 1 pip in
Scimitar* at Ranger level
3b) Aerie cast Warding Whip, Breach and Dragon's Breath or Horrid (or TH -1/-14/-6 (4½) with
Wilting, or even Holy Smite!] no pips in Scimitar!)

3c) Imoen cast Horrid Wilting or Dragon's Breath or other damage *Wish scroll
spells if fighters are still fighting their first targets; otherwise cast
Breach at the other opponents

3d) Jaheira cast another Creeping Doom at Ameralis after the first
enemy falls, or re-buff with Bless, equip the Shield of Harmony and
then fight melee (use HLA's)

Use Dragon's Breath or Horrid Wilting against the other three


enemies; breach them as well:

4) Xei Win Toh: Breach, fight, 28k xp *Star sapphire (#3)


*Rogue stone
*Kings tears
5) Ameralis (she casts Insect Plague): Breach, fight, 20k xp, 1230 gp *Diamond (2)

6) The Huntress: Breach, fight, 20k xp *Taralash Bow +4


(upgradeable)

Save game; turn the wheel at 12 o'clock -> Portal opens 20k xp all!

Watcher's Keep Lower Crypt: ENCOUNTER Imprisoned One: talk (4x1, 2),place the Ritual Scroll Cleric25 Ranger 20 +1hp
in a quickslot and read 80k xp all! Talk again (1), accept his ->164 GW11 (H4) HOLY
proposal and then exit outside, take the stairs to the top of the tower SYMBOL!

ENCOUNTER Odren: talk 1, 2 (lie) -> ENCOUNTER Ghostly


Apparition: talk 1, 1, 1; accept the scroll (Helm's Scroll) 25k xp all!
Equip the scroll for later use

Return down the stairs and re-enter the keep from the side door;
save game
Buff especially with Death Ward, Spell Trap, Improved Haste;
summon Planetar, use HLA's frequently
Consider to (finally) use potions for this battle including Storm Giant
Strength, or Fire Giant, to get THAC0 down; Minsc drink a Potion of
Mind Focusing to lower AC; Potions of Heroism and Invulnerability
didn't seem to help

Battle the Demogorgon:


ENCOUNTER Imprisoned One: Demogorgon is free!
1) Marilith (casts Protection from Magical Weapons): Breach, then Imoen L29 +1hp->85/95
melee or use Horrid Wilting, 2x 23k xp

Bonus xp's! 2) Optional: carefully fight several or many waves of summoned Keldorn L30 +3hp->180
Glabrezu's, can use Horrid Wilting, 12k xp each. We fought many of War Hammer** GW9
them for 1.2 million xp (200k xp all!) (H3)

Minsc L30 +3hp->187


Scimitar* GW9 (H3)

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Level-up! ---> Ranger21 Cleric25 +1hp
->165 Quarterstaff**
TH -2/-10/-9 (4)
GW12 (H4) MAX'ED in
terms of levels

Jaheira Fighter23
Druid20 +2hp->133 GW9
H3

Imoen L30 +1hp->96


Scimitar*

3) Demogorgon (casts Globe of Invulnerability and Implosion!): can Aerie Mage20 Cleric24
defeat easily using Carsomyr +5, Flail of Ages +3 and HLA's! +1hp->96 w/ Circlet of
Consider to cast Ruby Ray or Piece Shield, then Khelben's Warding Netheril, TH 6/-5 (1) Mage
Whip, and then Breach level 9 spell slot #2

Demogorgon down!! 100k xp all! Keldorn L31 +3hp->183


Talk to Odren 20k xp H4 (GW9)

Minsc L31 +3 hp->191


H4 (GW9)

Bonus xp's! Exit and cast scroll (from Ghost) quickly for a bonus 80k xp all! Jaheira Druid21 F23
+1hp->143 GW10 (H3)

Watcher's Keep done ! Anomen L39 +2hp->169


MAX'ED in terms of
levels [if in the party]

Summary of THAC0 and AC after Watcher's Keep:


Protagonist: TH -2/-10/-9 (4) [or with Crom Faeyr: TH -2/-15/-12 (4)]
AC-9(-13/-18)
Minsc TH -1/-14/-6 (4½) with Crom Faeyr and Kundane +2
[or TH -2/-11/-7 (3½)] AC-6
Jaheira TH -2/-11/-6 (4½) with Belm +2 and Pale Green Ioun stone,
AC-6
Keldorn TH 0/-9 (2½) AC-7
[Anomen TH 6/-5 (2) AC-7]
Imoen TH 13/1 (2) AC-1
Aerie TH 6/-5 (1) AC-6

North Forest: Clear the map if not done

Mega SELL at Merchant for a lot of gold! Sell only 2nd loads of
equipment, potions and Elminster's Ecologies at Saradush tavern
Sold gems (40k gp), scrolls (38k), armor (154k), rings (22k), potions
(106k), miscellaneous magical items (28k), ammo (33k) and 1.5+
weapons (277k). Sell also Bracers of Blinding Strike (4200) million gp

2022 Note: Aerie has 80 +4 bullets, 170 +3 bullets, and 90 sunstone


bullets; Imoen has 240 +3 arrows and 120 arrows of piercing. This
should be enough, plus more ammo will be found!

Forest of Mir: ENCOUNTER Gorion, 5k xp all! Mages fall back and go invisible!
Fight (he casts Protection from Magical Weapons), use HLA's and
Protection from Negative Plane vs Devil Shades and Vampiric
Wraith, 44k + 30500 xp

Jaheira romance: Jaheira speaks: "I really did not need that…" talk 1, 1, 1

Central area: ENCOUNTER Skeleton Cleric, fight 43200 xp

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ENCOUNTER Nyalee: Quest given (get Yaga Shura's heart and her
heart) (Can PP Nyalee for Cleric's Staff +3, Ring of Animal
Friendship and Laeral's tear, or wait until her next encounter)

Loot a Nymph Tear in a container, north wall panel *Nymph Tear


Can also fight some Undead on the west side of the platform *Bullet +3 (40)

Marching Fight Fire Giants for 16k xp each; the two in the north-west can re- *King's Tears
Mountains: spawn several times for bonus King's Tears and Emeralds! *Emeralds
Note: Kuo-Toa bolts work great against Fire Giants!

North-east: full buff, use summons, and then fight Merlinious, Chin *Potion of Storm Giant
Chilla, Toop and Tibbit 45k xp Strength

Temple: Use summons to help with all the fighting in this dungeon: Fire
Elemental, Planetar, Deva and Skeleton all with Protection from Fire
and Improved Haste; have 3-4 summons at all times
Use potions of strength

Buff vs fire and then enter, can cast Mass Invisibility and have ***Girdle of Fire Giant
Imoen sneak past the Fire Giants (using Staff of the Magi) to the Strength STR22 ->
north-west room to sneak the Girdle of Fire Giant Strength! Jaheira TH -1/-11/-6 (4½)
Traps on stairs: lower right side at top of stairs, and upper left side at
top of stairs
North-west room: 3 floor traps, but not on the lava
Southern most rooms: floor trap right at each entrance

Fight Fire Giants and Elite Fire Giants in the entrance area 116k xp,
280 gp; carefully de-trap the floor at each entrance to the small side
rooms

North-west: Fight Fire Salamanders (use Halberd Wave +4) and Trolls 19k xp;
loot wardstone
North-east: Fight Fire Giants, Elite Fire Giants, Adamantite Golem and Magic *Sunstone bullets +1 (20)
Golems 141k xp, 260 gp; loot the second wardstone

South: Use the Hammer and the Skull Wardstones in the south rooms 2x Jaheira Fighter24
5k xp all! Druid23 +1hp->144
*Sword & Shield GW11
Clear the next two side rooms to obtain two more Wardstones (H3) MAX'ED

Mid-west: Fight Greater Fire Elementals, Burning Man, Fire Salamanders,


Flaming Skull and Fell Cats 93500 xp
Mid-east: Fight Burning Man, Fire Salamanders, Flaming Skull, Fell Cats and
Bone Fiends 73500 xp; loot the fourth wardstone

Click on the Machine in the north with all four wardstones: 20k xp
all!

2nd area : one trap on hallway just after the stairs; fight two Fire Keldorn L32 +3hp->186
Giants and then save game. Enter the large room from the south- GW10 (H4)
east, send in Imoen first to carefully detect six-seven floor traps
which can be tricky to de-trap:
Floor trap at the south door, south of the central container, one part- *Star sapphire
way to the north, two at the central brazier, and 1-2 at the north *King's Tears
doors *Rogue Stone

Fight Fire Giants, Elite Fire Giants and Berenn 40500 xp, drop *Laeral's Tear
includes Balor's Claw to make the Axe of the Unyielding +5! ***Balor's Claw

Wear Ring of Fire Resistance and the get Yaga-Shura's Heart in Minsc L32 +3hp-> 194
central brazier 20k xp all! (214) hp, GW10 (H4)

3rd area : enter through eastern door, free the Slave Woman 15k xp ***Amulet of the Master
all! [Can kill, 6k xp] Harper
Two trapped containers: loot 3047 gp, Pierce Shield scroll, Beating -> Imoen AC-4
Heart *Stone Golem page
De-trap four floor traps by Imix; fight 50k xp ***Ravager +4

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The Ravager +4 is upgradeable to +6 with the Serpent Shaft from
Watcher's Keep level five

Note: there are 413k xp in quest points for each character remaining in the game from this point
There is also an area which allows for nearly unlimited fighting (Sendai's Lair north tunnels)

Forest of Mir: Give the two hearts to Nyalee, 20k xp all! Fight: can cast 2x Horrid
on Shambling Mounds, 51500 xp

Pocket Plane: Make the Axe of the Unyielding +5 with Balor's Claw and 5k gp ***Axe of the Unyielding
Does 1d8+5 damage, +10% chance of instant death (save vs. +5
death at -4 penalty negates); gives CON+1, AC-1 and regenerates ->Minsc TH -2/-11/-9 (3½)
3 hp/round AC-7, 204 hp

Make the Stone Golem Tome for 10k gp

Optional: make the Ravager +6 with Serpent Shaft and 5k gp (3-18


bonus damage per hit unless target saves vs. Poison, 10% chance
each hit of decapitating opponent (no save) -> try with Keldorn
THAC0 0/-10 (2½)

Jaheira romance: Jaheira: "I …I wanted to say…Can you listen to me a moment?" Talk
1, 1.

North Forest: Leave for Siege Camp; can visit Merchant if needed

Note: last chance to visit Saradush! It will be destroyed when


arriving in the Siege Camp

Siege Camp: Bonus xp's! Can do a lot of fighting at the north end of the bridge and north edge Imoen L31 +1hp->97
of the map for 38200 xp each character (229k xp total)! MAX'ED
Can always retreat to and buff in Pocket Plane when needed

Fight Yaga-Shura 30k xp, 40k xp all! Shurappak's Plate +3 AC-2, ***Shurappak's Plate
DEX+1, and 20% resistance to piercing damage -> Minsc -> Minsc AC-8
Runehammer +4 (grants Negative Plane Protection), 4d4+8 vs ***Runehammer +4
Undead -> protagonist's alternate weapon
Shield of the Order grants +5 AC bonus and saves bonus of +1 ***Shield of the Order
Give the Armor of the Hart +3 to Keldorn (or Jaheira)

Pocket Plane: ENCOUNTER Solar: talk 4, 2, 1. Alianna and Gorion: answer 4, 5,


10k xp all! (No need to do fight in the new opened area yet)

Siege Camp: ENCOUNTER Melissan: Quest given (Balthazar in Amkethran) 15k World map: Oasis
xp all! Loot two containers (40x Sunstone bullets +1)

The Oasis: ENCOUNTER Jamis Tombelthen: immediate big fight: use Planetar *The Answerer +4
or Keldorn to dispel two invisible mages, 160k xp *Full Plate +2
Loot 2422 gp and scrolls (we got Summon Fiend and Summon *King's Tears
Hakeashar)

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Chapter 9
Amkethran: Outside: South area, daytime only: talk to Captain Erelon 1, 2, 1 -> fight 40k *Darkfire Bow +4
xp, drop includes upgradeable bow

South-east: ENCOUNTER Priest of Waukeen: fight Monk, give 1k REP+1


gp to the Priest for Oaken Ring (can upgrade), REP+1, 3k xp all! *Oaken Ring

Temple: Buys e.g. Laeral's Tear for 3300 gp, Full Plate 3300 gp, and ammo,
but can get better prices in Smuggler's Cave

Outside: Mid south-east: ENCOUNTER Mercenary and Saemon Havarian:


fight 5k xp, Saemon disappears (will meet again!)

North-east: ENCOUNTER Asana Haraad: fight 2500 xp; talk to


Omar Haraad to finalize for 5k xp all! REP+1, 500 gp, and ***Montolio's Cloak
Montolio's Cloak! REP+1

Pocket Plane: Make Montolio's Cloak with clasp and 5k gp: Rangers only, +1AC
and saves, +2 THAC0 bonus for off-hand! -> to Minsc or Protagonist
TH -2/-10/-10 (4) AC-7 or -10 [or if wielding Crom Faeyr TH -2/-15/-
12 (4) AC-10]

Upgrade Oaken Ring with Nymph Tear and 5k gp to make *Heartwood Ring
Heartwood Ring for Druids (extra Level 6 and 7 spell)

North-west: ENCOUNTER with Monk and Balthazar: Quest given (Meeting with World map: Abazigal's
Balthazar) and world map is updated with Abazigal's Lair and Lair, Sendai's Enclave
Sendai's Enclave!

Smuggler's Enter the cave LATER if wanting to maximize gold for a final mega
Cave: sell [or now]: ENCOUNTER Monk and Carras: be peaceful towards
Monks; then talk to Carras to finalize and get access to his wares

Carras: buys Rogue stone for 4k gp vs 3k in North Forest! Elven


Chain +1 6k gp vs 4500 gp! Laeral's Tear for 4800 gp! Daystar +2
for 8k! Rogue Stone 4k! Ring of Protection +1 for 1200!

Carras is wearing Gargoyle Boots (casts 2 Stoneskins, 2x/day) - can *Gargoyle Boots x2
get 2 pairs: BUY for 5500 gp, sell your loot, then quickly fight him. ***Enkidu's Plate +3
He drops a second pair of Gargoyle Boots, Enkidu's Plate+3 and -> Keldorn
K'logarath+4 (throwing hammer) *K'logarath +4
However, this means you can sell only once (now - he leaves when
you exit the cave) so this doesn't maximize gold; therefore enter the
Smuggler's cave later…

Tavern: Get Marlowe quest (Marlowe in Trouble); do much later

Smithy: Can buy scrolls from Lazarus (do not loot containers)

Sendai's Cabin: Loot the Rune of Clangeddin in a locked chest ***Rune of Clangeddin
Enclave: *Bullets/Arrows +3 (20)
*Potion of Superior
Healing (5)

Pocket Plane: Make the Runehammer +5 ! 5k gp -> Protagonists alternate ***Runehammer +5


weapon, 4d4+10 vs Undead else 2d4+5, Negative Plane Protection,
STR22 1x/day (could also use with Keldorn)

Sendai's Talk to Woodcutter -> south-west: big fight vs Hive Mother, etc., 96k
Enclave: xp; save immediately after
Trap on ground by tunnel entrance (mid-north)

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Talk to Woodcutter -> north-east: fight near graves vs two Gauth
and five Drow 42500 xp

Talk to Woodcutter, fight Drow 36k xp, 10k xp all! Keldorn L33 +3hp->189
War Hammer** GW11
North: fight near tunnel entrance 19500 xp (H4)

South-west: fight more Drow 24k xp

Tunnel: Use summoned creatures to draw the many foes or cast Mass Minsc L33 +3hp->202
Invisibility at the entrance and then immediately proceed to the north Long Sword** (?)
to fight from a better vantage point on the platform by the doors; GW11 (H4)
use Horrid Wilting, Slow, Chaos and Web/Entangle if having trouble
Fight more Umber Hulks by bridge; clear are for 210k xp

Bonus xp's! Can get "rest interrupted" to fight eight Drow and two Elder Umber
Hulks for 74,500 xp!

Drow Barracks: Full buff, enter: big fight vs Drow and Thelynn'ss 65k xp *Amulet of Cheetah
Get Drow Guard's Key; upon exit watch cut scene with Master Speed -> Keldorn
Bennon and Sendai, 5k xp all!

South Tunnels: Enter South Tunnels (center door), use Mass Invisibility to avoid
fights or fight Spiders and Lashar'ra for 186k xp! De-trap at least six
traps on the spider webs (there are 8 north of the walkway, two
south of the walkway; the east traps are tough to detect)

Next area: can use Mass Invisibility to avoid some fights; otherwise
fight around the intersection of the platform 80k xp

North, around the Lich's Lair: three fights against many Drow (can
use Horrid Wilting, Slow, Chaos and summons) 140k xp

Lich's Lair: Fight Odamaron 22k xp, two traps on 1st stairs! Cast summons, use ***Eye of Tyr
Pierce Shield, Pierce Magic and Breach. The first container is ***Skull of the Lich
trapped, contains the Skull of the Lich; pickup Drow Wardstone ***Heart of the Damned
Upon exit watch cut scene with Sendai and Diaytha 5k xp all! *Bullets +4 (40)
*Arrows +3 (20)

Pocket Plane: Make the Spectral Brand +5 with the Skull of the Lich for 5k gp ***Spectral Brand +5
(1d8+5, +1d6 cold = 7-19 damage, Negative Plane Protection) -> Jaheira TH -1/-11/-9
(3½) @ Fighter L21

Make the Carsomyr +6 with the Eye of Tyr for 5k gp (1d12+6, 6 ***Carsomyr +6 ->
damage vs Undead = 7-18 damage or 13-24 vs Undead) Keldorn TH 0/-11 (2½)
with STR22 @ L21

North Tunnels: Optional: skip (or do later) unless desperate for xp's: huge fight in
North Tunnels, seemingly endless opponents unless you kill the
Slavemaster by following him to the eastern side of the map

Jaheira romance: Upon resting: Jaheira: "Sleep did not come easy last night. I hope I
am not alone in this." Talk 1, 1, 1

Sendai's Lair: North-east door (requires Wardstone) -> ENCOUNTER Diaytha: she
unlocks the south door

South room: floor trap! Fight two Greater Earth Elementals and
Ogremoch 66k xp (two doors open after this fight)

North room: ENCOUNTER Diaytha: fight her, Hive Mother and ***Darksteel shield +4
others 101k xp; Darksteel shield +4 is dropped

Buff, go north-east: ENCOUNTER Captain Egeisagg and Spectator ***Bowstring of Gond


from Chapter 4! Fight in arena 20k xp, use HLA's; cut scene with
Sendai and Mithykyl, 5k xp all!

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Buff, go north-east: fight Ulitharid, Umber Hulk, and fight two ***Liquid Mercury
Vampiric Illithids in the side rooms 51k xp. Loot Liquid Mercury from *Bullets +4 (30)
the container

Proceed north-east: fight more Vampiric Illithids and Mithykyl 61k xp

Note: possible bug: sometimes we cannot return to this area after


visiting Pocket Plane! Back-track one area (to arena) before going
to Pocket Plane. (Might have to clear the area before teleporting to
Pocket Plane to avoid this bug)

Pocket Plane: Make the Long Sword Angurvadal +5 for 10k gp (1d8+5 +1d4+1 fire ***Angurvadal +5
= 8-18 damage, 22 STR, Immune to Level Drain) -> Minsc off-hand, -> Minsc TH -2/-12/-12
unless using Crom Faeyr (3½)

Sendai's Lair: Important note: do not "fake talk" Sendai and do not defeat her with
a hit from a Vorpal weapon! The battle scene can potentially restart
and hang at the end, trapping you in this area without the proper
dialog happening

Before entering: full buff including Protection vs Fire, use Shield of


the Archons
Big Sendai fight: move the mages to the "first" (upper left) platform *Wong Fei's Ioun Stone
for safety; Keldorn is the primary attacker to remove her protections -> Jaheira 159hp
and Imoen breach Sendai; summon a Planetar and Deva; use
Horrid Wilting and HLA's *Arrows +3 (40)
Fight for 185k xp, and once Sendai goes down saying "NO!
NOOO!..." 40k xp all!

Pocket Plane: Solar: good answers are 5, 5, 2, 4; 2x 10k xp all! Keldorn L34 +3hp->192
DEVA (GW11, H4)
MAX'ED

Sendai's Lair: Collect loot, leave Sendai's through the portal or, for bonus xp's,
Bonus xp's! backtrack to the North Tunnels to fight Darro Berserkers for 250k xp! Minsc L34 +4hp->206
GW12 (H4) MAX'ED

Abazigal's Lair: Learn 6x Protection from Cold and Protection from the Elements;
learn 4x Protection from Acid
Rest here to fight Greater Earth Elementals 10k xp each

Full buff including Protection vs Cold (Imoen cast Project Image to


buff all) and Shield of the Archons

ENCOUNTER Draconis: retreat if buffs are dispelled! Fight (2x


Breach), then as a Dragon (e.g. Warding Whip, 2x Lower
Resistance, Horrid, Breach, Planetar, Magic Missiles), use HLA's,
61k xp

Main Cavern: Save game (not autosave) and then enter


Will likely set-off first trap, 2nd trap is just before the north gate
Fight 27k xp; pick-up Empty Breath Potion Flask (drop from Greater
Werewyvern)

Buff with Protection from the Elements or Cold


Enter western-most pool: use Halberd +4: Wave vs Salamanders!
45k xp

West room: fight Bone Fiends 44k xp


Fill flask by clicking on pool; trapped bookcase *Bullets +3 (40)
Return to the main cavern *Arrows +3 (40)

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Main Cavern: Enter the east pool: fight many Kuo-Toa and Greater Water *Kuo-Toa bolts (500!)
Elementals (use HLA's) 100k xp
West room: fight 2x Greater Water Elementals and Olhydra 47k xp

East room: unlock door to Monk; talk to him to get the long Rope
and Hindo's Hand
Return to the main cavern (note the east door is now unlocked)

Main Cavern: Enter the mid pool: buff all fighters vs Fire -> Iycanth Cavern

Iycanth Cavern: Fight many Sentinels and Eagle Eyes 126k xp


ENCOUNTER Iycanth the Mad: ask for the Scroll of Reversal, Quest
given (retrieve Eyestalk)

Use 1x Stone to Flesh scroll (can find one by going through the ***Bronze Pantalettes
nearby pool) on the Adventurers Bondari, Tim Goldenhand, and
Nanoc the Barbarian. Five days later they give the Gauth's Eyestalk
and Bronze Pantalettes!

Enter nearby pool -> give the Eyestalk to Iycanth, he gives Scroll of
Reversal, 30k xp all!
Loot Juggernaut page from desk [can kill mage 20k xp] *Juggernaut page

Optional: click on the Eggs near the mage to fight Gorgon Eye,
Eagle Eye, etc. for 126k xp!
Optional: enter central pool for one more fight vs three Elder Orbs
42k xp

Bonus xp's! Can re-clear this cavern of more Eagle Eyes 72k xp

Main Cavern: Enter the south pool

Fll'Yissetat West side: ENCOUNTER Fll'Yissetat: give the Scroll of Reversal to


Cavern: release his Geas, 10k xp all! Obtain Abazigal's Wardstone
Optional: can fight! 60k xp
Note: do not enter the next cave yet! Last chance for mega sell at
Carras and for doing the Marlowe quest! Return to Amkethran

Jaheira romance: Jaheira: "You know, we should return to the Elven city one day..."
Talk 1, 1, 1

Pocket Plane: Make Juggernaut Golem Manual for 15k gp *Juggernaut Golem
Manual

Amkethran: Smithy: Optional: talk to Kerrick the Smith to make Big Metal Unit! Can ***Big Metal Unit
attain AC-21! (Didn't use)

North house 1: Use Improved Invisibility to loot the home with Faheed for Rogue *Rogue stone
stone, Emerald, Diamond x2 and Plate Mail +1 *Emerald

North house 2: Optional: Marlowe quest (results in REP+1 and 15k xp all!)
Marlowe's home (north): get Quest (The Graveyard Lich)

Cave of the ENCOUNTER Vongoethe: fight 78k xp


Dead: Optional: turn each of the four tables for more fights, 112k xp, and
then finalize with Marlowe (by the entrance) for the 15k xp all REP+1

Imoen detect the 5 or 6 trapped doors.


Later: enter the 5th coffin to access Balthazar's

Smuggler's Last chance for FINAL SELL at Carras and for obtaining 2x 2.2+
Cave: Gargoyle Boots: last play through attained 2.247 million gp! million gp
Be peaceful to Monks; BUY Gargoyle Boots, then quickly kill Carras
for the second pair!
Last chance to do Marlowe quest (didn't do)

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Abazigal's Lair: Abazigal Cavern: Use especially Protection from Acid, Protection from Cold. Use
Halberd +4: Wave vs Salamanders; Planetar and Deva

ENCOUNTER Abazigal: use HLA's!


Abazigal1: use Flail of Ages, Keldorn and Planetar
Abazigal2: Warding Whip, Breach, Magic Missiles; use Flail of
Ages, Keldorn + Planetar was enough, 40k xp all!
Fight Salamanders with Halberd +4: Wave, 54k xp

Pocket Plane: Solar: talk 4, 1, 1, 4 (or 1), 10k xp all!

Abazigal Cavern: Pick-up loot including Electric Flail Head! ***Electric Flail Head
***Gram the Sword of
Grief +5
Iycanth Cavern: Backtrack; can re-clear Iycanth Cavern again for 72k xp
Save game

Outside: Leave. Elminster appears, can pick pocket twice (requires good PP *Ring of Protection +2
skill i.e. use Jan with PP 200) for a Ring of Protection +2 and an
Amulet +1!

Pocket Plane: (Optional! Did not do) Make the Flail of Ages +5 ! (1d6+6, +10 ***Flail of Ages +5
elemental damage = 17-26 damage, 5% MR, Free Action) -> TH -2/-15/-13 (4)
To avoid the slowing effect of Free Action from the FoA +5 in BG2:
1) remove Boots of Speed, FoA +5, Ring of Free Action, and have
one ring slot open (e.g. remove Ring of Gaxx)
2) Equip Boots of Speed
3) Equip Ring of Free Action
4) Equip FoA +5
5) Un-equip Ring of Free Action (e.g. wear Ring of Gaxx again)

Upgrade Gram the Sword of Grief +5 with Heart of the Damned for ***Gram the Sword of
5k gp (5% MR and a chance to lower the enemy's level by 1) -> Grief +5
Minsc weapon against bosses (since bosses are immune to the
Vorpal effect of his Axe of Unyielding)

Amkethran: Jaheira romance: Jaheira: "There are great changes to come, aren't there? Of all
possibilities I worry most for your future..." Talk 1, 1, 1, 1

Smuggler's Avoid the monastery gates and proceed directly to the cave to talk to
Cave: Saemon Havarian and hear him out once again. You could take him
up on his offer or ask him about another method through the
graveyard cavern (do). Ask him who has the key (Faheed)
De-trap two chests, unlock two

Save game!
Option 1: to gain entry into Balthazar's without much fighting, ask
Saemon to bluff our way past the guards with the uniforms he has. It
works! Small fight vs Monks and Mercenaries 83k xp
Can backtrack into the village to do more fighting if desired

Option 2: carefully do the huge fight outside towards the west, use
Planetar, Deva, Slow and Horrid Wilting; Guard Captain drops key
to gate to Balthazar's

Option 3 (selected): in northern house talk to Faheed to get key to


Cave of the Dead (cannot PP) [can kill Faheed and Majira 24k xp]

Cave of the Cave was cleared while doing Marlowe's quest (ENCOUNTER
Dead: Vongoethe: fight 78k xp; turn each of the four tables for more fights,
112k xp)
Imoen detect the 6 trapped doors; use the key from Faheed to enter
the 5th coffin to access Balthazar's
Cut scene, 4k xp all!

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Temple (south): Last chance to sell in the Temple

Balthazar's: ENCOUNTER Balthazar: Melissan is the puppet master!


Use Hardiness and GW constantly! Jaheira cast Creeping Doom or *King's tears (x2)
Insect Plague at Monks to the east, Imoen cast Warding Whip and
Breach at Balthazar 40k xp, 40k xp all!

Pocket Plane: Solar: talk 1, 4, 4, 2, 1, 10k xp all! Save game

Pocket Plane Challenges:


2nd area (left side): Full buff vs melee, use HLA's, 30k xp and
30k/25k xp all!

3rd area: easy fight vs Slayer, 25k xp and 30k/25k xp all!

4th area: fight 3x Favored Cyric's, use True Sight, 75k xp


Fight Cyric, 25k xp and 30k/25k xp all!

Save game; full buff before the final challenge


Minsc wield Gram the Sword of Grief +5; protagonist use Flail of
Ages +4 (or +5)

5th area: The Ravager: very tough fight; immune to elemental


damage, use Hardiness and GW constantly!
Mages move to a safer spot just north of the stairs, use Project
Image, summon Magical Swords for defense, cast Horrid Wilting or
Dragon's Breath on Bone Blades!
Imoen/Aerie: summon Planetar to heal! Cast the occasional Breach
on Ravager
Aerie/Jaheira/[Anomen]: cast Storm of Vengeance
Use items for summons and magical swords to distract the Ravager
while fighters use Hardiness and GW, focusing on the Ravager; 50k
xp + 37500 xp for the Bone Blades; 30k/25k xp all!

Jaheira romance: Jaheira: "Well, it would appear that this…this is close to the end of
our journey. I trust you. Remember that." Talk 2, 2

Final Rest

Note: cannot rest in Chapter 10, so Imoen/Aerie should use Project


Image; can save game between the battles

Protagonist learn Shield of the Archons, Righteous Magic, 6x


Defensive Harmony, several Chaotic Commands, 3x Heal, Armor of
Faith, Draw upon Holy Might, and a few summons

Mages each learn Mass Invisibility (just in case), 3x Stoneskin, 4x


Breach or Pierce Shield/Warding Whip, 2-3x Project Image, 2-3x
Summon Planetar/Deva, 2x Protection from the Elements; Spell
Trap not necessary and Time Stop doesn't work in Chapter 10

Aerie and Jaheira also learn 1-2x Negative Plane Protection


Jaheira learn 6-8x Summons in total, 2x Creeping Doom, 4x Insect
Plague, 3x Iron Skins, Defensive Harmony, Fire Elemental

Full buff then leave Pocket Plane to instigate Chapter 10!

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Chapter 10
Melissan: Focus on Melissan! Taking her down destroys her summons! Was:
She is immune to elemental damage from weapons and vorpal D109:0
effects
In general use Breach two times on her; Planetar is also very good;
use other summons (magical swords, elemental summoning)

Optional: can also lower Melissan's magic resistance (Pierce Shield,


Lower Resistance) and cast Horrid Wilting, Dragon's Breath or
Storm of Vengeance but it is not necessary

Melissan 1: summon creatures, use Hardiness and Greater


Whirlwind after breaching but have a Planetar ready to cast Heal if
necessary
Death Tyrant: Protagonist with Shield of the Archons/Rod of
Absorption kill asap (use Greater Whirlwind); can also use the
Shield of Balduran e.g. with Minsc

Pool of Essence 1: fight Yan-C-Bin 56k xp; click on the pool when
ready for the next round!

Melissan 2: straight-forward melee (Hardiness, then GW) after


breaching but use Negative Plane Protection or use summons vs
the Shadow Slayer's

Pool of Essence 2: fight Cryonax the Prince of Ice Elementals 56k xp

Melissan 3: straight-forward melee (Hardiness, then GW) after


breaching but either use Negative Plane Protection or use summons
vs the Shadow Slayers
Death Tyrant: Protagonist with Shield of the Archons/Rod of
Absorption kill asap (use Greater Whirlwind); can also use the
Shield of Balduran e.g. with Minsc

Pool of Essence 3: use summons to fight Fallen Solar 32k xp (no


need to fight the other creatures)

Melissan 4: straight-forward melee after breaching

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Solar: ENCOUNTER Solar and Melissan: "Enough Amelyssan. The gods
have decreed this contest is over. You are no god, priestess of
Bhaal."
To Solar talk 1,1

Your companions speak!


Keldorn: "…I would not leave behind my beloved Maria and both my
children forever. I could not endure it..."

Minsc: "Boo will miss you. Forever shall we hang our heads in
sadness in remembrance of our great butt-kicking friend…"

Imoen: "…After all we've been through, right from Candlekeep and
Baldur's Gate…I'll miss you if you go..."

Aerie: "…you've never taken the easy path, have you…"

Jaheira romance: Jaheira: "So. It seems we have finally reached the end of your
quest. What comes next…could change you forever, and dictate
your…our…future." Talk 2, 1, 1

To Solar talk 2 (I do not want the essence of Bhaal) "Do what you
will with it…I want to remain moral."

Imoen speaks; Jaheira says: "Wh…what?" Talk 1, 2

Enjoy the ending! Brilliant! Formidable!


It's ok to shed a tear for your companions, this game is full of heart
and soul! What a great game!

A fine time to start a new game….

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