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Skyward Sword Preview
D e c e m b e r, 2 0 0 8 - I s s u e 2
Editorial
Preview
Kevin Klein Editor
Everyone experiences video games differently. But video games are about experiences, stepping into a unique world and taking a journey in an interactive way. Obviously, video games wouldnt work without the participation of the player, and throughout the past three decades, developers have introduced new methods for players to participate in their games. Nintendo has introduced a variety of new peripherals to enhance and bring players to a unique level of interaction for brand new experiences. With The Legend of Zelda: Skyward Sword, Nintendo introduces a new way to play a classic franchise. With the required use of Nintendo Wiis Motion Plus, Skyward Sword offers interactive experience that has never been possible. With the 1 to 1 motion that can be achieved with Motion Plus, players step into the role of Link and experience the world of Hyrule like never before. Skyward Sword is the definitive title for the Nintendo Wii. This game fulfills all those promises and dreams we had back in 2006. For the first time, players actually experience sword fighting, slingshots, bow and arrows and so much more because the players movements directly relate to Links movement. Imagine flying around Skyloft and locating an island with treasure, then skydive down to that Island only to be presented with a number of obstacles and enemies. At which point Link pulls out his sword and charges. Taking down enemies is no longer about button pressing, but requires finesse. Players need to watch and learn enemies weak points and act accordingly, using Links sword to strike enemies in precise unguarded areas. Every enemy is a little puzzle. While the controls of the game are incredible, the shear scope of this game is what keeps me up at night. Zelda games have always had the players traversing through different environments from temples, fields, mountains, lakes, forest, castles and so much more. While having a variety of locations is a plus, having nothing of substance in these areas is not. Twilight princess was an incredible game, but was stricken with empty and often boring locations. Skyward Sword seems to remedy this by packing locations with numerous collectibles, hidden areas, puzzles and so much more. This allows the players to return to locations and find something new that may have been skipped. The real gem of this game is variety and not only with locations but with in-game items. Every Zelda game has numerous weapons, shields and collectibles, but Skyward Sword takes it to a whole new level. Players can upgrade shields, fine-tune weapons and create new unique items from all the collectibles found throughout the journey.
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Centipede: Infestation has a pretty in-depth story, probably a lot more then you would think. The story accrues after a nuclear holocaust where the world becomes a giant wasteland with survivors living in bunkers. The main character, Mat, decides he has bigger dreams than living in bunkers his whole life, so he ventures out into the wasteland to see what he can get into. On his adventure he meets Maisy, who has a skill of growing plants that was passed to her from her grandmother. She uses this skill to start a little farm growing business. Seeing the world is a wasteland, Maisys skill is something of a commodity. Maisy can produce air-producing plants that makes the area around it habitable. Mat is interested in Maisy and her skills and finds every excuse to stay and protect her and her farm from the world around them. Atari pointed out that there really is not a love story between Maisy and Mat. It is like a high school where Mat thinks Maisy is interesting and wants to get to know her more. The story is told by full animated voice over cut scenes that are in-between the levels. Gameplay Infestation comes out on the 3DS and Wii, which offers a little different way to play both games. On both platforms, the game keeps true to the original with its fast pace shooting style. The Wii version is controlled by using the nunchuck to move Mat around while aiming by pointing at the screen. The 3DS is controlled with the circle pad moving Mat around, and the X,Y,A,B buttons to aim. Adding a duel joystick feel. Atari wanted to offer players a huge selection of bugs and ways to squash them. There were too many weapons to even go over, Rocket launcher, Flame Thrower, Freeze Gun and a variety of Shotguns and different machineguns. There is also a plethora of bugs to use those weapons on, wasps, spiders that drop ammo, flies, different types of beetles and of course giant centipedes. Also, Maisys plants come into play when defending against bugs. Using Maisys plants gives the game a slight defend your castle feel. Different plants do different things. Some plants fire projectiles, or other things, at the bugs while others can be used as a barrier to help direct the bugs or keep Mat or Maisy safe. The game has three difficulty levels with waves that become harder as they go on. There is more than just the pure survive the level modes. The game also provides opportunities to protect Maisy as she unlocks doors for Mat or levels were you have to make your way to different areas to perform actions like turning on a switch. Both versions of the game have a co-op mode. The Wii offers local play co-op while the 3DS offers local connection coop. The only difference between the single and co-op play is the ability to compete for most points in the co-op play.
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-James Higginbotham
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Upcoming Releases
Zumba Fitness 2 (Nov. 15) Super Mario Land 3D (Nov. 13) Fossil Fighter Champions (Nov. 14) Legend of Zelda: Skyward Sword (Nov. 20) Sonic Generations (Nov. 22) Mario Kart 7 (Dec. 4)
Send your questions to us If you ever have any questions you would like to ask the Pure Nintendo staff, being Nintendo related or us related, feel free to send them to magazine@purenintendo.com
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James Higginbotham
Head editor
Ever since the rumors started about the Wii Successor there has been a lot of talk about how powerful it will be. Many were hoping the talk would have died down with Nintendo announcing the Wii U at their E3 press conference. Sadly that is not the case. Nintendo decided to leave out any talk about the console itself and focus fully on the controller, which lead to even more speculation about the specs of the system. Over the past couple of days, I have heard different speculation about the Wii Us power; just as powerful as the PS3, less powerful than the PS3 or 50% more powerful than the PS3. Ok, right away lets throw out the idea that the Wii U is less powerful than the PS3. Nintendo aside, no company in the position that Nintendo is in would finally make the jump to HD graphics and fall short to the other consoles that have been around for almost 5 years. Every six months technology doubles and along with that prices drop dramatically. Nintendo could put in the same spec of parts as Sony did, but with half, or less, of the cost. Nintendo knows they have to appeal to the core gamer. Falling short on the PS3 specs would be detrimental to that cause. things are getting faster, but not at the same rate as it was 10 or even 5 years ago. Whenever the next Xbox or PlayStation system comes, we will not see as large of a jump as we did from the last generations. In my opinion, a 50% jump from this current generation is about what we can expect from technology over the next 2-3 years. With that said, Sony could make a system in the next 2-3 years that doubles the power of its last, but once again the cost will reach or supersede the price of the PS3 at launch. ($500 $600) I will restate a comment I have made a few times on Pure Nintendo; I honestly believe no one knows how powerful the Wii U will end up being, not even Nintendo. During their developers roundtable, Ubisoft stated that they keep getting different developer builds of the system. I believe Nintendo has finished developing the infrastructure of the new system and now they are sending it out to developers to see what works and what they need for it work. The different statements we have about the power could be true for that developer. The development kit, which the different developers currently have, could be as powerful as they are saying. The only thing they have in common, which is the most important part of a system, is the infrastructure of the system is the same throughout. Nintendo could be sending out different levels of their system to judge the market and test their infrastructure. What many people have to realize is that the system is still in development. All three of the major companies do the exact same thing. They build the infrastructure of their machine, send it out to developers to judge just how much power they need to make it work. Another factor has to do with the price of the parts. At this moment, Nintendo may not be able to afford to put that certain chip into the system they are really wanting. By them holding out, in six months, that chips price could drop low enough to make it into the final system. No one really knows what the final Wii U specs will be. All we know is that Nintendo has finally reached the next generation of systems. Only time will tell what Nintendo will put into it.
The rest of this conversation is where everything starts to get fuzzy. Could matching the PS3 power and banking on their controller to carry them satisfy Nintendo, or is Nintendo going to try to supersede the PS3s power? I can honestly see Nintendo going either way with this. If I had to choose a side, I would choose the side of surpassing the PS3 capabilities. I am not saying that because I am a fanboy, but because it would make the most sense. I saw a surprising reaction from gaming fans when the statement was released yesterday about the Wii U being 50% more powerful than the PS3/360. When reading the comments, many people were blasting Nintendo if this was true. Nintendo is behind again, when the PS4 comes out Nintendo will be the inferior systemagain. I have spent the last 3 years working in IT and the last 4ish years following gaming news. What I have noticed over the years is that technology is slowing down. I am not saying technology is not evolving, in fact, it is getting smaller and smaller (ie phones). Its that technology speed and power have slowed their progression. Yes,
News
3DS slider expansion to be released outside of Japan with Resident Evil: Revelations.
Capcom has announced they will be bringing their slider expansion outside of Japan when Resident Evil: Revelations launches in NA and Europe in February 2012.
Nintendo DS sells over 50 million in NA. Resident Evil: Revelations to have local player co-op.
According to the Japanese RE: Revelations website, the game will not only host the single-player story, but 2 player local and online play as well as some type of Streetpass functionality.
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DSiware: Antipole
James Higginbotham
Head editor
platformer title created for the now called Nintendo eShop channel. Antipole tells a story about Johnny Hurricane, (kind of looks like Carmen Sandiago) who was hired by Antipole is Saturnine Games newest 3 seconds at first, then you are thrust back down to normal barings while the Timing is key to surviving the ship. By using the R-button, you quickly switch makes platformers so fun. Something that took me a little while to figure out, which made the game a little easier, was using the anti-gravity against your enemies. Like other platformers, enemies seem to be where you land after jumping
mothership and do what most people mothership, destroy it. The story
over a large pit of deathly lasers. switch the gravity to the ceil-
To combat this, you could quickly ing, lure the enemy away from
game. In fact, you really have to dig deep to get anything out of it. But interesting. the story is not what makes Antipole
switch the gravity back to normal and watch the enemy fall into the realizing this earlier. lasers. I did feel al little dumb not
control gravity in a certain area around Johnny Hurricane. This ability takes everything on the ground, enemies,
meter recharges for another 3 seconds. The use of gravity takes Anipole
average platformer game that is made gravity. If you are a fan of platformer on the genre.
heart pieces and bombs and flips them to the ceiling. This ability only lasts for a short amount of time, just about
from an average platform to something interesting. The gravity is used to find your way through the alien ship.
Johnny Hurricane to float by obstacles that are above and below him. Getting this timing down can be tough and frustrating at times, but that is what
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Could Skyward Sword make it onto this list? We will have to wait and see.