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Pre-Matka Rules

NEED FOR SPEED MOST WANTED


Need For Speed : Most Wanted v1.3 English Version GENERAL: Competition Mode: 1 vs. 1. Game Type : Circuit. Winning a race: The winner of a race is the first player to complete 3 laps of the circuit course and cross the finish line. At the end of each match, players must maintain the final screens and receive confirmation from a referee. The use of Porsche GT and BMW M3 is NOT allowed. Car Settings: 1. Visual Upgrades are allowed. 2. Part, Performance (Pro, Super Pro, Ultimate) are allowed; Junkman is not allowed. 3. Personal save files are NOT allowed. 4. Cars may be tuned before racing each course. Game Settings: Race Mode Options : Circuit 1. 2. 3. 4. 5. Track Direction : Forward LAPS : 3 N20 : On Collision Detection : No Performance Matching : On

Courses: Diamond, Dunwich Bay, Heritage Heights, Bay Bridge, East Park. (Each Course may be modified by the MATKA organizing committee. New courses may also be added.) Player Options: 1. Units : Players own discretion. 2. Car Damage : Off 3. Rearview Mirror: Players own discretion. Disconnections: (Any disconnection of the connection between match players due to System, Network, PC, and/or Power problems/issues)

Intentional: Upon judgment by the referee, any offending player will be charged with a loss by forfeit. Unintentional: If the disconnection is deemed to be unintentional by the referee, the match will be restarted. If any player does not agree to a match restart, that player will lose by default. Unfair Practices Subject to Penalty: 1. Intentional disconnection 2. Use of any settings exceeding standard and permitted settings 3. If the match is disrupted due to unnecessary chatting, the player may be given a warning or lose by default at the referees sole discretion. 4. Use of any Cheat program Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament. During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.Two warnings constitute being disqualified from the tournament. These rules are subject to modification in the following aspects:

Use of most recent patch/version release of each official game within the MATKA organizing committees own discretion. In-game settings and required factors necessitated by use of most recent patch version/release. Cheat Protection Program release and/or cheat protection functions.

DOTA - Defense of the Ancients


Game Version: v6.72for the latest Stable Map available at the time of the tournament that the organizers deem fit. Version: Warcraft III Frozen Throne expansion set 1.26a or latest. Competition Method: 5 vs 5. Game Mode: Captain Mode & Observer Info (-CMOI) Tournament Structure: Match Winner: The team that completely destroys the opponent's Ancient or if the opponent Team surrenders.

The match will begin with a coin toss and winner of the coin toss will get to choose: Sentinel/Scourge side of the map or Draft order (1st/2nd pick) The side that losses in the coin toss can choose the latter. Substitutions: Two substitute players are allowed for each team. The substitute players are not allowed to play for other teams during the course of the tournament. Game Play: Sharing: Sharing of item is allowed as long as the game permits. Gamers not allow to suicide to pass "Divine Rapier" intentionally. Sharing control is allowed. Item Limitation: There is item limitation on not more than 2 Guinsoos and not more than 2 Orchids per team. Backdoor: Backdooring is allowed. Hero Limitation:There is no hero limitation or restriction whatsoever. Abuses & Exploitation: Hero Trapping (Warning or Game Loss): Intentionally trapping enemies into trees or holes is not allowed. Pause/Resume Abuse (Warning or Game Loss): You may pause at the beginning of the game for tunneling the host and to wait everyone to arrive (maximum of 3 minutes). If the 3 minutes passed, then you must resume and do the hero drafts. From this point on pausing without any valid reason is disallowed. Resuming the game without the other team confirming that they are ready is not allowed either. Teams that are constantly pausing or resuming to ruin the game will receive a game loss. If someone pauses the game without a valid reason will receive a warning. Creep Blocking (Warning or Game Loss): Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed. It is not allowed to block creeps with the help of spells, such as fissure, sprout etc. it is only allowed to use the hero model to intercept with creeps (accidental blocks are okay, as long as the fissure - for example was directed at an opposing hero).

Base Entrance Blocking (Warning or Game Loss): It's not allowed to block the base entrance for defensive purpose with the help of spells, such as fissure (accidental blocks are okay, as long as the fissure - for example - was directed at an opposing hero) Bugs Exploitation (Warning, Game Loss or Disqualification): No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately. Definition of "bugs: Anything abnormal which will give a player/team an unfair advantage. Anything which will cause interruption/fatal error to the game. Winning Condition: Completely destroy the tree or the throne of the opponents' team. Should any team choose to concede/surrender in the midst of the game, an auto win will be awarded to the other respective team. Should any accumulated 3 warnings in the course of the tournament, an auto win will be awarded to the other respective team. Should any unexpected circumstances of the game happens, the final winning decision will be made by the head marshals of the tournament. GENERAL: Setup and Configuration: Teams will be given 5 minutes to warm up before the match starts. No non-standard game settings or third party applications that affect game play may be used. Only the usage or Warkeys is allowed to be used at your own preference. Teams being caught using either will be punished at the game marshal's discretion. Replays of each match will be required by every team. In the event of disputes, the tournament marshal may need to review a particular match replayThe result will be finalized if there are no disputes within the 10 minutes after the game has ended. Participants of the tournament should be well-aware of the scheduled time slot of the tournament as teams would be entitled to claim a default win for the match if the opposing team doesn't show up for the match 15 minutes after the scheduled time.

Personal Equipment: Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed. The organizer will not be held responsible for any fault / damage arising to the installation. The organizer will not be responsible to provide full equipment to the participants Disconnections & Save Game Process: Competing teams are advised to save their games as frequently depending on the necessity as the game progresses advisable at every 5 minutes. Competing teams are advised to save after first blood or after any major battle in the progress of the game under the agreement of both competing teams. Competing teams must bear all responsibility in saving the game throughout the tournament. The game marshal/ organizer will not be responsible should any participating teams fails to obtain a save file should a PC error or crash occurs. In the event of any disconnection for the first 5 minutes of the game. The match will be restarted. However, if "First Blood" has occured, there will be no remakes. In the event of any disconnection after 5 minutes of game play, the match will be reloaded from the saved game file. In the event a save file is lost, the game marshal holds all power pass verdict on who is the winner of the match depending on: Each heroes 1 kills Level 1 tower 2 kills Level 2 tower 3 kills Level 3 tower 4 kills Level 4 tower 5 kills Aegis 1 kills Barracks 5 kills Should a match be restarted due to 5 minutes game play disconnection, all players must pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On initial creep contact, players may choose to switch lanes. Sportsmanship Conduct & Bugs Exploitation: Gamers must report to the registration counter 30 minutes before the match. Participants who are late for more than 10 minutes will be disqualified. No dispute or whatsoever will be entertained. Abusive behavior towards the organizer/game marshal/ opponent team will result in a warning. No foul language and abusive/racial behavior will be tolerated in the course of the tournament. Bugs Exploitation: No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this

bug existed" or similar excuses will not be entertained. Participants are required to update themselves with the latest competing tournament rules. The following rules are subject to modification in the following aspects: Use of most recent patch/version release of each official game within the tournament's organizing committee's own discretion. Changes to in-game settings and options necessitated by the use of most recent patch version/release. Cheat Protection Program release and/or cheat protection functions. Game settings and/or operations guidelines dictated by differences between online and LAN Tournament. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.

FIFA 11
1 v 1 games Console : Controller or keyboard what ever is convinient to the player. Rules : 1)The players can take any team of their choice. 2)The match duration will each be of 6min. per half. 3)The players cannot have their virtual pro in the squad. 4)The players will be allowed three subs(pauses) & the changes should be done by you if and only if you have the ball possesion with your goal keeper(eg. If you want to change the tactics or bring on another player pass the ball back to the keeper and then change). 5)The squads should be set at FIFA 11 default. 6) No Injuries allowed 7) There will be 2 Legs. Players can choose any team in both legs. 8) Game Level - Legendary

Tourney structure : Will be decided later based on the number of entries but mostly might have group stages & Away Goals rule will be there.

AOM

1) Game type: Supremacy. 2) Map: You play a best-of-3 games per round. The map for the first game will be Random Maps. The loser of game 1 then chooses the map for game 2 (from a map present in the Random Maps set). The loser of game 2 then chooses the map for game 3 if a decider is required (from a map present in the Random Maps set). 3) World size: Normal. 4) Visibility: Normal. 5) Civilization/god: There cant be same GODs in one team. 6) Games will be 4v4 or 3v3 depending on clans

Age Of Conquerors 1.0e


GENERAL: 1) There will be one representative from each Clan, he ensures all players are given information about the match and have to turn up in time for the match. In case of any delay they will be aptly informed before. 2) Server can be hosted from any of the players comp, DEM/AEM will be spectating the match to ensure all is fine. 3) 4) All players must join the server 10 minutes prior to the mentioned time. All players must join the server with AOE1.0E version.

5) All players must join the server with the clan name followed by nick. All must use the nicks given for registration only. 6) Clan leaders should give us the details of their home maps chosen and the civilizations of their clan members before the server is hosted. No changes in maps or civilizations will be allowed later. No two players can choose the same civilization in the same team. 7) No fight for colours allowed in the server. Colour changes will only be allowed if the player who gets it when joined in the server agrees.

8) 9) 10) 11)

The game will be saved for every 20 minutes. If a player gets disconnected before first 20 minutes the game will be restarted. After 20 minutes the game will be restored. If the game goes on till 2hrs the team with high average score wins the game.

12) Players should mention before pausing the game. Game should be unpaused only after the both clan leaders confirm all players are ready 13) Maximum of 10 pauses are allowed for each team.

14) Clans can chose their home maps from standard map style or custom map style (namely land nomad, green arabia and michi) 15) No Villager fight before TC is up in Land Nomad.

Map Settings:
Game Map style Location Size Difficulty Resources Population Game speed Reveal map Starting age Victory - Random map - Standard or Custom (namely land nomad, green arabia and michi) - Map chosen - 8 players (4v4) - Standard - Standard - 200 - Normal - Normal - Standard

- Conquest

Teams together, Lock teams, Lock speed, Record game. The rules for the rounds in the tourney will be announced after registration.

Pools will be made once the registrations are over, and put up based on ratings predecided. Depending in the no. of clans registering, pools will be made.

RULES IN SEMIS AND FINALS: There will be a home map chosen by each clan playing the semis. In case both the maps are won by a single clan, then they advance to the finals. If both the clans win one map each, then the 3rd map will be chosen by the DEM. The winner of the third map will advance to the finals.

Any issue in the room will be resolved by the DEM/ EM present and in any case their decision will be final. Team Specifications: Minimum: 1 member Maximum: 5 members (4 playing 1 substitute)

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