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Left or right?

Design for spatial orientation


Interactive & motion graphics: Orientation between real and virtual worlds

11.10: introduction mobile devices & future scenarios 18.10: xed devices & contextual information 25.10: agent devices & smart objects nding,recording,visualizing,learning

Agents & Smart Objects

Virtual Agents 2D-3D Display Spatially independent

Real Agents 2D-3D Display Spatially dependent

Virtual Smart Objects Individually Knot of Network Spatially independent virtual world qualities

Real Smart Objects Individually Knot of Network Spatially dependent Real world qualities

Disney / The Beauty and the Beast / 1991

Studio Roosegarde / Dune 2.0

Ridley Scott / Blade Runner / 1982

Arduino Workshop 28.11

IBM / Smarter PLanet / 2010

Ericsson / The social web of things / 2011

2057 / Discovery Channel / 2010

Flocking Birds

Read: Nature Design: From Inspiration to Innovation-Angeli Sachs, 2007

MIT / Firey / 2010

NOVA / ETH Zurich / 2010

Swarm Intelligence
Birds ocking Fish scooling Ants colony etc.

Ant trail

Trail

MIT / Copenhagen Wheel / 2010

nding recording visualizing optimizing

William Playfair

Charles Minard

Eadward Muybridge

Umberto Boccioni

Conclusion 1. Augmenting space / Interactive spaces 2. Hybrid solutions / Real and virtual merges 3. Mobility / Ubiquitous information & agents

Graffiti Research Lab / Real & Virtual merge / 2009

Concepts
Terms: Translation for better understanding, dont use it! (Umgebungs Intelligenz / Intelligenza ambientale) (Anregreicherte Realitt / Real aumentata) (Computer Sehkraft / Visione Artificiale) (Kontextsensitivitt / Sensitivit contestuale) (Clouds, Networks, Visualizations) (Bildschirm / Schermo) (Geste / Gesto) (Grafische Schnittstelle / Interfaccia grafica) (Schnittstelle / Interfaccia) (bertragung / Mapatura) (Multimodale Interaktion / Interfacce multimodali) (Natrliche Interaktion) (Projektion / Proiezione) (Greifbare Schnittstelle / Interfaccia tangibile) (Allgegenwrtig / Omnipresente)

Ambient Intelligence Augmented Reality Computer Vision Context Awareness Data Display / Screen Gesture Graphical Interface Interface Mapping Multimodal Interaction Natural User Interface Projection Tactile / Tangible Interface Ubiquitous Computing

Today: Gillian Crampton Smith at 18.00 in f.0.03

Tomorrow: Impronta Digitale / Le Classa dellArte/ REFF / 27.10 http://www.provincia.bz.it/cultura/temi/2627.asp

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